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/anrg/ - Android Netrunner General

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>Question of the day
New Core Set!?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner
>>
>>52131140
Check out the card numbering on this prize card from PAX.
New Core incoming?
>>
do you think its just a mix of spin and genesis cycle cards that FFG don't want to cycle out?

I would be fucking PISSED if they had new cards in core 2.0 that i would have to buy 3 boxes of.
>>
>>52131222
It is likely just a misprint since that is her Genesis number.
>>
>>52131222

I'd think going Core 2.0 would be a way to get "rid" of cards from original core while making some cards from the first two cycle evergreen.

I'm with anon >>52131271 that it does look like a misprint - not only is it the same number as in Genesis unless they changed card order, that would also hint at core 2.0 being bigger than 1.0 (Kat is core33).

The rumors have been long lived and purported by some big names. Whether valid or not, that's another issue.
>>
>>52131415
As long as I get Keyhole back I will be happy. I have been running Keyhole for almost 5 years now. I am not even sure what I'd play as Runner without it.
>>
>>52131148

As interesting as that would be, i doubt that would happen anytime soon. That CT gloss card was already known since last year, and with TD + the rest of Mars, that is 6+ months of releases essentially accounted for.

Perhaps it's a GenCon announcement?
>>
>>52131148

So what were the prizes from PAX, besides her? Any guest appearances by Mr Boggs?
>>
To bump with a question...

What ID will you be playing first (if able) for your respective Terminal Directive Launch event?
>>
>>52131537
Sucks to be you. Medium may be leaving too.
>>
>>52134202

Bit hard seeing that happen though. Medium isn't exactly one of the problematic cards compared to parasite or Yog.
>>
>>52134431
Who said anything about those sticking around either? ;)
>>
>>52131140
I still don't get how Core Set 2.0 = all the cards in Core Set 1.0 get invalidated, especially when we have precedence in for co-existing different core sets with the two X-Wing starter sets.

>>52134431
Both Medium and Keyhole are huge threats which needs to be addressed as soon as possible, or risk losing the game, and I don't think it's healthy for a game to have cards that have that high of a threat level. That said, there are certain cards corp side that can threaten wins too (SEAScorched for one, Ronin Bioethics a second), though those need some sort of preparation beyond "slap it down and run 3 times" I guess.
>>
>>52131415
Ideally, wouldn't core 2.0 a mix of evergreen and fill the holes of the first core so you don't have to buy 3? Maybe they throw in some copies of stuff like hedge fund since it never hurts to have another playset of them.

I like the idea of making a player progression of Core > Core 2.0 > TD > Big boxes > Packs

This also gives the game a Board game + expansions level of appeal before diving into the nitty gritty of packs and competitive play.
>>
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>>52131148
>New Core incoming?
Nope, card made with a template, as and as >>52131778 and >>52131271 says, this isn't really news

That said there's been whisperings about "muh core 2.0" for ages now - mostly a "reputable people (who I won't name) in a high-level slack chat (that doesn't keep logs and that you're not a part of) have been saying there's Core 2.0 inbound"

>>52132932
Skorpios through and through, but the runner is a more difficult question - I think maybe Alya (Bios? - wonder what people will call her, a couple of IDs get to be their in-lore nicknames, like Geist, but some the community will always call by their first names, like Kate (challenge, go to a netrunner thing and talk about "Mac", see how long before someone knows who you're on about))

She looks pretty interesting, and having 4 cards that are basically untouchable and tutorable for a click is pretty neat
>>
>>52135206

Idk, wouldn't the HB one be technically easier to win with? Especially when they have biotic for the 6 3/2 agendas and 6 campaigns for lotsa money?

Might be tricky getting a flatline though.
>>
>>52135231
We know that there's two paths to choose from in the campaign, an aggressive one (presumably flatlines), and a "protector" path (non-flatline?). Seidr looks to be the default Protector and Skorpios a Predator(?), but I wonder how viable switching the two will be. Also wonder if this exists runner side as well.
>>
>>52135138

They are huge threats assuming you have free reign to RnD (cough Parasite cough). Otherwise, in traditional glaciers they weren't that horrendous assuming there are enough taxing stuff protecting it.

>>52135261

Wonder how much tinkering of decks is expected in between matches of a campaign? 10-12 inf to import the tag&bag combo is still kinda high for HB, and it's a bit iffy getting a fatal junebug to fire...
>>
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>>52135231
Maybe, but do note that Skorpios is a 40/15 if it needs to be.

That said, I just prefer to play Weyland, so it wasn't too much of a question for me.

Mr. Stone is pretty interesting with much less tag avoidance - SEA/PB + Stone takes the runner down 1 even before you start Scorching.

And Snare does 3 net and a meat
>>
>>52135399

Indeed, the lower deck size is nice at least. That said, I suspect there are going to be money issues if they want to go all kill mode though. Perhaps an all-in rush deck might be in order once at least one flatline is achieved.
>>
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>>52135438
Core + TD might be a bit tight on econ, though Seidr won't exactly be swimming in cash either

Though both have access to what's clearly a Restructure replacement
(8 -> 13, Terminal, if it's too blury)
>>
>>52135505

Seidr does have that other campaign (Marilyn?) alongside Adonis mind you, which incidently recycles herself assuming the she was installed first. Also Black Level Clearance I guess.

Also, Seidr might have trouble getting any bad pub as well for the campaign objective, unless there are illicit bioroids or something to be seen.
>>
>>52135206

While I am personally a Criminal player, its probably going to be much easier playing as Ayla assuming you can reliably get MO out early, which she plausibly can with her ability. Pretty much like Kate in the early days, where getting all that cash relatively quickly just steam-rolls the corp.
>>
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>>52135576
>Marilyn
Point, I'd forgotten about that

>unless there are illicit bioroids
Given the theme of the campaign and what Seidr are meant to be doing, I think there's a high possibility of that - perhaps even as an asset, like Reality Threedee
>>
>>52135353
Eh, I guess you're right, though I still don't think that such a strong win condition should come without a cost. Keyhole in particular can potentially see 12 new cards and trash 4 of those, which is nuts. Makes me wonder how Netrunner could be if they were more liberal with "Limit 1 per deck" restrictions.

You probably wouldn't tinker unless you need to add a particular card or modify some parts of your deck, which might be atleast once per match. I wonder about the condition for moving the campaign forward as well, might end up getting through it at a fast pace if the campaign 3/2 gets scored/stolen often.
>>
>>52135878

One can probably expect more campaign-only cards to be available as events escalates, so some fast tinkering is to be expected. Hopefully not requiring massive overhauls of the deck though during the event itself.

And regarding limit-1 restrictions, lots of decks run them as 1-offs to begin with anyway, so that wouldn't make much practical differences to begin with, particularly so if in-faction tutors/card draw is readily available.

>>52135839

Perhaps not assets, being too visible while the corps involved are trying not to make this incident too public. As ICE though they would be interesting candidates, although they would pretty much have to top Zed in terms of viciousness.
>>
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Anyone see a mass influx of women in their local Netrunner groups?
Mine has picked up about 20 of them in the last month.
I am worried about a SJW invasion into the Netrunner community, Advice on driving them away?
>>
>>52135206
>mostly a "reputable people (who I won't name) in a high-level slack chat

Calimsha on the French forums mentioned it.

>>52135353
>(cough Parasite cough)

Bellamy +Seidr make for a strong Parasite incentive. Don't know how I feel about it.
>>
You're more than probably joking (hopefully), but that's just mean: 20 new players is the kind of "problem" other struggling communities would kill for.

I'm thinking, given how little Runner Recursion there is in Core anyway, the only thing Skorpios is going to do in a Core+TD context is put the screw on Cambridge's ability.
>>
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>52136187
I was about to respond seriously to this, but then I realised it's clearly a Jinteki player practising their skills.

You need to work on them

>>52136194
I did say mostly (also, what forum?) - I'm pretty sure Calimsha is one of the few people I could name as someone who talks about Core 2.0, but whenever it's mentioned there's always "prominent players" and so on
>>
I wonder if I'm missing a joke somewhere about men not wanting to play with women sometimes.

>>52136229
I really wonder how Cambridge will be handling Skorpios, the hard hitters like Siphon, Inside Job, and the derez Event are definitely less abusable.
>>
>>52136194

Well, assuming the game is still active a year or 2 down the road, that could plausible be a Core v2 around then. Not that I mind really, but realistically that would take quite a while to develop if all/most of the cards are new or rehashes of rotated stuff.
>>
>>52136229
>>52136273

Yeah, crims aren't known for their recursion to begin with, so Mr. Cambridge might as well be a blank ID vs Skorpios. Otherwise just be like a weaker version of traditional Andy?
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>>52136318
>Mr. Cambridge might as well be a blank ID vs Skorpios
I don't think so - the trick with Skorpios is that it's once per turn, only once per turn, and you don't get to apply it retroactively if they were waiting for the one card they really wanted to remove (also end-of-turn discounts don't count as trashing) - basically you need to try and bait the Skorpios player into using their ability, then use your good stuff

It does do really good work for lockout though, so you might want to bring those weirdly-subtyped Sac Cons
>>
>>52136449

If Steve is discarding powerful cards instead of actually playing them, it's a win for Skorpios regardless. And it's usually easy enough to determine which cards are worth removing and which to ignore.

With hunter seekers, it's even worse for Steve that is fully set up with maxed out MU and his console.
>>
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>>52136535
>hunter seekers
Yeah, that's a powerful card, though you have to bait it out

Discarding was less for TD - where there's no SOT or Conspiracy Breakers
>>
>>52136255
>also, what forum?

http://www.run4games.com/forum/

>>52136318
>Yeah, crims aren't known for their recursion to begin with, so Mr. Cambridge might as well be a blank ID

I don't know, If I use a Forged Activation Orders to Siphon you, did you remove the FAO? Can be a pretty disruptive card against rush...And then the crooks set, the derezz event, the damage prevention... Loads of valid targets really.
>>
>>52136535
>With hunter seekers, it's even worse for Steve that is fully set up with maxed out MU and his console.
Eugh, there's a scary thought going forward. You have to immediately start trashing programs too right?

I think Cambridge - considering only Core 42 - will likely be a setup and remote snipe ID. Save up the Inside Jobs and Siphons, and strike at an opportunity. If you don't go in too aggressively, then you can likely play around Skorpios and not get hit too hard by it. Helps that Criminals have the tools to fork a hard decision for Skorpios too.

>>52136770
>the crooks set
I prefer the swindler suite myself.
>>
>>52136934

Swindler Suite it is (until further confirmation or disproval). Rolls better off the tongue.
>>
I hate it when you build a deck, have cool ideas all around, but can't devise a plan that fits.
>>
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>>52138768
What were you going for?
>>
>>52138903

Was thinking about transferring that whole Tracker/Street Magic/Grappling Hook mess in Nero. GPI net tap on top. Face-checking all day every day. Running mostly with no breakers.

And from test run it's fun to pilot - probably going to be better with more derrez support.

I just can't seem to stick a plan to it all.
>>
Are Au Revoir decks viable in Criminal?
>>
>>52140341
Very.
>>
>>52131140
I wish I had kept up with the meta and releases. I feel like I'm too far behind to jump back in now.
>>
>>52141217
Better late than never. I just started playing. How far behind are you?
>>
>>52141239
I just looked up the releases. Haven't played since Upstalk lol.

Don't even know what the games like now
>>
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>>52141497
The broad strokes:
Corps are very asset based, spamming must-trash assets that are not particularly expensive in most cases but keep coming back from recursion cards.

Most Corps are the usual, but NBN tagstorm finally got good. Not only they have cards for almost anything you can think of, they can also switch agendas in the Runner score area with their own.

Runners can also do that btw, an anarch console that made some splashes during Worlds '15.

Runner side, everything is very anarchy. Lots of ICE trashing and DLR combos. Careful with Valencia because her signature move is Blackmail your scoring server. Sifr is the console everyone plays now because it can reduce ICE strength for an encounter once per turn for almost no cost (reduce hand size by 1 until the end of turn). And yes, it combos with Parasite.
Shaper Stealth finally got good. Got a Runner with stealth credit ability and a lot of support.
Criminal got derez breakers, but are expensive.

Also, we have Runner minifactions now! Adam the bioroid, Sunny the GlobalSec hacker, and Apex the sentient AI/Virus.

It's a good time to come back, so many options for jank and play. Competitive is kind of samey.
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>>52141899
Btw, we are on MARS now, check out the new Weyland.
>>
>>52141965
Weyland is still bad and just a splash faction for the good ones.
>>
>>52140341

Don't like piloting it much myself, but we have some people that play it from time to time to good results.

I'd say yes, definitely viable.

>>52141497

I find the non-competitive casual approach works best for that: come back with your current incomplete card pool, play some games, have you ass kicked, learn what you want to play with and against and act accordingly - not even necessarily by buying new cards, modifying you deck with existing pool can often be enough in my experience if you're not aiming for hyper competitive.

That's one of the thing I love/admire most with some players. They get their ass kicked to some new/unknown card and just laugh it off in delight and get better.
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>>52142788
>>
>>52142902
If we want to talk about shit posters in the ANR Community...
>>
>>52139044
Since you're running a bunch, run econ + suckers is probably best. Likely Obelus for draw whenever you hit centrals, otherwise Gauntlet or Desperado if you want to save influence. Maybe Find the Truth for hitting RnD? Breaker suite should probably be something efficient, Blockade Runner should be good for those setup turns.

>>52141217
I really don't think you should be pressured to "catch up" to the meta. Just build your decks on a good deckbuilding app, then either play on jinteki.net, or proxy whatever you need then play as normal. You can commit to a deck and buy packs once you think it's good enough.

That really should be a benefit for the LCG format: everyone is expected to play from the whole card pool, so nobody should be prevented or discouraged from proxying cards outside of official events.
>>
>>52136753

It's more likely for Skorpios to bait the runner out for HS, due to its requirements.

>>52136770

If most of the ICE are fairly cheap to begin with, then the answer is pretty clear, especially when there are only 2 copies max for AS in a single core. It's a matter of priorities really even in a target rich environment.

>>52136934

Thinking about going all-in on mediums and hope the sac cons are enough protection. The econ might be an issue though.
>>
>>52140341

While snitch is still available, it is certainly quite viable, albeit with occasional setup issues. Combos well with turning wheel. You probably need reflection as the console as well, so that's 3 extra inf available which is nice to have.

>>52141217

You can begin again with Terminal Directive. I daresay that format would be quite popular for a while.
>>
>>52143579
>If most of the ICE are fairly cheap to begin with, then the answer is pretty clear

Is it though? You don't know whether the AS is coming down, but you do know you can get rid of a dangerous card right now. I mean, you can old out as much as you want for the would-be outlier power cards only, but then you're voluntarily diminishing your power. And opening better trade-offs down the line for Cambridge's ability.

>>52143566
>Breaker suite should probably be something efficient

That's the amusing thing: I can do without a breaker suite for a significant portion of the game really, if the few games I had are any indication. My main issue is transitioning from the hyper aggressive early game into... well *something* later on.

Tracker/Street Magic/Grappling Hook pressures early remotes something fierce while giving you leeway in face-checking remotes. Hernando Cortez can hurt decks abusing multi-subs ICE, which is exactly what you want (amusing one I just thought out: Tracker gets you through Miraju without triggering the redirection). But then it doesn't prepare you well for the late game. Something which I had hoped the raptor suite would help with, running with Khan, but not that much. Well, not enough.
>>
>>52144149

How often did you rez that Hadrians wall in core Big W games? If all the new ice turns out to be expensive, which is doubtful, then Skorpios would have to rely on the cheap Ice Wall/Enigma/WoS, and if they can't afford to even rez them, then AS is the least of their concerns.
>>
>>52144475

Mid-range ICE can be bad enough. You pushed your chance on early rush, you're at 8 credits, do you rez that FAO Data Raven on archives or do you risk not being able to rez that second ICE on remote and face an Inside Job?
>>
>>52144788

I meant
>do you rez that FAO Data Raven on R&D
>>
>>52136187
Here's your (you), false-flagger.
>>
>>52144149
Did you run out of steam once the centrals get properly walled up, or did you end up using all your options prematurely? Sounds a little like the same problem I had with the Study Guide Jesminder deck I posted last thread, and that was mostly because I was too chicken to get Magnum down early. Not sure how you'd transition into late game better as a Criminal though, feels like you need to setup more econ for late game to supplement the breakers.
>>
>>52144944

That's why I liked Code Siphon in Jesminder, allows you to install Magnum Opus at a discount, without killing your tempo (can still Equivocation, it's not a replacement effect).

>Not sure how you'd transition into late game better as a Criminal though, feels like you need to setup more econ for late game to supplement the breakers.

Building econ isn't so much the problem as much as having a strategy. Early remote pressure is fine, but HQ pressure, while not nihil, has known hard times for a while, and I don't have anything to branch on R&D or Archives there.
It's more I"m not finding the right angle to hurt the corp once the remotes are set up.
>>
>>52144788

It does depend on the local situation, but given that Steve isn't likely to have RnD multi access (makers eye aside), i'll rather rez that raven and then exile whatever event comes next.

If FAO happens to be the 'best' event at that point, then yeah it can get exiled I suppose. If that was last click,
might as well trigger the ability if I haven't used it yet.
>>
>>52145208

That's the main issue with Core Gabe, in which once the corp has time to build up, it's a pretty hard slog for him. I imagine the same goes for Steve unless he imports MO.

Even using Chalatan is going to get expensive fast.
>>
>>52145220
>It does depend on the local situation, but given that Steve isn't likely to have RnD multi access (makers eye aside)

What makes you think Medium isn't going to be a prime target for grab? I would find it better value than Maker's Eye, who runs the risk of being removed from the game after that one use, and can't abuse the situations of opened server you want to engineer with crim cards (not to mention, can't combo with other run events/abilities).

>If FAO happens to be the 'best' event at that point, then yeah it can get exiled I suppose. If that was last click,

But, as I said, playing like that what happens is you're willfully putting the brakes on your ID ability, basically refusing good/valid removal propositions for the sake of only firing on great ones. Which is a question in itself, but also offer Cambridge more, and better trades to fire with his ability down the line...
>>
>>52145208
>Code Siphon
I don't know about that card, since it's a one-of I usually either find it at full MU, or when there's 3 - 4 ice on RnD so an access is usually better. Maybe I'll dump the Data Breaches for another copy of it, but other than Magnum and Femme there's not that many other targets, probably better to just money up even more.

What do you have for your early plan then? I'm failing to imagine a deck that has absolutely nothing for late game. Poor, yes, not nothing.
>>
>>52145442
>What do you have for your early plan then? I'm failing to imagine a deck that has absolutely nothing for late game. Poor, yes, not nothing.

Tired an getting confused, are we talking Jesminder or the crim deck here?

I didn't have much issue with the Jesminder deck (at least on those fronts). Vamp could threaten HQ, she had strong R&D threat, The forced draw from Equivocation (with potential System Outage tax on top) would make Archives sometimes a valid target too... Pressuring remotes was harder early game but far from impossible (especially given the DDOS support, which on top would help give Code Siphon better return on investment)... wasn't my deck, but I thought it worked decently well.

Trouble with that crim build is, I can incorporate things to widen my threat range, but nothing that meshes gracefully in there in my opinion. Econ I can build, the deck runs cheap early game. But what do I actually *do* to hurt the corp?
>>
>>52145357

Fair point regarding mediums, since they were mentioned a few posts previously. Looks like Steve has 4-8 inf burnt up just for those and sac cons (max 2 each) if he is going that route. Hopefully he wouldn't have to import more Anarch breakers with what's left.

That being said, this dance vs Skorpios does goes both ways, since Steve now has to make hard choices on when to play power events that he wouldn't have to do vs Seidr. Interesting times indeed.
>>
>>52142788

Idk, that sac agenda FA ID is not terribad really. Skorpios looks promising as well.

Would depend on what stuff Big W gets in TD though. If at the same quality level as their actual big box, then yeah.
>>
>>52145634
Second part was for the Crim build, should've formatted it better.

I think as long as you have a plan for getting to agendas, you don't really need to disrupt what the corp is doing. Probably strengthen that, respond to any threats on the corp's board state, keep the sniping tools around longer, then snipe any scoring attempts. Some central multi-access should help, and probably Jackson tech, but otherwise just tearing down any important assets and threatening steals should be a fine game plan, if not a flashy one.
>>
>>52131140
How difficult is it to get into Netrunner? What would recommend a completely new player buying?
>>
>>52147341
Ideally find a friend that would be willing to get into the game with you, buy a core set and explore that until you're comfortable with the games.
Then go to a store with people playing, see if you can play games with their deck/decks then build to whatever you enjoy.
>>
>>52147341

If you can wait just a bit more, you should get Terminal Directive after/alongside that first core set.

Nothing too overwhelming, but allowing some decent options at least.

After those, the Championship Decks would be nice to get.
>>
What's the probability of opening core set singles in draft packs?
>>
>>52147905

No idea, but I did managed to get 2 SanSans from about 12ish season 1 packs, and so did others. So maybe 1/3 or 4 packs should have a SanSan?

No idea about Desp. Out of 7 packs played from series 2 it hasn't appeared yet.
>>
>>52145843

And the other issue is how to get said mediums / sac cons out fast enough to matter. Bios at least has her ability and diesel to speed things up, whereas Steve has card draw issues unless crims get (lots of) something good in 42.
>>
>>52144833

Generally yes. Little reason not to really as a Big W ID.
>>
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Is Frantic Coding and Piper a good solution for Valencia? Or is just better to just Inject/Making an Entrance?
>>
>>52151815

Well, what about peddler and IHW? Why not all of them instead?
>>
>>52151815

*The* solution, I don't think so. Seems more like possible interesting support among other other slotted solutions to me.

And I wonder about it in Valencia. You still suffer the same issue of needing to draws the cards first.

>>52151081

Just have to be willing to concede that agenda you were rushing.
Not saying it's a bad choice. But it's always a tough one.
>>
>>52153365

With hunter seeker to be worried about, it can be a tough choice to even consider taking the effort to steal that bait agenda.
>>
>>52153737
So good hunter seeker with skorpio
>>
>>52153737

If it's crim anti-rush we're talking about, with event bypass being the best tool, you don't have much of anything to lose to Hunter Seeker yet.
Well, your event to Skorpios...
>>
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>>52158653
This ice is shit. SHIIIIT.
>>
>>52158666

Jank love is pure love!
>>
>>52156165

Or Chalatan I guess. Although it is kinda extraneous with 6 inside/outside jobs taking up lots of deck space.
>>
>>52158653
Hopefully "each piece of ice protecting this server" includes itself. If so, at 3 pieces it would be a cheaper Fire Wall, which is pretty eh. Could be useful if ice destruction gets reigned in, otherwise probably not worth it.
>>
>>52161827
I think it would include itself
It's still not amazing, but I guess if you had a deck built around putting a silly number of ice in front of your server?
>>
>>52158653

Seriously though: at 3 credits it would have been perfectly decent. A Wall of Static that costs one influence out of faction, but get better with one or more ICE on the server.

As it stands, it's a Bastion that starts weaker and will be better IF you get at least two ICE on the server.

Fun design, weird balance.
>>
I wanna screw around with Exile because I love the pawnshop + Exile + conspiracy breaker interaction, but I don't know what other programs to include.
>>
>>52165363
I've been messing around with:
Exile: Streethawk

Event (7)
1x Cold Read
3x Dirty Laundry
1x Levy AR Lab Access
2x Scavenge

Hardware (15)
3x Astrolabe
3x Clone Chip
3x Dyson Mem Chip
3x LLDS Processor
3x Sports Hopper

Resource (16)
1x Aesop's Pawnshop
1x Beth Kilrain-Chang
3x Daily Casts
1x Patron
1x Same Old Thing
1x Tech Trader ●
3x Technical Writer
3x Underworld Contact
2x Wasteland ●●●●

Icebreaker (5)
1x Cyber-Cypher
1x Femme Fatale ●
1x Gordian Blade
1x MKUltra ●●
1x Paperclip ●●●

Program (6)
2x Sahasrara
1x Scheherazade ●
3x Self-modifying Code
>>
>>52158653
>paying 4 for a single subroutine barrier that at most will only ever get to 5 strength
Wow
>>
>>52165840
>Not going full jank with Khondi Plaza and Dedicated Technicians just to install ice
W E W
E
W E W
>>
>>52166519

Would have been amusing if it had been given a +1 str every time a piece of ICE was installed in its server.

The Aginfusion shenanigans could have been ridiculous.
>>
>>52164529

At 3 cost, there would no doubt be accusations of power creep over WoS though, even though it's likely only HB really 'benefits' from having it.
>>
>>52154173

Even Seidr can afford to splash them, and they are arguably in a better position to win compared to Skorpios.
>>
>>52168088
Why people keep saying that? We don't even know half the cardpool they start with. Just names and a few spoilers.
>>
>>52168348
The 3/2s and Biotic I imagine, plus econ advantage from the campaigns, and recursion from the ID ability and Archived Memories. Core set Weyland cards isn't too amazing by comparison, who knows if the power boost from TD cards will be enough.
>>
>>52168348

If the main wincon for Skorpios is the usual tag n bag, one better hope their stuff in TD are as amazing as hunter killer on average, since non-beginner runners would concede the first few pts to setup and crush them afterwards.
>>
>>52163029

It's not too bad if the extra ICE are cheap like NEXT bronze/silver I guess.
>>
>>52168383

I have a bad feeling that if biotic labour was used to score one of the campaign agendas, there would be some weird condition for the next match that disallows scoring any agenda the same turn as installation.

Also ditto for a scorch earth kill.
>>
>>52158653

Gotta wonder what would the sentry and code gate versions will be like for that suite?
>>
>>52171545
I don't know - it doesn't feel very "adaptive" really, and there's a surprising amount of blank space on the card
>>
>>52171721
It would be interesting a piece of ICE that changes its subtype whenever subs are broken with a non-AI breaker. For now I like this concept of Morph ICE.
On adaptive, I guess it's referring to how it buff itself when surrounded by ICE.
>>
>>52170197
This

It's not hard to set up servers 3-4 ICE deep in a NEXT ICE based deck. My Cybernetics/Valley grid is meant to do just that.
>>
>>52171856
Non-Euclidean Space - Unique
Mythic - Barrier - Code Gate - Sentry
Rez 6 Strength 4

Whenever all subs on NES is broken, place a power counter on NES. Whenever the runner encounters NES, NES loses an amount of subtypes equal to the number of power counters on NES until the end of the encounter.

At the end of a runner turn in which they did not encounter NES, remove a power counter on NES.

>The runner must choose to either suffer 1 brain damage, or lose two clicks.
>End the run.
>>
>>52172213
Oh shit, that's fun. And it comboes with He3 deposits.
>>
Lovely.
>>
>>
>>52167861

I know that I would have been on the bandwagon wondering if it's power-creep or not, but at the same time, this isn't a neutral card.

I would expect a card that costs influence to be if only marginally better than a card that doesn't.
>>
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A pair of leaks from the twitter feed - Alya's console, Ubax (feel like a corp)
>>
>>52178066
Seems a bit overcosted, actually.
>>
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>>52178108
Kinda

By my count, the 5th city area to get a card (Manta, Nihongai, Heinlein and Rutherford existing before, and 6th if you count the Root)

Also seems possibly a bit overcosted
>>
>>52178185
Heinlein is on the moon, not in NA.
>>
>>52178066

Both relatively strong but strangely anti-synergistic. I'm thinking the console could have had a second MU for that cost. But 5 click turn is nothing to scoff at.

ProCo or Laguna Velasco District?
>>
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>>52178185
Huh, was it just chance? Or does FFG read /tg/?
>>
>>52178262
>Heinlein is on the moon, not in NA.
Those are not mutually exclusive, technically it's the 12th district - read the fluff bit from the New Angeles Board Game

>>52178691
Did /tg/ suggest a card like that?
>>
>>52178108
Shaper Hardware tho, so you can Modded it out.
I agree it would be much better with that second MU
>>
>>52178290
ProCo and Diesels. Maybe a single Patron.
>>
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>>52178066
It pales in comparison with Astrolabe.
>>
>>52178185
Maybe you could do some kind of dumb expensive combo with Symmetrical Visage and perhaps Spy Camera or something thrown in for funsies
>>
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>>52178958
>Spy Camera
Not spycam, needs to be the "draw" action
>>
>>52179021
Spy Camera doesn't draw anything. It just let you reorder your cards.
I wouldn't combo Laguna with it though, Ubax seems a better choice for it. "Click: Reorder X cards from your stack, draw a card"
>>
>>52178066
>>52178185
Both look like prime targets to import into Crim, Louis Vuitton District especially so. 2 clicks and 4 cards is already better than Blockade Runner, with the extra benefit of being more flexible, and the demerit of having to throw out some of them if you can't play them all.
>>
>>52178942

Does it? In current Asset Spam context, probably, but overall, as an all purpose solution?
>>
>>52180465

That's quite a bit of influence for stuff crims normally can't tutor/draw out (ironic!) easily though. Compare them to ProCo, which even hostage-able doesn't see much use in the majority of crim decks.
>>
>>52181211
If it was 3 credits or gave 2 MU I'd consider them roughly equivalent, but with that large a price gap Astrolabe is definitely the better choice.
>>
>>52181585

It *can* be a blank card though.
>>
>>52181882
eh, at worst it's 1 credit for 1 MU, which is fine
>>
>>52181949

And the console opportunity cost.
>>
>>52178066
In comparison to astrolabe this will give a more constant stream of cards over the course of a longer game.
So if the deck values that more than the FOUR ADDITIONAL CREDITS as an initial investment then this card can see play, but overall its a less efficient card and less viable because of it.
At +2mu it would be a card that I wouldn't feel bad for putting in my deck but as is it might see real fringe play.
>>
Any news from the Asmodee seminar at GAMA?
>>
>>52182410
I suppose if you're running things like Modded and Personal Workshop it's not so bad
>>
>>52181583
Yeah, but that's true for any draw engine really, just gotta consider whether the influence is worth the stronger draw or if you'd rather an in faction solution (which is just Blockade Runner I think) so you can spend influence elsewhere. Atleast if you're doing the Baby combo and you draw the baby first, then you'll have the incentive to click draw through your deck.

As for ProCo, it isn't necessarily better over Symmetrical Visage anyway, which is probably why most Crim decks don't use it, especially when you want to be running.
>>
>>52183025

More likely then not, it's probably easier to go hotel (ideally with CF discount), and occasional Aaron counters + JM run draw then to rely on OoF draw due to how tight crim influence is for the foreseeable future.

>>52182570

Possible TD spoilers hopefully incoming...
>>
>>52183477
Yeah, in most cases you don't really need more than 2 cards per turn as Crim, and even if you did Blockade Runner and Earthrise is usually enough. I can see use for it in Faust builds maybe, to substitute Wyldcakes. But really, influence distribution has always been about min maxing, and if you have the extra influence and/or you really value the more flexible draw, why not.
>>
>>52184397

Blockade Runner is alright and all, but even then, he isn't all that particularly good in most crim lists.
>>
>>52131140
I wanna get more into the lore of the Android universe. Is The Worlds of Android worth getting? Any other sources for some good lore other than the inserts? Also is there an online database where I can read the inserts, I threw some of them away from the first couple datapacks I got.
>>
>>52186132
Worlds of Android, the inserts, and the novels and novellas are probably it. Some of the inserts are up on ANCUR, pictures of the new ones get uploaded sporadically. Someone can probably link the pdfs for a few of the books and WoA, but I bought a copy of Worlds for myself because of how pretty it is.
>>
>>52186132
Check ancur for the inserts.
>>
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>>52186132
>Is The Worlds of Android worth getting
I don't regret it, it's a beautiful book.

I also scanned it, because paying $$$ for a pure lore book is asking a bit.
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us

Novella-wise, /tg/ has also scanned/photographed Monitor and Monster Slayer's extra bits from the hardbacks - though to my knowledge no-one has done the same for Exodus yet
>>
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>>52187354

If no one has, I'll post it the way I did for Monster Slayer. Won't be before the end of Mars when I order things though.
>>
Kinda fun to look at Ubax as the Shaper version of Vigil. Somewhat higlight some core difference between factions.

>>52184781

With the rise of trash-from-top-of-stack effects, would be fun to have a card that triggers from being trashed whatever the location. Then you'd have a reason to cycle it back to the stack via Blockade Runner.

Yes, I love jank.

>>52187354

While I'm at it, because it doesn't get said enough: thanks a lot for all that work you put there.

>>52183025
>As for ProCo, it isn't necessarily better over Symmetrical Visage anyway, which is probably why most Crim decks don't use it, especially when you want to be running.

Two reasons crims don't get ProCo, I'd say: Originally, the install cost was a mouthful that could kill your tempo (been less true obviously since Career Fair, but still an issue). and then crims don't have influence to spare.

Symmetrical Visage is good enough when factoring this.

>>52147088

A bit late, but giving it thought, that's a good point. Need to keep my inner Anarch in check and stop wanting to disrupt at all costs. Stealing its what I'm supposed to do in blue.
>>
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>>52189252
>Mars
As in the cycle, or are you le coureur du net?

But yes, that'd be great. Exodus is a fun one
>>
>>52189507

Definitely as in "the cycle".
>>
Man, going back to Weyland after playing glacier Palana really hits home how terrible the big W's ice is. I miss my Mind Games, Snowflakes, and Aikis. The new ice can't come soon enough, though even those are expensive to rez, guess because they are ETRs.
>>
>>52190976
Is that Jinteki stuff good or just cheap ? (I mean, I know sifr often means those two things are one and the same)

Might want to try some newer stuff - Veritas, Maus and Bailiff are all alright
>>
>>52191070
Both, all three are cheap to rez (0, 1, 1 respectively), and cost a decent amount to break (except for Yog in Aiki's case). So rezzing them doesn't hurt your credits that much, and costs a decent amount to the runner to get through.

I put a few of Maus and Veritas in, didn't consider Bailiff for since I'd rather a taxing ETR, though Changeling could be too expensive, might switch to Fire Wall or splurge on Bulwark in exchange for losing an ETR Sentry. Plus it's a BoN deck so I'm not too keen on the new non-advancables. I put in a couple of Anson Roses to put tokens on them though, hopefully it'll work since Veritas atleast is a pretty decent facecheck.
>>
>>52191368
Changling, Fire Wall and Hive are actually a really good example for me off ffg getting it so fucking right - while they all compete for similar niches (and cost/type-wise are literally the same), it's a proper choice to pick between them, and they all have a deck they work in.

In BoN, unless you're going heavy on destroyers, I'd say Fire Wall is your boy.
If you're using Jinteki I'd make a copy of the deck with Colossus as well, that looks fun.

It's a way away yet, but BoN with RPC should be legit
>>
>>52192073
>>52191368
Oh, and don't discount Bailiff because it's non-advancable - plopped on a Central that does work, it's cheap for Weyland, and at the absolute worst it'll eat a parasite, which is equal cost and saves another ice
>>
>>52192073
>>52192166
Fire Wall it is then. And you're right about Bailiff, it's just that I'm not sure what to cut to put it in as the 15th ice, and I don't really have a piece of ice I can replace it with either. Maybe put it in over the singleton Enigma or one of the 3 Mausolus?

Any reason for Colossus over any other piece of ice in Jinteki? The tag and program trash isn't really relevant in most Jinteki builds. And I wonder about RPC, you need a Biotic to FA stuff, and I guess you could technically NA a 5/3.
>>
>>52192343
>Colossus over any other piece of ice in Jinteki?
Not IN Jinteki (eh Tennin maybe), ON Jinteki.

RPC I feel you can use if you bluff agendas early, use Biotic (though that costs 9, so it better be worth it, which it totally can be, seeing as there's no counter limit and you're the government takeover faction)

But yeah, seriously consider how much a lone enigma will do, and how much you value 3 Maus - and Fire Wall is great if you're packing a lot of ice-advance stuff
>>
how much do you agree with this guide?
https://www.reddit.com/r/Netrunner/wiki/buyingguide
>>
>>52194201
Yes, it's outdated though.
>>
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Station 1 spoilers!
>>
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>>52196555
>>
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>>52196576
Corp stuff looks a bit lame imo
>>
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>>52196599
Especially this
>>
>>52196549
Does the Tier 1 of Future Proof, True Colors, What Lies Ahead and Cyber Exodus still hold? Just got my Core Set yesterday and this money is burning a hole in my pocket.
>>
>>52196687
Start with the big boxes, they are more interesting than the datapacks.
>>
>>52196687

You should consider the championship decks first after the big boxes. The first 2 cycles (with cards the champ decks also contain) are expected to have removed from the competitive pool in about 6-7 months though.

>>52196555
>>52196576
>>52196599
>>52196621

Cheers. Interesting to see a mini-Deuces Wild and a nice crim run event.

Was hoping to see TD spoilers but now it seems it was a ruse after all. >=/
>>
>>52196687
As I said, it's outdated. Even if those packs hold, they are rotating out in 6 months. So yes, those packs are still pretty good, but I find the big boxes and Flashpoint cycle better. A new beginning.
>>
>>52196787
>>52196799
Thanks for the heads up, but I kinda live in the third world so the competitive scene is kinda scarce here, so I I'll mostly be playing with friends and souch. So rotations are not quite a big deal for casual play. Anyways, whats your favourite/most fun expansion?
>>
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>>52196787
>mini-Deuces Wild
I think there's better things to spend inf on, sadly

Clyde looks okay, not amazing, but okay.
A cheaper tax than City Surveillance
And he's got this cool railway baron/gilded age in space thing going on

Watchtower's flavour text is the Bob Dylan version

Let's see the fun of MCA and Troubleshooter

Replanting looks okay

5 inf HB operation is nice

I'd say all the ice is hot garbage - Bloom looks just about playable

CPC generator has nice flavour text, but that's about it - it feels like a wannabe political asset.
>>
>>52196555
>Möbius
This card is just outright better than Data Breach. Different faction but still.
>>
>>52196871
It's really up to what you enjoy about the game. Personally I think Honor and Profit put Jinteki on the map with Komainu and Mushin no Sin. If you have a good cardpool the minifactions from Data and Destiny are pretty fresh, and the NBN side is just amazing.
>>
>>52194201

What have you done! You've linked to the Forbidden Place. The end is nigh!

>>52196905
>This card is just outright better than Data Breach

Same influence cost too. Perpetuating the crim low inf tradition I guess. Still weird.

It's nice the fluff quote lampshades the absence of damage on installation for Severnius Stim Implant, but I'm kinda disappointed they broke the mold of damage on install. Definite proof they want to raise the cost of multi access once rotation hits, in case the hints so far weren't enough. I like the card. Not a killer card, but certainly a fun one. I wonder whether I would have preferred it to be damage for multi access instead of trashed cards. Probably.

System Seizure is cool.

Sacrifice is a *weird* one. Unless they start printing agenda forfeit effects that aren't Jemison, I have a hard time seeing where it would slot. Not to mention, there's a definitive need of "good" bad pub effects on both sides before it starts looking even remotely desirable.
>>
Hmmm... crazy early game Dugar + Severnius deep dig. Suicidal.

I love it. Just needs a bonus click.
>>
That art on System Seizure was kinda wasted. Could have looked so cool on a pice of ICE.

The more I think about it, the more I like the idea of CPC Generator in Spark. Especially with MCA Informant being a thing.
>>
>>52197357
Drugs?

Or beth, if you want to be lame

>>52197228
Sacrifice looks okay with Geothermal, and in Jamison it looks like you'll be wanting agendas you can spend
>>
>>52196871

If going mostly casuals (with MWL to spice things up), then yeah the first 2 cycles are pretty decent to get. If you can find them at a reasonable price, even better.

The big boxes, while featured 2 factions, only really favor one of them, with the other getting (mostly) mediocre stuff.

Whereabouts do you play?
>>
>>52197615
Argentina Capital
>>
>>52197667

All the best in growing the Netrunner community there!

>>52196905

First turn tem on an open RnD with crims (or lol Adam) would be so much fun now.

Unless the 2 accesses turns out to be both snares or somesuch.
>>
>>52198575

Well, you still need *something* to make it two accesses.

I love the idea of slotting Möbius in that Fisk Equivocation/System Outage shell.
>>
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>>52198691
>Install Temujin, naming R&D
>Play Mobius
>Wonder why Damon decided to fuck up runner/corp balance this much.
>>
>>52196555
Severnius probably isn't worth it right now while we have the Interfaces, probably not even after they rotate because Turning Wheel. Maybe by the third rotation and you're starving for multi-access options. Atleast it isn't a console. Someone mentioned that Severnius should've been damage, but I suspect it was intentional to avoid synergy with Clan Vengeance.

Mobius is literally a better Data Breach, and suffers the same problem of probably not being worth it if you don't have a plan for seeing the next card on RnD. RnD stuff for Crim coming maybe? Temujin combo is cool, but eh.

System Seizure is cool as shit, might be worth an import to other factions for keeping strength up. Too bad it doesn't have synergy with Doppelganger. Customized Secretary has the potential to be a dead install, honestly can't see a reason for using it when you can just draw up. Would've been better as a paid ability install.

Build Script has no reason to be using up influence.

Nerine implies HB is going the brain damage route, which is exciting. Card itself has stiff competition against Fairchild 3.0. Load Testing is interesting, could be oppressive with other click loss effects and the operation recur political asset.

CPC Generator is obviously for Spark. Free Lunch is pretty funny both as a card and the flavor; pay up now to get through a 4 strength 2 sub ice, or risk losing 2 credits at an extremely inopportune moment.

Sacrifice has a very cool and creepy art, but only a single bad pub per agenda point? That's kinda shitty. Isn't even worth it in Jemison due to requiring a click, Quarantine Systems and Oberth is arguably better unless you value it not being trashable.

As an interesting note, you REALLY do not want Watchtower on RnD. Either the runner runs through it without breaking, giving you cards but forcing a shuffle, which can be disastrous with medium, OR you save agendas from RnD, but get a flooded HQ. Not great options.
>>
>>52192831
Ah, THAT Jinteki, gotcha. I think I might as well post my current untested decklist, maybe get some feedback for it.

Main idea is to either tax (be it from credit, meat, or clicks) or benefit from runs, then hit them with Scorched as quickly as possible. Agendas are all to recover from scoring, and GFI to force 4 steals. CapIn and Refinery are for baiting runs into a Data Raven and Prisec remote, Anson to arm unrezzed ice.

One of the Ravens on remote, the other on whatever central is in danger, or double up on the remote. Enigma and Ice Wall for cheap gear checks, considering replacing them with Bailiff. Fire Wall for a taxing ETR, made better with Anson. Macrophage is for Medium digs, tempted to fit in a Sub Boost. Mausolus can go everywhere, Meru Mati for HQ. Sapper for surprise trashing, Veritas as a basic credit facecheck.

3 Prisecs for the remote, maybe an endangered central. 2 Friends to recur Prisecs and ice back in. HHN and SEA Source for tagging, Aaron makes things harder, but we'll see. Hedge Fund for much needed burst econ, Paywall as a counter current and benefiting from runs. Preemptive lets me recycle Friends, Scorched, and tag options, so I can fire them a lot more frequently.

I'm considering switching to Skorpios and fitting in Kakugo if Anson isn't doing his job, but that ID isn't any better for what this deck plans to do anyway. Really tempted to fit in Woodcutter with Anson in, but probably not worth the jank.

Weyland Consortium: Builder of Nations
-- agenda (8 cards)
3 Corporate Sales Team
2 Global Food Initiative **
3 Oaktown Renovation
-- asset (6 cards)
2 Anson Rose
2 Capital Investors
2 GRNDL Refinery
-- ice (14 cards)
2 Data Raven ****
1 Enigma
1 Fire Wall
2 Ice Wall
1 Macrophage
3 Mausolus
1 Meru Mati
1 Sapper
2 Veritas
-- operation (13 cards)
2 Friends in High Places **
1 Hard-Hitting News **
2 Hedge Fund
2 Paywall Implementation
2 Preemptive Action
3 Scorched Earth
1 SEA Source **
-- upgrade (3 cards)
3 Prisec
>>
>>52196555
If you don't have a way to get two separate accesses off R&D I don't really like mobius.
If you have a Medium or some way to get rid of the top card (Fisk?) card seems really solid.
>>
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>>52198973
>Isn't even worth it in Jemison due to requiring a click
It's cheaper than oberth, doesn't need installing, is generally non-trashable, and it works well with Hostile/Geothermal, but think in many cases Oberth will be the superior option.

Amused that it's 1 inf though. As if other corps want to be running this.

Or maybe they do? Maybe in Spin 2, cyberspace boogaloo we see BP agendas.

Interestingly, all 3 Jamison events are 0 cost
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>>52199628
Success makes more sense when you recall it's in the same pack as pic related, so there may be times when you can turn an agenda into a meteor
>>
>>52199809
Success combined with Jemison practically guarantees you can score out a fucking huge agenda in one turn if you want to
>>
>>52199872
If you've already got them installed. Success requiring 3 clicks makes it a bit awkward.
>>
>>52199940
True, but in my local store at least a lot of players won't run everything you put down
>>
So Dan's spazzing out and calling out Damon for "not doing his fucking job" because Build Script makes Deuces Wild 'less special' or something.

I wasn't aware he was a spoiled toddler.
>>
>>52200343

It is kinda lazy to rehash an existing card just to pad up the card pool. Wouldn't be surprised if another card with the other 2 effects of Deuces Wild makes an appearance eventually.
>>
>>52200343

Overreaction if true. if anything Build Script is a lesser Deuces Wild for the same influence.

And I have to believe that influence cost is only there to keep the champion card above.
>>
Would be funny if Möbius just happened to be mistake no caught by editing from what was supposed to be an HQ run.

Not as if cards this cycle didn't seem rushed.
>>
>>52200952

At least it's in a different faction to data breach, so it's not technically power creep (better ways for Shaper to spend inf).
>>
What the hell is the point of Customized Secretary, really?

Given all the draw solutions in faction, what role does it even play? I could understand Rolodex in/for Crims given how starved the faction has been for good draw solutions. I played that to decent results.

But here given the insane competition in shaper? And it's not even like it was doing something fun and interesting that opened interesting propositions.

Severnius doesn't set the world on fire, but at least the Duggar interaction makes it silly and fun. I'll play that.
Is Customized Secretary bringing anything I'm missing?
>>
>>52201409
Yeah, it seems pretty terrible. I suppose it lets you keep cards ready to install without bloating your hand, if you want to drop them on something like Baba Yaga?

Using up MU and a cost of 2 makes it seem pretty rubbish though.
>>
>>52201633

It feels like criminal draw quality in shaper - you get to remove some programs from R&D, keep them usable if needed, and get better draw having removed those.

Would definitely have made more sense as a Criminal card now that I think of it. Wouldn't have been great, but I would at least see a point.
>>
>>52199628

I think I could welcome a new batch of replacement 3/2s if they came with bad pub strings attached when stolen or scored.
>>
>>52199628
>be Weyland
>have a 5/3 Scored
>Have Vanity Project installed but unadvanced
>IAA Hollywood Renovation, drop it's counters on anything but Vanity
>Stop runner from scoring it at all costs
>Success Hollywood x5, drop 7 counters on Vanity
Weyland fast advance funtimes go
>>
>>52202217
Actually I suppose a 4/2 and Jeeves would do the trick too
Or heck, a 3/2 or 3/1 and Jeeves in Jemison
>>
>>52201787

3/2s with side effects like ABT would be better to have though rather then another Merger. Like a 3/2 hostile takeover (takes lotsa creds and lotsa bad pub) or even a 3/1 domestic sleepers (3 clicks to get the other pt).
>>
>>52199628
I'm persuaded that it's good in Jemison with Hostile Takeover and Geothermal. But only in Jemison, unless we get agenda forfeit FA shenanigans for other IDs/corps.

>>52201409
Having just discussed bloat affecting accessibility at /bgg/, this pack I think has the most obvious case of bloat out of any other pack I think. There are a few cards which are either lazy in design, or make you question why they exist. Very suspicious design choices, though Free Lunch is probably the best in the pack.
>>
>>52196599
Free Lunch is growing on me, I'm liking that outside of a yog or something you'll always be paying at least what you'd lose, but if you just let it fire then you're giving control of when you lose that money to the Corp - and with NBN that could be really, even fatally, bad.

And NBN just deleting your money because you slipped through their gates earlier feels very nice - it's control power, and quite subtle, feels very NBN
>>
Should Build Script even cost influence? It's a worse Deuce Wild.
>>
>>52204844
agreed, the influence cost feels really strange. It's like it was a Shaper card that they turned Neutral but kept the influence.
>>
>>52204844

If they didn't tack on inf, that would technically make it a *better* version of Deuces Wild, even in limited sense.

>>52202441
>>52203804

>inb4 Free Lunch turns out to be a sleeper hit
>>
>>52205348
I wouldn't say better Deuce Wild. It lacks the flexibility of being able to draw, expose, and run. Or expose, run and remove tags.
It would be a pretty vanilla deuce wild though.

Honestly, exposing and running is the best part of Deuce Wild, I don't understand why most people just cash back and draw.
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Listened to the Michael Boggs interview with the Winning Agenda. Maybe it's because he's a player first, but he seems to be parroting a lot of the common opinions of the community. E.g.: strong 5/3s, restrictions on 3/2s, among others. Whether this is a good thing remains to be seen.

Interesting tidbits:

A ban list is very very unlikely due to not being in line with FFG's way of doing things, but he isn't opposed to errata that changes how cards work as a last resort if necessary.

His thought for handling asset spam is to print cheaper to trash assets, anything above 4 to trash will be rare and probably have weaker effects, which I can get behind.

He plans on reviewing the MWL frequently, roughly every 3 - 4 months, though there is no guarantee that he would update it that often. He's keen on the idea of setting dates to announce MWL changes, even if there is no change.
>>
>>52202316

Given 3/2s *are* too good, I'd say a defect of sort to each would be a nice way to balance them out (I still think Merger was a step in the right direction). ABT is like a gold standard because of the high variance. But not all agendas can follow that pattern.

The game definitely *needs* 3/2s to lose in value in some way. We need more healthy, varied agenda compositions in general.

I'm liking the bad pub idea for 3/2s because of how it increases pressure on both sides.

>>52202441
>bloat

I'll wait to see the cycle as a whole before judging of that, but really what bothers me right now is how I cannot make sense of where the design is headed for Shapers. Criminal is still nebulous, but at least we ahve an idea of where we're going. The Anarch cards so far this cycle might as well have been designed specifically for me. Even when they're not powerful, they make me want to play.

On the corps side, with the exception of HB (but then it's always been my least liked faction) I'm digging the cards so far. New interesting options offered.

I don't know that I would cry bloat, though I can see where you're coming from. I'm guessing the issue is partly born of the necessary transition cards they have to print for rotation.
>>
>>52206624

Assuming he was hired a few months back at least, it is rather unfortunate the new MWL still isn't out yet...
>>
>>52206624
>>strong 5/3s, restrictions on 3/2s,

I don't know about "strong" 5/3s. They need *good* tied abilities, and certainly at times needed a small power push, but if any agenda needs to be *strong*, it's 3/1s. If there was a tier of power it would be in my mind, from stronger to weaker: 3/1, 4/2, 5/3, 3/2, 2/something. As a general rule of thumb at least.

I do agree with restrictions on 3/2s though.
>>
>>52206807
The original conversation had bloat being the main problem behind Netrunner's accessibility issues for new players. I'll link the relevant posts:

>>52173086
>>52195365

And seeing cards like Mobius, Build Script, and Customized Secretary makes this explanation pretty plausible; meh cards that pad out data packs to put the cards people actually would want in different packs. To be fair though, Netrunner has a way of putting "bloat cards" into janky decks and making them work, though you can't save the worst of them.

On your thoughts about Shaper design though, I agree, the cards we know about are pretty all over the place. Kind of feels like how the cards in the first two cycles were actually.

>>52206871
Both 3/1s and 5/3s need a bump on abilities I'd say. 5/3s not only make it easier for the runner to win, but are also hard to score, with the probably not meager benefit of reducing agenda density. 3/1s increase agenda density, which if more cards like Aaron get released is probably not a good thing, and are also not that easier to score than a 4/2 (ignoring the 3/2s), though NA tricks are an inherent benefit. I'd personally swap 5/3s and 4/2s in your list since there are a decent amount of good 4/2s that they don't really need a power bump, just need to adhere to the current levels more.

Point was though that stronger, more impactful 5/3s has been a promoted idea within the community for a while, which he seems to share. No idea if it's due to exposure to the community, or if he has had that thought from the start.
>>
>>52207386
>"bloat cards"
I don't usually see bloat cards in Netrunner, they usually belong to some aspect of the archetype they are trying to push at the moment.
Doesn't mean that archetype actually sees play at all.

Red Sands is being different. It's getting difficult to see the "archetype" that encompass the cards in a faction.

>>52201409
Customized Secretary is a shaper Street Peddler which was carefully stripped from the paid ability to avoid making it too good. It filters the deck for programs, but also save the click for drawing. I wonder if the hosted programs take up MU, since they are not installed yet. I think this is the first time a program hosts another programs without them being installed.
Other comparisons we can make include Express Delivery, Frantic Coding and Making an Entrance.
>>
>>52206871
I'd say in terms of the needed power level, 3/1 is top - it baffles me that they can get it right with neutrals like Chronos and TFIN, but I can't really think of any factional ones - QPM maybe, a few of the Jinteki ones are close - House of Knives, some others that are situational. Unorthodox Predictions would be amazing if it wasn't on-score.

I think powerful 1-shot effects or moderate but limited effects fit 3/1's - not huge projects, and a bit of a risk, but with a nice reward

5/3's are a little better, but they're a huge risk without a comparably huge reward.

4/2 I'd put 3rd, and probably the power ffg has the best balance on, except for fuckups like He3

3/2's and 2/1's should probably have a downside with whatever benefit they get

The weird ones, 4/3, 5/2, 6/4, those are too hard and rare to really gauge
>>
>>52210361
Unorthodox Predictions dilemma is that it is meant for IAA or even to sneak it as a failed ambush, something that goes against the Never Advance tactic that we are used from playing 3/1 and even the non-ambush meta we are trapped in.
>>
>>52210441
>the Never Advance tactic that we are used from playing 3/1

3/1 and 3/2s I'd say. It's the combination of the two and the possibility to play the scoring game on very tight econ that you never have to commit unless certified score.
When you think about it, NA play has generally been predicated on reaching a certain 3/2 critical mass (which is why Project Beale as a blank agenda bothers no one, but Braintrust is sometimes considered not good enough... it's not so much the ability as lack of volume in the category that hurts when you're down to it).

>>52210361
>4/2 I'd put 3rd

I definitely would say second because they offer the second worse agenda point ratio, and they demand a scoring window similar to a 5/3 (natively no FA and no NA, bad FA target even with support, two-turn scoring window) while not helping reducing agenda density in any way.

>I can't really think of any factional ones

Off the top of my head: License Acquisition, Posted Bounty (at least originally, I don't know where it stands today), House of Knives... I like Personality Profiles and Dedicated Neural Net as a one off, but I understand I'm in a minority here.
>>
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Played netrunner back in the day. Feeling the itch again. Also just picked up mainframe for the family to play. I want to get more into the lore this time. I see that there are some books and a lore guide (?) Called worlds of android. Is there anywhere one could pick up ebooks or pdfs of these?
>>
>>52213664
I don't think Worlds of Android is available on epub, but a kind anon scanned the book for us. >>52187354
>>
>>52213664

Check the thread, some kind anon made the effort to make the sourcebook available >>52187354

Personally really enjoying the lore of the new game, totally usable with your RPG system of choice.

Which makes me wonder... given Terminal Directive and that monster rule thing about using ONR as a way to play runs in Cyberpunk 2020, how amusing would it be to design "story decks" from the existing card pool? I mean, it's just another step from duel deck pairs.
>>
>>52214282
Thanks I honestly don't know how I missed that. Sloppy. Need more ice I guess. Thanks
>>
>>52208259
We have less (if any) bloat cards in the sense of "useless cards you immediately throw in the garbage", and more "cards you don't really need and forces you to buy more packs to build the deck you want". We've complained how hard it is to introduce new players to Netrunner, and here we have a thought that I personally didn't think of: that it's the LCG distribution plan itself that reduces accessibility.

Granted, as a proponent for more widespread proxying among the newer players, I don't think it's the main reason, but it is worth pondering on I say.

>Customized Secretary
I think the main problem I have with it is that in a low program density deck, it would likely just whiff and you're out 2 credits and an MU. The Professor would probably like it, as well as any other ID that uses a lot of utility programs, but I don't know if you should bother with it over the other Shaper draw options.

>>52210361
3/1s as one shots and 5/3s as a persistent ability (Restructured Datapool, The Cleaners, the Fragments) seems about right I'd say, abilities that make including and potentially scoring them worth it.
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>>52214298
>monster rule thing
The what?
There is a book called Rache Bartmoss' Brainwave Blowout which is all about netrunning for Cyberpunk, including new rules, hardware and software lists for the game. One of the chapters is about using ONR to play the part on netrunning or just as campaign aid to create servers quickly. I guess that's what you mean.
>>
>>52214948
>is that in a low program density deck
Well, that's the same problem Street Peddler have with Events. You can only play them if it fits your deck.
Quality Time is rotating out, so this card is the only one that can draw 5 cards with a single click. One could also build around Game day, but that's a different case.
>>
>>52215162
True, but assuming <15 event cards, Street Peddler can hit your other 30 cards for free, and give a discount for an instant speed install, at the cost of losing the other two cards whatever they may be. Street Peddler introduces a decision, this just leaves you feeling bad. If Customized Secretary had been 0 cost, it would've atleast had synergy with Aesops. With Diesel, SMC, and the upcoming LV District, losing Quality Time isn't really a problem.
>>
Continuing the thematic issue from last pack, only 7 (maybe 8) cards from Station One feel Mars-y. The rest could literally go anywhere.

This cycle feels like a waste of a really good theme because of that.

It's not like FFG can't do cool thematic sets- SanSan and Flashpoint were both oozing with themes, and Lunar was somewhat good with it considering you had Nasir's plot going on at the same time.
>>
>>52215400
Thinking about it further, I think I would've liked Customized Secretary's effect more corp side. Not as is probably, but maybe something like:

Big Mama's SecSol
2 cost 2 trash
Weyland - Asset - 1 influence
When Big Mama's SecSol is rezzed, pay X credits. Search the top 5 + X cards of RnD. Reveal, and host any number of ice onto Big Mama's SecSol. Shuffle RnD.

Click: Install a piece of ice hosted on Big Mama's SecSol (paying all install costs).

Trash: Rez a piece of ice, reducing the rez cost by 2.

>>52216547
Besides Jemison and the Anarch cards, it really feels like a throwback to how the first two cycles were made, with no real direction for most of the factions. I wonder how much executive meddling has to do with it.
>>
>>52183477

There is a chance that there might be something this weekend.

Was so hoping they would be out by now, but ended up most disappointed...
>>
>>52215039
>I guess that's what you mean.

Yup, though very inelegantly.

>>52216547

I'm thinking you're... well, not exactly overstating, but probably more disappointed by way of high expectations (and god knows Mars created some hype).

Just look at Upstalk and The Space Between... not much lunar about the start of the Lunar Cycle if you remove the inserts. Hell, not that much local color runner side, when you're down to it looking at the full cycle.

It's more the corp side that brings that.
>>
>>52213664

If you can get the chance, you should try Infiltration (the second bg featuring Gabe). Slightly more complex then Mainframe but stay way more accessible then NA or the first bg.
>>
>>52220082
While we are on the topic of others Android boardgames. What are some tips to be the federalist and not get caught for being too obvious?
>>
>>52220626
I mean, playing New Angeles obviously.
>>
>>52220626
Conditioning, probably. Throwing out "I'll make us lose if you don't give me this" regardless of your affiliation, and being open to terrible offers as long as the bribe from the other corp is good. If they think you're a dick, then they won't think you're THE dick.

Realistically though, leaning towards offers that could snowball into a loss is probably good.
>>
>>52220626
As much as you can, lean towards options that would increase the threat level only where there's a very tangible other benefit for you (ideally lining up with what your faction would want ordinarily, like Jinteki wants illness to cure, but that's not always possible)
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>>52222505
Caprice, you're not long for this world, but I bet you'll stick around in background and art - being in 2 books and 3 of the games killing you off would be a bit lame
>>
>>52222587
I'd love it if the next time the Netrunner story progresses, that Caprice gets replaced by the other clone series, her sisters get sacked, and she alone goes rogue or something. Maybe either as an ID or a permanent non-rotating Runner card.
>>
>>52222854
Oracle May and Caprice Nisei: Private Investigators
>>
>>52222854
>her sisters get sacked,
>sacked
The words you're looking for are 'dissolved' and 'flushed'
>>
>>52222869
Speaking of Investigators, I hope the Android world gets something like the Investigators of Arkham Horror book one day, basically short stories of named and influential characters in Android. The novellas are basically that, but the short story format would let them zip around between IDs like Exile and Kit, to characters like Donut Taganes and Theophilius Bagbiter. Don't know if we have enough material yet, but maybe one day.

>>52222898
Did you think I meant 'fired'? Naturally meant it in the literal sense. ;)
>>
>>52199809
>>52199872

Success makes Geothermal Fracking insane.

21 credits for one bad pub and 4 advancements and 3 clicks. Jemison gets 3 of those advancements back, essentially nullifying the clicks for cash.
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>>52224430

Had to recheck Success. Misremembered it as advancing per agenda point sacrificed, not advancement requirement of sacrificed agenda.

This changes things.
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>>52229039
It's even more amazing. And it ADVANCES cards. All glory to Public agendas.
>>
>>52229304
>ADVANCES cards. All glory to Public agendas.
Yeah, this was something I noticed too.

Could be amazing with Hollywood (albeit awkward to play), given that it effective gives you 2 for 1 on 5-advance agendas
>>
>>52230451
With Shipment from Mirrormorph, a Biotic, and a scored 5/3, you can FA out two 4/2s and Hollywood in a turn, especially since in Jemison you get 4 counters from forfeting the 5/3 too.
>>
>>52230882
Man, I was trying to jank it even more by fitting New Construction in it instead of Mirrormorph somehow. But to no avail. You need that extra click and the free install.
I have no idea what to do with New Construction.
>>
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>>52231101
>I have no idea what to do with New Construction.
If you don't mind asset spam it can be dope in Gagarin
>>
>>52231101

Too bad Political Dealings is so expensive.
>>
>>52231783
The issue there is holding out until you get New Construction. Sensie Actors Union could help but is not nearly as punishing in Gagarin as it is in Controlling the Message.
>>
>>52222587

Honestly wouldn't be surprised if the next TD-like campaign expansion features her in some capacity.
>>
>>52226813

If he does get MWL'ed, would he still be worth taking with all the hunter seekers and/or MCA informants about?
>>
>>52237064

Definitely in faction. Not as if having several vital targets to those cards wasn't a good thing.

Was thinking... given Sacrifice, do you believe we're getting new BP options *this* cycle, or that we're gonna have to wait for next one?
>>
>>52199372
Bump

>>52237227
Likely this cycle, in Red Sands even, since Jemison sounds like they would be down to doing shady stuff. Plus it would ptobably be directly replacing Geothermal Fracking. Hopefully it's a more interesting effect than "more money" though.
>>
>>52199372

Fuck, totally forgot.

Why BoN? Feels weird to me given only 6 advance-able ICE. I mean I understand the remote pressure from ID+Prisec... but given you aren't packing The Cleaners, I don't know how impactful it's going to be in the long run.
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>>52237064
I think so - he's very strong, even with heavy resource hate

>MCA informants
Odd that that a card very clearly based around Martians would be so useful against a New Angeles gangster

Apparently the MCA operates a fair few facilities in the Lunar docklands, which are a hive of smuggling and crime, but it's still not really "Los Pistoleros turf".

Though that said, the MCA is the parent organisation of the Martian Secret Service, and no-one's quite sure if they spy on Martians on behalf of Earth, or if it is the other way around - certainly in the original Android one of the suspects having strong MSS connections was a worry.


Also, reading up on Mars, there was this in an infobox:
>We don't see too many golems inside the dome, but that's not to say that Haas Bioroid isn't on Mars; they're everywhere. Remember bioroids don't need to breathe, and not even Jinteki can compete with that!
>I've heard a few who work the big-haul trucks on the glacier talk about Haas Bioroid logos on the big diggers, and they look different from anything Weyland makes. If that's true, then HB has definitely moved into the heavy construction market. No, they're not just building equipment-I'm talking prototype machines with bioroid brains. Makes me wonder what else they're building, given that NEXT, aka HB, hasn't been shy about military contracts. Most laser pistols and rifles you'll find the meres using are NEXT designs or cheap knock-offs of the same.

So maybe we'll see "Bioroid" diggers and laser guns on Mars
>>
>>52237511
Those mentions of non-humanoid bioroids makes me hope that one of these days, I can make a deck that's all completely bioroid
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>>52237583
Warroids soon
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>>52237590
Those things look so fucking cool. I hope it's a good card
>>
>>52237595
>I hope it's a good card
Depends on costs, but:
>...the Runner trashes 1 or [more cards in] or protecting this server [(including] Warroid Tracker), Trace 4 - If [successful the] Runner must trash 2 of his [or her] ... cards.

That seems pretty good, especially if there's room for "installed" in front of "cards"

And at most it's 2 inf
>>
>>52237905
Who cares about inf, HB all the way baby
>>
>>52237461
Mostly for the 40 card deck size, I could go with Skorpios but the plan doesn't really fit there either, though the extra 3 influence is nice. BoN atleast has the benefit of pinging a card once per turn. I guess I could fit in a single Cleaners, though I'm not sure what to use the extra influence on. The end result should be taxing them from tag removal though (hopefully even with Aaron), so the extra meat damage isn't too important.

If I do go Skorpios though, I can probably import Kakugo in for extra RFG targets, and replace Anson with extra copies of CapIn and Refinery to pressure running the remote even more.

Alternatively I could go for a 45 card ID, but I really like drawing Scorched early, plus I don't know which ID to switch to either. Argus maybe?
>>
>>52237511

The MCA is pretty much beholden to the FedGov, and their MegaCorp donors by extension, so its rather unsurprising if they are used as an 'outsourced' intelligence/spy agency to...observe individuals who are probably chums with unincorporated state officials Earth-side.
>>
Non-humanoid bioroid offers some freakish possibilities, especially since the HB AI *has* been tailored around human psyche.

At least we can get some cool moments like a giant terraforming machines that likes to write poetry while working.

>>52238231

Strictly to stick with the rush plan then? Makes sense. I'd say skorpios might be a better fit. Just conjectural on my part though.
>>
After a few games: loving to play against Jemison. Potential to offer very tense games. Probably the most scary an early rushed agenda has ever been in Netrunner (aside from astro).
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>>52239588
>FedGov
As in the US gov?

Not so - they're DEFINITELY beholden to the Megas, the MCA was specifically created (in part, at least) to loosen the US government's power on Mars:

>One of the chief provisions of the Treaty of Heinlein was the charter for a new international organization to replace the failed United Nations. This new organization was dubbed the Universal Nations in recognition of the offworld colonies of Luna and Mars
>The Treaty also guaranteed international access to the Beanstalk by way of the newly formed Space Elevator Authority. The U.S. federal government's role in New Angeles, the headquarters of the newly formed Universal Nations, was also curtailed
>The U.N. charter also established the Martian Colonial Authority under its umbrella. New Beijing and New Moscow's continued fears of U.S. hegemony on Mars were shared by many other Treaty of Heinlein signatories, and nobody wanted a repeat of the War
>In exchange for the joint supervision of the MCA by the U.N., the corps would maintain ownership of their colonies, but they would be governed by the MCA as a whole, not any one single country
>The United States was permitted to maintain several SXC bases on Mars for initial security and to help train the nascent Mars Colonial Corps, but there is no set date for complete SXC withdrawal

>The Martian Colonial Authority (MCA) is the governing body of Mars, answerable -in theory- to the Universal Nations. Formalized as part of the peace treaty after the War, the MCA handles Mars's official diplomatic relations with Earth's governments and supposedly oversees issues that affect all the colonies. More importantly, the MCA allows Earth to jointly administer Martian settlements

>The corps often disagree on how the MCA should proceed on a given matter, and there are a number of strategies they employ to outdo each other. When push comes to shove, a corp has to ensure the right bureaucrat or politician has its interests in mind, not a competitor's
>>
>>52239659
Yeah, I'm thinking you're right. Skorpios is better equipped against Parasite/Siphon/Blackmail/etc. spam archetypes too, which helps patch the weakness for that a bit. In that case, changes I made were:

-2 Anson Rose
-1 Enigma
-2 Ice Wall

+3 Bailiff
+1 Kakugo ***
+1 Capital Investors

Any suggestions for cheap taxing ice maybe? I'm open to swapping Kakugo. Mind Games is also 3 influence, but I'm sad it is a nonbo with Data Raven.
>>
>>52240921
Aiki? Decent facecheck for 1 cred, and it's still taxing as long as the runner doesn't have Yog.
>>
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Okay, so some talk the other day got me thinking about the fan-created multiplayer netrunner format

There's an idea that dates back to ONR, called "The Big Sellout" for a 4 player version - the basic premise is that a corp and a runner pair up, with the runner's ID card functioning as an addition central-like server - they represent the runner working for the corp as an elite asset or freelancer, which I think is a really cool concept.

There's the ONR rules here
http://www.darkpact.de/netrunner/variants/theBigSellOut.html

And two ideas for updated versions for ANR
https://drive.google.com/file/d/0B__n_MCjrPZ4aUNwXy1lbHBRTHM/view
https://drive.google.com/drive/u/0/folders/0B3GIzGpnW41cM2htNGVHQjJxQjA

I'm not wondering about the basic idea - I think that's solid as fuck, even though there's debate over how powerful attacking your opposite number as a runner should be.

What I was thinking about cards to support such a format - cards to enhance running against another runner, ways of "earning your keep" or enhancing your sponsor's defences, cards specially for protecting your own runner and giving them "toys" from R&D

I was also thinking about ways the corp and runner might pair up for art and theme - you wouldn't see the Prof on a HB or NBN card, for example (or the other way around for a shaper card themed around working with NBN/HB)

Thoughts?
Effects you'd want if running on a runner?
Weapons or bonuses you'd want to give a pet runner as the corp?
Good thematic pairings, ID-wise?
>>
>>52244038

I'm thinking there's some interesting design in the relationship between a corp and the runner in its employ as it deals with the other corp.

Something in that liminal space between cooperation and the violence of subordination.

Fair Trade Agreement
Asset

Whenever a card by the runner in your employ would cause the other corp to gain one bad publicity, you may may instead remove one of your own.

>>52240921

Given you strat, have you considered IP Block?
I always wonder about Red Tape... positional can be a pain, but it's especially true in rush.
>>
Cybernetics Division: Humanity Upgraded

Agenda (11)
2x Advanced Concept Hopper
3x NEXT Wave 2
3x Project Vitruvius
3x Self-Destruct Chips

Asset (9)
1x Cerebral Overwriter
1x Cybernetics Court
1x Edge of World ●●
3x Jackson Howard ●●●
1x Ronin ●●●●
2x Snare! ●●●●

Operation (11)
2x Enforced Curfew
3x Green Level Clearance
3x Hedge Fund
3x Lateral Growth

Barrier (3)
3x NEXT Silver

Code Gate (3)
3x NEXT Bronze

Sentry (5)
2x Architect
1x Brainstorm
2x NEXT Gold

Other (2)
2x Mother Goddess

13 influence spent (max 15-2=13, available 0)
19 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Daedalus Complex

Thoughts?
>>
>>52244038
>>52245060
I hadn't really thought of a runner as a way to ameliorate the corp condition rather than as a weapon, but that's quite a cool idea

For a neutral "basic way of benefiting from having a runner" idea I had:

Sow Dissent
Neutral Operation
Play only if your runner made a successful run on the opposing runner.
If the opposing runner is a:
Criminal, they lose 5(?) credit
Shaper, return 1 of their corp's cards to HQ.
Anarch their corp takes 1 Bad Publicity.

There are consequences of working with terrorists, thieves and...people who tinker with things.
The negative 'implied' consequences of working with a shaper was a bit tricky, but I figured that you could hint they've done some hidden modifications to projects or ice

Thinking of pairings, my thoughts are (card art-wise, so it might be a runner or a corp card with any particular pairing)

NBN-Crim - Fisk/Steve Cambridge
NBN-Anarch - Valencia
NBN-Shaper - Smoke (or maybe Kate, to get all Core runners in)


NBN no's : Prof, CT, possibly Nero

Weyland-Crim - Khan
Weyland-Anarch - MaxX
Weyland-Shaper - Hayley

Weyland no's : Reina, Val, maybe Null and Omar

HB-Crim - Gabe (probably the one I'm least happy with, but he's core set, efficient and a cyborg)
HB-Anarch Alice
HB-Shaper - Exile (or possibly Jes?)

HB no's: Prof, Kit, Ed, possibly Nero

Jinteki-Crim - Silhouette
Jinteki-Anarch - Noise
Jinteki-Shaper - Alya Rahim

Jinteki no's: Ken, Iain, Jes, possibly Ed Kim
>>
>>52241811
Although I like Aiki enough to not care about the danger of Yog blanking it in Jinteki, I don't know about splashing it with 2 influence.

>>52245060
-1 Kakugo -1 Bailiff +2 IP Block seems fair. I can probably go -1 Fire Wall for a either Swordsman, Lotus Field, or Bandwidth, since there aren't any good 1 influence facechecks. Not too keen on going under 15 ice either.
>>
>>52245777
Handsize battle into a Snare and Ronin I'm guessing? With NEXT Wave 2 you can probably go down a Self-Destruct Chip, and either get more econ or more ice to avoid getting hammered. Cybernetics Court seems odd, since you don't really have a combo-y deck plan. Not sure about Edge of World.

Personally Ronin is a bit slow, especially since your only bluff for it is a single Cerebral Overwriter (and agendas I guess). I'd go 3 Neurals and remove the Edge of World, Ronin, and Cybernetics Court.
>>
>>52244038
Wasn't the Prof under HB employment in the past? I can see them working together again, even if under threat. Also a rule I would add for the newest version would be for the first run on the runner server to give the rival runner a tag if they don't have any, and subsequent runs to allow interaction and requires removing tags.

As for cards, anything that improves basic actions or things the other side would want to do would be good. I'm under the assumption we're using the ruleset with the shared credit pool, but stuff like:

Ice Challenge
Shaper - Event
As an additional cost, lose any amount of remaining clicks.

Reveal cards from the top of your corp's RnD until you find a piece of ice. Install that piece of ice protecting one of your corp's servers (ignoring all costs). Repeat until you have installed a piece of ice for every click you lost.

Investor Proposals
Criminal - Resource
When your turn begins, you may lose a click. If so, look at the top 3 cards of your corp's RnD. You may force your corp to draw one of those cards.

Permanent Stimpack
Anarch - Hardware - Cybernetics
When you install this card, take 2 brain damage (cannot be prevented).

Whenever your corp's turn begins, they may lose clicks. You gain that amount of clicks on your next turn.

Daily Grind
Weyland - Upgrade - Unique
You may only install this card in the root of your runner's server.

3 recurring credits

The runner may spend these credits for anything.

Corporate Connections
HB - Operation
Look at your runner's grip. Install a card from your runner's grip (if able), reducing the cost by 3.

Clone Double
Jinteki - Asset - Unique
Whenever the runner would receive damage, prevent it. Place power tokens on Clone Double equal to the mount of prevented damage. If the amount of power tokens equal to or more than 5, trash this card.

Sponsored Livestream
NBN - Operation
Your runner receives a tag, then makes a run. Gain 5 credits at the end of a successful run.
>>
>>52248077

He was a tenured prof at Levy's, until his research threatened to make HB look real bad so they took a lot of effort (with NBN help) to smear his good name.

They should be more worried he would 'accidentally' sabotage their protocols if he is let anywhere near their innermost internal servers.
>>
>>52248077

Might just be me, but I'd rather you had to interact with the other side to help your other half that way...
>>
>>52248206
Ah, that makes sense.

>>52249084
That's fair, though in my mind you also don't talk to your friendly runner/corp unless you both lose a click, which makes direct interaction a lot more interesting.

Corp: Here, let me install that ice breaker for a discount.
Runner: Shit, now I can't run program trashers.

Runner: Here, take this Hedge Fund and pump us some cash.
Corp: Goddamnit I already have the other 2 copies in hand.
>>
>>52240160

Would be interesting if there was some surprise Android boardgame set on Mars later this year. The conflict on Mars could easily escalate to a full-on Corp War that is Flashpoint gone serious.
>>
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>>52250008
>you also don't talk to your friendly runner/corp unless you both lose a click
That to me implies the corp/runner relationship is pretty fraught - bit odd when you're sharing credit pools and the corp is using ice to protect the runner

>>52248077
Yeah, he was researching for them, but scrubbed it when he found out what it could be used for
I wouldn't have any hard and fast rules on ID pairings though, as my list >>52245878 gets, there's a lot of combos that are thematically poor, but there's also a few that make a lot of sense

I think I'd want runner/corp interaction not to be totally free and independent, but not too restrictive either

One idea I did have was to try and increase ice/breaker diversity was something like a resource for the runner that's something like
"When the opposing runner uses an icebreaker that you have a copy of installed, any ice being encountered gains +1 strength for the remainder of the encounter", and a likewise Ice Carver-like effect the corp could install - representing giving the runner a real good look at the ice code
Might be a bit over-specific though

My other thought was for the corp to make their runner's runs more impactful, especially against the other runner - a bit like your Daily Grind
HB might provide cybernetics, Jinteki might lend a g-mod, but the one that caught my imagination was the idea of Weyland giving an Anarch (I had MaxX in mind) access to an armoury - depending on what exactly a runner can do when accessing the other runner it'd be something like:

Skorpios Arsenal
Weyland Upgrade
You may only install this card in the root of your runner's server
Whenever the runner makes a successful run on the opposing runner they may spend [click] to do 2 meat damage or trash a connection at no cost

Art would be the runner from the back being shown a roomful of weapons by a Suit

Flavour text like "Everything's going to go boom"

And possibly cards with a "play if your runner/corp scored an agenda" requirement
>>
>>52252223
>giving MaxX access to an armoury

I like the way you think.
>>
Are there any decent effects that trash your own stuff other than aesop's?
I'm trying to build an exile deck and I'm finding that if I don't draw aesop's my deck just doesn't do anything.
>>
>>52254046
Scavenge is good. Scavenge Mkultra to recurse Mopus, reinstall mcbreaker later.
>>
>>52254046

Chopbot? Although I don't know if Exile can afford the inf for that.
>>
>>52254046
If you can afford the influence, you can use Pawns to trash themselves and reinstall Pawns from the heap
>>
>>52254046
Independent Thought.
>>
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>>52254542
>THINKING
>>
>>52252223
>That to me implies the corp/runner relationship is pretty fraught
I guess setting the actual relationship beforehand would be prudent; are they proper employer and employee, sitting together in their own shared building and having their respective working quarters, close enough to consult each other quickly? Or are they bounty hunter and client, a tenous temporary relationship with set goals but no major restrictions on how they do their respective things, which may sometimes impede each other? The latter feels more natural to me given how runners are. Also, I'm more inclined towards encouraging accidental misplays over achieving superior tactical dominance.

I like the armory idea, but I'm adamant that the remove tag requirement should be necessary to affect the rival runner's board state. If we dislike rigshooting now, imagine being able to dismantle the runner's rig for the cost of making a run. The winner will obviously be the one who gets their money going faster, trashing anything the rival runner installs while supplying money to the corp to score agendas.
>>
>>52254882
>I like the armory idea, but I'm adamant that the remove tag requirement should be necessary to affect the rival runner's board state. If we dislike rigshooting now, imagine being able to dismantle the runner's rig for the cost of making a run. The winner will obviously be the one who gets their money going faster, trashing anything the rival runner installs while supplying money to the corp to score agendas.

Very much this. Keep in mind you've created *four* central servers now. Even if you can protect your Runner with some ICE, they probably won't be well-fortified so it's not like hitting the opposing Runner would be particularly taxing and then it just turns into a 2 on 1 as soon as one side's Runner cripples the other.

As for my ideal pairings...
I could see
Val working with Sol

Sunny or Steve working with SYNC (too bad we don't have a GlobalSec mini-faction Corp-side for Sunny)

Silhouette or Khan would work with just about anyone it seems like

Weyland seems a little harder as it seems like they're just not well-liked amongst Runners for obvious reasons though a few folks have pointed out that a few of Weylands flunkies seem like they could easily be Anarchs that decided they liked the idea of both a steady paycheck and still getting to break things, so I guess one of the Anarchs that don't specifically hate them. Beyond that the aforementioned Sil or Khan.

Jinteki also feels a little harder to pin down but Noise seems like a good candidate as people have mentioned. I also like the idea of them hiring Eddy Kim ostensibly on the grounds of having an ally against their chief rival in HB. "Hey, kid. Wanna smash some robots?"

Call me crazy but I honestly like the thematic pairing of Adam and HB. I have this vaguely stupid headcanon that someone at HB designed Adam and set him loose with less than the recommended level of upper-level clearance so they could observe him in secret but disavow him if he ever attracts too much attention.
>>
>>52255184
>Silhouette or Khan would work with just about anyone it seems like
Criminals in general don't really have a moral standard they would adhere to I feel. Being a Martian, Los would probably be less inclined to work with corps, the rest however I can see accepting any job as long as it pays well.

Maybe that could actually be a thing, the rest of the factions have restrictions based on ID, while Criminals don't have any BUT the rival team could make a run on the runner, and after removing a tag or two, initiate an auction, which works like a trace, with the rival corp bidding first. If the rival corp wins the auction, you can keep half the spent credits, but the runner loses their turn. If your friendly corp wins the auction, then you lose half the spent credits, and the runner keeps their turn. Loser always keeps the credits used to bid.
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>>52255310

True to a degree but I'm sure some Crims have their scruples. Sil is specifically stated to be hired by Corps on occasion to test their security systems though. She's literally made a career out of legally breaking into places.

Khan likewise was outright stated to take contracts from Corps and non-corps alike.
>>
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>>52255310
>have restrictions based on ID
I'd want to keep those sorts of restrictions to a minimum - it's to no-one's benefit when IDs can't play together, and it's a morally grey world

>>52254882
I think there should be *some* requirement to fuck with the board state, but removing tags - which are damn hard to land, especially if you're not NBN I don't think should be one.
Maybe limit what can be done - instead of paying the install cost to trash maybe they only have the option to return to hand?

Who dislikes rigshooting though?
>>
>>52258900
>removing tags - which are damn hard to land, especially if you're not NBN I don't think should be one.

I believe the first part of that suggestion was that when running an opposing Runner's server, one of the options if successful was to give the opposing Runner a tag if they had none, so it would effectively be "Run enemy Runner, tag him, run enemy Runner again, remove tag, trash thing." Among other lines of play. It means you have to commit to disrupting the other Runner so it doesn't just devolve into "who can lock out whom first"

>Maybe limit what can be done - instead of paying the install cost to trash maybe they only have the option to return to hand?

Possibly though it still raises potential problems.

>Who dislikes rigshooting though

... Anyone who actually likes *playing* Netrunner? Pretty sure we had this discussion last thread. I'll agree that Rigshooting is a necessary part of the game, but as a speed bump, not as a standalone strategy. Even the person I was debating this with who wanted Rigshooting to be stronger agreed that it becoming the prime Corp strategy would be miserable. Plus people have already been whining about ICE destruction since time immemorial. If Runners can't keep breakers on the board, guess what strategy they're probably going to double down on since you can't *do* anything through End the Run subs otherwise?
>>
>>52245878
Shouldn't Kim be mad at HB rather than Jinteki?

Human first and all.
>>
>>52259341
Clones are not people to Human First IIRC.
>>
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>>52259341
I think he's both (I put him as "Ed" for HB, and a straight no, not a maybe)

>>52259268
That's fair - yeah, I think rigshooter needs to exist, and it needs to be better than it is, but dominating the game would certainly be bad

Having to run the other runner twice to do shit when you could be running the corp... yeah I could see that.
What's the main problems with return-to-grip (by paying the install cost) though?
>>
>>52259341
Clones are as bad as bioroids according to Human First. Ol' Ed would be mad at both corps.
>>
please help out a noob who's trying to get into the game! i know this is super basic, but im wondering if you can use a breakers ability twice on a piece of ice?

ie Mimic's ability is to pay 1 credit and break a sentry subroutine.

could i then pay 3 credits to bypass 3 subroutines on a sentry piece of ice?

This came into question because I'm deckbuilding and wanna add morning star to my deck. it says pay 1 credit and break any number of barrier subroutines. to be clear, this ability can be used for one credit to completely pass every subroutine on ONE piece of barrier ice. in other words, its one credit per barrier type ice, right?

And mimic can pay 1 credit per subrroutine or is it just limited to using its ability once per encounter?

Thank you so much, its not easy finding answers online =-=
>>
>>52261717
You absolutely can, but remember that you can only break subroutines on an Ice with a Strength equal to or less than the Breakers' strength.

So If you've got Mimic (Strength 3) and you come across a Strength 4+ Sentry, you can't use it to break subroutines unless you can increase Mimic's strength somehow, or decrease the Ice's strength (by using Datasucker, for example)

Generally speaking, abilities can be used as much as you like, unless they specify otherwise.
>>
>>52261717
In the case of Morning Star, it's one credit to break all the Subroutines of one Barrier Ice, but you can use this ability multiple times.

So if you encounter a server with two Fire Walls, you could spend 2 credits to break all the subroutines on both ice.
>>
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>>52261717
>bypass
Bypass is a very specific thing, and you don't bypass subroutines. The term for beating a subroutine is "break"

You also don't pass subroutines, you break them (or let them fire)

But yes, you can use any ability on an icebreaker as often as you like, if you've got the opportunity to use one in the first place - Mimic on its own can never break Archer, for example, as an icebreaker has to match or beat ice strength to break it and Mimic is fixed at strength 3 (there are ways around this)


Morningstar is funky in that yes, it will break ANY number of subroutines on a given barrier, assuming it can break one in the first place (as it is also fixed strength, like Mimic)

Mimic pays 1 credit per sub, and can use it as many times during an encounter - it is pretty efficient.
>>
>>52259435

Much of the same as Trashing, it still becomes a game of "which Runner gets online economically first and just stops the other Runner from keeping anything on the board". Again, having the Tag removal prerequisite makes such less oppressive.
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>>52262297
Yeah, I get you - defintiely need to make it so that the enemy runner is not always the most effective thing you'll be running on
>>
Won a game today thanks to Test Ground.

Can scratch that one off the list.

>>52261934
>The term for beating a subroutine is "break"
>You also don't pass subroutines, you break them (or let them fire)

To be unhelpful and make things a little more complex, you can also prevent a subroutine (per Tracker). But that's an edge case.
>>
>>52263047
Per Tracker? Mmmmh, do we have a ruling on that? I thought it would act like a Net Shield due to the ordinal rule.
>>
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>>52263047
>But that's an edge case.
Netrunner has many, many edge cases, it's nearly as bad as the English language.

... how did you win via Test Ground?
>>
>>52263173

Derrezzed several pieces of ICE against a Kit deck so they couldn't be Paint Brush-ed anymore. Gave me just the window to score.

>>52263136
>I thought it would act like a Net Shield due to the ordinal rule.

It does (but then Street Magic if you like your jank). So you can prevent "a" Subroutine in the general sense.
>>
>>52263136

Oh, ok, I think I got it; "per Tracker" in the sense of "according to Tracker".
>>
>>52263047
>per Tracker
You only get the prevent sub if you use the card ability I would think. So Trackers wouldn't stack.
>>
>>52263364
Nevermind, saw >>52263291.
>>
>>52254046

I don't think I've seen Heartbeat yet. That's a good one if you ask me.

Event-wise. The Price of Freedom isn't great, but I've seen it used to amusing result against a Jemison deck this very afternoon (still think Political Graffiti is more fun, but what do I know?).

I always want to find a spot with Trade in for a deck running two different consoles... need to find a reason to do that though.
>>
>>52263625
>Trade In
Too bad the hard hitting consoles are in Anarch, though you could just splash Trade In. Probably something to switch around HQ and RnD pressure, like Maya and Gauntlet for example. Half credits rounded down is kinda bad though, and you can't do it too many times.
>>
>>52196621
I don't understand what FFG wants bad pub too do? Like most bad pub comes from ICE, which should be more powerful than regular ICE. The trade off being that bad pub is bad but the thing that gives you bad pub helps you win the game. So this card lets you sac agendas to get rid of bad pub? Seems like a net gain of zero.
>>
>>52265818
I sometimes get the impression that FFG doesn't know what they're trying to do either.
>>
>>52264619

Had it not been two influence, I would have considered it maybe in a Silhouette deck to go any console -> Blackgard.

With one console to help with early gale and aggression and Blackguard once the board state starts to stabilize and you have a decent idea of how you can/want to manipulate it.
>>
>>52265818
Putting bad pub design aside, as mentioned above Sacrifice works well in Jemison. Sacrificing Hostile Takeover means a net gain of 5 credits, since you get the two advancements back. Geothermal Fracking is a net gain of 13 credits (you only get 3 advancements back). Practically useless anywhere else though.

>>52265859
Thing is you'd probably draw the Blackguard before needing to Trade In, which means Trade In is dead anyway. Maybe there's something good for swapping around hardware?
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