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MAP THREAD

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Thread replies: 61
Thread images: 40

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Teeg, I'm working on a little project but could use some feedback.
Do the rivers make sense?
Any comments on further developing the topography? Needs more hills in places right?
I'm also trying to figure out climate and vegetation zones, any neat ideas?

Also, map thread.
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If anyone has any requests, shoot.
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Do you have more maps of continents?
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>>52091368
>Do the rivers make sense?
For the most part. There should probably me one or more leading deeper into the central green part of the continent. That or a small-ish lake in there.

>topography
Seems alright and yeah some more hills here and there to split up river basins that mountains don't would work too.
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>>52091519
you got it
>>52091598
Would a lake work that far inland? I'm thinking that whole region would be pretty arid.
I've always had trouble with hills but when you look at shit like pic related you start to wonder how rare flat meadows can be.
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>>52091519
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>>52091722
Got more like this? It is really good.
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>>52091779
As in guide to climate and stuff? I have a few. They do help out a lot, but can be frustrating at the same time.
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This one's pretty good too.
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>>52091808
Me again. Do you have thing with loads of isalnds?
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>>52091910
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One of my own. That's about it I'm afraid.
Will have a look again after I'm done cooking.
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>>52092005
Cheers. What program did you use to make it?
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>>52091660
Not!Ireland

>>52091670
Not!India
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I would highly recommend this book if you have questions about map making in fantasy worlds.

http://paizo.com/products/btpy82tc?A-Magical-Society-Guide-to-Mapping

And if you REALLY want to get in depth with things like culture and trade for your setting, that book is only a portion of a larger book, but this one actually has a price tag.
Well worth the money in my opinion.

http://paizo.com/products/btpy7owm?A-Magical-Society-Ecology-and-Culture
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>>52091368
Looking at the the river the thing that comes to mind is that mountains tend to block clouds, so the mountain side facing the prevailing winds will get most of the rain fall, and more likely to form rivers, while the other side will tend to be more dry.
The way you have those mountains set up, it might work if the prevailing winds are blowing directly into that funnel like mountain range.
When considering mountain ranges and their role in forming rivers, I would suggest looking up how prevailing winds work.
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>>52091670
I never realized that about Dinotopia
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>>52092041
I can't remember. But did get it from /tg/ so it's bound to turn up again.
>>52092046
Literal map of Ireland though.
>>52092080
Neato. It's frightening to see how far the rabbit hole goes.
>>52092214
Valid points. The funnel is what I was going for, a gigantic cradle of life billowing forth a titanic river network.
>>52092910
What about it?

Concerning cities: what er some structures EVERY major settlement needs to function properly?
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>>52093646
>Concerning cities: what er some structures EVERY major settlement needs to function properly?

Made by the same guys that did those other to books I mentioned, I now recommend this one.

http://paizo.com/products/btpy82rc?A-Magical-Medieval-Society-City-Guide

Like the first one, this is free to download, but a part of a much larger book that again, I highly recommend.

I swear I'm not some shill for that developer, I just really like how their content addresses world building.
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GREETINGS FRIENDS, I BRING MAP
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>>52094334
Please post maps with loads of islands, if you have any.
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>>52091404
Two market districts and a merchant district?
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>>52094334

>yfw you've been making maps for so long, you can recognise the real-world nations and coastlines that make up other people's maps
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Rate my world map pls
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>>52095492

>world map
>less detail than an English county
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>>52095492
Not so bad, what's the scale? I would include some more hills and marshlands, it looks a bit too bleak.
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>>52095651
Certain people in Devon would be very shocked if you told them that the world doesn't end beyond Somerset.
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>>52094334
Needs more mountain ranges. Pretty good otherwise.
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>>52095714
Pretty small, it's the "discovered" world map, meaning the actual world is probably way larger. Think ancient Greek maps of the Mediterranean, perhaps slightly larger or smaller.
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>>52094334
I've seen that already and it hasn't become any less autistic since last I saw it.
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Any tips for making a world map? Or should I just wing it with random geometric shapes and go from there?
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>>52091821
I know nothing about the climate of your world, but the polar zones are laughably small. They would take up much of the map if this was in our world. It's the temperate zones that would be the smallest.
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>>52095928
Load up some version of Civilization and let it have a go at it until you get something you like? There're free clones of the game you can use as well.
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>>52095928
>Or should I just wing it with random geometric shapes and go from there?
Actually, works perfectly fine for me.
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>>52091414

Nice one. What's the story?
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Thoughts? I wasn't sure on how to distribute the climates.
The bigass forest in the NW corner is actually a magic portal to the fey dimension.

Also, how do you make a hex grid in PS?
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>>52096116

Friendly suggestion for a fellow Salderan adept: avoid the "color burn>granite" bit, I'm pretty sure it's a typo.
Pic related.
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>>52096265
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>>52096265
You got me tinkering with it.
35% opacity, 40% scale did it for me.
Thread posts: 61
Thread images: 40


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