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/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness

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Previous Thread: >>52059336
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/release-roundup-february-2017/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/something-new-approacheth-monday-meeting-notes/
>Question
What do suppose is going to happen to the minor splats in the upcoming One world?
>>
What's so bad about We Eat Blood? I've never read it.
>>
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>>52082170
If a werewolf was shot with a silver bullet, but a bulletproof vest reduced all the damage to bashing, would they still take Aggravated damage from the bullet being silver?
>>
Are mages actually the strongest things playable?

Or is this just meme talk?
>>
>>52082647
>Trans vampire who kills trump supporters and jerk offs non trump supporters
>written by Zak.s (who is dick supposedly)
>something about elder leaving for the east and leaving the thinbloods in charge to go full retard

>52082614
They are indeed.
>>
>>52082647
>Masquerade violations
>Thinblood transexual who kills guys who voted for Trump
>Vegan thinblood who feeds exclusively on vegans
>>
>>52082695
Does the bullet actually touch their skin? If no then it doesn't.

>>52082698
It's not just a meme, Mages are widely agreed to be the strongest splat.
>>
>oWoD = The Terminator
>nWoD/CofD = The Sarah Connor Chronicles
>WoD20 = Terminator 2
>nu-oWoD = Genisys

Agree or disagree?
>>
>>52082698

At equal experience, at the mid and higher levels, mages versatility and raw power outclass most everyone else. Mages' power curve certainly is steepest.
>>
Thinking of taking madness realms as an obsession for my mastigos therapist. This will surely never backfire right?
>>
>>52082789
No.

Fuck you.
>>
>>52082789
Conversely:

>oWoD = Predator 1 / Predator 2
>nWoD/CofD = Alien vs. Predator / Alien vs. Predator: Requiem
>WoD20 = Predators
>nu-oWod = The Predator (?)
>>
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>>52082698
Ask yourself how it impacts you and why it bothers you.

Does everything need to be the same? Why aren't you concerned about Prometheans not being able to outbox a war form werewolf?
>>
>>52082926
No. Stop.

Fuck you.
>>
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>>52082789
Can't have a cross over in oWoD so it's more like

oWoD: Theodore Rex, the most expensive straight to video of all time.
>>
ENTROPY IS THE BEST FUCKING SPHERE OF ALL TIME

YOU'RE ALL KEKS IF YOU THINK OTHERWISE
>>
>>52082647

It's absolutely horribly written. Disregarding the complete P.O.S. that Zak S. IS, it's just a terrible direction of cWoD.
>>
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>>52083004

Beast is even worse
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>>52082724
>Vegan thinblood who feeds exclusively on vegans
>>
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Duel the Arcane is the gayest most unused thing in WoD.

They wanted a beef between wizards to be resolved a la Harry Potter so badly.

It's just a pokemon battle where no one gets hurt.

Dave B were you even awake when you wrote this?
>>
>>52082698
Why should vampires, werewolves, fairies etc be stronger than wizards?
Mages are the fucking scientists of the supernatural, they deserve the power.

It makes complete sense to me, just look at D&D.
>>
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>>52082978
>Get sniped
>Gonna stop that bullet guys.
>Gonna disintegrate it with my mind xD
>Now to declare my target...
>Oh wait what do you mean I need to see the bullet? It's flying right at my head
>I want to change my action ST! No! NooooooooooAAUAUUUGHG
>>
>>52083019
To be more precise, it's a black trans vegan thinblood who feeds exclusively on vegans.
>>
It's jealousy. Mages not only have the raw power and versatility, they're also still basically human, and don't have horrific inherent weakness (e.g., sunlight, death rages and frenzy, etc.) or horrible backgrounds (e.g., kidnap victim, constantly hunted, etc.)
>>
>>52082647
There's almost nothing about the WoD in it, a lot of 'token minority characters' that aren't fleshed out at all, and the few WoD stuff is shit, like the black trans vegan thinblood saying that its sire thinks that Caine and the Antes are bullshit fabricated by the Elders.
>>
>>52075121
Now it would be also with the new session.
>>
>>52083256

Go ahead, I'm interested.
>>
>>52083014

Nah. I disagree. Beast is a playable game and it's actually quite interesting with a strong ST. I will admit, some of the mechanics can be confusing, however, that depends on how the ST and players steer the direction of the story.
>>
>>52083300
I will write everything later on, it's quite late where I live right now and there is a lot to write, thank you for being interested.
>>
>>52083075
Considering a real battle between wizards ends with one of them unwritten from reality I think it makes sense.
>>
>>52083384
This. People shit on the game all the time but I bet few of those shitposters have even tried it.
>>
>>52083390

Take your time.
>>
>>52083384
What is a "fun" game of Beast supposed to look like?
and
Why can't you change into your monster?
>>
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>>52083408
Only cucks resort to 2e stuff.

Real OGs keep it interesting.
>>
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>>52082647

WE EAT BUTT

>>52083014

Did he write that godawful shit-pie? Centamani are better at fulfilling the "NWoD Bygone equivalent" role than beasts are ffs.
>>
>>52083246
To be fair, half of the Camarilla thinks that.

Now, mind you, why would we ever pay attention to thinbloods

They're vermin. Someone needs to fire the Scourge of that city. Or call in the Sabbat.
>>
>>52083384

Beast is shit.
>>
>>52083215
So mages are just privileged and hated because of it?
>>
>>52082789
Nah m8

>oWoD = DBZ
>nWoD/CofD = American DB movie
>WoD20 = DBS
>nu-oWoD = GT
>>
>>52083088

>It makes complete sense to me, just look at D&D.

F+ apply yourself.
>>
>>52083714

Painfully accurate, not trolling.
>>
>>52083714
I'd say oWod is DB, and CoD is DBZ. Makes more sense then
>>
>>52083705

Simply being a mage is EXTRAORDINARILY dangerous. Most other supernaturals can remove themselves from the danger they face, but in the case of a mage, it comes looking for you.
>>
>>52083758

... so owod is still superior to nwod/cofd
>>
>>52083771

>Most other supernaturals can remove themselves from the danger they face, but in the case of a mage, it comes looking for you.

I could say that about literally every other splat. Stop making vague blanket statements you imbecile.
>>
>>52083603
Centimani should have been emphasized more than Jew Golem, one of the many shortcomings of Promethean.
>>
>>52083723
Not an argument.
>>
>>52083794

most supernaturals can "opt-out" in some fashion or another. Mages don't have that luxury, even if they swear off magic.
>>
>>52083774
Well yeah, but in the right porportions, rather than the retarded meme hate wanking ways of the original .
>>
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>>52083384
>>
>>52082632
>tfw used the image I made
Praise it.

>>52083384
Beast is playable but so is Inferno. If you really like the concept, you can make it work, but it is a barely usable mess out of the box. That it reads AND plays like a fansplat is troubling.

>>52083771
>mages have danger look for them!
You're an idiot. Mages face by far the least external danger of any splat besides vampire, who arguably still have more danger to deal with as the act of feeding is compulsory and drama creating. Werewolves are dragged into trouble by spirits if they aren't being killed by Pure. Changelings and demons are actively hunted. Prometheans must interact with people and risk disquiet. The only supernatural that easily removes itself from danger is a sin-eater.
>>
>>52083384
Every game is playable with a good ST. Beast is a mess. For a game where you play the baddies, it takes an awful lot of time to describe Heroes as psychopaths.
It should have embraced the "evil" part and portrayed the heroes as righteous vigilantes, among other things.
>>
>>52083957
Are you fucking retarded?
>>
>>52084220

Hell is other Mages.
>>
>>52084220
>Mages face by far the least external danger of any splat

They also deal with arguably the strongest antagonists in the entire setting.
>>
WHY DON'T YOU GUYS JUST MARRY MAGE IF YOU LOVE IT SO MUCH
>>
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>>52083196
>>
Some new CofD info:

>Rose Bailey is now the Changeling: the Lost developer, replacing David Hill in the interim between finding a new developer for the line.
>>
Oh, also:

>Matt McFarland had submitted an outline for a new Demon: the Descent book
>>
>>52084912
A win. Rose is a good dev.
>>
>>52084942

I doubt much will change for the corebook or game itself, though Rose mentions having a section on Informed Consent in the Changeling 2e Storytelling chapter being necessary in a thread on RPGnet.
>>
>>52084938
Nice. Beast may have turned out to be a hot mess, but Demon is good.
>>
Anybody got a pdf copy of M20 they'd be willing to send my way?
>>
>>52085204

look in the pastebin
>>
>>52085276
I'm an idiot. lmao

Thanks.
>>
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>>52084422
inb4 Thyrus

I'm trying to de-weeb a Legacy. Can someone tell me what the heck Akuma no Ken means?
>>
>>52085400
"Demon sword"
>>
How big of a no-no is animal sacrifice? I'm drafting a voodoo inspired legacy that'll use sacrifice of animals like chickens or goats as a legacy yantra. Would any reasonable councilia brand me as left-handed?
>>
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>>52085987
>>
>>52085987
As long as you arent gutting sleepers and living in a region dominated by PETA mages you should be fine. Theres a legacy that raise the dead as their speciality and they arent left handed.
>>
>>52085987
https://www.youtube.com/watch?v=7BaKwREgKUs
>>
Since the ruling Arcana is Life, it's going to be a Moros legacy, would it be better or worse if you sacrifice animals you create with a Life making spell?
>>
What is beyond the Supernal Realms? I thought the Supernal Realms were the "beyond"
>>
>>52086227
In 2e the Supernal realms operate more like clusters of related concepts that tend to aggregate somewhere between the rest of the supernal and the abyss. The 5 major groupings are known as the supernal realm of each path.

The raw unfiltered infinite possibility of the supernal lays 'above'. As for what if anything exists beyond that you'd have to ascend to find out.
>>
>>52082698
>Are mages actually the strongest things playable?

If you include Archmages as playable characters (which is like deciding that every character can play as an Antedeluvian if they want to), then yes. It's a horrible idea and so full of cringe that it's impossible to take seriously, but yes.

If you *dont* include Archmages (which is what any rational or sane person would do), then... well, then it depends on the mage's personal intellect and how creative they can be with their powers, but at least they won't unmake the universe by belching.
>>
>>52086865

They're flat-out stronger than everything else in terms of potential.
>>
>>52082698
>>52082759
>>52082928
>>52083088
>>52086865
>>52087002
In terms of what can be done and the raw potential? Yes, absolutely. Forces 5 and Prime can be used to level city blocks... at great personal expense and time. Fast casting is... rather a more small scale affair but still flexible and powerful.

I... why are we even talking about this? The splats were never meant to be balanced against one another. I'm a magefag and I would still be a magefag if they were one of the weakest splats because I like the theme of the game that much. After that, I'm a vampfag and a wolffag at a close third. I love all of these games and I don't care how they balance against each other because I'm not stupid enough to try a crossover.
>>
>>52087082
>level city blocks
They can do much more than that.

>at great personal expense and time
It really depends on how they go about it.

>Fast casting is rather more a more small scale affair
Are you still playing 1e?
>>
>>52083384
I have played in a Beast game, but only in agreement to play a standard Nos Vampire. I was dealing with losing my moral compass to the survival instincts and saving the day. Multiple times. While the rest of party did fuck all counter intuitive bullshit. JUST FUCKING OPEN THE DOOR STEVEN. Yes we might just MIGHT have to hurt someone to get what we need, but you literally tortured a guy for ratting us out two sessions, get over yourself and play the damn game
>>
>>52087128
I'm an oWoD fag. I don't care about your soon to be discontinued game.
>>
>>52087206
>I'm an oWoD fag
Well good news, Ascension mages are even more broken.
>>
>>52087206
In comparison to your currently discontinued game?
>>
>>52087246

OWoD Mage is only truly broken once you can start holding spells, which is around 3-4 Arete.
>>
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>>52087263
>>
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>>52087263
With more dropping this year and an IP resurrection already in progress.

Enjoy your bland.
>>
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>>52087317
>M20
>>
>>52087322
Yeah, it sucked but Dad's home. Deal.
>>
>>52087333
Dads become a heroin junkie on his way home apparently..
>>
>>52087341
Is that the best you can do?
>>
>>52087369
What the truth isnt painful enough for you? M20 is fucking garbage.
>>
>>52087381
Didn't I say that it sucked?

And despite it's massive suck, my currently discontinued game isn't so discontinued, is it unicycle fag?
>>
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>>52087420
I will admit I considered M20 to be nothing but a rehash of already printed material to suck up as much nostalgia bux as humanely possible but its definitely possible I was wrong.

But I hope you werent this guy >>52087320 because if you are I feel nothing but pity for you over your belief that one world of darkness is going to be good.
>>
>>52087438
humanly*
>>
>>52084412
Yeah, but their super strong antagonist is perfectly okay with the status quo. They will just sit in their other dimension and ignore reality as long as you don't mess with them.
>>
>>52087438
Well, One WoD has yet to suck. Yours has been a bland suck fest for thirteen years.

Advantage? Me.
>>
>>52087206
>soon to be discontinued

Oh no, what stupid rumors are going around now?
>>
Let's be serious

CofD > OWoD
>>
>>52087481
They've settled on the oWoD in order to go forward. Do you really think that they're going to allow a self-competing game-line to exist for long?
>>
>>52087488
Well yeah, everyone knows that. I honestly don't know why they bothered to try to bring back oWoD. It was dead and buried.
>>
>>52087497
lol, I guess WW should be glad you aren't at the strategy meetings. You are only self-competing if the existence of one would hurt the existence of the other. oWoD and CofD fans don't really cross over. They aren't losing any business.
>>
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>>52087517
>>52087508
>>52087488
>>
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>>52087508
I and a lot of other people came into it long after it was supposed to be "dead and buried"
>>
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Lovely Thyrsus wife
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>>52087600
How can other mage waifus even compete?
>>
>>52087589
Well yeah, and there are people every day who find old bell-bottom jeans and think they are cool.

There is no accounting for taste.
>>
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>>52087616
>arguing from taste
>>
>>52087497
>they own both gamelines
>they get money from both gamelines
>they'll risk pissing off and losing the cofd fanbase by destroying the gameline despite this

You're a special kind of retard son.
>>
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>>52087872
This is from Wolf Children isn't it?

I remember being so into that, until it went full furry love for a bit. It was fine after but man that got awkward for a second.
>>
>>52087872
What would be Ame and Yuki's Auspice? How about Wolf husbando?
>>
>>52087924
Bunch of Pure waiting to be put out of their misery.
>>
>>52087841
>Does not understand that, even after cancellation, nWoD was a smaller market than oWoD.
>Still doesn't understand the concept of self-competition.

O i am laffin son
>>
>>52087872
What is that werefag doing to that poor mage?
>>
>>52082698
Mages have always had the most 'oomph' out of the game-lines.

Both lore-wise and by mechanics.
>>
>>52082928
> Prometheans not being able to outbox a war form werewolf
[luciferus intensifies]
>>
>>52088372
Prometheans have a line of powers dedicated to being able to deal Agg damage to whatever chosen prey they have.

I'm pretty sure a fighty Prommie could take a Werewolf if they wanted to. If they can't the first time, they probably could the second time.
>>
>>52088443
Where would Prometheans and Werewolves be on the power ladder compared to the rest?

Are they particularly strong for splats?
>>
>>52088461
Well the power rankings are something like:

Mages >>>>Mummies >>>> Demons >> Everyone else >>>>>>>> Who cares where Beasts rank.

So the distinction between Werewolves, Prometheans, and by this logic Vampires and Changelings, isn't too important.
>>
>>52087082
You can easily level city blocks with Forces 3 Space 2 by using Control Velocity and changing something's velocity as measured against something moving at orbital speeds. "Hello, this flower vase just doubled its rotational velocity against the Sun, gaining 30 km/s of speed" is doable because there's no absolute frame of reference.
>>
God Tier
>Archmage

Top Tier
>Prep Mage
>Loud Demon
>Fresh Mummy

Middle Tier
>Mage
>Demon
>Sin-Eater
>Mummy
>Beast
>Werewolf
>Promethean

Lower Tier
>Changeling
>Vampire
>Surprised Mage
>Prep Hunter
>Hunter
>>
>>52088514
Let alone "This TV set has just doubled its velocity against the photons inside it's cathode ray tube" which can potentially be an extinction event and doesn't even need Space. Admittedly, the local GotV will turn back time and fuck you over before you do that, but the possibility is there.
>>
>>52088531
inadequate number of tiers.
>>
>>52088531
Such spite for the Kindred.
>>
>>52088531

I thought changelings would be a bit stronger.
>>
>>52088566

Magefags win again.
>>
>>52088736
They seem to be more in the 'socially strong, unless you make a 100% fight guy' category, which is the same as Vampires.

A decked out 'I want to murder a guy' Vampire can put up a fight against a lot of stuff. But the guys in the tier above could still put up a fight against the fight-guy with just whatever build they felt like making.
>>
I'm looking for ex military/paramilitary looking character art for a hunter game but couldnt find anything except for a pot smoking jamaican in the imgur album. Any ideas where to go to get a bunch of it?
>>
>>52088211
Requiem 1e sold more than Masquerade revised.

The nWoD's start saw an *uptick* in sales figures.
>>
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PC is a demure, virginal woman with strong family values who comes from a loving family, and loves her parents. She is a big daddy's girl and spends time with him. She is good with children and has a nurturing personality due to being the eldest of 6 siblings. She takes her faith seriously and is a very charitable person. She is independent and humble and has a simple business related to arts and crafts. She is dating to find a good man to marry.
>>
>>52089274
Daaaaaaang, straight from the mouth of DaveB.

Told Status:
[ ] Told
[ ] Not Told
[x] Utterly Told throughout existence by a Told focused Archmage.
>>
>>52089274
>The nWoD's start saw an *uptick* in sales figures.

I would hope so.

The whole "Time of Judgment" was instituted because the heyday of ttpgs of the 1990's had passed, sales were plummeting, and the creative reservoir for the WOD was, to put it kindly, totally empty,

Even now, the X20 Classic WOD series is propelled not generally by originality or new players, but rather little more than nostalgia by those fans who are old enough to remember those games when they were first released (and are similarly old enough to have the disposable income to actually afford the super-mega-ultra-deluxe Kickstarter editions).
>>
>>52089274

Dave, when is Deviant going to start Open Development and appear on the Monday Meeting Notes?

Also, will Signs of Sorcery be released before the summer?
>>
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>>52088531

Above all tiers
>God
>>
>>52089519
I haven't decided I'm going to do Open Dev for Deviant.
>>
>>52089384

Requiem sold really, really well. Amazingly, "sold out" well.

Sales then immediately began falling again. The nWoD didn't fix the problems with the industry, and its attempted innovation - that the books could be bought in any order and were higher physical quality (all hardbacks) rather than the cWoD's magazine-like model - failed. Distributors only wanted *new* books, frequently lied to stores and said older ones were out of print when they weren't, and the whole thing slid off a cliff.

Print on Demand really saved the CofD.
>>
>>52089569
>I haven't decided I'm going to do Open Dev for Deviant.

Why? Was Open Development for Mage so awful you've been scarred for life?
>>
>>52089566
Shush, you foolish Christian!
>>
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>>52089569
Dave is there a type of Deviant like Dizzy who doesnt have control of her Systems and they attack perceive threats despite being a pacifist character?
>>
>>52089647
That's a roleplay thing, you don't need specific mechanics for that. And if you really, really do, you can decide them beforehand with your ST.
>>
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>>52082632
That dinosaur makes me sad for some reason.
>>
>>52087488
Considering CofD splats take the tool box approach so you don't have to worry much over metaplot and just go with yhe plot your players make.

Objectively.
>>
>>52089595
Why are your distributors such cunts?
>>
File: BROTHERHOOD OF THE DEMON WIND.pdf (115KB, 1x1px) Image search: [Google]
BROTHERHOOD OF THE DEMON WIND.pdf
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I've tried my hand at adapting a Legacy to 2e. Sort of.
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>>52083448
Let's start by the setting. This campain is the "continuation" of a VtM campain played 2 years ago, there was a fight between the Sabbat, the Camarilla and the Werewolves just took part in the battle without any particular side. All 3 got really weakened by the war, but most of all the Sabbat.
(We are using WtA20th for the current campain)
2 years after, here it there are our 4 PC, an Irish, chubby and hairy Fianna that loves drinking and is friendly to almost everybody, he is a Theurge, so it's easy for him to commute with spirits. Lupus born.

A gigantic Get of Fenris seen as a future legend by almost everybody, his peers and of course his father, he got a past with "vampires able to control fire". He's a Ahrous and Lupus born. His name's Vladimir.

A Silent Strider who's also a Ragabash, Homid born. He is a second gen Italian, from Tuscany, his parents are of Paki origin. He ran away years ago, after the First change, leaving some dead people, some survived, he doesn't know if they are still sane or struck by Delirium.

In the end my character, Metis born, A Philodox and a Stargazer. He's an albino, son of a prominent member of the Black Furies from Greece and an American Glass Walker. Without losing too much time describing the relationship, in the end, when the character was born, the father was forced to move to another country, and the mother just escaped.
The two tribes somehow fight over the pup, the BF wanted to have him as a costant reminder to the other members of the tribe to respect the Litanies, the GW just wanted to increase their numbers. in the end the Furies won the struggle thanks to the intervention of a Stargazer judge, that decided that he would be in custody for the Furies, but he/she would personally take care of him. Continues.
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Since the WW faggots aren't answering, does anyone know the name of the song playing during this trailer for the WoD documentary?

https://www.youtube.com/watch?v=1UMf8SgSH5A
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>>52092550
Sounds like Rob Zombie. Looks like Rob Zombie too, now that I think about it.
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>>52092611

Who? Dracula?
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>>52092538
While being in Crinos form, he spent entire days listening to his mentor reading books, and when he was able to transform he was so happy to be able to finally hold a book with his hands that he spent an entire year keeping on reading on his own. In the end the Furies had to move to Italy, along with some GW to support the city, because of the lack of forces after the conflict.
Due to his Metis nature he feels to demonstrate to be a valid member of the werewolf society by trying to be useful with his knowledge, and he is always fearing of failing and that everybody would think badly of him. He is also struggling with his predatory nature (he even has Mark of the predator as a flaw to make him cry when bunnies will try to flee from him)
My GM said that his choice of not going with the Furies will make him really hated by them, but I thing it will make the character more interesting.

The ST decided to do some kind of prologue before the actual campain, 6 months before, where our character would meet, form a pack and find a totem.

They were greet by everybody, because it was the first pack that was formed in years, and that was a good sign. But my PC was really sad because his aunt didn't come, taking its choice of a Tribe as an insult to her and his mother. They were assigned a territory to guard, and sent there. Some awkward moments pass, when the characters try to befriend my character, but they were able to make him talk about his favourite books. After arriving there they continued talking, when they encounter a little portorican gang molesting two young girls. Vladimir and the chief played "Who has the longest dick" by staring contest and in the end, the gang just ran away, barely avoiding the open conflict. The pack were just starting to enjoy their first "victory" that they smelled putrefaction, and people talking nonsense about make haste to reach the place in time to gain the favour of the "father". Of course they were vampires. Continues.
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>>52092620
Could be Dragula, yeah.
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>>52092707
My character tries to talk without starting any conflict, but Vladimir got triggered when some Gangrel just started creating fangs. He charged into the fray, killing one with a brutal mix of aggravated damage and ignorance, sadly enough they start ganging up to him, while others start shooting, weirdly enough, everybody ignores my character. The Gangrel starts dealing some heavy aggravated damage to Vladimir, while the others start shooting, and using disciplines like Celerity, Potency and Dementation. The fight goes on for a while because of our hilariously bad dice rolls, and with some luck by the ST side, in the end Vladimir becomes incapacitated, the Fianna is heavily wounded and the Silent Strider is mostly meh. Nobody still touches my character, even now that he turned into Crinos trying to save the poor Lupus. He starts using Fury like crazy and starts destroying vampires on vampires, giving the Fianna time to regenerate and the ST to retaliate. In the end we won, only one vampire remain, the Gangrel, but he is incapacitated. My character does first aid to the GoF, healing one lethal damage he had. and tries to call his mentor, while he notices being naked. This, combined with the stress of the experience, make him pass the Umbra. Continues. (One note, with this being a prelude, we still didn't have access to the Gift and rituals yet, so the combat was all about biting and slashing).
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nWoD mage 1e, is there any reason to not play as a party of only mysterium mages (with maybe one arrow who tags along)? Seems they have far more opportunities for interesting adventures, more stuff to do and so on.
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>>52092939 Start of the second session:
My allies try to get their shit together, by gathering the clothes from the now ashes vampires, the ST wasn't able to turn back into Homid, so he just grabbed the now Lupus Vladimir, then and only then, they notice that my character was gone, by not smelling and not feeling his presence anymore it was easy for them to know where I went, so they quickly organize, and follow me into the Umbra. Everything in there looked even more miserable that it was before, and after a while they were able to find a spirit that didn't run away from them. This small spirit had an everchanging face, and he did the complete opposite of what he said, Vladimir and Najat, the ST, brutally failed all tests to understand him, but the Fianna was able to succeed and find a way to communicate with him, and recognise him as a Spirit of Lies. The scene looked really funny, with a Crinos holding a Lupus in his arms, both looking absolutely confused, like a gigantic question mark was hovering over their heads, while the Fianna just says stuff like "Ok, then, don't help us" and the Spirit just answer with: "But I want to help!". In the end, the Fianna convinced the Spirit to lead them to my character. Then the scene switched into my perspective, and how a naked me wandered, absolutely naked and frightned, costantly thinking "Oh no, not again". Then, he found a bridge, crossing a plastic river. Over that bridge it was visible a huge, splendid tree, and it was a matter of second that a gigantic howl just appeared and came into him. A really weird conversation started, about being both naked, and with my character remarking that he wasn't really naked, because he had plummage and feathers, and how he should be less rigit and be moved by his fury a little bit more, otherwise the Banes will kill his newfound friends. He replies to that by saying that he would try to avoid at all costs to become a Crinos again. The Howl just gives up and flies away, continues.
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>>52092550
Jeez now that I actually watched the trailer I can see why it triggered a bunch of people. They were very dismissive of all the rpgs that existed before WoD, and by extension their fans.
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>>52093338
To be fair most of those games suck.
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>>52093232
My character starts smelling the presence of the others approaching, and he runs away and running behind the tree. Of course they detect him as well. After a quick scene, the Fianna just pass the clothes without looking and my char starts dressing. The Howl happily join the others and after a discussion, he becomes the Totem of the pack, the last thing left to do is to find a name for the spirit. After 3 hours of discussions, we decide for Zarathrusta, under suggestion of Najat. Having finished everything, we go back to the physical world, just to hear the police approaching. Luckily we are able to avoid it, and to throw the weapons in a river, even thou my character was really upset about that, caring about the enviroment and all. They then return to the Caern, victorious. To every one of us there was a "quest" to complete to finally be able to join our tribes.
Najat quest was to find a secret. He went to the chief of his tribe and when he says to whisper the secret to his ear, he just answered that a secret is a secret because nobody is supposed to talk about it. The Chief is happy.

Vladimir was a little bit healed by the Totem, but he was still wounded, so when we came to the Caern I immediately ask for help for him, being concerned and all, with his guts just saying hello to the world. He instead shows the wounds to everybody. Everybody is happy. His quest was to defeat our enemies.

The Fianna starts narrating the adventure we had, his quest was to find a nice story to tell. The Fianna and then everybody starts drinking happily.

I told my considerations about my nature and my fears about not liking to succumb to Fury, but that I would do my best to control it for the sake of my friend, my mentor smiles, I smile. Then I try to call my aunt with my phone. She answers. She got mad as hell telling how much of a disgrace I was because I betrayed her and my mother, I don't smile anymore.

Continues.
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>>52093351
>Traveller
>Sucks
[Autistic Angry Machine God Noises]
>>52093049
The Mysterium are totally great for Indiana Jones style adventures, but what about Stale-Beer styled Magical Espionage (Guardians) or Honoboru-style gangland heroic Bloodshed a la 'Ghost Dog' or 'Battles Without Honor or Humanity' (Arrows)?
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>>52093465
As the head of the ceremony, there was the head of the Children of Gaia, a really prosperous looking girl in a white robe, with really motherly manners, we told her about the spirit and about the vampires and she looked really concerned about it.

The parties goes on as planned, my PC tries to pass out with alcohol because of sadness, he almost succeed.

Six months have passed, the Children of Gaia head wanted to delay our duty as much time as possible, but in the end she wasn't able to stop the other chiefs anymore. We started our duty again. Our first concern was to find a source of income, so we had this really weird hour where all characters were trying to find a job. Vladimir easily found a job as a bouncer, along with Najat being a bartender in the same club, The Fianna wanted to be a bartender in a pub, but he was able to find only a job as a waiter, even thou I was able to make him work less for the same amount of money, the owner was really nice. My character loves the law, so with him being really naive and all he starts by writing a Curriculum, lying just a little bit, while he tries to find a connection with his mentor, without success, he will try in the next days to contact the head of the Glass Walker of the city to see if they can do something about it, with his father being a GW and all, we will see in the next session (starting in less than 10 minutes) what will happen. The Fianna when he was working he saw on television some people talking about one missing person, their son, he recognise him as Najat, and so does the pub owner, the Fianna tries to convince him that he was mistaken, but he brutally fails, he starts calling the number of the TV show, but the wolf shut down the phone, barely containing his rage. And this is how he got fired in the first day of the job. He also makes him leave, or he will be calling the police and then he immediately calls the number again, also saying that Najat was in company of a "really dangerous guy".
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>>52093679
We will see what will happen next in 3 minutes as now.
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What are the best books in the nWoD 1e-mage line (excepting core, of course)?
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>>52094122
Left-Hand Path and Imperial Mysteries
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>>52094122
Astral Realms, Imperial Mysteries
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>>52084938
Will... will there be co-writers? Or will he writing it himself?
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>>52094242

You know developers don't actually write most of the books, right? They do outlines, line bibles, and parts of the actual book, but it's very rarely a solo project.
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>>52094279
So Beast sucking is literally encoded into the guidelines he gives to the writers? How intriguing.
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>>52094242
He was a writer on the Demon core. Don't worry he doesn't have creative control of Demon. the work has already been laid out. unless you want to sperg about pregers material
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>>52094122
Grimoire of Grimoires and Summoners.
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>>52094305
I work for Onyx Path. Pitch me your splat
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>>52094305
... pregers material? As in a name, or "preggers/pregnant" or, uh? What?
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>>52094357

Impregnator: The quickening [of the womb]
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I'm having a hard time imagining/understanding factional cooperation in mage-games. The players in my group almost always chooses different classes/factions/whatever in each game, to be able to be 'the guy' in that particular area, but how would a cabal of mages from different factions work? Would they all still get sent on artifact-hunts if some of them were Mysterium? Would the whole cabal get combat duty if the Adamantine arrow called and needed some muscle? Would that risk exposing secrets to uninitiated members?
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>>52094357
>I work for Onyx Path. Pitch me your splat
>humors for sack of conversation
Princess the Hopeful could use an editor. I've heard good things about the dragon fan splat Entire splats are hard to cover. You've got to find new dirt to dig into.

Off the top of my head: Theseus: The Copy
How about a purely digital splat that lives on the interwebs? Pull some espionage from Demon, and some political nonsence from vampire. The LARPing forum culture made alive.
Power stat Forum
Fuel stat Posting
Combine Privacy concerns with intangibility. Like a new wrath + Ghost in the Shell
Sparked from an electrical impluse in the brain combining with the electrical sparks of telecommuting electronics. Creating a stand alone complex. Which is a online copy of the person with a driving goal. What seperates a Stand Alone Complex from normal copycat behavior is that there is no real originator of the copied action, but merely a rumor or an illusion that supposedly performed the copied action. Work with the Theseus's paradox of are we still real even if all our parts are replaced. But all of this starts to fall onto Promethan territory

Supplements are way easier.
Like a court of changeling that uses libraries and published books as fairy glads and contract focus. Highlighting narratives as a source of madness and true fae influence

>>52094396
Heirs to Hell
You can have quantum pregnancies between male/female covers.
http://projects.inklesspen.com/fatal-and-friends/mors-rattus/demon-heirs-to-hell/
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>>52094710

>fansplats becoming canon

It's going to happen one day and it's going to be the weirdest thing when it does, mark my words.
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>>52094905
The things that are Canon are what ever the ST says is Canon. Their game their world, nothing else matters
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>>52095051

Right, it's going to be really weird when it becomes real canon.
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>>52084938
Source?
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>>52084412
Those antagonists being 'other mages' and 'ST fiat'.
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>>52095077
Real Canon? Shrugs. If they open or write up a third party document legalizing folks to sell their material. But I don't see that happening because WW wouldn't let them. But they have been supportive of fan projects. Well they aren't handing out cease and decease orders is what I mean.
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>>52095254
>Well they aren't handing out cease and decease orders is what I mean.

Is there any reason why Chapter Master got a C&D while other 40k fan stuff didn't?
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>>52094122
>What are the best books in the nWoD 1e-mage line

All the Order books, including Seers, are fantastic, except Free Council, which is an embarrassment.

Left-Handed Path and Banishers are also excellent.

Astral Realms, Summoners and Imperial Mysteries are great,but deal with niche topics.
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>>52095298
>Same guy just putting on a tag

GW are a bunch of dicks? Typically when companies release a C&D, it's because they're working on a simular product inside the cooperate world. It's why Mario ROMHacks got C&D when Mario Maker came out.
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How does one break a blood bond?

More importantly, how does one play a character who's blood bonded?
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>>52095571
I'm fairly certain there are rules for that...
Perhaps you should read them.
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>>52095571
>How does one break a blood bond?
Either you let someone from the Ordo Dracul waterboard the shit out of you with blood and viscera or you get a mage to do it. Or just wait for it to wear off naturally, but good luck not being goaded into drinking more vitae in that time frame
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>>52095780
>>52095571

Or just kill the fucker
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>>52095622

I'm wary of reading too much, because I'm afraid I'll spoil myself with too much information.

>>52095780

Hang on, if my characters drinks even more blood from the one who blood bonded me, that just prolongs or intensifies it?
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>>52095812
There's three steps, depends on how much blood you've drank from him.
Just call a Tremere, though owing them any favor might be worse than the blood bond.
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>>52095857

Playing Requiem, so that's a no go on the Tremere part.
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>>52094357

Best take on Aliens in WoD i've seen yet:

https://docs.google.com/document/d/1-fPVMwMZdnrJZiJkUVIYKCHTQnfmq0fiLqUhlLBGif4/edit

>>52095316

Free Council was great but a little lightweight for a group that's supposed to be that large. Blank Badges are the best legacy in the game.

Guardians and Mysterium, contain some terrible ideas. "Magic is Alive" smacks of Avatar bullshit from OMage (one of my least favorite concepts in ascension), and the Diamond Wheel being kept a secret this long is so fucking unbelievable I can't excuse it, nevermind that the Guardians are a fifth column now.
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>>52095875
My bad, Ordo Dracul or Lancea it is, then. Maybe even the Crone.
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>>52095571
You can go over or under it. Spend all your willpower for about a year resisting the being with the most power over you until it fades, spend all your willpower at once to kill them, or be a huge slut and write over it with another full bond.
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>>52095812
Prolongs, it resets the timer

>>52095809
That doesn't end the bond I think, you're actually still emotionally fucked up even though they're gone until the duration runs down.
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Question- I know Vicissitude 3 (Bonebending) is deadly, and the transformative 4 and 5th dots are obvious, but are there any proper uses for 2-3 other than raising appearance dots (something the Tzimisce don't bother with usually fluffwise)? Even 1 is perfect for an infiltrator- not so much the twisted nobles the Tzimisce are depicted as.

I mean, yeah, the tradition is for horrifying warghouls and such- but you can't actually use Vicissitude to make ghouls deadlier- you can make them tougher by making them weaker, but not better. They just get ugly or pretty or however you want them to look, which while neat, isn't that handy. Or you can give them bonespurs or whatever but actual weapons are better.

I'm afraid I don't see the actual usefulness in Vicissitude as a minion transformer beyond making them spooky looking.
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>>52095963
>That doesn't end the bond I think, you're actually still emotionally fucked up even though they're gone until the duration runs down.

It does. and even if it doesn't What's the problem they're dead, like final death. you can't be blood bonded to nothing
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>>52095903
Dracul have a Blood bathing scale, that trades out your blood bonds with blood bond to the Dracula
Carthaginians have a knock off sabbat rite. break the bond but get semi bond to your fellows
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>>52095780
>break a blood bond
>get a mage to do it

When in doubt, you can always rely on your friendly, neighborhood mage.

You'll only owe a favor to a wizard, What could go wrong...?
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>>52095963
>That doesn't end the bond I think

It does, at least in WoD.

If you kill your Domitor (or if they die in any way), it breaks any blood-derived bonds of loyalty or love that you might've had for him/her.
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>>52096340
Downside- it's pretty hard to kill someone you've supernatural feelings of loyalty for.
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I need help, what should I do to make a V:tM game fun?

>The players usually choose clans that don't work well together

>~Everytime~ we try a Sabbat campaign it ends being just about combat and "we are le bad guys"

>Most players are not good roleplayers

What can I do to make it interesting? I think it would be better to run something less seriously.

But what kind of game do you think Vampire is good at? Superheroes, mafia and gangsters?

What should I do to Malkavians? They are always not roleplayed well and bring the "I'm crazy XD" to the table?
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>>52096002
>I don't see the actual usefulness in Vicissitude as a minion transformer

V20 Ghouls and Revenants, p.134-135
Vicissitude Modifications (1-7pt. Merit)

• Circular Vision (1): One of your eyes has been moved to the back of your head, granting you the ability to see at a wider angle. You may gain a bonus to Perception, especially in cases when a character is attempting to sneak up on you. However, your depth perception is poor at any angle, and you suffer a two die penalty to any rolls that involve gauging distance, including the use of projectile weapons.

• Fangs (1): Your teeth have been lengthened and sharpened; your smile may resemble a tiger’s or shark’s, or it may be unlike anything found in nature. You may attack using Bite. Due to your monstrous appearance, you will lose two dice in pools involving your Manipulation Attribute, unless you are trying to intimidate or scare your target.

• Iron Stomach (2): You are able to digest any organic material that you can break up, chew, and swallow. On Stamina rolls, you gain a +2 when you need to resist ingested poisons or other types of stomach-based illnesses. This digestive modification is often paired with Fangs.

• Spurs (2): Sharp, pointed bone spurs protrude from your forearms, spine, or calves. You may slash with your Spurs for Str + 2 damage. Spurs are hard to conceal and may limit your mobility in some instances.

• Carapace (3): You are covered with bony or spiky plates that protect you from being attacked. You may add two soak dice to your pool when you are defending yourself from harm.

• Patagia (4): Your bones have been hollowed and flaps of skin have been grafted onto your arms and wrists to form membranes. While you cannot fly, you may use these bat-like wings to glide from one higher position to another, or to the ground. Subtract one die from all soak pools to resist strikes from fists and blunt weapons, or any other forms of concussive damage that might damage your bones.
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What's the most interesting clan or bloodline for V20?
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>>52096521
Depends entirely on your personal taste, location, storyline, and preferences.

So basically "depends"

>>52096431
Politics. Superheroes is a terrible way to play the game. All clans can work together. The Camarilla is entirely about clans working together. So is the Sabbat, but they sound too retarded to make that viable.
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>>52096489
So basically "whatever you can convince the Storyteller to let you do". Roger.
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>>52096431
Did you tell them you wanted to try a more 'serious' session ? If yes, how did they react?
Some players just want some stupid fun, and you won't have a "deep" game with them, but if everybody's having a good time, that's the most important part.
You sound like a black trenchcoat ST with pink mohawk players, in Shadowrun slang.
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>>52094122
I really like Mage Noir and the Boston book.
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>>52096551
I like secretive shit, moral shit, monster shit, wizard shit, and knight shit
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>>52096521
Totally dependent on what you want to play and the amount of background you care about.
If you want something a bit out of the ordinary, it's a good idea to look at the Bloodlines, as some them have quite unusual backstories.
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>>52096431
I always thought that Vampire excels at doing games that have a criminal underworld feel to them. I guess because when you get down to it, Kindred society is basically a criminal underworld.
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>>52096657
I am inclined to agree.
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>>52096615
Secretive? Well, that's everybody, but most especially Clan Nosferatu, the secretive monsters that live in dark places and run information networks, and Clan Tremere, which are a bunch of spooky secretive blood sorcerers.
Moral? Wellll, these are vampires, so moral quandries are everywhere, but if you want to pretend to be a good monster, that'd be Toreador, which plays at being human, and Brujah, which acts the most human due to being passionate, by which I mean they're angry and violent.
Monster? Everybody, but especially Nosferatu (their flaw is their body's are all nasty as fuck looking) and Tzimisce, who are all about transformation of the flesh, and being Dracula.
Wizard? Tzimisce have Koldunistic sorcery, which is about mastering the elements, Tremere have Thaumaturgy, blood sorcery, and Giovanni have necromancy.
Knight shit? Well, honestly, nobody is that knightly in the modern era- except the Ventrue Antitrubu- they've rejected the more business and politics orientated approach the Ventrue have taken in modern knights, and hold to the old Ventrue ways of a knightly nobility. Still evil bastards, but they're very big on following codes, and they prefer to Embrace soldiers and aristocrats. They're Sabbat only, however.
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>>52096615
Salubri, pure Clan for moral and secretive shit, Antitribu for secretive and knight shit, or Watchers/Wu Zao for both.
Harbingers of Skulls for secretive, monster and wizard shit.
They might be peculiar to introduce in some games, but they're my favorites, so here you go. It's of course non exhaustive, other Bloodlines and even Clan can be of these themes (Nosferatu and Tremere, for example).
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>>52096727
>modern knights
Shit I made a pun.

Yeah, for you, I'd recommend the Tzimisce, the Tremere, or the Ventrue Antitribu from what you've said. You might also want to look into the Path of Honorable Accord, an alternative morality system based on, well, guess. The Antitrubu are cool as fuck though. Most don't do outright platearmor, but act as modern knights- so imagine a bunch of swat armored vampires with knightly iconography, armed with assault rifles and swords. All fighting for the Sword of Caine, to destroy the conniving Antedeluvians and the hated Camarilla!

>>52096733
Harbringers are also good, but warning, they're a bit odd, also Sabbat only, sorta, and hard to fit even into Sabbat.
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>>52096551
>Politics.
Could you give some exemples of politics plots/hooks?

>All clans can work together.
But some take to much effort to make effective members of the group imo, setites will need a lot of reasons to keep working with the others for exemple

>>52096570
>Did you tell them you wanted to try a more 'serious' session ? If yes, how did they react?
Yes, they tried but the game was getting boring

>You sound like a black trenchcoat ST with pink mohawk players, in Shadowrun slang.
I'm not the ST, but I want to become one to make this game work and I didn't understand what you meant

>>52096657
>>52096676
I think I will try this
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>>52096809
Ventrue Antitribu sound way cool.

>>52096733
But so do these Salubri Antitribu.

I'll study these more closely. Crazy zealot dude sounds fun, but then how do you connive and scheme and shit? Half this game seems to be about silently dicking people under cover of darkness.
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>>52096431
>What should I do to Malkavians?
Malkavian NPCs. Set an example of the kind you want and the place they have, players will try to suit it. Or they don't and you already have bigger, better lunatics more motivated than anybody to prune the Network. It's other Malkavians that run those idiot prisons full of gnawed.
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>>52096551
In sabbat it's helpful to Divorce vampires from clan. and marry them to ideological ideas. The Paths. Like the path of Lilith vs the path of caine. With the path of night shaking it's head at the clutter fuck, and the path of honorable accord just trying to keep everyone to their word and keep the silence of the blood. Before the Arch bishop steps in and makes judgement calls, cause that guy is a huge dick who so far detached from the problems of the street, he's likely to get eatten by the asses of Cloak town.
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>>52096834
Black trenchcoat and Pink mohawk are the two ends of the spectrum by which you tell the "operativeness" of a Shadowrun game, BT being quite serious and deadly, PM crazy and over-the-top.
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>>52096834
>Plots
Right. Uh, this depends a lot on the political landscape of the area- I HEAVY recommend reading the By Night books- Chicago by Night, Los Angeles By Night, so on. I've heard good things about New York by Night and Mexico City by Night.

But, as an example... the position of Harpy is open due to a sudden violent vacation of the spot. The party could then try and get one of them the spot, or support someone else for it- in return for a boon later.

>Clans
Yeah, dude, only let your plays play characters from one faction. Camarilla, Anarch, Sabbat- no multi-faction groups, that's retarded and unworkable. Camarilla vampires work together, Anarchs can work together, Sabbat are outright bound by Vaulderie to work as a pack. Sabbat's great because there are lots of options- for example, a Serpent of Light is a Settite that is loyal to the Sabbat and rejects the worship of Set- so no schenanigans.

>>52097027
Also this. The Sabbat isn't big on Clan, beyond some of the crusty elders. The important things in the Sabbat are Faction (Where you stand on the ideology of the Sabbat- Loyalists, Status Quo, Moderates, or Ultra-Conservatives), Morality (What path do you adhere to? What drives you?) and Pack (Because Vaulderie means you ARE going to be loyal to your companions- the Pack is the foundation of the Sabbat, both socially and politically.)

Clan only matters to the crusty fucks- a young Tzimisce or Lasombra is just as likely to be ignorant and fiery-blooded as any Pander or Brujah antitrubu.
>>
>>52096863
You're either secretly planning a vengeance , swimming among adders waiting for the moment you'll be alone with the usurper to go full Sword of the Righteous on him, or you're the muscle of the hire ups.
>>
>>52087479
>yet to suck

What, you LIKE vegan vampire who feeds on vegans, and TRANNY SJW WHO MURDERS PEOPLE WHO AREN'T FAR ENOUGH LEFT FOR 'HER'?
>>
>>52097197
Please, it's a black trans vegan thinblood who feeds on vegans, don't diminish that character.
>>
I was thinking of running a Demon campain with two main villains, one is the classical power hungry mage, the other one thou is a Malkavian that escaped the "Malkavian Prison" and is extremely dangerous, what can I do for this second character to make it credible for him that nobody noticed his absence?
>>
vampfags are more annoying than magefags
>>
>>52097300
How can even a vampire be trans, their bodies cannot change unless a Tzimisce uses his skills of fleshcrafting. At most, it can be a tranvestite that wears a wig and a lot of make-up.
>>
>>52097316
>one is the classical power hungry mage
Get ready to get your ass kicked.

Unless the ST introduces some dues ex machine crapstick. Or some sort of plot-device.
>>
>>52097157
Thanks, any other recommended reading?
>>
>>52097358
It's a bunch of thinbloods. Recent embraces. It was a tranny before it got bit.
>>
>>52097379
Plot twist, I would be the future ST.
>>
>>52097416
Guide to the Sabbat (not the Player's or Storyteller's guide, the plain guide) for any Sabbat related stuff.

Otherwise, that should be plenty.

Oh, if you want a knightly game, Dark Ages Vampire may interest you.

>>52097432
Still not sure why they didn't get murdered. I mean, really, why even try and Embrace? Thinbloods are useless.

Do the PCs in We Eat Blood realize how worthless they are to every other vampire ever?
>>
>>52097432
So, instead of exploring the possible drama of a Vampire being unable to complete his transition because of his curse we got some kind of SJW that sounds more like a joke character that not even that guy would create. (Because not even the worst ST would approve it)
>>
>>52097316

Don't use oWoD mages in your campaign. They are insanely broken, especially once "that guy" starts munchkining their mechanics.
>>
>>52097460
We don't know. The assumption is We Eat Blood is that it's setting up the 'higher Gens are more common' type thing that they've hinted at for V5. It's not like your stats and shit matter in that game, it's a fucking CYOA text adventure.

>>52097482
Oh, but Zak S. is the ULTIMATE THAT GUY. A lot of people think the tranny SJW murder vampire is a play at making fun of the tranny who wrote Monsterhearts.
>>
>>52097460
Thanks again, I have a physical copy of th Guide to the Camarilla, I think I will reread ot too

>knightly game
Sorry, but what does mean?

>Dark Ages Vampire may interest you.
Do you think it's possible to adapt it to a modern game?
>>
>>52097525
But... thinbloods are useless. They're literally humans with some minor powers and deadly weaknesses.

>>52097544
>what does mean
A game with knights.

>adapt
N-no. It's... it's literally just Vampire the Masquerade in the medieval era. There's nothing to adapt. It's the same system. If you want to run in modern nights just use Masquerade.
>>
>>52097525
How does a vampiric society comprised of thinbloods work? They're basically just angsty humans that have horrible horrible weaknesses. And no real greater organization or knowledge of their condition or social connections or, well, anything. They're useless. They'd all be murdered by hunters in a decade.
>>
>>52097600
The prevaling theory is the Thin Bloods are the cause of the Second Inquisition, which causes a lot of Elder Kindred to get wiped out, leaving the majority as Neonates and Ancillae. My assumption, personally, is that the Second INquisition will start on the Thin Bloods and use it as a springboard to go after the Elders and stuff. The V5 blurb I recall reading talked about the second inquisition destroying or driving into hiding the majority of elders. One thing of note in WEB is there is talk of an elder conclave in LA, so...
>>
>>52097379
>>52097498
How broken is Ascension when compared to Awakening?
>>
>>52097636
That sounds like garbage. Why would anyone have interest in that?
>>
>>52097698
Barring the thin blood bullshit, I'd be all for a slight change of focus, with neonates and ancillae and the different dynamics they can have without elders hanging over them in many ways.
>>
>>52097636
>Thin Bloods are the cause of the Second Inquisition

Well it would serve fucking right. Have you seen these stupid fuckbloods? They're sloppy, dumb and leaving bodies everywhere
>>
>>52097316
>a Malkavian that escaped the "Malkavian Prison" and is extremely dangerous
That's easy, he's been fed and hidden for years and years with nothing to do but contemplate the bedlam around him and practice mental disciplines. He's made a breakthrough, he's maybe favored by exactly the intelligence in the Madness Network the asylums are meant to distract, and came out of catatonia with more Dementation and Dominate than his keepers knew about. He's just not going to be any kind of direct threat.
>>
>>52097689
I love the shade of purple
>>
>>52097798
Clearly this is the result of insufficient Scourges. We need to kill all thinbloods forever.
>>
>>52097689

Mages shit all over the Kindred.
There is nothing else you need to know.
>>
>>52097835
AnyVamp stupid enough to not take responsible care of their feeding needs to be taken care of. A bunch of loud mangy kids
>>
What is your favorite WW:tA tribe? Mine used to be Red Talons, but now is Stargazer.
>>
>>52097922
You know, I can agree with that. I mean, it's a violation of the traditions anyway- you can only embrace if the prince okays it, and no prince will okay siring a Thinblood, so all thinbloods are illegally sired, and must be put to death as such.

So basically all thinbloods need to die now. I used to think the Scourge was a gratuitous and evil position, but after some thought, yeah, it's practically a necessity. Every Domain should have a Scourge.
>>
>>52097833
Not sure what you mean by this.

>>52097874
Ok.
>>
>>52097934
None.

Because were-anythings are gay as fuck.
>>
>>52097957
Purple Paradigm
-I Believe this will happen/ should work therefore it does.- It bypasses tools and logical symbolism
>>
>>52097689

Broken as a game or broken in the overpowered sense.
>>
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hey mage fags, geist/kindred fag here that's always been decidedly anti-mage because of all the power level masturbation in the threads

my groups gonna run mage 2e. I only have 1e book so I have a bit to read up on 2e but I still don't know much about mage

I'm going to make a morose

what sort of wacky shit can I do with death/matter?

what are there awakenings alike?
>>
>>52098084
I would think both.
>>
>>52098107

Have sex with ghosts.
>>
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>>52098107
>what sort of wacky shit can I do with death/matter?

Kill some great white sharks and resurrect the bastards as zombie sharks, then imbue them with the ability to swim through solid matter.
Have them follow you around most everywhere you go.

Quiescence is a nonfactor as Sleepers can't witness something beneath the ground.
Until they see their dorsal fins gliding through concrete.
>>
>>52098281
That suggestion turns me off of Mage. That's the sort of random xd stuff that belongs in the 90s/cwod
>>
>>52098107
>what sort of wacky shit can I do with death/matter?
There's honestly a lot. Ghosts are your bitches, you can go to ghost realm and operate as a ghost, raise the dead, and at master level you can "kill" magic, essentially destroying enchantments and spells. You can also manipulate, control, and enhance shadows, and even become a living shadow yourself, capable of existing in both 2D form on walls and 3D form like a person.

With Death and Matter you can reanimate skeletons that you've transmuted into razor sharp metal.

With Death and Life you can essentially stop all of your bodily functions and become a walking intelligent corpse, basically making you able to survive anything short of total obliteration. You can even reattach severed limbs in this state.

Matter basically makes you all the alchemists from Full Metal Alchemist and more.

I would suggest downloading the Arcana pdf from the MEGA, as well as a bunch of other Mage books if you're going to be playing Mage.
>>
>>52098352
It wouldn't work, and your ST probably wouldn't allow it even if it did.
>>
>>52098108

Different answers. As game ascension is the first tookit game of wod because you have to go through the rulebook and decide how many of the rules work. And the base system being owod means the rules are already wonky. So i would say is broken in that sense.

Awakening excuses its high power level with the theme of hubris explored only in the way the author wants "have unlimited power and then get angts about how you got corrupted.......and mysteries" try to run anything else or lack player buy in that particular aspect and the game crumbles.

Ascension can be run with a variety of themes and genres but neither is particularly well done.

As for power, without getting into "imperial mysteries" vs "masters of the art" bullshit. Awakening mages are more OP than ascension because at least a competent dm can use paradigm and resonance (in revised) to reign in players and there are many effects in ascension that give your character a permanent paradox point, however those same effects in awakening dont have any drawbacks (regenerating limbs, going back in time)
>>
>>52098493
It most certainly would work.
>>
>>52097498
They would never touch a mage, it would be a NPC, like the Malkavian, the PCs would play Demons.
>>
>>52098520
Explain it then.
>>
>>52098520
>>52098493
Spell Control + Duration are the only things limiting it. Still crazy
>>52098281
Also I will steal Land sharks for a completely different game
>>
>>52098617

Indefinite Duration is a thing, you realize.
>>
>>52098606
GhostWalk Matter 4
+
Quicken Corpse Death 3

two spells two spell control slots add duration and you're good
>>
>>52098646
Indefinite –10 (requires a Reach and 1 Mana)
And? That is still a duration an that is still a Spell Control Cost.
>>
>>52084912
Wait, Hill's not writing for OPP anymore?
>>
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>>52098107
You can manipulate the concepts of morbidity, entropy, manipulate the shape, constitution and physicality of shadows or even take on a shadow constitution, you can raise the bodies of the dead to do your bidding, bind, compel, harm, manipulate, manifest, banish, destroy, remake, create, or encourage Ghosts. You can drink deep from the life force of others, read the presence and nature of death, steal, devour, and entrap other's souls. Shape the nature of ghostly twilight, summon the ghosts of items into physical existence, grant the ephemeral ectoplasmic presence, transport yourself and others into twilight or the underworld.
At the highest levels you can kill with a thought, rip open portals to the underworld, create universal Anchors, return the recently dead to life, reverse the concept of entropy and harm.

You can render matter explosively reactive with air, decreased and increase the rigidity of items, shape physical matter as you desire, shrink/grow items, fuse objects together, "perfect" their functionality, purge the impurities of items until they take upon a supernatural constitution. At higher levels you can redefine the nature of physical existence for inert matter. You can render matter insubstantial, redefine the inert nature of matter and bind it into the form of a golem, create gold, diamonds and uranium out of nothingness, or air (for an easier time). What's more you can enchant items to repair themselves in contravention of the conservation of matter.

Moros Awakenings generally accept the morbid nature of reality. Everything breaks down and dies, however in doing so it undergoes change. In fact, all of reality is in a constant state of change, something that has happened long since before, and will continue long after you die.
Their powers over Matter and Death ensure that they rarely hold and true value in the physical nature of things. They can be near impossible to bribe with mundane trinkets.
>>
I believe I found a good way to create a CoD Slender Man game.

I’d list some of the common effects of the Slender Man's influence and some of the signs that he is nearby (likely represented through Conditions and Environmental Tilts). I’d also give stats to some of his servants in the form of Brief Nightmares.

As for Slendy’s capabilities, I could go for maximum minimalism and say that, once he enters the game, the GM rolls 1d10 secretly, or something similar. Each number corresponds to a different method of stalking, which will be modeled with the Chase rules. While the Slender Man does have stats during the Chase (he is a Lone Terror level Brief Nightmare), if he catches you, it's Game Over, period. As for his Dread Powers, the ST can give him any they deem fitting (the same goes for weaknesses). He is considered to have Surprise Entrance, Vanish and Immortal at the bare minimum, though.

This is a good set up because it can model other eldritch abominations. The Chase involves you trying to stop their cultists and other servants from summoning them, the Conditions/Tilts represent the encroaching presence of the eldritch abomination, and the Brief Nightmares are the cultists and lesser monsters. Just like in Arkham Horror.

What do you think?
>>
>>52098779

He's not developing for OPP anymore, there's explanations for why in previous threads.
>>
>>52098716

Sorry, it's Indefinite, I don't care much about the costs once it's been done. Spell Control isn't an issue either.

I could always just relinquish the spell and keep it running, while reigning the sharks in using more pragmatic alternatives.
>>
>>52098779
search for zak smith
>>
>>52098716
Are you retarded?

>>52098779
No, he's not. Zak won.
>>
>>52098663
So you would what, cast Ghostwall on the sharks? Why would you even do that? They would be wholly intangible, and therefore incapable of doing anything useful, or partly intangible, and therefore incapable of swimming through the earth.

Unless you can alter spells after they've been cast.

Can you?
>>
>>52098813
Duration means it can be dispelled. and Relinquishing the spell with only a willpower point can cause the spell to mutate. Otherwise you're paying a Willpower DOT for the spell. Now that is where it's starts to cost real exp.

I'm not saying it isn't cool. I'm saying it's an investment
>>
>>52098811
>>52098825
>>52098832
Too late for any major changes to be done to Lost 2E though, right?
>>
>>52098791
Why though? Slenderman's boring. He follows you and then you die, and by die I mean everything goes static ooooh spooky what happennnnned?
>>
>>52098901
>Duration means it can be dispelled
Are you implying the mage is fighting other mages predominantly?

>I'm saying it's an investment
Not so much, considering prep is all the mage needs.

All in all, you're making it sound far more difficult than the actuality of things.
>>
>>52098907

The only possible change that Rose mentioned was that she might add a section about Informed Consent in the Storytelling chapter. Otherwise the book is finished and the mechanical and thematic direction of the line is set.
>>
>>52098791
Do the Pac-Man ghosts.
>>
>>52098850
Yes cast ghostwall on the sharks. Or some other improvised spell they're dead matter. All you need to do is change the way concrete and dead flesh interact which is very much a patterning spell.

>>52098832
>bait
>>
>>52098832

He won and then immediately decided to do his own WoD-like game through Patreon, cause I guess if you're guaranteed a spot on Vampire 5e, you can compete against a contractor, I guess.
>>
>>52098942
Well fuck. Any chance McFarland will quit in solidarity?
>>
>>52098901
Relinquishing safely doesn't cause the spell to mutate. This is explicit.

Most mages are only going to relinquish Indefinite spells to begin with, as it's a taxing endeavor. Reanimating concrete surfing "zombie sharks" just isn't a hard task when you know what you're doing.
>>
>>52098992

I though hill was doing his own vampire heartbreaker game.
>>
>>52098929
That's just in the Eight Pages video game. There's a wider Mythos about the character, with different versions. You can alter him into something that is scary for YOUR story.
>>
>>52098281

This is fucking brilliant.
>>
>>52098940
>Are you implying the mage is fighting other mages predominantly?
Mages fight mages all the time

>All in all, you're making it sound far more difficult than the actuality of things.
I'm saying what you would need to pull it off by the rules. I'm literally taking the rules and applying them to the situation you have given.
>>
Given the sheer power of Mages in oWoD, the idea of crossovers is a bit of a hassle, not to mention attaching the Mage cosmology to the other splats cosmology.

Granted the above, how does Sorcerer [Revised] compare to the other splats? Would a party that was for instance a mix of Sorcerers and Vampires be comparable? If not, who has the advantage?
>>
>>52099038
>I'm literally taking the rules and applying them to the situation you have given.

Yet, you seem to ignore a good few other things at the same time.
>>
>>52099020
Or you could use something that isn't a masked dude in a suit with weird arms.
>>
>>52099052
Sorcerer is Mage lite

They can either boost their capabilities by accepting the Embrace, or get lucky by Awakening, which gives access to the most powerful magic in the setting.

Sorcerers are kinda weak.
>>
>>52099000

He's developing a new Demon book as we speak, and we've still got two or three more Beast books to go.
>>
>>52099005
page118
A mage may relinquish a spell, removing it from the spells
counting against her Gnosis without canceling it. The player
can spend a Willpower point to leave the spell as though cast by
another mage. Without maintenance from the caster, the spell
may go awry if left for very long periods. At the beginning of
every chapter, the Storyteller rolls one die for every Reach the
spell used above the caster’s free Reach, or a chance die if it was
within her limits. A dramatic failure means the spell skips the
roll for the next chapter; success grants the Storyteller a Reach
as though the spell had gained a Paradox; and an exceptional
success ends the spell, canceling its remaining Duration.

So yeah they can if you do it irresponsibly
>>
>>52099012

He's developing one, yes. So is Zak, as of yesterday.
>>
>>52099061
Like what? Say what is wrong otherwise no one can help you if you do not speak up
>>
>>52099091
So vampires are stronger then sorcerers? A party of neonates would be necessarily more powerful then any mortal sorcerers going along with them?
>>
>>52098940
>Are you implying the mage is fighting other mages predominantly?

Mages are the only thing that can meaningfully threaten other mages. If a cabal's opponents aren't capable of counterspelling supernal magic, then they're speedbumps at best.
>>
>>52099105
>irresponsibly

That's just it, most mages aren't going to be irresponsible when dealing with potentially lethal magics. They either relinquish it safely or they don't.
>>
>>52099079
I know that's what he really is, but I can do something called "suspension of disbelief". If I want to use Dracula in a game, will you say "or maybe use something that isn't a dude with makeup and fake teeth"?

I'm not angry, just thought your post didn't make sense. If your point is "I don't find Slendy scary or interesting", that I can understand and respect, but he's more than just something that shows up and makes you die.
>>
>>52099129
It depends on the sorcerer. Blood magic isn't always a boost.
>>
>>52098940
>Are you implying the mage is fighting other mages predominantly?
Are you for real dude?

Another fucking Pentacle Mage that doesn't like you will dispel it for shits and giggles.
>>
>>52099098
Is McFarland slated to write any of the other CofD lines?
>>
>>52099132
>What is hubris?
If it's an option eventually someone will do it. Dumb mages will try it. Or mages that don't care about the spell or people around them will try to get away with it.

and there of in they will still pay the willpower DOT.
>>
>>52099166
So only a mage can beat a mage?

I guess vampires won't stand a chance against street zombie sharks.

Wasn't that the whole point of the spell, rather than a mage vs mage discussion?
>>
>>52099186
I mean responsible mages will pay the willpower dot
>>
I wish people would further read into the core.

>Instead of risking the spell going wrong, the player may spend a Willpower dot to relinquish the spell safely. In this case, the spell continues until its Duration runs down or it is dispelled. Most mages only relinquish indefinite spells, as relinquishing safely is extremely taxing. Relinquishing unsafely is illegal in many Consilia, or at least seen as grossly negligent.
>>
>>52099186

>implying all mages are retards

That's not very nice, Anon.
>>
>>52099173

There's the entire Changeling 20th line he's developing, for starters. Probably other CofD books too, who knows.
>>
>>52099154
I like the interpretation that was posted on the OP forums today:

"The Slender Man could be an Unchained who reached Primum 10, went beyond and reached a new state of existence. He stalks and abducts people because he is an Inquisitor/Integrator. He gathers information on people so he can insert them into the God-Machine's plans and Infrastructures...but what the God-Machine doesn't realize is that the Slender Man has his own designs. The people who become his pawns and victims are caught in something much bigger than they can imagine.

In this scenario, the weirdness that surrounds the Slender Man could be Glitches and Infrastructure. His characteristic powers of bending space-time and warping minds are applications of Embeds, Exploits and Demonic Form. The Proxies are his Cultists, and the lesser monsters he may have as servants might be Cryptids."
>>
>>52099243
mage=human
humans can be retarded. I'm sorry this bothers you are mental health issues triggers for you?
>>
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anti-magefags getting mad over zombie sharks.

Keep pissing people off, magefags.

>"B B BUT IT'S TOO HARD TO DO DAT"

Jesus Christ it's not
>>
>>52099280

Oh, wow. Stating the obvious that there are retards among us. But to you, I guess 3/4th of the population has Down syndrome?
>>
>>52098942

Shit. Hill leaving Onyx Path should be cause for celebration for me, but he still manages to fuck-up the Lost line irrevocably going forth.
>>
>>52099292

It's not even the tip of the iceberg, yet they have the gall to complain about something so petty.
>>
>>52099248
I don't give a fuck about any oWoD books he's working on, all that matters to me is that Hill and McFarlands influence on future CofD books are as limited as possible.
>>
>>52099309
Look are you going to pay the one willpower DOT, which translates into one experience point, yes or no? otherwise there is no point in this discussion.

I have listed the steps needed to have a really fun and cool thing according to the rules. This IS NOT attacking the idea but giving it legitimacy, and building an understanding of the rules and a better world.

Why do you not like fun Anon?
>>
>>52099402
not that guy, but I mean if we're talking about ghost sharks still that's less really fun and cool and more retarded and silly
>>
>>52099402
>Look are you going to pay the one willpower DOT
Considering it's illegal to relinquish unsafely in many Consilia, I would say yes.

Stop trying to dictate every mage in existence, buddy.
>>
>>52099191
The point of the spell was just to show an example of wacky Moros shenanigans.
>>
>>52099267
That actually makes a lot of sense. I don't get why Slendy catches so much scorn. He's a classic. Has he been overused? Possibly. But if that's the problem, why not try to do something new with him?
>>
>>52099454
And then it escalated into a discussion about how it's difficult to achieve such effects, which it isn't.

Assuming the mage is sufficient with prep.
>>
>>52099428
It's stupid pulp fun, but it can be a cool event. Walking across the parkinglot the mad man is playing classical music, and laughing "You'll never make it past my friends"

https://www.youtube.com/watch?v=wCfWHqrYUqo
>>
>>52099360

McFarland is the second most prolific author in the entire CofD, I can assure you that he will have a hand in many more.

Hill might also still write for OPP and CofD/WoD material later down the line, we just know he's officially done with developing for WoD/CofD material.

Besides, even if they went away, you'd just end up finding new writers to hate, guaranteed.
>>
>>52099442
Listing the options of how the game works is not dictating actions. I'm sorry you feel STs are overbearing
>>
>>52099402
>otherwise there is no point in this discussion

There is no point in anything, with you around. Someone cites something relevant and you get pissy, lol.
>>
>>52099486
Oh yeah, in a less than serious game it'd be great- hilarious if used properly.

but if I, as an example, were running a proper, serious mage game, I'd be rather irritable if my players used their incredible powers to summon up ghost sharks. That's not quite the tone the average game goes for. So depends on tone really. Does show how versatile the system is tho.
>>
>>52099514
Sorry that undead sharks annoy you so much.

I'm just going to relinquish my indefinite fishies and use them to raid the nearest vampire whore den.
>>
>>52084912
Does Rose have anything to do with the increasing amount of special snowflake characters being shoehorned into every book they make now?
>>
>>52099514

You're honestly just being a poor sport and a bitch at this point. Someone gives you a good argument for the ease of things, and you get angry at actual mechanics?

Grow up.
>>
Just how dark do you like your CoD/WoD, everyone?
>>
>>52099537

Undead land sharks? Why all the Rube Goldberg shenanigans to kills such easy prey as vampires?

It seems like a lot of time, effort and wasted mana on what amounts to walking kindling with delusions of grandeur.
>>
>>52099592
It's ridiculous, to be sure.

But worth the discussion when a certain idiot lurks the threads.
>>
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>Indefinite Duration
>Relinquish spell

Yeah, why is this even a discussion? The respective Moros could make an army of sharks with minimal difficulty.

Willpower dots tho. But who cares when you can just get it back later?
>>
I wouldn't have posted my zombie shark shenanigans If I had known this would happen.

Sorry, Chronicles of fagness.
>>
>>52099578
What good argument? All I've seen is people saying that you can relinquish the spell safely. Which isn't easy, relinquishing spells is supposed to be extremely taxing. Might not seem like such a big deal from a purely mechanical standpoint, but it should be treated as a big deal in character, and it is the kind of thing that could tempt a Mage to unsafely relinquish it.

He also isn't wrong in that it's an investment, as you are spending xp to make it happen. Doesn't matter how easy it is to get back.

He's posted way more about how it would work mechanically, and he's repeatedly stated that he likes the idea. You're acting more like a bitch than he is. Why don't you break down the mechanics of building an undead landshark army, step by step, to show how easy it actually is?
>>
I believe DaveB stated that Signs of Sorcery will have new methods to relinquish spells safety without using a Willpower Dot.

These methods will probably be similar to the old rules from Tome of the Mysteries.
>>
>>52099489
>McFarland is the second most prolific author in the entire CofD
Who would be first? I would vote for DaveB.

>>52099791
I don't think anyone here is going to bother with you, to be honest.
>>
>>52098516
Awakening Archmages are at least usable an can be played, because it isn't like you can make much of a game out of playing an Ascension Archmage.
>>
Magefags bitching at eachother.

Annoying.
>>
>>52099840
>I would vote for DaveB

The other day Dave was discussing how he wasn't sure if Matt or he wrote for the most game lines.

However, I don't know if Matt or Dave are necessarily the most prolific authors, although their list of credits are certainly quite long. There are some current authors who've been writing for WW since the beginning of classic WOD.
>>
>>52099660
But apparently it's too "hard" to safely relinquish spells, even when it's the only logical decision to make within most Consilia.

This alone causes me to assume that it's not as difficult as some people make it out to be..
>>
>>52099893

We have more to bitch and argue about than all other splats combined. Such is magic.
>>
>>52099820
Would be nice if Dave could step in and wave away all this shark bait nonsense, seeing his opinion on the matter of relinquishing spells would be a great boon.

One doesn't just call forth Brookshaw though.
>>
>>52099893
Would you rather they went back to pointing out all the totally possible and valid ways they could rape your favorite splat in the ass?
>>
>>52099996
>One doesn't just call forth Brookshaw though.
Maybe if we started posting komodo dragons?

Or somebody could just ask him next time he shows up.
>>
>>52099996

We'll just have to wait until the release of Signs of Sorcery for more supernal power-ups.

>>52099999
>Mage
>rape your favorite splat in the ass

Meh, at most, you need to be a Disciple.
>>
>>52099840
>I don't think anyone here is going to bother with you, to be honest.
So you don't have a good argument then.

Good to know.
>>
>>52099547
No, you can be pretty sure that's mostly McFarland. Compare Requiem 2e, which Rose was in charge of, to Beast and Promethean 2e, which McFarland was in charge of.
>>
>>52100015
>>52099996

You could say his name three times in front of a mirror.

What's the worst that could happen?
>>
File: Adamantine Arrow Art.jpg (136KB, 781x509px) Image search: [Google]
Adamantine Arrow Art.jpg
136KB, 781x509px
>Adamantine Arrow mages or Batman villains?
>>
File: mirror.jpg (460KB, 1660x1975px) Image search: [Google]
mirror.jpg
460KB, 1660x1975px
Dave Brookshaw

Dave Brookshaw

*deep breath*

Dave Brookshaw
>>
File: 165579-049-A9FC590B.jpg (63KB, 426x240px) Image search: [Google]
165579-049-A9FC590B.jpg
63KB, 426x240px
>>52100106
>>
>>52100040
Tried it.

Long story short there's a bunch of komodo dragon shit in my sink now.
>>
>>52100106

Blank Badges>11th Question. This is an immutable law, Dave.
>>
>>52099999

Look at all those 9s
>>
>>52100067
I've seen Ra's al Ghul that old and Scarecrow that jacked before, and that's a pretty typical Harvey Dent side, but goddamn that is an edgy King Tut.
>>
>>52100031
The argument was whether or not it's an easy thing to relinquish spells.

It's not much of an argument when both parties are going to have differing opinions with a lack of a basis.
>>
>>52100554

Relinquish spells SAFELY you mean, in which case it depends entirely on how much you value experience and the willingness to get it back.
>>
>>52100554
You are confusing Dot with Point. You only have as many Dots as Rev+comp Average 5 to start. SO you have 4 indefinite duration spells before you're a vegetable. Unless you get exp. Also you're the reason 4chan can't have nice things.
>>
>>52101357
Excuse me SAFE relinquished spells
>>
>>52101357
>>52101386

Makes you wonder what's worth relinquishing safely or not.
>>
>>52101494

What's the best Path in Mage 2e?

Obrimos
>>
Has anyone read any Wraith 20 drafts? What do you think?

>>52100472
Congrats at naming all those Batman villains! Wow!
>>
>>52101836
But that's not how you spell _Moros_
>>
Has anyone read any Wraith 20 drafts? What do you think?

>>52100472
Congrats at naming all those Batman villains! Wow!
>>
>>52101494
Surely not zombie sharks.
>>
>>52098281
Wait, is this a case of parallel idea evolution, or did you get this from when I brought up the exactly identical Land Shark idea here a few years ago?
>>
Is there any actual benefit from safely relinquishing spells, other than no wonkiness?
>>
>>52099592
Zombie sharks are cooler than faggy vamps.
>>
>>52101836
>>52102231
Both wrong. It's Thyrsus
>>
>>52100106
Now try it at a time other than 3:39AM

Thread is dying. Short version -

Relinquishing safely is extremely taxing, and diminishes the caster (which is why it reduces your Willpower) but you can recover from the effort.

Relinquishing *unsafely* is in the game to give mages another method of being irresponsible pricks, but mainly so that we can finally define what happens to a mage's spells after they die - when you kill a mage, all of their spells get relinquished unsafely, so killing the mage that cursed you will not end the curse. It'll just make the curse go slowly wrong with unpredictable results.
Thread posts: 372
Thread images: 38


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