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Horus Heresy General - /hhg/

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Thread replies: 346
Thread images: 70

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Ya'll niggas need plastic spiritual liege in chinacast edition

First for best legion, actual models posted, titans are for max D, and, you know, stuff, can't come up with shit, father Nurgle has blessed me. >>52068197


>THIS THING
http://www.mediafire.com/file/de3l5i29kn69n73/The_Horus_Heresy_Book_7_-_Inferno.pdf
https://mega.nz/#!OFklhA4K!GiwY4FA3rSFJN_9_LACZIRk2yGf_DdhIK7AY8t4PhQk

>HHG
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp

>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyC

>Updated rulebooks
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html

>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Make your unit entries, use Celestia Antiqua Std and Garamond
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf

>BoP's Paint guide
http://imgur.com/a/aBKJE

>HHG Discord
https://discordapp.com/invite/wYS2J6b
>>
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YOU SHALL NOT ESCAPE ME FOR I AM ETERNAL
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Repostan from end of bread.
I made a Victory is Vengeance list, which I never see talked about despite looking kinda fun. Anyone tried it?

Leaders (137, so 6 extra supply points):

Secutarii Axiarch, MC Power Fist, Archaeotech Pistol (75). Hero, Paragon.

Magos Auxilia, Reductor (40)

Secutarii Hoplite Alpha, (22)

Rank and File (300):

15 Peltasts, Rad carbines (165)

5 Hoplites, (60)

3 Flamer Servo-automata (30)

Tarantula, TL Mauler Cannon, Forward Deployment (40)

Nothing to break through 2+ seems to be the big problem, but I'm hoping Peltasts can irradiate the few termies that will be showing up. Had some trouble deciding where to put the last 65 points, since I had enough Secutarii and didn't have any small vehicles unless I get lucky with getting Abundant personnel and can buy an Arvus, so I took some heavy guns and some charge deterrents. Perhaps a fortification?
>>
>>52079897
It's a nice idea, but I think the no tanks rule is ridiculous. Is a rhino really more game-breaking than a fucking leviathan siege dreadnought? Maybe have a 0-1 limit on AV14 and ban armoured breakthrough, but no tanks whatsoever is just silly.

No drop pods seems odd too, although I don't use the things myself.
>>
>>52079996
It needs to be hammered out, like you said, so maybe more than one fucking page of rules.
>>
Support squad with 5 meltaguns and a combi-melta sergeant in a Rhino enough melta?
>>
>>52080044
Why not 10 melta guns with a Multi-melta on the Rhino?
>>
>>52080061
Costs a fuck ton of points. And a bit of an overkill against anything that doesn't have AC and melta against anything with AC is a bit of a waste.
>>
>>52080024
I do like that with their
>we give zero fucks for your input until you’ve playtested it like us
attitude to feedback you literally couldn't suggest to them that it might be more fun with some tanks. "Well, if you played with tanks you weren't actually playtesting these rules" is some nice catch-22 chucklefuckery.
>>
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>>52079996
I think it comes out of frustration at footslogging lists rarely working in 30k. If you put tanks back in the game then everyone will have to take them to have a chance.
>>
>>52080117
Maybe if you play with their rules, then say that X army got destroyed by some infantry unit that can only adequately be countered by Tanks, then maybe. And probably will be limited to one detachment or model.
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Red casing or Blue-Black highlight casing on the bolters?
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>>52080175
Red, make it pop from the other colors
>>
>>52080135
I disagree that removing tanks is the solution though. People hide their infantry in metal boxes because phosphex etc. annihilates them if you don't. Seems to me removing the phosphex is the solution, not removing the metal boxes.
>>
>>52080175
Blue-black. Do the shoulderpads in red is you want that additional colour.
>>
>>52080209
Not just Phosphex. Medusas with regular ammo and Vindicators have a similar effect.
>>
>>52080289
True. So I'd say, a restriction on certain tanks, not a blanket ban. Hell, you can still bring a leviathan with a grav-flux bombard in their current rules, so some tanks should be fine.
>>
>>52080367
Nothing with an AV above 13, no flare shields?
Lord of War style points restriction on them?
>>
>>52080135
>I think it comes out of frustration at footslogging lists rarely working in 30k.

Fucking hell man, there's plenty of options to make footsloggin' decent in casual games, here's a few off the top of my head

>Void Shield Generators
>Use the Fortification thats 5 Imperial Bastions, give them escape hatches and throw 100 tactical squads into No Man's Land in turn 1.
>Play AL/RG/NL or Drop Assault Vanguard with any legion
>Use Vigilators to Outflank 20 man squads
>Play Maru Skara with Fulgrim, infiltrate 60 tactical squads and outflank whatever else, now you can have 100 dudes in your opponent's shit turn 2
>Outflank huge squads with Chogorian Brotherhood

You want big squads of big men? Then go big with them or go home, theres options so use them.

I do wish there was a RoW for nothing but infantry though.
>>
>>52080474
>I do wish there was a RoW for nothing but infantry though.
Isn't the Reaping the closest thing?
>>
>>52080533
I meant a generic one for all legions but yeah The Reaping does work.
>>
>>52080414
The kill team restriction on vehicles (all side must add up to no more than 33) would be adequate. Lets you take rhinos, but nothing bigger.
>>
>>52080474
>I do wish there was a RoW for nothing but infantry though.
That's a good idea.

Generic Rite of War - Revenge of the Blob
Effects:
The maximum size of Tactical, Tactical Support, and Breacher Squads is increased by 10 models.
Squads with more than 10 models receive a 5+ cover save for the duration of the shooting phase after taking its first unsaved wound, representing one squad member absorbing incoming fire.
Restrictions:
Only units with the Infantry and Walker type may be taken in this detachment.
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>>52080608
>titan levels plasma blastgun at squad
>plasma wave fries steve
>remaining 29 legionaries hide behind steve's body and are unharmed
>>
>>52080474
Infantry works well provided you can remove things that ignore cover and then hug the cover like a fucking hippie.

>>52080135
it should be kill team style rules, no vehicles with the tank type with more than 3hp and a maximum AV, walkers can still be whatever, walkers with more than 3 hp are 0-1 choices.
>>
>>52080474
The SoH long march RoW is kind of oriented around foot slogging
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>tfw Leman Russ fucked up so hard he can't even face the Emperor
>>
>>52081664
He knows he's been a bad dog.
>>
>>52080474

TS + PotL

Spam veteran tacticals like nothing else matters, spam quad mortars, spam anti-AV14 heavy support or Lightning Primaris fighter wing.
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>>52080135
>Want to footslog
>Bans Rhinos
>Quad Mortars are fine

Does not compute.
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>>52081664
Dog genes were a mistake, should've put Cat genes.
>>
>>52081771

Wants to simulate that WW1 hell warfare.
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>>52081792
>both sides sit on their table edges and shell the shit out of each other with explosives and chemical weapons

Fun.
>>
>>52081887

All those leadership tests
That inevitable turn 5 death charge across the open field to try to get obsec
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So were the EC actually increasing in numbers despite the galaxy-wide war whittling them down?
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>>52081967

Fabius Bile is more or less EC's MVP of all time
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Speaking of EC wip on my dreadnought, need to hit it with some dullcoat in areas tomorrow and work on the face and base. Im tempted to try freehand on the parchment but im worried about messing it up.
>>
>>52081967
They had some things working to their advantage.

They had the best apothecaries of any Legion. They'd already gathered lots of experience of working with gene-seeds. Considering Fabius could even revive the dead,not to mention his later shenanigans, I don't think the importance of this point can be understated.
They weren't actually very committed to the war effort. Fulgrim left the whole thing with 2/3 of the EC.
The 1/3 that was left, under Eidolon's command, were fighting a war of attrition against the White Scars, but the White Scars eventually chose to completely bypass Eidolon's whole fighting force. Consequently sparing the EC from a lot of casualties.
The EC were not in the thick of the fighting at Terra. While everyone else was fighting the siege, the EC were assaulting the relatively defenseless civilian population. There's good reason to think they suffered the lowest number of casualties of any Legion present for the siege.

There's probably more to add there. TL;DR: they had good know-how, and they did comparatively little of the sort of costly fighting that some other Legions were involved in.
>>
>>52081967

Almost all the legions started mass recruitment during the heresy, most of casualties during the war would have been marines who had never known another conflict.

>>52082279

The EC were very proactive in building their legion during the heresy, and along with their pussying around taking slaves during the siege instead of fighting, is one of the reasons they were so powerful in the legion wars in the eye of terror and considered the largest and most powerful legion during that time.
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>>52081967
It helps when you only fight helpless victims because fuck strategy.
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Surprisingly slow day in here.
>>
Land Raider Achilles
y/n?
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>>52083368
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>>52082195
>Be Contemptor Dreadnought
>Once a proud and flawless warrior of the IIIrd Legion
>Now cursed to ruin my impeccable aesthetics because some fool pooped on my base
Seriously, bro, I looks like he's walking through a septic tank.
>>
>>52083471
If you have a decent 6-man squad to put in there, sure. Especially if you can get access to phosphex.
>>
>>52079931
/pol/beards need to gtfo but this made me smile a little
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>>52081787

One of the Lost Primarchs used cat genes, that's why it wandered off and disappeared, never coming back.
>>
>>52079992
I seem to remember that victory is vengeance has a special rule where non-astartes are not allowed, but it's not like it will unbalance a campaign where fluff is first and foremost, balance is just an afterthought.

I've been playing a few Victory is Vengeance games over Vassal with a mate, the system is quite solid for pickup games, but really shines as a narrative campaign. With some tweaks and the removal of leaders, it also makes for an amazing HH kill team mode.

>>52080175
Please tell me you're going to paint those lenses with a nice gem effect.
They're turning out great so far.
>>
>>52084646
VoV is built for Istvaan-style hit and run campaigns. I don't recall if it's explicitly no non-marines, but the system wasn't "set up for them."

Honestly it wouldn't break anything. Maybe Militia blobs, but that's something that could be edited easily with basic houserules.
>>
>>52079931
Wtf i hate Magnus now
>>
>>52084745
Magnus was a good boy and did nothing wrong.
>>
>no banana talk yet

HERESY!
So how would you outfit a squad of Hetaeron Guard?
>>
Making loyalist Luna Wolves. Should I decorate base with Ork bits or Traitor marine bits?
>>
What if one of the lost primarchs had been raised by digganobs?
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>>52085085
>>no banana talk yet
You must not have been around recently
>>
>>52085085
Misericordia on everyone.
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>>52085090
Depends on the time period
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>>52081967
Fulgrim kind of fucked off with most of his legion after Istavan 5 and barely even bothered to show up to the siege. Its not hard to grow your numbers if you do that
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2000pts, Imperial Fists.

+HQ+

Delegatus [2xPlasma Pistol, Artificer Armor, Refractor Field, Melta Bomb] RoW: Chosen Duty

+Elites+

Cataphractii Squad [5x Terminators, 3x Pair of Lighting Claws, Heavy Flamer+Power Fist, Sgt w/ Pair of Lighting Claws]+Teleportation Transponder

Tartaros Squad [5x Terminators, 3x Pair of Lighting Claws, Assault Cannon+Power Fist, Sgt w/ Pair of Lighting Claws]+Teleportation Transponder

2x
Indomitus Squad [5x Terminators, 3x Combi-Bolter+Power Fist, Assault Cannon+Power Fist, Sgt w/ Combi-Bolter+Power Fist]+Teleportation Transponder

+Troops+

4x
Veterans [10xTacticals, 2xMissile Launcher, Marksmen]+Rhino

+Fortification+

Munitorum Container [3xContainers]

I would give the Veterans heavy bolters but I need all the AT I can muster and 8 Missile launchers should do the trick.

The fluff for this is that Rogal Dorn has given the mission for the Delegatus to gather a small group of veterans and search the neighboring systems for any loyalist or Imperial Fist forces that have been stuck outside of the Sol system blockade and bring any and all reinforcements or equipment back to Terra before the Warmaster arrives. I need to come up for a name for this force.
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>>52085090
They're your dudes, dude.

Seriously though, it depends on the backstory you've given them. If you're going to use them in battles against other 30k armies, you're best off explaining why they're in Luna Wolves colors after the start of the Heresy. In that case they're more likely to be fighting marines than orks.
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What is the best way to delivery 10 of these guys other than a Spartan?
Tried using a Kharybdis, and its just underwhelming. Sure, it can hold 10 dudes, but I don't like how it plays.
Should I run a Storm Eagle, Caestus Assault Ram, or drop down to 5 and run a Anvillus Dreadclaw?
I don't see many Super Heavies or Primarchs where I play luckily.
Any Word Bearer advice?
>>
>>52085702
why not just DS them using their built in deep strike?
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>>52085775
Demons lost Deep Strike in 7th (or 6th?).
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>>52085794
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Can someone post the updated armor autism chart?
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>>52085775
I am worried that they will just get Fury of the Legion'd or Blast Templated if they Deep Strike. I'd rather protect them somehow, and a Transport should solve that.
Especially as they are 395pts how I run them.
200 Gal Vorbak
150 Additional Gal Vorbak x5
10 Power Maul x1
10 Power Axe x1
10 Artificer Armour (Dark Marytr)
15 Power Fist (Dark Marytr)

Open to ideas though.
>>
>>52085919

>I am worried that they will just get Fury of the Legion'd or Blast Templated if they Deep Strike

Be strategic. Force your opponent to keep blast templates on other frontline targets. Deep strike into cover if assaulting an entrenched position. If you wanted a foolproof strategy, you wouldn't be using DS in the first place.
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>>52085949
Considering I run 2x15 Assault Squads, the GV would still be a larger target likely.
DS'ing into cover with a 400pts unit won't end well for me, and a scatter can make them take an extra turn to get close.
What transport is better than DS?
>>
>>52085919
>10 Power Maul x1
>10 Power Axe x1
pointless upgrades on them desu

The local dude has four min units in dreadclaws and a leviathan at 2.5k and they mince anything not a maximum squad of 2w termies
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>>52085979

Dreadclaw, but you said you don't really like it. So your menu is quite small in this case.
>>
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First time making a 30k list. I was gonna use it for 40k with my friends; how's my list? The apothecary and Kyr were gonna stick with the havocs and the dread behind the aegis.
>>
>>52086002

With that many dreadclaws and a leviathan, I would expect he wins 99% of his battles.
>>
>>52086064
Not really, more like two out of three, we have a pretty tough meta. Its satan's own alpha strike but bad positioning and luck have ruined him several times, as have heavy armour-spam lists where his leviathan never catches anything. It does fuck artillery spam like little else though. Also, he has literally zero scoring so he relies on killing the opposition to win.
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>>52086002
I've never found the Maul to be worthless, as when coupled with the Dark Martyr's Power Fist, I can take on most armour. S7 + Rending and the S10 PFist makes quick work of anything.
The Axe is more of a guarantee AP2, I likely should swap it out for another Maul.

I assume he runs the Serrated Suns RoW?
What weapons does his Leviathan have?

>>52086031
I don't like the Kharybdis, is the Anvillus worth it to just run 5 guys?
>>
>>52086040
Ditch the Apoth. 10man tacticals are gonna die super quickly, more bodies are better.

Iron Havoks with that many Lascannons is overkill. Each time a dude dies, its 47points gone.

Why do the Tyrant Siege Termies need a ride? That means they are not shooting if inside, and that means you are not blanketing the table with blasts.

Where does your HQ go?
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>>52086139
Serrated suns, and a magnetised leviathan that usually has claw+melta lance+phosphex, although sometimes it has grav and drill.
S7 Rending just doesnt seem like its worth its points but i have no real idea, all the GV i see are MSU with aa/fist sarges
>>
>>52086212
Not a fan of how that RoW really limits what can score.
Leviathans are cool, just not for me.

Well, S7 is needed for me as I face Mechanicum, and that high-S comes in handy. It also allows me to take out medium-tanks too.
Looks like he is using the MSU approach solely to blender weak units.
>>
>>52086183
Hq was gonna stick with the havocs, but that seems like a waste now.

So I get rid of the land raider, and drop the havocs down to 5 man unit.

Should I increase the tacticals to 15 with an apothecary each?
>>
>>52082195
I LIKE IT
>>
>>52080775
>Infantry works well provided you can remove things that ignore cover and then hug the cover like a fucking hippie.

I have no idea what my local meta is like since I play with friends and we're still building our armies.

We were thinking of using full on urban terrain to maximize the usefulness of infantry. How come this seems to be thoroughly unpopular?
>>
>>52085702
Infiltrate them.

Gal Vorbak are an Alpha Legion unit, right?
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>>52085838
Sure.
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>>52086040
FNP is kind of wasted on havocs, it's best on a squad you intend to get into a melee or have to take a ton of fire. Tacs could use a transport, foot slogging just doesn't accomplish much, too slow to grab far away objectives and easily outmaneuvered.
>>
>>52086343
HQ
Kyr is cool, and a Seige Breaker in the Havoks would also be good. Just be aware that since they can easily take down most tanks, they will be target #1.
Land Raider is cool, but don't see the point of it. Get a Mortis Dread or a Sicaran instead.
15 in a Tactical is better. Since Iron Warriors, a Rapier or 2 with Quad Launchers is always wise.

Can Kyr let you take Pride of the Legion? If so, make those Tacticals into sniper-Veterans!
>>
>>52086507
I'm pretty sure Kyr can let you take it. Should I keep the Tyrant Siege Terminators or swap them for something else? I can't take them as troops with the RoW since they're normally heavy support.
>>
>>52086598
I'd still keep the Tyrants. Doesn't matter if you can't make them Troops, you have the space.
A Master of Signals is also HIGHLY recommended for you, make him join a 15man Tactical or 10man Veteran squad so they have BS5 and that 1x S8 AP3 D3 Large Blast Orbital bombardment.
>>
>>52080175
I'd go for colder colours. IH aren't there to look pretty.
>>
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>>52086700
Alright, I made a bunch of changes.
>>
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>>52079894
https://www.youtube.com/watch?v=999RqGZatPs

To a hive of Holy Terra rode a Templar one fine day
Hardly spoke to folks around him didn't have too much to say
No one dared to ask his business no one dared to make a slip
For the Templar there among them had a black iron on his hip
(Black iron on his hip)

It was early in the morning when he rode into the town
He came riding from the south side slowly lookin' all around
He's an traitor loose and running came the whisper from each lip
And he's here to do some business with the black iron on his hip
(Black iron on his hip)

In this town there lived an Khornate by the name of Kharn the Red
Many men had tried to take him and that many men were dead
He was vicious and a killer though a youth of twenty four
And the notches on his chain axe numbered one an nineteen more
One and nineteen more

Now the Templar started talking made it plain to folks around
Was an champion of the seventh wouldn't be too long in town
He came here to duel an Khornate maybe take back just his head
And he said it didn't matter he was after Kharn the Red
(After Kharn the Red)

Wasn't long before the story was relayed to Kharn the Red
But the Khornate didn't worry men that tried before were dead
Twenty men had tried to take him twenty men had made a slip
Twenty one would be the Templar with the black iron on his hip
(Black iron on his hip)

The morning passed so quickly it was time for them to meet
It was twenty past eleven when they walked out in the street
Folks were watching from the windows every-body held their breath
They knew this handsome Templar was about to meet his death
(About to meet his death)
>>
>>52086935

There was forty feet between them when they stopped to make their play
And the swiftness of the Templar is still talked about today
Kharn the Red had not cleared leather fore a sword slash fairly ripped
And the Templar’s aim was deadly with the black iron on his hip
(Black iron on his hip)

It was over in a moment and the folks had gathered round
There before them lay the body of the Khornate on the ground
Oh he might have went on living but he made one fatal slip
When he tried to match the Templar with the black iron on his hip
Black iron on his hip)(

Black iron, Black iron

When he tried to match the Temlar with the black iron on his hip

Black iron on his hip
>>
>>52086822
The MoS doesn't need any gear outside of AA.
He doesn't want to get close to combat ever so a few PSword attacks wont help swing the combat enough, and the 5++ wont matter as he will be in the squad. Melta Bomb means the squad was charged by a Dread, or charged a Tank, which means his squad has failed at its duty of killing regular joes.

Awesome Quad Mortars

I have never been a fan of Combi-Volkite. I'd drop to save the points honestly. 2 Rhinos would serve the squads really well too, as you have little means to transverse the battlefield. Also, I'd drop the AA on the Vet Serg, while cool, lacking a Power Weapon means he's not meant for CC at all.

I have yet to use the Deredeo with the Lascannon. I just run the normal Autocannons and love it.

Is the Aegis Defense Line really needed anymore? I mean, Kyr buffs it, but I'd rather have 2 Rhinos for Vets instead. Especially as the Havoks will already be in cover anyways, and I'd be more worried about mass firepower directed their way than a Lascannon.
>>
>>52087055
How should I kit my Rhinos, out if at all?

And where do I send Kyr? I feel like his potential is a bit wasted if he's in my deployment zone just sitting around.
>>
Getting back into warhammer. Starting an iron hands force from scratch, aiming for models to work between both 30k and 40k.

Any opinions on armor mks?

I ordered mk3 and 4 marines from the box sets. Iron Hands were my favorites back in 4th edition, and iron hands still makes mk4 armor so it's not out of place in 40k.

Plan is that these 10 mk3 and mk4 marines will provide the base for my tac squads. Going to be rhino squads.

Plan right now is that for extra marines I'm going to get a tac marine box and harvest the weapons and the non-mk7 torsos and heads (It seems like a lot of them are using mk6 torsos, only a few have aquilas?). Going to use the mk7 arms and legs as a base and some of the mk6 torsos. Going to also get some CSM torsos and heads, and some of the iron hands mk3 resin torsos and heads, and use all these various combinations as mk5 armor to fill out tactical squads with. I saw a guide for turning Mk7 legs and shoulders and such into Mk5 armor with some greenstuff and a knife, then adding PVA glue for studs.

My vet squads will have some resin mk2 armors, and a few full prototype mk6 suits from the tac squad box parts. Also going to use mk2 as artificer armor for all my sergeants. Mk5 is only going to be used for battle brothers in my tac and tac support squads. Since I'm turning the 2 squads into 40k squads first, that leaves me with 14 regular bolter marines. So I'd need to build 2 mk5 suits per squad, then a mk2 suit with combi plasma for the sergeants. In my 40k lists any Mk5 marines would be replaced by Mk7 marines if I need the extras.
>>
>>52085085
Shields, Deepstrike and Paragon Blades.
>>
>>52079931
This was beautiful.
>>
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What does tg think of theses little XVIII legion marines ?
Also post your best rank and file marine
>>
>>52082195
Love the red
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>>52087412
The red stripe on the right makes me think of Raphael.
>Teenage Mutant Tactical Turtles
>Teenage Mutant Tactical Turtles
>Legionaries in mk3, flamer power
>>
>>52087292
Don't worry about armour autism so long as you don't field a mk7 "heresy" army. Mk2-4 are most common and all work for IH, even mixes.
>>
>>52087476
The mk7 helmet are fine though
>>
>>52087501
Definitely, I use a couple on mkIV bodies myself, but I wouldn't go overboard.
MkIV is the most synonymous with the heresy to me and it still looks the best, I even like the anteaters from regular GW sets.
Basically the only thing that's not suited in 30k are Mk7 torsos, even unmodified Mk7 legs can be handwaved as MkV but with cabling underneath the plates notwithstanding the aesthetic concerns.
>>
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I'm a retard unless painting blues, how does this look?

undercoat Chaos Black
basecoat Leadbelcher
wash Agrax Earthshade
wash Biel-Tan Green
wash Coelia Greenshade
wash Drakenhow Nightshade
wash Agrax Earthshade
highlights and metallic parts Ironbreaker
wash Nuln Oil

The model ends up nearly black unless under a natural light in which case it looks metallic dark green and I'm happy that way.
The advice I'm looking for is at which point should I apply the highlights to not make them stand out too much? I was thinking of maybe do a zenithal drybrush with Ironbreaker and then Runefang Steel prior to applying washes. Any input is appreciated.
>>
>>52087476
This is what my planned list looks like right now that I'm going to start building towards. Doesn't have to be exactly this but these are definitely models that I'd like. How should I spend the last 20 points? I could maybe give my standard bearer a thunder hammer, the squad would still have Autek with his paragon blade to swing at initiative. Or a chainfist + grenade harness.

Head of the Gorgon, 2480 points

HQ (665):
Autek Mor with cyber familiar (240)
Terminator bodyguard squad (175)
Cataphractii armor
2x chosen with powerfists and combi-bolter, 1x with powerfist and heavy flamer. Standard bearer with combi bolter and power sword.
Land Raider Phobos (250)
Armored Ceramite and extra armor

Elites: (520)

Contemptor-cortus(150)
Kheres assault cannon, dreadnought CCW + TL bolter

Quad launcher battery (210)
3x quad launchers with shatter shells

Veteran tactical squad (160)
4x vets with combi-plasmas
Vet sergeant with combi-plasma and artificer armor
Marksmen

Troops: (625)

Tac squad (195)
9x bolter marines, sergeant with artificer armor and combi-plasma
Rhino with multimelta

Tac squad (195)
9x bolter marines, sergeant with artificer armor and combi-plasma
Rhino with multimelta

Tactical support squad (235)
5x plasmaguns, sergeant in artificer armor
Rhino with multimelta

Heavy support: (600)

Predator squadron (380)
3x predators with lascannon sponsons and predator cannons, command tank

Deredeo (220)
Aiolos missile launcher, autocannon battery, heavy bolter

Fortifications: (70)

Aegis defensive line with comm relay (70)
>>
>>52087647
Seems a lot of work for a model that, from your photo, looks like it's been basecoated in leadbelcher and that's all.
>>
>>52087647

I agree with >>52088048, and it looks pretty uneven and blotchy too. It's a bad photograph, but I can't see the benefits of all those processes.
>>
>>52084646
>>52084719

There's no explicit"No non-marines allowed" rule, but it was quite clearly built for them. Admech can manage fine with the new Titan Guard, but they're a bit restricted in Character choices because they have few Sarges that aren't outrageously expensive for this.
You can compensate with using Hoplites to give every squad Defensive Grenades and some haywire attacks, and Preferred Enemy from the Axiarch helps a bunch with ammo. Can't pack many special weapons, though, and you need to rely on weight of fire to down TEQs and Haywire for vehicles.

Quite a few of the missions grant points for killing enemy models, so the Militia won't be too bad as long as you mandate sufficiently large squads for them. Especially since almost their entire Hero allowance goes on buying Provenances.

Haven't tried the Axiarch yet, but he looks pretty good, since he gets cheap wargear and 3W, plus buffs.
>>
>>52088048
Be careful, I might take that as a compliment.
I only have a phone camera so it could be it. Tried to take another pic in the sunlight but there's no way for it to look good so I won't bother.
I'll try to look for some techniques on the further webs.

>>52088175
It is somewhat uneven, but I don't mind it as I wasn't going for a mono-colour, but something like FW did with the Gorgons where there are splashes of "oil" noticeable, only a bit darker. Theirs are closer to the gray than black, and there's a fair chance I messed up somewhere along the way because as I said, I'm retarded for painting everything but blues. I was going for something simple and suitable for batch painting.
Anyway, both of your comments are helpful so thanks.
>>
>>52088235

FW uses an airbrush, but I take it you don't have one of those. The purples and greens could be stronger, and Tamiya smoke (I think that's what they use) comes in spray cans which would allow you to get a much more even dark topcoat.
>>
>>52088274
You're right on all points. Tamiya paints seem to be better for what I want to achieve, but in retrospect I might have gone overboard with blobbing the washes all over the model.
>>
>>52087543
>the only thing that's not suited in 30k are Mk7 torsos

Oh... I used some for MkVI artificer armour torsos, though they weren't entirely standard and had a bit bulkier look to them. Like the cables were hidden underneath extra plating and bling. X-cabled ones make great MkV torsos for, say, tank crews. CSM crew legs for cabling.

Tank crews in general are a bit of a bitch to do, when the two types of arms for pintle-mounted guns are the SM (MkV-VII) and CSM (MkII) ones.
>>
2k points of Ordo Reductor for a game vs Custodes, deployment is set as dawn of war and mission is tide of carnage (set as part of a league). Can't use the Matrix of Ruin as FOC as per the event's rules.

HQ:
+Magos Reductor (archmagos, cyber familiar, grav imploder, paragon blade, djinn skein, 4 x cyber occularis) 325
+Secutarii Axiarch 60

TROOPS:

+3 Thallax (Photon Thruster) 160
+3 Thallax (Photon Thruster) 160
+20 Tech Thralls (Rite of Pure Thought) 80
+20 Secutarii Peltasts (Galvanic Casters, Kinetic Hammershot, Refractor Field on Alpha) 300
+10 Secutarii Hoplites 130

HEAVY SUPPORT:
+Krios Venator 150
+Ordo Reductor Artillery Battery (2 vehicles, demolisher cannons, Seige plating, Machine Spirits, TL bolter) 250
+Myrmidon Destructors (3 x Grav Imploders) in a Triaros (Blessed Autosimulacra) 380

Axiarch sits with Peltasts, Archmagos joins the myrmidons in the grav bus.

Only potential issue is if the custodes player runs a lot of vehicles
>>
>>52088441
Why have you bought Hanmershot against Custodes? It's worse than the Flechettes by far, and that's almost enough points to buy something shiny. Perhaps cut an Occularis or two and that, and see if you can buy an Arvus? Hoplites will clean up grav-tanks just fine if you can get close.
>>
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>>52088441
If the Custodes player takes a single Grav Tank and hits your armor from afar, you'll be in deep shit. Your best bet is to just keep hammering stuff over and over.

As a Custodes player, this list doesn't really threaten me since I'll know to charge a Dread into your Magos or pelt him before charging. Your Hoplites would just get hit with either my Tribune or a sqaud of 5.

Your greatest undoing in this list is lack of overlapping squad projection, which can be fixed with bigger guns and perhaps just a few less bodies. Also drop Hammershot.

My counter list would be as follows:

HQ: Legio Custodes Tribune w/ Praesidium Shield, Cyber-Familiar, Paragon Spear 260pt

Troops: Legio Custodes Custodian Guard Squad of 5 w/ a Magisterium Vexilla/Sentinel WarBlade 285pt

Troops: Legio Custodes Custodian Guard Squad of 5 275pt

Troops: Legio Custodes Custodian Guard Squad of 5 275pt

Dedicated Transport: Legio Custodes Coronus Grav-Carrier 135pt

Troops: Legio Custodes Sentinel Guard Squad of 5 w/ a Magisterium Vexilla and Solerite Power Gauntlet 325pt

Heavy Support: Legio Custodes Caladius Grav Tank 195pt

Heavy Support: Legio Custodes Contemptor-Galatus Dreadnought 250pt

Total = 2000pt
>>
Legion Siege Breaker 105+ pts (AA at least)
Rapier - Quad Launcher x2 180pts (Shatter and Phospex)
~$78 for 2 Rapiers
vs.
Medusa 155pts
~$79 for 1 Medusa

Man, I still can't decide between these two.
>>
>>52088548
They do pretty different jobs so what is your army lacking.
>>
>>52088584
Ranged Area-of-Effect weapon and anti-vehicle.
>>
>>52088670
More like ranged AOE anti MEQ and light/medium armour vs ranged AOE anti TEQ and heavy armour.

Can you currently mow down hordes, rhinos and sicarans? Take the medusa.

Can you currently take out 2+ saves, land raiders and spartans? Take the consul and rapiers.
>>
>>52088497
>>52088529
Thanks guys, I'm going to have another go at the list and repost once I'm done, I'll take away Hammershot and a few bits and replace with something useful. No time to buy/build/paint an arvus as much as I want to. I could place the hoplites in the Triaros and have the myrmidons on foot but they might be too vulnerable. Also thinking to replace the demolisher cannons with Medusa cannons and keep the artillery back behind cover.
>>
>tfw the legion you really wanna play are both too difficult for you to paint well, and too difficult for you to play well

hydra dominatus

;_;
>>
>>52085498
Heavy Flamer on Cataphractii is a fail due to Slow and Purposeful meaning no delicious D3 S5 overwatch, swat it with an AssCan on one of the other Squads
>>
>>52088749
What ELSE than Medusa can take down Spartans in Legion Astartes? Excluding Lightning.
>>
Based on your experience, how often in actual game do 3+ and 2+ rolls fail?
>>
>>52088877
>3+
one third the time

>2+
one sixth the time
>>
>>52088877
About 1/3 and 1/6 of the time.
>>
>>52088859
Lascannon squads with a siege breaker, grav anything, chainfist terminators, any dreadnought.
>>
>>52088877

Not worked out how dice work yet?
>>
>>52088859
One Medusa is not very efficient at killing Spartans though.
You need a Lightening, or a ton of haywire.
>>
>>52088877
Avoiding the obvious jokes (because others have made them already), it will be roughly what statistics say, but your brain doesn't remember routine things, only unusual incidents. So you won't remember the vast majority of times you made that 2+ save quite happily, but you will remember most of the occasions you failed the roll. Therefore, it can seem that 2+ saves fail more often than statistics suggest, because your memory is skewed toward the unusual cases.
>>
>>52088877
Is this a troll or are you mentally retarded
>>
>>52086945
I knew the tune for this as I'm playing Fallout New Vegas at the moment, so thank you for the HHG version
>>
>>52087177
Dozer blade, pintle MM imo.
>>
Meltagun support squad in a rhino or outriders with TL meltaguns?
>>
Really hope mk5 is the next plastic.

I need it for my Charcharodons.
>>
Which armor mark is bitchest to paint?
>>
>>52089438
I'd say mk3. The edge highlight and the rivets is my bane.
>>
>>52089413
More likely MkII tactical and MKIV assault squads, especially if they do Thramas as the next boxset alongside Angelus.
>>
>>52089450
If you can't pull the paintjob off, will you cry?
>>
>>52089494
>HH boxes containing anything other than stock bolter marines with special/heavy weapons)

Please.
>>
>>52089498
The paintjob is actually fairly easy. I don't have a picture of my models but I used this:
https://youtu.be/A0YU-WqvvbY
Except I put some Nuln Oil Gloss in the eyes with a dot of white to give my dude some black eye lenses.

I'm doing a few more guys before I get myself some micron pens and train for the tattos.
>>
>>52089494

The models they decide to make in plastic will be whichever ones they think there's the highest demand for, not the ones that are fluffiest for the legions they include.
>>
>>52086406
because terrain (can be) is expensive, takes up tonnes of space and any money put into terrain means I can't buy as many of my little mans.
>>
>>52089498
It would be extremely thick.
>>
>>52089693
Save every cardboard box you have and make stuff out of that. Might not look as good as moulded plastic but it's better than spending a full armies worth of money to play a city fight game.
>>
>>52089774
oh, I was just hypothesising about why //lots// of terrain is quite rare when people talk about 40/30k, something I didn't mention is also that enough terrain to look realistic is way to wonky to play with, we have quite a collection of home made terrain and starting a little collection of bought terrain as well - I'm currently busy building a huge fortress for scenario games. its a base of various styrofoam protectors from various appliances / printers thats going to be covered in bits and parts from the GW fortification kits.
>>
>>52085090
>Loyalist Luna Wolves
>Implying Luna Wolves can even be traitors to begins with

Again, they're your dudes so go free and do what you want. But some people may be more autistic than others and if you were to model dead chaos space marines, they could sperg out.

But personally go nuts and do both, LW don't need to take any shit from traitors or xenos
>>
>>52089796
That sounds pretty good, I can assume you are in the 'more terrain is better' crowd of players? Do you play with more rules (such as city fight or whatever) for this or just use the rules for each terrain piece?
>>
>>52089855
if it was only up to me the table would be filled to the brim with stuff and things, even if it was just bombed out cars and craters. as for rules I don't really care - I play for the spectacle, I just wish more things were viable or behaved as the fluff suggests. Ever since city fight was released back in 3rd I've been keen to build a board that is like the remains of a hive city - but playability becomes a problem and the static nature of 40k means that a lot of terrain variation and height is just wasted. but yea to bring it more back on topic, playing on a lot of terrain is very different from playing without it. it makes close combat a lot more viable, nerfs all the doom blasts and neuters some of the vehiclespam that at least we suffer from sometimes. on the other hand it makes remove cover abillities even more worthwhile and makes some armies like IG even less viable then they are in a more sparse enviroment.
>>mfw my ig friend has said he doesn't want to play ZM ever.
>>
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>>52089758
For (you)
>>
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What's a better loadout for a Reductor Arch-Magos; giving him chainfist+imploded or machinator+plasma-fusil?

Damage-wise the first easily wins out against most stuff, but the +1T from the machinator array is pretty tempting to avoid ID from Vindicators and the like. I'm running him with some Myrmidons (with imploders), so they'll probably be a bullet magnet from the start. Thoughts?


Also, any idea what pic related could be converted as in 30k? I really like the model but can't find anything to swap it in for.
>>
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>>52079894
>>
>>52089413
Just realised mk5 arms are basically mk6/7.

Which means you can make proper assault marines even if they'll be squatting with a standard Assault squad box.

Can't wait.
>>
>>52090001
if you're running him with myrms how about just sticking a rad cleanser and a powerfist on him?
>>
>>52090085
Because I want my Dominus to be ded'ard killy?

It's certainly a debate between a Machinator or an Imploder, and a rad-cleanser just doesn't seem useful enough.
>>
>>52090138
Is he a Reductor or a Dominus, then?
Personally I go with Chainfist, Machinator Array and Photon Thruster, which is a little pricy but keeps the storm of AP2 dakka coming from the Myrmidons up without needing to swap the Array.

IMO Machinator is the second best piece of support wargear in the entire game, only edged out by Occularis. What is essentially Mark of Nurgle, Night Vision, double Battlesmith and extra AP2 Shred choppy in melee is so worth the 25 points. Everyone in my army gets one, even the crappy Domini.
>>
>>52089541
they've got core units for most factions barring mechanicum, but they probably realise it's pointless releasing anything like the calth contemptor which is a joke. The best release would be a stormbird/thunderhawk and some assault marines.
>>
>>52090138
The Machinator isn't exactly doing much for a Magos accompanying Myrmidons, majority toughness in a unit would be T5 until they are all dead anyway, all you're getting is a couple extra attacks in melee, which would be a massive waste of your Myrmidons and a baby's first meltagun.
>>
>>52090294

That new thunderhawk model in inferno gives me hope for a plastic thunderhawk.

Isn't the plastic baneblade and knight some of the best selling kits for GW? Imagine how much a plastic thunderhawk would sell for

Granted it'd probably be the biggest and most expensive plastic kit they've done yet but there's a huge market demand for it
>>
>>52088859

5 land speeders with graviton guns
>>
>>52090574
I mean there was a rumour abot a plastic Warhound once, so if it's true, a plastic Thunderhawk would be a pieceof cake with all the long flat panels.
If I had to choose betxeen it and a titan, I'd go Thunderhawk.
>>
>>52090632

Plastic warhounds seem a little nutty, most people don't appreciate how much bulkier a warhound is than a knight or baneblade.

But a thunderhawk?

It's big, long and boxy. That should be very doable. $200 maybe?
>>
>>52090669
>Big, long and boxy
I give it two months before someone tries to lube it up and shove it up his ass.
>>
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>>52088235
I did something similar.
>lead belcher
>really faint silver drybrush
>nuln wash x 2
>watered down purple wash.
>gloss coat on raised edges like shoulder pad tops.
>>
>>52090764

Well applied flat white is underrated
>>
>>52090774
I cheated.

It's a special marker pen for writing on glass...

Pls forgive me
>>
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>>52090823

Gib pen to me

I need it
>>
>>52090823
Is it cheating? I thought using pens was common. Don't they even make pens for miniatures?
>>
Friend of mine is running custodes with 4 skimmers (2 carriers, a pallas and a calaldius) alongside a tribune and assorted troops in 2k. How do you deal with that level of fuckery? Is it better to just not play him? Is this what I get for running mechanicum?
>>
>>52090998

Wait... is this how far we've come? that mechanicum are now complaining about other armies?
>>
>>52090001
chain fist, machintor, paragon blade is best build, ranged weapons are overrated
>>
>>52090998
>tribune
you dont
you drow thoses million point fuckers in tech-thralls, and use gravton imploders on everything else
>>
>>52090998
Custodes skimmers are tough to kill? When did that happen?
>>
>>52090998

His scoring is going to be abysmal, even worse than yours.

Also if you've got grav imploders or just armorbane in general you should be able to deal with AV13 flare shields just fine

Castellax will still rip custodes (barring the tribune if he has a shield) a new asshole in melee.
>>
Is it possible for a specific chapter/compagny to have non standart markings and a squad designation system specific to them ?
>>
>>52088529
Who are the flamer ladies in this pic and when do they get models?
>>
>>52084227
reddit
>>
>>52091090
Your Dudes.
>>
>>52091090

Certainly
>>
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>>52091101
Seriously?
>>
>>52082195
The paint looks kinda glossy and holy shit that base looks like it is literal shit
>>
>>52091174
This is a sister of silence with a flamer anon. I mean the weird lady in red with the bodyguards that have gasmasks that are wielding flamers.
>>
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>>52091230
Unless the gas mask etc. are what the excruitiatus cadre ends up looking like, I think the plastic sister with flamer is what we're getting for seekers (the sisters with flamers).
>>
>>52091226
If your shit is that dry and dusty please see a doctor, I'm actually really worried for your health
>>
>>52091090

A different colour scheme too, so long as it's clearly derived from the main legion scheme.
>>
>>52091278
Oh man that is a shame, these ladies look dope.
>>
>>52091356
They do indeed. Maybe I'm wrong, but FW seem to be doing upgrade kits for plastic models rather than full models in resin nowadays, so I'm not too hopeful that they won't just go "we've got sisters with flamers, don't need to do them". Like I say, think the excrutiatus cadre is the only hope, but they may be the gals with backbanners to the left.
>>
>>52091379

I'm genuinely curious how much the custodes are going to cost when their box releases. $60-$65?

Considering their units appear to be arm and head upgrades to the plastic kits, I couldn't see them being much more than 20 GBP for an upgrade kit
>>
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>>52088804

Basecoat Leadbelcher, followed by multiple smooth layers of Soulstone Blue. Same thing I did to this sword.

Easy way to cheat AL, although you could also just do an OG indigo scheme.
>>
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>>52091482

Here's a better picture than my phone can give of what Soulstone Blue over Leadbelcher looks like.
>>
>>52090764
Thanks for the suggestion, yours looks very close to what I wanted to do.
>>
>>52089119
>Mechanicum can now take a 20 man squad of Secutarii ALL with Haywire rifles
If I ever hear a Mechanicum player bitch about any armoured vehicle ever again they're getting smacked upside the head.
>>
>>52091757
and before anyone says "hurr durr 12" range, how're they supposed to get there", this is the army list with access to both Macrocarids AND Triaros.
>>
>>52091757
>haywire rifles

Unless mistype (probably is), the peltast's version of the arc rifle has a 12" range, meaning you're universally better off- saving 90 points, gaining a 5++, and haywire close combat attacks, mind- taking Hoplites. Plus they look cool.

Seriously though, having a Triaros Ram into you only to have 20 Hoplites jump out and activate hazard protocols (20 BS5 haywire attacks) is perhaps the worst fate a vehicle can have.
>>
>>52091768
But people already used Myrmidons with 2 graviton guns each in Triaros to eradicate vehicle parking lots.
>>
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>>52091757
I PLAY Mechanicum, and I would have done that BEFORE the Titan Guard came out. That's really not a problem we have with anything aside from Titans, which we struggle with because of our lack of conventional AT they don't ignore. Now, with Lord Vulturax and Arvus teams it's basically impossible to fail at killing a Spartan. And that's awesome, because fuck boring deathstars with Haywire and explosives.

You want Hoplites, though. 10 shots at minimum is plenty, don't need the extras at 6", and they're cheaper and better at other stuff.
>>
>>52091482
Holy shit that is easymodo arpha region heaven

I love you
>>
>>52091818
Myrmidons have always been resolutely meh for me. I love the models, but the unit itself is just constantly outshined.
>>
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Opinions on the Karacnos?
>>
>>52091826
Hell, if Hoplites are at 6", you can just charge any vehicle and just insta-gib it, Peltasts aint shit.
>>
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Been painting this guy, only have to do the base now. Now that he has some paint on him I'm more satisfied with how the sculpting ended up.
>>
>>52091911
AP4 in a game better named warhammer: power armor on your main battery isn't useful for really anything. It's 90 points more than a Triaros in exchange for losing all Transport capacity and gaining some really cool (if nearly useless) frontal guns and a thoroughly underwhelming main battery.

If the gun was large blast, or the thing could carry people, I'd be interested. But as is I'll just take a Lightning Cannon and enjoy a far deadlier weapon that costs much less, or a Triaros and carry around a real punch.
>>
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Pic of the weapon. Bonus points if you know which piece of artwork inspired it
>>
>>52091911
I'm slightly underwhelmed by it. Three small blasts may not result in that many hits, and AP4 isn't amazing. Would be much nastier in 40k, but when most of your opponents have 3+ saves it doesn't seem worth its 200+ points.

On the other hand, if it fired more blasts and/or had AP3 it would probably be horribly OP, so I shouldn't complain.
>>
>>52091990
Cool weapon and general look, though the pauldrons would be better off as the FW ones, I think.

Very nice/10, what's the weapon from?
>>
>>52091911
Overcosted as hell for what it does. It eats a precious Heavy Support for what's essentially a S6 Quad-Mortar with one less shot and no AP to speak of, plus 6 Thallax guns, which isn't exactly what they're known for. For the same cost and slot as one with Extra Armour, Launchers and Autosimulacra you can buy two PoTMS Vindicators, and I know what's doing more. Looks cool as fuck, but I have 3 or 4 HS slots, two are holding my anti-Primarch and the last one is arty, so I have better things to do with the best benefit from Matrix of Ruin.

Also, blows up hard enough to kill half the Servitors, Adsec or Titan Guard you were screening it with, which isn't ideal.
>>
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I've no idea what I'm doing
>>
>>52091911
if it could carry even 6 dudes it would make for an amazing transport for Myrmidons, and make them wholly worth taking, otherwise, ehh
>>
>>52091911
It's strange, if it was AP3, then it would be an unstoppable rape train and an auto-pick. But at AP4, it kind of falls short of what you need it to do. In 40k it would be a killer, but in 3+ The Game, it wont perform as well.

It seems to be yet another of those units that do SO much better at killing other Mechanicum armies that litter the Mechanicum unit list.

Fleshbane fucks bloops (Getting to re-roll fleshbane wounds does fuckall) and rad-phage means that you make them easier to kill for the rest of your army. Unleash them on Thallax, Ursurax or Vorax and they will get turbo fucked, Ad Sec will just melt.
>>
>>52092025
Moslty layers of plastic card, and a staff from some chaos sorcerer kit
>>
>>52091945
True, I was looking at having them Arvus in like the bastards they are, but I suppose that would serve them better after the deepstrike, too. Just two of them left alive can beat the shit out of a backline tank, probably kill it, and can score. They need to be wiped out if the opponent has ANY armour left, which is also really helpful.
>>
>>52091980
Loking good indeed.
>>
>>52092052
>>52092006
>>52092027
Should've had AP3 or Rending, neither would be too overpowered, especially in light of Vindicators.

With pinning and fleshbane and some way to crack AP3, then the cost and HS slot will be worth it, but even then what does it do a Triaros with Myrmidons can't?
>>
>>52091990
Blanche art of Rocha
>>
>>52092084
Well, Myrmidons have to get out of the Triaros to do their business which exposes them to small arms dicking.
>>
>>52092038
>termis when sekhmet exist
>melta in blade cabal
>rotors for support squad
>vexilla on 10 man squads
>praetor payign for paragon over force weapon and only mastery 1

No shit.
>>
>>52092151
Yeah, the biggest problem with Myrmidons is target priority.

To really play them well up close (though thrusters are great back-field insurance) you have to make sure that you've got something either to take some hits or distract the fire, and eliminate enough enemy stuff that you won't have either a Vindicator or a Tac Squad ready to bring down fury on you.
>>
>>52092180
Praetors should still go for paragon blade given that it's save city and you don't want to get killed by random powerfist sergeant.
>>
>>52092038
Spamming anti-infantry stuff, while taking minimal anti-tank and no anti-air, it seems.
>>
>>52092385

The force sword is a bit useless (anything you'll be hurting with AP3 probably only has the one wound anyway), but a force staff might be a sound choice. Yes, it can't penetrate armour, but S6 ID at initiative has a good chance of putting the hurt on other characters.
>>
>>52092443
Common problem, I've found. So many Marines and TEQs around it's easy to point everything at them. Had that a lot with my Mech, but luckily mandatory Thallax do AT surprisingly well, and the Lightning and now the Hoplites can actually deal with flyers by jumping up and down shooting their spears in the air. Uniquely Mechanicum advantage, that.
>>
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Help me pick a style of combi weapons for my terminators
>>
>>52092685
PA combis on terminators look wrong.
>>
>>52092597
I haven't done the math, but unless I'm going max attack with biomancy warp speed. I don't think I generate enough attacks to bypass the saves.
>>
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>>52092685
>not making your own
>>
>>52092829
There's two combi-weapon conversion I've seen that look any good. One is the SM/CSM storm/combi-bolter with one barrel cut off and replaced by a meltagun muzzle or maybe a legion plasma pistol muzzle. Something small and round. The other is the plastic phobos storm bolter with the left half left off and replaced with a plasma pistol or a similar hand weapon. With little tweaks the gun actually fits on there nicely.
>>
>>52086945
Ok I have the tune to El Paso in my head to this. Pretty awesome.
>>
>>52092685
>>52092829
>>52092866
>Not buying multiple sets of the terminator special weapons for two combis at 17 pounds each

Fucking poors why are you even playing glorious Horus Heresy
>>
>>52092685
you'll find the PA combis are too long and the gloves are too small for terminator bodies (they look weird as fuck on tartaros, nevermind cataphractii) no idea about the others, since no hands on them.

honestly, get the FW terminator upgrade kits for combis and it'll leave you with a bunch of options to magnetize or make characters with.
>>
>>52092915
I don't know why you'd play HH asides from conversions. It's already samey enough with every boy george getting BoC/BoP and conversion packs off FW. Don't even plan to buy a primarch, would rather model it myself. FW is shit. The tanks barely look more professional than plasticard especially those absurd tracks.
>>
>>52092937
Or, you know, cut the hand off the bolter and put a terminator hand on there.
>>
>>52092971
meaning I have no idea for comparative scale if they'll be too long. Hard to judge from the render.
>>
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>>52092962
lol
>>
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>>52093055
>>
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>>52093055
>>
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>>52093074
>ABSOLUTELY
>PERFECT
>IN EVERY WAY
>>
Mixing how do you do it?
I usually have all models in a unit in the same Mk, granted all my forces are Mk4 except for my Mk2 Terran Veteran.

How do you do it?
Troops one mk, veteran another?
Tactical one mk and breacher or assault another?
Or Tactical blobs won't be uniformed?
Or does anyone mix and match within a blob? And does it look good?
>>
>>52093055
Those FW models certainly warrant 500 times the price.
>>
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>>52092962
>Not buying FW models to convert

fucking poorfag casual

:^)
>>
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>>52093173
agreed
>>
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>>52093173
>blue alpha legion
>>
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Finished this Lascannon squa last night.
>>
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>>52093225
>tfw there is enough excuses in the FW black to paint AL any way one likes and get away with it

Fear the unseen rainbow !
>>
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>>52093247
Also did this guy yesterday for my legions diorama/kill team.

I love spinning Marines
>>
>>52093173
>Venator with sponsons
>>
>>52093249
>FW
>on matters of lore

kys
>>
>>52093247
nice, which legion?
>>
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gave him a little banner and some shoulders
>>
>>52093373
>shoulder pads

anon pls
>>
Every variety of white primer from every company I have used pries in the can. It is like spraying dust on the model---I can literally wipe it off and start with the next can. I have tired keeping them in every room in my house, the result is the same. I keep the house at 60 degrees F. What am I doing wrong?
>>
>>52093373
Loyalist Iron Warriors.
>>
>>52093421
I am very sorry for the typos I have to turn off auto-correct to use most of the 30k terms out there, and forgot to turn them back on.
>>
>>52093421
Shake more
>>
>>52093247
MOLD LINES
>>
>>52091980

I like it! More pics?
>>
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>>52093463
>>
>>52091980
Some big pauldrons you have there.
For you
>>
>>52090764
> watered down
Man that looks like you followed the IW method of applying Nuln Oil, just with purple.
You need to clean that shit up. A lot.
>>
>>52091757
> Mechanium
They are so broke compared to Legion lists it's not even funny anymore
>>
>>52091980
Can you take a shot from about normal TT view range? curious how that looks from that distance.
>>
>>52093827
Have you considered that the Mechanicum might require different tactics than 18 flavours of power armour?
>>
>>52094018
>different tactics
>literally just standing still in deployment zones

sure thing
>>
>>52094018
Indeed, the 18 flavours of power armour can't do the "20 haywire shots straight out of a transport" tactic. Nor can they utilise the "literally no unit in my army has less than majority T7" approach. Or indeed the "20 fearless scoring models for 80 points" stratagem.
>>
>>52094278
>>52094294
I meant different tactics to combat them. Obviously they have different tactics to play them.
>>
>>52094330
>list tailoring
REEEEEE
>>
>>52094330
>weapons that reduce the effectiveness of cover
>models that either have a FnP or invulnerable save so don't care about cover that much
>model that give everything in range interceptor
>wargear that makes infiltrating worse than deploying normally

It might be just me, but mechanicum have a lot of answers to things that could potentially outplay/manouvre them. The only option that remains is trying to out-shoot them from the front - which your typical power armoured legion will never win.

This is why Mechanicum is the Tau of 30k
>>
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>>52094330
power armour isn't a tactic, but what the hell else are legions going to have if not power armour? Why would you take vehicles against mechanicum?
>>
>>52094414
Are you saying you wouldn't take AT if your opponent told you they were taking a Knight House?
>>
>>52094428
>dindu
Very subtle.
>>
>>52094439
I would but the knight guy wouldn't also be a smug cunt saying it's fair and balanced.
>>
>>52094330
Hoping that Mechanicum player is braindead moron is not a strategy, anon.
>>
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>there are people in this thread right now who have lost to a knight house list
>>
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>>52093952
Like this ?
>>
>>52093827
They can be, if you are a twat. if you're a twat and play Legions, you can be much the same level of That Guy with Ironfire or Sekhmet spam. Yeah, going Cybernetica and seriously spamming Vulturax and Thanatars is a bit dickish, but so's a lot of other stuff, and most Mech lists are perfectly manageable from what my opponents tell me. People aren't much used to Titan Guard yet, myself included, but I imagine the Hoplite Arvus drop will continue to be damn strong unless there's some augury scanners around.
Cybernetica is a bit like a watered-down Knight list in that it's a bit binary in whether you can deal with it well, and Reductor can approach Iron Hands level of tank spam with Triaros and 120pt PoTMS Vindis, which is similar but more painful for an enemy who actually brought a fluffy list.

However, I won't feel bad about taking two Castellax or a single arty squadron in my army, just as I don't expect the Iron Warriors player to use no Medusas at all or the 1Ksons to drop all their psykers save Mr. MSL1 Praetor. Yes, we have many ways to fuck vehicles and expensive units sideways. Perhaps don't run the Spartanstar into the hoplites and Myrmidons and then complain. Shoot the cortex, run fast stuff in and pop the arty in the AV10 side and rear, just don't go stand near Scoria or the Macrocarid if you value your blobs. I'll avoid being a dick in my listbuilding because one-sided cheese is not fun, but I can't compensate well for my opponent being an idiot.
>>
>>52092738
Force sword plus force axe is your answer.
>>
>>52094637
>Shoot the cortex
Our local Mechanicum player keeps claiming that we merely fail to do this, and that it is not him playing the cheese lists all the time.

Whilst hiding all his cortex dudes inside the units of monsterous creatures of course. Good luck getting to the dude you really want to kill when there are 3 T7 monsterous creatures in the way, that can recover 2 wounds each turn from the guy hiding behind them.
>>
>>52093115
I've put Mk.III sgts in Mk.IV vet squads. No sound reason other than a e s t h e t i c.
I don't mix marks on troopers, but I'm not against it.
Support squad in Mk.III coz I like the look of uparmoured dudes carrying big guns.
Seekers in Mk.VI for sneaky-beaky.
Makes my whole army look un-uniform, which has plusses and minuses. I like it though.
>>
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Talon in hand, he leaves as the Warmaster
Waving goodbye with a determined smile
I watch him go with a surge of that well known pride
And I have to sit down for a while
The feeling that I'm losing him forever
And without really teaching him about the world
I'm glad whenever I can share his conquests
My son, the brightest star

Slipping through my fingers all the time
I try to capture every minute
The feeling in it
Slipping through my fingers all the time
Do I really see what's in his mind
Each time I think I'm close to knowing
He keeps on growing
Slipping through my fingers all the time

Vainglory in our eyes, him and me at the Ullanor Triumph
Barely acknowledging, I let precious time go by
Then when I've gone, there's that odd melancholy feeling
And a sense of guilt I can't deny
What happened to the wonderful adventures
The warp I had planned for me to show
Well, some of that I did, but mostly I didn't
And why, I just don't know

Slipping through my fingers all the time
I try to capture every minute
The feeling in it
Slipping through my fingers all the time
Do I really see what's in his mind
Each time I've sorted the future I'm arranging
The Four keep changing
Slipping through my fingers all the time

Now I wish that I could freeze the picture
And save him from the death at my hands

Slipping through my fingers all the time

Worldbreaker in hand, he leaves life in the new age's dawning
Weeping, goodbye with an tear stricken smile
>>
>>52094697
Sniper rifles dude.
>>
Any one got any ideas to make mk2 and mk3 destroyers stand out as destroyers beyond 2 pistols? Legion is dark angels.
>>
Hey guys, got a question here.

I found a picture of a magos (with a secutor model) in the Taghmata book and I can't recognize its ride. Did we get a limited edition model like this or is it a conversion ?
>>
>>52094537

really depends on how many FW Knights they have
>>
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>>52094768
shiet forgot pic
>>
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>>52094697
Yeah, that is a bit of a problem, since the Patris Cybernetica rule only lets you ignore the Priest and shoot the 'bots, not the other way around. I will say that they hate lascannon and missile launchers with a passion, though, and losing two or three bots a turn from a volley of those really stings. Also if he keeps healing one bot it may suddenly turn around and punch him in the face, although that's rare. A cybernetica army is also really damn slow. You can almost always win by killing the T3 4+ scoring units with bolters, and not letting him into punching range. I assure you if he's doing a lot of shooty, those robots cost more than he'd like to be losing. Enhanced Darkfire castellax especially. What's the rest of his list like?

>>52094768

Don't have the Magos himself, but that's the Archmagos Abeyant.
>>
>>52094757
Go the reverse of the usual colour scheme and make them look like stark, bleached white.
>>
>>52094747
>getting people to spend points on recon squads.

Clever
>>
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>>52085838
K
>>
>>52094789
That's the archmagos prime on abeyant but with a secutor instead of the magos model. Search HH character series
>>
>>52094768
>>52094789
Its an Abeyant, its been out since forever, the Magos looks like a conversion from a Myrmidon or something.
>>
>>52094757
Give them the three circle destroyer icon.
>>
>>52094810

>MkV for AL: uncommon

>majority of AL in retribution are all wearing MkV

K
>>
>>52094747
Oh sure, it's gonna be real easy to get that 6 so you can allocate the hit, then the other 6 so he won't just use his armoursave and FnP ... assuming the cortex dude doesn't just Look Out, Sir ! the wound to one of the monsters. Great odds indeed. We most certainly haven't tried that before.
>>
>>52094757
Just pain them bl- oh.

Hmmm. Well, radiation degrades paint and makes metal brittle, so go heavy on the chipping and battle damage. Very heavy - that might be the best way to distinguish them. Oils become more viscous and polymerize (doesn't affect your modeling), while grease (which is soap+oil) gets less viscous because the soap breaks down - so bearings would start leaking and you'd have more oil streaks coming out the joints.
>>
>>52094856
Oh, and fade the paint too. Black paint under UV light (the gentler part of what those weapons emit) would fade - add a bone sort of color to it.
>>
>>52094801
Usually it is something like 3 units of 2 castallax, 2 seperate thanatar, 2 units of 6 thallax, 2 units of 20 fearless thralls, up to 3 magos ... I might be forgetting some things, and we know he has vulturax ready. They haven't been fielded yet because nobody wanted to play against him for quite a while now.
>>
>>52094815
>>52094816
Doest'n look like a regular abeyant tho
>>
>>52094879
>model your destroyers by lightly irradiating them
Anon, never take up mechanicum.
>>
>>52094997
>regular abeyant
No such thing.
>>
>>52094925
I will say that those Thallax are Vindicator bait of the highest order. Clean the Thralls out, S10 the Thallax if possible, and just put all the heavy weapons into a robot unit that doesn't have a Magos, probably a Thanatar if possible. 2W Termies with fists do very well if he's not taken Wreckers, since castys only have 6+ invuln in melee.

It's going to be a bit of a slog either way, but thats the nature of the beast. Kill the Thanatars and the Thralls and he's about done, though. Thallax and Castellax aren't exactly known for their shootiness to cost ratio.
>>
I'm bumping my Da Ironwing Protocol list from 1500 to 2500 and I have a question about the limitations of the RoW.

It says I must have half my list made up of tanks and was wondering if dedicated transports like rhino's or land raiders count towards that total or they only count as the troop unit they're attached to.
>>
>>52095067
>do tanks count as tanks
Surprise surprise, they do.
>>
>>52093115
Mixing and matching is fine. In the middle of the heresy when Mk 5 was being deployed, it would be the norm.

Veterans mixing and matching would be normal depending on personal preference. Early heresy your tac squads should be uniform, but if your force is later on then you've got cobbled together Mk5 armor from old suit parts and newly manufactured parts.
>>
Can Orth go into a mastodon? it doesnt explicitly say its a tank
>>
>>52095019
*it doesn't look like the official model
>>
>>52094879
>>52094856
>>52094826
>>52094805
Thanks for the ideas fellas.
>>
>>52095067
It's based on Unit Type in the unit entry. Rhinos have Unit Type: Vehicle (Tank, Transport). That's what makes them tanks.
>>
>>52095067
Yeah they count. An infantry squad in a rhino effectively cancel each other out.
>>
>>52079931
We wuz the Warp 'n' shieettttt
>>
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>>52095301
have another.
>>
>>52095137
I don't know the answer, but none of the super-heavy tanks have "Tank" in their unit type. Just Vehicle (Super-heavy).
>>
Never seen a list with bikers here, are they just not worth taking or too expensive to kit out to be worthwhile?
>>
>>52095485
Doesn't really work.

It should be Magnus trying to outsmart Tzeentch
>>
>>52095659
Too expensive modelwise.

Everyone loves white scars in theory, but since they aren't really easy to build from Calth, no one plays them
>>
>>52095660
>Magnus outsmart tzeentch

you familiar with the plot of HH?
>>
>>52095721
>trying
Are you?
>>
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Post your fave warlord loadouts

dunno why but for me the fist looks better on the right arm
>>
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>>52094550
looks even better from table distance than up close, good job!
>>
>>52095818
Sunfury + Sinistrum Tenebre
with 2x3 lasers.
>>
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>>52085838
>>
>>52095818
Im a fan of the volcano cannons and lasers, but the alternative head looks more in line with the other titans

Speaking of, travelling a long way with naught but a shitty phone and two bars of 4G to comfort me, if someone could link a pdf of just the warlords rules and stats it would be most appreciated
>>
Did 30k Dark Angels do the robe thing?
>>
>>52094789
>>52094997
Satarael perhaps?
>>
>>52095969
The ones from terra don't, but the recruits from Caliban do. Source is the first dark angels book in HH
>>
>>52095936
Finally, thanks. I will be adding back the Most Iconic for a group I am in, but I am not a lore master so if everyone could tell me which two marks are the most iconic for each legion and why?
>>
>>52096006
Mk VI: AL RG
Mk V: no one, Carcharodons if you count them
Mk IV: Ultras, WB, SoH
Mk III: Salamanders, DG, IW, IH
Mk II: WS
>>
>>52095221
>>52095204
>>52095121
I was sweating bullets when someone told me dedicated transport didn't count, already ordered a few things for my upcoming game and was real happy with how it performed at 1500 points.

At 2500 should I be worried about LoWs?
>>
>>52096005
Are there actually any traitor terrans?
From what I can tell any tgat wernt expunged stayed loyal
>>
>>52095659
Ground bikes are good if you're allowing multiple meltabombs per turn. Otherwise they're okay but still a little expensive for their hitting power. But yeah, it's mostly the money that keeps them niche.

Attack bikes are arguably better; you get a heavy bolter/flamer, +1A, and +1W for +10 points over a normal bike. But then you're using a 40k model unless you pay through the nose for Outrider bits.
>>
>>52096061
IIRC the Book with Calth in it has a Terran Ashen circle in it, don't quote me on it though
>>
>>52096043
Wouldn't MkV and MkIV be most iconic for WB?
IIRC there is a lot more art of MkV WB than any other legion
>>
>>52096057
Would you post your lists, both 1500 and 2500pts, if you have a file somewhere?
I want to see how others think.

>>52096061
Kharn, Ahriman, Bile, Forrix, and more. In case your question is general.
In DA, Astelan turns from the Lion but not the Emperor.
>>
>>52096057
In tournies watch out for big guns
In more casual play watch out for primarch deathstars
>>
About to make my first forge world order, a set of mkII marines I'm going to use as sergeants and veterans

help
>>
>>52095970
Yep, it's him, but there isn't any model for his abeyant, so I believe it's a conversion
>>
>>52096196
Look up some conversion guides
See if they work for you, please dont thriw money away without consideration
>>
>>52096196
>help
Remember to write your address correctly.
Check that you've ordered the correct items, and not a variant with a different weapon or something.
Make sure you have enough money in your bank account before placing the order.
>>
Since the astares centurions, praetors and primarchs alwats seem to be busy giving direct ground orders in the feild and smaking things with various power weapons

Are there any legion members whos job it is to actually manage the large scale campaigns and the legion itself from the flagship? Someone has to do it.
>>
>>52096289
Highly likely.
>Legion members
Ancient Rylanor was basically head admin clerk of the EC.
Forrix does this for the IW as well as being the First Captain or First Triarch or whatever his rank is, because he's autismo maximus where that is concerned.

>non-Legion
General Ravallion was hired by the Khan explicitly for this job as he recognised the WS were shit at it. She gets given a Legion assistant.

Connected to that, the Ministorum were basically invented to do it for/in concordance with the Legions (and everybody else). There would at the very least be a liason corps in the Legions because of that.
>>
>>52096289
Other praetors or whatever, maybe the primarch if it's the main legion fleet.

Praetor is a catch-all term for any high ranking legion member. Any particular fleet might have several praetors or equivalents
>>
DA: Not much info yet. Tend to be portrayed in Mk II since they were around longer.
EC: Strong preference for Mk IV, probably not much Mk II since they were small back then.
IW: Strongly preferred Mk III over Mk IV.
WS: Had mostly Mk II, some Mk III at the start. Then four years of boarding and scavenging (Mk V?), then Terra (Mk IV, VII).
SW: Not sure they care. Their 'thing' is preferring boxnoughts over Contemptors.
IF: Preference for Mk III (lots of boarding), but grabbed some Mk IV from Mars.
NL: Not sure but they don't seem the Mk III type.
BA: They seem the type to prefer Mk IV for its agility and craftsmanship, but they were sent away before the Heresy so wouldn't have received much of it.
IH: Strong preference for Mk III.
WE: Associated with Mk V with Sarum-pattern helmets. Doubt they really cared.
UM: Slight preference for Mk IV for its tech. They could manufacture their own.
DG: Strong preference for Mk III.
TS: Honestly not sure.
SoH: Mk IV because they controlled logistics, but they're often seen in Mk V too.
WB: Didn't care, were big and non-cohesive anyway.
Sal: Preference for Mk III, like all slow-but-tough legions.
RG: Associated with Mk VI, also liked Mk IV.
AL: Mostly Mk IV (flexibility > durability), but also the only legion besides RG to use a lot of Mk VI.
>>
>>52096006
The thing to remember is that you might have a legion like the Iron Warriors that generally hated Mk VI, but you can still find a few dozen marines who tested it and liked it. Which means everybody's right - they hated Mk VI, but they had and used Mk VI.

What you can't do is say that IW are perfectly normal in Mk VI. Most IW would've thought of Mk VI-wearers as weirdoes.
>>
I feel that veteran squads are the best place to use uncommon marks of armor.

Like for my iron hands. Most of them are mk3. But I've got a squad of beakies as marksmen, because mk6 armor is stealthier and so better for outflanking.
>>
>>52096654
>>
>>52096289

Most legion officers would have some form of command staff, which would be tasked with keeping the stuff up and running.
>>
>>52096623
There's no reason to suggest that MkIII would be more uncommon than mkIV, if anything it'd be more common as the upgrade from MkII which was the only mk that the legions used early crusade, so they all had an abundance of it.

If you care enough to want it to be fluffy then you should pick it along tactical lines. Infantry heavy forces which expect frontal engagements would have mkIII, assault units might use MkIV for flexibility.

>>52096520
TS have achaean which is a pattern of MkIV and they don't like needless attrition, but for a back to back last stand battle like Prospero you can imagine they would throw on mark III. Personally I take III on jobbers and IV on assault and blade cabal.
>>
>>52096803
I didn't say the MkIII was uncommon. I said Mk VI was uncommon. My vets are using early mk VI suits for outflanking, while my tac squads are mk III.
>>
>>52095659

I actually play white scars irl

No I swear

Bikes are pretty good in any list, jet bikes are great in any list and chogorian brotherhood makes both scoring so they become phenomenal.

Outriders can be made out of plastic bikes with either MkV or MkIV bits, depending on your taste and availability.


Attack bikes like the other anon said are very points efficient but you have to convert


Land speeders and javelins are also excellent and go unused for mostly the same reasons
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