[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/awg/ Alternative Wargames General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 206
Thread images: 48

File: Shattered-Void-Ships-Wrecks.jpg (147KB, 960x640px) Image search: [Google]
Shattered-Void-Ships-Wrecks.jpg
147KB, 960x640px
>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
>>
>>52079550
what game is this?
>>
>>52079829

I'd guess it's called "shattered void?"
>>
Could you please take out the reference to /hwg/ in the OP so it doesn't always come up in a search?
>>
>>52081185
I oppose this, largely because I can just search for /hwg/ and open up both threads one after the other.
>>
>>52079550
Shattered Void?
this one is new. is like X-wing or anything based on flying paths system?
>>
>>52081185
>Could you please take out the reference to /hwg/ in the OP so it doesn't always come up in a search?

No thank you.
>>
>>52081415
The rules are up on the KS page- it's kinda like X-Wing but with a more Infinity-esque face-to-face dice system.

I think they're aiming for a KS fulfillment mid-April after Prodos fucked them around.
>>
>>52081738
Oh so this has not released yet. also
>KS
let me guess. exclusive minis and other promos only available to backers isn't?
>>
>>52081185

You could just search for /hwg/ in the subject line, instead of the whole opening post.

http://archive.4plebs.org/tg/search/subject/%2Fhwg%2F/
>>
Konflikt 47 question. What do heavy infantry's Assault Weapons do?
>>
File: navuldread.jpg (42KB, 600x600px) Image search: [Google]
navuldread.jpg
42KB, 600x600px
/awg/ space wars is best wargames...
>>
Alright /awg/, what should I work on first: Dark Age Dragyri Fire Caste army, Kulkakani army, or Malifaux Arcanist crew?
>>
>>52082702
Fire Caste! Or Kulukani.
I vastly prefer DA to Malifaux.
>>
File: 20170107_151404.jpg (4MB, 4032x3024px) Image search: [Google]
20170107_151404.jpg
4MB, 4032x3024px
>>52082498
Second for SPACE Wargames. Dropfleet Commander's really hitting that itch.
>>
>>52083707
Would be better without the autistic
>"You must play dropfleets over a world cause droppin guys = winang"
Prefer space combat games that are actually in space.
>>
>>52083707

I want this game so badly, just can't find a buddy to split the box with me.
>>
File: DS9_Crusty_Town_1.jpg (103KB, 650x365px) Image search: [Google]
DS9_Crusty_Town_1.jpg
103KB, 650x365px
15mm sci-fi bump
>>
>>52082702

I mean, your personal choice is important. I love malifaux, so I think Arcanist, but it's pretty personal.
>>
>>52083736
There will be missions specifically designed for this with some additional rules I think.
>>
>>52083707
DFC is nice, but I really wish they took some consideration of people who want to blow each other's fleets up instead of fiddling about with the fucking clusters. That part of the game is slow, awkward and chit-heavy to absurd degree.
>>
File: brut pool with cover.pdf (346KB, 1x1px) Image search: [Google]
brut pool with cover.pdf
346KB, 1x1px
Hey, I know this isn't really the right thread for this, but /gdg/ has proven to be useless. Can anyone give me feedback on my homebrew wargame? And yes, I know it's nothing unique, it's just something for me and the guys to play cause we're sick of 40k, we'd still like it to be balanced.
>>
>>52083736
That's too bad. I've had an itch for a space battles game recently
>>
>>52081857
>exclusive minis and other promos only available to backers isn't?

The only exclusive I can recall was a 28mm pilot figure that wasn't even for the game.
>>
>>52081857
You guessed wrong. Also probably the best space dogfight minis so far, which isn't that hard, but still they are really good. I'll get some of them for the ganesha ruleset once both are released.
>>
>>52081857
Backer here. As far as I remember nothing I'll be getting from this won't be available post-launch.
>>
File: IMAGDoubleD.jpg (993KB, 1344x1520px) Image search: [Google]
IMAGDoubleD.jpg
993KB, 1344x1520px
Any Dystopian Wars players still around? New boats are coming soon.

More Descartes painted, can't wait to try them in the field- and I thought Spartan's designers were losing their touch, but at least the Covenant designs are still on point.
>>
>>52090382
Used to play, back when we had a scene (when the Euclid was still batshit broken). Ended up selling what I had when I went six months without a game. I miss the shit out of my Cov fleet.

Damn sexy paintjob there. The lighting in particular is excellent. I took the easy route of inking panels, picking out details, washing and calling it good.
>>
Aside from Ground Zero Games, are there any UK based companies doing 15mm gunships?
Shipping from the states is too much of a punch in the wallet.
>>
This seems to be the right place to ask:

I've heard that there are solo rules for Frostgrave planned. Is this a thing? Is there a release date yet?
>>
>>52091653
There's been a slight uptick in activity what with the new models and kickstarter showing that the game isn't quite dead.

The only solution I found before for keeping games up was to be autistically obsessive and pushing it every chance I got.
>>
>>52092578
I did try and get some demo games going, during the months of downtime. Had a few folks take part, but believe it or not, the biggest complaint I kept hearing was that the models were "too detailed," and that it would take too much effort to get them painted well. Too daunting, in their eyes.

A bit silly if you ask me. However, if the scene ever did pick up again, you can bet your ass I'd be dropping a shitload on a new Cov fleet in a heartbeat.
>>
File: IMAG0816.jpg (390KB, 1344x760px) Image search: [Google]
IMAG0816.jpg
390KB, 1344x760px
>>52092887
Weird for a game that can be acceptably painted with a couple of layers of drybrushing and a lick of metallics on the smokestacks.

Just have to hope that the KS and DW2.5 bring it back a bit.
>>
File: Wa1.jpg (516KB, 1276x1831px) Image search: [Google]
Wa1.jpg
516KB, 1276x1831px
>>52093368
I hope that whatever updates they do to the books involve toning down the amount of bold text. It started getting difficult to read when every sentence had some bits of bold floating through it.

And I have no pics of my DW stuff at work, so have a random wastelander.
>>
>>52093532
>Get out of here Stalker.

We can hope. It seems Spartan is aware, but who knows how much that will help.
>>
File: Hans.jpg (727KB, 1268x1910px) Image search: [Google]
Hans.jpg
727KB, 1268x1910px
>>52093568
Well, rulebook bitching aside, I am curious - have their been any drastic changes to how the factions operate? I haven't looked at any rules or FAQ since 2.0 launched (euclid was the last unit I purchased, for time frame), so I'm a bit out of it.
>>
>>52087141
>Needing additional rules so I can actually fight my fleets in space instead of muh low orbits.
Trash.
>>
File: desiretoknowmore.gif (940KB, 627x502px) Image search: [Google]
desiretoknowmore.gif
940KB, 627x502px
>>52093532
>random wastelander
>>
File: 1468941390597.jpg (552KB, 3200x2013px) Image search: [Google]
1468941390597.jpg
552KB, 3200x2013px
>>52093718
A friend sent it to me when we were doing a mini's swap - I had some knock-off Krieg he wanted, and I was into painting random stalker-esque stuff. Cant remember where it's from (Brother Vinny maybe?), but it's a nice model with some decent detail.

>>52093714
That's the whole point of the universe itself, anon - taking back planets. Every race's motivation (well, all but the Shaltari) is to take magic dirt for themselves, or keep said magic dirt from being invaded.

The game still works just fine without a planet and sectors to capture, but then you're missing out on the rules for high orbit, low orbit, atmosphere, etc.
>>
File: Descartes-Battleships.pdf (2MB, 1x1px) Image search: [Google]
Descartes-Battleships.pdf
2MB, 1x1px
>>52093661
Apart from all the major factions (Except Russia) becoming a little less one note, nothing massive. I can't say much in detail for most of the factions, since I've got PLC, BW and CoA, and 90% of my games were against RC

PLC still goes fast and burns shit.
BW lost the Echo generator, gained fun toys in the form of being Russia by way of Covenant thinking.

Covenant are still all about shenanigans. Energy turrets vs normal guns is actually a choice. Euclid has been nerfed to shit. They're all specialists now, so you generally choose some stupid thing you want to do, then build around it. They can still do energy turret gunline, but it's the least interesting choice. Loads of models which buff other models, teleporters and the like. pdf related is the rules for the new battleship- you get a choice between super-fast harasser and pile-of-toys assault ship (that in fluff, launches robots from the tubes on the front of the superstructure, which is how its extended range boarding works)
>>
>>52093994
Hrm. Turn limit 0 is fantastic, but what does the Energy Blast do? Is it template based?
>>
>>52094234
Yeah, it's the old energy blast template (1.5" diameter?), rolls Xd6 AD (So anywhere from 5-30 AD at RB1) and is Indiscriminate 4+ (Hits on 4+, ignores defensive abilities like Ablative Armour and Shields).

Downside is that it's unreliable as shit and the ship has no real heavy weapons otherwise.
>>
>>52079550
Hey /awg/, I need some help finding a Good Necromancer mini. Im looking for a mix of wizard and Shaman, preferably female. Im also looking for some Aztec looking undead/Monsters.
>>
>>52094234
Oh, turn limit 0 is pretty much universal except for big flyers and land stuff- if it doesn't use the 45 degree template, chances are it's turn limit 0.
>>
>>52095528
Huh. I thought the ships had a bigger turn limit. Memory's fading, it seems. Interesting about the template though - never really cared for random AD.
>>
>>52095563
Descartes MkII is the only model with it except the alternate Time Orb (the one without the teleporter), so it's not like they crop up that often.

It's an option. If you want to risk getting shit-all dice in exchange for an attack that evades all those annoying modifiers, it's there, but the Covenant isn't exactly lacking in alternatives- even in the template weapon category.
>>
>>52091758
>I've heard that there are solo rules for Frostgrave planned. Is this a thing? Is there a release date yet?
Well, there's basic rules in the Dark Alchemy supplement, and a three-game mini-campaign for solo players. I suspect full SP rules are gonna be a while down the pipeline, what with the pirates supplement coming out in September and all.
>>
Are there any Gruntz players around? How does BOGINT actually work? Can one of the markers fire and stay a marker? Can you switch which marker fires every turn?
>>
Thinking of trying out This is Not a Test. What size do warbands usually run? I was writing up a prospective Preserver warband, but hit 400 points with only 4 models. Is that too small to be viable?
>>
>>52098157
>I was writing up a prospective Preserver warband, but hit 400 points with only 4 models. Is that too small to be viable?
Viable? No, you can get away with it for a while. Risky, though? Yeah. At those point levels you're a couple bad activation rolls away from missing your entire turn while everyone reboots the powered armor. Fortunately, Diggers are really cheap. Generally, Warbands run from 5-15 models depending on how you kit them out, with most starting warbands hovering around 10 dudes.

Preservers are already a gamblin' force, but with only 4 guys you're not even going to be able to scavenge properly if someone goes down. I'd drop one of the super-expensive ones and get some jokers in lighter armor.
Also, there's been a few errata - Assault rifles now cost 20 instead of 15, and SMGs and Machine Pistols can now Burst fire even if your first action was a Move (basically on a successful action a MP or SMG carrier can move and then fire twice). There are a few others, but those two really affect warband construction the most.
>>
>>52089545
I remember this being posted. Yeah, except the occasional board or card game, /gdg/ only really knows RPGs.

First things that jump out at me are 1. how is range handled? Is it just straight measuring in inches between the two units, and any squares you cross are intervening? And 2. the MOV on the basic squads is a but much. For a 5x5 grid, even traveling diagonally, the heavy infantry can clear most of the board with 6 movement.
>>
>>52093532
This looks nice!
>>
>>52095516
For Aztec themed undead you could look at the Kukulkani from Dark Age.
>>
>>52083707
>>52079550
THESE look so dope
>>
>>52095516
Shieldwolf has something you described.
>>
File: $_3 (3).jpg (80KB, 600x800px) Image search: [Google]
$_3 (3).jpg
80KB, 600x800px
Playing my first game of Flintloque tomorrow. Hopefully can wrap my head around the rules better. Also just picked up a sealed original boxed set on eBay, from a charity of all people.
>>
File: example.jpg (123KB, 850x449px) Image search: [Google]
example.jpg
123KB, 850x449px
>>52079550
Does anybody have better resolution pics of at-43's art (especially pic related)?
>>
>>52097186
Thanks.
>>
File: karl kopinski at-43.jpg (1MB, 1920x1080px) Image search: [Google]
karl kopinski at-43.jpg
1MB, 1920x1080px
>>52104160
you could try karl kopinski's portfolio page or is deviantart if that is still around. Maybe he has an artstation account.
>>
File: 1dczdbJVdApE.jpg (104KB, 1181x721px) Image search: [Google]
1dczdbJVdApE.jpg
104KB, 1181x721px
>>52104236
Already tried that. The best results I got from shifting through the net are something like this (but still no quality red blok art)
>>
>>52104265
You could ask him directly on Facebook.
>>
>>52104283
worth a try
>>
File: karmans kopinski.jpg (2MB, 2028x1369px) Image search: [Google]
karmans kopinski.jpg
2MB, 2028x1369px
>>52104265
this is the only other one I have.
yeah his fb has a few pieces that look similar, but fb doesn't allow high res images. and the compression is potato.
>>
File: 2MGCiRZKYC3A.jpg (166KB, 1181x789px) Image search: [Google]
2MGCiRZKYC3A.jpg
166KB, 1181x789px
>>52104294
thank you
Does cogs even have decent pics?
>>
>>52104313
biggest resolution I could find
>>
File: mythic battles pantheon.jpg (1MB, 2016x1512px) Image search: [Google]
mythic battles pantheon.jpg
1MB, 2016x1512px
Does this count as a wargame?
>>
Man, I miss AT-43.
>>
>>52104338
Looks like so...

Nice board.
>>
>>52104332
Shame
>>
>>52102700
The rules are pretty confusing in some parts but I found myself really enjoying the game once I figured them out.
>>
>>52104338
Greek Mythology? Looks cool how does it play?
>>
>>52101498
Is range not clear? I thought it was. Range is measured in squares, so you count the shortest orthogonal distance between the attacker and target. LOS is a straight line between the two, and any squares that crosses are intervening. No rulers required.

Also I think you misread something with the MOV, I recommend a 50x50 grid for a 1000-point match.
>>
File: viridian_snipers.jpg (72KB, 922x360px) Image search: [Google]
viridian_snipers.jpg
72KB, 922x360px
Urban War and partly Void bump.

Anyone playing these? Been looking at both since I could start with an UW team and expand into a Void army.
>>
File: Flammluther.jpg (92KB, 800x600px) Image search: [Google]
Flammluther.jpg
92KB, 800x600px
I miss being able to play Dust Warfare. Used to be a scene, a few years ago, and then it up and vanished.
>>
>>52105668
I actually ran a demo game of Urban War yesterday. Man I love that game.
Though I'm annoyed at myself; I always used to have a reputation of losing demo games which seemed to be great at bringing people into the game I was demoing at. 'cause people like to win. Last night my opponents dice were so shit and my dice were so hot, I lost no models and basically tabled the opposition.
Still, he seemed to enjoy the game, and has lots of Junkers anyway, so hopefully I'll have some more games against him at some point.

Waiting on dat Age of Tyrants fulfillment too.
>>
>>52106002
Would the content of the starters be enough for some fun games? I'd probably expand on them, but not sure when can I buy the two starters.
>>
File: Vlad.jpg (36KB, 960x720px) Image search: [Google]
Vlad.jpg
36KB, 960x720px
So I've already got one warband for This is Not a Test (Some Stalker-esque caravaneers, pic related) and I'm thinking about making another one but I kind of want these guys to be weirder and perhaps more fallout esque so I thought I'd run it by you guys first to see what people think.

So the idea is that there was once a group of Preservers doing the preserver thing of hoarding technology and one day they came across some unexploded nuclear missiles (probabley at Kirtland Air Force Base since my friend is setting his campaign in Albuquerque) and they decided since they lacked the manpower to defend the base to begin the process of disarming them, lest they fall into the wrong hands. They did however keep one, just in case.

Rather predictably the caravan transporting the nuke to the preserver HQ is attacked and disaster strikes when the weapon is hit by stray plasma fire and detonates and all of the preservers are presumed killed (along with undoubtedly a shitload of other people too).

Fast forward several years and a new group of preservers have popped up, only three have been sighted so far and the all wear power armour and none of them wield any weapons more advanced than a sword. One them is always seen carrying a banner with a mushroom cloud imposed over a green cross further emblazoned with one word "LAZARUS". Though rarely seen up close by outsiders it's fairly obvious that they are somehow mutated having an outward appearance not dissimilar to rad zombies.
>>
>>52107079

This new group of preservers are often found in the vicinity of rad zombie nest, typically they will aggressively cleanse the area destroying all zombies and any nests before moving on but occasionally they will be spotted leaving with one or two rad zombies in their company strangely these rad zombies appear to be completely passive and follow the preservers willingly. Whereto is anybody's guess.

Curiously the only technology this new group appears interested in preserving is none weaponized, old civilian tech, agriculture, medical, but nothing "aggressive". The only military equipment they attempt to seize is defensive equipment, power armour and the like.

More disturbingly for the caravaners and other preserver groups operating in the area is that this new group have been hunting down and destroying almost all advanced weaponry they can get their hands on and in this context advanced is anything beyond the level of a crossbow.

TL:DR it's a post apocalyptic Order of Saint Lazarus but with ghouls instead of lepers who believe that technology should only be used to help, heal, and defend and never to destroy. As a secondary objective they are actively tracking down and providing sanctuary for other sentient rad zombies or ghouls.

I'm thinking about using pic related as a base.
>>
>>52106518
Yeah, they all look good. What might also be worth checking out are the Metropolis boxes (Metropolis is/was the platoon level version of Urban War).
For example, the Urban War Viridian starter has 4 Colonial Marines, a Sergeant and a Sniper, along with some quick start rules and dice etc. The Metropolis Viridian Colonial Marine box doesn't have the starter kit elements, but instead has 5 Colonial Marines, a Sergeant, a Sniper and a Heavy Gauss Rifleman (future-SAW gunner) for basically the same price, which gives you a few more options. They don't always give more options, but they're worth a look as an alternate starter pack.
>>
>>52107183
Sounds really awesome and I hope you post pics here when you've started working on them

It's a nice backstory and gives you loads of scope for fun modelling and painting.
>>
>>52107216
I'm thinking of picking up a Void Viridian starter frm eBay. Not sure if it'll still be there when I get around ordering it, but in case it will be, it has 6 marines (sergeant and HMG included), 5-6 assault troops, an assault Gauss emplacement, a named character (prolly use it as a sergeant or something), plus I got a marine chaingun and 10 of the plastic interdict marines (in a rather awful state, they need to be stripped).

For the other army, not sure what should I get. I have two boxes of Void Archangels (better sculpts than the UW ones IMHO) and a box of Junker exo-suits. To be honest this whole universe strikes me like Warzone, I kinda-sorta like every faction and would collect everything.
>>
>>52083678
>I vastly prefer DA to Malifaux.
Why?

>>52104338
What is?
>>
>>52107364
That sounds fine for Urban War, I don't know the size of a standard Void game though as I've never played Void.

Please tell me you didn't get the Void Exosuits. Those things are ugly as hell. Which really sums up my feeling about most Void designs, they're way too goofy terrible 80s-esque sculpts. Some are alright, but in the large part they're naff.
>>
>>52107532
>Please tell me you didn't get the Void Exosuits
Well, I hate to disappoint...

Tho in my defense I bought the Archangels and some Warzone minis from a guy and he's thrown those in along with the HMG on a "hey, want these too?" basis.
>>
>>52107576
Well if they're free that's OK I guess.
Have you found somebody to play against or is this on a "Buy now, find opponents later" basis?
>>
>>52107690
>Have you found somebody to play against or is this on a "Buy now, find opponents later" basis?
Buy now, solo whenever.

Or just collect. Or I don't know. I just like these figures, and there's a guy I know who plays games like this. Such a shame he lives 200kms away from me.
>>
>>52079550
Anyone have experience/stories about the batman miniature game? I recall an anon recounting a guy playing as bane and memeing hardcore before dying to stun batons.

I still chuckle at the thought.

Or other awg shenanigans had?
>>
>>52108287

It's pretty popular at my LGC but I've never paid it much mind.

I've never been that interested in games where you play as established characters.
>>
>>52107281

Cheers.

/wip/ doesn't care about conversions half as much as painting and it's a complete 40k wankfest so I'd rather post them here.
>>
>>52108908
wip is a shithole for fags
>>
>>52108914

Yes, yes it is.
>>
>>52108908
some people over there do, but we are the minority ;_;
>>
>>52109232
I rarely comment over in /wip/ because it's just endless pictures of spess muhreens and they're so dull. I do try and give feedback on other manufacturers or cool conversions but like you said, we're a minority.
>>
File: IMAG0902.jpg (283KB, 1344x760px) Image search: [Google]
IMAG0902.jpg
283KB, 1344x760px
>>52108908
>>52110190
>>52108914

Trying to get actual advice on improving my boats in /wip/ is a waste of time. At least in /awg/ there's a chance of a fun discussion about DW or complaining about Spartan breaking out
>>
File: 1421944204569.gif (1MB, 227x136px) Image search: [Google]
1421944204569.gif
1MB, 227x136px
>>52110338
I think you're boats look pretty good. My only thought would be a slightly lighter highlight, to make them pop, especially on the decking. But then again, if you're going for the dark look, I think you nailed it.
>>
File: LightvsDark.jpg (851KB, 1344x1520px) Image search: [Google]
LightvsDark.jpg
851KB, 1344x1520px
>>52110443
Thanks anon. Still working on highlights. I don't think the hull highlights show up so well on a light background, but they are there.
>>
Anons, I want to play 40k again, but not with the currents rules. One or two squads, maybe one or two vehicles/MCs per side.

What /awg/ rulesets are good for this? Or maybe I should look for older editions (Was 2nd like this?)

Thanks in advance
>>
>>52111567
One Page 40k?
>>
>>52111567

Heralds of Ruin
>>
File: 3rd a typical space marine army.jpg (662KB, 1505x1056px) Image search: [Google]
3rd a typical space marine army.jpg
662KB, 1505x1056px
>>52111567
>One or two squads, maybe one or two vehicles/MCs per side.
3rd edition.
2nd edition was more about the characters than anything else. And insane wargear that could wipe you opponents army off the table entire with a bit of luck.
3rd edition is a bit of a patchwork since Andy Chambers regularly published optional rules in WD and waited for community feedback.
4th is also ok and had a lot of the customization ideas from 3rd in the dexes already.
After that the game really starts to bloat with apocalypse and the like.

Killteam or Heralds of Ruin might be an alternative to that. More of a skirmish than a wargame though.
>>
>>52111720
that's not a typical third edition army, despite being printed in the third edition rulebook
that's a typical SECOND edition army

note how it only has one troops choice
>>
>>52111753
you can field the tactical squad as two combat squads though.
>>
>>52111678
You mean this ones? https://onepagerules.com/
They look very promising

>>52111689
HoR uses the current rules and codices as basis for their ruleset. Thanks for the suggestions though
>>
>>52111720
>>52111753

I think I have a couple of 3rd codices lying around in boxes, I will check them. Also, will try those One Page Rulesets first this weekend, they seem to be what I'm looking for
>>
>>52111567
Tomorrow's War
>>
>>52110338

/wip/ isn't about advice it's about circlejerking, elitism, and memes.
>>
>>52112254
Like most generals.

I keep forgetting that and try to ask /wip/ for help on something not about painting 40k figures, and always met with silence.
>>
These are neat.
>>
I like the fat blue thing.
>>
File: 13501_Archive_Stinger_Hybrids.jpg (78KB, 500x202px) Image search: [Google]
13501_Archive_Stinger_Hybrids.jpg
78KB, 500x202px
>>52112585
>>52112914
>tfw I bought into freeborn two weeks ago

Nice. Was already thinking about where to get some models for them, but these look pretty good.

On a sidenote,warlord also recently released some kind of bat men for the Dr Who game. Seems like they'll have a lot more choices for weird fantasy/sci.fi stuff if the current trend is anything to go on. Savage Core, Project Z, Antares, Dr Who, Judge Dredd...
>>
So I just played my first few games of Flintloque, and my God is it unyielding. The rules feel like they are from the 80s and the writing leaves a lot of stuff unclear.
>>
>>52112914
The one on the bottom left and bottom right are fantastically disturbing. What even is happening with that guy in the middle is he transforming or getting absorbed?

>>52113205
Speaking of disturbing models, Koralon hybrids, some of those...
>>
>>52107364
Void and I-Kore was started by ex-Target games guys after it went belly up. They basically ported in some stuff that would likely have ended up being Warzone/Chronopia.
>>
>>52079550
Anybody "All Quiet on the Martian Front?
>>
File: martianField.jpg (183KB, 1200x900px) Image search: [Google]
martianField.jpg
183KB, 1200x900px
>>52116911
Haven't played it, but I dig the aesthetic and the sheer silliness of it. What I've read of the rules seems interesting as well.
>>
>>52112585
>>52112914
Thse would make nice mutants for TNT.

>>52116182
Yeah, I know. I want to use the Void Viridian Colonial Marines as Free Marines because they have HMG and mortar, something that had rules but no models.
>>
>>52104160
>>52104236
>>52104265
>>52104294
>>52104313
>>52104332
Fuck me I want AT-43 back.
>>
File: viridian_hmg.jpg (1MB, 4000x3976px) Image search: [Google]
viridian_hmg.jpg
1MB, 4000x3976px
>>52118341
And the HMG is done. I've read that it's quite useful in Urban War as well.
>>
>>52104313
admittedly there's only so many ways you can do a power armored Gorilla, but now I'm wondering if the designers of Overwatch were aware of AT-43 at all when they designed Winston?
>>
>>52119055
Blizzard steals from everywhere, you think they don't know AT-43?
>>
>>52107079
>>52107183
I absolutely love it
>>
>>52108908
I do. Spessmen are boring

>>52108914
You forgot to thin your paints didn't you?
>>
>>52118423
Me too friend, me too.
>>
Today a few friends and I had a play test of the beta 2.0 rules for Relic Knights. Holy fucking shit is it a mess. Now admittedly there are a few good ideas within the new rules, but they're buried under so much chaff that it's almost not worth trying to find them. As an example is the Hero/Minion linking and refocusing mechanics, Hero/Minion linking works by having one of your hero units linked with one of your minion squads, when it comes time for a hero to move into the active slot on the ready queue their linked minions also get to act alongside them. granting more tools to accomplish an objective or put down some hurt.

Refocusing switches play from the hero to their linked squad almost like normal but with the difference being that the minion squad draws another hand from the esper deck, potentially giving you a massive resource pool to work with while also giving the hero an esper point to store for use.

Nice enough ideas, but buried under so much crap, up to and including minion squad sizes being increased from 3-5 to up too 10 models at max. The previously sized squads being laughably weak and only useful as a meat shield for other more important figures. The large squad sizes bog down play with all the LoS jockeying to get big damage strikes off. Large squad alpha strikes are a very real thing, and the way refocusing works makes them very easy to pull off(one of the good ideas I mentioned, and it breaks shit down). Random objective scoring, upon scoring an objective condition you have to flip a number of cards off the top of your deck, if the corresponding esper colour turns up then you score your points, if not tough shit, then you have to reshuffle the deck every time you do this. Actually recruiting your cadre is a pain in the arse balancing act of being able to include enough heroes and minion squads to not leave you screwed out of the action economy.
>>
>>52119908
Shit's all fucked, at first we were excited for this, a new edition! Cleaned up rules! fixed and streamlined mechanics! But as we kept reading and as we kept playing we realised that for every one things they fixed, they seem to have broken two more. At this point we're probably just going to stick with 1st edition, maybe pick up some of the models we like the look of from the new KS(I'm going for the pin up pledge and a few of the Darkspace variant models).

On the plus side the boys and I got back together to actually do some damned gaming, and following the collective disappointment with RK2e they've suddenly become a lot more open to giving warzone another try. Going to set up some more demo nights at the shop soon, a few more weeks and I'll be free in the evenings to carry this shit out.
>>
File: MCVH10a-600a.jpg (301KB, 600x574px) Image search: [Google]
MCVH10a-600a.jpg
301KB, 600x574px
So Critical Mass Games are shutting down at the beginning of April, which sucks. I'm only just getting into 15mm sci-fi, and their mech designs are some of the coolest out there.
>>
>>52112341
True, but thats because the people over there play mostly 40k so their knowledge might be limited to that.
>>
Does anyone have digital rules for warpath that are newer than the beta from may 2016?
Since the game releases late april, maybe they're already around somewhere...
>>
>>52112013
TW is a great sandbox, but it's physically painful to try and run it as a game because of the absurd layout.
>>
>>52122955
Shared approx. three times in the last couple generals.

Search for it, I'm pretty tired of copying the links from Mega.
>>
>>52119956

Yes.... join the Warzone side. :)
>>
>>52123045
Got it, much appreciated!
>>
>>52104160
Is this the game that has those white faced black robots as a faction? I remember my old LGS had a load on a shelf with Dust Tactics models so it was a whole shelf of mecha ww2 then suddenly Phyrexians.
>>
Anyone know if Critical Mass is planning a larger sale before they shut down?
>>
>>52123239
The Cogs had a unit that had a black robotic body with a white face, but the face was organic.
>>
Anyone got the Gruntz rulebook they'd be willing to post?
>>
>>52119908
>>52119956
I was considering buying into the new edition too, but I will make the smart decision and stay away for now. Thanks for the writeup anon. I will wait for the inevitable Confrontation Resurrection Kickstarter and dump my money into that instead.
>>
>>52123479
>>52123239
I think he meant the Therians.
>>
File: dw combined.jpg (843KB, 1608x1648px) Image search: [Google]
dw combined.jpg
843KB, 1608x1648px
Dystopian Wars is one of those games that seems interesting (that is to say I know nothing of the gameplay (have the rulebook downloaded but not read yet) but the models are damn cool). Was wondering, which, if any, of the major wargaming forums does it have any sort of a presence on? Or is it niche enough that you're basically looking at the official forums and that's it?

Pic sort of related, just a summary saved from here a while back, in case it's of interest to anyone else.
>>
>>52126698
>Was wondering, which, if any, of the major wargaming forums does it have any sort of a presence on? Or is it niche enough that you're basically looking at the official forums and that's it?

Bingo.
>>
>>52126779
Darn, that's a shame, but not unexpected. Thanks.
>>
>>52126611
Ah, right! Almost forgot about the Therians.
>>
File: IMAG0891.jpg (231KB, 1344x760px) Image search: [Google]
IMAG0891.jpg
231KB, 1344x760px
>>52126698
Yep, official forums and like two DW players left here.

Have fun reading the rulebook, it's a mess and half of it is in bold for no fucking reason. After the Kickstarter, a 2.5 edition is in the works. Hopefully they just hire an editor to go over the 2.0 rules, because once you sort through the rulebook the game is pretty playable.
>>
Summoning KoW players!

So I'm going to a local tournament and I want to have advices on my lists; to know what I'm doing wrong and what I'm doing right. Must say that we are playing with 2,0 rulebook and no clash of kings, and that it may not have scenarios as many of the players are new into the game or come from fantasy (so I'm scared of elf shooting and elf dragon), that being said these are my 2 lists:


List 1. 1000 points.
Shield Wall (Troop)x2
Pole-arms Block (Troop)x2
Heavy Pike Block (Horde) + Mace of Crushing
Mounted Scouts (Troops) - Bows.
Mounted Sergeants (Regiment) + Fire Oil
Ballista (War Engine).
Army Standard Bearer + War Bow of Kaba.
Wizard + Bane Chant + Lightning Bolt 3

Deployment.
General deployment on a corner, seeking to dominate it and force the other player to charge the heavy pike. Polearms behind the shield walls with space to move and mounted scouts covering mounted sergeants to protect from shooting. Ballista is mostly for luck shots and seeking monsters, meanwhile wizard and ASB are for support. Cheap units to win the deployment.
List 2. 1000 points.
Shield Wall (Troop)x2
Pole-arms Block (Troop)x2
Arquebusiers (Horde) + Brew of Keen-eyeness.
Mounted Sergeants (Regiment)
Mounted Scouts (Troops)
Siege Artillery (War Engine)
Wizard + Windblast + Inspiring Talisman.

Deployment.
Similar as before, but shooty. Also trying to be annoying with windblast. This is not a list to use against shooty armies, like ogres or elves.
List 3. 1000 points.
Pole-arms Block (Troops)x2
Arquebusiers (Troops)x2
Heavy Pike Block (Horde)
Mounted Sergeants (Regiment) + Blade of Slashing
Knights (Troops) + Brew of Courage
Wizard + Inspiring Talisman + Lightning Bolt 3 + Bane Chant

Deployment.
A mix of both lists. This time Arquebusiers are infront of pole-arms block and knight are central flank seekers, while mounted sergeants open the path.


btw should I go KoM or League?
>>
Anyone mind if I pitch wargame mechanic ideas, since the thread is dead and there's no /gdg/ thread?
>>
>>52119003
Oh nice more people I can stalk on normiebook
>>
>>52131158
Go for it man, I'm curious.
>>
>>52131975
I'm working on a roll-off D12 dice pool system similar to what Deadzone uses (both players roll a pool of dice, count the successes, and work it out from there). Difference is A. D12's, B. instead of exploding, the dice "pop" and count as 2 successes, instead of a success and rolling another die, and C. the pool size is variable by stats, instead of a flat 3.

I've got mechanics that make logical sense in my head, but just because it does in my head, doesn't mean it would in others'.

The idea is your pool size is determined by your weapon's Strikes if attacking, or your model's Resilience if defending, and the number they pop on is a '12' that can be modified by either the wrapon's Power or the model's Armor. In my mind, it translates to Strikes/Resilience is how much capacity an attack/defense has for inflicting/absorbing damage; while Power/Armor represents the assurance of getting the most out of it.

So the idea would be sword would have X Power, no matter who is using it, a sword is a sword, but bigger or stronger creatures would have more strikes, to show the larger amount of damage it can cause. Right now this is done by adding the difference in Size to the Strikes.

A man-sized model is Size 2, and would have 3 Strikes and Power 2 with a great weapon when attacking another man-sized model. While a Size 4 giant with the same weapon would still be Power 2, but would get 5 Strikes against the same target.

Does that make sense?
>>
>>52132518
It makes sense but seems like a really convoluted way of achieving the result. I also had really not that great experience with "popping" systems. They are swingy and rely too much on luck.

Transforming size to number of rolls is too not very intuitive. Yeah it probably will work but won't feel natural.
>>
File: stalker_reaction_image.jpg (8KB, 203x209px) Image search: [Google]
stalker_reaction_image.jpg
8KB, 203x209px
>>52131483
>>
>>52119003
I find myself doubting the ergonomics of that things.
>>
>>52133789
Half the fun is shooting the gatling, the other half is to stay on the rocking table.
>>
>>52116911
>>52117074
That looks pretty fun.
Can you jabber a bit about it?
>>
File: 20161202_182105~2.jpg (1MB, 1984x3547px) Image search: [Google]
20161202_182105~2.jpg
1MB, 1984x3547px
>>52132518
In general I am five with dice pool systems where the target number fur success is variable or states where the number of dice is variable, but not both. The math gets real weird real quick.

I've been thinking of something vaguely like what you're describing, but using specially printed dice in the style of FFG's Star Wars rpg. You know, the kind that everyone hated, like in their new Warhammer Roleplay game.

My basic idea is that the attacker's dice would have symbols for accuracy and damage, and the defender's would have symbols for dodging and armor. Corresponding symbols cancel each other out, attacker needs to roll more accuracy than their dodges and more damage than their armor to damage the target.

And then you could mix up the basic attack and defense dice with ones that were weighted towards different results. An accurate, low-powered weapon would roll attack dice that are more likely to show accuracy than damage, and a heavily-armored trooper wouldroll defense dice weighted towards armor results over dodges.

Here is a picture I drew of Guan Yu.
>>
>>52132518
>>52133638
>It makes sense but seems like a really convoluted way of achieving the result.
>Yeah it probably will work but won't feel natural.
Agree.

>"popping" systems. They are swingy and rely too much on luck.
Disagree.
I think that they work as long as the "pop" is sufficiently uncommon that it is not the/a primary concern when oredicting what is likely to happen in a given combat.

For example, in a D12 you've got a lower than 10% chance of popping the average roll - raw stats and good tactics will be favoured heavily over hoping for the swing.

The problem will arise if MechanicsAnon puts bonuses that bring the pop number below 9+, or dice pools bigger than four or so dice (or combining the two).

Aother factor in the swing (that I think MechanicsAnon has gone the wrong way on) is the explode (roll another) vs pop (counts as two).
The explode does not guarantee the extra success, so is less of an advantage, even if it does have a (small) chance of exploding again.

Finally, it's narratively entertaining/satisfying to have a grunt twat a monster in the face and have it go down.

>>52129492
Isn't there a containment thread for you people?
Or is it one of the low-pop sporadic ones that's never there when you want it?

As a Malifaux player I feel your pain.
>>
>>52135223
That sounds pretty cool, but special dice.
>>
Anyone know of say some hard sci-fi wargames?
>>
>>52138165
Tomorrow's War, maybe Fast and Dirty
>>
bomp
>>
File: monkies_col2.jpg (282KB, 600x479px) Image search: [Google]
monkies_col2.jpg
282KB, 600x479px
Bump
>>
>>52138165

Thing is what makes a wargame hard sci fi beyond it's fluff?

I mean you could just decide to play something like Rogue Stars and choose not to play with the more fantastic stuff.

Some would say Beyond the Gate of Antares is hard sci fi but I think some may disagree with that.

Black Ops by Osprey has a "near future" section in the back with lasers and and stuff.
>>
>>52142593
Newtonian movement for starships with non-limitless fuel?

Hard mode - add gravitation.
>>
>>52142944
That's not just hard that's fucking diamonds.
Although I bet gravitation is going to be easier to find than non-limitless fuel.
>>
>>52142944
Extra Hard mode - allow for near-lightspeed craft and incorporate relativity.
>>
>>52143431
You monster.
>>
>>52143499
Could be worse

> Firing a laser weapon near a high-mass body and having to do tensor calculus to find out if you hit or not.
>>
>>52142593

Yeah was going more for the fluff.
>>
>>52133638
>>52135223
>>52135468
So doing some actual rolling and charting out results, the numbers are too wide. So back to the drawing board.

I'm trying to think of a way to have the dice pool, but keep power and armor still a factor, without falling on Deadzone's AP and armor system, which I'm not a fan of.

The other system I was running with before this one was each player rolls a pool and chooses the one die, if the attacker wins the roll off, it hits and you do a more standard roll to wound.
>>
>>52145084
Tomorrow's war is really the only one that I can think of then.
Gates of Antares was initially announced and marketed as hard sci-fi, but it is actually space opera more than anything.
>>
>>52121150
Man, fuck. Time to go blow some money I didn't have.
>>
>>52143431
And then wander softer again, and deploy the cache weapons.
>>
>>52145579
>if the attacker wins the roll off, it hits and you do a more standard roll to wound.
There is ways to do without additional rolls.

Margin of success - The level of your success over the opponent determines how much damage you deal.

Setting power level - You can set the damage you can deal before rolling for attacks and it will determine how many dice you will roll or what penalties you will have.

Using other dice - You chose one die as a result of your attack and can use any other of them to determine damage.

Rolling coloured dice - You roll say 1 red die (damage bonus) and all other blue (attack). You can chose any of them as a result of your attack but if you chose the damage die you won't have bonus damage.
>>
emergency bomp
>>
File: CoA_Large_Web_580.jpg (58KB, 580x306px) Image search: [Google]
CoA_Large_Web_580.jpg
58KB, 580x306px
What do folks think about the Dystopian Wars kickstarter models?

http://www.spartangames.co.uk/core-nation-expansion-boxes
>>
File: PE_Gustav-1.jpg (60KB, 580x413px) Image search: [Google]
PE_Gustav-1.jpg
60KB, 580x413px
>>52153424
There's some neat models in there. That gustav thing is quite funny, and I like the frenchie's new gunship too.

I'm also glad they seem to be slightly moving away from the "giant robot mechs for everybody" approach, which rather spoiled the theme of the game for me.
>>
File: CoA_Submariine_Web_580.jpg (85KB, 580x342px) Image search: [Google]
CoA_Submariine_Web_580.jpg
85KB, 580x342px
>>52153604
I think they learned from the general response to the superbots being fucking awful on every front.

>Broken rules
>ugly models
>breaks theme
>too expensive

£50 got you either nearly a full fleet, or a single robot. No wonder they weren't popular.
>>
>>52154810
Noticing a trend of SUBMARINES FOR EVERYONE lately. Not sure how I feel, but I can't fault the models themselves, certainly.
>>
>>52155803
As a Covenant player, I'm looking forward to it. They're pretty cool and it's not like it's weird for everyone to have a submarine or two available to them.

Certainty better than super robots for everyone.
>>
>>52155803
I mean it makes sense. Why wouldn't all the navies have submarines? Its not like any major power in WW2 didn't have some sort of submarine.
>>
File: 1473909651546.jpg (31KB, 745x834px) Image search: [Google]
1473909651546.jpg
31KB, 745x834px
>>52093714
>franchise is built around a consistent setting
>"MUH INTERPLANETARY VOID"
There's always Armada, I suppose
>>
File: rOf_Web_Duo_580.jpg (73KB, 580x569px) Image search: [Google]
rOf_Web_Duo_580.jpg
73KB, 580x569px
Wait a minute. Waitaminutewaitaminute. Does that Mk II have laser broadsides? That's wonderful.
>>
>>52117074
Those tripods are a bit too clean and lacking in squidlikeness for my tastes. It's a cute diorama though, RIP Brits
>>
Today as I am in a depressing gaming drought I did some Your Dudes stuff for my Heavy Gear army.

https://ideaswithoutend.wordpress.com/2017/03/13/heavy-gear-army-backstory-whitetop-regional-army-9th-gear-regiment-311tv-cncs/

And on this note I'm painting up some more bits, what sort of details should I put on a factory-new mech? I was thinking bits of plastic sheet still stuck to it, warning tape etc.
>>
>>52157416

God dystopian wars has gone down the shitter.

It breaks my fucking heart.
>>
>>52157416
Heat ray broadsides I think
>>
>>52157490
Howso, buddy?
>>
>>52157471
Small coffe cup on the shoulder and some notes hastily written on the armor, tho at that small scale, not sure if it's viable...
>>
>>52157506

New model releases have been disappointments (giant robots and the modular battleships both look awful) although I do like the look of

>>52153604
>>52153424

Both of which look in scale with the older fleets.

This abomination

>>52157416

Does not.
>>
>>52150125
I have thought about margin of success with 3 damage numbers, similar to Malifaux, but I'm not sure if that'd be too unwieldy for people to remember.
>>
>>52157529
>>52157490
It doesn't help that they've worked out how to do filigree, and are now really excited and sticking it on everything. Really should be used on one nation's ships only.

Not sure I entirely agree though, all the french ships are kind of chubby and rounded, it seems to be their thing.
>>
File: DWCA54-2.jpg (183KB, 900x636px) Image search: [Google]
DWCA54-2.jpg
183KB, 900x636px
>>52157529
>modular battleships both look awful
You take that back. I think Spartan has changed their renders, though. The physical model of pic related is a lot sleeker than the render makes it look.

Agree on the megabots though.

>>52157416
looks better than >>52153424 with its swan boat track.
>>
>>52157523
That's a real neat idea
>>
>>52157765
They should have just made megaships instead of megabots.
>>
>>52126611
They are not robots, but post-humans. And a bit pathetic under that living-gods facade.
>>
>>52157898
They shouldn't have bothered with anything so big. Out of scale for the rest of the game.
>>
File: Gascony-Battleships.pdf (2MB, 1x1px) Image search: [Google]
Gascony-Battleships.pdf
2MB, 1x1px
>>52157416
>>52157491
Heat ray.
>>
>>52157953

Not if they added bigger stuff for the rest of the game.
>>
>>52157767
Writing could say "Gary if you leave your mug on the mech again I'll personally tuck you into the rocket pods."
>>
>>52158019
Making everything bigger hasn't made 40k more appealing to me. It wouldn't improve DW either- scale creep is the last thing the game needs.
>>
>>52157944
I don't know a whole lot about the game, but isn't that entire faction made up of the fringe freaks of their civilization that are too busy sperging about their DEEP AND IMMERSIVE MULTIPLAYER COMBAT EXPERIENCE (NOW WITH REALISTIC RAGDOLL MECHANICS) to contribute meaningfully to society?
>>
File: 1425460518682.jpg (406KB, 1332x798px) Image search: [Google]
1425460518682.jpg
406KB, 1332x798px
>>52158090
>pick up Tau for tacticool weeaboo combined arms
>four years later their core listbuilding boils down to "select five models from this pool of four action-figure sized robots"
All around me are familiar faces
>>
>>52158355
>start IG
>500 points battle against Necron
>2 Chimeras, 2 squads, HQ squad, fairly standard stuff
>manage to gun down a single enemy model that stands right back up

Man, no wonder I don't really care for that game.
>>
>>52158309
More or less. Therians are the original humans that hit post-singularity. Most of the civilization is content living in virtual reality. But then you have the dicks who make up the Therians you see in game, who are the RTS spergs you mention.
>>
Any of you guys be interested in say a 15mm true scale sci-fi war game with a somewhat hard sci-fi background?
>>
>>52163055
Define 'true scale' in the context of science fiction.
>>
>>52163055

Mean more like how say DZCommander does it. Where everything is to scale and fits in everything.
Thread posts: 206
Thread images: 48


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.