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Dead Card Game - General

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Post card games you own.

Discuss CCG, TCG, etc.
>>
>>52069778
4e
>>
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Cyberpunk 2020
>>
>>52069798

good joke
would laugh again
>>
It's not a card game, but I own so much fucking Monsterpocalypse stuff. Almost all the monsters and maps and a pretty hefty amount of the basic units. Fuck Privateer Press for dropping such a fun game. It shouldn't have ever been blind booster except for maybe the unit packs. Now they're just going to milk Warmahordes until it manages to die off
>>
>>52069778
>It's not a card game, but I own so much fucking Monsterpocalypse stuff.


Post pics
>>
>>52069894

Like the new CD Project Red Cyberpunk game?
>>
The recent remake of the Dbz tcg by panini. Super fun game but the japanese licensees withdrew rights to make their own ccg
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Post pics
>>52070238
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>>52070254
I played back when Score was doing it. I think I still have my decks around. Goku Saiyn Beatdown, Evil Buu Orange Gambit, and Krillin Blue Allies. There was a lot of stuff that centralized that meta, pic related was in about every deck.
>>
>>52070133
I would but it's all in boxes packed away in a closet and I'm not digging all that shit out at 12:30 at night
>>
>>52070254
Wait, that new DBZ game already got scrapped? That fucking blows. The scene blew up around here. Tons of people were playing it. I guess I was wondering why I hadn't seen anyone playing it in awhile. I just figured they had changed their weekly game night to some other day of the week
>>
>>52070359
> all in boxes packed away in a closet

Like all the best dead games.


>>52070310
>I played back when Score was doing it

Score!

Remember when Fleer tried to release a CCG?
>>
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>>52070113
>Monpoc
The pain anon. Kaiju fightan time was a great idea and PP fucked it all up for a movie that will probably blow. Still got some G.U.A.R.D kicking around.

> Now they're just going to milk Warmahordes until it manages to die off
This hurts even more. They axed the faction forums and now they're asking us to playtest because I guess that's hard. We're talking 12 point ten man weaponmasters with tough that RFP and ignore tough. You can take 30 easy.

>>52070397
>Fleer
That activates an old, dusty almond I can't put my finger on. I vaguely remember another company who tried to start over at Saiyn Saga, and the community decided that sucked dick. Here's another staple, this thread brings me joy.
>>
>>52070397
>like all the best dead games

No sense keeping it out cluttering up a shelf when it's not going to see the game table any time soon. I'd love to have all of it out but there's literally no one to play with. I've got some buddies that are big kaiju fans and tabletop gamers but it's hard getting someone motivated to learn a game that isn't going anywhere

It sucks that we are never getting the combining kaijus for the secondary faction. That massive jellyfish looked awesome
>>
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>>52070506
FLEER KILLS OPHIDIAN 2350 EXPANSION

Posted by ICv2 on February 4, 2004 @ 11:00 pm CT

Fleer/Skybox International has announced that '...based on current market conditions,' it is canceling its Rise of Champions booster for the Ophidian 2350 CCG. In making the announcement, Fleer Senior VP Sales and Marketing Lloyd Pawlak noted Fleer's inability to get retailer support as the determining factor in ending new release support for the game. 'The strong core support of our players and volunteers and the only 5 star gameplay rating for CCGs in Scrye this year... was not enough to convince more retailers to carry and support the game,' he said.


Fleer Director of Gaming Initiatives David Chase told ICv2 that not all support for the game is ending. 'We are still soliciting sales for Ophidian 2350,' he said. 'Ophidian still runs Organized Play along with supporting various conventions with product and tournament support.'

http://icv2.com/articles/games/view/4218/fleer-kills-ophidian-2350-expansion

> Sports card company has no patience for artists and game designers
>>
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>>52070310
>>52070506
I played that tcg too. Coincidentally, I was going through my collection of old cards just a few days ago and found this gem. Note the year.
>>
>>52070794

2001 on the price tag

$6 USD

Interesting!

How many Dragon Ball (Z) card games exist?
>>
>>52070840
It was undoubtedly overpriced. I don't even know why I bought it, I didn't even like Gohan.

As far as how many DB(Z) related card games exist, as far as I know, it's only two. I have stacks of unrelated DBZ cards though. They range anywhere from baseball-esque to cheap MTG knockoffs. They really outdid themselves in riding the Toonami craze during the late 90s until the early 2000s. I assume many of these are not officially licensed.
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>>52070794
>>52070972
I instinctively looked for the date on the card (2000) instead of the pricetag. Frieza saga Gohan. The power creep was unreal, but strangely fitting.

The only Official games were score and Panini. Score also made the GT game. For a short time tournaments allows you to mix the sets as long as you had opaque sleeves. You could do insane shit like throw out an energy attack for 18, shut off physical attacks for the turn, and pay nothing as one action. The banlist was weird too, I'll post some. This must look like nonsense the MTG guys.
>>
>>52071072
Tell us more
>>
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>>52069778
Well, I own only digital version but Shadow Era is dead and it's sad IMO. Really like this game but Wulven has no idea how to jump into physical cards market. Shipping is killing it for 2nd world countries
>>
>>52071072
Oh man, you don't even know. Remember when they released objectively broken cell saga goku in sayian armor with that fucking toy thing and it was like $30? I remember those days, and SSJ2 Gohan being all mystical with it's weird awkward golden haired scooter action figure.
>>
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I was a big fan of MLB Showdown. I thought the rolling mechanic, the strategy cards and the point system worked well to make a great feeling and pretty decently balanced game. Then the Magic neckbeards came and ruined everything.
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Anyone else play Rage: The Apocalypse? Simultaneously the most broken but also FUN ccg.
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>>52073095
I remember finding this is a hole in a wall shop. Shit was crazy but really fun.
>>
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>>52069778
Best system ever.
>>
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How does it feel to know that your game is dead, but the bible card game is still going strong after twenty years?

...I just want to play 7th Sea, honestly.
>>
>>52069778
>How does it feel to know that your game is dead, but the bible card game is still going strong after twenty years?
>
>...I just want to play 7th Sea, honestly.


Had my parents bought me Magic Gathering cards in 1996 instead of Redemption playing card game ... I might have retired and bought a home by now.
>>
>>52072838

>Then the Magic neckbeards came and ruined everything.

I'm quite interested to know what happened since WotC's track record outside of Magic isn't exactly what I call stellar

Pokemon: Nintendo took the license back because of WotC's attempt to push players into Magic and Harry Potter
Harry Potter: LEL
MLB Showdown: Dead after a few years
Duel Masters: Died twice outside of Asia
Star Wars: Angered fans of the Decipher CCG, eventually died too IIRC
>>
Her name was thunderstone /tg/. They even made a thunderstone 2 (called it advance). It was kind of like dominion with a dungeon. Played it was some distant friends, loved it, bought the starter kit, couldnt get my closer friends in to it.

Then they stopped publishing sets and theyre all expensive instead of dirt cheap.
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YoKai Watch Trading Card Game

From Level5 and Hasbro Gaming

Dead on arrival?
>>
>>52080663

Considering that it isn't based on either Japanese card games, it is already dead before arrival
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I sure wish Cryptozoic doesn't kill this game
I've already bought too much
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They killed. Fuck Blizzard.
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>>52069894
yo never thought I would see the day when some saild this.
>>
>>52081078
The art assets at least live on in barkstone
>>
>>52069778
>>>52081078
>The art assets at least live on in barkstone

Can someone explain Hearthstone?

Are there physical cards? Booster packs?
>>
>>52081400
huh? no hearthstone is digital only.
>>
>>52081400

Nope, it is a digital card game that replaced the physical World of Warcraft TCG in 2013/4
>>
>>52069798
4e is my guilty pleasure game.

Does anyone remember tsr's card game, spellfire?
>>
>>52069778
Has anyone heard of, let alone played spellfire, the TSR AD&D TCG? I came across it while doing other research, and was wondering if there are still people that remembered it.
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>>52069778
>>>52069894
>yo never thought I would see the day when some saild this.

I never played Cyberpunk 2020

I collect the cards for the art

CD Project Red owns right to license so the cards may surge in popularity
>>
>>52081475
Yeah, right above you. I loved spellfire. I had a really kick ass giants deck. It's a shame it will never ever come back.
>>
>>52081533
never.played too but the art is too notch. I can only.hope so.
>>
>>52079077

>tfw still play 7th Sea with my friends sometimes.

My playset is almost done, feels good man.
>>
>>52069778
>>>52081533
>never.played too but the art is too notch. I can only.hope so.


I never collected original Netrunner cards and rarely see them for sale.

Cyberpunk 2020 was a cheaper alternative with similar theme.


FFG Android Netrunner seems to have staying power.
>>
>>52069778

UFS, Arkham Horror, Eldritch Horror, Game of Thrones LCG, Call of Cthulhu LCG, Carcassonne, Necromunda... the list goes on. It's really hard to convince my group to stay with anything for long.
>>
>>52081686

Damnit, didn't read the card game part. Though most of them are card games, so it worked out for the most part.
>>
>kult ccg is long dead
>it was probably the most fun card game I have ever played
>it had the best atmosphere and great horror-themed art

I miss it.
>>
>>52081553
Ah, missed that while messing with editing the post. What the fuck was gameplay like? The wikipidia article made it sound almost like L5R in reverse... Inquiring and lazy minds want to know.
>>
>>52081761

Provide more information. I've never heard of this one and the art kicks ass on that card.

Nahemoth !
>>
>>52081907
You would try to place lands to win. The best lands interacted with the game in some way. Every turn you would put up a champion to battle your opponent for a land. They would put up a champion to defend. Wizards could cast wizard spells, clerics cast cleric spells, events could interact with the battles and some champions had bonuses over others. You had wizards, warriors, heroes, monsters, clerics, and allies to bolster champions.
>>
>>52082272
Gods it's been so long since I played. I can barely remember the game. I should look for my cards.
>>
>>52082154

Well it's a game based on kult role playing game. So you can exepct a lot of gnostic shit going on. not to mention - the game is heavy influenced by western esoterics.

The premise is quite simple - The Demiurge and his antithesis are gone, so their servants - Archons and Angels of Death fight each other in quest of power. As they're immortal super powerful beings they can't directly kill each other. Therefore the goal of the game is to convert the world population into followers of your chosen power.

Anyway, you can find rules and some fluff (introduction) here: http://www.thewinternet.com/games/kult/kultrulesccg.html
>>
Not gonna lie, I really enjoyed the WoW TCG
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>>52079417
I'd be interested in the history of any/all TCG's other then MtG (since it is already fairly well known).
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Optimistic about new Star Trek television as I sort 2nd edition decipher cards
>>
I miss the old WoW TCG. Never actually played the video games but the card came was fun as fuck. Beyond that I wish Battle Spirits wasn't handled in the worst way possible in America. My LCS has a bunch of UFS boosters in the bargain bin, I was always interested in it but never gave it a shot.
>>
>>52083797
just got some battle spirts today, how is the game? ufs was kinda confusing desu
>>
>>52084209
Battle Spirits was handled rather well in Japan and still runs to this day as far as I know. The American release was awful however. Really boring trial decks with mostly awful art and poorly cut/bleached cardstock. The trial decks were supposed to be simple to get people started but they went too far and made it rather uninteresting and shallow. Cool concepts but us Westerners never really saw it blossom.
>>
>>52069798
HEYO
>>
>>52073095
my bro. Black Spirals Forever.

>>52079206
>Redemption
that game...


>my turn to spout shit
as for me, my favorite truly dead CCG is Heresy. the one with Tarot shaped cards. only ran in one run, but the game was pysche as hell.
I liked Rage
I liked Legend of the Burning Sands
I liked Vampire the CCG to an extent

i hated Wyvern. just no.
>>
I wish Dice Masters didn't kill Ashes :/
>>
>>52084499
My local thrift store once had what looked like a brand new box or deck of Vampire TCG cards, I should have grabbed them but it was too late when I went back. On the other hand my LCS had a brand new box of Battletech TCG battlemech recognition cards so that was fucking rad.
>>
>>52069778
https://en.wikipedia.org/wiki/Pirates_Constructible_Strategy_Game

It's actually a lot of fun but no one has heard of it and the ships are so fragile.
>>
>>52084581
A store near me has a bunch of booster pack looking things of this game. I guess it's a random ship or two? Curious idea and I hear a lot of great things about it.
>>
>>52084581
I love that game, play it once in a while. The later sets the masts are less fragile.
>>
>>52084702
each pack is a full game mate get a bunch and play with friends.
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>>52084702
Basically a starter set in every pack, ussually they have two ships per pack plus rules an island and a crew card.
>>
>>52084803
>>52084810
Gnarly, I gotta grab me some.
>>
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>>52069778
Imajica CCG
>>
>>52086098

Wait a moment,

Imajica novel had a CCG?

Tell me more!

(Also, anyone listen to the band The Birthday Massacre?)
>>
>>52073095
I played, it was fun and broken.
>>
>>52086098
I bought it from a hippy store who obviously didn't know what it was. It was a two deck starter pack but I've never played it.
>>
>>52086176

Recently?

Date on card says 1997.

Did you play? Have you read the novel Imajica?
>>
>>52070113
MONPOC IS SO GOOD.

Stay strong, kaiju warrior.
>>
>>52070571
It's actually not dead. Demoed the new version at Gencon last year.

http://hackandslashgames.com/our-games/ophidian/ophidian-2360-survival-of-the-fittest/
>>
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Weirdly enough, the Maple Story tcg was really good.

It was a programming game. Every card was both a creature/spell/item/etc, and a programming instruction. Each turn, you added a card to your character (aka, your master program), and then you ran your program, executing every command you had the threshold for (each card attached to your character was 10 levels of that class). So if you wanted to play items, you needed to run cards with instructions that put items into play. It was seriously tough to build for, but was both really satisfying to play, and very technical. A combination of the game's complexity for the audience they sought combined with horrible product structure killed it off, but if you find a cheap starter, it might be worth checking out.
>>
>>52086259
It was years ago in Australia, probably 1998-or-1999. I'd read Barker in highschool, probably too young, but I really dug it.
The Books of Blood, the Great & Secret Show, Everville, Imajica, the Thief of Always, Cabal, and the first Aparat.
I've shied away from Weaveworld for meaningless personal reasons.
>>
>>52086291

Ophidian is back!?

Do you play 2360?
>>
>>52084512
But Ashes just recently announced a bunch of new cards, dice, etc.
>>
>>52081400
But there are booster packs!
>>
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>>52069778
Well, it had a good run.
>>
I have a starter box for the Babylon 5 CCG somewhere in my graveyard cupboard.
>>
>>52089329

It is dead already? I'm not sure what is the deal with Star Wars and physically dead TCGs
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Anyone remember these? I saw them at a flea market once, sealed, and kinda wish I'd never opened/scratched them (I was a dumb kid) regardless of the fact that there's no value in them, they're pretty interesting.

I wonder if something like this could be done as an online TCG these days.

They're kind of hard to find much on, because they're old and used the most generic names possible (Battlecards "Scratch and Slay")
>>
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>>52071072
I played during the DBZ+DBGT Score time, and really enjoyed the game. It gets a bad rap.
Played during the DBZ reboot by Panini and enjoyed playing some Namekian Piccolo, played in exactly 1 tournament on the other side of my city before it died.
DBZ Panini had a decent run for what it was, and it should be kept in mind that they did effectively manage to print some kind of homage to most popular classic cards from Score's game. It's almost like they knew when their license was set to expire. /conspiracyhat

>>52081078
This is a beautiful looking game and I badly wanted to play it but there was nobody local.
This plays a lot like Duel Masters meets Magic and it's a shame it wasn't more popular and ultimately mishandled.
I suppose they don't care anyway since there's Hearthstone now after all.

>>52079417
This post is truth. Your list is missing Hecatomb though ;)
Everything wotc does outside of Magic seems to basically be an experiment that doesn't require actually putting Magic itself on the line.
Notice it takes forever for them to make any changes to the game.
It seems instead of making an UNset for MTG ever again they go ahead and make an entire UNgame. Hecatomb for instance has disgusting art, is M rated, has cards with five sides and made of plastic. A whole bunch of shit that would be too fucked up for regular Magic, but I'm pretty sure it's where Magic got 'exile' from.

If anyone gives a shit, I'd appreciate people sharing their stories and experiences, if any, with the following games:

>Pokemon (From base set 1 till after Neo Genesis block/Expedition)
>Yu-Gi-Oh! (Circa 2004-2006)
>DBZ
>Duel Masters
>Hecatomb
>WoW TCG

What did you like most about the game(s)?
Favorite individual cards? Describe what the gameplay format environment felt like at the time. Any top decks you liked? Interesting brews around?
Where was the fun+excitement+intrigue in the game for you?
>>
>>52092185
>hecatomb
>"cards"
>>
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VtES/Jyhad was probably the greatest multiplayer CCG I've ever played.
I guess it's not technically dead since a limited edition set is being released at some VtM convention in Berlin this year, and it's still pretty popular in Scandinavia/Europe.
Since my regular play group has long since dissolved, I was thinking about driving to Seattle this April for a regular tournament they have up there.
>>
>>52073095
Rage was cool, I still have a bunch of cards from the first couple of sets.

It is a super broken game, but can be pretty fun with the right people & a case of beer.
>>
>>52070113
>>52070506
>>52086279
My comrades. Maybe someday.
>>
>Battletech CCG
God, I spent so much money on this game back in the late 90's. I'm still finding decks/opened booster packs/random single cards being used as boon marks. The 12 year old me got kicked out of more than one 'friendly' tournament thanks to my Jade Falcon Heavy Blitz deck. Good times.

>Star Wars
Another game I spent a lot of time and allowance on in the late 90's. The local group stopped playing it regularly after the Endor expansion launched, but damn was it fun.

>WHFB
F
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>>52092889
>>52070113
>>52070506
>>52086279

I get to look at what little of a collection I have of MonPoc every day.
>>
EVE: The Second Genesis. A surprisingly indepth card game, a lot of fun in my admittedly not unbiased opinion.
>>
>>52092977
I saw this game around sometimes, it looked pretty cool.
Like if that old Rampage video game with the giant kaiju-sized furries was fleshed out.
>>
>>52091847
Not this Anon but it's the second most alive TCG after MTG in my area
>>
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Who remembers the Teen Titans card game about 7 or 8 years ago? I bought a couple starter packs and then it just kind of disappeared. It was decently fun even though it was not balanced well at all.
>>
>>52092185

>Pokemon (From base set 1 till after Neo Genesis block/Expedition)

It wasn't bad overall, but there are quite a few things that WotC did over the years that irked the players such as large gap between releases of certain sets and they release reprint sets inbetween them (ie. Base Set 2 between Fossil and Team Rocket, Legendary Collection between Neo Destiny and Expedition), practically non-existant major tournament scenes, and refusal to errata cards when they screwed up the translations (which inevitably broke the format, thanks Slowking).

However, the biggest offense WotC did is that they completely removed the 15+ age group from premier tournaments in the attempt to force older players to play Magic around 2001, combining that with Pokemon went past its fad phase the TCG rights were taken back by Nintendo in 2003.

I'm not sure if this constitues as Magic neckbears ruining everything or just Wizards being Wizards

>>52093750

The way he frames it along with the filename implies that it is dead already
>>
>>52092956
Sometimes you rarely find Battletech TCG stuff in game/comic/collectibles shops. It's rare and usually expensive because lolebayprices but it's always a treat I make sure to grab for old times' sake.
>>
>>52086361
dude I loved this, it was great for what it was. really wished this toke off but I well.
>>
>>52089329
it's not dead yet anon, have hope!
>>
>>52091996
yes I do anon but I never managed to find any
>>
>>52093881
how was it gameplaywise was thinking about picking some up
>>
Warlord, saga of the storm.

An old AEG product that was incredibly fun and had a fantastically rewarding system of fighting stronger and stronger decks to win them, how the overlord system and dragon lord system worked always drew me in. Alas, power creep and really bad playtesting killed them
>>
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>>52094156
>Age 15+ ban
I remember that, and the backlash on fansites like Pojo. The scene really did get quieter and die off noticeably after it. Seems like a greedy move by Wotc but their primary interest is growing the beast that is MTG

>Practically non-existant major tournament scenes
Makes me feel a bit better about having missed out as much as I did as far as getting to properly play somewhere locally.

>Slow-rolled Team Rocket and Expedition
I do remember those taking fucking ages to come out. Wizards had the biggest hard on for core sets back in the day, despite the first set of each block basically satisfying that criteria.

>Overpowered, Broken Slowking
I remember how many people were pissed off about Scissor too. They somehow fucked up and mistranslated the mathematical multiplication symbol as addition. So 20 damage + 20 x 2 coins (average 40, up to 60) became 20 x 2 coins (average 20, up to 40)
>>
>>52094466
>Scissor
>says Scizor right there on the fucking card
Woops I'm retarded.
Anyway I have a fair amount of nostalgia for those days. Because I couldn't play much I would read tournament reports for Pokemon and DBZ a lot. I was so envious.
>>
>>52094156
>The way he frames it along with the filename implies that it is dead already
Well, as you can see - not everywhere
>>
>>52086361
Agreed, surprisingly deep and fun gameplay.

I got a bunch on the cheap and still bring it out every once in a while with my one friend who used to play the MMO back in the day with me.
>>
>>52091996
Oh man! I have a bunch of these. Gimmick was dumb and the gameplay was shallow as hell, but the art is incredible 90s fantasy art and they were always so evocative to me.

Definitely a good time, if only to admire the card art. (Though I will admit there's a certain visceral thrill in scratching the cards)
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I bought way too much of this, and never played it.
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>>52079417

I can't believe you didn't list NFL Showdown, as for MLB showdown here is my perspective as a player. This may be a bit of a novel.

So Wizards of the Coasts used to do MLB showdown leagues at their stores. The rules of the game was simple. You had to make a 20 player team that was under 5,000 points. The team had to have a player for each position, 4 starting pitchers and relief pitchers. Each player had a special score, better the player the higher the score. To go with this you had to have a 40 card manager deck or a strategy deck. When you ran out of strat cards you shuffled up and would redraw again. The game was fun and had a year two.

Year two nearly saw the end of the game. It got a year two because the expansion set (which was called trade deadline, this set would have players on new teams, or fill the last slots of teams) did better then the first set, but year two core set did terrible. Trade deadline came around and brought with it The Ichiro card. Ichiro fever happened and everyone wanted to get ever card of his for his rookie year, including this game. So you had people buying MLB showdown just for the Ichiro card that had no business buying MLB showdown. This expansion would create the card that brought all the problems to MLB showdown, it wasn't Ichiro.....it was the strategy card Pep Talk. This card was used to break the game in a way that only a magic neckbeard could imagine.

Post 1 of 2.
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>>52097857


So in season three they changed up the game to make it more offensive based. They added permanent cards to make the best players even better(see image for one.). What does this have to do with year three? Well this year they did a massive MLB tournament with the grand prize being money and season tickets to the baseball team of your choice. Sounds like a great tournament right? Well all the magic neckbeards destroyed it with pep talk. What they would do was intentionally walk in 20 runs, pep talk, and draw out their entire fucking deck during inning one. You suddenly had Barry Bonds with a permanent plus 8 to his swing, infielders with plus 5 on their swings. Defensive players who would just automatically pass field tests. Remember that rule about running out of strategy cards and reshuffling your deck? they would play all the +swing cards every at bat with this, run out of cards, reshuffle and redraw all those cards using Pep talk again. Once they would get the lead it was near impossible to take it back. They spiked the shit out of the game and removed all the fun and spirit.

The MLB showdown community at my LGS went from 20-30 players every Friday to five regular players. We had more people playing after that big tournament, but the problem was that it was all MTG players, playing with pep talk decks trying to fuel extra cash so they could buy more MTG cards at the store. It got so bad that store owner would no longer allow MLB showdown winnings to be used on MTG cards because these players would bleed the store of all valuable singles and boosters (we are talking like Urza saga, Mercadian Masks cards here). Your average top 8 was usually 6 neckbeards, myself and someone random. Once he did the ban, all those guys stopped showing but the damage was done. The average MLB showdown night was down to 10 people. By the time next season started, we had 5 and that was all she wrote. MLB showdown Fridays was canceled.
>>
>>52098122

i have a link for a blog post of an ex WOTC employee who wrote several entrees about the game and how and why it died on the WOTC side.

http://snazel.blogspot.com/2005/08/death-of-mlb-showdown-part-1.html
>>
Yugioh
>>
>>52098122
Jesus christ how horrifying
>>
>>52098122
wow that was an amazing read anon.sorry to hear about that. do you have any other storys? reading all theses storys about games that failed becaue of mtg players really makes me angry
>>
>>52099746
>reading all theses storys about games that failed becaue of mtg players really makes me angry
Speaking as an MtG player (and I doubt I'm the only one in this thread) I didn't kill any of your games. I actually played Showdown back in the day.

The MtG community didn't kill Showdown, WotC killed showdown.

>all MTG players, playing with pep talk decks trying to fuel extra cash so they could buy more MTG cards at the store.
Stop giving out cash (or store credit) prizes. Problem solved. FNM gives out boosters as prizes, why not the same for FNMLBS?
>>
>>52099856
Also, don't make broken cards, and if you do, ban them. You can't spike that which is balanced anymore than you can punch the rain. Something's always better than others, but when many things are good, few things dong on the meta.
>>
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This mother fucker right here
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>>52091847
It's kind of a running joke amongst the community that the game is already dead, when in fact it's fine.
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Man I loved the Zatch Bell CCG. I never watched the show but my little bro did and wanted to play the game so I picked up a few of the decks to play with him. I only ever played it with him and don't really know how the game worked outside of the starter decks but I fuckin loved it. Having your deck inside an actual spell book was great
>>
>>52098122
I don't get baseball but I do get Magic and that sounds hilariously depressing. Also just plain hilarious but still, that sucks.
>>
>>52091996

oh god, i remember those.

1996, right? fuck, that was a while ago....
>>
>>52100115
>Zatch Bell CCG
Oh man, that was something else. A game which actually had a new and novel approach to the CCG, rather than just aping MtG/Yugioh.
>>
>>52100115
man were there any tournaments for this?
>>
Chaotic
>>
>>52099856
It was a weekly payed tournament. There was a lot of overlap with people who played Pokemon, MLB, Mage knight or other games like that.
>>
>>52099986
currently getting into this game for the first time
>>
>>52098472

>Implying it will actually suffer a mass exodus

Please, too many people are heavily invested into the game to just go cold turkey

>>52097857

I didn't list NFL Showdown because I totally forgot its existence along with NBA Showdown, I remembered MLB Showdown I read about MLB Showdown's launch on TopDeck magazine

>The whole schtick and the articles

Again, WotC gotta WotC

>>52100349

I remembered that game and then it went down in flames in less than two years
>>
>>52100530
my favorite part of NFL Showdown was how none of the holographic cards would work with the scanner. So when you got one you had to mail off or go to a WOTC owned store to get a black and white card. I wish I could find those cards, I had a entire promo set because they were going to throw them away.
>>
>>52079417
WotC sabotages everything that isn't Magic, even D&D got shat on by 4th ed.
Jihad, Pokemon, Duel Masters, Netrunner, Heroscape, Dreamblade, Dungeon Command, if it was good and sold well WotC wanted it dead.

I'm surprised they haven't demanded the D&D Adventure System Board Games out of print because we can't keep Ravenloft or Drizzt in stock for a whole week.
>>
>>52081078
Too good for this world. Maybe it would have been allowed to grow naturally if they didn't put fucking WOW scratch cards on the boosters.
>>
>>52102779
hey man thous did help sell boosters thou
>>52102759
sadly i belive this, i really wish they would just let a game grow. kaijudo never sould have died
>>
>>52100588
wtf? thats some shit
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This license had a much better CCG than anyone expected. The two interesting features to it were:

1) Instead of having a single 'avatar' character on the field, you had a stack of 2-4 that you went through as the game played. So just because your opponent killed one of your magi, you're not out of the game; you then get a new character with different abilities, a fresh supply of energy, and a few new cards to round out your options.
Mixing and matching different magi to fit different strategies leads to a lot of options on how to build a given deck archetype.


2) Your character's mana, hit points, the hit points of your summoned creatures, and their attack power are all the same resource. Your magi starts with energy, which you spend to pay the casting costs of cards. A creature's casting cost is how much energy they start with, and when they attack, they remove as much energy as they currently have (barring other card effects). When you have no energy on your magi and no creatures in play is when a single magi is defeated.

Energy management / advantage is a crucial part of the game on par with maintaining card and board state advantage; you have to ask yourself, "Is it worth paying 5 energy (the average amount of energy most magi get per turn) to cast Shockwave (Murder in MtG terms)?" Not only is there the abilities and power of the creature to consider, but the cost to your overall energy reserves.
>>
>>52103010
I collected so many of the cards and never once played a game.

But for dead TCGs I'd say Cardfight Vanguard. Game never took off in my area despite my investments and pushing it and the game after Set 5 pretty much shat on itself anyway once it was released in the west. These days looking at the game I can't figure out how phillipinos can keep playing it when all the clans play pretty much the same and anything you'd want sits at SP+++++++ rare.
>>
>>52103105
>Cardfight Vanguard
>dead
That's weird. I'm in Australia and that game is about the third or fourth most played in every capital city I've lived in. All three of the LGS in my town sell boosters for it, and although I would never played that degenerate anime shit, I've seen it played by a large and healthy playerbase. Must be a regional thing.
>>
>>52103176
I just don't see much for it in the States. Same for Force of Will.

After CFV I've well since given up on TCGs. MtG I've played on and off since '94 and these days just doesn't catch my eye and anything else died.

Another dead TCG that I still have cards for was that Warhammer 40k card game. Both the ancient one that used models for its pictures and the one that came out in the early 2000s. Played that shit with my dad all the time.
>>
>>52103194
its close to death honestly, the game is dieing out slowly here. what else have you played?
>>
>>52103223
Digimon TCG. I got into that during the Pokemon heyday. I felt like I played the game wrong, but it was likely because I had no one to bounce the game around with (my siblings had zero interest).

Still have a bunch of Battletech and Star Trek cards around somewhere in the attic. Again, never played, just owned.

Honestly a lot of my non-wargaming investments I either played very little or not at all.
>>
>>52103251
i remmember that game well, it was so tireing to play but kinda fun. battletech is super fun mate, why dont you find people to play with? star trek is top teir fun
>>
>>52103316
Downside of being into table top games in Kansas before the 2000s. Easier to convince people to work on models, but pushing cardboard around is too close to their non-acceptable nerd hobby line.

I remember getting attacked for worshiping Satan for playing MtG and Warhammer.
>>
>>52103350
yea that sounds rough haha. wait, like beaten up?
>>
>>52103251
I'm actually surprised Bandai never made a version of the Playstation Digimon: Digital Card Battle. That system was perfect for the TCG model. Hell I even made my own card game based on it to disenfranchise from Magic with my playgroun back in the day when LCGs weren't a dime a dozen.
>>
>>52089329
i dropped 6k in to this game, I can't believe I fell for it bros :(
>>
>>52089329
What is this deck?
>>
>>52103487
>i dropped 6k in to this game
How in the fuck? That's what you get a top tier Modern deck or mid-tier Legacy deck for.
>>
>>52094419
It was a pretty standard TCG with less of a focus on resources and more of a focus on brawling. Put your dudes on the table, find creative combos and synergy between them, fuck shit up. The game didn't have too many expansions though so the card selection will probably be kind of limited. It came out and just flopped.
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>>52071993
Sure, this was banned too on account of being total bullshit. I'll post my old Orange deck combo.
>>
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>>52108577
Step 1, play Majin Buu. You rarely left stage 1 outside of anger decks, and if you did you lost all your drills, so having a good stage 1 was key. The physical attack is nothing outstanding, but it gains me 5 power stages regardless and if it's blocked I draw during combat (a big deal).
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Am I the only one who played this?
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>>52108791
Yes, you're the only one. The only person who EVER played it.
Fucking moron.
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>>52108608
Step 2, Play with Cell saga Orange Mastery. Basically, all your engery attacks are better and if you get one through the opponent can't do physical attacks for a turn. The meta at the time was Saiyn pysical lockdown decks, which focused on knocking you to zero power stages and keeping you there. Between Buu gaining them back and stripping away their chances to hit back I could break the lock.
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>>52108869
Step three, sneak Orange Gambit in one combat. It let you opponent look at your hand, but with this kind of deck you kind of know what's going to happen. In return, you don't pay the power stage costs for energy attacks. This is money.
>>
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>>52108886
Remember what I said about Drills and advancing personality levels. This drill is why. The defense shield drills let you get away with sloppy play, this turns the deck to eleven. There were several cards that did piddly damage but stuck around to be used a few times (Tien's Tri Beam, Orange Five Finger Focus). With the gambit out and Energy Empowerment on the table, I could blast someone for 18 life cards off one card and I didn't pay the power stages for the attacks.

For the uninitiated, your deck was your life resource. You could have a few as 50 and as many as 80 cards. you could choose between being reliable and being tough. Most people went with 60-70, 50 card decks had to move fast or they were toast. Basically my old Orange deck tried to burn you down and avoid a lockdown.
>>
>>52108791

A Decipher Lord of the Rings game? Neato.

I miss Decipher.
>>
>>52103105

>CFV

It is one of those odd cases that it is alive and not alive enough because Bushiroad being Bushiroad for making focusing on the niche market compared to every other games

>>52103194

>Force of Will

Isn't that "Weeaboo Magic" for a lack of better term? I remember a lot of people picked up the game when it launched and then it gradually died
>>
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>>52069778
Can't find anyone familiar with this one to play some matches with.
>>
>>52116353
i do anon! game looks fun but its a tad pricey, what about the online vers?
>>
>>52116353
How does this play? Is it anything like BattleCON?
>>
>>52081078
Came here to post this,, fuck Blizzard, fuck Cryptozoic, godamn
>>
>>52116353
I actually got the video game version from Steam. Pretty fun, though I admit I haven't spent too much time with it. Oh, one question though, the numbers that show which move goes first, are those supposed to reflect the amount of frames or seconds a move takes to complete in a fighting game? Not important at all, just curious.
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Does anyone have a scan of the Kult cards?

Anyone else into collecting for the art?
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>>52118949
If I wanted to collect the art I'd buy the art books.
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Star Was Pocketmodel TCG was a good game. Easy rules, nice models and pretty cheap. I have bought a box of models and cards for pennies and received 3 boosters for free as a bonus for other purchase. shame this game was not revived with new movies
>>
>>52120187
>If I wanted to collect the art I'd buy the art books.

What CCG/TCG have the card art available in art book form?

Android Netrunner does.
>>
Two games, technically 3 but the third is bonus round.

>WoW TCG
Fell in love with this day one after watching a bunch of guys do a raid deck. Played tournaments, raids, etc etc. Easily the best card game I ever played, and I loved the "you're not the hero" aspect. Everything about that system was amazing. I still have and collect them, and have 100k+ cards that I make decks up to play with friends. The only upside to it being a dead game it's so cheap now to grab it second hand and those who are clearing stock

>Wakfu TCG
For all the same reasons as above, as their systems were very similar. That and wakfu art.

>Star Wars mini d20
Literally loved everything about this. Was such a great game, and reminded me so much of my long lost Mage Knight Mini game I used to play before it too went the way of the dinosaurs.
>>
>>52120254
>>52089329
You can always rely on D*sney to kill everything it touches and convert it to bland mass market gruel.
>>
>>52120371
Not him, but I'm reasonably sure MTG releases 'the art of X' set periodically, and I've seen a few others floating around my LGS.
>>
I, for whatever reason, own 4 starter decks for Luck and Logic.

Then Bushiroad killed it.

I think it lasted less than a year?
>>
>>52122577

Well, the English version anyway. Trance Re:Union (Set 5) will be the last English set released since Bushiroad SEA is pulling the plug IIRC, I have to wonder if the game is alive enough in Asia

>Another game that has similar mechanics as Duel Masters has died in the English market

I swear it is some kind of curse
>>
>>52122685
I couldn't even get boosters, all I have is the decks because I thought it played interestingly.

Then FFTCG came out and that's doing fantastically so I'm playing that now.
>>
>>52117698
They are, yes.

>>52116353
The online community is where you want to be, the steam game has something of a following.
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>>52069778
here's Jyhad aka Vampire the Eternal Struggle, a game designed for 4 players. mfw never found anyone who would play with me= ;_; RIP
>>
>>52120551
But Destiny is doing well and SW PMTCG has died before Disney era IIRC
>>
>>52123334
im so sorry anon ;-;
>>
>>52123334
This is me with every game. Every time.
>>
>>52122702

>FFTCG

Do people actually play that? From the amount of packs and decks that one of the LGS sells it seems like it is very popular but I haven't seen someone actually play it so far
>>
>>52099986
I still have all my cards for this. I need to find them now, and see what I need to complete the sets.
>>
>>52108791
Started playing around ROTK, ended up making a p good rohan/warg rider deck.

And then post-Reflections fucking made all my old cards worthless.

I played decipher's Star Wars CCG a lot more, sadly only after it was out of print so tracking things down was a pain. Really liked those games.
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>>52102779
>bought used lot for the TCG
>got 8 loot cards
>sell loot cards
>recoup the money from the collection and have awesome set afterwards

I'm probably the only human on earth who buys warcraft cards for the cards and not the damn scratch and sniffs.
>>
>>52134763
It was certainly a huge selling point but the game itself was loved by many. The addition of the loot cards really cheapened the feel of an otherwise great game, but at the same time it probably only ever was as successful as it was because of them.
>>
Anyone here get into a card games after they've already been discontinued?

If so do some games hold their value after all these years of being discontinued or they worth the cardboard they're printed on?
>>
>>52134850
I've never seen a dead card game really keep any value past obligatory things like signed cards and specially designed limited runs. Same with dead collectible miniatures too. Most Duel Masters cards are worthless, even the best ones. In the Mechwarrior CMG, you might pay a whopping ~$25 for the best units in the game. Maybe a bit more if they have the full packaging.
>>
>>52134841

The games core mechanics were sound and raids were a blast if you could scrounge up some friends who were down.

Later on in the series they added dungeon decks that could be auto piloted so you could essentially play with 1-2 people which was great cause finding people who played the TCG was about the same winning the daily derby, which I will always find odd from a video game of 10-30+ million players.

Maybe someday I'll get around to creating a custom dungeon to keep the torch lit.

A player recently released a card template which is better than the Magic Set Editor if anyone is interested in creating some custom content.

https://drive.google.com/file/d/0B3PgzLuAh5T6Y0d2SEVUcnliZzA/view
>>
>>52134850

By no means Id say "hold its value" but LotR TCG is still pretty active with an online community and lots sell regularly y on ebay.
>>
>>52081686

>UFS

So how did that game die anyway? It always felt like it had a following but it died out rather sudden

>>52135044

Doesn't most of the more popular Decipher CCGs still have an active community despite they have been physically dead for more than a decade?
>>
>>52099746
DESU, it wasn't that the game died because of MtG players. It died because it had broken mechanics that were exploitable. The MTG players were just the quickest to exploit them.
>>
>>52134850
>>52134880
Certain Rage: The Apocalypse cards are very valuable because some sets were super underprinted (War of the Amazon and Legacy of the Tribes).
>>
>>52093158
>second genesis

RIP

Good game, terrible art.
>>
>>52084267
played a couple matches of it to today and I find it really meh, the artwork is pretty great but the gameplay feels like a slog anon, thinking about getting some more maybe that will make it more fun
>>
>>52089871
would you be willing to trade a starter?
>>
>>52092390
i hope this comes back, this game looked so fun still have so manycards
>>
>>52105276
sounds fun going to pick up a couple starters and box then
>>
>>52092390
The game's torpid perhaps, that doesn't need to be a true death.
>>
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>Dead Card Game - General

I don't even know how it died, but she's dead Jim.
>>
>>52137954
>Doesn't most of the more popular Decipher CCGs still have an active community despite they have been physically dead for more than a decade?
>>52083539
see optimism above

Yes.

I play Star Trek 2E draft tournaments once a year.
>>
>>52103599
>6k
That gets you basically any deck in legacy. You can build modern jund four times with that.
>>
>>52141389
Sloggy gameplay was my #1 complaint. My recommendations are to play it like you're trying to speedrun the damn thing. Don't confuse one turn in Magic or Yugioh for one turn in Battle Spirits. Just crank those turns out at no more than 10-15 seconds each and you'll probably have more fun and find the game is actually relatively balanced as it puts less focus on one turn explosions into a win.
>>
>>52145010
yea man deciper ccgs are very popular still, i think its mostly star trek , star wars and the lotr one that alot of people enjoy
>>
>>52145915
ok i will try and do that then. got any advice for deck building and playing thte game? should i be leveling up spirits alot?
>>
>>52146242
I can't really offer any further help, it's been a while since I played. I will say that you should remember that losing health also gives you 1 core so if you're off to a slow start, taking hits can give you enough of a boost to slingshot back.
>>
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Blood wars
>>
>>52144719
It's popular enough to warrant a spot on the schedule at my LGS.
>>
Control f middle earth ccg
No results
Maybe all those people screaming about normies on /tg/ were right?
>>
>>52147651
>lotr
>results 2

Cum on step it up.
>>
I probably have 2-3 large boxes of these things. It was decently good. It's saving grace is that it allowed single player action, so I didn't have to worry that I knew very little people who had it.

The first series line-up was godly: BGC, Ranma, Tenchi and El Hazard.

The second series, not so much: Project A-ko, Dominion Tank Police, Armitage III, Phantom Quest Corp.

The third series of DBZ wrecked everything because power levels.
>>
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>>52149817
neat, never seen this
>>
>>52148453
You know those are two different things, right, kid?
>>
One more bump
>>
>>52144719

FoW is in a strange limbo here, there are still enough LGS in the city that sells the game but no one really plays the game anymore

>>52151905

Isn't there another Digimon card game that died rather quickly too?
>>
>>52158757
do you mean digimon fusion?
>>
>>52070113
I love that it only took four replies to hit MonPoc, even though it's minis and not cardboard. I loved that game so fucking much, owned most of the Megas for the Terrasaurs and some of the others, had at least two nice armies (dinos and Cthul) and decent buildings. My dinosaurs and a couple others should still be in a box somewhere, but it's shit without the ton of buildings to go with them.

>>52092977
Love the pics. Fucking memories.
>>
>>52160834
Somebody's got to keep the dream alive.
>>
>>52073095
Before expansions it was the best CCG.
>>
>>52079417
>I'm quite interested to know what happened since WotC's track record outside of Magic isn't exactly what I call stellar

It's called inertia. MtG got so massive so quickly that by the time competitors figured out how to make a truly better game it was too late.
>>
>>52080663
My six year old and I enjoy it, but yes.
>>
>>52149817
I had a bunch of the DBZ ones and no one to play with
>>
>>52144719
Too many sets too fast
Poor distribution of cards (rulers) that the game cannot be played without.

I have literally bought an entire booster and not pulled a ruler.
>>
>>52081761
>Kult CCG exists
How did I not know this.
>>
>>52163981
Not to mention getting the dual stones you'd need for most decks.
>>
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I miss Duelmasters...
>>
>>52165303
>Ctrl + F
>"Furoticon"
>0 matches
I wonder, does that mean the abomination is still alive or that the anons of today remain blissfully ignorant of /tg/'s past sins?
>>
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>>52165346
Um... what about it, and does it relate to Duelmasters somehow?
>>
>>52165428
I certainly hope it doesn't.
Apologies, didn't mean to quote.
>>
>>52103010
Shit, I'm mad at how this one ended up.

They released all of the planned factions, then went on a super-long hiatus as they wanted a fucking kid's show of the property. The show took forever to make, bastardized the lore, and killed any chance this had of coming back.

Fuck brands.
>>
>>52165346
Furoticon is still running. It was hardly ever truly alive but due to the nature of an indie TCG it never really faces the dangers of a card game competing in the big leagues. I don't know what they're doing in Furoticon these days, I know they made some vore themed stuff which is my fetish but I'm not sure beyond that.
>>
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>>52149817
Have some YuYu Hakusho
>>
>>52166344
>tcg copy pastes imagery from the source material and adds some text

Is this acceptable?

Yay or nay.
>>
>>52165346
omfg that game.......please just no. its sitll going on but i really hope it dies and never comes back. the worst thing about it is that it does have tornements
>>
>>52149817
your lucky, this game is pretty hard to find now. post pics anon!
>>
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>>52165303
Came here to post this. Have a gross power-creeper instead.
>>
>>52167494
there we go, best ccg posted. this one never should have died
>>
>>52167603
The problem here is that it was guaranteed to be imbalanced from the start. The show scaled poorly, and so its most beloved byproduct flopped as a natural consequence.
>>
>>52168012
well yea, the power creep got real at times. but still the game was really fun, honestly would love a remake of it kinda like how dbz is getting a new one soon
>>
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Does anyone know what's up with that VS System re-release that they put out? It stopped being a randomized game and you just buy the entire thing now. Are any of my old cards still relevant? I started playing with a few friends when the game was dying since you could get booster boxes for <$10 of almost any set. It was a good game.
>>
>>52167070
Yes when the source material is already illustrated.

No when the source material is live action.

I don't know why the rules were written that way, but they're immutable.
>>
>>52158757
I honestly had a whole bunch of digimon cards as a kid but never learned to play
>>
This right here. I was super into it when it was around but it slowly died off until it vanished.
>>
>>52168012

At least it managed to last long enough unlike most other Bandai released card games, I'm looking at you Gundam War

>>52168746

So how did VS die? Licensing? Too broken? Upper Deck being Upper Deck?
>>
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WWF/E Raw Deal. It was a neat game, in which your deck was your life, the damage your cards did actually mattered, and there were all kinds of playstyles.

So, for the uninitiated, it was a 60-card 3-of-any-card deck build. After a few sets, they also included the Backlash deck, which by the end of the game was 10 Pre-Match and 10 Mid-Match cards (which I'll get to).

Before any game actually began, there was the Pre-Match phase, in which you and your opponent figured out the rules of the match. Stuff like the Venue of the event, any Feuds, Managers that may or may not be there, match Stipulations, Title Belts that may or may not be on the line, etc. Each player could play up to 5 Pre-Match cards, though stuff like Venues, Feuds, and Managers tended to be Universally Unique (i.e. one per game, period), as opposed to just Unique (i.e. one per side). Each character has a Superstar Value, which helped determine who goes first in both Pre-Match and the actual game (and could switch via any number of reasons, Title Belts being a big one).

Once everything was set up, then the actual game began. Cards had Fortitude and Damage, and you could only play a card if it's Fortitude was equal to or less than the total Damage of cards in play (in your Ring, to use terminology). Damage was dealt by milling cards, and came mostly from Maneuvers (though Actions and Reversals could also deal Damage).

There were three main maneuver types, with two others being less common. Strikes, Grapples and Submissions were the main maneuvers you'd see, none of which really had a leg up on the other in a vacuum, but certain Superstars tended to lean towards certain types. There were also High Risks, which often (but not always) needed to be played after meeting conditions, usually after specific cards or maneuvers over a certain damage threshold, and Trademark Finishers, which were really difficult to reverse and hit like a truck.

Con't.
>>
>>52174347
There were also Actions, which were the basic non-Maneuver cards, as well as Reversals. Reversing a card was a big thing, and later decks tended to be 50%+ red (as Reversals were red cards). If a Reversal was played from the opponent's hand or Backlash deck, the turn player's card went to the discard (Ringside Pile), any text on the reversal was performed (including Damage), and the turn ended.

If, however, the turn player's card started dealing damage and an appropriate reversal was overturned, the opponent stopped taking damage. Certain cards (typically more expensive Maneuvers and Trademark Finishers) had what was called Stun Value, in that you could draw cards if it was stopped on the overturn.

A neat thing is that cards could be hybrid, in that you could have something like a Strike/Action (which would be played as either one or the other, not both), an Action/Reversal, or even a Trademark Finisher/Action. Maneuvers and Actions could also be Multi (Strike+Grapple, Action+Action, etc), in that you'd need two (or occasionally more!) Reversals to consider it completely reversed.

There wa a ton of mechanics as well, between Face and Heel, Chain, Heat and Volley, Fan Favorite and Cheater, Run-Ins, Foreign Objects... It captured the idea behind a wrestling match fairly well. Thing was, after the 20th main set, the designers wanted to make it more accessible to new players, and did a reboot og the game, Revolution. Not only did it go over like a fart in an elevator, but with one of the creators passing away not long after, the game kinda went with him.
>>
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Played one local tourney, won, never touched it again
>>
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>>52103010

>tfw still have my foiled out Naroom deck.
>>
>>52144719
"Dead", the last 2 expansions are literally sold out in every place
>>
>>52165303
>>52165428
This game was so much fun, I loved it. None of my friends played it so I had to settle for playing the gba game and using my 2 player starter deck to duel myself ;_;
>>
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>>52177214

>That spoiler

Please tell me this is a joke.
>>
>>52177409
I wish
>>
>>52151905
I had some of those cards, I never learned how to play though
>>
>>52163916

That aside, I was more concerned on that whatever Wizards made that is NOT Magic managed to go down in flames for whatever reason. All those games me and other listed were either WotC creations, licensed properties, or things that came under their control when they bought another company. I occasionally ponder if WotC being bought by Hasbro was a mistake
>>
>>52086098
I own a starter set of this game, never played it cause no friends forever, but it looks really good, I mostly picked it up cause I'm a fan of Clive Barker's work

>>52086259
Not the poster you were talking to, but yes I have, great book. There was a guy on ebay selling starter decks if you want to pick one up, no idea if he still has any though as I checked some time ago. That said I can't imagine they fly off the shelves, as it were.

>>52092185
Hecatomb was great, didn't get in to it until it had died, but me and my friends had a blast playing it
>>
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Oooo dead TCGs, I like this thread!

Anyone remember Middle Earth? Best thematic LoTR game out there!
>>
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I got rehooked on this game recently and bought up a bunch of stuff on eBay.
>>
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Artwork is super amazing, but dear lord, the rules and card interactions can be quite a task to sort out!
>>
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Still worth it imo. It plays on a map, like an open world board game, and you move about to various sites in middle earth recruiting allies and acquiring items. You can win through questing and getting enough points, or by destroying the one ring at mount doom.
>>
>>52168746
No

The game system has changed, so old cards are not compatible.
>>
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And not just middle earth, in general I stupid amounts of money on sealed product from dead tcgs. I don't even really play most of them. I just like opening boosters and collecting complete sets!
>>
>>52172003
>how did VS die

Power creep and eventually, UD being UD.

Also, the fact that they had the whole Marvel and DC universes at their disposal, and the best decks were clunkers like Squadron Supreme and shit like that hurt the game. They tried to rectify at the end, but by then it was too late.
>>
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>>52179148
>buy warcraft tcg cards 3 years after it's been discontinued
>play the auto piloted raids against myself

It's a dead tcg kinda feel. One day I'll find two other people down to try a raid or just to play against in general.
>>
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>>52137954

UFS bounced around companies until being bought by Fantasy Flight. It still had a very good production run up until the game's demise. It died because FFG decided to start producing LCGs, so all TCG/CCGs got the axe.

tfw you have decks for all 17 fighters from SFII Turbo and could theoretically run the game in card form.

Technically the game is still on life support via Jasco Games, but no one plays it anymore.
>>
>>52178150

F U C K
H A S B R O
4
YoKai Watch TCG
>>
>>52176714
Yeah I'm sure it's doing fine in Japan but here in America barely anyone has even seen it.
>>
>>52179148
yo would you be wiling to trade some stuff mate?
>>
>>52114744
>>52103194
Force of Will is actually growing in popularity with the new sets, problem is that it's got big clusters of players in certain pockets while dead everywhere else after the shitshow that is Alice Cluster and Vingolf 2. You should see the sales for the current block, all the sealed products are flying off the shelfs and get bought out faster than they can be replenished.
>>
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>>52167402
T-Shirt
>>
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Anima: The Card Game is a trilogy of stand-alone anime, dark fantasy, adventure expandable card game sets within the same universe as the Anima: Beyond Fantasy roleplaying game.

I remember this being pushed in 2007.
>>
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>>52184090

https://www.fantasyflightgames.com/en/products/anima-the-card-game/

Page Not Found

Sorry, the page you requested could not be found (Error 404). It may have been moved or no longer exists. Consider returning to the homepage or doing a search to find what you are looking for.

> I didn't realize Anima was FFG game

DEAD
>>
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>>52183710
The coffee mug
>>
>>52183710
>>52184248
yo thats pretty cool, how did you get these?
>>
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>>52184714
eBay, long time ago.
>>
>>52167402
Cards are at my old house. I might dig them out if I go back soon.

>>52184791
Back in the day, I traded some cards for that poster with some guy on usenet.

USENET.
>>
>>52165303
They've redone duel masters under the name of kaijudo. I'm thinking about buying some cards since they're so cheap
>>
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>>52185513
Bought a set of uncut DBZ from a GeoCities page
>>
>>52179041
>>52179069
>>52179087
>>52179122

Patrician taste, family
>>
>>52147147

>SFV on the schedule

That's a nice LGS you got there anon
>>
>>52185740
How do you shuffle that?
>>
>>52185871
I keep them sleeved.
>>
>>52185513
>usenet
anon, you're making me sad.
>>
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All Showdown games are pretty good.

NBA Showdown, the one that I only really collect and play, though is kinda broken and it only lasted one set.

The offense part is great but the defense is sad. Basically nobody can stop Shaq and Iverson.
>>
>>52165303
This, and WoW tcg. God-damn I miss them.
>>
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>>52177409
I did it with yu-gi-oh structure decks. First time ever I split the Starter Deck 2006 in half and dueled myself.

But does anyone remember this shipwreck, game that no one ever played.
>>
>>52191396
is this choatic? dosent look like it?
>>
>>52092185
Hecatomb was awesome. Have almost a complete set of everything and could probably pick up the rest fairly easily. Still pull it out at home from time to time. Yeah, dead game so no/solvable meta but when you've got a batch of janky theme decks hanging around and your wife knows how to play it's easy to treat it as a set piece production.

Speaking of WotC efforts that died before their time: Dreamblade. Not technically a CCG (it was miniatures instead) but that shit was AWESOME.
>>
>>52191396
It's Chaotic: Now or Never!
>>
>>52193623
>>52196182
Whoops, wrong reply.
>>
>>52196182
never heard of it before? what's that?
>>
>>52081400

It's basically the WoW CCG (Which was basically Magic but better) but better... if that makes sense. It's only digital but they've used the platform to refine the system and take it in some interesting directions. Mana is fixed, turns are timed, there are no interruptions so you can plan out everything you want to do perfectly, classes all feel distinct while still being able to play any of the basic archetypes (aggro, midrange, control, combo, etc). Then you have neater innovations like the discover mechanic, which creates three cards out of thin air and let's you take one.

There's a shitload of stuff to catch up on by now but it's technically possible to get everything for free just by playing (although you'd seriously have to play just about non-stop to realistically collect all of the existing cards without every paying). Also the playerbase is absolute trash, combining the worst aspects of videogamers and tabletop gamers. So that's neat.
>>
>>52086098
Is this game good? Thinking about trying to buy some cards for it.
>>
>>52183539

>Force of Will
>Doing fine in Japan

Ironically it does better outside of Japan, they stopped after Set 3 (Valhalla Cluster) in 2013 before it restarted a year later with the Grimm Cluster. Unlike Europe, North America never got Valhalla Cluster in English officially
>>
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Not quite a CCG, but I jump at any chance to talk about this

MOSTLY BECAUSE NOBODY I KNOW REMEMBERS THIS GAME
>>
>>52198132
played this years ago, like at a college gameing group. shit was pretty fun, honestly would love a digital version
>>
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>>52069778
A Game of Thrones LCG: First Edition

I packed it in after they rebooted to 2nd Edition. I've heard it's better, but I don't want to start playing catch-up again.

I did love those table politics though.
>>
>>52197469
>Also the playerbase is absolute trash, combining the worst aspects of videogamers and tabletop gamers. So that's neat.

Why do good games die when bad gamers live on?

>>52199197

I'm tempted to play this Living Card Game ... although I have Android Netrunner cards and no one to play with.
>>
>>52199669
It's fun. See if your shop will do a demo day.

And play Melee. Real men play Melee. Joust is for cowards.
>>
>>52199946

I live close enough to FFG store. It's a nice big store with plenty of play tables.
>>
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I bought 2 of these decks (out of 6 total). I thought it was a cool concept, but once again, I fell victim to the dreaded "no-one-else-has-it". For the past 15 years, I've had the idea of adapting it to a computer game so I could play by myself, but never got around to putting a couple hours thought into it.
>>
>>52202429
anon what even is this?
>>
>>52202818
Fighting card game. Deck consists of various attacks, techniques and other gameplay elements. 6 different chars for diverse gameplay (balanced, good attacker, good blocker, etc).

There are 2 ways to play: beginner mode where players take turns playing a card. Then advanced mode where you play cards as fast (or slow) as you want with no regards for turns.
>>
Dinosaur King, DBZ (Score, Bandai, Panini), Bleach, Battlespirits, Blue Dragon, Vs System, Redakai, Duelmaster, and Kaijudo.
>>
https://www.youtube.com/watch?v=Xb_t79XyB2U

>do you buy dead card games?

>where do you buy your DCGs?

>do you have any friends to play DCGs with?
>>
>>52196182

I remember playing Chaotic.

I hated the fact that you could have two of the same creature with different stats.
>>
>>52203067
sounds alright, might pick up some
>>
>>52203544
i buy them on amazon and at my locals, used o have a firend who lived close by to me that whould play but he moved away a year ago
>>
>>52203544
>link on the side of video
>sunk $50,000 into Force of Will
>right after it "died"

So is he about to recoup his loses? This thread is simultaneously saying this game is dead and alive.
>>
>>52204745
It's both until the moment you pull the deck out of the box.
>>
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>>52092185
I remember family members buying me a bunch of WoW TCG packs because they knew I played WoW and MTG and figured I'd like it too. I'd kind of assumed it'd just be cashgrab shit and never had a single person to play with, but looking it over, the WoW TCG actually seemed pretty cool (no mana screw, raid decks). The art (which was pretty good at times) would depict player characters in clownsuits of mismatched gear they presumably got for the stats, which I always found funny.
>>
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Thanks /tg/. I am now nostalgic of the final nights of the 90´s.
>>
Very, very nostalgic.
>>
>>52081761
Kult was the fucking best, just too hard to market
>>
>>52084499
Jyhad/Vampire was great but really needed 5 people
>>
>>52092390
Needs a remake, imo
>>
>>52134899
The Raid Decks were the most fun thing on the game

A shame no one else has done it (Archenemy is not even close)
>>
>>52179041
This was great fun but it played for weekends
>>
>>52205677
The guys who made Epic are doing a new game with all of that in mind right now.
>>
>>52069778
Legend of the Five Rings

I even made a so-so Unicorn deck for a play group I'm in just to find out they stopped meeting for quite some time now

FYI it has Moto Chagatai Exp 4, Moto Chen Exp 3, Moto Gaheris Exp, and Hantei Genji
>>
>>52203544
>>52204745

>Ruby
>"Investing" $50K into a card game that was once dead in Japan but got revived due to weebs in Europe

KEK
>>
>>52198132
There's actually a bit of a scene for this at my FLGS (Pandemonium in Cambridge, MA).
Thread posts: 318
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