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Dorf ortress

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Thread replies: 147
Thread images: 36

I'm looking for some of the best Fun! you've had with this game
>>
>>52052730
I just got it, What am I in for?
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>>52052847
Hell, but merry hell to be sure.
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>>52052847
As long as you're killing elves you're doing fine.
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>>52052847
Whatever you do, keep digging down.
If you find some nice, shiny blue metal, mine that shit.
Mine it all.
>>
>>52052730

Goblins are bros. This little guy became a mercenary for the fort, helped defeat a bronze collosus, a weird undulating thing, killed a troll in a single blow, killed over 12 elves during a seige, even breaking his crossbow upon an elven skull before a stray arrow one shotted him.

That fort ultimately died two years later of an unceasing war between the vampires and the weregiraffes - doubly annoying because I had almost entirely bifurcated the forts to get the fuckers to stay away from each other - only for the problem of "where do the vampires get blood from" happening after they ate the last non-weregiraffe dwarf
>>
>>52053233
Do vamps actually need blood now? The last time I played with them, they just sort of drank it habitually but would persist forever sealed away if necessary.
>>
I can't say I've ever had vamps be a problem. I'm either doing something horribly wrong, or horribly right.
>>
>>52053291

They persist, the trouble was that they nonetheless seek out other things to eat if they can reach them, so while I was still trying to construct a series of "airlock" stores so the vampires and the werewolf ends of the fort could still pass stuff they might need back and forth without ever meeting, the vampires started drifting over to the weregiraffes to kill them - the vampires only did it one at a time so a weregiraffe would see a vampire move into their end of the fort, transform and attack the vampire, eventually the wrestling monsters tear through the fort, more weregiraffes would see the vampire and also transform and join in, so each vampire would be outnumbered and eventually torn to shreds.

but each fight would severely injure at least one weregiraffe, and so over time the weregiraffes would be wittled down until I was left with a fort consisting entirely of a baby stuck down a dried up well, and 5 injured weregiraffes, all of whom proceeded to die of dehydration before I got some more migrants in.

The upside is I'm gonna try to build "fallout vaults" in my next fort - the idea of making self contained areas and sticking particular groups of dwarves in them was strangely amusing, throwing in some "conditions" for different small isolated areas also justifies building lots of them at various depths - and if the main fort area gets killed off, then I have some reserve dwarves to repopulate it.

>>52053433

it depends on the map gen I think, as well as location - in that map gen I think it was Pena was this weird god who went around turning several hundred different people across the map into vampires, and that's not counting the vampires who she got annoyed with and turned into vampires as retribution for killing some of her followers.

Not seen any of the necromancers I see mentioned in various things in game though, maybe there's "vampire heavy" seeds and "necromancer" heavy seeds.
>>
>>52053433
this. I've played large numbers of hundreds of hours of DF (all post-40.x) and the only vampire I've ever encountered was a human law-giver who came and left peacefully
I guess it's just "bad" luck
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>>52053870

Have you been building large taverns to draw in visitors and "friendly" guests?
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They are much more common in worlds with longer histories.
Perhaps it is just observer bias but it felt like they appeared more often during the next few versions after they were introduced and less often after that. Back when they all came walzing in the fortress with their own weight in trophies from killed dwarves hanging from their necks and every engraver subconciously seemed to know that they were vampires.
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This is my best story from YEARS ago.

>First real fort
>Everything running smoothly enough
>Got a militia, farms, kitchens, etc.
>Super fucking proud
>Suddenly snatcher appears inside fort
>Grabs a kid and stabs a dog
>He makes it to the edge of the screen
>Militia commander goes berserk
>Kid and dog both belonged to her
>Murders militia in their sleep
>Becomes a whirlwind of gore as she tears shit up through the fort
>Countless conscripts fall before her
>Entire fort is dead except for doctor and his patient
>She breaks into the hospital, kills the patient and drops dead
>what
>Check combat log
>With one punch the doctor had sent her head clear across the room
>Proceeds to clean up the fort and put the bodies in caskets
>He's fucking chipper to boot
>Hangs out and waits till next migrant wave
>My face

Fuck me it is still my best df story.
>>
Strange things happen when a civilization conquers sites during a war, turns them into members of their own civilization and then proceeds to getting their own arses kicked during another war and suddenly 90% of their population consists of goblins pretending to be elves.
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>>52054204
>>
>>52056464
>>52054204
>Goblin Chief: I heard you struck my son

>Other Goblin: Yes, Chief, I did.

>and may I ask why?

>Yeah, well, because he stole the Dwarf Militia Commander's son, sir, and, uh, killed her dog.

>Oh.
>>
>>52053041
>I must leave

kekd
>>
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Never could really get into the game. I tried a couple different unsuccessful runs but there is one that was the last nail in the coffin. I still don't know how this could happen, yet it did.

>Start new site
>Everything fine
>Send out fishermen to somewhere.
>Get four dwarves to do shit like pick flowers and logs or some shit.
>Get the real dwarves to mine a base.
>Everthing normal
>Sit back, relax and watch some dwarves do mine bidding.
>Thats when it happens.
>Fucking elves or elephants or some shit (they were an e) appear from out of nowhere.
>murder-rape my fake dwarves outside the mine.
>What the fuck
>Can't do shit the dwarves just die infront of my eyes. Wierd shit pops up on screen like how they die.
>The e's walk a little south.
>OHSHITWHEREISTHEFISHERMEN
>Search.
>Cannot find.
>Oh fuck, got two dwarves trapped underground by the evil e's soon to starve.
>Then the e's migrate. They start moving towards the entrance.
>Oh no you didn't hoe.
>Tell favourite dwarf to go and block off the entrance.
>Strays too far.
>Gets ripped to shred building the wall.
>Last dwarf standing.
>Load him up with the coolest shit available (think maybe explosives not sure though)
>This will be heroic last stand.
>Won't survive but will take a fucker or two with him.
>Gets up stairs.
>Sees dead body.
>Message pops up that the dwarf breaks down in fear and depression.
>Get another vivid description of his suicide.
>Is this it?
>Wait a little.
>Think about abandoning the fortress.
>Then it happens.
>The fisherdwarf comes back.
>Walks up to the e's.
>Walks off into the distance with them.
>MFW it was an inside job the whole time.
>>
I've always wanted to run a one tile fortress, but I never find any cotton candy when I do, and without it nothing provides a real challenge
>>
I tried to get into it, made a fort, followed the guides, but eventually it just got boring. Other than that one child who got all the blood drained from their body and the clumsy ten year olf who tried to create a masterwork and went crazy, nothing has happened. I had a happy population of over 100 self sufficient dorfs, none of this crazy shit i have heard of, just a couple elven traders. I got bored and stopped.

The adventure mode was fun, but slow. I felt like once my dorf got a couple of buddies, i wasnt sure how to progress.

convince me to start playing again
>>
>>52057446
1) 100 dwarves is smalltime. Keep going.
2) Pick a more interesting/FUN embark location. Are you a bad enough dorf to survive in Evil lands or on the tundra?
3) Megaprojects are classic
4) Drained blood means you've got a vamp problem; time to go Holy Inquisition and root them out
5) Build a huge army; hunt exotic beasts.
6) Make your dorfs specialize in something besides granite earrings; set up a silk sweatshop operation and corner the clothing market.
7) New version has taverns that draw in travelers and adventurers from all round; some will inevitably bring trouble with them.
>>
How can anyone play this game?

It's horrifically slow, The graphics don't tell what the hell the item/resource is, I can't tell whether or not designation is working, And there are no civilisations on any map that I've generated even when I've selected the option!
>>
>>52058716
No-one? Honestly?
I demand an answer.
>>
>>52052847
Extreme autism, poor user interface, and a more in-depth world than most AAA RPGs except it's all randomly generated. Sprinkle in a little more autism, and a shitton of psychopathy, and you have Dwarf Fortress.

It's basically a random trauma generator.
>>
Lazy newb pack with a good texturepack.
If that fails you should go and play gnomoria.
>>
>>52058716
>>52059802
>>
>>52057446
You're missing the point of Dwarf Fortress. It's incredibly easy to actually win the game, making a self-sustaining fort full of uncaring, self-perpetuating psychopaths that is immune to invasions and megabeasts is not hard, but it is boring.

The point of the game is to lose with style. Embark next to three goblin towers. Don't wall of your entrance. Build a lava moat with adamantine ballista towers. Make a pit full of vampires. Mine into hell and then colonise it. Build a 100 layer tall tower and then pretend to be Sauron. Capture a pair of dragons to breed.

Just start a fort in a cool biome, and keep on trucking until you spiral down into oblivion
>>
>>52058716
You just aren't autistic enough, sorry.
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>>52058452
The taverns will definitely change the effectiveness of the McUrist's I enjoy making.

I just try to build a large tower and specialize in food production. Effectively just a giant restaurant. It was funny to think of traveling merchants traveling hundreds of miles towards this distance tower to trade goods and make money. Only for them to be greeted by a waitress asking what they'll have to eat
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>>52052847
Awful UI, lots of psychopathy, randomly made history of whole world, fort-building, watching as dwarves and their enemies die in droves, clowns, keas stealing your anvil, atom-smashers and so on...
Till you learn the game and it becomes easy as fuck.
>>
Recently just finished my first (sorta) real fort.
Went along swimmingly enough for quite a while but then I noticed a lot of my dwarfs were angry or in distress. I ignored it for a while but then one of the dwarfs went on a killing spree which, of course, made me start investigating to see what was wrong. Eventually, I found out they were getting pissed because they didn't have any alcohol.
Needless to say, I tried my hardest to get them their booze but the fort ended up getting destroyed by alcohol deprived dwarfs.
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>>52060417
Remember: Your Dwarves can survive without water, given enough alcohol.
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>>52060417
Turn off Plump Helmet use in the kitchens; Plump Helmets eaten raw or used to distill Dwarven Wine produce spores you re-plant, but cooking the mushroom destroys them, whittling down and eventually destroying your entire supply.

Have a few nice carvings around the place and a lot of dwarves are fine eating nothing but cold raw 'shrooms and drinking nothing but 'shroom wine for years.
>>
>>52052847
>What am I in for?
A fucking learning cliff.
Then a plateau once you know what you're doing.
Then more cliffs as you set things up.
Then a nice working fortress that will run itself for decades.
Then a horrendous catastrophe.

>>52052730
>Fun!
I embarked.
I had no trees.
I had no iron.
I had no magma located.
I had next to no dwarves.
I had a dog chained in the main corridor to outside, to stop kobolds stealing shit.
The human diplomat visited, minus a foot.
The mayor was too busy running the fort.
The meeting eventually happened.
The diplomat left.
The diplomat went bezerk on the way out.
The dog chained next to him tore him to shreds.
War was declared.
Four fucking years of siege, while I trained an army of about six dwarves and equipped them with copper and bone armour.
Four years of no traders, as I struck for magma and set up forges and trained smiths and mined ore.
Then I fought back. The gates were opened, the cavalry was engaged, and the battle was fight.
Two dead dwarves, horse meat roast for months, human skull totems for the next caravan.
They came again, and I fought them again. Then, nothing.
And nothing.
And nothing.
And then, nearly a decade after the initial declaration, there came a sight o'er the desert.
A human caravan, sheepishly entering the trade depot and setting up, as if nothing was wrong.
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>>52052847
Fun
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>>52062381
As time passed, I got complacent. I required a Project.
Obsidian casting was started, and successful. Artifacts were created. Eventually, I made a moat and filled it with lava. That was a Mistake.

First of all, I heard that lignite blocks were ever-burning if thrown into a magma-proof bin and ignited with magma. I threw one into the lava moat, and it burned. For three years, until I pumped water overhead and put it out.
Then goblins invaded. A champion twice-over, with a pair of artifacts on him. He dodged into the moat and died a fiery death, but the smoke persisted. Artifacts don't undergo wear, and his were flammable. More water, more obsidian, and he was given a hero's burial.
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>>52062479
Then I got arrogant. I dug deep, I struck adamantine. I carved it out, carefully. I made adamantine equipment for the military, and kept training champions to fight the goblins, planning for the inevitable.
Then... Then we broke through. The scene was pretty awful, but then it happened. Spirits of Fire.
2/3 of the military burned to death. Artifacts ignited and smoked, and the fort neared a critical point.
Then, a heroine appeared. Her name will be remembered forever; Cerol Kodroder. A swordmaster.
She killed five spirits of fire single-handedly, saved the remainder of the militia, and the fort from a fiery death. She was granted the title of 'Demonslayer' and a fancy room.
Then started the hard work.
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>>52062543
Artifacts burned in the mines. A good third of the fort had burned to death or died in berserk rages, or was depressed and starving to death. Husbands, wives, friends, children, beloved pets.
The fires were put out with bucket teams braving the choking smoke to extinguish the burning leather quiver, among other things. This had previously been recovered from that accursed lava moat.
The finest food was created and consumed. The walls were engraved with scenes of death and heroism. The captives were freed from the demon laid, and promptly butchered because they'd burned to death as soon as the demons spawned. Bodies, often rotten, were buried.
The last of the adamantine was mined, and public works were created to improve the mood of the fortress. We had done the unthinkable, and conquered the forces of hell.
We then proceeded to use the pits to hell itself as a garbage dump, after draining water into them for a few months.
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>>52062641
Such was the saga of Balanceship.
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>>52062479
>>52062543
>>52062641
>>52062654
Pictures screencapped from Visual Fortress, now defunct because it didn't make the jump from 40d.
The extended green platform is an olivine archery tower and walkway. The grey is rhyolite, the white is alunite.
The small green and light grey platforms to the sides of the archery tower are greenhouse roofs; green glass and clear glass respectively to allow above-ground crops to grow underground.

Of course, when the overseer grew bored once again, the issue of cave adaptation had to be addressed. Specifically, the vomit when collecting goblin corpses and equipment, which was by now the sole source of iron.
Goblinite: The fourth iron ore!
>>
>>52062737
The problem was addressed simply. Cave adaptation is the birthright of a dwarf, after all, and yet it was noticed that it was only the sunlight that caused a reaction, rather than fresh air.
A plan was developed, while the fortress' likenesses were engraved on the walls. (I didn't screencap the skytower or sunblocker.) An obsidian tower, reaching to the sky, with a roof extended to cover the surrounding area and block out the sun.
A full eighth of the local area was covered by the time of the next siege. Surprisingly, cleanup was mostly vomit-free, so the roof was extended further.
It was up to a quarter by the time I stopped with the fort.
>>
>>52062781
>>52062737
>>52062654
>>52062641
>>52062543
>>52062479
>>52062381

I'm thinking dramatic reading.
>>
Alright. I got this newb pack, but what textures and could someone link me some basics?
>>
And I thought Rimworld is exciting.. Guys.. Help the newb.
>>
>>52058716
Get good.
Read the wiki.
>>
I haven't touched it for a few years.

I built a lava turbocharger using pumps so I could dig out distribution channels and make lava landmines with hatches but the test firing had the lava coming out faster than it could flow sideways. I had a four z-level high cone of lava before any of my lazy dorfs pulled the emergency shut-off. Ended up damming the river.

It'd be fun to give it a shot again.
>>
>>52060493
>Turn off Plump Helmet use in the kitchens; Plump Helmets eaten raw or used to distill Dwarven Wine produce spores you re-plant, but cooking the mushroom destroys them, whittling down and eventually destroying your entire supply.
This fucking vexed me for months and stopped me from getting into the game for a long time
It may be the single most important piece of Dwarf Fortress advice
>>
>>52065038
>>52065069
Unironically, textures are for plebs. Learn to love the ASCII. It becomes like second nature.
If you have to, use ironhand or Phoebus. It might be easier to learn using a texture pack. Essentially, you just have to take the plunge. Fuck around in the game. Put the fear of fucking up out of your mind, and once you run into a problem you can't figure out, look it up or look through the wiki.
>>
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This was one of the most !!Fun!! ends I've had to a fort
>>
>DFHack still not out for the latest version
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>>52066141
Reeeeeee
>>
>>52065806
Can you explain this to someone who doesn't dorf fortress? I mostly come to these threads to read the stories. I'm assuming he's a vamp or something?
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>>52056464

>tfw when you make it on a screencap

I shouldn't be this proud of myself
>>
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>>52059792

I love the game, but the interface is horrible. If toady could just streamline that (and the military screen) I'd be so happy.
>>
>Decide to do a little combat training
>Send commander to fight giant snakes outside our walls
>He forgets his weapon
>Decide to watch and see what happens
>They start fighting
>Suddenly I see bones go flying in every direction
>Fear the worst for my commander
>"oh fuck what happened"
>Combat log shows that the commander struck the snake so hard in the face that his teeth exploded out
>Proceeds to wrestle it to the ground and kill it by breaking its face
>Make sure that he gets those new giant snakeskin boots as a gift

Dorfs are hardier than I give them credit for.
>>
>>52067272
That's impossible though. The very autism that allows Toady to make such an off-the-wall world simulator automatically precludes him from being able to create a functional interface.
>>
>>52065069
>Guys.. Help the newb.
You're gonna have to be waaaaaaaaay more specific.

>>52067140
Can't swear to this, but I think it's a megabeast contaminant individually fucking over every single meticulously tracked part of him via blistering and swelling with his own blood.
>>
I love it when artists go insane and you end up with a mural of angry dwarves, on fire, screaming at sad-looking elephant, also on fire.
>>
>>52054269
I love this kind of shit. I wonder though, was it the Elves that conquered the Goblins, or vice-versa?
>>
>>52067140
That was a dwarf and is now essentially a living blister in the general shape of a dwarf, but is somehow not dead at the moment of the screenshot, the poor bastard.
>>
>>52067338
Oh, contaminants are fun

I don't know if it still works this way, because I haven't played in a few versions, but I recall I had a dwarf who was rolling around in forgotten beast vomit or some shit and caught some kind of hyper-leprosy, to the point where every single bit of skin and flesh was rotting right off him.

The surgeons didn't give a fuck. They took it all off and fixed him.

Now, since he didn't have any flesh to bleed from, he was mostly immune to anything that wasn't bludgeoning. Sucks to be an elven archer when a dwarf made of cartilage charges over the hill and your arrows do FUCKING NOTHING, and then you get smacked so hard you fly 20 feet off a cliff and explode because he's using an artifact platinum hammer with legendary skill.
>>
>>52067492
So... he was a skeleton dwarf?
>>
>>52067555
Nah, still had tendons and shit
>>
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The forgotten beasts in this game can be pretty cool. Here's a picture of one I got from a drawthread a few years ago
>>
>>52058716
get good scrub i;ve been playing since 2010

>play dwarf fortress like a 4x game. you must out resource goblins, and out build them by building as large and well armed a fortresses as possible. eventually surrounding goblin towers in a convoluted game of go.
>>
>>52070587
You useless /v/ulture.
>>
>>52065199
Yeah lava id a bitch to weaponize to an somehow accurate weapon.
Had a similiar idea, swiftly became the nuke option
>>
>>52067700
i feel like i never get cool FBs
>>
Does anyone have the latest Lazy Newb tile pack? When I go to download it from the website the .zip file is missing.
>>
Dragon Age version when?
I want dwarves being turned into golems.
>>
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>>52052847
Suffering
>>
>>52052730
>Friend is over my place
>Parents are gone for the weekend
>We've been drinking and watching movies
>Mention Dorf
>Start to show her how to play
>Standing over her
>Reach down to the keyboard
>Accidentally graze past her nipple
>Try to ignore it
>She's looking up at me
>Asks me to come closer
>We kiss
>Make a joke about feeling her up
>"Well, to be fair, there was a shirt in the way..."
>She takes her top off
>We climb onto my bed
>Lose my virginity
>Relationship never goes anywhere, but we stay friends
>Currently 5 years later and we still laugh that my seduction was through Dorf
>>
>>52053433
My second (proper) fort had human diplomat who was eventually killed after he murdered again in another visit, chase around my tunnels was funny to watch.
Also had human citizen who become resident but I knew he was vampire because game told me when he visited. I let him to see what happen and gave him some punishment for murders , he spend some time in jail and had some beating and now just walking around and spam task cancellation due injury.
Another one was dwarf migrant who become queen due succession. However she keeps murdering people and I had to punish her and most time she spend in jail, what is funny have queen of dorf realm being in jail so much.
>>
>>52072768
>He doesn't want his wizard powers.
>>
I know this is really fucking stupid, but i downloaded the game yesterday and I can't get it to start. Whenever i fire up the .exe some window opens and closes in a second and then nothing happens. What am I doing wrong?
>>
>>52058716
Use Starter Pack (previously called Lazy Newb Pack).
>>
>>52072834
Where can you find the current version? All the links I'm getting from Google are dead.
>>
>>52072827
Okay, so I cured my own stupidity by looking at the wiki, but now I have another problem. Now when I start the game it tells me that the art for the curses is missing, but when I look into the folder they are there. What do?
>>
>>52072863
DF wiki should have working links.
I didn't played in months, perhaps things are diffrent now.

Anyway to play it (with use of full DFHack) is better to use older version of game itself what is compatible with latest DFHack to make game msot playable.
>>
>>52052730
The most FUN I've had was on my first fortress, which was destroyed single handedly by one forgotten beast.

Seriously, I wasn't ready for that. My dorfs had already defeated titans, but that thing slaughtered 100+ dwarfs (and a human caravan) in about two minutes or so. It was bloody and mangled by the end of it, but I think that the wounds only made it more pissed, because it never slowed down.
>>
Nothing has happened yet, But I can't find any water so I abandoned the map.
>>
>>52058716
this

the most fun i've had was listening to the track over and over
>>
>>52073775
FUN! (Millions of incomprehensible swear words).
>>
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>>52059792

>more in-depth world than most AAA RPGs
>most
>AAA
>RPGs

How are any "AAA" "RPGs" more in depth than Dwarf Fortress? Running around following arrow pointers and quest markers, picking up collectables, mashing the left mouse key like a spastic when an enemy appears? Real high bar you're setting there.

There's practically zero complexity to playing and all the effort in designing the things goes into rendering pretty graphics.
>>
>>52067492
My sides are in orbit.
>>
>>52073431
What stats it had, because thats important. Animal made of gas or liquid is no trouble. But flying mosnter what grab, bite, fly , breath fire, shoot webs and is made of metal is just doom of fort.
>>
>>52053041
I wouldn't trust Sigur, I feel like she may be lying.
>>
>>52072863
http://www.bay12forums.com/smf/index.php?topic=159240

One click off the DF forums.
Which are also a highly useful resource. The community's actually pretty helpful because the game is so arcane.
>>
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>>52077123
I mean, maybe it's a coincidence, but isn't it a little suspicious that Sigur and Ezumkra are never in the same room?
>>
>>52052730

Been a while

> Start new fort
> Begin digging for first cave for underground (read safe) grazing grounds, using "X" stairs
> Cave was very close to the surface, didn't have time to branch in order to seal
> "Oh well".jpg
> First autumn, Forgotten beast
> 8-eyed firebreathing raven of flesh
> Monitor it carefully
> Seems to wander a lot aimlessy
> Besides, a small opening in the roof of the cave doesn't seem that exposed.

> Nope

> Beast end up attacking
> Form a quick squad of my miners and woodcutter
> Send waves of dwarves, just picking the picks and axe and attacking
> Beast severely wounded, but last dwarf dying
> About to abandon fort, meh, might as well see it die for once
> Migration wave
> Send them wave after wave to finish of the beast
> Firebreath is OP
> Beast incapacitated, dying
> Beast dies instants before the last dwarf
> "Won" against the forgotten beast, Summer of year 2, with about 15 untrained dwarves
>>
File: Giant Lion.png (234KB, 1923x1059px) Image search: [Google]
Giant Lion.png
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>>52079103
Also:
>>
>>52054269

Just like Sweden in 100 years.
>>
>>52065806
> UristMcClane
>>
File: Fuck_It_I'm_King.png (499KB, 1920x1014px) Image search: [Google]
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>>52052730
If you refuse the honor, and trouble, to be part of the mountainhomes, after a while, something like this might happen.
>>
File: King David.png (18KB, 1633x370px) Image search: [Google]
King David.png
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>>52077081
Here is the story latest hrecruit managed to single-handedly kill Usmraz, the giant forgotten mite.

>Orurdim was a fisherman when in the fortress of Wirebrightness.
>Hhe wanted a change of pace and decided to join the army.
>But as soon as he took his hammer in hand, a terrible beast came from underground, leaving in her wake a sea of blood and dwarf brain matter.
>The champion, a Legendary axelord known as "The Unmovable" went to fight the skull-crushing creature but she, and her squad, got trapped in the webs the terrible creature shot at them.
>They all died, skulls crushed, before even try to hit it once.
>The other trained squads followed them in death.
>The beast still unscathed.
>It was the turn of Orurdim recruit squad.
>Most of the recruit knew the same fate
>But not Orurdim.
>He stood in front of the beast.
>And hit it in the head
>The beast fell down.

From then, Orurdim was known as "King David".
>>
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oOEdsoQ.jpg
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>>52059844
Completely this, also dubs
>>
>>52079117
I'm not even sure what the funniest part about that is.
The Giant Lion missing you, but still knocking you over or the lion immediately dying of old age.
>>
>>52079499
I must admit I was a bit pissed, as it wasn't recorded as being my kill, despite the wounds. So it's a quest I could never complete.

Although I hate it for fortress mode, Masterwork is incredibly fun for adventure mode.
>>
>>52060493
Sounds more like Orks instead of Dorfs.
>>
>>52079787
Funny you should say that, because if I remember correctly, the canon for dorf fortress is hat they reproduce using spores.
>>
>>52056530
underrated
>>
>>52079802
It all makes sense.
>>
>>52059802
>gnomoria

That poor excuse for a game?
>>
File: Bird.jpg (182KB, 1024x1024px) Image search: [Google]
Bird.jpg
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Is PeridexisErrant's Starter Pack currently the optimal starting point for a windows user who wants to try DF?
>>
Looking through a newly genned world's legends. Here are a few notable results.

>Osda Famousfloods, A human queen who started her life as a commoner tailor, before challenging every necromancer, goblin, and werebeast she could to footraces, dancing contents, and music battles
>A giant that has a bad habit of breaking into civilizations before stealing a single piece of food and running away without hurting anyone in the process
>A "war" that consisted of 400 humans conquering a goblin settlement 14 goblins strong
>Thikut Metallbored, a dwarf who held 35 festivals in his home town, and won every event. Only three of the thirty five festivals had any attendees other than himself.

Also, the second largest dwarf civilization is called "The Machine of Squirting".
>>
>>52080212
bump
>>
File: DhzNP9z.png (8KB, 800x110px) Image search: [Google]
DhzNP9z.png
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>>
>>52083709
>Your humble vampire,
>>
File: Nowthatsusingyourteeth.png (29KB, 260x314px) Image search: [Google]
Nowthatsusingyourteeth.png
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>>52053041
>I must leave
>>
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>>
>>52085598
What the actual fuck. This is disgusting.
>>
>>52085598
> You lick the cheetah leather loincloth.
My sides
>>
>>52085598
Dwarfs were pedos. I knew it.
>>
How the fuck I actually start doing something besides they are just wandering around
>>
File: 6 mil DB dorf.jpg (197KB, 1657x345px) Image search: [Google]
6 mil DB dorf.jpg
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>>52067492
>>52067555
>>52076054

This is the story.
>>
>>52086747
D > Determine stuff
D > Mine
Enter > Start selecting an area
Arrows > Select the area
Enter > Confirm selection

You will have to wander around the menu, and will scrap a few fortresses learning the basics.

Have fun.
>>
After having some success with my first fort, I decided I wanted more of the challenge. Reading the wiki some, I decided to try a highwaymen kind of scenario. Build a fort next to a road, rob everyone who passes. For added fun I made sure to be near a necromancers' tower, goblins, dwarves and elves.

The first expedition were killed by zombies when I forgot to seal the mine entrance. The second expedition were killed by zombies when constructing the fort. The third expedition were killed when goblins on giant bats flew over the walls and killed everyone.

It was legitimately fun for some reason.
>>
Fucking undead zombie elves sieged my fort.

Visitors keep appearing, mainly bards, and immediately being mobbed by the zombie elves.

Siege increasingly becomes zombie bards with a few token zombie elves giving them ranged support.

Then the wounded who fought a werebull a season earlier turned on me while my fort was closed up.

Try walling off the infirmary. Forgot that this would lead to the werebulls seeing my regular dwarves.

half of the fort is lost as they stream one at a time into the infirmary and are werebulled to death.

No escape.

Forgotten Beast with poisonous bite emerges from the first level of caves, reaches the surface and takes out a grand total of 3 of the 20 undead before succumbing to a hail of elven arrows.

Left the game running overnight, had 2 werebulls and a paranoid who'd been exceptionally good at evading them, hiding in weird corners of the fort and eating the viscera of the dead and vermin.

come back to the game over 12 hours later, only one werebull is left, barely any rooms or furniture is left intact inside the fort, so send him off to mine deep.

in the bowels of the earth, the fort succumbs as he dies in a magma flow.
>>
File: 582014850145145281.png (842KB, 1440x2537px) Image search: [Google]
582014850145145281.png
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>>
>>52087475
What graphics pack is that?
>>
>>52087597
Ironhand
>>
What is the best team and graphics for the lazy newb pack?
>>
>>52088217
Please help a newb out.
>>
>>52088845
Miner
Miner
Mason+Mechanic
Carpenter+Woodcutter
Grower+Cook
Herbalist
Soldier (5 in a weapon, 2 in Dodge, 2 Shield, 1 Fighter for immediate action or 5 in a weapon, 2 Teacher, 2 Organizer, 1 Leader for teaching other dwarfs)
Later get a specialized Mechanic, Woodcutter and Cook.
Graphics is just personal taste, it doesn't affect anything.
>>
>>52080212
>>52081063

Been a long time I've played the game, so if someone has any more recent info then they can reply to you.
LazyNewbPack was always the easiest starting place. If you want to try DF you can also head over to/vg/ and search the catalog for dwarf for a good amount of starting info
>>
>>52089290
But what graphics would visually describe resources?
For instance a tree is represented by a block of wood.
>>
File: IMG_8649.jpg (2MB, 4032x3024px) Image search: [Google]
IMG_8649.jpg
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>>52075139
Reading comprehension
>>
>>52089290

I'm not sure you should start with a soldier if you know anything about danger rooms. You could easily start with some kind of organisational dwarf and have production queues up and running right off the bat rather than having only 10 spaces in each workshop to manage. Sure, if you're starting in even a slightly dangerous biome then bring along a soldier, but if you're starting somewhere more peaceful the worst you're going to see early game is the occasional thief, and a chained guard dog at the entrance can deal with that.
>>
>>52090086
It says "Terrifying" or "Haunted"
Help?
>>
>>52057446
If DF fort starts going boring there is one simple solution

DIG DEEPER

Seriously did you even breach to caverns?
>>
File: getting-started-with-DF.jpg (109KB, 367x490px) Image search: [Google]
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>>52052730
I'll just leave this here.

http://www.mediafire.com/file/4w6cww54f4wx37f/Getting+Started+with+Dwarf+Fortress.pdf
>>
>>52090352

... Yeah ok bring soldiers. And someone to bury the dead.
>>
>>52088217
> Graphics
Just leave it ASCII.
>>
>>52065069
Come on, rimworld is really fun and with the pace of development they're going to make it really, really good.
>>
>>52091335
Rimworld is diet DF with a bad texturepack installed.

You may as well be playing Gnomoria at that point.
>>
>>52090448
Thank you Anon
>>
I got bored with it once I realized you could sell prepared meals for twenty times the going rate of gold bars and fuck up the caravan trading system forever with a steady crop and kitchen production line.
>>
>>52092735
DF is incredibly easy to break. The fun comes through giving yourself challenges, erecting a colossal tower, building an above ground town with no walls beside a goblin stronghold, dredging up the magma sea and pumping it above ground, that kind of thing.


Or by finding new and exciting ways to torture your dwarfs, if you're into that kind of thing.
>>
Damn you all for tempting me to get back into this.
I haven't played since before taverns were a thing.

Of course, going long stretches in between playing leads to its own kind of fun:
>Siege! Recall everyone inside the safety moat, then raise the bridge!
>Moat? You mean the three story high, but five foot across ditch you had us dig?
>Yes, exactly.
>No, use the bridge! Don't just jump over the moat!
>....wait a minute.
>>
>>52052730
Thank you anon. After a year I want to play again.

Best story for me: Had a vampire queen once. discovered her after 10+ dead dwarves. but she was a legendary jeweler, too. did not want to kill her. so I locked her in the throne room and had her make me shiny things. went really well, since she did not need food or water or anything else. noble slave labor!
>>
>>52077081
>made of gas or liquid
I did not know about this until I faced one.
>convoluted mining system looking for iron
>dig into cavern
>Forgotten Beast appears!
>The form of a gient twisted cat with far too many claws, made entirely of water appears.
>I imagined pic related
>immediately imagine my dorfs helplessly swinging their weapons through an amorphous enemy, doing no harm
>evacuate the mine and call out the guard
>one guardsdwarf was already in the tunnel
>he slowly walks deeper into the mine
>other dwarves flee past him
>the beast races forward
>his fellow guardsdwarves assemble their gear
>he calmly strides forward with neither armor or weapon
>masons hastily grab rocks to seal up the tunnel, praying to Armok that the noble dwarf's sacrifice will buy them enough time.
>the beast comes upon the dwarf and lashes out with one of its many claws to assert its dominance
>the claw barely misses, striking the stairwell
>the dwarf swings out at the claw with his left hand
>poke
>The Forgotten Beast popped like a bubble and was slain, leaving only a large puddle on the stairs
>"T'wern't nothin'," replied the hero as he returned to his normal duties
True Story
>>
>>52092735
Until you made your army (or maybe event furniture or other stuff) full of adamantine equipment, build statue dedicated to show of all slayed dozens of megabeast and build magma industry you can't claim do anything.
All you did was practically finishing first set of tutorials.
>>
>>52095547
They can still be dangerous depending on what stats and can maul your animals and civilians (and if can breathe fire or shoot webs or sometihng similar they can kill even solders) but they are not like Elementals from fantasy and their form is easy to break even by weakest strike and they will be killed.
Only exception are one made of fire because it to hot to reach and you had to kill them on distance.

Also demons can be still dangerous because there are alot of them and there will be more resistant types, not to mention other forms attacks (webs are probably quarantined). When I decided to breach Hell as way to finish fort what I didnt want to play anymore, many of demons where made of ash and snow (plus one steam form) but others were made of flesh, salt coral and 2 form had webs so it was just massacre.
>>
File: Urist Flying Circus.png (53KB, 720x822px) Image search: [Google]
Urist Flying Circus.png
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>>52096417
Anybody else recorded their first Circus?
>>
Any tips on avoiding framerate death while still enjoying a reasonably sized fort?
>>
>>52097222
Keep things clean

Play on a 2x2 embark

Use traffic management

Get a better CPU
>>
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>>52090448
>236 pages
Thread posts: 147
Thread images: 36


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