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I have no idea what races to use.

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I have no idea what races to use.
>>
Whatever makes sense in your world and what you want to see.
>>
>>52025780
Elves, dwarves and sentient plasmas
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Human, anything else is hearsay.
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>>52025780
If you can't use races, don't.
>>
>>52025780
Neumono, tozols, astranians, scellor, sergal and cutebolds.
>>
>>52025799

"You can have my bow."
"And my sword"
"And my axe!"
"BWWWAAAAAAMMMMMMMMMMMMMMMMM"
>>
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Think about your sources, OP. I'm working on a Renaissance style setting inspired by the paintings and engravings of Albrecht Durer. I've only included Wild Men as a non-human race because they appear in Durer's work.
>>
>>52025780
Hivemind telekinetic rocks.
>>
Why is that fantasy doesn't have more race of bugs like Egyptian cockroaches or something?
>>
>>52026102
Because it's a beastmen. Same shit as lizardmen or cat people.
At this point familiarity wins,just like any other dwarfelfhobbit shit.
>>
>>52025780

Use hedonistic primally savage Satyrs instead of Orcs.
>>
>>52025780
Then don't use any except human.
>>
>>52025780
>make kajiit
>literally name it cat
>>
>>52025780
I was working on a underwater setting. It had polynesian Not-Abe Sapien like creatures, Sharkpeople, Crabpeople,generic merfolk and others. Atlantians were the extinct ancient technowizard race.

I'm still working on the map. Using Forests made of corals and and seaplants, sunken cities and cave-systems.
>>
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>>52025913
>"You can have my bow."
>"And my sword"
>"And my axe!"
>"BWWWAAAAAAMMMMMMMMMMMMMMMMM"
Guh-gig-uh-gig-gig-gig!
>>
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>>52025799
>Elves, dwarves and sentient plasmas
Dralasites are awesome.
>>
>>52025867
TGchan is cancer and so are it's OC furry races,
>>
>>52025780
Chakats, sergals, sonichus. did i miss something?
>>
>>52027166
> Forests made of corals and and seaplants, sunken cities and cave-systems
Unless your setting is all on the continental shelf hugging the coast, it's gonna be silt deserts, silt deserts and silt deserts.
>>
>>52025812

Sure but can you prove that?
>>
>>52028033
>Sure but can you prove that?
It's what I heard...
>>
>>52026048
You dun goofed. Where are the Blemmyes, Panotti, Cynocephali, Sciapods, Arimaspi?
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>>52025780
>mfw you have 30+ races in your setting but only humans are playable because you created a stat system with only human physique and cognitive margins in mind
>>
>>52028795
>mentioning a setting with 30+ races
>not making a list of them
>>
>>52025780
>I have no idea what races to use.
The ones your players pick, you dumb fuck.
>>
Is there something wrong with just the standard humans, elves, halflings and dwarves?
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>>52025798
This. If you're going to have multiple races, at least have internal consistency
>>
>>52025780
The ones in the game you're playing
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>>52028869
You don't get to explore new ones. It is a wholly arbitrary limitation on creation.
>>
>tfw my players haven't yet figured out that those "orcs" they have spent last couple months by killing were just neanderthals
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>>52028869
No more than there is something wrong with using other intelligent creatures.
>>
Humans.

And... maybe elves. Maybe halflings. And orcs/hobgoblins are always nice for bestial enemies.

But here's the thing, OP. You don't need these other races. They don't need to fucking exist. Ask yourself: where the fuck do all these races live? Where do they come from? Why do you need to have them, when 90% of the time, different cultures of humans can do the job equally well, objectively. The reason the AD&D setting was so much better than 3.5's settings was because it stuck to a few races rather than ramming dozens of freakshows down your throat like you are in fucking Star Wars. And yo know what? The setting was richer for it.

I am so sick of these fucking niggers who cannot understand that humans are 95% of the world, and as a result, most characters are human. I am so fucking sick of having a thri-keen, a tiefling, a dhampyre, a fucking half-ogre, and some weird ass sea elf shit, all in the same campaign, and now it's up to ME to explain why all these fuckers are together? Nope, sorry. Campaign begins, you have fifteen minutse to figure out how your characters know each other. Can't do it? The ones who can't are dead. Bam. Reroll, bitch. I don't care if that race is vital to your character build, it doesn't exist here. No, there are none of that obscure homebrew race you found online. Yes, these obscure races from a splatbook exist in my world. Because I put one or two in. They are SPICE not a main course. No, you cannot play one, because they live 500 miles from where the fucking campaign is starting.

Want to play a non-core race? Get the fuck out of my campaign, and never touch an RPG again.
>>
>>52025780
All of them. Every single one.
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>>52028057
Art major?

Legit curious
>>
>>52029313
Even the race of futas with shitting dicknipples that communicate via rape?
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>>52029329
I stand by my statement.
>>
>>52029344
Ah, so we're playing pathfinder.
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>>52029329
Especially the futas with shitting dicknipples that communicate via rape, motherfucker.
>>
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>>52028850
>posting a list

So fa/tg/uys can make fun of me?
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>>52029316
Financial analysis and fund management, why?
>>
Races in my setting
>10m dash
>100m dash
>Baton pass
>Endurance
>Triathlon
>Gauntlet
>Obstacle
>>
>>52029398
Since where were those in Pathfinder? Or did I miss the latest Augunas supplement?
>>
>>52028850
Technically, D&D has way over 30 races if you count exotic ones like goblins, gnolls or minotaurs.
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>>52029558

goblins are exotic?
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>>52030003
As a PC race? Not super common.
>>
The next character I make is going to be a cute kitsune
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>>52025780
What sort of world are you going to run? What do want to see fit into it? Those are the two main questions you need to ask yourself.

Don't get me wrong, the fantasy kitchen sink approach (aka "throw in everything you like and handwave explanations") can be fun in its own right, but coming up with a thematic racial list is often pretty fun too and it helps the world field more cohesive.

Like, I'm working on a post-apocalyptic fantasy setting of my own, which is sort of like "what if Faerun's Arcane Age ended in creating a global Mournland?" in terms of basis.

So, I figured out the original races - humans, dwarves, elves, and then came up with appropriate fantasy mutants to have evolved from or alongside the creators. Forgeborn Dwarves due to the abundance of elemental energy, Kobolds as the mutated hatchlings of the now-extinct dragons, Aranea as former elf guardian-spiders evolved into sapience, an expy of the Shin'hare created by elven lich-wraiths as a tool of vengeance, gnolls as evolved hyenas, shadar-kai as necromantically mutated elves, calibans to represent the mutant human population, and so forth.

So, if you're serious about this topic, it'd help if you elaborated on what kind of setting you're doing.
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>>52030125
Go back to /PFG/
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>>52028057
I've included them as mutants rather than unique races.
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>>52029294
...You're kidding. Seriously, you must be fucking joking. AD&D had even MORE batshit insane races than 3.5 ever had - hell, most of 3.5's races were updates of ones that first appeared in AD&D!

Seriously, do you remember any of the following races? Because they all came out in AD&D!

Aranea
Lupin
Rakasta
Tortle
Goblin
Bugbear
Hobgoblin
Orc
Aarakocra
Alagi
Beastman
Centaur
Fremlin
Giant-kin; Firbolg
Giant-kin; Voadkyn
Kobold
Lizardman
Minotaur
Mongrelman
Ogre
Half-Ogre
Ogre Mage
Pixy
Satyr
Saurial
Swanmay
Wemic
Chitine
Grippli
Grimlock
Quaggoth
Troglodyte
Thri-Kreen
Pterran
Giff
Scro
Xixchil

And those are just the ones I can remember off the top of my head.

D&D has been a fantasy kitchen sink since its inception. The "core" races are only core because they have attained a particularly iconic status; ALL races in D&D are supposed to be ingredients that you can use in preparing the recipe that is your own homebrewed campaign setting/world/whatever the fuck the terminology is.
>>
I have
>five types of elves
>three types of dwarves
>eight types of humans
>two kinds of halflings
>six types of orcs
>bird people
>snake people
>a race that's a living parasitic curse taking the form of tattoos that possess a host body
>mothmen who may or may not be ghosts
>fawns/satyrs
>a country composed of a mix of elves, humans, and dwarves whose nationality is more important than their races
>>
An Olympic race.
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>>52030439
>D&D has been a fantasy kitchen sink since its inception.

I don't remember the little white books having all those races.

Also, AD&D did not present even half of the monsters (yes, those are MONSTERS you fucking mongoloid) as racial options, except maybe in some obscure splatbook. They were not expected to be played by players except in rare circumstances.

Whereas 3.5 provides rules for many player races in nearly every single splat.
>>
>>52031174
Aranea, Lupin, Rakasta, Tortle: Red Steel Campaign Setting Player's Handbook

Thri-Kreen, Pterran: Dark Sun Player's Handbook (Original/Revised)

Giff, Scro, Xixchill: Spelljammer Player's Handbook

Everything bar the Chitine, Grippli, Grimlock, Quaggoth and Troglodyte: The Complete Book of Humanoids

So, yeah, it was hardly "obscure splatbooks".
>>
>>52025780
https://www.randomlists.com/random-animals
Just add -man at the end of the animal names you get and you're good.
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>>52031344
What do all those have in common? They are setting specific splats. And the complete book of humanoids which was the AD&D equivalent of Savage Species.

Pathfinder has core races in every other splat. Fuck off.
>>
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>>52029294
Thanks for being upfront about how shitty your campaign's going to be. Saves everyone the trouble of attempting to reason with you.
>>
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>>52031561
I built this table.

Rather than having races give bonuses, I have them give rerolls for that stat. Toadlings can reroll STR and take the higher result.
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>>52029525
Yeah, now get to it.
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>>52031684

Not even him, but needing there to be a bunch of special snowflake races for a campaign to be interesting to you, just indicates exactly how little imagination you have.
>>
>>52032062
It's actually the other way around. You can build an interesting campaign with just humans, elves and maybe halflings, true. It indicates that you're a good storyteller. But it also more likely than not indicates that you have a poor imagination. The two are not mutually exclusive.
>>
>>52031788
If only you made this for proper races as opposed to furry shit.
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>>52033577

Yeah, because all those furries wanna be eels, sloths, beetles, cockroaches, and fish.
Dude, you're high on the memes, his table is fine. It's definitely odd, but it's not "furry."
>>
>>52033710
>fox
>rat
>deer
>buncha birds
>>
>>52033769

>bats
>fleas
>toads
>slugs
>spiders
>boars
>weasels
>worms

What's your point? That you can cherry-pick a couple of entries furries might like and that makes it bad somehow? You could do the same thing if he had used the gamut of stock D&D races.
>>
>>52026048
Wild Men are just hairy white people, lol.
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>>52030595
>a country composed of a mix of elves, humans, and dwarves whose nationality is more important than their races
Good man.
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>>52032062
"not even him"
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>>52033842
So I was writing up a post in reply and realized that I can't see half the entries because my background is black and those entries have colorless backgrounds. From how I see it, fully half of the races are super furry. I can't see most of the things you're bringing up, like eels or boars.
>>
>>52033842
I've seen much, much more disturbing things than flea furries.

>>52033867
So the Spanish are wild men?
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>>52033981
>So the Spanish are wild men?
You said it; I didn't.
>>
>>52028869
Halflings were only done well by Tolkien.
>>
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>>52033867
I'm making them more like hairy neanderthals.
>>
>>52025780
Use at least one race that's really cute
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>>52029552
>>>/sp/
>>
>>52029222
>tfw your uncle is a Neanderthal

Ooga Booga, my dudes
>>
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>>52032062
>needing there to be a bunch of special snowflake races for a campaign to be interesting to you

Said no one ever. You can do an interesting character regardless of race, as well as a poor one, but trying to push "humans are objectively the best at everything ever and fill all niches everywhere" is just stupid. Several races have actual physical and mental differences that could lead to them developing differently than humans, with several different cultures based around such.

It's fine if his particular setting is 95% human, but not all settings work like that, and if he thinks of Orcs and Hobgoblins as "bestial enemies" and can't come up with an idea for why something would be 500 miles away from where it was born he's just as creatively bankrupt as those he likes to accuse. Also, killing characters because you don't approve of their backstory is not only passive aggressive, it's retarded.

His campaign will be shitty, but it's more about the guy's attitude towards it than anything to do with race choices.
>>
>>52033250
> it indicates you have a poor imagination that you don't need to have a whole shitton of special races to create campaigns

You sound like the kind of person who thinks a book without a lot of action and killing, is shit. Go fuck yourself.
>>
>>52025780

Six-eyed elves, telekinetic eels, 3-meter-tall women, highly religious bird people, and extradimensionally-displaced slavs.
>>
>>52034520
>cretinous opinion
>go fuck yourself
We seem to have a real intellectual here
>>
domesticated trollkin

think lanky goblins a bit shorter than humans that reproduce by splitting every couple years and dont socialize among their own

live in cities or just the middle of nowhere, by having no need for shelter, sex, or social belonging they can thrive in cities or as hermits

maybe make them cyclopses too just to emphasie the weird
>>
>>52034056
Anon, white people are neanderthals
>>
>>52025799
Novakids?
>>
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>>52029294
>when you kind of agree with this anon's reasoning but everyone else is calling him out

I don't mind a player group being made up of a bunch of exotic races, if they're willing to work with me on how they got together and aren't killing each other. It will take a lot of work, and I'd probably hate it if they threw in a race I hadn't prepared for in the setting but can't really justify leaving out (since it was my fault for forgetting it, not that I hate it). But PCs are going to be weirder than the average person in the setting, I get that, and I'm not going to force them to play what I think they should play, because it's not 'my' story, its the story of their band of weirdos and how they run around in the world I made.

But sometimes I don't want to include every race that exists in the setting as a possible PC race, or I don't really want to include all that many races at all since it gets to be a headache of trying to understand how all these different races interact, when I'm used to history and its different humans. Sometimes I'd rather encourage players to make builds that aren't the best or aren't traditional - maybe have the halfling be the paladin instead of a thief, and the dwarf could be a druid instead of the cleric - and restricting races or saying no to certain characters might encourage that. Sometimes I want there to be a race that's a minority with a very unique culture, and don't want a player picking them up and deciding he wants to play a Welsh version of them, because he likes the Welsh.
>>
>>52035602
That's infinitely more reasonable than waiting until the first session to ask a character's backstory and killing them if you don't like it.
>>
humans except their knees bend the opposite way
>>
>>52033577
You know, back in the day people included beastmen and shit all the time without it being a sexual thing. Shit, half the characters in our Gamma World games could qualify as furries, at least if "properly" fetishized. Your perspective is just tainted by the whole furry thing taking off on the internet.

And honestly, I find the table of races more interesting than just another iteration of elf, dwarf, halfling, gnome, goblin, orc (unless that more standard list was well above average in execution). I'm not sure how many of these I'd actually use in my game, if any, but they're a good source of ideas if nothing else.
>>
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>>52033577

>he doesn't want opossum people
>>
>>52025780
Then use humans only. We are varied enough as a species. Not every single setting needs to have some collection of illogical, stereotyped meta-human species.

You don't even need to change the mechanics that much. Have a selection of different "cultures" that offer more or less the same mechanical benefits as races.
>>
>>52037477
>Then use humans only. We are varied enough as a species

No 'we' are not. There is no human race or sub species that could stand in for a 7 foot tall orc or a magically gifted 140 IQ elf.

>Have a selection of different "cultures" that offer more or less the same mechanical benefits as races.

Not only unrealistic, but also triggers people. Congratulations.
>>
>>52037435
Possums bring back some kinda sad memories for me. Not worth a storytime, but also not worth trying to include in a setting.
>>
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>fast as elves
>tough as dwarves
>adaptable as humans

Slave races on suicide watch
>>
>>52037548
>Not only unrealistic, but also triggers people. Congratulations.

That depends on how you sell it.

"You're black, you get +2 Str -2 Int" will likely cause offense.

"Your people are desert nomads who are practically born on horseback. You have exceptional strength and dexterity from your upbringing but your culture doesn't value formal education as highly. +2 Dex +2 Str -2 Int" Likely won't.

If the offendee is the kind of person who IS triggered by environmental factors influences a character's development, then they can fuck right off.
>>
>>52025780
Humans: a common and uninteresting race
Elves:super snowflakes who are always right
Dwarves: angry scottish people who do dorf things
Halflings: bilbo clones
Gnome: small dwarves
Half-elf: extra special snowflakes
half-orc: ugly
>>
>>52037682
but apparently worth mentioning?
>>
>>52028795
I have 56+
Get on my level.
>>
>>52038030
Well hey, gotta at least say why I don't want possum people.
>>
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>>52026062
polymorphic sentient rocks?
>>
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>>52037918
ew
>>
>>52025780
Use a vaguely humanoid race with obvious cockroach inspiration.
For extra fun, make their leader a Sultan, give them turbans and fezzes, and have them eat kebab and baclava
>>
>>52035119
Nope. That would be the Basques.
>>
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>"Why cat people?"
>"Are they not fantastic? I'd sooner jump off of my tower without even casting levitation before I hire another uppity townie cretin doesn't even have the common decency to keep a bar of lead handy. Devil's own job trying to find decent help, never mind competent. My favorites are the white and grey ones with the spots, but don't tell them that." He gave Rulf a conspiratory wink and brought up his cup for another taste.
>"But...Why cat people?"
>Zakerad paused mid-sip to consider the question the same way as someone who’s been asked why things get wet when it rains. The fireplace crackled. With exaggerated care he placed his cup back on the saucer.
>“Why not cat people? I like cats and not people, but I need them to do people things. So I made cat people.”
>>
>>52039614

what's this from?
>>
>>52028014
>Chakats, sergals, sonichus

Can you give examples/bios of those races?
>>
>>52037548
>7 foot tall orc
Idk, plains people of Africa probably get close.

>140 IQ Elves
Excluding the pointed ears, the Brahman caste of India are pretty close.

Humans may not have subspecies but that sure as fuck doesn't mean we're not specialized due to centuries if not millenia of differing conditions and hence gene expression.

>>52037765
This anon is right anyways.
>>
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>>52034655
Are you this guy's DM?
>>
>>52025780
Bees. Always bees.
>>
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>>52028850

Not that guy and not 30+ races but here's a list:

Arkensaur
Mistborne
Phylopian

Seraphi
Garuda
Vesinaga

Korvoran
Tarondurunnu
Cragoran
Umikami
Venri

Raptornis
Nootni
Vodavoi

Yaggi
Gorgovorans
Sahaginra

Pnakorri
Bhroos
Chitarch

Humans
Ghouls
Trolls
Fire Elves
Frost Elves
Storm Elves

Noxitanni
Fengorian
>>
>>52041890

Yeah but those names tell us basically nothing.

>Ghouls as a race
I'm disgusted, but intrigued.
>>
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>>52041910
>Yeah but those names tell us basically nothing.

What ya wanna know?
>>
>>52042127

Tell me which one is the least shitty.

Also I do want to know what's the deal with Ghouls.
>>
>>52025780
3d stickmen whose blood is an alchemical ingredient, as well as full of mana.
>>
>>52042434
>Tell me which one is the least shitty.

In comparison to what?

>what's the deal with Ghouls.

They're an offshoot of humans evolved (or devolved depending on your point of view) into gauntish, nocturnal creatures, similar in physique and size to Gollum in LOTR, except less wizened and decrepit.

They're believed to be carrion eaters and such because they're found stealing in graveyards and crypts and such. In reality they're drawn to these places in search of items buried together with the dead, since ghouls don't produce or manufacture anything themselves.

Broken tools, pieces of torn cloth, dirty rags, rusty spoons, discarded bundles of string; they're all valuable and highly sought by them.

As for consuming the dead, ghouls have a diet more similar to mongooses; they mainly eat grubs, larvae, giant earthworms, beetles and such that they can find digging around the underground.

They have a simple language of meeping sounds, similar to this: https://www.youtube.com/watch?v=eTOeW7LCnuA

Few people bother to learn, and those who do so are mainly motivated to do this in order to obtain some morsels of information from them about the underground world and the possible treasures found therein.
>>
>>52025780
Humans and races that are sufficiently non humans

Elves and the like are so close to being human that there's really no point in them.
>>
>>52042651
>Elves and the like are so close to being human that there's really no point in them.

Unless of course you make an elf-race that is sufficiently non-human and is only ''elven'' in name only.
>>
>>52028869
Nothing.
But nerds want to be super special.
>>
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>>52038226
No.
>>
>>52025867
And chakats and yinglets.
Honestly though, a Braxxid (or however they're spelled) wizard or even party face would be neat.
>>
>>52031788
You forgot:
>ling-ling
>"Herro?"
>>
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>>52043283
>>
>>52025780

All playable races are different varieties of trolls, living in the great subterranean realm of the Underattic.
>>
>>52025780

Don't worry, they're all social constructs anyway
>>
>>52042954

then why call them elves at all?
>>
>>52038354
>cockroach inspiration
They should be ruled by the Queen, wear bowler hats, drink tea and eat fish and chips.
>>
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>>52043763

In a lot of languages the corresponding word for ''elf'' in that said language can have a wider/different definition than the one in english.

I mean, in some settings orcs are just brutish humanoids with pointy ears and weirdly coloured skin, but in other settings orcs are sometimes porcine, pigmen.

They're both called ''orcs'' but are nothing like each other.
>>
>>52043931
Pig-faced orcs are so rare they aren't really worth mentioning.
>>
>>52043953
I think it's safe to assume you don't read a lot of hentai.
>>
>>52043953
>Pig-faced orcs are so rare

Tell that to the japs
>>
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Stop playing non human races
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>>52044170

Stop playing non-wizards
>>
>>52043969
>>52044049
No and no. Feels good man.
>>
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>>52044250

Stop watching hentai
>>
>>52044280
B-But its my only pass time ;-;
>>
>>52043953
Pig orcs are incredibly distinct, even if they're more like wild boars than pigs.
>>
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>>52044414
>;-;

stop posting emojis
>>
>>52045315
No. :^)
>>
>>52028850
torath
Kurask
Gargoyles
Aviansies
Ourgs
Goblins
Dwarfs
Elfs
sheep
elementals
Daggonoth
Penance
Void shifters
Unicorns
Gnomes
Terrorbirds
Bloodveldts
Revenents
imps
goblins
hobgoblins
ice warriors
Vampire Juvinates
werewolves
>>
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>>52037548
>Not only unrealistic, but also triggers people. Congratulations.

Elder scrolls did it without backlash
>>
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Has /tg/ finally gotten so autistic that it just can't comprehend the appeal of playing something a bit exotic and different?
>>
>>52046083
Anything that isn't human is furry and therefore must die. It is impossible for anything furry to have redeeming qualities, because anthropomorphic animals are inherently the epitome of heresy, degeneracy, and lunacy.
Deus vult, furfags.
>>
>>52045315
do not edit my pictures
>>
>>52046128
Anon, I know you're joking, but please stop. At this rate things are going to escalate until we're unable to discuss literally anything without being derailed by shitposters pretending to be fanatics for one faction or another.
>>
>>52046083
At some point, being different became too strange and unappealing. Variety is simply an excuse for magical realm, playing female characters will mean having to take hefty stat penalties, anything outside the standard races is idiotic but the standard races are far too overused.

Mine /tg/ for the odd nuggets of wisdom, but don't ever fucking think you can listen to it as a whole. It's a bunch of contradictory autists who will get mad at each other for saying the same thing over and over, because they won't leave the site long enough to actually hear anything other than what's repeated over and over.
>>
>>52046128
*BWAAAMMMMMMMMs furiously*
>>
>>52027980
I was wondering what those races were.

>>52025780
>Hobgoblins as imperial China+Rome hybrids with Andromeda style Nietzchean esque selective breeding programs.
>Wood elves as a hybrid of whfb wood elves and bosmer. Allies of the forest, kill anything that threatens the forest.
>Orcs as mongolvikings.
>Android/Construct collective. Somewhat like a less destructive version of Borg mixed with Stargate replicators, and D&D formians. Completely inorganic.
>Humans as Italian middle ages city states.

Then toss in a lots of angelic/archonic/eladrinic/demonic/daemonic/devilish/elemental/draconic/fey/undead templates, and include many of such creatures into the world as major characters, running guilds, cults, holy orders, and companies, ruling countries, etc.

Populate your world with a variety of interesting factions.

Ta-da! Interesting homebrew setting.
>>
>>52046083
Much of /tg/ has indeed done just that. To them, everybody should be a human fighter or rogue
>>
>>52052600
>Nietzchean esque selective breeding program
What?
>>
>>52052656
In Andromeda, a crazy time traveler read too much Nietzche, misinterpreted the concept of the ubermensch, and decided to use a combination of genetic engineering and selective breeding to create a race of supermen. No health defects, all athletic and intelligent. Anybody born defective is sterilized (or depending on the Nietzchean clan, killed).

So in this context the hobgoblins, in addition to having a Roman/imperial China styled empire, also have a fixation on proving themselves the best breeding companions. A fixation on genetic perfection and a constant need to prove themselves as the most fit to reproduce, for both the men and the women.

Their whole psychology having overtones of proving their superiority and trying to impress the opposite gender, in addition to views that anyone with genetic problems should not reproduce.
>>
>>52025780
You have over a dozen choices or so.
>>
>>52052743
>Human races
>Mostly just lumped by modern day geography

D20 conan races would work better.
>>
>>52052743
Wouldn't it be more fun to see what would happen if you lumped Asia and Africa together and tried to figure out what would happen?
>>
>>52053394
Rasta-Samurai?
>>
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>>52029552
>>
>>52046144

It's unedited I can tell by the pixels
>>
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Need a second opinion on this. These mountain lines feel a little off. Anyone have a better idea where they should be?
>>
>>52055571
warcraft/10
>>
>>52055866
>warcraft
Well, since I've never played warcraft, what makes you say that?
>>
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>>52055930
>>
>>52055945
Well I'll be damned.

There goes an hour of work. FFFFUUUCK
>>
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>>52055983
i got your back senpai
>>
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>>52056026
Hmmmm. I do like that.

How about a more extreme reorganization?
>>
>>52025780
Use elves as magical mysterious race. Use them as outsiders from another realm, preferably underwater.
Use catfolks as agile tricksters with more nature flair. Disregard wood elves as garbage.
Use goliaths as civilized not!giant that loves to construct places and items and ones that lived in the underground cities. Make them the reason why the giant empire collapse and most giant dies of starvation due to their rebellion and the giants' lack of the ability to feed themselves without slaves. This also grant your setting lots of gigantic ruins to explore.
Use tieflings as your standard hated melodramatic race, most of which are former nobles from a shattered empire that make bargains with hell for authority and prestige. Since most will be trying to resurrect their empire through legal and illegal means, their organizations can be either your players' allies or enemies.
>>
>>52055571
I know you're changing up the map a shitton, but try to give at least a vague sense of plate tectonics. I'm not asking you to do a ton of science, just try to imagine where some land might be smashing together to get a sense of where the mountains should be.
>>
replace all races with various kinds of bugs
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>>52034520
I think the better thing to say in either case is that if the argument for not having things beyond humans (or elves+dwarves+halfies in some cases) is often one of condescension toward those who do, rather than the merits of an all-human setting. When creating a setting, or creating a game, one should keep the desires of their players in mind as well. For instance, I prefer to be very weird things. Small things sometimes, or very large things. One time I basically played what was essentially a skyrim dragon who was a pacifist. He used his power to heal people who took damage, and was often the party mount, but never once did he fight anyone. We even had some sessions where the ranged characters had to fight off gryphon riders from my character's back.

In either argument, discussion breaks down when you start insulting each other, and that's essentially how the poster who began this part of the discussion started it, with his long rant and ending note about "fuck players who aren't prescribing to my ideals". Paraphrasing.
>>
>>52025780

All of them. Every fucking one of them. Any race you can think of, put it in there.
>>
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>>52056128
>Use catfolks as agile tricksters with more nature flair. Disregard wood elves as garbage.
Catmen work best as a business-minded desert race.
>>
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>>52052600
I could never treat a creature called hobgoblin seriously. Just take the idea and simply name them goblins. Hobgoblin is a bleeding house fairy.
>>
>>52057313
Goblin is a toddler sized mischief maker.

I have lack your hobgoblin housefairy connotations. When I think hobgoblin, I think "what if goblins weren't pathetic?".

Such preconceptions are clearly subjective.
>>
>>52057382

>When I think hobgoblin, I think "what if goblins weren't pathetic?".

Except hobgoblins are smaller goblins, not bigger. That misconception is the result of modern shitty fantasy.
>>
>>52057313
>>52057382
>>52057425
Most of us don't come from a culture where hobgoblins are a thing, so fantasy hobgoblins are the ones were familiar with.

I'm not sure what you'd want to call them, but I was using d&d hobgoblins as a starting point, because they're awesome.

But goblins have connotations of patheticness in comparison to hobgoblins (again because fantasy), so I wouldn't go with that.

Diregoblin?
Megagoblin?
Urgoblin?

No idea. You could drop the goblin connection entirely, but I personally like a superior human sized subspecies of goblinkind.

But if you actually want European faerie goblinkind in your game (I wouldn't ever put them in a game), them I'd suggest coming up with a completely different name for the d&d inspired goblinoids.
>>
>>52057460

General procedures are (from smallest to largest):

Hobgoblins
Goblins
Orcs
Ogres

Use of "hobgoblin" to denote a larger breed is just misuse of linguistics. D&D may do it, hell even Tolkien initially made the same mistake, but propagating it when you now know otherwise is laziness. Ignorance of folklore is a weak excuse, considering we're all supposed to be fans of the genre.
>>
>>52025780
Have you considered asking your players what they'd like?
Give them a list of what you'd include, make them choose something that is or isn't in the list, come together with a plan for the present races, then it's worldbuilding and including something that wasn't accounted for jus for shit and giggles and because a player should never know what to expect.
If their preferences sum up to few races, you can do everything without the work needed to present a long list of races where only 3-4 will be used.

>>52033867
>>52035119
Begin rant:
Fuck you and your fuckin fouble standards, i'm sick and tired of shit like saying anything about white people and then nobody can't even utter the word nigger. Oh but white people can be neanderthals and be stupid or wild men, and don't get me started on how white people are every evil in this society! Fuck You! I'm not even white, I come from that blend of everything that is mediterranean people amd i'm not black and certainly not white, and i'm sick and tired of this shit! Just go along and bash in your fucking head that there's idiots in every population. Some have more, some have less, the ones who keep making making shit up just for the sake of division are the worst and should be euthanized. That's not what the Emperor wants from you lads!
p.s. yes I'm really really mad!
End rant.
>>
>>52057523
Also it's important to note that goblins and kobolds are the English and German names respectively of the same creature.
>>
>>52057523
I'm a fan of fantasy, not folklore.

The closest I get to folklore in my interests is Arthurian legends and Norse and Greek mythology.

I also don't relate orcs and ogres and goblinoids. And yes that's d&d's influence that gives me that inclination.

But either way, "man sized hairy bear-nosed hierarchal militarily inclined humanoid" is what I'm going for here.

Personally I like the connection to d&d style goblins and d&d style bugbears, but come up with a new name if you don't.
>>
>>52057560
The end versions of both are far more interesting.
>>
>>52057601
D&D*
>>
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>>52057601
No, I don't want the D&D furries, I want the real Kobolds.
>>
>>52057577
>The closest I get to folklore in my interests is Arthurian legends and Norse and Greek mythology.
Would you appreciate it if the next big setting has Valkyries as mole men and Centaurs as pixies? This is the deal that the Kobolds got.
>>
>>52057612
>Tons of tiny variations on slightly mischievous fairy things.
Boring. No thanks. Baby eating, dragon worshipping lizard men please.

I'm 300% okay with them reusing the tons of names which would be for the same mythical creature, especially mythical creatures I very likely wouldn't include in a campaign anyways.
>>
>>52057628
Except d&d has several other varieties of "fey goblin" (which I never use), and theyre all pretty much the same anyways.
>>
>>52057577

Right, so you are no more than a D&D pleb, ignorant of the actual source materials for that setting. It certainly explains why you'd name a hairy, aggressive humanoid after a small household spirit, instead of things like Sasquatch, Wodewose, or Yeren (which would suit, since you said they're supposed to be Chinese in some respects).

Seriously, this is all very basic stuff, if you just spend a few minutes looking in to the cultures you're trying to indirectly reference, instead of relying on a single flawed setting.
>>
>>52057665
They're not Chinese. They're militaristic. They're also not really fleshed out in detail anywhere, hence the made up on the spot details to flesh them out. So rather than just make them a boring Roman rip off I suggested drawing cultural elements from another ancient civilized country with an extensive military culture as well, China.

The reason I called them hobgoblins is simple, they're called hobgoblins in D&D.

I would not call them yetis, because there's no precedent for yetis as hairy warmongers with a highly organized hierarchal society.

If I want sticking to a name with a precedent for being 85% of what I was looking for already, is just make up a new name by mashing together vowels and consonants, or tweaking an adjective or verb into a name for them.
>>
>>52057712
>*All that autocorrect
Phone posting from bed.

If you say hobgoblins, people are familiar with d&d hobgoblins, so they'll get the idea. If I'm running a d&d campaign, that's what hobgoblins are, it's right there in the book. If I'm running a different game and I want d&d style hobgoblins, maybe I make up a name.

But house fairy hobgoblins? I can't see them ever being particularly relevant, but I don't tend to play games about medieval peasants in regular peasant life.
>>
>>52057641
>slightly mischievous fairy things
Normand Gobelin is a terrifying sea spirit. Which is especially important since goblins got to England via Normandy.
>>
>>52057977
Huh. That's rather different than the English and German varieties.
>>
>>52057712

>they're called hobgoblins in D&D.

D&D is not the sole repository of all fantasy lore, nor should anyone treat it as a standard. If anything, it's one of the least accurate settings out there.

Calling these creatures hobgoblins would be akin to calling a race of huge craftsmen barghests. If you want to make sense to anyone other D&D fags, you'll need to up your game beyond trash-fantasy consumer.
>>
>>52058031
My personal favourite is that they actually made an ostensibly serious monster from bugbears...
>>
>>52058031
If you're playing d&d, d&d is what applies.

And frankly, in most groups, d&d is what you'll be playing.
>>
>>52058048

Except bugbears were just a bad name for bogeymen. Instead of making them creepy and terrifying creatures that stalk children, they made them hairy orcs.

>>52058051

>this blinded by D&D

Seriously, why even bother to try to make up a setting? You clearly want nothing more than shit.
>>
>>52058067
>Instead of making them creepy and terrifying creatures that stalk children, they made them hairy orcs.
This is how you know this person has never played D&D and is arguing from ignorance.

Bugbears have ridiculously high stealth stats for a creature of their build. Able to move almost completely silent and hide in places they really shouldn't, they evince the perfect idea of the scary large bogeyman suddenly striking from the shadows.
>>
>>52058051
But OP didn't even specify what system, let along setting.
Who knows, maybe OP is going to play a sci-fi setting using GURPS.
>>
>>52058067
>Why make up a setting if you're not going to stick to muh European folklore and get rid of anything d&d related?
Because d&d is sometimes *too* typical Euro fantasy, and sometimes I want something which deviates further from that.
>>
>>52058094

>tiptoeing stops them from being hairy orcs
>>
>>52058102
Second line.

In most groups, you'll be playing some form of D&D. It's the default assumption for a reason - it's what's most commonly played.

Unless the OP specifies otherwise, I'm going to assume he's playing D&D. Not Shadowrun, not Star Wars, not Unisystem, and not GURPS. Because odds are, he's talking about D&D.
>>
>>52058105
>*too* typical Euro fantasy

Except the whole problem here is that it ISN'T like European fantasy.
>>
>>52058131
Well, way to overthink there pal. Not everyone plays DnD. Hell, what if OP is trying out Legends of Wulin? You gotta think of the other systems too.

Not everyone runs DnD using the bog standard fantasy setting too, y'know? Don't be prejudiced!
>>
>>52058108
When they are loner stealthy serial killers, they stop being hairy orcs.
>>
>>52058156

>"Bugbears live in loose bands. Bands of 24 or more will be led by a chief and a sub-chief. Females are not given the same opportunities as males. Bugbears are less preoccupied with mass battles than most goblinoids, partially because they can't as easily afford the losses, and partially because their chaotic nature makes organizing them in armies difficult."
>thinks that an individual pursuing a different lifestyle makes them a drastically different race

They're big hairy orcs, just accept it and move on.
>>
>>52058137
You're talking about wanting it to be more typical Euro fairytale fantasy, I'm saying if I want a custom setting, I want want it to be *less* Euro fairytale fantasy.

Hence my proposed being one wherein humans are a minority race, weird races in general abound, and the world is mostly ruled by powerful monsters, not people.
>>
>>52058146
Never said they did. This whole thing came from me proposing a Monsters D&D setting, and some one throwing a fit that the D&D setting didn't discard all d&disms in exchange for euro folklore.
>>52052600
>>
>>52058175

You missed the point. You claim that D&D can be too much like Euro fantasy, but whole damn argument is because D&D is nothing like Euro fantasy. Not only that, but your attempts to deviate from D&D are further rigidly following its incorrect labels.

I get it, though. You're completely obsessed with D&D, but equally ignorant of the source materials it borrows from. You can't help but think it's some standard everyone should (and supposedly does) treat as gospel. So when someone corrects you, it makes no sense to you because you never knew otherwise. If you want to wallow in that ignorance, so be it, but let's not suggest everyone else is following your lead.
>>
>>52058171
>The bugbear is the largest of the goblinoid races, a lumbering brute that stands at least a head taller than most humans. They are loners, preferring to live and kill on their own rather than form tribes of their own kind, yet it isn’t uncommon to find small bands of bugbears working together, or dwelling in goblin or hobgoblin tribes where they function as elite guards or executioners. Bugbears do not form large warrens like goblins or nations like hobgoblins; they prefer smaller-scale mayhem that lets them keep their favorite acts (murder and torture) on a more personal level. Humans are a bugbear’s favored prey, and most count the flesh of humanity as a dietary staple. Grisly trophies of ears or fingers are common bugbear decorations.

>Bugbears, when they turn to religion, favor gods of murder and violence, with various demon lords being favorites.

>A typical bugbear stands 7 feet in height and weighs 400 pounds.

In addition, their tactics.

Before Combat
Bugbears slink in shadow and behind closed doors. They revel in the look of terror on a foe’s face when they suddenly loom from the darkness, often with some horrible trophy in hand.

During Combat
Bugbears do not enjoy protracted fighting and seek to down a foe and slip away as quickly and quietly as possible. They favor hit-and-run tactics when the situation allows, striking at the most vulnerable point or member of a group.

Morale
A bugbear is not foolish enough to fight to the death, as that would preclude it from menacing others at a later date. It usually flees if reduced to 5 hit points.

This is nothing like an orc. Orcs will fight to the death, and like to do full on waaagghhh style charges instead of sneaking around at night to do hit and run guerilla tactics.

Has /tg/ been infested with some really stupid trolls lately?
>>
>>52058219

>This is nothing like an orc.

Again, behaviour does not change phenotypes. They are hairy orcs.

>Orcs will fight to the death, and like to do full on waaagghhh style charges instead of sneaking around at night to do hit and run guerilla tactics.

All Orcs behave the same, now? Seems you're confusing race with behaviour again.

>Has /tg/ been infested with some really stupid trolls lately?

Let me guess, trolls to you are some weird dragon monster, right?
>>
>>52058186
Nonstandard* not monsters, though it is also a world run by monsters.

>>52058146
And sure, not everybody plays any form of dnd. There are groups that don't. They are in the minority. Most groups do play dnd.

>>52058199
My attempts to "deviate from dnd" are done by playing another game. Typically using a published setting book, whether for scifi, fantasy, or historical.

Maybe I'm playing Pendragon, or using BRP setting books with GURPS, or playing Shadowrun.

If I'm homebrewing a weird high magic setting, chances are good it's for D&D.

"Correcting" me about how dnd obviously doesn't use the terms for what they were originally for, is irrelevant, because I'm not trying to copy European fairytale fantasy, I'm using D&D as a starting point for my own weird setting, using d&d creatures and providing my own supplemental fluff for them, and am clearly not trying to make something that emulates Germanic folklore. D&D used the name "hobgoblin" for something different, and you're upset about it, and I'm fine with it.

>>52058219
>Stupid trolls
Not sure if they're trolls or simply pedantic autists.
>>
>>52058278

>Because d&d is sometimes *too* typical Euro fantasy, and sometimes I want something which deviates further from that.
>My attempts to "deviate from dnd" are done by playing another game.

And yet you still want to use incorrect terminology. Make up your mind.

>I'm using D&D as a starting point for my own weird setting

No, you're just using D&D. You don't know anything beyond D&D, so all you can ever do is make weak D&D clones. It's why you're fine living in ignorance and I'm irritated (not upset) that idiots refuse to educate themselves.
>>
>>52037748
>myniggah.jpg
>>
>>52058549
In the context of D&D, D&D terminology is correct. You may dislike it, but that changes nothing. Making a custom setting for dnd doesn't mean I'm playing a completely different game, or that I'm going to go out of my way to automatically change all the terminology.

Just like how in elder scrolls, dragons have wings and 2 legs instead of wings and 4 legs.

As for your quotes about "deviating" from things?

I can deviate from what standard humanocentric euro trappings are in D&D, without wanting to disregard the dnd creature types or terms.

And when I want to "deviate from dnd" instead, I can play a different game. There's no contradiction there except in your own mind.

Why would I build my weird settings in dnd instead of something else? D&D already has a ton of premade material for me to grab and use with minimal work, and it already does near gonzo archfey and demonlord powerlevels.

And yes, I know, I just took the bait.
Inb4 >MoreAutisticPedanticScreeching.jpg
>>
>>52033250
> It indicates that you're a good storyteller. But it also more likely than not indicates that you have a poor imagination.
Wouldn't imagination be required for being a good storyteller, I mean how can you tell a good story without being imaginative? Your post makes no sense and you're an easily butthurt moron.
>>
>>52058756

>In the context of D&D

D&D is not the be all and end all of fantasy. This was what caused this whole problem:

>When I think hobgoblin, I think "what if goblins weren't pathetic?".

Somebody didn't know what hobgoblin meant in broader terms. They also said:

>Most of us don't come from a culture where hobgoblins are a thing, so fantasy hobgoblins are the ones were familiar with.

Implying the majority are ignorant D&D fanboys, and that the actual foundation for the name is irrelevant to most people.

Now, if this is you and you're the same guy, you should understand by now that a) hobgoblins are smaller than goblins, b) just because D&D claims one thing doesn't make it the standard, and c) you're severely lacking in the knowledge required to worldbuild. From what you've said so far, it looks like you want to stay that way, but please keep that level ignorance to yourself.

>... without wanting to disregard the dnd creature types or terms.

Because you're a pleb. That's already firmly established.

>There's no contradiction there except in your own mind.

No, the contradiction is in your own words. You claimed you wanted to deviate from D&D because it's too European (which it isn't), so you'd play a different game, but you keep misusing terms like hobgoblin because you're obsessed with D&D.

>Why would I build my weird settings in dnd instead of something else?

That's my question to you. Why build a setting with D&D misnomers if you're claiming to want to play something other than D&D.

>Inb4 >MoreAutisticPedanticScreeching.jpg

Weak ad hominem, but not as weak as your attempts at homebrew i.e. bland D&D cloning.
>>
>>52048811
I'm sorry that people expressed opinions you didn't like anon, maybe some day you'll get over it and stop being such a pussy.
>>
>>52058899
I claimed to want to deviate from the euro fantasy elements of D&D when I homebrew D&D settings. I didn't claim I wanted to deviate from the rest of D&D when I homebrew d&d settings. You then made a nonsense post about wanting to "deviate from D&D" having something to do with discarding the monsters, and I both had no idea where you were getting that nonsense (I now think you were deliberately misconstruing my post) and responded to you saying that if and when I wanted to do that, I would play a different game entirely.

No contradiction on my part.

>"Why build a setting with D&D misnomers if you want to play something other than D&D"
I don't. I wouldn't propose a hypothetical dnd setting if I were looking to not play dnd. Don't be retarded. That was you putting words in my mouth.

I want to discard the whatever real world trappings remain, and build my dnd settings entirely around weird dnd fantasy.

And when gonzo dnd fantasy isn't what I want to play, I have Shadowrun and Pendragon and FFG Star Wars.
>>
>>52059018

>You then made a nonsense post about wanting to "deviate from D&D"

Look back, you'll find it's YOU who mentioned deviating from D&D. I said why not just stick to it. You said you wanted to deviate from it because it was too European (which it isn't).

>having something to do with discarding the monsters

Discarding the terminology. If you want to play D&D, stick with the stupid names. If you want to make a new setting, sticking with the stupid names is retarded.

>I would play a different game entirely.

And yet still use their stupid names, right? Because you know nothing more than D&D.

>That was you putting words in my mouth.

No, you said it yourself.

>I want to discard the whatever real world trappings remain, and build my dnd settings entirely around weird dnd fantasy.

Then don't act like "hobgoblin means giant goblin" is the standard for everyone else. You want to play your D&D shit, go ahead. But you're implying D&D is what everyone refers to, when it isn't.

>And when gonzo dnd fantasy isn't what I want to play, I have Shadowrun and Pendragon and FFG Star Wars.

I highly doubt you play anything other than D&D, really.
>>
>>52059096
>I can't read!
Now I know you're trolling.

D&D setting. For D&D. Discarding most of the bits of medieval european fantasy setting fluff and emphasizing the weird gonzo D&D elements. Using D&D because all that gonzo stuff is already right fucking there. No I'm not going to change all the terminology for the published game I'm playing, that is a waste of effort for something nobody gives a shit about.

>Play a different game entirely with dnd fluff.
No; that's retarded. When I'm playing Shadowrun, I use Shadowrun fluff. When I play Conan, I use Conan fluff. When I'm playing D&D, I use D&D fluff. Why in god's name would I take the time to convert the D&D shit over to another system rather than just use it in D&D?

>Muh nobody but you plays d&d and everybody else homebrews GURPS fantasy campaigns that use real world folklore, and they give a shit about English house fairies.
Sure buddy.

>You have only played d&d!
So long as we're making retarded claims that can't be disputed or verified in any meaningful way:
>The only sex you've ever had is that time you raped a dog.

I think we're done here.
>>
>>52059234

>Now I know you're trolling.

The classic line of someone who's realised their position is indefensible.

>Discarding most of the bits of medieval european fantasy setting...

Excluding the names, which you're fine to misuse, obviously. How else would someone unimaginative be able to name creatures that bear no likeness to their source?

>When I'm playing D&D, I use D&D fluff.

And most people don't play D&D. Which is why hobgoblins aren't uber-orcs to them.

>Sure buddy.

See, this is how ignorant you are. You honestly think D&D is the foundation for everything. You can't think outside of D&D to realise that folklore and fantasy span well beyond just tabletop games. In your bubble, you don't know any better. The real disappointment is you willingly choosing to stay that way.

>The only sex you've ever had is that time you raped a dog.

That's too weird to not be projection.

>I think we're done here.

Probably best, before you start letting us know about the other perverted shit you get up to.
>>
>>52026048

You mean Wodewose?
>>
>>52058807
>I mean how can you tell a good story without being imaginative?
Oh, it's easy, you see, there's...
>Your post makes no sense and you're an easily butthurt moron.
Whatever kid.
>>
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>>52025780
>>
>>52060458
"Wild Man" and "Wodewose" are different names for the same thing.
>>
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>>52026062
>>52038226
>>
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>>52057231
>business-minded desert race
>not beetle people
>>
>>52057460
>>52057577
>my sparkle-vamps are just as valid as actual vampire mythology

>>52058105
There's a difference between removing anything related to d&d and just transparently copy-pasting generic d&d but pleading that it's totally 100% different and original donut steel.
Let me guess, you're "making your own system" too that's really just d&d with terrible houserules.
>>
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Slimegirls.
>>
>>52048811
>Variety is simply an excuse for magical realm

Good lord this is autistic. Gee I wonder why people would want to do something other than the standard races they play on video games in a table top game? Can't be to try something new, everyone is a perv like me who makes everything about sex!
>>
>>52067070
If you actually read what was posted all he was talking about doing was a homebrew dnd setting, removing most of the fluff resembling any kind of mythical Europe and just keeping and expanding on dnd specific fluff.

That's basically the opposite of "removing anything related to D&D". It's a setting that's more distilling D&D and reducing the Non-D&D influences in it.

And the autist can't see why anyone would ever play dnd without autisticly changing everything dnd got wrong.

Do you fix everything dnd got wrong when you run dnd without using a published setting? Because I certainly don't.
>>
>>52064270

I always thought wild man was like a loinclothed caveman and wodewose were sasquatch
>>
>>52068102

I would argue that this wasn't something D&D got wrong, either. I really and truly don't need 12 different words for the same kind of mischievous fey spirit thing. It might be "accurate" but it's dull as fuck.
D&D gave us a variety of creatures, and they occupy different mechanical and thematic niches, meaning I can get lots of different uses out of them during a campaign. That's a good thing, if you ask me.
>>
>>52070588
They could have given them all different names to avoid having names which mean something completely different in D&D than everywhere else, but yes, I agree, I don't need a thousand varieties of garden gnome in my campaigns.
>>
>>52068102

>If you actually read what was posted all he was talking about doing was a homebrew dnd setting

No, you fuckwit. What was talked about was misusing names because you have a hard-on for D&D and a massive amount of ignorance about actual myths and folklore. You're the one who tried to steer it into picking a system, and then on to how you fuck pets.
>>
>>52072374
Oh look, the kobold obsessed turboautist is back!

Regale us once about how nobody plays D&D, while lamenting the scarcity of housefairy subtypes and incorrect usages of terms in a game that supposedly nobody plays - one which has basically no historical accuracy anywhere else, either. I'm gonna go get some whiteout and I'll get right on the job of rewriting everything D&D did wrong to be faithful to real world history, mythology, and folklore.
>>
>>52072440
And while you're at it, throw in some more accusations of samefagging, and continue to misinterpret everything everyone says and then argue with those misinterpretations while insisting we misinterpreted ourselves.
>>
>>52072458
Don't forget, that everyone who plays dnd must be mentally damaged, and if they would just stop being "willfully ignorant" and "educate themselves" about mythology, they'd never play d&d again, and they'd only ever play generic systems with historical folklore books for setting and creature info!
>>
>>52028025
Yes, because that would be so much fun to play.
>>
>>52034050
Labyrinth and Dark Crystal Halflings come to mind.
>>
>>52036347
I've met people... well one person anyway, who could do this. Are you saying he wasn't even human?
>>
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>>52054398
That could just work. Pic semi-related. It's not far off.
>>
>>52029525
obviously we wanna make fun of you for your shitty ideas, not get to posting the list so we can judge you
>>
>>52057523
Shin Goblin
>>
>>52026062
YOU TOIOK THAT FROM THE SWAPPER I KNOW YOU DID
>>
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>>52025798
First post probably has it best.
If you are working with your own setting, you can go with pretty much what you want as long as it maintains the verisimilitude and is appropriate to setting themes and flavour.

Just try to explore them more than just making them reskins of elves/dwarves, or just bunch of monocultures.
>>
>>52073373

POST YOUR FUCKING WORLDBUILDING DOCUMENT YOU FUCKING FAGGOT I WANT TO KNOW MORE ABOUT YOUR SLUG, LIZARD AND BUNNY PEOPLE REEEEEEE
>>
>>52072440

Kobolds? Wrong guy, fella. Never mentioned kobolds at all.
>>
>>52072520

Ha, that's actually funny how far from the point you took what I'd said. This is what happens when you read with butthurt. What I said was that you are a pleb with no knowledge of mythology or folklore, who relies on D&D for all of his information. Worse still, you wilfully stay that way.

Nothing to do with never playing D&D again or playing other systems.
>>
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>>52029294
>inb4 everyone busts your balls because "MUH STATUS QUO"

I unironically agree with him. Not even le ebin meeming. Why make a race of Not!Roman orcs when you can just, hint-hint, MAKE A CULTURE OF NOT!ROMAN HUMANS? WHY?! LITERALLY FOR-WHAT-FUCKING PURPOSE? It's like you think fantasy NEEDS these Goblins and Dwarves in order to be fantasy-- NO, that's not how fantasy works. You don't NEED all this bullshit that'll, in all likelihood, just congest your setting with no real benefit beside "hurr durr, my setting's just like Tolkien's now lmao".

WHY?!

Fucking WHY?!

Sorry. Just been griping over this shit since early 2000, and only now people are starting to take the hint. Can't even imagine what the 90's must've been like.

LESS. IS. MORE.
>>
>>52073521

Sometimes people prefer a variety of races over a variety of cultures.
>>
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>>52073385
I have sorta settingwiki that I have been doing off-time, but it is far from presentable.
Plus I've been busy with some other stuff past month or so...

>Human - Got really fucked up hard by a calamity and are still a rather fragmented species. Nomadic people, although few in east enjoy being in the honorary caste of Desw.
>Bunny ( not really bunnies ) - Caowe, good pals with humanity in general since sort of shared ancestry, bit tougher in comparison, very similar in biology.
>Slugs - Slaud, minorly telepathic, hermaphroditic slugs from southern island-chains. Plus some live in Zerean death-jungles, being immune to the poisonous mist, making living from scavenging ruins and whatnot.
>Draconians - Experiment by a human wizzard who was one of main causes of human calamity. Lackeys, servants etc. After calamity, they kinda gained freedom and didn't know what to do with it, so image of marauding bands from mountains remains. Can breathe minor puffs of flame.
>Lizards - Desw, have a caste system based on their crazy gendermorphs, raise young communally, ruled secretly by a demigod that enforces a system on reincarnation on them.
etc.
>Birbs - Varpu, excellent mimics, with training they can glide or even fly. In modern times have really capitalized on entertainment-industry.

Just a very quick writeup. Then there are species that really aren't intended to be playable, like lunarians, effectively immortal rocklike-creatures that communicate with radiowaves living on moon.

I need to actually finish writing up the regional guide of sort.
>>
>>52073521
>LESS. IS. MORE.
LESS ISN'T MORE

LESS IS LESS

THE MORE THE BETTER

THE MOST THE BEST
>>
>>52073521

>why eat anything other than sandwiches?
>if you want something different, just change the filling!
>>
>>52073521

Why only use humans?

You keep asking 'why why why' use orcs, but you make no argument why its inherently better to use just humans.
>>
>>52073521
>Can't even imagine what the 90's must've been like.

Better actually.
We had a ton of experimental shit flying around and interesting settings. Including over 4+ (official!) setting in D&D that were all not standard fantasy.

It's all this newer stuff which is boiling back down to basics. Just food for thought.
>>
>>52073521
>Can't even imagine what the 90's must've been like.
Well of course, it's obviously you weren't even alive back then. You grew up in the modern age of SPESS MAREENS and generic action heroes, and any protagonist that isn't a human you can immediately relate to rattles your comfort zone.
>>
>>52073521
Why not?

No, seriously, why would you make not!Roman humans when you can make not!Roman orcs? Fantasy may not need fantasy races, but you also don't necessarily get anything better out of just having humans. Orcs and elves are pretty much humans with green paint or pointy ears half the time anyway.
>>
>>52042532
Do you have a setting document or something? I'd love to give it a lookover
>>
Caucasoid
Negroid
Mongoloid
Abbo
>>
>>52073521

Because biological differences can be useful for setting up the world/history, as well as providing interesting gameplay and roleplay.

For example.
> want to have tropical islanders with grass skirts, stone axes and volcano gods
> they have had centuries of history with a human culture that has metal weapons and armor
> so why haven't their islands been colonized with such tech difference?
> their "race" (species really) is tougher and stronger than humans to the point that it can compensate for shitty weapons and lack of armor
> so why haven't they conquered the human coastline?
> because they can't into colder climes and protective clothing is very hard and expensive

> Lizardmen. Cold blooded. With sharp, pointy scales that wear and tear clothing fast

Which also answers OPs question.
Decide what kinds of "people" you want. Think up the histories they've had. Use races to make it all consistent.
>>
>>52030838
So dirty Brazilians?
>>
>>52073424
>>52059096 isn't you? I was pretty sure it was.
>>
>>52073424
>>>52072520 (You)
>What I said was that you are a pleb with no knowledge of mythology or folklore, who relies on D&D for all of his information. Worse still, you wilfully stay that way.
>Using D&D fluff while playing D&D requires deliberate ignorance to real world mythology!
Sure, why not.
>>
>>52074590
Not that guy, but the reason you want to use humans is that the average simpleton doesn't understand anything outside of his own, incredibly narrow frame of reference. This makes it difficult to create anything with mass appeal without sticking to the teeny tiny number of things everyone has in common - and even the lowest common denominator tends to change from country to country, which is why so much shit needs to be localized.

The more different something is from your incredibly narrow frame of reference, the more you will tend to dislike it, thanks to our genetically ingrained xenophobia (originally evolved to keep us from fucking with things we don't understand and dying), and the more it demands of you as a reader/player/consumer to appreciate it.

It follows, then, that a setting with only humans will be much more popular than a setting with only orcs, since humans are closer to humans than orcs are.

tl;dr: It's because you're stupid.
>>
>>52079000
>The more different something is from your incredibly narrow frame of reference... the more it demands of you as a reader/player/consumer to appreciate it.
So what you're really saying is that human-only settings are for the plebbest of plebs. Makes sense.
>>
>>52079158
>So what you're really saying is that human-only settings are for the plebbest of plebs. Makes sense.
From a marketing perspective, absolutely.

From a literary perspective, there's no reason to deviate from the default (human) unless you feel it adds something to your setting. A common trope is to have a different race as the enemy, since (again) plebs will empathize less with them and have less of a problem with your hero killing them. Likewise, elves could add an element of mystery and make your setting more magical, if you're a hack writer with no ideas of your own.
>>
>>52079235
Or you could have elves as the closes thing your setting has to humans, and do a lorwyn fey-inspired type thing.
>>
>>52074590

the simplest argument i can make is that you need more exposition with more races. not that that's inherently a bad thing, but it has lots of potential to become a massive info-dump trap that doesn't actually further anything other than the author's worldbuilding boner. it just brings another facet of a character to the table before anything else can be resolved.
>X and Y are two different races
>situation occurs
>X race handles this situation by doing A
>Y race handles this situation by doing B
>ideological conflict? combat? compromise? character development?
if in the above situation race is an important component, then you have one (or several) more moving parts in your story that must be fleshed out and handled gracefully lest the whole thing fall apart. if in the above situation race is irrelevant and not prudent to the outcome, then what is the purpose of having multiple races to being with?

you're already writing a fantasy setting, so there's bound to be plenty of this type of exposition already, even with differing human cultures in a human-only setting. lopping morphology, evolutionary ancestry, deity worship, and racial languages on top of cultural differences just adds the possibility for important details to get lost in the sea of background info for no real benefit. and if none of these facets are super important to you in establishing your different races, then you're not really making another race, are you? just "humans, but with X". and in such case, why not just make them humans to begin with?

in the end it's about what's important in your story. if xenophobia and/or class conflict is important, race could be an important facet of that. if you're making a story solely about space marine army 1 and space marine army 2 fighting and nuking each other then what does making one of their skin colors blue accomplish?

but again i will reiterate all of this has to the potential to be done well, it's just much, much harder to pull off.
>>
>>52079779

post too long.

was also gonna mention that for us, being human is our one and only perspective, since that's what all of us are. any other race, by definition, is foreign to us. no matter how similar to us, how sympathetic their plight, or how kindred their feelings are according to your story. this will ALWAYS immediately shove a wedge between a reader and characters of that race, and as a writer, you are instantly tasking yourself to circumvent another potential hurdle in your narrative because of this. it can be done, but it if doesn't serve a specific purpose for your story then the hurdle becomes relatively arbitrary.
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