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/5eg/ - 5th Edition D&D General

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/5eg/ - 5th Edition D&D General

Wonderful Water Edition

>New Unearthed Arcana: Traps Revisited
http://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf

>Give feedback on the previous Unearthed Arcana:
http://sgiz.mobi/s3/19723ad02610

>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previous thread >>51981802
What's the best way to run an aquatic or boat game?
>>
>>51996793

With exactly three sea monsters per campaign.
>>
http://www.strawpoll.me/12451483

People are that into the Artificer?
>>
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>>51996855
>After mystic
>>
Would you like to see Binder in 5e? Should it be a archetype of something, or it's own class? Can you kludge up a substitute through multiclassing in the meantime?
>>
>>51996901
No binders, please. You can get the same flavor by playing a GOOlock and it wouldn't bring anything fresh to the table.
>>
Rate this Thri-Kreen adaptation:

https://www.dandwiki.com/wiki/Thri-Kreen_(5e_Race)

Would you allow it / how would you adjust it?
>>
>>51996855
I think it makes sense.

Artificer needs more stuff to them. More archetypes.

It also needs to be revisited for flavor and functionality, as it's a little underwhelming and the idea of making a magic item steals a lot of creative space from the DM's tools.
>>
I want more official races. I don't need to play a pansexual kitsune orphan snowflake, but a little more variety would be nice.
>>
>>51996969
Those crystal dudes from 4e where cool.
>>
>>51996969
Can you give some examples of what you'd want?
>>
>>51996986
holy fuck NO
>>
>>51996934
So it's wood elves except
>-Perception prof
>-Fluff weapon training
>-Charm resistance
>~Can't hide from lightly obscuring nature, but advantage on visual hide checks while stationary
>+Leap
>+Permanent Mage Armor
>+2 extra holdy-bits that can wield most weapons and perform somantic components, and an extra item interaction per turn

Needs tuning. I'd not let the extra arms use weapons or spells, just items. Extra interaction is good though, I've done that for a similar 4-armed race before.
>>
>>51997033
>I'd not let the extra arms use weapons or spells
Oh boy now you've done it
>>
>>51996969
I have found there are enough these days that it is easy enough to fluff stuff from one of them into what I want. As >>51996990 what are you looking for that isn't covered by the 15 or so current races.
>>
>>51996969
Try out some of the monster races from Volo's. Goblins are deceptively fun.
>>
>>51996990
Something a little off the beaten path, like Ratfolk or a playable stat up of Bullywugs.
>>
>>51997078
more furry races... great
>>
>>51997076
Yeah, I was checking out Volo's. Those flightless bird guys that can't speak look fun RP-wise, but I'm sure it would annoy the other players after a while.
>>
>>51997089
Hey man, Ratfolk are awesome. Nothing fetishy going on here. The bullywug is mainly because they've become an in-joke for my playgroup and it would be cool to play one.
>>
>>51997102
I've got a Kenku player right now and she communicates by parroting the things other players say. It hasn't gotten annoying yet, and there have been some funny moments where she just mocked the other players by parroting them with a weird inflection.
>>
>>51997102
>bullywug
DMG pg. 282, you're welcome
>>
>>51997116
You could just play a wererat then, couldn't you?
>>
>>51997131
>>51997116
whooops
>>
>>51997078
Ratfolk or Bullywugs could be made pretty easily with fluff modifications to current races.
>>
>>51997131
Do people use the monstrous NPC creation rules to roll PCs? It feels a little weird to me that some player would take negative stats while the rest of the group doesn't have to. It's not like the NPC races are even broken either unless you're doing something like playing a Skeleton Frenzy Barbarian.
>>
>>51997170
I've used them, if your players are gonna piss their pants about not having some stat bonus because it's not "fair" you can change it.
>>
Dumb question, but I've been asked to run a game and I have no real ideas for any kind of plot. Would throwing the Yawning Portal Dungeons at them be a good idea, when it comes out?
>>
>>51997236
Do your players demand an original story by you? If not, why not run a module?
>>
>>51996841
Kraken, Dragon Turtle, and Aboleth? It seems weird that they don't have a traditional sea serpent.
>>
>>51997253
Not him, but I've never understood using a pre-written campaign. Surely players would derail it pretty quickly, and if they didn't, it's barely more than a CYOA, no?
>>
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I wanted some advice on a custom setting that substitutes outer planes power blocs with four cosmological forces. Law and chaos have always played second fiddle to good and evil or even demons and devils, and demons and devils are not really that different from one another in practice (the truth and liar door puzzle comes to mind). So I replaced them with cosmos, order, discord and chaos.

Cosmos is about maintaining harmony because order and discord are dangerous (PC races, celestials, etc). Order is about security (formians, modrons, inevitables, etc). Discord is about freedom (aberrations, slaad, obyrinth, etc). Each believes they are good because they want to maximize happiness for all.

Chaos is basically the same as in Warhammer and allows for demons, devils, yugoloths, etc to alternately fight or work together. It's chaos as evil, corruption, hypocrisy and at war with itself.

Any advice or criticism?
>>
Any barb tips?
>>
This is how I necromancer.
>>
>>51997296
sounds like every manichean system from late antiquity

dont reinvent the wheel
>>
>>51997304
Most bars are tipped, yes.
>>
barb*
>>
>>51997329
Any tipb on manly barb?
>>
>>51997253
I was actually considering running one. Storm King's Thunder, most likely. But they haven't really asked for anything yet.
>>
>>51997329
Oh, you.
>>
>>51997376
Curse of Strahd is probably the best one they've put out so far, if you're going to run one run that. Storm King's Thunder is kind of unsatisfying mostly because giants suck.
>>
>>51997309
Do you have a ghost anchor?
>>
>>51997304
Get your rage off before combat starts if you have bonus action options.
>>
>>51997399
I'll keep that in mind. Are there any close seconds?
>>
>>51997309
I put bedsheets over my skeletons so that when they walk up to townsfolk to scare them they say "You're gonna have to try a bit harder than that to scare me." Then they pull the bedsheet off and their eyes fly out of their head and they run away leaving behind a cloud of dust.
>>
>>51997296
It feels like you are just renaming lawful chaotic good and evil. If you want to reinvent the outer planes get away from personality types being their descriptions.

Instead make a number of different planes but give them their own story.

>Hamada is known for its struggling conflict between Slaads and Demons.

>Branford is an ocean world where Modrons sail the seas looking for land with their unsteady alliance with Devas.
>>
>>51996855
>Mystic ends up as a bunch of shitty archetypes for Fighter , Rogue and Wizard.

This pleases me!
>>
>>51997399

Storm King's Thunder is probably the best one they've put out so far, if you're going to run one that. Curse of Strahd is kind of unsatisfying mostly because Strahd sucks.
>>
>>51996901
Just make it a Warlock Pact with a bunch of specific invocations. Flavor wise they threw the binder into Warlock since 4th Edition and its still there in 5e. Hell, it was especially in the playtest for 5e.
>>
>>51996986
Shardminds were interesting and I'd like to see them again in a relevant setting where they fit more. Though that is dependent on Psionics going forward. Killorean/Wilden would be interesting to see again.
>>
>>51997796
Lost Mines of Phadelvar is probably the best one they've put out so far, if you're going to run one that. Princes of the Apocalypse is kind of unsatisfying mostly because Elementals sucks.
>>
What would be some benefits to having a Primordial as your patron? Spells that do a certain kind of damage or effect are increased?
>>
>>51997796
Giants have some pretty hilarious potential.
>hill giant kid playing with two halflings as if they were dolls.
>stone giant golf swings you into next week
>piggyback rides with Harshnag for the whole party
Fun times.
>>
>>51996855
It'd be nice if artificers felt like ingenious inventors rather than "hi, I'm a discount wizard that comes with free magic items."
>>
>>51997943
hurr durr im a big aloof giant who gets roleplayed like a big dwarf

hurf durf im a big dumb giant who gets absolutely destroyed by the action economy in combat

hurr im a giant so i live in a giant place with no meaningful exploration potential
>>
>>51997526
Princes of the Apocalypse
>>
>>51998046
That's a DM problem, not a problem with giants.

Not man enough to throw down with more than one giant at a time?

Literally a nonexistant issue you pulled out of your ass.
>>
Do Clones have muscle tone? The spell says they grow to maturity, but I don't know if that would necessarily excercise the muscles.
>>
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>>51998046
I don't know how to DM a giant therefore they suck.
>>
>>51998046
The fuck is your problem anon. Giants in scale and scope are wondrous for thematic encounters and all the villains have interesting if shallow motivations given the odd freedom they find themselves in.
>>
>>51998100
it's a magical cloning spell, it basically creates a physical copy of the person. I wouldn't worry about things like muscle tone or anything like that.
>>
>>51996855
Artificer is currently a good idea that is very limited. With some tweaking they could easily be amazing
>>
Has anyone run out of the abyss? If so, how did it go? I was thinking about picking it up and giving it a whirl
>>
Anyone got an inspiration for my Tiefling warlock background story (great old one pact)
>>
>>51998100
>>51998123
Do Clone abusing characters get punished with incontinence?
>>
>>51998250
Was part of a town guard or detective that helped bust a cult, wound up being approached by a GOO in their dreams to track down their artefacts that allowed mortals to leech their power without consent in return for a real slice of power
>>
>>51998250
You partied so fucking hard that you accepted some shrooms from a hot chick (actually another Warlock of the same or perhaps another GOO) which, when ingested, dropkicked your consciousness through the layers of reality until you encountered your Patron and formed a Pact in your sleep.
>>
Hey 5eg, I'm playing a third level wild magic sorcerer in our campaign.
What are some fun things i can do?
>>
>>51997912
You couldn't do that in 4e when primordials were actually a thing. A few of the entities listed as potential Great Old Ones have also been labeled primordials in previous editions, like Dendar the Night Serpent. So a pact with a primordial is covered by the GOO option and doesn't need its own rules.
>>
>>51998343

Get yourself killed and reroll for a better character. Always great fun.
>>
>>51998343
Ask your DM for a house rule that makes the wild magic surges more common.
>>
>>51998343
Get along with the rest of the party and take their interests into consideration when weighing risks.
>>
Are there any suggested fixes for the UA Artificer? I feel like it's a tad underwhelming the higher level it goes.
>>
>>51998392
Gun smith should probably work like alchemist and let you pick different shot types at certain levels. It's kind of dumb that all the cool options are locked into such levels.

Other than that I don't know. Maybe make them half casters instead of third casters?
>>
>>51998074
>>51998102
>>51998119
GIDF on the case
>>
>>51998448

Considering a major feature for them is being able to hand off the buff spells more easily, 1/3 casters was a terrible line up with that.
>>
>>51998339
Quality idea
>>
>>51998473
Giant (something) Defense Force?
>>
What are some good modules from past games that haven't/aren't being converted?
>>
>>51997318
>sounds like every manichean system from late antiquity
>dont reinvent the wheel
It is intended to be compatible with existing mechanics and mostly compatible with fluff. Manichean systems don't have three "good" sides in conflict.

>>51997636
I am sort of renaming them. It is not a reinvention so much as a change of emphasis. All to hand wave why demons and devils feel interchangeable and to make modrons and slaads equally important and viable as foes.
>>
>>51998491
What I find strange is the lack of cantrips. That's usually a half caster thing.
>>
>>51998557
>>51998491
I'm playing one right now (level 1 campaign) but honestly I'm just afraid I'll get outscaled.

Does wotc have a specific forum to discuss UAs?
>>
Is John Wick just the ultimate example of murder hobo vengeance? Do your players take revenge more seriously or less seriously than John Wick?
>>
>>51998532
Internet defense force
The meme comes from the JIDF, or Jewish Internet Defense Force
https://en.wikipedia.org/wiki/Jewish_Internet_Defense_Force
>>
>>51998557

Having Cantrips would make that mediocre gun even moreso.
>>
>>51998592
You shouldn't be completely outpaced. Infuse Magic, popping out magic items periodically, a free flying mount, and thieves tool expertise are all useful. In combat you're basically a rogue. Out of combat you're a bit weird, but you certainly have utility.
>>
>>51998392
Up the gun damage by one d6 and add in some kind of Grit Point system for Gunsmith, like in 3.PF
>>
>>51998638
Not really since sneak attack damage is generally better than cantrip damage.
>>
>>51998682
What is a good construct that scales into late game?
From what I undertsand, your construct's HP doesn't go up at all, right?
>>
>>51998343
Literally tides or chaos all the time. True strike one enemy before combat starts, tides of chaos to they advantage on the other. Twin witch bolt and become emperor palpatine.
>>
>>51998706

Well, it's a step down from sneak attack. Sneak attack gets the base weapon on top and TWF can get you 2 shots at it.

My real annoyance is that you can't really go Artificer/Rogue and play a sniper (As you need your bonus action for both reloading and hiding to get sneak attack)
>>
>>51998557
>more cantrips
Fuck this potterverse bullshit.
>>
>>51998737
Can't you only sneak attack once per turn?
>>
>>51998608
Do you think that John is the penultimate paladin of vengeance?
>>
>>51998728

Honestly, you won't find one that scale to late game. The construct very quickly just becomes something to block space with (And can't be taken on all adventures due to it's difficult to fit into tunnels size)
>>
>>51998745

Yeah, that's why I said 2 shots at it rather than two sneak attacks. If you miss with your first attack, the second one can lay on sneak attack if it hits.

Does wonders for your chance of getting sneak attack happening when you've got two tries.
>>
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Tell me about Bards. What's their deal? Why does playing music help them do magic and shit?
>>
>>51998787
Music is the original, true magic.
>>
>>51998737
150 ft range is very nice though.

>>51998728
Anything with fly speed will be at least somewhat useful one way or another. Otherwise it'll just take up space after a certain point.
>>
>>51998787
Their music is a pale imitation of the music the Ainur sang when Iluvatar created the world. They are accessing the power of the gods and creation.
>>
>>51997000
Trips of truth
>>
>>51998787
They are basically a Wizard but draws power from personality and learns to shape it into spells, music is a conduit to get the power inside you out and form it into spells.

They have the impressive spell list and magical secrets because of their study, and lore bards are extra studious.
>>
>>51998779
But that's only in melee, which somewhat squishy classes like rogue or artificer should avoid if they can.
>>
>>51998820
I should mention that I'm an alchemist though.
>>
Is there any art of dragon-path sorceresses?
>>
What sort of new archetypes do people see coming/want for the Psionic or the Artificer?

Also Rogue
>>
>>51999059
I want an artificer archetype devoted solely to blowing stuff up.
>>
>>51998608
My players will pretty much hunt someone to the ends of the realms for a relatively minor slight.
>>
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Book of Weeaboo Fighting Magic when?
>>
>>51998872

Eh, ti's also the most reliable way for a rogue to get sneak attack. Flanking works a lot better than 'Try to hide every turn'
>>
Why don't spears have reach? And why don't they work with PAM? It makes no sense.
>>
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>>51998918
I don't think I have anything good.
>>
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>>51999275
>>
>>51999222
Remember that Servants are, as a rule, level 15+, and that higher ones like Cu are easily Epic. That being said, nobody in that particular tumblr fuck off gif is actually using any magic.
>>
>>51999135
Explain
>>
>>51999059
Keep in mind, I know pretty much nothing about psionic/mystic whatever
>"face" archetype, needs investment in cha as well as (presumably) int, so doesn't overrule cha-class faces. Gets stuff like mind-reading, pheromones, knowing secret fears etc
>telekinesis archetype, gets a "cantrip" that gets better, like a warlock. Choose a circle based on you, a cone, a line, one target, does progressively better damage, get evocation equivalents that let you freeze people, toss them around, etc
>some kind of future-seeing archetype? This would equate to buffs you cast at the start of the day, maybe take some stuff from diviner wizards... another mechanic I've played with in homebrew before is: strike a deal with your DM, based on a die roll you're about to make. Guess the number, even or odds, hit or miss, something along those lines. If you're right, you get a buff. If you're wrong, debuff

For artificier... a trappist archetype? Construct traps, and some extra stuff to make sure your traps go off. Crossbows, grapples, etc. Or, an alchemist who brews buffs and bombs. Either of these may work for rogue as well.
>>
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>>51998392
Firstly and most importantly, more spells. For whatever reason Artificer has a lot of Higher and Lower versions of some spells, but not the ones that people most look forward to.
Examples to this being that they get Rope Trick and Mordenkainen's Private Sanctum spells, but not Leomund's Tiny Hut, for whatever reason. They get Magic weapon, but not Elemental Weapon, things like that.

From there, expand their casting ability. Either give them some cantrips, or turn them into half casters. It's absolutely gobsmacking that the inventor class doesn't get Mending without taking a specific archetype.

Thirdly: Turn the level six feature into a "secondary archetype" similar to Warlocks and their boons. Not an archetype that determines your subclass, but something that changes your playstyle and how you build your character.
Adding onto this, fix up the limitations for the servant. Don't force it to be robotic, make it possible to be like a homunculus. Drop the size and monster type restrictions.

Next, add more archetypes. 4e had a lot of cool ideas for artificer, such as making unique magical effects by creation of magical items. Lifetap darts are a great example and it's an absolute crying shame that we don't have an archetype that does shit like enchant armor and weapons.

Finally, add more to the archetypes already there.
Alchemist at level 20 WILL have all its formulae, which means your only real choice in the matter is when you get it, no if. Instead, give them more shit.
Also add some cool stuff onto alchemist too, like give them poison resistance or SOMETHING that isn't just more formulae.
>>
>>51999268
They're hunting spears, not pikes. They're probably not that much longer than a sword.
>>
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>>51999311
Wouldn't have thought about that actually, the servants being lvl15.
>>
>>51997294
Right.

I have tried playing through mines of phandelver once, and it got super derailed, very fast. We went full fuck you in the first town, threw out the red dudes, killed the major, and took over the town.

We never left it. He tried forcing us out, but kept throwing too weak stuff at us, and finally realised he had no way of making us follow the story without completely retconning the takeover.
>>
>>51999399
>Mordenkainen's hail of swords
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>>51999311
How would you stat Tohsaka? I'm thinking Cha caster because she's popular with old men.
>>
>>51999329
What is there to explain? I want an archetype that focuses on makes exploding devices.
>>
>>51999399
Gilgamesh is one of the exceptions. He's a level 20 (yes, his stats really are that high canonically) with unlimited numbers of level 25+ projectiles with completely arbitrary effects of the user's choosing and can use up to 400 launched from the GoB every turn.
>>
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Quick! Someone help me come up with a concept for my Paladin. I want something genuinely fun and maybe somewhat off beat. I was thinking an extremely patriotic white kenku but that sounds like it would get real old real quick.
>>
>>51999450
Draconic Sorcerer focusing on Evocation? I wouldn't play up the draconic aspect of it, but that's how I would do it.

Shirou would totally be a stone sorcerer though.
>>
>>51999450
She's a level 5 fighter / level 8 Wizard who needs to spend 100 gp worth of Gems to cast even a cantrip.
>>
>>51999471
How would she be a fighter?

Shirou I could see being a terrible Fighter/Stone Sorcerer.
>>
>>51998903
I'm so sorry for you. Would you like a healing draught to wash away your troubles?

But no alchemist's offense can suck, but they get a little AoE.
>>
>>51999491
She punched Caster that one time. That's probably just decent physical stats and a feat tho
>>
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>>51999390
However, it's very important to remember that Artificer is still INT's support class, much like Bard Or sorcerer, depending on who you ask is for charisma.
Huge damage options aren't really befitting the class. (Though they would be cool)

Finally, though it may seem stupid to think about; Use Magic Item. The magic item master class still is limited in magic item use for no real reason.
>>
>>51999469
>Shirou would totally be a stone sorcerer though.
Shiru cannot use ANY magic but his tracing and demiplane creation shit. That is his literal only magic, Shirou is a garbage mage, but he's a garbage mage with a Reality Marble.

>>51999491
>how would she be a fighter
She has Bajiquan training, so technically a monk I guess. Remember how she beats up Medea, who's a Level 20 Sorcerer with unlimited spells / day but with shit for CON, DEX, and STR.
>>
My suggested Artificer archetypes-

>Gunsmith
>Alchemist
>Construct master -gets a scaling level 6 pet and other goodies, maybe make the Mechanical Servant part of this archetype, remove it from the others and give them something else
>Full Caster archetype- probably too hard to balance as an archetype though
>>
>>51999465
He's devoted to a scientology-style pay-to-win cult. Everything there is all about going up, up, up the ziggurat lickety split. He equates brown nosing to chivalry. He's managed to work his way near the top, to the orchestrators of the scam, and they're sick of him. So they send him on a quest to find a made-up holy grail.
>>
>>51999514
More-spells would work as an archetype. The main thing that sets the artificer subclasses apart is the main method they use to damage things. Bombs and guns serve the exact same purpose as damage cantrips.
>>
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>>51999286
Let me see if I have one.

Sorry, not really. But hey, swashbuckler/sorcerer is a good combo too.
>>
>>51999508
I was looking at the stone skin idea for him reinforcing himself. Couldn't he also use skills from the swords he copied?

And I actually don't remember her being up Medea.
>>
>>51999582
He can't reinforce himself.

>I don't remember her beating up medea
SECONDARIES OUT
>>
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>>51999508
>Origin is Sword
>Element is also Sword
Why is Shirou such a lulzy mage?
>>
>>51999591
Yeah, you're right he could only reinforce other items. Damn. Yeah he'd be shit, nevermind.
>>
>>51999514
First off, taking servant away means every other archetype needs something to replace it.
Scaling pets can be found on Beastmaster, due to to fact that the servant is supposed to be Utility, not exactly a big source of damage.

A full caster archetype also exists as Wizard, so get your head outta your butt.

That being said, a construct based controller would be swell, as would an equipment enchanter.

I personally wouldn't mind it archetypes as a whole offered expanded spell lists that included cantrips and such, such as Alchemist getting Fog Cloud or that poison damage cantrip I can never remember the name of
Another idea is Self-Forged, an old Proto Subclass from 4e where the artificer turned themselves into basically a magic cyborg. Would make a neat Gish-like option And would be a rad way to make Lightning Lure worth a damn
>>
>>51999610
Because he technically had no at all origin after he got shit on by the Grail and was wiped clean, Avalon being implanted in him made his origin and element Sword.
>>
>>51999574
>>51999275
>>51999286
Thanks guys
>>
>>51999620
>taking servant away means giving others shit
Yes, that was implied by "give them something else".

Another archetype I forgot- a melee one.

And in this case the full caster one would differ from Wizard because it's obviously a completely different class, and would need a different spell list due to Infuse potentially causing unbalanced shenanigans.
>>
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Is it possible to get a +20 to Initiative without magic items?
>>
>>51999927
Monk/Swashbuckler that somehow managed to max out Dex/Wis/Cha and grab the ''Alert'' feat (or was it the ''Observant'' featt?).
>>
>>51999927
Off the top of my head, you can get up to +5 from Dex, +3 from Jack of All Trades, and +5 from Alert.

So no?
>>
>>51999620
I wish there would be some way to balance infusing items for yourself or others to use as your means of contributing to combat. You'd basically use others as your vector for attack by adding damage to one thing they would normally do. But it has to be able to work without party input too, so everyone would just use it on/for themselves. I dunno.
>>
Just for clarification's sake, /tg/, if I wield 2 weapons, can I:
Stow 1 weapon.
Cast Fog Cloud
Equip it again while maintaining concentration on Fog Cloud? All without the War Caster feat.
>>
>>52000273
Stowing a weapon is an action
>>
>>52000125
You can infuse weapons. During your turn you can make a damage roll as if you hit. When an ally with an ifused weapon hits you can distribute some of your previous damage to the attack.
>>
>>51998548
wikipedia scholar needs another summary for his drive-thru learnings

dont do fantasy metaphysics in general as a rule but especially if you don't understand how it's done in our own world
>>
>>52000307
Whole action? Not just item interaction?
>>
>>52000307
Presuming those aren't all done in the same turn.

And also, would you consider a usable lock pick as a trinket fit to be made from Prestidigitation?
>>
>>51996969
Human
Half-Elf
Half-Orc
Yuan-Ti
Dragonborn
Tiefling
Aasimar
Genasi
Dwarf
Elf
Halfling
Gnome
Goliath
Firbolg
Lizardfolk
Orc
Goblin
Hobgoblin
Bugbear
Kobold
Tabaxi
Kenku
Triton
Aarakocra

That's twenty-four races, not including subraces like Svirfneblin
and Drow. What exactly do you want that none of these can provide?
>>
>>52000400
If I were Dm I wouldn't allow it. Utility items are not mentioned in spells so I'd argue that application breaks the theme of the spell
>>
>>52000400
Are you proficient in smithing/tinker tools to make such an item? You need proficiency in how to make things if worth with other spells.
>>
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>>52000307
No, it isn't. You're probably thinking of shields or something.
>>
>>52000464
Alright sounds fair. But of course, if I already had lock picks with me, would you let me conjure them in my hand? Seems like a silly little magic trick that seems fit for Prestidigitation. Situationally handy if I ever find myself cuffed, but would that really be too much? Wouldn't apply if I've already been stripped of my belongings too.
>>
>>52000522
Or you could go conjurer and just conjure magical lickpicks
>>
>>52000437
>What exactly do you want that none of these can provide?
You got a +int +str in stock? Which one is +con +cha? (I think there is one)
>>
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>>52000569
It's for my Swashbuckler's Sorc dip
>>
>>51998918
>>
>>52000522
I think the point of prestidigitation is more for harmless tricks.

It's not really flavored to be as versatile as in previous editions.

Plus if you allow that as a DM it would then enable the players to then ague the conjuration of other utility items. Maybe a shank, or a something that could be turned into a grappling hook. A few coins for a trick bribe.

It's easiest for the Dm to just say no and save himself the trouble of keeping the kender in check
>>
>>52000437
Warforged (Make beefy version like the UA one and Aetherborn into subraces) and some form of Undead (Revenant bu actually balanced and available as an addition to any race instead of just Subraces) are the only missing niches I can think of. Everything else that comes to mind can be done via refluff.

>>52000579
Isn't that Hobgoblin? Or is that Int Con?
>>
>>52000579
Human
>>
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>>52000647
I see, then. Something nifty to do with performance checks doesn't seem so bad.
>>
>>52000330
Manicheanism doesn't have sides. It's not remotely analogous to D&D morality, much my re-emphasis on making the good, chaos, law and evil sides more interesting. I used Egyptian Ma'at, Michael Moorcock and even Mage the Ascension as a primary source. That's why the three "good" sides are Order, Discord and Cosmos, while the evil side is Warhammer's Chaos. It's my best attempt at making evil sensible as a cosmic force in a Moorcockian cosmology.
>>
>>52000647
Prestidigitation can be used to turn your hair blue.
>>
>>52000719
you wanna know how I know you're a wikipedia scholar

because you think the numeric content of dualism is its defining characteristic and not the equity of the forces thereof

its especially ironic considering how alignment was considered in the initial iterations of the game and you think this to be a meaningful metaphysical development and not an articulation of what already was (it was even based on the same source)

>Moorcock
your mother is a fan of more cock too what a coincidence
>>
>>52000678
Revised list of all the races you need
>Human
>>
I'm a big fan of dramatic reveals and tense situations, when someone goes to zero health and could be on their deathbed there is no chance to say final words or curse their killer.

Would there be any issue if your DM let you be conscious while making death saves? Unable to focus on spells and only able to watch and mutter your goodbyes in between rolling your flat d20?
>>
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>>52000579
races are nothing more than stat increases.
kill yourself
>>
>>52001161
This elf is elfy. This elf is not elfy. I literally do not give a shit about the pointiness of your ears.
>>
>>52001125
But then PDK's could heal people at 0 HP. That would be too much like magic, sorry.
>>
>>51998343
Since my resident wild magic sorcerer didn't proc wild magic enough, and we all wanted more wacky wild magic, I homeruled that whenever he casts a level 1+ spell, the dm would also roll a dice, and if it to matched, WM would also proc, not just on a 1.
It only increases the chance to about 10%, but it's lead to some pretty close calls.
>I'm in the dangerous alleyway (alone) and I cast disguise self
>he rolls 12
>I roll 13
>everybody lets out a sigh of relief
//note, this dude is known in our campaign for bad luck and WM fireballing into a near TPK
>>
What is the point of geas when charm and suggestion exists?
>>
>>52001368
It lasts a very long time and doesn't require concentration
>>
>>52001278
Mechanics wise they would be incapacitated, cannot take actions or reactions, no spells only able to observe and speak in short utterances.

No spellcasting just some pain when a character says their final words.
>>
How do you make martials interesting and fun to play this edition? I never had this trouble in 4e, but definitely had the issue in 3.5e, where there was no fix.
>>
>>52001532
And ensure stuff like good berry and other edibles couldn't be used.
>>
>>51998787
You know how Wizards say CRUATH QUASITH to do magic shit?
Turns out it doesn't necessarily have to be words. Notes work, too.

In FR, spellcasting runs through the Weave, which is a completely arbitrary interface between people and the raw magical force that Mystryl/Mystra/Midnight set up and maintains so that people don't blow their fucking hands off trying to cast cantrips (which is what happened beforehand). All the hoops you have to jump through to cast a spell are set out by Her. Playing music is just a macro that results in the same shit as waving your arms around in arcane geometries and saying ablobiblobiblu.
>>
>>51997078
>anthropomorphic animals are "off the beaten path"
>>
Test
>>
>>51997170
Good way to weed out entitlement mentality players.
>>
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Hexblade is THE "asshole made a pact with an spooky artifact" patron.
Give me some good ideas for spooky artifacts that an asshole might make pacts with.
>>
>>51999222
PAM tunnelfighting and battlemaster is legitimately all you need.

Pic related is basically just normal combat with 5e martials.
>>
Tell me about mounted combat. Am I hurting myself too badly if I try it without the feat or if I'm not a UA Knight?
I had a fun idea/opportunity for a kensai monk but using a mount seems counter-intuitive to monks
>>
>>52001661
The Sword of Kas
>>
>>52000020
>+3 from Jack of All Trades,
How exactly are you doing that?
>>
>>51999399
I was thinking of using a Girugamesh wizard (or whatever) at some point, has a bunch of Animated Swords (the monsters) to start with and casts Animate Objects. Not honestly that powerful, but it would probably intimidate the PCs. Just a pure action economy fight.
>>
>>52001720

Are you unaware of how Jack of All Trades works?
>>
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>>52001661
>>
>>51999450
Just the archetypal wizard of her setting.
>>
>>52001661
The grimoire of vile deeds. Or the book of exalted goody two shoes.
>>
>>52001661
That's what I don't like about it, it'd be best if the hexblade had access to it from the start or had means of obtaining it, either potentially doing some unpredictable shit to campaign.

I'm rolling a hexblade in an upcoming campaign and after talking to DM I'm making some sort of philosophical sword autist / not-jedi. His patron is the philosophy/force which is perfected through mastery of swords.
>>
>>52001562
By "Martials" do you mean...? Barbarians, some fighters, and some rogues?
>>
Do you have an issue if a player takes a class for the abilities but don't play the class the way it's stated? Such as Oath of Treachery? If a player takes that and goes LG and refluffs it to suit their character do have an issue with that?
>>
>>52001772
>it'd be best if

It really wouldn't be.

>give the PC an artifact to start
>game is imbalanced

>give the PC an artifact to start
>other people get other items to compensate
>sword autist feels gypped

There already was a Weapons of Legacy
>>
>>52001786
And paladins and rangers.

I actually exclude rogues, as they're always fun. Easily the most well designed martial option.
>>
>>51998212
It's actually garbage. Unless your players like being overtly railroaded don't run it or they will resent you.
>>
>>52001791
Nothing stops Oath of Treachery paladins from being "nice."
>>
>>51997296
>>52000897
Ancient religions generally had two sides, order and chaos which equated to good and evil (it's a bit more complicated because order accepted the constructive aspects of chaos).

Michael Moorcock, a key influence on D&D, changed things up by spinning the destructive aspects of order into a third side, giving us order, chaos and balance. Adding in a second axis of good/evil/neutrality is redundant and simply reduces order/chaos to second fiddlers.

The fourfold division is the best salvage attempt I could think of so far and even so I still find myself resorting to extreme examples more often than not (e.g. Cthulhu vs Ruinous Powers vs Borg).

Is it a meaningful dichotomy? A useful alternative to the neutral planet?
>>
>>52001791
If you wanted to be a LG paladin you have Devotion, Ancients, (possibly) Vengeance, Crown

Why be Oath of Treachery if you aren't going to actually be treacherous?
>>
>>52001825
That's what I meant, hexblade flavor feels as if you should be able to wield your patron artifact eventually, but that'd obviously ruin the gameplay. That's why I like hexblade's mechanics but not the flavor.
>>
>>52001832
Then I don't see any problem at all. Just make sure you're playing something that will be able to consistently use reactions and bonus actions.

Even a core hunter is pretty fuckin neato
>>
>>52001843
I think the illusion clone is really neat. The idea of a smoke and mirrors paladin just sounds interesting to me.
>>
>>52001562
I like knocking people prone and bullying spellcasters with disarming their spell components. Battlemaster with good maneuvers is fun.
>>
>>52001843
It could still count if you stretched the definition, I guess. Say he backstabbed a tyrant or something and found a higher calling
Alternatively, say he's super deep undercover as a good guy
>>
>>52001843
The best oath of treachery paladin is one who is given powers by a demon lord of treachery and betrays him to go to the good guy team
>>
>>52001850
Hexblade honestly works best as one of the default patrons but they gave you a hit-things pact instead of a be-magic pact.

Also
>Bladelock specialist pact- Hexblade
>Chainlock specialist pact- Raven Queen (kinda)
>Booklock specialist pact- ???

Could use a more caster-y Warlock patron to round it out.

>Patrons I'd like to see
>Knowledge patron- gives Warlock more Wizard-y flavor, maybe more spell slots/spells from WIZ list spells (but that only come back on long rests) or something

>Not-Druid Patron- pick Celestial, Fey, Fiends, or Abberations- you get something along the lines of Wild Shape that uses those creature types (I haven't looked into stats for this at all but I'm assuming a 1:1 Wild Shape to Warlock-Shape would be unbalanced so maybe something more like that new WoW class where you partially shapeshift)
>>
>Helmed Horror is immune to Force damage
???
I thought nothing was immune to Force? Or is it 5etools that's wrong?
>>
>>52001974
magic missile immunity: the monster

pretty obscure tho
>>
>>52001974
Helmed Horror is the one monster in 5e that is immune.
>>
Grappling with Dex. I wanna be a monk that can grapple with Dex. Feat territory?
>>
>>52002006
Houserule territory.
>>
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>>52002006
oh great

its YOU
>>
>>52001974
oh good, time to use them as the footsoldiers of hostile arcane types to spite warlocks
>>
>>52001991
>>52001998
Yeah I was looking through the critter list for things above CR2 (Thinking of making Mechanical Servant be "Any Beast or Construct 1/3 CR your level", with room for others if they can think of a good excuse for it to be a robot) when I noticed that one.
>>
>>52001951
>partially shapeshift
Just make a Patron that uses the Werewolf mechanic, then?
>>
So, I want to run a treasure hunting campaign- But that, alone, is a bit vague. So I was thinking about what might lie therein.

In terms of progression, I'm thinking it'd be "Search for information on the place, actually journey to the place, make it through the dungeon, etc, etc, make off with artifacts/loot of some kind." Is that a good base to start on?
>>
>>52002107
Yeah that would work.

Mechanically speaking, a Tank Patron- that would necessitate blocking EB spam while in "tank mode" so you can't be both damage sponge and shitting out knockback Glaives.
>>
>>51996855
It's alphabetical :)
>>
>>51997128
One of my players is playing a kenku named Terrence. He can say "Yes", "No", and "Terrence". His reaction to most things is to make banjo noises at it, a talent gained from when they stopped a group of redneck halflings from charging a toll to cross an illusory lake
>>
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To the anon, who suggested yesterday The Dragon Hatchery for a low level module. Thanks a lot!
My players loved it. Even though that the dragonborn sorceror just bullshitted the party through most of the encounters with a goat carcass...
Here's an Elf for the tip.
>>
>>52001701
Please respond
I assume mounted combat just isnt always the best idea but I'd kinda like to have it as an option
>>
>>52002274
suboptimal doesnt mean not fun
>>
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>>52001772
>>52001850
Just talk to your DM about it.
>The real weapon was lost, and you can only summon a pale imitation through your pact
>The weapon is part of a set, and while ornate has no other powers to grant you without its companion(s)
>It was shattered and you have only the hilt, every shard you can collect will bring it that much closer to its full strength
>This form is only its larval stage, and some kind of sacrifice/ritual/limit must be reached in order to awaken it
>A long-vanquished entity poured most of its power into the weapon, and it will only activate when you act in its master's interests
>It unlocked your true potential, and it can do the same to others that are worthy, but it's completely useless for anything else
>The artifact was so ancient it only had one good use left in it, and it is now inert until you can find something to power it back up
Look at anything that has a magic weapon you really like, and rip that off.
Hell, you could have it be something like the One Ring or a stone mask if you wanted.
>>
>You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating along-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff.

>(Your DM might allow other animals to be summoned as steeds.)


Is there any actual rules for Find Steed or should I just pick something about on par with the listed creatures?

Basing it off Warhorse would imply "Anything you can use as a mount that's CR 1/2 or under".
>>
This happened yesterday.

Party of idiots going through a museum, Scooby Doo like. Eventually we get into a big fight in the library, spooky mummy lady about to kill a small child. I've been pushed against a wall due to plot device wind and shitty roles. I think my DM wanted me away from the mobs.

We had maybe 3 turns before the babby was gonna get inflicted with death, so I did some fun shit.

If I moved forward, I would have had to make a con saving throw. If I failed, babby would probably die. So I just used Misty step to push myself forward just enough to get a cast of haste off on the fighter. Lots of jeers, everyone loves how I'm not like the braindead Warlock next to me who answers every situation with EB.

But thing is, I was so fluid that round. Yes, I ended up throwing fireball at a teammate surrounded by monsters only to learn said monsters are fire-immune, but no two turns were the same. Used Mage Hand to wake up someone, and even tried to run into an imp with shocking grasp.

Meanwhile, Warlock is spamming EB, Minmax Ranger is just shooting stuff, Barbarian is facetanking 5 imps and while being smart about the objective with haste, the fighter was just using Extra Attacks on everything. Do people actually enjoy this type of combat, where you just do the same thing over and over and hope the dice work in your favor?
>>
Grappler Lore Bard- terrible idea or TERRIBLE IDEA?

Related terrible idea-
Can a Book Warlock be made "viable" using BoomBlade/GFB Shillelagh?
I'd like to save my Invocations instead of paying the Agonizing Blast tax if possible.
>>
>>52001974
>>52001991
>>52001998
Helmed Horrors are also immune to magic missile in 3.5 as well.
>>
>>52002462
>Grapple

Terrible

Can you make a good warlock while throwing its best feature in the trash can?

You can barely make a good warlock while using its best feature.
>>
>>52002392
>Do people actually enjoy this type of combat, where you just do the same thing over and over and hope the dice work in your favor?

people generally like repetitive martial types (the warlock is basically that) because they don't have to plan ahead, obsess over rules and hoard resources as much

and guess what? Their tastes are perfectly valid.
>>
Does anyone here got a link for the Unearthed Arcana Codex that was posted on Reddit but got DMCA'd?
It's way better to check all the stuff than going through the blog.
>>
>>52002522
>Grapple

>Terrible

Ah well, that was somewhat expected. Figured it might be doable with Athletics Expertise, but then I suppose it's not anywhere near as good as Rogue/Barbarian.

Some kind of Bard Archer is the other thing that comes to mind, (Stealing Swift Quiver), while I'd like to go for Lore for "muh versatility" the extra attack from Valor seems pretty much mandatory unless I go for some kind of hand crossbow meme build.
>>
>>52001293
Do you have surges occur immediately on the next level 1+ spellcast after Tides of Chaos instead of the RAW "whenever the DM feels like it?"
>>
>>51996855

>Bard not even an option

We're truly the most oppressed class in the game
>>
>>52002717
They DMCA'd that, really?
>>
>>52002731
>able to choose spells from other class' spell lists
>Swift quiver gives you four attacks at level 10
>Animate dead creates your own personal audience
>also gets rogue abilities and retarded class boosts
Yeah. Oppressed.
>>
>>52002731
Bards are overpowered. Not to 3.X full-caster degrees, but between spellcasting + Magical Secrets, BI, weapon proficiencies, and their skill list, there's not much need to revise it compared to other classes.

You're not oppressed, you just don't need anything more. Cough cough /r9k/ and /pol/ hint hint
>>
I'm trying to come up with a modest buff to Weapon Master. This is what I got so far, but I need some other small benefit to make it worth getting ever but not good enough to take with anything remotely near regular. Help me out here.

>Weapon Master.
>Increase your Strength or Dexterity score by 1, to a maximum of 20.
>Choose four simple or martial weapons.
>You gain proficiency with those weapons.
>You can change your handling of those weapons, dealing your choice of Slashing, Piercing, or Blunt damage with them.
>>
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Is there an alternative way of healing the party during combat without a cleric? Having to get right next to a guy to give him a potion is killing us, and our potion budget is running out since we usually have to use three or four an encounter
>>
>>52002990
>healing in combat
>>
Has anyone tried to play with a bard as your group's primary healer? I mean, they can't focus on it like a life cleric can, but they get access to healing word, cure wounds and mass cure wounds, lesser and greater restoration, raise dead, and their class ability that boosts healing during short rests.
>>
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>>52002990
Stop taking damage.
>>
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I kinda want to make a fat monk who uses a giant fuckoff club as a weapon.

How effective is GWM Maul Kensei?
>>
>>52003029
It's more "oh fuck our only melee combatant went down and he's attached to a roper" I noticed the Staff of Healing but I was wondering if there was a more common version of it we could just buy.

Hell, I'd take something that just gives 1 hit point at range with a limited number of uses
>>
>>52003063
Your picture and your text are telling me two different things
>>
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>>52003071
>not using one of those giant anime rosaries
>>
>>52003116
>I fight using my god's anal beads
>>
My group and I ran into a black pudding the other day. I had never fought this monster before since I'm still new to tabletops and I attacked it with a melee weapon. Big mistake. What situations have you found yourself in where your outside knowledge of monsters got you in trouble?
>>
>>52002976
>deal slashing damage with a mace

how do you explain this? I could explain piercing as you attaching a spike to the top or something

Otherwise i like it, it's only situationally useful (like if you're fighting skeletons while wielding something that doesn't do bludgeoning) but still OK for a feat. The stat increase is really what makes it maybe worthwhile
>>
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>>52003116
Stupidly huge club is more fitting for weebs imo.

I was going to go Teifling since there's no DM on earth that would let me play an Oni from MM.
>>
>>51998750

Nah, the guy is a Gun Kensei

>Guns aren't martial weapons

Firearms are ranged martial weapons, check the DMG
>>
>>52003157
>using Strength on attacks with a gun
>>
>>52003149
The oddities of slashing with a great club can be dealt with as they come along, I'm just concerned about it mechanically.

The stat bonus is part of Weapon Master by baseline but I'm not sure there's any build in the game that makes it worth taking as is. I'm just trying to get some of the shit feats at like, 80% the power of the decent ones.
>>
I keep accidently doing OP shit as Sorcerer that I learn is illegal later, but the DM never seems to stop me. Should I talk to him about it?
>>
>>52002731
t. Satire Bard
>>
Are there any other horror rules in 5e apart from the madness rules?
>>
>>52003164
>not overloading your gun with so much powder that only a man of your prodigious strength could manage to pack it all
>accuracy and damage increases are achieved by superior musketball velocity, not aim
>>
>>52003178
For example?
>>
>>52003200
Adding halfling bladelocks to your party
>>
>>52001850
Maybe do it like Pic Related? Rubilax is an extremely powerful demonic entity, but sealed as a sword he's just a big sharp thing with a very convenient method of carrying it.

I'd give the player a magic weapon with a munane enchantment on it (Like, once per day you can cast some first level spell) then as the adventure goes on let it gain +1 when the players would reasonably be expected to get that, and maybe throw another spell into it
>>
>>52003178
You've been using Quickened Spell wrong, haven't you?
>>
>>52003178
If your DM hasn't called you on it, no. Quietly stop doing it, and if anyone brings it up, say you read up on the rules and discovered that it was technically illegal. No need to bring attention to it at this point.
>>
>>52003253
Just one of multiple instances.
>>
>>52003266
I think this is a good idea. I'll talk to the fighter about how his haste+extra attack fun is wrong too, but leave it up to him on how to proceed next time.
>>
>>52001791
If they can refluff a class into something that makes sense I'd allow it. I saw one character that liked the mechanics of the Raven Queen patron, but not the lore, so they refluffed the pact as being with Davey Jones and made their character a pirate with a parrot companion
>>
>Wiki is down
R-reee
>>
>>52003348
Which one you faggot?
>>
>>52003358
https://www.dandwiki.com
>>
>>52003369
Please tell us you were going there ironically to laugh at bad homebrew and not to actually find something to use in a game.
>>
>>52003369
Oh that one nobody sane uses? gotcha!
>>
On a scale of 1-10 how much am I wasting my Expertise for Bard by putting it in Performance?
>>
>>52003071
Magic initiate for shilale(sp), get good berry while your at it.
>>
>>52003369
Good, hopefully it stays that way.
>>
>>52003418
10. Performance really is the most useless skill
>>
>>52003422
>Shillelagh Kensei
You know I actually haven't looked at that as an option.

Wonder if a DM would let me use a Greatclub with Shillelagh.
>>
>>52003249
Hah!

So, I take it there're no other rules?
>>
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>>52003173
This has worked for our group. Maybe you can draw inspiration?

https://www.dropbox.com/s/xhls58mndjr84ba/Compendium%3B%20Feats.docx?dl=0
>>
>>51998343
ask your dm to let you roll to get wild on every maggic use. cantrip in combat like firebolt? wm. spell cast? wm. spam the fuck out of it
>>
>>52002006
Call me a faggot but my shitty homebrew got you famalam. Check out the Drunken Master Monastic Tradition. Requires you to be under the influence of alcohol, though.

Tho it is a 11th level feature. Theoretically I could switch the 11th level feature and 6th level feature around, they're kind of similar in power, after all.
>>
Do I need a good Performance skill as a Bard for Song of Rest/Countersong?
>>
>>52003030
Lore bard could be the best healer. Use magical secrets to get Aura of vitality.
>>
>>52003148
Skyrim lets me fight skeletons by headshotting them with arrows..
Turns out you can't do that.
>>
>>52002976
I would rather get a bonus to hit and/or damage with them, even at the cost of dropping the number of weapons.
>Choose two weapons
>You gain proficiency in these weapons if you didn't already have it
>Whenever you make an attack with these weapons you can add +2 to either your attack roll or your damage roll
>You must decide which to use before you roll
Would be neat making your character a kind of savant with a couple of specific weapons.
>Longsword weapon master with duelist can do +4 damage per hit over a regular longsword user
>Archer with archery fighting style and weapon master can get +4 to its attack rolls over people without the fighting style and feat
>>
>>52003651
>+x to hit feats

Dear God no

Locking you into using one weapon is shit tier to boot, time to kvetch at the DM for not giving exactly the right weapon you wanted
>>
>>52003629
No. But if you have proficiency in the Performance skill, it will probably be higher than average because your Bardic Inspiration and spellcasting use Charisma.
>>
>>52003629
No, dumbass.
>>
>>52003651
>A level 1 with +9 to hit sounds fine
>>
>>52003480
>>52003651
My problem with both of these solutions is that they're too good. I think feats should be like Tavern Brawler, where they're generally weaker than attribute boosts but help enable particular character concepts, a fighting style or any sort of hit bonus lends towards number crunch style of game play.
>>
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>>52003757
>does the music class need to be good at playing instruments?
>no dumbass
wow rude
>>
>>52003792
Yeah, I seriously hate the way people who fucking adored mandatory Weapon Expertise as genius feat design are trying to drag it back to 5e.
>>
>>52002346

The Find Vehicle spells allows you for more powerful transportations if cast with a higher level spell slots

It is equal in all things to find steed except it allows more people, and it's not permanent (eight hours)
>>
>>52003596
Actually, I fixed it a little. You can use Flurry of Blows while grappling, not attack normally.

In addition, I put it to the spot of 6th level, because it is immediately more combat utility than using your bonus actions to drink more, because only Monkey fist really drains your Ki later on.
>>
>>52002976
So continuing the discussion. I decided to add this:

>You roll your weapon damage dice an additional time when determining the extra damage for a critical hit with the chosen weapons.

I'm not great at math but I think this works out. A Champion Fighter making three attacks a round in the 18-20 range should crit every second round for an average of 7 bonus damage. Ignoring the ability score bonus because you're trading that in towards it anyways, this should come out at +3.5DRP for a character fully min-maxed into it.

I think it captures the flavor well too, that the best class to abuse it is the class already themed around weapon mastery. Does this look alright?
>>
I'm thinking of making a necromancer of some kind for my next game but I don't see much point to it beyond Skeleton Army. Is there anything cool I can do with other Necromancy spells or should I just play a Death Cleric or something?
>>
>>52001532
I mean PDK can heal only people who can hear or see the fighter when using second wind. Allowing a dying person to have a conversation let's a PDK inspire them back to health.
>>
>>52004050
ignoring the fact that your undead will be superior to everyone else's, that undead bodyguards are crazy go nuts good, and that at level 15 you can get an awesome mummy lord buddy?
>>
>>52004086
I don't like summons or pets. A couple occasionally or one powerful one are fun, a 100 are not. Also the current campaign doesn't really have time or a place to keep an army.
>>
>>52004086
Don't forget that in addition to all these undead hijinks you're still a Wizard without them.
>>
>>52004116
Then yes, if you don't like pets go death cleric for dual Harm/Contagion/etc. They focus on the "killing shit" half of the equation.
>>
>>52001951
Book patron would make you int based. Not positive what to do for powers, but I'm feeling truenames too.
>>
>>52003737
Not to mention that you can apply proficiency bonus to Performance anyway if your just playing your instrument.
>>
>>52003792
>I think feats should be like Tavern Brawler,
So objectively shit? At least weapon master has some use (if you want weapon proficiency without dipping into fighter), tavern brawler is objectively shit under every possible situation.
>>
>>52002728
No, don't. Only on level 1+ spells.
I think a case could be argued for doing it on cantrips, but wild magic is thematically the caster losing the grip on their magics.
>>
>>52002336
My weeb weapon of choice would be El Hazard's Eye of God so my patron would be Ifurita.
>>
>>52004151
+1 str or dex and bonus grapple bonus action, its not terrible under all circumstances. Grappling usually is pretty ass, I'll admit.
>>
>>52004128
Alright well I'm sort of confused about the Death Cleric. Their level 1 reaper's most obvious use is double Chill Touch every round, which isn't bad. Then they go ahead and get Divine Strike so I'm kinda confused if they're a Caster Cleric or a Melee Cleric.

Also would it unbalance anything if I asked my DM to let me swap Divine Strike for Potent Spellcasting?
>>
>>52004237
Right now there aren't a whole lot of options for necromancy cantrips unfortunately.
>>
>>52004151
Grapple itself is a questionable mechanic itself but Tavern Brawler is great if you want to play for grappling or theme around improvised weapons. Depending on your spread it might not even make a dent on your progression if you've got a 17 Strength after modifiers.

Feats should make your character more interesting and open up play options. I don't have Polearm Master despite its power because it changes how you play, but feats like Great Weapon Master are awful since they just encourage you to run more numbers.
>>
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>>51997294
>>51999418
>>51997236

Some of the modules are great. They're made into a big sandbox giving players free agency to go where they want and do what they want with assorted details explaining whats up once they get to any chosen place. Ive found all the best premades have that philosophy going back to tales from the infinite staircase. You can't get derailed because there is no rail. Theres only faction A B and C that each have their own goals and motivations and you just let the pieces fall where they may.

As far as getting stuck in the town, it sounds like he was having first time dm problems. You get players to leave a spot with a hook, enticement, a letter from a king, a wandering woman screaming about bandits destroying her house. and if not there's no reason why anyone has to leave the town. Ive had whole sessions with no combat and players just setting up their base of operations and doing political shit for weeks before finding a reason to adventure out.
>>
>>51997526
out of the abyss has been good
>>
In my next game I'm playing a Theurge (Yeah I know) and I was wondering if my channel divinity for +2 spell attack/saving throw lasts on all attacks and saves the spell allows or just the ones in that round?
>>
>>52004420
Description doesn't mention turns or rounds. Works for any save/attack involved in the spell.
>>
>>52004521
Sweet. Honestly just wanted it for Vampiric touch, I love the spell so much.
>>
What do you guys think about varying degrees of simultaneous combat, all the way from full simultaneity (Tunnels & Trolls, iirc), activations (D&D minis uses something like that), to simply simultaneous damage effects (people only dying/being paralyzed at the end of the round)?
>>
>>52004303
Grapple is pretty much the go to example of a shitty feat, just get +2 to one ability score. Rounding off two ability scores or increasing a single ability score by 2 will always outweigh some crappy grapple bonus.
>>
>>52004650
It's decent for grappling rogues that aren't swashbucklers I guess.
>>
Apparently Perkins showed some Eberron content at a con
>>
>>52004733
Source?
>>
>>52004733
I forget, what's Perkins' actual Job on the team again?
>>
So, I want to make a half-orc private investigator type. I'm kinda leaning toward rogue, but I'm not sure how well it would work. Thoughts? Should have investigate and perception, for sure.
>>
>>52004756
Pretty sure Inquisitive is the archetype you're looking for.
>>
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>>52004733
>>52004745
>>
Do monk weapons count as finesse weapons for the use of Sneak Attack?
>>
>>52004774
Does it have the Finesse property?

If no, no.
>>
>>52004772
I honestly hope Eberron isn't the next setting they do. I like Eberron and everything but I'd rather get Dragonlance, Darksun, Spelljammer or better yet, a brand new setting before it.
>>
>>52004650
If grappling itself is bad, that's a flaw of the system, not of the feat. Grappler is a shitty grapple feat because it does a whole lot of nothing in addition to failing to define your character, Tavern Brawler is fine because if you're opting for the playstyle, even suboptimal as it is, it greatly supports that. It's flavourful, it's interesting, and in regards to what it's trying to do, it's very strong.
>>
>>52004754
Lead story dev.

Also: AHHHH EBERRON FUCK YES
>>
>>52004796
M Y S T A R A
>>
>>52004788
>tfw unable to sneak attack with a chair
>>
>>52004774
Weapons only have the properties they are worded out as having. The fact that a monk can use Dex with a club doesn't make it a Finesse weapon.
>>
>>52004774
No, you can't sneak attack with a pollaxe, even if you try really hard and are a Kensei monk.
>>
>>52004818
Also Mystara. Honestly the only setting I dislike's Forgotten Realms for obvious reasons.

I just don't really have an itch for Eberron yet. It's always been a gimmicky setting to me but I do like the Racial options it has for my own settings and it could mean a final Artificer class.
>>
>>52002880
You have no right taking away a Bard's features or destroying all that they've accomplished simply because your class can't keep up. Maybe other classes should learn from the Bard and make something of themselves instead of trying to bring everyone down into the mud with them. And if that's simply not possible due to unavoidable circumstances, oh well. Life's not fair. But if you try to take from Bards everything they have worked for, they have every right to fight back. Not that it matters. Fewer and fewer people are playing Bard and it's really their own fault. Some day soon, they won't even be in the books anymore, and then the only inspiration you'll ever get is from the DM. Without Bards standing in their way, all DMs will work together as one world DM, and the world will be "united at last." Your dream come true. Then, when the DM is being a cunt, and you're starving for a new campaign, you won't be able to run to some Bard's campaign like before. There won't be any other campaigns, at all.
>>
>>52004796
it's pretty clear from volo's and hints mearls has dropped that spelljamner is in the works. a ton of the monsters in volo's are spelljamer and the mind fosters have space ships in the fluff. mearls pointed to this as a hint that he is working on spelljamer. however eberron feels like a given, seeing as they two new classes they've done are artificer and mystic.

dark sun just doesn't feel 5e and a dark sun book would have to add a lot of rules exclusively to make it harsher. but i'd love it so much
>>
>>52004801
Its not so much that grappling is BAD, its that high strength enemies are generally big fucking aggressive beasties that require ZERO explanation or justification for attacking the party, while low strength baddies are usually either piss weak hordes or things liek spellcasters which require much more forethought for the DM to use, explanation as to why its attacking, and prep time to familiarize himself with their spells.

its the nature of the beast
>>
How would one go about making the Predator a playable race? I would imagine just using the base stuff for Goliath and then adding a few things, nothing too hard. I just can't think of what else to do, what do you guys think? I mean it would be pretty bitchin to be a Predator ripping out the spine of some prissy little elf.
>>
>>52004873
Maybe Dungeons and Dragons isn't the game for you, pal.
>>
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>>52004853
>>
>>52004855
After this and with the UA being made I expect.

Eberron, Spelljammer, then something else and Dark sun later down the line.

The first thing I thought when I saw Neogi in Volo's was Spelljammer and I really hope they're not just teasing us with it.
>>
Ok, I want to play a Druid, but I want to be a Land Druid. Which is the most optimal choice and which is the most fun/interesting choice. As context, I like weird shit.
>>
>>52004902
The most optimal choice is to not be a land druid. That said, depending on the campaign, Mountain, Desert, or Underdark are your best choices.
>>
>>52004882
The idea of ripping out the spines of elves and crushing the skulls of halflings does not appeal to you? To hunt orcs and dwarfs? The hunt must begin.
>>
>>52004895
mearls straight up said that it was because spelljamer was planned eventually. he was vague but it was clear there'd be something SJ related
>>
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>>52004902
Firbolg has fucking no purpose in life but to be cleric/druid with tumblrnose. So there's that.
>>
>>52004890
Really spurs on the neurons.
>>
>>52004861
I don't even personally think grappling is that bad, I just mean to say that the issue raised with Tavern Brawler seems to largely be based around something that's really not a problem with the feat but the mechanic. If you want to be a grappler, Tavern Brawler is an amazing feat for that style of play.

There are bad feats but Tavern Brawler enables a whole playstyle, lets you whip around a fallen pillar as a weapon, and gives you unarmed damage if you can't dip into monk on your progression. The only thing that'd make it bad is the existence of other playstyles being better, that is to say, it's only "bad" because Great Weapon Fighting is a poorly designed feat that hurts all the other playstyles for being Power Attack in 5e.
>>
>>52004895
>Spelljammer is coming
>yet they're still dragging their feet on Mystics
niggers, psionic assholes are like the #1 or #2 badguys of the setting, how do you not finish the psychic class
>>
>>52003188

This guy gets it
>>
>>52004931
Takes the noggin joggin'.
>>
>>52004950
Eh, shield masters & open hand monks have an intentional or unintentional synergy with GWM guys: they hand out knockdowns like they're candy, and that then gives precious advantage for the great weapon guys to murder them while they're down. Feels nice and synergistic, and not even that different from enabling shit in 4e.

I would say power attack guys in general, but you need both crossbow thingy and shooty power attack in that case.
>>
Is there anywhere aside from Roll20 that you can play dnd, preferably through text?
>>
>>52004953
Psionic *monsters* are a bit more prevalent than psionic *protagonists*.

It'd be cool if psionic PCs were published in the Dark Sun book though.
>>
>>52004972
Caboodles my noodle, frankly.
>>
>>51998392

Give him Half Caster progression

>Is an Artificer at the height of his power
>Can't craft golem as it requires 2 fifth level slots
>Can't install teleportation Circles
>Can't install Hallows
>Can't Transmute Rock

This one is just a gimme
>>
>>52004774
shortswords are monk weapons and have the finesse property
>>
>>52005077

Also, consider giving the Artificer the Thief's ability to ignore magic device class restrictions, like what this anon said
>>51999507

>Huge damage options aren't really befitting the class

Artificer with a ring of spell storing can do really nasty combos

Like, if a Sorcerer, or a Fiend Warlock casts a couple of fireballs into the ring, and from the ring, dump it onto the items, short rest, do it again, you can stock up on some effed up bags of tricks
>>
Can we talk about houserules? I think having a unified list would be helpful, even if they're just suggestions to use in your own game. The only ones I can think of off the top of my head are:
-Weapons with the Thrown property may be drawn as though they were ammunition.
-You can hold a spellcasting focus and use that hand for somatic components, even if the spell doesn't require a focus/material components.
>>
>>52005286
Berserkers heal one level of exhaustion gained through frenzy on a short rest.
>>
New thread >>52005389
>>
>>52005286
If you can't hit the table you can't hit the enemy. Any dice that fall off the table are treated as having the worst possible roll (So for those "Reroll 1s and 2s abilities, you'd get a 3)
>>
Hey anons I have developed a Legendary Greataxe for one of my big bad barbarian characters? How does this sound?

The Catalyst

A sentient, +2 Greataxe that will return to attuned wielder if moved more than 10 feet away from them.Your rage bonus damage is equal to your proficiency bonus. Your weapon attacks deal an extra 1d8 radiant damage. You become proficient in persuasion and deception skill checks while attuned to this weapon.

It also requires a DC: 20 Wisdom saving throw when attuned to otherwise it will take control of the attuned wielder until a greater restoration spell or something similar is cast on them.
>>
>>52004922
You don't have to be a predator to worship Malar.
>>
>>52005286
>You can hold a spellcasting focus and use that hand for somatic components
That's not a houserule. You explicitly can hold your focus in the same hand that's providing somatic components.
>>
>>52005077
I might be retarded but how do you craft a golem?
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