I want to run a game set in the 1950's. The players will be average working men who get tied up in a Mafia conflict and have to do whatever it takes to protect their families and lives.
What is a good system? What kinds of things should I consider and keep in mind about the American life in the 1950's?
>>51992495
delinquency wasn't actually as bad as most people think it was, about 90% of all guys over twenty five-ish were probably soldiers in ww2, most of america has a decent education about war due to this, and disposable income was getting higher and higher.
It's time to bring the Communist Revolution!
>>51992495
Smoking and drinking. Lots of it, and whenever.
Rural america was dying out but it was still there. In some places life was similar to the 1800s.
Pre-sexual revolution morals.
A relatively casual outlook on third world war (compared to, say, the 80s).
Racism was as common as you'd execpt, but most of all everyone thought some cultures WERE better than others alright. (applies evn to the past of their own country to an extent)
>>51992495
Rules light or heavy?
FATE
Savage Words
UNISystem
D20Modern
nWoD
These could all run it decent. Even a bunch others that are designed to be period pieces. I need more info.
>>51992495
If you ever travel west and are black, take the Green Book, it's a guide to service stops and hotels that serve black people and a list of sun-down towns, where black people would be arrested beaten or lynched if they stayed in.