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what does the movement speed in this system mean? i looked up

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File: searchers_of_the_unknown.pdf (53KB, 1x1px) Image search: [Google]
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what does the movement speed in this system mean? i looked up the average mile time for people ( 8 minutes ) and divided 5280 feet by that so my best guess is that they mean per second rather than feet you can move in a DnD 6 second turn.

also post minimalist rules
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>>51986732
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>>51986732
It's in regards to overland travel and exploration. Look up the B/X D&D rules.
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File: movement in D&D.png (675KB, 1154x1223px) Image search: [Google]
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>>51986732
>so my best guess is that they mean per second rather than feet you can move in a DnD 6 second turn.
You're both right and wrong. It depends a bit on which edition you're playing, but that notation looks like the one used in AD&D, which is in inches on the tabletop (for using with miniatures). One inch equals 10 feet in the dungeon. So 12" means 120' movement per round. But AD&D has 1 minute rounds, even though most people play as if they were the (now) more common 6 or 10 second rounds. I forget if there are rules for increasing movement when you run, but going 2 feet per second isn't very impressive. But AD&D assumes you're doing all sorts of unspoken shit during this time (something that many people find stupid).

Basic D&D expresses movement a bit differently, but uses the same overall scheme. Instead of 12" of movement, it just outright says 120'. That's movement over a noncombat turn though, and covers slower, dungeon progress over a longer period of time. In a combat round of 10 seconds, it's also the maximum distance you can run. Normal combat movement (when not running) is only 1/3 of that. You'll notice that you're moving a lot faster here than in AD&D.

Anyway, 120' / 10 seconds = 12' per second, which matches your assumptions. So your interpretation is a valid one, at least for folks who are running.
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