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/anrg/ - Android Netrunner General

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>Question of the day
Which character/crop for Terminal Directive will you be playing?
and
Are Terminal Directive event objectives too easy?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner
>>
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Terminal Directive Spoilers:
https://www.fantasyflightgames.com/en/news/2017/2/21/why-do-you-run/
https://www.fantasyflightgames.com/en/news/2017/2/13/your-clearance-has-been-granted/

Daedalus Complex
https://www.fantasyflightgames.com/en/news/2017/2/15/kakugo/
https://imgur.com/a/O0Ftk
https://netrunnerdb.com/en/set/dc
>>
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Old thread: >>51842744
>>
>>51981349
>>51981330
The idea is that you have to complete these objectives during 4 consecutives games.
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>>51981330
From the translated german rulebook (via GRNDL card creator), "Evidence Collection" is the campaign-exclusive neutral 3/2 (I used a direct translation, hence the slightly off name)
>>
>>51981326
>>51981349
>>51981330
These objectives should be pretty fun to attempt to get over the course of the games at the event. Even if they are a bit easy, its a nice way tot try and make the games a bit more 'challenging'.
>>
>>51981326
Runner objectives are way too easy. Corp side is doable for Skorpios, but I have no idea how Seidr will get BP barring some crazy stuff coming yet unspoilered. Maybe a Fenris 2.0? Flatline you could do SEAScorched I suppose, maybe Ambush cards too.
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>>51981479
Flatline will probably be easier for Seidr than you think - this game looks pretty homicidal on HB's side, and don't forget that it's their bioroid that's at the centre of the whole thing

WoA pdf link, might want to add to future OPs
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us
>>
>>51981538
Do you think flatlining with brain damage will be more likely in this campaign?
I'm liking this new aggressive HB
>>
>>51981538
Maybe, but if brain damage is the main flatlining method for Seidr, I'm not too optimistic especially when the runner has that "Prevent 2 damage" card on their side. Plus even with the campaigns Seidr will still have less economy than EtF, and Siphon will definitely be a thing. We'll see I suppose.
>>
>>51981538
That card raises some timing questions, since it is a successful run AND a jack out.
>>
>>51981686
Well, if the runner prevents Black Level Clearance he have to jack out, since he isn't taking brain damage.
>>
Wonder how useful will Charlatan be? Hardly worth 3-off compared to Eli 2.0 I daresay.
>>
>>51981806
If you can get a Charlatan early in the game with a Temujin, then I think it'll be fantastic. But it'll only be good enough to run 2 copies of it at the most.
>>
Too bad, you had a perfect question of the day in previous thread:

>>51976649
>What is, in your honest opinion, the largest mistake in netrunner design wise?

>>51981883

I don't know about the Anon that asked the question, but for now I'm more looking at cards in the campaign frame.
>>
>>51982173
>>51981883
I totally glossed over the campaign frame of mind there. I still think Charlatan will be good early game, but it will definitely be expensive to use. Armitage Codebusting will definitely be important for using it so that you can get the credits to just pay through ice. Maybe Hadrian's wall will be viable in some way so that criminals can't just pay their way through ice.
>>
>>51981776

Not quite. You can prevent damage after electing to allow the effect that deals it to fire. That said I wish the return was a *little* better credit wise for a 4 rez cost, but you're still netting a credit and a card off of it if they want to avoid the brain in most cases. And don't forget the threat of Brain Damage on your Bioroid ICE is a nice way of "encouraging" the Runner to click through subs and fire Seidr's ID ability. I can imagine a case or two of a surprise Corporate Troubleshooter suddenly jacking up the humble Viktor 1.0 into a lose-lose proposition for the Runner.
>>
>>51982219
>Maybe Hadrian's wall will be viable in some way so that criminals can't just pay their way through ice.

Colossus looks pretty good in that context.
>>
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Thinking of Charlatan, It costs the same as Crypsis, and the clicks can be translated as "put a virus counter on crypsis" and the other "make a run".
Then we have that both pay the same for the strength of the ICE, and Crypsis have to pay for the subroutines while Charlatan can only bypass the first ICE.
And of course, it bypasses.
Thoughts?
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>>51982385
Colossus does look cool

With Colossus, Mausolus and Hortum ("gardens" in Latin), and Damon mentioning "7 Wonders ice" in an interview, I really hope we get all 7

Remaining are the Statue of Zeus at Olympia, the Pharos Lighthouse of Alexandria (with an option for the Walls of Babylon from the first time the list was made), the Pyramids and the Temple of Artemis at Ephesus (said to be the greatest of all the wonders)

One thing I think would be awesome would be if the pyramids got to be indestructible as their triple-advance feature - you know, what with them still being around.
I kind of think that if we get them they'll be a high strength barrier, what with being the simplest but largest wonder
>>
>>51982695

I don't know what to make of Charlatan right now... looks like a secondary gear check solution... but it's a bit expensive for that purpose.

>>51982971

You mentioned that untrashable Pyramids idea in a previous thread, didn't you? I like it. Nice weaving of mechanical and fluff.
>>
>>51982385
>>51982971
Weyland having good advancable ice will be a nice change of pace. I'm hoping this makes Anson Rose decks viable eventually.
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>>51983670
Yes I did and on plebbit
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>tfw Jinteki haven't added Daedlus Complex or the known TD cards yet

Really want to try out the lockout list I made on netrunnerdb

>>51981538
That makes me wonder about pic related - it looks like a piece of runner hardware, but that brain is known to be from a corp card (brain rewiring)
>>
>>51978160

Always Be Running will deal with high STR/single subs fairly well. Overmind is decent support given Adam's natural rig (AI, manageabale cost, you tend to have MU to spare, once emptied you can trash it to Independent Thinking to fasten your deck).

Optimally what you want in a breaker is something that helps you with mutlisub ICE. So a toss between the Anarch Core Rig and Sunny's. Meta call.

Faust has always been a good choice too given your natural draw, low liquidity, and potential burst draw of Independent Thinking. Fits the early agression angle if that's what you're going for. Bit more risky nowadays that anti-AI tech is on the rise. Wouldn't overstate that though.
>>
>>51983670
I still have to try that Tracker/Street Magic Jank somebody mentioned for facechecking.
>>
>>51985541
My local "meta" is one other person who plays Netrunner on the side. GoT is his main game, so the 'meta' picks are whichever I find working more. Currently I've switched Mongoose of Shrike, but once I've done some testing on Jinteki.net, I might change the breakers up. If you don't mind, ill probably post the deck list in a few hours. I'd love some feedback on it.
>>
It would be hilarious if Eli 2.0 accidentally causes the corp to deck out.
>>
>>51987136

EmoEli: so edgy he cut the corp short.

Too bad it can't happen: the corp has a choice in the draw ("may" draw a card).
>>
>>51982695
Crypsis does seem like the most apt comparison, Charlatan also avoids any AI hate like Turing or Chiyashi. I think it's value will be more obvious once we know if you can use it with unrezzed ice. If so, then it's a pretty good facecheck tool. If not, then it can function as a secondary breaker of sorts, especially for ice with weirder break costs, even if you can't choose which ice to use it on. I suspect potential synergy with the swindler suite (bypass the first few ice with the trash effect, then use Charlatan for inner ice), unless you can only use the bypass effects on those on encounter.
>>
>>51985757

Now that you mention it... if I can fin time to rework decks a bit will try this week end.

>>51987938

Tracker(Street Magic)/Charlatan... hmmm new non-breaker shell in the making?
>>
>>51988496
You can't use Tracker and Charlatan together, but it is pretty interesting that Crims are getting a bypass toolbox of sorts.
>>
>>51988636
>You can't use Tracker and Charlatan together

Not together at once, but you can use each to deal with a different issue. They're kind of complementary, are they not?

Say, Tracker gets you through Space ICE for two credits and Charlatan gets you through Komainu (or a buffed up Next Silver) for one additional click and a credit... FAO support seems indicated.

Trouble is so few interesting targets for Charlatan (unless I'm missing some). Especially in Core - so TD would have to provide the other to make it valuable in campaign mode.
>>
>>51989370
Yeah, that's what I meant by a bypass toolbox.

Inside Job for skipping outermost ice.
Spear Phishing for expensive innermost ice.
Charlatan for awkward to break outermost ice, and can be used more frequently than Inside Job.
Tracker for single sub ice, or synergy with Street Magic/Grappling Hook.
The swindler suite for that hail mary run you don't have enough credits for.
Feint gets special mention for enabling successful HQ effects.
Then there's the derez effects for semi-bypasses.

Interesting that none of these comboes with the other, which is good. You're right that Charlatan has few targets though, especially if we're going the way of "cheap high strength ice" we might be heading into. I also think Find the Truth will be instrumental for Criminals, just so they will have a second server to snipe at.
>>
>>51981349

How many Stimhacks to splash in? Especially when it's probably all Skorpios without any brain damaging stuff all day...
>>
>>51989669
>I also think Find the Truth will be instrumental for Criminals

I know I've put GlobalSec Security Clearance to great use in some of the slower builds (this plus Bug in Stirling offered some really interesting possibilities - you really don't play the same game when you basically know every card the corp has at all times).

Find the Truth will probably do something similar for the more popular faster and more aggressive deck.
>>
>>51985541
>>51986208
I'm only using cards that I own in this deck, so that is the reason for the lack of e3's. Any advice would be great.

Adam: Compulsive Hacker

Event (10)
3x Dirty Laundry
2x Employee Strike ●●
3x Sure Gamble
2x Uninstall

Hardware (5)
3x Brain Chip
2x Sports Hopper

Resource (24)
2x Aaron Marrón ●●●●
2x Always Be Running
2x Armitage Codebusting
3x Daily Casts
2x Data Folding
2x Dr. Lovegood
2x Drug Dealer ●●
1x Hades Shard ●
2x Hunting Grounds ●●
2x Same Old Thing
3x Temüjin Contract ●●●●● ●
1x The Turning Wheel ●

Icebreaker (6)
1x Corroder ●●
1x Gordian Blade ●●●
1x GS Shrike M2 ●●
3x Overmind

25 influence spent (max 25, available 0)
45 cards (min 45)
>>
The recent fiasco with SYNC BRE got me to thinking, could there be room for permanent effects as a punishment for facechecking ice? It doesn't have to be something severe like "access one less card", something light like "increase HQ by one", or "when a corp card is trashed, gain 1". Maybe with an additional requirement to fire it too. Could open up interesting possibilities to previously considered weak mechanics.

Permanent Ice - Unique
Mythic
4 rez 3 strength
>The corp may remove Permanent Ice from the game. If so, the corp gains +2 hand size.
>>
Is there a good place to find the storyline of each cycle?
>>
>>51992764

Well, brain damage effects does count for one for permanent effects, bad pub to another extent, so there are exisiting precedents to what you are suggesting.

Not sure what would the corp affecting versions would be like balance wise though.

>>51992845

Maybe try your luck at Project ANCUR?
>>
>>51991711
Ooh, I've actually forgotten about that card. It's definitely a lot more flexible than Find the Truth, and comboes with Chronotype too. Definitely worth considering if you can't satisfy the run requirement for Find the Truth, think I'll give it a shot myself.
>>
>>51993630
You need 2 link to install GSC though.
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>>51993990
Nero and some Sports Hoppers will help, even if the slow approach seems counter to his ability at first glance.
>>
An archetype I always loved, but was never quite popular, was Gabriel Pheromones/Vamp.
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>>51995251
Similarly, the one I played the most was CT Pheromones with Personal Workshop.
>>
>>51992127

What Directive setup are you playing with that? Removing ABR for Find the the Truth?
>>
Demorun/Nerve Agent

or

Wanton Destruction/Amped Up?
>>
this game seems really open ended as far as deck construction and the games take forever
kind of hard to imagine getting into this game. anyone recommend any newbie decks or something? any general tips for the game?
>>
>>51996945
Have your fill of the default core set decks first (all cards of a faction + neutral cards). Deck building ideas will come soon enough. NBN can be pretty fast due to SanSan and chaining Astroscript.

General tips for both sides is usually "more economy" and "find ways to pressure the other side". Runner side I'd say "don't be afraid to set up", and Corp side I've read to "trust your ice".
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>>51996945
the games only take forever at the beginning, when you have to think through every decision and don't know how the game goes.
Like every other game really.
Netrunner games are actually pretty fast, ranging from 20 to 30 minutes, only taking longer when both sides play the long game without pressuring much the other side.

Start with the default decks to taste the game and see if you like it enough.
Here are some Teaching decks if you want to disregard the previous advice
https://boardgamegeek.com/geeklist/156783/netrunner-teaching-deck-project-now-core-decks-too
>>
>>51995786
Yes, Find the Truth is amazing since I don't have to "waste" my first click on running on something, especially if I have no money and there are multiple pieces of taxing ice.
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>>51998725
Yeah, that was a cool addition for Adam - I just hope next time (maybe not this cycle, but next time), he gets a way to spend some of those credits.

And I wonder, seeing as we're on Mars, if we'll see Pat (who, based on pic related, should have a "Mars's best mom" mug
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I like this guy, he's always quick to put his stuff up
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>>52001423
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>>52001484
And this artist too - she reckons she was going through a bit of an art slump at the time, I think it's okay.

Don't think I'd really noticed the beanstalk in the background before
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>>52001635
Yakuza matron
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>>52001647
>>
Thought: does the internet community negatively impact overall play experience?

I remember a thread or two ago a bunch of debate about piloting being the preeminent skill with Netrunner. I'm wondering if sites like NetrunnerDB and Jinteki lead to a place that the game is t supposed to be played. A lot of the game is designed around information and who has it, which should naturally be tilted towards the corp.
But all the decklists and knowledge online leads to play state where the "most effective" decks are known leading to a expectation where there's little reason to play anything else. Which also means most players can judge their opponents deck within a few turns and piloting takes over.

Theoretically, the game should be played blind. It occurred to me while trying to tune a deck that my friend knew my game plan, having played against the deck before, and skewed his play specifically against that strategy rather than adhere to his own deck's plan.

All my adjustments became influenced by these games. I found myself fall back on the same power cards and my deck becoming something else. Which...just means that everyone knows what my deck is and will do.

Is the meta stuck in this vicious cycle because we rely on and judge cards in a vacuum like this? Is this why we undervalued ambushes? Am I dumb?
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>>52001671
I think there's probably a bit of over-reliance on meta and knowing the "most effective" decks, though I actually think playing online can mitigate that (as long as you stay out of the Competitive room anyway), but I think part of it is because card knowledge is so goddamn important in netrunner

When you can know all the cards (and right from the core set, knowing the big hitters in the card pool has been vital) you're always going to have a bit of this issue, and doubly so when you know the person you're playing well, so playing totally blind was never going to work

I think the main reason it's an issue is that we're currently looking at a fairly stale time in the meta when it comes to deck diversity, especially at the top - there's been times when you were likely to see a few different decks - and more importantly, a few different playstyles - at the top of the game, but right now what's "best" is really not that broad - though TD's IDs, Jamison when they have their support and AgInfusion's trolling from Mars should shake things up a bit
>>
>>52001671

First, I'll quote something I wrote in a old thread, which I've come to believe hits on something (though it needs to be refined):

The competitive ethos's final aim is that of a solved state (not necessarily "the" solved state, could be several equilibrium points after all).

From an outsider point of view, it's basically like competitive players are putting all their efforts into breaking the game, and then complain when the game is broken, while casually dismissing all the opened design space that isn't the race toward that breaking point. Because what they want it seems to me is being caught up in the process of breaking the game without ever breaking it. And that's not gonna happen.
----
I don't know how much the online interaction component hurts the game. Overall, I think it's just a catalyst. It certainly fastens that process I just mentioned, especially as far as the induced uniformization is concerned. You're right on that. With all that entails in reduced value of expose/data gathering and basically going auto-pilot (which mind you, I don't find a good measure of piloting skill - to me the true test is how consistently well one manages when hitting decks one doesn't know nor understand yet).

A lot of the non-competitive players I play with will go online, but mostly won't care. Casual players by and by don't interact at all with online and the overall meta as far as I can tell - hell, some of the most casual players wouldn't even know about new releases if not for others mentioning it to them. And I think it's telling that those communities seem to be having a much better time. They don't go to tournaments. We'll see them to the club occasionally. They don't care about your super optimized decks - they'll collectively play "suboptimal" on purpose. And the only big recurring complaint I can hear from them really is how the card pool grows too fast.
>>
>>51996865

As always, depends on the deck.

Amped up + Wanton if you like you high risk/high reward (given your self-brain could trash Wanton if you're not lucky) with little to no set up.

Nerve+DemoRun if you like your slower methodical synergy builds (with a bit more flexibility to boot DemoRun being able to be used for Medium runs too).
>>
>>51997151

There's also what I dub "exhibition games" with players taking their sweet time and games that can go other an hour not because the decks are slow, but because the pace is more dictated by the friendly chatter around and about the game than by the mechanical necessities of the game itself.

>>51992764

I've been thinking all day about that... I kinda like the base idea, but given the closest we have to it (as in permanent, hard to interact with effects) is agendas... you'd have to be extremely careful with balancing I'd say. Could easily take the game in weird directions.
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>>52002689
As someone new to netrunner, I completely agree with those casual players. I thought there would be at least a few month gap in between the Flashpoint cycle and Red Sands, give players a chance to catch up, etc.. I also feel like this is part of the reason why the competitive meta can 'solved' so easily. People will find out what cards are extremely powerful early on, but then the next cycle will come and out there won't be as much experimentation with those older cards.

I definitely feel like if there was a bit more of a gap between cycles, the casual players would have a better time catching up on content, and then maybe the competitive players would be able to play some weirder decks and experiment a bit more. And then maybe the game wouldn't feel so "solved".
>>
>>52001671
I share my opinion with >>52002689, particularly with

>it's basically like competitive players are putting all their efforts into breaking the game, and then complain when the game is broken

I especially noticed this when one pretty popular deck creator promoted their deck by starting with "Are you sick of degenerate corp decks such as prison, etc.", despite being the original creator of the early prison decks that plagued Mumbad, and posting a newer prison deck not long after.

I would say yes, online does influence play experience a good bit, especially when the top players promote the degenerate or top tier decks by using them in premiere events. People naturally flock to those either to actually play them or to find weaknesses online, which increases the number of encounters with those decks, which naturally makes players skew their decks to handle them or switch to a higher tier deck, and so forth.

I think >>52002066 hits it right with card knowledge being important too. I'll quote my post last thread about how "knowing the meta" shouldn't yield better results over "playing with what you have", and what could help mitigate that. >>51980201

>>52002918
I agree, it'd have to be mechanics that are otherwise underutilized, such as hand size, and agenda abilities that are otherwise "too weak".
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>>51992127

Ok, a bit late sorry, and don't have much to contribute to boot... kinda hard to advise without knowing your card pool.

I'm guessing Uninstall is to cycle Overmind (maybe reduce program size for Data Folding, though that seems weird to me...)? With that rig I'm not sure you really need it. I'm thinking maybe a single Independent Thinking as a wildcard major draw boost (If you're willing to sacrifice a Directive for it)... and/or maybe some grip boost?

Deck seems pretty solid to me. Though not my fave (I'm an ABR opening kind).

>>52004018

I'd be willing to experiment with that ICE in a ridiculous GRNDL style bad pub deck and Chief Slee if not for assets being too damn inexpensive to trash in those.
>>
>>52002689
I guess my group falls into a weird semi-competitive or "try hard" play style. We're aware of the meta, we like to read articles or listen to podcasts, but we try to reject net-decking and some of the known power cards in favor of finding something different.

I made a cybernetics deck the other day, and was a little ashamed when I kept saying "no" when my friend asked me about cards I included...only to achieve total lockout (against Smoke!) on HQ, R&D, and my scoring with rezzed Valley Grids. Felt good, but I feel like it only worked because it was unexpected.

>>52002066
I concede the part of knowing the big hitters. I still have trouble with knowing what the corp can rez when they have X credits.
>>
>>52004397
>I guess my group falls into a weird semi-competitive

I like the term "non-competitive" for those. They're not casual - anyone that attends weekly club meetings or more and keeps informed about releases and spoilers (to describe those players I have in mind) isn't really *casual*. But they're not competitive either. They only care about the tournament scene in so much as it offers interesting playing opportunities. And they don't build to win at all costs. they build to have fun/interesting games first.

The casuals, truly casuals people I play with will play sometimes just once per month. Maybe less.

Not to say that competitive players can't switch into non-competitive mode, creative and fun mode, but it's clearly a switch as you can see in the evolution of their deck lists in and out of tournament season.
>>
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>>52004306
>if not for assets being too damn inexpensive to trash in those.
Yeah, I do wish Weyland had something for all their cheap to trash assets - maybe to represent security on them or something
>>
>>52004306
The uninstall is the cycle the overminds, just because if I don't draw any of my breakers early enough, I need something to break that pesky ice. I really like ABR, but not early in the game since it limits my options a bit more than I would like. I'm considering throwing in a Independent Thinking for card #46, I was really reluctant to cut it for testing purposes. I think I will throw it back in though.
>>
Amusing game against a Jesminder deck going DDOS and then abusing Maya/Equivocation with Data Breach to ram through R&D with no multi access.

Lots of fun.
>>
>>51982695

Is it just me or is that face on Charlatan the Criminal faction symbol?

Kinda strange that the runner faction symbols haven't been very prominent in the artwork at this point really.
>>
>>52006799
Seems like it, or atleast if it isn't the symbol explicitly then the similarity is intentional. Wonder if the Runner faction symbols have any significance in-universe?
>>
Is there a good way to incorporate IDs into cube draft?
>>
>>52008401

I guess the Anarch one is a really stylised version of the 'traditional' version? No clue about the other 2. The Crim skill looks more like something a PriSec company would have instead.
>>
>>52006799
>Is it just me or is that face on Charlatan the Criminal faction symbol?

Kinda see it now that you mentioned it. Might just have to do with both being an abstracted representation of a face.
>>
>>51981735
Pretty sure its considered successful then you can access Jack out or something instead of accessing
>>
I just got every data pack for cheap, I have a playset of everything from the core set minus one ofs (and biotic labor I think?).
I have no big boxes.

Could anyone give some advice on what decks I could possibly make?
Should I just bite the bullet and buy a box?
If so which one?
>>
>>52010312
Oh I also have the 2015 World Championship decks.
>>
>>52010312
I don't think you absolutely NEED the big box cards if you have everything besides them. You'll want them eventually, but I think you'll manage.

Assuming you're new, I'd still recommend proxying the cards you're missing to build and play the default decks first, just to get a feel of if you like the game. If you're just about ready to jump into proper deck building though, then I don't know, go after whatever idea you have floating and ask for advice here I guess?
>>
>>52010312

You would probably need the big boxs if you are playing Shaper/Anarch/Jinteki/NBN, otherwise you could do without them for now.

That said, the upcoming Terminal Directive would be nice for Crims/HB/Weyland hopefully.
>>
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>>52010312
>I have a playset of everything from the core set minus one ofs (and Biotic Labor I think?).
So, you are missing these:

Anarchs
>Grimoire
>Ice Carver
Criminal
>Desperado
>Data Dealer
Shaper
>The Toolbox
>Aesop's Pawnshop
HB
>Corporate Troubleshooter
Jinteki
>Zaibatsu Loyalty
>Akitaro Watanabe
NBN
>SanSan City Grid
Weyland
>Security Subcont

AND Biotic Labor.

Without Biotic Labor and SanSan you're missing the core tools for Fast Advance.
Without Grimoire and Desperado you're missing some big boosts for their respectives factions. Grimoire is amazing for all virus decks. It means Cache produces 3 credits, parasites eat 1 strength ICE, Medium access an extra card immediatelly, etc.
Desperado extra credit is just amazing, although I have a good experience with Doppelganger and Temujin/Bank Job.
Aesop's Pawnshop is vital on many econ engines, it's a great boost. I recommend you find a tripled Aesop's promo, it's probably pretty cheap by now.
Datadealer, Corporate Troubleshooter and Ice Carver are all good cards, but not must have.
The rest are fine but you won't be missing them much.

Everyone recommends starting buying big boxes instead of datapacks because they have the biggest value for your money, that's why you're going to have a hard time finding decks for your special situation.
>>
>>52010806
He has the championship decks which has SanSan and Biotic Labor I think.
>>
>>52010920
Champ deck doesn't have either, it was a HB glacier deck.
>>
>>52010920
Nah, Dan went for a Caprice lockout foodcoats deck, he has no fast advance in there. He's getting better things Runner side with Daily Casts and SOT.
>>
>>52010806
I should clarify:
I have a core set, I just have a playset of specific cards that the dude that sold me the packs was willing to give me.
So I have 2 biotics and a sansan.
>>
>>52011093
I've managed to find a number of HB decks which I could play, I just feel as though I'm missing so many vital runner cards.
>>
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>>52011104
Big Boxes are amazing for Runners. Clone Chip, Day Job, Dirty laundry, all come from big boxes. But the big boxes are not vital unless you want to make a deck around the strategies that comes with them.
If you want bad pub centered deck you need Order and Chaos, if you want a recursion shaper you need Creation and Control. The big boxes are like a renewal of their faction faces, bringing new aspects of the faction and enhancing old ones.
For instance, the core shaper played around the idea of changing the subtypes of the ICE and forcing the Corp into a bad situation where he had to ICE with different types or the Runner would save a lot of credits. Creation and Control changed that, giving them a recursion tool to swap their decks and fit the best programs to adapt to the Corp board state. Stuff like that.
>>
>>52011104
Self Modifying Code is pretty important for Shaper, but I wouldn't buy Creation and Control just for it. I've Had Worse and maybe Day Job is pretty important for Anarchs, but still nothing I'd splurge on. If I had 720 cards in my disposal, I'd rather find interesting ways to play with those first instead of getting new ones.
>>
>>52011225
Plus, he already has Test Run. Half SMC, half Clone Chip.
>>
>>52011189
Eh, I'd definitely say the big boxes went runner, corp, runner, corp (though you don't see many of the Jinteki IDs much)

Wonder if soon Tennin might want a second look at advancable ice (especially wonder ice), though Red Planet Couriers' 4 inf likely precludes too many shenanigans
>>
>>52012918
Please don't make contentless bumps
>>
>>51981735

It's a successful run, the Jack Out is part of the trigger on Black Level itself, so anything that triggers off of a successful run will still trigger.
>>
>>52015218
Sure, the next time I see the thread at page 10 and don't have the time to make up a decent post quickly, upload a picture, or have the energy to respond to any posts, then I'll just leave the thread to die then.
>>
>>52003489

I do think that's been a big problem for the game. People will focus on volume of cards, but I find tend to downplay the issue that the relentless release of schedule poses.

I play, build and test at a decent pace, will generally try a new build a week per side... and I feel completely drowned in cards I haven't properly played or tested.
Now the casuals, which I think as far I can say made the bulk of the people that stopped upgrading post D&D were looking at whole swathes of cards they hadn't even played yet, and decided that they had months, maybe years of fun ahead with their investment and had no need for more cards right now.

Locally, the non-competitive make the bulk of the people that are talking of stopping upgrading post rotation (though there's some noise from more competitive types; they don't find Boggs convincing for now, I hear). Likewise, they have a lot of time ahead before they've exhausted what their card pool has to offer. Trouble is, by the time they feel the need for new cards, the game might ot be there anymore. Or they won't feel like making the investment to join the general meta anymore...

I think this isn't so much an issue for the most competitive players because they just see buying data packs as buying the few power cards they want and everything else gets stashed away and never touched again unless/until some big change happens that forces them to go back there (see Power Tap). Or they just feel the itch to build some jank.
>>
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>>52018020

Don't feed it.
>>
>>52018171

New personal headcannon! Troll is actually Noise's turn-tabling weaponized back by NBN.
>>
>>52018063
How does Netrunner's release schedule differ from MtG's actually? Despite the latter having loads more cards, the general attitude for them is a lot different compared to the LCG format in general, which could have a clue in there somewhere on the mentality of the players about buying new cards.

Also, the fact is despite the constant release of new cards and the seemingly large amount of 20 cards per pack, players only ever want/need <5 cards, and each faction only receives 1 - 4 cards. That's really not a lot to play with, and you will likely want for more not long after. For the players whose decks don't get anything new, it can be like waiting more than a month for new stuff.

Maybe it's because the LCG crowd mostly migrated from board gaming, which almost always wants to have all the expansions. They get burnt out from trying to keep up and eventually stop entirely.

>>52018220
I wonder what Turntable actually does in-universe. I can't imagine the actual thing would let you move around sensitive corporate information... unless you know, Noise.
>>
>>52018590

I'm thinking the collectible model changes things quite a bit for casuals: they're never going to have all the cards, so it becomes meaningless. There isn't any demand for an equal playfield.

Granted, I haven't played or even dabbled in Magic in *years*.

>Maybe it's because the LCG crowd mostly migrated from board gaming, which almost always wants to have all the expansions. They get burnt out from trying to keep up and eventually stop entirely.

That's a good point. A lot of thee people that latched on the LCG model here were people disgruntled by the CCG one, with heavy background in board games.
>>
>>52018780
>they're never going to have all the cards, so it becomes meaningless.
It's pretty funny how a simple change from "cards you get are random, you definitely won't get them all" to "cards you get are fixed, if you want it just buy the pack" somehow translates to "buy and keep up with all the expansions or get left behind". The ideal buying pattern would be to get only packs you want, and skip the packs that don't have anything interesting to you, maybe buy them later if needed, fixed cards shouldn't change this. There aren't that many that do this though (myself included), probably because of the "I might need it later" mentality.
>>
So what's your expectated turn out for the TD launch events at respective FLGS?

Really hoping for lots of new(ish) players to appear.
>>
>>52019064

I'm thinking it's more people are seeing packs as fragmented cycles and cycles as the cohesive wholes they're not exactly (from a gameplay standpoint at least).

That and I've seen a lot of people dislike the LCG model from the start, seeing it only as more bearable than the CCG alternative, something you'd have to suffer through to get at an awesome game.

Hell, I know a couple people that took the jump but never went past core once they fully understood what the LCG model entailed.
>>
>>52019121

Organizing something for the club, but I'm not betting on more than 12 people - in all likelihood 6-8 if I'm lucky.

Many players have signaled they'd be playing it first face to face with a chosen friend (or their significant other) first, and not in club context.

We'll see if I manage to motivate some.
>>
>>52019121
Our FLGS probably can't afford it so we'll be missing out on that barring surprises. I hope TD gets released before the event kit is though, if only because this line in the preview:

>All you need is a Core Set and Terminal Directive.
>>
>>52019577

Just curious, how much does such a kit cost? Several GNKs worth (assuming 48 cards each, 2 ID + 6 full bleeds for 6 players)?

Also, if players are supposed to build their deck on the same day as event, it's going to take ages to finish.
>>
>>52021328
No idea, but the store champs kit our FLGS bought was around maybe $80 I think, I'd imagine this to be priced similarly.
>>
>>52011104
I'm this dude.
I've basically been staring at NetrunnerDB for a while and come up with a handful of lists I could run.
I just have everything for a lot of HB lists so I'm just gonna pick whichever one of those seems like the most fun.
As for the runner I've had to make a lot of swaps for things to work.
This is a seriously hacked up noise list.

Hardware:
3x Sifr
1x Grimoire
(How bad is playing 4 console instead of 3 by the way?)
3x Sports Hopper

Resource:
1x Aesops ●●
1x Aaron Marron ●●
3x Street Peddler
3x Daily Casts
3x Inject
1x Rebirth ●
2x Rumor Mill
2x Deja vu
3x Sure Gamble

Breakers:
1x Mk Ultra
1x Black Orchestra
1x Paperclilp
(these are number from the list I'm copying and it didn't seem to have any way to search for breakers. Am I just being paranoid or is this an actual problem?)

3x Parasite ● ● ●
3x Medium
2x Tapwyrm ●● ●●
3x Cache ● ● ●
1x Clot
1x Nerve agent
3x Imp
>>
>>52022023
Sifr is a good replacement for Grimoire in general, so you can dump that completely. Having only 1 Aesops will feel bad though, I recommend adding Hostage to tutor it, as well as a way to maybe recur him, just in case. Maybe add other connections too like Kati in place of Rebirth and maybe Sports Hopper.

As for searching for breakers, Anarch usually overdraws to find them. Street Peddler works well for that and finding your other viruses, while Inject can help put them in the heap quickly while drawing everything else. Adding a 2nd copy of each probably won't hurt, but you're probably relying on Parasifring ice away anyway.
>>
>>52022111
In comparison to
>>52022023

I made the following changes:
-1 Grimoire
-1 Rebirth
-1 Sports Hopper
-1 Cache

+1 Kati jones
+1 Hostage
+1 MKUltra
+1 Paperclip
>>
>>52022023
>How bad is playing 4 console instead of 3 by the way
Playing more than one type of console is extremely rare
>>
>>52022023
>>52024455

For info, the console limit of one per player is such that you can't install another one unless you've trashed the one you had already installed first - unlike programs, you're not free to trash the old one as you install the new one.

So if you have a Sifr installed, well you'd have to, say, Chopbot or pawnshop it before you can switch to Grimoire.
>>
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>>52025092
Thanks, I was half asleep when I made that post and forgot the important bit - WHY playing multiple consoles is super-rare.

I think the only time I've seen it happen was a crim with Forger, though Chop Bot, Aesop's and (theoretically, I've never seen it used) Trade-In (which is also a tutor, albeit a poor one) all support it
>>
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>>52008788
I always thought a good way would be to put ID cards into the draft itself. Not the tier 1 IDs obviously, but give the players another option to draft and if they don't take an ID just use the default

That said the actual new faction draft IDs suck, they're either too weak or too strong, no middle ground
>>
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You get to force FFG to make a handful of full art cards that use their existing art.
Which cards do you chose?
I personally really like the art on Black Orchestra and MKUltra , and while we're at it might as well complete the cycle with paperclip or else it'd feel weird.
>>
>>52025796
Corp side:
All Fairchild ICE of course.

Runner side:
Interdiction and System Outage are really ominous if seen at full art.
Injection attack, Houdini and En Passant because they are just beautiful.
Net Mercur and Beth because, as resources, they have a tiny window for such art. Every time I see it I remember Wyldside and Aesop and cry of what it could be.
>>
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>>52026071
>Wyldside
Wyldside's not that great, it relies on the pretty basic art from the board game.

Agree with Aesop though

>>52025796
There's a few run events with really nice art, even if the cards themselves aren't that great - Cyber Threat gets much better when you can see what's going on, and Running Interference and Feint look really nice.
I also like Bribery, though that art is wasted on that card
>>
>>52026177
You misunderstand, I'm talking about how small is the picture in the basic resource template, compared to the wyldside and aesop alt art size, with gorgeous art.
Another example is the recent Bank Job alt. It's just awesome how much more detail can be seen.
>>
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>>52026252
Yeah - I haven't got the full art for alt-wyldside, and sadly that bank job is not up yet (Zeilinger's gallery hasn't been updated in ages, sadly)

There's quite a few cards that take their art from the very small board game arts - it's clear what they are, but they're low detail, and they don't match up too well with the current aesthetics. I've only seen 1, maybe 2 of those board game arts done larger

Interestingly there's 8 locations from there we haven't seen in any cards, and 8 that we have. The last ones we saw were in First Contact, where we saw 2 come together
Of the ones we haven't: 2 for fairly obvious reasons, as they're HB and Jinteki (which looks rather poor compared to the current Jinteki aesthetic); 1 that's just not that great both in art and in theme, Eastside Tenements; 1 that they probably want a redo of, the Humanity Labor office; and 4 that might see the light of day, in the order of how likely I think it is: Starlight Crusade, Castle Club, Monroe and Associates, Memories of Green
>>
>>52025796
Personal preference would be Dedicated Response Team, Door to Door, and Interdiction, maybe Underway Renovation. For practical uses, probably Oaktown Renovation, Preemptive Action, Aiki, and Scarcity of Resources.
>>
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>>52027589
>Door to Door,
Door to door looks sick full size
>>
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>>52026501
Additionally, the art for Heinlein Grid is from the board game - it's the board background
>>
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The glorious feel of baiting a runner into running last click as Weyland
>>
>>52028773
I want to make a Heinlein/Troll deck, probably out of core NBN, or maybe bringing trolls to HB, it's a shame Improved Tracers won't work with Troll though.
>>
>>
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>>52031254
>>
>>
Any interesting runner decks you guys want to recommend to bring to our store's next GNK? Don't feel like being super serious so was tempted to bring that Sorceror Professor deck, but remembered about a Jesminder Equivocation deck someone mentioned and might go with that since it sounds fun.
>>
>>52033887

I played a bit with that deck this afternoon, borrowed it from friend. It's clearly on the non-competitive side (and publishing now, I realize non MWL compliant - easily remedied though by getting Garrote out), and I don't think I'll ever like Jesminder (and having played her more, the reason I think is that her ability prevents interactions from happening instead of bringing new interesting interactions), but I definitely had some fun games with it.

Jesminder Sareen (Kala Ghoda)

Event: (20)
2x Code Siphon (The Source)
2x Data Breach (Blood Money)
2x Vamp (Trace Amount) ■■ ■■
3x Scavenge (Creation and Control)
3x Sure Gamble (Core)
3x Dirty Laundry (Creation and Control)
2x “Freedom through Equality” (Democracy and Dogma)
3x Diesel (Core)

Hardware: (7)
2x Maya (Kala Ghoda)
2x R&D Interface (Future Proof)
3x NetChip (Business First)

Program: (10)
2x Equivocation (Martial Law)
1x Gordian Blade (Core)
2x Cerberus "Lady" H1 (All That Remains)
2x Magnum Opus (Core)
2x Self-modifying Code (Creation and Control)
1x Garrote (True Colors) ■■■

Resource: (8)
2x DDoS (The Universe of Tomorrow) ■■■ ■■■
2x Beth Kilrain-Chang (Blood Money)
1x The Turning Wheel (The Liberated Mind) ■
2x Patron (Salsette Island)
1x Same Old Thing (Creation and Control)
>>
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>>52025796
>You get to force FFG to make a handful of full art cards that use their existing art.
>Which cards do you chose?

The three Morph ICE are definitely the first that come to mind. Not only because the art is great, but also because of how much t contrasts with the rest of the cards.

Houdini.
Pawn. Cobra.Heimdall 2.0 could do really good in that format. Peregrine.

Traffic Jam maybe?
>>
>>52035364
Ahh, I forgot about DDoS. I found a different list that had Equivocation and Data Breach, but uses Study Guide and Escher to keep RnD runs cheap. Modified it a bit to fit Temujin in. Might go with this one just because I'd need to proxy less cards.

(45 cards)
Jesminder Sareen: Girl Behind the Curtain
-- event (19 cards)
1 Account Siphon ****
1 Code Siphon
2 Data Breach
3 Diesel
3 Dirty Laundry
2 Escher
1 Levy AR Lab Access
3 Sure Gamble
3 The Maker's Eye
-- hardware (6 cards)
3 Clone Chip ***
1 Feedback Filter
2 Maya
-- program (9 cards)
1 Atman
1 Corroder **
1 Equivocation
1 Femme Fatale *
1 Magnum Opus
3 Self-modifying Code
1 Study Guide
-- resource (11 cards)
2 Beth Kilrain-Chang
3 Daily Casts
3 Same Old Thing
2 Temüjin Contract ****
1 The Turning Wheel *
>>
Having what I think is starting to be enough Khan games under my belt, I'm saddened by how rarely her ability fires, and how even more rarely it does it in any significant way. Sure, once in while you'll *need* it to re-install a breaker right after you used it for derez, but it's still a big exception.

I don't know, maybe if I basically got the birds out and tried to take her in an early-game hyper aggressive direction the time won on set up could be worth it?

Loved Hernando Cortez against Blue Sun.

>>52035671

Your list definitely looks saner.
>>
>>52035709
That she's only a single credit discount is pretty damning, such that the only benefit her ability has is it saves you a click for installing, which in the grand scheme of things isn't a lot. Maybe she could be good for force rezzing deeper ice, saving the breaker in hand, then bypassing the outermost ice... but then you're not applying enough early pressure. Brahman and cheap to install icebreakers come to mind I suppoh wait Brahman moves them to the stack, fuck.

I hope she gets something good, though I doubt it would be something that isn't better in other IDs.

>Your list definitely looks saner.
Well, that's no good at all!
>>
>>52035709
The main issue with Khan is getting breakers on the table initially. Unless the Corp is poor or the structure of other servers allows, you do want to reinstall a bird as soon as you use it to derez something. You save a click and a credit doing something you were going to do anyway and change the efficacy of future rezzes from fired subroutines back to credit drain immediately. As soon as you take the incentive to rez away using cards like Compromised Employee, you're winning.

This does mean you need cash. My deck runs Temüjin, Desperado, Security Testing, Siphon, Compromised, and High-Stakes.
>>
>>52036993
If you look at the bird breakers as a pseudo-Vamp, that might actually be a pretty good exchange. I've had decent success at using them with Modded too, makes the initial install a lot more bearable. And with Mcintyre coming, you can recover pretty decently from a derez.
>>
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>>52035555
>Morph ICE
Quads confirm, Morph ice looks amazing.

I've only ever used Changeling though.

Interestingly, while Colossus will soon overtake it in literally every way, Lycan is actually the cheapest advancable ice that trashes programs - which might matter, for BoN or something
>>
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>>52035709
I wonder if she'll be better with all this crim bypass stuff from Terminal Directive

>>52035555
Seeing as I have full art for all of those I might as well post them when bumping or whatever
>>
>>52038859

Don't think her ability really combos particularly well with bypass, so probably not as much compared to other Crims.
>>
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>>52039869
Bypass is a pass (as is destruction), so she gets clickless, discounted installs with bypass (which could be combined with Autoscripter if you want maximum value), but I do agree it's not amazing - but I think that's just Khan all round really
>>
>>52036993
What about Ice analyzer as 4,5,6 compromised employee?
>>
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>>52040395
Definitely use The Supplier for clickless install. Maybe Sahasrara to make install even cheaper? Aggressive derezzing is a must I think.
>>
>>52041528
My Khan influence is spent on 3 Desperado, Keyhole, Paperclip, and Spooned. Looking to get rid of Spooned because Friends in High Places makes it much worse. Could take out Paperclip and Desperado for Sifr and Saker, but that lowers an already fairly bad fungibility against asset spam. The link and 4 extra cards Andromeda gets against Controlling the Message is huge. I don't think Sahasrara can make the cut when you need other shit to shore up weaknesses. If you have time, you can set up your economy.
>>
I just noticed but Khan is more narrow than I initially thought. Her ability should be "once per turn" instead of "the first time each turn". It lacks flexibility and might need Savoir Faire to cover that blind spot.
>>
>>52041707
I haven't built the deck yet, but so far my influence cost is 3 Desperado, 3 Ice Analyzers, and a Datasucker, with a Levy and Sahasrara temporarily taking the remaining 5. In an asset spam meta you could easily switch in Slums and Scrubber I think, especially since if the Analyzers and Employees are down and you deal enough derez + they rez enough ice, installing will be close to free.
>>
So are we expecting Mars 2 or Terminal Directive to appear this month?
>>
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>>52041998
I heard March was TD, but I cannot for the life of me recall where
>>
>>52042097
Probably because that's when the TD event is programmed to happen.
>>
>>52042268

March 30th is the last day to pre-order the launch event kit for TD. Whether TD would actually appear this month is unclear, assuming the launch event is meant to be fairly close to when TD can be legally sold.

Not that I would mind TD appearing earlier, but I fear it would be more like April (or worse) at this rate.
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>>52042268
Right, right.

>>52042309
Really looking forward to TD events - I mostly play online, so my physical collection is lacking, but from the sounds of it the TD events are just Core + TD
>>
>>52042331

Indeed, Core Directive-only events would hopefully be far more appealing to new/lapsed players, considering how difficult it is now to fully buy into the whole pool.

That said, it would be nice if there are future GNKs that are Core Directive friendly as well.
>>
An important point I totally forgot in that sub-conversation about the schedule of release being too fast.

A big difference with Magic is that Netrunner is bluff-based. Trouble is, quite a few players (not all mind you) will definitely resent the pool growing on them, new cards being introduced in play they can't plan for, because they quite simply don't know them.

And as they don't really interact online, they will only know those cards when buying them, or faced with them.

So you have those players that maybe play once a month, and every time they come to play they're feeling a bit more outdated. Less able to simply play the game (though now that I think about it, it's telling you see more expose there).

Doesn't explain it all, but I do think it plays a part.
>>
>>52043456
I agree, we've just had a player stop playing during a small tournament since he got frustrated from seeing new cards and decks that he didn't know anything about (imagine going against Potential Unleashed using first cycle cards as Criminal), since he's fairly casual and doesn't keep up with any Netrunner news. Definitely a factor there.

I think, especially for the newer players, a free expose per turn might be a good handicap. Saw someone use this as a house rule, and this could make for a decent equalizer. I'd toy with giving them a modified Lemuria pre-installed that doesn't require a HQ run too. This would help lessen the surprise/shock of facing new cards and give them a window to respond properly, while not making it too handicapped for the veteran player.
>>
>>52043863
It's totally handicapping the Corp. A "free" expose a turn is basically what Silhouette is about, and it turns Corps (specially Jinteki) upside down by removing any element of surprise and being able to apply pressure more effectively at the wrong times.
A player frustrated with Netrunner competitive scene because he doesn't keep up is his own fault.

It would be better if before the tournament they have a friendly talk about the current meta and some of the new cards. Things to be mindful before going down to business.
>>
>>52043863

One thing I do, but then local context helps me, is ask players if they're up to date on release and present my deck to them - any card they wouldn't know. Some people take badly to it.

Would probably help more if I upgraded the club-renting pool as things get released, but I only upgrade when a cycle ends.
Which creates weird ebbs and flows in how the game is played.

>>52044055
>A player frustrated with Netrunner competitive scene because he doesn't keep up is his own fault.

But then what of a player just frustrated of playing the game? Period.

You're thinking, because it was a tournament, the player was a competitive player, but in places where the community is fairly small, tournaments are one of the few ways non-competitive players will get to play the game at all.
And you may put the blame on them as much as you want, truth is what it does is bleed people out of already struggling communities.
>>
>>52044369
>club-renting

club-*lending*. Got my English mixed up there.
>>
>>52044055
>It's totally handicapping the Corp. A "free" expose a turn is basically what Silhouette is about

And funnily enough, she's considered a bad ID, and expose a weak , barely desirable mechanic by most competitive players.

Not to say a free expose a turn wouldn't be bonkers, but that contrast is depressing.
>>
>>52044526
Yeah, and I think that's because competitive players don't rely on surprises and ambushes. There's no place for expose in a sea of FA and Prison decks.
>>
https://www.fantasyflightgames.com/en/news/2017/3/6/championship-tactics/

Some people will enjoy the shiny, methinks.
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Talking of full art Cobra.
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>>52044932
>>52044887
That's pretty fuckign sexy, not gonna lie
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>>52044932
>>52044887
These full arts look fucking great. I'm personally glad that they added the errata to the full arts.
>>
>>52044887

Ooh. Full bleed Sansan and Astro. Me likey. Too bad Beale's rotating though.
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>>52045275
Also Temujin
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>>52044887
Those Popups are going to make a friend really happy.
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In other news, that Ghost in the Shell theme remix was disheartening.
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>>52044665

Do you think advanceable ambushes and expose might make a comeback when the 3/2's rotate? Fast Advance is going to take a big hit with a good chunk of them leaving the pool.
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>>52047286
Is the film out yet?
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>>52047307
>Do you think advanceable ambushes and expose might make a comeback when the 3/2's rotate?
I doubt it. I see more likely that Jemison replaces NBN as the FA faction.
Or something, with Weyland ICE being so difficult I see it hard enough to even get competitive.
>>
>>52047286
This one? https://www.youtube.com/watch?v=v4iduQkrMaY
Not a fan, desu
>>
>>52047611
Wow, today I learned that /tg/ swaps "to be honest" for desu. What a travesty for elegan/tg/entlemen like us.
>>
>>52047611

Yup. Weird how it sounds like the parody people would make to mock the current trends in soulless blockbuster, only it seems perfectly earnest. Either a complete lack of perspective, a cynical disregard, or the tragedy of desperate talent caught in the cogs of the corporate grinder behind that project.

Probably all three in unhealthy doses.

>>52047307

I would like to believe so, but I don't. With people being forced to play a fairer agenda composition of 5/3 and one-pointers, I want to believe for a comeback of IAA plays with an decent dose of ambushes.
But then competitive will take the path of least resistance every time. For ambushes to become big, the risk-taking they represent would have to be severely diminished (which is I don't think is a good thing) AND there would have to be no equivalent less interactive alternative.
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>>52047307
>>52047565
>>52048220
Interestingly enough, Jamison is also an amazing "ambush" ID. Dropping a bunch of advancement right before access gotta hurt.
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>>52047565
>with Weyland ICE being so difficult I see it hard enough to even get competitive.
I think Weyland ice may finally be seeing some traction - we've got Mausolus, Colossus gets +1 strength and the (parenthesis) thing, and there's the interesting combo of BoN and RSC
>>
>>52048580

That it is, but in a way that makes me wary.

The jank lover in me loves that thing to death. The more conservative player, looking at the larger picture, can't but wonder at how much it could prove a bad thing, that the corp can just throw a killing ambush with no investment needed (I'm overstating, you need to score after all).

But then given the existing damage prevention, the impact most likely won't be as big as I'm worrying.
>>
>>52048926
I hope we are getting some neat ambushes. My favourites are always rig trashing (AggSec, ShatRem). I wonder if they can add something to that design space.
>>
>>52044055
>It's totally handicapping the Corp
Maybe. Railgun decks probably don't care, and Jinteki has Psychic Field. In a small <=5 person meta, having fun matters a lot more than winning, the free expose (and revealing your deck like >>52044369 says) atleast levels the playing field between players that play 10 times a day and those that play once a month. Plus when your opponent plays a 45 card corp deck that actually has only 44 cards because he thought the ID was part of the deck, you can probably win no matter the handicap.
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>>52049581

I'll always regret Project Ares being so conservative in its design. Coupled with ambushes, it allowed some very fun plays with rig killing (I remember a very fun Mushin deck I played with it - having one early game getting rid of three cards of a barely burgeoning runner rig was actually often worth the bad pub; the look on that crim that thought himself lucky having Deperado in his opening hand only to trash it before use), but was just far too much below the curve.
>>
>>52049581

That seems like a not great idea and begs the rest of my beef with the current state of the meta. If you're going to play a game made for two people why go through so much trouble to make it into a game of solitaire?

I'm not saying rigshooting doesn't have a place in the game, but that's a very slippery slope to walk, especially with the number of complaints about ICE trashing.
>>
>>52051199

Preserving Netrunner's theme requires that either glacier be strong or rigshooter be strong. One of the two needs to be among the dominant Corp archetypes.

Right now, both are garbage, which is part of why the current competitive meta is awful. Rumor Mill and Faust both need to be banned, and they're not the only ones.
>>
>>52051199

I have a problem seeing how rig-destroying ambushes lead to "games of solitaire".

If your argument is that the runner's game is over by hitting one, I'd retort that it's the runner' fault for having no redundancy (n)or recursion.
You want the hyper efficient builds, you pay the price.

If your argument is different, I'm waiting for it. I don't get how something that demands for the runner to run and access, for the corp to take a risky investment, is non interactive.
>>
>>52051271
>Preserving Netrunner's theme requires that either glacier be strong or rigshooter be strong. One of the two needs to be among the dominant Corp archetypes.
>Rumor Mill and Faust both need to be banned, and they're not the only ones.

As much as I tend to agree at least with the feeling of the first point, I'm finding the second one is hitting at the wrong targets. We're back at what we were saying previously: if Rumor Mill kills glacier decks - if neutering defensive upgrades single-handedly defeats glacier decks - then the biggest issue is that ICE transactional value isn't doing its job. Which would be the core of the issue for me. And Rumor Mill has nothing on that.
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>>52051351

I guess we could leave Rumor Mill, then, but Faust needs banning. Faust is part of the reason ice just isn't good enough right now.

AI breakers -- really any "break anything" breaker -- needs to have restrictions that either make it something the Corp can disrupt or make it highly specialized in its applications. Faust's restriction is that it requires card draw. But card draw is just good in general, and especially important for the Runner since cards = health, so its restriction is "do more of the thing you should be doing anyway".

If we keep Rumor Mill, we need to very tightly control breaker power levels to make ice good again, and that means Faust needs to go.
>>
>>52051722

I don't know. I certainly loved the Faust abuse period myself - my kill decks wins went way up.

They certainly fucked up balance with Faust. It's not only the draw power, it's the money you get to keep. Pretty much a balance issue similar to the fixed breakers set (and then of course the whole anarch synergies).

I don't know how I would edit that card myself.+1 str per card tossed, or 0 base str?

>I guess we could leave Rumor Mill, then

Or we could remove it. I think there are pretty decent arguments against it. It's an atom bomb that hoses way too many niche or jank strat for the sake of neutering Jackson Howard. It *blanks* 55 cards out of a 578 pool. Almost 10%. And contrary to the Interdiction/PolOp/Councilman trifecta, there's no play/counterplay bluffing back and forth between players. No margins. Barely an opportunity cost.

I'm just saying, if you have to remove it, remove it for the right reasons. Because you'll be disappointed when you realize it doesn't impact Glacier as much as you'd think. It's tangential at best to the core issue I think.
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>>52051297

Also I forgot, of course: expose.
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>>52052060

Funny how despite all the talk about rumor mill, hardly anyone (even Anarchs!) bothers to packs them to begin with. Lots of Battys (and Caprices) floating around.
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>>52052417

I liked it in Fisk, but yeah, given the volume of discussion around the card, you'd think its observed bite was deeper.

But then one has to wonder how much of it is an unvoiced gentlemen's agreement not to use the card, like you can see with Sifr.

As an Anarch, I much prefer Hacktivist. Any other faction current really, much more fun, producing play.

To jump on that, was thinking, if currents represent some concerted effort to occupy and shape the zeitgeist, it *kinda* makes sense that Criminals - who would generally want to remain ignored - would be the one faction that is the worst at it.
But what of Shapers then? I would expect the faction that has a radio host and networks of scientists and tinkerers publishing their stuff to have some more impact.
>>
>>52052060
Base strength 0 would go a long way towards fixing it I think, since it would make 1 strength ice cost 2 cards. If you want to go the extra mile and make it really expensive, you could force a random discard after every encounter that used Faust too. Turns Ice Wall into 3 cards, which is sufficiently expensive to remove it's main use for getting through gear check ice.

>>52052632
I think Rumor Mill's effect is partially lessened thanks to Friends in High Places, which lets you bait runs to trash Caprice/Ash and reinstall them after getting Rumor Mill of the table.

As for currents, I don't see why diversion tactics, reaping investment returns, or listening to feeds from a bugged office couldn't be the flavor for Criminal currents. Same for Shapers, though I can't think of any examples. There's really no real reason why there should be *less* currents for a faction, though there's plenty for including *more* of them.
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>>52051297

Oh, I wasn't talking ambushes specifically, just the actual quantity of rigshooting cards in the meta at any given time. Aggsec is fantastic and the Runner hitting it at just the wrong time wins games. Like I said, I'm not denying that such effects have an important place in the game. However once you hit a certain mass of such cards it goes from "disruption" to "Your opponent doesn't get to play Netrunner anymore. Keep in mind that every corp faction has at least some form of in-house rig shooting and, for example, clone chips be damned, if you nuke their fracter enough times even the humble Vanilla pretty much keeps most Runners out forever.

I think >>52051351 raises the best argument there. Though that's still a difficult line to tow. Sure you don't want ICE to be too cheap to get through but you also don't want them to be too expensive considering that at their core, ICE *are* typically meant to be faced multiple times in a game. Someone several threads back mentioned the concept of printing Assets or upgrades that discourage ICE destruction, since forcing the Runner to have to deal with the ICE is in fact the best way to get a return on your investment.
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>>52051271
If you're going to argue that the current meta is awful because Glacier and Rigshooter aren't "good enough", let's think about that for a moment. Because I'm hearing a great deal about how Asset Spam came about because people didn't think ICE was good enough in response to the shift in the Runner meta. So let's consider how a sudden influx of rig-shooting cards, and consequently a rise in Rigshooter decks would affect things.

First things first, people are going to say Runners should just start running more recursion. And they could do that. Some of them are doing it now, however a dedicated Rigshooter is going to trash things repeatedly and all Runner recursion beyond the Conspiracy breakers are one-shot. As I mentioned before, if you just repeatedly nuke the Runner's Fracter, suddenly any etr barrier is just a full-stop halt to most Runner decks today. It also means that if you have enough ways to shoot out a rig, suddenly all you really need are the cheapest etr ICE you can manage and maybe the occasional Destroyer, meaning most ICE *still don't matter, because why play ICE that do anything else when you can just sit behind a Vanilla or a Quandary and score out because the Runner doesn't have a breaker? Well, if Runners can't keep Breakers on board, then what becomes the best way of dealing with ICE? Destroying it. Or playing Anarch (And running the Conspiracy breakers). Guess which things people already complain about?

Now, Rigshooting existing in the game is still a good thing as a form of disruption because it demands the Runner deal with it, spending time digging for either said recursion or a replacement, but it's absolutely the sort of thing that just makes a game feel miserable after so much of it
>>
>>52052060

Quite. The thing with Faust was that it approached the resource cost of dealing with ICE from a different direction. Suddenly it wasn't a pure money game and you couldn't just bleed the Runner out of credits. But you know what was always absolutely terrifying to someone running Faust? Damage. Especially of the Brain variety, but I remember the cringe of trepidation on every Faust-user's face at the threat of hitting a Snare! way back when.
>>
>>52053048

I would prefer Glacier come back to prominence myself. I just presented Rigshooter as an alternative.

You have an excellent point about how Rigshooter decks rising to the top would be miserable. It does need to stay in the game, but yeah, what we should really be talking about is how to resurrect Glacier as an archetype.
>>
>>52053180

Honestly I can't argue there. When I first started Netrunner that was my favorite thing about the game. Despite the mini-factions being in such rough spots with so little support, Sunny's my favorite Runner, but behind her I'm a Shaper at heart, and when I first got into the game that was my favorite thing. Just building that rig up and smashing through ICE while learning when to facecheck and when I had enough money to make a run worth it. It was a simpler time. It was a better time.

Even Corp side, I started out liking Jinteki and all the mind-games and bluffs, but I eventually tried HB because the friend who got me into it thought I would like the faction and I loved it.

... I'm sorry. I had to.
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>>52053333

... Whoops. Guess that last sentence got put in the wrong place. I should really pay attention to that cursor.
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>>52052836

I certainly could see disinformation tactics or false-flagging make interesting Criminal currents. I'm not saying the faction shouldn't, or couldn't have some. Just that it makes sense that the faction of professionals whose work pretty much entails keeping under the radar would be the one that has least.

*If* we go with that definition of currents.

>which is sufficiently expensive to remove it's main use for getting through gear check ice.

Trouble is, I'm thinking it *should* be Faust's use. A better costed Faust incentivize playing bigger, high str ICE, or at least staking the cheap gear-check.

>>52052936

Oh, my bad for the misunderstanding. Good point too. Makes sense, though I wonder if we're getting anywhere close to a critical mass as far as rig-shooting is concerned.
If there's anything I'm looking at with suspicion it's the slew of more or less dependable operation we've been getting recently in that specific toolbox (Best Defense, Enforcing Loyalty, Hellion Beta Test, Observe and Destroy, Voter Intimidation, Hunter Seeker). That's kind of worrying to me.
>>
>>52053562

Yeah, it was specifically things like Best Defense and Hunter Seeker that make me feel like we don't want too many more such effects, especially with an increasing number of them being proactive and not even requiring the Runner to, you know, Run. That said, Best Defense seems fair ish at least. It hits a few relevant things at zero without being game warping and for the rest, I feel like it'll be good for keeping Tag Me decks in check, and I have a feeling we're going to be seeing a few of those come Mars cycle once it gets in full swing.
>>
>>52053711

The thing that kinda bothers me with Best Defense is how its working condition and Search & Destroy's intersect. Certainly, they're counter-synergistic to a point, but they also both can be slotted in the very same kind of decks.

I certainly don't like that some of the restraining conditions on those are things the runner can hardly not do (steal or have an agenda in scoring zone, play an out of faction card, trash an installed card).

Just occurred to me you can't use poor Hellion in its Beta phase for a card trashed by PolOp since you need to access the card... now to spin fluff out of that.
>>
>>52053562
Remove was the wrong word to use, with the suggested modifications Faust would still be usable for getting through gear check ice quickly, just incredibly expensive. A guaranteed random discard per encounter might even be enough of a cost to bump the sub breaks to 2 subs I think.

>>52053835
PolOps are basically insiders right? Which means you wouldn't be able to track down the culprit anyway.
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>>52053835

Well, Search and Destroy's kinda... Meh, but the Big N had The Keegs already. Feel like Keagan doesn't get enough love.
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>>52054046
>Feel like Keagan doesn't get enough love.
I like Keegan - he's got a an interesting way of using tags (even temporary ones), and he reminds me a lot of whizzard - both in attitude, and in being a fat bastard, which I don't know is something I'd have expected out of image-conscious NBN

He can be nice though, I used to have this NBN deck with, of all things Tenma line - Bandwidth is great, you can use Keegan to trash shit.
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>>52054847
Also Bandwidth -> Pachinko is positional, sure, but it's cheap as chips
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What are the odds for Adam to win Worlds? He actually has a pretty decent win rate (top 4) according to overall Jinteki stats.
>>
>>52056204
Better than Apex and Sunny atleast, which are probably too slow to setup. Adam seems to be able to snowball very quickly after an agenda or two. I don't know how he handles asset spam/prison though.
>>
>>52056487
I'm playing an Iain deck that plays like Sunny. How could I make it faster?
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>>52057025

Play as Andy and respawn into him after setting up?
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>>52057078
I dislike rebirth. It topples the balance among the IDs (not that there is much balance when comparing certain IDs)
>>
>>52057322

While true enough in a sense, it does fulfil the condition of generally decreasing his setup time, not to mention giving him more influence which he should have had to begin with.

It does get awkward if rebirth doesn't appear though, but its the thought that counts.
>>
>>52057025
Huge drip econ or Nexus shenanigans?

I guess setting up faster is about the only option. 3-ofs of everything would give you only 15 different cards, which you could put down quickly. Aggressively look for cards using Blockade Runner maybe? Alternatively, you can include surprise options to handle the faster decks, forcibly slow them down, or have cards that can let you know when to make high impact runs. 10 influence will be a problem though since you're not using Rebirth.
>>
>>52057630
Yes, both.
I used to boost my draw with Drug dealers. I'm trying to work out if Aaron is enough.
Is Blockade runner that good? Isn't Express delivery better?
>>
>>52057858

I presume you got hotels (with fairs)? Otherwise our card draw is pretty bad in general. Perhaps hoppers in addition might help. Whether the supplier to make all of them cheaper is useful is debatable.
>>
>>52057630
I was mostly speaking from if you had the minimum amount of different cards in your deck, but if you often draw dead cards than Blockade could be good for shuffling them back in for later. You can also potentially get more than one useful card, Express Delivery just lets you draw from one of the top 4 cards. Earthrise + Drug Dealer + Blockade + Aaron will probably get you through your deck decently quick, with Supplier for clickless install. Since durdling is better for Iain, you probably won't even need the Drug Dealers, just more money and high impact runs.
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>>52053562

Also with that in mind though I feel it shouldn't need to be said, the other reason I don't feel like Rigshooter needs that much more help: Skorpios.
>>
>>52056487

The thing is Sunny isn't necessarily slow to set up. She can set up pretty quickly with the right hand. Her problem is "Mini Faction syndrome" combined with her increased deck size. You both can't run enough copies of everything you need to see early nor will you consistently draw them because of the deck size. But if you can power out an early Nexus alongside Jak you tend to be set for life. Being able to facecheck with relative impunity in the early turns can either buy you a lot of time or get you some important early accesses.
>>
Talking about currents reminded me I still haven't built for System Outage.

With it on the table and an opened R&D, that can mean up to a 4 credits tax in one turn while making the corp overdraw and getting multi-access equivalent if playing Fisk.

Were some operations not so central - FIS, System Outage, Hostage if we go that way- I would definitely love to slot Donut Taganes in the deck.
>>
>>52059383
Observe and Destroy and Keegan makes me want to try a rigshooter NBN deck.
>>
>>52059554

With Equivocation. That's one important bit to forget.
>>
>>52059554
>>52059610

The moving parts are so all over the place, the more I think about it the less I know in which faction I'd want to build it.
>>
>>52059599

Actually speaking of Keegan, his flavor text raises an interesting concept. He mentions that more Runners should ICE their own rigs, but while Runners have recursion there's not a lot of outright Trash prevention. He have... Sac Con, Fall guy and... LLDS Regulator and I think that's about it. Think we need more such effects Runner side?
>>
>>52059924

Do we? Proportionally to the existing rigshoot tech, I'm finding the balance is rather fine.
>>
>>52059693
Equivocation would be the more influence heavy. Pack it up with Top Hat to pseudo access 2 cards per turn and we have that 2 power outage and 3 Fis are 10 influence.
Downer is that shaper is hardly the faction for remote pressure.
>>
>>52060851

But then Fisk himself offers native support for that, and managing to slot it in an old Reina headlock build could prove beautiful: you could now enforce the headlock from either R&D or HQ.
>>
>>52060851

Well when you think about it, how necessary is the Seminar? All it does is fulfill the requirement for subsequent draws to trigger outage, which you could do just as easily with Equivocation itself. It's not like you can use it later in the turn since it's a priority event. If anything you could do just as well with just Outage and Equivocation out of Shaper. Maaaybe with Temujin backup depending on how much influence the rest of the deck needs.
>>
>>52061059
>All it does is fulfill the requirement for subsequent draws to trigger outage

Also puts the corp in overdraw situation, meaning, sure you're helping it a bit, but you're also forcing it to discard to Archives.
>>
Bumping
>>
>>52059924
Trash prevention effects are usually pretty silver bullety unless you have an intentional combo for it (Tapwrm + SacCon), so recursion effects are probably better. If we do get more though, Criminals should get the bulk of it I think, fits with their theme of dodging within a hair's breadth, and covers their lack of recursion.
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>>52065614
>Tapwrm + SacCon
Is incredibly effective, incidentally - you really don't want to be rich against a runner with Tapwrm
>>
How do you use Femme Fatale effectively? The high cost scares me away, but I still see it in decklists pretty often. I wonder why?
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>>52067387
>I wonder why?
Bypass gets around any ice that says "when the runner encounters", and it also gets around any very expensive ice - it's a large upfront cost, but it's highly valuable in the long run (and doubles as a killer in some cases)
>>
>>52067387
I'm currently using it as my backup Sentry breaker, I rarely install it early on, but having it handy to bypass annoying ICE is great, and it complements MKUltra pretty well, since I can use it to break odd subs more cheaply in a pinch.
>>
>>52068139
>>52068199
So it's mostly a backup then? The bypass is pretty nice but I don't see why the corp wouldn't just remove the ice and install a new one, unless they're strapped for credits. Which the runner should work towards I suppose.
>>
>>52068654
Forcing the Corp to trash a nasty ice is a good thing.
Also it's nice if you've got ways of reinstalling Femme, such as Scavenge to let you point it at a new target.
>>
The Archivist is not a Link card.

Another weirdness.
>>
>>52068654

For crims, the single Mongoose as primary sentry killer has its limitations. Femme is required if more then one sentry is expected.
>>
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Thinking about it, isn't Tracker a kind of D4v1d for crims? You can aim it at a really big firewall to save credits.
>>
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What decks/cards have most drawn you into the universe, anons?
>>
>>52071815
Reina Roja and Vulcan CoverUp.
>>
>>52069700
So what if you're using a different faction? More specifically, would you add another killer in this deck? >>52035671
Or would you go all in and rely on Escher + Atman to get through sentries?

>>52069447
Maybe Link is reserved for stuff that directly increases your personal link strength, instead of other people. But then Compromised Employeehas Link...

>>52071312
Handling single subs might be becoming a thing for Crims, since Vamadeva targets them too. Maybe they'll see more use when D4V1D leaves the pool.
>>
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Fuckyes, Jinteki has updated with the new cards, it's Skorpios time! (there's a /rfg command)
>>
>>52071815

Corp-wise, cards like Fetal AI. There's something incredible in the idea of a company developing such an expensive project for the sole purpose of killing the would be runner that could get after it.
Drips with mood. Mkes you want to build killing deck.

The Reina/Caïssa deck runner side. As a professional face-checker, just love that whole set-up design-wise. And it's so fun to play, very risky and interactive. Mobile. I feel at home in that niche.

>>52071312

Another way to see it is Tracker is Knight for Crims.

Ad none of the newest Link gving cards had the subtype. To a point I understand it for consoles, but Foxfire is sad.
>>
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>>52073164
I don't think Fetal AI purpose is particularly killing the Runner. More like a side-effect, although the AMBUSH subtype is pretty glaring if put together with TGTBT and Obokata Protocol. So I'm probably just wrong.
This, in contrast with Project Kusanagi and House of Knives which are Security that are also meant to kill the Runner.
>>
>>52065614

See I would have agreed with you back when for the most part the Corp anti-recursion tech was limited to things like Chronos Protocol, but between Lockdown, Macrophage and Skorpios we're getting an increasing number of effects that don't grant that window for recursion (a bit less so in Lockdown's case but with Clone Chip on the mwl there aren't a whole lot of folks running a full playset, even in Shaper). Part of it may be just me worrying for the future, but if the trend continues then preventing the trashes from happening in the first place will have to be a consideration.
>>
>>52074552
I don't know, the decks that utilize the few runner recursion cards usually abuse them heavily, and the ones that don't almost don't take recursion into account at all. Skorpios and Lockdown are strong, but outside of rigshooters I wouldn't worry about them too hard that trash prevention becomes necessary. In a way, consider it as leveling the playing field somewhat; the runner can trash ice/assets, corps can trash rigs, though I do agree it would be bad if rigshooting becomes as binary as tagging.

If prevention cards become more prevalent though, I'd rather stuff like Councilman and Interdiction; predict and prevent, rather than react and nullify, and has a wider use instead of a single specific thing.
>>
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>>52077324

KA-WAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...
>>
>>52079552

One can only wonder what really happened to Olivia post-Flashpoint. Would be nice to see all the rotated characters reappear in the far future.
>>
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>>52080647

I have a feeling we might still see them all later on.

Am I going insane or does Biometric Spoofing use the same art as Bio-Modeled Network?

https://imgur.com/a/rfbqm
>>
>>52081006
Probably placeholder art for marketing and advertising.
>>
>>52081060

This close to release?

Oh well, we'll see. Would be weird though.
>>
Any interesting tidbits from the two Damon and Boggs podcast interviews?
>>
>>52081976

Two with Mr Stone? Had only heard about one. Second hand comments, but people around here, especially the competitive crowd, seem to be weary of Mr Boggs so far.

One comment that stuck is that he doesn't seem to have is finger on the pulse of the game. Can't say if it's fair, haven't bothered myself.
>>
>>52082417
Should've worded it as "tidbits from Damon and Boggs' respective interviews". Boggs had one with Seedy Location, Damon with the Winning Agenda.

Was only half listening to Damon's myself, but he did mention Sifr was apparently designed during Faust dominance, and how it was supposedly anti-synergistic with Faust.
>>
>>52082776
>Sifr was apparently designed during Faust dominance, and how it was supposedly anti-synergistic with Faust.

I...the... what now?

How are they anti-synergistic? Unless the original hand reduction was a lot more stringent (and even then).
>>
>>52081976
Boggs said a lot of good things, but words are just words.

Only heard one of the Damon ones, was quite candid about Lukas being the one behind the rise in trashing, dropped a bit of a hint about 7 wonder ice
>>
>>52082866
Agreed, that makes no sense
>Sifr reduces maximum hand size
>Faust reduces cards in hand
This is not anti-synergy

Unless Sifr did net damage, I guess? Even then, not so bad.
>>
>>52082866
>>52083392
It was roughly something like "Faust made you spend cards in hand, and Sifr forced you to have less cards in hand". Which is true, in a sense, you'd have a harder time using Faust a second time if you had a lower hand size... just that it didn't lower it enough.

No confirmation on Sifr being the sexified card either.
>>
I can feel the jank overtaking me...
>>
Honestly wondering if Terminal Directive would appear before Mars 3 now.

The Mars stuff is alright I guess, but they just don't seem as outright exciting as what 42 is promising.
>>
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>>52084042

I'm honestly about as hyped for Mars as I am for TD right now, though for different reasons.

Loving the Anarch stuff so far, we still know next to nothing of NBN, HB and shaper.
Crim stuff look interesting.

The big thing TD has other Mars is the story/legacy mode.
>>
Bellamy + Heinlein does look like it could be a mouthful.
>>
>>52085033

The funny thing one should note is that the murder in 42 is actually tangibly related to Mars and Martians in general.
>>
>>52085428
How does that work? I figured this was the murder that has been going on since the Android board game, especially since it has the same premise.
>>
>>52085481

It's a different murder actually iirc, since the original one had 5 plausible suspects, whereas this one is almost definitely caused by a specific Bioroid. As depicted on Domestic Sleepers.

Original target was connected to Human First (again iirc), while the target for 42 was some UN official dealing with Martian Issues/Rights/et al.
>>
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I really like this card. It should slot in nicely in my HB Glac- oh right.
>>
>>52086258

I think she is more useful for asset spam rather then glacier, since ICE doesn't count as 'in' the server iirc.
>>
>>52087649
Yeah, that's the "oh right" realization at the end.
>>
>>52087649
Huh, for some reason I thought she only worked when you installed a card in *her* server. Only just realized she's an asset.
>>
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>>52087659
I thought that was about going asset spam
>>
>>
>>52090327
This reminds me of something.
How important should be the LLDS processors for the Raptor decks?
>>
>>52090503

The debate would be LLDS vs Datasucker, wouldn't it?
>>
>>52090503
If you're aggressively derezzing with them then they're probably decent. Thing with the bird breakers (and inefficient strength boosters in general) is that there will always be a blind spot where the strength boost doesn't matter and you're paying the same amount of credits with or without LLDS, exacerbated in the bird breakers due to their low strength. NEXT Gold for example requires all 3 processors down before you get a breaking discount from Golden, and atleast 2 of them for Architect. There's probably a formula of some sort that can map out the numbers, but basically the LLDS processors are probably not worth it if the more common ice suites don't really let you take advantage of the strength boost.
>>
Netrunner looks like an incredibly interesting card game and I've been branching out from MtG as of late (given that I only play one of their formats with any regularity at all), and I'm a huge sucker for this aesthetic. I'm a huge fan of janky things and casual, non-meta play though, so I'm not too certain I'll mesh well with the actual gameplay.

As such, I'd like to:
- Learn the game, or find some kind of starting point/resource/database on the game,
- Find a way to play the game online, as I've never so much as seen a box/pack/etc of Netrunner let alone,
- Understand formats, rotation, card release schedules, and so on, as well as clear/obvious "power cards" (stuff like Sol Ring, Top in MtG: the kind of things that any deck will run, as well as the kinds of cards that should ALWAYS be considered for certain deck types) and good starting points strategy, decklist, and card-wise.

>>52025721
Netrunner is cube-draftable? Can that be done online? I feel like drafting is one of the best ways to "sink-or-swim" learn a game, and it usually involves getting tips from multiple people as well.
>>
>>52092309

Look out the OP, every resources should be there: Jinteki.net to play online, netrunnerdb.com to have a look at popular decks and build, (also have the rules of the game in hyperlinked form in case you don't want to download the pdf from FFG's site), anrsealed to have an adapted sealed format...
>>
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>>52092309
I suggest start with a coreset, it has 7 decks made from different factions with very distinct gameplay. 2 players can play with it.
Jinteki.net is another alternative, but both Netrunner and Jinteki.net have a few intricate details so I'd recommend asking for someone willing to teach you the ropes in the General channel or something.

Netrunner draft is more suitable once you know how to play the game and have a few games in your belt. It is very unlike MtG draft, and it can prove a challenge on its own. MtG can be pretty straight forward, but Netrunner needs you to think about how are you going to pass ICE and what kind, how are you planning of pressuring the corp, and Corp side how are you defending your server from the runner tricks, how do you plan to win. For all that you need experience.
>>
With the card pool expended, the saddest thing about Ekomind is that it's a console.

The ability is weird but could worthwhile on top of fun... but the opportunity cost is steep.

Not to mention the consoles that would combo with it (Obelus, Brain Chip - that last one would have been so thematic too...)
>>
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>>52094632
With all the bypass coming in TD, I really want to build a crim deck that just says "Fuck ice".

But then I remember this and Underway Grid. :c
>>
>>52092309
As the others say there's plenty of resources to read in the OP, and it's best to familiarize with the core set first and foremost, as well as getting a teacher of sorts, or a friend to learn the game with you.

Once you feel like expanding card knowledge though (again, not recommended until you have a grasp of the game in order to not burn out on it), this link looks pretty useful. There's a section that mentions the notable cards in every data pack released so far, and those cards do get used fairly often.
https://www.reddit.com/r/Netrunner/comments/5ev800/super_quick_at_a_glance_review_of_all_the_data/
>>
>>52099829

With derezz support I'm sure you'll be versatile enough that two cards won't make the deck unplayable.
>>
>>52092309
Definitely would recommend just messing around with the core set for a while to get a feel for the game. The OP has a lot of helpful links like Jinteki.net for online play, and netrunnerdb.com if you want to look at various cards.

As for rotation, the first card rotation is happening later this year. The card release is in "cycles" with 6 packs in a cycle. The first 2 cycles; spin and genesis will be cycled out once the 8th cycle beings (the first pack being released). All big box expansions and the core set are non-rotating. Terminal Directive is unknown if it will rotate or not. Current opinion is that it won't rotate.
>>
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>>52092309
>>52101302

As far as "power cards" go, I can only think of Jackson Howard on the corp side. He was released as part of the Spin Cycle and is extremely powerful. But he is rotating out of the competitive card pool, so they are splitting the abilities he has onto two separate cards to actually balance those abilities.
>>
>>52101323
I might count Temujin as almost must. If one finds an open server it provides the biggest profit, while also working to reduce the tempo impact of a run through a taxing server.
>>
>>52101323
Midseasons, Hard Hitting News, Caprice, any nasty face check ice you can think of, etc. There's a decent amount.
>>
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>>52099829
>Underway Grid
Yeah, thinking that might go way, way up in value with the TD stuff that's coming out - time to move corporate operations to the slums!

>>52092309
Netrunner draft isn't hugely popular, but there are both draft packs and fan-created draft cubes

There's quite a few cards that always need to be at least somewhat considered, but usually only against a couple of types of decks, most easily told by the ID.

And every deck needs money, so Hedge Fund/Sure Gamble are in like 99% of decks
>>
>>52103420

I was thinking more along the cards that every corp deck would want. Which is Jackson, Hedgefund, PAD Campaign, and... Enigma?
>>
>>52103539
Jackson is incredibly useful and over the power curve. Hedge Funds is just so generally useful that goes in almost every deck.
PAD and enigma? Those are not must nor powerful. They are good utility, PAD is costly to trash but provides a small benefit every turn, and Enigma is good gearcheck, and relatively taxing since it costs 2 to break.
Game right now is open and varied enough that no card is actually a real must include. Still, Hedge Funds is still a good first turn opening.
>>
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>>52103532

Slumming it up has never looked more sexy.

Speaking of which, struggling with the most stupid deck I've made in a while... runner deck with no card above two creds and barely any econ. I'm gonna get destroyed so hard it'll be awesome.
>>
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>>52105014
Cybernetics maybe?
>>
>>52105088

A glorious (trash-on-purge)virus/caïssa headlock nonsense.

I'd like cybernetics to go there on top for more ridicule, but finding the room is difficult.
>>
>>52105237
>>52105014
I want to make an Omar deck with Rooks and Diwan on Archives. Some Ice destruction to open the way. With Whizzard taking all the field, I see little love for Omar and builds specifically constructed for him.
>>
>>52105967

I love Omar, trouble is I'm thinking, for now people prefer to make mean efficient Medium rigs that aim at getting full turns running on R&D rather than use his once a turn ability.

Not to mention the influence, but while it plays a role, I think it's secondary.
>>
My buddy and I have never played netrunner, but want to try it through jinteki. Is jinteki accessible to newbies like us?
>>
>>52106256
As long as you guys have a wieldier communication system than the chat, and the rulebook on hand, sure, the controls are pretty accessible. Learn how to make a deck and find the default core set deck lists to practice with first, they should be available at nrdb.
>>
>>52106256
Also use private game mode so you don't just get joined by a randomer
>>
>>52106679
Lol

>Hey, this Weyland corp looks cool
>makes game
>Y0L0Svvaggins has joined the game
>"uh...this was supposed to be...well what could it hurt?"
>Proceeds to be cut apart by Sunny DLR
>Fuck this game
>>
>>52106868
>DLR
SIX MONTHS!
>>
>>52106958
I only played DLR briefly, so I could be wrong, but it never seemed like that big of a deal. It was always a race to see if you got set up or you didn't get set up. By the time you did, most games, the corp was wise to your game and took steps to hinder that set up.
>>
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>>52108363
Sunny can be a total nightmare with DLR

DLR + Nexus + Citadel (ideally with 3x Power Tap and Jak Sinclair) combo really nastily.

Sure, it's a fair bit of set up, but not as much as you might think.
>>
>>52108363
Depends on when you played it.
DLR is a beautiful designed card at the beginning of the game. You had to be tagged to use it, and if you wanted to get rid of the tag, that meant you had 2 clicks left to use it. Because of this, I think the card was meant to be played tag me, and that also meant that the Corp had a chance to trash it during his turn, just like Joshua B.

Because of this, at the beginning DLR decks were pure jank, trying to take advantage of it while removing the tag.

Afterwards it was Valencia DLR (and MaxX) that everybody knows about. Paparazzi and WNP made trashing it a really taxing endeavor.

Now, we have this >>52108402
>>
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>When Mr Stone stops a DDoS-enabled account siphon so the punkass runner (literally, it was MaxX) starts a rumour mill about how they go around murdering people (backing it up with stolen information about the Cleaners), which you deal with by proving it 100% true as your Dedicated Response Team shoots them into tiny pieces
>>
>>52109753

My head hurts, but it's beautiful anyway.
>>
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>>52111163
Stone isn't amazing (the 2/2 rez/trash isn't great), but there's definitely some value there.
I'm using HHN, but for any method of tagging he'll do damage - thinking of TD+core, he makes your SEA Source or Posted Bounty do 1 damage before your scorch
>>
>>52111515

I like how he turns everyone's favorite (now over)Zealous Judge into a Private Security Force+.
>>
>>52111613
Yeah, that is a nice combo, though sadly I don't have judge in the deck (I went for DRT+Prisec because I love it thematically and it works alright a fair bit of the time)

I wonder what the best way to deal with all these assets' low trash costs is
>>
Full body tattoo for everyone!
>>
>>52111515
He'll be damn good with Prisec, but I don't know how you can keep him on the table long enough for him to fire. The prospect of a scored Cleaners + 2 Prisecs + Mr. Stone seems too good to not try though (8 damage!).

I really hope we get a Cleaners replacement.
>>
>>52112447
I keep trying to find a way to protect him in CTM. Thousand Cuts NBN sounds silly.
>>
>>52112556
4 influence is kind of hefty, don't know if he's worth it. 2 Mr. Stone + 3 Commercial Bankers Group is probably enough economy though, and in asset spam there's no way they would check everything. Maybe put him behind an Archangel to bounce Slums?
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