ITT ideas for original settings, I'll start. Essentially the blood war (or equivalent for this setting) reaches the prime material plane. I imagine the setting being post apocalyptic fantasy, kind of like Dark Sun but with demons fighting devils everywhere. I think it would work well with some steampunk content or at least primitive gunpowder weapons as well.
>>51971816
What if the world was in an endless cycle of birth, apocalyptic destruction, and rebirth? And each successive world had its own laws of physics, and its own apocalyptic destruction? And furthermore, some creatures, structures, and artifacts from past worlds somehow manage to survive the cyclic cataclysm, possibly multiple cyclic cataclysms?
Meaning that strange creatures, the last remnants of a dead universe, are struggling to survive and adapt to an alien set of laws of physics, knowing that they'll never return to their true home and that eventually, this world will be destroyed as well? And this also gives justification for slumbering eldritch gods and labyrinthine, alien ruins of dead civilizations?
The wild west but with a splash of high fantasy magic and biopunk. Around the late 18th century, an American inventor accidentally discovers cheap bioengineering (through some deus ex machina shit, idk), and with the boom of westward expansion also comes the desire to put this new science to the test, pioneers modifying their body to help them survive the untamed lands, soon developing abilities such as telekenesis, pyromancy, and a slew of other powers at the cost of looking less and less human. Once these biologically modified pioneers (or bioneers) reach the lands of the west, their bodies look something akin to pic related. Meanwhile, back on the east coast, the practice of bioengineering is banned due to religious zealots, riots, race wars, and the South pondering secession to keep the satanic muties out of their gene pool.
>tl;dr Wild west meets Bioshock with some Shadowrun andEndtown
The world is a series of interlocking rings, and each ring functions as its own autonomous nation with its own homogenous racial population and biosphere. The rings are connected by a series of ancient, monolithic portal temples. The rings were held in place by the world's ambient mana field, and the rings stayed separate, apart from some trade, travel, and piracy.
Recently, the mana field has begun to evaporate, weakening mages and causing their powers to become unpredictable, as well as magically irradiating vast swathes of land, creating magically mutated abominations. The rings are beginning to crack and fall apart with earthquakes, and the steady of mana is making the ring's orbit unstable. The rings on the outer layer are mostly safe for now, but the innermost rings have been destroyed, or are being destroyed, and their inhabitants have begun to invade the outer rings in a panicked effort to survive. With the imminent apocalypse, hordes of magical abominations, hordes of desperate refugees, the armies of violent conquerors, the earthquakes, the loss of magical power, and collapse of the biospheres has caused total anarchy.
Legend has it that an ancient artifact can restore the rings and return the mana, but no one knows where to begin the search, or if it even exists, and the path is fraught with peril. Regardless of the dangers, it is the only way to preserve the ringwoelf, and without it, the fate of all things is in question.
>>51972906
> *only way to preserve the ringworld
>>51971816
A magitech !Not!Byzantine empire is only crumbling to the invasions of wood elf druid hordes, fanatically religious goblin hordes following a moon worshiping death cult, violent communist rebellions in the outermost provinces, and a recent extremely contagious plague outbreak that turns its victims into enraged animated corpses. On the inside of the empire, a subversive apocalyptic religion is spreading like wildfire due to rumors its messiah rose from the dead as an omnipotent deity, and the corruption, incompetence, and decadence of the beaucracy is finally coming to head. On top of ancient, booby-trapped ruins, insane magi-scientists, horrific monsters, famine, outbreaks of mundane diseases, and wandering armies of marauding bandits.