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/awg/ Alternative Wargames General

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Thread replies: 317
Thread images: 59

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
>>
>>51967361
Last one died pretty quickly, keep this one alive a bit longer, shall we?
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>>51967361

Is Inquisimunda allowed in this thread, or should I take that to 40kg or start a GW SKirmish thread?
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>>51968067
Sure, feel free to post 'bout it.
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>>51968168

Well, let's see...

Currently trying to fit Sicarian Infiltrators into the game, but bionics are incredibly expensive per model. Also not sure if bionics are paired, but it seems like per-limb, which drives up costs.

Also wondering how Investigation and Subversion work. Seems like there's more to the GM's side of it, but still wondering how to incorporate that into a game.

Also happy Inquisimunda has rules for mounts, which means I can give this model some proper rules well, the next one, this is version 1.
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>>51968042
Some days are just slower than others if you are niche. I vastly prefer it to shitposting.

>>51968313
This looks great, though I'd change the hooves to something wider and more stable.
I'm not familiar with Inquisimundar, is that an attempt at porting Inquisitor to Necromunda?
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>>51968938

Inquisimunda is, in fact, Inquisitor ported to Necromunda. The community has also worked with expanding the rules for teams and equipment, so new stuff is being added.

Last I saw, they were working on porting Skitarii/Cult Mechanicus equipment and weapons into the game.

Got a link to those resources (community Necromunda base, plus the Inquisimunda expansion):
https://www.mediafire.com/folder/6oq90kh8hhqg2/Other_40k
>>
Recently I've been playing This is Not a Test with two of my buddies and we are having a great time. A surprising amount of depth in both warband construction and gameplay. I really wish the creator would come out with more skills, but I'm doing alright making my own. But otherwise i've got no complaints and highly recommend the game to anyone looking for a fun post apoc skirmish game.
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I'm looking for a recommendation.

Due to the surfeit of boardgames with shit-tons of roughly 28mm fantasy miniatures going on, I need a fantasy wargame that works on something like SAGA's scale of being able to have units that are not particularly large, maybe some big-guys, some heroes, and a do-it-yourself unit stats system. And is not Otherworld, not a fan of that system.

Anything fit?
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>>51968313
That looks like a fucked up awesome model.
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>>51970481
Age of Fantasy with 500pts worth of units is about the size of a regular SAGA game

https://onepagerules.wordpress.com/portfolio/age-of-fantasy/
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>>51970534
Seems interesting but there's no unit creation system which is kinda essential.
>>
Is there a UK retailer for the new Heavy Gear stuff yet? Caprice are sexy as fuck.
>>
>>51971058
I kinda doubt it, never been able to find Heavy Gear over here, or at least anything decently stocked.
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>>51971058
I highly doubt DP9 could afford to send product overseas.
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>>51971058
Like the US there were but DP9 sucking and lack of interest has basically killed it. At least the CA dollar is shittier than the Pound
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Ok anons, I've seen the topic of Mordheim like games come up here a few times and how people are generally unhappy with the options out there. I'm writing my own game that is inspired by Mordheim, where you make a warband of your dudes and go adventuring with them into a impossibly large and stupidly dangerous city for fun and profit.

My question is, what do you guys want out of a game like this?
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>>51971003
Just mix and match units from different armies. You'll be fine.
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>>51970481
Dragon Rampant sounds right up your alley.
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>>51970115

Any advice to an aspiring player? I'd like to demo it for my club at the end of the month or the end of the next month.

I put a scavenger gang together and bought some Warlord/WGF Indians to make into some tribals.
>>
>>51978854
Watch Nickel City Stories on Youtube.
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>>51979386
Thanks for the tip. I've been watching it over the past few days and I've been enjoying it.
I generally like Ash, but they forget so many rules that it aggravates my autism.
>>
>>51977824
As somebody who writes games: Don't ask what other people want. Write whatever YOU want to see in a game like that. The People don't know what they want, they'll tell you twenty different things that all contradict themselves. Just pick a direction you like and go down that way.

To still answer your question: I'd like to see a solid, balanced basegame with simple customization options. Progression and campaigning doesn't even need to be really in at base, making sure the game is solid has a higher priority. Once the game actually works, expanding it with new options, factions and a way to level up your guys is a good way to go, but don't overdo it at first.
Not a fan of the whole "Well it's a narrative wargame, it doesn't need to be all that balanced" idea.
>>
Hey Dude. It's true that Ash on GmG forgets a ton of rules, especially the rule that models that fail grazing tests move 3" into cover AND become prone. Not just one or the other.

Tips for starters.

First and foremost. Have fun. These rules are really fun but places are super vague (like frenzy and the Frother skill). Best for you and your buddies to be mature and do things in the spirit of fun.

Second.
Print tokens, tokens, tokens!!!
Some of the obvious ones are activation, wound, hit and graze markers. Some of the not so obvious ones are frother tokens, hard as nails tokens and gunsmith tokens. I cant tell you how many times my leaders assault rifle or my specialist has jammed his first burst only to remember two turns later I could have ignored it with my gunsmith skill.

Are you looking for overall tactics for each warband as well? I play a raider warband, and my regular opponents are a preserver warband and mutant outcast band. If you want tactical advice, just give a shout out and i'll share what i've learned.
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More Dystopian Wars models revealed.

>Mobile mad-scientist lair
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Opulent as fuck. No matter what, Spartan can still nail balls-out-crazy steampunk designs.
>>
>>51980419
I finally realized what I don't like about the DW designs. The rivets make them look all weird and considering the scale, they'd at least as big as a bloody car.
>>
Has anybody tried Maelstrom's Edge, or at least bought some of the models for it?
I was bored and put together the freeby sample models I got last year at Salute (Plastic with a few options but not much poseability), so I went and had a look at their website.

The Epirian robots are pretty cool, might get them to use as 15mm mechs.
>>
>>51981018
The Robutts look kind of cool but my god the proportions on those humans are garbage.
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>>51970481
Dragon Rampant or Song of Blades and Heroes might be what you are looking for.
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>>51981016
They're only about as big as a man's head, anon.
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>>51981018
the models look shitty, the rules look shitty, their constant spamming of ads on dakka is shitty

desu I expected much better from them, they have such a huge potential audience and then they release generic sci-fi game nr.9000
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>>51982599
>their constant spamming of ads on dakka is shitty
Because the game was made by Dakka.
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>>51977824
Everything.

That's the problem with Necromunda/Mordheim-type games - the originals were old and clunky and you were lucky if the campaign system was the most broken part of them, but newer games are expected to be... actually well-designed for campaign play, and warband creation, and warband evolution, and basic game balance.

This is a Hard Problem.

I'm tempted to say "fuck it, use od&d (fantasy) or close little wars (featherstone, very simple colonial/modern/sf) for the basic mechanics" and bodge shit together, then put one group per player on a 6x4 table of 6", unexplored squares. Use something like The Forest is Endless (fantasy version: The Ruins are Endless) and make the exploration a bigger deal.

Also, have a ref running the show, and rather than a bunch of one-on-one fights, get a group playing at once, either controlling their own warbands or npc groups.

This gives you something nothing at all like necromunda or mordheim, but frankly I'm not sure you can achieve that these days.

I mean you could do what I just said using straight-up 2e 40K mechanics and it'd work about as well. Just abandon the idea of a by-the-book tables and fights campaign.

That kind of got away from me, sorry.
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>>51981016
It's like they're going for the overdetailed Battlefleet Gothic Cathedral ship style, using fucking giant rivets rather than weird gothic architecture.

It's ugly, and not in the good way.
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>>51981018
The humans make great Doomguys. I made a platoon of Doomguys for Tomorrows War.
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>>51982946
Ah, it's The Forest is Vast.

http://home.earthlink.net/~cyberkiwi/soldiers/rules3.html

https://shichitenhakki.wordpress.com/tag/the-ruins-are-endless/

It's a neat system that I've used once or twice. With Mordheim mechanics, actually.
>>
>>51982979
You... you do know that there are only infinitely many hells with infinitely many demons, right? You don't need that many doomsguy . . .
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>>51983031
That sounds like we need infinite doomguys
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>>51983472

Nah, half that guy's platoon should suffice.
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>>51983472
Nah, you can handle it with three, but you're probably better doubling-up to an even half-dozen, although if you really want to use all the possible names... Lorelei, John, Dimitri, Thi, Buddy, Stan, BJ, Flynn, Arlene, Doom, Crash, Phobos. I think that's the lot. I mean, there's more than one John IIRC, but I'm simplifying.

You really don't need infinite doomsguy though.
>>
>>51983472

On average, 3 doomguys are needed per infinity.

If Doomguy's bunny has been slain, then 1 doomguy is enough.
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>>51982617
yea, and that makes it even worse, it really shows their desperation to get rid of their fucking monstrosity which nobody wants

this game died before the kickstarter even ended, it's fucking ridiculous
>>
>>51981383
>>51978813

I'll take a look as Song of Blade and Heroes then, not a fan of the -Rampant games. Find them to be really, really bland.
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>>51983676
What are the rules like? Aside from bad, judging by your post.
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>>51983676

>people advertise their own product on their own website
>this means they're desperate
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>>51983676
>advertising your own product on your own forum is bad
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>>51982543
After looking up the scale, if the rivets are half a mm thick, that's still 60 centimeters in that scale. That's some bloody huge rivets.
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>>51987461
It's steampunk, so gotta have muh rivets regardless of whether or not they make structural sense.

Then again this is a setting that has developed flying battleships but where welding apparently doesn't exist.
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>>51971058
I used shinygames.uk, they have the plastic stuff and can order in metals.
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>>51987529
Fucking A*

Wait, I have no money with which to make use of this knowledge. Shit.
>>
>>51983880
The latest Wargames Illustrated had an article about it that used a lot of fine words to say very little

>units activate up to 2 at a time
>you get back attack bonuses
>weapons have infinite range but are more effective within a fixed short range
>units acquire suppression which means they might not activate and become easier to wound
>overwatch is powerful to deter melee

and that's all the info I could glean
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crossposting for attention
>>51988697

Which version do you like best?
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>>51987529

I really wish you hadn't told me that.
>>
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Anyone played the Batman game? What's been the verdict on it? Curious about the quality of the models, too.
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>>51991745
Well, if it's Knight Models, the quality should be good...no idea about the game itself, but I want a Harley Quinn for post apoc gaming.
>>
>>51980163
Thanks for the tips. I'm not too worried about places where the rules are vague (we're playing a lot of Empire of the Dead right now, and as much as I love it, it's a mess).
I'm more interested in general tips, like the one you gave about having tokens/counters on hand.

As far as warbands go, have you encountered any poor match-ups or auto/never-include dudes or equipment?
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>>51983853
I feel you. The -Rampant games are really love / hate.

I'm not as familiar with Song but I don't know if it will handle as many figures as your standard 4/6pt SAGA warband.
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>>51991745
The ones I've seen were of high quality, which should be expected for the price.
If you want to mix them with other ranges, keep in mind they are 32mm true scale, not 28mm or 28mm hurroic, so next to other manufacturer's lines they'd be pretty big guys
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>>51995546
For you :^)
>>
>>51995546
The only time I played that game someone took Bane, spent a lot of the game memeing, and then Bane ended up getting killed by a couple of thugs with stun rods
>>
Since we're talking fantasy skirmishes alot this time, I'll 'shill' (it's basically completely free) a little for AoS: Hinterlands:
I just played it for thw first time yesterday and it is surprisingly good. The alternate activation and rolling for initative each turn doesn't feel as punishing as in normal AoS. It's really fast/simple (as you would expect from AoS) and with AoS system of special rules for each unit pretty thematic without being overwhelming.
The only downside was the scenario feeling a little bland in the way it played out. We head to split our forces into two opposing corners and get to the objective in the middle. It boiled down to two melee fights in the middle. I guess next time, when we start a real campaign,we'll add the quests from dragon rampant (hidden objectives).
Everyone looking for a fantasy (campaign) skirmish should give it a try imho.
>>
>>51995730
>It boiled down to two melee fights in the middle.
So it was like any other AoS game - 1-2 big melees in the middle where everyone's rolling 4+s till someone's getting wiped out.
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>>51982979

Good work anon. Rip and tear!!!
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>>51993505

Honestly nothing seems to broken. big mutants with the obese deformity are slow as hell, but amazingly durable for their cost. Miniguns are a huge pain in the ass if they are get into a good position. I think you run into the most shenanigans with mutant warbands overall. They can run extremely cheap and tough models and most of them have no need to buy extra equipment, seeing as mutations can provide them either with built in melee or ranged weapons, and physical mutations prevent the use of most useful armors. This allows them to usually field a decent amount of models. Its great. Raiders are surprisingly fast, when I first built my warband I was kinda miffed that wrecker rank and files were 20bs a pop, as most other warbands get cheap melee options. But wreckers start at move 6 and aren't locked down with the rag-tag skill.

General tips. Don't forget models can only charge once a turn, and knocking back on defending can prevent an attackers second melee swing (or free flurry of blows attacks). Shields with Machine pistols can be great anti-melee fighters. If your model hasn't activated yet and gets charged, just knock them out of melee then burst fire in their faces.

Berserker Brew is nuts for any melee model. For 3bs you get +1 move and +1 melee all game, with the minor drawback of frenzy, but thats easy to overcome usually (unless the model is dumb), plus frenzy gives the brave skill while under its effects, so if your close to a rout check, just let 'em go nuts!

Flame weapons are awesome for pushing models out of position or just causing havoc. flame weapons call for morale checks, not grazing tests, when hit. Meaning they can push enemies back their full movement.

Willing going prone while in the open is a good thing. If a model cannot get to cover on a double move, choose to go prone at the end of the move. A double move, plus being 6" or further away from a shooting enemy hits them with a -2 penalty to hit. Same as being in heavy cover.
>>
Guys, can any of you recommend any Weird World War II ruleset for 1/72? Preferably something simple that can be played in an hour or so.
My group and I already own some PSC minis, and a couple of zombie bags from the Zombies!!! boardgame, which happen to be in the same scale.
>>
>>51996656
Secrets of the Third Reich.

If you find/make mechs for it, tell us.
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>>51995691

Honestly, that makes the same sound appealing...
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>>51997070
Imagine Bane going "Ow, ow, ow, ouch, ow, ow" while being beaten by stun rods.
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>>51997085
If it sells it more, The Penguin was standing nearby laughing at him and Batman was there (it was a three player game) but pulled a boner and ended up chasing Catwoman around fruitlessly.
>>
>>51996675
I think there's a kickstarter right now for exactly this.
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>>51996656

Two Hour Wargames has a Weird War II supplement out for their WWII system. Has rules for vampires, werewolves, zombies, rocketmen, mechs, and some other weird stuff.
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Working on some Clickers for Empire of the Dead.
Jerusalem is a little further behind so she's not in the pic. Pretty fun game, working on some Vampires for it as well.
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>>51998233
Sadly for 28mm.
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>>51983640
>>51983512
>>51983472
>>51983031
I intended these guys as the 'other' marines who rushed in and got killed. So in Tomorrow's War they're only elite badasses able to take on times their number.

I've made all six keys and Daisy as objectives.

Maelstrom's Edge with Pig Iron heads for the Doomguys.

You can get chainsaws, shotguns, sawn offs, chainguns, and a serviceable plasma rifle from Hasslefrees weapons pack. I don't know if they still do them, but Kev does a CAD gun pack that can be shaved to make a pretty good Doom rocket launcher.
>>
>>51995546
>tfw no CIA model

Life is suffering
>>
>>51970481
Song of blades and heroes. I can't recommend that enough.
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>>52000293
I knew a guy who was interested in KLnight models batman game and did nothing but make constant reffence to the plane scene the fuck out of him whilst, he was trying to demo the game mostly for revenge for for being a dick to me while trying to demo Dystopian leigions the week before that he forced me to do.
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>>51996675
>>51998292

Thanks. I should check Konflikt 47 too
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Didn't mantic have a Doc Brown miniature for one of their games? I can't find it anymore.
I can only find this one, which looks like the start of the first film, the one I'm thinking about looks like from the end of the first film/star of the second one.

Anyone what I'm talking about?
>>
So what games one can do with paper minis? To avoid complicated questions about LoS and stuff
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>>52006213
Really any game that doesn't use TLOS.
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>>52006213
You can try their own game, Warlord, which is a really nice game.
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>>51999365
Glad you're liking it. Are you the anon who also grabbed a box of Nosferatu?

I'd be interested if you knew what kind of house-rules your group ended up using. Right now the only house rules my group is using is so we can use a steam-horse, but I'm beginning to feel that hunting rifles are way too powerful.
>>
>>51997115
>If it sells it more, The Penguin was standing nearby laughing at him and Batman was there (it was a three player game) but pulled a boner and ended up chasing Catwoman around fruitlessly.
That sounds like a beautiful game.

>>52000244
>and Daisy
Good show.
>>
>>52009777
I am that anon, yes.

Not a houserule but in the games I've played armour is very prevalent so hunting rifles don't seem too OP. There's also a lot of LoS blocking scenery on the board. The good thing about the rulebook being sort of a disorganised mess is that it encourages more player to player conversation about what would be cool or likely to happen rather than quoting page numbers and FAQs.
>>
>>52010874
There's the houserule - firearms should negate armor.

We've been working on the LOS blocking a bit recently, but we're more used to setting up terrain to look cool/natural than be useful.
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>>52010890
It depends what sort of terrain you're using I suppose, the club I go to has a purpose built urban board with a bunch of buildings and some boats so it's easy to hide from guns. Makes positioning and overwatch more important as well.
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>>52010925
We've been doing mostly countryside affairs. A few houses, hedges, low walls and the like.

We tend to set up a little village, but after our last game's firing-line bloodbath, we've learned we need to change some things.

One of our players has a beautiful urban board, but for logistical/sanity reasons can't bring it to the club. We've played on it before though.
>>
>>52010980
Trees are good for LoS blocking in countryside games, especially taller ones or little thickets.
>>
>>52011036
definitely. They saved quite a few of dudes, but my ally set up more or less in the open and suffered heavy losses in the first turn.

We just need to start setting them up in more "strategic" locations.

It doesn't help that none of us are really competent players.
>>
>>51977824
Territory
Territory
Territory
Give people something that is worth fighting for on a strategic level. Necromunda territory generated income and delivered other campaign benefits. My biggest single issue with Mordheim was that it had no territory that allowed you to strategically grow. The alternative that my game group came up with was to use the Mordheim tabletop rules and develop a campaign system in Marienburg. It was a big enough multicultural slum that it wasn't much different than Mordheim.

Keep scavenging if you want but make it a side activity for juves and lesser minions.

The other big suggestion is make a good scenario generator with quality scenarios. Make it a necessity to play scenarios other than straight pitched battles and gang fights.

Fucking Americans always refuse to play anything other than gang fights. And then they bitch about balance issues and overpowered outlaw gangs.It's just plane bad role playing not to follow through with a campaign.
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>>52014522
>Fucking Americans always refuse to play anything other than gang fights.
Well, they do what they see looking out their mirrors...
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>>51967361
Started it ages ago and have only done a couple of special rules, But i wanna do a heavy metal 1981 style supplement for aSoBaH called A song of HEAVY METAL. Basically science fiction and sword and sorcery mashed together, barbarian warriors fighting lazer robots from the back of pterodactyls.

Anyone got any recommendations for special rules/scenarios?
>>
>>52014522
Americans just wanna shoot each other in a desolate industrial wasteland motivated by fanatic cultural extremes?

Whoda thunk it.
>>
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>>51982979
Hey dude what paints did you use for your doomguys? I'm making a Doom themed marine chapter for 40k, got those exact pig iron heads in the mail right now
>>
>>52016327
Do you know the artist for that picture? It's rad as hell.
>>
>>52016990
Juan Gimenez
>>
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had my first game of rogue stars today

interesting game
a ton of book keeping
sarge got his arm blown off and died immediately, presumably he's from the XCOM school of power armour
>>
>>52019256
Those look great. Hasslefree?
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>>52020656
Yep, they're the sci-fi troopers and one of the modern adventurers. Cast quality was excellent, can't recommend hasslefree enough.

Really hope they move some of the resin masters to pewter, so I can get some lighter guys in the roster.
>>
>>52020730
I grabbed a few of their "personalities" for RS a while back. Shipment got delayed, but they threw in a freebie so that was cool.
>>
>>52020762
Yeah, they do that even if it's only a slight delay. Nice folks.

the candy is also cute
>>
Any anons played Osprey's Horizon Wars?

Thinking of picking it up as my foray into 6mm stuff.
>>
Page 10 bump
>>
What do players think would help a game stand out in the torrent of fantasy skirmish-level games that has flooded the market in the last few years?
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I live in the middle of nowhere with a family member who is also into /tg/. We're looking for an obscure-ish fantasy or sci fi game, preferably either skirmish or on the smaller side of ranked combat, that can be purchased in a starter set and/or faction starter sets, to kill some time with. Model quality is a primary concern since we like to paint.

Can anyone recommend me to/away from one of these?
>Kings of War
>Maelstrom's Edge
>Warzone 2.0
>Runewars
or anything similar. While I have a preference for 28 mm I'm open to anything other than <10 mm right now.

I realize I'm being pretty vague, sorry. Also please excuse the typos if there are any, I haven't slept in a while. Pic entirely unrelated, although now that I think about it maybe I should look into that Halo game too
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>>52023646
>We're looking for an obscure-ish fantasy or sci fi game, preferably either skirmish or on the smaller side of ranked combat, that can be purchased in a starter set and/or faction starter sets, to kill some time with. Model quality is a primary concern since we like to paint.
Is the obscure part important?
In that case have a look at Mercs.
If not check out Infinity, not very obscure but loads of models a painter can have fun with.
Human Interface has some really awesome miniatures. Don't know much about the gameplay though.
If you keep an eye open you can probably also get Sedition Wars pretty cheap these days. Heard the rules are so-so, but you can use the minis for just about anything else, and I really like them.
There's also stuff like Rogue Stars, where you can just use any and all miniatures you like.
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>>52023780
>Is the obscure part important?

Not necessarily, we just wanted to explore and support a game that doesn't have too many players since the "meta" is by default non-existent here anyway. Thanks for the suggestions. I'd looked into Infinity before, but the rules looked confusing as fuck to me for some reason (don't recall why off the top of my head). Sedition Wars looks like it has pretty neat minis.

And yeah the fall back plan was just to use generic rules if the rules for whatever we get turn out to be shit (or house rule it or something, doesn't really matter since there's no other players, lel). I'll look into those though.
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>>52023646
>Warzone 2.0
Warzone being my pet game I guess I'll be the one to shill you and your family member on this one.

So the strengths of warzone resurrection 2e come from a few things, firstly is the scale of conflict, being a platoon based wargame you're looking at around 20-25ish models a side, so 2 starter boxes of your faction of choice will be all you'd need for a solid base to expand from with more specialist units as you learn the game and get used to the mechanics. Starters themselves are rather well priced, here in Australia a starter box runs around 65-70 dollars depending on who you're buying it off of and often there'll be a discount between 10-20%. Rules are also a free download so that's one less investment expense to worry about.

Secondly is the game itself, the game uses an alternating activation turn structure, with each model in the activated squad acting as an individual with a range of actions that they can perform before moving on to the next man, so there's some pretty nice tactical depth to be found already. Actions(shooting, close combat, ability checks) are resolved with a d20 roll under system, so you're looking to match or roll lower on a models ability score, like close combat for instance if your Hussar sticks an Undead Legionnaire with his bayonet he'd be looking to roll a 12 or less to hit the rotten bastard. Army building is fairly straight forward, pick an Offensive Organisation Chart and fill it out as you like, from the low level Skirmish OOC(perfectly suited to an out of the starter box game) up to the company level engagement of the Gargantuan OOC(good for a club event or if you've got a whole day free to play toy soldiers).
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>>52016770
It was a while ago so memory is hazy.

Think it was scorpion green and snot green from the GW paints, with warpfiend / shadow grey helmets and some teclis blue with white for the visors.
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>>52023646
>kings of war
Great game, good rules. Focus is on manoevering. Needs a lot of models though (you could use blocks or squares of paper)

>Warzone 2.0
Great setting, love the old edition (check Mutantpedia). The reboot is too gamey for me personally - its all about using special abilities and buffs, so each unit has a lot of abilities. Reminded me a little of Warmachine.

>Maelstrom's Edge
A skirmish game where everything works like 40k's WS vs WS grid and models gain suppression tokens that drive them back.
Actually looks really fun, although only two factions right now (Asimovian Roboticists vs Brotherhood of NOD)

>Rune Wars
No clue, sorry.
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>>52024290

Thanks for the info, anon! We'd actually looked into it before but somehow neglected to notice 2 starter boxes per side would be enough for a decent beginning force. That's not too bad at all, even buying it straight from Prodos. I'm guessing the pic related is your army, do you have experience with any of the others as well? I like your models but the 3 armies we were more interested in specifically were brotherhood, bauhaus, and (non-wolfsbane) imperials. Do you know if any of those are cheese and/or total crap?

How long's a small-to-medium sized game take usually? Also the models look pretty good in photos, how's the casting quality?
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>>51991745

It's quite a good skirmish game, you'll need a lot of terrain, but this holds true for most skirmish games.

'Alfred, I may need you to get some dents out the Batmobile...'
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>>52024290
Thirdly is the card deck mechanics. There are two levels of play, the advanced game and the basic game. The basic game you're restricted to the resource cards, these can be used to purchase bonuses to your troops on the field such as extra action points, heal rolls to save a model(like an HMG specialist, squad commander, or just your favourite converted squaddie), extra rate of fire on your gun or swings/stabs with a melee weapon and lastly to activate special abilities or weapon abilities for greater effect. In the advanced game both players gain more resource cards and their advanced card deck. the deck can consist of no less than 30 cards and no more than 3 copies of any card.

There are 3 kinds of card, Strategy Cards, which mostly have a global effect on the battlefield. Tactical Cards affect squads or single models with bonuses or penalties depending on the card itself, they can be played on any squad(friend or foe) and a squad can only have 1 card allocated to it at a given time and are discarded at the end of turn. Finally, Gear Cards, these also affect squads or single models but can only be played on friendly units. They do not get discarded at the end of turn. In the 2nd edition of WZR the deck has moved away from the old faction specific build to a universal format, the cards are dual effect, meaning there's the generic effect and then underneath it the faction specific effect. The card element is a bit of polarizing element, some think it's a pointless gimmick that bogs the game down, while others(myself included) think it's a nice piece of mechanical depth that brings a welcome element of uncertainty and a feeling of the fog of war to the game.

2/3
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>>52023482
Plastic figures.
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>>52024374
Pic related is indeed one of my armies, I have everything except Capitol and Mishima. As for the armies you're interested in, Brotherhood is a good and strong army, the psychic powers they can access are almost all good and there are multiple ways to run an army depending on what your preferred playstyle is. Bauhaus works off of solid core units augmented with officer buffs, their vehicle pool is also quite good and you can do some crazy shit with their vorreiter bikes, like stacking their dirt cloud passive to make your opponent need "lucky 1s" to even hit them, it's great. They've also got a system of regimental doctrines to boost units, makes for a very interesting army. Imperial MoW(my personal favourites) are perhaps one of the most versatile armies at the moment, with a very solid core of troop units from the humble trencher to the elite(and VERY customizable) Imperial Special Forces, and the always crazy, always dashing, shotgun toting, rocket pack piloting stormtrenchers you can do a whole lot without even looking at your support units and vehicle pool, of which booth are pretty loaded with good options.

What I'm getting at is that there's no desperately broken or underpowered armies in the game, even the newest army, Dark Legion Illian, which looks fearsome can be overcome with some clever play and target prioritizing. Pick an army and you'll be able to build a fun and workable force. As for game length? I'd say a 500-750 point game, which should be your first few games before expanding your collections, will take you about an hour to an hour and a half once you have the rules figured out, as you learn, maybe 2-3. Casting quality on average is good to great, but at times can dip to frustratingly poor, in that instance it's probably due to a casting fault or a worn out mold, email their customer service team and they'll have replacement kits or parts sent to you, no matter who or where you buy from.
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>>52024491
>>52024606

Oh shit, I didn't realize you were going to type so much. Wow. Much appreciated.

The card mechanic sounds really interesting. All of the armies sound pretty cool, we will be splitting costs so might just end up getting all three eventually... As far as picking the starting armies we will probably just decide off of aesthetics.
>in that instance it's probably due to a casting fault or a worn out mold, email their customer service team and they'll have replacement kits or parts sent to you, no matter who or where you buy from.

Awesome to hear, as well.

I have to get some sleep now but I'll leave the thread open in case you had anything else typed up already since the above post said 2/3. If not, thanks again, that was surprisingly helpful. I'll keep Warzone at the top of my list for now.

>>52024364

Missed your post earlier somehow but thanks to you as well, anon. I was pretty interested in KoW but as you note the large model count is a bit of an impediment when starting... might try proxying some stuff and see how that goes, though.
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>>52024374
>>52024606
I will make an addendum to my comment on army viability, Close Combat focused armies( certain Brotherhood, Bauhaus builds, Imperial MoW and Wolfbanes, Mishima) will struggle at times, warzone is very lethal in its shooting game, so playing with the recommended amount terrain(50% table volume with 50% of that being LOS breaking pieces) is a must to not see them blown off the table before they get in blades reach. And hell, no one likes playing on planet bowling ball anyway, terrain is easy to buy or build these days.

>>52024364
>The reboot is too gamey for me personally - its all about using special abilities and buffs, so each unit has a lot of abilities. Reminded me a little of Warmachine.
This fella's mostly right, the Prodos reboot is more of a gamist focus than previous editions but the special abilities? Mostly passive bonuses, most units will have 1-3 active abilities to throw down, whether they be unit specific or from one of the squads weapons. Do check out Mutantpendia as he says, 1st edition warzone from the OG team at Target Games was pretty dope.
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>>52024680
>And hell, no one likes playing on planet bowling ball anyway
Say that to the local 40k players.
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>>52024722
Or Warmachine. Or Malifaux. Or even Infinity.
Really, I've seen that syndrome with a lot of games.
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>>52024812
Well, nobody really plays those 'round here because "it not gee-dubs".
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>>52024491
>>52024658
3/3

At the end of the day the decks are just an optional level of play, you can happily ignore it and just play basic games. I think I'll close off my pitch with a bit on the missions mechanics. Missions come in at 4 levels of play, Alpha, Beta, Gamma, and Delta. Alpha is just the primary mission objective, Beta includes both primary and secondary objectives and is the default setting for a tournament match, Gamma includes the primary and faction objectives while lastly Delta has all 3.

Primary Missions are as you'd expect, your main objective ranging from control table quarters to controlling the table center, from fighting free from an ambush to killing everything in the other sides force. All pretty solid missions that should keep you entertained. Secondary Missions get a bit more varied ranging from controlling the highest point on the battlefield, to stealing vital intelligence from under the enemies nose. Last is the Faction Missions which turn things up further, like turning one of your squads into a sacrificial lamb, making a prisoner grab under fire, or even having your squad leaders compete for the most kills. You'll never have a dull game nor for that matter a repeat game.

I hope this was enough, I'm kinda tired myself and so I can't really think of any better points to shill to you.
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>>52020730
They are lucky their wives seem to approve of them sculpting so much outright cheesecake.

And the normal models are pretty good too.
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>>52020730
What I like about their scifi troopers is that they are pretty much compatible with the Sedition Wars minis stylewise.
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>>52024992
Oh, one more thing, check out the Cartel Tactical Centre. It's a warzone fanzine that comes out every few months, has some good content on the game and universe.

Issue archive, mostly warzone resurrection 1.6, but the last 2 issues there should be 2.0 focussed. Ignore the lack of an issue 13.
https://www.dropbox.com/sh/1gp5ckfhdzx1xrp/AACWWAgdZ9lkI2EhdhXdA8Uia?dl=0

Current issue, number 15.
https://www.dropbox.com/sh/p0av3tnlvjla7uh/AAAd6UZTRLcmO0wOHSFtSNJwa?dl=0&preview=CTC15.pdf
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>>52025011
Sally(Kev's missus, I think) is the driving force behind all the cheesecake models they produce at Hasslefree. Bless her heart.
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>>52025130
She lets him sculpt anatomically correct models of her. She's a doll.
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>>52025040
The scale's a little off though, I think.

Kev's models are true 28mm, the sedition guys are edging closer to 30mm. Slight, but depending on the sculpts you're using it can end up a little strange looking.
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>>52025635
They're a bit bigger than that, aren't they? My HF models stand about a head taller than my Gates of Antares plastics, Perry metals and Infinity stuff.
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>>52025707
>and infinity stuff
really? They're pretty slight, closer to the Human Sphere-era models in size.
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>>52025763
To be fair, the Infinity stuff I have is the old Nomad starter box with the Securitate in it.
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>>52025795
oh, that'd explain it

newer infinity models tend to be a bit larger and a bit bulkier
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is the walking dead all out war allowed in here? I didn't find a seperate thread for it.
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>>52025985
yes
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>>52025994
great.

currently i'm struggling between the regular starter box and the solo starter set "prelude to woodbury".

The thing is, i don't have a group to play with, so i will end up playing either one solo.
I'm curious if and what the regular set has to offer over the solo set with only solo in mind for the time.
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>>52026012
Well, the main set has a whole bunch more stuff, so I'd assume it would offer more variety than just playing a single survivor vs five zombies scenario.

I didn't know it existed though, so I'm gonna go look at some reviews. I enjoy a good solo zombie campaign.
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>>52026012
Why not both? They seem like good value for your money.
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>>52027099
They do. But i fear that i could pay twice for basically the same stuff.
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>>52027193
I looked some stuff up. You are getting duplicate play aids, but the woodbury set has three solo scenarios you don't get with the main game... but only one survivor, and no overlap with that.

The other expansion apparently has six scenarios, five suitable for solo, but I'm not sure if you can play it with just woodbury - the mantic page says you need the main core set.

The core set apparently only really has one solo scenario (or one scenario?) that you change up by shuffling rosters and using different survivors, I don't know.

There really doesn't seem to be much overlap in content between woodbury and the core though. You're getting spares of the accessories, that's all. You'd probably want both eventually if you liked the game.
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>>52026012
This might not be relevant, but have you tried All Things Zombie? It's a pretty sweet game. Just grab one of the later editions, the earlier ones were a bit clunky. There should be pirated PDFs available if you want to give it a try without paying.

You know, if you just want a good fun solo (or co-op) zombies campaign game.
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>>52027364
This suggestion still applies if you buy the walking dead stuff, because hey, they're still zombies and survivors!

I'd still suggest giving Ed your money though, he makes some neat games.
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>>52027364
Thanks for the suggestion. I'll give it a look.
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>be at gaming club
>Club host says we need a easy to play, low model count game that's cheap
>recormend Saga
>dismisses the idea
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>>52027686
Next session someone'll recommend that Age of Sigmar campaign warband thing and everyone'll latch onto it because it may be sigmar, but it's the warm, comforting embrace of games workshop.

:(

Five Men in Normandy owns and it and FiveCore would be a great time though.
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>>52024297
Thank you friend
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>>52027686
>you can make armies for 50GBP at worst
>a full army with options, not just less than bare minimum (like the "Start Collecting" boxes for the same price)
>idea dismissed

Anon, find a local grognard and befriend him. He'll be a much better company for you.
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>>52027686
So what's their gripe with it? If it's "not muh GW", that's stupid, but there may be legitimate reasons at work here.
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>>52028356
It's not infinity and Screaming It's a "remedial Wargame"
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Finished my two Empire of the Dead faction starter boxes, what do you guys think?
>>
I just picked up a copy of original Rogue Trader and I'm wondering if it'd still be fun to play 30ish years on with modern GW figures.

Anyone got any thoughts?
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>>52024992

Just want to second Warzone as being fantastic. I play Bauhaus and it's probably my main overall game at the moment. Don't really have anything else to add but just wanted to say.
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>>52029231
Looking nice! One advice/tip: highlight the edges of the gold with bright silver.

Also, I guess Mark Copplestone sculpted these, right? His faces are really recognizable (and I think he did most of the old 1st ed Warzone minis as well, my Golden Lions have really similar facial features...)
>>
Anyone play Konflict 47 or have a PDF? The rules link is dead.
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>>52029332
>Looking nice! One advice/tip: highlight the edges of the gold with bright silver.

I did try a light drybrush of silver but I don't think I did it hard enough. The big creepy robot spider has it on his upper carapace but obviously you can't see that in the photo.

>Also, I guess Mark Copplestone sculpted these, right? His faces are really recognizable (and I think he did most of the old 1st ed Warzone minis as well, my Golden Lions have really similar facial features...)

From what I can find, Andy Cooper sculpted them (and most of the rest of West Wind's lines) but there's a definite Copplestone influence. They're less chunky than a Copplestone figure though.
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>>52029283
>>52024992

You've actually convinced me, anons. Thanks. Probably just going to start off with 1 starter box each for now.
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>>52021289
It's really good, although the forces are smaller than most 6mm games (5-10 units a side in most games).

I have shitloads of it.

Here are some battle reports (although I haven't played for months...)

https://ideaswithoutend.wordpress.com/2016/07/10/horizon-wars-battle-report-the-ambush-at-celakli/
https://ideaswithoutend.wordpress.com/2016/08/07/horizon-wars-battle-report-the-second-front-at-kavakeyli/
https://ideaswithoutend.wordpress.com/2016/08/07/horizon-wars-battle-report-mullers-gambit/

Unrelated, I finally built a lightbox and got some photos of my 10mm fantasy...
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Anyone tried playing WHFB-like games (mostly thinking of Armies of Arcana here) with 10-15mm minis? Since Pendraken's minis are generally nice and rather cheap, I'm thinking of making armies for those games, with a bunch of figures on a single base, treating them as a one wound "model". Distances would probably be halved.

Or in case anyone experimented with this...I'm listening.
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>>52031987
Nice minis.

Do you have a static grass applicator? Or a balloon rubbed against a jumper?

The grass on the bases lets them down a little bit. What game(s) are you using them for? Scaled down KoW?
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>>52032130
I have neither sadly, I have been swearing at static grass for ages trying to get it consistently looking good.

And yes, they're for scaled down KOW
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>>52031987

Will read, thanks. Does it have some kind of campaign system? If not, how well do you think the system would take to one?
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>>52028420
>remedial Wargame

What the fuck does that even mean?

This guy sounds like a total cunt.
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>>52032197
You might be better off buying self-adhesive tufts then, Tajima1 off of ebay does great ones but I'm sure there are lots of suppliers.
>>
Went to a KoW tournament saturday, had a blast.

Since we were using all the faqs and tournament regulations the games were really balanced, the game was really pleasant.
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Can anyone recommend me a supported game that's like Necrounda? Something with campaign and character upgrades, skirmish sized, and lots of terrain? I really want to get in a game that's still alive
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>>52032962
This is not a Test.
>>
Deadzone:

Can anyone think of a good alternative to Plague models for deadzone, I've not fallen in love with Mantics offerings.
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>>52032343
It doesn't have a campaign system but has a very good random scenario generator.

I had an idea for a campaign system where players began by selecting 200 points of troops (each game is 11-25 points) and as they fought for map territories losses could only be replaced by "appealing to High Command" (a buy phase every X campaign turns)

For example if I started with 5 artillery units and lost 2, I couldn't field more than 3 until I replaced them.

In a more ambitious variant players had to track the location of every unit and could only field troops in that area (so if my infantry were holding ground while my planes were elsewhere, I wouldn't have aircraft available).
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>>52033242

I like that, a way to track various skirmishes and make it matter. You wouldn't happen to have a PDF to share would you? I'd like to skip the rules a bit before ordering a copy.

Alternatively, how Rock Paper Scissory is it? If I wanted to field vehicles and my buddy mechs, would it be fairly matched?
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>>52031987
>Horizon Wars

Can this be played with close combat units? Are there any sort of movement options that differ from regular?

I wasn't aware of this game until that other anon mentioned it, and I just read a few online reviews - seems pretty streamlined and adaptable. But... unfortunately I need something where I can use A) close combat space troopers and B) jump pack space troopers. None of the reviews listed what the upgrades do other than "you have to give them to everyone"
>>
>>52032962
>>52032984

This is not a Test is fucking great.
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>>52033437
I don't have a PDF sadly.

It never struck me as rock-paper-scissors - conventional units tended to be a bit tougher for their cost but had fixed statlines, while mechs could be customized.

The scenario rules and army building were also cool, you could pick a branch of the military to focus on which changed the prices of your units.

>>52033575
Close combat is really abstracted, I'm afraid, it's a roll-off based on troop quality. Infantry were quite good at it if they got the charge.

For jump troops the designer recommended counting them as mechanized units.

Upgrades were quite limited but the expansions added a lot more (Biowar for more melee options including swarms and kaiju, Steampunk for weird weapons and a rudimentary magic phase, Datawar for AIs and drones and Superheavy for Warlord/Emperor Titan and OGRE scale units).
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>>52033987

Hmmm. Well it's probably not exactly what I was looking for but I'll see if I can find a copy of the rules. I really don't mind significant abstraction and it might work anyway. So long as close combat is a possibility then I don't care too much if the units don't get a bonus for it or whatever. Thanks m8.
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>>52033987

where does one find these splats?
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>>52032505
Probably not needing to think about anything and chuck buckets of dice.
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>>52033041
>Can anyone think of a good alternative to Plague models for deadzone
Infected from Sedition Wars?
>>
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Can anyone help me identify this tank model? I bought it second hand and wanted to know where it was originally from.
>>
>>52030908
Glad to hear it, man.
>>
Don't know if this is the right thread or not. I have a bunch of old Mage Knight minis. I use to take the base off common ones and put them on smaller bases for D&D. Are they worth keeping around? Or should I turn them all into generic minis?
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>>52038304
I'm not sure...how big it is?

>>52038461
Keep them, I have a lot of them and repainted a whole bunch for a friend. They are nice minis, tho some faces are horrendous.
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>>52038993
Fairly small. Here it is next to a 40k Chimera.
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>>52029231
Looking good.
Your painting is fine, but man I don't like that Professor Jerusalem model - West Wind even goes so far as to just use an illustration on their page.

The clickers are cool though. At some point in the future I may have to pick some up and run them as Gentlemen in full armor.
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>>52039061
http://shop.ramshacklegames.co.uk/index.php?main_page=product_info&cPath=6&products_id=441

Et voilá!
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>>52039101
Ah cool, thank you.
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>>52034789
This has them all, plus a Transformers one for LAMs/Valkyries

http://www.precinctomega.co.uk/downloads/
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>>52028420
Jeez, sounds like a drag. Saga, despite it's shortcomings (unique dice, ST and GB not being able to keep the books in print) is great. It's exactly as you said, easy to play, cheap, low model count. Great for club gaming.
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>>52040772
>unique dice
You can get blank dice or substitue a standard d6 (1-3, 4-5, 6).
>ST and GB not being able to keep the books in print)
They are in /hwg/'s OP, so no worries.

Also, Strelets released three big boxes, each with 126 (Norman) or 158 minis (Saxon, Stamford Bridge), each for 20GBP. You can make three pretty sizeable forces from that.
>>
>>52040795
Oh yeah, I make my own dice. It's just a small bugbear of mine - it's nowhere near FFG levels of dice ridiculousness.

Those 1/72 look nice, but I like my Saga at 28mm. Gripping Beast, Conquest, Perrys and random historical lines all the way.
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>>52040859
Well, it's up to you. I'm happy I could get enough dark age minis for both SAGA and WAB. Might need to dig for a box of Miniart Germans to act as mounted Thanes, but only after at least half of them are painted.

Hopefully someone will release Welsh and some other oddities in 1:72 at one point.
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Painted one of the new Descartes battleships for Dystopian Wars.

This is one sexy warship.
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>>52041357
And the wave lurking hull, with MkII drop on.
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>>52041393
I hadn't realised they were doing that with the wave-lurker hulls. That's pretty sexy.
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>>52038304
Ramshackle Games - Vole Light Tank

http://shop.ramshacklegames.co.uk/index.php?main_page=product_info&cPath=6&products_id=441
>>
>>52040887
Those are the Strelets? They look great - If I didn't already have close to 10 pts of Joms/Vikings and 8 of Crusaders I'd be sorely tempted.
>>
>>52041357
>>52041393
I really enjoyed dystopian wars. Lots of fun though when I played boarding was OP

I also really enjoyed this quars war. Good rules, cool models. I Deeply enjoyed my cavalry
>>
>>52041743
They are, from their Before Battle set, and thanks. I'll pick up the Norman Army Camp next month, it has a great amount of civilians included.
>>
A friend who lives out of state told me she and her husband are looking into getting into Guild Ball. It has an interesting premise. How is it?

Any other interesting "non-traditional" (in theme) miniature war games?
>>
>>52042347
It's a good ball game with plenty of choices.
>>
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I'm searching free material for Mayhem (see image) to give it a try. I will buy it if it get good receptin in my group.

Also, I will appreciate any review of the game.
>>
Anyone got the pdf for Ospreys Broken Legion?
>>
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>>52041764
Covenant can into boarding now with >>52041393
, so it's all okay.
>>
>>52042347
Very gimmicky and plays simular to warmachine
>>
Any recommendations for space dogfighting besides the obvious Star Wars and Star Trek inspired games?
>>
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>>52019256
>>52020656
>>52020730
I really like them as a model range, sculptors and a company.
Just wish I had more of an excuse to burn my minimal disposable income with them.

Watching GMG and GwtC playing Rogue Stars though... I couldn't hack actually playing it, I think.
"A tone of bookkeeping" seems like a colossal understatement, even if it is (apparently) tuned around <6 models per side.

I'm thinking of seeing if anyone near me backed teh The Other Side KS to try and pinch a few models off them. A bunch look nice, but not monopose-but-GW-price-nice.
>>
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>>52045139
This isn't quite what you want - it's bigger ships, not dogfighting, Star Trek scale stuff - but Talon by GMT games is the best starship combat game I've played in years.

It's like someone took the good bits of SFB and stripped them down to actually play lightning fast, while keeping the power and movement and all that... just lighter. It's got depth, it's got campaign rules, and it's super-easy to learn.

It's only not-Federation and not-Klingons, but hey, they have a wave motion gun.

http://www.gmtgames.com/p-581-talon-reprint-edition.aspx

Photo nicked from BGG, showing it with ST models unofficially mounted on the actual hex counters you're meant to use.

basically everyone play talon

fucking adb, this is what fedcom should have been, not just sfb divided by two.
>>
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>>52045139
Silent Death (Metal Express, minis are available from em4 for extremely cheap), Squadron Commander (Brigade Models).

Keep an eye on White Dragon and their forthcoming game Shattered Void too.
>>
>>52045207
also, yeah, the game comes with drywipe markers. you can use a roster or something if you don't like drawing on your counters. there's not much to keep track of, and hardly any other status counters get involved.

The rulebook's on the GMT page, the ships are readily available on the BGG page, and there are youtube videos that'll show you how the game works in no time at all.
>>
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>>52024722
>>52024812
I've never seen a Malifaux or Infinity board at my local that wasn't so jam-packed full of terrain it became slightly inconvenient.

I very much like the industry move away from open fields with twelve hundred models.

>>52025458
Top lass.

>Posting Malifaux because that's all I have pictures of.
>>
>>52045349
Woah man, these look ace.
>>
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>>52045372
They are some of the nicer I've seen, yeah.
I suspect it's because the models are such a bitch to build that they put off the weak, and the great poses, but there are a lot of incredible painters doing Mallifaux models.
The bastards.
>>
I heard mixed things about mantics sculpts, how are the dwarf ones? Thinking about picking up an epic force on a whim
>>
>>52046666
Compared to 1:72 tanks, they were pretty easy to put together desu. Parts fit greatly, no filler needed, standard model glue was sufficient...I don't get all the bitching.
>>
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I don't know what the fuck these are, but I won them for 10GBP on eBay. If anyone can help me out regarding their origin, I'd be grateful.
>>
>>52047299
Those look like odst halo figures from the old halo heroclix game that have been rebased.
>>
>>52046682

Most of their KOW stuff is shit. Their dwarfs are the worst.

Avatars of war is pretty good if you need dwarf.
>>
>>52045187

We wuz stormtroopers an sheit
>>
>>52046666
I just assembled the Oiran and I can tell you for certain that the assembly with them isn't bad. The only difficult one really is the one with the claws, as they are small parts that you want to set flush. You are going to need some putty to fill gaps in some of the small bits however.
>>
>>52045187
If they were doing them in the same quality as the rest of Wyrd's line, instead of this soft detail stuff, I'd jump on it in a heartbeat. But as of now, they're not worth the cost.

Shame really, as the Brits were the only faction I wasn't in love with.
>>
>>52046682
>>52048418
Mantics dwarves have a really practical and militaristic design. For a more WHFB like design you better go AoW
>>
Anybody have some advice or resources for running a campaign for a skirmish game? I read through the Song of Blades and Heroes advanced book and played a demo round, and I'm liking the system pretty well with the flexibility.

A couple buddies and I are taking a long weekend to game a ton and originally were gonna play some Mordheim, but with the system switch it's got me kind of wanting to run a more narrative type of deal. I've got the /awg/ pack of scenarios ported to the system, but I dunno what I'm doing to put something together.

Basically I'm just pretty shit at making up a story out of nothing so looking for some inspo
>>
>>52049306
Why make a story ? I'd go for a campaign on a map, with the story coming together organically.
>>
>>52049216
Oh, the Oiran are fine, I meant several of the other ones have parts so small you might mistake them for flash, but are actually structurally vital pieces.

Does anyone know the full name of the sci-fi skirmish to small company level game called Rezsomething?
Had similar factions to the Warzone, I think, but nicer Japanese models.
>>
>>52049365
Like, have a map of the city, with a few districts, have a person choose where to check out and roll a scenario?

I could cook up a couple set scenarios based on that kind of thing too
>>
>>52032962
This is Not a Test, as mentioned before--- is basically modernized Necromunda set in Not!Fallout. Great game.
>>
anyone here play dark age? I've been interested in this game since forever but I can never find good info on the factions of the game.
>>
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>>52045139
There's one coming out called Star Eagles that sounds interesting. They have a FB page but that's it so far I think.
>>
>>52053039
I just started collecting it.
>>
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>>52053039
Dark Age is a great game. I play it. It's very fast and aggressive, with very little capacity for 'negative player experience' but with fun tricks and characterful models.

Basically, it's a post-apocalypse on a human colony world that's garbage. There's a few main factions, each has sub-factions. Each faction tends to have a signature mechanic.

Forsaken - Human survivors in the capital city, who are now religious fanatics. Their leaders are charismatic charlatans, who politick with each other and have crude weapons. Their main schtick is each leader (who are posing as biblical saints) have unique units and their infantry have leaders that buff others.

Outcast - Mad Max wasteland survivors, slavers, and desert Fremen-type characters.Their main shtick is they can loot fallen enemies and friends to improve their stats.

Dragyri - Tall, powerful magic-wielding alien primitives.They're like samurai shamans who have sub-groups that wield either Ice, Fire, Air or Shadow.

Skarrd - Mutant degenerate human cannibals. They have psychic powers and berserker warriors. Their sub-factions are cults that are based on poisons, blood worship, or cybernetics.

CORE - Killer deathbots that are part of a malfunctioning mining AI. They use dead organic bodies as a fuel source and have recently discovered religion from dissecting human brains. Superior robots give new programs to weaker robots.

Brood - Swamp thing like genetic freaks. They regenerate and have huge ranges of abilities. Another leftover from the pre-apocalypse corporate research.

Kulkukani - Space aliens that once visited the planet. Basically, humans changed into warriors by Mayan Star-Gods. Sorta like if Stargate was brutal. They make use of life energy from their own and enemy dead to fuel techno-rituals.
>>
>>51967361

Does anyone have the Kings of War rules? I've looked in the OP and in Historical General's OP as well, can't seem to find them but since they have PDF versions for everything I assume somebody has to have them?

If it's any consolation, before I ever play a game I always buy a physical copy.
>>
>>52053773
thank you for the info

> Dragyri - Tall, powerful magic-wielding alien primitives.They're like samurai shamans who have sub-groups that wield either Ice, Fire, Air or Shadow.

I have always been interested in the dragyri, how do the different caste play?
>>
>>52053843

http://www.manticgames.com/free-rules.html

A literally 5 second search on Google ...
>>
>>52045187
>"A tone of bookkeeping" seems like a colossal understatement
Once you get the stress/pins/wounds stuff handled it's pretty smooth sailing, if extremely lethal. Pretty much everything can be translated into +1 or -1 on a roll of 10+. The rest is just remembering your skills (which, even with 4 models is a little difficult) and seeing how badly your crew get mauled.

It's just something you have to shift gears to play. It's a skirmish game that isn't afraid to go into some detail about how stuff happens, which is either going to be a huge plus, or a huge turn-off.
>>
>>52053849
Ice Caste is slow, powerful. They hit very hard, but don't move fast. They have almost no range but have focus abilities (magic) that can interfere with shooting.

Air Caste are fast, light. They hit in melee many times, but not so hard. They have mobility enhancements and are very dodgy.

Fire Caste have ancient rayguns and many template weapons for flamethrowers or grenades. Their troops have more malfunctions than other Castes, and generally are specialists by role.

Shadow Caste is just released, and induces panic and debilitating debuffs on enemies. Their warriors are a bit weaker in pure hitting power, but can make up for it by taking down enemy power too. They can also drag or immobilize enemies. Instead of the slaves the other castes get, they have hijacked two types of basic CORE killbot.
>>
>>52053927

That's not the full rulebook or the full faction roster.

You know... I did do a little bit of work looking...
>>
>>52048418
Sad news, and here I though I could pick up a full fantasy army for 99 pounds
>>
>>52054025

Weirdly enough, the next cheapest Dwarfs are probably GW themselves.

They still sell the original 16 man box set for £16 if you go through an online retailer. Considering the sculpts that's probably as good as it's going to get.
>>
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>>52053849
>>52053979
Also, new Ice Caste sculpts are available in the new 2 player starter coming out on the 23rd. They are pretty sweet.
>>
>>52047932
I'll check them, thanks.

Yep, they seem to be those, thanks. From the pics it seems like they are standard 28mil figs...not sure how I'll use them, and I wasn't sure if I'd win the auction, but for a tenner, they were a good deal imho.
>>
>>52054025
Mantic's dwarfs are all right if you like big, blocky dwarves.

They're bulky, so look like tough creatures made of stone. This also makes their poses look kind of static. The kits are limited (minus the command sprue and the throwing mastiffs) but cheap. They look OK ranked up - in fact I really like the.

But if you want that colourful old school look and feel, go elsewhere. Mantic dwarves are grim and totally uniform. No fabulous braids, action poses or wacky designs at all.
>>
>>52054025
Someone wants cheap cheap cheap dwarves?
How about 50 dwarves for 7.70GBP?

>http://www.em4miniatures.com/acatalog/Copy_of_Fantasy.html
>>
>>52053773

To be honest I'm always amazed Dark Age is still going.

I've never actually played it but I followed it a little and picked up the "limited" Saint Johann figure almost 10 years ago now.
>>
>>52056479
Same, but I got a Lilith mini.
>>
>>52056129
What scale are those in?
>>
>>52059357
28mm. They're nice figures, very plain, not all that detailed, and you need to do a little work on them (there's a tab in the middle of the back) but they paint up nicely.
>>
>>52056129
>>52059385

Plastics or metal?
>>
>>52060231
50 minis for 7.7 - take a guess.
>>
>>52060237
Most plastic minis tend to be more expensive than metal.. thats why i ask.

But i already figured out that its plastic. Now hopefully the shipping costs are reasonable. I might invest 15€ in some fantasy stuff because why not.
>>
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>>52060257
>Most plastic minis tend to be more expensive than metal
You only saw Geedubs minis so far, right?
>>
>>52056129
My issue is that there is only going to be one sculpt, which would look kind of lame. If there was more variety then I would be all aboard.
>>
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>>52016327

As long as one scenario is a fight for control of the Loc-nar, I'd play the shit out of it
>>
Are there any miniature games similiar to Conan?
>>
>>52056129
just ordered a couple of their acw minis.
>>
>>52060654
Report back how they are, I'm curious about 'em.
>>
>>52060526
there was an actual conan board game and there is blood rage.
>>
>>52060526
In setting, in rules? What do you mean?
>>
>>52060280
Mate, it's 8 quid. Spend 24 and you have 150 dwarves and 3 different sculpts. A little converting here and there and they'll look great ranked up.
>>
>>52064341
But each sculpt uses a completely different type of weapon. It would make sense with their sci-fi guys, but it wouldn't work out as well with only three where I have to hack them apart to replace the weapons with ones found elsewhere.
>>
>>52064797
Read the links on the page, it shows how someone converted them into a variety of different poses and loadouts
>>
>>52064900
I take back everything I said, those actually look really cool. I may have to do more with the crossbows, but with a couple of extra models for variety those should be great for a Dwarf army.
>>
>>52056129

Jesus they are so cheap and actually good looking for the price.

The only problem is that they don't sell any with just hand weapons or a shield.
>>
>>52053927
Not what he's asking for, faggot. You're just as bad as all the manticfags. Someone asks if anyone has the rulebook scan and it's all linking to that stupid page.

so much for mantic's "free rules" philosophy
>>
>>52066659

>a company wants to make money

You're right, they're bastards.
>>
>>52067174
Don't mind them wanting to make money, but I do mind them promising something then charging you for what they promised would be free.
>>
I'm writing a homebrew wargame.
As there isn't a homebrew general, would this be an ok place to share my core fluff for C&C?
>>
>>52068269
Go for it. Might join you if things remain slow.
>>
>>52068269
>>52068309
Alright, here goes:

It is an age of darkness;
Humanity, fractured, is scattered to the winds of the cosmos.
Earth, the all-mother, is little more than a myth,
abandoned aeons ago, during The Collapse.
The only guiding light in these times are the Enigma Engines,
Relics from a Golden Age, when man stood undivided against the wilds of frontierspace.
Though designed for war, the Engines now serve a higher purpose;
they are gods, coordinating the tendrils of humanity,
tendrils that carve swathes through the ruins of the old galaxy.

Archimedes’ Empire scavenge the ruins of the Old Galaxy, salvaging dangerous technologies though they understand little of their true function.

Leonardo leads his Great Cult, an army of zealots. Their fanatical devotion to the mechanical intelligence driving them to exterminate those deemed to be heretics.

Newton, though his army is strong, is a silent watcher. The great machine sits in silent observation of the galaxy, his Devout dedicate themselves to defending his installations until their master wakes.

Pascal is thought by outsiders to be mad. His followers are all but lobotomized mind-slaves to the chaotic will of the digital god who all too often will push them to their own deaths.

Faraday has forsaken humanity. Instead, the Enigma Engine has conceived a Legion of lesser machines, directly subservient to his infinite and mysterious will.

Galileo’s Fleet wanders the Old Galaxy, searching for the all-mother, so that she may finally be liberated and reunite her children.
>>
>>52068350
What kind/scale game is this being developed for?
>>
>>52068495
I'm aiming for 28mm skirmish as of right now, but that's subject to change.
>>
>>52068350
Maybe consider calling earth gaia as well as the all mother. Might fit well with the whole personification thing.
>>
>>52068538
Noted. I'm not sure if it's better than Earth, but I'll think on it.
>>
>>52068566
Didn't necessarily mean instead of, just another name.
>>
>>52068515
Thought about platoon level? That's the size feel I'm getting from the background idea.
>>
>>52068870
Platoon works. A lot of inspiration at this stage is coming from the wackier side missions, campaigns, etc. from the 4th ed 40k BRB, and the goal was somewhere in between Infinity and old-school 40k, so platoon level seems pretty comfortable.
>>
>>52068930
Has a very Warzone/VOID/40k/Gates of Antares feel to it, so I say platoon.

I tried a similar size fantasy game, but wasn't feeling the rules. I have a skirmish system, but it feels weird for the scale of the rules to have the big monsters the setting had.
>>
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Does anyone have the PDFs of the new Warpath and Firefight books?
>>
>>52068930
So what are some ideas for gameplay you have knocking around?
>>
>>52023482
>What do players think would help a game stand out in the torrent of fantasy skirmish-level games that has flooded the market in the last few years?
A campaign system that lets you gain, lose, attack, and defend territory/treasure assets. Missions that occasionally start with a randomly-selected percentage of the player's models instead of all of them. A halfway-decent compensation system for gloriously overpowered warbands.

>>52025458
>>52025130
>>52025011
Yeah, Kev's lady bribes him with alcohol to sculpt T&A for all of us lardy pervs. Lord knows we have plenty to thank her for - check Hasslefree's Factbook gallery for his current crop of greens. Lad's been cranking out the tatas of late, including Frostgrave - er "Winter" versions of the characters.

>>52025635
>>52025707
I find that as long as you have a solid mix ofmini sizes already (instead of 100% homogenous like using GW infantry) mixing in a few of the slenderer and beefier minis actually makes everyone look >more< realistic, not less. Also Hasslefree sculpts about the same scaling/body build as Julie Guthrie and Werner Klocke do for Reaper.
>>
>>52029259
>I just picked up a copy of original Rogue Trader and I'm wondering if it'd still be fun to play 30ish years on with modern GW figures.
>Anyone got any thoughts?
It's hilariously fucking broken and >requires< a GM. If you can get ahold of scans of the early Chapter Approved/RT Compendium books they add some cool stuff to the game - particularly medics - but you can really see the transition to 2e happening by the time you get to the full army lists and pseudo-codexes of late-era RT. Still, if you're into playing weird fucked-up scenarios with random forces and stupid names, shit is amazing.

>>52032962
This is not a Test (Fallout/Mad Max/GorkaMorka wannabe)
Frostgrave (It's complicated, but sorta Mordheimy).
>>
>>51968067
Neither Inquisitor nor Necromunda can carry their own threads (sadly), thus they go here. There used to be a mention of Inquisigorkamundheim in the OP, didn't it?
>>
>>51981018
>>51982979
I think these look kinda neat
>>
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>>51977824
>...what do you guys want out of a game like this?
What I'd like to see in a Mordheim-esque game:

- I want rules that don't feel like they were designed 40 years ago or by someone who thinks that Rogue Trader is the pinnacle of game design. No I-go-you-go. Rules should be clear, concise, and the game should resolve things quickly. I don't want to make five alternating dice rolls with my opponent every time I attack one model. Figure out something with dice pools (BELL CURVES! :D) or weird Fantasy Flight RPG dice with custom symbols on them or whatever.

- Even with campaign play in mind, the rules should be tight enough that doing pick-up games with pre-made warbands is viable and fun.

- I think this type of game needs a multitude of scenarios beyond straight fighting or fighting under slightly different conditions. Having objectives other than "kill other dudes" also helps reduce casualty rates in warbands, which probably helps sustain campaign play.

- Playing Warmachine/Hordes with tourneyfags spoiled me on play aids. Army roster sheet is mandatory but now I need customizable stat cards, tokens, templates, turn counters, and VP trackers just to get out of bed in the morning. Lots of customization means pulling information from many places in a large document. Make it easy for the players to do.

- I can't deal with charts during play. I'm totally down to roll on as many charts as you want during pre-game for setup and scenario mods, and post-game to discover what hilarious injuries my warband members have sustained. But I can't fux with looking at charts mid-game.

>>52069436
>Does anyone have the PDFs of the new Warpath and Firefight books?
As a matter of fact Anon, I do! What do you think I am assembling all this Deadzone terrain for?
I would appreciate some advice as to where to upload them for the rest of ya'll.
>>
>>52037336
I really like the Urban War models (or Grendel minis in general)!
But I don't know shit about the game?
>>
>>52070106
upload them on a mediafire or mega.
>>
>>52070132
>But I don't know shit about the game?
>?

Do you or do you not know shit about the game? Why are you asking us what you know? It seems you are better positioned to tell us that sort of thing.
>>
>>52060280
Some people like big blocks of monopose figs. Gives you a nice regimented look. Just add or convert some command figures and you're all set.
>>
>>52069436
The rule: if you enjoy the rules, buy something from Mantic.

https://mega.nz/#!WdUxzRQb!Pdd0VncukXw7uIB9mOzR1gU9EiEVh2jAwOaQu0mS1eQ

https://mega.nz/#!zV0jBQqS!ywnihn_iMmweC29K72pUh7qovL226NUYRY-QRiNumnw

https://mega.nz/#!KZNgyTrJ!ssBraBjwOUNJSuSBACV2TdELdJlTj5dyjAj21H5OWWM
>>
>>52069927
>instead of 100% homogenous like using GW infantry
Ooooh boy...
>>
>>52069973
Frostgrave? Complicated?

You gotta be shittin' me.
>>
>>52070712
No need to convert, you can get the old Grenadier command minis from various sources. EM-4, Forlorn Hope Games, Mirliton...the plastic were Grenadier originally, so the style fits, and they aren't THAT expensive either.

Also, get some dwarf bits of hands with axes, and you can easily convert the spearmen to axemen.
>>
>>52071069
Thanks man! I will give this a go with my bro.
>>
>>52060280
These are mirliton sculpts for their Fantasy Warriors range/game, you can add varieity with extra minis (from the same range) in metal from:
http://www.em4miniatures.com/acatalog/Fantasy_Warriors.html
http://www.mirliton.it/index.php?cName=fantasy-2528mm
https://www.forlornhopegames.com/collections/28mm-fantasy

>>52064341
On lead-adventure you can search for "em4 orc challenge" or "em4 dwarf challenge" for people who did just that.
>>
>>52046682
Get the em4 dwarves.
>>
>>52071690
>These are mirliton sculpts
Grenadier.
>>
>>52066426
They sell 50 shields for £2 or so.
>>
>>52062256
>>52062934
I should have been more specific but any miniatures that fit the themes of Conan.
>>
>>52072298
So big oily muscles, huge and impractical swords and so forth?

You might want to look at Shieldwolf's barbarians and the Frostgrave barbarians. Also, the old Grenadier barbarians (again) are nice figures, and rather Conan-esque.
>>
Since /hwg/ reached its bumplimit I migth have luck here:
I'm rebasing some fantasy models to round bases. I started this project before the generals handbook was a thing and thought I'd only need the generic round bases renedra sells, so I bought a bunch of them. Now that my group picked up AoS again I want (I know I technically don't need them) oval bases that fit the renedra bases in height. I think they have roughly 1.5mm and most ovals come on 3mm.
Now Litko also does them in smaller heights, but isn't a good option for since I come from europe. Thankfully Sarissa has them in 1mm and 2mm. BUT the 1mm are made of greyboard, which is some kind of cardboard. Does anyone have any experience with this material, especially for bases? They also use it for some parts of their buildings, so someone might own a piece of it.
Second question, how much of a visual difference is there between 1.5mm (the renedra height) and the other options (1mm, 2mm and 3mm)
tldr:
1. Are Sarissas bases made of greyboard any good?
2. How much of a visual difference is there between 1.5mm (renedra) and other heights of the flat bases (1mm, 2mm and 3mm)?
>>
>>52067331

No, you just want something for nothing. That's literally your entire argument.

The core rules are free so you can try the game before you buy but if you want all the rules for special abilities, armies and, items then you're going to have to pay.

Which is perfectly reasonable since you can use whatever minis you want to play, even at official events.

In the world you want to live in KoW could be the most popular game in the world but Mantic could also potentially make zero money off it because everyone is getting the rules for free and no one is using their minis.
>>
Any kind of Wargame that uses dice in maybe a different way? I mean a different way to resolve damage or effects?

my point is that after watching a game of Warhammer 40K i couldn't stand that before scoring any damage no matter how small its you need to get throught 3 checks before anything.

maybe a more direct game or a game that do not uses any dice?
>>
>>52069643
I want to do something with same-time activation and activation cards, kind of like Wings of Glory.
At the start of the turn, players lay out 2-3 cards in order that denote some kind of movement, attack, or other action for each unit/squad/etc. then go ahead and act them out. I feel this would be a good way to simulate units on both sides getting their orders at the same time. It avoids reactionary styles of gameplay.
>>
>>52073272
Malifaux!

Also, for the Mantic games, you roll 1-2 sets of dice at worst, one to hit, and one to penetrate. No armor save, invu save, cover save.
>>
>>52068350
So basically Cult Mechanicus civil war?
>>
>>52074092
Not really, at least how I envisioned it, but I think it's a strength of a setting if it can be different things to different people.
>>
>>52073387
What's good from Mantic?
>>
>>52074840
KoW is good, but I kinda got out of it after a tourney, and after my dwarves were beaten to hell and back too many times.

Deadzone is pretty fun. Haven't tried the others, but generally Mantic games are fine.
>>
>>52074871
Even for that game of TWD? I mean I'm not into Zombies but this one looks easy to get into.
>>
>>52072620
>No, you just want something for nothing. That's literally your entire argument.

No, he wants for mantic to uphold their "All of the various gaming downloads are available for free download" mentality that got them where they are now.


On a more related note, new Osprey game revealed: Mad Dogs With Guns - WARGAMING IN THE GANGSTER ERA, due 29 Jun 2017
>>
>>52071089
>Frostgrave? Complicated?
>You gotta be shittin' me.
It's complicated explaining what it is in relation to easy skirmish game touchstones. But sorta Mordheimy. Anyway, now that I'm not stoned as fuck on painkillers, working from three hours of sleep in as many days, and running a 102-degree fever..

>>52032962
Frostgrave is basically Reaper Bones: the Wargame. Your only characters are a wizard (with a "mini-me" apprentice whose stats are entirely based off of the wizard's), and an optional Captain to lead your mercenaries. Everyone - EVERYONE - else is a disposable statline. Setup is fast and clean, post-game is as well. The main objective is to raid the table for treasure, which you use to buy goodies for your troops and improve your wizard's home base. So instead of using one of those "scavenge" mechanics based on who survives each fight, you're actually scavenging in-game. It makes the gameplay a lot faster and more close-in than you get in a lot of the other skirmish games, and makes your target priorities more dynamic.
Warband size is capped, which means that higher-level warbands get nastier wizards and better individual troopers, but working together and maneuvering will still take down people that are sloppy but higher-level.
The system is d20-based, giving a wider range to play with than most d6-based and d10-based skirmish games - and again, softening the effect of a few overlevelled guys so they can't necessarily just rampage through the entire enemy team.
In addition, there are wandering monsters (which can pop up when you pick up treasure..), dungeon exploration rules, and some really goddamned neat scenarios. Did I mention it's miniatures-agnostic, so I can use my old Skaven from MH?

I like Frostgrave. A lot. Like, enough to have special-ordered the book and arranged to run a couple demos at the LGS.
>>
>>52073378
Anybody have input on this?
>>
>>52073378
This is what a huge amount of older wargames do. There was a WWI game that did something similar to it. I personally dislike it but that's just me.
>>
>>52072620
No, I want Mantic to uphold their promise of 'rules are free' as I saw a lot in their videos and blogposts in the past of "why you should play mantic games".

Geeze, GW is holding to the promise better than mantic, but not by much.

I don't mind paying for rules, I really don't. But I do mind a company promising something will be free, then turning it around to it not being free. My complaint is not about the fact that I have to pay for rules, my complaint is about lying to players to get you to come over to their side.
>>
>>52075605
>Frostgrave is basically Reaper Bones: the Wargame.
So wrong. If it were reaper bones: the wargame, then you could reasonably have every fantasy bones figure in the game, which frostgrave is extremely limited in that customization. Frostgrave would be "only the wizards and mook looking reaper bones minis: the wargame"
>>
>>52073272
Well for skirmish a "combat dicepool - take highest" is a pretty good variant.

For example let's take d6 dice and 3 characters. 2 on one side and one on another. They all have 3 dice in their combat.

Those who ganged up each use three dice fight one character and he must decide how many dice he will allocate against each of his opponents. 2-1 or 3-0.

If character wins a combat roll he may use other dice, except the one that one him the combat, for additional effects. So let's say warrior rolls 2,4,6 and his 6 wins him combat. He can use 4 and 2 to say push his enemy or deal additional damage.
>>
>>52076607
Kind of like how Rebellion did, which was based on LotR SBG, then.
>>
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