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/swg/ Star Wars General

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Ziggy Skywalker and the Spiders from Tatooine edition

Previous thread >>51904587

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
When running an AoR game, how does one allow suitable character diversity? EotE assumes a ragtag group of lowlives and FaD assumes people brought together by fate, both of which lend themselves to parties composed of widely different careers and specs. But in a military setting I'm struggling to think of a justification for such a strange grouping in a long-term campaign.
>>
>>51942783
Your players could be a SpecOps team, drawn from disparate branches of the Alliance to allow for greater independence.

Or maybe the crew of a transport involved in logistics, where you're all dedicated soldiers but have different backgrounds and specialties in addition to having roles aboard the freighter.
>>
just got myself a quadjumper.
how do people like to run the far guy himself?
just intel agent and tractor array for a cheap blocker/control?
>>
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>>51942741
I'm tired of everyone wanting to play a sexy twi'lek

Can I play a Jawa?
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>>51942783
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>>51943124

Yes, but it has to be sexy.
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>>51943124
I'm okay with my wife embracing that concept, cliche as it may be.
>>
>>51942783
>>51942905
Keep in mind that Rogue One is essentially an Age of Rebellion campaign, and it ended up with a broad mix of character types.

Remember the Rebellion is throwing together whatever it has available, a lot of the time, which tends to create mishmashes.
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Man, Encumbrance rules are kind of a pain. A Wookiee carrying his bowcaster shouldn't account for 5/8ths of his total carrying capacity.

I guess blaster rifles in the galaxy far away are just heavy as shit.
>>
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Out of curiosity, what would an average imperial strike force look? Number of ships, fighters, troops, heavy armour, etc?
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>>51945242
Also Imperial art dumping I guess
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>>51945252
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>>51945262
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>>51945274
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>>51945281
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>>51945281
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>>51945291
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>>51945292
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>>51945300
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>>51945314
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>>51945307
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>>51945324
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>>51943188
>In 2BBY, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Coruscant underworld. Today, still wanted by the Imperial government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... the Aurek Team.
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Imperialis themed Theta Shuttle I did entirely in permanent marker.
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>>51943100
PS1 w/ tug, cloaking, pattern analyzer
Unkar w/ intel agent, cloaking, primed

Either fly up and tractor things or just get in the way to block with unkar.
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>>51945361
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I may be playing in my first AoR game soon. I think we'll have around 4 players. I think I want to play a Mon Calamari, what are they good at?
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>>51946093
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>>51946161
Fairly smart, not particularly cunning so they don't make very good skulduggery thief types but being amphibious is actually pretty good.
>>
>>51942905

Our GM handled it by mashing up AoR with EotE. I am a Hired Gun for example, former Partisan who became a gun for hire after the whole Jedha thing went tits up. The Rebs are happy to pay me to blow shit up for them, but be damned if they'll have anything to do with a legit revolutionary.

Works for me, I always though Mon Mothma and Leia etc were a bit soft for a bunch of resistance fighters.
>>
>>51946161
I know they are terrible at avoiding traps.
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What kind of ship is pic related?
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>>51946926
>What kind of ship

http://starwars.wikia.com/wiki/YV-929_armed_freighter
>>
>>51946455
>>51946848

I'm thinking a smarts guy, your absent-minded professor with a romantic notion of adventure. "Lab work is well and good, but the real research happens in the field!" Does not do well with traps.

The other option I'm thinking is more of a combat character, can't decide between pilot or soldier. Basic backstory is this kid and his extended family/clan was openly resistant to the Empire and they crack down hard, killing his mother/father. The remaining parent sells out his family to protect my character, getting himself a token position in the Empire, a gilded cage of sorts, and an Academy opening for my character. My character doesn't understand, thinks his parent is a traitor, never speaks to them again, and joins the Rebellion. Since he's so angry, he also doesn't do well with traps.

Thoughts?
>>
>>51946161
Mon Cal make pretty good Commanders and Engineers. The boost to Intellect makes it appear at first like they could also do some other non-combat party face stuff, but the Cunning drop (affecting Deception, Streetwise and Perception) is something to be very aware of, since it makes them not ideal for that.
Physically though, they are standard, which means they favour in some of the gadget focused combat classes if you wanted to play something a bit more frontline, or some of the force leader archetypes if not.

What I will say though is that the FFG system isn't overly punishing for playing against type, provided that you set out your stats properly at character generation.

Example:
I'm currently playing a Mon Cal Commander(Tactician), and having a blast - starting with a 2/3/4/1/2/3 spread means I can act as Mr Exposition for the party (which is great considering I am the group's Fulcrum contact) whilst also being able to hand out lots of blue dice and pop off a shot if needed. Thinking of speccing into something that will give me some good medicine talents later on to improve on that support role niche.
>>
>>51945242
http://starwars.wikia.com/wiki/Navy_Order_of_Battle
This should help
It's for navy though. Ground forces I suppose use the order of battle for the Battle of Hoth as a guide.
Pic related has a good idea of a post-Endor ground force used by Executor Sedrris.
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>>51947152
Meant to pic; uploader fucked up
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>>51945274
I just love how shoretroopers look
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>>51946797

There is nothing wrong with a couple of cynics in a movement. Remember, no one has a crystal ball that tells the Empire will fall.

Think about this for a second, you are a fleeting force of dissidents who oppose a military rule with no scruples to how they handle the operation. It was a miracle that Yavin was a victory. To put context, for every Battle Yavin there were 5 Battle of Scarifs and 10 Battle of Hoths.

It is bound to create men like Eneb Ray, people who believe the only way to fight the empire is to use the empire's own techniques against them because failure isn't just death, it will be examples made using them to remind people the price of opposing them. Have a rebel trainer who makes no pretense only one of them will make it back from an operation, that the better tomorrow is so far away that you can only live for today.

Use that as the creed for the rebels, not the blind optimism Leia and Mothma had
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>>51942783
Yub yub, Commander.
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>>51947541
A pigman and a horseman in Wraith Squadron and Wedge has a nerve to complain about a Yub Yub
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>>51947627
Wedge didn't think Piggy was real, either, until he walked in. And are you really going to say no to The Pig Show?
>>
What are some fun spec combos for FFG? I was looking at making a scientist/droid tech or an Skip tracer/Marshal
>>
>>51947627
They started with the Ewok to make him more receptive to Piggy etc.
>>
>>51947735
Neither of those sound that fun. I would recommend gadgeteer/outlaw tech and executioner/Niman disciple
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>>51947772
>gadgeteer/outlaw tech
>executioner/Niman disciple
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>>51945242
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>>51947920
I know the combos sound weird but trust me they are legit. Gadgeteer and outlaw tech together can turn a normal heavy blaster rifle into a killing machine with jury rigged auto fire and damage mods. While executioner has a feature where they can add their force rating as extra damage to attacks and guess what Niman Disciple has a lot of force rating upgrades makeing it a powerful force class.
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>>51948104
He's calling you a minmaxing fuck.
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Do these stats look alright? I'm working on a really simple dogfight system for a SW quest I plan to run on /qst/.

Defense would be Hit points (with blue squares being shields), Attack would be the damage the craft can dish out and Mobility would be used to maneuver/evade. I still don't know how the ISDs/bigger ships will work.
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>>51948147
Min maxing what do you mean exactly? I am new to ttrpgs Stars Wars is my first and I only played because I love Stars Wars and rpging turned out to be fun!
>>
>>51948330


For bigger ships you could give sections a health/shield rating their own?

Like for an ISD, 'Command Tower', 'Engine block', 'Port/Starboard batteries', shit like that.

Take out x number and the ship is toast.
Taking out the batteries could lower the attack, taking out engines could lower mob, etc.
Taking out the bridge could lower everything by a little.
>>
>>51948386
He's suggesting that you're deliberately trying to make an OP character, which is commonly frowned upon (unless it's in a game where the GM has said your character should be optimized).
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>>51948504
Wait you shouldn't be trying to make strong characters?
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>>51948693
Your character should be strong enough not to be useless but they probably shouldn't outshine the rest of the party; however, the line between "making a good character" and "minmaxing/powergaming" is a poorly defined one.
>>
>>51948693

Min/Maxing specifically is when you go out of your way to pool points into specific things to make yourself really powerful or broken, and leave your other skills behind. Cross-career specialization buying and buying a lot of talents can do that if you leave your other areas exposed, but usually you don't care because you can just use your really powerful broken things to fix everything.

Otherwise yeah, you can build a strong character - but deliberately going out of your way to make a potent build which might not always make sense (Executioner/Niman, for instance) will get most experienced GMs to give you the side eye.
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>>51948775
Oh I didn't know guess I have to find balance
>>51948915
Why would executioner and Niman disciple not pair well together?
>>
>>51948693
It depends on the group. Most RPGs have, by virtue of the large variety of options, a steep optimality curve. This means that while some options are good, there will always be a few absurdly good ones (you identified FFGs main offender - Gadgeteer/Outlaw Tech is well ahead of the power curve on similar characters with regards to XP efficiency vs combat output, so good work on crunching the numbers).

Some RPG groups run a very adversarial relationship between the GM and the players - where he's trying to kill them, and they're trying to 'beat' him. If everyone is on the same page, and everyone is also trying to optimise their character as much as possible, that can be fun.

But part of playing RPGs is also being responsible for the fun of the other people at the table. This can split down into a few scenarios:
1) Some groups might run a less combat-focused game, and there the build might not be optimal - if you're politicking in Coruscant, rather than murdering your way through a Hutt's hit list, Gadgeteer/Outlaw Tech becomes less useful.

2) If a character is significantly above the power curve in comparison to the rest of the group, this can cause friction from group members who feel like they aren't having fun, or from the GM, who has to struggle more with balancing the campaign. To take a silly, extreme example, if one character in the party can one-shot a rancor, then the GM has to include things that are a combat challenge to that player. However, if everyone in the party is not capable of doing that, there is a good chance another character might be killed, which can take away the fun from that player.

3) Some players might not want to play something that is optimal, but instead play to a particular character archetype in their head. Perhaps even one that isn't that strong - like an Ithorian pilot. Keep them in mind.

4) Basically, the golden rule is communication - make sure everyone in the group is on the same page and you should be fine.
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>DMing AoR
One of my players is a Hired Gun Marauder with the Obligation "High Risk" which basically says "I'm a daredevil who lives on the edge and constantly takes the biggest risks possible to show what a badass I am."
Obviously, taking and pulling off high-risk activity should decrease Obligation, but how does it manifest? Does she have a secret mercenary that makes crazy bets on one-upping each other. I could see them betting ridiculous amounts of money they don't have that could work towards trading Obligation for favors and hardware. I wanted to hear what /swg/ thought.

On the first session, she signed up to compete in an underground battle arena with another PC. They went up against two Nemesis-grade opponents. She lost a leg to a vibroax and kept goading her opponent. A claw attack against her scored a triumph. I ruled that whatever armor she has on gets yanked off. She reminds me she doesn't wear armor.
...all that's left is her top.
>I swear officer, I'm not magic-realming with blood-soaked zabrak titties
They win the battle and take the dude's ship. Other PCs are in a shootout with
ISB.She rappels from the ship into the combat zone, topless and one-legged, saving all but one of the PCs.
Her starting Obligation was 20. What is it now?
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>>51948954

Niman is sometimes known as the "diplomat's form" or "moderation" form, and was practiced by a lot of Jedi as a balanced form which didn't require a lot of dedication - and this is reflected in the fact that it adds Leadership and Negotiation. Executioner is about making people dead with very large guns.
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>>51949036
*secret mercenary club
I really need to proofread.
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>>51949036
I'd say about 16 she lost 1/5th of it along with the leg. 4 Obligation per major bodypart is about correct, right?
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>>51949010
Thanks that was really helpful information I guess I should tone my character down since once I acquire a heavy blaster rifle with some luck I could probably win encounters by myself.
>>51949042
Really? I thought executioner was all about melee.
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>>51949223
> since once I acquire a heavy blaster rifle with some luck I could probably win encounters by myself.

unless the rest of the party are OK with taking on combined arms encounters with Dark Troopers, walkers and air support i'd say tone it down a bit
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>>51949223
Maybe the thing to do is to intentionally gimp yourself a bit.

Perhaps a gadgeteer/outlaw tech who grew up watching too many shitty holodramas and has a hardon for dual wielding blaster pistols.

Or just something silly like that.

Also props for taking advice and explanation in stride and in a perfectly reasonable manner.
More newbies should be like you
>>
>>51949223
>>51949283
Yeah, if you're not using a full auto heavily modded rifle it's fine. The base full auto rules are already fairly OP, jury rig, mods, and attachments only make it worse.

(Now a smaller FA weapon like either of the se14 pistols could be acceptable)
>>
>>51949223

It has both Melee and Ranged (Heavy) as skills, but a lot of it's talents work equally well or better from a long way off. Hunter's Quarry is up to Long range for instance, and Terrifying Kill works at short range of the target, not of you. You can just walk up and hit people but the fact that you have ranged heavy means it's not always the best thing to do.

But also hopefully you also get the philosophical difference between the "Moderation Form" and a spec whose signature talent is "Terrifying Kill".
>>
Where were you when FFG killed their only collectible game?

>https://www.fantasyflightgames.com/en/news/2017/2/28/there-has-been-an-awakening-1/
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>>51949947
Oh great a tfa hater. Let me guess you also like the prequels?
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>>51949947

Killed? Bro, this is how they keep collectible games going. You are driven to buy a shitload of those packs because they're gonna be gone soon - or you don't care because they're just gonna release some new shit again later. Either way, buy, buy, buy or you won't have that stupid legendary card you really needed to make your build work.
>>
>>51950067
Not the OP but TFA was bad
So were the prequels.
Even the OT wasn't great

Star wars has always been the books, the comics, the games. Everything the boss hasn't been in charge of writing. People just making great stories in a really cool world
>>
>>51949947
>Killed
>Displaying new merchandise
Are the contents of these new packs particularly game-breaking or something? I didn't like TFA, either, but you're a fool if you think nucanon merchandise isn't going to sell like hotcakes.
>>
Question time- What would you do?

You are at an X-wing event, likely a regional. Your opponent next round appears to be flying a YV-666, and 2 Fang Fighters. All of his ships are painted to look like they are rusty with red stripes, and have mods that make them look like they are covered in scrap metal and spikes.

He gives you a list, which says he has a Party Bossk and 2 PS5 Fang Fighters. However, all of his cards appear to be custom prints that don't have matching names. (E.g, Autothrusters is named 'Supa-Thrustaz' And has different art, Bossk's card reads 'Kaptin Bluddflagg' and has a 40k Ork on it. However, the rule text is the same) He doesn't appear to have the actual FFG cards either. Do you call a judge?

What do you do /tg/?
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>>51950915
Isn't it in the rules that if you use custom cards you need to have the original on hand, so if he doesn't have the originals, he'd have to forfeit the match?
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>>51950915
>Do you call a judge?

Yes

If it were a friendly game at the LGS I wouldn't care, but at a tournament it's different. Especially because one of the rules is to have the original cards.
>>
So was the Inquisiter redeemed somehow? Is that why he's a Guardian now?
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>>51947735
I'm playing a noir style skip/marshal and I'm having a lot of fun doing it. There are not enough detectives imo.
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>>51951194

Perhaps. Remember, what we saw was a Force-vision, intended to teach Kanan a lesson. It may have chosen to use the face of a recent enemy to illicit a reaction that another person would not have triggered.
>>
>>51951016
>>51950987
If you call a judge, he produces most of the cards that he has made reprints of, although he is missing 2 copies of Autothrusters. He asks if he needs to go borrow the 2 copies from his friends.
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>>51951346
If he doesn't have them at the table when you call the judge, he shouldn't be able to use them. He's already locked in.
>>
So I'm on season 2 of Rebels and I'm not a huge fan. I'm not digging the kid-friendly vibe and I'm wanting more Clone Wars-level storytelling. Should I stick with it?
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>>51951346
Why would you ask this question then? If he has the original cards then he can use custom.
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>>51949283
Of note, gadgeteer has a rarely used, but fairly decent brawl focus. One of my players is running a gadgeteer with a tinkerer/jury rigged boosted stun glove and the results are pretty good.

>>51949223
Executioner is thematically the FnD equivalent to the bounty hunter's assassin tree. It's all about strike first, strike last, with an additional focus on using your willpower and force dice. Niman is the generalist tree of lightsaber specs with a focus on willpower and force dice. Thematically it's the mediator/pacifist of the lightsaber specs.

When you combine the two mechanically you hit like a truck at range and in melee, have good force rating, and have passable defenses, but your character becomes very difficult to explain narratively.
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>>51950915

Yes you call the judge. However the judge does have to give him a chance to get the official cards, and many TOs will have their collection with them and lend them out as needed.

>>51951361
Not technically correct. As above, players are given a chance to get the correct cards. If he can produce them in a timely manner he's fine.
>>
>>51951361
You sure? That's not the case in Armada.

Although I'm assuming "borrow from his friends" means "at the other table over" or something, not a 15 minute drive away.
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>>51951455
Not sure. Seems like it's incorrect, apparently. But it sure seems like a good way for people to enter tournaments without making the investment everyone else did, and just borrowing someone else's cards when they get caught.
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>>51951578
>But it sure seems like a good way for people to enter tournaments without making the investment everyone else did, and just borrowing someone else's cards when they get caught.

Are you saying you shouldn't be able to show up to a tournament with borrowed cards?

What makes this guy an asshole is that he didn't do it in advance, thereby delaying the game, etc.
>>
>>51951617
He has the cards though, just with different names.
>>51951578
Does his investment really need to be that large? He has $70 of ships already, is that not enough?
>>51951361
You kinda seem like you are fishing for any way to get a free win.
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>>51952001
>it's unfair that I have to play by the rules

Like I said, a friendly game I wouldn't care if his cards had fucking Teletubbies on them, but if you go into a tourney you're agreeing to follow the tourney rules.
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>>51944179
This is accurate.
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>>51945307
>>51945252
>>51945242
Keep it up my man, these are amazing.
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>>51952093
Does that rule really matter though? the rules printed on the cards are the same.
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>>51952001
>>51952300

This isn't a friendly game of "throw the ball" in the park man, this is a tournament. There are prizes involved, and if Regionals including the overall winner getting a bye in Nationals. When you sign up, you follow the rules.

Fly Casual is one thing, but that's especially about keeping relaxed while playing. If this guy can't take the game seriously enough to prep that's on him. Luckily I'm pretty sure most TOs will cut you slack if you actually have the cards or need to borrow copies and most people will lend them to you - but if you can't scrounge them up they yeah, you have an illegal list.
>>
>>51948330
Looks good to me I agree with >>51948468 though, bigger ships should have sections and destroying them with smaller ships should be like butchering a cow.

Suggestions:
>shield generators-(external) destruction destroys the shields to all other sections
>Engines-(External) destruction destroys tactical maneuvering (Only really mechanically useful on larger scale, giving your friendly larger ships the ability to exploit)
>Weapons systems-(External) destruction reduces the offensive effectiveness of the ship.
>Bridge-(External) most heavily shielded section, destruction doubles or triples the time it takes for the ship to execute actions.
>Damage control systems- (External) destruction means that the ship can no longer take repair actions
>Reactor- (Internal) Heaviest hull value, only exposed when the ship is heavily damaged (2/5 external sections destroyed) destruction causes the ship to explode catatrophically destroying all other remaining sections instantly.
>>
>>51952389
My point is that the rule doesn't really matter though, and if anything, this guy put in more effort to do the reprints and custom cards. It doesn't affect anyone's ability to play the game, since it said that the guy also has a printed list with regular names.
>>
>>51948330
>>51948468
I agree with the compartmentalism idea but you still have to be real carefull. The idea with an ISD would be disable not destroy. most rebel cells wont be able to fight one especially well since they are so large and well armed, about 1 and 1/2 to 2 times larger than venators which were real ass kickers back in the day. Sure a couple dozen proton torps to an unshielded isd will knock it around, so rouge squadron could all dump about 3 torps each and expect a "kill" but without serious muscle the rebellion wouldnt be able to hurt an ISD.
>>
>>51950915
As long has he has the original cards as well so I don't get confused, I commend his paint job and make Ork noises.
>>
>>51951448
That picture doesnt make a lot of sense... I thought the stardestroyer's shape is pointed and blade like to allow angled cannon for all batteries to be fired foreward at a target. Why wouldnt the destroyers face/point at the planet? That way they can bring all available batteries to fire.
>>
>>51952625
I'm sure they could "kill" an ISD, but it would take tons of time and ammo, it's better to just disable it and move on.

I like >>51952574 idea where you have to systematically destroy several key systems to even try to permanently damage it. It's possible, just not practical. It also takes a ton of energy and still puts you at risk while pulling it apart.
>>
>>51951364
At the very least watch the out the rest of the season. The finale made it worth it to me.
>>
>>51950987
>>51951016
>>51951346
>>51951361
>>51951371
>>51951448
>>51951455
>>51951578
>>51951617
>>51952001
>>51952093
>>51952300
>>51952389
>>51952616
>>51952698
Sup /tg/, I'm the guy that asked the original question.

For context, I recently had a friend who gave up on having Battlefleet Gothic get re-released, so he wondered if he could start X-wing to scratch that similar itch.

I ended up giving him a YV-666 expansion I had lying around (Ebay pickup) and some upgrade cards (4-lom, dengar, zuckuss, VI, inertial dampeners, Mangler cannon, etc), and he bought a pair of fang fighters. He has since modified them all. When we did a group order for printing custom cards, he included orky versions of his list in it.

However, I didn't give him any copies of autothrusters, as those are expensive and I only have 2 copies myself. He's been using the Ork-themed cards almost exclusively, and a such if asked what Zuckuss does, he wouldn't know, but he understands what 'Dokta Nailbrain' does (Zuckuss).

I was wondering how many people would give him problems at a regional/store championship tournament if he showed up with his custom cards, and if we would need to borrow more copies of Autothrusters as well.
>>
>nearest store that runs Armada regularly is 40 minutes away

This might be the straw that finally forces me to move
>>
>>51953006

I have to take a 1.5 hour ride to play a wargame. 40 minutes aren't that much.
>>
Have a fun little tournament coming up this Saturday. Rules are: build a normal ship and copy it as many times as you can identically in a 100 point list. Any unique pilots/upgrades CAN be copied.

I will be playing empire and would like a few more ideas for lists. Here's a couple I found interesting:

4x Tomax Been with crackshot
3x /x7 vessery/Maarek with adaptability
6x Night Beast with TIE mk.ii
4x Zeta Leader with comms, TIE mk.ii, wired
4x Pure Sabacc with lwf, AA, and crackshot
2x RAC with VI and Kylo ren/rebel captive/vader
3x wedge Antilles with r2 astro, vectored thrusters, VI

I'm thinking about the 6 Night Beast as having focus & evade on every 3 green die ship is pretty stellar.

Although 4 zeta leader can do the same while having a shield and better offense. Focus, evade, and pseudo-target lock on 3 red dice. Comparable to a defender I guess.
>>
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>>51953046
>a 1.5 hour ride to play a wargame
I think it's time to get a new computer, anon. Red Dragon's system requirements aren't that high by today's standards. Seriously, though, Star Wargame when?
>>
>>51953087
3 Vessery with Trick Shot is fucking funny as shit, thinking about it.

Or 3 Steele with A Score To Settle.
>>
>>51953087
Is the tournament ruleset called Attack of the Clones?
>>
>>51953392
Its called Spamalot, but that's an awesome name!
>>
>>51953087
So the numbers to hit are 16, 20, 25, 33, and 50?
>>
>>51953046
>1.5 hours there
>1.5 hours to play (doesn't include bonus time for drinking and shooting the shit)
>1.5 hours home
>4.5 hour minimum commitment

How do you live like that?
>>
>>51951364
Don't the show is kiddy to the core and Ezra is a dipshit the show wants you to think is a good person. If you don't like it by now there might be parts you think are kind of cool but are never gonna sell you on it

t. Pathetic Star Wars fan who has to watch everything even when he actively hates 90% of the show
>>
>>51953457
That's for points efficiency, yes. Any smaller amount would leave you a bigger initiative bid. Someone is for sure bringing 3 kangaroo with attanni.

A powerful idea is double IG88B with predator and other bits. Roll away all of your hits on the first volley, get your lock and trigger both 88B's abilities, allowing you to shoot twice more, able to damage in both volleys.
>>
>>51953481
The game actually takes about 3 hours. So yes, I spend a whole sunday or saturday on playing.
>>
>>51953579
Yeah, Double IG-*B, Triple Manaroo, and Double Manaroo(With Title) will be a royal pain in the ass.

Triple Manaroo can pass in a big fucking circle and stack massive amounts of tokens.
>>
>>51952712
Probably for terror tactics?
pointing towards a planet and firing is more destructive to a specific target but if you want to cause wide spread terror, block the sun and start shooting across a massive chunk of the planet.
>>
>>51953087
4 of the Purest Sabaccs
>>
How powerful/advanced/lategame is the 200 total xp for a character mark?
>>
Hey my GM wants to run a campaign where are the pcs are all combat classes. We are supposed to be the elite of the elite rebel operatives. We make the impossible possible. I want to play an assassin Droid that can kick ass at range or melee like the assassin Droid nemesis in thevery core rule book. How could I do that?
>>
>>51954148
Depends on species. For a human it's a little less than Jedi Knight level.
>>
>>51954203
So for a fairly simple campaign it would be an alright halfway point?
>>
>>51954267
Yeah once you earn 150xp or above youreferenced character should be considered pretty damn strong but you still have room for improvement
>>
>>51954186
Acquire Phase 2 or 3 Dark Trooper body, upload droid consciousness into said Dark Trooper body, then acquire Rebel-themed paint job.
>>
>>51953154

I fucking wish those fags would allow modding in Wargame. Fucking imagine a star wars rts on that scale
>>
>>51954354
All right, thanks.
I'll begin throwing more advanced stuff at my players now
>>
Guys I need some advice.

I know that the standard thing in EotE is to throw rewards at your party but make sure theyre not good enough that they can just retire.
At the same time, they need to be good enough to not feel like a session has been a kick in the dick where they got nothing, good day sir.

Where the hell do you strike that balance for a new party?
What do I give these guys?
>>
>>51954516
Give them good shot but give them bad shit as well. They get a huge load of spice but the intended recipient is pissed off now, or one of them gets enough credits to start a legitimate business but that business is now targeted by rivals. This is what Obligation is for.
>>
>>51954373
Those things are not possible to be reprogramed also noncanon
>>
How do I counter an Interdictor / ISD list?

Is there anything I can do with list/deployment, other than just trying to out play it?
>>
>>51954594

That's a fair point and I guess I could work with that.
We're really early in the campaign though, so I feel like heaping more obligation on them is a bit much for the moment.
>>
>>51954653
>noncanon
Neither is FFG, which uses a blend of canon, Legends, and OC. The original poster didn't specify continuity, either.
>>
>>51954687
It doesn't have to be major, maybe it was just a small load of spice and the group splits 10 Obligation among them. The system encourages the group to be constantly gaining and losing Obligation.
>>
>>51954653
>noncanon

Thanks Master Jocasta Nu I'm sure that overanalyzing the Jedi Archives and then posting on a Neimodian cartoon holonet site is a really fulfilling lifestyle
>>
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>>51954516
Its actually one of the harder things to manage in Eote
But, avoid giving them hard currency- if you do give them currency make it local or something they have to 'clean' through a casino or money changer, otherwise the little cunts just spend it on guns and things which you might not want in the game right at this moment

Materials, blueprints and various consumables are good, things the mechanics can make stuff out of or if they do need currency, then its something they can sell- which also makes the social-negotiators in the party useful. Something might be worth X-amount of credits, actually selling it for that is also unlikely unless they have a superior level of negotiation, otherwise they just have to settle for what the market will pay for it or more likely, far less

Illegal- spices and drugs, stolen guns/vehicles, twileks etc
Lot of money, but you're dealing with people who are probably even less moral about it than the PCs and there's a fine line between appearing tough enough to dissuade being ripped off and too tough which starts a shooting match. This means the PC's should be drawing on their streetwise/know-underworld skills extensively before dealing with someone. Because that someone might be a comparatively decent enough criminal not to shoot them immediately, or a complete bastard out to rip them off blindly.

Basically, give them stuff, but nothing is EVER easy and makes them 'grow' in a sense they realise that all those streetwise skills, negotiation, charm, coercion aren't just "useless, I'm dumping more into kill shit with guns" and even skills like Outer Rim or Core Worlds might mean you know a place where your goods are in demand
>>
>>51954699
>>51955258
First things first faggots but the newbie wanted a build for an assassin Droid character not be told to play as a noncanon reprogramed dark trooper. So you didn't even answer his question in the first place.
>>
>>51954516
Try a reward that's not much cash, but somebody ends up owing obligation *to them*. Like even something small like three points owed to them means tons of future ways to weave that into adventures and give them the option to get something at the cost of decreasing it, or help that person to increase it.
People get a lot less frustrated when obligation isn't a one-way street of fuck-yous
>>
>>51955345
Dark Troopers are canon, m8. They've been canon since the release of the Commander mobile game. Also, who says excessive amounts of firepower are an illegitimate method of assassination? Especially when you're assassinating Imps.
>>
>>51955328
Nobody I play with cares about those boring fluff skills.
>>51954186
Just pump all your startingame experience into characteristics so that you have at least 4 in both brawn and agility. For careers just go gadgeteer outlaw tech and jury rigg a heavy blaster rifle.
>>
>>51954744
Id been considering it as a more immutable 'end game' goal, but it actually makes a lot more sense if its something that ebbs and flows. I hadnt thought of that.

>>51955328

Yeah, I was originally erring to giving them gems and shit like that, with a little smattering of credits.
I've got a couple of cool ideas which I cant post becuase I know one or two of my players pop in here from time to time, ree but I think they'll do nicely as 'something very valuable, but hard to liquidate'. Hopefully to be a good pull for later jobs, too.

I do definitely want to try and encourage the non-combat options for things, much as Im not entirely confident in my ability to DM actually carrying them off well. It's just a lot more star wars if you try and talk it out first before shooting a fucker.

>>51955350
Huh. That's a neat idea, I hadnt even considered npcs having obligation to the party. Not something quite so structured, at least.
>>
>>51955402

You know how to make them care? Make them roll naked INT checks to know shit they have no business knowing otherwise.
>>
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>>51945322
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>>51955759
>>
>>51955799
>>
>>51955825
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>>51955857
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>>51955402
>boring fluff skills.
Your GM needs to fuck them hard on those skills, mercilessly.

>>51955524
Its just a way of broadening their skillset, rather than just pumping everything into combat- after all its not D&D
If people are happy to run endless combat encounters and that's what they want to do, just don't complain about it me when they're 5yellow, 3blue dice and a bajillion talents into killing everything in one spray of autofire/lightbat fury. Star Wars adventure should have some kind of conflict, fights and what not happening, but I've been extremely happy with how social combat works in the FFG system. Minion groups of hecklers or a guy with a loudspeaker beating on people's "poor life choices", their mum jokes or other brutal condemnations of their fashion sense is great for dealing out swathes of personal strain, inciting rage, making even worse life choices and generally messing with them.
>>
>>51955648
Yep, what this Anon said. Make challenges and situations where just murdering your way through does not accomplish the objective.
>>
>>51955377
Sorry bruv, mobile games not cannon
otherwise cannon would be a shit show
>>
>>51956817

Oh yeah Mobile games are canon. Some of them, anyway. Anything published with the Disney logo is canonical unless somebody says it isn't (Like Galaxy of Heroes which incorporates Legends stuff). Gameplay isn't canon, but any of the lore shit like planets, people and ships is.
>>
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>>51956817
>mobile games not cannon
>>
>>51954673

Never actually fought that myself. Try and make a brawling list that doesn't care about being slow, because it can put out as much damage as his two ships?

What else does that come with?
>>
>>51956817
>He thinks canon isn't already a shitshow

Why do we spend so much time talking about fucking canonization in /swg/? Tabletop games are about headcanons and play pretend just take the sources you like and have fun
>>
>>51957009
Because lore is fun to discuss, and some people like to play in the Canon universe?
>>
>>51957114
>Lore
>Rebels
>Crappy books even by Star Wars standards
>Pablo tweets

Yeah no thanks I'll stick with my non-industry approved fluffy headcanon mishmash

It involves the Zann Consortium AND the Force unleashed
>>
>>51957183
I really enjoyed the rebels book

And uprising was great. Would have been a better PC release though
>>
>>51957183
I'm cool with your head canon, but actual Star Wars lore is pretty fun to discuss if it's kept polite.
I'm not any other people who posted in the thread save the one you just replied to, I'm just putting in my two cents.
>>
>>51957252
Yeah but there's a difference between talking about what Nar Shaddaa is like for a smuggler and which books and vidya are part of canonical works based on tweets. One is looking at works to provide fun setting material and the other is glorified cataloging. By inserting your own characters into Star Wars and not just radioplaying the movies you have already left the "canon" universe
>>
>>51957002
You don't want to go slow against them because if they use their ability to reduce your speed to 0, then you can't use any defense tokens.
This is a real problem with the amount of firepower an ISD can pump out.
>>51954673
Winged MC80s if you want to try to duke it out, but I'd recommend MC30s and Assault Frigates. Go in at full-speed and try to out-flank them. %1 priority should be to keep yourself out of the ISD's front arc. So you may have to sacrifice a ship to encourage it to turn towards it while the rest split towards the other side.
CR90s and Nebulons tend to be a bit too fragile for a fight like that, but if you want speed, you can try them.
Also, fighters. Get bomber fighters like Luke, whose attacks go through shields. Rebs have plenty, so stock up.
If he's running fighters with his ISD/Interdictor, then be sure to bring A-Wings to intercept those.
>>
>>51954430
Starwars RTS on that scale, or WW2 imagine the possibilities. People have been talking and demanding that shit FOREVER. tons of stuff has been thought out and planned through to production, but the goddamn company wont support any modding beyond fucking with values in units and numbers.

Imagine having LAAT/i or LAAT/ac swoop in to deliver a platoon or two of clone troopers and an AT/TE or two. Or imagine being able to call in an X-Wing or Y-wing to deal with that AT/AT that keeps bombarding your rebel groundforces.

Jesus, even if you stayed "real life" and went ww2, just modify most of your existing units.
-only static or truck-gun based AA and lessen ranges
-Airbourne are a one time drop by a cross map DC3 or similar transport
-tanks are slower and a little less long-ranged, but cheaper and more plentifull
-you alreay have a bunch of ww2 era tanks, dropships, and gun-truck aa units

jesus i cant believe this shit isn't already around, fucking christ.

anyway to keep this /swg/ i do have a question:
How do you guys deal with pre-ep 6 second deathstar plans and the rebels dealing with them? Plenty of Rebel bothans scum have to die, but how do i incorporate it into my game? it isn't as talked about as the first set of plans were, they just kind of 'show up' while the big 6 are fucking around on tatooine.
>>
>>51957346
>%1
That was supposed to be #1. Don't know how I fucked that up, but I'm sure you understood what I meant.
>>
>>51948386
Fuck that guy. I only GM the game, never play it sadly, but any player who DOESN'T take outlaw tech with gadgeteer is a fucking idiot. It's not OP. It's practically implied you should do it.
>>
>>51954430
There's a Stellaris mod that adds Imperial ships.
But you're still playing bland old Stellaris just with pizza slice ships.
>>
>>51957334
I know, but a lot of people like to feel like they're playing in the movie Star Wars universe, even if by the facts they aren't playing in that universe. Yeah, it's Autistic, but look at where we are.
>>
>>51957359
If the players aren't involved in the theft of the plans, I just go with the events that went down in Legends.
>>
>>51957359
You can pull from Shadows of the Empire and have the plans on a "secret" transport that they have to board and fight their way through. I remember the books where a few Bothan ships got shot on their way too the target and you can have even more die during the battle. Maybe as a way to build up the "boss" of the ship who the plays have to overcome before they can leave.
>>
>>51956862
>wook
>>
>>51956862
>acting as if wookieepedia is an authority on canon
>can't spell canon
>>
>>51957462
>muh spelling
I was greentexting the previous poster's exact words. Also, current Disney policy is that all post-Legends Star Wars works are canon, unless it's an obvious (see: Lego Star Wars) or explicitly stated. Dark Troopers are canon.
>>
>>51957359
They never actually get the plans. Just the DS-2 location.
>>
>>51957411
see the thing is they WANT to be involved but i don't know enough about what legends says about it. They have infiltrated the Kuat social circles and scored a 'job' up on one of the KDY Ring Segments leased to Imperial use. I fed them something about 'massive expenditures' in the computers and a "Death Section" which was apparently the name of the Imp Naval taskforce assigned to guard DS2.

But what was the chain of custody on the stolen plans for DS2? I mean legends has like 5 different (semi) canonical trails leading to Leia and the start of Ep4, including katarn, r2, and a couple others now, most of which are hard to follow.

Can anyone fill me in on the current story of how it works for the second deathstar?
>>
>>51957518
*Lucasfilm
>>
>>51957540
>Can anyone fill me in on the current story of how it works for the second deathstar?
There isn't one. Just "many bothans died"
>>
>>51957518
That's genuinely not Disney policy. Their policy is 100% on a case-by-case basis, and doesn't include things like SWTOR and mobile games. There is no cut-and-dry "This is Canon!" marker other than it being clearly meant to be that way.

But since things like the Commander mobile game and FFG's books pull from Legends material, they're automatically non-canon.

Dark Troopers aren't canon, no matter what the wook says.
>>
>>51957586
The whole selling point of Uprising was that it was "a new canon post Endor story." And I hate to break it to you but pretty much every source is grabbing from Legends because 1)Creativity is hard and 2) people like call backs and Easter eggs
>>
>>51957586
Hidalgo has explicitly said that one is. It showed stuff like the TIE Defender before it showed up in Rebels.
>>
>>51953895
See thats my point, other than a larger profile, you cause more widespread and greater damage by bringing all the guns to bear on any number of targets. This is a systematic destruction like halo defines glassing, and starwars calls a delta 0.
>>
>>51957586
*Lucasfilm
>>
>>51957540
Here's the full Legends article. It's a pretty long chain of ownership with a lot of contradicting material. Take what works, scrap the rest: http://starwars.wikia.com/wiki/Death_Star_II_plans

If it were up to me, I'd insert the PCs into the two Rogue Squadron II missions involving the capture of the Razor. Pilot PCs get to help Wedge set the record for galaxy's fastest ISD kill, ground pounders get a frantic race against time to spelunk a crashed ISD for the captured corvette's data storage before the reactor blows.
>>
>>51957586
You fucking faggot the commanderror mobile games only purpose is to recanonize shit
>>
>>51957586

FFG and TOR both had their licenses before the canon split but make money (and y'know, probably had the contracts sewn up for the duration) and produced before - which is why TOR continues it and FFG straddles, though LFL reviews all their materials.
>>
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>>51957368
What is jurry rigged auto fire heavy blaster rifles with damage mods dumbass? You should be glad I am not one of your players because I would make your encounters look like playground shit.
>>
Barring Hidalgo (who canonically says they're not his kids), could Cut Laqwuane's accelerated aging hormone have passed on to his kids?
Perhaps that could be an explanation for why he has kids aged 4-6 when he's only been a deserter for á few months
>>
>>51944408
Do you see Chewbacca carrying anything else usually?
While I agree with you, if you read the description the encumbrance isn't just weight. It takes into account size, ease of use/storage, and care needed to handle the weapon.
>>
>>51958132
Unlikely, unless the aging would have been even further accelerated due to reasons. The clones only had their aging rate doubled, which isn't nearly enough to account for the age of the kids. It'd have to have quintupled on top of that doubling, essentially, and that's not even accounting for the fact that one child is definitely older than the other.
>>
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>>51957346
There's nothing in the game that can cause your opponent to set their speed dial to zero. G8s explicitly say it is temporary, and Konstantine and tractors can't move you below one. Have you been playing it wrong?
>>
>>51958132
Legends had a few clonetrooper kids, and there was no indication that the fast-aging was passed on.
Why?
>>
>>51958132
The ones in the show aren't his kids. They are adopted, real dad died in the war.

Hypothetically, no, clones are sterile
>>
>>51958218
>Hypothetically, no, clones are sterile
Where is that stated? It's obviously not true in legends, where children of clone troopers do exist, and I've never heard anything like that in nucanon
>>
>>51958218
Darman gets Tur-Mukan pregnant
>>
>>51957982
You adjust for party ability. You don't thow a party of non-combatants at the same thing you throw a party of gadgeteer outlaw techs. This goes for every RPG ever.
>>
>>51952890
Rules state no originals no copies, if he can't borrow them before the match then I don't think he should waste your time finding them.
>>
>>51958261
Almost positive a clone in the show had kids
>>
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What silhouette would you put the imperial cargo ship as?
>>
>>51959397

A shifted tetrahedron.
>>
>>51959397

5, same as the GR, though obviously probably some more hull and has at least the dorsal turret.
>>
>>51959481
>>51959397

BTW, chalk up "Imperial Container Ship Gunner" duty as another position in the navy which has to suck ass. You do fuck all 90% of the time, and the remaining 10% means you're the only line of defense when a flight of Ys with Ion Cannons is trying to steal your cargo. So pity those poor assholes who have to sit on that seat.
>>
>>51959520
You make a good point. How awful.

Is there an Imperial version of the merchant marine? Or are they all actually in the Imperial Navy and just assigned to a freighter?

These poor rubes. They signed up and thought they'd see the galaxy, but instead run regular cargo runs every three days between Commenor and Fondor. Snoresville.
>>
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>>51959520
Yeah that would suck, along with the guy who has to clean mynocks and dianogas off of capital ships
>>
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>>51959520
They're probably the equivalent of being an 'able crewman' with some minor training in weapons systems and the rest of the time they spend doing generic maintenance, cleaning shit and wanking themselves into a coma.
Actual gunnery specialists they'd send off to actual warships and if you've already been assigned to a cargo ship, well its about as low down as you can go.
>>
>>51959977

Whaaaaaaaaat is that
>>
>>51959996
Field secured container vessel
http://starwars.wikia.com/wiki/Field_Secured_Container_Vessel

They're basically a space train
>>
>>51959801

In Legends there was a "Merchant Galactic" who were civilian auxiliaries but canon hasn't really made that distinction - and it wasn't much of one in the EU in the first place. Lyste gave his original rank as "Supply Officer" and seemed able to switch from ground duty to naval without too much trouble - maybe there's a logistics element which isn't really expanded upon.

>>51959977

I feel like that makes it worse, somehow? Like you're minding your own business hauling cargo and then the shit starts and you guys need to draw straws (or captain just picks which of you scrubs had the best gunnery scores) to man the guns.

At least the flying d4 has some teeth, the dorsal weapon is a dual turbolaser, and it has two side turrets.
>>
>>51960140
Depending on the size/relative importance of it, you'd have it run by a Lt or a Sub-lieutenant as its XO, half a dozen midshipman, couple of droids and whatever warm bodies they can press into service.
There would be drills to deal with combat situations (well, hopefully!) where if you're on guns, get there, others go into damage control, some will break out weapons to repel any boarders and engineering gets its full compliment across all shifts of crew onboard.

It's not a fun job however its painted.
>>
So what's the purpose of something like this? like an amphib assault ship or and LSD?
>>
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>you will never find human male bounty hunter character art that isn't a Boba Fett rip off
>>
>>51954354

Really? My party is currently at the 150XP mark and it kinda feels like most of us haven't really gotten THAT much better over a basic character. The combat character got, like, one more green to their agility rolls and a few small bonuses to shooting (like +2 damage on circumstances and a +10 to crit rolls), but nothing that makes me think "damn strong", and certainly not something that makes me think Jedi Knight level. And we're mostly still using our starting equipment with a couple mods, because money just keeps draining on keeping the ship alive (ship repairs get real expensive real fast, and people keep shooting at us for some reason).
>>
>>51960886
>>
>>51960886
>human male BH that isn't Boba Fett
Is it cheating if you just use a photo of cowboy Clint Eastwood?
>>
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>>51960886
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>>51960886
>>
Reading the Dark Forces novel, it's okay I guess, I really liked the combat bit in Kyle Stormtrooper graduation test, but they really made things quite silly with the Death Star prologue mission as the first time he and Jan used the crow, and his first actual mission for the Rebellion.

I haven't gotten far but I've heard it skips basically all of Dark Forces 1 as well.
>>
>>51960812
Seems to be a mobile fortress/logistics platform type deal.
>>
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In our force and destiny campaign we captured two "inquisitors". They are powerful dark side users trying to stop something that will try to destroy the galaxy. They are part of a larger with cult trying to gather large amounts of support to protect the galaxy from a larger threat. It was a grueling battle in which one of us almost died and that person who was almost killed exacuted one of the inquisitors by beheading them after he was down and past his wounds. He then was brought back to life by 8 acolytes who sacrificed themselves to bring him back.

I want to try and recondition these two "sith" and make them allies and light side force users. How difficult will this be for my character when most of my party is against it? And how should I go about it discussing it with my masters? We're Jedi knights and this is after the 2nd Death Star.
>>
>>51961206

Reforming Dark Side users is really hard, because the Dark Side is basically soul heroin. It gets addictive as all shit. So even after (if) you convince them to even WANT to reform, which won't be easy, you're going to need to implement one serious twelve step program to get the guys clean.
>>
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>>51960886
>>
>>51960886
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>>51961246
What would you recommend? There were prisons that reformed fallen Jedi in the past so I'm thinking about buying suppress to disallow them to use dark side pips narritavley.
>>
>>51961206
>Post-Endor
Hand them over to Luke and Kyle. One redeemed a Dark Lord of the Sith, the other killed the coolest Inquisitor in the galaxy.
>>
>>51961353
Were playing it where the big three died in the final battle, so Luke is dead in this story line.
>>
>>51949010

The problem with SWRPG's is that Outlaw Tech is far and away always the best non force stuff to get. In Saga edition Tech Specialist is basically the easiest way to get bonuses to literally everything possible and it's the gateway to a bunch of other things with even more options.

In D6 edition it essentially becomes an automatic "I win" button on space combat since having even a couple of pips in your shield more is the difference between always getting hit and having full 360 degree coverage.
>>
>>51961363
Kyle and Corran, then. Corran's a space cop. He should know how to grill a perp. If you're desperate, then send them to Rosh Pennin.
>>
>>51961088
I wish people ripped off Dengar more
>>
>>51961396
But we're not desperate. I personally want to do it. In character he believes in the balance of the force and believes that there can be a compromise that will allow the new with and the new Jedi order to come together as allies to prevent the destruction of the galaxy. Gaining these two as allies may bring us closer to cooperation with the new cult (which sounds horrible I know) to put an end to the invasion that will happen.

Another tidbit is that my character has seen the force vision and has tried to talk to his masters but it's hard to put into words. So he's trying to gain more strength in the order by through any (not horrible) means necessary. Even if it means cooperating with sith, which the party hates. I hope it developed into something good story wise.
>>
>>51961453
Then you'll need to conduct a thorough investigation, collect empirical evidence, and work with law enforcement, New Republic Intelligence, and courts to make sure these guys aren't bullshitting. If the OJO, with all their alleged wisdom and power, could be fooled by one Sith, then the relatively untested NJO could end up being led on a wild goose chase by your Dark Jedi captives. You need to know for sure that the vision was legitimate and not fabricated by a powerful Dark Side manipulator. In the meantime, the Dark Jedi will need to be incarcerated, secured, and stashed away someplace isolated, secure, and highly inhospitable. Kill switches or similar failsafes are mandatory.

You don't compromise with the Dark Side. If you cannot totally redeem, then you purge. And even if you redeem, the weight of their crimes may still make absolution impossible under a court of law. And just to make absolutely sure, you'll still need to find and purge the rest.
>>
>>51961307

First point is, as said, to convince them to abandon their ways. This will be even harder than it sounds, because if, as you said, they're trying to stop a greater threat, they probably contextualize themselves as Hard Men taking Hard Decisions and dealing with dark powers only as necessary for the good of the galaxy, and it's extremely hard for someone who contextualizes themselves in that way to admit that actually no, it was never actually necessary to go into soul heroin to achieve their goals, *they fucked up*. But without that first realization and desire to change, nothing is going to be of any use.
>>
>>51961453

Let me break it down for you real quick. Of Luke's graduating class of first jedi knights a full quarter of them went to the dark side, and only one of those four actually lived to come back from it. He barely turned back Vader by almost dying. He FAILED to turn back several other people, even though some of them like Flint were super duper sorry about it already.

Yoda makes it clear that in 99% of circumstances, when you go full dark side you don't come back under any circumstances, or so rare it's not worth talking about.

If you try this and manage, it'll be a long, arduous passage and they'll probably slip back a couple of times. You will probably lose at least one of them forever.
>>
>>51961277
That artwork bruh
>>
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>>51955919
More imperial art posting
>>
>>51962895
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>>51962907
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>>51962919
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>>51962927
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>>51962935
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>>51962935
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>>51962949
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>>51962957
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>>51962967
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>>51962980
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>>51962967
A Death Star Destroyer?
>>
>>51963010
Yeah, it looks like a star destroyer transporter
>>
>>51963026
>star destroyer transporter
What.
>>
>>51963048
I dunno senpai, shit looks cool
>>
>>51963048
Look at the Star Destroyers man
>>
>>51963010
>>51963026
I'm guessing it is some kind of "what would the Eclipse look like in NuCanon?" since the Eclipse had both a superlaser and enough hangar space to berth Victory I and II-class destroyers
>>
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Ziggy Skywalker has nothing on Imperial Director Skywalker
>>
>>51961628
Yoda Is full of shit. He personally seen two Jedi come back from the darkside to the light. Yeah it isn't a walk in the park but it probably isn't as hard as opioid addiction or even nicotine addiction.
>>51961206
Man your grammar sucks and if I am reading it correctly your campaign seems cringy as hell. Raising the dead hasn't happened once in Star Wars except for when the nightsisters raised up some mindless zombies.
>>
>>51964152
>two Jedi come back from the darkside to the light
The guy was 900+ years old. For all we know, those acts of redemption could be statistical anomalies amid a sea of lost causes.
>>
I dont suppose anyone knows a good place to get like an Imperial tileset for building maps with?
There's assorted other sci-fi stuff the net over, which works for things like stations and planetside cities, but imperial stuff tends to have a very clear and very obvious style of their own.
>>
>>51964212
Imperial Assault tiles?
>>
>>51964224

Id considered that, and I can use them in a pinch, but they also have their own stuff laid out in them which would make it harder to build something other than they were designed for.
>>
>>51964152
It was the heal/harm power, And I did have a few last night so I apologize. I can't give you the whole story from the campaign but my roomates and I are actually really enjoying the game. I wouldn't call it cringy at all.
>>
I've seen about a thousand
>what if the rebels lost at yavin/endor
AU campaigns here, and I've decided I'm gonna run things the other way

Here's a what if: What If the Emperor was aboard the First Death Star when Luke detonated it?
Vader still lives, but the emperor and most of the senior leadership are still dead.
Any thoughts on where things would go from here?
>>
>>51964285

For a start, the second death star wouldnt be leaked to the rebels.
>>
>>51964285
Vader could possibly keep the empire going but not on the level that ol'sheeve had it.
>>
>>51964285
Are you building off Legends or nucanon? If it's Legends-based, then Sate Pestage would be next in line, IIRC. If he goes down as well, the Imperial Civil War probably kicks off early. Vader might have control of the most powerful faction, but other Imp leaders like Isard and Zsinj might go warlord.
>>
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So the rules for minions say that if you get a crit on them, they basically instagib.

I was considering swapping that out, and instead of an instagib, doing a normal crit table roll with a huge bonus modifier - so theyre not necessarily gone immediately, though the chance of that is very high.

Looking at it though, Im instead considering a plain d6 roll for the following options

1 - Maimed: one of the target's limbs is permanently lost
2 - Bleeding Out: every round, target suffers 2 wounds at the beginning of his turn
3 - End is Nigh: target will die after the last initiative slow during the next round
4
5 - Dead
6

Basically I dont want minions to become normal enemies, but I feel like "a single crit is an instagib" is kinda boring, hence this.
Thoughts?
>>
>>51965592
This makes sense for high-xp games but for starting characters (unless they min-maxed hard) getting a critical isn't that common so it makes sense to me that a critical is a one-shot on minions.
>>
>>51965662

That's a fair point. My party have managed to put out a decent number of crits on people so far, but they could well have just been getting lucky.
>>
Just want to bounce an idea off of the /swg/ overmind.

I'm running an EotE campaign, where one player is a survivor of Order 66 (Padawan, on a mission with a small group of clones, master died defending them).

They recently came into posession of a Force MacGuffin, attracting the attention of an Inquisitor. The rest of the party are firmly not Force users. I'm pondering having the MacGuffin be a key to a hidden temple/testing ground on an otherwise unremarkable world. Player will have Force-dreams guiding them to take it there, and coincidence would mean that the rest of the party would have a good reason to go there also (cargo run turning into an investigation involving Black Sun *and* corrupt Imperials).

What sort of challenges should the player face within the Temple? I plan to have them confront a vision of the Inquisitor (the vision claiming that the MacGuffin was a trap, etc etc. I want to avoid the immediate realisation of it being a vision) as well as flashbacks to Order 66-day.

Or is this all a terrible, terrible cliche idea?
>>
>>51964152
I'm retarded. What two Jedi have come back to the light? Quinlan Vos, and...who? Anakin didn't come back until after Yoda died.
>>
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>>51966432
>hidden temple
>challenges
He must reach the SHRINE OF THE SILVER MONKEY.
>>
>>51966446

Depa Billaba does, though she ends up in a coma.
>>
So i'm setting something up for my party's next game, and I'm a little worried that they're going to ignore the clues that things are going to be hairy, and go blazing in the front door and promptly die.

Would it be tacky to introduce an NPC ally for them who can more pointedly say 'this is ridiculous'?
>>
>>51966446
Vos and Ventress she was once a Jedi padawan.
>>
>>51966956

It is only tacky if the NPC exists only to give that warning. Give them a purpose in for their being there. Informant, expert, favour for a friend, whatever.
>>
>>51967068

Right, okay. I was considering having him be a rival after the same target who offers to team up once the target's defences are made clear. Of course, the party may well tell him to go suck a fat one, but I guess we'll find out.
>>
>>51961412
People do, they just don't realize they're doing it.

The "bounty hunter in modified stormtrooper armor" thing is super popular.
>>
>>51967760
Doubly fitting since Boba Fett was just supposed to be a modified Stormtrooper.
>>
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>>51964463
This happened in my campaign, but Tarkin survived. Vader disappeared into the Deep Core to get his affairs in order/make sure the Emperor couldn't be reborn and come back to punish him.

Much of the Empire itself crumbles, with sector fleets acting mostly autonomously. Tarkin seizes control in the Mid and Outer Rim out of Eriadu and announces himself Regent and head of an emergency Imperial Continuity Council, while many of the bigger names in the Empire splinter off into their own warlord factions. He invited many of these warlords to the first meeting of this Council A MOFFERENCE and when they failed to recognize Tarkin's supremacy as Regent (in Tarkin's absence), he had them gassed, a la Daala in pic related.

Vader will return in a while with his own reformed Empire, having taken over the Emperor's power base in the Deep Core. Contrasting with Tarkin's version, Vader's Empire will put greater emphasis on the survival of individual troopers, pilots and units and focus on military morale. Officers will still be executed for their failures, of course. Vader will rely less on terror tactics, and instead on pulling off impossible victories. Sienar's coffers will grow as he seeks out better vehicles for his ace pilots. Oh, and the stormtrooper units will be allowed the armor customization of the late Clone Wars.

Sate Prestage has probably taken over Coruscant and will run it like a typical bureaucrat. We haven't gotten to that yet.
>>
>>51966432
I like it, Anon. It sounds suitably Star Wars.
>>
>>51968058

>reading through /swg/
>listening to sw music to get in the mood for this evening's game
>come to this post
>Binary Suns finishes, and the playlist randoms
>into the Imperial March

10/10 post reading experience, would enjoy again.

Sounds like a pretty good continuation of an empire post-emperor, too.
>>
>>51942741
New player here.

So I'm gonna be playing a marauder for our edge of the empire game. The races I picked are a nautolan or a mon calamari.

A nautolan cause of the 3 brawn stat will lead to a good build. A mon calamari just out of RP, but how weak would he be as a marauder?
>>
>>51968138
Thank you, Anon. The players are currently trying to deal with their own issues while attempting to rebuild the Rebellion (much of which was also destroyed with the Death Star).

Other Rebel splinter groups exist - particularly one led by Garm Bel Iblis. I can't wait to bring him back.

The Mandalorians could soon be an issue as they throw off the shackles of the splintered Empire and fire up the foundries of their thousand worlds.

The Trade Federation and Corporate Alliance and other intergalactic organizations that were nationalized under the Empire have begun operating independently again. So, too, have the International Banking Clans.

And then, when finally Vader's and Tarkin's Empires war, Thrawn appears from the Unknown Regions with a fleet of old Imperial I-class star destroyers, Immobilizer 418s, an appreciation for art and superior tactics. I can't wait.

Factions, factions everywhere, Anon.
>>
>>51968194
I don't see why it would be a problem. You can easily get Brawn up to 4 at character creation and have 30 xp to spare.
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>>51968194
Having starting brawn of 1 definitely hurts, but if you spend your starting XP well you can overcome it. Plus marauders a pretty strong spec so if your party isn't geared towards combat you'll still be top dog.

Also consider quarren, from the same planet but with a 3 in brawn.
>>
>>51968970
Mon Calamari start with 2 Brawn.
>>
What's a more pathetic species then the Geonosian?
>>
>>51969099
Whaladon
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>>51969029
You're right, I'm wrong. In that case, it shouldn't be an issue at all.
>>
>>51968058
Did you do anything fun with Zaarin, Mohc, and Jerec?
>>
Planning a oneshot campaign for EotE.
It will be my first Star Wars campaign and I plan on doing a fun adventure.

It's going to be a Last Crusade like campaign.

Archaeological character gets a message from his father, who died on Alderaan, of the location of a Holocron from Darth Andeddu. It contains the mysteries of Immortality.
He needs to look for a crew to follow him on his adventure.

An Imperial Moff is always one step ahead.
The Finale is going to be Darth Andeddus Temple and his spirit is going to possess the Moff.
He draws his strenght by leeching the lifeenergy of his stormtroopers.

Anyway, since it will just be a oneshot, my group already said that they are ok with playing with pregenerated characters.

Only Problem that I have is the Ghost which steals the Moffs body.
What kind of stats should he have?

And is this story kind of viable?
>>
>>51969477
Give him plenty of force powers and give him a lightsaber if you can BS some reason as to why there'd be one there.

And anything is viable for a one-shot.
>>
>>51969477
Possibly take a look at the sith ghosts from Chronicles of the Gatekeeper, or have it be a noncombat, statless (possibly except for force rating) enemy that must be defeated in a noncombat manner. It could possibly use misdirect/influence on the party.
>>
>>51969168
We're just getting started on the post-Emperor era, so there's a lot that could still happen. I haven't outlined any of these three, though. My thoughts, anyway:

I haven't thought about Zaarin, but he might be the catalyst I need for Vader and Thrawn to work together. Alternatively, if I never use him, he could have been one of the members of the Imperial Continuity Council that Tarkin had killed.

Rom Mohc might pop up, but his Dark Trooper project wouldn't be able to secure funding in this timeline since the Empire splintered right as he would have been starting it. It might make for a fun reference later, if he tried to sell his tech to the highest bidder.

Of the three, I'm most likely to use Jerec. Best Inquisitor. I have fond memories of Dark Forces II. The only problem is that Vader and his secret apprentice are still operating. It's a big galaxy... but there's only room enough for the two of them. I don't really know how I'd use him yet, unless the players just happen across a unique super star destroyer docked above whatever planet they want to land on. Then again, he wouldn't have the SSD yet, would he? Maybe he's in the early stages of doing archaeological research about the Valley of the Jedi.
>>
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R8/H8

Kept them minions to screen for boss enemies, keeping with their flavor as bodyguards/elite mooks. for most parties a smaller group should suffice, as 4 agility and 6 soak is pretty strong.
>>
>>51968314
>Garm Bel Iblis
>Mandalorians
>Old Seperatist elements re-asserting independence with no unified opposition to them
>Vaders power oriented empire
>Tarkins terror oriented empire
>Thrawns surprise return
Absolutely fantastic

The only thing I would add are Saw Guerras extremist group becomes more violent and open in its terror tactics; the Hutts assert their sovereignty by bribing several Imperial fleets and hiring tons of mercenaries; an original Warlord or two, so you can shake things up even more. I'd post /k/s Tom the Warlord if I had it. It looks like Kuat Drive Yards is on track to celebrate a century of continuous quarterly growth in warship sales by the time that maelstrom calms down
>>
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>>51970817
Thanks, Anon. I'm glad you appreciate my vision for the future.

Saw's extremists might make an appearance. I love the partisan/Cavern Angels X-Wing paint job. But they could not, just as well. Not everything in the galaxy happens near the players.

As for the Hutts, they've always been somewhat sovereign. This just makes it easier for them to exert their financial influence. Shit, if the banking clans weren't operating, the Hutts might even become the galaxy's Switzerland... except with predatory contracts and loans.

There will be original warlords as well. The PCs have made the former Tierfon rebel outpost (pic related) their home, and the neighboring sector moff-turned-warlord will be encroaching on their hidden base real soon.
>>
>>51942741
Anyone else have trouble with printing the Character Folios from Force and Destiny? The two extra characters print fine but the 4 main ones come out with a white band at the top (page printed too low).
>>
>>51970952
What about a group of planets/species who've had just about enough of the Hutt's shit deciding that now is the moment to put the boot in? Say an imperial admiral who's actually serious about the whole "law and order" thing joins their cause, so they've suddenly got enough firepower to actually make a go of it
>>
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>>51971311
Or what if some Geralt of Rivia looking motherfucker with a grudge managed to convince a bunch of smaller syndicates to pool their resources for a hostile takeover of Hutt territories
>>
>>51971311
That would be fun.

>>51971359
That would be equally fun and pretty zany! Or should I say Zann-y?
>>
>>51971359
I did like the idea of Zann as an organizer of a bunch of lesser factions against Black Sun and/or the Hutts/Dessijic.
>>
was Durge ever statted up for WEG d6 Star wars?
>>
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>>51971359
Zann and Karrde cage match when?
>>
>>51971753
I figured they didn't have much of a Grudge, even in EAW when you take his main planet the Defiler mentions reaching an "Agreement" with Karrde that may or may not have involved intimidation.
>>
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tfw you just want to play X-Wing as a Rebel but you don't know any reliable builds. There are very few resources for new players hoping to learn how the competitive scene of this game is.
>>
>>51972192
Have you tried google?
Because literally 10 seconds on google
http://www.belloflostsouls.net/2016/11/x-wing-worlds-results-the-top-lists.html
>>
>>51954203
I'd say 200xp is padawan at best. Knight is 500 at the earliest imo.
It really depends on your gm and how tough a threat he makes things be
>>
>>51972192
Miranda, Dash, Han, Rey, and Kanan are big over-50 point ships people build around to success. Add in various types of shit to flavor.

Also, there are shitloads of resources.
>>
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>>51942783

Fate
>>
>>51974374
You rang?
>>
>>51974374
>dat horrible cropping
>>
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>another player in a star wars group i'm in thinks rogue one was awesome
>says jj took the franchise in a good direction
>admits he never read any of the eu
>gets defensive at rogue one criticism
>keeps insisting gm implement nucanon

Nucanoners are shit.
>>
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>>51975368
>>
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>>51975368
You know what you must do
>>
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AT-AT

Attack: 3
Agility: 0
Hull: 8
Shields: 0

Small ship base

Actions: Focus, Target Lock, Reinforce
Upgrades: Crew, Cannon
Title: Tarkin Doctrine(3 pts): At the end of the Combat phase, you may spend your Reinforce token to assign a stress token to a ship inside your firing arc at range 1-2.
Title: AT-ACT: Replace your [cannon] upgrade slot with a [Cargo] upgrade slot. When you perform a green maneuver, assign one energy to your ship. You can have up to three energy. -2 pts

Pilots

Walker Captain: PS2 Generic, 19 pts
Blizzard Force Captain: PS4 Generic, has Elite Slot. 21 pts
General Veers: PS7, has Elite slot. "When attacking, you may spend your Reinforce token to change all your results to [hit] results.
>>
>>51975418
>not liking jj canon is bait

>>51975419
DARK GREETINGS

He will be converted.
>>
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>>51975456
>>
>>51975516
JJ has literally nothing to do with R1 dumbass.
>>
>>51975656
You know how in Battlefront, X-Wings, A-Wings, and Y-Wings can attack the AT-ATs?

Also, it's cool
>>
I'm getting ready to GM my first campaign. My idea is a cloak and dagger story set on Malastare just months prior to formation of the Rebel Alliance. The PC party will be locals that an Imperial Intelligence team is trying to recruit as a System Cell. Garm Bel Iblis is presumed dead at the hands of rebel terrorists, although II of course knows he's alive and leading the Corellian Resistance because Director Isard ordered the hit. They know CR is operating on Malastare and Iblis might be personally in charge, so they want a political hat trick: proof that he's still alive and a traitor, to pin the assassination of his pro-Imperial family and him going full rebel on ISB to humiliate them and crush them into jurisdictional submission, and to cow a planet on the verge of open revolt after the previous governor was exposed as hunting prisoners for sport by showing the "centrists," of the Empire can and will check those responsible for its abuses (COMPNOR et el).

My goal is to create a situation at the end where the party can choose to support II as a supposedly kinder, gentler side of the Empire, support ISB for personal gain and fuck innocent people, or support the Rebels and FREEDOM.

I hope it all plays well, I'm pretty excited to GM for the first time.
>>
>>51975925
>implying the empire is evil to begin with

Oh boy, here we go.
>>
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>>51975685
That anon is more annoyed that his friend doesn't know anything about the EU, and that they seem to consider the new movies a "good direction" despite not knowing how they differ from the EU. That's a legitimate complaint over someone being uninformed over what's different, and insisting that any differences be replaced with the New Canon despite not giving the EU a chance when he encounters it.

He's just annoyed one the other players is a casual who wants the game to go a different direction from where it is going. Calling it "JJ" Canon is ridiculous though, since he's only directed one of the movies and won't be a major or even significant force on the rest of the franchise.
>>
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>>51976019
>>
>>51975418
>>51976224
>Opinions I disagree with are bait.
>>
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For anyone that played SWG, how would you homebrew this weapon in FFG Star wars?
>>
>>51961628
Not for the reasons that other poster said but Yoda is full of shit about a lot of things. Half the clone wars happened because of the jedi order's rigid beliefs. So in many cases it was like a self fulfilling prophecy where because they had already decided Dark Side users can't be redeemed, then no one tries and thus they can't be redeemed. Also their rigidness has no room for compromise which is needed to make someone else come to your point of view. If you just set out to convince someone that they need to do things your way and not leave and inch, then you're going to find you have a really fucking hard time convincing them to abandon their position. This isn't to say compromise is always the answer, like say you don't need to give the child murderer a middle ground, but don't be convinced when you can't make him turn away from his past ways either. That said Yoda is exactly the time of person to deal with that kind of person, and apply the belief to others. He has a long history of being quick to judge people even in just the OT he was ready to drop Luke like hot cake so many times. People take the word of Yoda and Obiwan as law, but the truth is they clearly don't know all that much about the force as we're led to believe. 900 years and yoda or anyone else never knew you could retain personality after death. They know a lot of things but they are making up shit as they go and only understand the force as through their point of view of it in their experiences. They are basically physicists of their world, and like ours, are subject to new information and wrong models.
>>
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>>51976394
>this bait must not be bait, 'cause it's tasty.
>>
>>51942741
I've been thinking about flying a three firespray list.

It seems strong but is it any good?
>>
>>51976829
Yoda was never full of shit, and the Clone Wars didn't happen because of the Jedi Order. Some of the conflicts during the war were between the Sith and the Jedi, but the war itself had nothing to do with either Force order, save that both sides were controlled by the Sith.

Yoda and other Jedi never deemed that if you fell to the Dark Side, you could never be redeemed. It was a core tenet of the order never to kill someone unless absolutely necessary, and if they were a Dark Side user or Sith to try redeem them if possible. The Jedi, as Obi-Wan pointed out, did not deal in absolutes, they believed in Redemption, Compassion, and Selflessness, and would try to bring their enemies to their side through peaceful discussion and negotiation The Jedi have never been as rigid as you seem to think.

Yoda being nine hundred or so years in age means that he's seen a lot, seen damn near every thing a Jedi can see. So, when he judges that someone is irredeemable, it's pretty fucking likely that he's right, and the only time we see him being wrong is with Anakin and only his son could have redeemed him, and he very nearly failed in doing so.

They are not like physicists at all, because, if you didn't know, they have physicists in Star Wars, you moron.
>>
>>51976829

Yes, but even disregarding Yoda keep in mind the numbers on Luke's first class again.

THREE of them turned to the dark side. Gantoris, Kyp Durron, Brackiss, and Luke did his level best with them. Kyp Durron was the only one to come back, and only after slaughtering his way through the galaxy. Kyp himself had only been on the dark side kick for like, two weeks tops by the time he came back and even then it was hard.

Then you have Flint, who "came back", but never actually got better and basically had the republic lock him in a jail cell. Then you have Desann, who basically had a hard life independent of the dark side and went to the dark side immediately upon training and didn't come back.

Beyond that you have Mara Jade, whom the emperor actually kept from going fully into the dark side, Kyle Katarn, who had whole games devoted to his dark side issues before he got better, and he barely had any time in the dark side before he tried to cut it cold turkey, and Kam Solusar, who was the only one to have an extended stay in the Dark Side and come out the other side whole. Even then, Kam didn't actually do anything evil except be like the 45th understudy to Darth Vader and bum around a secret fortress

The dark side is objectively hard to kick, to the point of near impossibility. Of the five guys actually trained by Luke that fell one of them came back and the others all died before that happened. Of the three that came to him with prior experience only one of them came back from a full immersion in the dark side. That was a big enough deal for Kam to more or less officially become Luke's second in command for like a decade or more.

If that guy has two full on Sith, who're deep in that Dark Side shit and have been for an extended period, then getting them out will be nearly impossible. You can say that somehow Yoda is totally full of shit but even the cases from the same era show that independent of him crap hits the fan.
>>
>>51977648
>t. Yodafag
the little gremlin was wrong a lot or did you forget about expelling Ahsoka from the order?
>>
>>51977742
Who?
>>
>>51977742
Ahsoka was a shit character, I didn't like her. Yoda had no choice anyway because he had to go with the consensus of the Council, he wasn't a dictator.There are absolutely no indications within that episode that it was a unanimous vote, and even if they hadn't voted her out she would have been arrested by Tarkin anyway, so the situation wouldn't have been any different.
>>
>>51977844
>t. casual
>>51978046
Just because you have shit taste doesn't mean Ahsoka is a shit character. She has had more character development than any other character in the entire franchise. Yoda was grandmaster and could of voiced his opinion but did nothing. He obviously thought she was guilty and sided with Tarkin over a member of their order who has accomplished much for the Republic. Yoda wasn't fallible and his personal arc showed that when he learned to accept the darkness inside of him.
>>
>>51978174
Ahsoka was an idiot and a mary sue who only ever survived by bullshit plot contrivance. She was a terrible addition to the franchise and just because you're a /co/mblr shitter who wants to defend "muh orange butt cheeks!" doesn't make her good, well-written or worth a fraction of a fuck.
>>
>>51978174
No she's a fucking Mary Sue, and decided that she knew better than the Jedi Order, she was undoubtedly wrong. Yoda may very well have disagreed with the other masters but that story didn't revolve around him, it was to show how even the Jedi could be fooled by the Dark Side, and to provide a reason to remove Ahsoka Tano from the cast. I never said that he wasn't fallible and he knew he had darkness within him, as all beings do, he passed every test the Force Witches because he had long ago conquered his baser nature and was still more than capable of confronting it. As for Yoda being Grandmaster It is an Honorary title not a position of authority.
>>
>>51977742

Yoda and the other jedi's problem wasn't expelling Ahsoka. Based on the evidence provided they didn't really have another immediate solution.

Their problem was essentially trying to sweep the whole thing under the rung when proven they were wrong. They screwed her hard and were more or less willing to have her executed. A pat on the head and some vague praise absolutely was not the minimum length to go in that situation.
>>
>>51978211
>>51978240

What the fuck makes Asoka a Mary Sue? Being good at Jedi shit despite being young? Stop the fucking presses.
>>
>>51978423
Being absolutely insufferable to watch and yet having nobody aside from designated enemies disliking her, and even a few of them liked her or were her friends before their duplicity was revealed, surviving many situations by plot contrivance alone and being so trusted that she was sent to help Younglings get their saber crystals. I much preferred the episodes she wasn't in, and watched the show because of the further development of Anakin and obi-wan, and the rest of the Jedi, Ahsoka was only there to be a bridge and self insert character to younger viewers and in my opinion was completely unnecessary to have.
>>
>>51978211

>who only ever survived by bullshit plot contrivance

So, she's a Star Wars character. Gotcha.
>>
>>51978522
Its a kids show, not game of thrones where every cunt gets murdered at some point.
>>
>>51978578
That doesn't make her not a mary sue, which she was. They're their own trope in kids' shows, so you're just fighting against your own point.

>>51978523
She's a shitty Star Wars character. Yeah.

>>51978522
Exactly.

>>51978174
I, not casual. I, don't give a fuck about poorly written characters, or how they interacted with Yoda. Asoka couldn't be further from mattering.
>>
>>51978522

If "nobody except their enemies dislikes them," is a Mary Sue indicator there are very few non-Mary Sue characters in Star Wars. The accusation of surviving situations only due to plot contrivance is bullshit and/or applies to every Jedi character in the entire franchise. If you find her insufferable, find, that's an opinion, but I don't. I don't even know what point you're trying to make by bringing up that she was on the Jedi Babies episodes, that it should have been someone else in her place I guess? A character being in a certain place to facilitate a plot is a contrivance, but it in no way makes one a mary sue.

Also, in many episodes Asoka was critical the Anakin character development you're praising. Him holding himself back from his darker impulses at her urging and showing the kind of Jedi he was and why he was a good guy rather than a scraggly haired psychopath who should have been thrown out years earlier via his teachings was a regular feature.

I would accept the argument that at times Asoka was too central to the show as a whole, eating up episodes that would have been better served with other characters, or the argument that she was an unnecessary appendage to certain episodes. But saying she was a mary sue, nothing more than a self-insert for kids, or totally unnecessary are all dead wrong if you ask me.
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>>51976394
That's the point. If you say something people are likely to disagree on, i.e. opinions, you are likely to get replies. Therefore opinions people disagree on are excellent bait.
>>
>>51966459
The head is backwards?
>>
>>51966459

But beware of Temple Guards that are HIDDEN IN THE TREEEES
>>
>>51978174
>his personal arc showed that when he learned to accept the darkness inside of him.

It looked to me like he destroyed his dark self.
>>
>>51978802

I haven't watched it in a while but I'm pretty sure the lesson of that trial was that Yoda was arrogant and dumb to believe he had fully banished the darkness or that destroying it was even possible, even after 900 years of training and study and achieving the rank of Master Jedi. He "destroyed," it by proving it had no sway over him and that he could control it, not by eliminating it.
>>
>>51978632
It is one indicator not the only and is by no means exclusive to mary sues. Surviving situations by plot contrivance is common to Jedi and Star Wars characters in general yes, but she did it a little too often. My point was it shows she's a Mary Sue, they would not have sent a padawan to watch over other padawans getting their saber crystals, that whole fucking arc took up way too many episodes and should have been over when they left the crystal repository.

I would have preferred that his development relied on Obiwan or another Jedi Master or him overcoming other issues but still failing in the areas that caused his fall, I liked his development but wish he didn't have a whiny and stupid child character who somehow was more developed than he was telling him off to get him to show his character or to change.

She was unneccessary from the word go, any arcs that used her as a central character shouldn't have happened and i think are Arcs where Lucas wasn't really putting in a lot of effort, and let the team go their own direction she was far too central to the show as a whole and it would have been a better show without her.
>>
Joining a star wars tabletop game soon.

How do you come up with character names in this universe?
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