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Savage Rifts - Regular Rifts - And other Palladium Shit

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Come one, come... well, hopefully it's more than one.

>Savage Rifts

>Classic Rifts

>Other homebrew systems

What are you playing? What's your campaign?
>>
Rifts China -

> More literally hell on earth than some actual hells

> Hell is a massive bureaucracy
>>
>>
>>
>>51914425

>Most relatable eternal punishment ever

I'm sorry, you're going to have to suffer another 1000 years of hot lead torture. You don't have the correct forms.

Maybe next time you'll fill out the paperwork correctly.
>>
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>Delicious cheesecake
>>
I just found out that a Ley Line Walker who's occupying a Ley Line is hell on wheels.
>>
...and a medium railgun is quite capable of killing MARS-based PCs in one shot.
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>>51914690
Looks more like stale CGI to me.
>>
>>51915122

Fine then
>>
>>51914939
Damage in general is kinda wonky in Savage Rifts. Most of the time an attacks will either have little chance of effecting the target at all, or will be powerful enough that spending an bennie is the only way to survive. The wide range of damage and toughness numbers means that you only occasionally get the two lining up well enough that one or two wounds is a likely outcome.
>>
>>51914899
Holy mother of god, yes. The Ley Line Walker in my current Savage Rifts game is a goddamn monster on a ley line. Start the fight with exalted quickness, then spend your next several actions using boost trait on Spellcasting, draw power points, buff party, rinse and repeat. By the end of any given fight, he's managed to get his Spellcasting up to something like d12+28 and is drawing more PPE as a free action than he can spend.
>>
I only want to say.
Fitting through doors is OP.
>>
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They could not possibly have chosen a worse system to reboot Rifts than Savage Worlds. I mean, it's hard to pick a system worse than Savage Worlds in the first place. In terms of generic systems there are FAR better options: GURPS, Cortex, and FATE, to name a few.

Savage Worlds takes a decent core mechanic and lumps on a shitty wild die that is arbitrarily assigned because "muh plot" and fills the character with bennies that require the player to know all of their uses to use effectively. Not to mention, Benny effectiveness is heavily dependent on session length, so if you don't play the recommended 4 to 6 hours the game becomes wildly unbalanced.

The game is full of garbage trap options like in 3.5, the chargen is basically minmaxing Flaws like in GURPS except worse, shotguns are brokenly powerful giving a flat +2 to hit which in this system is basically only missing on a 1. They also do broken-ass damage because of exploding dice. The exploding dice also turn combat into a slogfest occasionally punctuated by someone actually dying; usually from a fucking ridiculous amount of damage.

I played Savage Worlds for a good three years now. Never will play it again, it is an arsed system that is half narrative bullshit, half autistic wargame, and entirely terrible.
>>
>>51916641
Thanks for posting. Fuck off.
>>
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>>51914690
>>51915329
Just look at dat ass.
>>
>>51916641
Soooooo......?
I don't even play this system, and this just seems like pointless ranting in response to nothing.
But congrats though, I'm sure you have fun baiting.
>>
>>51914388

>What are you playing?

Classic Rifts.

>What's your campaign?

Inter-dimensional exploration and trade.
>>
>>51916641
I always thought I would be the one to remake Rifts and pull it out of the garbage bin of history. Kind of a bummer really.
>>
>>51916837
>that bullet
Is she... is she making fun of my penis?
>>
>>51914425
title for pic: Moscow Dance Party
>>
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>>51917108

Well here's what I've got so far as a re-write.
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>>51916837
>>51915329
>>51914690

Damn right.
>>
>>51914388
>What are you playing?
Savage Rifts

>What's your campaign?
The party was sent to investigate how and why Kansas has gone nuts. The place used to be kind of low on ley-lines, but over the last few years it's gone berserk with large numbers of rapidly appearing and vanishing lines and rifts.

>D-B monsters are being puked out like mad. It's got so bad that Kansas-adjacent regions that can't defend themselves are being steadily abandoned. The Coalition is getting a big boost as everyone east of Kansas is screaming for help and will give the Coalition whatever it wants if they'll just send some freaking troops to help.
>>
>>51916641
Have you considered getting the phrase, "I played Savage Worlds for three years and I hate it" tattooed on your forehead?
>>
>>51916641
>GURPS, Cortex, and FATE
GURPS has just as much trouble (if not more) with high powered combat as Savage Worlds. FATE isn't crunchy enough for Rifts. I don't know about Cortex. Not really familiar with that one.

The best bet would probably be a system designed with superheroes in mind. Like HERO or Mutants & Masterminds.
>>
>>51917586

Is there a decent superhero system that also allows mundane characters to be useful?
>>
>>51916718
Not an argument.

>>51916883
The thread was about Savage Rifts as well. More people are playing Savage Rifts than orignial RIFTS system at this point.

>>51917108
Yeah well instead it got sold to one of the shittiest RPGs in history.

>>51917565
No?

>>51917586
Or just rebooting RIFTS and fixing the rules instead of trying to use some godawful """"generic""""" """"system"""" like Savage Worlds.
>>
>>51918115

So, what fixes would you suggest?
>>
>>51918139
Roll a D20 to hit and have fixed damage rolls.
>>
>>51918908

For standard rifts or savage rifts?
>>
>>51916641
>I played Savage Worlds for a good three years now. Never will play it again, it is an arsed system that is half narrative bullshit, half autistic wargame, and entirely terrible.

This man speaks the truth
>>
>>51918908
>Roll a D20 to hit
That's already how it works

>and have fixed damage rolls
Wow is this the late stages of the point buy cancer that killed character creation? Can your autism just not handle random numbers because you might roll a widdle low you pwoor widdle baby?
>>
>>51918908
>Roll a D20 to hit
Rifts already uses a D20 for rolls to hit. Fixed damage might not be a terrible idea, but how you determine damage isn't really one of the system's big problems.

If you're talking about Savage Worlds then you need to elaborate a lot more on what you have in mind. Those changes by themselves wouldn't mesh with the rest of the system.
>>
>>51919544
>fixing savage worlds
You're going to need a final solution
>>
>>51918908

In not sure what fixed damage rolls would fix exactly.

I think it would make sense to have a standard damage progression for weapons of attacks that get more powerful. Also more of a relation between total damage and total armor where you don't get too many drawn out slugging matches.
>>
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>>51917427
>1 point of Epic Damage equals 10 points of MD
or 100 points of SDC.
They had something like that as a joke in Rifter 9 1/2.
>>
>>51919805
>tfw you don't read some autist's rules and then they turn out to be hilarious
>>
One thing Savage Rifts did right is make it so that not everything worth having is mega-damage.

MDC is original from the Robotech RPG. Where the point of it was so handle the difference in scale between infantry and giant mechs. So that a bunch of small arms fire isn't going to chip away a mech's hit points.

Then Rifts made it so all high-tech and magic weapon do mega-damage. Which brings it right back to the situations where even the most massive and heavily armored targets are still vulnerable to attrition by enough shots from pistols. The only real purpose of mega-damage in classic Rifts is to illustrate how worthless conventional weapons and armor are.
>>
>>51919805

So in the RAW for standard rifts 1 point of MDC is 100 points of SDC... that would make the differences less crazy, not more. So... What point are you making?
>>
>>51920199
If you play it like a retard, sure. Anyone who's actually played Rifts knows how wrong you are though.
>>
>>51920232
I played Rifts for years. It's clear that when the first few books were written the authors thought SDC gear still had some relevance, but in actual game play it's almost always useless.

Even if you're in a town that required you to disarm, you're probably holding onto a concealed laser pistol or vibro-knife. Unless you're one of the many OCCs/RCCs that has MDC skin, or a caster who can create MDC armor and throw out mega-damage attacks at any time.
>>
>>51920514
Clearly you haven't as you're really wrong, but it's cool, keep on roleplaying your "experienced rifts player" character.
>>
>>51920543
Does your group only play city rats and vagabonds living in the 'burbs? Are you really fond of bar brawls?
>>
>>51920654
If you had ever played Rifts you would know why you're wrong, but it's funny watching you trying and failing to figure it out
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>>51920699
>If I just keep asserting my ridiculous claim often enough I don't have to back it up with anything.
Don't you have better things to do than post on 4chan, Mr. President?
>>
>>51920699
>>51920654

You can easily have both kinds of campaigns. Christ.
>>
>>51920854
>I can't figure out why I'm wrong and I'm mad about it and I'm also jealous of the success of donald trump
>>
>>51917586

GURPS does have ways of handling it - Decade Scale and such - that basically refocus the default power level around "superhuman" rather than the default "cinematic human".

Hero and M&M would do well for a lot of RIFTS, but they aren't great for technology or magic systems.

RIFTS is such a mess of power levels and playstyles, that I don't think any coherent conversion can avoid making distinct Tiers Of Play - somewhat like Cthulhutech (but hopefully not as messy).
>>
>>51920854

No, no, don't engage.

This is a pretty old troll who shits up RIFTS threads - a Mega Damage Autist who cannot allow any hint of criticism of RIFTS, and will patiently fill the thread with completely unsupported claims that you're wrong because you're obviously wrong.
>>
>>51921202

So can we actually get back to the real topics? I have to give rifts credit fir one thing. The whole focus on nothing but ablative armor, plus low basic to-hit numbers means almost anyone can contribute at least somewhat to combat. If they can force targets to use up actions on defense they can add even more.

The downside is that any case of fighting a high hit point target can take forever to grind through their hit points.
>>
>>51921202
Hey look it's the obsessive anti-simbedia crusader back again projecting hard as fuck, make sure to report and ignore his posts!
>>
>>51921316
Four guys with rifles can rip down anything in the game besides the big bosses in about one melee round but you'd know this if you had ever played the game
>>
>>51914388
I'm running in a Heroes Unlimited campaign right now, where our characters are a group of mutants on the run from the government and an ancient cult that wants to sacrifice us to dark gods.
>>
>>51917427
A noble endeavor that many have attempted but few have--

>over 100 skills
>d20 system
>still has both PPE and ISP

Well you tried, but now it's time to quit and go home.
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>>51921392
Sounds badass
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>>51921376

If you run encounters that are just a firing line of guys blasting away non-stop against a target then you have bigger problems than the rule system.
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>>51916641
These are fairly detailed, specific and true arguments against Savage Worlds.

I also hate the miniature-based movement, "3 HP for everything", the bennies system (and nomenclature) in general and rolling anything with d4s. Also idiotic and needlessly complex that so many feats are just skills or circumstantial bonuses.

That said, Savage Rifts is still miles better than classic Rifts and I'm going to give it a shot in the next few months.
>>
>>51921431
>I'm still really mad that I don't know what I'm talking about

Wow I feel bad for you at this point
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>>51921464

Found the autist.
>>
>>51921358

Case in point.
>>
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>tfw ignoring a retard is making said retard really mad
>>
>>51921376
This is actually one of my only complaints about the real Rifts rules. An actual Coalition squad is so insanely strong that they just massacre everything unless crowd control gets applied somehow.

No wonder the CS hates mages and psychics so much, the CC they use is super effective against their otherwise insanely powerful soldiers.

If I were to rewrite Rifts I'd just make it so that small arms (even energy weapons) don't do anything to vehicle-tier armor.
>>
>>51921644

They do mention that in a number of places. One guy in standard armor is like an infantry fighting vehicle. A whole squad is like a company.

The only problem is, thats true for every squad that everyone can muster. Hence winding up with such dragged out conbats when you use the suggested squad sizes and full undamaged armor levels.
>>
>>51921681
>soldiers do too much damage
>that's why combat drags out too long
???
>>
>>51921692

Try running it sometime.
>>
>>51921692

Its not that they do too much damage. They're powerful in both weapons and armor.
>>
>>51921744
So you're saying that they don't do enough damage now? Which is it, boyo?
>>
>>51921799

You're confused. Being powerful doesn't just mean damage. It can mean weapons armor and other factors. Try to keep up.
>>
>>51921901
Sounds like you're just making shit up now, I guess that's why that guy was making fun of you for not knowing what you're talking about
>>
>>51921952

>you don't agree with me so you're misinformed

That's adorable.
>>
>>51922005
Yep, he's right, you really are just making shit up. Pretty funny imo.
>>
>>51922070

>obvious samefag is obvious

Sure. "He"
>>
>>51922136
>you are entirely correct so I'll pretend you are the other guy who also laughed at me
>that'll show you
>>
>>51922181

Way to admit it.
>>
>>51921681
What is this meme that "conbat" in rifts takes too long? They actually changed the rules in ultimate edition to help keep players alive longer because of how fast stuff dies
>>
>>51922260

They changed it so that hitting wasnt 95% assured by default if the target didn't dodge. That was just for the insanity of being basically unable to miss if the target was out of actions.
>>
>>51922500
No they didn't, almost all attacks still hit on 4.
>>
>>51922500
16 chances out of 20 is 80%, young man. Stay after school and clean the blackboard.
>>
>>519225215

Which specific changes are you referring to?
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>>51922521

So the change was...?
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>>51922711
>>51922979
It's almost as if you should know this if you really have played Rifts before.
>>
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I fucking love the Splicers setting. Is the book and rules actually good though?
>>
>>51923021

Or he's mistaken if its that easy to bring up and he can't. But hey I guess we'll never know.
>>
>>51923055
Yes. It's rumored that Walton is doing work on new Splicers material too.
>>
>>51923079

Fuck yes. I love his art. I actually backtracked to RIFTS through him, and then eventually to here.
>>
>>51923104
Hell yeah, Chuck's the best. I can't imagine what Rifts would be like if he was working for Palladium years ago (not that he's old enough to have been working then)
>>
>>51914388
>What are you playing?
would probably use a different system for it, but definitely want to run a game in the Splicers setting, which if you don't know about it is basically Terminator meets Guyver meets Fallout

>>51923055
it's definitely a good book, and I imagine it's better than RIFTS as a game if mostly because of it's tighter focus, but still a bit too much for my tastes in terms of crunch, I'd probably port it to a different system(what that system would be I'm not sure yet)

>>51923079
>>51923104
>>51923130
yeah his art is great
>>
>>51923104
>>51923130

Its kind of frustrating how good some of the art is in their recent releases.
>>
>>51923293
Yeah I can't imagine how it must feel to be staring down the barrel of the finest RPG ever written in human history and knowing that no matter how hard I try I will never, ever be smart enough to run or even play it.

That must be horrible for you.
>>
>>51923366

...what on earth are you autofellating about?
>>
I love Palladium's Fan-Friends. Their fanaticism make even the most hardened 3aboo or 4rry seem like reasonable people.
>>
>>51923366

I know you're being ironic but is there anything actually good about RIFTS or its other games?
>>
I hate begging but is there any MEGA dump of RIFTS?
>>
>>51923529
RIFTS: EVEN THE PIRACY IS MEGA
>>
>>51923529
https://www.mediafire.com/folder/3wjc3rr9zqufo/Rifts
>>
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>>51923461
>>51923513
>>51923518
>>
>>51923602
You best be careful or I'll get the Robotech backers to drive another of Kevvy's buttbuddies to suicide.
>>
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>>51923638
>I'm so obsessively assblasted about a roleplaying game that I'm glad an old man tried to kill himself

KEK
>>
>>51923579

>1 Megaupload = 100 regular uploads
>>
>>51924121
And don't you even THINK about downloading without an MDC hard drive
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>Rifts: Mars

I really want to run a mutants in orbit campaign.
>>
>>51924259
You should, Mutants in Orbit is awesome.
>>
What books feature werecreatures? I'm trying to build up a spooky horror bestiary cheat sheet.
>>
>>51924399

Conversion book 1.
>>
>>51924438

Thank ye kindly.
>>
>>51924494
Man someone is getting executed for putting that swastika backwards. The NecroFurher doesn't tolerate shoddy workmanship. Just look at that stitching! Pathetic untermench tier.
>>
>>51924515

Its those damn Chinese making bootlegs of our superior Aryan monstrosities.
>>
>>51924536
When China sends their Nazi Necromancers, they aren't sending their best
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>>51924556

Some of their Nazi Necromancers are, I assume, good people.
>>
>>51924638
NO NAZI NECROMANCER IS ILLEGAL. OPEN BORDERS FOR THE NECROPOLIS NOW
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>>51924721

>Nazi necropolis

>Doesn't want more nazi necromancers

Seriously, make up your minds.
>>
>>51924790
Chi town is lookin' good in that pic. 10/10 would infiltrate
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>>51924850

Not an official pic, but definitely works as rifts-related.
>>
>>51924892
That big building needs WILKS written on it
>>
>>51924399
>>51924438
The original Conversion Book One has werebeasts, but not the revised version. They were moved to Dark Conversions.
>>
>>51925003

God dammit Kevin.
>>
>>51925003
That dark conversions book is pretty awesome
>>
>>51925067

Nightbane in general is a pretty sweet setting.
>>
>>51927895
Nightbane is fucking amazing. I'm hoping it gets licensed to someone who can make a halfway decent stab at the mechanics.
>>
>>51928453

I wonder if Nightbane would be a better fit for the savage worlds rules?
>>
>>51925067
Any good adventures to go with the dark conversions book? Some cool creatures in there
>>
>>51929658
I tried converting it to World of Darkness a few years back, but Storyteller has its own problems as a system. Savage Worlds might be a better fit in some ways.
>>
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>>51924121
>>1 Megaupload = 100 regular uploads

MegaKeks.
>>
>>51929795

Judging by the material thats already out for savage worlds you could probably adapt it reasonably well. To make it more of a horror game you'd probably want to be a bit extra stingy with resources too.
>>
>>51930787
I honestly think you could model Nightbane using the Super Powers Companion and some of the stuff from the Horror Companion, with all Nightbane characters having the Hindrance where you have a mundane human form and have to transform into your nightmare-beast mode.
>>
>>51929775
Well, it's a conversions book, so think about it like a specialized Monster Manual intended to convert monsters from the Palladium Fantasy RPG over to use in Rifts.

So yeah, any adventure you want to write that needs some cool monsters, or any hook from any of the world books or adventures books that needs some weirdness injected in it to keep your players guessing.
>>
>>51931406
A good example of usage of the conversion book material in Rifts is this bar in Juarez that's a fucked up nightmare where demons and monsters and assassins and murderers and so on congregate, ostensibly run by a Troll with some magic chainmail. At the time it was written there wasn't a conversion book, people were still doing the conversions themselves, but the premise remains the same. Rifts Earth is where all dimensions intersect, even though there are a million books of material written specifically for Rifts, part of the appeal to the classic rifts setting is that all sorts of weird shit from other dimensions (aka other palladium rpgs) has come through and is trying to handle being on Rifts earth.

I mean honestly, from the point of view of most humans, what's the real difference between a Troll and a Brodkil? They're both big scary monsters.
>>
Is there a RIFTS cheat sheet for chargen and combat that dumb ass newbies like myself can use?
>>
>>51931641
There's an official Rifts Game Master's Kit out there online and in online pdf stores like drivethru and someone has posted a combat cheat sheet sometimes but I can't find it atm
>>
>>51931641

No chargen guide that i am aware of.
>>
>>51931641
>>51931806
>>51931885

Gamemaster Kit, sorry, added some shit to it for a one-shot I ran. Couldn't find my clean version.
>>
>>51921442
I love the combat system, to be fair. At least the "units are either alive, staggered, or dead". But that is true for everything so there are no tougher monsters without Wild Cards. I even like the stats system, having stats as dice is very aesthetically pleasing. And the autofire system is top notch, especially since you can just say "well I'll roll 3d8 and one hit for each one that's 6+"

But jesus christ does the rest of the system piss me off. The positive modifeirs are too fucking large, 3 round burst is absolutely broken. Shotguns are broken. How hard was it to just put in a +1? Don't say houserule it, either, because then people will get pissy that you're nerfing their precious boomsticks. I love shotguns but they aren't fucking the equivalent of +8 to hit in D&D.
>>
>>51932103
Even fans agree, Savage Worlds is terrible.
>>
>>51932760
I'm a fan, and I don't agree with you at all.
>>
>>51932817
It's okay little lad, everyone is allowed to have their weaknesses for bad games. I won't tell anyone how wrong you are.
>>
>>51917736
No
>>
>>51934583

Thats disappointing. Heries unlimited was still a lot of fun.
>>
Anyone have Splicers in pdf format?
>>
>>51935951
Heroes Unlimited rocks and mundane characters are still awesome in it
>>
I already own all the AFMBE books. Any value in picking up Dead Reign?
>>
>>51932817
Then refute literally any of the points in my original post.

You can't.
>>
>>51935975
Seconding this. Just discovered Splicers and really interested.
>>
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>>51915329
>>
>>51937167
Dead reign has the usual issues with palladium games, though its an SDC setting so things don't get overly bonkers.
>>
>>51937167
Dead Reign is really awesome. It's not a creation kit game like AFMBE, it's more a unique setting unto itself. Gotta love it though, it doesn't feel like a pandering game from the zombies are cool era, it feels good.
>>
>>51933877
I know, just look at all the Palladicucks in this thread.
>>
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>>51940860
>>
>>51917461
>>51916837
>>51914690
>>51915329

I love how unapologetic they are with fan service but don't go full retard like Nips do with their anime titties.
>>
>>51941482
It is refreshing to see western styled art, yeah
>>
>>51931641
>cheat sheet for chargen
This would be useful given that the character creation steps in the book are in the wrong order. Choosing your race has to come before rolling attributes, because your race determines how many dice you roll for each attribute. Rolling for random psionics should come after choosing an OCC, since it only applies to characters who don't already have psionics from their class. "Understanding Mega-Damage" shouldn't be a step of character creation at all.
>>
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>>51941482
The Glitter Girl is the only one of those pics that's actually from a Rifts rulebook. The bikini cyborg is from a "swimsuit edition" of the Rifter magazine. The girl in yellow is from an artist who does a lot of Rifts covers, but that piece isn't one of them. The CGI pic is fan art.

There is some cheesecake in Rifts books, but not nearly as much as you'd think based on these threads.
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>>51942861

THICC AND HAWT.
>>
I absolutely loved Palladium once upon a time and still rather much love some of the games. But it's been difficult for me to continue supporting them anymore.
New content and books are scarce and what few new releases that do come out wind up not supporting gamelines me and the people I play with are interested in.

Heroes Unlimited, Splicers, Palladium Fantasy, After the Bomb...Heck even stuff we've only played once or twice like Nightbane never get any new content other then the occasional Rifter.
The only gamelines that gets any sort of support or updates nowadays is Rifts and while no one in my group hates Rifts no one's really interested in any new books for it either.
I'd kill for some new content from their other gamelines that isn't tucked away in a Rifter.
>>
>>51943488
Hey man at least they are still "active" game lines. Almost every other company just drops game lines as soon as they stop selling well... or goes out of business entirely.
>>
>>51943488

I'm a little split on rifter content. Its a lot of ongoing support for gake lines that otherwise might get no love at all, but by the same token digging through the dozens of issues for anything useful can get tiresome.

At a minimum I'll give them credit for trying something.
>>
>>51943061
Not at all.
>>
Seriously considering starting a "Savage Rifts Rebalance" pastebin to fix the issues with the game's combat.

The issues as I see them:
1. The power armor isn't survivable enough. From clarification on the PEG forums, the "-4 AP" doesn't even apply to missiles, and is only supposed to apply to tanks etc. that people bring over from other Savage Worlds books. Which is fucking retarded because the tank guns in the Core Book and Hell on Earth Reload start at AP70 and go up.
2. The main reason for #1 is that railguns are currently doing double duty as main cannon and machinegun. Something that does that much damage shouldn't fire 3 times an action.
3. +2 bonuses to hit are handed out like candy.
4. Unrelated to the power armor issue, the arcane background powers in the game are way too focused on combat. Utility spells like fly and invisibility only last for thirty seconds at a time.
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>>51951236
coughsavageworldssuckscough
>>
>>51951341
coughmegaversalsucksevenmorecough
>>
>>51951793
>megaversal
Why do you call it that mad lad?
>>
>>51951900

That's palladiums name for their system.

There is a desperate need for a megaversal system 2.0 however.
>>
>>51952062
I don't think it is, got a source on that? You're pretty wrong about the second part too, far better to never reboot than to risk rebooting and shitting it up with suggestions from idiots who like savage worlds.
>>
>>51952307

https://en.m.wikipedia.org/wiki/Megaversal_system

Okay.
>>
>>51952546
>wikipedia
So you wrote this article did you? Lol it's even got the cunty complaints you like to make in it, what a biased piece of shit, nice sources you silly fucker
>>
>>51952307
>>51952753

>pooping sounds
>>
>>51952753
So who exactly shoved a dildo in your ass and left it there?
>>
>>51953364
>Implying that I didn't give myself the "Playing Savage Rifts Experience"
>>
>>51953364

It's just the fanatical autist who barely knows a thing about the very system it thinks its loves, but cannot impartially analyse.

Ignore it and carry on.
>>
>>51953485
>telling yourself to carry on
Isn't there a Savage Worlds conversation you're supposed to be pretending to have?
>>
>>51943488

Frankly, you shouldn't support them.

KS has had decades to stop mismanaging Palladium.

There've been a few positive signs of late - such as actually beginning to use digital typefacing... but the very fact that that is a positive sign is a really bad sign.

The longer people support him, the longer he'll be able to let his game lines wither on the vine.
>>
>>51953595
Kek, you're so obsessed with crusading against palladium that you actually replied to yourself to tell yourself not to support palladium so that it goes out of business?

My god man, when I called you a fucking loser the other day I knew I was right, but try to space out the greatest hits a little bit, you're flooding the charts
>>
What are the core elements of the palladium system that actually are fun?

1. The attack/parry/dodge mechanic makes combat a bit more interactive.

2. Low "to hit" numbers and ablative armor mean most combats allow every character to potentially contribute, even if it's only a small amount.

3. Huge trove of background material on various settings.

4. Characters start off fully fleshed out.

5. Other stuff?
>>
>>51954995
Sounds awesome, what books should I read first?
>>
>>51955141

Core books. World books for wherever you want to play.
>>
>>51955214
Cool, thanks
>>
>>51954995
Don't forget as an aside to point 2, anyone can use any weapons, so handing joe boner a heavy weapon that he can fire from a mile away during the big robot fight is totally an option.

You've gotta be willfully trying to shit things up to be saying "I'm useless guys i'm useless" even with a vagabond or whatever in Rifts.
>>
>>51954995
>4. Characters start off fully fleshed out.

This is a bit of a double-edged sword. Because while your characters do start out capable of a lot of shit, growth also feels comparatively minimal.
>>
>>51955497
>You've gotta be willfully trying to shit things up to be saying "I'm useless guys i'm useless" even with a vagabond or whatever in Rifts.

Hey now. The Vagabond is actually a special case due to the fact they don't start with MD gear (at least if I remember correctly) which means they can get popped really easily and can't do fuck all until they get some MD weaponry.
>>
>>51955552
Not weapons, but they start with MD armor. But I did say "hand"
>>
>>51955578
I could have swore that in the original core book, they didn't have MD armor. But it's been a long time since I opened it.
>>
>>51955625
Might be. They did improve most of the characters
>>
>>51955675

Original book doesn't give them any armor at all, the Ultimate Edition does have them start with a light suit.
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>>51955865
I kinda prefer no armor at all, desu
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>>51955963

I suppose there's nothing stopping you from making any character and just stripping their armor off.
>>
>>51955963
Personally, I'm not wild about the Ultimate Edition at all. I feel as the Rifts setting progresses, it loses its charm and the Ultimate Edition just wasn't the mechanical update the game really needed.

Though to be fair, I think they jumped the shark (it's Rifts, so it's a megadamage shark with mini-missile pods, a particle beam cannon, and a random 2d6 MD laser that seems to serve no purpose) right around England.
>>
>>51956451
Nah I mean for vagabond specifically. It's hard to buy that a guy is just a grey man that you should ignore if he's wearing an armored space suit
>>
>>51956552
I wouldn't have done Ultimate Edition the way they did it either. Cesta la viesta
>>
>>51956575

I see Rifts Earth as being like outer space. You wouldn't go into a hard vacuum in street clothes, same as you wouldn't step outside any major city without mega-damage armor.

>>51956596

What would you have done instead? I'd have at least done a revision of the rules. Keeping things a bit more "post-apocalyptic" as opposed to "Illinois Nazis vs the world" as a theme would help too.
>>
>>51956625
Well sure, that's how we see it, but the majority of the population doesn't have that luxury. Remember that Rifts is like an 80s cartoon, some of the characters are Snarf and Orco and Minmei and so on. (Probably spelled all of those wrong)
>>
>>51956709

I'd imagine patchwork MDC armor would be pretty common. You can cobble that together with tires and scrap.
>>
>>51957060
I'd allow it

and wear it
>>
>>51957171
I feel like I remember reading rules for patchwork armor but I can't recall where.
>>
>>51957373

Answer: New West, P.179 apparently.

But seriously, that should be the kind of thing that's in the main book.
>>
Thread is hilarious. Like a gaggle of spastic mongoloids on stilts trying to commit incest.
>>
>>51958935

So you're right at home?
>>
>>51958935
Fuck off, retard
>>
>>51958935

>"Everyone posting in this thread is retarded!"

>Doesn't realize he's also posting in this thread now.

You ride that short bus to glory.
>>
>>51958954
>So you're right at home?
Just passing through, but that's awesome.

>>51958983
>Fuck off, retard
Needs more mooseknuckle

>>51959028
>You ride that short bus to glory.
Short bus would be a step up from this farcical fuckery
>>
>>51959640

>Bootyblasted as hell

>MDC hit to the anus, critical damage

>Save vs rectal frustration: Failed

>Called shot to sphincter: natural 20
>>
>Art that isn't rifts, but should be.
>>
>>
>>
>>
>>51952307
>>51952753
Is Palladium's own website a direct enough source for you?

>http://www.palladiumbooks.com/index.php?option=com_content&view=article&id=516&Itemid=182
>From the very beginning, Kevin’s goal was to create one universal game system that would include every conceivable idea and genre. Something that would be epic in scope and fun to play. Consequently, his Megaversal game system was carefully designed so that anybody who learned one of Palladium’s games could pick up and play any of them.
>>
>>51961128

(don't feed the trolls)
>>
>>51961128
Yep that'll do it, thanks.

The more you know, I guess.
>>
>>51959679
I mean, it's ok, I'm half tempted to clutch my chest (or sphincter), yell "you got me!" And roll over and play dead. Only thing that gnaws at me is exactly that—it's barely past 11 year old standards, and yet there's no way anyone under 30 plays any palladium shit unless they were inducted by their NAMBLA mentor.

But ok, "sick burn!" I'll behave now, scout's honor.
>>
>>51961128

Is rifts better served with a universal system or a setting specific system?
>>
>>51966514
The system Rifts uses is essentially perfect. Anyone who says otherwise is just wrong.
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>>51968091

No but seriously.
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>>51968128
Hmmm, serious answers, serious answers... I dunno seems like a lot of work ;)

The setting Rifts uses is actually super setting specific while also being a universal setting (within the Palladium MEGAVERSE(TM)). The flow gates of the settings universality flow towards Rifts though, not away from Rifts.

So for example, there aren't core rules to convert random stuff from other rpgs to Rifts. There aren't rules to make stuff from movies in the Rifts universe, there aren't rules for anything generic at all, like "how to make a generic new magic power" such as you'd get with one of those games like GURPS or HERO or M&M where you imagine what you want and then use a points based creation kit to build it.

The system for Rifts allows you to use characters from other Palladium RPGs in Rifts without doing very much (or any) work. Some of the big tough monsters from other Palladium settings get converted from normal HP to MDC because supposedly when they come over onto the magic-flooded Rifts Earth they become a bunch tougher.

In all seriousness I don't think Rifts would be better served by a real Universal system like GURPS. The strongest point of Rifts is that the setting is what it is and the rules are written to reflect that on a case by case basis.
>>
>>51916641
Gotta agree savage worlds is terrible, its white knight authors think shifters are to dark for pc's ... game is about as grey of a game as there is. Savage is terrible, wish I hadnt spent so much on the kick starter, just pure shit for a rifts reboot
>>
>>51970346
Are you fucking kidding, they really removed shifter?

Wow, way to go Pinnacle. Way to go.
>>
>>51921442
>That said, Savage Rifts is still miles better than classic Rifts and I'm going to give it a shot in the next few months.

This is bait right? Rifts is the best game you can buy, no bullshit. Im not kidding its the best art and the classes, the best fucking everything. Rifts classic is the way to go , Savage Worlds was a terrible idea for a conversion
>>
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>>51970346
>>51970398

Its in the Savaging Rifts book, not the Players guide.
>>
>>51970432
>savaging rifts
I figured that was a book about what they did to """""""""""""""""""fix""""""""""""""" the rules...
>>
>>51970398
Villian class now
>>
>>51970432
Its not a pc class and doesnt feel diffrent from LLW at all now
>>
>>51970506
>>51970558
Wew, I fucking love games that remove alignment and then force certain classes into the "evil" pile by saying "they're NPC only because no HERO would play this!!!"

Fucking priceless, what an utter fucking failure.
>>
>>51970506
>>51970558
>>51970598

It's an Iconic Framework players can take just like any other, even includes the Heroes journey table rolls. Stop being dumb for dumbs sake.
>>
>>51970691
>doing damage control for a fucking horrible design decision that they made simply because they "knew better" than 30 years of the game's history

Tell us more about this masterpiece
>>
>>51970728

Taking a break from your long pedantic passive aggressive rage fights on the Palladium forums over minutia I see.

Lucky /tg/
>>
>>51970781
>anyone who disagrees with me is from somewhere else
>unlike me who's just from reddit

Woah chum, pump the breaks on all that projection.
>>
>>51970823

>anyone who disagrees with me

What are we disagreeing on?
>>
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>>51970850
I thought you were going to tell us more about this masterpiece though

What's the matter, don't have much to say about it?

I can wait if you need more time
>>
>>51970874

*shrug*

Not sure what you were expecting, I was just answering questions on where it was and if players can take it. I have no opinions on it, or the games quality.

Sounds like you are aching for some babyrage though. Go start a D&D edition war if you need some tears to finish.
>>
>>51970691
Its not being dumb its a fucking iconic class for sure, and the whole heros table and ultra gear tables are so lame.
"For no practical reason you start with a magic armor set"
ohhh and rune weapons dont exist anymore
Diminsional travels all stupid now, cant cast d-portal anymore, cant astral project, teleporting is like 300 feet now instead of miles, heavy missiles cant go 100 miles, air combats a joke.... two fighter jets cant shoot at each other till they are about a mile away...with a2a missiles even. But see each other on radar from 200 miles away still, so stupid
>>
>>51970919
Sounds like a pretty typical nu-/tg/ shitfest.

Good thing the real game is still going strong. Looking forward to the next five books, Haunted Tech and HoH: Arsenal both look especially good, but Sovietski and Secrets of the Atlanteans are probably going to be pretty strong too. I dunno if the Disavowed is going to be that good but I'm definitely looking forward to seeing what's in it.
>>
>>51970919
Man it's really sad and shitty that so few people these days understand the scale that rifts takes place at.

I've heard kids say things like "this weapon's range is a mile? YOU CAN'T EVEN SEE A MILE!!!"

No wonder there are so few military rpgs these days, they wouldn't be able to visualize how to play them.
>>
>>51971032
>>51970959
Yeah, Id hate to see what they would do with a space opera like phase world, galactic battles take place from distences of planet scale.

Not to mention Savage Rifts doesnt scale for crap, a splugorth while not ststed would drop from 2 or 3 heavy robot rail guns in 1 round. Look at the truely massive villian in the foes book, its a glass cannon, two glitter boys can take it out in short order
>>
>>51970407
Your partisanship is transparent and tiring. At this point you're just trying to keep the thread alive.
>>
>>51971032

You know they specifically address that in the savage world's books, right? They know the ranges are shortened, that's intentional to make it possible to play on a tabletop map. They even give conversions for more realistic ranges too.
>>
lol nice to see the one place were people pretend Rifts and Pallidum had a decent system, let alone a good one.
>>
Does anyone have a good character creation guide? The book is hard to follow.
>>
>>51974458

Not really. You need to ignore the steps in the book a bit because they don't quite work. Like you have to pick a race before rolling attributes.
>>
>>51973329
Nobody on /tg/ actually reads the rule books they bitch about.
>>
>>51973329
That still make missiles and communication between cities impossible to function
>>
>>51974458

So, for "2.0", would it make sense to have character creation involve just rolling a low random number for each attribute (about the low end of physical ability for any possible character race), like 2d6, and then just having variable attribute bonuses depending on the race/class skills?

Say, roll 2d6 8 times, assign accordingly - then +6 to all of them for humans, other bonuses for other races.
>>
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Pictured: Standard Rifts Player Character.
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>>51977230
Fucking Lemme? Were all as cool as one of the greatest rockers ever?
Accepted
>>
>>51966514
Rifts has never had a setting specific system. It uses the same D&D 1.5 system as every other Palladium game. Not even mega-damage is original to Rifts. It came from the Robotech RPG.
>>
>>51970432

Where can one find Savage Rifts?
>>
Where the fuck do you find a RIFTS game online?
>>
>>51972458
>Yeah, Id hate to see what they would do with a space opera like phase world, galactic battles take place from distences of planet scale.
Phase World doesn't actually use planetary scale distances for their weapons. Missiles have an effective range of 1000 miles, and beam weapon ranges rarely go over 100 miles. Also their sub-light engines are a lot slower than the Apollo rockets.
>>
>>51978262
Garbage can
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>>51978271
Roll20, familam
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>>51973329

Eh, that's a very poorly thought-out decision, though at least they explained their reasoning.
>>
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>>51942861
>There is some cheesecake in Rifts books, but not nearly as much as you'd think based on these threads.
>>
>>51976868
>Say, roll 2d6 8 times, assign accordingly - then +6 to all of them for humans, other bonuses for other races.
That would raise the average significantly from a baseline 3d6 roll.
>>
>>51980507

But is there enough?
>>
>>51980736

Well yeah, but characters always have abive-average statlines anyways. Also in rifts the impact of higher attributes isn't as pronounced as in some other games.
>>
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>>51980736

Raises the average stat roll from 10.5 to 13, hardly going to make a big difference.
>>
>>51976868
It would make more sense to have stats 7 through 15 mean something, and clearly define what trust/intimidate and charm/impress actually mean.

I live palladium games but having an 8 IQ and a 15, are really there only to roleplay with and have no mechanical diffrences.

Also if my MA is a 24 can I intimidate mid fight and what does that actually do mechanically?
Its a legitimate problem/question.
>>
>>51984989

That's an important point too, but the idea with roll + bonuses is to preserve some randomness with attributes while avoiding the absurdity you can get when you follow the attribute rolls given with races, which winds up being like the D&D "roll 3d6 in order" method.
>>
>>51985785
Alot of rifts races have diffrent stats, likev2d6+5 ir 6d6, always makes me chuckle when its all true atlanteans at the table cause people wanted to be humans but also wanted high stats....do my best to make something evil notice and do something about it.
>>
>>51984989

As a Rifts player you are probably not opposed to houserules and customization, so heres an alternative Attribute chart.

http://dagwood.sandwich.net/house_rules.html
>>
>>51986461

In a weird way that can be a hindrance if you roll badly on the potentially higher stats.
>>
>>51980507
Sure that's the original cover, but if you look inside expecting more of the same you'll be disappointed. This is the only real cheesecake from the interior of that book.
>>
>>51987166
The magic save bonus is really high, other than that its not to bad actually.
>>
>>51991132
>I'm going to buy art at Gen-con and then put it in my RPG so it's a tax writeoff!
>>
>>51975997
Communication between cities is impossible to function in Rifts anyways.
>>
>>51992297
>what is FM radio
Some kinda lost tech I guess
>>
>>51992331
The lay lines interfere with radio transmissions.
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