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/swg/ Don't lead em as much

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Thread replies: 349
Thread images: 80

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Previous thread >>51871612

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
>>51904587

So what I learned from the most Recent Rebels episode is either Lothal station doesn't have enough officers or has too many ships - if they have an LT commanding a Light Cruiser doing what looked like solo patrol duty. A kid who was previously a ground-pounder too.

And two, Imperial Academy has some fucking GREAT CQC courses.
>>
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>>51904587

In my current AoR game, my players have infiltrated a shockboxing league in order to make contact with an undercover Alliance agent. What are some good ideas for the other fighters they could encounter? I need some Punch-Out tier zaniness here.
>>
>>51904798
You definitely need a competitor with four arms.
>>
>>51904798
A grizzled old R5 unit training partner, too many years without a memory wipe, remembering a heyday long ago.
Uses holograms of the greats to train his chosen disciple.
>>
>>51904798
The current champ, The Kessel Kid, is a force user that cheats with force heal/harm powers during matches to recuperate while inflicting horrible internal injuries on his opponents mid match.
>>
>>51904808
Even better, a aging, former-champ besalisk named "Lefty" who lost his dominant upper left arm after throwing a heavily gambled-upon match.

Now he's stuck in the lower circuits, just trying to make ends meet.
>>
I'm slightly in love with this ancient, loony piece of shit for a sporting blaster
https://www.youtube.com/watch?v=F1ElpucXu6A

>>51904798
Boss Bomba, middleweight gungan with a right hook and ability to take punches to the face like nobodies business.
>Also a chronic steroid abuser with a psychotic level of propensity for violence
>>
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>>51904798
You have only one option.
>>
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Hapans sure know how to make a great fighter!
>>
What RPG is the best "Space trucker simulator"?
>>
>>51905908
EotE of course.
>>
>>51905896
I thought that was Chiss. Hapes are known for their Battle Dragons, which is a rad name
>>
>>51905908
Edge of the Empire without a doubt.
>>
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>>51905979
The three major Hapan designs are the Battle Dragons, Nova Cruisers, and the My'til fighter
>>
>>51906068
There's also the larger fighter-bomber variant that I think the prince used.
>>
I'm looking at doing a West-Marches inspired game in the star wars universe. I need some inspiration for the sort of random encounters my players could meet.

The concept is that they're EotE style characters who've been put in charge of a derelict space station by a Hutt they work for/owe a debt to/are owned by, who wants them to make it into a viable shadow port he can make cash off. So the players need to go out into the nearby systems (inhabited and otherwise) to make contacts and acquire the resources needed to get the station up and running again.

So both space and ground encounters are needed. Things like being attacked by pirates, dealing with unknown aliens on an uncharted system, responding to distress signals, finding salvageable derelict ships, etc etc. Any suggestions are welcome.
>>
So hold up, I'm confused about ABY/BBY. I know it's based on Coruscant's orbit, but did the Battle of Yavin occur on the Coruscanti New Year?
>>
>>51906346
Ahahahhah it became the new year, btu really even the writers have said that ABY/BBY should not be an in-universe thing.
>>
What's a good way of getting GCW characters to the TFA era without being old fucks? I was thinking carbonite chamber but that seems kinda cliche.
>>
>>51905908
It really depends on how much detail you want. FFG is the most abstract, WEG with the appropriate suppliments offers a fairly detailed system, and if you want to go full accountant, kitbashing WEG with traveller is a good choice
>>
>>51906632
Regular cryo works too I guess.
Really, that, and Suspiciously Similar children are the only options if you don't want them to have aged.
Of course, a 20-something character would only be in his 50s after the skip, and 50 isn't that old in the star wars universe, so them just having spent the time living relatively quietly is a perfectly fine option
>>
>>51906632
Legends had a few options you might want to consider.

A broken hyperdrive lead one dude's ship to skip forward about two hundred years in time to just before the prequel era.

Ancient magitek stasis tube, this was used to bring the Talisman of Karness Muur from the KotOR era to the OT era in a special Dark Horse comic crossover called Vector. Though technically it was just a one-off creation and only enough size for one person. Look for Dreypa's Oubliette on the Wook.
>>
Destiny is fun
>>
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>That face when you realize
>That deathtroopers had grenades and blasters
>with the VICIOUS quality
>which is why heroes and npcs dropped like flies
>whenever they popped up
>>
So the newest Rebels episode was really, really good.

Same goes for the two before that as well
>>
>>51907205

I love how Thrawn is like an evil Sherlock and also that motherfucker lifts.
>>
>>51904716
I can totally buy the imperial shipyards are churning out more ships than they can fill and are tossing anyone that can read a book into the commander's chair. someone who has previous experience and has proven his loyalty on the battlefield at least once? That's gonna be a fast track for promotion.
>>
>>51907299

Well, that, and at least since Thrawn rolled into town, if not Tarkin himself PROMOTIONS have been running rampant.
>>
>>51907232
Sherlock Holmes was also quite the martial combatant too, quite capable of beating the shit out of ruffians and if sufficiently annoyed, blowing their brains out with his pistol
>>
>>51907326

I meant more that even in addition to being a brilliant strategic commander with martial prowess, he's also shown like, doing serious work-outs. His kung fu powers are not just because he's smart he probably put some Rocky montages in.

Governor Pryce just inexplicably knows CQC because that's something they teach imperial women, I guess.

Mando women are better at it
>>
He also has the holy grail(?!?) in his art collection because reasons
>>
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>>51907232
He seems the type who'd put as much effort into working on his body as his mind. Cultivating one but not the other being for fools and all that
Pic related
>>
>>51907398
>Governor Pryce just inexplicably knows CQC because that's something they teach imperial women, I guess.
I doubt you can get into any high ranking officer position without learning combat stuff.
>>
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>>51907421
>because reasons
Han Solo is going to end up stealing it.
>>
>>51907441

Yeah, I think she implies when she has her hell in a cell with Sabine that they both picked it up from from Imperial training somewhere, though Pryce seems a little old to have gone up through an imperial academy and have reached Governorship of an entire imperial world (even a nowheresville like Lothal) by only a few years BBY.

That said Pryce doesn't really have a great track record, she got beat up by a prisoner who was like a head shorter than her, then stalemated by an old clone commander. Had Kanan not gotten stunned first, his Zatoichi ass probably would have done okay, we know he knows the Jedi fu.
>>
>>51904587
Playing Force and Destiny in a duo game, GM is having trouble finding a good exp rate since we don't have the luxury of party diversity, or the game style (Inquistor + Imperial Handler) to warrant companion NPC's. What sort of rate would you recommend for a game that is only two players?
>>
>>51907509
XP rate won't address holes in the party, it's more about how you design the campaign.
>>
>>51907441
>>51907398
Well, we've seen how their minions seem to lack the ability to do very much in Rebels aside from block blaster bolts with their face, so a bit of personal skill in actually fighting can't hurt.

>>51907509
5xp per hour seems to be ok, I'll sometimes give them a little bit more if they have the initiative, manage to plan out and execute something spectacular.
Early starts in the game can seem a bit hard to do much, but by 3-4 sessions in you usually have a couple of pips in your skills of note, the odd talents and can generally get by on most hard (3 purple) rolls without sucking too much.
>>
>>51907119
That's silly, they just had enough skill to land hits.

>>51907205
>>51907232
>>51907326
>>51907398
>>51907439
They took his workout routine from Rom "COMBAT EXOSKELETONS SON" Mohc.

And apparently the Story Group didn't even remember that bit of fluff, at least Matt Martin didn't Pablo may have.

Also I am legit depressed because the DisneyXD streaming service is down and my ISP spies on me so I can't risk pirating from the Mouse and I'm too lazy to buy a VPN.
>>
>>51907441
>>51907508
>>51907583

She's governor of Lothal, a Rebel hotspot so volatile that Vader, Tarkin, and Thrawn have all paid it serious attention. Not to mention whole bushels of Inquisitors. She usurped the actual legitimate government and has spent her days actively crushing dissent. She's a perpetual assassination target.

If they didn't choose someone who could hold their own in combat, they would be filling that position once every other week.
>>
>>51907667
https://mega.nz/#F!6kczUR6L!03HhW1zTC92RQPHlO3Yi0w
Usually updates a day later after its shown, or you can risk wading through the weapons grade autism that is /co/ to their Star Wars thread for something that is more recent
>>
>>51907705
My ISP spies on me and sends very specific scare letters, but they haven't caught me on a direct download so far, just torrents, that may work safely.
>>
>>51907791
>My ISP spies on me
Maybe time to get a cheap vpn, or just write a script which will cycle through the most vile porn sites imaginable to the point their eyes bleed every time they look at your account history
>>
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>when you heard the muffled Rogue One-style klaxon
>>
>catching up on rebels and finish Warhead
That might be my favorite episode of season 3. I loved the call back to the older C-3PO design, and the plan reeks of some players dealing with a problem the GM set them up with beautifully.
>>
Huge mistake by nu-canon in completely destroying the Empire post-Jakku. This was brought up in the new book.
>>
>>51908396
What the hell are you even trying to say?
>>
>>51908486
In Aftermath: Empire's End its confirmed that the Empire is 100% gone after the Battle of Jakku. No Warlords, no remnants beyond the First Order fleeing to the Unknown Regions.
>>
>>51908535
Okay? An entire galactic society went from Republic to Imperial in roughly 10 years and you are surprised the entirety of the Empire was wiped out?
>>
>>51908535
But why is that a mistake. The first order is the Imperial remnant under a different name. Empire's End did a good job of explaining why Jakku was the final major battle and how the Republic was able to defeat the empire so quickly after killing the Emperor. Wendig is a shit author but the lore of the book was well done.
>>
Just finished newest episode.
Holy shit, even for ISB, Kallus has the spy thing down.
Episode's almost over. Did Kallus seriously just pull a fast one over Thrawn?
Stormy brings in Ezra's helmet.
Oh fuck, he's going to figure it out isn't he?
*Uses "Careful Planning" Talent from Strategist Specialization tree*
Goddammit Thrawn, you magnificent bastard.
God, what a great episode.
>>
>>51908600
Man I am so glad I happened to catch the Rebel's pilot on TV on break at work, I don't have a TV so I would've never picked it up any other way. Same with Clone Wars, didn't really watch until after I learned about rebels.
>>
>>51908636
>>51908600
Clone Wars is a million times better than Rebels
>>
>>51908674
Having an unsustainable budget funded from the pockets of a rich autist will do that.
>>
>>51908674
see: >>51908750
But for what they have to work with, I think they are doing a decent job. I imagine in later seasons they are going to be given the go ahead for larger scale stuff. A lot of this is just build up for IV, which is just the beginning of the rebellion at a galactic scale.
>>
in the FFG rpg how, mechanically do you use force push to push or move enemies?
>>
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Luke, did I ever tell you about Darth Vader's glove? After the destruction of the second Death Star and the death of the Emperor, the Empire is left without a true leader. The Supreme Prophet Kadann prophesied that the next leader of the Empire would wear the indestructible right-hand glove of Darth Vader. The Rebel Alliance and the Senate Planetary Intelligence Network (SPIN), hoping to find information on the new emperor, send C-3PO and R2-D2 disguised to the planet Kessel. There they discover Grand Moff Bertroff Hissa introducing Trioculus, who claims to be Palpatine's son, as the heir to the Empire. Although he manages to trick his followers by seemingly producing Force lightning, he demands that his advisors find the glove so he can cement his power. After much searching and no clues on the glove's whereabouts, Captain Dunwell, the head of the Whaladon Processing Center on Mon Calamari, contacts him to inform him that he has found the glove, deep in the oceans of Mon Calamari. By chance, Luke Skywalker and Admiral Ackbar, after picking up the droids from Kessel, bring them to Mon Calamari to download the information that R2-D2 found. Although the whaling ship is destroyed and Captain Dunwell killed, Luke is unable to stop Trioculus from obtaining the glove and becoming the new Emperor. As he parts ways with Luke, Trioculus swears he will destroy him. And he was a bad friend.
>>
>>51908791
With the control upgrade which lets you hurl things, and the strength upgrade which lets you increase the silhouette you can effect. Also range upgrades if you wanna push particularly far.

So you'd be spending 2 force points at minimum, one to activate the power, and one to upgrade to Sil 1. And then a Discipline roll for the hurl, unless you want to be moving them slowly. Hurling does damage, which may or may not be suitable.
>>
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>>51908791
You will need one strength and range upgrade. At that point, three pips can move an enemy at short range away to medium range. Add the control upgrade to 'force throw' and you can 'throw' enemies against walls ala Qui-Gon during the rescue of Queen Amidala.

Since they are silhouette 1, you deal 10 damage (before soak), which usually enough to KO most minions. Technically you also deal damage against the wall, but most GM's are autistic enough to stat that kind of stuff out.

Get a few ranks in magnitude, as well as discipline, and suddenly you are shooting Stormtroopers at their allies with the linked quality. Get some ranks in strength and you are toppling AT-AT's.
>>
>>51908834
My favourite is throwing enemy fighters away in mid-dogfight.
>>
>>51908831
>>51908834
thanks!
>>
>>51908856
So your favorite is cheating? Because that isn't possible in the rules. Is your character supposed to be Darth Vader or something?
>>
>>51908883
With a high enough force rating and all the upgrades it's entirely possible, if totally cheesy. Only something you'll achieve in a high power, high XP game. I'm playing an Old Republic game where we're at that sorta level.

Dogfights happen in the close range band. Which is within personal scale range bands, i.e. areas which Move can effect.
>>
>>51908856
>>51908883
If they can move AT-ATs how can they not move fighters?
>>
>>51908883
How is it cheating? If you have range high enough, you can reach extreme with one pip. Add another for a high rank strength and suddenly you can cause that enemy X-65 on your tail to go spin around like Vader at the end of IV.
>>
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>>51908796
>>
>>51904587
What's a good follow up to long arm of the hutt?
>>
>>51909833
Beyond the Rim is god tier and should be run in every campaign.

Jewel of Yavin is GOAT but you need to be high XP (150+ i'd say) before running it.
>>
>>51909852
Characters are generally 150+ XP after completing Escape from Mos Shuuta and Long Arm of the Hutt, so Jewel of Yavin would probably be good for him.
>>
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Finally got around to doing a royal guard TIE Striker.
>>
>>51907857

Despair-and-also-a-boner.jpg
>>
That episode was wild as fuck.
>>
>>51908787
Season 3 is the last one. Count it.
>>
>>51911871
DOUBT
>>
>>51907509
>that pic
Hello there, sexy, can I buy you a drink?
>>
>>51910990
Why does it have such a big cockpit?
>>
>>51911923
Its a two-seater
>>
>>51911871
Disney picked it up for a full run with several more seasons last year, anon. Any "we have renewed Rebels for another season" is basically just them stating the obvious to the news. Theoretically we could see Rebels go five to seven seasons. The only reason Clone Wars didn't last more - it was planned for at least seven, possibly eight seasons - was because of the sale.
>>
>>51911949
So is TIE FO one, and still has a normal TIE's cockpit
>>
>>51912121
JJ is a fucking hack that's why.
>>
>>51911979
>The only reason Clone Wars didn't last more - it was planned for at least seven, possibly eight seasons - was because of the sale.
Damn, son. The Clone Wars lasted three years. Any more seasons and it would have brought up questions of how little sleep Anakin and Obi-Wan got.
>>
>>51912162
We were already entering the last year of the war with Season 6/The Lost Missions. They had plotted out some stuff for Season 7 and some ideas for things for 8.

Some of that material was put out as the comic Darth Maul: Son of Dathomir and the novel Dark Disciple. Two arcs of the show were left unfinished and released as story reels on the official Star Wars site. Other stuff they have written down and reference as being canon, but aren't going to put it out unless a publisher decides they want to do that, like the Siege of Mandalore, which was supposed to be where Anakin and Obi-Wan were right before RotS.

The show was actually supposed to go into RotS and beyond it, but obviously they never made it that far.

I guess I should say that it's a combination of things that prevented the show from continuing. Pablo has mentioned that how dark it got actually shifted its demographics away from what they were going for. The show was also ridiculously expensive, and the toy sales just weren't there to support it - not even counting George's personal monetary input. Each episode towards the second half of the show cost at least $2 million. And then there's the whole "Disney doesn't really want one of their products to be shown on another company's network" thing.
>>
>>51912162
Funnily enough, as a kid that was the exact thing I was most confused about. Looong before I had any semblance of what a "canon" was, the bajillion adventures Obi-Wan and Anakin went on in only three years were the thing that made me ponder the most, not that sometimes Grievous was coughing before ROTS and sometimes not, or that Anakin was knighted waay too late in the war for all of TCW to happen in that time frame. I have mixed feelings about the canon wipe.

I was a strange little autist.
>>
>>51912374
IIRC, Stover also commented on that in the RotS novelization. The reason Anakin made so many stupid decisions that led to his fall was due to a rather bad case of sleep deprivation, which clouded his ability to think rationally.
>>
>>51912374
TCW starts about six months in to the war. And remember that even though there's five seasons and a half seasons of the show, that's spread out over two years. 120-ish episodes over 700 days or so, with a decent amount of those episodes taking place either right after the previous began, or not long after. Even accounting for travel time and downtime, that's still not that bad for a war.
>>
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Post stupid shit
>>
>>51907705
>/co/ to their Star Wars thread
Don't do it, anon. Swco is awful
>>
>>51912648
>The umbra arc
>Not the high point of the show
>>
>>51913332
Why because they are prequel hating mice like /tv/ and here?
>>
>>51913453
Story was good but duel wielding doublebladed lightsabers is beyond stupid.
>>
>>51913456
No, because they descend into meme shit with the second post of the thread and rather blatantly refuse to discuss Star wars comics or cartoons
>>
>>51911923
The TIE Striker actually has bomber capability, according to one of the visual guides, so they needed the extra space for a proton bomb launcher.

Sadly, no one told FFG this, or else it would have a Bomb slot in X-Wing
>>
>>51913915

That's probably because nobody actually said that anywhere but a guidebook FFG probably didn't have access to because it was being written while the movie was still being shot.
>>
>>51914070
Eh, I doubt a bomb slot would actually improve it much, we'd all just run it empty.
>>
>>51913915
My headcanon for why it hasn't got a bomb slot in XWM is that it lacks the sophisticated priming and targeting systems to carry anything but atmospheric freefall bombs. Yes, yes stupid headcanon is stupid but that's my 5 decicreds worth
>>
So how do I recreate this in FFG?

https://www.youtube.com/watch?v=Sst-reJ-Y4M
>>
>>51914497
>in FFG
>Not racing real cars with your friends
Depending on where you live, rally cross racing can be cheaper than golf.
>>
>>51914497
Unless you are running a solo pod-racer game, its probably gonna be difficult unless you can multitask a race with intrigue as it goes on or something.
>>
>>51914565
How about as a campaign arc for my players?
>>
>>51914641
What I said kinda works for an arc or an entire campaign. You just need the right set of skills, or come up with something clever to have a party oriented around a race.
>>
>>51914565
EotE game where the PCs work for a Hutt racing enthusiast. The job is to go undercover and win the underground Origins Cup, touring worlds like Manaan, Tatooine, Taris, Malastare etc while figuring out who in the Hutt's organization is siphoning off creds/causing "accidents" for successful racers/tipping off the Imps/something else
You'll have almost all bases covered:

>Racer
>Muscle/Security
>Tech/Wrenchmonkey
>Face/Promotor
>Bookie
>Consort
>>
>>51914898
FUND IT.
>>
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>>51909055
>>
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Gladiator Star Destroyers are the shit
>>
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>>51915101
I'm partial to the Immobilizer 418 but the Gladiator is fine too.
>>
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Lancer-Class Frigate is Best Frigate
>>
>>51914096
I can see shenanigans happening with bombs and adaptive aleirons, though.
>>
>>51915468

It's too bad it was too huge to use for an X-Wing epic ship - the Raider is actually a terrible anti-fighter design with only six dorsal HLTs which can't even face aft.
>>
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Slow thread is slow. Post strange TIE variants
>>
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>>51916949
What the hell raith
>>
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>>51916949
>>
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>>51917071
There's no way a TIE could power four turbo laser cannons
>>
I love how Mandos not only have the best training and armor but they now also have the best fighters. Really makes you think.
>>
>>51917325
If the M1 Experimental can power one light turbolaser with just one TIE solar panel i do think a TIE Punisher could power four since the panels on the Punisher are XBAWKSHUEG compared to a ordinary TIE panel
>>
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I may just have come up something stupider than the TIE hetzer over there >>51917071

I call it the TIE Lightshow
>>
>>51917346
What's the purpose of the spinning wings, though?
>>
>>51917443
YES this

Hilarious and also I love it.
>>
>>51917415
Iirc the spear panels are for supplementing the primary power source, they still need to be refueled and shit.

Regardless it's dumb
>>
>>51917483
Vectoring thrust into the vertical plane? I mean it's not an efficient way to do it, but if you spin the wings up and burn just one of the wing engines you'll turn the fighter pretty sharply up or down.
>>
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Did somebody say "Post TIEs?"
>>
>>51916949
>>51916993
>Can't be weighed down by solar panels if you don't have them.
>>
>>51917589
Bottom row, second from left. I want to build that out of Lego. I think I can, I think I can.
>>
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>>51916949
Best TIE
>>
>>51917483

Intimidation and surprising agility and firing patterns while maintaining the narrow attack profile.
>>
>>51917528

It also means that they have no angle they can't rotate the wings to be a narrow facing on, minimizing the target area.
>>
>>51917346
Maybe they heard about the Deathstar 2 run and wanted a fighter that can fit into any tight space?
>>
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>>51917782
That, or they're big fans of Gradius.
>>
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>>51917483
It seems to be hallmark of Mando design in Nucanon
Just check the Kom'rk Class
Also reference the other replies for practicality.
>>
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>>51917483
Doing burnouts
>>
>>51917685
>Sebulba's Podracer TIE
>>
>>51917483
Movable wings has established itself as a thing in SW, so now they have to shove it in on a regular basis.
>>
>>51917483
It's a good trick
>>
>>51905896
>Miy'til

Slower than an A, less well armed and armored than an X.
>>
Samefag from the Saw Gerrera post here
Rewatching the Onderon episodes has done nothing but confirm that Saw Gerrera and the Onderon rebels are Space jihadists
>>
>>51920509
At that point they where kind of like the Mujahideen hiding in the mountains after the CIA Jedi gave them anti-aircraft missiles and green berets showing them to shoot up the space soviet's gunships and transports.
Jihad's kind of run on religious reasoning, not anything really very rational.
Rebellions though can run on hate pretty well much anywhere
>>
>>51920509
Makes me want to add in a module for AoR where the PC's are tasked with wiping out another cell of rebels that went way too far, or have just become a crime syndicate that are rebels in name only.

Not sure if that kind of plot would be very Star Wars, or what would even get someone like Mon Mothma or Akbar to okay wiping out a rebel.
>>
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>>51921342
I think "Good guys who went to far in the fight against Evil" is a very classic Space Opera trope.

Hopefully they can be redeemed (or find redemption in One Last Suicide Mission), instead of being taken out back and gunned down like rabid dogs.
>>
>>51921342
>what would even get someone like Mon Mothma or Akbar to okay wiping out a rebel
If they're terrorists, they're fair game for anyone, I'd say. Legends' Mon Mothma and Ackbar had very strong moral codes.
>>
>>51921342
>>51921435
Didn't something like that happen with Cham Syndulla in Rebels? Except they redeemed him?
>>
>>51921342
Neither Mon or Ackbar needs to OK it, that sounds like a mission General Draven would assign.
>>
>>51921446
I don't fucking know, this canon is such a mess trying to keep track of every single story (and whether or not it's already been done) is like trying to cross-reference the bible.

Leave it to fanatics and the obsessed.
>>
>>51921489
>this canon is such a mess
Do you remember the old EU?
>>
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'sup /tg/. I've been doodling a /swco/ Rebel cell based on suggestions and wanted to show you guys.
>>
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https://docs.google.com/document/d/17NTNOWvKdo7HG0YLE353lf_0-VVGIquYfqk8PvQSxmU/edit?usp=sharing

https://docs.google.com/spreadsheets/d/1WuJWjbfa-PdrOxPTL_qWAaxh6CjqDdUpWP-bdhRXy5A/edit?usp=sharing

Rules and Objectives for the upcoming Epic Game my shop is doing - Assault On Coruscant. Rebels trying to assassinate the Emperor before he can escape.
>>
>>51911871
The cast confirmed the show is going to past 7 seasons. They have plans of going to Jakku. The renew information is just for press.
>>
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This may be a bit of a noob question, but I've never played any of the SW tabletop or board games. I've played various incarnations D&D and the like, so I'm not a total newcomer to the genre though. That said, my questions is this:

Which Star Wars game(s) allow me to build a character that has a pilot or imperial naval officer class? Preferably the latter, since it seems cool, but either is good -- really I want to play something military and not force-sensitive, but in the Star Wars universe. Is there a general consensus on what the best SW tabletop/RPG games are? And is there anything that would fit what I'm looking for?
>>
>>51921850
Damn, that's pretty good. Wish I could draw that well, what do you use?
>>
>>51921911

I have a Cintiq and I use Manga Studio.
>>
>>51921489
The new canon is pretty easy to keep track of.
>>
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>>51912396
Oddly enough, I actually kinda like that. It seems present in the movie, and kind of makes sense. Anakin was a warrior going from combat zone to combat zone pretty much non-stop, he constantly had to adapt to wildly varying, rapidly changing situations, so it only makes sense that he'd struggle to balance his life once things started to slow down and he was moved back to Coruscant.
>>51921425
This is realistic.
>>
>>51921938
>Manga Studio
Is that any good? I've heard mixed things on it, to say the least.
>>
>>51921882
I've never met anyone who doesn't like the FFG Star Wars games. Edge of the Empire assumes you're some sort of outer rim criminal and Age of Rebellion assumes you're in the rebellion but it would be easy to reflavor the pilot specialization from either as an imperial.
>>
>>51921882
Age of Rebellion is specifically made for roleplaying military characters.
>>
>>51921882
You can do that in all the systems.

The original system, WEG Star Wars d6, is a classic and basically built the groundwork for the old EU.

WotC took over the license just in time for the prequel era, and their first edition Star Wars Roleplaying Game was what was used for the classic video game Knights of the Old Republic. They did a Revised version as well, but both of those are pretty much just reskins of D&D 3.x. Their last edition was Star Wars Saga Edition, which was prototyping ideas for D&D 4e but still used the framework for 3.x, so it kind of plays like D&D 3.75. They ended the contract before Disney bought LucasFilm under the pretense of not having the money to pay for licensing.

Fantasy Flight Games Star Wars RPGs all use the same system (it's pretty similar to their Warhammer Fantasy system with narrative dice) divided into three cores - Edge of the Empire for your more rough and tumble smugglers and mercenaries, Age of Rebellion for soldiers, and Force and Destiny for, well, Force users.
>>
>>51921972

If all you want to do is draw digitally, it has a wonderful array of tools you can use. I really like it.

>>51921973
I love X-wing. Currently rocking some SaV ships.
>>
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>>51921986
Unfortunately, there are no mechanics for enforcing the grooming standard, waiting in line at the armory, sitting through a SHARP lecture, or being assigned to 29 Palms.
>>
>>51921882
The fandom is divided on much of this, but I'll give it to you straight:

FFG is the shiny, new game (and people love it), but it doesn't have any Imperial PCs.

There is, however, a dedicated community that still plays the original Star Wars RPG, published by West End Games. This RPG, usually called "WEG D6" or "D6 Star Wars," was the basis for the resurgence of Star Wars in the 90s - when Zahn was hired to write what became the beloved Thrawn Trilogy, he was handed a box of WEG books as source material.

It's great, has a unique place in continuity, and most importantly it has all the mechanics and character templates you would need to play an Imperial naval officer... while anything for the FFG game would have to be either fan-made or waiting for FFG to publish an Imperial book (they won't).
>>
>>51922182
All you need to do to run Imperials in AoR is change some of the names around.

The system intentionally paints with very broad strokes and avoids getting too specific, so all the military careers in AoR can easily be Imperial ones.
>>
>>51922036
NOT CLEARED HOT
DOGGONE DEVIL DOG
IT WOULD BEHOOVE YOU TO SECURE THAT WEBCOMIC
>>
>>51921850
This is pretty damn cool. Any plans on colouring them?
>>
>>51922324

Eventually, after I get the rest of them done.
>>
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>>51922036
Just start deducting Duty points, starting at -5 for being filthy, all the way through to loosing a bit of kit = -100 and condemned to the fiery hell of eternal latrine burning

>>51922182
>FFG is the shiny, new game
Been out for nearly 5 years now... that's a scary thought really
>>
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What kind of character pops into your head when you hear this?

https://www.youtube.com/watch?v=0uKU_Z05vPQ
>>
>>51922401
Pellaeon. Too heroic to be anyone less honorable.
>>
>>51922392
>nearly 5 years now
>tfw the first ttrpg I ever played was Escape from Mos Shuuta 3+ years ago and it feels like yesterday
>>
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>>51904587
So I am playing an Inquisitor in an Imperial-focused game revolving around hunting Jedi and collecting artifacts for the Emperor to grind into dust or use for himself. But from past experience with the GM, pretty much every game that starts out evil ends up being 'redeemed'.

This leads me to my question: What 'redeemable' qualities would you attribute to an Inquisitor?
>>
>>51923014
You could go with the classic "he's evil but he loves his family" thing which I think is generally lame but it works for plenty of people. You could also give him sympathetic reasons for becoming an Inquisitor; maybe someone he was close to was killed by a rogue Jedi and now he believes such powers should only be allowed to exist under the watchful eye of the Emperor.
>>
>>51923086
I would do the family thing, but they are kinda already dead when she was young (ship crash). The last part seems like an interesting idea though.
>>
Do you guys ignore the Disney Canon in your games or incorporate/accept it?
>>
>>51923239
I incorporate it. While I do like a lot of old canon, admittedly it was a convoluted mess filled with contradictions and outright terrible bullshit.
>>
>>51923239
I just pick whatever I like, regardless of continuity.
>>
>>51923239
Disney Canon isn't that bad, barring a few things. I actually prefer it since they more or less take the good bits from the EU and stick it into modern canon.
>>
>>51923239
I mix a lot of nucanon and legends.
>>
>>51923239
I use Disney Canon until I reach the edge of the map of their stuff.

If I want to know the relative uses of the Gozanti-class cruiser in the Empire and Rebel fleets, I go to nu-canon. If I want to set the dogfight in the ancient remains of a 2000 year old battle between the Mandalorians and Sith, with wreckage and active anti-ship mines still around, I go to old canon.
>>
>>51923239

I cherry pick what I need. My current game (which is very strongly influenced by MGS V, but, y'know, space) Is much closer to nu canon with a sooner imperial treaty and efforts for the NR to demilitarized and the growth of groups who could be like the First Order, and the PC unit can scoot around from their home ship in a U-Wing - but also it'll probably be a bit like the old EU's warlord period and maybe harken a little to the Zsinj era and some of Wraith's commando stuff too.
>>
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Just finished running my first AoR session.

>PCs are ordered to get their own transportation to another planet
>Some decide to go to an underground fighting arena to impress somebody in the underworld with a ship
>Roll Streetwise to find arena
>Succeed with shitload of disadvantages
>Secretly have the guy in line behind them be an ISB Agent who thinks something is up
>Marauder gets paired up to fight ISB dude
>Marauder beats his ass down with vibrorapier
>Medic barely manages to stabilize ISB dude
>ISB dude decides to leave, Commando stalks him
>Commando unwittingly follows him into ISB building, gets captured and tortured
>Medic is looking for Commando
>Marauder is getting way into the battle arena, Tactician joins her and they're both calling for better opponents
>Send in two Nemeses, one being Pirate Captain with vibro ax from EotE Core
>Marauder gets leg chopped off by axe
>Tactician is brought down to 2 WT and dispatches pirate captain through pretty ingenious maneuver
>Other Nemesis killed as well
>Tactician and Marauder steal the captain's Lancer Pursuit Vehicle
>Medic tracks down the building the Commando went to, has no idea it's ISB
>Finds side door, kicks it
>Door doesn't open, but alarm sounds
>Tactician swings over and blows door down with ship cannon
>Medic and Force-Sensitive Sharpshooter go into building alone
>Marauder rappels down and hobbles after them
>Six ISB agents in fortified positions
>LONG shootout, during which TIEs scramble to bring down ship that fired upon Imperial property
>Lancer ship is taking heavy fire but shoots down comm-tower before going down
>Tactician survives crash, is thrown out into water, unconscious
>Nautolan
>Commando uses firefight as distraction to escape, finds Lambda shuttle
>Fireteam is getting asses kicked by ISB
>Multiple KOs and Stimpack revivals
>Sharpshooter is KO'ed and left behind, others escape on shuttle
>They never even got to start their mission, all because one ISB dude

How much XP do I give for this?
>>
>>51924167
>never even got to start their mission
Doesn't matter, they did a decent amount, give them whatever you want for the right pace of progression. Their delay should bite them in the ass though.
>>
>>51924258
It was not my intention to criticize them not starting their mission. I was giving a reminder that they did all this crazy shit and made pretty much zero progress on the thing they set out to do.

I'm great with narrative, but not with figuring out what numbers to insert for deeds accomplished.
>>
>>51923239
FFG "book" canon first, Disney canon second.
>>
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I found in the FFG rpg rules on jumping and calculating hyperspace, but I cant find where where it saysthe time it takes to program it. Anyone know where a chart or rule for that time is?
>>
>>51924298
I believe 20xp is recommended as a suitable amount to award per session, with 10-15 if you want a slow progression and 25 if you want a fast progression or if they finish a big arc. In my opinion, what's most important is how long you expect the campaign to go; if you play weekly for a year and they get 20xp per session they'll be unstoppable monsters well before the end.
>>
>TIE simulations include being ordered to blast a surrendering Gallofree before the Ghost jumps in to toast them
>The Rebels are desperate extremists, and they will fight with any ship using any means necessary to undermine our authority. That is why orders must be followed without question.
I'm glad I decided to start catching up on Rebels, this grunt and middle management-level Imperial perspective is meaty stuff.
>>
>>51924565
So you carefully tread around committing to any canon? Because that's all FFG do.
>>
>>51924637
This is spot on.

To add to this anon's description, I would say try to figure how long you are gonna run a game for. If you usually go for campaigns that are a few months to a year long 20XP is a good baseline for solid games and gives your players good progression. If your players are the sort to go super solid and run multiyear games though (which might be hard to tell in advance) probably go slower since the game gets nuts at high XP
>>
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Pssst... mods are asleep, post walkers.
>>
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>>51917346
>No shields
>Best fighters
>>
>>51925708
>>
>>51922182
FFG is generic enough, all you'd need to do is change the duty table. If I remember correctly we had one such table around, I can't post it myself cause >phoneposting
>>
>>51909961
Lol. My group just finished it with like 40 xp. Our dm is new and so fucking paranoid about letting us get "too powerful"
>>
>>51925832
How much did he give per session?
>>
>>51925865
He seems to want to give around 5 per session. We generally play for like 4-5 hours. I was his dm so he kinda listens to me and I can usually convince him to do 10, 15 if we did amazingly, but it's slow going and it feels like it's starting to show.
>>
>>51924907
Oh man you are gonna like the newest episode. Season 3 has been great for showing the imperial side of things.
>>
>>51925832
I meant total, including the starting XP. From Mos shuuta + long arm you should get about 50-60 XP
>>
>>51925974
15-20 is meant to be baseline according to the books, he's lowballing you hard. 25 for a session where a lot got accomplished.
>>
>>51926050
Oh, ok, cool. I'm never sure if people are including starting xp since it varies.
>>
>>51926050
You should not run Jewel of Yavin with 60 earned XP.

Also no one counts starting XP when they talk about relative party level, what planet did you come from?
>>
>>51926079
Ah sorry dude. Literal first time on these threads. I'll keep in mind for next time.
>>
>>51926120
To elaborate a bit, counting starting XP makes for unreliable numbers, because some races have drastically less starting XP than others, but they have benefits to make up for it.

If you count earned XP only it gives you a more level basis of comparison.
>>
>>51907398
I was under the impression they implied that Pryce was taught Kung fu by the Mandos in that Wedge Antilles break out episode when she fights Sabine?
>>
>>51914497
1/2
So... I've run this, for three players:
Racer
Mechanic
Promoter/Hype Man

The two big pieces of advice I'll give:
1) Races can often feel like very pilot-involved affairs, but you /do/ actually want them to be the time focus of the campaign. With that in mind, it is important to give the other players something to do whilst the racer is racing. This is very much going to be a game about managing split parties. These could be side plots that favour the non-pilots involving other forces attempting to sabotage the race, sabotaging the race themselves, spotting, bet-fixing and personal drama.
A personal favourite involved the players trying to impress an overly demanding Hutt during the race, attracting all his attentions to the PC's podracer in order to get a sponsorship deal.
A race later on in the circuit had the team's hype man blag their way past security forces so the mechanic could mess with the holovid casts to cause mid-race betting odds to spike on the wrong racers.

2) The way I ran races was as follows: Every 'round', the racer adds their current speed to a table to determine positioning, then folks start to perform 'race actions - these normally take the form of a check based on what the player wants to get up to that round. Whether they are focusing on speeding up or messing with their opponents or fixing the pod, etc. I used FFG, so, in so far as ranges were concerned, I used race progression (the cumulative sum of speeds since race start) to determine range.
Along the course were various hazards or challenges, that racers had to deal with when their race progression hit the given value. These were things like chasms, grav sheets, spike pits, angry natives, a top secret imperial bioweapons project, the whole shebang. Destiny points can also reasonably flipped to introduce fun new hazards to the shop.
You can take strain for a pilot manuever and overcome a hazard - useful but dangerous.
>>
>>51914497
>>51926472
2/2

3) Race progression also determines the finish line. It all depends on how much your players want to go fast - I'd reccommend pitching most races to be over in about 10 rounds, with a big hazard every two or three rounds depending on how stressed out you want them to be, and how much mixing up between the racers. Less hazards tends to encourage players creating more themselves, and also messing and interacting with the other racers, whilst too many hazards can often get players focusing much more on the course, and much less on how to mess with another rider.
>>
>>51926472
>>51926490
Just checking; you know there's existing, quite robust rules for races in FFG Star Wars already, right?
>>
>>51926520
Yeah, and they are really well done. I think they work much better if you want to have a race or a chase in an action orientated game. The stuff I built is more built to sit alongside and on top of, to add a bit more granularity and depth when race is the main form of conflict in a game, similar to the lightsaber crafting rules in the GM screen vs the ones in Endless Vigil.
>>
>>51926671
I don't mean the chase rules, if that wasn't clear. I mean the racing rules in Jewel of Yavin and Taming the Dragon.
>>
>>51925708
I love Stars Wars but their mecha are absolutely terrible.
>>
I just ordered two Punishing-One expansions.
What am I in for?
>>
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>>51925708
>>
>>51929019
Victory
>>
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Using a template I found on youtube, I made some stormtrooper and imperial officer paper minis for tabletop. They're scaled for 1 inch grids, and can be used with D6, D20, or FFG
>>
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Just cut along the border and the red lines, and fold on grey, then tape a penny or washer inside for weight.
>>
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I'm also willing to take commissions
>>
Interesting, apparently Rebels has made it official that those rounded-off-triangles with all the dots on them originally seen in the Death Star detention block and since used in the "Essential Guide to Weapons and Technology" as wall-mounted blasters and Jedi Outcast/Academy and EAfront as trip mines are cameras/speakers.
>>
>>51924630
What are the rules for jumping and calculating?
>>
>>51929381
Pic? I'm not sure what you're referencing, sorry
>>
>>51929444
Can't send one from work, but in "Through Imperial eyes" Kallus turns off a recording device that looks like a bigger version of the Jedi Outcast tripmine. http://vignette1.wikia.nocookie.net/starwars/images/f/f5/Trip_Mine_1b.jpg/revision/latest?cb=20060322040509
>>
>>51923239
Don't use Disney canon at all. I even pinpoint alternate history possibilities, like Jakku's still there if I'm doing a post-Endor game but its just a random sand planet without much relevance that would get a quick cameo. Lothal never called in the Empire for help with its economy so I may reference a Prime Minister Bridger holding out against Imperial Warlords in that region.

On that note, I may run a Disney game where I note alternate history possibilities for Legends worlds and characters. Like say... Kyle Katarn never left the Empire and became a Moff or something like that.

I don't HATE Disney canon, I just see them as two separate universes and something that could very well be played with.

Am considering having a surviving Seventh Sister as some Dark Jedi too...
>>
>>51929405
p252 of Force and Destiny, its modifiers to the astrogation check based on knowledge of where you are going and some other situational stuff. It sets the difficulty of the check, but not the time to calculate.
>>
>>51929019
Salt, salt everywhere.
>>
>>51915101
Demolisher is best Gladiator
>>
>>51921425
Physically scattered, but all Mandalorians are the same culture.
>>
>>51929765
Yeah, but he was talking about the civil wars.
>>
>>51929019
Losing all of your friends in under 5 mins
>>
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>>51929836
>>51929698
>>51929078
>>
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>>51929765
>same culture
I hope that gets averted as the Mandos get fleshed out with new stuff. I want to see an RPG splat/adventure book featuring different clan cultures, military doctrines, and homeworlds.
>>
>>51929057
Nice.
>>
>>51929765
>True Mandalorians
>Death Watch
>Death Watch (Nite Owl splinter faction)
>New Mandalorians
>Old Mandalorians
>Mandalorian Protectors
>Imperial Supercommandos

ok
>>
>>51931260
Don't forget mercenary teams and Legends Protectors and Cuy'val dar
>>
>>51907421
The Holy Grail was on Ryloth during the Clone Wars.
>>
>>51931529
Yeah but the Cuy'val Dar weren't a separate faction, just a group of mangos from many of the different above groups training clones
>>
>>51927731
Same anon as above who ran the podracing game.
No I didn't! I've finished running that game now, but I'll check out those rules, seems interesting. Thanks!
>>
>>51931580
I would say in Traviss works that Clan Skirata and its allies become a faction in their own right. They're kind of separate from Fenn Shysa and Spar, not fully in or out.
>>
>>51921342
Call it "The Heart of the Darkside"

"Your orders are to make your way up the Hydian and terminate his command with extreame prejiduce"
>>
>>51932080
Read the book Shatterpoint by Stover. It's Apocalypse Now, starring Mace Windu.

The plot is exactly as you described. During the Clone Wars, Windu's padawan Depa took a mission to assist a cell of native rebels on Windu's jungle homeworld of Haruun Kal, but she hasn't returned. And the rebels have reportedly gotten more violent and brutal since she arrived. Even worse, she left a cryptic message about darkness, knowing it would get back to Mace.

So his mission is to go up into the jungle to get to her, and terminate her command with extreme prejudice.

It's easily my favorite Star Wars book. It deals with the Force, what it means to be a Jedi vs. a soldier, and the changes in the galaxy in a very realistic way. Plus, Mace Windu is a fucking badass - but that doesn't mean that he gets to just wade in there and get the job done easily.

That just means he's willing to make the appropriate sacrifices to make it happen.

Go read it.
>>
>>51932332
I love Shatterpoint. It really drives home how easy it is to slip down the Dark Side slope. Sometimes it's not even a conscious decision, but just following the feel and flow of an area or group of people.
>>
>>51932332
>>51932758
Shatterpoint was garbage and I am glad it's no longer canon.
>>
>>51933470
You are garbage and i'm glad you were never canon
>>
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>>51931817
Which I guess makes them Old Mandalorians, which I'm pretty sure is just a moniker for non-New Mando and non-Death Watch Mangos
>>
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>>51933470
You're either trolling or have no taste in media. Shatterpoint remains one of the best written Star Wars novels.
>>
>>51933826
why are all the guns super short and stubby?
>>
What are some good X-Wing lists that include the TIE Interceptor? I'm looking to integrate mine into my Empire Lists
>>
>>51934143
Fel is always good, can't really recommend anyone else.
>>
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anybody here ever use Mini Six to run a star wars game?

if so, how did you handle force powers?
>>
>>51933934
Modular Commando Carbines

http://starwars.wikia.com/wiki/DC-17m_Interchangeable_Weapon_System
>>
>>51934143
Fel or Carnor Jax are the obvious choices. V.I Royal Guard if you are thin on points
>>
>>51934336
>Mini Six
Literally 1e WEG D6.
>>
>>51934143
Soontir Fel along with palpatine in a shuttle was a meta staple for a while, still shows up. I ran into one at the Mustafar finals.

Jax is gaining popularity as an answer to all the focus/evade tokens people are stacking up these days. Run him with Chiraneau and you have another solid list.

I'd love to say the rest are similarly useful, especially Phennir, but interceptors are very squishy for the points.
>>
>>51933545
Fuck off
>>51933896
Nof not at all
>Muh planet of only black people
>Muh oc donut steel fighting style
>Muh super sphesul force power only I have
>Muh use both dark and light
>>
>>51934336
I love Mini Six as a system, and think the language it uses is superior and more clear than what is written by WEG, but I think WEG does a better job of mechanically feeling like "Star Wars" rather than a generic sci-fi system.

As far as Force powers go, I have simplified them in order to retain the "mysticism" of the movies and entirely get rid of the concept of "powers" as written into every system.

Using the Force effectively requires two things: to clear one's mind, and to channel the Force. So in the house rules I use, it's a two-step process.

First, the Force-user becomes centered. To become centered, the Force-user rolls their Willpower skill (under PER). If the roll succeeds, they are freely able to go to the next step. If not, they can still continue, taking a considerably penalty OR take a Dark Side point to eliminate said penalty through the utilization of non-centered emotions or passion.

Second, the Force-user states the intent of their use of the Force and rolls their Understanding Force skill (in place of the skills Sense, Control and Alter). Understanding represents the spiritual un-learning of reality and knowledge of what is possible through the Force. The target number of the roll changes depending on the scale, range, required accuracy, and technicality of the attempted application of the Force. If the roll succeeds, the user's manipulation of the Force is successful. If it fails, the user can take a Dark Side point to roll an additional Understanding die.

I've changed how Dark Side points and redemption work as well, but you assuredly get the gist.
>>
>>51934716
>Muh planet of only black people
You recognize that race is a realistic thing, right? Planets in Star Wars aren't typically representative of Earth. They have only one or two biomes, cultures, and sentient species/races. Idiot.

>Muh oc donut steel fighting style
What does this even mean? Are you talking about the vibroshields? Ain't nothing wrong with them.

>Muh super sphesul force power only I have
Mace isn't the only person to use the shatterpoint power. But he is the co-Grand Master of the Jedi Order. So if anyone is going to, you know, be more advanced than most in the Jedi arts... it's gonna be him. Or Yoda. Nobody would bitch about Yoda knowing a special trick or two.

>Muh use both dark and light
Did you even read the book? He was clearly not doing that. He was doing the opposite of that. He came close to darkness many times in the story, and had to turn back from the edge.
>>
>>51924934
Pretty much! Books are automatically truth, and if the players have questions beyond that, Disney takes over or it's my time to shine.
>>
>>51934354
i know what they are but look at the KYD-21 its way too short and all fucked up.
>>
>>51935020
>Mace isn't the only person to use the shatterpoint power

Yeah, he is. Until Luke shows up using it later, Mace is the only one we ever see using that power.
>>
>>51935160
Yeah those are way too stubby. Maybe they are some custom-made hold-out version of the KYD-21?
>>
>>51935163
>Mace is the only one who ever uses it! Oh, except for this other dude.
No shit?
>>
>>51935297
Anon, Mace is the only one in his time period to use it. And Luke ended up learning basically every "secret" or "special" technique that the OJO knew anyway, even if there's no real good reason for him to have learned it.

But at this point, yes, Mace is the only one who ever used Shatterpoint. It was an ability unique to him until Luke started using it some sixty odd years later.
>>
>>51935343
Yes? I still don't get why we're discussing this.
>>
How's Thrawn gonna die, folks? Not shitposting please, I'm sure you all have actual theories

I'm completely sure the Noghri will be recanonized, except it will be Thrawn who """rescued""" their planet while still secretly poisoning it. When they find out they turn on him just like in the EU, but with greater relish because they get vengeance on the one who wronged them. The assassination will happen shortly before or during the battle of Jakku. It'd be perfect, so long as they make the Noghri less ugly when they're recanonized
>>
>>51935343
>>51935596

http://starwars.wikia.com/wiki/Shatterpoint

There's a bunch of people who use it.
Including, apparently, the original script version of Luke before he became Luke, who used it to sense the Death Star's weak spot.
>>
>>51935987
Haha yeah right. We all know Hera or Ezra is going to blow up his star destroyer in some lame ass way and ultimately Thrawn won't accomplish anything
>>
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>>51935987
If there's any justice in this galaxy, it'll be an assassination during the Battle of Jakku or a fistfight atop Chimaera.
>>
>>51936133

I think Filoni himself said that Thrawn might need to show his ability as a physical threat later in the show (not the season, the show). So god willing thrawn will fisticuffs some more.
>>
>>51936133
>Thrawn and Garm Bel Iblis go hand to hand on top of a crashed Chimaera
>>
>>51936320
RULES OF NATURE
>>
>>51935987
Thrawn going down in an heroic blaze of glory in the battle of Jakku. Let me dream.
>>
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>>51936320
>Garm Bel Iblis in a fistfight
>>
Made up a planet/npc for a hypothetical post endor campaign. Nice little fringe planet largely covered in ocean an nice tropical island is under loose imperial control when central government falls apart, and the captain of a star destroyer orbiting the planet declares himself el emperador and sets up his own little banana empire. Mostly wanted to use it as a surprise when they go to to a planet with light imperial presence only to be immediately hailed by a star destroyer that shouldn't be there, then a drunk captain with a scantily clad woman in his lap and wearing a uniform way out of regulation comes on screen with what sounds like being to salsa what jizz is to jazz in background.

He'll be the guy to keep happy in exchange for using the planet as a safe haven.
>>
>>51935987
he might just get demoted or given new orders or assigned to some unglorious post in the ass end of space or even unknown space
>>
>>51936624
So, essentially El Presidente from the Tropico series ported to Star Wars?
>>
This thread is approaching death, but I want to ask what does /tg/ think of themed Lists for X-Wing
I mean lists that are tailored to include pilots for common thematic purpose than necessarily strategy.
Things like Luke/Wedge/Biggs, a 181st/Saber Squadron list, etc.

I have two in mind right now:
Black Eight Squadron, with Juno, Chaser, Youngster, and Redline

and Storm Squadron with 3-4 TIE Advanced: one Commander Alozen and the rest Storm Squadron pilots, all with /x1 and Accuracy Corrector. Cut the fourth pilot and you could fit Proton Rockets as well.
Just a thought
>>
Would the Battle of Shiroyama work as a starting point for a FaD campaign? My plan is for it to take place a year or so after Order 66, with the newly formed Empire bearing down on a Jedi splinter faction. The PCs would be young padawans tasked by the grandfatherly Old Master to flee with a important holocron amidst the chaos of battle.

The last thing they see as they glance behind them one last time is the Old Master falling on his own lightsaber and his wife beheading him to preserve the secret of the holocron

https://en.wikipedia.org/wiki/Battle_of_Shiroyama
https://www.youtube.com/watch?v=Ylyqoxh-cXk
>>
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>>51904587

What's the most effective way to run stealth in the FFG system? A lot of my AoR players have it as a career/spec skill, or have easy access to a spec with stealth, so I imagine I'll be doing it a lot for this game.
>>
>>51937482
Have really strong stormtrooper patrols they have to sneak past assuming they aren't tough enough to fight them. Same as with large monstrous creatures like rancors and acklay.
>>
>>51937397
Why would a Jedi have a wife for?
>>
>>51937200
I've had a lot of fun with a fluffy Ryad + 2 Glaive Sq list

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!195:27,-1,-1:33:17:;194:106,-1,-1:33:-1:;194:106,-1,-1:33:-1:&sn=Glaive%20Squadron%20Zoom%20%26%20Boom
>>
>>51937006
Yes, exactly that.
>>
Holy shit Battlefront sucks so much
>>
>>51937531
Love? Many splinter factions allowed commitment/marriage between members. The only faction that was completely NO LOVE ALLOWED was the main Jedi Order.
>>
>>51937482

How do you mean?
Like, 'how do I counter it' or what?
>>
>>51937571
You just finding that out. Also you forgot to put EA in front.
>>
>>51937571

The worst part is that it's downright gorgeous.
The sound is perfect, barring the hero VA.

And then the gameplay is pure aidscancer.

It literally breaks my heart every time.
>>
>>51937200
Going to try this fluffy Dormitz list out when i can shell out for the Upsilon shuttle

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!228:186,46,40,212,-1:45:-1:;210:27,186,-1,153:42:31:;210:27,186,-1,153:42:31:&sn=Dormitz%27s%20Fast%20Escorts
>>
>>51937587
The only splinter faction that I can recall is the Green Jedi from Corellia.

The TotJ era Jedi were a-ok with having a spouse, too, it's the KotOR and PT era Jedi that went full retard.
>>
>>51913477
But 4 Single Bladed ones are still cool?

Same amount of blades
>>
>>51937894
Some jedi married Antarian Rangers
http://starwars.wikia.com/wiki/Antarian_Rangers

Altisian Jedi were allowed families
http://starwars.wikia.com/wiki/Altisian_Jedi

Even the main Jedi order allowed families on extremely rare occasions
http://starwars.wikia.com/wiki/Ki-Adi-Mundi/Legends
>>
>>51937739

How to make it interesting, I suppose. We'll be using it a lot, so I imagine it could get dull kind of quickly.
>>
>>51938042

I suppose the trick is to make it suspenseful.
If you know the group are going to be stealthing around a lot, throw them curveballs.

Sure, they can stealth past this Imperial patrol and onto the roof, but if they dont plan ahead for the pressure sensors, that'll fuck them up.
Or the laser detection grid in the lift shaft.
Or the heat sensors in the hidden lab.
Let them find out about these things in advance if theyre careful, and let them plan ahead for them.
They just need challenges that would 'mirror' the ones theyd find if they went stealth-less.

Honestly the thing to do might be to go and check out something like Shadowrun general or similar and ask how they might go about it - a lot of shadowrunning is stealth and pre-planning, and it might be something you want to try and purloin for your group.
>>
>>51937748
Only just redeemed the 7 day trial of origin access to try it out.
>>51937782
Tell me about it. It's an incredible looking game, even on my potato PC, and the sound is great. I was so looking forward to flying around in Slave I, but I can't stand playing it enough to get there.
>>
>>51938124
the flying is possibly the worst part of it
>>
>>51938042
>>51938042
Keep your players on their toes. Make them value that stealth skill like their lives depend on it. Have them infiltrate a Imperial Army/Navy base or similar. Someplace where the odds are so against them they can't go in guns blazing without getting swamped
>>
Is the Imperial Assault Boba Fett pack out of production? It's out of stock everywhere, with most stores listing it as out of stock at manufacturer :/
>>
>>51938124
Yeah, the flight model is the worst piece of shit ive ever encountered.
Its fucking horrendous.

I want to love it so much since holy shit the EFFORT that the modellers and artists put into it, but the dev team put zero fucking effort into making an actually good game.
>>
>>51938158
Welcome to AAA company titles where pretty graphics draws more consumers than actual good gameplay, and thus graphics team gets 75+% of the budget and the devs have to meet impossible deadlines with next-to-no budget.

Because everyone knows programmers work best on caffeine pills and near-heart-attack levels of stress.
>>
>>51937482
It may be set up for D&D, but this system is great because it's fairly abstract and can be adapted to any ruleset by tweaking the actions.
>>
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>>51938244

Breaks my heart every time, anon.
It really does.

Especially when I remember that EA has the Star Wars license for a decade.
>>
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>>51938344
tfw we won't get another TIE fighter like game again. It really doesn't help whenever footage of the scrapped SWBF3 shows up.
>>
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>>51938388

Why would you remind me of that, anon?
Why do you remind me that Free Radical nearly lived, AND nearly made the best Star Wars shooter ever?


WHY?
>>
>>51938344

Well, hope of hopes, the sequel this year might be better. They're planning a single-player campaign, and may not even do season pass DLC but might do something like how ME3's MP (which was good, I'll fight any man who says otherwise) was which was all microtransactions for the loot boxes and all the new content was free.

EA REALLY wants to unfuck their image so they need to suck a lot of consumer dick to do so.
>>
>>51938453
We can only hope, though with the shitshow DICE has been for the last couple years, I won't hold my breath.

Any word on that story-driven SW game with Amy Hennig working on it? They announced it but have been real quiet about it, and EA needs something more than just a mediocre multiplayer shooter.

I agree on ME3's multiplayer. Got way more mileage out of it than the core game
>>
>>51938453
I refuse to get my hopes up.
All that'll do is hurt me

But God, if only
>>
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>>51938453
>Having even the slightest faith in EA not being total cockmonglers
>>
>>51938453
>>51938520
>>51938550

EA's management is essentially /swg/s version of Raith Sienar personified. Even with the brightest minds available they will still churn out costly TIE experimentals instead of Interceptors/Defenders/Hunters
>>
>>51907509
I really like that ugly
>>
>>51938622
>Their sports titles are the TIE/LNs in that they'll always be in demand and the complacency from having an exclusive contract means no real advancements
>Mass Effect 3 is their TIE/Bizarro since it's a bastardized version of something once elegant and wonderful
>>
>>51937200
I've made one (Poe Dameron/Snap Wexley/Jessika Pava), but I don't think it's that good.
>>
I'm writing something for an upcoming campaign, but I've hit a dead end. What's something an Inquisitor could get in trouble for? Who do they even answer to?
It seems like if an Inquisitor wanted to walk into an Imperial Armory and walk out after trashing the place and destroying everything, they could without much penalty.
>>
>>51939946
blatant use of the force in public?
publicly being defeated by a jedi?
being good at his job so rivals/bosses deem him a threat?
>>
>>51939946
Killing, injuring, or breaking the favorite toys of a moff or noble who has well-placed connections.

Doing their job in a way that is needlessly destructive, to the point where nothing is gained, a suspect is executed before he can talk, and millions of credits are wasted in the attempt.
>>
Between Tail Gunner and C-3PO, what's a better crew member for Expertise Norra in a two-ship list?
>>
>>51939946
Wasting resources, supporting the rebellion?
>>
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So I got ahold of two unopened K-wings. Should I keep one and flip the other or would I get some use out of keeping both? I didn't own any beforehand.
>>
>>51922182
>or waiting for FFG to publish an Imperial book (they won't).
No? Why not?
>>
>>51940432
How much you want for one?
>>
>>51939965
>>51940197
>>51940359
Have anything that would be due to self interest or greed or something like that? The Rebellion's an interesting one, but I'm trying to think of reasons an Inquisitor would go rogue, and joining the rebels seems like a big leap where I'm looking for a baby step.
>>
>>51939946
Hoarding Holocrons for personal use.
>>
>>51940608
I've played a Force and Destiny game where i could only arrive on occasion, so the GM made me the Inquisitor. I made a Twi'lek whose Jedi mother left her in the Republic's social services before Order 66, and she was recruited into the Inquisitors from a young age. After being captured by the party and having them show her kindness, she started to be pulled to the light side. As things escalated and the party scaled up to Knight level play, I was able to show up more often, and she got thrown into the party by circumstance, working against scum and Mandalorians because it was the right thing to do. The real acid test came when she ordered civilian refugees to be given aid without processing, even though it was suspected they'd funnel supplies to the Rebels.

Eventually, the players got their lightsabers and made a big splash.and Darth Vader, unsatisfied with my lack of progress, started hunting down the party himself. Final scene

"The rebel cell." Vader said, his mechanical breathing ragged. "You have made contact with them. Hand them over to me, Inquisitor, I want them alive!"
"I am no Inquisitor." My character said as she ignited her green spinsaber. "I am a Jedi, like my mother before me!"

The players never saw her again.
>>
>>51940743
>scum and Mandalorians
Anon there's no need to be redundant.
>>
>>51940608
You could just have a corrupt inquisitor going around on the government dime setting up conspiracies and crime rings to make himself millions on the side. That would gain the ire of the Emperor.

Maybe he and an influential moff (moff A) come up with an idea to sabotage the mining industry of a rival moff's (moff B) sector, so that the Imperial Navy will award Moff A a lucrative drydock contract. So the inquisitor goes in and plants evidence, then forcibly removes important individuals in charge of mining, claiming that they are dangerous seditionists and are under arrest.

Then he brings those innocent miners to a private prison that he and Moff A run out of two bulk freighters docked together in an asteroid field, where they languish in cells forever. Or maybe he just kills them. Either way.

But if they're kept alive, they can talk.
>>
>>51929108
>>51929129
>>51929143
These are great. Thanks. Take a look at some other paper star wars minis out there. Yours are tied with one other dude's in my opinion as the best.
>>
>>51940432
Keep that extra munitions bro

or give it to me
>>
>>51940432
I'm interested in buying one. [email protected]. Hit me up.
>>
>>51941241
>>51941190
>>51940606
Sorry dudes I think I'm gonna hold onto it. Found them in Barnes and Noble in the middle of nowhere.
>>
>>51941343
Should I be buying and flipping X-Wing stuff? Or at least selling it to my good /swg/ friends for a slight markup?

What should I look out for to make a quick buck?
>>
>>51941343
Fuck, I gotta check my local one.
>>
>>51941437
Honestly, just check online on the product itself and see if there are any near you. I only had to drive a half hour away and even then there was one 40 minutes away that had a bunch. And I live in a pretty well-populated area.
>>
>>51941419
K-wings are hot right now because rebel players NEED them and they desperately need a reprint. Other than that I can't think of any individual expansions that have been inflated so much lately.
>>
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>>51941506
Welp.

Yeah I checked by my zip code, not in stock
>>
>>51940244
3-PO for defense, Tail Gunner for offense
>>
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>>51941598
My condolences, anon
>>
>>51941598
Where do you live? My FLGS had 3 on the shelf.
>>
>>51941757
Central California. X-Wing's popular around here. We have monthly giant epic games.
>>
Anyone that wants a K-wing really badly, The B&N near me (Penn State) has them in stock. I could probably pick some up to re-distribute if wanted.
>>
>>51941857
How much markup?
>>
>>51941856
Ah, I'm in the Bay Area. X-Wing is the second most popular minis game after 40k, but my local game store seems to order extra whenever something gets popular.
>>
>>51941973
Which one do you go to? Games of Berkeley is my favorite in the bay area, but I know the owner...
>>
>>51941558
Okay. I'll look at the local B&N and FLGS for 'em.
>>
>>51942008
I saw the three K-Wings at Black Diamond Games in Concord.
>>
>>51942039
Er. On Sunday, so just a couple days ago.
>>
>>51941857
Ditto for me, >>51942024 guy here. I just checked the one near me, and they're in stock. At least one.
>>
>>51942008
>>51942039
I know these locations!!!!!one11
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