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/40krpg/ 40k Roleplay General

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"Kill the alien before it can speak its lies." edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Previously on /40krpg/: >>51809525

Which would be more beneficial to a acolyte party, Aquila Lander or Arvus Lighter? Air support or cargo room?
>>
>>51895077

What is the ratio of killing to looting and how does the inquistor feel about it?
>>
>>51895077
If FFG lost their license due to a licensing conflict, can they get a new one that doesn't conflict?
>>
Two questions.
>What are some good hive world investigation hooks for Dark Heresy? Players are looking for an aside from the main plot, and I agree (carried on Edge of Darkness into my own plot)
>How's Feel No Pain mechanically represented in the RPGs, if at all? Book's not in front of me.
>>
>>51895260
Any general hive hooks?

It isn't. The closes would be one of the special abilities that Plague Marines in Black Crusade get.
>>
>>51895298
Specifically based on Scintilla, working for the Ordo Hereticus. We've been following a single threat for a while now, and the players want to tackle something that isn't the Logicians or their myriad backers. (No, group members who read here, I'm not spoiling who's at the top.)

Shame, but all right. Thanks.
>>
>>51895309
Someone important to someone the group is in contact with or favorably deals with/likes has died or disappeared. The thing is that they were last seen at an entrance to the underhive or near highly-contested gang territory.

Battles between gangs has been going down and nobody can seem to figure out why.
>>
Going to lose my rpg virginity tomorrow. We're going to have a warband of one sanctioned psyker, one scholar type character who accidentally touched a warp artifact and became a psyker, an untouchable assassin and an adeptus mechanicus.

How bad can it be?
>>
>>51895962
>Two psykers in a party with an untouchable
My expectations cannot live up to reality.
>>
>>51895992

I intend to murder him at the first convenient opportunity, probably asking the unsanctioned for help
>>
>>51896022
>I intend to murder him
A fine way to start your new hobby
>>
>>51895077
Does people use ambient music for your campaign? Do you think it helps or distracts?

Any recommendations/links?
>>
>>51895962
>>51896022
to murder your ally is a pretty bad idea. Plus the psyker will be useless at best against an untouchable.
>>
>>51896241
>Plus the psyker will be useless at best against an untouchable.
Being a soulless monstrosity won't protect him from a shotgun blast to the back of the head, anon.
>>
Rolled 30 (1d100)

>>51896365
Rolling to hit.
>+10 Standard Attack
>+30 Surprised
>+30 Pointblank
>=+60
What is your ballistic skill?
>>
>>51896365
It does make him a useful and rare resource against enemy psykers, and a resource whoever is leading your warband has chosen to retain rather than order killed.

Far easier to replace anyone else than the soulless monstrosity, and you should keep that in mind when you think of shooting them in the back. A shotgun blast to the back of your character's head is just loss prevention, at that point.
>>
>>51895181
>can they get a new one that doesn't conflict

Yes. They just have to stop production of Rune Wars and Star Wars, and cease being a competitor to GW
>>
>>51895181
I don't think FFG will reacquire the licence. If they or GW were willing to negotiate something which fit either of them, it never would have expired.
>>
>>51895962
Did you guys not talk beforehand? Untouchables in DH work different to Dan Abnett's Untouchables with their limiters and whatnot, it's literally going to be constant headaches for your two psykers.
>>
>>51897064
Dark Heresy board game when?
>>
>>51896241
>>51896203

The guy knew in advance that we'd have two psykers and he rolled an untouchable anyway

I don't feel like it's a dick move to blast him and make him reroll something less dickish
>>
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Dark heresy
My players are now following a trail on a guy who tried to kill them. He is 6 days ahead of them and knows that he is being followed.

What nasty surprises can he leave for the PC? I am out of ideas
>>
>>51898397
Well where are they? Are they on a hive world, feral world, fuedal world, or just a civilized world. Where is he going to and where does the party need to track him through.

I'd recommend that the guy does a little bit of bribery to set the local enforcers against them.
>>
>>51897829
>untouchable
He deserves it just for that
>>
>>
>>51902297
What am I looking at?
>>
>>51895309
Strange graffiti has been popping up all over a hab-stack. The locals think nothing of it, but a local contact has recognized them as symbols of unmistakably heretical meaning, and notified the Inquisition.
>>
>>51896022
Not wanting the best option (short of a Grey Knight!) for dealing with the inevitable demon summoned by the unsanctioned psyker's perils of the warp test...
>>
>>51903251

Am I misinterpreting the Adeptus Astra Telepathica's special ability?

It seems to allow you to reduce a psychic phenomena roll, effectively making it impossible for an unsanctioned psyker to trigger perils of the warp as long as he's close to you. Makes for a an interesting interaction.
>>
>>51903296
Kinda cheeky though, it's meant to be an role play.
>>
>>51903296
Think that it's supposed to only apply to your (i.e. the sanctioned psyker's) rolls...
>>
>>51896022
Having played in a party with a psyker and an untouchable, don't be so hasty. The potential for hilarity (and character development) is limitless.
>>
>>51902410
I don't know. Am I supposed to ask until I find out? Do you touch type?
>>
>>51903463

I think it's interesting for a sanctioned psyker keeping a wild but more powerful psyker in check

>>51903463

The Constant Threat: When the character or an ally
within 10 metres triggers a roll on Table 6–2: Psychic
Phenomenon (see page 196), the Adeptus Astra
Telepathica character can increase or decrease the
result by amount equal to his Willpower bonus

straight from e2 rulebook
>>
>>51903682
>increase or decrease the
result
Too bad it only applies to allies; weaponizing perils of the warp would have been fun.
>>
>>51903783
If you want to do that, the Q'Sal Magister Immaterial in Black Crusade can do it.
>>
>>51903296
It doesn't reduce psychic phenomena by THAT much.
>>
>>51904253
You'd need an entire party of astra telepathica to really make a dent in it.
>>
>newbie Deathwatch marine faces down a Chaos Lord in Terminator Armor
>"But there was a chance!"

No there wasn't, dumbass. There was never a chance. What the fuck did you think was about to happen.

Man fuck my players
>>
>>51906991
Was he a devastator?
>>
>>51907023
A Tactical
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>>51906991
What did you think was going to happen? What was the situation, beyond tactical + chaos lord terminator?
>>
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I don't regret my group one bit, but they make the dumbest decisions sometimes.
>>
>>51907065
The other PCs were fighting towards a Chaos artifact through a small group of Khorne berzerkers. They were doing well and cutting through them. The Lord had spooked them earlier and sent the kill team running while he was busy outside. He was meant to be a timer for them to kill the Zerks and get to the artifact, instead the Tactical turns around as soon as the others (Assault and Apothecary) engage the Zerkers, faces off with the Lord that the entire kill team ran from a little while ago and fought to the death despite having multiple chances to run.
>>
>>51907138
Well, I was hoping to glean something redeeming from that, or even a poorly timed final stand to save the group, but yeah. Sounds like he's paying homage to his spiritual liege in the ultramorons.
>>
>>51907261
The whole thing was baffling and involved the two other players telling him NIGGA RUN FOR YOUR LIFE and me doing a lot of "The hulking figure dodges aside from your blow, disengaging and making space between you" until finally the Lord just straight up smashed his face in, ripped off his arm, took a bite and then curb stomped him.

I mean, once I got over the 'what the fuck is this guy doing' it was kind of funny, but man the sudden irrationality was startling to say the least.
>>
Has anyone tried to run DH but cgabged the setting to make the Imperium America, the Emperor Trump and xenos spics? Sounds like it'd be a great idea to combat degeneracy, I'd play on that.
>>
>>51907354
8/10 bait, I typed a whole reply before deleting it
>>
>>51907422
I'd give it a 9/10 for the word deliberately misspelled to emulate a phoneposter, really makes it seem like real retardation.

Unfortunately the 3 /pol/ bait threads already up blow their cover.
>>
>>51896237
I put on soundtracks sometimes. "Fury" is pretty good for Only War/Deathwatch, particularly during combat. I find avoiding songs with lyrics is best, and keeping the music low so everyone can hear well.
I too would like to hear people's ambient suggestions.
>>51907134
We once decided to blackmail an Arbites commander in order to get his aid. He refused, so we drew down on him and murdered everyone in the precinct house. Then we shot all the prisoners so there would be no witnesses.
>>
>>51906991
Sounds like typical marines actually
>https://www.youtube.com/watch?v=nodA5bxueyo
>>
>>51907502
Let us hope the rest of /tg/ is smart enough to not be baited.

On a further note, my players just finished the Red Cage opening for Tattered Fates. One player had family over from another country so his character was under, in the same pod as Karkalla (since he is carrying the symbol of the acolyte's authority (a mini rosette) he was singled out when captured) and was rescued.

Soon I will begin the middle section of the mission, but on reading the module a second time and other GM's expedience running it, although it is meant to be open there is a fairly straight forward chain of events which is the most likely to be followed.

What sort of interesting NPCs, events or mini mission have any of you sprinkled in here to spice it up? Give a chance for some good gear/thrones and maybe drop a few of the clues needed for the climax and the rest of the Legacy as a whole?
>>
>>51907536
Try the music from the 40k video games and video games in general.
>>
>>51896237
I enjoy ambiance in games. Background sounds add to the atmosphere and inform players to how their character react even if they don't realize, and even myself. When I had Radio New Vegas playing quietly, mostly drowned out by desert sounds during an outing to a primitive world saw the players engaging with the whole wilderness survival (gathering fire wood when they stopped their long drive for the night, the guardsmen talking about past experiences and shitty imperial MREs around the fire, the hive worlders been shown how to fish by a feudal worlder building bonds).

All the better to bring them back to grimdark with daemons, and for them to derail the mission and ignore the daemon, leaving the planet two sessions later with smug shit eating "mission accomplished" grins on their faces.
>>
>>51907536
I'm this >>51907590 and >>51907637 guy, and I used a "mechanical dungeon" ambient soundtrack on tabletop audio overlaid with Nine Inch Nile's Ghosts I-IV. I think the combo of the two helps, especially when the music is a tiny bit more quiet then the ambiance.

Also used:
> Endless Space soundtrack for large, important places. Cathedrals/palaces, anything that needs to be big, grandiose and possibly holy in that imperial way.
> Ambient industrial of choice for the dark mechanical places of the worlds. The underhive or the bowels of a ship are perfect. If you want a rec, try the album above. Not entirely industrial but fits the 40k atmosphere.
> The occasional set piece with appropriate music can work, just don't allow something too distracting. Already planning to use https://www.youtube.com/watch?v=wirkuuCjLCY for an upcoming session. It has that 40k-y feel while not been instantly recognizable for any of my players.
>>
>>51907697
Any chances to use anything from Endless Space 2?
>>
>>51907784
I haven't played the second game, nor listened to it's soundtrack. The only time I noticed it (watching one of the teasers) it was merely using "Flawless Theory" from the first game's OST so, no.
>>
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>>51907841
https://soundcloud.com/flybyno/sets/endless-space-2-ost-demo-early-access
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>>51907851
I'll have to use it sometime. Something about the first game's OST and the first track here hits me right for some of the grander part of 40k.
>>
>>51907903
A feeling of melancholy?
>>
How do you guys feel about homebrew? I have some relevant stuff I felt you guys would be able to critique.
>>
>>51907957
It depends on what the homebrew is.
>>
>>51907918
Of something grand once upon a time, with the occasional choir such as in the main theme's choir/gary version. The sci-fi is still in there though, deep in the music. Yes it's mournful.

Using Endless Legend for fantasy games was an easy choice also
>>
>>51907974
It's a dozen or so talents like the masteries in Hammer of the Emperor, just to fill out some of the gaps left in Vanilla Hammer.
>>
>>51907988
Post them and be judged by a jury of nameless anons.
>>
>>51907993
Primary
Expertise General + WS
Primary/low-tech Weapons wielded by this character become more balanced, unwieldy weapons become unbalanced, Unbalanced weapons lose the unbalanced trait, and weapons without either of the previously mentioned special rules gain the balanced trait.

Mastery General + WS
While this character is wielding a primary/low-tech weapon he may make an extra parry with that primary/low-tech weapon. If he is dual-wielding Primary/Low-tech Weapons, he still only gets one extra parry.

Chain
Mastery
Whenever this character makes an attack with a Chain weapon , he has +1 additional pen for every Degree of Success he scores on the Weapon Skill Test beyond the first.

Bolt
Expertise
When using a Bolt weapon with the Tearing Quality,
this character rolls two additional dice for Damage (rather
than the usual one die that the Tearing Quality grants) and
discards the two lowest Damage dice results.

Mastery
While wielding bolt weapons, this character can add one to the semi-auto and Full-auto rate of fire on any bolt-weapon.

Power
Expertise
Increase chance to destroy weapons due to Power Field Quality by 10%.

Mastery
Power Weapons gain the Felling(X) Special Rule, with X being equal to half of WS Bonus.
>>
>>51907980
No shame on that as EL has a really damn good soundtrack too.
>>
>>51908012
Bolt mastery and power expertise both feel a bit low compared to other expertise/mastery feats.
>>
>>51908080
I agree, I just don't have anything to do with either of those talents, Bolt Expertise is Chain Weapon Expertise, but for bolters, and Power Expertise is kinda just a what do I do with it.

Do you think it would be worth it on the Power expertise for it to also allow a low chance to destroy Power Weapons?

If not, you have any other tips?
>>
>>51908140
>>51908080
Bolt Mastery is just sort of something to put there, that's why I posted it here.

Also, thanks for the feedback Anons.
>>
>>51908140
>>51908167
For bolt mastery, maybe making RF trigger on a 9 or 10 instead of a 10, boosting RF or Crit damage by +1 or +2, or giving it some measure of the Crippling quality.

For power expertise, could give it low-tech expertise's ability too as they can be turned off to function as low-tech weapons. Just increasing the chance to destroy to 100% is also an option as an additional 10 to a 75% base is rather redundant.
>>
>>51908221
Do you think that giving Bolt Weapons the Proven Quality Equal to BSBonus-1 would work for the Mastery?

Also, do you feel Low-Tech Mastery is OP?
>>
>>51908303
Seems rather powerful compared to SP mastery, but can work.

It is a lesser version of Step Aside, though if you're in a situation where you need all those parry attempts, you're probably getting overrun by orks or something. It is fine, especially if it is a Tier 3 talent.
>>
>>51896237
here's what i have so far:

for my psyker/telepathica character(pic related):
https://www.youtube.com/watch?v=Pf8tVZYXcvE

for Only war:
https://www.youtube.com/watch?v=Z2pGkkJUxQo
Catachans
https://www.youtube.com/watch?v=WbWYdDCh6GI
https://www.youtube.com/watch?v=duWLbfhek78
https://www.youtube.com/watch?v=WoCS1ExDd9s
Tallarn
https://www.youtube.com/watch?v=OE8QdGdqNOU
https://www.youtube.com/watch?v=72GPFPQzqCc

for stealth/espionage/sneaky characters:
https://www.youtube.com/watch?v=zsBN79ormUY
>>
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>>51908012

When I gave Bolt Weapon Expertise and Mastery a shot, they ended up like this.

Bolt Expertise: When the Legionary fires a Bolt weapon, he imposes a -5 penalty on Dodge tests to avoid the attack for every Degree of Success on the Ballistic Skill test.

Bolt Mastery: Bolt Weapons fired by the Legionary gain the Crippling (X) quality, where X is equal to the Legionary’s Ballistic Skill Bonus.

Expertise ended up being REALLY good. It's getting changed to -5 for every 2 DoS in the next revision.
>>
>>51895077
your acolytes need to consider using modified Iron Tetrarch (named Avenger) with two Valkyries (Big Sky and Firebrand)
>>
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>>51910600
Sounds more suited to Only War.
>>
What are people's thoughts on the Firewarrior class in Rogue Trader?

I'm looking at playing one and it looks rather fun.
>>
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>>51910600
I'm one of the acolytes (Imperial Navy Ace). Not so sure about Valks though they aren't off the table. Just wondering if cargo room would be worth it or should I just follow my heart and take the Aquila? A bet hive wenches would like the Aquila more... On the other hand, Arvus has Rugged quality, which would make it easier for my character to tune and make modifications/repairs and it's easier to get my hands one
>>
>>51910962
Cargo space is worth its potential weight in gold and truesilver for transporting things in stasis or having a place to stash your powerful, subtly-destroying gear.
>>
>>51910962
If you are sticking to the official rules, probably Avrus. If to other systems, RT Guncutter. If to homebrew, Valkyrie. If you can do some homebrew yourself, than recreate Spectre-pattern Valkyrie from Rob Sanders Redemption Corps.
>>
>>51910633
Important to DH as well. I cant overstate the importance of Hellfury missiles during covert investigations.
>>
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Making a district for a hive world. Anyone wanna add in some fluff? Lots of room for stuff to add in.

Background:

Oceanic hive world, cities are like ultra-huge oil rigs. Rivers are one of the forms of generating power, as well as cooling for machinery etc.

This is a VWL district; variable water line. Sometimes dips below the ocean water levels, means it's pretty rough.

It won't be a 'work for the Inquisition' campaign, closer to Necromunda-lite. Being a lowlife criminal trying to make dolla in the low-hives.

The district has two main employers - the algae farm and YVC, who make climbing gear for the Imperial Guard.

Anyone wanna come up with a cool gang-boss, or location for me?
>>
>>51912025
How about this hive is built on top of a massive coral reef. Harvesting this coral is outlawed as it damages the stability of the hive and could eventually cause the whole thing to collapse. However, the black market for this coral is massive, especially on other parts of the world and even off-world. So this gang, the 'Divers', are basically a coral mining and smuggling outfit that fronts as a civil engineering firm. From the Chalice District, the Divers have figured out that they can actually reach the reef through maintenance hatches in the artificial river. They're on a permanent contract with the local council, who are in on the scheme, to "repair" the river. The Divers go down, mine as much of this xeno coral as they can, and return to the surface as if nothing has ever happened. They then sell the coral on to patrons in the nobility, giving a share of their profits to those turning a blind eye.

The Gang Boss took over the engineering business from her father, an honest man. She was working one day when she found the passage to the reef. She didn't actually start out as a bad person, just wanting to help make ends meet. Now she's in too deep, running on of the biggest coral smuggling rings in the hive, constantly getting her hands bloody keeping mouths shut and competitors out. She has a lot of guilt and believes that she is too far gone to see the Emperor after death, but she loves her gang that is undyingly loyal to her. Currently, she is grooming her son to be her successor.
>>
>>51912229
Dope, s'going in.
>>
Are there any cybernetics that give you pheromones or anything to buff charm and seduction?
>>
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>>51914234
>anything to buff charm and seduction?

I heard the AdMech is working on some surgical augmetics along those lines...
>>
>>51908524
Do you guys think that I should make Bolt-Guns righteous fury machines? If I made Righteous fury trigger on a 9 or 10, with the current expertise, it would really make it trigger quite frequently. I don't know if that would be cool or not though.
>>
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GUYS HOW DO I MIX HUMIES AND SPESS MARINES IN BLACK CRUSADE

IS IT BALANCED ALREADY

IS IT EVEN POSSIBLE
>>
>>51914234
I want to say there is in black crusade, I remember using them in rogue trader because I was a chemist
>>
>>51914927
Nah, not really. The SM will be gods of combat, and any social situations would need to be very well planned. The problem is that SM start with Power Armor, and a bunch of talents and traits, Humans get a craft, and not much else. They say that 500 XP makes up for it, but it really doesn't, especially with the gear some Humans start with, compared to the SM.
>>
>>51908524
>When the Legionary

Huh?
>>
Could a Rogue Trader hire a squad of Chaos Space Marines for a job?
>>
>>51916192
Probably doing a Horus Heresy game using the DeathWatch rules, at least that's the only time I'd use a term like that for a PC.

Also, how do you guys feel about Bolters being Righteous Fury Cannons, no one answered before.
>>
>>51916635
Define Chaos. Like actual daemon worshipers, probably not. But renegade pirate chapters exist I think
>>
>>51916825
>But renegade pirate chapters exist I think
They do not.

All of them fall to Chaos quickly cause GW hates fun.
>>
What should the favored weapons of a guerrilla/sniper/forward observation regiment be?
>>
>>51918351
Traps
>>
>>51896237
Dude just put all of Lustmord's stuff on Spotify, you can just play it and forget about it. Instant atmosphere builder, really well fit for 40k.
>>
>Want to make a feudal world/heavy recon regiment as knock-off Knights
>Lose confidence in the though half-way though
>Repeat with any other regiment attempt
>>
So how deadly are games of Only War in general?

I have a bunch of new players and I don't want to be making new characters every hour because an Ork managed to brush the Tech Priest gently with his choppa.
>>
>>51922265
More and less deadly than Dark Heresy depending on their equipment and player competence.

Death should be expected considering the theme of the game, but unless if it is a huge war session or such, it shouldn't be to the point where you just change the name on the character sheet.

Besides, they can burn fatepoints to survive unless if they have Doomed.

If they are new, limit them to one support specialist, two at the most.
>>
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>>51914927
Yes it is possible. It requires the players and GM have a good understanding of the issues though.
The GM advice section has some good suggestions.
>Hordes don't get a damage bonus against mortals. Mortals can dodge hordes.
>SM are target priority 1 for heavy weapons.

I'd also just keep in mind that the Mortal's niche is as skill monkeys and socializing, while CSM are combat brutes. There are going to be scenarios where one set of characters dominates, and the others play support at best. Personally, I would encourage this. Let the Mortals figure out what little things they can do to help the CSM in combat. If you're being brutal enough in combat, having someone to chuck smoke grenades and ID targets while the CSM blow people away will be vital.
>>51922265
Consider starting them at slightly higher xp, or just being a bit gentle with their first few encounters. Iirc fate points are a little lower than in the other lines. In the games I've played we had
>Series of deaths ultimately ending in a daring raid on a daemonic city. One survivor escapes.
>Disastrous spec ops insertion trying to meet up with a resistance cell. End up arrested by local authorities. Presumably executed.
>Tankers. Blown up before we left the landing zone.
>>
>>51922403
>Tankers. Blown up before we left the landing zone.
Did you roll 100 on the first operate roll with another 100 on a reroll?
>>
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>>51922423
We were engaged at the LZ. Drove off a few mobs of Orks, then engaged a battle wagon. Eventually, the Orks rammed us and we exploded.
Amusingly, we were an elite Schola Progena tank regiment... specialized in knife fighting. None of us saw anything wrong with that at the time.
>>
>>51922622
None of you saw anything wrong with specializing in knife fighting in a russ?
>>
>>51922622
I suppose your group did your best to simulate munitorium incompetence.
>>
>>51896237
https://www.youtube.com/watch?v=7mONA54WFxs
https://www.youtube.com/watch?v=jVmJwfj4YYA
Praise Tzchernobog.
>>
>>51922695
>>51923095

You know, I think "Fury" had just come out, so we assumed for some reason that we would wind up having to get out of the tank and knife fight some Orks. By the time any of us came to our senses, we had all got really jazzed about the idea and spent a bunch of points on having really fancy knives as part of our regimental gear. We fluffed the idea that knife-dueling was part of the regiment's culture too. Another issue was that we didn't realize the full auto rules had changed, and the only guy who could shoot straight was also the one we needed to drive the tank.
>>
>>51914451
Emps doesn't make 'em like he used to
>>
>>51923256
The operator didn't take that comrade advance that lets him drive and shoot?
>>
How often do you give vehicles an equivalent to the fear trait? I ask this because I just noticed that they can't have said trait due to how they're statted up while things like daemon engines and squiggoths can as they're treated as or are creatures.
>>
Daemon-world psyker player here again, ohh boy... Just a quick recap since it's been a while since I've posted about the character but...
>born on a Khornate daemon world
>every disappointing power result or just flat miscast adds minor/major doubts in his mind to his psyker-ness
>was doing really poorly, and taking to using slightly more chaotic effects as they felt comforting to him
>ie. asks in front of Inq and party for a bowl of blood to use Scrier's Gaze
>just before this mission now took Tainted Psyker

>we're on a garden world for political reasons
>supposed to be relaxing...
>of course we run into another Inq retinue and interrupt their mission
>they're known to be far less competent than us, even incompetent so we start taking over the reigns a bit
>next thing we're busting into a mansion filled with Eldar

>I can use my newfound Pyromancy, but it's all single target stuff and there are so many Eldar...
>fuck it, let's Dominate
>find I can just mentally slap these Eldar around
>gone from failing plenty of power tests and being useless to controlling half of the fight
>ohh no, this really isn't good...
>my character is power fucking hungry by the time we finish and take 3 Eldar back with us for interrogations
>one Eldar is being snappy at me as I gloat to them a wee bit
>Telepathic Link
>I break into his mind (yet again) and make some retort based on a remark he made, that he doesn't have the willpower to resist me
>aand I roll doubles
>everyone's breath is knocked out of them
>Eldar was shaken by me being able to so easily slip into his mind...
>then his demeanour changes as he feels the phenomena
>he mutters something in the Eldar tongue
>I fail my linguistics roll, just hear him praising my power
>our Interrogator succeeds: "You do not know the powers you mess with"
>Interrogator doesn't bother to enlighten me since I'm looking so happy

Whelp. The interrogations were a whole other story, things got pretty dark pretty quickly after that...
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