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/5eg/ D&D Fifth Edition General: Lightning Rail Edition

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Thread replies: 361
Thread images: 26

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>New UA: Mass Combat! Don't forget the survey!
http://dnd.wizards.com/articles/unearthed-arcana/mass-combat

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.me/5eg

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previous thread
>>51883511

How is magic used on an economic/industrial scaling in your setting?
>>
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>>51893467
Old Commoner poster from the previous thread here. Magic is used in this campaign to allow us to even farm at all in the rugged terrain we've settled in. Druidic/fey magic mushrooms were planted in large circles, which gave us just enough of a connection to the spirit realms that the land is purified of basically magical radiation (called "the Hexing" in-setting). These mushrooms must be "watered" each morning, after dawn but before noon, by the Create Water spell or they will begin to wither. (In-universe reason is because the DM ruled the water from that spell comes from the plane of water, and possesses minor magical properties that the mushrooms need to survive).

In other news, thinking Champ Fighter or Kensei Monk.
>>
>>51893467
Only in very specific cases. Getting new shit is hard as all the negative year's magics don't work the same way since some serious bullshit went on that fucked up all the planes. Between that and a naturally chaotic leaning of the setting people simply can't band together with much efficiency. Best cases are gnomes in the north eastern quadrant (close to the 'prime meridian') who have a somewhat thriving little magitech industry that, in concert with goblin's pure technological prowess and kobold inventiveness, is starting to get to firearms out. A lot of it is producing 'normal' magic items like bags of holding and caps of water breathing though because exploration.
>>
Some enterprising anon posted about a way to import the entire monster manual into roll20 in a really useful way somewhere in the last few days, and since I was lurking on my phone I didn't get the chance to test it out. Anyone know what those links were?
>>
>>51893565
https://github.com/5egmegaanon/5etools

Scroll to the very bottom. And it's not just the MM--it's the MM, VGM, and all the custom stat blocks from the adventures.
>>
>>51893527
>Kensei Monk

You should sit down with your DM and hammer out how it works. RAW, Kensei weapons are a mess that contradict Martial Arts.
>>
>>51893467
Because of a magic disaster involving the moon a large number of casters were wiped out and casting magic at night carries strange risks and uncertainties. As a result, magic is only used by the extremely wealthy or the extremely bold. Some teleport circles are used for small scale black market or expensive commodity trading, and the occasional enterprising mage may earn some coin, but by and large magic is not industrualized.
>>
>>51893583
Truely, how can one person be so based?

>>51893585
Yes, this will save a lot of debate when the outcome of the ruling matters.
>>
Should my Cleric use a Sword or a Warhammer for coolness reasons?

This also determines my god because I want to use their favored weapon.
>>
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>>51893583
Awesome, thanks anon
>>
>>51893585
>>51893605
If that is what I end up going with, and I still need to ask him if I can use it, I will be sure to do that, thank you for the advice.
>>
>>51893605
>>51893615
We didn't need megaanon
We don't deserve megaanon
We receive his blessing regardless
>>
I want to make an occult investigator or something of that sort but don't really know where to start. Has anyone else played something like that?
>>
>>51893671
Sounds like a job for a cleric.
>>
>>51893583
Does this work for all the 5e sheets in r20?
>>
What are the best Battle Master maneuvers?
>>
>>51893671
Ranger with the right favored enemies and Monster Hunter fighter are both good places to look.

Arcana clerics also are good.
>>
>>51893689
It works for OGL, and with the Shaped sheet it works if you are sure to open up the NPC sheet and let the built-in converter run before you use it for anything. If there's an error, delete the problematic sheets and attempt the import again, that usually fixes most problems (and it skips over sheets that are already imported so it doesn't take long).
>>
>>51891963
>>51891926
I'm leaning heavily towards mystic for the other caster so which sorcerous origin should be taken?
>>
Is there a list of magical gear that isn't straight combat buffs? What would be appropriate to give to 5 level 7s for cool flavor/lateral thinking?
>>
Running LMoP tomorrow for my friends.
I'm thinking about adding Nilbogs, I'm just not sure if the challenge is there.
How many would be too many? Too little?
>>
>>51892691
>description
I once described a room with 6 bearded devils (humanoid in shape, purple skin, writhing vine-like protrusions/tentacles coming from their chin) and the players thought they were Mind Flayers.

Imagine the horror.
>>
>>51893644
Truly he is like a distant loving god, who blesses the unworthy. Were he before me I would plant my lips upon his buttock with religious fervor.
>>
>>51893854
Replacing a goblin or two in the cave with a nilbog is fine. The ambush might be a little much to toss them in there. It really depends how much you abuse their disengage/hide actions.
>>
Two things. First, is there any way within standard rules to be able to absorb an elemental attack and turn its damage into health?

Second, are there any fun suicidal spells out there that hit hard at a cost of your own health? Other than Wish shenanigans.
>>
>>51893854
Replace the leader of the cave with a nilbog. Have the party deal with the nilbog only to have him pop up in more goblins elsewhere.
>>
>>51894026
>nilbog
Don't nilbogs fight goblins?
>>
>>51894065
The goblins appease them.
>>
>>51894074
I thought it was hobgoblins just let the runtiest of the litter be a jester so that nilbog just wouldn't appear and start eating souls.
>>
In /5eg/'s opinion, what is the more thematically opposed to a GOOlock? Favored Soul or one of the elemental sorcerers?
>>
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I think I might be responsible for a TPK here.

Good character ideas for next time?
>>
Would steel and/or Brass crossbows firing metal bolts be viable weapons for a desert society where trees are too valuable to use for longbows but metal is in abundance? Would a metal longbow just be a normal looking one or should I make it springs and shit for "muh early-industrial look"

I'm making a bunch of desert sand pirates and need something for the sneaky sub-faction to use since the main weapon used, Firebolt "guns", is too loud/bright to be used sneaky-like.
>>
>>51894027
An evocation wizard can overchannel, which hurts them to make spells more damaging. Only at level 14 though, unfortunately.
>>
>>51894027

>1
True Polymorph into a Nilbog or other creature with such an ability. Be a high level Pyromancer origin sorcerer (from Planeshift: Kaladesh, not even UA tier homebrew). Actual answer is that that's not the sort of thing for players too much as that kind of ability would tend to either be easily abusable (infinite use) or too restrictive (once per rest or something) and you're better off just getting regular resistance or something and an independant self-healing ability (a la Second Wind or something)
>2
Look into being a Wild Magic Sorcerer. It's the closest thing to the concept you're looking for (free advantage on everything but every spell you cast gives you a 2% chance of Fireballing yourself and anyone near you.)
>>
>>51894206
Thematically? Horizon walkers and arcane clerics, but probably stone sorcerers(protecting people instead of using them, ties to the corporal above all else, etc.).
>>
>>51894236
>name
uh
>>
>>51894236
isn't it 0.2%?
>>
>>51894252
I'm specifically looking for sorcerers because of
A)needing a full caster for the rival party
B)wanting to try out some sorcerer changes to hopefully bring them up to wizard
>C)MY POWER COMES FROM WITHIN, RATHER THAN BORROWED
In case the party is really fucking stupid and wants to fight
>>
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>>51893638
>>51893605
>>51893585

Alright, so I spoke with the DM, and his opinion is that the weapons become monk weapons. He also ruled that the +1d4 as a bonus action Kensei feature is actually going to work like-

"As a bonus action, you focus your ki into your weapon, causing it to deal an additional 1d4 damage until the end of your turn. The damage is the same as the weapon's type."

He said the ruling is mostly for the ranged weapons.
>>
>>51894217
>I'm making a bunch of desert sand pirates and need something for the sneaky sub-faction to use since the main weapon used, Firebolt "guns", is too loud/bright to be used sneaky-like.
Real pirates used regular shooty-loud-bang guns, why do sand pirates have to be stealthier?
>>
>>51894284
Oh, what level? honestly I'd still suggest stone sorcerer because it's easy to slap on a level appropriate NPC.
>>
>>51894266
I have made a mistake, although none of the content in that name is false.

I will occasionally change my name into, in essence, a status, a nonsequiter about my state of being that comments on my words, someone else's words, or the nature of the conversation itself.
Today, I forgot to change my name back.
>>
>>51892799
To be honest, there's not much difference between horror and porn+comedy most of the time.

>>51892846
>Create Bonfire
>creating light
Not in my book.

>>51893554
The healer feat is an amazing asset to any party, if you want to be a mad doctor that's cataloging eldritch horrors in his book to pass along to later generations, ala Maximillian Roivas.
>>
>>51894272
Assuming a cooperative DM, no cantrips, using tides of chaos every spell. Leads to exactly the described situation: advantage on every attack roll, wild magic roll every spell.
>>
>>51894315
>Real pirates used regular shooty-loud-bang guns, why do sand pirates have to be stealthier?
Shai-Hulud.
>>
>>51894346
>none of the content in that name is false
Even the "fuck you"?
What did I do anon? :c
>>
How do you handle spell crafting in your game?
>>
>>51894408
Be incredibly sexy.
Ask bad questions.
>>
>>51894343
PCs are 3, rivals are going to be 1 level higher to insure that the PCs can't luck their way through if they are stupid and fight and have to think critically.
>>
How would genius loci fight? One character got left behind in a a haunted house, while the rest of the party is in the haunted land that the haunted house is in. The land wants the character out of the house, and the house wants the character in.
>>
>>51894357
>Roivas
Fuck, I loved that game.
>>
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>>51894357
>A bonfire doesn't create light
>>
>>51894315
Because the pirate city has 8 main raider "fleets" with a distinct theme and guns don't exist, mainly because mass-produced Firebolt staffs fill their niche.

The Raider groups (Of which PCs can belong to or join after the start of the game) basically follow the Dragon's Dogma class circle, here's their theme as represented by classes-

>Straight-up brawlers (Barbarians/Fighters)
>Magic Brawlers (Eldritch Knights and other gishes)
>Mages (Mostly direct combat mages, this faction is more of a support one for the others- if they go on raids on their own it's usually with the help of Constructs or paying another raider group to be their frontliners)
>Sneaky Mages (Illusionists Arcane Tricksters and such)
>Ninjas (Assassins obvs)
>Gorilla Warfare snipers as the Sneaky/Fighter mix (Monks and Sharpshooter Fighters)

And off the circle
>Artificers using Constructs (It's worth noting that all the factions use Artificers, but these ones use it as their main combat method rather than using it to supplement their preferred style)
>"Rounders" that fill the generalist/mixed tactics group (Is the "Default" group)

I'm considering trimming it down to only 5 factions, each "Core" one and Artificer/Rounders.
>>
>>51893583
>>51893712


Is there an obvious sign that it's working or am I just doing it wrong?
>>
>>51894434
The stronger one wins.
>>
>>51894483
So the sneaky pirate types need ranged weaponry that isn't made of wood?

Why not just have them use throwing knives or shuriken?
>>
>>51894481
It is a magical bonfire. And also a cantrip, a level 0 spell. It is bound solely by the rules inscribed upon its spell description. Which makes zero mention of light cast.
>>
>>51894499

Using 5th Edition OGL sheets btw.
>>
>>51893583
Neat!

Would it be possible to use this to import a different bestiary? The roll20 interface is crap, and this saves a ton of trouble importing. We could use this to make custom content as well, and easily share it.
>>
>>51894512
The sneaky ones do- however you still need something with more range, especially in a desert with little cover until they successfully get on board the enemy sand skiff.
>>
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Anyone ever seen a homebrew class that's similar to the Abomination from Darkest Dungeon? For those who haven't played, he's a prisoner that can transform into a monster to greatly increase his combat capabilities at the cost of inflicting psychological damage on himself and his party members.
>>
>>51894554
That's basically just druids. IIRC, there are some GOO druid homebrews floating around.
>>
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>>51894516
There are cantrips that can cause an object to glow or summon floating lights. There are cantrips that can spark a flammable object on or off. There are even cantrips that deal damage that can be used to light fires and put off light.
Are you seriously going to argue that Create Bonfire doesn't put off any light, and if you used it under a pile of logs they wouldn't be ignited when the spell ended because "They're not creatures so they took no fire damage :)"
>>
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>>51894481
>a brush fire that doesn't give off heat
>>
>>51894547
As long as it's in the same format used by 5etools (or the XML files that that data is based on), it is. The Tome of Beasts bestiary that I've been slowly working on should work, as well.
>>
>>51894554
Moon druid, flavor beasts as aberrations, make them look horrifying.
>>
>>51894516
You sound like a really great GM.
>>
>>51894512
>>51894548
Oh also, there's still a bunch of Brawlers and Artificers that prefer crossbows over Bolt staffs for any number of reasons, namely because they'd be cheaper. Just because firebolt staffs are mass produced doesn't mean they're only 10gp or anything.
>>
>>51894499
Make sure you select the right data type. The default in roll20 is XML, but the link you give it is .json.

If you do it right, you should get a popup box immediately.
>>
>>51894571
Would you be willing to host custom content .jsons or xmls on your github?
>>
>>51894596
So switch to JSON? Got it.
>>
>>51894569
And those spells make specific mentions of being able to shed light, or ignite flammable objects. Which Create Bonfire does not.
Maybe the designers just really poorly described it, but as it is written... Create Bonfire is just a small circle of magical flame that'll hurt creates in it.
>>
What do you guys think about the Swashbuckler subclass from SCAG? I'm about to start a new campaign and IDK if I want to play that or a Monk...
>>
>>51894596
>>51894605

Oh shit that is fucking magical. Thanks man, you've saved my life today.
>>
>>51894602
I want to keep it as official (or widely-used, in the case of Tome of Beasts) as possible, not muddy the waters with homebrew and such. However, it's not hard to upload it somewhere for use here (I recommend Pastebin, then the link you'd input would be the raw file link).

I do have a makeshift converter that I'm using for Tome of Beasts that might help. It has basically no error catching and requires manual input but it has an example to work off of: https://5egmegaanon.github.io/5etools/converter.html
>>
>>51894554
I always thought that guy was bald but on closer inspection it looks like he has a Skrillex haircut. Kinda ruins it I'm not gonna lie.
>>
>>51894609
Never DM.
>>
>>51894621
Not his fault. He had half his head shaved in prison so they could brand him with a giant "A" for abomination
>>
>>51894619
Does the importer script support artwork for tokens and such?
>>
>>51894627
I mean that's the backstory justification, but they could have designed the character to look like whatever they wanted.
>>
>>51894609
If you're arguing for a lack of RAW consistency, you've got the book there.
If you're legitimately arguing that you wouldn't allow someone to use this fire for light or lighting a mundane fire, what the fuck is your deal.
Regardless of the fact you need to be able to see a spot to cast it on so you couldn't in pitch darkness unless you had darkvision.
>>
>>51894633
No, and for Roll20 I doubt it's something that could be added. Roll20 doesn't really allow much in the way of external artwork, save for some very specific ones that show up in the web search function.

You'll have to put the tokens down in Roll20 and associate them with the statblock manually.
>>
>>51894641
Yeah, and they wanted him to be a guy who had half his head shaved against his will while in prison.
>>
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>>51894610
I think that thematically it wasn't really necessary, given that Fighter and Rogue can make perfectly fine swashbuckler-type characters, but that it's a pretty fun execution of the concept.

Just try not to get too out of your depth when going all Errol Flynn and calling people out for one-on-one duels, and you should do well.
>>
>>51894610
Monk: Disable enemies, give advantage to allies and do good damage with unarmed strikes.

Swashbuckler: Do very good damage with or without allies.
>>
>>51893527
Whoa I missed the last threads. Those shrooms sounds pretty cool; can you tell us more about the setting?
>>
>>51893585
Meh.
I replaced all the kensei features with battle master features that use ki.
Much easier to do and everyone was okay with it.
>>
Say you wanted to design a short campaign for the following group of players: a guy that's really into lovecraft, a guy that thinks D&D is boring compared to Descent or other board games but insists on playing, a guy that is forever-DM and knows way more than you about D&D, and two girls that are really into it but don't know what they're doing.

What would you run?
>>
>>51894686
Out of the Abyss or Curse of Strahd and ratchet up the Madness factor even more.
>>
>>51894686
Go for some insanity table shenanigans. Lovecraft guy might like it because of the resemblance to Call of Cthullu, and the girls get more of an emphasis on roleplaying if they aren't familiar with the mechanics yet.
>>
Pyromancer is missing from megaanontools in case megaanon adds plane shift shit.
How broken would it be to call it elementalist and give it additional damage types that it could benefit from using i.e. poison, cold, lightning. How broken would it be to let them do this with multiple damage types
>>
>>51894610
Swashbuckler is best used in a Sorcerer multiclass to GISH.
Just dip a lev into Dragon Sorcerer, grab Booming blade and Green flame blade.
Later on grab spell sniper and use whips.
>>
>>51894761
Man who even fucking cares. We're all gonna die soon. Life is meaningless.
>>
>>51894771
What's the problem now? New doomsday scenario come out or some shit?
>>
>>51894794
Nah man, it's just that in the end your life is always gonna be short in the face of the endless nothingness you have to look forward to after inevitably accomplishing nothing like everyone else.
>>
>>51894804
Get professional help, Anon. Depression s a serious condition.
>>
>>51894804
And thats why you enjoy what you can as much as you can and leave your mark on the people around here. Get some real nihilism, not your babbies first shit.
>>
>>51894761
Ignoring poison immunities will definitely have a bigger effect than removing fire immunities. It is irrelevant whether you burn an enemy with acid or fire 9 times out of 10, but the ability to remove poison immunity has altogether more implications than the ability to remove fire immunity.
>>
>had a few players had unable to come so the rest cancel due to fears of a TPK

Cunts. Y'all are gonna get FUCKING WREKT
>>
>>51894804
How is this supposed to be something to give a shit about? whoa, dude... meaning and purpose are by definition created by humans... yet universe is big... which is... bad?? I guess I'm a #MeaninglessnessMissile now.. damn..
>>
>>51894824
So divide it between greater and lesser?
2 lesser:fire, lightning, acid, cold
1 greater:poison, radiant, necrotic, thunder
Not that thunder is ever resisted anyways
>>
>>51894804
>I am arrogant enough to believe that I know everything
>>
>>51893467

Alchemy is the primary driver of industrial use of magic. The accidental discovery of Rune circutiry, basically the sort of runes used in magic circles being linked together to convert magic energy into something like heat or electricity. THis, also coupled with the creation of metal alloys out of magical metals to create powerful batteries pushed the setting into a modern era.

The next big discovering is Solarite and Umbracite, metals found in comets and asteroids since, in my setting, stars are basically giant balls of arcane energy and create the substance when they are formed/fade/supernova
>>
>>51894842
Necrotic is a funny business damage type because it is arbitrarily punished like poison, yet such garbage that ignoring immunities and resistances will not even 1% move it to being a useful damage type, same as in 4e.

In general, reducing poison resistance doesn't make fucking sense, as poison immune beings are usually blocks of stone, evil spirits, and skellingtons. Ignoring poison immunity would be most likely something along the lines of turning toxins into corrosives, and you still couldn't logically poison most poison immune foes. So much better would be to have the option of turning poison and possibly necrotic to acidic damage.
>>
>>51894817
Leaving a mark is a foolish goal and waste of energy, and improving the lives of others is only actually relevant insofar as it affects yourself because you have no access to their perception or feelings.
>>51894834
It's not about meaning it's about not being able to continue living.
>>51894863
We all know we're gonna die, anon.
>>
>>51894887
You'd make a great Warlock character.
>>
Thinking of making either a Goblin fighter or ranger. Their abilities seem pretty cool especially if I don't have a better way to spend my Bonus Action.
>>
New player here, what do I do about the value/weight of tiny items that I don't see in the book? Just ignore them? Like, my paladin starts with incense and vestments, but I've checked all through the item tables and I can't find values for them.
>>
>>51894887
>improving the lives of others is only actually relevant insofar as it affects yourself because you have no access to their perception or feelings.
Ah, so you're a self-centered attention whore. Alright
>>51894882
Would it be better to just make it fire, cold, acid/lightning then rather than diddle around with powerlevels?
>>
>>51894644
Huh. I'm able to add artwork directly from a weblink. That doesn't seem like roll20 is not allowing it.
>>
>>51894668
The setting was something like Dark Sun mixed with Morrowind and a heaping spoonful of post-apocalyptia thrown on top. Basically, huge war between rival epic mages caused the setting to shit itself.

Game was only 5 or 6 sessions long, but it was really fun. Caravan of refugees travelling the magical wasteland, cursed by the Hexing, searching for a land to call our own.

Fortunately/unfortunately, the other planes were not effected. Fortunately because we could, through the use of trial and error, figure out how to apply the correct magics to get a semblance of civilization back. Unfortunately because of the same reason- we had to find the right people with the right stuff to get it working.

Old Zeke here was meant to be a one-shot character, built as a commoner. He ended up becoming the mayor of our crappy little shanty town.

The mushrooms were discovered through great sacrifice, but once we figured out what they were (fey fungi which began growing in the area due to the weakening of planar boundaries), we started uprooting them and bringing them back.

We had to make three trips for replacements before we figured out how to work them right.
>>
>>51894887
Afterlife, heaven, hell, reincarnation, intergalactic cosmic ethereal exploration etc etc
>>
>>51894903
Pretty much ignore em, yeah. They're too light to factor into weight tracking.
>>
>>51894887
>>51894771
At least keep your babby tier ideology consistent, anon.
>>
>>51894804
>ignoring the possibility of an afterlife

Anyways, assuming what you say is true, #fedoratip, if life is meaningless, it's liberating: you can mess up as much as you want, and nothing of import will ever happen as a result. You're free to pursue your values in whatever way you see fit, and make the most of your life. Because the only person your life has value to is you! Subjectively speaking, your life's value is infinite.
>>
>>51894895
Warlocks ARE the designated goofballs of 5e.

>often make pacts that cost you eternal torment or worse for power
>turns out that its not much power after all
>almost every 5e thread involves them wasting their one and only live doing oodles of retarded horseshit in spectacular fashion
>>
>>51894895
Nah man, if you worked for satan or whatever you would at least know that life existed beyond death. As it is there's no hope.
>>51894904
You don't get it. You can love helping people and still not be able to access their feelings. You just need to recognize that being altruistic can be enjoyable in its own right. I don't hate helping people, but in the end it's as hedonistic as any other desire.
>>51894917
Yeah yeah, fedoras and all that but honestly, don't give me that shit. It's fucking nonsense and I'm not in the mood to go over that again.
>>51894933
If that's true then a life of only fuck ups would be infinitely painful.
>>
>>51894904
>Would it be better to just make it fire, cold, acid/lightning then rather than diddle around with powerlevels?
Actually, fuck lightning, steps on storm sorcerer's toes
Acid gets no love; fire, cold, and acid damage can be taken (not sure if multiple for the same or some option to switch which element on a rest) and a metamagic to get the lore wizard spell secrets feat.
>>
>>51894904
>Would it be better to just make it fire, cold, acid/lightning then rather than diddle around with powerlevels?

Yeah I agree. I would go fire, cold, acid, lightning, and necrotic. Radiant isn't very relevant to arcane types, thunder isn't resisted often enough, and poison is too weird balancewise.

Necrotic spells are so fuckin terrible that necrotic resistance/immunity could be removed from antagonists and they would still be unusably terrible.
>>
>>51894910
>I'm able to add artwork directly from a weblink.
Could you explain where and how?
>>
>>51894965
>>51894963
So should it be multiple available at the same time?
One switched out on a rest?
You can pick 3 of the five?
>>
>>51894969
Just as the avatar. you open the dialog, and you can copy/paste a direct link to an image just like 4chan. IIRC, if you have an avatar, but no token image, the token created by the object will default to its avatar.
>>
>>51894977
I would just pick one, and drop lightning from the list.
>>
>>51894963
Honestly if they cared about stepping on the toes of other origins Pyromancer wouldn't exist when Phoenix already covers fire.
>>
>>51894987
Hmm, i'm fine with dropping lightning
Issue is why would someone not choose fire when there are more fire spells and fire damage enemies than most others. Even if there was a spell secrets metamagic you'd still be taxing the sorcery points for choosing the other lists unless you super optimize.
>>51895003
They might not
but we do.
>>
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>>51894984
That's a feature of your file explorer and browser, not of Roll20. Roll20 still sees it as a local file upload. Directly uploading it from a script would be much more complex, if possible at all.
>>
>>51894959
Listen, you ARE a fedora and probably between the ages of 17-19.

Chill out and enjoy your life.
>>
>>51895037
But that's only a temporary respite from the underlying existential dread, bruh. I'm looking for a more satisfying solution. Any of the things that get smacked down by my fedora don't really provide that.
>>
>>51894913
Bottom line though is that the DM doubled down on the weird factor and the "Magic is magical" factor. A lot of the later village management stuff was done though emails and texts, and involved a lot of us puzzling out, and learning, what spells in what combination would work, based on how he decided to fluff WHY the spell worked the way that it did.
>>
>>
>>51895053
I guess suicide is the answer then since you're just a piece of meat anyways, what's it matter if you die now or in 60 years.
>>
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Does anyone have a good Homebrew that adapts the Gunslinger class to 5e?

I like the idea of the class, and there isn't really anything like it in 5e apart from the Gunsmith Artificer, which isn't very close anyways.
>>
>>51895053
I guess you'd better pour tang on your computer immediately. What does it matter if it goes on the fritz now or in 10 years?
>>
>>51895084
If it made no difference then why specifically go seeking death? That's just running away from the problem really, not facing it head on.
>>51895104
Not everyone has that shit lying around just because you do.
>>
>>51895101
Matt Mercer ported it over from Pathfinder to 5e as a Fighter archetype. I think the document is in the Mega somewhere, otherwise it's somewhere in the DM's Guild.
>>
>>51895081
>>
>>51895111
>That's just running away from the problem really, not facing it head on.

Pretty sure that would be facing it head on, actually.
>>
Anybody have ideas for the background of a Kobold Archery Fighter? The setting's fairly tolerant of strange races if that helps.
>>
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Can the existential bollocks.
How do you guys feel about the new Favored Soul? I'm glad it isn't a gish in a can anymore, I felt like being the blessed of a god and knowing how to use armor and weapons instantly was off. Do you actually get to learn enough spells to benefit from gaining Cleric spells, and is having access to Sorcerer spells and Metamagic worth not just going Cleric instead?
>>
>>51895111
I dunno man, I'm not the edgy teenager who just learned about nihilism.

Im inclined to agree, ultimately it doesn't matter if your life has any meaning or not- you're alive, might as well make the most of it.
>>
>>51895111
Look anon, as hard as it may be to accept, you have to come to terms that your life as it is now is the best it is going to ever be, and that its all downhill from here. Ending your own life will make a lot of people who you're just a burden to much happier, and it will also let you avoid the rest of that downhill rollercoaster you call a life. Don't say anything, just give putting yourself out of your misery some serious thought, okay?
>>
>>51895136
Nah man, maybe if you were curious about whether or not there was an afterlife or something.
But if you want to sort out whether or not life is worth living, just killing yourself isn't enough to figure out anything.
>>51895155
I don't feel like that's possible if you don't pursue these questions a bit deeper. But maybe that's just me.
>>51895156
>you're just a burden
Please, everyone I know is a leech.
>>
>>51895172
Just think about it, anon. You don't have to reach a decision just yet.
>>
>>51895146
>Do you actually get to learn enough spells to benefit from gaining Cleric spells

To put it simply: no.

Long word version: you just don't learn enough spells as you level to make it worth losing Cleric's spell preparation and Domain spells, but this issue is a problem the Sorcerer has in general, and isn't related to the new Favored Soul archetype.

My personal fix is that the Sorcerer learn an extra spell at 1st, 3rd, 5th, 7th, and 9th level, and said spell relates in some fashion to their Sorcerous Origin, but no one at my table's jumped at that offer just yet.

> Is having access to Sorcerer spells and Metamagic worth not just going Cleric instead?

If you don't mind playing a pure support/healing Sorcerer, it's fine. Metamagic healing spells is pretty good, and certain spells getting Extended, Subtle, or Distant is pretty strong. Hell, Distant Cure Wounds is pretty strong.
>>
>>51894771
>He bowed his head as if to avoid a blow, so plain he seemed to hear somewhat within him crying with a high voice and loud, "Thou art nothing. And all thy desires and memories and loves and dreams, nothing. The little dead earth-louse were of greater avail than thou, were it not nothing as thou art nothing. For all is nothing: earth and sky and sea and they that dwell therein. Nor shall this illusion comfort thee, if it might, that when thou art abolished these things shall endure for a season, stars and months return, and men grow old and die, and new men and women live and love and die and be forgotten. For what is it to thee, that shalt be as a blown-out flame? and all things in earth and heaven, and things past and things for to come, and life and death, and the mere elements of space and time, of being and not being, all shall be nothing unto thee; because thou shalt be nothing, for ever."

>And the Lord Juss cried aloud in his agony, "Fling me to Tartarus, deliver me to the black infernal Furies, let them blind me, seethe me in the burning lake. For so should there yet be hope. But in this horror of Nothing is neither hope nor life nor death nor sleep nor waking, for ever. For ever."

How do I make a nihilist campaign guys?
>>
Is there a way to fix the Purple Dragon Knight? Does it need fixing?
>>
>>51895231
It's a wash from start to finish. Just play a Battle Master with Rally, Commanding Strike, and Maneuvering Strike.
>>
So, general sorcerer buffs.
I'm going to bed after this so dispute as to how many should be applied (because I'll apply them for my next game) before they become overpowered

>Spell Points instead of slots
>Expanded Spell lists
>More metamagic (lore sorcerer spell secrets as a metamagic, divided between lesser and greater)
>Improved metamagic (either as options for more points or just buff it like sculpt magic instead of careful spell)
>All metamagic at 3
>Level 10 feature now change a spell on a long rest
>Level 17 feature now exploding dice up to Cha Mod.
>Alt. Overchannel to replace one of the dead levels made up by the no metamagic.
Anything else I could be forgetting?
>>
>>51895114
I found it on the DM's Guild. Thank you. I'll post it here if anyone else needs/wants it.
>>
I have 5000gp to spend and three years worth of downtime. I'm a Half-Elf Bow-Fighter.

What do? Are poisons worth investing in?

I also have a choice between gloves of arrow snaring and a luckstone.

The luckstone will be nice, and help me with my skills with the party as I'm also the party face. Gloves will protect my squishy body from harm, as reducing incoming ranged damage by 1d10+5 every turn is juicy especially when I've rolled terrible for HP and only have 12 con, as is the potential groove factor for catching an arrow then shooting it back. But I also feel as this will get old quickly and those kind of monk-like reflexes don't really fit the character.
>>
>>51895262
What kind of campaign is it? Combat heavy, character heavy, light, dark, ect. If it's combat heavy, invest in learning those monk-like reflexes and get those gloves. If story heavy, a Luckstone could be useful in beating a CHA check as the face.

And yeah, learning how to poison arrows could be good. It's more damage, after all.
>>
>>51895262
Your dex is good, get proficiency in Thieves Tools over the course of 250 days.
Beyond that, languages are nice to pick up, so you could pick up 2 of those, or grab an instrument or artisan tool for flavor.
Forgery Kit, Disguise Kit, and Navigator's Tools can all be useful if they fit the character.

You can have custom made items and gear made in that time too, or pick up Herbalism Kit prof and make some Potions of Healing.
>>
>>51895262
Fighter? You're SOL, unless you're Eldritch Knight.
To craft a magic item, you need to be a spellcaster.
>>
>>51895241
I think getting access to all metamagics at level 3 might be slightly frontloaded. Personally, I'd give 2 metamagics at 3 and another one at 6, 9, 12, 15, and 18. And they pretty much need some way to recover spell points in order to be on par with wizard.
>>
>>51895241
I would say that it makes sense to gate metamagics by level based on their strength, but considering thats all they have right now i feel fine erring on the side of the sorcerer.
>>
>>51893467
>industry
kek, no, casters are rare and important people, and bodies are cheap.
>>
>>51893467
>How is magic used on an economic/industrial scaling in your setting?

Skilled craftsmen use it and magic tomes that teach the basics with cantrips and lvl 1 spells are readily availible at a decent price comparable to a cow so even peasants are able to learn if they are willing to invest.
Hovever offensive spells are limited to the members of the local lords militia and clergy to prevent rapart chaos and fighting.
Curiously people have thus taken to learning martial arts the same way for self-protection.

Basically take the standard magitech craftsmen who don't need an industrial revolution+Faerun+Jianghu the common traditions etc. from Wuxia stories where those with power limit its use and spreading to prevent chaos with big families and schools ruling the lands.
>>
>>51895344
>To craft a magic item, you need to be a spellcaster.
This isn't 3.5. The DM is free to make his own damn system of making items.

Hell, the luckstone could be an actual stone imbued by a magic event.
>>
>>51894511
Yes, but what does the fight entail?
>>
>>51895378
Gave one of my players a luck stone. He decided it was the hitch hiker he couldn't get out of his boot.
>>
>>51895329
Already proficient in theives tools and an instrument, Urban Bounty Hunter is a nice background.
Extra languages are always helpful, forgery kit and disguise kit don't really fit the character so much but they are good ideas.

>>51895344
Not making it, GM has basically said "During the downtime, your minor offscreen achievements have earned you an uncommon magical item of your choice."
>>
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I was thinking Wizard/Sorcerer would be the best combo for a Mike Pence build my newby friend requested I help him with, how can I maximize his ability to use electroshock therapy?
>>
>>51895483
>not Tempest Cleric
>>
>>51895483
Just be an eldritch knight with shocking grasp and other lightning spells.

>>51895526
or this
>>
Is there anyway to build a unarmed barbarian at early levels ?
>>
>>51895556
Variant human with tavern brawler?
>>
>>51895556
Human, Tavern Brawler feat.

Thump people for 1d4+5 and grapple them with advantage. Be sure to kick them prone whenever possible and take advantage of the fact that you can drag them over to a friend, thump him and grapple him too.

Once you have two scrublords prone and pinned, just start headbutting them into unconciousness.

Additionally, you can Captain America it and wear a shield, thump people with it with proficiency and then grapple with the free hand.
>>
>>51895565
>>51895571
Forgot to mention I was playing a half Orc so no free feat.
>>
>>51895753
Then I suggest either suck it up and use a weapon until 4th level, beg your DM to let you have the feat early, or simply suck it up and punch people for 4 damage a turn, 6 if you're raging.
>>
>>51893992
>Only upon the buttock
True believers go for the asshole.
>>
I have an idea that I'm pretty sure works. A Kobold Raven Warlock can see through it's eyes to negate Disadvantage, have the Raven next to the target to gain Advantage and spam Dodge on the Raven to try to keep it alive.

So is this permanent advantage or am I missing something?
>>
>>51895956
I don't get it.
>>
>>51895960
Kobolds have diadvantage in sunlight but raven warlocks can use the ravens vision.

Pack tactics gives the Kobold advantage on all attack rolls if a friendly creature's within 5 feet of their target.

So permanent advantage Eldritch Blast, or I guess it works with Bladelocks as well.
>>
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Whats your deal with Feats?
>>
>>51895968
Advantages don't stack. If you have one disadvantage, it doesn't matter if you have a million advantages, it's still a flat roll.
>>
>>51895974
Seeing with the raven's eyes means you're not using your eyes. Your eyes are the reason you have sunlight sensitivity, so you don't have disadvantage ever from sunlight.
>>
>>51895974
But they don't even get one disadvantage because they're not using their own eyes
>>
>>51895983
>>51895979
So they're not using their own eyes, and thus are blind when trying to use their own abilities. Unless they can use them through the raven, in which case they can't provide themselves advantage.
>>
>>51895987
You can use them through the Raven I'm pretty sure.

Pack tactics only requires an ally next to the target of your attack. The raven's that ally.
>>
>>51895996
Cite the whole rule and I'll pick it apart.
>>
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So guys

Would you allow a player a feat similar to magic initiate wherein the PC can choose 2 psionic talents?
>>
>>51896003
Wrong place to ask
You're going to be flooded with people and their opinions on why Psionics shouldn't exist
>>
>>51895998
Sunlight Sensitivity.While in sunlight, the Kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics.The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sentinel Raven. You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you (The only part that matters).
>>
>>51896009
>Sentinel Raven. You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you (The only part that matters).

It doesn't list whether you're blind while seeing through their eyes, or whether you can hear what you yourself hear, so I'll just rule that you're blind and deaf while you're sensing through the raven and thus unable to attack.

If you were really adamant, I'd let you attack with disadvantage though.
>>
>>51896018
On the other hand Find Familiar has a similar ability and specifically says you're blind and deaf while using it. I can't see why an ability would forget to mention such a limiting factor.
>>
>>51894481
The book doesn't say it, so the spell doesn't do it. Though the book in this case is a poorly tested PDF.
>>
>>51896003
I would.
Lesser disciplines only, 13 INT requirement. Maybe even give 2 psi points (per long rest), though that may be too much for a feat.
>>
>>51896038
It doesn't say that you aren't blind and deaf either.
>>
>>51896046
Spellcasting doesn't say you can't regain spellslots by drinking chicken blood. Doesn't mean you can.
>>
>>51896053
Exactly, so it's entirely up to the DM to decide if you do.
>>
>>51896059
But from a RAW point of view was the reason I asked. RAW, you can.
>>
>>51896018
Blindness and deafness do not mean you can't attack, rtfm
>>
>>51896064
So you're adamant, huh. Well, okay, attack with disadvantage then.
>>
>>51896063
Yes, but the UA rules are written in pencil, not ink. Don't try to rules lawyer your way through playtest material.
>>
>>51896086
I'll ask that you reread this
>>51895974
And this
>>51896009
>pack tactics

You attack with a normal roll
>>
>>51896103
Yes, I took that into account. You could have just had the raven next to the target and attacked with your own eyes to have the same effect, because advantages and disadvantages cancel each other out.
>>
>>51896096
I'm playing a shitty race, with a plan that relies on a creature with 1 HP. If it dies I'm slightly worse then everyone else but if it manages to survive I get one trick.
>>
>>51894686
Not my party, but I do have a party member responsible for importing the entire Descent game into roll20, so not sure if my party.
>>
>>51896116
But anon, isn't it your own choice to play a shitty race?
>>
>>51896127
Under the assumption my abilities will work as the rules say and not be changed on a whim, yes.
>>
>>51896135
You should consult your DM before pulling intricate rules lawyer moves mid-session and ask for his opinion, especially since you're playing with a non-standard race and non-standard class that haven't gone through extensive playtesting and review.
>>
>>51896152
Alright that's a fair point. The race is official now though but yeah the class isn't.

It's not particularly intricate though. Can also be replicated with a Chainlock taking "Voice of the Chain Master" invocation, Arcane Eye and few other ways I'm sure. So it's not like the trick relies on something that's not official, just lets me do it at level 1 instead of level 3.
>>
>>51896112
Seemed like you were saying you couldn't attack, or you'd attack at disadvantage - just wanted to be sure you understood properly
I definitely think, even if you didn't apply the blindness condition to the kobold, attacking by looking at yourself from second-person would be grounds enough for disadvantage, as it's not how you've trained, you can't line up attacks properly, etc.
>>
>>51896177
>Seemed like you were saying you couldn't attack, or you'd attack at disadvantage - just wanted to be sure you understood properly
I meant that you attack with disadvantage, and any modifiers that affect that come into play afterwards.
>I definitely think, even if you didn't apply the blindness condition to the kobold, attacking by looking at yourself from second-person would be grounds enough for disadvantage, as it's not how you've trained, you can't line up attacks properly, etc.
Yeah, my feelings exactly.

However I don't think it would be overpowered for the raven to negate sunlight sensitivity while it's perched on the warlock's shoulders. It already affeacts your ability to see in the dark, so it should also work in the other way for creatures that already has darkvision.
>>
>>51896228
Original guy here. We're clearly not going to agree and I do think attacking from someone else's vision should give you disadvantage without training, but because it doesn't say I do I assume I've practised with it.

The shoulder perch is a good idea though and if my DM chooses to say no that seems like a fair compromise.
>>
>>51894904
Burning fire elementals is really no crazier than poisoning the earth. And storm sorcerer already exists for lightning/thunder, yeah.
>>
>>51896243
>The shoulder perch is a good idea though and if my DM chooses to say no that seems like a fair compromise.
If he says no to that too, just demand sunglesses like every drow player ever.
>>
>>51896251
That always felt stupid to me. Not as bad as people saying a hood should remove it though.
>>
>>51894965
What is the balance problem with ignoring immunity to poison damage? I thought it was mainly a complete lack of good spells in the first place. Necrotic is in much the same boat.
>>
So...

Because we got fucked on the Mystic (AGAIN), when is the next UA? Will it be the Mystic this time?
>>
>>51896251
Find some Goggles of Night and turn the lenses inside out
>>
>>51895237
Consider your options: PDK with martial adept. BM with healer. I think the choice is clear.
>>
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Does anyone have a copy of Frozen Castle, the adventure linking HotDQ and RoT?

http://www.dmsguild.com/product/172527/Frozen-Castle--Expanding-Tyranny-of-Dragons

It's not in the mega.
>>
>>51896086
>>51896018
Normal familiar says 'you are blind and deaf with regards to your own senses' not 'You suffer from the blindness condition'

Since you still have a sense that allows you to see, you aren't effectively blind.

That's like saying if you gain a demonic third eye and close your normal eyes that you're effectively blind.
>>
>>51896427
Well if you aren't effectively blind, you're still using your own eyes and therefore afflicted by sunlight sensitivity.
>>
So Im kinda new to dnd, I'm curious as to the feats of high level spellcasters, can they fling fireballs the size of houses and create new spells?
>>
>>51896498
Creating new spells is probably more of a collaborative effort with your DM than anything.
>>
>>51896450
That's not a counterarguement. That's literally just a fancy way of saying 'No.'

You're using an extra sense that isn't affected by sunlight sensitivity. It doesn't matter if your original eyes are blind, because you have an extra pair of eyes.
>>
>>51896536
Im talking in-universe. Though there is one thought I had, what would happen if a smart wizard was able to grow diamond? would he suddenly be able to spam wish? or would something in the mechanics of magic change to make diamonds not work anymore.
>>
>>51896537
Yes it does, because you don't stop using the sense that gives you sunlight sensitivity.

>Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perceplion) checks that rely on
sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Are you in direct sunlight? Yes? Disadvantage on attack rolls and on Wisdom (perception) checks that rely on sight.

Is your target in direct sunlight? Yes? Disadvantage on attack rolls and on Wisdom (perception) checks that rely on sight.

Is whatever you're trying to perceive in direct sunlight? Yes? Disadvantage on attack rolls and on Wisdom (perception) checks that rely on sight.
>>
>>51896498
>>51896551
Well, setting-wise rather than power-wise, yes, high level wizards are expected to create new spells and are pretty much omnipotent. They either become the saviors of the world, rulers of nations or incredibly powerful hermits that are content to study in the peace of the towers and demi-planes they've conjured with their own magic.

See Elminster, Larloch, Szass Tam, Halaster, Khelben and any number of Mystra's Chosen.
>>
>>51896597
Would you need to depower the listed names to stat them in 5e?
>>
>>51896577
See, this >>51896450 is literally saying
'If you are not blind, you are using your own eyes'
Which basically just means 'No, you can't use a familiar to stop being blind' which basically means 'no' which is why I called it a not-counter-arguement.
This
>because you don't stop using the sense that gives you sunlight sensitivity
Is actually a good point. RAW, even if you're using some other means of vision, you don't lose your sunlight sensitivity which could actually be a brain problem rather than a sight problem for all we know.

The only way to answer that is to look at the descriptive text, because as shown by sage advice whether something like a lizard man's natural AC confers over to wild shape depends on if it relies on them having tough scales.
If sunlight sensitivity relies on having your eyes, then won't confer over to the familiar's vision.

The thing is, sunlight sensitivity doesn't actually specify anything.


I should also point out while this piece of sage advice -
http://www.sageadvice.eu/2016/01/04/voice-of-the-chain-master/
- doesn't actually provide a definite answer considering it might be a short answer for the sake of tweets, it doesn't say 'Yes, you can see, but you still suffer from the blinded condition' (Which wouldn't make sense anyway?)

Thus, RAW should be 'You can use the familiar's senses instead of your own and aren't blinded, but will still suffer from sunlight sensitivity' because whoever wrote Volo's is a fuck-up.
>>
Some people have been saying the disadvantage/advantage mechanic in 5e prevents granularity and the distinction between varying degrees of success and failure.
Do they actually have an argument?
>>
>>51896620
Considering that all of them are CR 30 or higher in 3.5, yes, you would.
>>
>>51896637
How would you stat them?
>>
>>51896716
Well, if you took notes from their FR stats, they'd probably have several hundred hit points, be able to cast any magic spell at any time, have access to any magic item the DM feels they should have at the time and have about a dozen unique advantages each.
>>
>>51896632
They're thinking about it in an opposite manner.

They think extra granularity is good, but having stacking buffs a la Pathfinder makes it much easier to break the game, requiring munchkinnery from the GM and even Designer side to keep challenges relevant.

Advantage's most important point is to enhance the roll without enhancing the cap of the roll. This means player abilities are much more predictable, and designing the game is easier.

Also, advantage is just miles better as a mechanic instead of static modifiers. It's faster, more predictable, easier to understand, and more fun. Rolling two dice is much more fun (on catharsis level) than counting all the modifiers that apply to every roll.
>>
So does booming blade work with mystics lethal strike?
>>
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>>51893467
hello guise, im new to tg in general, only played 5E a couple times..

can someone pls explain me the main differences between pathfinder and 5e ? or for that matter, 3,5e and 5e ? i tried googling it, but i didnt understand a lot of jargon there.. apparently PF is a 3.5 "remake" ? what does that even mean ?
>>
>>51896743
Pathfinder is more loli- and weeb friendly.
>>
>>51896749
meaning ?
>>
>>51896742
It's basically a smite so yes.
>>
>>51896752
You'll understand when you visit pfg.
>>
>>51894609
>>51894516
Can't you guys for once just let the bait go?
>>
>>51893606
warhammer

>>51894207
a kobold bent on dragon-hunting

>>51894434
Sadako vs Kayako
https://www.youtube.com/watch?v=uyLA6nfPvRo

>>51894899
Goblin ranger who rides his companion

>>51896304
Ass Combat errata

>>51896450
u dumb
>>
>>51896743
3.5 came first. It was full of imbalance, full of convoluted numbers and was generally really clunky and awkward, with some classes being incapable of doing anything but performing the same action over and over again while other classes had spells for doing literally everything every other class could do.
Then WotC decided to fix all of that by creating an almost entirely new game with 4e, which was much more balanced but at the cost of flavor and style, alienating the core fans that enjoyed 3.5.
The issue is, when WotC went through with 3.5, they had accidentally left a few legal loopholes which meant that the core of the system could be used commercially by anyone. So, the company that handled the official D&D magazines, Paizo, decided to revive 3.5 after 4e came out by making Pathfinder, which is basically 3.5 with a few minor improvements.
And lo and behold, Pathfinder sold more than 4e did, had more players than 4e had and was a pretty fucking popular system.
So when WotC made 5e, they scrapped 4e entirely, took a few successful concepts from it and applied them to the basic model of 3.5.

>tl;dr
D&D 3.5: Convoluted mess of a system with absolutely awful imbalance.
D&D 4e: Streamlined but soulless system that lacked the soul of D&D.
Pathfinder: A 3.5 remake that profited off of the backlash against 4e.
D&D 5e: Less complicated and more balanced than 3.5, has more soul and interesting mechanics than 4e. Nowhere perfect, but it's the best we have.
>>
>>51896743
It's "/tg/", not "tg", same convention applies to all boards.
>>
>>51896832

>D&D 4e: Streamlined but soulless system that lacked the soul of D&D.

What? 4e had just as much soul as any other edition and had the most interesting mechanics the game had seen.
>>
>>51896854
That's why people are still playing it and clamoring for WotC to return to the good old days of 4e.
>>
>>51896832
Thank you very much. Its clear now. So i will stick to 5e as i really enjoyed it... my some personal upgrades...
>>
>>51896176
Crawford has stated that Sunlight Sensitivity isn't entirely biological, iirc specifically regarding Wild Shape and that it still applied. Closing your eyes is irrelevant by RAW anyway, so you always have disadvantage and need to cancel it out, so the ravens senses don't matter.
>>
>>51896832
Might as well mention that 1e was a wargame mod, and 2e codified many of concepts that stuck around, but was far too unfriendly, in both wording and social acception, to have mass market appeal.
>>
>>51896976
That's the correct statement. The whole discussion meant nothing.
>>
I lost faith in mystic UA. I'll just play take 2 version.
>>
>>51896878

That's not really an argument for something having or lacking soul.
>>
Do martials get to do stuff on their actions other than the repeating the single attack action over and over?
>>
>>51896878

Have you not seen the endless 'Where is the warlord/I want the warlord' stuff that happens semi-regularly in these threads?
>>
>>51897017
I'm actually one of those people.

I like the warlord as a class concept and I think it should be included in 5e. Sadly, WotC disagrees and has gone about folding it into Fighter archetypes like Battlemaster and Banneret.

Doesn't mean I don't think that 4e was a soulless husk of a game. Just that the ideas around Warlord (not the gameplay) were interesting.
>>
>>51897017
Sure, and i've seen the
>what's wrong with kitsune, just dont let them in your game if you hate them
nearly always around the same time.

It's half vocal minority, half shitposting 5e haters.
>>
>>51897052

Wait so wanting the warlord means you hate 5e?

I never realised until now that I hate 5e.
>>
>>51897014
They can grapple, shove, aid another and so on. Throw dirt into enemies' eyes to blind them, maybe. Then there's the Battlemaster's maneuvers.
>>
>>51897014
After some time they repeat the double attack. Then more, if they're a Fighter.
5e combat is boring without work from both the DM and players.
>>
>>51897060
No?
A portion, i said half, of the warlord and kitsune talk is pure shitposting fueled by edition wars.
The other half is genuine, but still a relatively small group of people. Aka a vocal minority.
>>
>>51897036
What makes it "soul-less"?

I know this conversation belongs on a different thread, but now I'm genuinely curious
>>
>>51897087
Not that anon, but part of the reason i didn't try 4e was the presentation. Things looked samey, and unflavorful, even if they weren't. It made it appear passionless, especially after 3.5 which was EXTREMELY flawed, but felt sincere and had drive behind it.

The fact that everyone i knew collectively shit on it just reinforced my first impression.
>>
>>51897113

It's one of those things where it's hard to have it both ways.

A lot of people liked the natural language of 3.5 powers but it often led to a lot more words being written for little extra effect. 4e decided it wanted to make things streamlined and easy for people to pick stuff out with a glance/avoid ambiguity.

Which got a lot of people who were used to the old way really damn annoyed as it didn't feel the same.

In retrospect, I honestly like the 4e presentation as I can get some more more info into the same amount of space but the presentation was a major factor at the time for first impressions.
>>
>>51897065
Excellent to hear.

>>51897082
This on the other hand is disappointing as fuck. Really?
>>
>>51897163
You can technically grapple, shove, aid another and attempt a "Mother-may-I" maneuver. But outside of Battlemaster maneuvers or specific grapple-builds it will always be worse than just doing more attacks
>>
>>51897163

The basic thing is: They can do stuff other than attack but that's ALL they'll do that turn.

Which can be an issue for classes that get the ability to make multiple attacks at once (Most martials and especially fighters) as they lose progressively more to take that other action.

The battlemaster's 'Thing' is to get to do those things in addition to stabbing people. It should have really have been just a general thing anyone can do rather than archetype specific.
>>
>>51896304
>when is the next UA?
Monday. This Monday? Just Monday.
>Will it be the Mystic this time?
Search your heart. You already know the answer.
>>
>>51897163
Only the Champion and Berserker (assassin too, to some extent) really lack extra in combat options, but those are the intentionally 'easier' archetypes, designed specifically for people who didn't want to do more than hit things.

It's why all 3 get loads of useful passives, they can play around a bit when they decide they want to, but don't NEED to.
>>
>>51897197
Shoving and grappling intentionally work with Extra Attack, a fighter can do both AND still swing a sword.
>>
>>51897113
From a few games of it, the only difference I observed between classes was their role in combat . A wizard didn't feel like a wizard, a rogue didn't feel like a rogue. A wizard felt like an adventurer specialized in control, a rogue felt like an adventurer specialized in dealing damage. All characters boiled down into 'adventurer with a certain specialization,' to the point where I couldn't tell much of a difference between rogues and rangers or paladins and fighters, aside from flavor.
>>
>>51897217
Don't paladins call down holy vengeance when their enemies ignore them?

That's how the 4e paladin was introduced to me, and it certainly doesn't sound like anything a fighter could do
>>
>>51897230
Now imagine your first experience was something like
>attack for holy damage
>attack again with holy damage if the enemy ignores you
>aoe for holy damage, once per encounter
>apply blind, silence, slow, or disarmed and holy damage

That's the presentation issue, and how my first impression was formed.
>>
>>51897217

Even in the corebook, classes in the same role worked rather differently.

>>51897230

Pretty much. The Fighter's thing was that he controlled ground very well. If you tried to get past him, he'd stop you in your tracks. He was also the better of the pair in personally fighting, being very competent at both stopping you in your tracks and reducing you to a battered pile of meat while he had you there. The Fighter had a bit more trouble with minions as he needed to attack people to mark them and couldn't actually threaten outside the reach of his weapon so minions could swarm past him (Likely losing some in the process)

The Paladin was a much more supportive character. His sort of punishment called down divine vengeance at any distance if you attacked his allies but he didn't actually stop you moving so people could try to ignore him and just take the punishment. However, he was also a lot better at supporting allies with defensive boosts and being able to sacrifice his own healing surges (The Paladin had more than any other class until the Warden came out) to heal allies with Lay on Hands or purging negative effects on his allies. The Paladin was utter murder to minions as he was much better at going 'All you fuckers are marked by me and it's auto-damage if you ignore it!'

Which is oddly enough something that 4e did that MMOs don't do. Since there is no actual 'Aggro' mechanic, most of the Defender classes either needed the ability to tell someone 'You are stuck with me' or enough damage to make the combination of damage + penalising going for allies to make ignoring them a very bad idea.
>>
>>51896832
>And lo and behold, Pathfinder sold more than 4e did, had more players than 4e had
I don't even care anymore. You could say "The Nazis won", for all I care about accurate edition war history.
>and was a pretty fucking popular system.
I guess it's true that the survivors write the history books.
>>
>>51897230
You'd think, but no, every defense-focused adventurer does something slightly different but basically the same when their enemies ignore them. Maybe it's divine magic, arcane magic, nature magic, psionics, or just hitting you with a sword, but ultimately it's all the same shit. Playing a paladin doesn't feel any different from playing another class with the same role.
>>
>>51897188
>>51897197
>>51897199
ToB manoeuvres when?
>>
My DM gave me the OK to play an int-based warlock. (Changing casting stat to int.) He's also okay with me multiclass g into wizard.

How would you build? Pure one way or the other? Or what breakpoint? I kinda want to go gishy with Hexblade and Bladesinger but it seems not so great.
>>
>>51897295

The Swordmage being a bouncy teleport nutter king hitting anyone who attacks his allies is a very different beast to the Warden going 'You are stuck next to me and never moving, that's how I defend'
>>
>>51897286
No one's stopping you from playing the superior edition, anon.

Just grab your friends that are still interested in 4e and play it with them. They should be easy to find.
>>
>>51897328
I don't even have friends interested in 5e. Let's be honest about why I'm here. I don't even have friends.
>>
I'm just really disappointed in the Warlock UA. It seems those 2 new patrons should just have been incorporated into the pact features instead.
Raven is a decent example of what pact of the chain can accomplish, hexblade one for pact of the blade. Those things shouldn't be patrons...
>>
>>51897305
False. It's the same shit, they're both doing slightly different approximations of drawing aggro in an MMO, somehow tricking NPCs into attacking them even though they're the worst character to attack because they do nothing except trick NPCs into attacking them.
>>
>>51897379
I'm not sure I understand

Are you trying to say that since both classes have the same goal, they must play in the same way?

That's silly, by the same measure you could say Dragon Sorcerers and Berserker Barbarians play the same since they both want to do as much HP damage as possible
>>
>>51897379

Honestly, a Swordmage doesn't want to be in melee with anyone he's marked.

A swordmage wants to be well outside of range of the marked target so they can benefit from fucking up the other guy when he's got no choice but to go for someone else (Either by penalising him so much he doesn't hurt the ally worth a damn or getting in free hits on top of penalising the enemy). They want to make it a right pain to try and get to the guy who's ruining their attempts to hit people. Swordmages are actually pretty fragile if you can get your hands on them finally.

On the other hand, the Warden does want to be being attacked. He wants to lock half a dozen people into 'You are stuck with me an unable to attack anyone else as my allies are not dumb enough to get into your range'. He's built like a wall and has the same purpose, to keep people walking places you don't want them walking.

It's a very different ballgame for them.
>>
>>51897060
>Wait so wanting the warlord means you hate 5e?

look, wanting martials to be able to do unrealistic stuff like heal or buff pretty much DOES mean you hate 5e on some level
>>
>>51897378
You really don't get what they're for, then. They're fixes for those two pacts by giving them more "room." Warlock is the only class in the game that has two half-subclasses rather than a single full subclass, and some of the things they were trying to do with pacts are too big to fit into a half-subclass, particularly the attempt to transform the whole class from a fragile caster to a front-line melee fighter. So they released the other half of those half-baked half-subclasses.
>>
>>51897401
>you could say Dragon Sorcerers and Berserker Barbarians play the same
They also both only get long rest resources! It's a conspiracy, I tell you! Barbarians are dragons!
>>
>>51897401
They have the same goal and the same progression of powers that do roughly the same thing, [X]W damage plus one of a small list of keyworded debuffs. It's a very samey edition.
>>
>>51897435
>Warlock is the only class in the game that has two half-subclasses rather than a single full subclass
Dragon sorcerer with metamagic. Warlocks are really split further than in half because of invocations.
>>
I'm thinking of running a campaign that takes place in a single major city, with a clock and every event takes about one hour, with different locales on the map so players don't just waste their time. The clock ticks down to some catastrophic event.
I'm also thinking of placing it in the context of some kind of war between gods that somehow spills over into the city. Any ideas?
>>
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>>51897230
Before 4e (haven't played paladin in 4e just assuming they ripped the soul out) paladin was something special.
For one you had to be lawful good, not being lawful good meant you would fall and lose all your divine powers, and the DM would love putting you in moral dilemmas with your powers at stake.
In addition a paladin could detect and smite evil, making it the anti evil class.

For me the essence of paladin was dilemmas and smiting evil, and I can still role-play the stalwart LG paladin but without all my powers on the line it feels hollow.
Also smiting evil was removed and replaced with spending spell-slots to deal radiant damage (in 5e) because fuck me.
>>
>>51897495
Have the moon come crashing down.
>>
>>51897478
That's not comparable at all. Metamagic options aren't really subclasses, especially since so many of them are trap options. Each sorcerer is eventually going ro pick all the non-trap options.
>>
>>51897497
"In order to get these mechanics, you had to fit your character around these principles you may not want the character with those mechanical abilities to have at all. and the DM can and will try to fuck you over so you lose the mechanics anyway"

Just... why? Why would you like that? Why would anyone like that?

I have nothing wrong with paladins being tied to oaths like they are in 5e, especially since you can discuss the specific oath you've sworn with your DM in order to make the mechanics and fluff you want fit together nicely. But forcing "lawful good" on to every paladin was always painful as hell, even 2e got around that by having alternate paladins for every place on the alignment square
>>
>>51897497
>For one you had to be lawful good, not being lawful good meant you would fall and lose all your divine powers
which, to be fair, was fucking stupid if you didn't follow a LG god.
>>
>>51897454
In 4e they get exactly the same number of at-wills, short rest resources, and long rest resources. One is a melee guy and one is a ranged guy, but they're both DPS classes that prioritize damage numbers over inflicting keyworded debuffs. They use different ability scores, but each has one main ability score for making attacks with and one of two secondary ability scores based on their subclass. They should feel completely different, but they managed to not.
>>
>>51897561
Huh? This isn't 4e or 5e we're talking about, where every deity of every alignment has paladins who can elbasically do whatever they want. We're talking about a time when alignment and behavior meant something.
>>
>>51897497
>>51897541
I started with the first edition to include Paladins, and, to be frank, I never really got the point. They're good at fighting and magic -- like bards. They're powerful frontline fighters that take the heat for the weaker members of the party -- like fighters. They're holy warriors, emboldened in combat by divine magics -- like clerics. Originally, they were something for a character to aspire to: similar to Bard, you had to fulfill the requirements to get there after gaining levels in multiple classes, but it seemed like all you had to do to be a Paladin was to stay LG and get some features that felt like Clerics would like them better.
>>
>>51897592

Sune had Paladins for multiple editions all the way back to TSR. She's a Chaotic Good goddess so she really doesn't line up with the Lawful Good restriction on paladins despite empowering them.
>>
>>51897014
>get to do stuff
Yes. Of course, if all you ever try is attacking then no, you actually need to try other things.
>>
>>51897304
I'd just go full Warlock. Sure your GM is okay with it now but gamers are a notoriously fickle bunch, and while your GM may be a cool guy who can just roll with it or politely ask you to change it if it becomes a problem for him, there are some out there who would see fit to punish you if your character build works better than they (didn't) anticipate and tell you it's your own fault for "tricking" them into approving it in the first place.
>>
>>51897541
>Why would anyone like a class with role-playing strongly tied to mechanics
Gee sorry I got in the way of your tactical board-game.
>>
>>51897415
Having non-casters do things other than hit stuff is not unrealistic.

Giving people hit points by shouting at them? That's a bit on the weird side but it can still be explained.
Pointing out weaknesses in enemies to allies, instructing an ally on how to defend themselves against a foe, putting an enemy at a disadvantage through use of a tactical formation? I don't see what's so outlandish about that.
>>
Anyone that tried playing an Arcane Trickets? Pro/cons?

Was it good/bad? Fun/Boring?
>>
>>51897878
It's fun, but you only need 3 levels of it to max out the fun. Mage Hand Ledgerdomain is one of the best/most fun features in the game, and the rest of the class is meh.
>>
>>51897415
Yeah man, it's totally realistic that a man wielding nothing but a crossbow and his intense tactical knowledge would be able to shove someone back 90 feet in 6 seconds.
>>
>>51897435
But that's the thing, they're not fixes. They're sub-paths that can add a tiny bit more balance to other subpaths, but only if you take both at once.

They should have changed the pacts rather than give us more patron choices.
>>
>>51893467
The main trading and industrial power in the world (not-Rome) doesn't really have much access to magic, and considers it more as tricks for entertainment or just plain unwholesome.

The hyper-catholicism neighbors are engrossed in magic, but the multitude of rules and regulations for the ritualistic application of said magic makes it impossible for practical application outside of conflict.
>>
new player here, what spells should I take as a vengeance paladin? Thunderous smite looks pretty good.
>>
>>51897937
But the pacts are too small to contain the concept they wanted to sell. If they just improved them in isolation, not only would the one good pact be too weak, but warlocks as a while would be too strong.
>>
>>51897992
The Paladin spell list seemed a bit lacking when I played one. Mostly just used my slots to smite other than the odd time something like Protection from Evil and Good was useful. None of the spell smites struck me as that great.
>>
>>51896250
Would switching between the element used as a bonus action be too strong?
>>
>>51897903
That doesn't sound very awesome.
>>
>>51897992
Spell smites are usually terrible, use your class feature smites instead. Out of spells, bless and shield of faith are good.
>>
>>51896304
Next UA will be a series of comprehensive rules on how to mechanically hold a twig. Thesse will be accompanied by a series of meandering texts relating the history of twig holding in various settings.

Look out for UA: My Stick, coming soon.
>>
>>51897992
You don't need any of the alternative smites when you can just use spell slots to smite with without spending a spell choice on them. Focus on things you can't do without spells and things that the party won't do for you, like Find Steed and maybe Compelled Duel.
>>
>>51898130
sensiblechuckle.png

>>51897992
Use spells for utility, filling the holes of the other casters in the party
For damage just smite stuff
>>
>>51898119
>>51898158
>>51898196
Alright thanks. One more question, I'm a bit confused about the known/prepared distinction. As a paladin, do I know all the spells in the pally pool and can switch between them after a long rest? Or do I have to learn each spell on its own? I'm reading the guide book right now and it seems to imply you know all of them as a baseline and just have to prepare a specific number that you want to use but I'm not sure if I'm reading that correctly.
>>
>>51898233
That's it
>>
>>51898233
You know every spell in the Paladin pool plus your subclass spells. You then remember some of those spells each day to cast. You always remember the spells from your sub class.
>>
>>51898259
Cool thank you.
>>
I'm joining a game with a Cleric, Sorcerer, and a Bard. I'm having a pretty difficult time picking a class, but I've narrowed what I'm interested in playing down to this and would like some feedback.

>Storm Herald Barbarian
>Swashbuckler Rogue
>Battle Master Fighter
>Bladesinger Wizard
>Warlock
>Deep Stalker Ranger
>>
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Please for the love of God help me.

There is a player in my local group that is playing in four different groups right now. Let me explain every character he has.

Mondays: A pirate campaign. He plays a Catgirl Artificer.

Tuesdays: A Far Future campaign: He plays a Catgirl Rogue.

Wednesdays: His own standard style campaign. We were commanded by a Foxgirl when the game started.

Thursdays: A horror campaign. A Catgirl Shifter Druid.


Two of them are named Kitsune. They all have the same basic personality of "quirky but trustworthy girl fighter with strong starting damage and movement options." Never played Pathfinder in his life apparently.

How do I encourage him to at least diversify a little bit? Because holy shit.
>>
>>51898284
I'd say go fighter. Be the meat shield your party needs.
>>
>>51898284
What's the subclasses of your buddies? It changes everything. It it's ranged cleric and bard, you might want to go melee.

>>51898304
I'd say it's easier and better to just introduce him to pigfucker
>>
>>51893467
I'm playing in a gestalt campaign right now, we just started, we're lvl 1. I made a Wizard/Sorcerer.
What fun spell combo could I do? I'm aware of Flaming Sphere + Pyrotechnics and my GM allowed that I ignite Grease with my Firebolt for 1d6 fire damage by round if you're on the grease.
Anything else? We're planning to go very high level.
>>
>>51898304
>Hey anon, don't want to mix it up a bit a play a different race some time?

There, that was hard.
>>
>>51898284
Fighter or barbarian should be the most helpful in that squishy party.
>>
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>>51896743
>>
>>51898370
oh god i'm wet now
>metamagic + lore wizard
>deliver touch spells from a mile away
>>
Is there any real, tangible difference between an Arcane Foci and a Component Pouch?
>>
>>51898433
We collectively agreed to ban the lore wizard. It's too bonkers, even for us.
>>
>>51898433
>implying you're a girl
>>
>>51898370
Do you have a fighter/hexblade in your party?
It would make Champion actually good.

>>51898449
a dm might make you spend some gold every now and then to fill your pouch
>>
>>51893467
Most relevant to the current adventurers would probably the Dragon's Cloudcities. Each city stays afloat through the magic of its patron dragon. The actual city's industry is mostly built on hard labor with a sprinkling of Auran magic for construction and transportation (Air genasi's Levitate for building materials and on transportation baskets for to and from one part to another or to and from the earthen realm.)
>>
>>51898491
We have a Druid/Monk, a Rogue/Fighter, a Rogue/Sorcerer and a Cleric/Paladin.

I already plan to cheat Magic Jar with the Death Ward of the cleric at higher level for fun shenanigans
>>
>>51898480
>implying you're not a girl
>>
>>51898480
But I'm not :^)
>>
>>51898480
>implying we're not all girls here
>>
>>51898527
show dick or gtfo
>>
>>51895253
>misfire
Why would you?
>>
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>>51898593
>>51898578
>>51898520
>>51898480
Reminder.
>>
>>51898578
>implying we're not all (1.45 MB,PDF)girls here

>>51898593
I just might
>>
>>51898628
>(1.45 MB,PDF)
Mistype?
>>
>>51898639
lurk moar
>>
>>51895253
The thing that bugs me about gunslinging in D&D is that guns aren't really something that make sense as restricted to fighters. Literally anyone can operate a gun. Crossbows changed war by making it so that your average peasant could crank a winch, aim, and take down an armored knight, but at least they required some kind of nominal strength. Guns are pretty much aim and shoot, which means they ought to be as easy to use as a wand with more steps. And that's not to start with the fact that it's a bit weird to be making cowboys in D&D in the first place (although I'm not at all opposed)
>>
>>51898651
When was the last time kittyfag even posted desu
>>
>>51898704
Yeah, kinda miss him
>>
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>>51898676
>The thing that bugs me about gunslinging in D&D is that guns aren't really something that make sense as restricted to fighters.
The Complete Martialist has a variant rule giving firearm proficiency to other classes, plus a feat to gain firearm proficiency. I believe the DMG rules for firearms just class them as a martial ranged weapon.
>it's a bit weird to be making cowboys in D&D in the first place
Cowboys, sure, that depends on the setting I guess. But guns have existed in the real world for, like, 600 years, meaning firearms would be around in the late medieval era.
>>
>>51898463
Phantom Steed, Extended spell, infinite Phantom Steed.

Blink, Extended Spell, get ready for a long trip in another realm.
>>
>>51898370
Oh, also, spec into Human, Favored Soul Sorcerer and Divination Wizard with Luck feat.

Congratulations, you are the GM now.
>>
>>51898732
>But guns have existed in the real world for, like, 600 years, meaning firearms would be around in the late medieval era.
Yeah, but D&D isn't "late medieval era" or "early Renaissance" or "Elizabethan," it's D&D. Just because people associate fantasy with medieval times because they both have swords in 'em doesn't mean they're really the same. Including or excluding things in D&D on a historical basis is stupid, which is why I'm not opposed: if you're doing some gonzo retro nonsense inspired by stuff like John Carter, go nuts. But like I said, restricting firearms to fighters is stupid.
>>
>>51898704
Like last week
>>
>>51898816
>Including or excluding things in D&D on a historical basis is stupid
Fair.
>But like I said, restricting firearms to fighters is stupid.
Also fair.
>>
>>51898824
Wait really? Must've missed him, what the fuck.
>>
>>51898816
To be fair, I think it's Fighter only because of Superiority Dice and Maneuvers. They fit well with a gunslinger, who's going to need movement options outside of "I stand in place and shoot, then use my bonus action to reload" every round.

I think you could port this to Spell-less Ranger without any problems.
>>
>>51898449
Only specific classes can use any given focus, but everyone can use a component pouch.
>>
>>51898676
"Cowboy in D&D" is probably the least oddball choice I usually see in a gunslinger class.
>>
>>51898284
Go eldritch knight.
Your party needs a damage sponge.
>>
Apparently they don't want us in the new thread. Too bad.
>>51898640
>>51898640
>>
>>51899083
Why Eldritch Knight over Battle master?
>>
>>51899105
You can cast shield on someone else besides your self.
>>
>>51895241
I think "All metamagics, but have to choose 2 to use for the day" is a good compromise, increasing to 3 at 10th and 4 at 17th.

Also, isn't the Wild Mage's 18th level feature essentially exploding dice?
>>
>>51900061
The problem of quickened and twinned always being taken is still going to exist is the issue. All you're going to do is allow them to switch the other two depending on what kind of adventuring day their expecting because quickened and twinned will always work out and likely better than other metamagics.

And yes it is I'm trying to come up with something to fill that in. I can't think of something good and random right now so I'm leaning to a force damage boon since that's raw magic.
>>
>>51893690
Off the top of my head, Meancing Attack, because creatures having disadvantage is dope. Trip attack because having advantage is dope.
Riposte I think is the one that lets you hit back and add you maneuver dice on a reaction. Commanding attack (or whatever it's called) can be great to throw the rogue up enemies' asses for sneak damage.
>>
>>51893690
If you have a good Rogue in the party, Commanders Strike can be great: sneak attack is once per *turn* not round, so it can trigger off of reaction attacks like attacks of opportunity and things like Commander's Strike.

It also can allow an Assassin another crit on a surprised target, or simply advantage if they're acting before someone who's not gone yet.
>>
>>51900710
>>51900262
Which should I take between these two, Riposte or Parry?
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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