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What are the major differences between D&D 4e and 5e? I have

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What are the major differences between D&D 4e and 5e? I have never play a tabletop RPG before - which one is easier to start with?
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>>51888385
4e its explicitly designed to get newbies into the hobby which is why grogs hate it.
>>
4e is a mechanically deep game with a strong design concept and a focus on tactical combat. It focuses on giving you a variety of interesting and enjoyable tools to use in said combat while leaving utility and flavour stuff secondary. You can still roleplay, and it's still a fully functional RPG, but the combat is its forte. It sports a better systemic balance than any other edition of D&D, ensuring that the disparity between player characters is relatively small, and also has extensive tools and advice for GMs.

5e is a lighter, more streamlined game, drawing back from 4e's focus to try and embrace a broader idea of what D&D is/could be. In doing so it opens itself up to more mechanical flaws and disparity between options, but the rules are lighter and thus easier to work around/ignore for certain styles of play. For a lot of people, 5e is more like 'real' D&D.

I actually saw this described really interestingly in a thread recently, and I thought it made a lot of sense.

4e and 5e were both inspired by how D&D 3.5/Pathfinder. 4e took what 3.PF became, how it was used and seen in the community, and focused on making it work. 5e instead took what people thought what 3.PF was meant to be, and make it less of a hassle to play it that way.

Neither are bad games. I prefer 4e, but I'm a person who enjoys engaging in the mechanics side of things along with roleplaying. It's all about your preferences and what your group are interested in.
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>>51888385
4e is a dead game and the combat is a fucking chore.

Play 5e, faggot.
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>>51888385
4e is a very mechanical game, much like 3.pf. Unlike 3.pf, it's actually fairly well balanced and functional (with the updated system math). A lot of people complain that it's a bit TOO much like a video game, but whether or not that's a major issue is up to the individual.

5e marks a sort of "back to basics" edition after the clusterfuck that was 3.x, and the massive (and poorly received) overhaul 4e created. It's fairly simple, leaving the little details to the GM rather than trying to invent rules for literally everything, and it has fewer egregious balance issues than 3.X. Its biggest issues right now are a lack of content and that it still has quite a few obnoxious sacred cows that WoTC can't kill without backlash.
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>>51888426
Point of order- grogs hate it because the mechanics are cribbed from MMOs.
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>>51888385
They are very much different games.
4e puts a lot of stock into tactical grid combat, with lots of character options and customisation.
5e tries to keep numbers a bit more sane, has less of an explicit combat focus (though all d&d from 3 onwards has been very combat focused)
As a newbie I'd say to go play b/x but I guess 5e is fine too. I can see a lot of people being turned off by the weight of character options in 4e. Character building isn't fun for someone who doesn't know what they are doing, get to the good stuff sooner.
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>>51888514

When will this meme die? Repeating lies over and over doesn't make them true.
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>>51888519

>Character building isn't fun for someone who doesn't know what they are doing, get to the good stuff sooner.

The character builder app and fanpatch makes that a lot easier though.
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>>51888547
It's demonstrably true. Abilities are on cooldowns based on how powerful they are. It's MMO Design 101.
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>>51888547
Good or bad, 4e takes heavy inspiration from MMOs.
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>>51888581
>>51888642

Nope. People keep arguing this but there's never any good evidence for it.

The AEDU power structure? Not only do MMOs not do that sort of static 'once per fight/day' countdown, the entire system is just a reformatting of things that were already present in 3.PF. They just cleaned it up a bit- Tidying up the templating, making it all one system instead of a dozen conflicting subsystems. It wasn't new. It was just tidying up what was already there.

The same goes for roles. If you read the 3.5 PHB, each class is implicitly given a role, and classes are clearly designed to fit in certain roles within the group. The problem is that they fucked it up, meaning some classes can't fulfil any role at all while others can fulfil multiple.

This is what I find so maddening about the 'MMO' bullshit. It makes no sense. It's trying to argue when something new was added when all they did was rework what was already there, without the obfuscation, irrelevant bullshit and bad design that labours 3.PF to this day.
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>>51888733
>This is what I find so maddening about the 'MMO' bullshit.
You find it maddening because you're an autist with an axe to grind.

P.S. 4e came out before Pathfinder so you can stop claiming 4e is a PF rework.
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>>51888825
Pathfinder was created with the sole purpose of capitalizing on salty grogbux after 4e changed too much from 3.5. Which is incredible really, because 4e is just filtered 3.5.
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>>51888825

3.PF is a general term for the broader system, since there isn't much point drawing a distinction between the two.
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>>51888514
>grogs
3aboo plz, go back to playing Diablo.5
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>>51888884
Basically this. I started with 2e and couldn't tell how 4e was so massively different from 3e besides slightly more balanced power levels.

Compared to how close they were, 3e was basically an entirely different game with the same terminology.
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>>51888825

>'I can't dispute his points so I'll just call him an autist instead! That means I win!'
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>>51888947
You leave Path of Exile out of this!
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Start with D&D Basic. Everything you need is in two pdfs: 1) Basic Rules and 2)the module of your choice. Also the pdfs are easy to obtain. Basic D&D has the best combination of easiness and legibility.
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Yo, since there's hardly a 4e general around, anyone remember what the common fixes are? I remember "1/2 health and x1.5 damage" for monsters. Can't remember what it is for PCs. It's like free weapon focus or something.
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>>51889084

The monster math works better with the MM3, pic related summarises it.

In terms of system math, each PC should be given an Expertise feat (+1 per tier to attacks with a certain sort of weapon, plus a side benefit of some kind) and Improved defences (+1 to defences per tier) for free, as they're boring taxes necessary to make the system math work.
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>>51889058
I have found basic rules but where can I find these "modules"?
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>>51889084
>I remember "1/2 health and x1.5 damage" for monsters.

That's a meme. Just use the MM3 math.

>Can't remember what it is for PCs. It's like free weapon focus or something.

Free Expertise. Possibly free improved defense and melee training feats.
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>>51889128
In the OSR general's mega, TSR -> Basic folder there are many folders of modules. Or, the following wikipedia page

https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules

Note that this page also includes Advanced D&D modules, not just Basic. Once you get the hang of Basic you can easily convert AD&D modules.
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>>51889115
>>51889131

Thanks. Probably should've saved this a long time ago.
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>>51889128
>>51889185
And adding on to that, any of the B modules are good for novices, especially B2 Keep on the Borderlands
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>>51889203
>>51889185
Uh oh, thanks. Well, that's a lot of new stuff to learn
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>>51889269
It's a lot less than any other version actually. The Basic Rules (use Moldvay, also in the mega) is only 68 pages + whatever number of pages for the chosen module. On the other hand, 4e and 5e are hundreds of pages split into multiple books AND you have whatever adventure/supplement text. The Basic Rules are also edited for in-game reference, unlike later editions.
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>>51889269

Take the OSR pushers stuff with a grain of salt. A lot of people love it, but it's very different to the standard idea of what a roleplaying game is. It might be the origin, but things have changed a heck of a lot since then.
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>>51888385
Which one is more suited to play by post ?
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>>51889269
It's really not. Basic is so fucking easy, and plays better than any other version of d&d since.
Descending AC can take some time wrapping your head around, it's not intuitive at all, but that's about it.
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Both are good, but you'll have an easier time finding a 5e group.
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>>51889353
I'd say 5e because it doesn't require any additional effort compared to in-person play--assuming you're doing 'theater of the mind' style stuff already, anyways.

4e can still work well because of it's strongly delineated and compartmentalized power/movement terminologies, so long as everybody knows what the battle map looks like and what's being done on it. This would take either something like roll20 accompanied by text describing what you're doing, or full-on chess-like notation.
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I like 4e
I like 5e
I like 3.5e
I like PF

I like pretty much every RPG

>>51888385

Get 5th edition, its simplified without being dumbed down. 4e is kind of dead at this point, even though it's good. I just don't think there is a point in getting into it now.
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>>51888385
Both are designed for newbies.

4e focuses much more on tactical combat with minis, and has more "gamey" mechanics, but tighter balance character balance.

5e is less combat focused, has mechanics that more closely match up with the story, but less tight class balance (some classes are less versatile than others).

4e is out of print and requires several books/PDFs, but has a fancy character builder.

5e is cheaper to get into, as it has less books a player needs, and less books overall, but less variety in characters than 4e.

5e is more compatible with most oldschool d&d settings, like planescape, forgotten realms, greyhawk, and dragonlance. 4e is better for better eberron and dark sun, and its own setting "points of light/nentir vale".

Neither is particularly complicated.


Pathfinder is also fun, but the balance is significantly less, and as such there's a not insignificant learning curve to knowing what not to take. Its appeal is mostly in gonzo high powered Dr. Strange tier magic and a million and 1 character options.
Pathfinder is cheaper to get into, because all the character options are available for free on d20pfsrd, archives of Nethys, and prd (their business model mostly revolves around selling adventures).
It more or less handles the same settings 5e does, but again, much less newbie friendly.

It depends on what you're looking for.

...
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>>51893643
And that's not even considering other games.

Mythras/Runequest/BRP/Unisystem/Open d6/GURPS/Fantasy HERO/d20 Conan/FantasyCraft/Talislanta/Hack master/HARN/HARP/Rolemaster/one of the many OSR D&D clones might all serve you better, depending on what kind of fantasy campaign you're looking to run and what sort of mechanics you find you prefer.

I personally lean towards GURPS or fantasy HERO for their flexibility, but many other people have different preferences.

My group leans toward Pathfinder (largely because they like the ton of published adventures you can just pick up and run and the tons of character options and the "character optimizing minigame") so that's what we play most often for fantasy games.

But as a starting point, 4e and 5e are both easy to pick up for a newbie.
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>>51888733
>Not only do MMOs not do that sort of static 'once per fight/day' countdown
Except they do. They're not explicitly called Daily or Encounter powers, but they often have a long enough cooldown that they're really only good once in a fight or once per day.
>each class is implicitly given a role
Which just happen to line up perfectly with the MMO roles. DPS, CC, Tank, Healer, etc. 4e literally just renamed those roles to make it less obvious that they were cribbing from video games.
>It makes no sense.
It does though. You'd realize that if you came out of your willful denial and thought about it more than not at all.
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>>51889325
>but it's very different to the standard idea of what a roleplaying game is.
Only because entitled video game players have corrupted idea of what an RPG is.
https://www.youtube.com/watch?v=X9vECzikqpY
Modern players actually expect to be playing Cape Comics: Fantasy Edition rather than brutal dungeon crawling and resource management.
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>>51893746

Nope. Both are completely valid playstyles. Neither is superior or inferior, it's just a matter of personal preference.
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>>51893758
The problem is that D&D tried to force both styles into a single game. This corruption eventually lead to martial/caster disparity and now bullshit snowflake "psionic kitsune" that pathfinder suffers from.
3e onwards really shouldn't have been named D&D but whatever.
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>>51893703

Work on your reading comprehension there, buddy.
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>>51893746
Man people really fetishize that video.
Or maybe it's just you posting it over and over again.
You do know that you can run a brutal dungeon crawl in a system that doesn't suck or have a save exclusively for polymoprh and petrification, right?
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>>51893956
It's me posting it over and over again
I'm mad because I like low level campaigns due to the reigned in power level but every time the players are "Can we play a higher level?" just so they can use more abilities rather than for any role play reason. Never once had a player say "Can we start at a higher level? I want to role play a warrior-king who lost his throne."
The player mentality always leaves RP in the back seat leaving the game mechanics up front, and I prefer different types of games than most players.
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>>51893999

Honestly it just sounds like you've had run ins with shitty players. I play in a lot of high power stuff and people generally have no trouble adapting to the higher power tone of the campaign and making appropriate characters for it.

I also think a large part of the reason people might ask to start at higher level is that many, many GMs will insist on starting at level 1 almost all the time, meaning that you might play a dozen games of D&D while never experiencing more than the first five levels of the system.
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>>51893999
The only campaigns i get to play are low level because it takes so long to get higher up that my group never makes it before they start over. The highest we've ever gotten is 8. I do want to try the higher level stuff and that'll probably never happen unless we start higher.
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>>51894033
>many GMs will insist on starting at level 1 almost all the time
This is exactly what I want to do
>while never experiencing more than the first five levels of the system.
Because past the first five levels casters start getting access to game busting spells that are not my cup of tea.
From my perspective it's like play a roguelike where suddenly the player stops being snapped to the grid so now you have to lets monsters unsnap to the grid to be a threat and powerlevels just keep escalating from there.
Really triggers my autism.
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>>51888733
>AEDU is nothing new
In 3.x most abilities are usable several times per fight, or several times per day whenever you want them.

1 grab bag of 1-use powers is a significant departure from that.

Additionally, individually tracked x/time period abilities are an unpopular mechanic in 3.x, as well. The lack of that is the main thing people like about 3.x psionics.

Personally they're the thing I hate most about 3.x, and so, IMO, 4e took the worst part of a game I like, made it worse, and put it fucking everywhere.

Though I don't make the 4e=MMO claim. I see it more as "what if disgaea was a tabletop game", implemented in a way I don't find any fun.
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>>51894088
We start at 7-10 in Pathfinder. I wouldn't play in a game that started below 6.
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>>51893788
I believe you mean we onwards shouldn't be named D&D.

3e is just a continuation of 2es high magic fantasy settings.
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>>51893788
4e and 5e don't

4e aims solely for superheroics, 5e aims solely for dungeon crawling
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>>51894148
High level 5e casters are more powerful than high level 4e casters, and less than 3e casters.
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>>51894148
I wouldn't say "solely". High level 5e characters are still pretty over-the-top even if not to the same level as previous editions.
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>>51893999
>I'm mad because I like low level campaigns due to the reigned in power level but every time the players are "Can we play a higher level?" just so they can use more abilities
I don't think it's unreasonable to want to play the fun portions of a system, any more than it's unreasonable to want to play the fun portions of a story.

It does suck that you can't find people with the same tastes as you, though.


>>51894098
>IMO, 4e took the worst part of a game I like, made it worse
"Put it fucking everywhere" is a valid observation, but how in the hell are encounter powers, daily powers, and a handful of 2-3 per either worse than tracking 23 individual spells, most of which are overpowered, mostly irrelevant, or buffs lasting caster level minutes/hours?
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>>51894166
High level 5e full-casters are awful and I hate them.

It's not as bad as 3.5, but it still feels like the design philosophy of the game is broken by how powerful they get
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>>51894222
It's especially fun if you have a wizard with you that has meteor swarm, true polymorph, or wish. And simulacrum, oh god. I always ban that spell.
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>>51894220
4e they're all 1/time abilities. You don't have the option to use the same ability multiple times, like you can with many 3.x classes.

That's how it's worse. And again, it's fucking everywhere.

Would have much preferred a stamina, strain, or mp system.
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>>51894222
Point is 5e isn't all about dungeon crawls.

Personally I like high powered, versatile characters, with answers, and murder as the fallback option rather than first pick.

But it's definitely a different type of gameplay
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>>51888385
>What are the major differences between D&D 4e and 5e?
4e is vastly different from 3.PF, so much so that it made people mad. 5e is not noticeably different from 3.PF, as such it is very successful.

>I have never play a tabletop RPG before - which one is easier to start with?
Personally I prefer 4e to play, but 5e is extremely user friendly to new players, just don't fall into the trap of only playing OGL d20 games for the rest of your gaming career because it's comfortable.
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>>51894092
That sounds like an interesting game.
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>>51888426
I don't know. I've found that OSR grogs tend to like/be neutral to 4e, while reserving their harshest criticisms for 3.PF
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>>51894823
3.pf is the antithesis of a dungeon crawler. 4e is the most crawl-happy version of the game since ad&d 1e
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>>51888385
ignoring everything else being brought up in this thread, I think we can all agree from an actual physical design point the D&D Essentials line were really well made(and the perfect size for an RPG book), really wish D&D would use that format again
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>>51894312
>Would have much preferred a stamina, strain, or mp system.
Then play a psionic class and CALL power points "stamina" "strain" or "MP."

Problem solved.
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>>51888426
It's meant for online play ideally. I know some people play it online to make it more fun.
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>>51888426
>4e its explicitly designed to get newbies into the hobby
5e is also explicitly designed to get newbies into the hobby.
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>>51895640
You misunderstand me.

I want a game where *ALL* the classes run off a *unified* mp or strain system, and all abilities can continue to be used until you run out of juice/rack up too many penalties.

Everything from wizards to bards to barbarians to hybrid classes.
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>>51894312
... and now I want to make a homebrewed version of 4E in which you have a system of points that you can use for your powers.
>Martials have Stamina
>Arcanes have Mana
>Divines have Favour, representing how hard they prayed last time they rested and how willing the gods are to give them good shit for the next few encounters
>Primals have Essence, representing the spiritual energy within them that they absorbed from their environment while meditating or some shit
>Psionics have ki, though this might be renamed
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>>51895668
5e does it better honestly, considering that 5e is harder for DMs but easier for players, while 4e is harder for players but easier for DMs
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>>51895917
Keep in mind that 4e abilities are not balanced for repeated use.
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>>51888385
5 5 5 5
F I V E
5 5 5 5
F I V E
5 5 5 5
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>>51896083
Personally I see nothing wrong with spending a higher-leveled power to re-use a lower-leveled power you have

Like spending fighter forgoing the use of storm of blows in order to use come and get it twice
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>>51896451
Sure, if you're using them like spell slots that would probably be fine.

If you're converting everything to an MP system, however, it may prove problematic.
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>>51896451
In that particular example? Sure. But it's a matter of action economy.

Using low slash over and over is pretty damn powerful.
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>>51896510
A spell slot system might work better than pure MP.
>>51896526
Certain powers can have restricted usage if they're particularly abusable through spam.
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>>51896596
>Certain powers can have restricted usage if they're particularly abusable through spam.

Basically everything that fucks with action economy, yours or the enemies.
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>>51896666
Thanks for the advice, ultra-Satan.
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>>51888385
4e tried something new
5e didn't
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>>51896666
But that's all optimal power choices

Off-turn attacks, minor-action attacks, triggered attacks, attacks that daze, stun or dominate. They tend to always be the best options available.
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>>51896851
And that's why you can't spam them.
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>>51896851
Replacing one powerful action-economy power with another tends to be fine

Take low slash for example, I'd generally say using low slash twice instead of using low slash once and stunning strike once won't screw up the balance of the class that badly. Sure it's powerful in terms of DPR, but it costs you a stun
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>>51893703

...which MMOs have CC as a playable role? The vast majority of bosses in MMOs are basically immune to any form of crowd control or stun.
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>>51888514
As opposed to 3.PF where those MMO mechanics came from?
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>>51894166

...wait...what? 4e Casters have some pretty crazy bullshit like 'I died so the future me came back in time to finish the fight then rez my ass so I don't cause a time paradox'
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>>51896920
Technically, that's an ED available to everyone.

But, for example, 4e characters can't make clone/skeleton/polymorphed dragon armies.
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>>51896907
>Crowd control means single target stun and debuffs.
When did this become a thing?

Crowd control means killing/controlling all of the mooks (the crowd), or keeping enemies off of your allies through battlefield shaping effects.
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>>51894312
>Would have much preferred a stamina, strain, or mp system.

Can you imagine how much bitching there would be about 'It's an MMO' if they went to a mana system?
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>>51896937
Pretty much exactly the amount we got because no one making that complaint ever actually played the game?
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>>51896932

>When did this become a thing?

Because that's the main speciality of Controllers in 4e and you said it lined up with MMO roles?

AOE damage is more the area of Strikers (See: Monk, Sorcerer) than Controller (Wizard is an exception due to it's old 3.5 'I can do anything' nature meaning it ended up with a heap of powers that don't line up with it's actual role)
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>>51896937
No more than they already got. And it's not like there aren't other tRPGs that use a mp system already.

Mana is (unfortunately) ambiguous. Sometimes people mean mp (like you clearly do).

Other times they mean it in the same way as in MTG/Witcher/GURPS: channeling ambient energy from the area so you can use it for magic.
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>>51896930

It's a warlock ED iirc.
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>>51896920
And rogues had some pretty crazy bullshit like running past people and somehow making them attack themselves in the process.
And warlords had some pretty crazy bullshit like shouting people into being healthy and able to fight properly again.

And every class had some pretty crazy bullshit that relied on the exact same resource management system no matter what class you played.
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>>51896961
I'm not the one you responded to. I don't think 4e is like an MMO in any way other than how marking is an alternate way to enforce a sort of aggro management.

I responded to the bottom that single target debugging counted as crowd control.
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>>51896932
No? "crowd control" means "controlling" the "crowd"

If we're referring to it's use in MMOs, it generally refers to things like the World of Warcraft Mage using "Polymorph" or an Everquest Enchanter using "Sleep". Single-target abilities that temporarily remove the target from the fight
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>>51896975
>And every class had some pretty crazy bullshit that relied on the exact same resource management system no matter what class you played.

Psionics and Essentials!

The only thing the E classes are good for is to prove you faggots wrong.
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>>51896984

Even then, it's rarely a classes role so much as 'That one ability they have that they use then go back to the main job'
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>>51896992

Even in the corebook, Fighters interacted with them in a unique way due to Reliable powers meaning that a failed power wasn't expended and could be repeated. That's an ability interaction that no other class did.
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>>51896984
In what way is a single target a "crowd"?
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>>51896996
Except for the Vanilla WoW Warlock

Which was simultaneously 100% necessary for every raid and the least fun thing in the game
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>>51895796
Then don't play D&D?
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>>51897012

Never played Vanilla. How did Vanilla Warlock play?
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>>51897020
I generally don't.

Point is, 3e was tolerable even if it had annoying parts. 4e magnified those annoying parts, and thus AEDU was a step backwards, not forwards.

I responded to an anon who seemed to be unable to understand how someone could dislike AEDU, or how it was any different from what was in 3e.

So I explained both.
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>>51897032
Depends

In a raid? You spent about 2 hours before the raid farming 80 soul shards in order to warp everyone to the raid and then give out healthstones to everyone in the raid and have a couple left over four yourself. Then your job was to cast curse of elements on the bosses so the mages could do more damage and casting fear and curse of weakness on mobs.

If a warlock in a raid was doing more damage than the main tank, that was either a warlock that wasn't doing it's job, or a warlock that's seriously fucking good at the game
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>>51896975
>And warlords had some pretty crazy bullshit like shouting people into being healthy and able to fight properly again.
When will the "HP is meat points" meme end?
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>>51897075
When Mearls loses his job and stops forcing it to work like that

Seriously, hit points being meat points is just how 5e works
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>>51897073

Right. Yeah, I think I'd rather kill myself than go through that bullshit to play a warlock. I might die of sheer boredom.

I'm glad I never played Vanilla.
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>>51897095
He was talking about 4e, though, where HP is explicitly only half meat points because you have to get to half HP before you're significantly bleeding.
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>>51897104
I may be misremembering, but I think 5e does something like that as well.
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>>51897101
Still better than BC warlocks

Sure they did superior damage to all other ranged DPS, but it was all done via spamming shadow bolt, and only shadow bolt. No cooldowns, no DoTs, all of that was a DPS loss compared to just using shadow bolt for every global cooldown
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>>51897104
HP in 4e is as abstract as you want it to be. "Bloodied" just means you're at half-health. Anything you say it means after that is just whatever you're personally adding on.
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>>51897073
Don't forget the rezstones that you had to put on the healers/tanks so that if someone went down it wouldn't wipe the raid.
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>>51897123

Ah, I can see how people think 4e is an MMO then. They played essentials.
>>
>>51897151
It doesn't help that after 4E was released, some guys made a D&D MMO based on the 4E system, yet completely missed how the system worked entirely.
>>
>>51897160
To be fair, 4e's mechanics would be awful for an actual MMO, with all the interrupts and shit.
>>
>>51897160
4e had an MMO?
>>
>>51897173
technically Neverwinter is a 4e "inspired" MMO, although aside from the names of certain mechanics, doesn't actually use anything from 4e.
>>
>>51897160

Yeah, that was a fucking tragedy. Something more like say, Fire Emblem (So you have a small number of awesome dudes and they fight an army) would have been great to show 4e's strengths in a video game if you didn't want a traditional dungeon crawler.

>>51897173

Neverwinter. Because you know what sounds great for a 4e adaptation?

Real Time. Forgotten Realms.
>>
>>51897173
Neverwinter Online was 4E's DDO, except it sucked and was only superficially 4E.
>>
>>51897181
Final Fantasy Tactics is the game I always bring up in relation to 4e

I wish there was a 4e tile-based strategy RPG. I actually wrote up a collection of characters and a bit of a story for one until I realised I was never, ever going to find anyone willing to program it
>>
>>51897180
>>51897181
>>51897184
Neverwinter was a 3.PF based MMO, not 4e.

>https://en.wikipedia.org/wiki/Neverwinter_Nights
>Neverwinter Nights is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules.

Actually pretty funny when you consider how the system that people claim is an MMO never actually got an MMO adaptation like 3.PF did.
>>
>>51897212
We were referring to the Neverwinter MMO

https://en.wikipedia.org/wiki/Neverwinter_(video_game)

>Neverwinter is based on a modified version of the Dungeons & Dragons 4th edition rules set.

Keep in mind that's a bit of a stretch. Aside from borrowing a few names from 4e, none of the mechanics actually resemble stuff from 4e at all.
>>
>>51897212

Wrong one. Too many damn games in that city.

https://en.wikipedia.org/wiki/Neverwinter_(video_game)

>Neverwinter is based on a modified version of the Dungeons & Dragons 4th edition rules set. This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat.
>>
>>51897212
3.pf didn't.

3.5 did (ddo)

The Pathfinder online MMO doesn't use 3.pf, it is its own thing.

Neverwinter is supposedly 4e based.

Neverwinter nights isn't an mmo, and is based on modified 3.0 playtest rules.
>>
>>51897212
>Says Neverwinter Online, immediately assumes I'm taking about NWN.

There's also Dungeons and Dragons: Daggerdale, which is a psuedo-4E based hack and slash game.
>>
>>51897205
I've had ideas for a tile-based strategy game for a while, too. Wasn't 4E-related, but was heavily themed around RPGs. (The objective was to collect magical polyhedral macguffin gemstones that could be used to control probability and alter reality.)
>>
>>51897310
Mine started sort of like Fell's Five, with bits of the shadowfell leaking into reality and the party being shanghaied into stopping it

That was the intro bit, but I never got beyond that
>>
>>51897357
I got a story done for mine, even some vague ideas of character designs, but I've never had the time to program it.
>>
>>51897032
>>51897101
>>51897123


Every ranged DPS in Vanilla had one button they pressed all the time and that was it. Mages pressed Frostbolt, Warlocks pressed Shadowbolt, Hunters pressed...Steady Shot, was it?

Then you had the one crowd control you sometimes did (Poly/Fear/Tranq) and that was more or less it.

Mike Mearls apparently learned a lot from vanilla WoW when designing the 5e Warlock -- just replace Shadow Bolt with Eldritch Blast and Curse of Elements with Hex and it plays exactly the same way.
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