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/YourDudes/ Thread!

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Tell us about Your Dudes. We can argue and speculate on Age of the Emperor all we want, in the end it's all about Your Dudes! Tell us of their heroic deeds, their battle-colours, their heroes. What inspired you to create this army of legend?

Even if you don't play Warhammer, tell us! I'll be interested either way.
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>>51873297
My dudes are the best.

Better than all the rest.
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>>51873297
gave up 40k in 5th ed, but came back after watching a youtube batrep last october featuring the genestealer cults. dug the whole "space hillbilly kissing cousins" vibe, so decided to start my own cult - the McCoy Boys. bought a broodlord for a patriarch - Pa McCoy - and converted an old kasrkin sergeant into a magus named Randall McCoy, Pa's brother/ cousin. proxied everything else using grey knights and space wolves.
Pa is currently on time out after failing to kill any storm guardians in five rounds of combat. Randall meanwhile has consistently been the single deadliest model in the army thanks to Mind Control. i'm currently busy making moulds for my inbred neophytes, metamorphs and acolytes so when robot guillotine is released, i can tarpit and rend him to death with space moonshiners
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>>51873297
a chapter with a lot of blanks and are aligned with the ecclesiarchy

had lots of chaplains. little to know librarians since the few they get die off plus it sucks being around blanks. librarians that they do sometimes jave get sent to the death watch or do other chapter duties like divination instead of going on missions

has control of a star system because why not and fuck the ultras get like a whole subsector or something

focus on being generalists like the nova marines (or maybe the mariens errant)

non codex 2nd founding chapter and are similar to dangles in aesthetics

decended from SECRET primarch because bl made them all mental case faggots anyway and if you never say your primarch gw will never be able to ruin them
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>>51873785
also a white scars decedent chapter that are just knights of sidonia in space
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>>51873833
well i guess they are already in space but you get my meaning
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>>51873297
Guilliam's Bastards are a somewhat disgraced group of Ultramarines who are practised in the art of siege. Given that siege is a long and bloody affair rather then work in quick precision strikes as the "Scapel of the Emperor" they orient themselves as a "Force Multiplier" deliberatly integratting and leading other imperial millitary units.

This is aided by the fact they are raised in the Frozen Hive Death world of Incintius, whores bitterly lethal frost was considered the perfect place to situate a massive Schola outpost where the more sensible folks live deep underground. Thus many of the Schola's graduates count, not just stormtroppers or commissars, but the mighty space marines as their graduates as both organizations draw from the same pool.

Many are the battles where a terse strategic meeting is abprutly is interrupted as the aging Lord Commissar or Cannoness is recognized as a dear companion from childhood.

Every spacemarine, from master to scout, is expected to have atleast basic officer training so that, baring a senior personal, they can lead in their place. This has lead to their biggest deviation from the chapter.

The Codex is very stringent but it has one spot where things are almost unmentioned. That is the use of serfs. Technically speaking, serfs can be treated well or as slaves. Technically serfs can be used from anything to helping drive your ships or repair your armor.

VERY technically, serfs can be equipped in full millitary gear and be sent to battle with numbers many times greater then the chapters own. These are lead by scouts to practice their officerial skills, buffing out the technically regulation sized tenth company. A entire squad of first company is assigned to lead this massive army.

However due to strained ties with their proginatoir chapter they do not have any terminator suits, using Centurions instead.
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>>51873297
fluffwise my chapter are imperial fists successors, first fighting against hive fleet behemoth, ulthwe eldar, dark eldar raiders, a hell of a lot of orks, and tau

Then they fought along side grey knights for a bit and afterwards have only ever really turned up to fight loyalists, imperial guard space wolves, blood angels, raptors, iron hands,
they once fought some pre-heresy nightlords lost in time, in the battle their 10 dreadnoughts fought as one killing 25 custodes in close combat, but i'm fairly certain that was a fever dream, as there was some chaos nearby.

ingame they dishonour themselves by always fighting pretending to be iron hands for the better vehicles.

They are The Blades of Glory, named before the damn movie came out and ruined it.
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>>51873998
>ruined it

how so anon? i ironically unironically use mane and tail because of that movie. i hope your marines do as well
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>>51873297
My guys are fallen Grey Knights.

They are now a council of Chaos and wander around basically as a hyper-elite warband. They largely employ cultist auxiliaries allied into.
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>>51873785
sry 4 por English

t. phone poster
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>>51874023
I'm still using it and I love the name, but I came up with it when i was like 8 years old, and now that I'm 23 and people ask what chapter I play and ask why I named them after an ice skating film, it irks me somewhat.
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>>51873297
Imperial Fist successor
Fleet-Based
They've adapted the Codex to their needs
Specialised on ship-to-ship boarding actions and naval combat
Ties with the Tempestus and the Imperial Navy, they recruit from their academies
They're used to fight along with normal humans so they're popular between the imperial soldiers
They're under the watchful eye of the Inquisition for teaming up a couple of times with eldars against a bigger threat
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>>51874138
you made halo marines. just describe it as that
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>>51873297
my guys are a small kill team of catachans and assassinorum execution force with a commissar as the leader

they are basically an inglorious bastards-esque kill team where they infiltrate xenos homeworlds and/or camps
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>>51874164
I've never played Halo so I don't really know
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>>51874206
and people really buy that line?


iv always wondered where all the doom chapters are. especially after the new was was so great
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>>51874183
>catachans
>with a commissar as the leader
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>>51874227
but hes an ogryn
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>>51874225
It's true though, I won't force you to believe it
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>>51874227
wait a sec--

OH SHIT i forgot, should have said colonel, my bad
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>>51874183
>>51874227
>>51874238
he could be some form of cool commissar, maybe from a deathworld himself
>>
My force commander is a Rogue Trader who has built their wealth by selling their services as a mercenary, accompanied by Grenadiers that represent their company of elite mercenaries. As a Rogue Trader who isn't beholden to the Departmento Munitorum, these are unaugmented but very skilled humans who can only be equipped with the finest wargear.

Most of the actual crunch I've written exists for the 40K role-playing games, but the Imperialis Militia can get 30" S4 lasguns and that felt like a really good way to represent a rogue trader buying top-quality weapons.
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The Blades of Tioria

An Imperial Guard regiment formed out of a former penal planet owned by the Mechanicus. People sentenced to the world were given gas masks grafted to their skulls as they were made to harvest the highly toxic pollen of the plants living in airtight shelters where they refined the pollen for the Mechanicus Biologis.

When the nearby planet was being corrupted by Renegades they attempted to take Tioria only to meet staunch resistance from the prisoners wielding only the tools of their trade and the various poisons of the planet to great affect. In recognition of their loyalty the Penal Planet was reclassified and the people allowed to govern the world as long as they supplied an Imperial Guard regiment.

They specalize in close quarters fighting as well as biological warfar making use of a special sprayer that uses the highly toxic pollen as a chemical agent as it can't pollenate plants outside of the planet once refined
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>>51874227
Doesn't 1d4chan claim that is exactly what Greiss was?
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The Lernaean Brotherhood/Stormborne Knights

My dudes are an Alpha Legion splinter that went balls out and went all in on ambushing a minor Ultramarines successor, wiping out the few remaining survivors of an Ork Waaagh and taking their place as a loyalist chapter. They're in the process of rebuilding their losses and act as loyalists most of the time to keep the supply flow coming from the Imperium.

Here's some random tid bits:

They have to grow Ultramarine Geneseed inside coma patients to pay their tribute to the AdMech.

Their power packs can all overload on a signal from their squad mates. Destroying their bodies and hiding their identity from any "allied" medical personnel.

Their secrecy and isolation makes recruitment painfully slow, so many trainees that would not be physically fit to become full marines are instead trained as human agents and used for less critical missions.

The Brotherhood possesses the means to make mk iv armor, although slowly. The first and some of the second company wear the advanced gear.

Do you desire to know more?
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>>51873297
>Your Dudes
Every time I hear this phrase being used, I want to go find a puppy and torture it.
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>>51874355
>1d4chan

Never trust 1d4chan unless you're a memester fuck. Greiss was just a Colonel and the Commissar hat was given to Nork by another Commissar, not Greiss.
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The Knights Enternal-Sucessors of the Iron hands organized in ten warrior houses with its equal amount of veterans and there are no scouts in any house as when a neophyte completes training theyare just put into power armor and sent to war

favor attrition and siege warfare
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>>51874335
so it's like a poison flamer?

very interesting anon
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>>51874393
I dig the color scheme.
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>>51874511

Thank you, he's a Captain.

Sergeants just have the bone color head, normal dudes are just blue.

I'm considering giving everyone bone shoulders so they look less like dark painted Ultramarine 1st co.

Do you guys think I should?
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Back during the Dark Age of Technology, the leaders of mankind decided to create an artificial intellegence system filled standardized templates. This AI was capable of teaching colonists how to create anything from anything, increasing the adaptability of mankind and further expanding humanity's empire to remote and previously uninhabitable worlds. They were called the Standard Template Constructs.
But before they could create these AIs the leaders of mankind needed templates for the AI to build. So they hosted great competitions for companies all over the solar system. The objective: To create the best, most rugged, most effective vehicles, buildings, components, and materials which would then be added to the STC. For those companies that won, the prestige and political leverage would be enormous.
When the judges announced the need for a rugged APC to carry the soldiers of man to victory, two companies in particular poured an immense amount of resources into the project. One, whose name is unknown to all but the most curious of Adepts, designed what we know today as the Chimera.
The other, whose name is an unknown in this day and age, created a similar APC with some unorthadox characteristics. It had a smaller crew, a smaller troop bay, and better safety features; Instead of a single engine, it used what one could call a "Diesel Electric" engine isolated in the front of the hull to the left of the driver. This meant all the incindiary components sat in a single space beneath two armored doors designed to funnel the blast of an explosion upwards away from the crew and troops. The Electric Motors that powered the tracks directly also provided better low-speed torque much like today's diesel electric locomotives. Unfortunately, the system was also fragile, and a good hit to the hole in the frontal glacius provided by the Driver's remote-operated machine gun could reliably immobilize the vehicle.
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>>51874225
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>>51874866
So confident that his STC would win, the CEO of this Pseudo-Chimera went ahead and built an entire manufactorum on the copper-rich planet of Aria dedicated solely to this APC. When he won, he figured militaries from across the galaxy would scramble to buy his products. Because obviously if it was chosen by the leaders of mankind to become Humanity’s most common transport it MUST be the best, right?
Unfortunately, things did not work out that way. The Judges preferred the modern Chimera for it’s more rugged design and greater troop capacity. It did not help when the prototype pseudo-chimera overheated and caught fire on the test grounds right in front of the judges. The nameless company would later declare bankruptcy as it could not sell its new APC, as the design was so greatly overshadowed by the winner: The Chimera.
Fast Forward 25,000-odd years, two ork invasions, half an exterminates (long story), and several restoration efforts later, and you find three very happy Techpriest Magi hitting the semiautomated factory’s great big ‘On’ switch. What comes out is, to the techpriests at least, a very new an interesting chimera variant that is quickly adopted by the local PDF, and from there the local IG regiments. It’s finicky, it’s complex, and it’s easily immobilized when shot from the front. It is the Komodo Transport. At least the tank crews love it!
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>>51874335
Oooh! An excuse to take lots of Bane Wolfs and Armageddon troops. Love it!
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The Omega Crusaders are a successor chapter to the Iron hands and have the home planet of Helvix II which is a Medieval planet whose inhabitants have grown to a Medieval age and are ruled by a king who summarily answers to the chapter master. Made during a crusade in the 37nth Millennium they are Codex adherent and specialise in siege warfare. The Omega Crusaders replace their body parts with robotics as they rise in the ranks with new marines having a hand replaced and the chapter master being a delicate blend of metal and flesh.
They take pride in their chapter logo which is a Dogs skull with a cybernetic eye. They number at 700 marines and are close friends with the Imperial Guard since they have a Planetary regiment known as the silver flames which they help regularly. The Omega Crusaders are a known enemy of Orks since thier home planet has a n infestation of them and to prove himself a new marine must kill 100 orks to be knighted.
The chapter master of The Omega Crusaders is Carpus Bryss and is the person in the picture.
Also I'm posting from my phone so forgive bad english and improper spelling.
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>>51874393
I like it! But what do initiates in comas have to do with pleasing the Admech?
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>YourDudes Thread
My favorite ones. I've reined in the weirdness/heresy of my dudes since they last showed up.

The Charnel Host is the second force to bear its name and equipment. The first was a Blackshield force active during Horus Heresy; loyal to a fault, they fought for the Emperor despite rampant mutation and decay in their ranks, a side effect from experimental fast-grown clones. When the Host finally fractured in combat against the Emperor's Children, the six companies scattered aboard their remaining ships and established holdouts throughout the Eastern Fringe. The First Company, alongside Chapter Master Teyrnon and his retinue, instead traveled to the rim of Segmentum Obscurus to preserve their legacy. The world of Grashelm became the First Company's fortress, then tomb, as genetic degeneration wracked the Host. By M32, the Charnel Host had not been sighted in Imperial territory for two hundred years, and was declared lost, then forgotten. Beneath the surface Grashelm, the chapter's machinery slept silent in its catacomb... including their Apothecarium's original cloning vats.

Nine millennia later, Adeptus Mechanicus scouting vessels located the dead world of Grashelm and its decaying ruins. Under the guidance of Genetor Vinicius Soler, the fortress-monastery's machine spirits were reawakened and the new generation of the Host were born. Of course, such dangerous dealings wouldn't do without oversight and direction. Inquisitor Kelda Argall of the Ordo Xenos took up monitoring of Grashelm's recovery and the Host's reestablishment.

Nothing, of course, goes right with an Inquisitor involved. Argall saw enemies at every corner- both xenos and Imperial- and longed for an army free of oversight to "solve" her problems. The Host was here- new, untouched, and ripe for "retraining". With Soler's aid, Argall turned the Host from a fledgling loyalist force into a personal army, dedicated to wiping out her foes- soon to be declared Excommunicate Traitoris.

(cont)
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>>51875237
In terms of actual force organization, the Host is far understrength for a chapter- circa 300-400 actual Marines (I wrote the organization chart up a while ago, but I don't have it on hand). Their numbers are instead bolstered by numerous biologically and cybernetically augmented humans from now-revived Grashelm, serving in the place of traditional Scouts. Most of the "Bloodborn", as the augmented humans are known, don't make it past the Scout ranks, and certainly never achieve leadership; however, they're often inducted into the ranks of the Machine Cult as they prove their worth. The "Steelborn" born out of the ancient cloning vats, on the other hand, are tailored to their purpose. Few tactical marines in a Codex sense exist; instead, most of their forces are Devastators, Vanguard, Sternguard, and the like. Librarians are underrepresented, Tactical Marines are overrepresented, very little Apothecary presence (cloning, low engagement and casualty rates, and sufficient geneseed stocks/growth let the Biologis techpriests do the job back home). Heavy usage of 30k equipment; MkIII armor is standard, as are older-pattern weapons and vehicles. Officially, High Commander Arawn is the Chapter Master; in practice, the so-called "Black Knight" merely serves as a chapter champion, while Soler and Argall lead in the field. Thematically, the Host draws heavily from Welsh and Arthurian mythology, hence the "knight in shining armor" aesthetic.

On the tabletop, I run them as Codex Marines with Inquisition allies. Soler is (depending on the list) either a Cataphractii Captain accompanying Devastators or a biker Techmarine; Argall is Ordo Xenos with a counts-as Deathwatch escort, as per Warband rules.

Pic related is the only model I have done so far, a Veteran Sergeant. Yes, he looks like an Iron Warrior. The models double for my 30k IW list *and* Blackshield list.
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>>51874225
I don't play the tabletop game, but I have in mind an IG force based in Ranger from Quake 1

Anyone interesed? [/spoiler [
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>>51874393
I like it
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>>51875078
I think he's referring to the geneseed tithe.

>>51874393
That is a ballin' scheme. And fluff, for that matter.
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>>51875078

All SM Chapters have to basically pay a tax to the AdMech in the form of Geneseed. They use this to found new Chapters. Obviously they can't send Alpha Legion Geneseed, so they have to grow Ultramarine stock in the basement.
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>>51875665
>>51875694

Thanks guys!

Here's a Sergeant.
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>>51875781

Damn phone.

Better view of the power sword, used multiple layers of Soulstone Blue over Leadbelcher, came out pretty good.
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I haven't decided which chapter or Legion to descend from yet.

> Largely defined by obsessive-compulsive behavior
> Cleaning equipment, ensuring uniformity, testing and re-testing wargear, that sort of thing
> Evolved from a desire to attain perfection in all things
> Believe that being touched (or otherwise sullied) by xenos, heretics or Chaos requires an act of mortification or redemption in order to save themselves, to the point where many Tactical Marines have bionic limbs and augmetics from old wounds
> Pathological fear of being touched or sullied in any way
> Largely silent in battle, because they're all currently having panic attacks from the need to cleanse the area of impurities, resulting in a hyper-aggressive and mobile ranged battle doctrine
> Chapter doctrine emphasizes complete obedience and complete purity in order to enforce the Emperor's will

I based them on my girlfriend.
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>>51873785
>a lot of blanks
>Blank Marines at all

No. This is like rule numero uno of custom homebrew shit.

Take your power wank somewhere else.
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>>51875991

Sounds like Emperor's Children material to me.
>>
I'm making a sisters and scions army which I'm fluffing as a crusade launched against the sautekh dynasty.
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>>51875694
>>51875697
That's awesome. Chapter Morality Status: Grey as Fuck.
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>>51876200
Why DON'T Blank marines exist. Is it because the whole "I'm souless and disgusting" makes blanks unlikely to recieve a esteemed position.

I dont have a blank chapter its just now that you brought it up im suprised its not a specialist... or what the greyknights are that would've made sense.
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>>51876561
It's because they're so staggeringly rare that even having one at all, let alone one that makes it through Marine training with not-totally-human genetics, is the epitome of wanking.

Let alone having multiples of something that's one of the single rarest things in the entire 40k setting.
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>>51876561

1) Blanks are rare. IIRC, roughly one to every thousand psykers, and psykers aren't exactly everywhere. Rare enough that the Assassinorum has a tough time keeping numbers up.
2) The Pariah gene probably doesn't play nice with geneseed. The creme de la creme of stock humans fail implantation on the regular; why screw around with aberrant genetics on top of that?
3) What you said. Blanks are rarely in a position to have a shot at becoming a Space Marine. Someone would have to purpose-engineer the least likely chapter since the Flame Falcons, and there's simply better shit to do.
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>>51876656

The Officio Assassinorum gets multiples, but it scours the Imperium looking for them, there's the occasional individual who turns up somewhere else like in an Underhive gang or Inquisitorial retinue, and I know the Grey Knights have a total of ONE they keep on Titan because sometimes they need an anti-psyker specialist to deal with all the creepy shit they collect. He does not have much company at all and does not leave Titan.
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>>51876730
And?

The Assassinorium has resources and authority far beyond some random Chapter, and the Grey Knights are *far* from some random chapter. Of all the Chapters, it might as well be their overpowered Wars-wank asses that gets one.

And even then, they get only ONE, and that's assuming you're correct about that one in the first place.
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>>51874238
So he's a colnel-commissar that leads a team of badass motherfuckers to go kill heretics and purge xenos.

I wonder where I have heard that before...
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Storm Trooper regiment that is specialized in air-assault warfare on munitions and assassinating enemy command. They use a fuck ton of smoke grenades and the grenadiers in squads are giving the equivalent of the m203 underslung grenade launcher.

This is just based on the security faction of Insurgency.
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>>51876200
>>51876688

sorry friend i dont give a flying fuck what you think

next youre going to tell me primarchs cant come back or something. its fucking 40k. being over the top is literally the point of it

anyway blanks run the gamete in power, just like psykers. assassins just use the most powerful of the most powerful. actually i think only a special kind of blank becomes the assassin. a pariah or something

its like if i said my chapter has librarians and you went on about how rare emperor level psykers are. i didnt say a chapter full of culexus assassins. just low level blanks that have a little warp resistance like titus from the game
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>>51876217

Yeah, but I'm a little leery of making them descended from a Traitor Legion, since I feel like that's more of the Blood Ravens' schtick, and even in 40k there are a bunch of loyalist traitor snowflakes already. I am sort of stealing and reversing the Blood Ravens paint scheme, though.

I'm thinking more Red Scorpions or possibly Iron Hands or even Raptors, although for the latter two I really don't know if they have enough Marines to justify a secondary Founding chapter.
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>>51877267
also i forgot to add the whole idea is that some develop blank like status from the geneseed. just like how blood angles and others develop psyker abilities from their geneseed
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>>51877267
>>51877359
Sure you don't.

That's why you're getting salty someone told you your idea has been done a hundred times and shot down a hundred times before, so you type like a 9 year old and get defensive, right?

Wank harder, triggered child.
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>>51877395

what are you talking about "shot down"? do you actually imagine you are effecting my decisions or something. pretty hilarious anon
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>>51877359
>Developing blankness
>From gene-seed

What fucking Primarch does that, eh? Come on now lad, everyone knows psychic powers and Blank powers aren't even remotely on the same uniqueness scale, yeah? Using the Blood *ANGELS* getting some warp-stuff to justify other Marines being Blanks is a little beyond the pale.
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>>51877444
No, I'm shit-talking a moron on the internet, because he's easy to trigger.
>>
>>51877359
This has got to be a troll. Only the rawest newfag would be this idiotic, right?
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>>51877452
Not him but geneseed mutations happen all the time. We're talking about a setting where it's genetically encoded that some marines get flashbacks to the fucking Heresy and go mad trying to drink blood, or marines who have a chance to turn into furfag abominations. A little warp resistance wouldn't even be that hard to fathom considering all the other shit that gets chalked up to geneseed mutation.

His chapter idea is snowflake as fuck and I'd probably cringe a little seeing it, but it fits the setting.
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>>51873978
This is pretty fucking cool.
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>>51873297
The Iron Dead are a Cursed 21st founding chapter originating from the Iron Fists and were originally known as the Brothers of Iron. Almost from the outset it became clear that their chapter was cursed with non-functioning progenoids, meaning that the chapter was doomed to die out from the beginning. But undeterred by this, Methuselah, Master of the Brotherhood, made it his mission to ensure the long-term survival of his brothers. Pulling every string he had with the Adeptus Mechanicus,

Methuselah was able to ensure that any and all injured brothers would be interred into a Dreadnought. In the five thousand years since the chapter's founding, over six hundred brothers have been interred, including Methuselah himself. Merely two hundred and thirty seven brothers remain as "Living Dead" at this point, and a majority of the chapter's day-to-day activities have fallen to their chapter serfs, who are fanatically devoted to the brothers, seeing them as living icons of the God Emperor's own internment on the Golden Throne. As a fleet-based chapter, the Iron Dead move from war zone to war zone, bringing the Emperor's wrath down upon the foes of the Imperium with an ancient and bitter vengeance. For what has more fury than a dying man?
>>
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>>51877508
they really are being triggered and freaking out. also they dont understand the difference between a blank and a pariah

blanks dont become assassins. only pariah which are much rarer
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>>51877569
>over six hundred dreadnoughts
>in one chapter
>that, judging by your description, deploys together

>encounters a staircase
>>
>>51877616
But Ivan, who fear staircase when we haff drop pod?
>>
>>51877641
But then you have to get downstairs without burying yourself in rubble.
>>
>>51877508
Geneseed mutations that do things like make you get bug eyes fit the setting.

Geneseed mutations that literally eat your soul are, to say the least, either too convenient or entirely fatal.

>>51877566
Thank you. There was a little more in my original iteration but I cut out least they get "Space wolf" levels of snowflake. I may give them relics or named guys later.

>>51874335
Oh so they use a smaller form of the Bane Wolf's chem cannon?
>>
>>51877682
Not when you make whole building rubble. Then you just wade through rocks. Dreadnoughts can do that easy.
>>
>>51877589
>also they dont understand the difference between a blank and a pariah
All the official lore I've read suggests they're the same thing. Different authors just prefer different terms for it, and have their own interpretations of exactly what it involves ability-wise.
>>
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>>51877723
blanks are people who have the pariah gene dormant

pariahs are ones who have the gene dominant

they have always been different things. pariahs have extra abilities that blanks dont have and its how the assassins work

blanks just have resistance to the warp a little bit and dont control any of their power

pariahs actually draw power from draining psykers and shit and can redirected with the crazy head thing the assassins wear

but yes with passing references they often use the terms interchangeably but there has always been a different between the ones who cant control their power and the ones that can. and the ones that can have been the ones to be used as assassins and the all female pariah army that was in 30k

blanks normally just show up in lore as human shields for inquisitors. since they cant control their power or anything they just follow inquisitors around and dampen psyker abilities that may be used against them
>>
>>51873297
I haven't expanded on it much, but it's a prison world and the commander/warden believes that no man is without purpose so he strikes a deal with the prisoners that if they fight for him, they can eventually win their freedom. I use Catachan models as count as conscripts and I paint their outfits orange. I also like to use vets with carapace and shotguns as riot police and sentinels and Bullgryn as patrols. So on the table top it's like half prison staff and prisoners and half army.

The commander dude is supposed to be very charismatic and leads everyone into battle. So when I do play him on the field I like to use Strakens rules for him. The model is one I made with scion and command squad parts. I like the idea that the prisoners like him because he doesn't treat them like trash and that he's out there leading the charge. And those few that live long enough to win their freedom end up continuing to fight for him.

That's one idea. The other is using Karamazovs rules as the warden and he thinks the prisoners are scum so he sends them in to die and then bombards them and the enemy from space.

Sorry for any mistakes phone posting.
>>
>>51877824
Jurgen is a normal blank but he's a bit more then a "Little bit"

>>51877917
Aren't those like the 13th Last Chancers?
>>
>>51877963
I don't know what that means. My idea is certainly not an original one. I got mine from watching Spartacus the TV show.
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>>51877963
i guess it depends. i mean psykers can kill blanks so its not like they are immune
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So I've recently got myself the parts to assemble around 30+ Marines, and through osmosis I get the general idea of successor chapters but know nothing about how they interact with rules.

Do you have to play vanilla marines or can you say that your custom chapter uses Blood Angels rules? And if you can do counts as, can you be a successor of chapter X while using the rules for chapter Y? I'm probably not going to have more than a kill team at most, but I'd still like to know.

On one hand I want to do Dark Angels/ a DA successor. The guy I got them from looked like he was going in that direction but ended up shelving them for years and eventually selling them cause of his wife, so I like the idea of realizing the dream. However I don't really have any bling like the capes and such since they look to be vanilla marines circa 1998, though on the plus side I got a lot of beakie heads.

On the other hand I have a lot of weapons, shields, and adornments from the Kingdom Death dragon armor kit that I'm not using, so I could do something dragony with weapons and armor like pic related.
>>
>>51877983
http://warhammer40k.wikia.com/wiki/13th_Penal_Legion_(Last_Chancers)

These guys.

>>51877998
I've been told that blanks can have GREATER antiwarp (not sure how since i thought the blank powers was from lacking a soul so id assume binary) and that a great enough psyker can just overwhelm them.
>>
>>51878034
Ah so basically my idea has already been done. I guess they will just be a prison planet that supplies penal legions.
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>>51878034
yes blanks are also rated on a scale like psykers are (sometimes if the lore bothers with it). so you can be a powerful blank but still not be able to control your power

but they also have the binary component which is also sometimes omitted and just talked about as the "weak" ones who cant control their power and the "strong" ones who can

its enough to say that there are weak and strong blanks and only the most mind boggling null wound in the fabric of the warp level ones become assassins

most blanks dont even know they are blanks because their power is so low. they maybe just find about about it when some psyker doesnt seem to effect them as much as others, again like in the space marine game with titus
>>
>>51878074
Well you can still do it.

I mean bear in mind there are like 10 Cadian regiments, they are still used. Cause Cadians.
>>
>>51878023
Considering there is no "Vanilla Marines" and you have to use *some* chapter rules? Absolutely. You can run your dudes as anything. I'm >>51875237 and I'm using Raptors rules.
>>
>>51877691
Reigning in your impulse to turn on the snow-machine is rarely a bad thing when making your dudes.

>>51878096
Okay so let's clear this up, maybe, if I'm remembering it right.
Blanks and Pariahs are very different things. Pariahs are actually soulless and scary as fuck. Blanks are anti-psykers, literally. The powerscale of psykers doesn't just cover '0 to planet cracking', it also goes into the 'negitives' i.e. blanks.

I also have some dudes. Name in limbo because names are hard.
A Second Founding chapter descended from the Blood Angels who, when entering the warp to head to their new designated homeworld, got lost in time and spat out in the late 37th millennium. The Chapter Master was most surprised to discover that his allotted base of operations was covered in hive cities that hadn't been mentioned in the briefing. Slightly put out by this the Chapter Master contacted the local authorities to get some clarification. Said locals found the Space Marines claim of planetary ownership to be somewhat dubious and there was lots of arguing all around until some bright spark amongst the minor nobility points out that if the marines really are who they claim then they should have the proper codes for the planetary defence systems, shouldn't they? After all those have been here since before the Heresy.
That bright spark felt much less clever when the Chapter Master immediately goes about having said codes put through and what do you know they work. Much crow pie for the Planetary Governor that day. With their authority recognised it was decided that it would be best not to set up on the planet what with all those hive cities in the way. Instead the chapter took over the underutilised moon as their new base of operations.
>>
>>51878299

In terms of equipment and doctrine the chapter has a high proportion of specialist and heavy weapons and favour ranged engagements with superior firepower. This stems back to that first Chapter Master, a former First Founding Blood Angel and Great Crusade veteran, who was an emminently practical man. When the Red Thirst and Black Rage began to manifest in his chapter he reached out to contact the modern Blood Angels and was less than impressed upon learning of the conditions in full. Concluding that the whole situation was both very stupid and a waste of good marines. Thusly he instituted a policy of self-control through meditation and an emphasis on ranged combat to try and keep the impulse to Rip-and-Tear down. It sort of works, a little bit.

I should probably get back to painting them at some point...
>>
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>>51878299
blanks are also sometimes referred to as soulless

yes it goes into the negatives. sometimes the names are used interchangeably too. its also confusing because the things thats supposed to make a black is called the pariah gene. but normally the more powerful ones are called pariahs

its 40k lore so of course its going to be fucked. the key is that there is a very big difference between a weak and powerful blank. just like there is a rather large difference between some psyker whos power is so low it basically never materializes and the God-Emperor. you can call them both psykers but they arent operating on the same level

also eldar have their version of blanks, apparently caused by different reasons than the human ones
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>>51878392
>blanks are also sometimes referred to as soulless
I've never actually seen that.
That's real dumb. 40k plz I love you but plzzzzzzz
>>
>>51878447
its also confusing because for instance the eldar ones are described as being LITERALLY soulless...except the whole point of the solitaire is to save their souls from slaanesh

so its hard to know what they mean sometimes when they talk about something being soulless
>>
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My boys from Forge World Aldris VII.

They're a research-and-recovery forge world tasked with trying to develop functioning designs for old blueprints and sending their results back to Mars once they found a solution.
Their main issue is that literally every planet in 3 System radius around them is plastered with Orks of various different Waaghs, all fighting against each other and constantly banging their heads against the forge world, usually being used as test subjects for any weapons they need to test.
Here's the Kicker, though: due to holding out against the Orks for millennia, they have reached a status of being "da brainy metal gits" in the eyes of the Orks, who wholeheartedly belief that anything they invent ends up being super good and super deadly. This leads to their research often being incredibly successful but, after being shipped off planet, no longer functioning since their designs always work on their world due to Orks but rarely ever work off their world because they can't determine themselves if stuff works or not, nor has their Archmagos Tolra Darus caught on to that being the reason yet, still believing that the Orks just somehow always manage to sabotage the stuff they send out.
This in turn makes Mars angry that they practically never get good results, which then means that Tolra gets barely any funding or support which then makes him VERY angry against the Orks and lead to the development of his own personal combat chassis, which he uses to blow off steam regularly by going out himself and smashing the next closest Warbosses head in while his underlings tend to gladly join in on that for rarely ever getting any shiny equipment and working their asses off without getting recognition from the Omnissiah.

Ordered bits earlier this week to use for a custom Archmagos, hoping they arrive soon so that I can build around a bit.
>>
>>51877824
>blanks are people who have the pariah gene dormant
>pariahs are ones who have the gene dominant
Source? And no, 1d4chan or that fanon-infested hive known as 40K Wiki don't count.
>>
>>51878493
There is only one solution.
Throw all of the eldar into the Eye of Terror.
>>
>>51878493
i think the eldar blanks can still use their psyker powers too but i may be wrong about that
>>
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My KDK warband are called the Red Fangs (still a working title), formerly the Brass Bolts before they got their heresy on. Still need to give the characters who matter names but I'm working on it.

The Bolts were an Ultramarines successor chapter founded along with many of the others to guard the Maelstrom, although they were founded in M37, about 2,000 years after the Astral Claws. The Bolts specialized in close combat and fast, armored assault. Bikers were a core of their chapter tactics and even now the Red Fangs continue to make use of a large stockpile of bikes for their raids on Imperial worlds. The Bolts recruited from a large feral ice planet outside the Maelstrom system, by way of hosting an annual tournament. Aspiring warriors would gather and fight each other and various large native fauna to the death, the winners being selected to become neophytes. A strong warrior's pride ran throughout the chapter, along with a certain recklessness and bloodlust that was seen as unbecoming of an Astartes chapter. Brass Bolt battle tactics would often comprise of a biker charge with power lances in a formation reminiscent of ancient cavalry charges, and then a second hammering by the chapter proper through assaulting from a transport.

Anyway, when Huron and the Astral Claws rebelled, the Bolts were among the many chapters sent in by the High Lords to deal with them. The Badab war took an immense toll on the chapter's already struggling numbers, and a tyranid invasion hammering their home system weakened their numbers further. As a result, the chapter had no choice but to increase the size and frequency of their recruitment tournaments.

cont'd
>>
>>51874028
Cannonically no Grey Knight has ever fallen to Chaos much less enough to make a warband
>>
>>51877824
>they have always been different things. pariahs have extra abilities that blanks dont have and its how the assassins work
As I said, could just be different authors' takes on it, since "anti-psyker" is a concept that's quite open to interpretation. There's quite a bit of variation in how they're depicted from source to source, because GW's never bothered making a deifnitive statement on what they can and can't do. Plus, even the old 2nd and 3rd edition Codex: Assassins, and the recent Assassin rules, specifically say that "Untouchable", "Pariah", and "Blank" are synonyms.

Control vs. not controlling could just be a matter of having the right training (and a lot of it comes down to having specialised equipment for it, in Culexus assassins' case), or differing intensities of anti-psychic ability, like how there's different tiers of psychic potential.

Also, >>51878540. I've never seen an official source for the dominant vs. recessive gene thing, only uncited comments on wikis that I can only assume are trumped-up fanon until proven otherwise.
>>
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>>51878651
cont'd

Eventually, Khorne took notice to the mass bloodshed the Bolts were enacting and began to corrupt whoever he could within the chapter, but especially the new neophytes. Slowly but surely, the chapter's numbers started to swell again, and almost all of the new recruits began to show signs of corruption and heresy. Before long over half the chapter had fully rebelled on the other half, and the feral world became host to a civil war for the chapter's very survival.

Leading the heretics was the chapter's former second in command and captain of the second company. In a bloodthirsty charge, the heretics stormed the chapter's fortress monastery and the chapter master met his former ally in a heated duel. Ultimately, the chapter master and those loyal to him were butchered, and the now chaos lord of the Red Fangs led his troops on a warpath. Within a year they had utterly wiped out the remains of the Tyranid hive fleet infesting their system, and now, the tournament is without end. The Red Fangs scour Imperial worlds, killing ceaselessly for their god while their cultists, former inhabitants of their recruitment planet, round up everyone they can and bring them back to fuel the eternal tournament.

Loyalist colors - gold with red shoulder insets, red armor panels on most weapons like bolters and chainswords.

Heresy colors - typical KDK red and brass, though as marines move up in the warband's social structure, they typically adorn themselves in more gold or brass livery. The chaos lord still uses the old gold and red color scheme for his armor out of a twisted respect for the man he used to be.

I got the idea for my warband from pic related.
>>
>>51878516
Your scheme, senpai. It's gorgeous. I would have expected the blue armour and red robe linings to clash harder but it's seamless. How did you get the armour effect? Metallics under lots of blue washes?

Also fuck you for making me reconsider using my onager from my SC Skitarii box for a Defiler conversion.
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>>51878840
Thanks mate. Got it by stealing using pic related. Still need to get better at not actually making things pool on flat surfaces like those Onager Legs, but I still have plenty of stuff to work on before I run out of guinnea pigs to work on
>>
>>51878299
Well all my Your dudes come from regiment rolls so if I hit a "unique" so they are.

But i normal try for novelty rather then specialness.

For instance I have a sister order who's big thing is they are the Sister's version of the Minotaurs. Their job is to keep a eye on the Ecclesiarchy since after Vraks it became apparent Apostate Cardinals are a real threat.

Their paranoia however has lead to increasingly great isolation, and after a xanthain inquisitor ended up strapped to their penitent engine, the organization finds itself rather unpopular with the priesthood.

They don't understand why.
>>
>>51878318
The Bloodshot.

Its a multifaceted name.
>>
>>51878447

According to the wiki the thing is souls come from the warp, which is as we all know that big well of mindstuff that is the manifestation of all thought in the galaxy.

A blank is completely severed from the warp. They can not use it or affect it in any way. So they have no soul.

Since the soul is what gives you presence in the warp and it doesnt do anything else like some moral free will or whatever a blank who cant affect the warp is souless but that isn't as edgyy as it sounds. They can be quite comfortable without one even though the rest of the world will be repulsed by it.

But when dead they don't go anywhere, they have nothing TO GO.

Technically speaking this was engineered by the necrons which is why it makes little sense, its not a thing that is naturally possible.

There stages of this however, demonstratable by the fact you be be a null or super null in Dark herasy. I think it may be a skill thing not a practice thing.
>>
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The Cryptic Vultures.
>>
Here are My Dudes.

Doom Eagles 3rd Company, led by Captain Salock Varren, a veteran of campaigns against both the perfidious Eldar and endless Tyranids.

Here he stands now, proud and resplendent at the head of a Demi-Company detachment of his aloof kin.

Woe Betide!
>>
>>51879125
Oh yes well I came up with them at the age of like 12. There's enough snow on them that I use a primarily white colour scheme.
Novelty is much better I agree.

>>51879164
Damn that's good.
>>
The Varangian Hammers are a loyalist SM chapter, based off the Hive world of Byzantium. Yes, the homeworld of the Byzant Janizars. They recently suppressed a chaotic insurgency in the largest hive on the planet before the cultists could summon a major Daemon of Khorne. Some of their own Neophytes also turned out to be corrupted, and the chapter has since allowed the Ecclesiarchy considerably more freedom within their solar system.

Although they are Ultramarines successors, their largest influence during the earliest years of the chapter were the White Scars. As such, despite being mostly loyal to the codex and still fielding Dreadnoughts and Devastators and the like, they have more Bikes, Attack Bikes and Scout Bikes than is considered normal. Since there's not exactly a lot of free space on a hive world, they simply built a massive racetrack in one of the hives. The training area is enclosed, but occasionally the hold bike races on a far larger track that partially goes straight through residential.areas of the hive. Civilians are encouraged to watch, and it has since become so popular civilian bikers have recently also staryed participating, although they usually lose out against the marines. Those who manage to beat at least one marine become local heroes.

Their chapter colours are blue, withe black trimming, and grey as a secondary colour where applicable. Purple with gold trim are a sign of rank, the amount of which increases as a marine is promoted.

TL;DR Eastern Roman Empire space marines who like bikes.
>>
The Disciples of Yoma.

A Warband dedicated to Nurgle having partook of the Black Fruit of Yoma. They fight by summoning warp spirits and raising the bodies of the dead to fight along side them spreading the fruit to every planet they invade.

They are opposed by the Knights of Samsara as they are sworn to end the vileness of the Disciples and hopefully redeem them with bolters and flame.
>>
>>51873297
Hive fleet behemoth, really proud of them paint wise and on the table, my swarm lord got to beat vulcan in CC and my gargolys are fucking beasts in CC for some reason
>>
>>51874393
+1 for diging the colour scheme. Midnight blue + tan/gold sure looks sweet here.
>>
>>51873978

This is great. Good stuff anon. Got any more writeups?
>>
I was checking out my local game store that I, in my infinite wisdom and knowledge, had no idea has existed for 4 fucking years down the street from where I go to every other day, and when I was done I went to the park for the first time in a long while and fed the ducks. Got me thinking. Ducks are aggressive!

The War Ducks are a young, loyalist space marine chapter with a fortress monastery on the feral world of Mallardicus IV, where vast lakes are home to giant fowls that can crush a man underneath their feet, and with a wingspan that can shadow an entire village.

They are an overstrength chapter of simple-minded, highly aggressive warriors who knead their enemies' corpses into loaves of bread, and are on the verge of being declared heretics by the inquisition.

Their primary chapter colors are white, brown, green, and yellow. Different companies have different colors, such as the light-grey and black 10th Goose Company.
>>
Is age of Sigmar your dudes allowed?
>>
>>51881074
Why'd you even ask? If you care about people maybe flaming then don't.
If you are happy to risk being crisped up a little then fire away.
>>
>>51881074
>>51881084
Alright then, I am prepared for the hate or praise

Here's my stuff about my dudes in AoS
>https://docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
>>
>>51880999
Don't call them war ducks.

Call them. Mallard Mallets
>>
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Space Wolves company that was seperated from the legion by a warp storm sometime after the heresy, before the chapter recolour.

Setup home on a foresty and mountainous planet of thick flora and mainly coniferous with rivers channeling over all the land from the mountains.

Specialize in guerilla tactics in the front and mechanized support at the back.

They are lead by a council of 9 made of three trios. 3 Lords take the seat acting as the equivalent of a single chapter master.
3 Rune priests and 3 Wolf Priests. One of which is entombed in a venerable dreadnought.

Dreadnoughts are revered among the company as they revere the Omnissiah. There are 9 Dreadnoughts total serving currently.

They also have a freeblade who makes his home with the company as he was rescued by them when his planet was overrun by Chaos and he lost the other members of his house, whom he was the lowest member.
>>
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>>51881386
>>
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>>51881386
Freeblade has taken on the totems of his kin and allowed the Iron Priests of the company to adorn his Knight with modifications to allow him to feel in theme with his new brothers.
>>
>>51881409
That's gorgeous.
>>
the 67th tarpy army corp
>an army of several IG regiments (around 60.000 ) that has not been disbanded because of a classic red tape loop thing composed of
> 34th krieg motorized infantry division (15k)
>533th krieg mechanized division (10k)
>misc artyllery companies and engineers brigades
>1st 2nd 3rd Tarpy mechanized regiments (coming from a developed industrial world, and equipped with all the toys to make theyr home planet proud) (15k)
>67th Xircus auxilia, the survivors of the PDF from the xircus campaign (the first war this army took part in, and where they got grouped as an emergency situation) (8k)
>3844th Krieg armored division (500 tanks, two super heavies plus crew, reserves and support, around 3k personnel)
>1st Tarpy and 964th krieg super heavy squadrons (4baneblades, 1 shadowsword, 15 macharius tanks plus all the mechanized infantry and medium tank supports)
>All these plus other regiments were deployed on xircus (a heavy industrialized world) during a non chaotic uprising along five freeblade knights and two warhound titans, the war went on a for a few weeks with the imperial forces pushing the rebels into one of the industrial capitals
>A storm trooper company ambushes a column as intel told them it was transporting the leader of the rebellion to capture him, instead when they crack open the now knocked out rhino they find a fully armored unknown astartes bearing chaotic simbols and his retinue
>mexican slaughterhouse.jpg
>the same day, the warhound titans go missing, to reappear in the capital's citadel opening gire on the imperial columns
>massive counter attack while the lord general is off world, so every regiment and division act on his own, especially the kriegs who refuses to move in to support the others without direct orders
>the frontline is breached, and what at first is a strategic retreat turns into a complete rout, as the regiments retreat for thousands of miles with the rebels right behind them
(i can continue if someone is intrested)
>>
>>51876861
Oh, he already exists? too bad for me I guess

;_;
>>
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Paladins of Khorne (not totally set on this name, Blood Paladins?)

A Chaos warband the follows the martial honour and valour focused aspect of Khorne.
They consider that while Khorne is happy with any blood he prefers the blood and skulls of warriors, the greater the skill of the slain the more Khorne is pleased. Consequently rather than launching raids as other warbands typically do they'll seek out existing battles dropping in to fight with the "underdog" against the stronger side (who's blood is more valuable), like some sort of bizzaro Legion of the Damned.

They think of themselves and present themselves as great and honourable warriors, this image being one of the main ways they recruit new marines. Drawing in those dissatisfied with Imperial rule but still wish to be heroes.


Only once an Initiate is fully inducted do they learn the truth of why they fight the way they do.
They don't spare the unarmed out of any sense of mercy, its contempt and the hope they'll one day become a warrior worthy of killing that stays a Paladins blade.
They side with the loser in a war not to defend the weak and the innocent but too prolong the war, turning a quick slaughter in to long a gruelling meat grinder, ensuring that in the end many more lives are lost in battle.

They also have a strong hatred for the World Eaters who they consider to be heretics doing it wrong and will always fight against them in any conflict they intervene in.
>>
>>51881694
nah. keep doing your thing. Gaunt is hardly going to be the only colonel-commissar in the imperium.
>>
>>51881525
It's a your dudes thread! We're interested until we say otherwise.
>>
>>51873297
My biggest problem with mydudes right now is deciding who their progenitor actually is. They're super old, because I'm actually making a 30k army for them, but I don't know what legion their progenitor is. They're a little bit between the Iron Hands and White Scars. They've got a heavy focus on self improvement and brute force like the Iron Hands, but also value speed and have primarily Asian cultural flavor like the White Scars. I think I'll probably say they're a mix of both that emerged during the Heresy as another Blackshield/shattered legion group.

I dunno what rules I'll end up using though.
>>
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Still a work in proggress.
A tau army operates from an abandoned eldar craftworld. They have a lot of gue'vesa and are in rebellion against the tau empire since they are Farsight sympathizers. They specialize in black ops, instead of stealth-suits they use elite commandos with modified gear.
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>>51882368
>Tfw working on a tau army
>Want to do sneaky beaky lads without stealth suits
Are we brothers anon
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>>51875991
100% Emperor's Children.

Also, kek.
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>>51881123
Good stuff Anon, I personally find it good to see a little variety in the "your dudes" threads we have. And I do own some daemons in 40k, maybe I should give Age of Sigmar a chance. Does anyone know how good daemons are in age of Sigmar?
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>>51881702
The part about sparing the weak sounds a bit off but otherwise I really dig your fluff.
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>>51882368
The paint job on the middle one is really shitty. Is it a finished model? Or are you painting over this shit show?
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>>51882709
Going to try and improve it at some point.
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>>51882368
>>51882709
DESU it looks like a Advent Commander.
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>>51873297
Clan Dael'zar.
Originally hailing from craftworld Saim'Hann, this clan of craftworld Eldar were tasked with purging a moon of a daemon incursion. This moon was known as the moon of nightmares. A chaos rift lay at the heart of this moon lashing chaotic energy flares at any who suffer to venture near. Clan Dael'Zar, honorable to their craftworld dawned their warmasks and blades and embarked to the moons surface in an armada of skimmer formations to combat the chaos host face to face. After many days of bloodshed what remained of the clan had pushed to the heart of the chaotic core and made one final push forming the Dael'Zar sword point formation. Autarch Thaelnor drove his star lance into the center of the void causing the rift to seal and close off the moon from the materium plane.
It is said that the Eldar god of death may favor restoring those who have fallen honorably to fight at his side when the final battle comes.
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>>51881386
How do you deal with the Canis Helix?
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Here's a little something about my group of Plague marines and their rhino

They originally all hail from the Death Guard, but broke off early during the Horus Heresy. They call themselves "The Undying Clan", their leader Signath the Decayed had ensured the survival of his brothers for many millennia, by hiding in the warp. This later evolved into them becoming raiders and mercenaries for other warbands. Another reason for needing supplies was because of their rhino. The Undying Clan calls it "the Poxbringer" and it's considered a brother in the eyes of the clan, just like they view each other. They sometimes do the dirty work for the Dark Mechanicus in order to repair and refuel/feed the Poxbringer.


That's pretty much what I have for now about them. It's just a small Death Guard allied detachment to my regular chaos dudes that has the "maelstrom raider" on the rhino.
Being able to outflank has lead to some pretty funny results. Like emerging behind a Space Marine whirlwind and ramming it to death in one turn.
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>>51873785
Paladin marines
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The cult of the poison tree are a curious and eccentric Darl Eldar Kabal that sprung out of the destruction of the old Commorite Noble dynasty of Rac-Liir. Post Vects coup via use of the Salamanders chapter of Space Marines House Rac Liir packed up all of their holdings and left commoragh, partially to escape vect and also to enact a bloody revenge on humans in general and space marines in particular. Unfortunately their crusade was cut short when the whole houses military assets were cut to pieces in a carefully planned imperial ambush. A whole company of Silver Skulls along with heavy mechanicus and guard support annihilated almost all of Rac-Liir in a single pitched battle. As the survivors fled to the webway a Space marine captian tossed a vortex grenade in behind them.

The resultant detonation caused further casualties and scattered the survivors throughout the webway. One group found itself on the swamp like and forested world of Bellis corona. With the local webway system failing to lead off world the survivors were trapped, doomed to suffer the thirst until eventual death.

However, existed on the world was an ancient and hateful exodite world spirit. Twisted and wrathful after seeing it's guardians slaughtered and the world defiled by the imperium it offered a deal. Become one with it. Stave off the thrirst and bring ruin and slaughter. Desperation won the day and the cult was born

The cult has few vehicles and prefers to use nature itself, warped and twisted into new shapes to fulfil its needs. Hideous monsters and geneboosted horrors walk alongside scourges and warriors. The forests shall grow strong, fed by the blood of the dead and the sacrifices
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>>51881702
I like it. I also like the scheme.
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>>51881702
blood dragons from Warhammer
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R8 my chapter. I'm broke now so the project is somewhat stalled.

Void Knights or something similar.

Fleet based chapter mainly focused on big battles and space warfare. They are usually part of big crusade fleets, mechanicum exploratror fleets or an imperial navy suplement of astartes.

They're very religious and think the Emperor is a god. Get along really good with the SoB and Black Templars and the like.

Codex adherent but their numbers are a bit bigger because they feature an extra "company" of marines of varying size ( just dozens ). This company is for the marines that have commited dishonor, fucked up or done someting shameful like losing their weapon on the battlefield. They get stripped of all ranks and markings and are excomunicated from the chapter until they regain their honor back. I use this to proxy the Sword Brethren if I'm proxying as BT or as Death Company if I'm playing as BA. These marines are all black and some wear robes and chains ( also an excuse to use the Emperor's Champion mini)

When they regain their honor, they're awarded a blood drop of Sanguinius (Sanguinius is a very important imperial saint) and their previous colors and rank.

Because the Void Knights are mostly always in space, they have a big number of tactical squads that are breachers. Two out of the four of each company in normal conditions, five out of ten for the tactical reserve companies.
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They have a small number of "relics" they have "found" much like the Blood Ravens found theirs, and they're rich in gear compared to some other chapters.

They praise the Blood Angels as the true children of the Emperor and the Black Templars for their detachment from the dry stoicism of the Imperial Fists into a SoB-like fervor in battle. Also because they have the largest fleet and their high marshall is one of the best admirals in the imperium.

Proper nighthood means veteran status, and they paint their helmets silver (codex compliant).

Sergeants paint a red stripe on their helmet and their shoulderpads black, much like the Blood Angels.
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Color of the aquila and decorations vary, and so does the color of the weapon casings, being mostly black but also dark red, silver, etc....
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Back in 5th/early 6th I played IG. My regiment was the Cadian 86th, nicknamed the 'Witch Dogs' for the high number of psykers in the regiment--Three Primaris and one squad of battle psykers for every hundred fighting men. They worked very closely with the Ordo Hereticus, and despite the large number of psykers were a disciplined and devout fighting force.

Now I'm playing Emperor's Children, and I'm still working on the fluff for my warband; I've tentatively called them 'The Throwbacks' until I think of a better name, paining themselves in the original Emp's Children colors and symbology instead of the post-heresy ones. Still CSM though.
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>>51881962
Alright then

>the army looses more men in the retreat than in the actual fighting they had until that moment, many of them turning to looting and brigandage
>this combined with the great infulx of POW to menage slow the rebel advance just enough for the consul of tarpy to round up the troops as the new Lord general appointed by the planetary commissar (the old one was offworld and still missing)
>while they are preparing the defences a single death rider rides to the HQ, personally giving a letter the the commissar and the new lord general
>after the loss of the higher command structure during the earlier battle, one single surviving Aide took command of the broken regiments and guided the ragtag column of death korps and PDF trought a punishing march on the northern region of the single pangea like continent, actually menaging to outflank the advancing rebels and join the main army
>also a few weeks later a rebel officer approaches the defensive lines, apparently a small warband of traitor astartes caused the uprising and locked themsevels in an archeological site near the capital with the traitor titans parked on top, and many of leaders of the rebellion decided to defect for the imperium after discovering this, same goes for the population
>this has weakened the remaining rebels, and the imperial forces hold the ground and the counter attack is a success
>the planetary commissar decide to use the deathstrike battery on that archeological site to destroy whatever thing the chaos space marines are doing, levelling the capital with a five nuclear missiles
>a recon armored column is sent in the now irradiated wasteland, and discover that one warhound was destroyed, they spend the following two months skirmishing around the surviving titan, finally bringing it down by luring it over a network of mined tunnels, taking the princeps as a prisoner
(cont)
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>>51875377
>literally Iron Warriors scheme

Needs a little variety. Not sure what, but something, or you're gonna get asked if you're playing CSM constantly.
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>>51875377
nice dubs
also, thing your paints and apply a black wash to basically all of it
>Their numbers are instead bolstered by numerous biologically and cybernetically augmented humans from now-revived Grashelm, serving in the place of traditional Scouts
That's pretty neat
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Tau for the Pte'La sept, which was founded during the Third Expansion
They are from a barren desert planet. It's sparsely populated and its terrain is rather featureless. This creates a terrain with long sightlines. For that reason most Fire Warriors use pulse rifles, with only a few carrying pulse carbines, should the need for close combat ever arise. Crisis suits, which are more mobile, do carry more close ranged.
Despite living on a barren desert world, they prefer the Kauyon tactic; using a part of the mobile forces to lure the enemy to the stationary forces, followed by insertion of other mobile forces to support the rest
Still, real combat is something they don't see much, they primary role is exploration
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>>51883347
>thin your paints
Working on it. That was the first mini I did with a wet palette, and it shows. The followup ones are looking much cleaner. Also looks a bit rougher because of my camera quality, though I'm not denying it is a bit rough.
>and apply a black wash to basically all of it
I did so on the back, still debating whether to do just a recess wash or an all-over wash on the front. I like the shiny plate but understand the need for depth.
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>>51883295
before they can report back what the princep revealed them a space marine battle barge along other transport ships enter the orbit of the planet (basically the first reinforcements and orbital support they had in those three years of war)
>the space marines drop on what is left of the archeological site and on the armored column, effectively destroying it (with only a dozen man and a tank surviving out of the 1k personnel)
>an ordo hereticus inquisitor and the, sector commissar and the original lord general arrive on the army HQ's
>they order a full decimation of the loyalist troops and the complete execution of the once rebels
>the planetary commissar is executed for using the deathstrike battery without a formal approval from the sector command
>the surviving freeblades are captured because they have been in contact with the traitorous mechanicus of the titans during the war (minus one who was considered KIA but only lost his steed, and now serves as officer in that army under another name)
>the original lord general declares the conflict over and disbands the army sending them offworld while the planet is depopulated
>as i said before, some law loop red tape thing happens and they are still considered an effective army corp now operating on the eastern fringes of the imperium

fuck my autism and my severe case of donut steel
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>>51883375
Personally I like to do shiny metal by painting it with a metal color, applying a dark wash, then semi-drybrushing heavily with the base metal color
It works decently for my purposes but your mileage may vary
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>>51883373
The colors of the Sept are gold, with brown and grey. because of the harsh climate they wear their helmets at almost any time. The ethereal that accompanies them, however seems to have no trouble with the desert winds
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>>51883432
thin ur paints
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>>51881396
I dig it.
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>>51883429
I'll give it a shot on one of the tacticals I'm working on. Speaking of, any ideas for a nonveteran scheme? This is my vet scheme and I'd like a little distinction.
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>>51881525
>>51883295
>>51883410
nice fluff anon
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>>51873297

My Dudes are the Phoenix Blades, emperors children loyalists that stood with the emperor, they still attempt to be perfect but in less of a testicle dick shitting nipple way, and more "jack of all trades, master of one" where they truly exceed, a lot of there thing is being reborn in and cleansing the enemy with fire, I primarily made the army so I could use my 30k models in 40k as well, the aspect of using them as the 'descendants' of my 30k marines is also cool, even had a thing where a 30k assault marine that I named was killed by Curze in a narritive campaign and use him as a dread in 40k


here are the names of the ranks

Phoenix Lord (Chapter Master)
Brother-Ascendant (Captain)
Phoenix Guard (Veteran)
Phoenix Brother (Brother-Sergeant)
Ashenborn (Neophyte)
Forgeborn (Techmarine)
Master of the Pyre (Master of the Forge) need a better one for this guy
Brand-Priest (Chaplain) sane here, maybe Flame Priest
Master of Rebirth (Head Chaplain)
Flame Healer (Apothercary)
Lord of Life (Master of the Apothecarion)
Chronicler of Fire (Librarian)
Lord Chronicler (Master of the Librarius)


I also name characters after 90s wrestlers

Phoenix Lord Hennig
Head Chaplin Malenko
Phoenix Brother Kanyon (who got put into a mortis dreadnought, a reference to his character Mortis)


if anyone has any other name of ideas, let me know
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>>51874401
C'mon its not as cringy as people using the words:

>minis
for their dudes
>frak
instead of fuck
>scruffy looking nerf hereder
instead of cum in my bagina
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>>51882959
They look like orc girls.
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Kerberos is a chapter founded near the Eastern fringe of the galaxy in a back water sector that only received the honor of having a space marine chapter founded in them because they're right in the path of a Tyranid hive fleet similar to the Scythes of the Emperor.

The world that Kerberos was given as a home world was a jungle death world, not on par with Catachan but close. Because of where they were born, recruits tend to have a strong bond with each other from the start as it required team work to survive not getting turned into some swamp monster's midday snack.

Now the chapter does not know who they were founded from as most of their chapter records were supposedly destroyed by a death guard warband sometime in late M40. They choose to believe they are descendants of Imperial Fists, but there is no proof to actually back this up.

In terms of battlefield actions, they fight with all the grit and determination you'd expect of an IF successor. However they also care deeply for humans, resulting in a chapter that fights to the last man in order to protect civilians and innocents rather than abandon them. This has both earned them praise but also set them at odds with the Inquisition and other more pragmatic factions.

As a whole, the chapter only just barely adheres to the codex by having only 10 companies and the first 9 being made up of only 10 squads. Outside of that they'll skirt the rules in anyway from recruiting more scouts, to assigning men to permanent fleet duty, to assigning men to honor guard detail, anything like that to skirt the 1000 battle brother limit.

This also does not get into how anyone can hold any position as long as they're competent enough. A techmarine, apothecary, chaplain, or even Librarian could end up leading squads or companies as long as they've proven they can handle the task.
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Non-wargamer here, I've always been curious about yourdudes. Do you name individual dudes? Do they die off?
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>>51874888
>Komodo Transport

Oh man that is a cool name.

Almost deserving of a transport made from the ground up rather than customised bits.
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>>51883990
yes. i use mostly paladin names from different settings
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>>51875846
I like the drop leg pistol hoster.

I may have to steal that idea... sorry.

My original plan was to have the holster cross draw on the chest, but the modle is too damn big...
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This is my first army so I apologize if the fluff is lacking or too plain.
I'll try to post some pics of the actual models later but as far as the lore goes.


Tau of the Fio'tak sept. Founded during the Third expansion this group of Tau forced to land during a skirmish with some imperial forces. They spent some time exploring and colonizing the planet which proved to be rich in valuable minerals and fertile lands.They consider their battle suits the only reason they sept could survive as the planet had vast expanses of treacherous terrain and even more dangerous inhabitants. After some years they re established contact with the main Tau home world they were given the status of sept and the resources to settle for good in their new home.

Most of the Tau in this sept are Earth-caste miners and engineers due to the mining operations but they also have a considerable military force, lead by the veterans of their first colony.

In battle they employ several units of fire warriors who backup the Crisis suits at the head of the unit. This is a remnant of the way most of their exploration of the planet was done.
When the need of all-out warfare presents itself they use the main infantry up front to distract the enemy forces and use their stealth suits and Crisis suits for swift and targeted strikes behind the enemy lines. As most of the Tau they value their battle resources and go to certain lengths to preserve them.

The Tau decorations on both the armor and their guns is painted gold, as that is the main export of their mining operations. They strive to develop new and improved battle suits for more than warfare, experimenting in the implementation of mech units in terraforming, mining and exploration of hazardous areas.

Also

>>51883432 Golden Tau, for the greater good my brother!
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>>51883990
I name them only when they do something noteworthy

for example one of my guardsman is called "morsov" because he dropped from the second floor of a building to charge a land raider with a melta bomb. Exploding the veichle along with himself
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>>51883429
Charnel Host anon from up thread here. When I was stuck at work a few weeks back I drew up a full force organization chart for the chapter, including names of captains and other leadership staff. On the tabletop, only my Predator commander (just part of the model) and my HQs have names so far. It helps keep things a little organized when I have four different captains with four different loadouts, all of which I field; "I'm fielding Soler" or "I'm fielding Arawn" is faster for people who recognize my list than "I'm fielding a Cataphractii Terminator armored Captain with Primarch's Wrath and Lightning Claw" or "I'm fielding a Chapter Master with artificier armor, the Teeth of Terra, and a storm shield",respectively. Plus it makes it easier to get attached. I know one of our IG guys has a named member of his CCS who was a regular guardsmen, but survived two Deathstrike scatters in two consecutive games.
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>>51880978
I get all these from roll ups.

I have a anti ecclesiarcy sister order, a anti genestealer sister order, a guard regiment and finally a ork and Knight that were less serious.

The knights were a lot less serious actually.
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>>51883859

I'm curious, have they pulled the 'hide your real dad' game that a lot of other supposed traitor descended loyalists have? Do the men know they're descended from the EC or are they in the dark except for the upper command?
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>>51873297
I love the adorable mini shoulderpads underneath the big ones.
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>>51883859
Maybe Lord of the flame(s) for your forge master?
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>>51882808
The color scheme for Clan Dael'Zar is:
>Primary
white
>Secondary
red
>Tertiary
gold
>Quaternary
black
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>>51882808
how can one have dudes if all their dudes are dead?
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>>51882935
Armor our Wulfen.
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>>51882607
its about the value of their blood as an offering. if you're not even a threat to them they don't want to sully their blades with an unworthy offering. They'd rather give khorne the skulls of a hundred soldiers than those of thousand peasants.
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>>51885836
Dead dudes are no prob.
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>>51878516

I love these guys. Great scheme and the most beautifully 40k fluff imaginable.
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>>51878706

I think I was around when this got posted, glad someone ran with it, so cool.
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>>51885859
Oh and let loose their alpha champion.
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>>51883859

I think you're going overboard with the names. Not everything has to be phoenix based, otherwise you wind up with the same problem Space Wolves have, you know, when Wolf Lord Wolfgang Wolffather tears into the enemy with his Wolf Claws and pet wolves.
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>>51873628
This could be made into a novelized trilogy and would still be underrated
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>>51873628
>space hillbilly aliens
I fucking like it. I was gonna fluff up a chapter of space marine hillbillies once but never got around to it. Glad to see you're at least doing something similar.
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>>51887399
Thank you anon. Actually quite pleased with what I managed to come up with for them while taking a shit and with how positive the feedback was so far.

Pick related is what I'm roughly aiming for with the Magos. Still missing like 2 dozen bits that are on their way right now but I figured I might as well decide on a pose for him already.
Still need to find a way to build a mace that looks like a giant AdMech cane, however...
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>>51887459
Thanks. I read the greentext and immediately thought "that's Khorne as fuck, I have to make an army around this".
>>
Still working on the fluff for them but this is what I've got so far.

My guys are from Forge World Skurit-IV. The world had a dark mechanicus uprising a few thousand years ago that invented true AI which they created robotic vessels for. They stomped most of the planet but the final holdout of the loyalist admech.

The Magos in charge of the planet detonated ordinance stockpiles safely from orbit, wiping the planet and all of it's secrets clean.

Now they've somewhat rebuilt but out of fear and hatred for the AI uprising they've banned more or less any computer systems that aren't vital to the production of goods. Instead they keep physical records in scrolls and books as they can't be corrupted like their old computer systems were hundreds of years ago.

The world mainly produces knights, spending years building them with as little machinery as possible. As well as the Knights they output a huge amount of skilled infiltrators and rust-stalkers who they deploy into the vast remaining caverns and sub-terrain complexes that remain from the old world to purify them of the tech-heresy that may remain and also to hopefully recover old relics from before the destruction. Their final main export is records of human history, as their forge world is essentially a huge library so they can fit all of the records in they get a lot of requests from scholars and generals searching for ancient accounts and possible weaknesses of their foes that may be recorded.

To try and recover the power of the old world, they send out huge expeditionary fleets to research ancient human history, hoping to find old secrets to aid them and to discover more of humanity's history.

I haven't got any pictures right now but the Skitarii's cloaks are huge ass scrolls that they record their heroic deeds on.
It's a way for me to fit my love of history in with the hobby. And who doesn't love the idea of a huge ass-library world dedicated to keeping an incorruptible copy of Humanity's history.
>>
My guys are the 2nd legion of the Korps of Frost. They hail from an old penal world completely covered with ice wich had been populated by ogryn during the dark age of technology and all that. They mainly played a crude, bastardized and violent version of human ice hockey until the imperial guard decided to use this planet as training grounds wich evolved with time into having a single hive with the rest of the planet being still populated with ogryns or used for training.

the planet is not as cold as Valhalla but they specilialise in winter combat wich means a large amounts of flamers and meltas. They employ a lot of ogryns and bullgryns as well as leman russes with dozer bits to remove snow and other things.
>>
My Dudes are a Genestealer Cult that has infiltrated a factory world, which is why they have Russes and Chimaeras and Sentinels even though I'm not using any of the Astra-Militarum-with-extra-sprue Neophytes. They aren't soldiers who are cultists, they built the dang things and squirreled some away for their own use. The only Purestrain is the Patriarch, because they hide their other Stealers in shipments they send off to Imperial warzones. And the Patriarch is not the technical figurehead of the cult- they have a Devourer Flyrant they got a hold of through yet-undecided circumstances titled "The Lord of Worms" and its verminous Ripper offspring.

As far as army comp is concerned, Purestrains are a no-no, Cult Insurrection is always accompanied by a CAD consisting of the Flyrant and two squads of Rippers, Magus will always take the Staff of the Subterran Master over the Crouchling, Metamorphs are a must given there's a Tyranid there to trip their spawning, Goliaths should be uncommon and Rockgrinders are a no-no. Core of the force should always be a Neophyte Cavalcade (kind of obvious given that the Brood Cycle includes Purestrains)
>>
Time for me to post my "Worst dudes" so no one can feel bad about theirs.

Before anything I want to point out
1. I did them as a regiment roll, I'm not planning on dropping them in the middle of a dark herasy campaign.
2. The black panthers is a frequently appearing Your Dude chapter.

The House Pytha got rolled as a divergent household who liked a dark age figure of lore and were rogue agents who didnt even coordinate well with each other. I was also bored so I came up with this.


The House Pytha is... unique among the imperial knights. While all knights are conditioned by there suits to believe they are actually knights, only one had access to a unique bit of arcaenotech which predates even the dark age of technology. This one device has long wasted away, but the copies the knights hold is a source of constant struggle to the mechanicum to obtain.
The Knights had, the one directors cut 3 thousandth anniversary holovid copy of Monty Python and the Holy Grail, which they have assumed a sort of gospel on due to the similarity between the lore and the imprinting of the Throne.

The group holds greatest revere towards the Wise King, who slew the immortal khornate black legion champion. Each generation of knights must provide a Shrubbery to the Ni, the eldest and most respected knights of House Pytha, equal to a Baron, to prove themselves worthy of their title. Titles are determined based on the niceness of the shrubbery as appraised by the Ni.

They have the greatest loathing for heretics, as they believe the accursed Sir Robin represented these failings. Infact they have set aside a castle for the soritas order of Wounded Flesh and have great relations with the new residents of Anthrax.

Glory be the House, for their mission is foretold by the Lord Emperor.
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>>51873297
Three words

Take
The
Knot
>>
My Space Marines and Imperial Guard are both part of the same 'renegade' faction.

The Chapter is called the Iron Cohort and they are fleet based. Drawing from the homeworlds of my guard regiments, they crusade in the Emperor's name and follow his principles as per the 'old ways' before the Administratum cocked the whole thing up. Originating from a mixture of Imperial Fists and Iron Hands successors, and from the genetic disposition from the recruitment worlds to be stubborn bastards that give no ground and will fight to the last (sorry for my grammar/run ons here), they formed a chapter of good guys and reasonable marines.

Though they still are fuck crazy and will make rash decision in the name of glory and/or Rule of Cool because when they do, things tend to turn out okay. They believe it's because the Emperor is pleased by the sheer size of their balls. And the Space Marine Chapter is pretty awesome too. Granted they have genetically engineered balls but they're still big by most standards.

I called my guard regiments the 'Bleeding Edges' because they fight on fringe worlds and their armor is red and black. Their commanders also give no fucks about various tactical blunders such as charging into deathstars because, like the marines, the dice gods for some fucking reason like to throw 6s for me and 1s for my opponents.

That glorious feel when your opponent perils twice on Turn 1 and loses his Bike Librarian, gets his deathstar charge on Turn 2, and gets drowned in a wave of lasbolts and dies to overwatch
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>>51883006
That looks like the Sons of Jaghatai color scheme.
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>>51873297
Is it possible for a hard boiled detective to exist in the adeptus arbites?
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>>51887944
Maybe start with the techpriest dominous's Cane and work from there?
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>>51873628
Do they secretly grow space weed in the space appalachians?
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>>51887944

Holy fuck, are you that guy I was talking to about the talos tails for mechandrites? Cause that is bitching. How did you do the arms?
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>>51891657
That thing is way too tiny. I want that mace to be about the size of Cawl's axe. Was thinking of combining a few Electro-Priest staves to get a long grip and then add some Ork skulls as the mace head. Ordered a few of those skulls since they were only 0,16£ a-pop, will try some stuff out.

>>51891720
Yeah, that was me. Though sadly Talos tails was the one bit I needed that the shop I ordered from did't have. Ordered a pair of Kastelan arms instead to make a "primary mechadendrite" out of.
Those arms are the upper half of Kastelan legs and Kataphron Breacher Arc Claws.
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>>51891838

For the mace you might have to look into getting something out of the Sigmar range honestly. I can't think of any weapons in forty k that will be big enough.
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>>51873297
I run a Blood Angels successor chapter that had a schism and are now a fleet based crusading chapter led by a triumvirate of the head librarian, chaplain, and 1st company commander. They focus on small units that can operate independently of each other.
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>>51891878
Definitely. Was already checking some of their Ogor clubs and maces, though I feel like even those are too small.
The main issue is finding a skull that's ~1-2cm big to look like a real mace head. Gonna have to dig through some third party stuff if using several smaller skull to form the head doesn't look good.
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>>51873297
>Hive Fleet Daikaiju
A splinter fleet of Behemoth, Daikaiju ravaged the Tau empire, focusing on destruction of cities and fortresses. Unable to combat the fleet directly, as the Tau were still in their imperial infancy, an experimental device was used on Daikaiju, ripping open a worm hole amongst the fleet. Daikaiju was dragged in and the Tau were saved. Unbeknownst to the Scions of the Greater Good, the Hive Fleet was later ejected out of a white hole south of the Eye of Terror, each and every member now emitting a radiation aura and even stranger mutations than usual for the Tyranids. The fleet is now working its way around the Eye, aiming to build its strength until it can slingshot its way towards Terra.

>Heralds of the Tyrant
Beginning its life much like any other Genestealer Cult, the Heralds found themselves in complete control of the world Aegates, home of a Rogue Trader Dynasty. However, when they eventually drew the attention of a Hive Fleet, the Patriarch of the Heralds received a new directive from the Hive Mind. The Splinter Fleet it attracted, Daikaiju, was weak and needed rebuilt. Thus, the Patriarch, with a collection of his closest followers, left behind Aegates in control of one of the Rogue Trader ships, renamed the Tyrant Beacon. Now the Heralds use their ship to raid and attack supply ships, infecting the passengers with their curse before sending them along to their destination, spreading their infection farther and faster than other Cults. So far, the Inquisition remains unknown to the truth behind the Heralds, seeing them as simple space pirates than the apocalyptic threat they truly represent.

>Please rate, I reworked the former's fluff recently and want to know how it sounds.
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>>51892223
Fluff is good, arbitrary powerleveling the Tyranids is shoehorned and unnecessary. Tell a good story, don't just give your dudes gamma-lasers from every orifice.

Space Pirate Heralds of Galactus is also pretty good.
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>>51892306
It's not so much power leveling. As you can probably tell by the Hive Fleet's name, I wanted them to be a reference to 50s B-movies like Godzilla and such. I wanted them to be radioactive for that reason. Plus, most of the fleet got destroyed in the action and they're rebuilding at the moment.

All it really means is planets they eat are really uninhabitable afterwards because everything is made radioactive and contaiminated. It's not a battlefield advantage, but a logistics one.
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>>51893097
Why dont you make them fight a imperial army who uses arcaneotech like Jurten?
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Has anyone thought of putting Space Marine implants into Ogryns? You'd get insanely powerful marines that way.
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>>51893291
I wanted them attacking the Tau since, you know, they're the closest analogy to the Japanese in 40k, and these guys are a Godzilla reference. However, none of my friends who I regularly play with are Tau players, so they couldn't really stay around the Tau/
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>>51893341
Right but godzilla attacks japan after being subjected to AMERICAN nuclear testing.

So the nuke can break the original hive and the splinters can end up in tau space.
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>>51893478
>Has anyone thought of putting Space Marine implants into Ogryns? You'd get insanely powerful marines that way.
>Right but godzilla attacks japan after being subjected to AMERICAN nuclear testing.

>So the nuke can break the original hive and the splinters can end up in tau space.

u wot m8
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>>51893649
I think he meant to reply to >>51893360

In any case, I imagine Ogryns are incompatible with Geneseed infusion. I mean, considering the thing is so picky, human women can't take it, I don't think it would work well with abhumans.
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>>51893753
Oh.

Any tips for /YourDudes/ with Ogryns and Ratlings? Or maybe even Beastmen that want to serve the Imperium like they did in HH?
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>>51893761
Here's a potential idea: Cybernetic Abhumans. Maybe they're closely allied with the Mechanicus, so they get bionic bits out the wazoo.

What's scarier than an Ogryn? An Ogryn that's more machine than man at this point. Ratlings with sniper scopes integrated into their eyes would make would be scary as hell.
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My Knight Gallant pilot was originally from a Feudal World and thus, disdains the use of ranged weaponry (hence piloting a Gallant.) He's essentially super confused, but pilots the robot regardless.

Still working on how a guy from a Feudal World got to piloting a Knight, though.
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>>51893649
Sorry I meant to respond to you about the fact that /tg/ briefly did the "Retard Marines" who were absolutely incorruptible because they didn't understand the offers.

They COULD be ogryn marines, i found it on a archive.

But I forgot.
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>>51893804
I'd actually disagree.

The more cybered a ogryn is, the less they are ogryn matters.
>>
My dudes are a legion of Khorne daemons lead by the Bloodthirster, Konal the Wrathbreaker.

They embody the material ability of Khorne and are all about taking the skulls of worthy foes to add to the Skull Throne. They prefer to duel their opponents, giving them a chance to prove their worth as warriors and that the foe's skulls are worthy of the Throne. This tends to manifest as the daemons willingly splitting up combat in a mass of duels, so that they might fully test their opponents abilities in true battle.

They will often upon slaying their enemy, either hunt for another enemy to duel, or stop and watch another duel, shouting out instructions to both duelists so as to attempt to prolong the battle and bring more glory to Khorne. It's not entirely uncommon towards the end of a battle for daemons to huddle around a duel, forming a living ring around the pair, all shouting jeers and suggestions to the fighters in the circle. If an enemy is victorious is such a situation, another daemon will jump into the circle, eager to claim the foe's skull although being honorable enough to give them a moment to rest and regain their strength, so that they don't fight a warrior entirely weakened by fatigue. That said they aren't extremely patient and won't give their foe too long to catch their breath, believing that if someone can best one of their number then surely they can handle the inevitably fatal gauntlet of slavering daemons, all eager to test the foe's mettle. This can even happen with skull cannon crews engaging in long range duels with enemy artillery, eager to test the abilities of the weapons crews.

Against enemies unwillingly to meet them in glorious melee combat, they will send hordes of flesh hounds to harass the enemy and attempt to split them apart to make it all the easier for the rest of the legion to move in and engage in the single combat they so eagerly hunger for.
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>>51894194
>Sorry I meant to respond to you about the fact that /tg/ briefly did the "Retard Marines" who were absolutely incorruptible because they didn't understand the offers.
Got anything on them? Screencaps? I'm interested.
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>>51894350
I'll do you better and show you a archive.
http://suptg.thisisnotatrueending.com/archive/47838465/
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>>51894350
https://yuki.la/tg/47838465
Here you go.
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>>51873297

I started fluffing up some stuff for my tyranids, but then shit happened and I never managed to actually put an army together for them.
Do note, this runs entirely on the concept that Norn Queens are not synapse creatures, and that in order to make more synapse creatures you need one to start with, to make the initial connection to the hive mind.
>Splinter Fleet Manticore
A tiny splinter of Kraken that made planetfall on the tiny rural world (Early WWI tech) of Mardyakh. Started doing the regular tyranid takeover, as per usual, but ran into early resistance from the locals who mobilized damn fast and managed to kill a good deal of the vanguards. In response, the tyranids descended en masse, and then drew too low when the Mardyakhi’s anti air cannons managed to ground their single hive ship. The hive fleet won, but in the combat managed to loose every single synapse creature they had.
Now there were a bunch of feral tyranids in the ruins of a human world, unable to comprehend their actual objectives and stuck with a norn queen who could MAKE synapse creatures, but didn't have a hive mind to connect them to. As such they went the route of the Genestealer, and started developing limited brood telepathy and exploring/consuming what remained of the surrounding human civilization. Without any conscious desire to fully consume Mardyakh, they eventually started poking around the various human ruins and by sheer exposure puzzling out some crude mockery of the now dead humans behavior.
This is not to say they are humanlike at all. Mardyakh was steeped in culture and nuanced etiquette, but interpreted through the lens of a creature that exists only to hunger. Sure the tyranid is wearing a fine hat, but it believes that hat is required before it may begin eating you.
Eventually a separate hive fleet managed to draw close enough to Mardyakh to reconnect them to the hive mind, and Manticore began to stir again.
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>>51894432
Color scheme wise I was going for nice russet and sepia colors for the flesh, and then having dark reds and russets for the muscle, on top of pale white or grey carapace.
Other than that, it was mostly because I liked the idea of tyranids, who have no concept of culture, trying to relate a human culture towards what they DO understand: Eating.
>To eat a human who wears a hat, you must wear a more extravagant hat. To do so otherwise is the height of folly.
>Tau require you to address them by their height and caste before consumption. The confusion and fear seasons them.
>"Sir, why is that hive tyrant carrying a cane?"

Arcane social rules of tyranids sounded fun to me.
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>>51894370
>>51894366
HOLY FUCKING KEK, THANK YOU ANONS
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The Meteor Hunters are one of the First Founding Space Marine Legions and were originally known as the II Legion. Their Primarch was Saran, the only known female Primarch, and all members of the Meteor Hunters and their successor chapters are female as well. Successor chapters of the Meteor Hunters include the Crypt Raiders and the Umbra Bayonets.

The chapter has a blunt but deadly approach to combat. A key part of the enemy force is identified, completely obliterated using heavy firepower, then the next target is selected. Plasma weapons and missile launchers are the chapter's signature tools.

The Meteor Hunters have always been dedicated Xenos killers, fighting Orks, Eldar, and countless other alien races. This tradition goes back to their Primarch Saran, said to be a woman with few emotions save a burning hatred for all aliens. She is often depicted fighting the nigh-mythical Xenos monstrosity known as Rid'Ly.

The Meteor Hunters place great importance on technology, and the chapter strives to provide its warriors with the best equipment and vehicles that can be found. The Meteor Hunters have many times aided missions sent by the Adeptus Mechanicus to rediscover lost tecnology. They also maintain good relations with several of those radical Magi seeking technological improvement - though this sometimes leads them into conflict with more conservative Magi.

Only the most despicable liar would dare repeat the vile, slanderous rumors claiming that the Meteor Hunters make use of forbidden xenotech.
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>>51894670
>female space marines
I thought those weren't a thing?
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>>51894810
Now they are
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>>51894905
Well they were explicitly not a thing but don't let me get in the way of your magic realms. So long as you don't try to put them in dark herasy or get a bl job you can make up whatever shit you want.
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>>51894905
Holy fuck I just realized Saran is a Samus Aran reference....
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>>51894670
...I just figured it out, fuck me.
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>>51893804
What about Beastmen? Is there any way for them to join the Imperium in the grimderpness of the 41st millenium?
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Okay I used these guys in a writefaggotry so if you recognize them props to me.

If you don't just judge them for what they are.

The Krieg 645 Disposables are named for the original designation of the regiment, which was as siege infantry. Given few vehicles or expensive materias the kriegers did not expect, or particurally care that this regiment would essentially exist to buff out the numbers in a attrition battle and little more.

Hence the name, the kriegers were litterally considered disposable. However things changed thanks to a war in a Armory World called Kathas V.

Kathas V was known for a bit of arcaenotech called the omnivault. A massive near unbreakable structure that was visible from orbit. This vault stored some of the most dangerous and powerful weapons the imperium had and when the govenor turned traitor many regiments were depoloyed to prevent the vault from establishing contact with any potential warbands who could take the govenor's ill gotten gains.

Regiments from as far away as Kavura, Catachan and Armageddon were deployed to suppress the rogue governor and after a incredibly bloody war the regiments were reduced to little under a tenth of their number. As a result, due to the sake of expediency all the regiment's survivors were absorbed into the 645 in order to be able to quickly garrison Kathas and secure the vault before foreign threats stole the vault's contents. The contents of which included a titan and a sealed daemon axe.

The integration proved difficult, with most former regiments separated by company and kept from each others throats by its highly decorated commissars. Eventually however integration proved sucessful and when Kathas was invaded by a Freeboota vessel the organization served with distinction.

Due to its haphazardly diluted function the Disposables after Kathas are primarily split up to assist other regiments. It is believed one company serves as a Inquisitorial retinue.
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>>51895184
>Hence the name, the kriegers were litterally considered disposable.
Aren't all Imperial Guardsmen who aren't Cadians or Catachans though?
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>>51893995
Aren't Imperial Knights called exactly that because they come from feudal worlds? And the families in possession of these war machines were the only ones able to protect the people from the creatures in the woods, so a new noble warrior class emerged.
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>>51894670
>that old greentext

WHO DARES WAKE THE MIGHTY BJORN?
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>>51879877
Get Loken, give him a praetor armour helmet, throw on a jump pack and then the arms from the ultramarine breachers and you have a bitching jump chapter master.
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>>51881409
what colours for the grey? that's god damn gorgeous
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>>51882027
Do they like bionics? If so have them be a second founding/scouring era force that follows shiban. He's physically as machine as any iron hand despite being a white scar.
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>>51873628
That's fucking amazing. I love you, anon.
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>>51887688
>>51885859
Think he means for recruiting how do you get around the canis helix?
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>>51873297
Been coming up with a bunch of historical-themed Guard regiments recently.
>Ranjit Tiger Force (British Indian Army)
>Anahatan Solar Guard (WWII Japan)
>Xapetan Wayfinders (Samoan/Hawaiian islanders)
>Eskalan Ice Hunters (Inuit)
>Wesson Marshals (Old West marshal rough riders)
>Algonic Dragoons (Canadian Mountie rough riders)
>Muertos Caballeros (Mexican bullfighter rough riders)
I can go into more detail on any of them if people are interested.
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>>51878516
Best dudes so far, love them anon. That scheme is gorgeous.
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Mine would be Necrons of the Kumytekh Dynasty. Led by Phaeron Rothotyr the Curious. A very recently awakened Tomb World,maybe active for a total of a hundred years now,it`s characterized with the fact that Rothotyr,while still merciless and filled with hate towards the Eldar and wishing to kill every single one of them finds most other races that he encounters to be worthy of actually being treated honorably. As such he tries to understand their culture and communicate with them,instead of exterminating them. He collects cultural artefacts and tries to to enjoy things like music,visual art and other things to the point where he spends more time actually listening to music,or for example playing with alien puzzles that he has acquired from one culture or another than actually waging war. He awaits the Silent King`s return,afraid to actually try and do anything without higher authority. Tries to map out the exact history of the Galaxy from slightly after the Necrons entered stasis until now. The Kumytekh color scheme is a main color of gold with silver details and red glowy bits.
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Have you ever posted your dudes
only to get no response from any dudes
so you blow up.
>tfw
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>>51895664
It's implied the kriegers themselves pick the name, so the trick isn't that they are disposable its that the kriegers themselves view themselves as such.
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>>51895184
Wait I'm confused. So did Catachan and Armageddon regiments get folded into a Krieger one?

Otherwise, the paint scheme looks cool

>>51894994
There are cat people listed as accepted abhumans. Beastmen are probably fine, though viewed with suspicion.
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>>51896432
Ww2 Japan better have Unit 731.
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>>51899664
>Unit 731
heh. pretty grim even for 40k

fucking japs
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>>51895184
Mimikyu, I see you.
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>>51873297
The Redeemer Templar, a 21st founding Imperial Fist successor Chapter patrolling the Segmentum Tempestus hunting Genestealer cults to avenge their Chapter World's fall.

Their geneseed's 'flaw' is retaining the memories of previous space marines resulting in visions and hallucinations. Over time this can result in permanent insanity, or even replacement of the bearer's consciousness. This has religious significance to the Templars who believe the Marine's soul is protected in the geneseed alongside after death.

This has led to a particular hate for the Tyranids, part because they destroyed the Chapter's homeworld, but also how they consume genetic matter. Since the geneseed is considered the literal form of a Templar's soul, to the chapter its loss to the Tyranids represents the true death of the Marine himself.

When Kryptmann established the Galactic Cordon, the Redeemer Templar protected and assisted his vessels as they Exterminatus'd planets in Hive Fleet Leviathan's way. While Kryptmann was excommunicated, the chapter was tried by a conclave of Imperial Fist descendants. Rather than break up the chapter and lose its cohesion and military experience, the conclave sentenced them to a penitence crusade. This is in no small part thanks to the Deathwatch advocating on their behalf.

Now the Chapter seeks to absolve themselves in the eyes of their peers by ruthlessly culling any Tyranid creatures they find.
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>>51898702
I thought they deemed Beastmen as Chaos afflicted?
Then again everything here is just fanon...
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>>51901366
There are loyal beastmen, but most are chaotic.
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So /yourdudes/, I'm wanting to make an Imperial Fists successor. The idea is that after a betrayal within a crusade fleet was quelled, the remaining loyalists were forced to go full on full ~penance~ crusade around the ruined cities of the maelstrom zone to purge themselves of their brothers' sins from their forces. After nearly a century of operating without reliable supplies, the fists learn to use guerilla warfare and infantry-centric tactics to compensate for their lack of sheer power, and become masters of urban war. They return, and in the absolution of their former brothers' sins, they are deemed capable of starting a successor chapter. I was thinking of using the raptors chapter tactics for them. Thoughts?
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>>51901346
A purely medical procedure gaining religious significance? I like it! Color scheme looks difficult.
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>>51901992
Sounds like raptors. Maybe give them
something to tie into their fist heritage though. Like, one of their specialties is setting up temproraey fire bases inside ruined buildings and holding it for long times before needing to run.
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>>51902207
That tidbit was actually something I had thought of too. I do intend to flesh out their relation to their progenitors some more, but I was merely apprehensive on if their background story was acceptable or not at the current point in time.
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>>51901346
>Their geneseed's 'flaw' is retaining the memories of previous space marines resulting in visions and hallucinations. Over time this can result in permanent insanity, or even replacement of the bearer's consciousness. This has religious significance to the Templars who believe the Marine's soul is protected in the geneseed alongside after death.
That's a really fucking cool idea desu
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>>51901992
>>51902207
Have them focuing on taking/retaking bunkers, assult platforms, etc and when that fails, they fall back to the next bunker in the city, etc
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I've been working on my fluff for my guys, the Steel Hastati, a chapter that prefers to fight alongside the Imperial Guard (that are also my dudes), providing support instead of taking command. They often deploy some tactical marines and a squad of centurions as a sort of "first response team" and then will send in marines from other companies if the Guard commanders request them.

They prefer to bring melta, heavy bolters and lascannons around with them over plasma, flamers and grav, and instead of dropping ahead of the Guard in drop pods, they ride into battle alongside the guardsmen in their rhinos.

I'm having trouble working out the color scheme though. The grey-blue is the color of the uniforms of my guardsmen, so I wanted the marines to look like they're from the same army, but I'm not sure about the other colors.
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>>51879877
I really like the colors and the pimp the captain packs.
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I'm trying to cobble together fluff for a Genestealer cult that hit Tau territory, that doesn't mean Tau only though, so humans can be a thing in it, and Kroot and Vespid hybrids even, trouble is I'm trying to work out what army composition to do for it, and i'm hitting a wall
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My dudes are the Guardians of the Covenant 3rd company, led by Company Master Vandren, the Loremaster Logarius, and the company guard, called The Grigori.

Unlike a lot of chapters they also value knowledge outside of the martial and religious one, and in fact they usually don't worship the Emperor's dogmatically and instead try to rationalize the imperial dogma as philosophical teachings.

Being more cultivated than the average marine they hold free speech or at least more of it than in most chapters. I like to imagine them as highly rational and tactical on the battlefield, rather than praising the emprah while fighting.

After the great lelith incursion from deep space beyond the subsector, which almost managed to overrun the Segmentum Pacificus, the Third Company was sent to seek lost or forbidden knowledge that could help the chapter hold the outer rim of the imperial space.

They mostly give no fucks about Fallen Angels, instead of losing their shit like other Unforgiven do. This keeps them isolated from their brother chapters. They would probably try to understand and rationalize their motives if they captured one, instead of just torturing him.

Usual allies are radical inquisitors who work with unorthodox methods and more recently Sisters of Our Martyred Lady, sent by the Ecclesiarchy to keep watch over the suspicious nerdy weirdos, and make sure they don't go full heretic.
>There are conflicts when the sisters burn heretical or unknown books, and the Company Master loses his shit because that now charred tome was fucking irreplaceable.
>Sister superior is tsun towards the CM

The Black Templars, the Grey Knights and the most puritan Inquisition are at ill terms with them, for obvious reasons.
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>>51896767
He sounds like an alright chap.
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>>51889730
I now want 3 monty python themed imperial knights
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>>51898702
Yup all the regiments got folded into a Krieger one. There were reasons for this but mostly so people didnt realize the kathas subjugation actually happened so no one would try to break the vault.

The reason for this was so i can write krieger romances with people who werent just other kriegers.

>>51900276
Yup its me.
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>>51873297
The Star Guards

One of the few chapters known to be part of the 13th founding, the Star Guards were entirely unknown to the greater part of the galaxy until M39 when a huge battle fleet of Adeptus Astartes and their serfs defeated a large Ork fleet in brutal boarding actions. The Star Guards claim they were sent into the Halo Stars to repent for some unknown crime. Records do indicate a chapter known as the Star Guards existed within a now forgotten sector of the Imperium, but it only exists for around hundred years before suddenly vanishing. They claim that they came back from their crusade because of a threat they called, "The Stellar Locusts," whose characteristics are similar to a Tyranid splinter fleet.

The chapter specializes in surgical strikes that leave the enemy bereft of leadership. They claim to be an Ultramarines descendant, but their general demeanor is completely different. Their gene seed seems to have a tendency for a cold hatred and contempt of their foes. This tends to create a very outwardly pragmatic marine. In one case, their Chief Librarian channeled his raw hate and disgust for the Eldar race into his Eldar Farseer foe, literally causing the Farseer to burst into psychic fire as the Librarian's hate consumed the farseer.

The chapter is based on Aurochion V in Segmentum Obscurus where the cold weather and brutal fighting between the scavenging population of the world provides the Star Guards with plenty of recruits.
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>>51903603
Simple and workable, but I don't see Marines subordinating themselves. It's just not the way the Imperial army works. They'd work alongside, for certain, but not subordinate.
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>>51896767
Seems like a decent guy. He's basically a true /tg/ Necron.
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>>51873978
That's a pretty slick read, the officer stuff is a tad snowflakey but it's just 40k enough to be believable. The Grey Knights stuff is *very* snowflakey though. Nobody fights alongside Grey Knights and lives to tell the tale.

>>51874975
Seems pretty standard but that's not a bad thing. Scheme looks dope.

>>51875377
I can dig it.

>>51875991
kek. cool name and scheme.

Shit I wanna read more of these and post my own but I got stuff to do like paint this army that has been half unpainted since 2013.
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>>51894971
>tomb raider
>bayonetta

Figured out Samus all by yourself, didja?
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>>51906942
How snowflakey? I'm the Bastards guy. I ask cause as a write fag I intend to use my dudes in quest faggotry eventually and I don't want it to devolve in self wank.

I just rolled Schola and was struggling to figure out how to work that.

For the record its not like the Tenth Company is a godly regiment with the best sergeants they are all recruited from the same place, its just that as scouts they are unusually tall. Also I am lead to believe as the "Emprahs Chosen" all space marines can just boss guard around. It's just the Bastards actually view the guard as a important asset not just background noise. In practice it would just give them the means to ally with the guard easier (Specifically the Tempestus army that represents tenth company).

>>51907096
It was riley that let me figure it out.
>>
>>51907223
>How snowflakey?

my main issue is the "every marine goes to officer school" thing, it's a bit weird and having an entire organization full of officer-trained guys just does not seem like it would work. the divide between enlisted and commissioned officer is very important in IRL militaries, they are two quite different spheres of thinking. it's probably better to just say that the chapter has a lot of officers or that they take their leadership duties very seriously and work hard on group tactics, so that even the standard marines are good at leading guardsmen, similar to how let's say US army soldiers are all still expected to be leaders and sergeants often give presentations on various topics

t. real life army man
>>
>>51907223
>>51907431
I forgot to mention I still really do overall like Your Dudes though. The officer thing isn't some massively cringey shit, but it's a tad too much imo
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>>51902331
Thanks anon :3
>>
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First time I've ever written up lore so forgive me if this is too special snowflake flavored

The Sons of Ymir

One of the lesser known successor chapters of the Iron Hands the Sons of Ymir were believed to be initially created to guard a pair of Forgeworlds within Subsector Stálmarr of the Segmentum Pacificus. One of these forgeworlds was unique in its ability to produce the chassis for the revered Castraferrum class dreadnought. It is unknown if the spiritual upholdings of the Sons of Ymir actually influenced this specialty of the forgeworld, or if the relatively ample supply of dreadnoughts influenced the chapter. But this is known, the chapter carries on the sanctity of dreadnought interment of its progenitor chapter to a borderline fanatical level. Unlike the Iron Hands the Sons of Ymir do not hold the flesh as something of a weakness in man, but hold all biological life as a step in life that all must take. To be interred into the sarcophagi of a dreadnought, is an process of rebirth to the chapter, the final fusion of man and machine that grants those worthy with the strength of a steel mountain. The process of interring a space marine into a dreadnought, is something that only the most determined and enduring of space marines can even survive, a process The Sons of Ymir believe is a test by the immortal Father Ymir to select only those worthy of enough of such an honor.

In battle the Astartes of The Sons of Ymir fight with unwavering aggression and ferocity, each member seeking to ready themselves for the hopeful eventuality that they too must be laid on the obsidian operating table of the chief apothecary and undergo the test of rebirth to join their brethren dreadnoughts, the Jotunn.
The good old dreadnought is what got me into 40k into the firstplace, so writing up a chapter that makes good use of them was a must for me. In the process of painting what I got and I'll continue to expand on the lore as I go along. Thoughts?
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>>51907638
also heres a picture of what the final paint scheme looks like, going to use this leviathan to spearhead my dreadnought talon and I'm also writing up somewhat of a story to explain how the hell a leviathan wound up in the hands of some crazy successor chapter
>>
>>51907638
>Segmentum Pacificus
So they all dead?
>>
>>51907431
Oh i didnt know the difference.

But yeah, while some are expected to be able to substitute for guard officers if the need arises they are mostly just leader types that are expected to captain america stuff if needed. The idea being you can use some of them in command squads.

>>51907638
Nothing wrong about having a ton of dreadnoughts, if you are worried about something like that trade it off by picking a popular thing they CANT use. Like

"Due to the amount of interred units the company does not use Rhinos as they will not be able to transport a large portion of the troops.
>>
>R8 my Archon/kabal backstory


Since the time of the fall, the Archon Andrhea has been biding her time.
When Asdrubael Vect staged his coup of the Noble-born houses, she shed her name, shed her title, and waited. She spent millennia on the streets of Commorragh, hiding in plain sight and barely staving off the Hunger.
For a time, she was taken in under the tutelage of the Haemonculus Elzaiah Mastris, and it was from the horrific scientist that she took her last name, learning some of the ways of flesh-shaping and how to craft some instruments of torture. In exchange, she submitted to some of the scientist's experiments, her body mutating worthless wings in an attempt to create more natural Scourges.
Once she returned to the upper city, the newly christened Andrhea Mastris began to put her plans into motion, slowly gaining some recognition for her talent at making instruments of agony and ecstasy. Thanks to her own variations on the Haemonculus' machinations, her tools brought about highs thought lost since the Fall. Before long, she caught the attention of Aestra Khromys, mistress of the Kabal of the Obsidian Rose. In return for her survival, Andrhea suggested a business partnership, and in time, she secured enough influence to lead her own raids, using trueborn loyal to Archon Khromys as well as her own personal Talos pain engine.
>>
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>>51878516 dude here.

So, I made up some custom rules for my Archmagos and I'm not sure if that stuff actually fits in here or is too much crunch, too little fluff though I did add short fluff texts to his relics at least, but my chances for feedback are probably still the best to get here. If it doesn't fit, just ignore this and I'll try my luck in /40kg/, though considering their nature I'll most likely either go unnoticed or be called a faggot/autist for making house rules.
>>
>>51908086

Due to her relatively low standing, Andrhea's troops were initially poorly outfitted and her ravagers in ill repair. Moreover, many of the experienced trueborn resented Andrhea's reserved, cowardly style of defensive raiding. Yet somehow, to the amazement of the arrogant Eldar in her employ, she led raid after raid successfully, rarely suffering any casualties thanks to her patient, long-range bombardment tactics. Only when the time was right would she send in her bought-off gangs of Reavers and her pet Talos to annihilate any remaining resistance and take her prizes. Quickly, she gained enough influence to afford soldiers of her own; then, an army. Soon, even the Incubi joined her sieges of Imperium- and Tau-controlled worlds. Even the Haemonculus Elzaiah, from whom she took her name, is rumoured to be making plans to join in her raids.
>>
>>51908172

On the streets of Commorragh, many claim Andrhea to be a coward, as she is not as openly treacherous as most Archons, and they call her weak due to her perceived lack of martial skill and preference to wait and strike from a distance. However, coups against her always seem to end catastrophically, and despite her lack of overt moves, there are rumours that she seeks to overthrow her current mistress. Said accusations are, of course, dismissed with a cruel smile and a strike of her custom-made husk-staff.
To the glory-hungry Eldar living in the Dark City, Archon Andrhea is little more than a fool, using tactics more popular with the Mon'keigh to seize her victories. The Kabalites who are chosen to join her raids, however, know two things: for the pathetic lesser races, the gleaming yellow sails of the Kabal of the Corrupted Life spell certain, terrifying doom...and if you anger her, she will have her vengeance. It will not be today, and it will not be tomorrow. It may not even be a year from now. Eventually, however, your guard will come down, and it is then that a splinter round will go through your head from a near-impossible range.

>I fluffed this stuff based on my desire to kitbash but being still new to the craft. My first archon was a male body with a succubus head, so I fluffed it as haem surgery. The wings were a result of wanting to kitbash more creatively.
>My kabal being of low repute was because of the models I had available initially, and their equipment being shit was because I was and still kind of am bad at painting and building.
>>
>>51905867
Makes sense, I should edit to not have them handing over command to the Guard but coming to work alongside them.
>>
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>>51907935
Not all of Pacificus has been lost, their planet would be on the border with Segmentum Solar

>>51908051
I was thinking of a trade off but this would pertain to my tabletop style but as I don't have that much experience with it and my army being incomplete this is a work in progress

I don't really like the idea of deepstriking/droppodding my units onto the table, I've always liked playing a slow but planned out advance with some outflanking maybe. So maybe the chapter lost all their droppods in a freak accident where the main battlebarges machine spirit jettisoned all their pods into space so the chapter has to rely on orbital bombardment to clear a position, deploy everything via thunderhawk then advance on the enemy. Again this is subject to change as I actually play the game some more and see what I actually like
>>
>>51907638
Dude I Love your fluff. It works really well, connects to their primogenitor and stays original all at the same time. Really good job dude.
>>
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Here is another one of mine, i have a lot cause I roll for fun. Might even roll one just for this thread (or the next one)

The Numb (name and paint scheme done right now cause im bad at these) are a vicious warband of fallen blood angels. Long ago a blood angel chapter uncovered a Land Raider Proteus from the herasy, proud of recovering such a ancient relic of their chapter the warband did not realize that the relic's machine spirit had long fallen to the Dark Prince. The Prince of pleasure blessed her relic and the chapter found that the tank had a calming presence, in fact simply being in contact range of the augury managed to lower the black rage to the point Death company members would be as leadable as any other.

The Numb counted themselves fortunate and fielded the tank more and more, finding their other vehicles becoming similarly lucky.

This was not to be however. The Dark Prince did not just take away rage but all emotion, and the space marines found their lives more and more empty, only finding respite from this bleak eternity in the comforting shell of their tanks. As the chapter became more reliant on their vehicles more and more did the machine spirit make its own suggestions.

Until one day the land raider reported hostiles behind them and the entire company turned around and shot the former loyalists.

Now the Numb are the armored assault of the dark prince, able to move their tanks like they were a second skin, which, to the company who feels the blood on the hull much more easily then their own wounds, it is.

The Numb rarely field infantry, and the ones they do outfit themselves with jumpbacks and crack grenades in order to breach and seize enemy vehlicles, so desperate are they that Numb assaults have been witnessed swarming a holy dreadnaught only to carve the honored marine out of the sarcophagous and then crawl in it themselves mid battle, gleefully slicing their own limbs off to fit in their defiled gains.
>>
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Never really wrote up lore for /mydudes/ so its a bit of a work in progress so forgive me if it sounds dumb

Sons of Stormgard

What chapter they success is unknown though its speculated they're descendants of the Ultramarines. They used to watch over and originate from a Hive world called Stormgard. It was your typical shitty hive world with rampant crime and the such but the Sons of Stormgard loved the planet for whatever reason. The planet didnt see many attacks from Chaos or Xenos forces so the chapter was always sending its brothers away. However one time when more than half of the chapter was away on a campaign, a large Ork Waaagh seem to appear out of nowhere and attacked Stormgard. By the time the Chapter had returned from their mission the planet was already wrecked to shit by Orks. The Sons of Stormgard tried their hardest to take back the planet but in the end all efforts seemed futile, so in the end, much to their dismay, the chapter master ordered Exterminatus upon the planet. The Orks were (mostly) stopped but the entire planets surface became a rubble covered rock.

Naturally the Sons of Stormgard were pissed so they decided that they would dedicate their chapter to exterminating every last Ork they come across. They are now a fleet-based chapter that travels the galaxy, seeking any worlds threatened by greenskin invaders and helping to fight them off.

The Sons of Stormgard follow the codex closely, with the addition that they tend to favor close combat in a lot of occasions. Captains, and sometimes Sergeants usually adorn their armor with trophies from tougher Orks theyve killed. They even decorate their vehicles and Dreadnoughts with Ork skulls and bones. The Sons of Stormgard are highly aggressive and sometimes reckless in battle when they fight their greenskinned nemesis, which has caused them great loses in the past.
>>
>>51909110
Look more like Sons of Stormwinf
>>
All of the armies I collect (Astra Militarum, Space Marines, Inquisition and Orks) orbit around my Inquisition stuff, so I'll start with them.

Ordo Praeter
The ordo began in the Golden Crusade era as a special, Emperor created organization designed to examine nearby galaxies in order to protect us and forewarn about it. Sometime after the Inquisition was founded the organization was folded into it and become an uninfluential, if somewhat powerful Ordo Minoris. Fast toward a few thousand years to the 41st millennium and the Ordo is so bogged down in red tape from themselves and the more powerful parts of the Inquisition that its nigh on impossible for them to present information on any of threats they discover to anybody of worth, including other members of the Ordo. Tied too my Ordo are a company of Iron Warriors who were posted as garrison on the massive spacestation that houses the HQ of the Ordo and all the instruments they use - 'Egsis'. The name comesfrom its original designation, 'Extra Galacular Space Imaging System', but nobody in M41 knows this. The Station is actually located 'just' outside the galaxy which meant that the Iron Warriors were removed from the Heresy and remained loyal. (I also use this as an excuse for my M41 IW to wear the same colours as M31 IW. On top of that I have a large force of Warzone soldiers I use as IG, but they have no fluff as of yet.
>>
>>51873297
They're space Israelites. Complete with a Master of Sanctity named Isaiah and a Chief Librarian named Elijah.
>>
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The Deadened a renegade space marine chapter exiled over there daemonic apperance and refusal to treat their tools,weapons,vehicles,and armor as the spiritual artifacts they are instead modifying them in a multitude of ways commiting countless acts of tech heresy.
Sitting on the edge of the Imperiums borders they preside over 3 forge worlds 2 agri worlds 1 death world and 1 hive world reclaiming it after it was abandoned to the Orks after being deemed to insignificant for them to send forces.
(Zombie Daemon Ghoul Looking Motherfuckers that like tinkering and chilling they basically just maintain,rule and guard these worlds and chill)
Enemies include
Chaos Warband (The Red Chosen *I made this one when I was fucking 13)
Ork Freebootaz (Dakka Kasket *also 13*)
Imperium lets them live since they keep a large warband at bay and stop more Ork mercs from flooding the Imperium
I made these guys like a year ago and have a lot more lore on them but last time I brough them up I was called a cunt so eh
>>
>>51909650
Oh and they literally cannot feel pain and their vocal cords are basically fucked by everything it can possibly fucked by so "Hello how are you traveller?" sounds like "HARGL HUGF ART YEX PTSREALLER!" so they have servitors that translate
>>
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>>51909650
One more normal marine
>>
The Emperor's Bulls

A Regiment of the IG from a planet populated solely by beastmen. They are devout followers of the Emperor since the HH, and have selectively bred themselves since the Emperor's attachment to the Golden Throne to produce only Minotaurs or Shamans, breeding out the weaker types in a few thousand years. Life on the world is highly militarized, due to the Beastmen's belief that they must serve the Emperor twice as much as regular humans. Similar to Cadians, each child learns to strip and assemble weaponry before they can walk, though since only Minotaurs are allowed to be regular soldiers they use autocannons, lascannons, heavy flamers, heavy bolters, and other large weaponry.

Shamans on the planet are taken at a young age to focus on controlling their psychic powers. Despite many attempts to breed stable psykers, not all pass the trials needed to be a sanctioned psyker and are thus sacrificed to maintain the God Emperor's life. Such is their devotion that the Shaman that fail understand their position and the importance of maintaining the Emperor, and do not protest much. Selective breeding has resulted in about 40-50% of Shamans being stable enough to be sanctioned.

The Emperor's Bulls wear Flak Armour, but their massive size and toughness allows them to shrug off wounds that would kill most normal Guardsmen. They prefer to wield autocannons or heavy bolters, though many will often have a Heavy Flamer, a Lascannon, or missile launcher as a support weapon. All the Minotaurs within the Emperor's Bulls wield combat knives, and are known for their brutal charges into enemy lines, smashing them apart with horn and blade alike.

The Shamans of the Bulls often serve alongside the Minotaurs, though they are few enough in number that they are not particularly common. Many of them favour Pyromancy, as it lines up well with the natural bloodlust of a Beastman.

Their world has many feral orks, which serve to train the Bulls.

How is it? First time.
>>
>>51908169

>>51904092 anon here.

Seems k for me to play, I would probably allow it in a game.
It's costly and has some strong points, but also strong drawbacks that keep it crunchy.
Godspeed anon.
>>
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>>51875991
I based them on my girlfriend
>>
>>51910719
Thanks for the response. Wasn't sure if having virtually no ranged weapon and the only one on the model having a 33% chance to explode like a Neutron laser would be too much of a downside for costing more than a Land Raider.
>>
>>51882027
it seems like a common theme for every successor chapter for the iron hands favor bionic replacements so only go for them if thats the flavor youre after id say
>>
>>51909810
The first issue this brings up is how you're going to represent them on the tabletop. Single Minotaurs wielding Autocannons would make for an awesome HWT, and Melee-oriented Minotaurs can be represented by Ogryns, but then you'd have to justify the other Beastmen relegated to holding piddly lasguns?

I recommend adding the ungors from Warhammer Fantasy back in as the common guardsmen. But the platoon/company commanders should still be the beastmen on Ogryn sized bases.
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