Does it make any sense to use riddles and other mental challenges in an RPG? Especially when the player's stats and the PC's stats don't match?
Between two lies the point is moot
The secret lies within the root
What am I?
>>51870836
>Does it make any sense to use riddles and other mental challenges in an RPG? Especially when the player's stats and the PC's stats don't match?
See the "Fighter with 8 Intelligence can't answer riddles" pasta.
>>51870836
I remember another thread years ago with the same title, but that one was about smuggling stuff into a city by hiding it in a centares pussy
>>51870942
Honestly whatever it was it probably fits. Horse vagoo is spacious my man
>>51870942
>>51870978
kek'd so hard I don't even care that you're trying to hijack this thread
>>51870836
I think it mostly has to do with modern vs old school gaming. Old school would definitely have riddles for the player to solve. In modern games they might be a novelty at most
>>51870836
Depends on how you handle it as a player/GM.
A player playing a smart character should be allowed to roll for a hint big enough to give away the solution. ("You think the riddle is an abstraction and that morning, day, and night mean the different parts of a creatures lifespan. Legs probably mean anything from hands to walking sticks")
A player playing a dumb character should be rewarded for making the smarter characters figure out the riddle without straight up giving away the answer ("Tribe shaman always tired in evening so uses stick to walk. Maybe answer is old man with stick?")
Should the player playing a dumb character just answer directly instead, he shouldn't be penalized for answering correctly. When you involve a metagame challenge, you must be willing to accept a metagame solution.
Does anyone have good ideas for riddles to use? I always like using them in a way that helps them avoid traps without blocking progress, ie the solution to the riddle is also the solution to the trap.
>>51870836
If a player with a dumb PC figures out the answer OOC, all they have to do is tell a player who has a smart PC.
I don't understand why this is an issue. I don't understand the autism that frowns on players conferring to find answers.
>>51875723
Some people view it as a sort of metagaming. Some people believe that if the player can't deduce the answer themselves, neither should their character, even though it might be perfectly in character for them to be smart enough to have known it or figured it out.
Usually the people I see complaining about it the most are GMs who are butthurt that a player whose character has 8 Int knows the answer to the question the 18 Int character's player should be figuring out.
>>51870867
I do not have this pasta, but am very interested.