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/5eg/ Fifth Edition General: Artificer edition

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>New Unearthed Arcana: Mass Combat
http://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf
>Don't forget to fill out the official survey for Warlocks and Wizards.
http://sgiz.mobi/s3/2c8ddcde043d
>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previously, on /5eg/
>>51860096

I remind you to fill the survey for warlocks and wizards. WoTC should get as much feedback on Loremaster as possible.
>>
>>51866054
First for new elemental cantrips.

Someone make some cantrips that deal some mundane damage types (bludgeon, slashing or piercing).
>>
>>51866052
Are you saying your DM is disallowing Foci?
The random ass components are intentionally replaced by a focus, and are freely stocked and assumed restocked in a component pouch. Most also aren't consumed anyway.
Yes, the idea is that you grow goodberries on your mistletoe sprig, but thats all flavor, the only time you should ve worrying about non-costly components are when gear is lost, which theoretically nerfs everybody. Except Monks i guess.
>>
>>51866105
Eh, they wouldn't do much because they'd be magical, unless you explicitly said they didn't do magical damage. Realistically they would be Force damage tier.
>>
>>51866052
How does having a wagon not help with carry weight? Just lug whatever the fuck you want to carry there and weight turns into a nonissue
And if he's disallowing spell focus without a spectacular justification I'd just respec, sudoku my char or go to another table
>>
>>51866120
Nah i mean stuff that let's you deal those damage types with magic.

I.e.
>wind blade/water jet for slashing damage
>rock-hammer/ice ball for bludgeon damage
>earth-spear/ice-arrow for piercing damage

Most of these should be under transmutation magic too.
>>
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So how do I run a john wick game in this edition?
>>
>>51866192
Everyone is Fighter/Rogue gishes with hand crossbows, sharpshooter and crossbow expert.

No magic allowed.

There you go.
>>
>>51866208
I think you'd need called shot rules. Also, gishes implies a magic class.
>>
>>51866208

>gishes with no magic
>>
>>51866183
You misunderstand my point, there is next to nothing that cares about magical physical damage, you have almost no resistances, same with immunities, and only a handful of vulnerabilities.
In terms of mechanical strength, magical psb is nearly the same as force, but kills Rakshasas, Skeletons and Zombies harder.
>>
>>51866239
>>51866251
>eldritch knight/arcane trickster multiclass
there ya go nerds
>>
>>51866192
What a retarded idea.

Use a different system.
>>
>>51866272
Two classes that both use magic? I'm really not understanding how you aren't realising the problem.
>>
>>51866192
I think you're confused anon. This thread is for D&D 5e, not Shadowrun 5e.
>>
>>51866192
You make the characters all take backstories that tie into being agents or former agents of a powerful crime family and have them go on a combat-heavy revenge quest.
>>
>>51866354
I realise you have a shit definition of what a gish is.
>>
Have you seized the means of production today, /5eg/?
>>
>>51866431
Cool fallen Oath paladin concept anon, gonna use it for an Antagonist.
>>
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>>51866431
These /pol/adins make me want to punch you in the neck.
>>
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>>51866399
>>51866354
>>51866272
>>51866251
>>51866208
Just because we need to clarify you're talking about gishes and no magic allowed in the same sentence.
>>
>average human in 5e sprints at 60' per 6 seconds
>average adult male in real life jogs at 73' per 6 seconds
>Grandmaster Monk Wood Elf with the Mobile feat is slower than the modern athlete
>can't make Usain Bolt without the use of magic
Explain.
>>
>>51866431
>turn the bourgeois
yessss
>>
>>51866474
Usain is a Monk with feats
Everyone else is carrying around a bunch of armor and weapons and potions and supplies, except the wizard who is carrying around a tome(s), wizard bullshit, a staff and a pet.

Also it isn't a TT Track and field simulator.
>>
>>51866431
>Internationale plays in the distance
>>
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>>51866431
Are you interested in a free helicopter ride?
>>
>>51866463
Oh come on, at least there hasn't been an Oath of Social Justice or an Oath of Ethnic Supremacy so far.
>>
>>51866474
>running in a fight, watching out for projectiles and stray blows, carrying gear, saving your breath for the next turns of action while in possibly subpar terrain is the same as giving all you got in a track while rested, completely focused on the run
>>
>>51866461
>>51866463

obviously NEETs are opposed to the idea of the working man
>>
>>51866541
>"the Sprint action OBVIOUSLY isn't meant to represent sprinting"
>>
>>51866528
Someone a few threads ago made an AnCap Paladin, so there's that.

>Oath of Get Off My Property
>>
>>51866474
>Human
>Elf

You suck at making gofast.

Tabaxi can break the sound barrier, so Usain Bolt is 2slow.
>>
>>51866543
Nice try, but Marx was a NEET.
>>
>>51866553
>the sprinting action OBVIOUSLY means you stop caring about what's happening in the battle
>>
What would be an interesting new class, instead of a new archetype? What could still fit into the system?
>>
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>>51866474
>average adult male in real life jogs at 73' per 6 seconds
That would be just under 50mph.
>>
>>51866627
The Mystic.

FUCK YOU WIZARDS GIVE ME THE MYSTIC
>>
>>51866553
Let me know what a Sprint action is, cause it isn't from 5e.
>>
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>>51866628
Now, let's calculate 6mph to feet/second for you because you're clearly a retard baby. If you know how to multiply numbers by 6 (unlike the anon above) you might see a problem already.
>>
>>51866627
Warlord.
> inb4 "But battlemaster..."
No.
>>
>>51866399
It doesn't even have anything to do with the definition of gish, which it looks like you are the one who is confused about anyway. You said no magic and yet named two classes that both use magic.
>>
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>>51866655
But, because anon seems to think we're all Doomguy let's finish this for him. Oh look, a generous estimate of a jogging speed is, in fact, just about 60 feet/6 seconds.
>>
>>51866662

>>51866399
>>51866272
me

>>51866208
not me
>>
>>51866528
>Oath of Ethnic Supremacy

Hm...

>Turn the Inferior
>As an action, you tip your MAGA hat and speak scientific facts about the inferiority of lesser races, using your Channel Divinity. Each humanoid of a race other than your own can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

It could work.
>>
>>51866676
So you are just pointing out you didn't actually read what the conversation was about and suggested 2 classes that didn't fit?
>>
>>51866474
>Grandmaster Monk Wood Elf with the Mobile feat is slower than the modern athlete
They would have a movement speed of 80ft (30+10+10+30) which would let them run 240ft/round (or 320 if they dipped fighter for action surge).
Usain Bolt did 328ft (100m) in about 9.6 seconds, which is 1.5 rounds.

This is all ignoring the fact that a sprinter running a race and a warrior rushing around a battlefield are in two very different situations.
>>
>>51866627
We have

- Hits other people with shit (Fighter)
- Gets angry and hits other people with shit (Barbarian)
- Stays calm and kicks people in the beans (Monk)
- Furfag (Druid)
- Furfag who hits other people with shit (Ranger)
- Magic man (Wizard)
- Gay magic man (Sorcerer)
- Muh god (Cleric)
- Hits other people with shit for muh god (Paladin)
- License to be a fag (Rogue)
- xXEdgMastrr420xx (Warlock)
- Manslut (Bard)

If you want a new class just add "furfag" "muh god", "magic man" or "hits other people with shit" to a class that doesn't already have them.
>>
>>51866641
Congratulations, next week you may have Mass Combat Errata
>>
>>51866713
A class that has a sub class devoted to dancing with fairies in the woods is edgemaster?
>>
>>51866713
>furfag Paladin is now superdruid
>>
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>>51866713
>- Gay magic man (Sorcerer)

Still laughing
>>
>>51866731
Read some CtL and acknowledge that fairies can be edgy as fuck.
>>
Well, just wrote an 8 page backstory for my character. I wonder if it's comes off as stupid to anyone else. I think it sounds okay though. I'll have to wait until Sunday before anyone else reads it though.
>>
>>51866753
>implying anyone will read it
>>
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>>51866731
>the fae are cute faeries!

The fae are baby stealing rape cannibals.
>>
>>51866713
>Hits other people with shit

Good thing that is a unique niche not filled by any other class...

oh wait
>>
>>51866431
Should have been called Oath of Unity or similar, Oath of the Commin Man is too much of a mouthful
>>
>>51866766
I'm in favor of fighters not existing either, anon.
>>
>>51866673
Now according to the same sources, the average human sprint speed is about 15mph. We can do the same maths to find out that's 22 feet/second, or a D&D speed of 132. Because this is 5E, we can assume a Sprint action denies you Dex to AC and requires your full attention on the round you use it, because unlike Move+Dash you have no regard for anything but speed in this circumstance.

For Usain, his top recorded speed is 27.7mph, which we can translate to 243.76002 feet per round.

Doing the maths backwards, we can see D&D would consider your base movement speed to be rounded out to be about 27% of your maximum possible speed in a sprint (technically 27.72727272...). Usain (assuming his speed boosts weren't based on an Acrobatic check of immense proportions) would then have a base speed of roughly (using the rounded 27%) 65, assuming we round to the nearest integer.

You can hit 65'/round at 10th level as a Wood Elf Monk with Mobile. If we grab a Tabaxi we can blow that out of the water entirely, as /5eg/ has proven before.
>>
>>51866627
>>51866658
Warlord would fill a niche and it isn't already represented by Battlemaster. Battlemaster has options for hindering its foes, whereas a warlord is more about bolstering his allies in some manner.

Besides, we need more classes that use Intelligence as a primary ability. It's a woefully under-used ability that only really matters for Wizards, Eldritch Knights and Arcane Tricksters.
>>
>>51866658
>>51866876

Mearls considers the Purple Dragon Knight an adequate Warlord.

So...ya know...
>>
>>51866685
>Can provide buffs but only to people of the same race as you
>Smite gets an extra d8 against half breeds (half elves and half orcs) instead of fiends and the like
>>
>>51866876
Pdk
valor bard
Battlemaster
Or any combo of the two. Hell grab some paladin and dont smite.
>>
>>51866876
>Tactician
>Focused around combat and speed buffs using Intelligence checks
>Able to designate areas as difficult terrain for enemies
>Gains personal combat abilities by being near multiple allies
>Archetypes for tanking to handle the battlefield yourself, greater battlefield alteration abilities, and non-combat supply/travel utilities

I dig it.
>>
>>51866940
No point in Druid, Nature Cleric covers the same niche.
No point in Barbarian, that's pretty much just a Champion Fighter.
No point in Warlock, that's just a Sorcerer with different fluff.
>>
>>51866814
But anon, 30/132 = .2272727272.
And .227272*243 = 55.2272
Usain's normal combat movement rate would be 55' per round.
>>
>>51866973
Something something sacred cows
>>
>>51866894

That's...that's sad.
>>
>>51866658
Battlemaster has everything you want at its disposal, it just isn't the optimal minmax option so you dismiss it.
There's a reason
>muh warlord
is always listed among 5e memes.
>>
>>51866894
Mearls is an asshole who hates the warlord, so we can't rely on him. Crawford is the only hope.
>>
>>51866973
At least these use the right attributes. All the replacements in >>51866940 are Cha classes. Yes, it's going to be one of those threads again.
>>
>>51866996
Warlocks were only sacred cows from 4e onward.
Bards, Barbarians, Druids, Monks and Sorcerers weren't represented in core 4e either, for a variety of reasons.

So the sacred cow argument doesn't really work.
>>
>>51867015
The battle master cannot heal with a bonus action. Not even in touch range, let alone out to 60'.

Also, EK is Fighter crossed with wizard, it gets 1/3 casting.

BM is Fighter crossed with warlord.
>And that's all the warlord you'll ever see.
>>
>>51866973
Barbarians are wild in execution, fighters precise.
Clerics are priests, druids are half fantasy hippies and half animal man.
Warlocks are ranged charisma martials, sorcerers are bad wizards that failed to be unique in 5e

Warlords are half PDK half Battlemaster... but stronger?
>>
running a small adventure for a couple of my friends recently. the party's only two people, a human barbarian and a human fighter, both level 5. it's mostly been improvised thus far and I'm trying to think of some interesting encounters. the gist of the adventure is that the party is treasuring hunting for an item called the abyssal stone that's within this long castle. there's going to be a couple small puzzles, maybe a handful of traps. it's mostly filled with undead but at some point i'm going to start throwing low level devils at them. what are some other creatures i could throw at them? they've already seen wights, zombies, and i whipped up a sort of goliath zombie basing it off a revenant and giving it bonus STR, natural armor, and a 2d6 club. besides that, i'm going to throw a wyvern at them when they reach the towers and try to make that an interesting encounter with some falling hazards and a few cannon fodder zombies. besides that i'm not sure what i can throw in. perhaps a ghost or something like that but i wanna venture away from just using a lot of undead so i can get a bit of variety. any ideas?

tl:dr what are some cool monsters i can throw at my 2 man, Not Spartan!-fighter and typical barbarian party that are preferably not undead? homebrew accepted if it seems decent enough.
>>
>>51867058
In NEXT, they said they wanted to include in the PHB every class that was in core (phb 1 in 4e's case) in any edition. This is why they pushed out terrible unfinished concepts for classes like ranger, monk, and sorcerer. But the warlord was just dropped. Hmm.
>>
>>51867062
Rally, you inept fuck.

Its a shame it scales so poorly i suppse, but it exists.
>>
>>51867036

Mind you, the 4e Warlord was Str Primary and had Wis/Int or Cha as secondary stat options.
>>
>>51867080
Rally isn't healing word.
>>
>>51867058
They aren't sacred cows, they are a reminder of a failed edition. Something can't be protected by tradition when it only happened once, especially when that once is the least successful iteration ever.
>>
>>51867065
Fighters are warriors, barbarians are warriors that fight wildly. Barbarians should just be an archetype of fighter.
Clerics are priests, Druids are nature priests. Druids should just be an archetype of cleric.
Sorcerers are charisma-based spell-casters, Warlocks are charisma-based spell-casters with a martial bent. Warlocks should just be an archetype of sorcerer.
>>
>>51867099
Warlock survived it for some reason, going from PHB2 in 3.5 to PHB in 4e to PHB in 5e.
>>
>>51867099
Warlocks only made it in because of 4E though.
>>
>>51867089
Why the hell would it be?
You get mundane health via rally and the healer feat, which you can pick up with extra fighter feats.
Hell, grab magic initiate for healing word and Inspiring Leader if you want.

>>51867104
Fighters are expertly trained warriors, thats the class design. Barbarians are the opposite end of the spectrum.
Druids could have been clerics, its the closest you have to a point, but d&d split that long ago and now they have substantial differences.
Warlocks actually have unique mechanics, and the only part of them that is a legacy requirement is Eldritch Blast, which despite what>>51867119>>51867122
seem to think, was in fact in 3.5.
Go make your own 4eg.
>>
Do Immaculate Conceptions of Virgins happen in D&D?
>>
>>51866627
Honestly I think most bases are already covered, other than Warlord that other anons mentioned.
The only thing that comes to mind is a spell caster who has a summoned minion who does the heavy lifting. Could have archetypes between having a physical-hit-stuff minion, a spell casting minion or a swarm of lesser minions.
Basically a stand user with some spells.

Everything else I'm thinking of could be an archetype.
>>
Can't go a thread without at least one of the standard memes shitting it up.
>>
>>51867167
Warlord had healing word. Healing word is still in the game, and the BM does not have it. Ergo, the BM is not the warlord.
>>
>>51866627
Really just warlord and shaman, I think.
>>
>>51867184

It would be a good place to do the whole 'Your summon uses your actions' thing that didn't work so well with the Ranger (As the ranger is, itself, a physical attacker)
>>
>>51867196
Congratulations, this isn't 4e and not everything is identical. If you want a hitty class with healing word you have options. If you want a hitty class with a way to gain hp sans magic, you have Rally.
>>
>>51867204

4e Shamans were a really cool idea and one of the most balanced 'Summoning' classes I've ever seen.
>>
Sadly, I think the reason there aren't more Int-based classes is that they know their player-base far too well.
>>
>>51867184
Make it an Artificer archetype, get the level 6 earlier and have it scale, but its special abilities take your action via control and magic.
>>
>>51867218

I think the main issue is that isn't really a Martial Support class. There is spellcasters that can focus heavily in support but martials? The Battlemaster is mostly...well, he's a fighter. He does fighter things and maybe helps his allies a tiny bit.
>>
>>51867242
> inb4 "Regaining HP because somebody shouted at you is silly"
Yeah, and regaining HP because somebody played lute isn't.
>>
>>51867222
Could you explain what they did for someone who missed 3.5e and 4e?
>>
>>51867240
>Artificer archetype
I'm still mad that, of all the archetypes they could have chosen for the artificer subclasses, they went with Alchemy--which doesn't feel like the same thing at all--and Guns--which has always seemed like the most boring and generic thing you can do with artificers.

I'm also mad that they can straight-up cast spells, instead of having to build devices to mimic them, but that's more easily refluffed.
>>
>>51867275
I barely played 4e, but from what I remember, shamans had a pet. It didn't have HP, it couldn't attacked, and it couldn't attack on it's own - instead, you used your actions to attack through it.
It's like how in 5e you can channel touch spells through your familiars, but taken to it's logical extreme.

Come to think about it, didn't we have an arcana about it?
>>
>>51867242
What else is Monk than a martial support class? Or do you insist on it being entirely friendly support, rather than control?
>>51867269
Rally.

And yes, yeling to get someone conscious makes less sense than magic cast through music.
>>
>>51867269
It doesn't make much sense without magic but a class that gives defensive buffs, temp HP by shouting at people and out of combat healing could work.
>>
>>51867240
As is my point, you could basically fold it into any of the existing classes.
Still, I do think Warlord as a martial support class based around buffing allies/debuffing enemies/battlefield control is distinct enough.
>>
>>51867294
The was a summon druid that could summon totem animals for huge AoE buff which was really cool actually.
>>
>>51867315
No, no, I'm talking about something else. It was a long time ago, and I think it was a failed ranger rework.
>>
This Warlord discussion got me interested and I'm gonna take a crack at homebrewing a class. How does learning "battle commands" (which are various buffs for allies) like a warlock learns invocations sound? I think that going to be it's key feature.
>>
How pissed off would people be if the next UA was Warlord instead of Mystic?

Hard mode: Warlord to level 5 only.
>>
>>51867285
See, i'm picturing a more advanced techno companion, that you can spend an action on to activate special things.

The most basic, non resourced thing would be Extra Attack scaling for it, but add in things like
>cone of lightning
>repair itself
>make ranged attacks
>'cast' spells
Things like that.
>>
>>51867337
I would be totally okay with it. I don't even like psionics.
>>
>>51867275

Shamans were a leader (Support/Healing mostly) class that worked through a Spirit Companion they summoned.

Their powers had an odd range for 4e powers. Spirit X (So like, spirit 10) which meant 'You use it like a normal power but the targeting location is from your spirit'. This made them very interesting as they had a lot of close burst (An area around yourself) powers with the spirit tag. The spirit could make opportunity attacks on it's own but acted in many ways like a second location your character could be in as it took your actions to use powers.

If your spirit died (It had the same defences you did and if it took more than X damage from a single hit it popped rather than keeping track of HP) you could easily summon it back on your next turn and each spirit type had passive effects (Bears increased healing of allies next to them, jaguars gave allies a bonus against enemies under half HP next to them etc) so even if you were taking your actions personally your spirit felt like it was contributing.

Some powers also were more powerful but destroyed your spirit to use (And lasted as long as you DIDN'T summon your spirit rather than a normal duration) as they were investing the spirit into a character's body to aid them or into a whirling sandstorm to give it life.

It was an interesting take of not needing a summon to have the full statline of a character to function.
>>
>>51866627
Intelligence-based non-magic class, which doesn't really exist any longer after the elimination of skill points as a thing.
Non-magic support class, that supports through positively affecting allies rather than negatively affecting enemies.
Summoning-based caster class, although you could argue that we've already got that.
>>
>>51867296
>What else is Monk than a martial support class? Or do you insist on it being entirely friendly support, rather than control?

Well, the Warlord was a Leader so they seem to be mostly talking about friendly support yes.
>>
>>51867329
Sounds like a good idea, though I'd maybe make some effect enemies negatively as well. That'd give a player a good arsenal to play with. Thoughts on archetypes?
>>
>>51867337
I would hope it would be more than the, exactly like battlemaster+pdk but those options stronger that the fags keep crying for.
>>
What core rules do you completely ignore?
>>
>>51867315
>>51867318
>>51867294
There it is. Found it.

http://media.wizards.com/2015/downloads/dnd/DX_0907_UA_RangerOptions.pdf
>>
>>51867372
Dead terminology is irrelevant here, Monks even have an archetype that can heal now.
>>
>>51867384
I DMed an entire Curse of Strahd campaign without knowing proper surprise rules. Instead I've used surprise rounds.
>>
>>51866627
A Sage.
Basically Clerics with Wizard spells but no gods.
>>
>>51867386
Forgot about that one. Actually could've been kinda cool if it wasn't just an attempted ranger fix.
>>
>>51867384
Death save failures don't reset when you get propped up by magic.
>>
>>51867390
>Dead terminology is irrelevant here,

It's not really when discussing what people want from a class.
>>
>>51867400
> Clerics with wizard spells
That would be arcana cleric.
> Wizard with cleric spells
That would be theurg.
> Sorcerer with cleric spells
That would be favored soul.
> But no gods
That would be fedora.
>>
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>>51866627

D&D really needs a tactician/warlord/noble style support class.

But honestly, most of the classes in D&D are superfluous between "uses weapon to hit things", "uses spells to do everything" with a gimmicky mechanic or two (Sneak attack, Smite, Channel Divinity, Bloodline, Wildshape, Favored Enemy) attached.
>>
>>51867416
Saying
>was a Leader
only tells people that already knew what it meant something they knew. It's irrelevant because you can remove that portion and keep clear intent, instead of invoking things that aren't in 5e design.
>>
>>51867376
Even though the base class is non magical, I'm gonna add a magic archetype that gets up to 4th level spells and fluff it as sort of a war-shaman possibly or eldritch warleader. Besides that, I'm going to add a "basic" archetype (sort of like Champion for fighter) where it's just better at doing normal Wardlord things as well as getting slightly better proficiencies. I've also thought about a non-magic healer (think battle medic) which focuses on defensive buffs and patching up allies in and out of combat.

Btw I just wrote this up. How does it sound as a third level feature?

>At 3rd level, you gain the ability to mentally prepare your allies for battle. During a short or long rest, you can use your tactical knowledge to grant up to 5 other creatures +1 to attacks to a number of attacks equal to your Warlord level divided by 4 + your Intelligence modifier (minimum 1). This benefit lasts for up to two hours after the rest and are reset upon another short or long rest. This feature cannot be used if the Warlord is incapacitated, cannot communicate, or is unconscious.
>>
>>51867427
Guess i'll play as an oldass Lore Bard then.
>>
>>51867441
>heres forge cleric buff, for everyone!
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>>51867441
>I'm gonna add a magic archetype
T H R A L L H E R D
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>>51867449
Well how would you suggest a nerf it? The reason why I considered having it so powerful is because the base class only gets up to medium armor and unlike cleric doesn't get spells (outside the magical archetype I'm working on). If it's too powerful, I can make it just a number of attacks equal to his INT mod, or perhaps it be bonus damage when allies have advantage on attacks equal to the warlords prof bonus, again having the limit of INT mod per rest.
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>>51866431
>when some bourgeois tries to steal from the workers in my presence
>>
Is letting a ranger take a large CR 1/4 animal, like an elk or horse going to break anything? Riding it has obvious advantages but he won't be able to fit it everywhere.
>>
>>51867015
Pact of the Blade has everything you want at it's disposal, it just isn't the optimal minmax option so you dismiss it.
>>
>>51867557
No, it won't break a single thing. Just wait until he hits 9th level and can conjure any beast of CR2 or lower. Oh boy.
>>
>>51867441
(cont.) How does this sound for an out of combat utility feature?

>Beginning at 10th level, you gain proficiency in Athletics and Acrobatics if you are not proficient already. Whenever an ally who is under the benefit of your Battle Tactics tries to make an Athletics or Acrobatics check, they can add half your proficiency bonus regardless of whether they’re proficient in the skill or not.

I've also reworked Battle Tactics to make it more unique from the forge cleric ability

>At 3rd level, you gain the ability to mentally prepare your allies for battle. During a short or long rest, you can use your tactical knowledge to grant up to 5 other creatures a bonus to damage rolls equal to half your proficiency bonus for a number of attacks equal to your Intelligence modifier (minimum 1). This benefit lasts for up to two hours after the rest and are reset upon another short or long rest. This feature cannot be used if the Warlord is incapacitated, cannot communicate, or is unconscious.
>>
>>51867384
1.358 hands required to cast a spell.
>>
Okay I'm a Warlord loving ass and I have one thing to say about this.

Battlemaster scratches the itch for me, playing such in a campaign currently, but it isn't quite perfect.

I maintain for the battle master to be a more comfortable fit for warlord it needs the following general enhancement (which could be added to all classes that may or may not use superiority dice going forward)

When you can get more maneuvers at higher levels or replace maneuvers, there need to be more efficient maneuvers with level prereqs.

A higher level commanders strike that doesn't use up your bonus action. An enhanced rally that affects more targets and also allows them to spend Hit Dice in combat besides just getting temp HP. One of them could just be bringing back the idea for the early design warlord power called "Feather Me Yon Oaf," and let multiple allies make ranged attacks against one target. Consolidate effects into maneuvers or make them more efficient.

This doesn't just work for warlording around, it helps all battlemaster concepts. Its an unfinished framework the just plays the HP game when it could be more robust.
>>
How would you rate the cleric domains? There's so many of them now.
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>>51866389
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>>51867384
Passive perception proficiency keying off of perception proficiency
Instead, you get passive proficiency if your class has specifically states proficiency as a possible skill. Jack of all trades still applies, though. Any 'you can no longer be surprised' type ability instead gives a stacking +proficiency to passive perception.

Also death save rules are shit.

Also non-lethal attacks are situationally successful instead of automatic success. Melee weapons still have the best chances, however.

Also if it ever became relevant certain spells like wish would still require money costs to cast spells.
>>
>>51867872

>Also non-lethal attacks are situationally successful instead of automatic success. Melee weapons still have the best chances, however.

That seems...fiddly and annoying. Considering you only get one shot at it.
>>
>>51866503
A naked man runs the same speed. Infact, there's an optional encumbrance rule in the game, but it doesn't increase your speed and then whittle it down with weight, it starts at the same spot. This also doesn't explain animals. Jackals in real life move about one third faster than humans (if you ignore sex) and their monster stat block reflects this accurately: a human moves at 30 while a jackal moves at 40. But if the human is encumbered, what's the jackal's excuse? Excuses you might use for some animals won't work with the jackal, either: they're too small to mount; they're not typically domesticated; they have no reason to be overweight or wearing barding or carrying anything.

>>51866541
So, you're faster when NOT in combat? Pretty sure it says that nowhere.

>>51866628
>73' in 6 seconds
>730' per minute
>43,800' per hour
>a mile is 5280'
43 divided by 5 is 50, eh? You didn't do so well in school, did you?
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>>51867926
Not necessarily.

A bit of thought or creativity goes a long way (I'd like to use witch bolt, a piss-weak lightning spell to zap them to unconsciousness and leave room for an ally to shackle them' or 'I'll switch to my wooden club and finish them off with that' or , perhaps grappling them or 'I'd like to use this psychic spell to drop them unconscious from psychic damage, but hopefully if they don't go mad it shouldn't kill them' or.. At least, if you're in melee, you can try to make more careful attacks to finish them off and you're much less likely to accidentally overdo it than if you shot an arrow). You could call it fiddley, but it's little more than 'Well, there aren't any specific rules for it. Do what you think should work'.

So it's a pretty arbitrary DM fiat measurement, but it's neither there to make you work much harder to knock someone unconscious (Doing 'non-lethal' damage like in pathfinder or whatever it was only to find it doesn't work, or non-lethal damage being less effective) or to force players to have to specialize towards it or take required equipment (Though it helps to have things such as shackles, rope and all that).

There are some campaigns where taking every single enemy hostage would be of great benefit, and allowing people to so easily take them all hostage without even having to think about how they're doing it seems kinda lame.
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I'm making new feats that are built with the design philosophy: Enable different playstyles.

>Free Handed
>When you take the attack action with a weapon in one hand, and have a free hand, you may grapple, shove, help, use an object, or make an unarmed strike as a bonus action.
Please judge me. I want someone who might normally take Shield + Dueling to decide that that might want this.
>>
>>51867296
>And yes, yelling to get someone conscious makes less sense than magic cast through music.
https://www.youtube.com/watch?v=rXXrXyvNtcg
Hulk has Rally.
>>
>>51867959
>there's no rule explicitly saying it so this logical thing doesn't happen
Your kind is the worst
>>
>>51867959
The main explanation is that a lot of combat happens on gridmaps/battlemats, and movement is restricted so that these function strategically in combat or in rolling chase scenes.
>>
>>51868047
I think being able to grapple off it might be a little strong?

I don't know balance too well, but the rest seems alright.
>>
>>51868110
Really, Dungeons and Dragons doesn't try to be a scientifically accurate simulation of ANYTHING at all, so I can't see why movement should be a sticking point.
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>>51867748
Nature and war arent quite on the same level as the other phb options.

Never played knowledge cleric but they seem good enough at being a handyman.

Forge cleric is stronk and flavorful, grave cleric makes no sense dealing necrotic dmg on its divine strikes, and protection cleric seems fine, but overall a little bland.

As for the rest of the phb options I feel like they provide a good balance of strength and individuality. Playing a life cleric feels significantly different than a light or tempest cleric. I enjoy that feeling.
>>
>>51866431
All kidding aside, is this even remotely balanced? Turn the Bourgeois sounds like it'd be ridiculous.
>>
>>51868168
>Is someone's Homebrew
The easy answer is "of course not".
>>
>>51866658
So what should his stats be
Str or Con and Int?
>>
>>51868203
I'm working on a Warlord homebrew right now and his saving throws are Con and Int.
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>>51868126
Hardly. Tavern brawler lets you do this, except it gives you +1 to a stat as well... Though it requires you to hit, and requires an improvised weapon. Not that an improvised weapon is much weaker than a normal one, just you can't sneak attack with it.

>>51868047
I would think it's most useful to a barbarogue, but they already have bonus actions for cunning action and rage.

Could benefit a rogue that uses the bonus action to shove and then makes their attack with possible advantage, though they can't BB/GFB it.

Most people would probably rather get shield master, I think.

Oh, I just realized. It'd work with hand crossbo-
No, hand crossbows would better benefit from crossbow expert.

It seems a bit too niche to me for optimal use, but there are suboptimal uses for it if people want to play differently.
>>
>>51868047
Remember as well, feats are supposed to be the result of hard training and experience with fighting rather than natural talents. Also, help seems a touch strong if you can help a player with his attack on a dude.
>>
>>51868218
How is an INT based strategist going to "Healing Word" or Rally someone and it not seem stupid/4e Martial Magic?
>>
Can a monk use his bonus action unarmed attacks to grapple, shove or any other attack options?
>>
>>51868168
Balanced classes in D&D are often the least fun.
>>
>>51868227
Tavern Brawler doesn't let you do any of the other stuff though.

I do see your point.
>>
>>51868235
Yeah, this is more a CHA thing
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>>51868218
You're refluffing an EK m8.
Badly, one would presume.
>>
>>51868168
Turn the Bourgeois is just a normal 'Turn X' ability that applies to more targets - and half of those targets require a GM's permission for it to work on them.

Most of the other abilities are actually pretty weak. I'd still say it's unplayable though, if only because Turn the Bourgeois is so reliant on GM fiat. I'd remake that ability entirely.

I prefer the 'Turn X' variant of the Oath of Free Commerce Paladin.
>>
>>51868241
No. Grappling is something that you either use the attack action for, or replace one attack in the attack action for if you are capable of multiple.
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>>51868270
If you want shove, go shield master.
If you want an unarmed attack.. Well, you might as well use two-weapon-fighting or get the two weapon fighter style.
If you want use an object, you could be a thief, though... I suppose there might be ways to use this depending on what items you can get from the DM and what they'll allow.
Help is probably not worth it as a feat, or it might be? Hhmm..

It at least has versatility, which is good, but it feels like someone would really have to go the extra mile to make full use of it instead of specializing into, say, shield master.
I definitely wouldn't say it's a bad or imbalanced feat, though.
>>
>>51868235
Most of his abilities are non-magical and are fluffed as so. So far what I've come up for battle commands so far is this:

>Bolstering Word
>As an action, you can choose an ally within 30 ft of you That ally gains 1d8+your Intelligence modifier temporary hitpoints that last 10 minutes. You regain use of this feature after a short rest The temporary hitpoints increase by 2d8 at 11th level.

>Cripple
>As an action, make a weapon attack against an enemy within 30 ft of you. The first allied attack against that enemy has advantage.

>Inspire Defense
>Whenever an ally within 30 ft of you is hit by an attack from an enemy you can see, you can use your reaction to grant your ally a bonus to AC equal to your Intelligence modifier. You regain use of this feature after a short rest.

Thematically I'm trying to keep it martially focused. You're directing allies by warning them about attack, exploiting weaknesses in the enemies, etc, not casting spells.

>>51868294
>doesn't get spells
>instead gets bard-like utility abilities that buff allies, both offensively and defensively
>"refluffed defensive fighter"

even if you're right, i'm still going through with working on this. designing homebrew is fun and getting feedback is nice, even if no one outside of my group ends up using it.
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>>51868312
Make it work off of appearance/CHA , like your own "Turn Females" ability.
That might work better
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>>51868329
>That ally gains 1d8+your Intelligence modifier temporary hitpoints that last 10 minutes.

This is clearly a magical spell/psionics you are pretending isn't magical cuz reasons.

Stopped reading there.
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>>51868329
This seems to be a Martial Psionicist class more than anything.
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>>51868350
>This is clearly a magical spell/psionics you are pretending isn't magical cuz reasons.
This is what magecucks actually believe.
>>
>>51868325
>>51868270
I'm thinking, probably add a '+1 to [Some stat] or +1 to dex' as part of the feat, so it's a sort of half-feat.

Maybe add in a clause about being ambidextrous, but you don't get penalized for using your off hand in the first place anyway.
>>
>>51868218
>>51868235
>>51868329
I'd make healing warlord an Archetype. Combat Physician, Battle Surgeon, or something like that.
>>51868350
Okay, so non-magical abilities aren't allowed to give characters temporary hit points.

What else are non-magical abilities not allowed to do?
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>>51868365
You are projecting your superior intelligence in a way that makes someone able to endure more physical Harm.
At the very least it's some advanced form of Hypnosis if not outright Psionics.
>>
>>51868350
>I actually believe every single bit of HP is meat points because i'm retarded
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>>51868350
>>51868364
if a barbarian can suddenly gain resistance to nonmangical damage just by going into a tard rage and it isn't considered "magic", then why can't gaining temporary HP be considered nonmagical?

>but anon, barb rage IS magical!
then fucking everything is magic in dnd. a level 20 fucking fighter is magic then, even if he isn't an EK, just because of his sheer super-human martial prowess. at that point is doesn't fucking matter what's magic or not and you're just being autistic.
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>>51868389
Justify INT based non magical abilities giving someone temporary hit points.
I can make a case for a CHA based rally/inspiration/surge of hope.

You're just slapping an attribute on it randomly. It makes about as much sense as a CON based ability granting others hit points.
>>
>>51868393
I'm surprised you think that, obviously you're simply giving them tactical advice relevant to this combat!
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>>51868394
That's stupid even for a Strawman. Meat points were never an issue.
The issue is how "You being Smarter" equates to someone else enduring more battle fatigue.

And yes, you are clearly retarded.
>>
>>51868427
Through your experience in battle you can more easily read what the enemy is likely to do and advise your allies as to the fact, thus they have a better ability to avoid heavy strikes and debilitating wounds.
You fucking mong.
>>
>>51868403
>but anon, barb rage IS magical!
Strawman
Strawman
Strawman
The Barbarian isn't projecting his "hit points" across the battlefield. He's enduring battle through a combination of adrenaline, blind fury and sheer bloody-mindedness.
If he could "heal" HP on the rogue doing this, I would call it a (stupid) magical ability.
You Wouldn't?
Are you just so triggered now that your higher brain functions have shut off in outrage?
>>
>>51868447
Dungeons and Dragons doesn't play like a Turn Based RPG, where you can give directions to the Cleric on how to adjust to the Orc's next swing while the action is paused.

Clearly you are grasping at straws at this point.
I take it you have never been wrong on the Internet in your whole life.
>>
>>51868414
I didn't write that, don't attribute that to me.

But if I had to justify an intelligence-based ability giving temporary hit points without being magical, I'd suggest administering some sort of concoction of your own design to someone in the middle of battle, perhaps something that causes production of adrenaline.

I'm of the opinion that Bolstering Word in >>51868329 doesn't work but there are other ways you could non-magically increase hit points using intelligence, although I'd personally make it an archetype of Warlord.

>>51868447 would be better mechanically represented through shouting tactical advice to an ally, improving their AC for 1 minute by your intelligence modifier or something.

Warlord can be done but it needs to be done properly, not by perfectly copying the martial-is-indistinguishable-from-magic approach of 4e.
>>
>>51868403
But a level 20 fighter is essentially magical by our standards, in the sense they can make, without magical assistance, 10 precise, powerful +10 damage attacks against 10 different enemies at 10 different locations (So you can't justify sweeping through all of them, he has to run up to each opponent building momnetum anew for each attack), while also using manoeuvres such as disarming opponents, making lunging attacks for reach and stopping the one creature they hit with their reaction from moving, while also being completely aware of the surrounding situation. All while wearing heavy gear up to 300 pounds and being able to be, let's say, a gnome that weighs hardly anything near that... In six seconds.

By our world's standards, that's definitely magical. By D&D world's standards, I suppose it's fine to attribute that as just being super hardcore.
>>
>>51868393
> Triggered! Triggered! You're triggered! I'm going to repeat this word, because it makes me the winner!
What about fighter's second wind? Because by using it, fighter can heal his HP faster than your mother running to the abortion clinic in that alternate universe, where she was told what a retard she'll bring into this world.
>>
>>51868451
>Strawman
do you even know what a strawman is?
>he isn't projecting his "hit points" across the battlefield
he's essentially increasing his own hit points though (or rather, effective hit points).
>through a combination of adrenaline, blind fury and sheer bloody-mindedness
then what's to say you can't improve an allies morale? or encourage them to push their body to the limits, causing them the ignore their wounds from sheer inspiration? sure, maybe that sounds more like a CHA ability, but there's no reason why you can't do the same with a combination of knowledge of military tactics and training.
>>
>>51868502
Oh, I forgot to cram an object interaction in there.
>He also drops his weapon and draws a bow and arrows out for his last attack
I suppose.
>>
>>51868505
anon, he didn't even say triggered

are you ok?
>>
>>51868502
20th level anything is a Hero of Myth and Legend.

We aren't discussing 20th level characters so it's irrelevant.
>>
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>>51868505
Now YOU are invoking meat points?

I think you need a pause, go get some fresh air, dry your eyes.
>>
>>51868536
No, I'm a blind idiot and replied to the wrong post. Here's what I meant to reply to: >>51868451
>>
Any content from the DM's Guild that's worth getting? Does /tg/ have access to it?
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>>51868393
>>51868350
>>51868364
News just in, bannerets are psions.
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>>51868502
>But a level 20 fighter is essentially magical by our standards
>By D&D world's standards, I suppose it's fine to attribute that as just being super hardcore.

then you could also argue that by DnD world's standards, a very capable and intelligent warlord can use his knowledge to push his allies beyond what they could have done by themselves.
>>51868545
>We aren't discussing 20th level characters so it's irrelevant.
except when designing a class you're designing it to where it goes all the way to 20th level? so it is relevant? even if it wasn't, there is a precedent set by Song of Rest that doing something as simple as playing your lute while your party takes a break actually heals their wounds and it isn't explicitly stated to be a magical effect. you can fluff it as such, but there's nothing that says Song of Rest is a magical ability.
>>
>>51868506
>hen what's to say you can't improve an allies morale?
THATS THE POINT, no one is saying that you can't. What's being said is "What is your definition for doing it Intellectually instead of Charismatically like William Wallace?"

YES, you could argue that you could give some tactical demonstration BEFORE the fight to give your allies some bonus (though HP seems dubious), but you can't non-magically give INT bonuses to HP during a beach landing or something.
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>>51868587
It's a Rally ability (a shitty weak one, or you wouldn't be obsessed with Muh Warlord) that isn't based on ANY attribute.
if it was based on INT I would say, yes, it is some form of Psionics.
>>
What if the Sohei winds up able to scratch the Warlord itch?
>>
>>51868638
>if it was based on INT I would say, yes, it is some form of Psionics.
That's some impressive delusion.
>>
>>51868646
It will inevitably not be Optimal (OP) enough.
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>>51868545
>"then fucking everything is magic in dnd. a level 20 fucking fighter is magic then"
>"We aren't discussing 20th level characters so it's irrelevant."

Even if it's not awfully relevant to the original point, it's probably a bad idea to refer to level 20 characters in the first place.

>>51868599
Pretty much.
I wouldn't call a barbarian's rage 'magical', but it could well be magical by our standards. Not really by a fantasy world's standards, it'd just be superhuman.
>>
>>51868661
That's not a counter-argument, it's a lip pout.
>>
When Im making a character, such as a rogue criminal, does getting thieves tool prof from both my class and background just cancel out, or could I choose a different tool prof like poisoners kit?
>>
So, I'm coming up on my first real DND campaign ever soon. Anyone have any tips for a new player? I read the started guide in the OP but that's more like learning how to set the game up rather than actual gameplay advice.

For what it's worth, I'm playing a paladin, and our party (so far) is a Paladin, a wrestler/fighter type, an assassin, and a gunsmith. But these aren't final yet.
>>
>>51868047
So monks can finally use Longswords.
Good to hear.
>>
>>51868681
It states that you can take something else in the event of a double proficiency, with backgrounds.
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>>51868689
Think about what your character is going to do before the DM says it is your turn.
If no one else is constantly metagaming or making out of character comments, try to keep from doing it yourself, read the RP mood.
>>
>>51868699
Cool thanks, do you know which page that is on in case my dm asks to see?
>>
>>51868699
>>51868730
Nvm found it
>>
I want to make a gnoll player class
Obviously Rampage and mimicry through minor illusion but what else would they get? +str?
>>
>>51868730
Not offhand. I believe it is addressed in the Backgrounds section of the PHB, where it also says that you aren't actually constrained to take the exact skills offered by the Background.
They are a facet of the game Intended for players to tweak as they will, within their framework.
>>
>>51868730
Page 125, upper right hand corner under Proficiences. "If a character would gain the same proficiency from two difference sources, he or she can choose a different proficiency of the same kind (skill or tool) instead."
>>
>THE PARTY'S FIRST QUEST

>HOW MANY DAYS LATER

>THEIR CURRENT QUEST

--

find out why the local banditry are harrowing an old farmstead

8 days later

escape the newly founded Orc dynasty empire by fleeing to the north mountains
>>
>>51868765
>I want to make a gnoll player class
Why?
Just Why.
>>
>>51868788
>Oozes at a Dwarven worksite
>5 days later
>Goblins at a lumbercamp
>>
>>51868790
Because, monster parties are fun
And also fuck the stupid as shit "always CE" bullshit
>>
I want to play a frontline Rogue, what is the easiest way to get access to a shield? I'm thinking dipping a class, if so which would be best for a 1 level dip and when?
>>
>>51868790
Because he's a furry.
>>
>>51868689
If you smite on a critical hit, the smite will deal double dice damage. (Say, 4d8 instead of 2d8).
Fighting styles: GWF is not intended to apply to any damage aside from the weapon's damage dice, including ones granted from a critical. Defense for +1 AC is a generally pretty good one that doesn't lock you into one particular weapon. Duelling is good for quarterstaff+shield if you want a bit more damage.

Polearm mastery is by far the best feat to get on a paladin, if you want damage, using either quarterstaff+shield or a halberd/glaive/whatever.

If you want to get a player up from 0 HP, you can use lay on hands to only give them 1 HP, which gets them conscious and resets their death save counter. So you can do this 5 times at level 1. Heal outside of combat unless someone is down, and always leave a point or two to get someone up again. Don't forget lay on hands cures poison.

Vengeance is typical strength hit-things-a-lot paladin.
Devotion is sort of in the middle.
Ancients is more supportive.

Paladins do NOT need a god.

Good multiclasses for paladin might include bard (up to level 6, charisma shillelagh), warlock (up to level 3, charisma shillelagh), sorcerer (however many levels after you get what paladin features you want) but you really don't need to multiclass, especially if new.
Aura of protection is great.

Aura of protection applies to yourself and to death saves.
>>
>>51868814
Seriously, they could make a race that "Has to eat babies every day, or lose their innate spellcasting", and edgelords like yourself would beg to make them playable.

Gnolls are ravenous, psychopathic, flea-ridden monstermen that make even the other "evil" humanoids wince (except maybe Trolls).
>>
>>51868821
If he was a furry, he'd play a Kitsune or Catperson, he wants to be a Gnoll because he's an edgelord.
>>
>>51868872
or he likes 'yenes cuz they're kinda cute.

uh
I mean
YEAH FURRIES ARE THE WORST.
>>
>>51868822
Oh cool thanks. I was planning on going GWF and vengeance since my backstory is more of a crusader type. I was thinking greatsword but a poleaxe works too.
>>
>>51868852
>edgelords
You mistake me friend
The fact that gnolls are so Stupid Evil is fucking retarded and only there so that they could make the next orcs so orcs could lose their own always CE stamp. Its fucking lazy that the only way people can justify fighting against a creature is if it and its entire race are literal demons on earth.
>>
>>51868872
No, he'd play a kitsune if he was a weeb. Furries are mostly about wolves.
>>
>>51868814
>And also fuck the stupid as shit "always CE" bullshit
Didn't Gnolls originate from a literal demon or something that was marching around the material plane or some shit like that?
>>
>>51868788
>Escape the prision
>3 days later
>Escape the island where the prision is. Also finding out who is trying to use Gate to summond a powerful demond and why
>>
>>51868818
Barbarian. It has a bunch of other features that work nicely with the rogue kit, too, like danger sense.
Or fighter I guess.
>>
Okay, 5e is apparently so infested by assholes who have never played a game in their lives that they can't actually fathom monster party.
>>51868902
Orcs are literally always under the eyes of a CE god yet they're allowed to have dreams other than "eat all the good intelligent creatures". Yeenoghu fucked off quite some time ago. If they weren't the go-to evil race for player fighting there would already be examples of tribes who could ignore the gnawing hunger and interact with non-gnolls.
>>
>>51868902
Depends on where you're taking the fluff, but current 5e canon from Volo's is very much that. Out of the covered races in Volo's, they're about as evil as Hags and Yuan-Ti without any of the finesse or subtlety, living up to the capital C capital E Chaotic Evil title.
>>
>>51868902
Yes, they are literally the spawn of the Abyss.
Volo's Orcs are just as CE Orky as they have always been, if not moreso.

But he's going to play a quirky, funzy Gnoll in his 2 session "Monsters r Fun" game.
>>
>>51868887
It's fine if you want to use other weapons. They're suboptimal, but you'll hardly be left behind the rest of the party unless the rest of the party really knows what they're doing.
>>
>>51868929
>Okay, 5e is apparently so infested by assholes who have never played a game in their lives that they can't actually fathom monster party.

Played in them decades ago, they always, always end up being "for the lulz".
>>
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>>51868948
>They're suboptimal,
Hopefully, you are playing with a group that never, ever uses this term.
>>
>>51868788
>Make friends with barbarians
>100 days later
>Kill a god
Certainly rose up in the world.
>>
>>51868948
>>51868972
Nah, we're all relatively new to the game so it's not going to be anything too hardcore. Just mostly focused on roleplaying and fun.

Thanks for the tips.
>>
>>51868982
Natural 20?
>>
>>51868467
>Dungeons and Dragons doesn't play like a Turn Based RPG

...but it literally is a turn based RPG.
>>
>>51868929
>Okay, 5e is apparently so infested by assholes who have never played a game in their lives that they can't actually fathom monster party.
I DMed a party with two orcs, a goblin and an awakened bear for a one-shot. It was pretty fun. But part of the fun came from them being CE, cause that's what makes sentient monster races monstrous.
>>
>>51868986
"Suboptimal" guy doesn't actually PLAY games, he lurks on image and message boards and theorycrafts how to "win" the system. Just FYI.
>>
>>51869010
I get it, he still gave some good info and a very thorough answer so I'm appreciative.
>>
>>51869026
Yeah, some of it was useful, just never become the Quarterstaff and Shield Paladin, for the love of God.
>>
>>51869004
>But part of the fun came from them being CE, cause that's what makes sentient monster races monstrous
You say this as if my initial intention was to make the gnoll not evil. At no point in the first request was I asking how to make em good, just how to make em for all purposes. I want to make an evil gnoll that is tolerated in the party because he wants to eat stuff bigger and better than mortal sapients. He wants to eat some boss of every extra planar, dragon, and giant, a solar, a balor, a pit fiend, an ancient drag of every color, the whole sampler. Wouldn't stop murdering the fuck outta good, normal people but would lower the rate to tolerable amounts.
>>
>>51868818
Trickery Cleric so you can have shields and you can make the clunky fighter with chain mail not have disadvantage on the stealth check.

Also spellcasting and long rest spell changing.
>>
>>51869053
Yes, a lulzy evil monsterman.
We grasped this immediately.
>>
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>>51869038
Nah, I won't. Doesn't fit with my lore at all. Although I'm kinda surprised a quarterstaff ends up being a good weapon for a paladin.
>>
>>51868467
You can do that, just take the dodge action. It's not very effective because you don't get to cast a spell as well, but if you are talking about a turn based RPG with separate defensive/offensive turns I will start talking about games where the turns could take an out of game hour to accomplish.

Ever hear about battletech? Ever hear about 6 turns in 6 hours? It's madness.
>>
I'm thinking of putting opposition schools and spell learning (as an Arcana check) back in.

NGL, half of this is that I want to disencitivize wizard without banning it outright. I'm not even sure it's that overpowered outside of white room bullshit by window lickers who haven't had a group to play with since everyone realized they were too much of a rules lawyer around 3.5, it's just that I hate the class as a concept. Even in 2e I'd usually try to steer anyone who wanted to play a mage towards Bard (to a point where I lifted the racial restrictions entirely) and Multiclasses.
>>
Can somebody explain to me what the Ghost in the Machine patron is and why it exists?

There's no other UA content I've seen even vaguely related to the technological shit GitM has.
>>
>>51869179
PRAISE THE OMNISSIAH
>>
>>51869179
Ghost in the machine is for modern magic, basically it was a silly attempt by the devs to refluff classes for a shadowrun-esque setting.
>>
>>51868312
The Dragon violated the NAP so you fire your recreational fireballs all over his dick
>>
>>51869167
Why do you hate wizards so much?
>>
>>51868982
>Killing a god
You have to be at least lvl 20 with a medium/big size group and have a shit ton of preparation for that. Nontheless is a great quest that can end in assending to godhood.
>>
File: UA Modern Magic.pdf (1B, 486x500px)
UA Modern Magic.pdf
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>>51869179
>>
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>>51868788
>go collect a shipment of emeralds for an architect
>10 days later
>casting 3 lightning bolts and a fireball at a fallen paladin in the middle of town square, which has been ransacked by Firenewts riding dinosaurs
>>
>>51869213
Does property extend into the ethereal plane?
>>
>>51868788
>Kill some Kobolds, free some slaves in a crystal mine
>15 days later
>Stop a purple planet from eclipsing the sun and eating the souls of humans and orcs alike locked in a mass battle
>>
>>51869254
>2 campaigns
>level 3
>>
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>>51869010
I do play games, and I don't try to metagame those hard unless everybody else is trying to. In a game where everyone's making shit characters because they don't give a fuck, I'd either not play if I don't like it or play some sort of gimmick like a very low constitution wizard or a support caster casting things like bless.

What else do you want me to say, talk about how to 'roleplay optimally?'

>>51869167
>I don't like this guy who can do everything so I'm going to steer them towards this guy who can do everything instead
But why?

Why do you hate wizards, but not bards? If anything, bards are even worse, what with having pretty much any skill they need, effectively shielding other players, being tougher than a wizard, having heals and so forth.
>>
>>51869256
You bet your commie ass it does
>>
>>51869285
that was just around when they started
>>
>>51869286
Your mistake is believing I hate wizards because of their buffs and powers. I hate wizards because once their spells are expended they're always a fucking load on the party, and because no DM I've ever played with and no game I've DMed has let the 5 minute workday fly.

The problem was even worse in 2e where the moment a wizard above level 3 goes nova you need to stop multiple hours just for spell prep and they only slightly made up for it by having one more NWP slot.
>>
>>51869179
Its from the Modern Magic playtest which was trying to add some Modern perhaps even Urban Arcana setting rules into the playtest que. You're a Warlock who has made a pact with something from within the Digital realm that may as well be an adjacent plane like the ethereal, the feywild, or the shadowfell.
>>
>>51869238
Not really. The God was CR 24 and they were level 15, but because of action economy they still won (just barely, and that's right after a long rest). It was a truly epic final battle.
>>
>>51866768
>>51866431
Oath of Egality?
>>
>>51869348
But it's the same for bards, though? Not to mention, inspiration die are also long rest recharges.

The wizard still has cantrips and can cast rituals, of which they have plenty. They should also stop wasting all their spell slots. They also have arcane recovery, which bards don't have.

If anything, you should be pointing them towards warlock.

Honestly though, the rules for rests are shite, forcing you to force the players into several encounters per X (usually a day) with a certain number of short rests, even though logically the party would want to just nova on everything then rest.
>>
>>51869390
I'm trying to make it less attractive to be the bookish nerd who really has no business gallivanting around the underdark, not a spellcaster.
>>
>>51869387
>Egality
>Equality

Equality of result, anon. Not actual equality.
>>
>>51869303
Good to know, gonna call my private druidic police to throw some tactical magical missiles into some fucking trespasser ghosts
>>
>>51869390
>logically the party would want to just nova on everything then rest.
Also you are the problem with D&D past 2e.
>>
>>51869410
That's completely different from 'I hate wizards because they go nova then want to sleep', unless that's a different person.

They have plenty of business going where nobody has gone before, to explore the unexplored when they're one of the few characters who prizes knowledge (int)

>>51869425
No, the problem is whoever made it so wizards would want to do that.
>>
>>51869413
For a paladin with this type, isn't true equality the ideal nature of things?
>>
>>51868106
I'm the anon who made a more realistic fall damage scale on my work breaks because I didn't like how it's done RAW. I think you misunderstand why I brought this up.

>>51868110
That's fair, but combat is like one or two minutes out of the day. I really don't think most DMs would rule your character is faster just because they're not defending themselves. They'd probably rule Dashing itself over Dodging or Disengaging already meant you were running with a disregard to enemy attacks.
>>
>>51869446
You're right. I should reinstate 2e memorization times for known spells.

Also no, same person. My point wasn't "they go nova then want to sleep".

Also Int is book knowledge and even then, AT and Lore Bard have better skillsets to be explorers.
>>
>>51868788
>Defend the town from some asshole Giants

>6 days later

>deliver some harnesses to a guy in a town

SKT has some weird quests
>>
>>51869456
>I'm the anon who made a more realistic fall damage scale on my work breaks because I didn't like how it's done RAW.
How does your fall damage work? I really don't like the RAW rules either.
>>
>>51869449
It's all about creating a "us vs. them" mentality, he even has a class feature all about it. Hell the every idea of the archetype is about being in an ultimate moral stance of "Equality" and those who do not fit in must be physically removed, there is even example text about it.

Equality of result, not actual equality. If one of the workers were to ascend to a place of power, the Paladin would probably have to act upon it and smite it down to the level of a drone.
>>
Gnoll
Str+2 Dex+1
Size:Medium
Speed:30 ft
Languages:Read, speak, and write Common and Gnoll
Rampage:When you reduce a creature to 0 hit points with a melee attack on your turn you can take a bonus action move up to half of your move speed and make a melee attack.
Mimicry:You can reproduce sounds, similar to the minor illusion cantrip.
Darkvision:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bloodrush:When making a melee attack against a creature with less than half hit points remaining, add 1d4 to the attack.
Optional-Intimidating: You are proficient with the intimidation skill.
How bullshit is this. I was trying to emulate the bugbear with his traits but I think bloodrush is a touch too much.
>>
>>51869482
But that's the only point >>51869348 is making.

Not all knowledge comes from books. Scientists go on field research trips all the time, heading to volcanoes or out to the trenches beneath the oceans, heading to space.

The people who have gone the furthest in the real world have all gone in pursuit of knowledge, not because they're natural travellers.

Because they have the funding and the back-up to make it count. Somebody has to write the books.

So a wizard might be travelling to the underdark to study and take notes to write a thesis to submit to their wizard university or whatever in order to earn prestiege and money.

It's funny, because the bard and the AT would have even less reason to be there, though bards have colleges as well and ATs are semi-int-based.

Neil Armstrong was a scientist.
>>
>>51869554
The Gnoll race my DM made me use is similar. Remove Bloodrush and Mimicry, then add Keen Senses and it's what I've got
>>
>>51869619
I mean, gnolls are known for mimicry and defined in combat/as stat blocks by rampage. Keen senses is real fucking good but you couldn't convince me to drop mimicry for it. Bloodrush probably though.
>>
>>51868788
>Defending a small town from goblinoids stealling and breaking shit in exchange for some gold
>15 days later
>Tarrasque is going ti pass through that same town and the party wants to a avoid a complet annhilation of the town because they learned to love it.
I am the DM
>>
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If you guys had only one piece of advice for a new DM, what would it be?

A-asking for a friend.
>>
>>51869655
Do what you want dude. Just saying what I've got and I get by fine without it
>>
>>51869667
Never under-estimate the stupidity of players

They are like little fucking squishy babies who are actively trying to seek out death
>>
>>51869667
Doctor Strangeroad, or How I Learned to Stop Worrying and Love the Derailment
>>
>>51869667
Try to make the game fun for everyone (incluiding yourself) and dont punish yourself too much for mistakes. Mistakes happen a lot when you start to do something new and everyone will understand. Also if they dont you can just make their characters suffer
>>
>>51869667
GO AWAY AND NEVER LOOK BACK
>>
>>51869667
Remember the rules of improvisation. Do your best to say 'Yes,' 'Yes, but' or 'Yes, except', etc instead of no. At the very least, say 'You can try'.
>>
>>51869666
Are they lvl 20 at least? Even at 20th lvl killing the Tarrasque is difficult
>>
>>51869666
>post number 666
>GM is summoning the Tarrasque to eat them

It checks out.
>>
>>51869757
From my understanding they're not going to fight the Tarrasque, but just try to lessen the effects of his passing, lure him away from the town or something.
>>
File: Soulknife v7.pdf (1B, 486x500px)
Soulknife v7.pdf
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Since the thread theme is "Argue about Int and Psionics and Fighters"

Here's a psionic fighter. I'm still open to suggestions about balance, since you guys also like to multiclass everything you damned snowflakes.
>>
Question for DMs, what kind of information would you want on a character cheat sheet? Like, obviously my DM is going to have a copy of my character sheet, but I want to give him a couple of important bullet points for quick reference.
>>
>>51869563
>Scientist Wizards

That could be really cool, actually. Exploring places and getting a benefit out of any research done. Might be a bit of a bitch to balance but hey, nothing ventured.
>>
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>>51869757
Why is their only ONE tarrasque

Why not have a pack of them
Send it in with a couple of buddies as scouts before you send in an army to mop up.
You should never be unprepared
>>
>>51869757
No. They are lvl 8. I am waiting for them to find a creative way yo manejo him go other way, stopping him or making someone else kill him.
If they dont in a week in-universe days then I will make the Tarrasque blow the fuck out the town.
If I do that the PCs (and the players) will be pretty sad but thats fine
>>
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Psionics.pdf
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>>51869790
Every thread
>>
>>51869816
HP
AC
SPEED
STATS
RACE
CLASS
what WEAPON they have
>>
>>51869666
I hope they've gained, like, 2 levels every day. I wouldn't want the Tarrasque to get bored while slaughtering them.

>>51869790
Fractured Edge is my fetish.
>>
>>51866894
>>51867010
>>51867026

Mearls said that they're keeping an eye open for a niche.
>>
>>51869849
Anything about background to help with storytelling?
>>
>>51869667
Don't plan too much. Let them decide what happens in the game.
>>
>>51869817
What's weird though is bards are somewhat similar - they can have proficiency in all of the int skills as well as other skills easily, have some expertise in there and also know about things like medicine and such, and they're still proper spellcasters. Yet they don't need int at all despite being essentially knowledge banks. They use charisma instead.

They sound more int-based than anything, the only charisma part is that they have a connection to instrumentals - and learning an instrument is probably, to a certain extent, intellect as well with knowledge. But a bit of charisma, definitely for performance.


But at least, a good player shouldn't play wizards as this one guy who chucks all of their spells in a nova then becomes useless. A good player plays the wizard as a conservative guy who seems weak but always has an ace up his sleeve to turn the tide of battle or get past something.
>>
>>51869832
Having one is enough problem. Making a group of them will make it a shit ton more difficult.
>>51869777
Oh you are right. They may have a chance then...
>>51869833
FFFUU- you are hearthless
>>
>>51868788
>save a town from dragon cult raiders
>four days later
>taken as treasure by a blue dragon, they prepare to dive into the shadowfell for an artifact the dragon desperately needs.
>>
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>>51869861

Ask you players what their goal in life is

I had a Rouge player, and naturally I assumed he wanted riches
Especially since he steals EVERY-FUCKING-THING
So I gave him countless opportunities to steal and horde
After he a while I asked him if he was enjoying this game

He said it was alright, but he'd like to go a different path

turns out he wanted to be a family man, and wanted to raise a litter of his own
I stopped giving him hordes and started giving him chances to talk to women >not slots and where's but actual nice sounding ladies

Fucking have a whole of a time now
>>
For barbarian
Goliath or Warforged?
>>
>>51869699
>>51869702
>>51869720
>>51869728
>>51869744
>>51869866
Thanks lads.
>>
>>51867390
>Monks even have an archetype that can heal now.

Which?
>>
Is there any website/resource for decent homebrew classes pdfs? I don't see any in the megatrove from the OP
>>
>>51869944
Way of Tranquility
>>
>>51869936
>Goliath
Big dude getting angry, they all seem that before
>Pissed of golem dude
They will remember that character for years
>>
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>>51869777
It's that second to last mission in Valkyria Chronicles where they have to make the giga tank go somewhere else, or it BTFOs the capital.
https://www.youtube.com/watch?v=6ITZEPcOImY
>>
>>51869956
Depends on your definition of "decent"

>>51869936
Goliaths are literally the most boring race in the game
Warforged all day
>>
>>51869961
>>51869973
Planning on doing path of the fist/pugilist style if that matters so I want them just punching people real well.
>>
>>51869966
>pick all scouts
>have to wait half a fucking hour for that asshole land battleship to get there.
>literally the worst mission of a perfect game
>>
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>>51869960
Speaking of, how does Healing Hands work for flurry of blows? Is it Josuke-punch-dude-then-heal-him tier or is it just healing a dude next to you?

>>51869993
I wouldn't suggest barbarian then. I found this Pugilist homebrew to work much better for that sort of thing in personal experience.
>>
How do you go about making a good final boss fight? I was hoping to make the boss a spellcaster, but how do I go about that and make it challenging without him having minions? i want to be a Boss vs Party kind of deal.
>>
>>51869667
Communication is key. The game hinges on the players making decisions based on the information that you give them. Matagaming and breaking immersion can hurt your game but players making bad decisions because they were unable to understand or interpret vital information that you provided them will kill it.
>>
>>51870036
>>51862671
These changes or no?
>>
>>51870042
Legendary resistance, legendary actions, lair actions, and buckets of HP. Otherwise he'll be lucky if he gets one turn in before the PCs all dogpile him and kill him.
>>
>>51870042
>lair actions
>this isn't even my final form
>concentration on 2 spells
>more lair actions, like if his room is fucking alive and working with him
>>
>>51868788
Investigate the destruction of Nightstone and Save the missing villagers from an Ogre and Goblin cave.

8 days later.

The Druid has used smol fey to polymorph Hill Giant Chieftan Guh and most of her personal guard into snails. Swooping down in the wild shape of a vulture he snatches her up and flies out of a hole in the roof of her hall. Reaching a lofty altitude he crushes the snail in his talons causing it to return to form.

With a single dawning realization and a worried cry of "Uh oh," she plummets to the field below where the Hill Giants loyal to her do battle with the Giant Wives she banished and those who would return to their wife's side away from Guh...where she then creatures a soupy crater.

The rest of the party applauds from the guard tower.
>>
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>>51870056
Never tried them, so I'm not sure how they work out.

The base one worked well for me, I was running a pro wrestler themed dude with a fight club from this expansion.
>>
>>51870187
>>51870187
>>51870187
New thread
>>51870187
>>51870187
>>51870187
>>
>>51870042
Don't build it like a PC spellcaster. Make it have appropriate stats for a major enemy, including HP and defensive stats. Give him a really bad ass lair and legendary actions for some of his lesser spells and effects.
>>
>>51869390
>inspiration die are also long rest recharges.
It's a short rest after level 5.
>>
>>51869860
There is a niche. What we need is the mechanic. I don't want to see another ranger or sorcerer.
>>
So I finished the first six pages of my handmade spell book

Didn't anticipate that my shit handwriting would make it look this awful

I'm disheartened
Thread posts: 328
Thread images: 37


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