In this thread you post dungeons and talk about dungeons.
Starting topic: Have you ever made a dungeon too powerful or too weak for the players?
>>51836514
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>>51836835
i'm lurking and appreciating a great deal, OP, fwiw
take a guess guys.
I found this recently, what do you think?
>>51836514
I've never made a dungeon that was just right for the party. I'm irredeemably terrible at balance. But I make corrections on the go, so that in the end every dungeon ends up appropriate.
>>51838876
>>51838891
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>>51838988
Looking at these turn me on.
>>51839033
>>51839064
Lunch break. Back in a few.
>>51839044flustered DMs everywhere, avoiding eye-contact
Step aside, niggers.
>>51839821
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>>51839995
Unfortunately, the few other pictures I have of this set appear to be too large for the file limit to handle. You'll have to Google them.
>>51839821
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>>51840026
I love his adventure summaries. Thank you for stepping up.
>>51840049
>>51840063
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>>51840063
in b4 someone claims this is a stupid design...
>>51840095
>>51840122
Next six are pretty cool.
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>>51840440
Thats it for today. Peace.
Thank you all anons.
>>51842065
Same here. Lot's of good stuff here.
>>51836523
>Aztec
am I being meme'd?
this is so fucking cool.
>>51840063
This is clearly a stupid design
>>51836720
Wait a minute! I recognize that deathtrap!
>>51840049
>>51850291
Incredible! Now we just need the one from Blood in the Chocolate to finish the set, but given that the book's never been freed I doubt we'd get it soon.
>>51836523
> pit trap at the base of stairs
Clever, insomuch as your eyes will be drawn up the stairs and not toward the floor.
>>51850422
>Blood in the Chocolate
Never heard of that one, but we're still missing the caverns of tsocawhatever and Vault of the Drow (pic related)
I must say that I am greatly appreciating this thread.
>>51852001
Oh man, are they still making these? I haven't seen this one yet.
>>51836835
Better resolution.
>>51836514
The first time I ever built a dungeon was before I was actually playing any sort of tabletop. I already had a good grounding in fantasy literature and roguelike games, and one of my friends was strapped for time and so asked me to design a mid-sized dungeon to be inhabited by a rather weak enchanter that had managed to snag a goblin clan and bandit tribe to his banner.
So I built a dungeon that I would have made with those tools. It had murder holes, scouts and sentries, storerooms for provisions in case of a siege, false hallways just to distract and trap intruders, alarm systems to alert the entire dungeon if something was amiss. All the things you'd build into your keep if you were worried about murder hobos or the kings men coming to flush you out.
I didn't see it run, but it apparently decimated the party of 6th level characters despite being full of mostly level 1-2 enemies right out of the MM with my notes on how they would tactically approach a situation.
Kinda wish I had asked for it back when he was done, had everything detailed out on graph paper with a half dozen pages of notes.
I have a question for everyone, would you guys be interested in a kickstarter / paying (2 - 4 dollars) for a modular dungeon set like this? Of course including objects that you can use yourself and some pre-made rooms, this is just a test version I have right now.
>>51836835
>>51855042
>This SirInkman guy
Damn he's done a lot of good stuff, and put a lot of it online to.
>>51855916
In my experience making grid-based dungeons is ludicrously easy for a DM willing to put in the time to make it, and there are a ton of free resources out there. So no.
>>51856272
>>51856313
What would you recommend? Basing it on rooms instead, doing dedicated battlemaps like this? (I made this as well)
>>51856502
>>51847302
>The Aztec built pyramids, right?
>>51856514
There might be a market in battlemaps/dungeons on commission, but I think there are already a ton of free resources out and about. Sites like cartographers are fucking full to the brim with them.
>>51856502
aaand that is going RIGHT into my game. Thank you.
>>51857250
Welcome, guy has done tons of stuff.
>>51839821
These are exactly what I came here to find, thanks anon
>>51836732
This reminds me of a skyrim dungeon
>>51856853
I already know theres room for me(atleast for commissions), as ive already sold many commissions, and have done quite a bit of commercial work. I want to figure out if theres enough interest in my work in order to start something more concrete. Tell me what you think, my old unfinished portfolio is on deviantart and cartographers guild under the name evile_eagle. On a phone atm so I cant link.
>>51860203
Your shit is dank; and I recognize some of it actually, probably from carto's guild. One thing you could try is doing full adventure modules, or at least the battlemaps/dungeons for them. Not super familiar, but I think that'd be worth looking into at least.
>>51860203
Another idea is to create random tables of a sort. A forest theme with various battlemaps, maybe some bandit camps, or whatever else. Having the convenience of a table with encounters already made would be super convenient, rather than rolling and having to plan encounters and battlemaps ahead of time.
>>51839928
>final panel
I laughed
>>51856648I'm not going to lie, in my homebrew setting, I have a culture that's a mishmash of Aztec, Egyptian, and Khmer.
>>51856648
Aztec pyramids were stepped pyramids, not smooth sided like the one pictured (more common to an Egyptian pyramid).
The interior layout is also very similar to Khufu's pyramid. I'd guess that artist built that diagram based on the pyramid at Giza, and then slapped the Aztec tomb title on it because they didn't know any better and thought it was cool.
Actual Aztec pyramids had much more intricate interiors (pic related) and would make much cooler dungeons than their Egyptian counterparts.
>>51836679
hey that's thistletop
unpleasant memories there
>>51838972
how many of these are fan made and how many are official AP material?
>>51840234
saving fucking all of these i love you
>>51840234
do you have any more between map 6 and map 4
>>51867197
>>51836538
Everyone in my group has been the DM at least once and we've all used this map at some point or another
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>>51852001
These are the best maps in existence.
>>51868269
I know right?
and the best part is that all the rooms seem to be there and they seem to be in proper scale...
How do you convey the map to your players: describing it to them or unveiling parts of a big map?
>>51872466
by laying out tiles as the players encounter things or move through the area.
Does anyone have any sewer maps?
>>51836598 was okay but not exactly what I need
>>51836669
looks like the profile of a watt governor
>>51874962
clearly it is a map on which the players need to go Balls-Out on...
>>51872466
Descriptions, it's more vivid in the players's minds eyes.
>>51836523
Aztec wtf who did this ? That's egyptian
Is there a way to introduce traps to a dungeon without making every door a half-an-hour roadblock in the action? Everytime I place a single trap or plant something behind a door, all my fucking players ratchet their caution up to 11 and are super afraid to try anything.
>>51875294
Only put them in areas that are very very obviously trapped. Behind the secret door, near that odd bloodstain on the wall, in front of the altar that is covered in dust and so on.
Anyone have a desert oasis city? Not a town, I need it to be a proper city, please.
>>51876897
take city
make base color yellow
now have desert city
>>51874824
now why do you want sewer maps for? Sewers are not exactly fun.
>tfw i work with sewers and storm systems.
>>51877404
players are tracking down the thieves guild. Best place to his is where no one wants to go.
>>51877422
>thieves guild
>inna sewer
I dunno 5 seconds on google netted me this.
>>51877671
ehhh most of the stuff google pulled up has been fairly uninspired
>>51867537
You'll get a group some day, Anon.
>>51836653
>master bathroom connects to the library
>master bathroom does not connect to master bedroom
>>51877790
Because sewers are uninspiring in the first place. The shortest route with the most linear design tend to be the most efficient and cost effective. All sewers are literally tubes of vitrified clay pipe, brick vaulted tunnels or plastic lined concrete tubes who's sole purpose is to make sure shit flows away from buildings. Technically they are self cleaning because they are gravity fed but that is like saying stainless steel wont rust.
What does make sewers interesting is the various interesting shit that you find. In Portsmouth a sewer system was discovered to been made out of wood. Since the city continued to use that particular set of lines since the 1700s, the wood had long since rotted away and the clay area it was built in had hardened to a brick like substance. Still works like a charm.
In San Francisco a set of pipes lead directly from the original old city areas to the Richmond district. The pipe is so long that it runs a diagonal path and less than 5 manholes are known. It runs under dozens of blocks and checking it is almost impossible without sending a guy with a full O2 tank and a safety line.
In Oakland the police have been known to conduct drug busts using sewers. One drug bust involved a house and an entire family flushing down drugs. Because the police knew they had drugs they needed hard evidence that they had it and catch them in the act of trying to destroy evidence. When SWAT smashed the door open, a camera with a net began recording a lot of bags of white powered being flushed.
And lastly my favorite a murder victim inside a sewer. A severed head was found by accident deep inside a big line. When the police recovered it and chunks of the body, they found out that they cant figure out where it came from because the line is where all the sewer lines flow to.
>>51878680
Not to mention the main floor bathroom has a tub.
>>51877790
>>51877422
look for Paris sewers and catacombes
>>51878680
its used by an old man, maybe that has something to do with it.
>>51881480
The library is trapped withyellow mold?
>>51850291
For all the detail in these, I'm amused that he forgot to list the monk in the initial cast list.
>>51878952
moar sewer tales, pls!
>>51839821
man all of these are hard as fuck to follow, its a chaotic fun mess
Live I say!
>>51891109
source on that?
just cause I am curious.
>>51891173
No idea sadly.
>>51893582
Looks cool, might even be a nice base for the PCs. But the two stairs being so widely different in steepness seems kind of jarring.