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/swg/ Dead Stormtrooper Storage

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Previous Thread >>51813967

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
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OKay then, reposting for new thread.

I need some suggestions of ships to populate the background of my sessions with.
Im building some basic space backgrounds for the party as they enter systems, land at stations, etc. To that end, I want to populate them with some various ships.

Ive got a good selection of Rebel and Imperial ships of course, but now Im trying to come up with some 'unaffiliated' ship designs to throw about, Im drawing an absolute blank on what to go with.
>>
>>51835100
Yavin was not a planet. It was a moon orbiting a larger planet.
>>
>>51835100
Barloz class, Wayfinder, G9 riggers, and various YT-Series freighters, Jumpmasters and E9 scout vessels, and CR90s and gozantis for patrol vessels
>>
>>51835100
Do you mean like individual ships with NPC crews for the players to run into as background characters/recurring minor NPCs, distinct recurring ships *without* NPCs, just recurring scenery, or just an assortment of class names and hullform descriptions for pure scenery use?
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>>51835127

Just out of shot theyre bombarding Yavin itself from orbit.
Gotta teach that gas a lesson.

>>51835139
Ive got some YT series and CR90s and Gozantis but these are good shouts, thanks anon.
Time to find some okayish art I can cut out and glue on in the right places.
>>
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>>51835100
Majority of ships are cargo and transports, actual warships wouldn't be real common unless there's some major shit going down somewhere.

Kind of think of a harbour in a big city-
>1000's of little weekender fishing boats, yachts, maybe the odd speedboat and the like
>Sometimes you'll get a big cruise liner come in
>Near an export/import area- cargo and container ships
>Working ships- trawlers, ferry's, dredges, customs vessels etc
>Drydocks and refit yards will see the odd military ship in there for replenishment, refit, as are the usual cargo vessels
>>
>>51835171

Primarily just some names of classes I can dig out to put in the background - either as just descriptions of what they can see, or better yet, actual pictures I can use to make a crowded background for the session.

Like, if they jump into a new system, I want to be able to change the background on roll20 to reflect it to some extent - a starfield, a planet, the station theyre heading for, a couple of ships setting up to dock - shit like that.

And of course having the names to drop in the descriptions is great too.

Usually Id be fine, but I sat down to find non-military vessels and my mind just immediately went blank on class names.
>>
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These things are pretty cool
>>
>>51835218
Go to the WEG mediafire and grab Pirates And Privateers. It has a massive assortment of civilian ships included, and with that and the wook, it will be very easy to juat grab an assortment whenever you feel like it
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>>51835255
Actually if we're going that far back- get this from hungry ewok
It's basically every D6 ship ever made
>>
Post your OCs

>Name: Marek Chinx
>Species: Human/Anzanti hybrid
>Affiliation: Knights of Ren
>Master: Rey
>Bio: Marek was born during Luke's Jedi academy years in a forbidden romance between two of lukes most gifted students. Because it was forbidden Luke had no choice but to kill the baby. The parents refused and were killed by Ben Solo on Lukes orders. Ben took pity on the child and sent him to his secret master Snoke. When Ben now Kylo Ren captured Rey, Snoke instructed her to be Mareks Master.
>>
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>>51835371
>Chinx
>Not a Neimoidian
Missed it by that much.
>>
>>51835255

Not great for pictures, but fantastic for ship types - thanks anon, I totally fucking forgot to check the WEG book lists.
>>
>>51835371
Dude that's complete shit.
>implying luke would forbid people fucking
>implying Rey would be a Knight Of Ren
Disney ain't gonna let that happen.
>>
>>51835211
To expand on this, make sure to point out the sheer scale of big ships when they roll into port. After dozens of sessions of EotE on a backwater where the largest ship to come through is the odd Action VI and the local Imperial Customs Corvettes, along with a small space station/dock the description of a 6000m long ImpStar literally looming over everything else up there can really help frame the scale of its threat to your PCs' activities.

By making capital ships rarer you can really make an event of when they come to town, which is much more interesting for you and your players than every backwater having a pair of ISDs in orbit.
>>
I'm the gm replying to >>51833950 from the last thread

I believe he is actually going for a three specialization character. These being:
Hired Gun - Mercenary Soldier
Technician - Outlaw Tech
Force Sensitivity
>>
>>51835448
How loyal is a hired gun?
>>
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When is hating the prequels meme going to end? I find it stupid that FFG hasn't made a clone wars supplement yet but is going straight to the ST timeline. Complete bullshit and very unfair if you ask me.
>>
YT-1300's/2400's, Interceptor Frigates (or their Corellian source ship for pure cargo), GR-75s (non-aligned versions), those Republic vessels used as a diplomatic class in TPM (forgot name), the transports from the X-Wing/TIE Fighter games, Lambda Shuttles, Imperial Cargo Shuttles (from Rogue One), CR-45/CR-90's, C-ROC Cruisers, The Smuggler freighter from SWTOR, Escort Shuttles, Acclamator Assault Ships for customs/defense
>>
>>51835526

Meant to >>51835100
>>
>>51835517
FFG already has PT stuff. PT ships and tech are scattered across the splat books. Besides, the PT is currently the least cost-efficient era to market. The PT erea had its time in the sun with TCW, which ran for so long and had so much content that it pretty much leaves no room for more stories featuring the iconic characters of the time period. OT is more iconic and will always sell better. ST is more current and progressing, so it takes priority in marketing and brand recognition. Between the OT and ST, there are also entire decades of marketing and content potential yet untapped.
>>
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>>51835588
Heheheh, that's a good mouse. Keep criticizing the prequels and EU! Maybe if you shill hard enough I'll give you some cheese! Heheheh...
>>
>>51835503
Lotta loyalty.
>>
>>51835448

Hm. If his primary is Mercenary Soldier, then yeah, Force Careers don't really have anything in the same concept. Basically I was asking because there is a *lot* of conceptual overlap between a lot of specs, so for example someone who is doing an EotE Scout or Fringer could easily just have a F&D Pathfinder instead and it would do a very similar concept while reducing the whole "have to do three specs" complexity. But Mercenary Soldier is a pretty good mix of a bit of a bunch of useful abilities, instead of specializing, and there's no real equivalent in any other splat.
>>
>>51835632
>Being realistic about marketing is shilling
Face it. The PT era has already run its course, and pushing it more would cause more prequel fatigue. It would also run into the same problem as the pre-Disney PT era continuity: overloaded, filled with conflicting parallel timelines, and confusing as fuck.

The OT sells consistently, so FFG will sell OT stuff. The ST sells well among normies, so FFG will sell ST stuff. Shareholders don't give a damn about your favorite era, just the eras that sell. OT and ST sell more than PT, so OT and ST content will obviously be prioritized over PT stuff.

>criticizing the EU
I never criticized the EU. I'd rather have '90s Legends than the ST, but FFG and Disney aren't going to bring back those halcyon days.
>>
>>51835676
Ok interesting. Thanks for your help. I'm kind of using this campaign as a trial one to help us learn the system. I'm planning on using all three books for my bigger campaign next time.
>>
>>51835635
What level of Brawn would you say classifies you as a "big guy"?
>>
>>51835811
4
>>
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>>51835526

AWww yis this is a good shit list too anon, thanks.
>>
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Gray Jedi BTFO
>>
>>51835692
Squeak squeak! That's a good mouse!
>>
>>51835939
Rational examination of the pragmatic choices of a corporation now equals shilling same corp.
>>
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>>51835939
>salty PTfag butthurt that the worst era doesn't sell
>refusing to accept the reality that suits don't give a shit about anything that doesn't sell
Face it, anon, you PTfags are a statistical minority. The vast majority of Star Wars fans don't give a shit at best and dislike the PT at worst. Star Wars is and always has been about selling merchandise, and PT merchandise is a financial dead end.
>>
>>51835791

He might want to have a check at Sentinel-Artisan instead of Outlaw Tech if he likes. That is a force career focused on making shit and such, might pique his interest.
>>
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I'm gonna run an AoR game set in the beginning of the new republic, with 4 former imperial spies trying to make all evidence of their appartenance to the empire disappear before one of the new bureaucrats puts his hands on it and exposes them.
They're gonna hop from planet to planet, talking or sneaking their way from the fringe to the core, seeing the changes in the galaxy and trying to act all nice even if they are xenophobic compnor hardcases deep inside.

I need an opening scene and a climax. Any suggestions?
I could have teach PC recieve some «everything is fucked, take as much rebels as you can» order and figure they aren't the only imperial agent on the planet when three other people began shooting everyone, but there must be a better way to do it.
>>
>>51835371
>chaining your lightsabers to your body when telekinesis and Saber Throw are available

Just because Kratos did it doesn't mean it's a great idea. Guess how I know he's going to get choked like a bitch?
>>
>>51835371
This is ironic right? This isn't weapons grade black market autism?
>>
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>tfw literally nobody plays Armada


>>51835517
Clone wars stuff made it into Armada
>>
>>51837042
>This isn't weapons grade black market autism?
Sadly, I have neice who's into star wars forum roleplay crap and that's about average
My guess is it's copied from one of those sites. Or its
>>
>>51836899
If you want to start with a bang, start it out during the siege of Coruscant. The locals are breaking the conditioning and engaging in open revolt, ImpInt cells are going dark across the board, and the PCs' headquarters is in the path of the Rebel advance toward the Imperial palace. If you want to mess with Legends' timeline a bit, move Lusankya's departure up to that point in time to drive home the fact that the PCs have been thrown to the wolves by their own ImpInt bosses.
>>
>>51837093
I've got a boxed set and played with my friends, everyone liked it. I kinda want to build a 400 pts fleet, but listbuilding is a clusterfuck for me.
>Clone wars stuff made it into Armada
Please explain.
>>
>>51837123
And I was worried that my Confederate Defector Jedi (Post-CW) was snowflake.
>>
>>51837201
I could easily see a jedi politically supporting the Separatist cause before the clone wars and defecting when push came to shove
>>
>>51837093

>Clone wars stuff

You mean that one fighter that was only in that one game that only a couple of people remember and is pretty shit in armada so no one uses it?
>>
>>51835371
>>
>>51837258
The defection happened in what was basically a giant clusterfuck of a siege during Order 66; Clones turned on Jedi, Volunteers turned on Clones, Droids shut down, Seppie troopers focus on Clones...

It eventually ends with a squadron of Dreadnoughts running a Pubbie blockade.
>>
>>51836982
Thats a good question heres why. Like all siths he uses the dark side of the force but mainly relies on his red force lightning. He prefer to use the force lightning to electrify his chains making them electric whips that shock the enemy. With the power of darkness his chains can extend in length and summon multiple chained lightsabers from dark portals. Sometimes the chains can form objects and shapes. Two crimson red lightsabers attached to black chains, he calls them the Cursed Chains. The chains are attached to the ends of the lightsabers and around his forearms. Picture Kratos' main weapon from God of War series but with red lightsabers instead of blades. He slashes and stabs with the lightsabers or uses the chains to suffocate or electrify his prey
>>51837042
>>51837123
Fuck off you don't see me making fun of your characters
>>
>>51837468
That's because most characters aren't the edgiest thing since Kylo Ren's blog.
>>
>>51837266
The Imperial light cruiser and the Phoenix Home are both Clone Wars ships, arent they?
>>
>>51837485
>>51837325
Alright guys let's stop falling for such obvious bait.
>>
>>51837201
>>51837258
That situation seems like a really cool origin for a rebel cell.

Separatist soldiers that lost the war and republic volunteer soldiers betrayed by political machinations are forced to stop fighting against each other for each other as they are hunted across the galaxy for what they witnessed during order 66.
>>
>>51837486

They're from Rebels, the kitten might be from Clone Wars but it is all over Rebels now.
>>
>>51837180
>I kinda want to build a 400 pts fleet, but listbuilding is a clusterfuck for me.

It's not that hard for a newbie. Basically just buy the Wave 2 Large ship and Squadron 1 pack for your faction, and using those plus the core set you can make a 400pt list that lets you try out basically everything.

>>51837180
>Clone wars stuff made it into Armada
>Please explain.

See

>>51837486
>>
>>51836899

You could have an opening scene where the four spies receive the same signal from their handler/protege. All four of them are on the same world/station on seperate missions when it all falls apart, with the handler/protege giving them a last order/request to work together to destroy any evidence of their existence to guarantee their survival, before his death at the hands of those hunting former Imperial spies.

The climax?

The party's protege faked his own death, and has used the party to remove all the evidence of *his* existence. The last act is, of course, to remove them from the picture permanently
>>
>>51836086
Careful there you might trigger the crossboarders from /co/
>>
>>51835791
If you're the GM, one houserule I have run with in the FFG system is that picking up a Force and Destiny spec gives you force rating 1, as if you'd picked up Force Sensitive Exile or Emergent. It is a relatively minor buff, but stops there from being a mechanically better way to build the same characters (I also give XP rebates if a skill becomes a career skill, but I understand that gets a bit more controversial)
>>
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>>51837468
We REALLY need to do something about the spergs in here.
>>
>>51837874

Yeah, this is generally a good idea. It makes Exile and Emergent fairly pointless, but let's be honest, these are *not* excessively attractive specializations and people are just going to see them as a tax, anyway.
>>
>>51838688
I saw one houserule to make them more attractive, that they give force rating +1 rather than force rating 1. This makes them more attractive to FnD players who want to pump their force stat.
>>
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Speaking of the prequels, how often do you think (other than what has already been established) the Empire pressed Clone Wars era tech into service?
I know a few threads ago and /co/ established the Rebels did, but I would like to know the Empire.
Empire at War had Repulsor Tanks, SPMAT, and Acclamator Assault Ships. And this image shows a Droideka providing infantry support.
I can see a repurposed and reprogrammed Lucrehulk-class with vulture droids being an easy replacement for an orbital defense craft. Minimizes personnel needed.

On a side note, I would really like to see Scum and Empire ID cards for the CR90 in X-Wing.
>>
>>51838782
Didn't they retrofit venators into newer star destroyers? Arquitens and gozantis are still in service. Old shuttles and consular classes probably got sold as surplus to couriers and planetary governments.

In my game, on a formerly separatist world, B1s are pretty commonly used as cheap unskilled labor and private security.
>>
>>51838864
>Didn't they retrofit venators into newer star destroyers
No, they just stuck them in boneyards, reserve fleets and low-priority sectors
>>51838782
The Acclemators saw a fair amount of service as armed transports and the victories stayed in second-line use for decades, as I imagine the smaller ships would also have.
I suspect most of the ground gear and fighters were mostly mothballed in various reserve depots or sold as surplus to imperial-friendly organizations like the CSA
I imagine that a lot of it got dug up by warlords and pressed into service once more after the collapse of central authority
>>
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>>51838864
Venators were refurbished as backline carriers with newer ImpStars taking on the role of brawler that the Venator had in the Clone Wars.

Acclamators were either pushed into service as slave ships or demilitarized and sold off
>>
>>51835820
U
>>
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>>51839100
>>
Planets! /swg/, share new planets from your campaigns!

Name: Gyges
Biome: Ocean World
Atmosphere: Oxygen Breathable
Demography: Primarily Nautolan, Significant Mon Calamari, Jawa, Human populations
Bio: Islands of Junk are now the primary terrain of Gyges above water. Once a relatively unimportant world, waste from the Sienar (Now Sienar-Kuat) substation above the planet have turned Gyges into an immense scrap heap. Cities rise from the rust, built from scavenged parts of scuttled, defective ships, with large pontoon markets built from the bridges of old capital ships strung end to end. The Imperial Administration Centre - an intact Star Destroyer command bridge - towers over the Junk city's landscape, reminding any and all that their complaints will only fall on deaf ears - that the work of the orbital space-station above is more important than any concerns of the populace below. Some particularly talented mechanics dream of going space side, and the Imperial Administration sponsors just enough to keep a regular flow of labour up, and morale among the scavengers reasonable - teasing them with the possibility of advancement over their neighbours, and off the scrap heap.

Algae farming was once a major industry here, and the large processing plants built by the Techno Union still float on the waves. But after Gyges sided with the CIS in the Clone Wars, the war effort demanded construction of the ship-building ring above. Many on Gyges see their current predicament as punishment for siding with the losers in the Clone War, and attempts to instigate Rebellion have primarily been met with apathy and cautionary tales of the last time Gyges dared to stand up for itself.
>>
>>51837042
I was going to post my OC until I read the whole thing.
>>
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>>51839174
>Significant Jawa population
Stopped reading right there
>>
>>51838688
>>51838753
I've had players take the specs anyway from a flavour point of view, but one way that I make them a bit more attractive is by giving them some career skills, so they feel a bit more fleshed out, rather than just a force-user tack on.

Exile: Deception, Skulduggery, Streetwise, Vigilance

Emergent: Brawl, Coordination, Stealth, Vigilance
>>
>>51839276

Don't they have talents which give you career skills? Or is that just Recruit.
>>
>>51839303
They do(Perception and Discipline in both), but quite a few of the regular specs(like Archaeologist) also do. Those extra career skills don't tend to unbalance too much in my experience - but I do tend to have groups that are a lot less optimisation minded when it comes to that kinda thing (I'm the same anon that offers the XP rebates mentioned above - otherwise a lot of my group would, I think, build themselves into traps that could have been accomplished with a lot less XP)
>>
>>51839254
Eh, it's a junk planet and they thrive on the junk. They travel about in large processing unit boats repurposed from Sandcrawlers like nomadic trash compactors. I am unrepentant in my love for the memey little shits.
>>
>>51839407
They are a desert dwelling race and don't have starships. How the fuck did a significant population get to a junk planet. If a jawa was well off enough to leave tatooine I doubt they would go back to another junk planet especially an aquatic one.
>>
>>51839563

Jawas have been migrated to a couple of worlds in the past, like Hypori and Raxus.
>>
>>51839174
Weird, I did an ocean world as well.

Name: Tannu II
Biome: Ocean (Archipelago) World
Atmosphere: Oxygen Breathable, Normal Gravity, Mild Weather
Demography: 29% Human, 38% Chadra-Fan 26% Mon Calamari 7% Other
Capital: Corransport (Now Imperial City)
Geography: Shallow brackish seas, forested island chains.

Bio: Tannu II is a relatively unimportant world located on the edge of the mid rim and outer rim. Colonized centuries ago by the Old republic, it's primary export is aquaculture foodstuffs. Notably it was occupied by the CIS during the Clone wars until the shutdown signal was issued. During the CIS occupation, rule of law effectively broke down except for taxation and the CIS occasionally putting down an uprising. Swoop gangs have since become very common. Under Imperial rule, the planet has fared slightly better, with the Sector Moff's office issuing a bounty system and hiring private securities to maintain order. Economically, Imperial rule has has brought an increase of demand of goods, but tariffs and regulations had made it so imperial assets are the only long term trading partners. B1 droids are commonly used as unskilled labor in towns and on boats. A plant repairing or salvaging damaged imperial assets has appeared in the capital city, as well as rumors of imperial troops pressing humans with mechanical aptitude into working there. A hidden jedi temple is built on the planet, which the players use as a base
>>
>>51839174
>>51840171

>want to detail world
>players read the thread and that'll ruin half the fun of exploring it.
>>
>>51837468
I'm usually not one to stomp on other people's fun, but unless your game is intentionally corny then you're gonna have a hard time being taken seriously by your peers.
>>
>>51838753
That's pretty broken, though.
>>
>>51840416
I've never run it, just saw it as an option.
>>
>>51840171
I mostly come here for lore, but is there a mechanic in Star Wars rpgs for atmospheres having higher or lower levels of oxygen? Say, increased movement speed from absorbing tons of oxygen from double or triple earthlike levels
>>
>>51840632
FFG doesn't have it as writ, but it is certainly within the realms of boost or setback dice for atmospheres that hinder or advantage characters.
Unless it is extreme though, since the Star Wars games I run are pretty pulpy, I don't tend to deal with it as more than just a flavour element.
>>
This was the best duel in tcw and one of the best in SW history. Can't beat based Sheev. Oddly Anakin didn't really have any good duels in tcw.
>>
YULAREN'S BACK BABY!
https://www.youtube.com/watch?v=vY2_qUEIzvU
>>
>>51840988
I can't get over how weird Thrawn's face looks in the Rebels art style.
>>
>>51837139
>>51837825
Thanks for the advice. I won't have them start out on Coruscant, but the former bosse escaping in some superweapon and levelling the place to tie all loses ends sounds nice.
>>
>>51840988
But will Pellaeon ever be back?

Also "Colonel Yularen" is way too low a rank for a guy who's been serving since the start of the Clone Wars, unless he retired maybe?
>>
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>>51841063
He could be one of those guys who somehow always finds a way to turn down promotion.
>>
>>51841063
Could have been demoted for something.
>>
>>51840988
Well, that was great. I wish they focused more on Imperial officers instead of inquisitors.
>>
>>51840988
Also, aren't those droids Darktroopers?
>>
>>51841063
In legends, Yularen took a demotion to become a leader in the ISB, as opposed to a Navy Admiral.
Obviously, the new canon is following that.
>>
>>51841063
Pellaeon was a captain for like thirty years before he hit flag rank, and even that was under a warlord.

Making the jump to flag rank is hard enough in RL navies, let alone the political clusterfuck of the imperial navy, and the intelligence branch would be even worse
The only difference is that the imperial navy doesn't force you to retire, you can just stay a captain/colonel forever
>>
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>>51841305

I we? wish.

In Nucanon those are officially Imperial Sentry Droids. We've previously seen them guarding an Imperial treasure ship.
However the production crew has officially acknowledged that they were influenced by Dark Troopers when desiging them.
They may be Dark Troopers, who knows.
Officially the "Phase II Dark Trooper" is really just a rebranded Purge Trooper from TFU (pic related), used in Star Wars: Commander. The name "Purge Trooper" was also re-apropriated to refer to an elite unit in the "Uprising" mobile game.
>>
>>51835060
Okay. Do AT-AT's probably even make sense?
>>
Friend gifted me Force Unleashed from the Humble Bundle and I gotta say it's pretty fun. The sometimes wonky physics and AI are hilarious too.

Juno's uniform is non-regulation as fuck though. But pretty damn hot
>>
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>>51841892
Forgot my pic
>>
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Hey, should I just refluff Rebel Armor to be statistically similar to Stormtrooper armor, or make it its own beast?
>>
>>51841887
They made enough sense to blow up the shield generator, shoot down a Jedi, and shit all over most of Echo Base's other defenses.
>>
Hey /swg/,

So, I have an EoE campaign coming up with some of the guys from my work (and Beacon Group - please don't read this), and I've proposed an Imperial-Civil-War Game. They're going to be various Imperial-aligned "contractors" (of various stripes), but, I'm having a problem of when to set it, and how to organize it.

Should I align them with one of the warlords at the start, or should I strand them on an official mission only for them to get recalled to the Imperial Center/deal with all of the political-shenanigans of the Ruling Council?
>>
>>51841927

I think there is actually like Rebel battle armor in the Soldier book.
>>
>>51841423
Makes sense to me for them to be the nucanon Dark Trooper Phase I. Old canon Phase I made no damn sense... Swords and shields??? Wut.
>>
>>51841423
iirc though something like a halfway between old-canon Phase 2 and Phase 3 are in service in nu-canon, and I vaguely remember elite Dark Trooper units that functioned like a halfway between the Dark Troopers in Battlefront and Phase IIs.
>>
Are there any fan narrative campaigns or scenarios for Armada?
>>
>>51841312

Seems to be what the angle is, Pablo said on twitter it was because of a service switch - ISB doesn't have Admirals.
>>
>>51835127
Yavin was the planet. Yavin IV was the moon.
>>
What kind of defenses and ships would protect and blockade Raxus during Imperial Rule, pre-Yavin
>>
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Hey, I don't know who's in charge of the FFG RPG folder, but the link below has some dude's actual scan of AoR's Forged in Battle to replace the "abridged" version we have up there now.

https://mega.nz/#!Qg8jgRZK!IjKRSqGC_07_kSz6cmq6Z3uGWqUPc__b1h1IT0NQoDM
>>
>>51843617
Depending on the year and canon

19-13 BBY it'd probably be a few Venator-class Star Destroyers and Acclamator Assault ships. Legends would also include the option for a Praetor-class Star Destroyer and Victory-class Star Destroyers
13 BBY on it'd be Imperial-I Class Star Destroyers and (Legends) Victory-class Star Destroyers. Legends includes the options of Nebulon-B Frigates, CR90 Corvettes, and Immobilizer Cruisers.
Venators might also be seen during this time, considering it is Raxus, and modernized Acclamator-II assault ships.

I'm playing through TIE Fighter right now and that game depicts installation fleets usually composed of Nebulon-B Frigates and Victory-class Star Destroyers, as well as a few CR90's in support.
>>
>>51840930
I liked that duel, too. Palpatine seemed to be enjoying himself so much. It's just nice to see the old guy having a good time.
>>
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>>51844609
>>51843617

To continue this one there's also the Cardan series of space stations from Empire at War:
http://starwars.wikia.com/wiki/Cardan-class_space_station
While its defense fleets are purely a game mechanic, it can give you some inspiration
I believe it is as follows
Lvl. 1 - Starfighters only
Lvl. 2 - More Starfighters
Lvl. 3 - a few Tartan-class patrol craft and more Starfighters
Lvl. 4 - Acclamator-class Assault Ship, a few Tartan-class, and a much larger Starfighter complement.
Lvl. 5 - Imperial-class Star Destroyer, iré Starfighter complement, and a large Starfighter complement from the station itself.

TIE Fighter also has space stations and they're given a complement mentioned in the previous post, as well as complements of Starfighters, ranging from TIE/LN, TIE/sa Bombers, TIE/In Interceptors, and few Imperial Assault Gunboats.

And finally Rebels and Rogue One also figure. The Blockade of Ibaar shown in Rebels shows a number of Gozanti-class cruisers and Arquitens-class Cruisers. You can supplant or match these with some of the aforementioned ships. The blockade of Lothal is at first a single Imperial I-class Star Destroyer but as the threats increase, multiple Imperial I-class are seen. Rogue One has a single Imperial-I class above the Holy City on Jedha, but this may be due to the small population of the planet.
>>
>>51844388
Gracias!
>>
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>Padme looks slightly concerned and confused
>Luke is having a fucking stroke

Why is the art for the Vader comic so fucking bad?
>>
>>51844388
Thank you kind sir. I won't be a poorfag forever though!
>>
>>51845363
because it's all traced
>>
Now that Kylo is in X-Wing, is Determination a better choice of an EPT for Rey than Veteran Instincts?
>>
>>51845688
No. Outspeeding all the PS9 aces in the game is more important than avoiding the occasional crit from a rarely used character. Also, pilot cards aren't really that bad in the first place.
>>
>>51845725
I read a story about a Rey vs. Kylo matchup. Rey never got a shot off.
>>
Question: is there a way to "authenticate" a holocron? Like you have two holocron but the information they are giving is wildly different from one another, so much so that it goes well beyond being a "certain point of view" and goes right to "one of these stories is a lie", so how would one know which is which?
>>
Does anyone have any sample all-Mandalorian lists? I mean like relevant Firespray pilots/Protectorate starfighters only.
It'd be interesting for a thematic list, though in all seriousness would it work?
>>
>>51846085
What? Holocrons are data storage, like any kind of data you "authenticate" it by checking elsewhere.
>>
>>51846135
Holocrons go beyond data storage. They are programmed with "gatekeepers" that are imbued with the personality of their creator, which are able to limit access to the data within - or corrupt an unsuspecting user.
>>
>>51846085
This would be context dependent. We would have to know the nature of the holocron's content.
>>
>>51846166
>>51846085
So plug them into each other and let the gatekeepers bicker it out.

Sounds like an excellent plan.
>>
>>51846085
>>51846085
Sounds like a great plot hook where the party has to do research in the field to find out which is lying, or if both of them are lying. It also sounds like a great Idea for a Sith that wants to corrupt future force users after they die. Why make your Holocron an evil red pyramid when you can make it look like a normal one and trick someone into going down the path of the dark side.
>>
>>51846316
Don't you need to use the dark side to open the holocron in the first place?
>>
>>51846327
Not unless it's set up to be opened with the light side.
>>
>>51845041
>Rogue One has a single Imperial-I class above the Holy City on Jedha, but this may be due to the small population of the planet

Well, that and the fact the city was all they cared about, emptying the temple of every kyber crystal they could get.
>>
>>51843617
Read the Imperial Sourcebook for WEG, there's a few ships in there that should be perfect for blockading, especially if you're sick of every ship being either an ISD, miniature ISD or a transport.
>>
Any word on the state of Kamino during the Galactic Civil War?
This has been bothering me for longer than I care to admit.
>>
>>51847479
Nothing official. If cloning is still legal under the Empire, they're probably still offering their services to people.
>>
>>51847479
>Any word on the state of Kamino during the Galactic Civil War?
Where?

Purist-ness aside, this is a major Lucas-ism. This is why you tell people your damn ideas, or at least get the memo that everyone wants to see the Jedi fight some horrible monster things lead by Genetic Terrorist Atha Prime and not some pre-Stormtroopers. I'd assumed that the Palp would've took the place over to make more backup bodies, though using the Spaarti cylanders would be way more efficient.
>>
>>51847527
I think he means in modern canon, not Legends. Kamino's fate in Legends is pretty well covered.
>>
>>51847570
You've probably already picked up that I don't follow post-prequel Legends, but in that case I assume it's just there. What do the Kaminoans even do other than make clones? And why do we never see clones over than THE clones? Lucas' shitty worldbuilding strikes again!
>>
>>51847527
Hey look! My main man Atha Prime getting a mention.
>>
>>51847527
Why do you think the ideas that Kenner Toys came up with should somehow take precedence over Lucas' own?

I think you're putting a lot more stock in the old EU stuff's popularity than is reasonable.
>>
>>51847744
I'm not THE WEGfag, but I AM a WEG fag. I think I can answer this question though.

It's not about other peoples' ideas vs. Lucas'. It's Lucas' own ideas vs. his later ideas.

The clones were very clearly not on the side of the Republic in his first conceptualization of the Clone Wars. That should, no matter what, have stayed. However, he at least considered allowing Kenner to design a cloner and architect of the Clone Wars as a major villain in the post-RotJ timeline. So that might get a pass, too.
>>
>>51847744
Because, personally, I think the clone wars could've been a much more interesting story had it not been the way Lucas made it. I am WEGfag, but I'm lurking again.
>>
>>51847618
Because Dooku removed all traces of Kamino from the republican databases, and the production lines are already full with clone troopers.
And how would you identify a clone if you don't see another identical individual, btw? For all you know half of the characters in SW could be clones.
>>
>>51848083


Before the prequels, I always imagined the clone wars where the Clones were the villains - I always pictured it as some great struggle with an evil army of cloned men and women - youd never know if the dear friend next to you was actually the man youd known all your life, or a clone. Backstabbing, existential dread and jedi being the only ones who stood a chance of telling a clone from an original.

I still wish that'd been what he did, rather than a bunch of clones versus a bunch of droids.
>>
>>51848016
>The clones were very clearly not on the side of the Republic in his first conceptualization of the Clone Wars
Based on what, a single throwaway line of dialogue?
>>
>>51847618
>>51848083
Squeak Squeak good little mouse... I think you deserve some cheese for your biased hate...
>>
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So /swg/ what's your favorite species? Mine would have to be these badass cybernetic killers.
>>
How do you guys feel about the ability to 'Prestige' classes? Not only could players choose multiple cross-career specs per usual, but what if a character could focus on one spec in particular. That is, each spec has a 'Prestige' version of that specialization which allows them to expand upon the talents (by gaining more ranked talents within that spec or by gaining access to greater abilities). The caveat would be that a PC could only ever Prestige one specialization, so they have to choose wisely.

I'm thinking about including this mechanic in a homebrew game I'm running.
>>
>>51850041
They already have that mechanic with the signature abilities at the end of a specialization.
>>
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>You cant... use... both the dark and the light... its against... the rules... and noncanon...
>>
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>>51835060

For everyone here, but especially WEGFag: What WEG adventure modules should I use for my Age of Rebellion campaign? My current group is an Alliance SpecOps team with a lot of stealth-focused characters, so anythng with a lot of sneaking and spy work would be great.

So far, I'm thinking of running a slightly modified version of pic related as an introductory mission.
>>
>>51850388
Can't you see that he's been horribly deformed by his use of the Dark Side? It's literal fucking cancer.
>>
https://www.fantasyflightgames.com/en/news/2017/2/22/bring-balance-to-the-force/

Arbiter, Ascetic, Teacher
>>
>>51841063
>But will Pellaeon ever be back?
God, I miss Pellaeon so much. He had always been my favourite EU character. He embodied everything good in the Empire, as well as its gradual but unstoppable decay.
>It's been a long road, sir. Long and hard and discouraging. For all of us, but mostly for you.
>>
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>>51851085
>Arbiters and laser swords
My body is ready for the Great Journey.
>>
>>51851176

There's a couple of camo mods, I wonder if you could install some in some Jedi armor...
>>
>>51851085
Teacher sounding pretty damn broken.
>>
>>51851343

It's a hook though, so that's a shitload of XP dump probably to get the ability to pop a destiny point and borrow a power or talent (and there's probably restricting rules) and it's quite strain/action heavy to buff somebody else's force rating - but I like the thematics of it.

Now A Master seems great because it lets other people be cool, you sit back like Old Ben and coach that kid how to use the force.

>You mean it controls your actions?
>Partially, but it also obeys your commands.
>>
>>51850754
If you want ill give you my last "sneaky" game idea. Post ep4 but before ep5

>operation: PRECOGNITION
The players are rebel agents trained by several different outerrim and underworld intelligence organizations brought together to infiltrate the Imperial fleet at one of their major Naval Shipyard bases, or Fleet Control vessels.

Their objective is to infiltrate the fleet and watch the imperial comms channels for the continuing hunt for the new rebel base after the tragedy at yavin. They must act to try and redirect fleet orders regarding the prosecution of rebel fleets fleeing yavin, as well as Vader's taskforce "Executor" which is now searching high and low, inner core to outer rim for the new base, the rebels are designating "taskforce Echo"

Ultimatley if ImpInt finds the base, the players have the choice of alerting the rebels using a one-time self burn transmission, sacrificing their cover, or letting it get quashed hoping they can escape and the rebellion survives.

I had them do a meat middle ground where they tried to send the message, but the executor taskforce was too close for the warning to be recieved, and tthen it turned into spy/counterspy against some imperial hands.

All enjoyed the noir/bond/ect feel of it.
>>
Imagine how great all of the Imperial political intrigue and infighting present in the Aftermath Trilogy would have been had it not been written by an utter incompetent.

Imagine how much better Gallius Rax would have been had he been written by, say, James Luceno.
>>
>>51851722

Well, wendig is checked out now, and even in a positive, fluffy interview about Empire's End it sounds kind of like he's done. He didn't say he's excited to do more or anything, he said about how he was glad to have left his mark on Star Wars. That sounds kind of like he's implying he's done with the brand for the foreseeable future and I hope it says.

If he wrote by the numbers, somebody needed to give him some better numbers, and if that was all him, holy shit pick somebody who has the right style and tone - jesus.
>>
>>51851722
The first author of the post-Endor canon should have been Zahn. It should always have been Zahn. Then followed up by Stackpole, Stover, Luceno, Golden, and Paul and Hollace Davids.
>>
Why is it that the Sith are unable to achieve "immortality" after death as Jedi with proper training can? I used to think it was because the dark side was a corruption of the Force and that somehow inhibited them from doing so. But current canon suggests a natural duality of the Force, meaning that the dark side is just as natural as the light. Why would immortality be open to one side and not the other?
>>
>>51850041
I agree with >>51850260, but if you wanted to implement a prestige mechanic an easy way to do that would be to just allow people to repurchase one of their fully completed talent trees.
>>
>>51850754
I've run WEG D6 once a week for a little over a year now. I predominantly use homebrew adventures, but have had the chance to run modified versions of Tatooine Manhunt, The Politics of Contraband, and Death in the Undercity

I would recommend any of the above, especially the last one. Death in the Undercity is a great "slow burn" situation where your players are forced to use their wits more than their weapons. I stuck it in between giant set-piece battles, to cleanse their palettes before going back to combat.
>>
>>51849987
Big titty Twi'Lek, of course.
>>
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>>51851773
He left a skidmark, but that's about it.
People that write about star wars need to get it through their thick, opinionated fucking heads that its about fast moving action, dire and terrible threats, spaceships, weird aliens and laser sword fights. When it wanders like a gormless moron into irrelevant moralistic naval gazing, deep and (not really) meaningful introspections on the past, relationship problems and all the other mundane garbage that is only good for bog roll- it's not star wars!

Star Wars hero's do good because they have to, they go out and fuck up the bad guys, who by and large, do evil shit because fuck it being evil is fun and ultimate power. The only time things need to be complicated is to bring up a level of suspense, move the story along or throw a bit of a turn into things, we don't care if the character isn't complicated as long as they're actually doing something and that something is not mumbling into the bowl of blue milk about how hard their life is or mummy didn't love them enough.
>>
How do you stop a trader/quartermaster from ruining your games economy. I have to severly limit or eliminate credit rewards in order to prevent the one player from supplying the others with lightsabers and other way to strong for their level items?
>>
>>51852490

How are they finding the items to begin with? Can't buy what ain't available.
>>
>>51852490

First, never be afraid to be firm on whether or not certain items are available. Just because a player sees it in the book, doesn't mean that it can be found when they go shopping.

Second, if the party gets plenty of shiny weapons and gear? Good for them! It means you can escalate things yourself. Have a criminal group start gunning for the rookies ("We'll show those jumped-up rich kids how things go for people like them out on the Rim...." etc).

Three, make adventures out of getting the really valuable stuff. The trader may not have been able to purchase INSERT DESIRED ITEM, but he met a person who has a lead on where they might be able to 'acquire' it....
>>
>>51852687
Alright I'll follow your suggestions and thanks.
>>51852682
Obligation and one of the players is a scoundrel with black market connections
>>
>>51852490
There isn't a fucking space sears catalog with every item in the books to order from. Getting rare shit should really be an adventure unto itself; the guy may know a guy who has a lead on maybe someone can help them lay hands on item X, but that takes time and contacts and uncertainty and potential double-crosses and just generally *adventure*, they don't just put five lightsabers, a case of thermal detonators and a couple suits of experimental prototype super-armor in their fucking shopping cart at Contraband R Us and select overnight shipping with parcel tracking
>>
Spit-balling ideas here but it's one that I'm kinda growing fond of, so I'd like some input here:

since there is more of a bent towards dark and light being both natural, the idea was that in their original iteration the Sith were wildly different from what they are by the time of the movies. the Sith were the result of a slave revolt among the pure-blood Sith, a revolt that was led by force-sensitive slaves because the pure-blooded sith didn't believe non-sith could be strong in the force, they never bothered to check their slave populations for it and inspired by a brief war between the Pure-Blooded Sith and a small group of exiled dark Jedi, it ended with the believed extinction of the Sith Species and the force users which led them adopted the name of "Sith" as a means of empowerment. Sith philosophy at this time would have a strong western philosophical bent to it to counterpoint the Jedi's eastern influence believing in a feudal system with force users forming the highest positions of nobility under a belief of a kind of "divine right of kings" effectively the Sith were meant to rule on high and their ability to wield the force is proof of the universe's endorsement of their rule. So the Sith form the upper nobility and are likewise responsible for all those under their rule. Such that only a Sith can question the decisions of a Sith. Because of their location in the outer rim Sith have a strong belief in Stoicism, they believe that any open displays of weakness would invite ruin upon them and their holdings. Ultimately their ultimate goals are very similar to the Jedi's but their methods are extremely different. When the Republic and the Sith first made contact it was, well one of mutual co-existence, The Sith had no interest in the Core worlds and the Republic was in no position to expand into the outer rim.

(1/2)
>>
>>51852856
(2/2)

However the Jedi found the Sith problematic, in their eyes the Sith philosophy was aggressive, and prone to corruption, made worse by the Sith's refusal to accept the Jedi's guidance. Tension between the Sith and Jedi would continue to grow until the Killik invasion of the Core Worlds, the war led to an alliance between the Sith Empire and the Republic, with ended after the war when the Jedi, now no longer having to fend off the Killiks, openly attacked the Sith. This would begin the long series of conflicts between the Jedi and Sith seen in Legends, with each revival of the Sith becoming more twisted and evil than the last, until the events of the OT, which by then nothing of the origional Sith philosophy remains and the Sith of that era are little more than the personal demons of the Jedi order continuing an endless cycle of violence that won't end until the Jedi make amends for their original double-cross which began this cycle, an act the old order went to great lengths to hide. So much so that it's likely not even the current Sith correctly remember this event.

Thoughts?
>>
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>>51852856
>>51852862
>sith used to be good guys until the jedi made them evil by betraying them because muh moral relativism
>only the jedi admitting that they're the bad guys will end the sith being assholes
>>
>>51852907
>only the jedi admitting that they're the bad guys will end the sith being assholes
In Greek mythology the Furies were exactly the same.
>>
>>51852239

Jedi 'immortality' is more akin to becoming one with the Force when they die, accepting that death is part of the cycle.

The Sith seek to defy death itself, not willing to surrender to death. By clinging to life in defiance of the natural order of things, they do not become one with the Force in death in a way which enables any persistence. At best, their spirit persist as a ghost in the most literal of senses, haunting the place their remains were buried.
>>
>>51852856
>>51852862
Read Tales of the Jedi. Also, if you want to change up force users you can always make new groups of them, the galaxy isn't only Jedi and Sith.
>>
>>51852856
>>51852862
>the sith are only villians because the jedi made them do it
No fucking thanks
Try reddit, they eat this shit up
>>
>>51850388
My spin on this:

Drawing heavily from Eastern Daoism, consider the light vs the dark as a constant struggle between order - which is the ultimate goal of reality - and the more primordial chaos. The universe naturally contains within it a given amount of dark side - it is part of what makes the universe an unharmonious place.
Jedi, in their attempt to achieve transcendence and ultimately the universal form of orderly, benevolent true reality strive against the dark side.
Dark siders are intrinsically more attached, and ultimately more materialistic, more concerned with the physical over the transcendent. The highest form of this inner alchemy is the ability to retain a physical form within the cosmic force - the force ghost.
Part of what makes the dark side bad is actually giving in to that primordial chaos in the universe and accepting it, rather than striving beyond it. This threatens to return the universe to the primordial before reality.

Though I dunno what direction the writers are going with, I am thinking that when Bendu says he is the one in the middle, he doesn't mean he's a grey user manipulating the dark and the light, but rather that his tradition is one of passivity and acceptance within the natural universe. Basically more Tom Bombadil than Jolee Bindo.
>>
>>51852856
>>51852862
I like some of the general ideas here. It does explain the Sith emphasis on breaking chains and being empowered. I would be okay with the canon basis for Sith moving in this direction. However...

>>51852907 has a point. I don't really like the idea of the Jedi admitting that they're wrong. See, they're right - even if you use it to escape slavery, the Dark Side isn't something to be trifled with. And a system of feudalism and top-down, right-to-rule tyranny has no place in a modernized galaxy with a democratic Republic. It's effectively wage slavery, and these Dark Jedi freed themselves and took over the plantation, only to order the non-Force sensitives to keep picking cotton.

Even if we don't want to say that the Dark Side itself corrupts which is a highly contentious statement, we all know that POWER corrupts. Only by remaining ascetic can Force-users avoid falling. This is why the Jedi couldn't save the Republic. They were corrupted and weakened by their gilded halls and having the ear of the Chancellor. So the Sith threw off their own shackles, and then entrenched themselves in power... for centuries. And, of course, they became the twisted abomination we see millennia later: willing to sacrifice anything to achieve greater power.
>>
>>51853090
cont. Bleh, messed up my post. Inner alchemy is the light sider thing, not the dark sider thing.
>>
>>51853090
Jolee Bindo didn't manipulate the dark either, though. He just said that love isn't a negative emotion. It's jealousy and fear brought by love that are negative, but that it is possible to love unconditionally without having either.

And then he left the Jedi Order 'cause they wouldn't let him bang.

He'd be in a poly relationship IRL.
>>
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>>51851298
>I want to play a Sangheili Jedi
>what's a Sang-
>shhhhhhhh let it happen
>>
>>51853091
I am of the opinion that pure darkside like Sheev for example is absolutely destructive and corrupting while pure light is ok however pure light has the problem of being able to be clouded by the dark. Had the jedi knew more of the darkside Sheev probably wouldn't have been able to decieve them. Being in the middle would be better like that Bendu guy.
>>
>>51850388
>>51853090
Please have sex. Both Disney and Legends have put a bullet into the 'Dark Side = evil cancer' thing. Its over, lmfao.
>>
>>51853348
I think you're misinterpreting things.
>>
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>>51853219
>We have Helljumpers today?
>We have Helljumpers.
>Alright, who's first?
>Well, he's a Grunt and his name's Kettch.
>>
>>51853508
Memeing aside, I personally think the Force is open to many interpretations. I think the Dark Side's quick and easy nature can very much lead to, if not being evil incarnate, then at least being pretty corrupt and generally not a very nice guy. One can completely ignore the self-destructive Sith way for Dark Side usage, but in my mind he/she wouldn't be benevolent. Lets face it, if you learned how to manipulate people with your mind and how to zap people with Force Lightning, I don't imagine you have very pure intentions.
>>
>>51853188
No, he left the Order because the Jedi didn't punish him for training his wife in the Force without their knowledge and that having to kill her was a lesson.
>>
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>>51853699
What if that person treats the force like a martial art. Maybe his goal is to be the greatest force user to ever live. Or maybe he lives in a dangerous environment and has a dangerous profession. Force lightning is pretty viable way to defend yourself especially if you are in an environment where you can't just chuck large rocks at the enemy or maybe he just thinks force lightning is cool ever thought about that?
>>
>>51853841
Right, what I said. They wouldn't let him bang.
>>
>>51853857
Force lightning is created through hatred. Like, literally, it's a manifestation of hating someone else to death.

You can't just hate someone with the light side. They're not video game powers that the characters just "activate."
>>
>>51853896
Citation needed on that one.
>>
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>>51853896
Unless you shit justice like Plo Koon
>>
>>51853896
Speak for yourself my lightning is powered by righteous fury.
>>
>>51853857
>>51853896
Sheev's Lightning is generated hatred to slowly kill your opponents. However if instead of hate, you go for something 'lesser' like pride and use it to kill people directly instead of torturing them to death, then it makes sense for a martial art kinda guy.

It'd still be pretty Dark Side, he wouldn't be an angel.
>>
Man, why is everyone obsessed with the idea of an anti-hero?

If you get a gray jedi that uses Force lightning for good in canon, will you finally shut the fuck up about it?

FFS this shit is in every fucking /swg/.
>>
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>>51845688
Probably. PS9 isn't terribly common in the meta right now outside Fenn. But then it seems the entire meta is Parattani right now.

I would probably take it now, because as >>51845809
points out, you lose almost automatically if you are fighting a RAC Kylo decimator.

>>51846118
Fenn, Boba, and either Old Teroch of a generic all with mindlink doesn't sound half bad.

Fenn Rau (32) Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2) Old Teroch (28) Protectorate Starfighter (26), Attanni Mindlink (1), Concord Dawn Protector (1) Boba Fett (40) Firespray-31 (39), Attanni Mindlink (1)

Give it a whirl.
>>
>>51854167

Does anybody actually use the torpedoes on Protectorates?
>>
>>51854188
No. There was some playing around with Adv. Protons on Fenn when he came out, because it gives you virtually six hits guaranteed, but even then it wasn't worth the six points.

That goes for most ships with only one torp slot though, so it's hardly unique.
>>
>>51854188
Seems kind of counter to their purpose since you can't fire most of them at range one and that's where they want to be.
>>
>>51854090
>If you get a gray jedi that uses Force lightning for good in canon, will you finally shut the fuck up about it?
Jesus no, they'd get approximately ten thousand times worse
>>
>>51854452
>>51854090

Also unlikely, Pablo at least thinks what most idiots call "grey jedi" are stupid - I'd wager more than a few other people in Story Group probably have similar opinions.
>>
>>51853966
Plo Koon's first use of "Electric Judgement" is literally from a GBA game.
>>
>>51854452
I think the problem is that these people want the force to work just like magic in D&D and want to bend the lore backwards to make that happen. Really, and espicially in FFG's system, when used for the light the force is a tool that does its greatest work outside of combat, with the few exceptions being more oriented around indirect aid, like buffing everyone or shielding them from the worst of the fighting. The darkside is more oriented around direct-damage dealing and really, given that you have to roll force die to see how much power you can channel into it, the force is a bit temperamental. Far better to use the force powers as an occasional boon and, no matter how blasphemous it might seem, to nut-up and pick up a damn blaster when shit hits the fan.
>>
>>51853998
Man, if you think that killing someone with lightning is fine then you're fucked up. The geneva conventions aren't even a high bar.
>>
>>51854640
oh but killing someone with a lightsaber or dropping a heavy object on their head is completely fine right?
>>
>>51854704
I have been stabbed and I have been electrocuted, so I think that I'm qualified to say that the amount of electricity required to be fatal would be SIGNIFICANTLY more painful than the requisite degree of stab/slashing wound, especially with a lightsaber
>>
>>51854872
You are dumb as fuck what do you think a taser is or are you telling me you would rather be stabbed than tasered?
>>
>>51854947
Well technically, if you're being Tasered, you've had both.
>>
>>51854947
>I'm an infinite faggot. Please fuck my ass.
>>
>>51854987
Moving the goalposts
>>51855010
Ad hominem
>>
>>51855096
Nah, I'm not part of the argument. I just wanted to point that out about tasers.
>>
>>51854987
Being tased sucks, but the pepper spray is far worse.
>>
>>51854947
Bit more voltage than a taser pal. Industral accident, near enough killed my ass, to be specific, asshole
>>
>>51855096
Went to the Tumblr-Transgender school of arguing.
>>
>>51855096
Not those guys, but can I be honest with you for a second? There's nothing more frustrating to me than someone pointing out that another person has committed a fallacy in their thought and ceasing to contribute further to the conversation. It feels in bad faith to me and shuts down conversation and the potential for humans to communicate with one another, replacing interpersonal contact with logic. If you instead engages in a conversation by trying to understand the other poster rather than be proven right, I'm sure both of you would find yourself enriched.
>>
>>51835371
Please tell me you've written fanfic for this clusterfuck.
>>
>>51855468
>>51855545
These two posts are saying the same thing. The second one is just more eloquent.
>>
>>51855693
Lol the source for that image is much much worse if you can believe it.
>>
>>51854872
Technically to have been electrocuted you'd have to be dead. You may have suffered an electrical injury or electrical shock, however.

t. fmr paramedic turned soldier who has been electrically shocked, stabbed, and shot.

For the record, I'll take shocked over stabbed any day. You pass out way faster.
>>
>>51855876
I stubbed my toe once.
>>
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>>51855825
fuck it's pony-related

you could have warned me
>>
>>51855876
True enough. I suppose I could say that I was nearly electrocuted, if my buddy had pulled me off a half second slower I'd have died, I was told, and I apparently nearly flatlined in the ambulance.
I'd take stabbing in some circumstances. Certainly with a jedi; they seem to primarily go for decapitation or heart/spine hits, which are instant or near to it.
Not in a street knifing, though. Hemothorax from thirty badly-aimed stab wounds in the back of an ambulance isn't a fun way out
>>
>>51856160
The worst way to go is probably drowning. I'd say it's definitely drowning, but honestly my memory gets pretty fuzzy around minute 3.
>>
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What do you guys think of this squad?

I'm not sure if Pattern Analyzer and Captive are the best usage on Kylo. Should I run the title instead? I have 5 points to play with here.
>>
Is there any species you guys would bar a player from playing in your campaigns?
>>
Hey /swg/
Do any of you know where I can get miniatures only for X-Wing? I want to get two normal TIE/LN's so I can paint em for the Rebels but I don't want to buy two more full-price expansions.
Thanks
>>
>>51856199
I think fire might be worse, but drowning would certainly be second place.
>>
>>51856279

Well, I think that depends on how you wanna fly Kylo Pilot. On the one hand, Captive works because it means the person who shoots you will get stressed and probably the condition - which means the enemy won't want to just willy-nilly shoot at you to try and pull ISYTDS, because if they like, get behind you they can get stuck with stress and you can do like a hard stop and PA to coordinate a Defender or something or focus or whatever still - but your opponent is also already de-incentivised to shoot Kylo.

If you're trying to just hand out stress tokens for control, title is better. You might try Title+Mara Jade, those both have the same trigger so you can play with the timing, so if they have like, a ship at 1 and a ship at 2, you can stress the 1 with Mara, then pick 2 for the title, and so they have to chose to have two stressed ships or 1 double-stressed ship.
>>
>>51856406
I've never been burned (knock on wood) but my understanding is that once you hit second degree you're losing nerve endings and by third degree burns the pain is only a fond memory.
>>
>>51856284
Whippid because you die when I say you die. Miraluka because my players and I just don't like the concept.
>>
>>51856333
Check ebay for people selling off bits from their core sets they don't want. You can even look for the core TIE/fos since they're the same model
>>
>>51856284
Hutts, sluts, and Yoda's species.
>>
>>51856284
I forgot to say Yoda's species. Thanks >>51856792
>>
>>51856831
You're welcome.
>>
>>51856491
Miraluka don't seem that bad, but very lame.

R1 shows that 'blind but sees with the force' is an okay idea for a character, not original 'blind but special vision' is a trope.
But a whole species, and just that gimmick is lame. even by star wars minor species standards.
>>
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>>51856284
Hutts, Yodas, Anzanti, Jawas, Ewoks, Aleena and most especially pic related who are pretty much SWs version of Kender.
>>
>>51857063
I don't mind it so much, but that's because the first one I ever met was Inquisitor Jerec, and he will always have a special place in my black heart.

That sexy broad from KotOR II ain't half bad, either.
>>
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>>51857240
>Forbidding Ewoks
Hi, Wedge.
>>
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>>51857316
Visas Marr. Big ol' tiddies, bright red lips, and always talking about feeling subservient to her master. She makes me feel all tingly.
>>
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>>51857339
>>
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Post your favorite obscure Jedi
>>
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>>51858278
>>
>>51857466
this gave me a hijab fetish
>>
>>51858380
>>
>>51856435
I just wanted to make an angry upsilon and use it as a main fighter.

I was looking for a way to help keep it alive, either by killing faster or by stopping/discouraging shots.
>>
>>51858445
>>51858380
>all hoods and veils are hijabs
at least you aren't calling them burkas.

Yes, it's a silly pet peeve, but clothing comes in many interesting varieties, and often has cool names.

>>51858445
is basically a wimple under a hooded robe
>>
>>51858726
Aspies come in many interesting varieties, and often have cool names.
>>
Am rolling up a new pilot. Tell me about your fly guys and girls? Any book.

Speciecs, career and spec, obligation and motivation, story and cool hooks.
>>
>>51858380
I already had one, but it certainly intensified it
>>
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>>51858869
Got a few starter ideas on my blog. Weird hyperspace monks, currency manipulation, cloning, lizards that want to colonize ghost-Alderaan, and other useful things: coinsandscrolls.blogspot.ca
>>
>>51858616

In that case, yeah, Rebel Captive is in your MO then. Your opponent REALLY has to want to shoot that fucking Upsilon.
>>
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>>51858869
My players absolutely refuse to invest in flying, and they wreck their ship like every third session.

Operator, the new BH spec, is pretty good and I feel like rigger is fun if the party ship is your baby.

I feel like a human from adumar would make an awesome pilot character, taking to the skies for chivalry and valor.
>>
>>51858929

Awesome will check it out.

>>51859064

I think we're trying to do more with flying this campaign, more chases and races, maybe even use astrogation.

Was thinking a Corellian operator, and like the look of modder and rigger too. Intellect focused for the latter two. Know we'll have an explorer, ace, and smuggler so avoiding those.
>>
>>51859018
So should I run Pattern analyzer or something else then?
>>
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>>51858929
>coinsandscrolls.blogspot.ca
At least there's no yeggis

>>51859168
You could also play a squadron leader from AoR, they're pretty good if you are doing fighter group fights.
>>
>>51859300
Not /yet/ there isn't. I've been cooking up a wonderful post about food.

Including the perennial favourite, Graungchy-Pops! Now with extra benzene!
>>
>>51859389
Reading the Force post, I'd disagree that D6 has the same issue, well 1e anyway. 1e's Force pretty much said that you can do whatever you want by combining the 3 Force skills in whatever way appropriate, it's 2e that implemented the specific powers.
>>
>>51854167
Thanks mate
>>
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>>51859445
It's a fair point, but I didn't really want to get into an edition war. It's more about offering a different option than picking apart existing options.

Not very /tg/ of me, I know.
>>
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>>51859389
>Graungchy-Pops
It's like you're trying to poison the galactic populace.
>>
>>51859280

I'd say yeah. If you want more stress, switch PA for the title anyway, but if you like the PA effect more go for it.
>>
>>51859733
Hey, it /clearly/ says on the warning label not to mix with oxygen or water.

What do you mean, you don't read Thuxian?

Graungchy-Pops! The taste will move you! Involuntarily! Through furniture and thin walls!
>>
>>51859759
I was also thinking Gunner, to be able to switch targets on a whim, but I might get gunner-avoidance'd a couple times as well.

on the other hand, a 4 die attack followed by a 6-die TL attack would be hilarious.
>>
>>51859018
Except for tycho, who'll stone cold shoot through the hostage
>>
>>51859944
That's because he's got experience being a POW.
>>
>>51859881
are those spice packets like the real life K2/spice packages
>>
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Sheev is Vaders surrogate father, and the Emperor

That makes Vader an evil prince. He kills his subordinates out of impatience and cruelty, answers to no one but his master (father), crushes his foes ruthlessly, can only be countered by emotional vulnerabilities because he's a sad boy, and wears a fancy black outfit to intimidate people

How could you further expand this theme without making Vader Sheevs biological son?
>>
>>51862041
>That makes Vader an evil prince.
A Jedi Prince?
>>
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>>51862070
>>
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>>51862070
>>
>>51852415

Really, imagine if Zahn wrote a bunch of ham fisted 1990s political commentary into the thrawn books.
>>
>>51862070
>>51862132
>>51862161
No a Sith Prince.
>>
>>51862041
It doesn't quite fit, in that Vader is shown to be competent and terrifyingly powerful. The typical "evil prince in black" usually snivels a bit.

Vader is already a damn-near mythical example of all the tropes he embodies, to the point where storytelling culture has actually shifted in reaction. He's like Robin Hood or Sinbad or Faust.

You can imagine Superman without flight, without laser eyes, without a ice fortress. There's some core of Superman-ness in him. And Batman too - he could wear a cardigan and live in Detroit and he'd still be Batman. Rewrite the origin stories a thousand times, change details and set pieces and costumes and quality of writing. But you can't make Superman a Son of Dennis from Wichita instead of a Son of Krypton without taking away some of the Superman-ness.You can't make Batman cheerful and loved by his aging parents without diminishing the cultural niche he fills.

So if you want to make Vader fit that archetype... fine, but understand what you're giving up.

The core idea is sound though... just with different characters. It's a big galaxy, and it all happened a long time ago.
>>
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>>51862041
>>51862223
And Sheev isn't Vader's surrogate father. Obi-Wan is.

Obi-Wan, whom Vader cuts down without mercy or hesitation, and the prods to see if yes, he'd really done it. It /beautifully/ mirrors when Vader's son goes to cut him down and... doesn't.

Sheev is the Master, but it is a Lord/Servant relationship, built of fealty and not family. Vader is the Emperor's executioner, his right hand... but /his/ hand. Not his son.

It muddies the strong narrative choices.
>>
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How do y'all think the TIE Defender will be portrayed like in Rebels?
Will it be true to the TIE Fighter video game, or just a fancy TIE/IN like the rest of the canon used to treat it as?
>>
>>51862475
Judging how Rebels has put how the fighters were introduced on its head, my theory is that it will push the rebels shit in, having greater speed and maneuverability than the Y-wing and being tougher and more heavily armed than the A-wing. It'll cause the rebels to look for a new well rounded fighter, the X-Wing
>>
>>51862475
It'll finally give them an excuse for their pathetically small squadron sizes.
>>
>>51862520
Yeah it'll definitely be the catalyst for the X-Wing coming into the picture. We're getting very close to Rogue One's timeframe so it needs to come in next season.
>>
>>51862807
>Yeah it'll definitely be the catalyst for the X-Wing coming into the picture.
That'll just bring up more questions. Why would Black Squadron, presumably Vader's personal unit still, only fly TIE/LNs? Why would Vader fly his old Advanced in place of a shiny new Defender? If the X-Wing is meant to counter the Defender, then why did Red Squadron not completely destroy most of Black Squadron at Yavin?
>>
>>51860945
No, they're supposed concept art of neon signs for a video game from an awful concept artist.

Also, don't smoke that shit. Synthetic weed is baaaad juju.
>>
>>51862940
It's quite possible that they will succeed in destroying the TIE defender project. It would tie up why it's not in the OT quite nicely.
>>
>>51863197
Maybe if nucanon Sienar is dumb enough to not store backup files and spare parts off-site, but that would still leave the question of power level. If the Defender ranks higher than the LN, and the nucanon X is meant to rank higher than the Defender, then logically, Black Squadron should have been completely and thoroughly rekt. But ANH shows the LNs performing on roughly equal terms with Xs.
>>
X-wing miniatures question: How would you price a tractor beam turret? Would it make turret carriers too powerful as bombers?
>>
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>>51863294

Depends on range, but I'd say a three attack die 1-2 range, for three points.

Three points only so that you can't take one with four other ABT Ys, and because Scum has some crazy stuff they can do with TB tokens.

That would be really goddamn fun on a VI Jan Ors though, I gotta say.
>>
>>51862940
Vader's Advanced might be better still, we don't really know much about it in the modern canon other than the fact that Inquisitors flew an earlier model.
>>
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The one thing I recall fondly from SWTOR is Hutt Ball. Has anyone come up with any rules for Hutt Ball in the FFG ruleset?
>>
>>51863793
Listen up, these are the rules of Huttball:

1) Two teams, Frog-Dogs and Rotworms, chosen by random draw! One ball, slippery as a greased hutt.

2) Grab the ball, throw the ball. Get the ball over the opposing team's line any way you can and your team gets a point!

3) Weapons, name calling and cheating are all encouraged.

4) But DO NOT kick the ball! Hutts don't have feet; show our sponsor Girada the respect he deserves.
>>
>>51835371

this is amazing
>>
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>>51864240
>>
Help me /swg/, I'm likely facing a YT-1300 list in an hour with my Scum and have no clue what list to take. I like Firesprays and Quadjumpers.I have: 1 Khiraxz, 1 HWK, 2 Z95s, 2 QJ, 2 FS31, 1 Y-Wing, 1 G-1A. Upgrades don't matter as we're cool using printed lists without cards.

My Quadjumper (Zuvio, engine boost, push the limit, primed thrusters) was a real pain in the ass last time we played as I constantly managed to roll and boost out of his arc, so I suspect he'll be beefing his turrets up to deal with it.

Side note, is the 3 FS31 empire list still viable for a large shield/hp pool?
>>
>>51862962

I'd put them up ont he wall of my shitty cantina.
What better way to make it look even shittier.
>>
How dangerous are TIE Aces when it comes down to it?
>>
>>51867000
Very. Do you smell what the Baron is cooking?
>>
>>51867019
So they should only be thrown at players once in a blue moon unless the party's chances of survival are supposed to be near 0?
>>
>>51867032

Depends on the context, really. In a straight up fight though, yes, you should be sparing with Imperial aces.
>>
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>>51862940
Not to be an autist but I'll be irked if the X-Wing outperforms the Defender. The Defender is supposed to be the ultimate Imperial craft, if not the greatest Starfighter of its time. TIE Fighter has it easily outperforming every Rebel Starfighter. It got to the point that when an Imperial Admiral tried to lead a coup with his fleet with Defenders, the Empire had to invent the Missile Boat to avoid getting fucked over
This factors in to its cost in X-Wing Minis: its well-roundedness (a TIE with high speed with a white turnaround no less, shields, cannon slot, and missiles) makes it one of the most Squad Point-expensive small ships in the game, even costlier than X-Wings.
Even in Nucanon, Battlefront 2015 had them as a pickup on the Death Star map where it preyed upon enemy Starfighters and was statistically better than either of the TIE variants depicted
>>
>>51867114
While I don't think Defenders should be at the ridiculously high power level we saw in TIE Fighter, I agree that it would be wrong for the Defender to rank lower than the T-65. I hope Rebels doesn't water them down to that point, or at least comes up with a sensible explanation for any sort of weaknesses that put them below the T-65. I won't complain, for instance, if it's clearly established that the Defenders in Rebels are still in a very early, bug-ridden prototype stage laden where pilots and engineers still struggle with mechanical failures.
>>
>>51867172

In fairness, the rebel pilots we'll probably see going up against them in Rebels, will most likely be Wedge, Hobbie, Sabine, Hera, Ezra or Kanan.
Who are all plot armored heroes of the rebellion.
>>
>>51867224
Yeah, but it should still be a ridiculously difficult fight--either a pyrrhic Rebel victory or a crushing Imp victory. Starfighters of Adumar saw Wedge and Tycho being pushed to their limits against two Defenders, and this was after Wedge and Tycho had years of combat experience and mountains of dead TIEs under their belts.
>>
>>51867273

True, but that was also against their exact doubles from the empire - four Rebel aces in X-Wings versus four Imperial aces in Defenders.

Since the show is unlikely to throw people like Fel or Phennir at the Rebels crew, it's probably going to be hero/aces versus just-quite-good-imperials.

I mean, bear in mind that the reverse is true for the rebels as well, since the A-wing vastly outperforms the TIE fighter in terms of speed, weaponry, shields and hyperspace capability, but they lose fucking dozens of them in general combat against basic Imps.
>>
>>51851522
In WW2 British inteligence was able to figure out the capibilities of a radio navigation device from it's code name Wodin. German the mythilogical Odin/Wodin had one eye, and so they came to the (correct) conclusion that the device used a single radio beam pointed at the target that the aircraft would follow.

The moral of this story is that good code names have nothing to do with what the operation is. Your should be Green Sandwich or something.
>>
>>51867330
Logically speaking, if the Defender is still meant to be powerful and expensive in Rebels, then it should be entrusted to incredibly skilled test pilots. Every Defender pilot should ideally be an ace. Even the non-181st mook Defender that Wedge killed at Adumar put up a good fight.

>since the A-wing vastly outperforms the TIE fighter in terms of speed, weaponry, shields and hyperspace capability
Didn't the Rebels team explain that the A-wing models in Rebels are actually old, shitty monkey models? No shields, engines that are inferior to Legends' Event Horizons, etc. Still two laser cannons, so equal guns to TIEs, and we don't see a whole lot of A-wing missile use against fighters. Rebels A-wings are pretty terrible compared to the glorious Italian speed-mobiles of the olden days.
>>
>>51851722
>James Luceno
The guy who took 12 Star Wars novels to right 2 that are not utter turds. I'd rather they kept trying out new authors.
>>
So for a legends post endor game where the players are an elite group of operatives who are doing there best to put out fires and keep the empire functioning (the group is an Emperors Hand, if that makes sense, went for a mass effect group feel), and the new Republic has had it's legends miracle success dampened to the point the imperial and republic forces are evenly and phyrically matched, what does tg think of introduced the following galactic threat.

I like the high concept of the vong with the biotechnology alienness to the Star Wars universe, but they were bad. What if I took the headcanon that the Emperor was prepping for something, and that it was the reawakening of an ancient sith alchemical power. I'm thinking ancient crystaline and biological creature spaceships and zombie type viruses, all loosely controlled by a fragmented mind of the sith who first created them. Used to fight off the Rakata in ages past before being defeated but some survived and went into hibernation.
Inspired by the vong, mass effect reapers, and homeworld cataclysm beast. Thoughts?
>>
>>51867383

True, I agree they'd be good test pilots, but we're not talking Fel or Phennir here.
We're also not talking protagonist-hero-of-the-Rebellion.
They're good, but theyre not plot armour good.

The average Defender is going to ream the Rebel's fleet, because its shitty A-wings, but one of the heroes is going to either tank it in a B-wing, or they'll steal some shiny new X-Wings and go toe-to-toe with them.

Hell I expect the Defenders will be what pushes them to try and get their hands on X-Wings in the first place.

I hope that's true about A-Wings in rebels though, Ive been hella disappointed with how readily they get analdevastated by the Imps.
>>
>>51851782
ITT people who are so stockholm syndromed by reading legends they are pissed Disny hired good authors.

Legends had one good author and the Trawn Trilogy is not his best work.

Lost Stars, Twilight Company, and Bloodline are better then anything it legends. Search your fealings, you know it to be true.
>>
>>51867442
Rebels does bring up another pretty glaring issue. How the hell does Phoenix Squadron still get replacement pilots and ships? Rebel accounting and HR must be throwing shitfits over their turnover rate.
>>
>>51867114
>>51867172
They were so powerfull in TIE fighter because you had to run rediculous missions in them, but if the Empire can really build super fighters that can wipe the floor with entire squadrons of Rebel craft they look lik ecomplete fools for doing anything else. It should be slightly better then an X-Wing, so the Heros look good when they kill it.
>>
>>51867532
The problem with the Empire is that it's so exessive with it's evil. They literally do things in a less efficiant way just to terrorize people and be more evil.

I sort of suspect the Empire was more about being a misery engine to produce dark side energy then actualy rule the galaxy, but we wander into headcannon teritory there.
>>
>>51867536
>if the Empire can really build super fighters that can wipe the floor with entire squadrons of Rebel craft they look lik ecomplete fools for doing anything else
There's the issue of price. For every Legends TIE Defender produced, the Empire could have built 10 TIE/LNs or 4 TIE/INs. The Imps preferred cheap, common starfighters because they needed to patrol most of a galaxy. Expensive wunderwaffen couldn't be everywhere at once, and the Imps can't afford to not be everywhere at once.
>>
>>51865625
Turret ships go down to numbers and beef. That zuvio sounds hilariously awful, so I love it. Throw in Mux with a TLT and either a gaggle of Zs/Gs/Ks or a beefy Boba (VI, engine, glitter, latts, etc)
>>
>>51867617
>They literally do things in a less efficiant way just to terrorize people and be more evil.
Meanwhile, in nazi germany and the soviet union...
>>
>>51867707
I ended up just going for the 3x FS31 list for the first game; if I hadn't clipped the board edge, losing the second one, I'd have one. Got him down from Han and 3x Z95 to a single Z95 on 1 hull, and he took out my last FS31 from 2 hull.

The second game I took Kath Scarlet with a K-turn, rear-arc shooting based loadout; she died in the second turn to some amazing dice rolls from my opponent, and some awful ones from me. I did 2 damage total that entire game, from a single round of shooting from Constable Zuvio. Sarco Plank died to a lucky volley and repeated bumps from the Z-95 group.

Quadjumpers are fun as fuck to fly around, but anything with turrets or an auxiliary arc just rips them to shreds. The loadout I was using on them was as above (Engine upgrade, primed thrusters, PTL, but with added inertial dampeners for a 1 point gap).
>>
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>>51867383
>then it should be entrusted to incredibly skilled test pilots.

Not as much as you'd think, actually. You've gotta remember, it's still in the prototype phase, meaning it likely is still dealing with all sorts of (potentially deadly) malfunctions, and you don't want to risk your best pilots lives over something that might not pan out. Furthermore, test piloting requires a very boring set of skills that aren't well suited to combat.

For me, what will ideally happen is that the rebels manage to defeat this prototype, and the Empire will arrogantly come to the conclusion that the defender is worthless, because there's no way a proud imperial fighter should lose to a rebel fighter, amiright? That kind of arrogant thinking was common in the pre-rebellion Empire, and is a large part of why they got rekt so badly in both canons. Plus I like the idea of Thrawn as the Hamilcar Barca of the Empire.
>>
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>>51835371
this is some respectable bait
>>
Given I believe defenders were the imperial analog for B-wings in Battlefront - the special heavy fighter, I expect a similar treatment in Rebels. The one prototype will do pretty good, maybe even allow a regular human to do as good as Vader in his x1. But then it'll have to go back in for mass production, which will probably delay it, or for instance their further manufacture will be delayed because Tarkin is like "your toys are cool - but they ain't got shit on my new move". Thrawn's the one breaking doctrine here, if he gets reassigned or something that'd probably delay the project too.

Also, when they studied the plans, no mention was made of the ion cannons or ordinance - just the shields. In Commander (which has not been stated as non-canon anywhere, unlike say, Galaxy of Heroes) they have missiles. So this might still be the x7 Phase.
>>
>>51869368
I want to say that the defender does exceptionally well and devistates the rebel group but bureaucrats fuck it up and, desperate to climb, suck up to Tarkin and dump more money into the destroyer program.

They also blame the Chiss admiral to try and tarnish his new doctrine leading him to go to the outter rim.
>>
>>51867374
I know that the military rules in Star Wars are different, but the US military frowns upon colors in code names. They appear, but typically shouldn't.

So
>Operation Green Sandwich
bad,
>Operation Hidden Nomad
good.
>>
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>>51869562
I want to see /swg/ Sienar muck up the project in a drug-induced rage. Instead of sticking with Defenders, he decides to convert the production line to build another TIE he designed in a spice-fueled bender that he claims will be even better.
>>
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>>51869368
While their appearance may be a game mechanic, BF2015 has TIE Defenders serving at least during the Battle of Yavin era (though the game depicts it as the Battle of Geonosis I guess)
Star Wars Commander has it serving post-Yavin, so obviously it sees use beyond Rebels and throughout the GCW.
>>
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>>51869810
>>
>>51870220
Its status in Commander at least is if the exact uses are not.
Prolly same for Battlefront
>>
For the bounty hunter martial artist tree, do vibro-knuckles count as an "unarmed" attack?
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