What geographical features should I add?
nothing. You just crucnh it all down to 1/5th the size
>>51813689
what altitude/latitude is it at? Is there any major faulting in the area? Hemisphere? Orientation of North/south? Is it goelogically old or new? If old what happened there before? Was it oceans or was it desert?
regards, guy with a useless degree
>>51813689
Are you playing a pokemon campaign or what?
>>51813773
It's position is somewhat close to South America irl
The world is really fucking old so I'd say geologically old but besides that I got nothing
A whirlpool in the middle of the plains. Call it a whirlground.
>>51814964
I second this idea.
>>51813689
Exceptionally boring. Please at least do something other than generic deendee fantasyland.
>>51813689
>>51815236
Second point: exclude the word 'gods', 'pantheon', 'evil', and any description of a god in the vein of 'the god of X' from your vocabulary. If you decide to include religion as an important aspect of the setting, create /RELIGIONS/, not deity fanclubs.
In my humble opinion, I'd put more geographical obstacles between points of interest
>>51813689
The rivers are bit fucked up, bifurcation ("splitting downstream") is relatively un common, there's too much of it here.
Also, this needs a legend, how we are supposed to know what colors mean?
I guess brown is mountains and dark green forest, but the rest?