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Warmachine/Hordes General

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Thread replies: 346
Thread images: 49

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Cryx Tears Edition! Post some stories of anguish and suffering for the Skorne ;)

Previous thread:

>>51766569

Mk3 list building: http://conflictchamber.com

Warmahords chat: https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata (the actual January one):
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk

https://wmhwtc.wordpress.com/2016/09/06/2016-wtc-list-statistics/
>WTC List Statistics

https://wmhwtc.wordpress.com/2016/09/07/2016-wtc-objectives-chosen/
>WTC Objectives Statistics

https://wmhwtc.wordpress.com/2016/09/07/wtc-2016-lists-and-datafile/
>WTC Lists
>>
>>51807855
Menoth is the god of men and his salvation/damnation is reserved for humans only.

Skorne are not humans, so what happens to them only Skorne know after they pass away.
>>
>>51809060
>PP will never have Mordikaar survive his trip through the digestive system of the Devourer Wurm and become the Reborn
>>
How to pick warmahorde army ? Is there any summary of them, pros and cons ?
>>
>>51810206
Pick one you like the look of. Bam, done. If you try to think too much about decisions like this you'll only end up not enjoying the end result. Better to do it on a whim.
>>
>>51810206
>>51810219 has a point, whichever speaks to you at a glance is the way to go. The different factions have different strengths and focuses, but how you actually play changes entirely based on which caster you choose from anyway so there's plenty of wiggle room. Just read the faction intros at battlecollege dot org for anything more specific
>>
>>51810206
#1 Don't listen to the tournament fags. If you don't intend to jump into hyper-competitive right from the start, every faction is fine to start out with.
>>
>>51810206
Listen to >>51810219


It's the only way. Read the fluff, look at the models, and start assembling and HAVE FUN
>>
>>51808665
Is there a place to find the different colour schemes, similar to something like the War Chambers in AoS or the Adeptus Astartes chapters?
>>
>>51810580
the Mark II books for each army have the 'studio approved' schemes - I don't know of anywhere else they are lying around. Maybe in the NQs linked in the OP as well.
>>
>>51810580
I think it was the Apotheosis book from mk1 that included a canon alternate color scheme for each faction, but otherwise they just leave it to the players to come up with their own
>>
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>>51805301

I'm an old Legion newbie, and I'm a big Abby fan. I only got a few games in ever and that was a long time ago, like 5 years. My old metal models fell apart over the years and its proven fucking impossible to reassemble. Like, pic related literally snapped my fucking bit trying to drill into it. My other ones are in the same boat, but thankfully I didn't have much, just the Scythean, Typhus, and an Angelious plus a few solos for Abby1 theme list. I also have an old metal battlebox, too.

Question for you folks. I don't know if this shit is even worth putting back together. Should I just get the new battlebox and essentially start fresh?
>>
>>51810206
From a tourneyfag, pick what you like the looks of best, ask around what decent lists look like for that faction, and start in that direction. External balance (i.e., balance between factions) is pretty good right now. Internal balance (i.e., balance of models within a faction) is wildly different between factions, so it's worth checking to see if the stuff you really want to play within a specific faction is good before investing in it.

Everything's playable right now. If you're the kind of person who *has* to win, avoid Trolls and Cryx. Both are, honestly, playable, but have a lot of players right now bitter because neither are world-beaters.

Protectorate of Menoth and Retribution of Scyrah are pretty much at the top of the list in terms of competitive models: As a faction they're in line with the top factions, but have more *options* than the rest of the factions. Were I starting from scratch, I'd pick one of them for that (the amount of options, not so much the power level), but I like the aesthetics of both factions.

Mostly, pick what you're interested in seeing on the field. The balance across the game is pretty good right now.
>>
>>51811440

You'll be fine with some green stuff/expoxy putty to fill in the gaps. You could also use some acetone based nail polish remover first to cleanse any dried on glue that might be affecting your fits.

That and the new battlebox is wildly different from the old on barring some Shredders.
>>
>>51811923

It's more that it won't even stay together, but yea, I'll try some acetone I guess.
>>
>>51811923

Also, how is the new box? Never thought to use a sea oh or Nephs back when I played.
>>
>>51812379

Weird.

Kryssa is a pretty boring caster and you probably won't ever use her since the things she wants to do can be better.

Shredders are pretty lackluster in MKIII. Losing Rapid and Tenacity were bad enough, but they brought back the old rule where if they frenzy they must attack other Shredders. Flank could be nice in some situations, but 99% of the time I'd rather use those points elsewhere.

Neraph is cheap and flying is nice, but it's pillowfisted as fuck which will make battlebox games super hard for you without Kryssa's feat up. Fyanna 2 can use them pretty well since her +3 damage/-1 def spell can help you trade up points wise on most things that aren't packing shitloads of armor.

The Boltthrower has an amazing animus and is solid enough in combat, though outside of Lylyths you'll probably want to spend points elsewhere.
>>
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Post what you're working on/what you've finished recently
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>>51812510

Got this Seraph conversion at my new LGS during a swap meet. Still needs highlights and to be formally glued onto his rock.

Also juggling around both versions of Thags, Wrongeye and Snapjaw, and Coven.
>>
>>51812489

Hrm. The only casters I have are Lylyth 1 and Abby 1, plus Kryssa if/when I get the new box. I want Abby2, and I've always wanted B&B because of how unique and interesting she is, though I did notice that Belph lost a few immunities. Fayanna and Rhys seems interesting, too. Hell, most of the casters seem interesting, which is what drew me to them LoE in the first place, but I'm likely to get Abby2 and B&B sooner rather than later if it matters.
>>
>>51812665
I see those Tyranid parts you cheeky bastard
>>
>>51810689
The mk3 books, the "command" books, have an actually decent painting section. They have the canon schemes, a neat alt scheme and a couple pages devoted to just fan submissions.
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>>51812687

I originally didn't notice until I started look up close and saw the chitin up close while painting.

Not that I mind really. I already snagged some Carnifex arms off of ebay and made them into Scythean claws so I could use my battlebox Carny torso, though this was back in MK2 when Scytheans severely outclassed Carniveans.
>>
>>51812489
my friend is getting into legion. The Shredders actually looked darn neat provided you had them escort separate things. Stick one with Neraph and one with Kryssa or the thrower.

The issue is that I play Khador and am having trouble trying to have decent low point games with him, and it just doesn't seem fair really. Juggernauts are gross.
>>
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some of my trolls, trying to fire up and paint more but lacking the hobbydrive to play or paint anything lately
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>>51812893
Damn son that's excellent
I like the red moss/grass on the bases
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>>51812994

yeah cheers, its autumn scrub from galeforce9, i was fortunate enough to pick up best painted against some really nice armies at that event and the army performed pretty well too.
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>>51813075
>i was fortunate enough to pick up best painted
As you should, this shit is top tier
>>
anyone know where I can get Z-brush? i want to apply for the PP modeling position but my entire portfolio is in Maya
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Are 3/4" magnets too big for jacks?
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So, final verdict on the GRYMKINZ?
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>>51812890

Yeah, the Battleboxes seem even more uneven in MK3 in some cases. Trolls and Legion both got very weak Battleboxes. It seems like the Legion one is more focused on trying to assassinate with Karyssa but, given her beast loadout, she can't kill a Khador jack to save her life.
>>
>>51813462
models look really cool, the no feat but strong passive idea is interesting, but other than that, not too sure.
>>
>>51813462
no rules are out yet but there is potential to be very interesting

hollowmen are insane on recursion and if you can go over 10 unit members they will be very good
>>
>>51813462

They seem fine. Hopefully there is more to them we're not seeing (more units and beasts hopefully) but they are fine I guess.

They just make me wish they had just made Cepalyx a Hordes faction though. I feel like it was such a waste to make them a Merc, stand alone, add on faction who use "living Warjacks" (I.E. what we call Warbeasts).

Otherwise, I think they're alright. Models look kind of cool for the most part and I like their connection to the Old Witch. I probably won't play them though.
>>
>>51813462

As a relative newbie, I'm kinda looking forward to them because they look unique if nothing else. Considering the lack of love CoC has apparently gotten, I'd be leery on them being my main faction, but by then a side faction might be cool.
>>
>>51813162

aww cheers lad
>>
Why the fuck do people on ebay consistently charge more than MSRP for shit? Are they retarded or something? I went to look for a cheap battlebox and I was met with $45+ boxes BEFORE shipping.
>>
>>51814133
Most people on ebay are retarded, including the people who actually buy for those prices. What's worse tho is when the sellers are dicks about it, I tried to negotiate on a rahn a guy was selling last week and the faggot only dropped his price 20 cents after 3 counter offers. He was trying to sell it at 60%msrp to start so nty.

Honestly it's just a lot less of a hassle to buy through fb groups
>>
>>51814167

The best I've been able to find is $35 free shipping even on Amazon, which isn't terrible, I guess. Sadly, I don't have FB, so that doesn't help me.
>>
what about dgi? any order over 50 is free shipping right? just get the bb and a heavy kit it you're starting out
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>>51814317

Amazon is actually slightly cheaper with free shipping, and about the same without.
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>>51814607

Also, they're the same price as TheWarStore, which also has free shipping over $60 and free dice at $100 apparently.
Would Bethayne or Abby2 a better addition to:
Battlegroup
Heavy kit
Shepherd
Forsaken
>>
>>51814781

Probably Abby2.

Bethayne is cool but she wants to run more infantry for her buffs and Feat. Abby2 cranks beasts up to 11 and that is what you have most of right now.
>>
>>51814919

Makes sense. How does she play compared to Abby1? I played a few games with her many years ago with her T4, and those 5 games are honestly my only experience with WMH.
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>>51812510
potato tier, but here are some khador I'm working on for our first journeymen league.
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>>51810521
>>
>>51814950

she's head shoulders and wings over abby1. she dials all of our beasts to 11
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>>51810580
The new command books have different schemes
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>>51814167
If he was selling at 60% of msrp what is the problem exactly?
>>
>>51811648
>Both are, honestly, playable, but have a lot of players right now bitter because neither are world-beaters.

As a Cryx player who has never been to a tournament, doesn't use deathclocks, and just plays casual pick-up games against a handful of other casual players, it isn't just that. It feels like Cryx lost a lot of flavour in the transition to Mk3. A lot of our cool abilities, while definitely overpowered, were outright dropped instead of being trimmed back to a reasonable level. It's quite frustrating to see my friends talking about ideas they've had and things they want to try, while the only really special abilities Cryx has any more are lackluster recursion, debuffs (which bring most of our units up from poor to average) and terrain avoidance.
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Finished my first miniature yesterday. Gotta improve on some things, but I`m happy with it.

Also I`m building a casual list, with the models I like.

Theme: Storm Division
2 / 2 Free Cards 75 / 75 Army


Major Beth Maddox - WJ: +30
- Squire - PC: 0
- Brickhouse - PC: 18
- Hurricane - PC: 39 (Battlegroup Points Used: 30)

Major Katherine Laddermore - PC: 8
Captain Arlan Strangewayes - PC: 0

Storm Lances - Leader & 4 Grunts: 20
Storm Lances - Leader & 4 Grunts: 20

What do you guys think? The idea is that the cavalry will run the battlefield while the Hurricane like a big siege weapon will bring thunder from the skies. Also picking Brickhouse, because as a personal rule I believe every caster should bring his characters jack on the table.
>>
>>51816564
>the problem is the guy trying to negotiate down a single model from 60% MSRP is retarded
>>
>>51817070
>Cygnar list
>Storm Division
>Double Storm Lances + Laddermore
>Muh internal balance
>>
>>51817135
At least it fits the theme, unlike the 'Winter guard' all jack lists being planned before the eratta.
>>
>>51817070
List looks good. If you need some more space for something else later you can change one of the lances units to min.

If it were my list, I'd swap arlan with a free journeyman warcaster, downgrade one Lance unit to min, and put a firefly on junior.

Storm lances are really good, but remember you're not playing with a lot of models. If you jack your positioning up and lose half a unit too early you may be in trouble. Also, if you trade a heavy down early or over commit the colossal it'll be a bad time.

Also, pathfinder. Not a lot of good ways to get it in storm division, and dudes with inhospitable ground or some kind of rough terrain generation (khador) will give you a lot of trouble.

Nemo 3 is also excellent in storm division. After you have that stuff figured out you can pick him up with dynamo.
>>
>>51817169
It sure does fit the theme, like every other Cygnar list, which is always Storm Division and 2x Lances + Laddermore
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>>51817070
Not having an Arcane Shield hurts. And Brickhouse is kinda crap. Other than that it's a solid list.
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>>51812510
I'm getting closer to a fully painted Thyra list. She's some of the most fun I've had in MK3
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>>51811648

>Implying that Cryx wasn't kneecapped and gutted of their faction identity at the onset of MK 3.
>Implying that an infantry faction in a meta where the ability to trivially remove infantry from range (even ones with stealth) is rife.

Am I a bitter Cryx player? Yes. Am I bitter because I can't beat everyone? no- I win about the same amount of games as I did before. I'm bitter because the faction isn't fun to play anymore.

Cryx was said, during the Privateer Press Insider article series on faction identities, to be an infantry-heavy faction with tons of shitty dudes backed up with deadly magic. Cryx right now is elite units of Satyxis backed up by some mediocre casters with mediocre spells and feats. There are some exceptions, but by and large the faction does not work as advertised or intended.

Other factions do infantry better, other factions do magic better, and now that Grymkin are getting recursion as a mechanic (and CoC already has it as well) we don't even have that to lean on.
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>>51817462
Awesome. I like the color scheme
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>>51817462
She's awesome, but tfw you forget your Gates of Death move..
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>>51817773
Thank you very much. I'm going for a high visibility tabletop scheme over a super detailed one, just so I can get everything done and it looks alright on the table.
>>
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>>51817846
These photos are a little dark, I'll have to redo them sometime.
>>
>>51817462
>>51817846
>>51817890
Good stuff my dude
>>
hey everyone, Just got my Cephelyx stuff in, I'm curious though, what is considered the best monstrosities to take with the casters, and how often do you find yourself deviating from the Mind benders/ slavers in favor of other mercs stuff?
>>
>>51814781
TheWarStore doesn't have free shipping for orders over $60. If it did, I'd order from them more often.
>>
Just traded my friend a Mammoth for a bunch of Cryx. Lot of troops and mk2 and 3 battle boxes, but those are my only 2 warcasters.

Sad to read their identity and abilities kind of got unfocused in transition to mk3. At least I really like Satyxis.

My group isn't too competitive but they do like their range game, should I maybe try out Witch Coven to give myself a chance?
>>
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>>51819184
>Wardens
Wardens are solely take for Shield Guard, despite having other strengths (increased Headbutt and Slam damage, better headbutts and slams and two hands with strength 12 to throw shit with).

Cognifex gets more value out of Wardens, because during his Feat turn, they actually do respectable damage and Thexus already has Sacrifical Pawn: Monstrosity, making Shield Guard redundant.

>Subduers
Subduers are the least popular of the Montrosities and you can easily see why; They don't hit as hard as Wreckers (missing an initial) and don't offer the defensive capabilities of the Warden. Subduers also have to rely on their awful RAT to hit with the gun to make it work.

What Subduers offer, is important threat-extension. While Thexus doesn't need it (he can add +4 to your threat distance between his feat and Telekinesis), Cognifex likes them. Not many Cephalyx players use Subduers, but I personally think one of them perfectly playable and if only to allow you to extend your predictable 13" charge range by 1". The knockdown can also help your other beasts to hit easier, since Cognifex doesn't have a MAT fixer.

to be continued....
>>
>>51819791
10-4, I look forward to reading more when I return.
>>
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>>51819184
>>51819791
...

>Wreckers
And here we are: The Wrecker is the Cephalyx workhorse and the Monstrosity you want to spam. Wreckers are fantastic against infantry (thanks to thresher), have good natural range (10" charges) and with support of an Agitator, easily one-round most Heavies in the game. Your opponent also has to consider beat-back when trying to stay outside of your range.

Cognifex makes Wreckers hit incredibly hard (in combination with Agigators they are capable of doing 39 damage on average to an ARM 20 heavy) and extends their threat range with his Feat by 3", while also giving them Path finder. However, Cognifex does nothing to help them hit (MAT 5+2 is good enough, but you might need to consider boosting against nimble DEF 14 warbeasts)

Thexus like Wreckers as his only Heavies, because he can buy two while spending the rest of his points on Infantry. In terms of support, he offers free charges and can extend their threat by 2" with Telekinesis, while also allowing you to hit easier (simply place the enemy model with it's back towards you). He can also heal them more focus efficiently than Cognifex, however doesn't have a way of granting them Pathfinder.


In terms of merc-units, Kayazy Eliminators are always solid. You can either use them to reliably cut your Beasts for Focus or simply kill the Dominator in the first turn to have a reliable disruption unit for the rest of the game.

Nyss Hunters go well with Cognifex, since they give him reliable hitting power and are almost impossible to hit under Blur.

Croe's Cutthroats are scary under Thexus, since he allows them to get easy boosted backstrikes off with the crossbows and reposition out of danger.

Lady Aiyana & Master Holt are a great choice if you just need more damage.

Keep in mind that the Theme got buffed; You can now get free Overlords from Dominator units too, making them appeasing options.
>>
>>51819910
neat! thanks for the write up.

Currently I've got:
Both the warcasters
2x wreckers
1x warden
1x subduer
2x mindslaver units
2x mindbender units
2x agonizers
3x Dominators
1x unit of overlords

Mercs side I've got
1x unit of eliminators
1x unit of steal head riflemen, halberdiers and cavalry
1x unit of thorn mages
>>
thoughts on grymkin?
>>
>>51820906
Looks like a bunch of malifaux models. Right down to the Gender swapped version of the dreamer.
>>
>>51820906
They're cool. I'll be beta testing them a bunch in March and will likely pick them up at LNL.

Can't be much worse or boring as Trolls right now at least
>>
>>51821045

you think a child that dreams up nightmares made flesh is a new idea? like malifeux came up with that idea?
>>
>>51820906
of all the viable and cool forces they could have brought from the fluff it's a cooky Halloween faction

Meh, I've seen, I'm sure I'll see it again in basically any game out there
>>
>>51821230
Just let the haters rage. They have to shit on something and this is just the next thing.

Eventually something else will come along and they'll shit on that
>>
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I haven't played a game of mk3 yet.

Would someone mind giving me a quick gestalt on the changes and status of Cryx_?
>>
>>51821230
No I'm saying that Malifaux did the Victorian blond kid with a nightmare creature buddy who delights in the torment of others first. Honestly if they'd have changed her design a little bit to where parallels couldn't be drawn between her and either the Dreamer from malifaux or Annie from league I'd be just fine with her, but the faction just looks all round like someone has been looking in the neverborn sections of Malifaux.
>>
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>>51808665

Is there any truth to the 'Trollbloods are a light 'Beast and ranged faction' or is it just shitposting?
I've never gotten involved with the game but have watched it for some time, and the Trolls look really cool as a faction.
In particular, I love the look of their infantry, gargantuans, and some of the lighter Trolls. I have no real love for any of the Dires or their ranged infantry.

I've heard that MkIII is both horrible for infantry, heavily ARM-skewed, and particularly shitty for Trolls. Is this just senseless bitching or will I have a bad time if I play infantry-heavy?

In particular, I love the models for Grissel and Madrak3, plus Kriel Warriors. Is this a viable start to the army and how do I go about cracking ARM besides spamming Maulers?
>>
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>>51821318
>>
>>51821677
So, there's some truth to what you're talking about, but you also need to take it with a grain of salt.

For one thing, we're talking about competitive players bitching about competitive level games. Think of it like two race car drivers bitching about the specific tuning of an engine. Does it matter? Yes. Does it matter to you? No, and if you want to be heavily competitive, not for a while anyways.

Despite what people may tell you, player skill is still a huge factor in this game. Bad lists can beat good lists if one player knows what he's doing, and there's no autopilot good lists out there.

I can't give you the big indepth stuff about Trolls, sorry to say.

The whole :light warbeast and ranged faction" is a meme, but not a totally false one. They can absolutely do that style of play, but Trolls are more about stacking buffs and synergy between their units.
>>
>>51821677
Personally I'm not sure we are a light beast faction, seeing as a good portion of them suck.

You'll find a mauler or mountain king in just about every list, and at least 1 bomber in most of them too.
Only reason I don't have 2 bombers in my Gunn list is because I'm 1 point off, so I use Dozer and Smigg, which have proven themselves useful enough.

Of course I would say the faction is ranged because I use ranged units pretty much exclusively except for the mauler and krielstone.
A lot of our melee options are, at the very least, cool looking, and if you aren't in tournaments then you should be fine with them.

Hell, I've been using Scouts to some amount of success in casual games.
People don't see them often enough to know what to do about them.
>>
so I tore the arms off the Wolves of Orboros I got from my buddy in a trade before MK3 and started finaggling the crossbows he thankfully kept onto them.

Did I make the right choice?
>>
>>51819247

http://www.thewarstore.com/privateer-press-miniatures.html?var=delirium
>>
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>2na and Spam
>doesn't even take 2na

HOW DED IS UNA NOW?
>>
>>51822380
Not dead at all. Just no longer a no-brainer. You actually think about how to play her and what to play with her now.

And I get why such a team wouldn't want to do so on short term.
>>
>>51821677
>Is there any truth to the 'Trollbloods are a light 'Beast and ranged faction' or is it just shitposting?

It was true in Mk2 but now Troll lights suck and Troll shooting is laughably ineffective.
>>
>>51822131
Well shit. I'll keep that in mind in the future.
>>
>>51822380
Circle casters at the ATC:

Circle Orboros 12
Wurmwood, Tree of Fate 8
Kaya the Wildheart 3
Mohsar the Desertwalker 2
Baldur the Stonesoul 2
Krueger the Stormlord 2
Kromac the Ravenous 2
Kaya the Moonhunter 2
Bradigus Thorle the Runecarver 1
Krueger the Stormwrath 1
Baldur the Stonecleaver 1

Note the absence of Una2.
>>
>>51822557
now in bar graph form.

https://public.tableau.com/profile/martin6075#!/vizhome/ATC2017Pre-EventDashboard/ATC2017Dashboard
>>
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>>51822068
Probably. WoO still feel kinda niche, only really useful if you need some flak to screen with, to Ambush with the new theme, or maybe to give Morraig flank. Reeves are fantastic now though, it feels like Circle's got a bit of a ranged game all the sudden.

>>51822380
>>51822420
Looking through the lists, I don't think I saw a single 2na
>>
>>51822587
>Looking through the lists, I don't think I saw a single 2na
Like I said. She actually requires thought and testing now. Something you can't really do that much in <7 days.
>>
>>51822582
Conflictanon here.

That's beautiful; I'm tempted to set up automatic exports to that format.
>>
>>51822557
>>51822587
I just found it amusing there was a team called 2na and Spam and that they were likely going to play the list, until the errata happened.
>>
>>51822538

Yea. If you spend $100, you also get faction dice if you note which faction in their text box. I'm tempted to put that legion order though, which will give me quite a few Heavies.
>>
no pdfs of the command books yet?
>>
>>51823063
None yet :(
>>
>>51823063
They were in the last thread.
>>
>>51823105
Got any links? I can't see any
>>
are the rules for Morty2 out yet?
>>
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>>51823186
>>51772452
Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html

Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html

Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html
>>
>>51822602

I think this guy speaks the truth. 2una is a great caster, but Circle has a bunch of fucking great casters already that people have practise with, 2una has only just changed, give people a fuckin chance
>>
>>51823274
>morry2
Pics or it didn't happen.
>>
>>51823740
>>
>>51823770
>that title
>displeased Aurora.jpg
>>
>>51823770
Someone's looking a little necrony there.
>>
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>>51823770
Lools like PP really liked the cankerworm conversion people had been doing with her.
>>
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>>51817462
Nice work dude. Im going slowly to your level. Sadly my F3ora horse died so she has to wait a bit longer...
>>
Man Rasheth just feels solid every time I play him. Letting a Mammoth blow a warpwolf off the table with a single assault shot + punch is just insane.
>>
>>51823334
Please whoever is on it enough to update the OP add these in.
>>
>>51824076
Give her a motorbike, something from 40k or whatnot.
>>
>>51813518
>hollowmen are insane on recursion

I keep seeing this word get thrown around, but what does 'recursion' refer to in Warmachine?
>>
>>51824373
bringing dead models back into play.
>>
So I've been reading a lot of players saying they used one list for all rounds in an event, such as at SmogCon. Is this an actual thing? At my LGS we've been going off the rule that both lists must be used at some point.
>>
Is running 6 Shredders with Abby 2 an actual playable thing? It sounds stupid and funny, but potentially deadly.
>>
>>51826655
D&C1 is a common rules to use, but it's not always in place.

LVo didn't have it for the heats either, which was weird.
>>
does anyone have the last NQ. Seriously someone should update the OP with all the books that come in these threads
>>
>>51827348
It's always "someone should" but never "I will"
>>
>>51827395
well if I had all the links and ever get the opportunity to be the OP again I will
>>
>>51823770
My guess is she straight up steals stuff from CoC.
Think Sacrificial lamb plus the ability to turn the dead model into a Scrap Thrall. Its CoC recursion and Focus shenanigans all in one go! Plus she probably has something like her old Interface ability back, letting her boost 'jack Mat / Rat as she lets them use her Mat /Rat.
>>
>>51827972
we know that she has a Field Marshal rule that allows her warjacks to heal when another warjack is destroyed in their melee range, and a feat that grants her battlegroup Flank [another model in this model’s battlegroup] other then that were pretty much guessing in the dark here.
>>
>>51811440
If it's not staying together, there's likely mould release on the model. Nowadays I just know it by smell, it fucks with cyanoacrylates so they become more brittle.

Clean your models before assembly if they're metal. I also recommend making crosshatch patterns with an exacto to give the glue more surface area to grip and to break up the smooth surfaces.
I've had people drop the metal legion set from about chest height onto the floor with them not coming apart...multiple times now (since I demo with them).
Doesn't do anything for the paint job, but the models stay together.

If you absolutely want that fucker to never move get some two part epoxy putty (green stuff) and put it on either side of the thing you're putting together, then put some super glue on that and mush the parts together and quickly scrape away any excess.
Cyanoacrylates harden as they contact water, the epoxy hardens as water evaporates from it. Together it makes epoxy fuck-you-cement which will ruin anything it settles on so be warned.
>>
How's this look for a start for a 50 point build?

I'm mostly looking to buy things I can later add to High Reclaimer, but want to start out with the PoM starter box.

Malekus, the Burning Truth [+30]
- Repenter [8]
- Revenger [10]
- Castigator [12]
- Reckoner [16]
Flameguard Cleansers (max) [15]
- Flameguard Cleanser Officer [4]
Choir of Menoth (max) [6]
Knights Exemplar [9]
>>
>>51828306
>FM: Battlegroup Flank
>PP has learned nothing from Una2
>>
>>51829803
true, but to be fair flank is on her feat not her FM. plus like we discussed other then these were just guessing here.

As to what she can do Una2 was the perfect storm of bullshit, time will tell what will happen with morty2
>>
>>51828469
Looks decent. I would look to drop one of the lights (probably the Revenger) to squeeze the UA onto the Knights. You'll also want Eye of Truth at some point; that thing is retarded with basically everyone except Sevvy2.
>>
Burned out on the game the last couple years of mk2 playing Skorne.

I heard they really changed up Makeda1 this time around. She still pushing beasts into people's butts or did they do more infantry stuff?
>>
>>51831110
Mak1 likely has the best Karn assassination in the game, including Mk2.
>>
Well, my old metal Scythean is currently soaking in nail polish remover to get all the failed glue and Greenstuff off of it. Once it's clean, I'm going to attempt to assemble it again now that I bought a new drill bit because it BROKE MY OLD ONE.

Last time, I was ready to fucking hurl this chunk of shitty pewter through my fucking wall. How the fuck do I avoid that in The future?
>>
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>>51831964
>nail polish remover
Just get straight acetone if it is a metal model. All the shit in nail polish remover is diluting the effect.
>>
>>51832029

The shit I bought is actually 100% acetone, so it should be fine. If not, it was a $.76 bottle, so nothing to cry over.

I'm more concerned with actually putting this bitch together, especially since I have a metal Carnivean to assemble next, though I'll likely just do the bodies because I have magnets coming.
>>
>>51831964
Okay, here's how to glue metal/plastic/whatever together for all eternity:

You need: Models, Super Glue (the runny kind, not the gelatinous), Styrofoam

Generously apply super glue to one side. Add styrofoam (one bubble should do for most cases, more for larger surfaces). Cover that styrofoam in glue and wait for it to dissolve. Then press both sides together for about 3-5 seconds. Let it sit for a few minutes before you continue working on it. After about 12h the bond should be as close to unbreakable as it gets.

You'll never need to pin again. Then again, you can combine it with pinning if you want to go full retard.
>>
Returning player here, what the fuck is the Eye of Truth and what was PP on when they printed it?
>>
>>51832393
...that... That sounds like it might work, actually. Have experience with this?
>>
>>51832658
I tried it recently and I'll never go back. Just a side note: There will be excesses that will need to be cleaned off.
>>
>tfw like memekin aesthetic
>tfw nu-coc a shit
>only bulky tanky faction is khador jackspam

Delet me lads.
>>
>>51832972

If it's so strong, how?
>>
>>51833049
Chemistry magic. I honestly do not know.

>>51833020
You could hardly be any more wrong.
>>
>>51831110
Her feat is dumb. Like really dumb. Being Swordsmen and a UA.
>>
>>51829803
It's Feat and Vyros1 has never been a problem either.
>>
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>>51833020
Khador actually has no way outside of two Feats to go above natural ARM with their Jacks.

Cygnar is a lot better at ARM skewing than Khador.
>>
>>51833061

I meant how do you clean the excess?

I actually get how the chemistry works.
>>
>>51833758
I just use a really sharp knife.
>>
>>51833839

Fun. Well, I suppose I'll try it out after the acetone bath, though my magnets won't be here until next month.
>>
>>51833020
Skorne is probably the tankiest faction since they have 3-4 casters with ARM buffs and the Agonizer.
>>
>>51833020
Not that easy of a question to answer. The most durable factions on average are probably Skorne, Khador, Menoth, CoC and Trolls. But it is very dependent on the list.

>>51833629
While it's true that Khador is "stuck" at ARM 20, their ARM skew is still better than most because of how cheaply they can get it. Cygnar can get to higher actual ARM values, but it requires support / caster investment, so the cost per box is much higher. Cygnar doesn't really have an equivalent for Khador heavy spam.

>>51833980
There's definitely an argument to be made for Skorne. I haven't seen a post-errata Xerxis1 on the table yet, but it looks obnoxious.
>>
The more I think about it the more it seems that this whole CID thing while a good idea will crash and burn.
People will only use it as an excuse to confirm their bias and since different folks have different biases it will only lead to more whining from the "losing side".
That said I was not a part of MK2 field test. How was that handled?
>>
>>51834278
Yeah I've played Xerxis1 a few times at my LGS post-errata and Cetrati are so ridiculous now it's unreal.
>>
>>51834365
How well it does will be decided by how the devs handle it. Whining is inevitable, but that would be the case even if they didn't implement CID.

The big advantage of tapping the community is the quantity of playtest that can get done. It should allow them to spot potential abuses of rules before they are released. The trick for them is filtering feedback to only those people who will actually provide quality playtest data.
>>
>>51830923
Thanks for the tips on the knights. Will Eye of Truth run well in a High Reclaimer list? I was thinking of running him with 2 Reckoners and a shit ton of units.
>>
>>51829803
Una2's problem was that her battlegroup was invincible against melee for a full round, could fly and could operate at full capacity like 28" away from the warlock.
>>
>>51834767
>Will Eye of Truth run well
Yes
>>
>>51813462
Getting that Witch for my Khador. Grymkinz can rot in hell for all I care.
>>
>>51834767
>Will Eye of Truth run well in a ... list?
Yeah he'll be amazing in a list.
>>
>>51822380
Una is like Kaya3, but limited to griffons only. Why bother.
>>
>>51833629
>Khador actually has no way outside of two Feats to go above natural ARM with their Jacks.
Except having natural arm 23 jacks that is.
>>
>>51834910
Hand of Fate and Mirage are great. Also she has a speed buff which Kaya3 lacks. That's why.
>>
>>51834816
>>51834906

To be fair, he's kinda redundant with Reznik2. Or maybe he makes Reznik2 kinda redundant. Either way.

But anyway, outside of Reznik2 and Amon (in theme, at least, I'd take him out of theme, but think Amon is stronger in theme), he's going to be good in the list. He's pretty much auto-include if your caster lacks Purification, and still good with it.
>>
>>51834916
That go down to 19 if they even try anything
>>
>>51834816
>>51834906
>>51835235
Have you fielded/proxied Eye of Truth yet? How did it work for you? How easy was it to use the blessed bubble?
>>
>>51835759
I don't play Protectorate but I'm not looking forward to facing the guy with Cygnar. He fucks us sideways.
>>
>>51835734
you mean 17.

They also can headbutt and slam all day everyday without opening up.
>>
>>51835991
Headbutts and slams are pretty shit desu senpai.
>>
>>51835991
No, he means 19 fuckwit. Read the cards.
>>
>>51836048
not when they are free
>>
>>51836078
I'm sorry that you think it's worth paying 14 points for a model that can do nothing but make a slam at speed 4 and sit in a zone.
>>
>>51836098
People took them when they didn't have sturdy and were more expensive with steeper cost to do anything. Clams are fine.
>>
>>51836126
They also used to be arm 25 back then. That was way more capable of shitting up a zone forever.
>>
>>51836098
It's crazy how shit yiou are at this game and how good at misrepresenting facts. The clams have use their limited output until it's safe/favorable to open up.
>>
>>51836209
Sturdy is a fair trade for that. Not everyone can just up and kill a clam trivially and best way to deal with the clam was to slam it away. Now they have to kill it because there's no way of displacing it otherwise.
>>
Like, arm 23 is fine and all but it can be taken down. I had a demolisher one rounded by ghetorix, the only time I've taken one in mk3. Arm 25 used to be a serious roadblock for someone to deal with, but they still had to try because of the threat of rain of death on their caster and zone comtesting.
>>
>>51836313
Uh

Things sturdy prevents: pushes
Things sturdy does not prevent: slams, throws, place effects
>>
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>>51836317
I hope he one rounded you with Ghetorix, he paid 21 points just for that option, and almost certainly had to invest in Primal and Curse of Shadows to make sure it happened
>>
>>51836616
>yfw I one hit Ghetorix with a Mammoth yesterday
;^)
>>
>>51836616
It was with a kromac I think?
>>
>>51836717
Ghetorix is ARM17? Mammoth is P+S21? So under X1 Feat, boost and let's assume Mk2 Fury you'd max out at 25 damage.
>>
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>>51836717
Oh, go jump off a tower

>>51836761
Was it the large based Kromac2? His feat buffs his beasts' strength, but Primal is the animus on the Gorax and Feral Warpwolf so it's pretty ubiquitous.

My point was just that Ghetorix bulldozing a heavy doesn't really say much about the survivability of that model since he's 1 of 2 Circle beast made to do just that, and in a faction full of damage buffs to offset the low average pow of its beasts no less.
>>
>>51836794
PS21 with Rasheth dropping Ghetorix down to ARM13.

My assault shot did a bit of damage first
>>
>>51836209
>They also used to be arm 25
I may be in the minority but I think I prefer the ARM 23/19 to the old ARM 25/17. Now when you do open them up, they don't just auto-die... they just become "regular" heavies for a turn.
>>
>>51835235
But then with Sev2 he has Vision AND Oracular Vision. Dude's unkillable.
>>
>>51817686
I agree, I find Cryx to be incredibly boring in mk3. I feel like we dont have an identity anymore. Plus now the new faction is kind of stepping on ohr toes with their 'spooky' aesthetic and recursion mechanics.

Having 2.5 good casters does not a sucessful faction make

This is an asside but I also feel like we are going to get left behind in terms of lore advancement. I want more fluff
>>
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>>51808665

Could I please get some advice about a first faction?
Based on their aesthetics and some online quizzes, Skorne looks like it might be a good faction to start with. However I am concerned that everything I've read paints them as extremely slow.
Can you make a fast Skorne army that isn't absolute ass? Something based around Bloodrunners, Archidons and Ferox? I've looked at Battle College and eXerxis looks like he might be an option.
Naaresh also looks really cool and I love his playstyle, but nobody ever talks about him or seems to like him. Is he unplayable or just unliked?

Finally, is starting with Convergence a silly move? They look beautiful and I love the chain-reaction bullshit playstyle. However I've been told that they are extremely difficult to use and also slightly concerned about the lack of future support.

Any help very welcome.
>>
>>51836957
My point is that you take a heavy with limited offense and speed 4 whose sole purpose is to not die, and it still can be one rounded. What's the point? When it was arm 25 that didn't happen.
>>
How are the P3 paints? I'm thinking about picking up a set of faction colors because they're fairly inexpensive.
>>
>>51838240
I've found them to be good paints with good coverage. Initially i had some trouble with the gold colors separating but I heard a while back they reformulated their metals.

My only complaint is they use pots and not dropper bottles, but I just buy droppers and transfer the paint.
>>
>>51837908
Wrong. Sevvy2 has FM: Oracular Vision, it's the same effect. You're thinking Sevvy1 with his spell Vision
>>
Trollkin Warders: should you bring the full unit? Or can you field only 3 and still do fine with them.

With shield guard I'm assuming the whole unit is significantly better, but if I can run the smaller unit size and still be effective I may do that.
>>
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>>51838234
The point is that the only way it's being one rounded is if your opponent has thrown a colossal at it, or in this case a very expensive heavy with at least one spell's worth of fury to buff it. Quite the investment when there's the whole rest of your army to deal with still. The way Khador is now it's not hard to come ahead in that piece trade since you probably have several more big robots behind the first. And that's only if your opponent does throw everything into killing that one jack, odds are it's surviving a charge by anything less, so mission accomplished.

>>51838533
Probably just depends on what you want to do with them. If you're only interested in the Shield Guard, 3 feels like plenty.
>>
Is bringing min croaks to crank the damage output up for hexy2 and Incindiarii viable?
>>
>>51838234
The point is that it takes way more than a clamjack's worth of points to one round a clamjack. It can be done, but it's a huge investment for your opponent.
>>
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>>51810206

Id say look at some initial description of the team. then take some notes on how they play, and then listen to people like >>51810219 who tries to 40k his way through the steam punk.

Thing is this, its a game, with added miniatures. The developers have been very specific about this, and it shows.
And if you are the type of player that just wants to take a few steps down from the tournament scene, try and get creative with modeling and army-building, just having fun with friends with a beer and pretzel kind of game, there are better games suited for this out there.

Me and my friends got caught in the trap of trying to emulate the beer and pretzel standard of 40k, to this game, and it just played like a bad 40k to be honest. Like 40k with bad, over cost miniatures. Sadly I had to break away from my old group, simply because they knew this, but wouldn't recognize it (mostly due to internet opinions), and found a great community that really lifts out some of the greater parts of this game!

So again, don't be fooled by Mr and Mrs cuddle over here;
>>51810219
>>51810397
>>51810521
This game is to much of a... well, game, to be ignored. It erase the annoying "moral barrier" that sticks to 40k like glue, and simply lets you play your best with the options you have at your disposal! Accept this, and you will have a great time becoming a great player.
>>
>>51839180
What the fuck? You think a new player can magically pick a "correct" faction? Should new players all pick Cygnar, buy Haley2, and spam Storm Knights?
>>
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>>51839180
...this is satire, right?
>>
>>51834365
I think people are assuming that they'll have more control or influence than they actually will. The models are already designed, the CID is just a beta to see whether the models are gamebreaking in combos they didn't realize
>>
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>>51839180
Found the tourney fag who cried when Karchev was nerfed, spiraled into depression when Una2 was nerfed, and will eventually post endlessly on the topic of quitting the game when storm lances get hit. Then he'll buy the new faction and bitch when he gets no new releases.
>>
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>Watch Grymkin release video
>All this cringy try-hard spoooookiness
>Models are a grab bag of creepy things that feel in lore and cartoony bullshit that is all but directly stolen from malifaux
>That giant goofy ass Old Witch 2 model
>It doesn't look intimidating or threatening at all
>Looks like some misguided parade float.

Thanks PP. Now could you please fucking print my forces books?
>>
>>51839590
I like the new faction so far but damn, if that didn't get a giggle out of me.
>>
>>51839517
>>51839356
>>51839288

Not him, but why is this a bad approach to take?
The first sentence is only advocating some basic research into the core playstyle, which seems like common sense. Like not picking up a Troll force if you want to play a glass cannon.

> Know how the army is supposed to play
> Don't just throw models on the table, look for combos
> The game doesn't work if you ignore synergy
> Try to find combos and encourage your group to do the same

These look like extremely reasonable and helpful hints to a newbie. Why would it be satire?
>>
>>51838132
>Skorne is slow
Not really. Skorne is not one of the more mobile armies, and their heavy warbeasts tend to be on the slower side, but they have ways to speed them up. Certainly they CAN build an archetypal "slow and tanky" army, but they don't have to. Their infantry is at or above average for speed, and their casters can improve on that. They also have a few very quick warbeasts, like Molik Karn and the Archidon.

>Naaresh
So take with a grain of salt, because the faction just had a major update, but I'd say Naaresh is actually a very strong caster now. He does like to run a lot of beasts, so keep that in mind when building for him.

>starting with Convergence
The answer is: It depends on what you're looking to get out of it. CoC has very different rules to most factions, and is generally considered a little complicated to learn. If that complexity appeals to you, then maybe.

The limited release thing is a two-edged sword. The downside is you never get new things. But it also means you can collect the "complete" faction and really try out everything. When you get bored, just jump to a new faction.
>>
>>51831964
If your drillbit is breaking near where it enters the model, you're likely applying 'horizontal' force onto it when there should only be 'vertical' force.

Don't wiggle it and you should be fine.
>>
So based off last tournament, my more successful of my lists was the following:

Makeda 1
Desert Hydra
Titan Gladiator
Krea

5x Praetorian Ferox
10x Venator Reivers w/ UA
4x PGBH
----------------

What would go well with this? Tried a Rasheth list that failed miserably vs Harbinger.
>>
>>51838132
Mordikaar is a fast-ish list purely because the beasts you want to bring are fast. Archidons, Molik Karn, Despoiler, these niggers have bigger threat ranges than Titans. He supports Ferox quite well too as a 4 point model bring Revived is value.
>>
>>51839590
I wasn't really blown away by her new model either, but I assume you're not familiar with Baba Yaga.
https://en.wikipedia.org/wiki/Baba_Yaga

>>51839688
In the vaugest sense, yes, having an idea of how your faction wants to be played and understanding that combos are an important part of the system go a long way towards enjoying it.

The problem is he also seems to believe the only way to play is the hardcore tournament scene, which is of course absurd, and has unironically left a group because they were in denial? Warmahordes has always been built to be tournament viable, and because everything you do matters even casual games can get pretty intense, but if you're so insecure that you only take top tier models because there's no 'moral barrier' obligating you from caring if anyone else has any fun, no one will want to play you anyway. This is the kind of person that throws the broken list of the week at the guy learning, then says it was for his own good after the new guy never comes back.

The moral of the story is: play any way you want, but knowing how your group plays is the key. If everyone likes throwing whatever on a table and goofing off, super. If everyone treats every game like the game of their life, cool. The rest of us are somewhere in the middle, and can wiggle enough in either direction that a game can be enjoyable as long as we don't play someone on either extreme.
>>
>>51840258
>>51840415
Retyping because I didn't get my message across.

Yeah I know what baba yaga is.

Old Witch 2 is an ugly unimpressive, bland model. It's a tree house, on a fucking flamingo legged 'jack with not one single thing on it or about it that seems like a threat. Yeah the 'house on legs' is a Baba Yaga bit but it looks like it's a fucking joke model and not something that's actually intended to be spooky or threatening, and especially not the potential 'end of civilization' circumstance that the Grymkin are supposed to be.
>>
>>51840258
>I wasn't really blown away by her new model either, but I assume you're not familiar with Baba Yaga.
That's a slippery slope. If you follow the "it's a myth therefore it goes in" logic to its conclusion, you become Malifaux. Which is great if it was your intention all along to make a "mashup" game, like Malifaux, but doesn't really fit with a more cohesive setting like the Iron Kingdoms.
>>
>>51824373
>>51824477
>what does 'recursion' refer to in Warmachine
>bringing dead models back into play.
Yeah, it's basically making your opponent kill the same models over and over. Which is not really what the word "recursion" means, but whatever. Much like "meta" and "tech", it's evolved to have its own definition within the gaming community.
>>
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>>51840473
Adding to finish out thought: If the house's legs were like lashed bones, sinew and machinery it would be a hundred times more interesting than just BIG ROBO KICK PANTS. And the house on its back looks like the front of a shitty dinghy, not some witch's hut.

It's like three different isolated sculpting teams worked on the models, one doing the 'jack part, one doing the house, and one doing the old bitch. And only the people sculpting Agha had any fucking skill

God damned Megaman X enemies look more threatening than her.
>>
>>51840191
What did your Rasheth list look like?

If you're having trouble with Harby specifically, the answer is usually either Heavy Spam (maybe that Xerxis2 "Archidon Party" list everybody was so excited about?) or a gunline.
>>
>>51840191
>Tried a Rasheth list that failed miserably

(Rasheth 1) Dominar Rasheth [+28]
- Mammoth [38]
- Agonizer [6]
- Titan Gladiator [15]
- Titan Sentry [15]
Paingiver Beast Handlers (max) [7]
Praetorian Karax (max) [11]
Extoller Soulward [3]
Paingiver Bloodrunner Master Tormentor [4]
Paingiver Bloodrunner Master Tormentor [4]

Well this is the textbook good Rasheth list if you're interested.
>>
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How do I fix this list after Alten Ashley got one point more expensive?

I tried swapping Reinholdt for a Dog, but I feel like the Dog never does anything.

Replace Ashley? Replace the Marksman? What for?

[min] the Rifles? What to do with the leftover points?
>>
I have a small force of Legion and Cryx, which should I expand? I'm willing to drop about $100 at the moment.
>>
>>51842327
Irusk2? Swap alten for a mortar
>>
>>51843096
Is missing Grievous Wounds really okay for this list?

I've never used a mortar before, so I don't know the math, but is hitting on 11-12 on average worth it? Or is the blast damage with POW 10 and three dice simply good enough in a pinch?
>>
>>51843433
Grievous went way down in value now that it can't hurt huge bases. I think alten is a solid ADR pick now.
>>
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>>51843679
Got it, thank you.

Time to buy and try out a mortar then. I needed to get some anyway, since I plan on using Winter Guard spam with Vlad1 and all free weapon crews soon.

Questions: How do I deal with models that are really annoying to remove with grievous wounds ? (aka: Fat troll warbeasts/Cygnar jacks with ARM stack or that annoying Imperatus guy.)

Especially Imperatus, that stupid thing is so annoying to deal with. My Retribution drop is usually my Butcher3 list (<---), but it wouldn't hurt to know.

Last but no least; Should I replace Reinholdt with Sylys? That free upkeep and 2" more range for my buffs seem so good, but I wouldn't like a scenario in which a Stealth'ed jack/beast just tears through my army and I can't do anything about it.
>>
>>51843837
Well, grevious isn't doing anything to help you with Cygnar because it's pretty rare for them to run mechanics.

Keep reinholdt for anti-stealth, any list running that heavy on range needs it unless you're running torch for your anti stealth.
>>
>>51843837
Imperatus is the reason you have alten in your ADR.
>>
>>51843889
We haven't done ADR as of yet at my store tourneys, so I don't even know how it works.

I'm currently trying to talk them out of the 3 list meme, so would you mind explaining (or linking) ADR?
>>
>>51843992
My local group doesn't use ADR specifically, but we have been using the specialists rules for some events.

Basically, you get a 40 point sideboard that you can use to swap models into your list after lists have been revealed.
>>
>>51839590
Don't buy it and move in with your life then?

Or go bitch on the forums, that fixes everything
>>
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>>51842479

Allow me to rephrase this question:

I currently have:

Agathia
Slayer
Reaper
Deathripper
Banewarriors

And

Abby1
Lylyth1
6 Shredders
2 stingers
Angelious
Carnivean
Scythean
Typhon
Shepherd
Forsaken
*all the LoE is metal

I'm looking to spend about $100 give or take, but I'm not sure which faction I should focus on first. They're both interesting to me, which is why I have them. For all intents and purposes, I'm a new player, if it matters. This is just stuff I've gathered over the years.

Where would I be better severed to play my $100?
>>
>>51844771
honestly that's up to you and which faction you like moreor you can split it btween the two. as a cryx player grabbing denny1 skarre and a unit of raiders with the sea witch will do you pretty right. an arcnode or two would be keen as well. depending on where/how you get them you can problly grab a thing or two for legion or some more cryx stuff
>>
>>51844771
So I assume you're new to playing the game and have just been collecting until recently? If you haven't played more than a few games I'd play more with what you have, til you had a better grasp of things and could decide the kind of direction you want to go in.
>>
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>>51844544
No. :)
>>
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>>51839180
>>
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck. Per the new Primecast, the CID period is six weeks with a small break in between, and the schedule is Grymkin, Steamroller, Northkin and then Trenchers. Not to bitch much, but that's six months minimum before Protectorate gets a third theme, when everyone else will have three probably, and Cygnar gets freakin four.
>>
>>51845499
Yeah, the whole release of Mk3 was a giant fuckup. I would have been just fine with playing another year or two of Mk2 instead of getting the trickle of content, half of which has to be erratta'd a few months down the line because it's completely broken.
>>
>>51845499
I play Protectorate.

Protectorate is the most *complete* faction in the game right now. We have absolutely the least reason to bitch, because we're really not that much behind anyone else and have the most actual playable choices of any faction. You can make a similar argument for Ret, sure, but no other faction is close.
>>
>>51845597
>"But muh Bastions!"
>"muh 8 boxes are gune! Dun goofed PP, selling my shit to play Guildball!"
>>
>>51845622
Yeah, basically.

I'd like my Bastions to be playable, sure.

I've shelved my Cygnar mostly because they have... Storm Lances and sometimes Trenchers, and my Circle doesn't fare much better.

But Protectorate, man, I've got options. I've run pairings that literally only shared the Choir.
>>
>>51845597
Yeah, but I really like the Exemplars, and in MK3 I've barely touched them. I was hoping for an exemplar theme in the command book, I didn't really like or own half the Flameguard, and that one was kind of a disappointment anyway.
>>
100 point He/She this weekend - Tell me the funnest Skorne List - I have it all
>>
>>51846268
>Yeah, but I really like the Exemplars, and in MK3 I've barely touched them.

Really? Run them with Vindictus. I've been having a blast.
>>
>>51845038

Sounds like a plan. I've heard good things about the Satyxis stuff. Which Skarre, though? 1?

>>51845295

I'm pretty much new yea, though I started like 5 years ago? That's why my LoE is all metal. I think I only played maybe 3 games, though. I had my eye on the new starter set for Legion, so I could at least do battlebox games with both hordes and warmachine.

What would you suggest I run using what I have for LoE?
>>
>>51846393
I've been working on a resculpt of him, I can't stand his tiny boring model. I have been having a blast with Thyra and Amon and Durst.
>>
>>51846467

Knights Exemplar are really good with Thyra and Durst too.
>>
>>51846478
I've found they're too slow with Thyra and too easy to kill with Durst, outside of his feat turn. My Thyra list used to have them but they were competing with the Flamebringers for occultation too.
>>
>>51845597
I think Khador might be the most complete faction, or at least the one with the best internal balance.
>>
>>51846424
id pick skarre one first but either can work she just has a different playstyle from her epic version.skarre1 is all about playing close to the chest and gambling that her sacrifices will give major yields to her and the army she brought. she has a focus of 6 which is on the low side for cryx but through ritual sacrifice she can potentially play with 12 focus. combine with her feat and she can turn a slayer from P+S 16 ARM 17 to P+S 21 ARM 22 nightmare on its own. she's the gambling caster who you can run at a breakneck pace to overwhelm your foe or try to get in for the assassination.

Skarre2 on the other hand is focus 7 and not as reckless as before although she can still do neat things like trade some life for a stronger attack. her feat a 180 from her previous incarnation focusing on keeping problems from taking damage in the first place by making enemy model suffers -5 to attack rolls for one round. while also improving the overall output and resistance of her army by making a friendly model untargetable by charges and gaining +5 DEF for one round. she and her battlegroup can also chose to boost AFTER rolling so that's always nice.

ultimately its up to your play style which you want to try first. id pick skarre1 because when shit goes right its like a cocaine frenzy.
>>
>>51846657

Skarre 1 sounds like she'd be fun with Alexia1 from Mercs, though I don't know if she'll work with Cryx.

Wouldn't I need more infantry models, overall, though?
>>
>>51846837
unfortuntly Alexia cant work for cryx.

some cheap bodys are nice for ritual sacrifice this is true. one of the things id also recommend you grab somewhere down the line is a tarpit unit like mechinthralls and a necrosurgon to bring them back to life. this along with combos from blood witchs and gunslingers can help keep the more valuable pices of your army alive while the thralls either soak up the spells/ bullets or tie down the enemy until you jacks/harder hitting troops can get in, plus who knows they might even do some damage if your lucky. combined with dark guidance they have a decent chance of hitting their targets which at 2 attacks a piece that can add up. ultimately more infantry would be nice but just remember your gambling if its worth casting ritual sacrifice and then your gambling whether you'll roll that 6.

the withershadow combine is also a good purchase not just for skarre. they can upkeep a spell fro free, allow you or your foe to reroll the dice, and even cast some of skarres spells for free including ritual sacrifice.
>>
>>51846950

Recurring units sound like a good pairing with Ritual Sacrifices, though how do the thralls play with other casters?

Withershadow looked cool. They reminded me of Legions BFS a little.

I also didn't mean to ignore Skarre2. She sounds fun, too. I like playing annoying debuffers in other shit, too.
>>
>>51846579
>things that where shit on mkii still are
>rest is the same
>except now jacks are usable
Checks out desu
>>
>>51840634
Or you know, fielding the same models multiple times.
>>
>>51847116
depends on the caster in truth. cryx lives and dies by its casters more then any other faction. ultimately the thralls will do their job on their own and die by the truck load and if you bring a necrosurgon they will keep coming back. Someone like Mortenebra doesn't support them at all expect for her feat. on the other hand someone like Deneghra1 can support them with debuffs from her feat, crippling grasp and parasiteand if you manage to knock a target down using scourge they are guaranteed to hit

another recursion unit to consider is the Revenant Crew of the Atramentous, iv never used them personally, but there recursion mechanic is automatic as opposed to the thralls who need a necrosurgon to bring them back. they unit regenerate d3 destroyed models each turn. they also have ranged weapons which it can use in melee, although be warned the thralls and the revenants have trash stats and rely on the buffs/debuffs and the fact your drowning you foe in dead to work effectively
>>
>>51847116
oh and one more thing to keep in mine if you use ritual sacrifice to remove a reoccurring troop they are gone for good because of the "removed from play" RFP rules. its one of the few straight up counters to recursion units but not everyone has them. Just keep that in mind
>>
>>51845499
I can't really see how they should do it instead. Testing takes time. And at least Steamroller is a bit more important than new Protectorate Themes, no offense.

The problem is that Grymkin take so much attention away from fixing the existing factions. I'd say it would have been better to release them a year later, but some would of course disagree.
>>
>>51847276

Hrm. Well, I'm definitely getting Denny1, though Denny 2 and 3 look fun, too. Sadly, I haven't heard many good things about 2 and really nothing about 3.

Mort looks like a cool Jack caster, and the model for the next one looks cool as shit, but she doesn't support infantry like you said.

>>51847309

That kinda puts a damper on that plan, which I can only assume was intentional.

So far if I don't buy Legion, I'm definitely looking at Denny1, and Satyxis+Witch, possibly the UA for the Banes that came in the starter box and either Skarre. I like the Canker worm, too. I kinda have a soft spot for mechanical worm creatures, but idk if that would be worth it over stuff like Arc Nodes or something.
>>
>>51847674

as chairman of the denny fanclub I can tell you that while denny2 got nerfed she's nowhere as bad as other people will say, she's a control/assassination caster and I have personally pulled off some sweat combos using curse of shadows, her weapon eclipse and her pet jack nightmarewhich you should also grab if you get denny . denny3 I cant really give you anything on because I haven't played her like I have denny1 and 2, I just sent the model out today to get assemble and painted but I do look forward to playing her as Iv been therocrafting for sometime now.

cankerworm is a good jack to have hes light mobile and can do some serous damage as well as steal your foes weapons or your own in a pinch) plus he goses great with gaspy if you ever decide to get him. you have an arc node already so you aren't in desperate need of another(I personally always run 2 for back up and for multiple threat vectors) so cankerworm is a viable choice.
>>
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Lately been interested in Cephalyx, specifically Cyphon since I like his burrito body.

How's this for a guy who doesn't quite understand Cephalyx?
>>
>>51847916
Doesn't Cyphon want more Wreckers, less duders? It's Exulon Thexy that wants all the dudes.
>>
>>51847940
You know, I likely misread the names.

Back to the conflict chamber.
>>
>>51847787Hrm. I might grab the Worm, then. It's just such a cool little thing. As for Denny, that's a plus at least. I like the whole ghostly wraith thing (I'm totally getting a Wraith Engine eventually) she has going on with her. Maybe I'll grab 1 and 2, then. Idk yet. I'm pretty much wide open in terms of Cryx.
>>
>>51847999

Wow. My browser fucked that up, though 4chans been weird the last hour or so.

At least I got trips
>>
>>51813163
If Z-brush and Maya use the same file type, you can send your portfolio to them regularly. If not, see if Maya can export to Z-brush's file type. If THAT fails, you might have to actually buy Z-brush.

Honestly, you could send a message to PP and explain your situation and see what they suggest you do. Transparency with companies you are looking to gain employment with looks nothing but good to them.
>>
>>51817686
CoC's recursion is literal garbage in Mk3 though, to the point where I haven't even really considered dropping any of my infantry since the start of the edition.
>>
>>51846392
Xerxis 2
Soldier
Soldier
Soldier
Soldier
Sentinel
Sentinel

Max Beast Handlers
>>
>>51848319
If you want to spam Soldiers, play Zaadesh2 for those drag countercharges.
>>
>>51848319
That's kind of meh.
>>
>>51848348
Play Mordikaar and hope people bring non-tough non-construct infantry.
>>
>>51848417
What are you talking about? What does that have to do with X2 Aradusspam?
>>
>>51848462
If he wants a fun Skorne list to play I meant.
>>
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Rate the table setup.

I'm trying to get good at setting terrain right.
>>
>>51848759
>>51848759
Ask yourself if all the terrain will be used or if it's just on the table. If you have the requisite 6+ pieces and all seem like they will contact models at some point, the table is set up properly.

On your table, those forests look too far away from the action to matter. Maybe bring them, or everything, closer to the center of the board by about 3 inches.
>>
>>51848759
Aside from the sloped hills, that's really good. Move everything ~2" into the middle and you're golden.
>>
>>51849238
>>51849346
Thanks, will remember that.
>>
>>51848086
>CoC's recursion is literal garbage in Mk3 though, to the point where I haven't even really considered dropping any of my infantry since the start of the edition.
I think the CoC infantry is mostly still OK on its own merits, but yeah the recursion is not that interesting anymore. I think you can still find some use for it in an attrition list though... the foundry usually only has to use reconstruction twice to more than cover its own cost, for instance.
>>
>>51847118
WGI rifles were almost never used in mk2 and now they're great, but WGI still has a use. AKs have seen some play because of Strakhov. Even Kossites have shown up a few times.

There is very little in khador that doesn't see some amount of competitive play. Namely yuri the axe, manhunters, greylord escort, battle mechanik officer, great bears, and iron fang kovnik. RIP great bears. As for jacks, the only ones that are actively bad are spriggan, berserker, and mad dog. And almost all of the casters see play, the only ones that don't are sorscha2 and maybe old witch. The amount of playable khador casters dwarfs every other faction but maybe cygnar.
>>
>>51849637
WG Rifles with Joe were actually really good in Mk2 as well, but the WG Infantry filled the niche a little better (and you didn't see that much Khador to begin with for most of the edition). A frequent opponent of mine has been playing Rifles with Joe and pButcher for years to good success. The rockets now just add a whole new level to it.

I'va actually been seeing a lot more Kossites lately... I think people maybe just noticed that they're mechanithrall cheap, and actually super annoying, even if they don't kill that much.
>>
>>51849788
>>51849637
Kossites are pretty bad, but you can usually very easily break even by killing a support solo or some mechanic units.

I'm only using them in my Old Witch fun list right now, but in the two games that I played, the killed Sylys and an Arcanist and a Mind Bender unit leader.

Basically, just can shoot/charge something for easy backstrikes and you will usually kill 4+ points. Afterwards, your opponent actually has to pay attention to them, effectively creating a distraction for one or two things that won't go forward.

Also, simply holding them back until turn 4/5 or something to take a flag out of nowhere is hilarious too.
>>
>>51808665

Which faction is most dependent on chaining together multiple activations into combo effects? I love that kind of playstyle and want to play something difficult, but rewarding
.
I think Convergence looks about right, where you want to Flare people and Ripspike and chain all sorts of effects into a killshot.
Is there an equivalent Hordes faction?
>>
>>51852144
Probably Circle is the closest.
>>
>>51849878
Yeah, I mean that's about the size of it. If you're going purely based on their stats, Kossites are objectively awful. But being cheap and having ambush gives them some definite uses. They can usually make their points back just shooting support from behind. Heck, if your opponent turns something more expensive (which is most things) around to deal with them, they've probably paid for themselves.
>>
>>51852144
Depends on the caster. I'd pick something with a flexible movement skill like Haley2, Wormwood, Rahn or Scaverous. All of these are in different factions btw.
>>
>>51852331
Yeah. In the example against the Ret player, I killed Sylys and an Arcanist and my opponent was really happy when his 18 point character jack moved back 8" (with mobility) and killed all of them with one spray.

I was a little bit happier about that, even though I kept it for myself.
>>
Do you use full or min kossites?
>>
Skorne noob player.

Can I use Pursuit from Xekaar on Cyclops Raider to make him run away from charges?
>>
>>51852331
I love using Kossites for this; taking out support stuff using ambush, or just running in to provide hugs to ranged units to tie them up.
>>
>>51853374
Their movement will end then you move and take a free strike, which is what the charge was going to do anyway. but then they can't keep attacking so it still is pretty good for u
>>
>>51853584
ic thanks
>>
>>51853103
Mins, personally. Max is getting expensive and you usually can get all 10 into backstricke ranges of a target anyway.
>>
Reminder that even though premeasuring is in the game, measuring things hints to your opponent what you're thinking of doing, so by eyeballing things you can still hide things from your opponent.
>>
>>51855817
Kind of obvious, but a great tip nonetheless. I fell for that a few times.
>>
>>51845499
>>51845499
Welcome the the slow drip release of themes. PP likes saying the game is balanced by them, but they clearly either don't have more than a few done or want to sell their splatbooks for years to come.
>>
>>51845352
>Guise 40K was the first ever to do knife fingers xDDDDD
>>
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>>51856691
Literally no one thinks that.
>>
I'm fine with the grymkin and all that shit. but the SR2017 changes scare the fuck out of me! the una2 clusterfuck makes a lot more sense now though. The people who designed her think random game length is a good idea.
>>
>>51848319
Where's the she?
>>
Eww, Steamroller 2017 sounds like a pile of horse shit.
>>
PP announces a new Skorne gargantuan called the Aradus Queen

How hard does your dick get?
>>
>>51858883
The only thing I really have a problem with is games ending on a random turn. Everything else seems fine to me. Zones that can only be scored on by certain types of models helps promote combined arms list building, and makes picking off a crucial model even more of a thing. If the only thing they have that can reach a warrior zone is a solo, picking it off is pretty intense.
>>
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Are you ever going to need more than one mauler?
>>
>>51858998
In a power o dhunia list, maybe. But if you do get another, get the extreme mauler and not that deformed mistake of a model.
>>
>>51858998
Please, just bring the one. That's a juicy as fuck target for Sunder Spirit.
>>
Whomever makes the next OP needs to include all the new book links scattered around this thread.
>>
>>51859584
>Here's my (You)


>>51808665
>>
>>51858998
are you ever gonna need two max units of Fennblades?
>>
>>51861036
I dunno, are you?
Is this a rhetorical question or...?
>>
>>51858886
So hard that zaal attempts to put an exalted ancient in it

God that sounds weird
>>
>>51858886

Conceptually that is pretty cool. I don't quite know what it would DO but it sounds cool.

I am thinking, she would be kind of a support pieces like the Blightbringer. I.E. she would have a decent artillery style gun with support abilities attached to it, be very slow (as Aradus are) and could somehow poop out Scarabs that act as Solos (No Fury but they simply get 1 attack and can Gang with any other Scarab or Aradus, Might be kind of strong though). Her animus could grant her the Range Booster ability the Ret Battle Engine has.
>>
>>51862416

Not as weird as it'll sound when your magical talking penis publicly demands to know why you aren't impressing it by killing people, you're never going to convince it to keep you from going to hell at this rate.
>>
>eStrakov
>eWitch
>still no eKarchev colossal or jackghost
>>
>>51862539
Naw, she'd just be an 'ard as fuck mixture between the Sentinal and the Soldier. Giant AOE acid bombs out of her ass and two big meaty claws for massive damage. Hilariously hard armor, moves slow as balls.

In other words, as expected, it'd literally just be a better version of the Mammoth the way the Aradus are starting to become better versions of the Titans
>>
>>51863002
>for what purpose?
>>
>>51863051
The Sentinel is not better than the Cannoneer, and the Soldier is not better than the Bronzeback. A Sentinel can't punch for shit, and a Soldier can't hit for shit. Not to mention a Soldier's charge attack doesn't hit all that hard, while a Bronzeback runs around two shotting things then throwing them at other things to knock them down. Honestly the Aradus seem pretty shit to me.
>>
>>51864340
They're just different. I like and play both.
>>
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>>51863002
The Apotheosis casters scare the shit out of PP. They've talked before about how they have no intention of trying to make epics out of them since they regret pushing the envelope so far with them
>>
>>51865360
You know, except for Witch 2
>>
>>51865627
I think they ment more Darius, the Harbringer, Terminus, and Karchev, or at least that's who I've seen refered to as *the* Apotheosis casters.

Not that I believe for a second everyone in that book won't go epic eventually, I'm sorry your favorite wasn't first? Gorten's been waiting longer anyway
>>
>>51865360

Except most of them are just okay now. Best one is probably Karchev still.
>>
>>51866537
I think the issue was more that their mechanics were so weird and such a bitch to balance that they didn't want to deal with that again. Of course when they discounted doing those epics I think it was still early in mk2, and we've got large based casters and caster units and such now. Karchev also being a warjack isn't as off the wall as it was back in the day, especially since they did such a good job streamlining his rules in mk3.
>>
>>51862186
no, it's genuine. I just got into Trollbloods through the two-player box, I'm wondering if I should pick up more fennblades or if one unit of them is enough.
>>
What if the change to Fate Walker was actually a buff because now you can screen him with infantry?
>>
>>51866979
One should be plenty
>>
>>51867292
kk, any particular reason? I want to properly discuss how Trollbloods works, I've played against them once and I want to know what the best way to run them and get into their strategy is. I don't care about the whole "they're the worst bluh huh" argument, I don't care about winning all the time. I just want to know the best way to run them that will be the most fun for myself and for my opponent.
>>
>>51867290
Outside of Makeda3 it is a buff.
>>
>>51867348
What about Makeda1 now that you can't move after providing Carnage?
>>
>>51867310
Not that guy but from playing against them, Trolls seem like a combined arms faction that gets value from everything having tough staples onto it. They don't seem to have any real theme to me, just resilience.
>>
>>51867365
Damn. Didn't play her in Mk2. I guess she can play without Molik and will generally only die to melee. But old FW would indeed be great for her.
>>
>>51867392
Not to Menton that with her Savagery spell, Karn could Fate Walker back 13". That's not even a typo. SPD6 + Rush + Savagery for another 5", all with pathfinder. Man I miss Mk2 Karn.
>>
>>51867310
I'm not too familiar with Trolls, so I can only speak generally. Obviously what you would take and how you would play changes dramatically depending on the caster you use, but the 'normal' way to play Trolls is stacking buffs onto their tough infantry. Looking at the Fennblades, they seem made to zip across the board and engage other infantry, and maybe jam things up. Certainly handy, but that generally doesn't win games on it's own, it more likely enables other parts of the army to do work.

I personally wouldn't worry about running two of any unit, unless it's a theme thing or is a bread and butter unit like the Sentry Stones. Diversify when you start out, and you'll learn the different uses each unit has, and you'll get better at seeing what each unit brings to each specific caster and vice versa.

For more super general tips check out battlecollege dot org, it's a good resource when you're starting out.
>>
>>51867424
Well rush is only during normal movement, but 11" is still impressive heh. Good thing Mk2 Karn is gone. We got so much great stuff in return, though after a period of many months of sucking moldy ass.
>>
>>51867424
Uh

You realize if you have fate walker you can't have rush. Animi don't stack.
>>
>>51867462
Oh yeah. Still, shit was dumb. I miss Defender's Ward too.
>>
>>51867454
Skorne really didn't get changed all that much. Rasheth being buffed was weird though. He was already our best and they made him so much better. Two Breaths onto a unit is more than twice as effective as one.
>>
>>51867486
1) Rasheth was not nearly our best caster, nor is he now.
2) The changes are massive. Have you played Skorne recently? I have and boy can we pull off crazy shit.
>>
>>51867500
Elaborate on this crazy shit then, making sure to say why the errata let it happen.

And if Rasheth isn't our best, why is he consistently in top level pairings?
>>
>>51867518
He does show up now and again and don't get me wrong, he's good. But he couldn't carry the faction through the dark days of Mk3.0. I've talked to really good Skorne players and I've played him myself. He didn't answer the meta at the time.

I don't understand "why the errata let it happen". Could you rephrase that?
>>
>>51867549
ESL?
>>
>>51867549
I think he interpretted 'crazy shit' to mean broken shit
>>
>>51867549
Well if you want to convince me of how important the errata was for Skorne, talking about Karax wouldn't really achieve much.
>>
>>51867562
Oh. Well I wouldn't consider our stuff broken, it's just really good. For example the new Archidon and even Savage allow us to build lists that go for a really mean alpha with casters like X2 or Zaadesh2. Our infantry lists via X1 and Mak2 got even better and we added Mak1 to the mix. Exalted might be good now but I still have to test them. And of course Morghoul2 went from shit to legit, though I still have to figure him out (I'll try him with Aradus next).

The new (old) Krea is obviously great and free charges are always welcome.

I'm still not convinced of our Cataphracts. Cetrati should be workable, but the rest seem shit.

>>51867552
ASL?

>>51867574
I'm not here to convince you. Play them and you'll convince yourself. That's what I did.
>>
alright, first attempt at a full Trollbloods list, what did I do wrong/what can I change?

Trollbloods Army - 71 / 75 points

(Ragnor 1) Ragnor Skysplitter, The Runemaster [+30]
- Troll Axer [10]
- Troll Impaler [11]
- Troll Bouncer [9]
- Troll Bouncer [9]
- Dire Troll Bomber [19]
- Dire Troll Bomber [19]
Trollkin Fennblades (max) [15]
Krielstone Bearer & Stone Scribes (max) [9]
>>
>>51867607
But I do play Skorne and they don't feel that much different. Rasheth just felt like the biggest change because now I can effortlessly deal with mountains of infantry while cracking armour. Well, that and the return of the free charges we were robbed of.
>>
>>51867645
Then try some different lists. I've mostly been playing Zaadesh2, but there's a bunch of good stuff out there.
>>
>>51867610
Just a heads up, the thread's about to drop, so you might have more luck reposting this in the next one.

At a glance, you've still got 4 pts to spend, that's a solo at least
>>
>>51867607
>I'm still not convinced of our Cataphracts. Cetrati should be workable, but the rest seem shit.
I've played against the post-errata X1 Cetrati brick, and it is really nasty. The combination of all the different +DEF / +ARM / Tough / Steady / etc makes them infuriating to deal with. That opponent was also playing other cataphracts.

When I asked him about it, he pointed out something to me I hadn't noticed before - the costs. The units are overall cheaper (effectively) now than they were in Mk2, allowing you to replicate in some degree the cost savings of Fist of Halaak. His was not a cataphract spam list, but it seems like that might still be a playable style for someone interested.
>>
>>51867924
Interesting. Until the Cataphract theme comes out I'll probably try Cetrati + Ferox + Legends + Swordsmen with him.

I'd give the full Cataphract brick a chance right now if I had the models, but I never played Fist.
>>
>>51867950
Yeah, the Ferox are great. That guy actually had Def Ward on the Ferox for most of the game and Tactical Supremacy on the Cetrati. Moving 10" in shield wall is still strong. Rotated Def Ward back late game when the lines were closed and most of the Ferox were dead anyway.
>>
Somebody making a new thread already?
>>
>>51868408
Not before true page 11.
>>
>>51868457
>Not before true page 11.
DAD... DAD... DAD... DAAAAAAAD

(what?)

ARE WE THERE YET!?
>>
>>51867950
>I'd give the full Cataphract brick a chance right now if I had the models, but I never played Fist.
Yeah, I don't think it's the kind of thing you go out and buy now (unless you just love cataphracts), but for those who did play Fist, it's cool that the option is still on the table.
>>
>>51868508
Only when new threads are created, this one has my permission to die.
Thread posts: 346
Thread images: 49


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