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Age of Sigmar General /aosg/

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Thread replies: 364
Thread images: 57

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Hammerzeit edition

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>OP image album
imgur.com/a/fHkqJ

Ye oldie thread
>>51792511
>>
First for SigKhorGleEsh
>>
Second for asking help. I'm planning to do a homebrew RPG system for Hammerhal and I'm beginning to work out the details, but need help:
https://forums.spacebattles.com/threads/shadows-over-hammerhal-aos-roleplay.496217/

How does this look?
>>
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>tfw no stormcast gf
suffering
>>
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THREAD CLAIMED FOR GREAT CORRUPTOR

THE MORTAL REALMS SHALL ROT-WITHER

REMOVE LIZARD
>>
Sell me your faction /aosg/. I'm looking to do a new army
>>
If I put goblins into my iron jawz army can I still have IW allegiance or do I have to take destruction?
>>
>>51808183
Ironjawz.
Best models.
Best monster.
Can be big horde, or more elite.
Fun to play, as well as balanced. No one can complain about them being OP or some shit.
Go to Battalion (Ironfist) fits in well with another allied force, when you want to branch out.
>>
>>51808183
Tell us about two things
- What games you want to play
- Your budget
>>
>>51808231
Only destruction. Which means NO battle line Ironjawz troops unfortunately
>>
>>51808231
Destruction if they have not IW keyword
>>
>>51808231
By mixing factions you must do destruction
>>
>>51808236
- Whatever game
- £50 this month, £100 by easter
>>
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Is a unit of 10 Boarboys wich piles in and attacks 4 times a turn with +1 o hit and rerolling failed hits viable?
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>Anything for a fellow Nurglebro
>>
>>51808279
Then
- Ironjawz - as this Anon said >>51808234
- Stormcast - cheap, easy to run, neat models, updated, lot of releases right now
- Nurgle daemons - newbie-frendly, great synergy in pure list and with StD or Rotbringers
>>
>>51808337
>StD
Sexually Transmitted Diseases?
Isn't that more of a Slaanesh thing?
>>
>>51808352
Slaves to Darkness lmao
>>
>>51807911
In my opinion you should seperate Stormcast and everyday people character creation
A Stormcast would be more powerful than a normal person, however they have to deal with more grandiose threats and can't get round the city without attracting attention.
>>
>>51808352
>Sexually Transmitted Diseases?
>Isn't that more of a Slaanesh thing?
Slaaneshly Transmited Diseases.
>>
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>>51808352
Kek'd
>>
>>51808384

Point taken. How well would balance a five stat (defense, attack, agility, intelligence, charisma) system balance, in your opinion?
>>
>>51808306

Forgive a newbs question. But how do nurglings work?

Does each little model on a base count individuality? Or is that just cosmetic?
>>
>>51808551
cosmetic
>>
Plague drones are a pain in the ass to build.
>>
>>51808551
It's cosmetic.
>>
>>51808183
I love my varied mixture of Orruks and Grots.
>Massive variety of units, from swarms of little bastards to massive spiders and giants.
>Mixing and matching units lets you take the coolest models from each destruction alliance. Because this is no longer WHFB, you can even toss some ogres in there!
>Terrific conversion potential - scratch-build your own war machines, kitbash frightening new monsters, etc.
>Have Squigs.
>Lots of gorgeous legacy models, but nevertheless receiving active support via new tomes, minis, and lore.
>>
>>51808570
Why? They seem to be pretty easy to paint and assemble - you can even magnetize wings easily
>>
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>>51808183
Nurgle Rotbringers, man. Nurgle Rotbringers are your army, you want nothing else.

Even if you have the motor skills of an arthritic sloth, you too can paint an absolutely gorgeous Nurgle army so long as you have some fucking basic understanding of how basecoating, shading and dry-brushing works. Plus after the whole paintjob is done, you get to toss all those fancy technical paints at your models to make them even dirtier and more disgusting.

And you're so fucking tough that it doesn't matter that you're slow as fuck and have no guns. You survive it all anyway, arrive in melee and then, you'll get to ponder pic related every fucking turn.

Plus, you only need very few models for a completely functional army.

Get those Rotbringers, son.
>>
>>51808735
I'm a different Anon, but I think you got me for my second army.
>>
>>51808660
>>51808570

The problem with the Drones is to get everything to hold until the glue dries.

A great trick you can use is to glue the wings so they're flat to the models flanks. That way you can actually glue the outer wings onto the inner wings, which gives the model much more stability. I admit it doesn't look as impressive as spreading everything out, but it sure is easier to assemble and transport that way.
>>
>>51808735
Rotbringer armies are expensive as fuck, even at 1k points.
>>51808660
They aren't and the little plastic stands that go inside them are too short.
>>
>>51808890
https://www.youtube.com/watch?v=edoKiCmH-yA
>>
>>51808951
Cool, a painting video.
>>
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Planning a 2,000 point Sylvaneth list, what do you think? Haven't picked any spells or items yet.
>>
>>51808183
Slightly related, I'm planning to start an army (never played but I painted some minis as a hobby) with a skeleton horde/malingnants with nagash, mainly because I like his mini. The gw dude said that it could be a cool combo but when I asked
>Whats the best army to play™
he gave me vague answers, and I don't really look forward to painting 30+ skeletons or zombies as chaff plus the interesting ones to just get steam rolled by some fag with a broken faction.
Sigmar related I have a Lord of change, a wight king and some random skeletons and vampires that friends gave me, but I would like to have some kind of "reliable" game army rather than painting things I don't enjoy and won't use
>>
>>51808735
So whats a good 1k list for them?
>>
So how many points is Slambo?

Or is he just considered an Exalted Hero of Chaos?
>>
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So how is this for a melee khorne list?
>>
looking to build my first army for this game, been considering Ironjawz and Khorne Bloodbound for lots and lots of combat dice and general bullying of enemies up close.

don't know if there's any anons who play either of them who could enlighten me on some differences between them to make a choice, or if there's some other similar faction to them that I'm unaware of.
>>
>>51809377
Your opponent's ranged units kill your 5 bloodsecrators and then mulch the bloodreavers, likely by simply outrunning them.
>>
>>51809502
Just pick yourself up some ironjawz so you can scoot your reasonably tough dudes 2d6+4 inches every turn with the Ironfist instead of getting your dudes shot to hell with their measly 5-6 inch movement. Ironjawz also have a killer behemoth.
>>
>>51809540
So one more bloodsecrator then?
>>
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Ok i fixed it.
>>
As I'm in a similar state to this memelord >>51809377
>>51809650

Chaos Knights or Mighty Skullcrushers for actually having cavalry?
>>
>>51809566
for the Ironjawz movement rules, is it only in their Battletome? I've looked through their warscroll pages on the GW site and haven't actually seen it referenced there even though I see it talked about everywhere else.
>>
>>51809768
its listed in their battletome. It's basically the battalion gets a second d6 move like destruction but its as long as the big boss is alive.
>>
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What are you working on /aosg/?
>>
>>51807955

i want her to destroy me

anyways has anyone used whfrp to play games set in aos?
>>
>>51810019
WFRP is like the opposite of AoS in feel, you'd be playing a guy whose prized posession is a small dog on a string in a high-fantasy epic.
>>
>>51808613
>>51808735
These are two I've been wanting to do. I was thinking about picking up the start collecting greenskinz, but I was told Orruks are bad. I also love the idea of Nurgle Rotbringers, but I'm not sure what good basic troops they could use.
>>
>>51809984
I like the colors! Which ones did you use?
>>
>>51810288
Looks like a 50/50 violet earthshade wash over coral with a rakarth highlight
>>
>>51808735
Alright fuck it, Nurgle Rotbringes it is. Where do I start, fools? What do I get first?
>>
>>51810325
Rotbringers*
>>
With the release of a some bitchin' models, I've been looking at Age of Sigmar lately.
And I'm starting to suspect that a lot of the hate this game gets is from the shoddy launch, general memery, and people who have never played the game and are just mad that WHFB was put to rest.
>>
>>51810325
Blightkings. Fucking blightkings. Then maybe a maggoth lord or something.

That will provide you with tons of extra bits you can use to kitbash with other kits to nurgle them up, like making chaos warriors look more nurgle.

Then when you get enough chaos warriors or marauders (for the battlelines) you can expand into pestilens and get a few plagueclaws for range support, because rotbringers really doesnt have any
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1k tournament at my shop. How's this looking?
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>There will never be rules form Elspeth von Draken, Theodore Bruckner, or Ironsides

Guess my army just fell through the cracks
>>
>>51810359
>And I'm starting to suspect that a lot of the hate this game gets is from the shoddy launch, general memery, and people who have never played the game and are just mad that WHFB was put to rest.
DING DING DING DING DING
What prize do we have for our winner?

Seriously though, it is a solid game, and the launch could have been handled better. But there is more to it than meets the eye.
>>
>>51810325
Everything. And after that, you go for another round.
>>
>>51810384
I will say, though, they aren't making it easy to get into the game without just HEREBUYALLTHISSHIT.
Is there a guide?
>>
>>51810364
How good do Blightkings play on the table? They seem like they'll get shot to pieces before they reach someone.
>>
>>51810384
as a different person who's just getting into AoS, why oh WHY did they lead with the god damn Sigmarines.

That stuff put me off the whole game since release until just the past week when I discovered there's far more to the game beyond them.
>>
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>>51810384
>The launch could have been handled better

understatement of the fucking millennium

>create huge event with loads of cool model releases and new rules
>People actually start getting into Fantasy again
>Fucking kill the world and stay dead silent for 6 fucking months
>WHOOPS, that game you JUST got into wuth all those models on square bases, yeah its gone
>But try this NEW THING

End times was the dickest of dick moves.

If they were up front from the very fucking beginning and went to the new rules BEFORE end times, it would have been fine

They had rules for all the old world armies ready to go anyway.
>>
>>51810431
Forgot to mention how they had the fucking gaul to sell all those pricy end times books then not a year later kill the system and ban it from their shops
I'll never buy gw books again for as long as I live
>>
>>51810419

Its not even the stormcasts fault, if they had introduced them in the end times as Orders warriors of chaos equivalent, they would make perfect sense in a time skip to a mythological setting.

Its that the launch of AoS was the tail end of the Kirby era of GW and once he was out of the picture, the quality of the whole game (and stormcast stories) rose dramatically.
>>
>>51810288
Black primer
Rakarth flesh
Kislev Flesh
Reikland Fleshshade
Screaming Skull

The photo doesn't show the Pallid Wych Flesh highlights

Going to add some red and purple washes to make it look bruised
>>
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Hey guys after playing Skaven in BloodBowl, I'm feeling the need to spread ruin and corruption to the mortal realms, how is Clan pestilens currently?
>>
>>51810824
Good mid-high tier
>>
>>51810412
I saw them at a tourny once and they moved forward 4 inches at a time and then won the game an hour and a half later.
>>
>>51811046
His opponent must not have had a pulse if that was the case.
>>
>>51811100
He was playing ogors with 2 cannons and a ton of night goblins that all sat there whiffing shots as nurgle slowly moved forward.
>>
>>51809984
building/converting starter kit bloodreavers. Half of them into marauders, with the others converted just enough that they don't all look the same

24 done, 36 more to go
>>
>>51810850
Decent! Thanks anon
>>
So, now that it's been awhile, how does Tzeentch stack up?
>>
New player here.

I just started deburring and filing the lines on my Slaves to Darkness set but have not put anything together yet. I'm new to Warhammer aside from the knowledge I have picked up from the years on /tg/ so I am new to evaluating stats on my units.

I'm looking for advice for how to build my troops.

My chariot can be built with horses or a gorebeast.

My warriors can be built sword and board, dual wield, great weapon, or halberd and shield (extra cost as they didnt come with halberd parts). I have seen a lot of people online recommending the halberds but haven't really seen any reasoning why.

The knights can be ensorcelled weapon or glaives.

Basically, I am wondering what is going to be a good starting build for my troops. Or should I say fuck it, buy some dummy models to practice on, and learn to magnetize so I have all the options?
>>
>>51811743
They're op as fuck. Have fun.
>>
>>51811757
>Sub Assembly if you want an easier time painting
>Gorebeasts generally
>Sword and Board for 10 man units, halberd for larger I'm guessing
>Glaives
>>
>>51811743
Tzaangors are one of the best units in the game at finding a spot on the board and giving your opponent the middle finger as they try to remove them. You follow it up by shitting mortal wounds all over the board.

It's a good bit of fun.
>>
>>51811790
I've been told by my friend that convinced me to buy in that the group I am joining is 1000 points so I am guessing I am going to be sticking to 10 man units. What makes the difference?
>>
>>51811846
Nice. I had built a list around a Tzaangor deathstar, glad that was smart. Gonna start building it soon, I think.
>>
more like age of shitmar lol
>>
Do i have to have ridiculous army synergy?

I saw some guy playing blood goreboodtide gorers and he had like 5 different effects going on boosting his dudes to like 10 attacks each
>>
>>51811927
Whoa fuck pack it up guys we are done for after this devastating wit
>>
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>>51807827
R8 my work in progress Mortis Engine. Base is a Bastillidon, and this is currently just a dry fit.

Btw, any lore reason for this thing to exist?
>>
Who here HONESTLY believes that slaanesh will ever get a release like tzeentch just did, making slaanesh actually good compared to the rest of chaos, rather than be outdated.
>>
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>>51811927
>>
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>>51811927
>>
>>51811983
I dont believe it... but I sure hope and desire it.
>>
>>51812003
>implying gw actually gives a shit what we want
>>
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>>51811980
Also, have a scratch built Vampire Lady foot knight
>>
>>51811983
If he doesn't, I'm just gonna go back to 40k. It seems like the same shit every few months here anyway.
>>
>>51812015
Yea i know. But its just a buzzkill to think about that fact.
>>
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Ctrl+f no elves or aelves

can't have that now can we.
>>
>>51812057
So what then should I do with all these daemonettes and my custom daemon prince.
>>
You guys dont actually use the retarded new TM names do you?

Uoi dont actually say orruks or aelves or ogors do you?
>>
Sup, /tg/. Ex-Fantasy player looking to get into Age of Sigmar, since it's been gaining an actual playerbase locally. I'm looking for some help My Dudes-ing shit up.

I used to do High Elves, and my centerpiece is still my Tyrion model. But I really like the Stormcast from what I've seen, both crunch and fluff. So I'm looking for a way to combine the two.

My thought is that Tyrion-the-god traded with Sigmar. He gave Sigmar the means to baffle the way to the Realm of the Heavens in return for a decent chunk of Sigmarite in which Tyrion could adorn his warriors. As an elven warrior died, his soul would be judged and he would be reborn into a different caste, allowing for a very regimented society where the higher ranks lord over the lower in very real ways and treat them like shit (There's still some grimdark in me) but in return anyone can, theoretically, work their way up the chain.

Tyrion-The-God regularly would, then, send out an Avatar of Tyrion (Tyrion-the-model) to watch over fights and encourage those who fight under him.

So far I have the following chains in mind, and I'd pay attention to my models' performances to see who got 'upgraded' and bring the upgrades next game.

Spearmen --> Swordmasters (offense)/Phoenix Guard (Defense) --> Retributors (offense)/Liberators (defense)
Archers --> Shadow Warriors --> Judicators --> Vanguard Hunters
Silver Helms --> Dragon Princes/Ellyrian Reavers --> Vanguard Pallidors/Stormcast Extremis

Is there a better way to do this? Are there better 'upgrade' choices? Help me out here!
>>
>>51810366
Should I keep the prince or add an exalted chariot?
>>
>>51812015
>>51812057
>>51812003

it will come and it will be glorious

same for elves too
>>
>>51811980
Well maybe painted it will look more harmonious, but as of now, the style of the 2 models are really clashing in a bad way.

>>51812019
Wtf is that suppose to be? It looks like you mashed up 3 random models for a helm wearing, trench coat armored edgy teen with a scythe. Once again, maybe painted it will look better but its mess for now. IMO, and no offense intended.
>>
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>>51812104
>But I really like the Stormcast from what I've seen, both crunch and fluff.

ahhh the SS eternals... the alt-rights favorite army.
>>
>>51812019
I like her. What parts did you use?
>>
>>51812122
It's just a bad joke of not including or converting all WHFB into AoS and actively releasing updates for them. It's not like elves arent a mainstream fantasy race.
>>
>>51811861
Alright, so first of all if you've noticed on the profile the Halberd has either a worse to hit or to wound than the other two options but has that extra range.

The reason you want extra range when you have these big units is more guys get to swing. When you have a group of ten most of if not all will get to swing due to easier pile in, etc.

So when you have the smaller units you want them to survive longer to get more use out of them. This is where the shield comes in to protect them a little better against mortal wounds.

If you feel you don't need that extra defense then dual wielding will give you those extra rerolls so go that route. Now if you're up against good armor armies a lot the greatblades are the way to go. Even if just one of the ten man units have them.

It's all about how big the unit size is and what you want them to do.

I stopped playing a since the beginning of AoS because playing here sucks so I might not be the best for advice.
>>
>>51812139
Stop forcing this meme and shitty pic.
>>
>>51812133
The knight is a bit of a mish mash, and you are correct on it being from about 4 models, with those being the Hypogriff knight helm and sword, battle mage cloak and scythe, Maiden of thorns for the Torso, and a set of Skitarri legs. Its supposed to look a bit like a cloaked knight, although I am debating on getting rid of the sword, and the icons on her waist.

The Mortis Engine was being dry fitted, and is still going through modifications to make it fit better.
>>
>>51812163
Other anon here: why did you stop playing? It just seemed more fluid than 40k and WHFB in term of rules and the new models are great to look at.
>>
>>51812194
I think its the helm. If you like it, plz keep it. But I really dislike it and would change for another head.. And yes, the sword is kind of not working with the scythe. You arent gonna 1 hand a scythe after all.
>>
>>51812104
I like the idea of using Tyrion as an avatar of Tyrion.

But I'm confused as to what you're asking here. Are you asking what elf models to use as counts-as stormcast eternal models?
>>
>>51812150
"Hey let's be unique and not include many elves in our fantasy reboot"

Just because you're unique doesn't make you any good
>>
>>51812198
I like the game I didn't like the players attitudes and the sea of gray every game since they refuse to paint anything. Dumb reasons but it got to me.

I'm moving in march to a bigger city where I'm hoping these won't be an issue as well as waiting for a Slaanesh release.
>>
>>51812184
>Stop forcing this meme and shitty pic.

do I detect a hint of that trademark SC fascism crushing dissent under its righteous purifying boot?

oh lord SC eternal do forgive the lesser creatures who know not what blasphemies they utter to their false gods. All hail glorious sigmar, may he purify the lands of the impure races and bring a glorious edit unto all the mortal realms.

was that too much?
>>
>>51812184
Then don't reply. It only becomes a meme if people keep replying and raging against it
>>
>>51812163
So basically it is dual wield if I dont care about survivability and want lots of attacks, great weapon if I want to hit harder, shield if I need extra survivability, and halberd if I want to attack in layers.

That about right?
>>
>>51812225
I'm asking if those chains of promotion make sense and if the entire idea isn't flawed from the beginning. I sort of want to find a way to work Prosecutors in, because there's a shitload of AoS starter boxes available at my LGS and I could probably get a good deal on them, and just focus on those models, but I also want to tie it in to the army I already have.
>>
>>51812249
>edit
Eden*
>>
>>51812262
Yes
>>
>>51812239
>I didn't like the players attitudes and the sea of gray every game since they refuse to paint anything. Dumb reasons but it got to me.
Lol not dumb at all. You dont have to suffer their shitty attitudes and unpainted armies (while ok for a short while) are just not fun to play against all the time. Good reasons IMO.
>>
>>51812291
One of the final nails in the coffin was how two of the players always kept saying how they're fluffy players and only use models they like the look of.

Funnily enough those fluffy lists were almost always one of the most competitive lists of the respective armies.

I don't mind competitive players but come on, be real with yourself.
>>
>>51812263
Oh so you are doing like if elves die in battle, they become stormcast eternals? Technically all stormcast eternals are human, but i think it would be fine.

Prosecutors can come from anything that wanna go fast. So some silver helms would work. Also any skycutter crew or anything swifthawk too.
>>
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>>51812220
The problem is, I dont really have another feminine head. Couple this with the fact that the torso is hollow, makes it hard for the neck to be pronounced. I could swap it out for another helm however. Heres what Im working with.
>>
>>51812361
>Oh so you are doing like if elves die in battle, they become stormcast eternals?
Yeah. An elf warrior dies, his soul is judged by Tyrion, and if he was badass enough he's given some of the small amount of Sigmarite that he got in the form of being reforged into an Elven Eternal. This needs a better name.

Also, mechanically speaking, how well would they work together? Are there any specific stormcast or elven units I should try bringing? Are bolt throwers still retarded?
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>>51812339
>I don't mind competitive players but come on, be real with yourself.

>seriously guys I love these 60 cunning ruck arrow boyz and my 3 Stonehorns... They are my favorite cause of the fluff and things that are about them that I like besides them killing everyone ever game, serious!

I know the feeling
>>
>>51812369
Wow I really like those!!! I want to make a vampire force at some point and i was looking for some heads to convert chaos cavalry into bloodknights. Which models are they from? I really like the one on the left and middle.
>>
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Why do official daemonettes look so shit compared to 3rd party knockoffs? I love Slaanesh's fluff but those sculpts are fugly.
>>
>>51812400
They're from the Hypogriff knights kit. And in my opinion, they are by and large the best knight kit released by GW.
>>
>>51812413
Did you really have to censor it?

Also, who makes these?
>>
>>51812389
I actually do love the stonehorn model though...
>>
>>51812386
>Tyrion

just hold off till they do the realm of light release with the new Tyrion and Teclis dual kit lords of light with new Elves of light.

It is coming and it will be more glorious than SC could ever dream to be.
>>
>>51812479
Got some source on that, friend?
>>
>>51812458
Nice. Thank you, I was starting to despair. Only need to find shields that are more vampire looking.
>>
>>51812514
Check either the Grave Guard, or Black Knight kits. Grave Guard, I Believe, have some pretty good shields.
>>
>>51812413
Where can I get. I need for... artistic reasons.
>>
>>51812386
I think it works and is a cool idea. You could convert your SCE with aelf bits to make them fit the theme. I'd like to see it.

You might want to try an aelven name combined with eternals, like Ellyrian Eternals, or something.
>>
>>51812462
>>51812563
its an upcoming model from Raging heroes

>>51812413
because they are a "kids game" and don't want parents downt heir throats over kids seeing boobies
>>
>>51812488

frankly Ill say up front no official source. But if youll bear with me let me explain why I think its inevitable.

The incarnates of magic from WHFB are alive and kicking in the new AOS setting. Each of the is the lord of a mortal realm according to the new fluff, a god of their realm.

Alarielle the incarnate of the wind of life magic is the new god ruler of the realm of life and has her army following in this theme.

Same goes for the realm of fire with the slayer dwarf and Nagash and even Sigmar with the realm of heaven as his playground.

The elves are known in the AOS to be currently in the realms of Light and Shadow.

Malekith as the incarnate of the wind of shadow magic is the lord of the same named realm and by the fluff is there now with his shadow elves.

Tyrion and Teclis have dual rule over the realm of Light and are there now known to be.

Since the realms each represent major releases of miniature lines and the realms of light and shadow are some of the only remaining to be revealed in detail it is a safe bet to assume based on what has come to pass already that what I said here >>51812479
will indeed manifest in the coming year, two at most.
>>
>>51812563
http://www.ragingheroes.com/blogs/news/33575364-tgg2-update-25-sculpting-progress-test-prints-new-renders-bonus-unlocks-ama

They look pretty fucking good. Probably expensive as fuck.
>>
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>>51812601
Guess what I'm getting
>>
>>51812595
Honestly, I think they'd look pretty good with just a headswap with the Phoenix Guard heads.
>>51812611
On the other hand, Tyrion seems to be content ruling his personal realm and Malekith likewise, and neither one seem to feel much need to stick their necks out too far. Which is sad, because I liked my elves as the world's watchmen - whether the world wanted it or not.
>>
>>51812479
What about slaanesh
>>
>>51812611
Oh I have no doubt that aelf stuff is coming, and it will be when the story gets around to tyrion, teclis, and slaanesh. That's going to be a big campaign arc and we will see a lot of aelf and slaanesh love during that period.

We know little to nothing about the realm of Hysh, and that's where I think the main setting of it all will be.
>>
>>51812611
So they're making us life through ANOTHER year of shitcast before elves?
>>
>>51812601
>>51812629

Any word on when those models are coming out? I needed some Daemonettes and those look great.
>>
>>51812462
>Did you really have to censor it?
I've been banned for less.
>>
>>51812629
Only problem I'm having is that there are no mounted variants that I'm seeing and it's pretty important to have some cav in a Slaanesh army imo. So I'd either have the majority of my army being these and some GW cav or no cav at all.

Cause you can easily get these on the chariots no problem (whips would be a challenge maybe) but getting them on the mounts, nope, definitely not skilled enough.
>>
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>>51812673
To be fair, I dont HATE the current ones
>>
>>51810400
Yes, they have a "getting started guide" though i dont know what the content is like. I'm sure you could find all the info with, here, for free though.

https://www.games-workshop.com/en-US/getting-started-with-age-of-sigmar-ENG
>>
>>51812692
They had wurm riders and junk on their Kickstarter.

I got an entire Slaanesh army from that junk.
>>
>>51812708
>>
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>>51812729
>>
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Wait, I thought Gelt was the Incarnate of metal. What gives?
>>
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Help me out guys. Does this thing look like it has mechanical parts cause I can't tell.

Would make a sweet Daemon Princess of Slaanesh depending on size.
>>
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>>51812645
>What about slaanesh

ah yes, slaanesh.

During the ending of the world Slaanesh feasted on the souls of every elf save those of the incarnates and for a long time Teclis, Tyrion and Malekith searched the realms for their kind and found few.

According to the fluff Slaanesh was captured by these three by some trickery and carried off to an unknown end as improbable if not impossible as this plainly is to anyone even passingly familiar with the lore of the chaos realms and chaos gods.

this is the end of the official fluff on the subject to my knowledge.

My speculation from this point is pure speculation.

Some bargain will be forged between Malekith the incarnate of shadow, and Slaanesh. Morathi who was captured by Slaanesh but appeared in the new setting alive and well will be the intermediary in the alliance. Slaanesh will free the souls of the elves in exchange for an alliance against the other chaos gods.

The souls of dark elves will be reborn as Slaanesh looking daemon elves.

Tyrion and Teclis will receive the souls of elves that Teclis by his mastery of the lore of light will purify into some kind of transcendent elves of light.

ranges of miniatures will be released according to these themes.

this is my glimpse of the future paths.
>>
>>51812825
Wow, indeed, what a kick ass model for a slanesh army. The tentacle do look like a bit mechanical tho.
>>
>>51812828
Do not want |~<
>>
>>51812825
Source?
>>
>>51812825
Where can I get?
>>
>>51812825
>>51812842
So? soul grinders can be used just fine in AoS
>>
>>51812828
So in short, more releases for order and chaos, while death is still dead.
>>
>>51812849
https://www.kickstarter.com/projects/loudnraging/tgg2-light-and-darkness

Going through this list man, the concept art... I'm diamonds.
>>
>>51812813

The realm of metal is a gigantic fucking tzeentchian nightmare, he's probably still around but doing his own shit or imprisoned.
>>
>>51812866
DAMN! thanks anon.
>>
>>51812866
I always have this idea in the back of my head to create a card game and this is the kind of art I would want for it. This is my jam.

Too bad I'm a neet retard who will never achieve it.
>>
>>51812828
If they do this to Slaanesh, I'm quitting. I don't want my god to just become an aelf faction.
>>
>>51812866
LOL GW wont make new sister of battle models? Those guys will. Incredible models.
>>
I've been wondering; where does the Slaanesh fixation on crab claws come from?

Like, tentacles are obvious. But what's the deal with the claws?
>>
>>51812868
I just like Gelt, since hes sort of the odd one out. He was just some powerful mage thats now wrapped up in this crazy game.
>>
>>51812813
>Gelt was the Incarnate of metal. What gives?

this is the secret that could be the backbone of a combined steampunk dwarf and freeguild force in a campaign to reconquer that realm in a future narrative arc. The pieces are all there, it would be logical and consistent with the patterns established thus far.

>>51812864
>death is still dead

Sadly I do not see near term revisiting of a primary Nagash lords of death release of miniatures so hot on the heals of the major release going into end times and the follow up heavy exploration of the realms of death in the first books on the new setting.

within 3 years I would expect them to be revisited but not within the next year.

smaller sub factions of death, vampires perhaps, seem a likely target for a soonish mini faction release.
>>
>>51812813
He, like Grimgor and caradryan, were killed before the world ended so they never made the transition. The wind of metal was also implied to have been guided by grungi and was meant to join Thorgrim but he refused to give in. Also implied that the wind of fire was guided by Grungi, at least up until grimnir died. i guess thats why the dwarf gods are the rulers of the realms of fire and metal respectively
>>
>>51812986
Would be nice if they'd flesh out flesh-eater courts (heh) more though. Give them a 2.0 battletome and more sneaky sneaky ghoul stuff. Maybe give us a trio of ghoul heroes like what they did in w40k.

Kinda make sense because imo crypt horrors are FAR easier to paint than stormcasts.
>>
>>51813062
I'd like that. I really enjoy named and unique hero. Gives personality to an army.
>>
Why do people consider 40 arrowboys OP ?Don't they hit on 5s or something?
>>
>>51813062
it'd be nice if they fleshed out EVERYTHING

>>51812944
not crab claws
SCORPION claws
cause scorpions have a stinger
and a stinger full of poison is like a syringe full of drugs
and drugs are slaanesh's shtick
that's why beasts of slaanesh, which are literally the coalesced dreams of drug addicts, have scorpion tails and claws
or it's like a benis that kills by jizzing poison into you.
which, again, is consistent with slaanesh
so the scorpion claws are just there because of the stingers.
in the RoC there were also illustrations of keepers of secrets and daemonettes who had both.


So daemonettes have scorpion claws to stay visually consistent with that theme.
>>
>>51812914
>I don't want my god to just become an aelf faction.

I doubt it will, seriously doubt it.

Seems likely to me that Slaanesh will receive the Tzeentch treatment, a la new tome and associated update, as a stand alone release just following the shadow realm release.

Slaanesh having lost nothing in his dealings with the elves will be independent in his own right and may even see himself as the puppet master of a new mortal elf force.
>>
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Why is this city so fucking big? It's like New York X10.
>>
>>51813178
>see himself as the puppet master
does that mean his avatar in the mortal realms will be a cute amputee girl with no butt?
>>
>>51813208
more like Paris x2.
it's big like that because GW remembered that Ian Miller's illustrations for 2nd and 3rd ed material (which defined the look of the Empire) were based on those he had previously made for Gormenghast.
so now they're going full medieval mega-city to stay consistent with that theme, and it's a great fucking idea.
>>
>>51813214
>cute amputee girl with no butt?

whatever gets it up for you man.

no judgment here.

unlike from these guys >>51812139
>>
Do you try to convince 40k players to give AoS a shot?
What do you say to them?
In its current state I really don't enjoy 40k at all, not to mention the fact that my beloved Blood Angels suck right now.
>>
>>51813251
dude
I'm making a referential joke about a certain other gender-ambiguous puppetmaster with tits.
>>
>>51813269
>gender-ambiguous puppetmaster with tits.

enlighten me, the reference escapes me.
>>
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>>51813302
come oooooon

(only gender-ambiguous in the first version of the movie. A girl in every other version of the story)
>>
>>51813332
You could at least post a goddamn name so people who don't get whatever you're referencing can be enlightened.
>>
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Vrooooom
2doomwheel, 6 jezzers, archie and Warlock 1k did me well today
>>
>>51813352
it's in the filename
and in the previous posts

ah never mind
>>
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>>51813208
Because it's Warhammer.
>>
>>51813359
vroom vroom
>>
>>51813264
I know the feels. I dread playing 40k games. Really ask them if they are willing to give it a shot. Let them know it's simple to play, but complex. If they say no, then there's really not much else you can do. Some people are genuinely not interested in this, and i'ts not necessarily bad stuff they read on the internet. I have a bro who just doesn't like fantasy, period. I couldnt get him to play any fantasy anything.

But if they are willing to give it a shot, have a 1000pt army prepared for them if you got it, or allow them to proxy one of their armies in, then play a matched play game using a GHB scenario.
>>
>>51813264
Silver tower, get em hooked on faster play
>>
>>51813264
>Do you try to convince 40k players to give AoS a shot?
Most shit on the game without even reading the rules. I don't even tell 40k players I have an AoS army.
>>
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>>51813264
As a 40k player myself, I can say that I genuinely like Sigmar's way of play, for the most part, and I'd be more than happy to play it.
The only thing keeping me back is that I finally feel like I've reached the point where I'm satisfied with the army I've chosen, warts and all, and I really don't know where I'd begin with choosing a Sigmar army.
>>
>>51813178
Honestly, considering Malekith's nature pre end times of seeing chaos as something that has to eventually be dealt with or something, I hope the Slaanesh elf tainted souls is not something you're correct about.
>>
>>51813516
Get some models that look cool. It took me months to choose my army, but somehow something just clicked when I saw those awesome horsemen and before I knew I had a ton of dudes
>>
I like the aesthetic of 40k but the gameplay is just so fucking clunky and turns take way too long.
The other thing that must be said is there are way too many special rules.
The war scroll system is so much better after you get used to it.
People say that 4 pages of rules means the game is half assed but truthfully it's quite beautifully conceived. There's almost no rules debates.
>>
>>51813544
I really want to do that by picking up the Greenskinz Start Collecting, but I was told how Orruk boyz suck.
>>
Hammers of Sigmar "Heralds of the God-King" rule that brings back units of destroyed liberators on a 6, does it require setting aside reinforcement points to use?
>>
>>51813619
No. Like Flesheater Courts, replenishing models in your unit does not count towards your reinforcement pool. Only catch is that you cannot bring back more models than you had starting out in a unit.

If you have 5 libs in a unit, and 3 dies, and you rolled 3 6s, you get to bring all 3 back.
>>
>>51813634
You don't bring back individual models. You bring back the entire destroyed unit.

“Heralds of the God-King:Sigmar watches the Hammers of Sigmar closely, as he entrusts them with the most crucial missions. When a friendly unit of Liberators is destroyed, roll a dice. On a roll of 6, Sigmar reinforces his chosen warriors: set up that unit, restored to its full strength, in the Celestial Realm, and return it to the battle in your next movement phase as if it had the Lightning Strike ability”
>>
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>>51813544
It's just frustrating at times because Sigmar does, admittedly have a significantly wider range of armies to choose from than 40k.
Especially since the new rules allow you to take nothing but the fun, silly stuff if you really want to.
>>
>>51813619
>does it require setting aside reinforcement points to use?

the way the rule is worded it seems to have been deliberately intended to circumvent the reinforcement points rules. In effect allowing free full strength units to appear anywhere on the board.

granted that on a 6+ it is not something to base a strategy around.
>>
>>51813660
Ah alright. I must've read that wrongly.
>>
So, have Stormcast been overall buffed or nerfed?
>>
>>51813662
yes and no I feel

most factions only have a few different units, and a lot of the larger factions have to put up with old models a lot of the time

list building in Age of Sigmar is quite a lot more straightforward than 40k since you don't have to fuss with upgrades or odd values of points at all
>>
>>51813697
>So, have Stormcast been overall buffed or nerfed?

as much fun as I have doomsaying about the subject

truth is it is to soon to tell
>>
>>51813662
yeah but the issue with AOS is that there's very little VISUAL customization that's directly available, and very little fluff to support it.
And most new models look like something out of WoW. It's because of the curves. All convex curves, all textures look the same, and everyone is bighuge.

there's still the old models of course but everyone's waiting for them to get a proper battletome
>>
>>51813697
Overall, I'd call it a wash. On the one hand, shit that was winning tournaments consistently was nerfed. On the other hand, those new units are something to watch, for sure. I can think of something I'd call a buff for every nerf, and vice versa.
>>
>>51813697
Buffed. In a great way. The new items, abilities, allegience abilities and such give them all the tools they need to deal with any kind of threat possible. They're not buffed as in made stronger, but with the addition of new units they're more dynamic now, with many different playstyles you can adapt to easily with a low-model count army.

Personally I'm happy they did it this way. I just hope that this means GW won't touch the stormcast for the next 6 months, and let their sculptors focus on giving other orders some cool new models.

I see the stormcast as the baseline right now, the benchmark in which all other armies measure to. I like the idea of the SCE being good at everything, but relies on player skill to know what armies to assemble, while the other orders each have a shining trait that defines their playstyles (e.g. Nurgle beefy and great sustain, Flesh-eaters fast and have good reinforcement mechanics, Ironjawz can cover whole boards and smash into things easily, Skaven have a more tricksy but goofy playstyle, etc etc)
>>
>>51813747
What kind of shit to be specific? I thought tourneys were all dominated by tomb kings.
>>
>>51813516
Ironically I have the inverse problem. I enjoy sigmar but would like to have an army for 40K but in spite of looking over all the available armies nothing has connected with me in a visceral way that would motivate me to paint and play it with any kind of enthusiasm.

Eldar and Dark elder seemed an obvious choice but nothing really grabbed me there and even the 40K end time elder triumvirate (that I assumed would be the thing that sold me) failed to deliver.
>>
>>51813770
Knight Azyros + Retributor/Extremis Deathstar + Lightning Strike has been consistently topping. The Knight Azyros no longer acts as a teleport beacon, which is HUGE.
>>
>>51813760
Flesh Eaters eh... that's an idea of an army to start. How do their reinforcement work?
>>
Is the Warrior Brotherhood still legal in light of the new book? It's not in there any longer and it has a different lightning strike ability compared to scions of the storm.
>>
>>51813784
First you will need a hero unit. For the crypt ghouls, it's the ghast courtier. For the crypt horrors, it's the haunter courtier. For the crypt flayers, it's the infernal courtier.

All of them have the ability to roll 6 dice on their hero phase, and "reinforce" any units of their type within range (crypt ghouls, horrors and flayers respectively) on a 5+ (2+ for crypt ghouls).

This reinforcement does not count towards your summoning pool, so it's replenishing models, not summoning.
>>
>>51813828
That's pretty damn awesome. I might do them. Then again, I also have the skeleton horde option
>>
So why the fuck do Stormcasts have Latin names?

Aren't they supposed to be from every fucking culture imaginable, and ruled by a TEUTONIC (teutogen) god?

When did Siggy become a huge romaboo?
>>
>>51813853
Personally I think crypt ghouls are far easier to paint, and more beginner friendly.
>>
>>51813859
Their design is drawn from roman legions.
>>
>>51813543
>I hope the Slaanesh elf tainted souls is not something you're correct about.

maybe they wont be so much Slaanesh tainted and more something like reborn through the prism of Malekiths mastery of shadow magic and therefore touched by that aesthetic.

that may actually make more sense.
>>
>>51813909
why tho?

did they need those pteruges and shit?
>>
>>51813924
Design decision perhaps? They're going for a more nobledark/mythical fantasy feel, and greco-roman history is full of those stuff. Personally I think the stormcast looks great, though I might be biased as I'm a huge greco-roman era nerd.
>>
Is there a visual guide for all the different blight king variations?
>>
>>51813958
None. I tried finding too, tons of videos in youtube though.
>>
>>51813948
nonono
I'm asking why SIGMAR did this
>>
>>51813975
Easy. He got all the gods and heroic warriors into the celestial realm but forgot all the artists. So he took a vote and guess what, the warriors want fancy stuff, and none of the Bretonnians had enough numbers to vote otherwise.
>>
poorfag here
what are the cheaper armies you can get at the moment?
>>
>>51814116
Stormcast eternals, from the aos starter
Khorne bloodbound, from the aos starter
Aelves, from the spire of dawn box set
Skaven, from the spire of dawn box set
>>
>>51814116
All starter sets are priced the same. The older ones might be able to go for a discount.

Do you want a low-model count army or an elite one?
>>
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Justify this, Swigfags.
>>
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>>51812996
I still cant fucking believe they discontinued Grimgor

They must have been REALLY butthurt over storm of chaos
>>
>>51814165
I didn't know AoS had grimdarkness to it.
>>
>>51814145
probably low model, I like painting but I get shitter the more I paint in one day so having a few that I can really put care and attention into would be preferable
>>
>>51814165
It's pretty extreme. But then again Knights Excelsior are known to be pretty extreme.
>>
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>>51814165
come and try to purge me, golden mary sue fucking shits
>>
>>51814203
But are they sunglasses and backwards ballcaps extreme?
>>
>>51814165
welp all stormhosts are different, so some are gonna be pretty shitty
> sigmar cares more about his chewing gum ban enforcement than what his soldiers are actually doing
>>
>>51814165

Well, when veritants shine their lantern on corrupted people they're revealed for what they truly are.

So unlike witch hunters it's really hard for them to be wrong.
>>
>>51814199
Stick with flesheater court then. Easy to paint, and 2 start boxes get you a full (and viable) army.
>>
>>51814211
of course

They're the Knights Excellent.
>>
>>51814258
please shop these heads onto some exelcior
>>
>>51814165
Yerr talking about the knights excelsior, who are united in their thirst for vengeance. Maybe you should hang out more with the Tempest Lords or the Hallowed Knights instead.
>>
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Apparently, the reforging purges some humanity from the Stormcast with each time it's done. Slowly transforming them into incorruptible celestial creatures.

In other words, it's transforming them to the Seraphon.
>>
>>51814268
This is good actually. Imagine in 2 years time we'd have chaos stormcasts. JUST LIKE 40K!
>>
>>51812996

Wait when did gelt get killed again? Was he the one manfred ganked?
>>
>>51814278

Sounds more like we'll have celestial daemons of order
>>
>>51814268
Nah, seraphon are pretty much daemons of order, just like daemons of chaos. creatures summoned from energy.

Stormcast eternals are different. They just teleport everywhere

They are essentially becoming mindless fighters, closer to the 'golem' theory everyone had about them before people started figuring out they had physical bodies under the armor.
>>
>>51814165
Sounds like Arthas Menthil to me.
>>
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>>51814327
If they turn into something akin to the Broken Lords I might have to start playing them.
>>
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Being reforged too many times has its advantages. It seems to increase the resistent against Chaos corruption and magics.
>>
>>51814165
gotta justify order vs order fights some how
>>
In the blurb about Ghal Maraz they say that when it's used to kill a chaos warrior, the purified remains of his soul can be sent to Azyr to be reforged into a stormcast.

And it's implied that there are a bunch of new stormcasts that were formerly chaos warriors.

THERE'S NO WAY THIS COULD GO WRONG AMIRITE?
>>
>>51814268
>>51814352
Damn this is so cool. Imagine, you can have a unit of dudes in your army with black armor or something else signifying they have been reforged too many times.

>>51814344
Interesting. What is that from?

>>51814368
Well they are justified. SCE have this great arena they practice wargames in Azyr. If it's an SCE vs SCE fight, likely it's taking place in the arena.
>>
>>51814377
The Ghal Maraz destroys the corrupted parts of their souls and then they are taken to Azyr to face judgement in front of Sigmar.

If they are worthy, they become Stormcast. If they are not, then they fade into Azyr.
>>
>>51814383
sort of like the Death company the blood angels keep, it IS a good idea to make the army more fluffy
>>
So if a dude dies, and if he's stormcast, or struck by Ghal Maraz, it goes to Sigmar.

Nagash would be pissed.
>>
>>51814383
Endless Legend.
They're essentially souls trapped in their armor that are forced to "live" off of a magical substance called Dust to continue existing.
Trouble is, the easiest way to get the stuff is by sucking the life out of other people, so they have this constant internal struggle of trying to maintain their honor and nobility while simultaneously being forced to live as soul vampires.
>>
>>51814405
I can dig it.

Next unit of retributors i add to my army are going to be reforged way too many times, and it will be shown somehow on their armor
>>
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I want sea aelf army with all crazy water monsters, nagas, starfish gargants and stuff.
>>
>>51814352
> It seems to increase the resistent against Chaos corruption and magics.
no it just makes you too stupid to be deceived by tzeentchian tricks that would require you to have some common sense to be tricked.

at least that's how I'm reading it
>>
>>51814420
>They're essentially souls trapped in their armor that are forced to "live" off of a magical substance called Dust to continue existing.
Meet Thousand Sons legion in Age of Sigmar's Mortal Realms!
>>
>>51814418
well it's not like there are hundreds of millions of stormcasts running around
>>
Looking to grow my tzeenth daemon army, already have 3 units of pink horrors, 2 units of screamers, 2 units of flamers, 6 spawn, 3 daemon princes, a herald on a disc, and a soul grinder. I'm thinking of a lord of change and probably the start collecting box. Blue horrors and brimstone seem like a pain to use.
>>
>>51814426
instead of black I'd White, their personality blinded away by pure light, or blue for the azyr itself, maybe make them look like they glow
>>
>>51814435
not necessarily too stupid. But how would you corrupt someone who has no concious or selfish thought? they arent idiots, they just lose their own personality, therefor they carry out orders like robots, knowing only to listen to sigmar's. They cannot be decieved because they only know their masters voice, and even tzeentch can't imitate it to someone so pure
>>
Rotbringers 500 or 1000pt list?
>>
>>51814477
their minds are not "coherent"
>>
>>51814282
Yep. Gelt was the guy Mannfred killed to disrupt the last-ditch ritual. I think someone posted the artwork of it in a previous thread (if it had artwork, I could be wrong).
>>
>>51814534
Fucking Mannfred.
>>
What should I play guys? I like all of them the same. Skaven, slaanesh, or nurgle?
>>
>>51814553
play all three in the same army

the rats take enormous pleasure in spreading filth and disease
>>
>>51814553
Skaven if you like goofy gameplay, nurgle if you like long, slow games (and they have tons of awesome shit in forgeworld), and slaneesh if you enjoy playing a non-existent army with your imaginary harem.
>>
>>51814546
I know, right? Fucker deserved every bit of shit he got from Nagash and more.
>>
What are model releases like for AOS? Is it likely we see new Orruk shit, specifically Ironjawz, anytime soon?
>>
>>51814572
Sounds like slaanesh isn't good then?
>>
I made my decision: Pirate themed Ogres.

My tyrant will be pirate maneater guy form GW mail order. Is there any 3rd party that does pirate hooks? Or I have convert them on my own.

Also, any tips how to make beach themed bases? (like pale sand, water, small shells/starfishes/bottles in water).
>>
>>51814611
Go to any craft store for the tiny shells.
>>
>>51814611
I think using 'ardcoat (if you go Citadel, of course) is a good way of making models look wet.
>>
>>51814611
I love that pirate shit. But don't do beach themed bases. They will just get washed out with any other sand bases.

Do wooden planks, like the decks of their ship.
>>
>>51814611
I think Warmahordes actually has ogre pirates as a unit, that you can use as a base for other heroes.
>>
>>51814626
like this
https://youtu.be/HFJ1AgLxcu0


Too many do sand.
>>
>>51814553
Which do you think would win in a fight?
>>
>>51814595
Lore wise: Slaneesh is missing. Like, poof, got kidnapped or something. Army wise, you're buying old warhammer stuff, there won't be any new slaneesh stuff coming anytime soon.

Papa nurgle calls, my friend.
>>
>>51814697
What does a good 1k nurgle daemons list look like?
>>
>>51814697
You didn't answer the question. Is slaanesh a capable army? I couldn't care less if there's any releases coming
>>
>>51808027
You working out how to get it to work ever.
>>
>>51814642
>>51814626
Scratch that. Don't do ship deck. Do sandy beaches.

I'm stealing this for my nurgle mortals. originalthemedonutsteel
>>
>>51814720
Guo
Herald
Plaguebearers
Plaguebearers
Drones
Toads
Toads
>>
>>51814619
>>51814622
>>51814626
>>51814637
>>51814642
thanks for fast feedback guys! Ship deck base looks really neato, warmashine mencenaries are hot stuff, this fella catched my eye (even tho he's not an ogre):
http://privateerpress.com/warmachine/gallery/mercenaries/solos/lord-rockbottom
And I want him to be a mastermind and captain of my dudes.
>>
>>51814720
I go with what I have:


Allegiance: Chaos

Leaders
Harbinger of Decay (140)

Battleline
20 x Plaguebearers Of Nurgle (200)
5 x Putrid Blightkings (180)
5 x Putrid Blightkings (180)

Units
3 x Plague Drones Of Nurgle (220)
3 x Nurglings (80)

Total: 1000/1000
>>
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>>51814611
http://www.titan-forge.com/fantasy_miniatures_bloodsail_island
Check out Titanforge's Bloodsail Island range, they have a pretty great nautical ogre selection.
>>
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>>51810369

Try bugging FW about it, at the very least they have a reason to produce rules for Elspeth since her model is still available for purchase.

>>51812413

Daemonettes are supposed to be androgynous and be a mixture of both attractive and repulsive. Their current models are close to how they originally looked and were supposedly inspired by artwork Blanche did. People don't really do their research and assume that the Diaz models were the rule and not the exception and that the current Daemonettes look the way they do out of some kind of censoring rather than their roots.

The alternates out there can be nice models in of themselves, but in a way you could say they do Slaanesh poorly since they're just generically attractive.
>>
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>>51814797
>>
>>51814797
Like I said up above, I'm actually satisfied with my current gw daemonsttes
>>51814595
If you like slaanesh, go for it. Bi can vouch that this is a capable army. I've wiped nurglites and rats with it before
>>
>>51814797
True enough in respect to their origins and lore, but people also want good-looking minis and the new daemonettes are just plain hideous, and not in a good way. Not much of a mixture of attractive and repulsive going on with those, to be frank
>>
>>51814777
really hot stuff, jackpot get confirms

definitely gonna dig some heroes and extras to mish-mash with GW guys. Thanks for that link mang!
>>
>>51814165

I think City of Secrets hinted at something like this, adds a nice bit of grayness and makes it even more evident that not all Stormcast are super good guys. It also arguably shows one of the negative aspects of Order.
>>
>>51810384

No they hate it because the rules are full of holes. At the prince GW charges for it's models you'd have thought they could have written us a half-arsed attempt at some rules.

GHBII needs to add about 20 pages of FAQ's.
>>
>>51814882

Every GW game has holes.
>>
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>>51813359
>>51813375
>>
>>51814939

Okay, this was more like a huge fucking hole with some papier-mâché stuck over 1/16th of it,
>>
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Can bonesplitterz be competitive without kunnin rukk? Is it possible to build a melee only bonesplitterz list that can wreck faces as much as a kunnin rukk one?
>>
>>51812611
This is not really new info. Most of the info about the incarnates has been around since the launch of the game.

I also remember that Tyrion is now blind and that Teclis is sort of his guide on some level.
>>
>>51815071
As much? Probably not, but they can be pretty strong even without that.
>>
>>51814169
yeah really butthurt, for discontinuing a model more than ten years after said campaign...

They discontinued him because he was an old sculpt of a special character.
>>
>>51815130
There was no reason to discontinue him, he was a fairly new sculpt, and a good one at that. He could have just been an orc boss
>>
>>51815090
Are ironjawz better as a pure melee army?
>>
Working on writing up some background for my Slannesh Host. Just finished the first part, was hoping someone might read it and give feedback?
I'll link if anyone is interested.
>>
>>51815238
Yes. Significantly so. 'ard Boys are basically slightly better Liberators, Brutes can throw down with most infantry in the game and have a decent chance of coming out on top, the Megaboss is in the running for hardest, fightiest infantry character and the warchanter is dead useful. Gore-gruntas and Shamans are garbage and best left at home though.
They also have the hidden advantage of not having an allegiance trait, so you are never tempted to go with anything else but Rampaging Destroyers.
>>
>>51815161
At what point do you consider a model old? And they could have kept him, they have older and more ugly minis around but your argument that they did it out of 'butthurt-ness' just doesn't really add up.
>>
So considering the recent trends from the new battletomes, I hope that they incorporate that in the new GHB.

So expanded traits, spell lists, artifacts for grand alliances. That should help a lot of the factions without a new battletome.
>>
>>51815161
They already have a plastic orc boss, so obviously the finecast one had to go.
>>
>>51815395
Spell list and /or prayers I could see, maybe. But beyond a retuning of the existing traits and relics I doubt we'll see more in that regard.
>>
>>51815439
Why wouldn't they make new traits? And more artifacts, like they did for the Stormcast. For spellcasters, priest or whatever. Nothing is really stopping them. Aside from some added complexity so it should be a wee bit more generic.
>>
>>51815462
Why expend effort for something like that? The generic relics and traits we have so far need a little bit adjusting to make them all equally desireable (with Reckless and Lord of War being the worst offenders), but beyond that are perfectly fine as they are.
In addition, two thirds of the Stormcast relics and a good chunk of the Tzeentch ones are straight-up garbage, which I blame on the quantitiy over quality approach. I'd rather they put more effort into balance.

Now, allegiance abilities, those need either more variety or replacing. Comparing those is an exercise in sadness, e.g. Defiant Avengers and Rampaging Destroyers.
>>
How would this list go?
>>
>>51815564
And yet people can't stop whining how every faction is garbage without one of those battletomes...

More artifacts for certain classes of heroes would go a long way in giving people some of that vaunted customization.
>>
>>51815591
Hey, you won't hear me whine about my Ironjawz. Destruction allegiance is treating us very well!
>>
>>51815578
just give it a try in game?

it all depends on your enemy, his list, terrain, scenario etc.
>>
>>51815578
The LoC doesn't really do much for this army.
>>
any recommendations on armies with good fluff so far?

I feel like the only way I'll be able to decide on an army to buy and assemble is if I actually give a damn about them. From the face of it AoS looks a bit barren for armies' backstories, but then I could be wrong.
>>
>>51815791
How would we know what you like?
>>
>>51815842
well what I mean is that there seems to be a very uneven amount of fluff out there across the different armies. I imagine Stormcast have a good amount because they're new, but are say a 'new' army like Khorne Bloodbound just same old Khorne with nothing new going on?
>>
>>51815791
Stormcast, obviously. They've got the most fluff, so you've plenty of stuff to work with.
The Sylvaneth have some good stuff.
Ironjaws are propa orky, as they should be.
Seraphon have an undercurrent of weirdness to them that I like. Thinking of what a Slann's PoV must be like makes me think of prog metal and psychedelic rock.
Tzeentch's Arcanite Cults are an interesting part of things, I reckon. Plus, as has been mentioned in this general before, the concept of sickly scholars using change magic for mad gains is hilarious.
>>
>>51815791

I think the Flesh Eater Courts have great fluff, the concept of frenzied rabid cannibals thinking they're noble knights, earls and lords is wonderful.

I would totally go full thematic, name all my characters and monsters

>Are those your Crypt Horrors?

Yes, here we have...
Alistaire Pardaillan de Gondrin,
Louis Hottinguer,
Nathanael Talleyrand-Périgord,

>What?
>>
>>51815895
All the battletomes are in the OP; everything with a battletome has a reasonable to good amount of fluff going on.
I particularly enjoyed the Flesheater Courts fluff.

On the other hand of the spectrum are the armies that didn't get a battletome yet like Freeguild and the legacy armies that will never get one. Obviously the fluff is sparse there and mostly gleaned from other battletomes, the campaign books and the novels.
>>
>>51815921
>>51815939
I'll read up on the Flesh Eater Courts then, they immediately sound like great fun
>>
>>51815904
>Ironjaws are propa orky, as they should be
No they're not.

They're closer to WoW Orcs than Warhammer Fantasy or 40k Orks.
>>
>>51815921
>bretonnian ghouls

you're lucky Nagash is currently allied with Sigmar
>>
>>51816014
well they're like goffs: they're serious and 'ardcore and they don't muck about.

But unlike goffs, it's more visible. Goffs only have that serious ork theme in some parts of the fluff. Effectively they're regular orks.

So it's good that the ironjaws are at least playing that theme straighter.
>>
>>51816038
>they're serious and 'ardcore and don't muck about.

See? Like I said, propa orky.
>>
>>51816014
>They're closer to WoW Orcs
In what way? I don't get that impression at all.
>>
How's this list?
Allegiance: Destruction

Leaders
Orruk Megaboss (140)
- General
- Trait: Ravager
- Artefact: Battle Brew
Orruk Warchanter (80)
Orruk Warchanter (80)

Battleline
15 x Orruk Brutes (540)
- Pair of Brute Choppas
- Ironjawz Battleline
10 x Orruk Brutes (360)
- Pair of Brute Choppas
- Ironjawz Battleline
10 x Orruk Brutes (360)
- Pair of Brute Choppas
- Ironjawz Battleline
3 x Orruk Gore Gruntas (180)
- Pig Iron Choppas
- Ironjawz Battleline
3 x Orruk Gore Gruntas (180)
- Pig Iron Choppas
- Ironjawz Battleline

Units

Battalions
Ironfist (60)

Total: 1980/2000

I'm trying to build an èlite army, i'll use ardboys with the bigger bases as brutes ( 50$ for 5 models seems a bit too much for me when you can get 15 very similar models for almost the same price), i can get the whole army going with 2 SC! boxes, an ardboys box and a megaboss.
The idea is to buff up the brutes abd go to town on the enemy lines, gore gruntas are there as distraction/flankers to get ranged units behind the enemy lines, act as a screen/tarpit or capture/deny objectives to the enemy
>>
>>51816156
>èlite
>'Ardboys as Brutes
>Gore-Gruntas
It's shit.
>>
>>51816156
Use 'ardboys as 'ardboys. Don't be a fag.
>>
>>51816149
They're almost literally the Iron Horde.
>>
>>51816265
That's a fuckload of money on brutes though
Using ardboys i can cut in half the money i would spend
>>
>>51816273
It's a dick move.

At a glance people would assume that they're ardboys and play as such.

Planning on "counts-as" outside of testing before buying is a dick move.
>>
NEW THREAD WHERE?
>>
>>51816313
But i have a list telling them they're not, and i can also tell them and remember them what they are, you're assuming there's 0 comunication between people that play but it's not the case. I'm fine if i can't participate in tournaments because i'm proxying but i don't see why this would be a problem outside of tournaments. I've never seen a person bat an eye on proxies like these in the 9 years i've been playing 40k.
>>
>>51816156
>èlite
AAAAYYYYYYYYYYLEEET LMAO
>>
>>51816342
If you're really worried about saving money you may as well use paper standees on bases.
>>
>>51810412
Used them + glotkin VS my mates high elves everywhere got shot to death before combat
Used them vs his letterbomb list - still pretty dead.
>>
>>51816268
>Iron Horde
- a bunch of shitters to incompetent to even stage an invasion correctly despite having every possible advantage
- led by a bunch of dumb morons too far up his own arse to see the grander picture
- jump at the chance to commit pointless atrocities, turning away any and all potential allies
- eventually fall to the local equivalent of Chaos anyway, all the talk of "muh freedom" turns out to be hollow
- perfectly illustrate that the default state of orcs is that of pillagaing, genociadal manics despite Blizzard's continued efforts to prove otherwise

>Ironjawz
- fought by themselves against Chaos for millenia when the forces of Order and Death decided to go sulk at home
- while savage and brutal, their bosses have a keen understanding of tactics
- they all understand that war is a way of life, a purpose in and of itself, but still value allies and friends in their own way
- told Chaos to go fuck itself time and time again
- perfectly illustrate that the default state of orcs is that of pillagaing, genociadal manics with surprising depths that can go beyond the orc stereotype

Totally the same thing, yeah.
>>
>>51816354
That's taking it to the extreme though, i mean brutes and ardboys aren't that different models, i would understand not allowing it if i'm proxying savage orruks as ardboys but really take a look at both models, they are almost the same, Brutes are 1mm higher and have fancier sculpts but the differences end here.
>>
>>51816342
Use regular orcs as brutes then, that'll save you even more money. Or get a bunch of army men, those are green from th get go, so you'll even save money on paint as well as minatures!
Or you could not be a shitter.
>>
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>>51816391
Oh yeah, thses totally look the same.
>>
>>51816408
Again they are very different, i just told you why i'm choosing ardboys over your options. Take a look at the models they are really similar. It's not like i'm using stormcasts to make orks, i'm using orks completely covered by armor with 2 melee weapons to proxy orks completely covered by armor with 2 melee weapons since the first kind of ork completely covered in armor with 2 melee weapons is way cheaper than the second kind of ork covered in armor with 2 melee weapons while remaining almost identical.
>>
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Someone mentioned UN-killable Nurgle? This is what I'm running at the moment.
>>
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>>51816427
Well you've picked 2 images with a different zoom, obviously the brutes look much bigger. The difference in size is almost negligible
>>
>>51816391
they don't have the same silhouettes
they don't have the same textures
they don't have the same type of weaponry

and overall they look like they come from different civilizations: 'ardboys are able to craft geometrically consistent armor with smooth surfaces that are regularly riveted and held in place to cover the whole body, almost to the point where you'd believe they're produced through mechanized means.
And of course they have glyphs on their stuff.

Brutes and the rest of ironjaws, however, have their armor mostly located on their torsos, it's obviously made of scrap crudely hammered into place with very little decorations, everything they make looks like it was torn off a bigger piece of metal, it looks primitive, brutal, artisanal and cruel in design.
>>
>>51816444
Their armor styles are quite different though. It's also stated in the battletome that the 'ardboys make their armor with tools, while the brutes shape them with their bare hands.
>>
>>51816429
You are using one unit in your army to proxy another. That is the height of asshattery and you are trying to defend it on account of both being orcs. By that logic I could take Empire Greatswords and field them as Retributors, because, hey, those are heavily-armored humans wielding two-handed weapons, right? And even then I'd be more justified because they are not part of the same subfaction!
Also, they look nothing like each other.
>>
>>51816429
so you're using 'ardboys because you're a hypocritical fuckhead who's rightfully ashamed of proxying without any conversion job involved but won't openly admit it.

Got it.
>>
>>51816467
Sure i like their estetic a lot too but imo they are a steal since with the same money i can take 3 times the model wich look similar on the battlefield and serve a similar role. The model isn't that bigger, they both weild 2 weapons or 1 big weapon and i can add scrap and bits to make them look more alike.
>>51816481
Sure but you can't deny that normal humans and stormcasts look much more different than brutes and ardboys.
A much better example would be proxying desolators with the new stormcast on gryphs. If you like more the gryph model than the drake i'm fine with that as long as you specify wich unit is what.
>>
>>51816444
They still look way different.
>jagged vs rounded
>rough vs smooth
>damaged vs well-maintained
>armored front vs armor all-around
>totems and trophies vs glyphs
>gorget vs helmet
I could go on, but it feels pointless. As a Ironjaw player, I must say your attitude bothers me greatly.
>>
>>51816501
Never said i won't do any conversions. I'm actually planning on doing a lot of conversions.
>>
>>51816508
>estetic
What does he mean by this?
>>
>>51816523
Aesthethics*
>>
what's the balance for Bloodbound in terms of fun and power?

mostly asking because I'm looking at picking up Gorechosen and wonder if I could kill 2 birds with one stone and use those models and start a Bloodbound army for AoS.
>>
>>51816508
Do what you want, kid.

Just keep in mind that you'll run into people that aren't cool with you proxying on that scale and will refuse to play with you.
>>
>>51816612
Unlike what you'd expect from Khorne, they are not just about the charge and such, but rather about buff-stacking and interplay between support units and mainliners. You are generally not very tough and fairly slow overall, but even your shitty units can hit really, really hard if you have the proper heroes and/or units nearby.
Overall they are very fun and really engaging, but not terribly competetive at a higher level (i.e. tournaments) unless you dip deeply into other Chaos forces.
>>
>>51816434
This isn't really scary to run through. Would charge turn1 / 10
>>
New thread!
>>51816709
>>51816709
>>51816709
New thread!
>>
>>51813359
Paint your models you shit.
If you are going to win with cheese at least have it painted.
Thread posts: 364
Thread images: 57


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