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Infinity General: Come And Get Your Love Edition

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Thread replies: 327
Thread images: 55

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where space cops look like a-holes.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread:
>>51761681
>>
>>51806687

Thank God. Leave it for the 40shit.
>>
First for the Hyperpower

Long live PanOceania
>>
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>>51806727
I should get back on that PanO mug design.
Either two Fusiliers or a knight. Holy Sepulchre with two holoechoes sounds like a nice idea.
Not gonna do Joan because CB actually sells a Joan mug.
>>
>>51806440
Shame the RPG Kickstarter has turned into such a clusterfuck.
>>
speaking of pan'o. If someone is a total infinity noob what would you guys propose as a starter kit? you know like the essenssial 2-3 boxs and 2-3 blisters.
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>>51806723
technically the old mercenary rules allowed for cross-faction shenanigans
>>
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>tfw there aren't that many good combined army color schemes
I think the hardest part is the fact that there's so god damn many different looking aliens in the group.
>>
>>51807460
I'm gonna post some colors I thought looked good on some of the units.
>>
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>>51807478
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>>51807490
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>>51807503
If anyone else found some neat schemes, I'd like to see them.
>>
>>51807527
I'm still working on what to color my Haqq stuff. Would like to avoid heavy greens and earth tones but anything I think of looks odd to me.
>>
>>51807104
Specifically for PanO? The starter, Fusilier SWC box, Support Pack, Croc Man, S3 remotes box and a heavy hitter like a Knight of Holy Sepulchre or Swiss Guard. Or a TAG if one wants to be ambitious. Can be subject to preference, as the starter ORC can be a decent heavy hitter if played as HMG one (or a Swiss Guard proxy).
>>
Wanted to start with the artichokes but can't stand them for their attempts at ruining cuisine

No but seriously (artichokes are delicious) if I wanted to start the Tohaa as my second army what are the must buys?
I reckon the 300pts Big Box has the best value and I'm gonna definitely start there but after that I'm not so sure.
I know I'll be getting k1 Kosuil, BSG Igao and combi Gao Tarsos on the merit of their models being fucking amazing; also I guess the Hatail Spec-Ops and Spitfire Sakiel are a safe bet, but then what?

Btw I keep hearing Rasails are amazing, anyone care to explain to someone that has never played them why?
>>
>>51807849
Rasails are super tanky, between symbiont and nanoscreen, add in a symbiomate and/or bomb and your opponent gets to choke that down. Not to mention the Chaksa buddy and the Lt order being open to use (especially since Kaeltars will keep from going into loss of lieutenant).

Otherwise you can't go too wrong on purchases. Sukeul is soon to come out so be sure to grab that and Gao-Raels are useful for handling opposing smoke and down the road can grab Kerails for their Surda loadout and do your own smoke tricks with Gao-Raels.
>>
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>>51807527
some classic purple and turquoise, always relevant.

Also I'd like to expand the matter to include the OTHER alien race, so if anyone has some interesting Tohaa alternate scheme please let us know.
>>
Just got the Unknown Ranger in the mail. I doubt I'll ever play again, but I'm glad I got a neat, high-detail SWAT-looking guy to paint. Should I go for the blue/black colors?
>>
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>>51808138
the only thing I've seen interesting done with Tohaa was army green.
>>
>>51807527
[disclaimer: not actually my work]
>>
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>>51808197
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>>51807527
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>>51807527
That's all I have for now
>>
Hey guys new to infinity. Gonna go with the Morats as my starting force as I hear they're good for learning the game plus they remind of the brutes from halo too.

Can someone recommend a good general all purpose 300 point list for them?
>>
>>51809339
Or I guess to add to this.

I'm more looking for army that will teach me how to play well and not just teach me an extreme of playing.

So taking suggestion army wise at this point.
>>
>>51806824
id buy it, i dont particularly like the joan mug.

and representin' my fusibros sounds awesome
>>
>>51809395
Kornak LT. Full core link of Vanguards (3 combi FOs, HMG, plus LGL/sniper/hacker/Anyat depending on taste). Defensive haris of Yaogats (haris+sniper+spit). Kurgat mk12. 2 chain Daturazi. Add stuff to taste (I like drones, Q/M/Ikadrons are awesome).
>>
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>>51807460
If I were to do Combined Army, I'd probably use various levels of pink for flesh like places like I did here.

I personally like the miscellaneous look of aliens.

Oh, let me also show you a neat idea I saw after this.
>>
>>51807527
I've seen a tutorial for this. Pretty easy. Gold with a green wash then a blue wash.
>>
>>51810698
Excellent share, that chitinous glistening is great
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Does anyone have the lore entry for Father Lucien Sforza? Painting him right now, but want to what's up with him.

Store catalog doesn't feature his story.
>>
>>51811437
Third party stores sometimes have fluff blurbs in the descriptions of minis. Miniature market has his.
>>
>>51810698
You couldn't fish up the link could you? Those look baller!
>>
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Finally finished and happy with my beep-boop.
>>
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>>51807559
I'll spam you some
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>>51813839
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>>51813854
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>>51813872
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>>51813885
I would like this if they added some black to it, the grays and white look way sloppy with the blue in there, and i feel like either black splotches or outlining the blobs in black would make it more aesthetically pleasing.
>>
>>51813979
Yeah I thought so too. I think the artic theme works really well for Haqq honestly.
>>
>>51806843
It's funny comparing the Infinity one to the Conan one that launched shortly after.
>>
>>51814057
Noticed early on any bigger IPs they got they do a good job working on it and showing it off.

Infinity they just drag through it and wonder why CB keeps rejecting their designs.
>>
>>51808212
That's a lot of big guys.
>>
>>51810698
Outstanding result. Personally I'd put some purple glaze in there too, but really impressive.
>>
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>>51807527
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>>51815866
>Govad and Sukeul right next to each other
They aren't even trying to hide it.
>>
>>51808138
That size difference is ... atrocious.
>>
>>51815866
Single blister releases>box releases
>>
>>51815878
Their hidden love?
>>
>>51815891
Thats what she said!
>>
>>51815913
Their mirrored pose.

And the only thing Sukeuls love is bullying Ectros, there is no room for anything else.
>>
>>51815928
That's not nearly as bad as, say, the new Dire foe and krakot. Govad has a much more twist on her body.
>>
>>51815866
Been out of infinity for awhile, that govad is fucking awesome. So is that female tiger soldier... I think I'll stick to Haqqislam for now though.
>>
Is there any faction that can field an effective full jump pack army?
>>
>>51816521
Not really.
>>
>>51815891
Yep, the Samaritan is an absolutely shit model in general. Not even remotely close to its silhouette, very front-heavy so it tends to tip over, has fugly tactical cabbage (that you pay extra for). And the shitty gun pose disqualifies it from being a "paint it pretty and leave it on the shelf" model.

I think I'll convert the hacker Legate. Give him the not-boomerang, hacker hand+holo, greenstuff the different details and he'd be a great Samaritan.
>>
>>51816521

If you want to spam AD troops Qapu Khalqi is likely your best bet: their cheapest ones are 8 points each (Yuan Yuan) and you can take three of them for the price of a single AD troop in another faction. Bashis aren't too bad either, although they only have AD:1 (the 12 point Submachine Gun model is really fun in overwatch).
>>
>>51811642
>google "chitinous shasvastii"
>first result
>are you even trying
http://infinitytheforums.com/forum/topic/44816-chitinous-ca-shasvastii-themed/
>>
>>51816656
Not him, but why exactly should he have thought to put chitinous in the search terms?
>>
>>51816521
Morats can have a core link of Rodoks, who have jump packs so they "super jump." Plus you can take some AD troops and get pretty close to what you're probably picturing.
>>
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>>51807559
My Al Fasid's an alternative scheme I did as the core of my army. Generally Grey with touches of white, red, orange, a muted turquoise for leathery parts.

Plus there's this "Cerberus" scheme I tried on a Janissary. In the last thread here.
>>51790923
>>
Govad wins the month.
>>
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>>51817065
Considering doing that for my upcoming Yu Ying Invincible Army force.
That or the studio orange scheme, undecided as of yet.
>>
>>51817802
The feet and back calves of PanO and Haqqislam seem to align better with the look than Yu Jing, but it would probably work. White over black armor with colored stripes works pretty well for most pulp sci fi looks so I think you should be fine trying it out on the invincibles.
>>
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>>51816982
>>51816521
Onyx Contact Force gets you combat jumps and super jumps.
>>
>>51807104
Avoid PanO. Go with something that has smoke/msv 2 or at least decent camo options, you'll need it down the line.
>>
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>>51818103
Yeah, just looked over my Invincibles and most of the armor is concentrated making it look like it should be white. The rest is seperated with musclefiber or cloth, making it very easy to paint IMO since the black cables and cloth would frame the white armor very well.
And yellow or orange stripes and, or markings would fit very well. Hard part is Zhanshi and the likes but there are alot of unarmored Cerberus characters aswell.
Phantoms, engineers and snipers.
>>
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>>51816982
>>51818161
How does this look? I like the ekdromos.
>>
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Gecko Pilot?
>>
>>51819012
That's a Tohaa holster, likely the Gorgos pilot.
>>
Ariadna player here. Have not played since 2nd. What's good to buy besides bikes? I want to run a pack of mavericks and outlaws in one group, maybe a bit more than that for orders, and a core group on the other end. Is USARIADNA worth running as a sectorial? Sucks that the blackjack isn't out yet.
>>
>>51818675
>>51818161
Limited insertion?
>>
>>51819337
Link of grunts with snipers, harris of maruders, as many foxtrots, desperados and mavericks as points allow.
Works fine, it is not nomads or steel phalanx.
>>
>>51819535
Is basic Ariadna still worth running?
>>
>>51819668
Yeah, boy. They've got the skills to pay the bills.
>>
>>51818675
5 AD units is too much imo, you get severely order starved in the first turn. The cold truth is that it's very hard to make a mass AD list function, I'd say that anything above 3 drop troops is asking for trouble (unless you're Qapu Khalki and just spam Yuan Yuan and Bashi, that's actually not too bad)

More specifically for your list, you never ever want to make a drop troop the Lieutenant. Since they start the game off the table you begin in Loss of Lieutenant, that's NOT a nice situation to be in the first turn.
>>
>>51819535
>Works fine, it is not nomads or steel phalanx.
Eh? Is there something wrong with nomads or SP?
>>
>>51819021
Nice, an add-on for a model that is barely used. Yay for a Tohaa release I guess?
>>
>>51819931
I'll just use it as a Taquel proxy until the real one comes out.
>>
>>51814057
>>51814142
This has literally happened to me twice. First with Mekton Zero which got sidelined after CD Projekt Red swooped in and gave R Talsorian not one but two licenses to print money (The Witcher tabletop RPG and Cyberpunk 2077) then Modiphius pulled the same thing with Conan and Star Trek being announced shortly after Infinity was funded.
>>
>>51819882
Some examples? Anything giving the vet kazak a run for its money?
>>
What's the easiest way to get into this game? Are there any starter bundles that let you play average games out of the box?
>>
>>51811437
It's in the stuffies.
https://docs.google.com/spreadsheets/d/116M600ywaWJdYXm2UQAlt2ytcDo83q0Q-69PKYsG-rI/edit?usp=sharing
>>
>>51820103
Well, there are the 300 point army packs for Tohaa and Onyx Contact Force. That's a one purchase box to play the mode point game. You can find them for about as low as $60 sometimes.
>>
>>51820103
Op: Icestorm and Red Veil are two player starter packs. Then there's Tohaa and Onyx 300 pts sets. Those would be the out of the box sets.
>>
>>51820282
>>51820228
What about faction specific starter packs? How many points does those get you and what's the average price?
>>
>>51820312
Poins vary. Ariadna starter is just 114 pts, Neoterra a bit over 200pts. Usually you will need at least one additional box and a blister or two. A good rule of thumb is that you want at least 10 models.
>>
>>51820312
Each faction and sectorial (technically the Combined Army starter doubles as the Onyx Contact force starter) has a starter box that comes with 6 models. Typically 3 basic line troops, a Heavy infantry, and two elite/special units. Points vary depending on the faction, but most fall within the 100-200 point range. Average price for those is around $35-$40, though it depends on where you buy from and where you're shipping to.
>>
>>51820312
There's a faction Specific "starter pack" for every Generic Army and each Generic Army's Sectorial (small exception, the Generic Combined Army Starter doubles as a Starter for Onyx Contact Force).

These Generally range in price from $35-50 depending where you shop and range in points from 120-ish to 200ish.

There are two 2-player starter sets called operation Icestorm and Red Veil with Pan Oceania vs Nomads and Yu Jing vs Haqqislam respectively. Retail $100, I find it at $70 easily. These sets come with 7 models per faction, 6 faction specific dice, paper terrain, paper rulers, and a booklet with 6 tutorial missions using simplified equipment. The 7 models on each side add to the range of 180 points.

There are two 300 point Army packs for Tohaa and Onyx Contact Force. These retail again for $100. They're not quite beginner friendly but definitely a great start.

Finally, there's a United States of Ariadna Pack which IIRC is about a bit over 180 points and and $100 retail.
>>
>>51815866
>Moderators
Meh. Not one of the GotG heads is actually good-looking or interesting. The bodies are okay, though.
>Govad
Very pretty. I don't play Haqq, but I might get it for painting.
>Sukeul
Not much of a fan of the bare head, but the rest is alright (though the mirrored pose with the Govad is weird).
>Yu Jing starter
Still awesome. Can't wait for the Invincible Army.
>Tech Bee & Crabbot
Both are super-cute. I mean, i don't really see the point of the shoulderbot and I can't imagine the profile of the girl, but I want both either way. I've used my existing tech-bee as a mech-engineer until now.
>>
Luxumbra has new stretch goals. Fusilier Angus for PanO bust?
>>
>>51820385
>>51820442
>>51820446
Ok, will look into it, thanks. Now I only need to decide the aesthetics and gameplay I like most. Also, if games are typically 10 models I think I would be able to actually field a fully painted army in short time.
>>
>>51820557
I think the exposed cyberbrain is pretty novel, although the pose there is a touch off. Sukeul definitely suck though.
>>
>>51820639
PanO's bust will probably be Der Fersen or Joan. Or perhaps Rao or Singh if you need some minority scowlman action.
>>
>>51821375
Battered and bloody but smiling Angus would have been awesome though.
>>
>>51820639
>>51821375
>>51821428
The flag is MO.

It'll either be De Fersen or Joan.
>>
>>51819919
steel phalanx and nomads much better. but USariadna is decent.
>>
Remove _____ from this game and it'll generally feel more balanced.
>>
>>51820044
The Spetsnaz are virtually pretty ubiquitous, like Nomads and Intruders. With Marksmanship 2, they are effectively BS 15 with the option to sling shock, shutting down dogged and NWI. The ambush camo versions pack the big guns to sweep infantry while the paratroopers get mimetism. Either type are rude surprises.

Less likely so see Tankhunters because of them, but with the resurgence of HI and TAGS may swing things again.
>>
>>51822327
shitposting.
>>
>>51822327
Crits
>>
>>51822327
Ariadna.
>>
>>51822585
This.
>>
>>51822327
Playtesting retardation.
>>
>>51822585
Crits are balanced, in fact they are a major balancing factor
>>
>>51822768

Spot the 40cuck.
>>
>>51822159
>nomads as some kind of top tier cheese faction
I don't understand this meme, but it's still entertaining.
>>
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So guys, I'm considering approaching the game, or at least getting some of the minis, as I really like the look of some of them.
I especially like the Ariadna minis for their "modern tacticool operator" look. (pretty much most of the USAriadna line, the Tankhunters).
Now, as I understand it, Ariadna isn't exactly beginner-friendly, relying on infiltration and camo while being pretty fragile (but apparently immune to hacking). Is there any sectorial list for them that has more shooty and resiliance (and maybe a cool giant robot like Pan-O and Yu Jing have)?
To give you an idea of what kind of play-style I like, I play a lot of 40k Killteam with Tau Battlesuits, IG Vets and occasionally Muhreen Sternguard vets.
>>
Has anone played with the rpg system? How is it?
I don't know if it's because of the phrasing or something, but I don't enjoy the rules at all.
>>
>>51823449
camo and infiltration rules are really difficult to grasp.
USA is pretty straightforward, so are most of the scots. No giant robot so far, but big werewolves instead. The kazaks will probably have a sectorial with new units in a short while,.
>>
>>51823449
Ariadna has no TAGs except for Scarface, and he might go away after this ITS season because he is a merc

If you're looking for a "castle up and shoot" sectorial in Ariadna you're gonna want USAr

Mind you, it's a brute force sectorial, literally just high armor and heavy weapons

Every faction in Infinity is shooty, CC doesn't happen often
>>
>>51823449
Have to disappoint you buddy. Ariadna has no TAG of its own, only a mercenary that is available to all.
As for beefy units, USAriadna and the Kazaks have some grit, although still only 1 wound.
>>
>>51823449
Camo is harder to face than it is to use. Any sectorial has extra firepower thanks to link teams, and I guess if you're going for resilience USAriadna might be good. They have more armour than usual.
>>
>>51823544
*really not difficult to grasp
time to go to bed.
>>
>>51823449
French sectoral has the TAG Anaconda.
>>
>>51823544
>>51823621
>>51823630
>>51823651
>>51824067
Thanks for the input, I guess USAriadna it is, then. I assume Rangers are their sneaky infiltrator dudes in case I want to mix it up a bit, right?
>>
How much resources does the CA have on Paradiso? They seem to have transport ships and stuff to keep their TAGs and other equipment in good condition. Do they have any kind of structures or other stuff on the planet?

Like, what could CA Paradiso terrain look like?
>>
>>51822810
>>51823205
OK then, let's make an experiment. Play a few games without crits and see how the balance reacts. Suddenly burst is no longer king and unlinked snipers/ML are actually worth considering in some situations, especially since TAGs can no longer be brought down by massed rifle fire. Hmm, it's almost as if they playtested it that way and crits were pasted on the whole system without recosting. I'm not saying it was done that way, but if it were, it'd be retarded. :^)
>>
>>51824748
Hope you're ready for Sphinx or Cutter or any other high armor TO units to buttfuck you into eternity.
>>
>>51824748
awesome. TAG and heavy stuff gets better, msv snipers get better, but my faction has neither so am fucked three times as normal. Thumbs up.
>>
>>51806843
>Shame the RPG Kickstarter has turned into such a clusterfuck.
What's the problem?
>>
>>51825650
>bwaaah Ariadna would no longer be the top dog
>>
>>51824748
Wait what's this about tags and rifles? And apparently applies to HI too?
>>
>>51823449
USAriadna. Their basic infantry (Grunts) is as heavily armoured as other factions' heavy infantry. Add to that some speedy units in form of Mavericks and Desperadoes, camo marker shell game with Hardcases and Roger Van Zant the Fuck You guy (in a game where Marbo's special ability is commonplace he'd be the unique equivalent) and you'll know what makes USARF great again.
Oh, and they have a heavy infantry sniper, the Blackjack, which hasn't had a model for so long it became a meme (despite the fact that it was model-less exactly as long as Locust or Shikami).

If you don't want Ariadna, then PanO. They are basically Tau with an allied Space Marine detachment (Military Orders). They stack defensive bonuses on themselves while stripping them from their opponents and usually have more Ballistic Skill than anyone else. And much like Tau they don't like being too close to the enemy (even for the Knights their CC skills are more a deterrent for enemy CC units than a reason to go into CC themselves). And they have the widest selection of TAGs.
>>
How is Yuying playstyle like? It's the most aesthetic faction to me.
>>
>>51822327
Poland
>>
>>51826523
Great heavy Infantry, light infantry is the definition of "cheerleaders" (i.e. they don't do anything good by themselves, only provide orders), basically like PanO but more versatile. In may ways Yu Jing is the "basic" faction, with a little bit of everything and no special focus in one thing. Well, aside from CC, but that is always plan B or C.
>>
>>51825859
Probably the fact that it takes them a million years to do nothing.
>>
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Is there an official motto for Fusiliers or PanOceania as a whole? I thought there was one.
>>
>>51815857
these are excellent, but I don't understand the glow across the ORC's right thigh.
>>
>>51826753
It's a Swiss Guard proxy. He's deactivating TO Camo.
>>
>>51826523
They were supposed to be the close combat faction, but that's hardly a way to build a play style in a nearly pure shooting game so by now they're generally rounded.

There is no role they can't field. Close combat alpha striking assassins to mighty glacier power pieces to Warbands and units that can see through the smoke they lay down for cheap or expensive options.

Personal strengths come in their unique Heavy Infantries like the Su Jian which can cautious move 8" and then go on to transform to kill with a spitfire or flame thrower, the Karakuri are standard forward observers with Dogged, allowing them to function after taking two wounds, the Hsien is a camo-killing machine with BS 14 and a nanopulsar, unlike the Aquila guard it has easy access to smoke from Celestial Guard or Shaolin Warrior monks (who are decent warbands with PH 13 to dodge most mines plus martial arts and CC 23 (that adds plus three to your roles) so they could hit someone with their sticks.

Their lights are good too, the cheapest regular order in the game that isn't a Netrod, plus cheerful Keisotsu who are 9 points have the courage to stand and still fight. Additionally you have interesting and unique profiles that are hard to find equivalents to elsewhere like the Bao Troop with biometric and multi spectral visors, the Pheasant Rank with a Red Fury and Chain of Command, so that it can reasonable take objetives and shoot others down.

Only two Medium Infantry options, both excellent in their respective roles. Raiden are great fire support with mind games from limited camouflage and minelayer. Tiger Soldiers are the best well rounded Combat Jump troop in the game, with specialist options decent BS of 13, and mimetism to win F2F rolls.

Oh, and we have ninjas and other great skirmishers. Take the Tactical Bow Ninja with a Killer Hacking Device. Pays for itself most of the time.

So overall the good news is whatever models you think look cool is likely good in the game too.
>>
>>51826780
Ah. That's cute.I'd prefer if it had a super bad dude coat too, but I don't think I'd mind that with a heads up about it, especially since the paintjobs are exceptional and pretty damn unique, aiding me, an opponent, in model recognition. Not like anyone would use an ORC anyway.

bro/10, would discuss painting tips with
>>
>>51826656
Forget about fancy hi-tech weapons and special operations, Fusiliers are the army.
>>
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Need a little help here, am on my first rulebook readthrough.

Considering mines.

Deploying a mine counts as an attack. Supposed there was an enemy in the trigger area during deployment, does that trigger a guts roll for that enemy (even though the mine doesn't explode during that order, I suppose the guy just might lose his shit seeing a claymore being planted towards his face)?
>>
>>51826523
A more elite force ( less spam).
Expensive troops are tough and instead of going for straight shooting power often have tricks inbuild.
Sneaky stuff can be accomplished but point must usually be invested.
Do have a high variety of tools though
>>
>>51826656
"Let's shoot them some more."
>>
>>51826889
>does that trigger a guts roll for that enemy
I don't think so, no.
>>
>>51826889
Guts roll only happens when you survive after taking an ARM/BTS save.
>>
>>51826889
Guts rolls only happen when you survive taking a hit (ignoring instances of courage/religious/other).

Also keep in mind you can't put down a mine if there is a camouflage marker in its trigger range.
>>
>>51827042
No offense, but incorrect. Book entry reads:

REQUIREMENTS
Several events can force a troop to make a Guts Roll:
» Passing one or more ARM or BTS Rolls.
» Failing one or more ARM or BTS Rolls, but not remaining
in a Null or Immobilized state.
» Surviving one or more successful Attacks from weapons,
types of Equipment or Hacking Programs with the Non-Lethal
Trait, or that do not provoke ARM or BTS Rolls.

It's the last entry that made me wonder about the minedeploying thing.
>>
>>51827082
The mine didn't hit the person, it just deployed as a camo marker, there's no "surviving" here as there's no victim.
>>
>>51827082
The last part is a hold over from N2/Paridisio. If I recall correctly none of those weapon types are in the game any more, except maybe adhesive ammo doesn't cause BTS/ARM rolls. If you pass the PHS roll you have to take a guts check.
>>
>>51827137
I think I understand my confusion now. Non-lethal attacks are labeled as such. Deploying itself also isn't lethal, but not labeled / specified like that.

The internal logic is now warranted, I think this was what bothered me.
>>
>>51827247
A lot of skills have the attack keyword but aren't what we'd consider attacks in the conventional sense. Skills like deploying a mine, suppression fire, hacking a console in the ITS missions. The keyword is meant to interact with certain states such as Stunned. I don't think it was meant to interact with that clause of the Guts check.
>>
... Okay this is retarded, but.

In theory. Angus jumps 4" straight into the air. At the peak height, his jump moving distance is spent. He falls 4" back to earth, possibly to his death.

Bipandra stares, unblinking.
>>
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So I think I've decided on Yu Jing as my army. I really like their armour aesthetic and as a Canadian I want to play my country's faction. The only issue is that I really hate unhelmeted soldiers. How much would I be hamstringing myself if I avoided bareheaded models?
>>
>>51827482
>as a Canadian I want to play my country's faction
is this some kind of insider canadian joke im missing.
>>
>>51827482
>How much would I be hamstringing myself if I avoided bareheaded models?
not much
>>
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>Rumors of the Invincible army being an all HI army
>HI engis and docs a given
>More rumors about a heavy AD troop

Please spaniards no more. Be still my beating heart.
>>
>>51826490
Crits auto-wound. That means you can wound an enemy even with a rifle pistol 5% of the time, regardless of ARM or cover. If you remove crits, high ARM units suddenly become much more powerful because you actually need AP or high damage to reliably remove a heavy TAG.

>>51827482
Go ISS. There's very few bare faces there.
>>
>>51827482
Celestial Guard and Kuang Shi for helmeted cheerleaders. Check.

Bao Troops, Pheasant Rank, Aragotos, and others for elite Light Infantry helmeted, also check.

Both Medium Infantry are heavily armored with helmets, so check on that part.

The only helmeted Heavy Infantry is Domaru Neko, but he's a character and largely unneeded, so also check.

For Skirmishers you've got Ninjas (except again the Character Oniwaban), and Guilangs helmeted, so you're good on that part too.

Warbands, however, aren't helmeted and even bald so you might have some trouble there, but Warbands aren't that necessary.

Seems like overall you'd want to play ISS (subtracting the Kanren) as they Gravitate to the aesthetic you seem to be looking for.
>>
>>51827595
>>51827890
>>51827978
Thanks. I don't even mind unique characters it's just the rank and file that annoy me. How are the ISS? Are they any good?
>>
>>51828180
Yes, most of the problems they suffered in earlier editions/pre-HSN3 have been fixed. They've got some unusual links like a Pheasant/Bao Haris, Hsien+Zhanying Haris, Wu Ming with like a dozen load outs plus the half dozen Wu Ming loadouts, and Celestial Guard with either Kuang Shi (33 points for smoke and five regular orders) or Celestial Guard + Crane Rank (and maybe Xi Zhuang for Madtraps) which is an interesting board control link.

Kanren were introduced as skirmishers most people like, Pheasant Rank Imperial Agents have been improved from being the worst unit in the game to solid troops, and they still have interesting ways to be remote heavy and the Su-Jian's a blast of a model that's basically a miniature TAG that can move 8".
>>
>>51828180
If you ever wanted to play Judge Dredd:The Chinese Faction, ISS is for you. Tons of visors to help see through any bullshit, strong profiles abound, and a bit of every trick in the book.
>>
>>51826656
PAN
O
SMAAAAAASH!!!!!
>>
Quick question, apologies if this was covered last thread: Is the O-yoroi pilot going to get a non-limited figure or is the busts KS the only way to pick her up?
>>
>>51828640
>Is the O-yoroi pilot going to get a non-limited figure
is joan going to get a non-limited figure?

the answer is probably, but who knows how long it'll take
>>
>>51819012
>>51819021
It's the gorgos pilot.
>>
Anyone have pics of how Giralez painted the back of the Akbar Doctor?
>>
>>51826938
>A more elite force ( less spam).

What are Kuang Shi and Shaolin Monks for 5 fucking points a pop. Fuck you.
>>
With how albedo ends after two turns, how does this work with the one Tinbot that the Overdron has? Does it just do its two turns and then the bot just hangs out rest of the time?
>>
>>51830634
A skill or equipment attached to a tinboy acts exactly the same as it does when just attached to a unit.

The only exception to this is that tinbots stop working if the unit is isolated, sepsitorized or hit with the Blackout hacking program. That's the only difference.
>>
>>51830810
Ah, thanks.

Now to actually practice using a TAG. Never have before and thought the Overdron would be a nice one to fiddle with. Especially since I can use his tinbots on other things when not using him.
>>
>>51830953
>Especially since I can use his tinbots on other things when not using him.
That would be pretty cool, but you can't actually do that. Tinbots only apply to the owner.

http://infinitythewiki.com/en/TinBot
>>
>>51831028
I'm aware, but when I don't have a list using an Overdron I can use one of the models say on a Unidron is what I meant.
>>
>>51831046
Oh, sorry. I misunderstood.
>>
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Rate my list.

I'm serious
>>
>>51831630
That imetron is wasted in that last group, can't use command tokens to move equipment, only units.
>>
>>51825859
>Estimated Delivery: December *2015*
>>
>>51831630
Gakis/Poland

You would be better served going Morat Aggression Force, lets you make a link team of the nasty buggers for order efficiency, plus they have a red finely abdominal muscled waifu minding them. Plus the rest of your not! klingons have options for links as well.


Or ignore all of this and try to reenact the StarshipTrooper scenes and go full Gakis/Pretas.
>>
>>51831630
If you make the Sogarat your Lt you'll probably use the Lt order every round anyway, and be less vulnerable than Kornak. Gives you points + SWC to buy a camo FO / MSV2 or put FO on those vanguard.
>>
>>51831630

From personal experience trying spam lists, it's a good idea to have at least four regular orders in each order pool. Why? Because co-ordinated orders, that's why. If you need to shift most of your horde eight inches in any direction, it makes it a lot more order efficient and scary, and allows you to give them an extra order to actually do anything besides move+smoke/move-move.
>>
>>51826851
>>51826963
>>51828520
I guess I could put "Glory to the Hyperpower" in there.
It's a bit of a shame, a lot of PanO units have nice mottoes (Like "Percute et Percute Velociter" of Bolts or the various Military Orders creeds), but there's none for the basic line infantry.
>>
>>51831958
Hunries aren't ava total in MAF though
>>
>>51830332
Yeah see your point.
Tried to explain it easily for the new guy meant that you use less cheap line infantry or light infantry to do your work.

Also why does so many people after some new to infinity ask about a playstyle explains it with, for the new guy unknown terms, warbands, remotes, Smoke and even skirmisher?
New guys won't know how skirmisher plays
>>
>>51834096
>Also why does so many people after some new to infinity ask about a playstyle explains it with, for the new guy unknown terms, warbands, remotes, Smoke and even skirmisher?
Because we're terrible at explaining things.
"Skirmisher" is kind of easy to understand, but I prefer to exchange "warbands" for "cheap suicide units", as this is their role.
>>
What's the rule you most often forget about and why is it minelayer?
>>
>>51834408
Guts rolls actually, I never forget minelayer, since I'm usually the one to use it
>>
>>51834408
I play enough Shasvastii and ASA that the minelayer rule is permanently etched into my mind.

I always forget kinematika. I really can't be bothered to remember what units have it at what levels.
>>
>>51834556
Yeah, I forgot people can easily forget about Guts Rolls, with so many Courage and Religious units I usually field there's no reason for me to remember about it unless I need to take some cover after happening to survive something I shouldn't.

I'll explain why I forget Minelayer pretty often though: it's on a unit who's main focus to me isn't the mines. Yuriko is great with a panzerfaust, hyperdynamics, and the engineer skills that I forget she's got minelayer.

Al Fasid has veteran, smoke grenades, normal grenades, and HMG, and sixth sense. I just place it down and realize after the game I forgot to place down the camo marker for the mine.
>>
>>51834649
shouldn't you prepare all the markers/silueths etc before the game?
>>
>>51834704
I mean yeah but like I said I forget to get out a camo marker for the mine. It's not a model on my list.
>>
How do you deal with a sore loser?
>>
>>51834795
Depending what kind of loser. If he's just upset about dice, it usually goes by or he might even reminiscent that one time he threw three 1's in a row. If he's just bitter and passive agressive, well, that's his problem. It's just a game. You can't really belittle or be sorry about your victory.
>>
>>51834795

How are they being sore? Just post game saltiness? Need to know more. Outside of that talk to them like a human being and tell them how them being a sore loser makes you feel. Don't be confrontational, talk to them, acknowledge their points, show good body language.

Don't fall for the trap of "do other people think this too?" Don't speak for others and tell them how you feel.

Real simple really unless they're a cunt.
>>
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My cute little tinbot. If not a tinbot, it'd also serve as a servant bot. I kind of wish I made it orange so that it could serve my Yu Jing too.
>>
What is the best faction if I wanna play a sneaky elite team? Hassassins and Shasvastii seem like they fit the criteria but are there any a more and which one is the best for surgical strikes?
>>
>>51834860
>>51834905
Some chick I played a few times, she is pretty bad at tactics in general but she kept blaming her faction being overpriced, she switched from MO to nomads and still kept losing so then she started blaming the dice, everyone has told her she just needs to get better at the actual gameplay but she's not having it

Personally I feel like she's just used to her lists winning the game by default since her background is 40k
>>
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>>51835163
Hassassins are good for that, they're great at making alpha strikes with a lot of offensive power, but on relatively squishy units. I don't know a huge amount about Shavastii, but from what I understand they're more about camo markers and surviability.
>>
>>51835163
Every faction can do this in one way or another, funnily enough with the exception of fidays, hassassins are actually one of the least sneaky factions in the game

YJ has ninjas and one of the best TO camo units in the game in the Hac Tao

PanO has croc men, Knights of the Sepulchre, Swiss Guard, etc. Which are all different flavors of sneaky

Ariadna is the king of cheapo camo, but they do have some elite dudes like Spetsnaz

Nomads can make lists entirely in camo, and Intruders are one of the best camo troops in the entire game
>>
>>51834730
Why don't you prepare all the camo tokens you need when you build an army. then put the tokens win a small plastic bag along side the models, and you will never forget the mine token.
>>
>>51827524
Canada is full of Asians.
>>
>>51835184
All studies about behavioral paterns among animals and humans show, that even in situations where one side can not lose, if it does not let the weaker side win at least 1/3 of the time, the losing side will stop wanting to play at all. Either show here how to play the faction by doing an army switch or something like that. Losing over and over again is not fun,no matter why you are losing. Unlike winning where it does not matter how you win, you always get the same dopamin kick.
>>
>>51835269
yeah, but those asians are muslims, and not cute chines or korean
>>
>>51834408
Me forgetting minelayer costed me a game once. Damn Daturazi coming around the back and killing my dudes and where I deployed my Fasid I could have dropped a mine to completely block it. But I totally fucking forgot.
>>
>>51835163
The premise of this entire game is that they're all sneaky elite teams. Yes, even guys like Keisotsu are still the "best of the best." You can't go wrong.
>>
>>51834795
Teach them how to win.
>>
>>51835312
What are you on about? There's loads of Chinese over there. There might be more muslims showing up as some try to escape the US, but Chinese are still a lot more common. Not so much the Koreans, but you don't really want them anyway.

or are you just meming me
>>
>>51835163
I'll say Yu Ying.
You have a number of sneaky units and very unique infiltrator.
Haqq has a range of infiltrator but most fall tmin the cheaper range of things
>>
>>51835265
I'll try, I've been getting better at it, it's just that I'm still a wee bit angry at myself for the many times I've forgotten it.

>>51835395
I've had similar situations several times. One Oniwaban peeked around a corner to do a Boarding shotgun hit against my Yuriko Oda that hit the Rui Shi from the template (who couldn't see the Oniwaban on account of Yuriko blocking view). If I had my mine down covering that flank he'd either have to dodge first and lose surprise shot or take a hit from that and not proceed to further damage my main link team.

Also similar situations with a stray Morlocks (sure I could dodge the chain rifle but hitting the Morlock to stop it at its tracks with a mine would have been nice since it survived my normal Djanbazan hit) and really close wildcats.

>>51835674
For some reason I thought he was talking about Malaysians.
>>
>>51835303
So you're saying I should intentionally gimp my lists or run some meme tier stuff and let her win?

I guess I'll have to take one for the team

Maybe I'll run an all-moderators list, with spitfires
>>
>>51835163
You don't want pure Shasvastii. Going vanilla CA will still allow you to fieldv 2 Shrouded, 2 Malignoses and a Speculo Killer, which is already expensive and enough for most list that aren't skewed gimmicks. And you can give them heavy support, decent AD, MSV, warbands, all the shit the sectorial lacks.

>>51835303
>Unlike winning where it does not matter how you win, you always get the same dopamin kick.
Not true. If I win due to the opponent fucking up enough to suicide or some rule technicality I just go "welp, that's it I guess". Gimme a strong opponent any day.
>>
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>>51835774
Boy, do I have the list for you!
>>
>>51835807
Agree with this, also beating someone who just rolls shitty every time makes me feel terrible
>>
>>51835914
That is a cultur western thing. Because you guys branded winning as something bad. Normal people have no problem with winning no matter how it happens. Being the strongest underheaven does not mean your the best at everything.
>>
>>51836220
There is a difference between being the best and being the luckiest, my slavic compadre
>>
>>51836220
>oh god it's the "slav like one-sided beatings the best" meme again
Oh yeah, like taking candy from a baby, sure makes you feel like a big strong alpha.
>>
>>51831656
So you're saying I should add another gaki?
>>
>>51836310
To be fair slavs have always tended to play games like 'try not to freeze or starve to death' and 'escape angry wolves' so an aversion to losing is understandable.
>>
>>51836371

I'm Russian and our meta isn't half as shitty as what poles write here.
>>
>>51836783
I'm wondering how much of it is the meme north-eastern metas where they eat people alive, and how much is plain trolling. IIRC we had some Lithuanian troll with a masive hateboner against Poles or something?
>>
>>51837118
Honestly I feel it might be mostly BS
>>
Rate my lists? Brutal Force format (limited insertion, Decapitation / Frontline / Show of Force) (yes Smagg, it's the same tournament)
What am I missing in terms of preparation, what should I watch out for?

List #1

Japanese Sectorial Army
──────────────────────────────────────────────────
O-YOROI Lieutenant
O-YOROI
WÈIBĪNG Yaókòng
LÙ DUĀN
GUĬ FĒNG Spec-Ops - Keisotsu, BS:11, Engineer, Hacking Device, MULTI Sniper
KEISOTSU HMG
KEISOTSU (Forward Observer) Combi Rifle
KEISOTSU (Forward Observer) Combi Rifle
KEISOTSU (Forward Observer) Combi Rifle
ONIWABAN

6 SWC | 300 Points

http://army.infinitythegame.com/index.html?l=EwBgzAPmIhEBwFJQHZEoIwcQQia9DEXDAFmQzHWAFYSrgNhryciZEA2ATm2DEyIQAKjIAuLBJATgEsdIzCF8ldLXCwnAIUgdw0tx172RkG2QdOKbiQvFO8Vn0uPboe67bFQNzDYACgUA
List #2

Japanese Sectorial Army
──────────────────────────────────────────────────
O-YOROI
OYAMA Lieutenant
DOMARU Spitfire
HARAMAKI Missile Launcher
HARAMAKI Blitzen, Contender / Pistol, DA CCW
HARAMAKI Blitzen, Contender / Pistol, DA CCW
GUĬ FĒNG Spec-Ops - Celestial Guard, Engineer, Chain of Command, Hacking Device
WÈIBĪNG Yaókòng
PANGGULING Total Reaction
LÙ DUĀN

5.5 SWC | 299 Points

http://army.infinitythegame.com/index.html?l=EwBgzAPmIhEBwFJQHZEoIwkQQmMZYDdMJHANmRAFZlrTc1RKUQBORqlkNHJkbrywxE5NsWDl8yAFQYALAC4MGZSGVLVYZTPV7F+vboCFIUzPltjk88NOmcC5BjDpgtRxyJIUYAo9ciAhRgeUQAAUigA=
>>
>>51836783
>implying someone plays infinity in russia
>>
>>51838331
Not as much as other wargames, but enough for a sizeable community to exist.
>>
>>51836220
>Because you guys branded winning as something bad.
Nah. I'd say we value the experience more than the result (not speaking about tournament play obviously). This is a game after all, it's meant to be fun; yeah I can roftlsomp a less experiedced player but why would you do it if you know you're making him absolutely miserable? C'mon it's not like the chess game in the Seventh Seal, no one's gonna die at the end.

Unless of course your opponent honestly enjoys it even if he's losing. Those are the best players because they usually learn from your tricks and catch up quickly so you can play as viciously as you like against them.
>>
>>51838411
Led by ghostfromwarp the biggest crybaby in the whole infinity-community.
>>
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I've been thinking about profiles I should be giving second chances to. Namely Karakuri, the Son-Bae Remote, Shikami, and Yojimbo.

Been wanting to try the tactic of the Son Bae as a reactive piece, buffing its ARO with a hacking device, although I'm contemplating replacing Yojimbo with a Rui Shi so I could more readily cover a flank not covered by my link by hacking through its repeater, but the point of Yojimbo would be to use his smoke to cover the advance of the Karakuri or Shikami so I've been having mixed feelings.
>>
>>51838440
I look at your western sportsman pumped up on drugs and celebrated as national heros, and I do not see them having any problems with the fact that they do anything possible to win. Tournaments are the same. It doesn't matter if your opponent is bad, you make your own tournaments to hoard up points or if it was a tough game. the end effect is important and that is to be ranked higher then other people.
>>
>>51836310
you do understand that there is a world outside of europe and US, that may not share your view on what is or isn't an acceptable cost of winning?
>>
>>51836258
Only lucky people say that there is a difference. I drop you in to China durning cultural revolution and we check if there is a difference in survival between those that are best and lucky, and to save you the time checking up there is non. Life is random. People that are lucky add splendor to their wins link it with skill and being the best, and blame the losing of others on lack of those traits, to elevate themself even further above others. It is their right, but it does not change the fact that having time to train and enough money to buy the best gear/army is mostly luck. Because if the same people were born in to a lower status, their mythical skills would not only be suddenly gone, but also wouldn't even start to develop.
>>
>>51840608
>the end effect is important and that is to be ranked higher then other people.
Ok I'll bite. Ranked higher in what, exactly? Community? If you're such an asshole they'll watch like hawks for any excuse to kick you out. Prizes? as above, if people notice you've been cheating or farming fake tournaments they'll start reporting you to CB and you may not last to get prizes. Fake internet points? You must feel really worthless to want them enough to risk total ostracism, but hey, if you need them so badly, here's a (You).
>>
>>51820639
Joan of Arc, for sure.
>>
>>51840750
You're not under constant danger. You have the time to shitpost on 4chan and presumably the money to afford miniatures. So you don't have to devote every waking moment towards earning food and board. Cut the "lucky" bullshit.

(yes I just checked my privilege, it's still there)
>>
>>51835210
>That feeling when the enemy Fiday gets a 9mm round between the eyes coming from the fusilier he tried to backstab.
Two games in a row. That shit is hilarious.
>>
>>51840945
the very act of posting on a western board in english could be a problem for me or someone in my family, if only some officer decides it is the time to fullfill his quota for the month. Just like at the end of a year, you know the goverment is going to sentence to death some mid/high goverment offcials picked at random for taking bribes. Life is random, skill or ability has absolutly no or very little influence on what happens. In fact probably more offten then not being skilled is a problem, because higher up status people won't like it, and lower status people will envy it. And both groups will try to take you down.
>>
>>51827890
What, did 3rd ed get rid of auto critting on tags? That's what it sounded like and what I was actually asking.
>>
>>51841100
So, how's the Infinity meta in North Korea?
>>
>>51841117
No, crits, TAG or not, are still a thing. I just suggested playing a few games with no crits because there are plausible rumors that they were added after playtesting, and was referring to that.
>>
>>51841100
>complaining about police corruptions and general quality of life
Welp now you've fucked up, it's gulag for you and the entire family.
>>
>>51841095
I think my worst experience was having my Fiday succesfully smoke an Order Sergeant Sniper & an Orc HMG on a rooftop, killing the sniper only to be crit-killed when the Orc fired his pistol blindly back into the smoke, and watch helplessly as his Fusilier Paramedic gets the sniper back up. Pretty much lost the game because of that, since it was my last remaining thing to deal with his ARO hub.
>>
>>51836220
I believe this has roots in chivalric tradition. The glorification of a fair fight and respect for the fallen foe.
>>
>>51838197
I was wondering if I should bring my PanO or Corregidor. This would be a good excuse to paint up the Aquila and take the freshly painted FK for a spin. But I should really think about anti-TAG weapons.
>>
>>51840608
>your western sportsman pumped up on drugs and celebrated as national heros

Several issues with this statement.
1: The people "pumped full of drugs" aren't getting matched against people who have never played the game before. They're competing against the best in the world, with millions of dollars on the line.
2: The people caught using performance enhancing drugs or otherwise cheating are penalized by their respective leagues, and are often looked down on as cheaters by a large segment of the population. Once there's even suspicion of cheating, your legacy and reputation are seen as tarnished forever in a lot of people's eyes.
3: Remind me again which country was recently caught carrying out one of the biggest doping operations in Olympic history? I'll give you a hint: It was Russia. Might want to be more careful slinging accusations at the west like that.
>>
>>51840608
I was talking about friendly games. Of course in tournament you're gonna try to win, that's the entire point. There's no reason to be competitive assholes in games with friends but for some reasons that's exactly what happens in a lot of eastern european metas.

Do you think that when Messi goes to play soccer with some poor children or whatever other bullshit charity he puts in the same effort as a championship final game?
Context, man.
>>
>>51841100
>the very act of posting on a western board in english could be a problem for me or someone in my family, if only some officer decides it is the time to fullfill his quota for the month
I too like to roleplay on a Mauritanian oyster-gathering forum.
>>
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>>51841100
Is this a new pasta I'm not aware of?
>>
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Any general tips or tricks for using holoprojector L2? Am newish to the game, and it just tends to let me play too aggressive with that model (Sforza).

Although in two games I faced crazy koalas, and both times I managed to successfully bait and take them out with holoechos.

Any other general strategic advice?
>>
>>51842440
Doesn't really apply to Sforza, but you can hide your loadout with Holo1, even if you use Holo2. Guess you could use kanren with sforza for that, but that's kinda wastin an unit.
>>
>>51842440
That's about it. Force them to fuck up ARO targeting, sweep mines/koalas with empty echoes.

Also, I'm totally stealing that lasercut pattern. The font is atrocious though.

>>51842095
Someone draw an Infinity version of that.
>>
>>51842440
I only use it with Holy Sepulchre and so I use it to bait AROs and get Surprise Shot.
Even if he guesses which of the 3 Sepulchres jumping out is real, that's still a BS14 shot coming at him from an ARM4 guy. He can take the punishment if I don't manage to fool my opponent.
Although one time I did dress him as a Fusilier and baited a Fiday that way.
>>
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>>51842554
>Someone draw an Infinity version of that.
Which units? The Guardsman could be any line troop, like a Fusilier or a Grunt. But not sure about the Commissar.
>>
>>51842579
Charontid and Shasvastii looking at a holosphere.
>>
>>51842823
Not a bad idea!
But for now I did this Fusilier.
>>
>>51842914
Looks great. Could you make the eyebrows a bit more prominent?
>>
>>51842579
Clearly it should be an Imperial Service agent.
>>
>>51842579
problem is most bigwig HQ units don't have faces

aquila guard, crane agent, etc
>>
>>51843084
Unless you go with a named character, like Stephen Rao, De Fernsen, Sun Tze etc.

>>51843024
This is a great idea. A Zhanshi and a Crane with exposed face maybe? Like the one from Giraldez' second book.
I may do it tomorrow unless someone does it before me, as it's already late in my timezone.

>>51842994
Here you go.
>>
>>51843391
Xi Zhuang and Sun Tze.

Also, make that a holoscreen, none of this ancient physical monitor shit. What's this, early 21c?
>>
>>51843391
named characters are for quitters
>>
>>51843424
The problem with holoscreen is that it would show exactly what the guy is looking at.
>>
>>51843474
Show less of the holoscreen, some fancy borders, that's all.
>>
>>51843427
Sure, as an SAA player, I might as well just quit on the spot, if I loose acces to named units.
>>
Father-Knight should be staring judgementally at Fusilier-kun for having insufficient Deus Vult.
>>
>>51843719
But Regulars are no longer named?
>>
>>51843719
Rao and Singh are good, but not necessary.

Greeks are scum and you should feel bad for even considering them. Nagas are the only acceptable Aleph for ASA.
>>
>>51844668
>Literally "jungle fighters, the sectorial"
>Skirmishers: 1, from another faction, and it's not even the best one.
>>
>>51844668
>sp in my acontecimento?
I still don't get why they're in there. Feels like a cop out in lieu of having to figure out new units
>>
>>51845696
The best one is flagrantly overpowered, Nagas can't compete with that. They're still really good though, especially with dat minelayer and KHD.
>>
>>51845742
You need justification for a flamethrower wielding madman and his posse of pyrobots in a jungle fighting faction?

Teucer is a bit of an odd duck, but he does bring extra anti armor and MSV2 to the faction.
>>
I've always been mad that Croc Men arent' in Acontecimento. That's exactly to theme: Your jungle predator, who's got high tech gadgets as well as badassness.

Instead, you get some Aleph plastic men for your guerilla fighters? Lame as hell.
>>
>>51845964
Having robot buddies in Acontecimento feels weird to me in general. I mean, I get that PanO is largely defined by being high tech, but it just seems like a poor fit from a thematic standpoint. Seems like it'd be more effective to kit PanO jungle fighters out like the Predator with visors and camo rather than giving them easily gummed-up robot followers
>>
>>51846051
It felt weird for me too when looking at SAA. These clean Greek heroes among a bunch of muddy spitting soldiers who think a nice day is when it's only rainy and not storming.
>>
>>51845964
I do if he's some random SP scumbag. There are always new Nagas being trained by ASA, the greeks don't get that excuse.

>>51846039
Acontecimento is too poor for TO camo.
>>
>>51845964
For SP, yes. They're not allowed off their space station (hephaestus?) without permission to deploy. One can easily assume that they have all the training needs on those facilities. The fuck are they on Acontecimento for? There's plenty of jungle on Paradiso.

>>51846179
I'm an SP player and I dont want my beautiful Greeks mingling with the ugliest of PanO.
>>
>>51846572
You can take your beautiful greeks and go. Preferably into LoF of an angry Avatar.
>>
So let me get this straight as a rookie. The core N3 rulebook Damm near makes it sound bakuunin is pretty much the Internet given for with literal fucking mods policing the various hab modules?

That is fucking awesome. You guys think they'd be noobie friendly?
>>
>>51846051
I've never though of this, but yeah, it's weird. It's actually kind of a missed chance to make e.g. Regulars more interesting. Give them a neurocinetics model and a minesweeper. Stick sensor on a Bagh Mari. Replace Bulleteer/Peacemaker with some new troop. Then price the profiles out of vanilla with SWC taxes.
>>
>>51847531
>Give them a neurocinetics model and a minesweeper
Neurocinetics is both super advanced and super illegal. Even if you sidestep the issue with a tinbot like the Yan Huo does, that's still a bit much for the likes of Regulars. A minesweeper or deactivator might be interesting though.

>Stick sensor on a Bagh Mari
Regulars already have that. BMs don't really need it.

>Replace Bulleteer/Peacemaker with some new troop
>Replace glorious Peacemaker, killer of infiltrators and protector of Montesas
Bitch I will cut you.

I'd be interested in a good old camo LI or MI though. I always thought that a Neoterran unit getting the only normal camo in PanO was strange, it would be well suited for ASA since they're jungle fighters with minelayer all over the place.
>>
>>51847531
the peacemaker is pretty cool and I'd want to keep it in

aleph can go and stay go, though
>>
Where I can download old editions?
>>
>>51847421
Don't forget furries, militant feminists and weird cults.

As for how noob friendly they are: like all Nomads they thrive once you learn how to fight dirty. They have powerful core links in Moiras and Riot Grrls, but the former are easily countered by MSV2 or direct templates, so you have to learn how to make use of Smoke/Eclipse or White Noise and how to clear out threatening pieces first. Moderators are mostly just cheap cheerleaders, but they get absurdly cheap Spitfires too. Taskmasters fill the board with Crazy Koalas. Their TAG can shoot out of LoF thanks to Heavy Grenade Launcher. Zeros are cheap typical infiltrators, but Prowlers are hunter-killers pretending to be cheap specialists. And so on and so forth.
>>
>>51846572
Acontecimento is a largely secured planet with an actively training army. It seems like an ideal place for both Pan O and ALEPH to get some genuine training without the potential for an international incident. Even before Paradiso got invaded, it wasn't a strictly Pan O planet. Yu Jing has significant settlements and even Nomads have a ground presence.

>>51847421
They are a hell of a lot more Newby friendly than they used to be with the GRRLS providing a wonderful core fireteam.

That said, they have a few learning curve models. The Reverends, Prowler, Bran, and Uberfall take a bit of finesse to get max results.
>>
>>51841491
Curse that elementary weakness to pistols.

>>51847421
The only rule for a Bakunin module is "don't endanger the ship". You can have a furry nazi theocracy with an amputee fetish that deals in child slavery and it will be perfectly valid.
>>
>>51848294
Also "pay your rent" and "don't fuck with other modules".
>>
>>51844668
>>51845742
>>51846039

While I love what the greeks bring to the table, I have to agree that beyond the naga, none of them really fit in, especially Teucer.
What pisses me off the most is that the Crocmen lore even says they were on Paradiso, and yet when can't have nice things...but Neoterra can get the Black Friar for some reason.
>>
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>>51848442
>but Neoterra can get the Black Friar for some reason
That's because Vatican was moved there and Black Friars are Inquisition.
Why did you think their main powerhouse unit is called Swiss Guard?
>>
>>51848523
Well damn. I didn't know that part. That makes a lot more sense now. Thanks for that lore update.
>>
>>51848442
Bah! Let those pansies keep their fancy TO camouflage and high level MSV. You don't need any of that shit when you've got enough shovels and mines.
>>
>>51848672
We don't even that many minelayers. One of the Regulars and the BM sniper.
Good thing Aleph loves us, for the Naga brings many blessings.
>>
>>51848523
Love that artwork.
>>
>>51848217

Anon, by chance can you help me come up with a new player friendly force from bakuunin? I think I've fallen in love with the nomads and especially that ships forces.
>>
I want Corvus to go the way of the Rackham soon.
>>
>>51850252
Hi AoS shitposter
>>
>>51850252

You're going to be disappointed then.
>>
>>51850392
I have faith in Trump. First nuke Denmark, then Spain. Wargaming great again.
>>
>>51850252
Unlikely, Troll. For starters CV seem to have a clue about their customer base and how to stay in business, two things Rackham lacked.
>>
>>51850424
CB, keyboard. CB.
>>
>>51850412
>Wargaming great again.
If he wanted to do that, surely Nottingham would be the first target.
>>
>>51850424
If by customers base you mean furries, degenerates, sandniggers and liberals.
>>
>>51850442
Too much Corrateral damage, unless really small nuke were used.
>>
Oh look, a lazy troll.
How utterly tedious.
>>
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>>51850462
>furries, degenerates, sandniggers and liberals.
Nah it's 40cucks
>>
A friend and I have been considering getting back into a skirmish-level game.
Infinity looks really great but we don't have lots of time with life going on.

How long does a standard game take on average? Which I think is 300 points?
>>
>>51850677
300 points usually takes about two hours, although I've seen it take up to three or sometimes as low as 40 minutes with a real one sided stomp.

Smaller points like 200-250 or the limited insertion format (just one combat group) tends to speed things up.
>>
>>51850210
KwBgzAPgTCIdwCkAWAHATkQRgOxlYgIRgoBsO2pqShSypmWVmhWIKOy2OWURWZJE1Kl+gyiKJ96opjgqEKyHpXQUAApqA===
Paste into the army builder. It uses only the starter, Zoe & Pi-Well and a Custodier, with some proxying. No link in this, but should be good enough to learn the rules.
>>
>>51850462
>>>/pol/
>>
>>51850462
And weebs, don't forget weebs.
>>
>>51848442
You do know that Acontecimento =/ Paradiso right? Croc men are from Paradiso, it's just that the local Paradiso army got devastated.

Admittedly I could see Crocs ending up in Acontecimento or Varuna. I guess CB decided they don't fit well with the relatively lower tech Hammer and Anvil SAA compared to the elite high tech aquatic oriented Varuna.
>>
>>51852548
Well aware. Its just wishful thinking considering how amazing the unit is.
>>
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Just a reminder that this was Giraldez's first mini. We all get good from somewhere.
>>
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In order for a Tuareg Doctor to use a Servant bot it would have to start in the camo state, right? You can't have the bot connected to it in Hidden Deployment, right?

It's what I've come to in a conclusion but I just want a second opinion.
>>
>>51848382
How do they deal with problems involving multiple modules? What are the laws and structures in place for the juridictional command to intervene ?
>>
>>51855188
SWAST goes in and liquidates everyone. The police big stick is better armed than most military assault forces.
>>
New art update, featuring some of the original characters this all started with!
>>
>>51856117
Ariadna people were ax-wielding madmen from the very beginning it seems.
>>
So does anyone have any experience running Leila Sharif in a link of Muyibs? I'm working on lists for tournament this weekend, and I'm trying to decide if she's worth running, and whether to have her fly solo or in a link. I know one of her big draws is the ability to form a full Ghulam link, but I don't have those yet and don't feel like proxying.
>>
>>51856117
We need a new Zoe so bad...
>>
>>51856894
I think I only ever faced her when she was linked with Ghulams, but that Marksman Rifle hurt so bad now I actually want a Locust model.
>>
>>51856134
spektr, 112, tank hunter, 0-12 officer, le muet

Who's the haqq guy supposed to be, though? sekban?
>>
>>51857098
There's no Haqq guy. the guys are:

>Top row: Bran do Castro (Nomad) (top)
>Middle row: Pavel McMannus (Ariadna), Corvo Goldstein (O-12), Vasily Plushenko (Ariadna)
>Bottom row: Armand Le Muet (Mercenary), Santiago Gonzaga (Criminals)

For that matter, here >>51856117
>Hashim Ibn Hamza (Haqqislam)
>Jose Angel Pacheco (PanOceania)
>Carlota Kowalsky (Nomads)
>Aleksei Nemov (Nomad) and companion robot
>Ichabod Angelico ad Ponte (PanOceania)
>>
>>51857173
>There's no Haqq guy
well it's certainly a haqq rifle and a haqq set of combat gear
>>
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>>51857220
They probably just wanted to base the gear on something already in game. Unless the guy is actually decked in Haqq gear, since as O-12 he can technically wear whatever.
Remember that RPG characters would not always be just straight up Infinity units, just people existing in the same universe. We have Nomad and Yu Jing policemen as units, but not PanOceanian and yet playing a PanO cop is completely valid in the RPG.
>>
>>51857329
>They probably just wanted to base the gear on something already in game.
or there's just no proper gear for the cops, yet

gotta wonder when they'll do that faction
>>
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>>51856117
Aleksei looks a bit like a pre-op Chimera.
>>
Me and my buddies are just starting out Infinity, we're poorfags and have resorted to paper-craft terrain and other

We have found the Ikube terrain, but now that we have big buildings we need smaller scatter terrain. I have started making impromptu barrels out of soda bottle twist caps but we are going to need more, do you guys know of any good terrain templates/guides that would fit with the look of infinity without being super expensive?
>>
>>51856117
Is that the same guy who drew the bomb defusal piece. Cause I hate his panic-eyes.
>>
>>51858232
Official Infinity site has some papercraft terrain in the downloads section.
>>
>>51857557
Wulp, that's my headcanon now.

>>51858232
You can make some ghetto shrubs out of cotton balls. glue them to some kind of stick and spray paint them green/blue/whatever floats your goat. I would check out /po/, whatever guides they have, just shrink them till they are the correct size, good luck and have a pair of forceps. Go to a dollar store and get random bits and shit and make paper mache casts. Christmas ornament? BAM now you have a globe/hemisphere/snazy spire thingy/etc.
>>
>>51858537
Speaking of, how does one make useable Jungle Terrain? I would like to use some Difficult Terrain rules and Jungle is the most obvious one not just because I play PanO, but making one that looks good and is useable in game (as in you can put the minis inside) sounds near impossible.
>>
>>51858606
If you find an answer please share it, I have yet to come up with or find a good smoke template design, nevermind actual terrain. My cotton balls spray painted with black and gray just dont make for good smoke templates.

Templates/interactive terrain need to be reasonably usable with models, for ease of access/movement but also to look the part of being more than an abstraction, and that is really damn hard.
>>
>>51858725
Did you make cotton smoke templates? Can I have a look at them? No matter if they're good or bad, I feel I could learn something from it either way.
>>
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>>51858606
>how does one make useable Jungle Terrain?
Area terrain marker+removable foliage pieces.

depending on how you play the terrain, low-vis+cover makes camo and visors a lot more powerful than normal, though
>>
>>51858816
I tried, it looked so goofy. literally glued cotton swabs togdether on top of a smoke template in a circle, made a fucked up crown essentially. Its really hard to duplicate clouds. I think this is the best way to emulate a smoke grenade https://www.youtube.com/watch?v=2GDPJGfGaPc
>>
>>51859052
>>51859052
>>51859052
Thread posts: 327
Thread images: 55


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