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What kind of general NPCs do you normally write?

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Thread replies: 23
Thread images: 11

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What kind of general NPCs do you normally write?
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>>51789066
Just what the fuck in hell is that thing?
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I put Rick O'Connell in almost every game I run.
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>>51789432
The Mummy trilogy were fun movies
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>>51789353
It's adorable, that's what it is.
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>>51789353
>>51790673
The alien mom from the new Samurai Jack
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Realistic.
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>>51789066
Deadly ones
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>>51791024
The shit?
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Dead NPC's.

There's something I like about just using corpses.
>players enter a dungeon
>dead adventurers everywhere in various states of decomposition

>players enter a town
>burning buildings
>blood all over the place
>the dead laying everywhere where they were struck down

>players enter the capital
>everyone is gone
>no blood no fire
>they enter the kings castle
>still no people
>they enter the thrown room
>there's an enormous pile of bonedust in the middle of the room
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>>51790963
>what happens to that girl's nethers
>realistic
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>>51791723
>>
Maybe a dozen fleshed-out characters, max. Everyone else is just here to help or kill you. It's a pretty accurate representation of my social life.
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>>51792005
This, but I do try and drop a few herrings. If everyone who gets a description winds up being important, the part start behaving strangely whenever such a character gets introduced.
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NPCs the party may want to see, and only a few details each. I don't really stat them individually, but do hive a vague impression of what the NPCs power level is.

I also try to make them memorable if appropriate, that PCs will want to return to them.
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>>51789066
There's this comic relief punk werewolf that keeps finding his way into my campaigns.
Sometimes he may not even be a werewolf or a punk, but hell, he does behave as both most of the time.
I have a kick while narrating him and my players like him too until he irremediably dies due to his bad decisions.
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>>51791900
Uterine prolapse is nothing to laugh at
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>>51789066
Ones that lead corporal NPCs that manage armies of private NPCs.
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>>51789066
A bunch of my NPC's end up swearing constantly during any kind of fight. It's kind of ridiculous. I'll be running a rich cultured nobleman and then the second a fight breaks out I default to peasant sailor level insults.

I'm also a huge fan of putting Jetstream Sam style villainous NPC's in games. The kind who don't really care about the actual evil plan, they're here for the free food and entertainment.
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>>51789066
Cute girls.
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>>51795094
Doing atrocities?
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>>51795120
Depends on the game.
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>>51790673
Almost too adorable.
Thread posts: 23
Thread images: 11


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