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Unique Actions with a firearm

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Thread replies: 14
Thread images: 1

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What type of unique actions can you perform with a firearm?

I've got a few examples:

~Double Tap : *Semi Auto* Uses 2x ammo for 2x damage will slight accuracy reduced

~Bump Fire: *Semi Auto* Uses 4x ammo for 4x damage with significant accuracy reduced

~Point Blank: 2x Damage, very high range reduction

~Focus Fire: Channeling ability, adds stacks for attacking same target multiple time, stacks debuff if target changed

~Tacticle Reload: Shoot 1 shot without full reload time, takes slightly longer than normal shot.
>>
>>51771117
>Tacticle
Dropped. Learn to spell.
>>
Not really a thing you do with a firearm but bouncing bullets is dope
>>
>>51771481
By being a jerk to OP, you've given me a new portmanteau for a tactical tentacle.
>>
>>51771772
Wait, was there an old portmanteau?
>>
>>51771772
Or a tactical testicle.
>>
>>51771481
Your autism is showing.
>>
>>51771117
>Double Tap : *Semi Auto* Uses 2x ammo for 2x damage will slight accuracy reduced
Why is it double damage? Shouldn't you just do multiple hits instead?

>Bump Fire: *Semi Auto* Uses 4x ammo for 4x damage with significant accuracy reduced
How would bump firing ever be practical in combat? Have you ever even touched a gun?

>Point Blank: 2x Damage, very high range reduction
Why would it do twice as much damage? Shouldn't point blank just be a huge bonus to hit? Within the weapon's range profile the damage would be around the same. Bullets don't magically lose half their energy after 20m or whatever.

>~Focus Fire: Channeling ability, adds stacks for attacking same target multiple time, stacks debuff if target changed
What do you mean by this? Like damage stacks? I don't understand.

>Tacticle Reload: Shoot 1 shot without full reload time, takes slightly longer than normal shot.
Kinda makes sense. But why would shooting magically reduce the reload? Why can't you do a speedy tactical reload without shooting?
>>
>>51771117
I constantly remind my players that rolls are the outcome of several seconds of things happening. Meaning that you may indeed land a shot, but other things have happened as well.

Which is why everyone was gun fu fighting.
>>
>>51773002

Double Tap - Multiple hits... So if a gun does 5 damage and hit hits twice you can either 5+5 of 2x5 ... are we really going to argue that?

Bump Fire - allows for near automatic rate of fire on a semi-automatic weapon. Practical in combat when all you have is a semi-auto and you want to put a lot of bullets down range....

Point Blank - Maybe not 2x damage, but there is a drop off. A 22 drops from 66 to 47 ft lbs in 100 Yards. By that math I suppose a close range shot should get 40% damage increase AND a hit bonus.

Focus Fire - Gun does 5 damage, if you shoot again it does 6 damage, if you shoot again it does 7 damage. If you shoot something else then go back to this target you are back to doing only 5 damage per shot.

Tactical reload - It wouldn't reduce the reload.. it is an alternative to reloading...
Shooting takes 1 second
Reloading takes 6 seconds loads 8 shells
Tactical Reload takes 3 seconds, loads 1 shell and shoots
Your DPS would suffer, but sometimes you just need a little more damage and don't need a whole reload....
>>
>>51773299
>5 damage and hit hits twice you can either 5+5 of 2x5
What system are you playing that doesn't roll for damage? What system are you playing that doesn't have armor values?

>Practical in combat when all you have is a semi-auto and you want to put a lot of bullets down range....
So you haven't touched a gun.

>Point Blank - Maybe not 2x damage, but there is a drop off. A 22 drops from 66 to 47 ft lbs in 100 Yards. By that math I suppose a close range shot should get 40% damage increase AND a hit bonus.
When would the players be firing a .22 in combat? Are they fighting feral cats? And besides, the damage a bullet does to flesh is a lot more complex than purely how much energy it has.

> Gun does 5 damage, if you shoot again it does 6 damage, if you shoot again it does 7 damage.
What are you trying to represent with the damage stacking? Again, what system has static damage values

>loads 1 shell and shoots
How does it work for anything with a detachable magazine? How can you change half a mag?
>>
>>51771117
WHY IS THERE NO CONTEXT AT ALL ATTACHED TO THIS?
>>
>>51771117

~Cobain: Uses 1 ammo to reroll a new character.
>>
>>51776076
same as
~An Hero
Thread posts: 14
Thread images: 1


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