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40k General

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Thread replies: 420
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Someone make a new general edition

>Dank Daily Duncan
https://www.youtube.com/watch?v=783slFWP61M [Embed] [Embed] [Open]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>A much better roster making program
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Please stop using Rubrics as book marks)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for Emprah
>>
Second for Emprah
>>
Third for Omnissiah.
>>
Third for Emprah
>>
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Nth for BINGO
>>
How's this as a fix for grav-guns.
>archaic technology
>after rolling to hit with this weapon if there are any ones the weapon malfunctions and all shots for that weapon count as having failed to hit.
Too strong a nerf?
>>
>>51757176
You have failed the Emprah *BLAM*
>>
First for competitive Dark Eldar!
>>
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hows this for 1k? am i casual enough? i would hate for the nearby ork players to spontaneously combust when i walk into the GW

farseer on bike 115
guardians, scatterlaser 105
guardians, scatterlaser 105
3 jetbikes with 1 scatter 61
9 dire avengers with exarch, power mace and shimmer shield 160
wave serpent with twinlinked bright lance 115
wraithlord sword flamers and bright lance 145
fire prism with spiritstones 135
vyper starcannon and shuriken cannon 55
>>
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>>51757175
>>51757176
>a literal tie for third
>>
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>>51757179
>Orks are a melee race!
>I2
>Guardsman
>I3
>>
Reposting.
>>51757137
>>51756663
>best way to build Armored Sentinels vs Necrons / skitarii
Plasma Cannon is always good. Autocannons are decent against Skitarri and their walkers, but a Plasma Cannon is good too since it gets AP2 for vehicles.

Everyone talks up Autocannons and I get why, but every game I've used Autocannons with them I've walked away pretty disappointed. They just miss a lot. I prefer Multi-Lasers since they hit more often and end up causing more wounds and stuff more often for me, but they also tend to do very little being AP6. Plasma Cannons always perform well for me, they just risk Gets Hot.
>>
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more scions
>>
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I should really paint them.
>>
>>51757183
grav pistol 9" grav ap2 pistol
grav gun 18" grav ap2 assault 1
grav cannon 24" grav ap2 ordnance 2
>>
>>51756982
>>51756993
Switch out the 4 servitors for a Primaris Pskyer.
>>
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>Aeldari
Top kek
>>
>>51757183
>-1 to user's BS when firing

There, fixed.
>>
>>51757183
I would say to just go for Salvo 1/2 on the gun and salvo 2/3 with no amp on the cannon.
>>
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Whats the best Mek Gun for outflanking?
>>
Without resorting to making counts-as Fire Warriors, how would you make as hard a Drone gimmick Tau list as possible while still retaining a sense of viability (You auto-lose control point games because dustbins can't hold objectives). I have an image in my head of some master control suit commanding a mass force of drones, or simulating a drone attack sweep.
>>
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EMBRACE THE UNHOLY EIGHTFOLD PATH OF EVIL

SACRIFICE ULTRAMARINE SOULS, ACQUIRE IMMORTALITY
>>
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>>51757290
>All
>Eldar
>Leaders
>Do
>Anal
>Rim
>Insertion
>>
>>51757290
It is super gay. I already think Eldar and Eldar players are a buncha homowners, but this just solidifies it.

Sorry, Aeldari players.
>>
>>51757327
None of them because they can't move and fire.
>>
>>51757340

>None of them because they can't move and fire.

A character with mega armor changes that.
>>
Primaris Psyker or just 2 commissars for leadership?
>>
>>51757179
Add New Celestine is not a SoB.
>>
How would you fix Orks in a fluffy way?
>>
>>51757346
Oh, that's right.

Kustom mega kannons, go for rear armour.
>>
>>51757327
Kustom Mega Kannonz, you have a 61% chance to direct-hit Medium Vehicles, and if you're outflanking that means you more or less automatically hit either the side or rear of armour at S8.

How are you outflanking with orks?
>>
>>51757338
>Eldar and Eldar players
>>
>>51757137

Ze autism is so high that the fucktard didnt even posted our daily duncan porn


Fucking /tg/ is getting lazy


HAVE OUR TRUE GENERAL THREAD!

>>51757379
>>51757379
>>51757379
>>
>>51757137
How to plague renegade and heretics an army for 500-1000 points? With the new traitor legions I can now add plague marines as normal troops no?
>1 arch demogugblablah nurgle convent not sure which uh, arch thing to take
x1 Infantry platoon,
x1CPS with a vox?
x2 20 squads with chaos sign
how many plague marines i can shove
x50 for shit and giggles.
What about heavy support?
>>
>>51757351
Depends on where they are going. I actually like a Primaris Psyker ML1 to join a Lascannon heavy weapons squad so he makes them LD9. They can receive more consistent orders that way so they can be ignoring cover more often and he can cast Prescience on them for twin-linked Lascannons.

Still a very fragile unit, so I would make sure they are in good cover, preferably behind an aegis wall so you can go to ground for that 2+ cover.
>>
>>51757290
m-muh copyright!!!
>>
>>51757179
Add samefag who always shitposts aeldari and tau
>>
>>51757389
There is a difference between the army itself and those who play it.
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>>51757390
>thread wars
fuck off
>>
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>>51757404
>gayest possible name for the gayest possible faction
>>
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>Azariah Vidya
>Vidya
Are you shitting me?
>>
>>51757369
Make their weargear cheaper.
Unlike other factions their stuff isn't hard to make or some kind of artifact, it's just junk the mek boy threw together.

15 power klaws, 5 point flamer power swords, 5 point combi-weapons, cheaper walkers and battlewagons, etc.

The idea is that Orks still have a shit stat-line but can take a fuck ton of weapons and toys.
>>
>>51757416
You say that but I know a meatball of a kid who frequently claims that he is a harlequin and is all that stands between the galaxy and never-ending torment at the hands of chaos. He means well but it gets kind of annoying after a while.
>>
>>51757427

I'm in most 40k generals and I play Eldar and it always surprises me that this gets a rise out of people. I think the Aeldari thing is pretty hilarious and it amazes me how butt hurt some folks get about it.
>>
>>51757447
While I disagree on making things cheaper just for the sake of it, I would say that certain Ork wargear and weapons should certainly be cheaper compared to to other units. Having Initiative 2 and BS 2 means any guns or melee weapons aren't as valuable in the hands of an Ork. 10 points for a power sword in their hands is entirely reasonable.
>>
>>51757470
Feeeeed the b8
>>
>>51757470
Because Eldar players are enormous faggots who get butthurt (when they aren't stuffing their anus with massive black cocks) when people mock the faggy name change
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>>51757380

>How are you outflanking with orks?

Mogrok's Boss Boyz.

Lets out outflank D3 units no matter what they are.

Can get a bit pricey with 3 meks, 1 warboss and a weird boy being a requirment, but they can have their uses.
>>
>>51757484

I guess? I play Eldar and I just laugh about it and the go back to painting stuff.
>>
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>>51757470
That's because some homosexuals are still in the closet. Kinda like the people who get mad when they're called faggots for fapping to traps. Aeldari are 40k's equivalent to that.

>Aeldari
lmao
>>
>>51757484
I mean, people reacted the same way with imp guard to astra militarum, you don't have to call them aeldari
>>
>>51757487
So is Mogrok supposed to be a special character or something?
>>
>>51757487
I think it sounds like a decent plan. You want a mega armor boss anyway to tag along with the guns, and the Meks you could use to bolster some outflanking transports as well or something.
>>
>>51757480
give them the ability to take more wargear so they can fill out the points.
boyz squad should be able to take 3 special weapons and an extra 1 for every 10 Orks.

Make 'eavy armour 3ppm so people may actually consider taking it.

Give nobz access to special weapons as well so you can fit an extra rokkit, big shoota or flamer on boss boy.
>>
>>51757517
>eldar players are sexual deviants with an inferiority complex and resort to shitposting the general to make up for their awfulness
YOU CANNOT

MAKE

THIS

SHIT

UP
>>
>wanted to drop pod a pod full of Assault marines on top of the enemy on turn one
>turns out the Burning of Prospero only comes with HOLSTERED chainswords and pistols for everyone and 3 for the sergeants
Oh fucking hell.
>>
>>51746325
I know that thread is dead, but too many generals came up since yesterday and it's probably too late. So, here's my answers to you.

>Why no wings on the Tyrant?
Because I want to play Tyrant Guards.

> Idk what you think his shreddershard beetles are gonna do. and a Stranglethorn AND CCW shit on him? What are you trying to even do with him?
Do you seriously mean that giving melee AND shooting weapons on the same character is wrong? Also, everyone knows that Tyrants on foot must take Stranglethorn, Devourers are for Flyrants.

>You kitted out your Warriors for melee? They're dead. they're gonna get shot to death before they reach the enemy, they are, say it with me now D E A D.
I wanted to play shooty Warriors with Deathspitters, but the first guy who answered said that Warriors should do nothing but run and charge all the time and shooting weapons are just a waste of points on them.

>Hormagaunts aren't worth their points. You can't cap objctives while locked in combat, so Hormagaunts have a conflict of interest. Termagants are a much stronger choice.
I'm going to get the big box with 40 Hormagaunts inside and I want to use them. Also: I got it. You hate melee weapons. If I wanted to use an army that does nothing but shooting I would just stick to the Tau army I already own instead of trying something new.

>Why are your units so fucking big? The bigger and fewer the units, the quicker they're gonna die. Instead of bringing 1 unit of 20 guys, bring 2 units of 10, for example.
It's the exact opposite, smaller units die faster because there's less stuff to shoot at, huge blobs are the bulk of every Nid/Ork/Daemon army. Also I don't want to buy the large Tyranid Swarm box only to end up using only the Termagants.

>I'd cut the Zoeys down to 2 regulars and 1 Neurothrope.
The guy from before said that I should play only 2 Venomthropes, so I had to add a fourth Zoan in order to use the entirety of the Zoanthrope box.

(Continue because too long)
>>
>>51757551
I think that's actually the best call. Being able to take 5 shootas in a squad of 10 boys would be quite nice (3 base, 1 more for 10, 1 on the nob). That would make shooty boy squads more viable to be certain.
>>
>>51757480
I submit that 'eavy Armor should only cost 2 points per model as opposed to 4 in order to match the cost of carapace in the Inquisitorial Agents book. The Kustom Mega Slugga and Shoota should have their cost reduced by 10 and 5 points respectively, Boarding Planks should make non-open topped vehicles assault vehicles. Kill-Kannon should either have +1 Strength or Have ordinance removed.
>>
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>>51757572
>he is actually this fucking mad
>Aeldari
I can't breathe.
>>
>>51757574
I know what you mean. I got the Betrayal at Calth box, and I just barely had enough for a 5 man assault squad, and that was with 2 flamers.
>>
>>51757603
what?
>>
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>>51757369

Make things as wacky as in the table as it is in the lore.

Like walkers that can take 4 arms or 4 guns, cheaper wargear and options (it's all made from junk anyway, no reason it should be as high as it is), a 400 point stompa when fully upgraded (puts it more in line with the knight), the options to slap mek gunz on any and all walkers, tanks, the trukk, and

Furthermore, I'd roll nobz and meganobz into one unit and let all of the wargear options they would take to become meganobz be a free upgrade.

Mobrulewould also become null and void for all units within 12 inches of a stompa, a squad of nobz or any character.

Would also take the tellyport blasta to a new level by having it teleport the opponent's units into their reserves for a turn or so forth.

Weird boys would also get options for a bike and there would be weird boy deff dreads and an orkanaut variant that gets warp lance as a free attack.

If any of this is too OP, feel free to point it out.
>>
>>51757572
>Play dark eldar.
>Fetishes, bdsm and genderbender.
You really can't.
>>
>>51757612
I wish Prospero came with flamers for the tactical marines. I do have 4 extra chainsword arms from regular tactical/devastator boxes, and could probably even find some older ones in my bitz box but it would break my autism hard to mix Mk III and new marine bits.
>>
>>51757587
>Gargoyles suck
Well, I'm going to get 20 Gargoyles because of the Start Collecting and Swarm boxes, not using them would be a huge waste of money.

>Carnifex is really not as good as he used to be. For the points, a Tyrannofex (though he's not great) is a better distraction unit than a carni.
But once again, I like Carnifex more than Tyrannofex, also everybody knows that the true distraction unit is the Haruspex now.

>The biggest changes I'd make would be to take 2 flyrants. Replace your hormagaunts with termagants, and bring a tervigon (either as a troop, or as a 3rd HQ with the Hive Fleet Detachment)
Or, to make it short, "remove everything I actually like about Tyranids to play the exact same things every other Nids player uses because the true way to play Tyranids is considering them a IG/Tau alliance"
>>
>>51757527

I believe so.

Kind of like that scenario from the Fall of Cadia books where the big mek challenging Cawl counts as a special character.


>>51757530

The extra big meks are a boon.

Lets you have the shokk attack gun and a kff or two, which are sorely needed for getting some things where they need to go.
>>
Do vox casters apply to the 50 blob or just 10 squad? (Assuming the latter)
>>
>>51757596
I definitely agree on the heavy armor. 8 points a model for a 4+ save melee troop is actually rather decent.

Should also just be given to nobz for free
>>
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>>51757632
SoB players are all degenerate!
>>
>>51757517
Aeldari players are just butthurt because most gamestores outright ban them and their bullshit.
>>
>>51757661
Those aren't offical models though.
>>
>>51757657
I think if you combine the units, they act as one for all intents and purposes so yes? I'm not sure.
>>
>>51757682
Not with that attitude!

>Crossdress
>They kick you out for non GW models in a GW store
>Sue for sexual descrimnation
>?????
>Profit!

Or something like that
>>
I know Ynnari is all the rage but I'm not enchanted and don't think its as good as other people think it is. That said this is the list I'd like to take my first large event of the year. Thoughts?

Eldar CAD
>Farseer - Skyrunner
>Autarch - Fusion Gun, Banshee Mask
>4x Windriders - 4x Scatter Lasers
>3x Windriders - 3x Scatter Lasers
>5x Wraithguard - D-Scythes
>Crimson Hunter - Exarch
>Wraithknight - Glaive and Shield

Dark Eldar
>Archon - Webway Portal, Blaster, Shadowfield
>5x Warriors - Blaster, Venom (2x Splinter Cannons)
>5x Warriors - Blaster, Venom (2x Splinter Cannons)
>5x Warriors - Blaster, Venom (2x Splinter Cannons)
>5x Scourges - 4x Haywire Blasters
>6x Reavers - 2x Blasters, 2x Cluster Caltrops

The Archon joins the Wraithguard for a no scatter deepstrike. The Autarch joins the Reavers to add some extra punch and prevent them from being overwatched on charging.
>>
>>51757137
>friends tell me to but Maleceptor
>it's shit guys
>we'll let you roll biomancy
>we have house ruled choosing psychic powers

YES YES YES
>>
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>>51757676
>be homosexual
>be WAACfag
>play the gay WAAC faction
>literally no one wants to play me because I'm waacfaggot in the most literal sense of the word
>>
so what exactly is the reason that Aeldari and Daeldari are fighting together?

Aren't they anathema to one another?
>>
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Finished the list. Advice is great.
>>
>>51757714
cheetahposting is gonna be the next new forced meme isn't it
>>
Oh are we still butt mad over the dumb Eldar formation.

Don't worry the Tau still rip them to absolute shreds when you play RAW
>>
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I've posted it before I know but the only replies I ever get are asking if I'm really going to paint this model count, which I'm more than willing to.

1850 Renegades & Heretics: Vraks Renegade Unending Host

HQ
Renegade Command Squad
Arch Demagogue, master of the horde, covenant of nurgle, 4x Disciples

Troops
Renegade Infantry Platoon
20x PCS, Demagogue, x3 melta guns, chaos sigil, militia training, meltabombs
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training, krak grenades
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training

Renegade Infantry Platoon
20x PCS, Demagogue, x3 melta guns, chaos sigil, militia training, meltabombs
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training, krak grenades
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training

Renegade Infantry Platoon
15x PCS, Demagogue, x2 flamers, chaos sigil, melta bombs
15x Infantry Squad, x2 flamers, chaos sigil
15x Infantry Squad, x2 flamers, chaos sigil

20x Plague zombies

Fast Attack
6x Renegade Sentinels
autocannons, camo netting, militia training

Heavy Support
3x Rapier Laser Destroyers
extra crew, militia training

Lords of War
Renegade Baneblade

Baneblade provides fearless, my infantry squads come back outflanking on a 2+ with extra movement when they die. Other units getting shot through them (including infantry behind) get a 3+ modifiable cover save, the sentinels getting 2+ with camo netting.
I don't see a better way to move special weapons across the board than this. I don't really consider it balanced to be honest
>>
>>51757736
Also including Volkovs Cane and Kabe's Herald but they arent on the app.
>>
>>51757623
Ignore it and it'll go back to /v/
>>
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>>51757738
>queerdari player triggered by beautiful, magestic cheetahs
Shit taste in sex, in animals and in 40k.

>>51757724
>Aeldari
LOL
>>
>>51757742
As well as War Convocation
>>
>>51757724

A) no they're not - they'll work with each other before non Eldar.

B) They've created a renegade religious fanatic faction within their own numbers which is drawing members from all walks of Eldar life.
>>
>>51757429
>Vidyā or Vidhya means "correct knowledge" or "clarity"
>"Knowledge is power, guard it well"
Are you shitting me?
>>
>>51757745

Nice army, why aren't you using those howitzers for your list if you already have them painted?
>>
>>51757596
>>51757659
2 points is too low, why wouldn't you take it on your Orks at that point?

Just reduce boyz to 5 points and keep armour at three, if you're going to take boyz then you're going to want armour near always but then you can run a huge tide of 20-30 Orks for a mere 100-150 points if you're that sort of madman.
>>
So i just got my box of Zoan/Venomthropes and I dont know is it better to build two Venoms and one Zoan or two Zoans and one venom.
>>
I have never see so many cheetahs in one thread.
>>
>>51757820
They aren't mine man.. These are the only replies I get..
>>
>>51757820
>>51757862
Also since Unending Host sadly only allows me to take one fast attack and one heavy support each I'm forced to choose between wyverns, rapier lasers and earthshaker batteries. Since I'm lacking ranged anti tank and armour the S9 T7 twin linked AP1 barrage seems like my best bet, leaving the blob clearing up to my flamer squads and ablative lasgun fire.
>>
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How are Noise Marines supposed to be kitted out in an EC force? Their weapons options make little sense to me.

They can be given 4+ FNP, which is cool as fuck. But then their special options are:
>2 CCWS - this makes sense, they have high I and maybe 4+ FNP, no problem here
>An AP3 flamer for 15 points - pretty cool, makes sense too, lets them fuck with Marines especially if you give the champion something AP3 in close combat
but then
>really long range missile launcher type weapon that can either be s4/ap5 assault 2 or s8 ap3 heavy 1
Shouldn't that sort of gun go on a squad that just sits in the back lines? And yet it seems to me that you'd want your Noise Marines close up to the enemy
>ignores cover but shitty stats bolter-type-thing
I'm guessing you give them these as a fuck you to cover saves but then you'd have to charge into cover

What am I missing? Or alternatively post your Noise Marine load outs please
>>
>>51757202
>Orks
>WS4 S3(4) T4 A3
>Guardsman
>WS3 S3 T3 A1
Initiative isn't everything
It sure fucking helps though...
>>
>>51757745
>>51757862
What feedback do you even want?

It's a solid list as far as I can tell.
>>
>>51757197

I don't really see anything wrong with this. That said, can DAs actually take a power mace with the shimmershield? I don't have my codex on me but I thought the options were power weapon + pistol or power sword + shimmershield.

Your list has a good mix of weapons but it's not full cheese so I'd just roll with it.
>>
>>51757338
>>51757714
>be new homeowner
>start new Harlequin army
>didn't realize elves in space are the faction for homeowners
>it all makes sense now
>>
>>51757860
He's been shitposting in 40k generals for a while now
>>
>>51757724
>Aren't they anathema to one another?

Not entirely, for instance there was that one time Iyanden was getting BTFO by Tyranids and an entire Dark Eldar Kabal showed up to save them. Although it loses some of its selflessness when you realize that their stated reason for helping was "because it's hilarious watching you guys practice necromancy and BTFOing yourselves, if you all died we couldn't see how sad you are anymore, lmao plebs!"
>>
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>Hey Anon, So this is my army, mostly still unpainted lol (el-oh-el)
What are those
>They're my Terminators
They're Grey Knights models...
>Yeah, they're my corrupted Grey Knights

>mfw
>>
>>51757860

It's a furfag from /v/ who shitposts 1/10 troll posts.. Unfortunately we have many retarded posters who can't just ignore him and have to take obvious bait.
>>
>>51757943
The thing to keep in mind with Noise Marines is that they're more like a squad that you can kit out for different roles, rather than something specialized.

You can go with a Doom Siren and CC stuff to assault.

You can go with all Sonic Blasters for an anti-cover shooty squad at closer ranges.

You can take a pair of blastmasters in a 10 man team and mow things down from a distance.

The key is to not mix and match roles too much.
>>
>>51757958
If the amount of infantry squads is near where I want them, if the amount of special weapons are overkill, an aversion to how shitty my scoring units are, whether or not I should actually take wyverns instead of rapiers, if sentinels even with 2+ cover are worth taking in this list, if I desperately need allies and who would fit best, is a baneblade even worth the 500 point pricetag even if it gives fearless
>>
>>51757183
It needs to ditch the AP2 and be nerfed against vehicles, there's literally no reason to run plasma or lascannons while current Grav exists.
>>
>>51758044
This that many infantry you're going to turn the whole board in to a meat swamp that the enemy won't be able to move around in at all.

I see you having trouble getting the meltas in range.
>>
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>>51758026

Thank you anon, that makes perfect sense. I had just assumed the squad had some sort of specialized role but now I get how it's supposed to work.

At last I truly see
>>
>>51757775
>magestic cheetahs
>supersonic, fireball spewing, cheetah-jet psykers

By the Emperor
>>
>>51758054
Personally Grav needs to either Stun/Shake Vehicles on a 6 instead of immobilize, OR remove its ability to hurt vehicles at all.
>>
>>51757972
i was curious more then anything. if it lists power weapon then it can any of the 4 types, i went with mace since the exarch is s3. thanks for the feedback
>>
>>51758062
The special rule of the army lets infantry squads that die return on the enemy side of the board outflanking on the roll of a 2+ with extra movement
>>
>>51758088

>OR remove its ability to hurt vehicles at all.

That would be the better option.
>>
>>51757330
>drone list
Time to dump remora drones
>>
>>51757338
>buncha homeowners
?is this an insult or what?
>>
>>51758096
I agree with that too.
Grav's biggest problem is it has no weakness.

Short of Orks or Daemons Grav wins vs almost any Heavy / Special weapon option.

Make the anti heavy infantry / mc weapon trash vs vehicles

Want to kill Vehicles? Bring Meltas
>>
>>51758054
>ditch the AP2

Congratulations it's now a pointless weapon and vanilla and DA go back to being shit nobody plays alongside BA and GK while Eldar and Tau still dominate.

Removing the ability to hurt vehicles at all would be a good start, but doesn't do much since superheavies are immune to immobilization and double stripping anyway other than fishing for single glances.
>>
>>51758125
Even Gravcannons win against Orks or Daemons for the sheer number of shots and rerolls. They're only slightly outdone there by Heavy bolters.
>>
>>51758125
>Short of Orks or Daemons

You mean Daemons, the second best army in the game behind only Eldar, and with far more wins than both Tau and grav armies?
>>
>>51758125

>Make the anti heavy infantry / mc weapon

This is literally what plasma is supposed to be.

That's the problem of trying to find a niche for grav. Every niche was already covered.

Anti-hordes? Flamer.
Anti-heavy infantry? Plasma.
Anti-vehicle? Melta.
>>
>>51758146
>Even Gravcannons win
>They're only slightly outdone there by Heavy bolters

Nigger if something is WORSE THAN A HB, it didn't "win" in that situation. There's a reason nobody is taking HBs everywhere even when you can for cheap, like Predators or Devastators.
>>
>>51758158
>plasma working against heavy infantry
>wounds wraithbone on 5s

Grav should really be a toughness-fucker rather than an armor-fucker. it'd work way better for what it wants to do.
>>
>>51758166
It's a difference of a fraction of a wound there. That's hardly a bad option for comparison when it's also far better against everything else.
>>
>>51758153
As in Grav weapons only lose effectiveness vs targets with either NO armour (Daemons) or a 6+ Armour (Orks)

I guess Gaunts and Cultists have a 6+ Save. So throw them in that category.
>>
>>51758189
Not allowing your opponent to roll saves is better than more wounds.
>>
>>51758166
>Retribution squads with HB

Only mediocre to decent thanks to Rending AoF and/or Vyridian.

In other words it is shit
>>
Why do no Necrons except an overlord with the Shroud have a 2+ armour save?
>>
>>51758196
>6+ save
>literally better off gaining a superior save by standing in a shrub or in the middle of an open field at night or next to a special ops soldier

I never understood this.
>>
>>51758158
Yup. But right now its:
Anti-everything? Grav

As >>51758175 said
I'd rather it scale off Toughness or something so it's less effective the lower the Toughness of their target is

Shifting the scale to

Anti-hordes? Flamer.
Anti-heavy infantry? Plasma.
Anti-vehicle? Melta.
Anti-monster? Grav
>>
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>seriously considering converting an army of artscale blood angels out of stormcast eternals

Give me one (1) reason why I shouldn't do this.
>>
>>51758252
It will get confusing when 40K and AoS get a cross-over.
>>
>>51758238

Necrons were designed by Ward, who knew the game had too much AP2, so he just put 3++ on everything so Necrons could actually be useful.
>>
>>51758135
Plasma already exists to deal with 2+ armour. Need something with more Strength to deal with Wraithknights? Lascannons.

Grav just makes both of those weapons utterly pointless. It was only added to the game to sell new Centurion and Devastator kits. Its broken as fuck and if you merely nerf the shots or something its still redundant with las/plas. It needs a whole new niche or situational weakness so that it doesn't just get spammed.
>>
>>51758271
You mean when Archaon kicks Abaddons pansy ass out of the Chaos Club and takes over?
>>
>>51758252

Your going to have to remove all the storm cast iconography. It will be anoying. Plus, all memes aside, they do have a very different profile than marines. I don't think it would look good.
>>
Just make grav's AP number equal to what it's wounding at.

How many seconds did it take you to figure out the joke?
>>
>>51758275
Reason why killing Necrons is not hard it is just annoying.
>>
>>51758278
Really it just needs to be removed. The holy trinity of special weapons was perfect already. Then gravguns came in and shit it all up.
>>
Is there any cheese in IG right now? Or is it just their allies.
>>
>>51758278
I wish that they'd introduce Multiple Wounds to 40K

Lascannons could be Multiple Wounds (2)

Force and Strength double toughness would give the attack Multiple Wounds (d3)
>>
>>51758308
From a design standpoint that would be best but now that it exists in plastic you can't just take away something people have modelled. It needs a new role.

Personally I think it would be the ideal anti-flyer weapon, just make flakk missiles free so missile launchers are the Jack of all trades instead of needing to (poorly) fill that niche.
>>
>>51758310
AM are shit compared to Renegades
>>
>>51758275

Literally only 2 units in the entire necron book has 3++
>>
>>51758338
Carnifex would like a word with you.

They remove what? 10 options that already had plastic versions.
>>
So, I'm having a 1850 match against my buddy's mechanized Black Templars with my Thousand Sons on Saturday. Pretty much all my Sorcs are ML3 so first roll is on Tzeentch mandatory and second for everyone is Heretech.

But what to roll on for the third? I was thinking either Heretech again if I lack HP-stripping power, Sinistrum for the S5 AP3 blast primaris (Sorcs have regular AP5 bolt pistol for ranged) or Biomancy for Smite (AP2).
>>
>>51758252

There isn't really any reason not to if you want to do it. Only real reasons are

- You don't think it looks good (in which case why would you even be considering it)
- You can't afford the increased price

The only real downside I see is fitting that shit on 32mm, or having to have 40mm for regular power armor. Looks are subjective and price shouldn't be an issue because you should be in this hobby for enjoyment, not money saving.
>>
>>51758350

Literally zero units in marine codex has 3++ without buying wargear, and only one wargear provides it and is available only to HQ and 1 unit.
>>
>>51758367
>Space Marines getting the Crud

It's not gonna happen.
>>
>>51758244
Counts for melee if its any consolation.
>>
>>51758278

Maybe you should do the math on how many lascannons it takes to kill a Wraithknight. Protip: it's more than you can afford to field since each LC is 20 points + 14 points minimum for some moron to carry it.
>>
>>51758350
Considering they're amazing units along with a 4++++++++ makes the army pretty great.
>>
>>51758278
>prevent weapon spamming by taking away the only weapon worth spamming

How about buffing the useless weapons instead? Because it's obvious Tau and Eldar are never getting nerfed, seeing as they were buffed even further, MULTIPLE TIMES when already being top armies.
>>
>>51758412

To be fair, Ward didn't write the current RP rules.
>>
>>51758403

Lascannons are the real weapon that needs a buff. They're supposed to be trading rate of fire for pure power and range, but S9AP2 is really not enough to reliably pop tanks.
>>
>>51757853
You don't want your less than 50% increase in survivability to cost more than a 50% increase in points.
>>
>>51757183
>heavy 1, blast, concussive, haywire
>hit models take a strength test or suffer a wound
>AP 4
>>
>>51758392
You do realize he helped write 6th ed codex and possibly the current one as well? He even gave an interview on why should BT rejoice for being rolled back.
>>
>>51757587
>>51757648
Please just stop.
>>
>>51758471
Lascannons could stand to be Ordnance so they get a re-roll to penetration, though that might mess them up on some units
>>
>>51758482
If you make it ap4 people will get salty since it doesn't effectively kill meq and teq anymore
>>
>>51758238
It's not like we need it really.
>>
>>51758482
>>51758513
You could make the AP the inverse of the target's strength/toughness. So S/T 1 is AP 6, 3 is AP 4, 4 is AP 3 (meaning terminators get their save), and only 5+ toughness is AP 1 or 2 to screw over monstrous creatures.
>>
>>51757745

Nice models anon. Got no input on the list but yeah.
>>
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Rate out of 10 and advice please
>>
>>51758547
I've thought about having it deal hits based on the size of the target.
>>
I play Salamanders I have the option of getting a leviathan Dreadnought.

Is it worth it over the ironclad?
>>
>>51758482
>but that's the profile for graviton weapons
>>
>>51758576
It's a giant ball of hilarious smashy death. That's about it, it's basically two Ironclads concentrated into a single model. They do have silly luck in the batreps I've watched for 4++ saves, though. More risk and reward than a pair of Ironclads, really.
>>
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>>51758553
tfw saved the jpg
>>
>>51758509
>be Ordnance
Please no. Causes a lot more problems than it fixes.

>unless we remove the Ordnance forces snapfire
>>
>>51757855
2 zoans 1 venom.
You're going to want another box.
>>51758576
BINGO
>>
>>51758553

Army list for Ants/10
>>
>>51758553
ants/10
>>
>>51758553
0/10 Can't fucking see.
>>
>>51758576
> Asking if a Leviathan Dreadnought is better than an Ironclad
NIGGA, WHEN DOES AN IRONCLAD PUT THE FEAR OF FUCKING GOD INTO TITANS? WHEN YOU DROP POD A LEVIATHAN IN IT'S DREADNOUGHT POD, RIGHT FUCKING NEXT TO THE BIGGEST FUCKER ON THE BOARD THAT ISN'T THE LEVIATHAN DREADNOUGHT, THAT BIG FUCKER DIES THAT VERY TURN.

AND THEN ON TURN 2 WHEN IT LEAVES THE POD, IT ERASES THE NEXT BIGGEST MOTHERFUCKER FROM EXISTENCE. AND IT WILL KEEP ERASING FUCKERS FROM EXISTENCE UNTIL YOUR OPPONENT STOPS SHITTING HIMSELF FOR JUST LONG ENOUGH TO POINT EVERY GUN IN HIS ENTIRE COLLECTION AT THE LEVIATHAN. THEN YOU GET TO LAUGH BECAUSE THE LEVIATHAN HAS A 4++ AGAINST EVERYTHING, AND EVERY GUN SHOOTING AT YOUR LEVIATHAN IS NOT SHOOTING AT THE ENTIRE REST OF YOUR ARMY.
>>
>>51758605
Should never have been a rule anyway.
>>
What is the size of the round base that the Exalted Seeker Chariot comes on? They don't say on the GW website.
>>
>>51758513
>>51758547
Its a joke stat. Thats literally the profile for grav-weapons in 30k.

I think the biggest advantage grav has over other weapons is it ability to move and fire. I would probably make it some kind of heavy with a shorter range.

But GW is trying to sell the new devastator kit and everyone seems to need grav nowadays so all of this is moot.
>>
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Rate n' hate but this time people sized.

>>51757736
>>
>>51758642
Citadel 170mm Oval Base

this will fit it nicely and only overhand a bit. the exalted is bigger then a land raider. for some reason they got rid of the box for the exalted and now just sell you 2 of the small chariots
>>
>>51757137
Can someone link me to Codex: Deathwatch? Can't find it in the mega
>>
>>51758606
Got it next box coming up after my Hive Guards and such.
>>
>>51757736
Combined the two Emp's Wrath to save on them points and spread the grenade launcher love in those infantry squads
>>
>>51758669
Being Salvo is nice, but I think it's really the volume of shots that pushes it over the edge. If a Gravgun was Salvo 1/2, that'd allow a plasmagun to compete with it more, as they'd both be able to get 2 shots when starting 18" from something. Plasma would have the edge against lower toughness targets, while Grav would be better against high toughness ones with a strong save.
>>
>>51758691
Sounds great! Thank you, I really appreciate it.
>>
>>51758576

If you wanted something durable but cheap, Ironclad.

If you wanted something that can one-shot enemy Knights, Leviathan.

The Leviathan is only "worth" it over the Ironclad if it can do the things the Ironclad can't, such as if you put gun arms on it. The Leviathan costs as many points as THREE Ironclads, and even though the Leviathan is more durable due to its save, it's not as durable as THREE Ironclads in some situations.
>>
>>51758310
Beasthunter shells.
Take 3
>>
>>51758737
also becareful about assembling and paint it in parts. while i love the model it has to be one of the worst to put together or paint
>>
>>51758767
b-b-but that's from an ally list
>>
>>51757701
Don't you need to put them in the detatchment for them to count as Ynnari?
>>
>>51758800
He's not running them as Ynnari
>>
>>51757736
>3000pts
>No Superheavies

Gets blown the fuck out by 2 Baneblades/10
>>
>>51758725
>but I think it's really the volume of shots that pushes it over the edge

That's literally what pushes grav over the edge. The fact that it's Salvo and has lots of shots.
>>
>>51758800

The point is they're not Ynnari so they're ObSec.
>>
>>51758796
Then no. Put your units of two tanks ass2ass and get a conscript blob I guess.
>>
>>51758760
Oh yea, it's important to mention that the Dreadnought Drop Pod is all but mandatory for Leviathans. So a fully kitted out leviathan with 1 ranged weapon and 1 melee weapon, Armoured Ceramite, missile rack, and a pod, comes out to exactly 390 points.

When played right, it can easily be the thing that wins you games. The best method for using a Leviathan is to have the pod(which is Open-topped and has a built in 5+ cover from Shrouded), slam down next to the biggest thing in your opponent's army. And then the leviathan DUMPS his entire shooting load onto said target to presumably wipe it out instantly. But he does not disembark from the pod.

On your opponents turn, your opponent will probably proceed to waste virtually all of his shooting in trying to blow up the pod, and then disable the leviathan. Seeing as how tough the two are, it's actually kinda hard to do. Then on your second turn the leviathan merely gets out of his pod and starts eating entire chunks of your opponent's army.
>>
>>51758315
but multiple wounds do exist
>>
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>>51758605
>ordnance twin linked lascannons
>>
>>51758054
>remove AP2
then why fucking bother
at that point you can just run missile launchers
>>
>>51758864
But not in the Fantasy way that I meant.
As make Multiple Wounds a true Special Rule and add it to those single shot strong weapons, as opposed to the tacked on method that it's been implemented so far.
>>
>>51758886
>predator annihilator with three ordnance lascannons
>>
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Posting it again.
>>
>>51758985
it's a good conversion, NOW GO PAINT IT.
>>
>>51758278
>plasma already exists to deal with 2+ armor
that's not the fucking problem
the problem is fucking Taudar MC bullshit
remove gravs ability to really hurt vehicles and suddenly it's fucking balanced
>>
>>51758969
>can only fire one of them at full BS
>>
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>>51758886
>mfw renegades get twin-linked S9 T7 AP1 ordnance rapier lasers
>mfw they cost 79 points for 3, max extra crew and militia training
>mfw they're all on a skyshield landing pad
>>
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Why do we keep getting shitty 40k vidya? There is so much potential for these games to be balls-to-the-wall awesome but there's always a bunch of tiny, easy to fix issues that pile up and make it trash.
>>
>>51759081
funny you say that, as Deathwing just got an update today
>>
any ideas on how to build ork army against necrons? Aside from starting a new army.
I mostly spam tankbustaz and mek gunz, but I want to know your ways of dealing with them.
>>
>>51759048

Renegade just topped LVO using 4 Quad Mortars and 3x3 Rapier LC Destroyers
>>
>>51759081
The license is easy to get, so we get a bunch of no name developers using it to boost their games.
>>
>>51759097
>6/10 · Steam
Yikes, what's wrong with it?
>>
>>51758969
It can only fire one at full BS when moving anyway, why not?
>>
was there any particular reason they removed lumbering behemoth from the Leman Russ
all it did was make the fucking stock Russ and Demolisher terrible
>>
>>51758389
He meant better than 3+ not 3++
>>
>>51759081
Man, gw gives license to anyone this days. Maybe i should make my own game.
>>
>>51759081
because relic went under and GW only cares about money
>>
>>51759133
poor performance, and some bugs
it's not a bad game in the slightest, but you know potato PCs
>>
>>51759149

No he didn't.
>>
>>51757943
With the Split Fire rule they get from Kakophoni formation you can run Sonic Blasters and Blastmasters in the same squad without "wasting" either weapon.

They aren't bad at all in assault, but they have the same problem all assaulty CSM builds have: the lack of a delivery vehicle.
>>
>>51759110
With ordnance tyrant you can take quads as non compulsory troop choices, heavy as elite and with the Purge you can get 4 heavy choices. Quad guns, wyverns, earthshakers and rapier lasers. Tabling by turn 2 anyone?
>>
>>51759138
>Predator tanks have to snapfire their guns if they move

Nigger you what
>>
>>51759147
And the worst part, that fucking convoluted faq answer.
>>
>>51759147

They removed it because at that time, they were depowering codexes by removing special rules that were found only in certain armies so they could "simplify the game". Then of course when it was time for Tau and Eldar to get updates, they said fuck it and gave them tons of unique rules.
>>
>>51759204
Is there something I missed?.. Did geedubs release a blatant "insulting the playerbase" answer when guard players repeatedly demanded to know why they made the basic leman russ tank UNUSABLE?
>>
>>51759133
It is not Battlefleet Armada, Vermine Tide or Mordheim.

In other words it is shit
>>
>>51759218
they should just remove fucking ordnance as a rule
>>
>>51759204
what was the answer? I sure as shit don't remember it
>>51759222
stoppit
>>
>>51759133
Has almost zero replay value. It's great the first time through, but it's left for dead tier. The exact same encounters in the exact same levels, making it not quite worth $40 I think. But if you have a job and money isn't an issue then defs try it out, I enjoyed it thoroughly.
>>
>>51758786
Do you think I should paint it on the sprue or something like that?
>>
>>51759327
Painting on sprue is the worst fucking idea. You'll need to apply paint to the clipped area for fuck's sake.

Clip them out and paint them like that.
>>
>>51759327
never paint on sprues. what i mean is paint up the seekers, daemonettes, 2 sets of blades and the chassis separate. it will make your life a lot easier
>>
>>51759327
This is going to take forever in MS paint but I'll depict it for you
>>
>>51759254
Ordnance needs to change to help out against MCs as well as vehicles to make it actually not completely fucking worthless.

Something like "rolls 2d6 pick highest for armour pen and does d3 wounds to MC/GCs"
>>
>>51759451
I feel like that would make Knight-Paladins fucking flatten creatures
>>
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>>51759100
>>
>>51759374
It's fine if the spruce connection is in a hidden place like the base of a marine neck or something.
>>
>>51758601
>>51758760
>>51758627
If chinamen werent so sneaky Id buy one but as it stands I dont give enough of a fuck to track one down
>>
>>51757369

All Orks gain +1 wound. All vehicles double their hull points.

That would do for a start.
>>
>>51759595
If you post your name and your email in this thread, I'll give you the contacts. But that begs the question of just how desperate you are to get good deals on plastic crack?
>>
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Can someone tell me if this list is at all viable?

I know it seems a little scattered, but I think it would be interesting to play.

Comments, feedback, and any recommendations for improvements are appreciated. Thanks!
>>
>>51759682
What's to stop him from making a burner email and giving a fake name? Doesn't seem risky to me.
>>
>>51759451
the problem with ordnance is that in order to offset the fact that if you fire it EVERYTHING ELSE has to fire snapshots unless you had special rules like Lumbering behemoth, but if they're trying to streamline the rules, they fuck over anything using it in the process, or they make yet another special rule, which adds on even more
the best option would just to be rid of it entirely
>>
>>51759626
no fuck off with this 2 wound bullshit
just give orks FNP
>>
My friend is chinaman(slav actually) but we don't have paypal so i don't know how he can sell you something.
>>
>>51759736
Because I'll dox him the moment he posts his name+email. If he turns out to be a real person, he gets the contacts. If not, I drop it and never send a peep to him. I'm not saving the info I obtain, but there's no guarantee there isn't another person in the thread who knows how to dox people, and has more malicious intentions.
>>
>>51759739
Or just remove the snapshot restriction from it.
>>
>>51759779
>implying GW wouldn't just make it
>if you fire ordnance you no longer have to snap shot, in fact you can't shoot at all!
>>
>>51759791
>Several vehicles have to buy lascannons in pairs
>GW's bumbling has made countless units unfit for purpose
I feel like this has happened before, what unit am I talking about?
>>
>>51758109
homo-wners
>>
>>51759812
Leman Russ comes to mind
if you fire the battlecannon you have to snap shot everything else now, it was glorious in 5th edition that you could finally fucking fire your hull and sponsons after the battle cannon
>>
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Why do people pretend like orks are ever going to get better?

I would bet everything I own that the next ork """""update""""" will be every bit as disappointing and poorly thought out as the last one.

If you are holding onto an ork army because of the faintest bit of hope that they will ever get better, you might as well sell them off right fucking now.
>>
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>>51759327
>>51759412
>>
>>51759861

Space Marines got better, although they were the posterchild and never suffered as badly as orks are suffering now.

Even SoB got better even though bad players never realized they graduated from bottom tier and their digital only codex IS a buff despite the changes to Celestine, and now they even have an unlimited production limited edition model and plastic centerpieces from FoC.
>>
>>51759880

I don't know if that heated paper clip tip is genius for how much time it saves, or terrible, because you're basically melting holes and welding the pin to your miniatures.

I guess if you're not OCD you'll never see the pin once you're done, so eh.

I personally use sticky tack and/or drill the holes because I could never stand the thought of literally melting my models like the heated paper clip or plastic glue method.
>>
>>51759880
Heat up the metal.

Why didn't I think of that? I've been drilling holes and using super glue to hold it in place.
>>
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>>51759861
I enjoy my Orks and they look good on a shelf but I agree.

The problems Orks face are because the current team is completely incompetent at writing for them, just look that worthless new bomber they hagave Orks, they didn't learn their lesson even after the Ork codex proved to be one of the worst.
Unless someone who can write Ork rules joins the team it doesn't matter how many updates and new units they will receive, they'll all be shit.

Only Matt Ward can save the Orks and Tyranids now.
>>
>>51759791

Q: Why would a Leman Russ's sub-weapon prevent the operation of its primary function and main gun?

A: It's really fired up!
>>
>>51759901
Because we're not punks like that Anonymous. He's the kind of guy who plays with lighters in his spare time. You know, the kind of guy who brought knives to school and played with things like solders.

Not that there's anything wrong with that, most of the people on /tg/ just aren't that kind of person.
>>
>>51759899
I just clip them.
>>
>>51759910
>>51759861

Orks body bad players, have you watched the GW stream? They think orks are better than they are because theyre all terrible players themselves and orks body bad players.

I think they will get better because of the move towards consulting aspects of the community about balance.

I think much will depend on if 8th has a living rule book / rules and where they sick Ward and The Crud.
>>
>>51759980
Anon have you had a stroke?

Orks body bad players? The fuck?
>>
>>51759980
they are also a little unforgiving in my opinion as of right now. ork player here.
>>
>>51759998

Body is a verb meaning to dominate, "pwn", etc. Think of when an athlete body checks or knocks someone to the floor with just his chest, that's what "to body" means.

I know this is the nerd board but come on.
>>
Anyone got a scan of the Imperial Armory: The Siege of Vraks from 2015? the maga link does not seems to have it
>>
So the dawn sword is one of the crone swords right? There's no way they aren't playing that angle
>>
>>51759998
Always have, always will.

Players who dont know to challenge out characters, hit vehicles with ap1, panic at the sight of a large horde, stuff like that.

I understand that doesnt gell with the meme level of 40k knowledge you have from not actually playing the game but orks do in fact body players at the level of skill where they assault out of rhinos playing the game they designed.
>>
>>51759980
>Orks body bad players
?????

Are you saying that veteran Ork players are picking on new players for easy wins because their army can't stand up in a fair game?
Or are you saying Orks magically become not shit if the other play doesn't know what they're doing?
>>
>>51759998
He means dat da Orks stack up all da bodies of dose badda gitz in a big ol' pile a dead 'uns. Cuz Orks is da best, and otha bodies is bad.
>>
>>51759980

GW's playtesting team is actually quite casual and it explains a lot of the problems. For example, designing for 1500 when everyone plays at 1850. Having giant campaigns that can fit the new Fall of Cadia force orgs, and having lopsided/Unbound matches just for fun.

They prefer Chaplains over Librarians and thought Librarians were weak. Things like that show exactly why the rules are so weird when it comes to what is overpowered and what is not. I bet they have a lot of Eldar and Tau testers who love the faction but don't realize how good they are.
>>
>>51760038
Pretty sure that's an americanism, then, because I've never heard of it.
>>
>>51760051
>dawn blade
some people will get triggered if you say that wrong, i'm not one of them but 40k is full of autists.
Also, it looks like vanilla tau might get cucked and farsight will come and save them all with a new tau fmc riptide hq character.
>>
>>51760054
I actually meant I didn't know what it means. But another Anon explained.
>>
>>51760048
That one's tough to find, have only come across the old Renegades and new Renegades without the Vraks supplement.
>>
>>51760088
It is, also that anon is explaining it a different way than I've heard. I've heard it like, it's to create a body. Like you defeated them so bad you killed them.
>>
>>51760067
>everyone plays at 1850
Maybe at tournaments, 1500 is the standard for most games.
But even so, why give orks, guard and daemons decurions that don't fit in to 1500 points?
>>
Guessing CSM Sorcerers don't magically gain AP3 bolt pistols if they're run in a Thousand Sons detachment yeah? Gotta stick with vanilla shit?
>>
>>51760135
Still means the same shit either way.
>>
>>51760054
I don't believe that unless you're saying a veteran Ork player can beat someone who doesn't fully know how to play.

Between two players of equal skill Orks are at a huge disadvantage, a bad Ork army will get destroyed by a bad eldar/daemon/space marine army.
>>
>>51759682
Idk i was born in 1983 around the middle of march
Im looking to buy 1 leviathan 6 death company and 3 centurions

Is that enough info?
>>
>>51760178
what about a bad ork army vs a bad nid army?
>>
>>51760135

FUKKEN MURKED
>>
>>51760178
>bad Eldar

obviously

>Bad SM

probably.

>Bad daemon

There's a LOT of terrible garbage in daemons anon
>>
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>>51758102
I know its been a while but I've been fucking about, what about this? I don't intend it to be a powerful list, just something interesting to try out at some point (and find a use for the inevitable pile of dustbin lids one acquires)
>>
>>51760180
>buying recasts of plastic models

Ugh

If I was this broke I wouldn't even bother.
>>
>>51759682
do you recast elysians?
>>
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>>51759980
>>
>>51757137
If I take Straken in my list but also take Scions from the AM Codex, do they still get his combat buffs? It says units from the AM codex, but I'm not sure if they still count considering they have their own codex now.
>>
>>51760242
The ones taken from the AM codex are AM faction.
>>
>>51760257
Thanks for clarification.
>>
>>51760178
>Between two players of equal skill Orks are at a huge disadvantage, a bad Ork army will get destroyed by a bad eldar/daemon/space marine army.

Players that dont min max against the orks and make mistakes that are easy to capitalize on get wrecked by the orks footprint and speed alone.
>>
>>51760204
that list makes me want to die, simply put. autocannons will make you rue the day you ran that list.
iridium armour is useless wince majority toughness and armour save is negated.
I just converted my gun drones to marker drones by cutting off the front of one gun and the top front part of another, and gluing the spare "faces" from the heads of broadside/riptide suits.
>>51760216
It's not about being broke, it's about fw being expensive af. Also 3d printing your own is also an option if you have access to a 3d printer. I'm in the process of 3d printing a ds8 tactical support turret for my tau, looks good for now.
>>
>>51760284
>it's about fw being expensive af

>plastic
>plastic
>plastic
>>
>>51760284
Aren't gun drones the same T as suits? And armor doesn't work off majority.
>>
>how can Orks beat even the worst Eldar or Tau players?

I think you guys are vastly overestimating GW's test players.
>>
>>51757183

If grav gets nerfed then how are SM player gonna deal with wraithknights and the sorts?
>>
>>51760310

They aren't. Which is why nerfing grav is stupid UNLESS you also nerf all the shit grav stops like WKs and Riptides.

Nobody takes grav to pop vehicles and kill Terminators. Because the best armies don't even use vehicles or W1 2+ units.
>>
>>51760241
>>51760057
dunno, but i think he meant that. If bad player plays the ork, he'll get slaughtered. They just don't allow any kind of mistakes.
>>
>>51760203
>There's a LOT of terrible garbage in daemons anon
There's not but if you don't know what you're doing it's easy to miss the strengths of the codex.

>>51760186
Probably quite equal but seeing even bad Nid players would have a hive tyrant/carnifex and bad Ork players wouldn't thinking to take rokkits, due to most sprues not coming with them, then I think the Nid player has an advantage.
I could see their monsters rampaging through hordes of boys equipped with nothing but 'evy armour.
>>
>>51760057
>Orks magically become not shit if the other play doesn't know what they're doing?

Pretty much this, I think people in this thread are underestimating the level of bad implied in bad players.

Watch the GW stream, im not saying most players on /tg/ dont have at least an understanding of orks weaknesses and how to dismantle them.

Gw's team are far far below that with the level of play consistently demonstrated on their own streams.

Orks dont beat poor players, meh players, sloppy players with meta knowledge, or mindless players netlisting, they beat BAD players.
>>
>>51760300
well it's not my fault that fw plastic is more expensive than recast plastic.
A command squad for dkok is 32 pounds from fw, the exact same squad recast is 18 usd. that's double the price for the exact same models, which once painted look identical.
>>51760301
iridium armour gives +1 toughness and 2+ armour save
drones are T4, suit is now T5.
also don't armour saves work on majority save? If you have a character with artificer armour in a squad with flak armour, do you not roll 5+ armour saves for everyone?
>>
>>51760310
Melta and Chainfists.
>>
>>51760310
Are you advocating that Wraithknights shouldn't be adjusted? If not then your point is invalid.
>>
>>51760308
This.
>>
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Got my army back. Not pictured are about 18 ice skaters I'm assembling.

Lots of stuff was damaged, some paint transfer between models. Had a shitty day of trying to fix things.
Given most of this shit I had back when I started playing a lot is half finished or in various stages of painting. Like the heldrake I obviously started but got too impatient to field it.
Actually a but annoyed by how lazy I was, especially now I have the motivation but not the time to paint it all
>>
>>51760278
I don't think so, unless you're playing against some kind of min-maxed Ork army... made by a veteran Ork player.
>>
>>51760347
Saves are done one at a time on mixed units.
>>
>>51760347
No, armour saves are per-model allocated wounds.
>>
>>51760336
>even bad nids can beat bad orks
Ok, what about a kroot list vs a bad ork list.
as in the old kroot hq, and only kroot and vespid units allowed.
>>
>>51760338
>I think people in this thread are underestimating the level of bad implied in bad players.
This.

THEY CHARGED OUT OF RHINOS, RHINOS!
>>
Just bought a Deathwatch veterans box. What's the best way to build the squad?
>>
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hmmmm there's another thread but this one aint dead

>my list is so shit it broke the listbuilder

kek, doesn't show the 5th chosen in the 2 squads because they have lascannons and apparently there's no pic for that.

going for a casual chaos warband, any loadouts I should change that would be a lot better? haven't decided on alpha legion or black legion rules for these guys yet (not painted as either)
>>
>>51760373
>>51760376
oh ok, my store has been running majority saves, huh.
So is it done based on who is closest to the unit firing against it? can you hide the bad armour save model behind the good armour save model?
>>
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I collect and play Dark Eldar because they are edgelords.
>>
>>51760310
Nothing says you can't nerf those either.
>>
>>51760396
Are you alpharius?
>>
>>51760402
You can yes. For example you could put the iridium commander in front to use the 2+ save, and look out sir any ap2 wounds onto the drones.
>>
>>51760402
If you bury the high-armour model behind chaff, they take the wounds first. Drones make for decent ablative armour on characters.
>>
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i hate resin kits
>>
>>51760416
yes, it might appear that I plan to lose every game, but in fact, I have another trick up my sleeve . . .
>>
>>51760408
Just raise the poinst costs for both units
Riptide: 200 points
Ion accelerator: 20 points
Cannot use the same nova result 2 turns in a row.
Add vectored retro thrusters as a buyable upgrade for 10 points, make the drones useful for something.
>>
>>51760433

This is why I don't want a Tantalus. Enjoy your Forgeworld Quality*
>>
>>51760450
at least it'll look good after all this effort
>>
>>51760448
>Riptide: 200 points

It's hilarious that you think that will fix it.
>>
>>51760357

Well why nerf wraithknights? Does any faction have that much trouble taking them down at the moment?
>>
>>51760422
>>51760425
huh, that's pretty good.
thanks guys.
Since you guys seem the know the rules better, I can't seem to find this (though I am new), apparently in the new dfts, aircraft can no longer deep strike?
Is this true?
Does this cuck all of the forgeworld flyers with deep strike?
>>
>>51760448
A houserule we use is that the nova reactor always causes a wound but you don't have to roll.
>>
>>51760140
>daemons decurions that don't fit in to 1500 points?

It fits.
Most expensive Core is Tzeentch at 810 (9 units of 10 Pink Horrors) + Herald.

Honestly what gets me the most is that all formations are mono-gods, locked behind meme numbers.

>I have to add a CAD just to include Screamers because I don't own up to 27 of them and/or up to 9 Burning Chariots to fulfill Burning Skyhost
>>
>>51760468
>Does any faction have that much trouble taking them down at the moment?

Every faction that can't easily bring Grav or D-weapons struggles with Wraithknights.
>>
>>51760466
well, it's a start.
maybe 230 points, make it good and usable, not terrible and nid/ork tier.
also below is another adjustment
>>51760474
interesting rule, but it seems to make the nova reactor shit, make it a 4+ instead of a 3+ and no fnp saves against it, that would help balance it and make ECA worth taking more, and of course you can't take the same result two turns in a row.
>>
>>51760448
>Riptide: 200 points
>Ion accelerator: 20 points

I agree with both of these. The additions I would say would be to make it so the Riptide gets a penalty to Novacharging equal to the number of missing wounds, and Novacharging to boost Invuln saves boosts it to a 4++, but any drones to the 3++. Then make FnP no longer tank Nova wounds and you have a more expensive, less durable Riptide that actually might need drones to help it survive.
>>
>>51760347
>fw plastic

Are you fucking retarded?
>>
>>51760436
Is that trick, that I, am in fact alpharius, contrary to popular belief?
on a serious note do you have any other daemon engines?
>>
>>51760468
Here are my options
>40 tankbustas somehow make it into range and all fire in the same turn

>get 5-10 meganobz into charge range SOMEHOW and pray to gork that they can take it down while getting stomped to death
>>
>>51760510
It makes it riskier but more consistent. Another change is to make the ion accelerator use an ion cannon profile, but keep the nova charge the same.
>>
>>51757137
Can I take a normal Commissar as an HQ choice for Militarum Tempestus? I'm used to AM where a Commissar is only taken because you have a Command squad.
>>
>>51760530
a penalty dependant on amount of missing wounds could work, but it would be annoying and overly complex to run/use. maybe make it so that the riptide has a 5++ base, and the nova result makes it a 4++, or if the drones are taken it ups the invuln save to a 3++ with some amplification rule.
also riptides not having vectored retro thrusters is retarded, they have fuckhuge jetpacks and can't just zoom out, I know it'll make it more powerful, but drones are needed to use it and that makes it a pricy option.
also forgot to change the range of the ion accelerator to 36", it's not a fucking artillery gun, the range is beyond retarded.
>>
>>51760381
No idea.

When I think bad players I think of guys who don't really know how the game works and are just picking stuff off the shelf and I dont see much kroot on the shelf.

Based on my experience with bad players, for the Orks I see a start collecting kit and grukk's kit for a warboss so their army would look like...
warboss, painboy and LOTS of nobz, prehaps in a battlewagons with as many guys put on it as possible but they wouldn't bother with a second transport for anything.
footslogging mega nobs, several squads of boyz, a deff dread, some flash gits, exactly 3 bikers, and maybe lootas.

For nids I see lots and lots of guants, followed by warriors and lots of monster. A hive tyrant, one or carnifexes, a tyranofex or possibly a trygon/mawloc.

Who do you think would win?
>>
>>51760546
I have a forge/maulerfiend or 2 and a defiler
>>
>>51760590
yes I believe you can take a commisar.
though if you picked up start collecting, the formation is actually powerful.
>>51760577
idk, if it was ap3 it wouldn't be worth the 20 points upgrade since it isn't enough of an upgrade over the heavy burst cannon. I'd say that you can overcharge the IA, but that you need to nova charge to get the blast template and overcharging just gives +1S, seems a better way to balance.
>>
>>51760656
Yeah it's a great detachment. I just wanted an allied detachment for 2 deep striking squads to secure objectives on the other side of the board.
>>
>>51760605
I don't think it's overly complex. The main thing it does is make it so that the Nova reactor becomes less reliable as the game goes on and it takes damage. It certainly isn't as hard to keep track of as vehicle damage can be.

The Nova giving the Riptide a 4++ and the drones a 3++ might be a fair compromise.

As for the lack of vectored retro thrusters, I believe that's a case of the suit being too heavy to move out of a fight as nimbly. While it does rely heavily on a drone to have it work, having one present just removes tarpitting the riptide as an option.

The range I feel is less of a factor, as any decrease would be minimal. I would say to put it at 48. Less than an Ion cannon, but more than a rifle.
>>
>>51760554

You have my condolences
>>
>>51760638
run the formation with the warpsmith and the 3 daemon engines. If you don't have a warpsmith, an different anon kindly suggest converting one out of tentacles and chosen.
The formation is as follow (forgot the name, I'm not a csm player but I'm buying my friend a gift and have the knowledge)
1 warpsmith
3-5 daemon engines (no heldrakes)
1 of them is an alpha and gains a 4++ (you pick, helbrute is best since it has no 5++)
I think there was another bonus but I forgot.
Also take 2 forgefiends and load at least one up with 3 plasma cannons, the best teq/MC hunter you have and the other one with the autocannons is your best ground based aa. idk about the defiler, never seen it, maybe run the helbrute in its place and the defiler in the main force.
I can't help you choose your legion, my friend plays only world eaters and thousand sons, so I only know about them.
>>51760629
well i think vespids could do well, 18 points for an assault 2 S5 ap3 weapon, and they're jump/jet pack infantry.
infiltrating autocannons and snipers everywhere. I think it could do well, maybe.
>>51760674
fair enough, a commisar can be your hq.
>>51760697
what did you have in mind.
Every 2 wounds the roll goes down by 1?
so after 2 wounds it is a 4+
after 4 wounds it is a 5+?
I could live/work with that
Ok, you need 2 drones to use VRTs and to pass a separate nova roll to use hit and run.
a 3++ on the drones could work.
can you take look out sir with the drones in the riptide? if you can't, it should be added.
>>
Anyone have any recommendations for a lulz kill team game with my orks buddy. I was thinking of fielding all kroot vs him doing only boyz. Think this be a fun stupid game or bad idea?
>>
>>51760814
>all kroot
sounds fun, with I had some kroot.
>>
>>51760781
Vespids only have assault 1 guns.
>>
>>51760781
>what did you have in mind.

I was thinking just a strict 1 for 1 to keep things simple. If you're missing 1 wound it goes down to a 50/50, and if you're on your last wound then you can't use it at all without overheating. The alternative I would say would just be a flat -2 if the Riptide had 3 or fewer wounds remaining.

I think you can look out sir with the drones, but I'm not sure. Either way, that'd be a good addition to make them more helpful with the changes to the Riptides defenses.
>>
>>51760338

>I think people in this thread are underestimating the level of bad implied in bad players.

This level of bad, as taught to us by Winters SEO?

https://www.youtube.com/watch?v=IR_gsAkPtTM
>>
has z changed his email in 2 years? been a while for me
>>
>>51760862
If it drops that quickly you wouldn't bother with it more than once.
>>
>>51760839
oops, my bad, they could still be decent
>>51760862
1 for 1 seems a tad too much.
a flat -2 if below 3 wounds could work.
los should be allowed
what do you think of the way I implemented vrt?
>Ok, you need 2 drones to use VRTs and to pass a separate nova roll to use hit and run
>>
>>51760328
this
>>
>>51760917
I would say to skip on needing a Nova roll. A better method might just be to make the thrusters more expensive, kind of like how Stims are.

>>51760895
I don't really see the problem with that. The idea is to make it so the Riptide actually loses a fair chunk of effectiveness as it loses wounds. Why not have the reactor effectively disabled at 1 wound left?
>>
>>51760956
It'd be pretty useless after you take a wound, as a 50% chance to fail and lose another wound, isn't really worth it.
>>
>>51760956
well vrts could be 10/15 points, I'd say 10 since the 2 drones are 50 points already.

it should be that if you riptide dies to a failed nova role, every model within 6" suffers a S7 ap2 hit
>>
>>51760973
no, but a -2 to the rolls after losing 3 wounds sounds better.
>>
>>51759682

I placed an order for M*****a last Wednesday, and am still waiting for an answer about PayPal since I didn't get the option on the site.
>>
>>51761001
Might as well just disable it at that point.
>>
>>51761011
well if you take the wing/eca
you can reroll
ith rerolls it is better than a 4+ to roll, almost a 3+.
>>
>>51759880

>metal models

About that...
>>
>>51760982
I think 15 sounds more fair. With one drone that's only 40 points, and even without them it's still rather cheap for a chance to get out of any given fight.

Not sure on the scale of that explosion, but I suppose it's unlikely enough to happen anyway.

>>51760973
>>51761001
>>51761011
Having it still be an option allows for desperate plays. Perhaps instead of a flat -2, it could simply do nothing on a 3-4, and succeed on a 5+? Less likely to work, but not more likely to wound.
>>
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Rate please.
>>
>>51760088
Never heard of it here.

t. Burger
>>
>>51761188
>all three eldar factions mashed together with no unifying theme what so ever
This "new" faction disgusts me, they've come out with this shit as if it was too hard to mix battle brothers together to make an army or something.
>>
>>51761296
I'm hoping for unique Ynnari models, that aren't the Triumvirate, eventually.
>>
>>51760310
Wraithknights are MCs, right?

Melta, Lascannons, Powerfists, Thunderhammers.
>>
>go to first tournament ever with my terribly shitty but at least fluffy Black Templars list
>get asswhooped by everything and be treated like idiot by Dark Angels player
>4 months later
>bring my new and shiny AdMech
>blast him to bits with the might of the Omnissiah

Feels pretty fucking good, lads.
>>
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>>51761296
>still no Exodite codex

Would've made perfect sense to make one and release it alongside their death world terrain box.
>>
>>51761296
The only reasons I like it is because I wanted to fit in a few Harlequin units for my force, and so I can put Banshees in Raiders again. That said, I've been running unbound anyway to avoid Obsec jetbikes or any other of the bonuses, so it's less key for me.'
>>
Nothing is better than the feeling of destroying stupid space marine players with tau
>>
>>51761424
I tend to prefer destroying players with a knife or a baseball bat, though I suppose a Riptide is a decent bludgeon.
>>
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>>51760088
American here, that is literally the first time I have ever heard/seen someone use that word in that way.

Body as a fucking verb sounds stupid as fuck.
>>
>>51761495
Same, never heard it. Could be street/gang slang, maybe?
>>
>>51761257
I have. Maybe it's a regional thing? I live on the east coast and while it's very rare I've still at least heard it before.
>>
>>51761188
>wraithlord has flamers
Huh, honestly didn't know Eldar used flamers. Do you think they have some sort of fancy spooky magic flame?
>>
>>51761506
Oh. I live in a desert in the west, could be why, I suppose.

Pls help me leave this desert. I want a new one.
>>
>>51761515
Things used to be a lot more homogeneous back in the day.
>>
>>51761515
Storm Guardians have them too. And maybe, it'd be cool.
>>
>>51760365
How'd you manage to recover it? From what you'd said I thought it would have been sold long ago.
>>
>>51761592
Turns out the guy had put the case on top of a wardrobe and pretty much forgot it was even there.
Although it fell off when him and some slag and his dealer decided to climb in the wardrobe for a laugh (so funny haha lol) and he never told me. The bloodthirster got the worst of it. His axe hand snapped off, whole whip snapped off, both wings came off and a few of the wing talons snapped as well. Plus loads of other little bits broken but I managed to fix most.

I actually almost feel worse for having it all back, as the notion of painting stuff like a fully assembled Heldrake fills me with dread
>>
>>51761619
I've come to find that painting assembled may seem like laziness but when it comes down to it, if you paint THEN assemble, you have to worry about scraping enough naked plastic to fuse parts.

And the time it takes to do 250 Guardsmen means "They don't have to be good. Quantity is a quality of its own."
>>
>>51761506

I'm on the West Coast and it's common in the gaming scene.
>>
>>51761640
Just cover the joining areas with masking tape.
>>
>>51760814
Blackshirt at my store is doing an all-kroot kt for a kt campaign thing they're doing. Looks pretty sweet.
>>
>>51760365
What happened there, anon?
>>
>>51761717
Someone I used to consider a friend withheld my property from me after we fell out.
Used to play most of my games at his place and a store right round the corner from him so it was easier to store my stuff in his flat than lug it about town.

Today is the first time I've seen my army in person since the end of 2015
>>
>>51761640

Masking/scraping joints is easier to me than spending hours trying to waggle the brush into cracks and fucking up.

If you can paint well while fully assembled, or don't care about hidden areas being unpainted/painted badly, all the more power to you. My crippling OCD prevents me from using this far faster method.

I also enjoy the false sense of accomplishment I get when I finish painting a bunch of arms in a row, since arms are much faster and easier to paint than whole models.
>>
>>51761749
>Someone I used to consider a friend withheld my property from me after we fell out.
Should've called the cops on him. Either way, it's good to know you got your shit back.
>>
Between ethereal on hover drone and cadre Fireblade what make the best HQ
Alternatively can you put two HQ in a list ?
>>
>>51761820
Yeah you can put two HQs in a CAD.
>>
>>51761296
The unifying theme is that they are all eldar that finally see hope for their dying race. Its a shame they arent limited to less choices like how the haemonculi and their stuff arent on board. Like maybe no wraith constructs because iyanden said fuck off.
>>
>>51761820
Yes, you easily can
>>
Is there like, a site where you can find people in your city willing to sell their armies?

I wanna buy a bunch of secondhand shit to strip them down and rescue them.
>>
>>51761847
A lot of their Wraiths comes from Biel-Tan, when they stuffed hundreds of souls into constructs to save them from the collapsing Infinity Circuit.
>>
>>51761851
Craigslist?
>>
File: Ork gubbinz.jpg (324KB, 1499x1000px) Image search: [Google]
Ork gubbinz.jpg
324KB, 1499x1000px
Hi all. Anyone have advice on getting rid of these gaps? The one on the trukk engine is especially bad.
Ya, I know I have mold lines to remove.
>>
>>51761877
Either I cannot into Craigslist, or nobody in Boston has stuff listed.
>>
>>51761887
Liquid greenstuff, a tiny bit of plastic glue in the cracks or even some pvc glue.
>>
>>51761848
>>51761846
So what about a
[HQ]
Ethereal
Cadre Fireblade
[Elite]
Xv 25
Xv 8 crisis
[Fast attack]
1 Piranha
[Troops]
1 squad of breacher team
>>
>>51761851
Houston area has a bitz bazaar facebook group. People also sell on the Houston 40k facebook group.
>>
>>51761909
Need more troops. You need two units of Troops for a legal CAD.

Read the rule book.
>>
>>51761503
>>51761495

I've only seen it in League of Legends, used to refer to a small danish boy mid lamer for cloud 9 beating his opponent
>>
>>51761923
I just have the Tau codex but thanks for your input

Oh wait I remember I have a squad of pathfinder
>>
>>51761495
I've only seen it used in the context of body blocking.
>>
>>51761948
Pathfinders are Fast Attack; they have to have more Fire Warriors or add Kroot
>>
>>51761948
just take 2 squads of fire warriors
>>
>>51761971
Ok, I'll build myself a stiker team when I'll have the money
Thank you for your advice
>>
>>51761948
Pathfinders are fast attack.

You can add Fire Warriors or Kroot.

Go for Kroot, they're cool.
>>
>>51761901
Now I've never used craigslist because I just distrust people in general and there's no fucking way I'd go to some backwoods area of town to pick things up from someone, but maybe your search terms are too narrow?
>>
Just so you guys know, there is another thread.

>>51757379
>>51757379
>>51757379
>>
>>51761909
>>51761948

If you got a fire warrior box, you could do 2 squads of 5 for enough troops.
>>
>>51762031
Maybe. I figured "warhammer 40k models" would be good enough, guess not.
>>
>>51762020
I don't think they sell kroots in my FLGS
>>
>>51762090
Shame.
>>
>>51762078
Try just "Warhammer" or "miniatures". Gotta go for broad strokes on a search engine.
>>
>>51761503
>>51761495
>>51760088
>>51760038
it's darkie shit, but white boys have absorbed it in american video game communities because darkie culture is pervasive
>>
>>51759910

Bruh Crud wrote the Ork book. It's absolutely clear, since he did the same thing to Tyranids: increase complexity, decrease effectiveness, remove character, give 1-2 kinda good units, shit on the fluff.

There's no way that unprofessional hackjob wasn't Crud as well.
>>
>>51762031
>tfw the police station near my house has a special videotaped zone outside explicitly for online transaction meetings
No getting raped and murdered for me.
Thread posts: 420
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