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Covert Operative creation thread

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Thread replies: 63
Thread images: 26

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Let's kill some time and some terrorists.

Roll 1d100 and to determine origin.
>>
Rolled 79 (1d100)

I was using a 1d100 table I made to pick origins for a Night's Black Agents game recently.
>>
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>>51693812
79. You were a student before it all went down.

Pick your perk.
>>
>>51693838

University access.
>>
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And here's the origins table if you want to reroll.
>>
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>>51693856
Next up are your primary and secondary skills.

Roll 2d100.
>>
Rolled 58, 74 = 132 (2d100)

>>51693883
>>
>>51693901

So recruited from university and became a soldier and pilot, huh?
>>
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>>51693901
Pilot +20, Soldier +10, Academic +10

Pick your academic focus.
>>
>>51693930

Linguist will help us the most in our soldiery profession.
>>
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>>51693950
Now let's get 2 descriptors about our student turned ace.
>>
>>51693977

Respects local customs ("more monkey brains, please!") and is politically suspect.
>>
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>>51694011
Now we go shopping.

You start with a semi-auto pistol, a spare mag, and a standard issue ops pack with a wristwatch, earpiece commlink (1 mile radius), encrypted cell phone (to call other operatives or back to Command), a special ID card, and an ID reader which validates the ID cards.

Spend your remaining 6 Equipment Allowance.
>>
>>51693977
>Beneficial
Easily lost in crowds
>Baneful
Forgetful
>>
>>51694034
A speedboat and a leather jacket.

>>51694035
I'll leave you make the next character, and we can hunt down terrorists together.
>>
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>>51694119
While we wait, let's take a look at attributes with the main array of 65, 60, 55, 50.

Allocate them as you see fit.
>>
>>51694152
Dexterity 65
Logic 60
Willpower 55
Strength 50
>>
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>>51694175
Neat, you do bonus damage with guns thanks to your high dex.
>>
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Now, how about them bad guys?

Roll 1d100
>>
this looks interesting does anyone have the pdf? thanks in advance if you do.
>>
Rolled 12 (1d100)

>>51694248
>>
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>>51694323
http://www.mediafire.com/file/mwb42mcqvru59ca/Covert+Ops+RPG+%28tg+Copy%29.pdf

>>51694354
Small time. Just the one base. What's it like?

Roll 1d100.
>>
Rolled 76 (1d100)

>>51694374
>>
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>>51694390
Oh shit, WMDs. Let's see what else is up with the base.

Roll 1d100.
>>
Rolled 20 (1d100)

>>51693784
RNGeezus, please give me a roll of justice!
>>
>>51694461
>>
Rolled 98, 34 = 132 (2d100)

>>51694476
A buisnessman can be good guy, Let's see what my skills are.
>>
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>>51694476

According to >>51693859 you were a businessman/lady.

Pick a perk.
>>
Rolled 49 (1d100)

>>51694500
>>
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>>51694522
A deep underground base where they make WMDs. And who leads these madmen?
>>
Rolled 94 (1d100)

>>51694553
>>
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>>51694563
A killer with the bomb. What the fuck is their problem?
>>
Rolled 27 (1d100)

>>51694585
>>
>>51694596

Anti-imperialist assassin building A-bombs in a mine?
>>
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>>51694596
Nukes for everybody. That will even things out.

How are they accomplishing this?

>>51694511
+20 to Thief, +10 to Marital Artist

Let's hear them descriptors.
>>
Rolled 88 (1d100)

>>51694622
>>
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>>51694516
Choosing Negotiator for my Businessman/Martial Artist/Thief build. Doesn't sound heroic but I could still be a roguish anti-hero so lets see how this goes.
>>
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>>51694650
He's got plans and bombs, but does he have slick henchmen? Or just bundles of minions?
>>
Rolled 47 (1d100)

>>51694679
Henchmen are like Jaws or Xena Onatopp, right?
>>
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>>51694707
Yeah, statted, quirky, powerful bad guys that fight the operatives.

Just the one, but that may be enough.

Now, one last 1d100 for the mission code name.
>>
Rolled 21 (1d100)

>>51694728
>>
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>>51694742
Code Name: Eastern Red
Objective: r1d00
>>
Rolled 99 (1d100)

>>51694777
>>
>>51694792
Oh shit, his forces are coming down. Led by a henchman that is straight up more powerful than you. It's more than a mission now. It's about survival.
>>
>>51694672
Still waiting on them descriptors, Batman.
>>
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>>51694672
If >>51694152 is my array then

Str: 60
Dex: 65
Logic: 50
Willpower:: 60 (55+5 from Negotiator)

Equip:
Nunchucks
Leather Jacket
Dirtbike
Traveler's Lifestyle

Now I'm rolling for my enemy.

1st roll >>51694248
2nd roll >>51694374
3rd roll >>51694461
4th roll >>51694585
5th roll >>51694622
6th roll >>51694679
>>
Rolled 50, 38, 26, 98, 73, 98 = 383 (6d100)

>>51695032
crap dice didn't go through.
>>
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>>51695072
>3 master villains
>3 different full fledged bases
>3 different sets of henchmen

Could be trouble, Batman.
>>
Rolled 74 (1d100)

>>51695072
So my enemy is a Small, Decentralized, Training Center that has constructed a dam and ransoms water to the local population headed by assassins/serial killers who desire to be loved/accepted headed by superpowered bosses of personal ability and skill. I missed the hench roll so I'm rolling that now.
>>
Rolled 87, 15 = 102 (2d100)

>>51695191
Heh even with the reroll>>51695110 is right with 3x3 heaps of trouble. Also by forgetting the hench roll I meant that I overlooked the villian descriptor so I made up for it by keeping my original array and rolling for the hench. Now it's my mission codename and objective rolls.

1st roll >>51694728
2nd roll >>51694777
>>
>>51695272

Operation Spent Sphinx is a clandestine operation into enemy territory to collect some items, animal, people, etc in the area. Depending on extra fluff this could go in any direction.
>>
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And because I like base building in any game, I gift you a small base to fill as you see fit.Though costs normally come out of Equipment Allowance and can be shared across the group.
>>
And a bump in case anyone else wants to try.
>>
Rolled 87, 8, 6, 34, 18, 12 = 165 (6d100)

Rolling for next character's Origin, Primary, and Secondary skills.

I'm feeling a very common name, like John or Matt.
If the 4th dice is over 70 let's make him nonamerican.
If the 5th dice is over 60 let's make him nonwhite.
If the 6th dice is over 80 let's make him a her.
If the 6th dice is under 5 let's make "him" a snowflake of some kind.
>>
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>>51696247
>>
>>51696316
And to be fair, INIT is a dice pool where you select the highest roll out of all dice.
>>
>>51696316
Daredevil.

Do I have +30 in Academics or do we reroll duplicates?
>>
>>51696492
You can choose or reroll duplicates
>>
Covert Bump
>>
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>>51696541

Then I'll choose Technician for the second skill and specialize in Surveillance Equipment.

Academic +20 (Scientist: Virology and Biochemical Weapons), Technician +10 (Surveillance Equipment)

>>51693977
Great at making a first impression, but a little too recognizable.

>>51694034
Motorcycle (2),Surveillance Pack (3), Flash Bang (1).

>>51694152
65 Logic, 60 Dexterity, 55 Willpower, 50 Strength

>>51694213
25 BP, 3 Initiative, 8 Movement, no armor or melee bonuses, +1 ranged weapon bonus.

--------------------------------------------------------

John Mattis stayed in grad school too long and was thoroughly disenchanted with academia by the time he finally got his PhD more than a decade after starting. Looking to get away from the first world, John took to international travel to find himself. While scuba diving in the Indian Ocean, John found a suspicious underwater facility venting a curious gas. By analyzing the facility's exhaust, John was able to deduce the facility was manufacturing a lethal virutoxin.

Mere hours after John reported his findings to local authorities, a man in a black escalade (preferably one of the characters already rolled in this thread) arrived at his hotel room and offered him a job.
>>
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>>51693784
Any chance we wanna take this to /qst/
>>
>>51694622
>mfw the antagonist is PEAK ANCAP
>>
>>51699933
You're welcome to take the pics and stuff, but I'd prefer playing a real game then running a quest. Seems like just as much work either way.
Thread posts: 63
Thread images: 26


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