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Warhammer 40k General - /40kg/

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Thread replies: 441
Thread images: 78

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"I really need more /40kg/ thread images so give me some" Edition

>Dank Daily Duncan
https://www.youtube.com/watch?v=gzYtesTxtD8

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Don't you dare dog ear the pages.)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for the Dark Powers!
>>
nth for Sisters of Battle
>>
>>51680159
>not Dank powers
0/10 would not burn the imperium with
>>
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Playing the 'nid campaign in Retribution and there's a mission where you vs other 'nids. Does this ever happen in lore? If so, why/how?
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Behold the dogma of the Machine God
>>
Nth for Grav is fair and balanced :^)
>>
Maybe the reason the Demons and Gods of Chaos are constantly attacking mankind is that they're just tired of their home dimension being run over by multi-kilometer long battleships.
>>
Where can I get epub/pdfs of the Gathering Storm series?
>>
Want to start new army.
Sell me your faction, why should I play them
>>
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Give me aesthetic images
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>>51680167
Hive Fleets are separates for the most part and have different genetic traits. So when they meet up they fight to see which is superior and absorb the other for fuel.
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>equip Warlord Dominus with Scryerskull Perspicatus
>roll 4 on Warlord table
>Sabotages and Scatterfields everywhere
>Kataphron Destroyers with 3/4+ cover saves and enemies taking D6 bomb hits on 3 units at once turn 1

Top fucking kek every time.
>>
>>51680167
I remember a story about nids from two different fleets coming into contact and murdering each other. I think it was a Ciaphas Cain story.
>>
>>51680198
Tau so you can spam Riptides for maximum asshurt.
>>
>>51680174
How is it not balanced? It completely fucks over MCs which honestly deserve to get fucked over, the only thing i see it OP against is vehicles
>>
>>51680167
Hive fleets attack each other to share genetic information and ensure the stronger survives, with minimal loss of biomass due to how tyranids work.
>>
>>51680177
fucking mortals get out of my Warp
REEEEEEE
>>
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>>51680208
>>
Are there and mention of the Dark Eldars super nids in FoB?
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>>51680170
is Faygo Red Pop heresy?
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>>51680214
:^D
>>
>>51680247
any* fuck typing
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>>51680230
It also fucks over elite infantry.
>>
>>51680167

During the events of Valedor, the Tyranids on the world apparently fought one another while waiting to be re-assimilated into the Hive Fleet after defeating the Imperial forces there.
>>
>>51680230
>MCs which honestly deserve to get fucked over
Eat a dick
t. Nidfag
>>
>>51680198
Genestealers man. You wanna play a dark cult corrupting worlds? You got it. Wanna play a ton of war boys like in mad max? You got it. Want some cqc hordes with access to a selection of guard vehicles? Got it. Go get it now and join the family.
>>
>>51680230

> Riptides, Stormsurges and Wraithknights are OP
> All 'Nid and Chaos MCs, TEQs and vehicles are collateral

Just fix the fucking Eldar and Tau books
>>
>>51680230

Yeah, it probably shouldn't work on anything that doesn't have Wounds.
>>
>>51680247

they fuck up the hecatrix arenas and murder half of the high commoragh wealthy elite

they're currently in the midst of a 4 way war with kherudakh's legions of extra-dimensional terrors, the legions of chaos and the dark eldar
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>>51680214
>>51680254
Don't tell the fleshbags our secrets.
>>
What's the closest faction/chapter/group in 40k to medieval Greek/ Byzantine aesthetics?

Language or visually or fluff,
>>
>>51680230
>MCs deserve to get fucked over
>Not like the Faction built around MCs more than any other is one of the most nerfed and helpless in the game, or anything
>Not like Grav isn't mathematically superior to las and plasma in every possible situation, rendering other options pointless or anything
Grav was one of the most insultingly egregious examples of power creep to sell new models in 40k history.
>>
>>51680316
Good. I was hoping it wasnt a plot point just thrown to the side. I want their to be some great uprising of nids.
>>
>>51680198
AdMech:

You get funky cyborgs and dudes who wanna turn themselves into robotic perfection in the quest for knowledge.

They get some great and relatively distinguished weaponry, and can be played in various styles.
>>
Any leaks of new Triumvirate? What are your picks fa/tg/uys?
Will it be Imperium or Xeno? I hope will get Silent King's model
>>
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So I'm looking to enter a tournament for the first time and wanted to bring my Ynnari (already had a tri-eldar army, so that kind of works out) but was looking for C&C on the list. I don't know about the venom and kabalites; I want at least a couple units of each faction really as I'm a fluffy player but don't want to just have the DE as glorified taxis/haywire. Only rules for the tournament are no more than 4 detachments and no replicated detachments (hence the CAD over a second reborn host)

The points value is dead on 1850, just the Yncarne comes up as 999 at the moment.
>>
>>51680344
Orks, latest sneak peak was definitely showing Ork equipment.
>>
>>51680344
>third triumvirate hasnt even been released yet
>asking for more info on the one after it
Patience young one
>>
That feeling when you take out a monolith in one shot from a hammerhead railgun
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>>51680198
Chaos Space Marines. Why choose the lesser evil?
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>>51680230
>>
>>51680364
Sauce?
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>>51680365
>>51680344

Likly to be abby and friends
>>
>>51680328
I've said it before and I'll say it again: Grav would have been awesome if they hadn't given it so many shots and the cannon's amp reroll.
>>
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Won both my games today with the War Convocation.

I'm not proud of myself.
>>
>>51680395
https://www.warhammer-community.com/2017/02/08/rumour-engine-2/
>>
So how does one read the epubs like a normal person? i get only half of the page on my screen
>>
I know people complain about every faction being OP in this game but lets be real... WULFEN ARE OP
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>>51680415
Nor should you be.

But at least you're not eldar.
>>
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>>51680423

because Orks are notorious for working with gold, silver and immaculate glowing energy orbs
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>>51680364
Way too orderly and clean, def admech
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>>51680435

yeah, they are pretty stupid
>>
>>51680450
Yes, Meks in pretty much every iteration ever.
>>
>>51680423
>>51680364
Sigmar .
>>
>>51680453
Yay.
>>
I just started playing Chapter Master Alpha and everything is incredibly confusing

>spend an hour in customization and learning how to do stuff
>tyranids attack in western area
>bombard, then cleanse them later
>waagh happens, takes over lava world
>bombard world
>only people who die from bombardment were the remaining 400 citizens left
>clean planet afterwards with a raid
>governor requests assistance with tyranids again
>jump to planet
>loose battle barge
>die
>>
What race (if any) gives you spooky feelings when reading about them? For me it's Tyranids. Was reading descriptions of creatures/units and Tyranids are really the only "you gon die" for me. Chaos and DE pale in comparison. Pure carnage in every way possible, you will never win, you can and will die a painful way. And how the Tyranids in the 40k universe is a spec compared to all Tyranids that exist.
>>
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>>51680450

I don't know.

That ridged thing kind of looks like the type of coil one might find on things like KFF.
>>
>>51680514
Oldcrons. Unthinking hordes of indestructible terminators. Especially flayed ones.
>>
Why Craftworld Eldars wear this stupid-ass helmets? Redhead elves are way better without them
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>>51680278
until Tau and Eldar get nerfed you're going to have to suffer from grav
>>
>>51680285
>Just fix the fucking Eldar and Tau books
we both know that's not going to happen
>>
>>51680561
Helmets are very important:
>The concept of the war mask is at the core of the Path of the Warrior. Eldar, being more
highly evolved than the lesser races, feel all sensations more keenly than do humans,
Tau or Orks. This allows them to embrace positive emotions – such as love – with a
greater fervour than members of these other species can conceive, but it also heightens
their experience of darker feelings, such as rage, fear and grief.
The act of killing is likewise amplified. Where a human can kill another being with
little guilt or remorse, for an Eldar to do so is an act that can endanger their very soul
and risks drawing the dark attentions of She Who Thirsts. While the sensation-craving
Commorrites draw pleasure from bringing death, the craftworlders prefer to separate
their souls from the act of murder, and so they don their war masks before combat.
The war mask is as much a metaphysical concept as a physical artefact. When Aspect
Warriors prepare for battle, they ritually take up their war masks, adopting another
persona, one at ease with the blood that is soon to flow, and temporarily abandoning
the person they are away from the shrine. They embrace the savage instincts that lurk
in the heart of every Eldar, and prepare to bring death in the name of the Bloody
Handed God.
>>
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There was a swap meet sort of thing at a LGS near me and I ended up picking up a the Inquisitor rulebook and a decent amount of old Space Marines on sprue.

The sprue Marines are from 1998, but there were a couple that were preassembled that I don't have dates for. What's the date estimate on these dudes?
>>
>>51680561
>Why Craftworld Eldars wear this stupid-ass helmets?

Elves wear them.
>>
>>51680355
What are your plans for the farseers? They don't seem like they do anything. Are they just the cast guide? Psychic shriek? The harlequins could also use more caresses or kisses. The warriors don't seem to do much.
>>
>>51680598
Thanks anon. Final argument why Druchii > puritans
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>>51680561
Eldar are modelled after the kkk
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>>51680644
WTF? I hate Eldar now.
>>
>>51680609
>What are your plans for the farseers? They don't seem like they do anything. Are they just the cast guide? Psychic shriek? The harlequins could also use more caresses or kisses. The warriors don't seem to do much.

Farseers are there to cast guide/shriek/new revenant discipline and generally be a good HQ, whilst the shadowseer can shriek and mask of secrets or mirror of minds.

I'm very aware of the warriors/venom not doing anything, can't fit them into a cad and just wanted another DE unit for fluff reasons. Could replace them with reavers and add something else.

Also, the harles are just equipped with what I got from the boxes, missing more special weapons for them. Could just take two troupes and condense the caresses, and maybe a fire prism? Not sure
>>
>>51680198
Nurgle
In a universe where everything hates you, papa Nurgle is the one being that will love you unconditionally. Also if you go renegades it's pretty easy to go do deliverence/texas chainsaw massacre
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>decide to give ye olde Land raider a try after ages
>get hit by 2 Grav shots turn 2
>rolls a six
>immobilized

Thanks, Games Workshop. You're truly the most amazing at balancing.
>>
>>51680707
And why weren't you running a Tech marine to repair it?
>>
>>51680714
I did.
He died to the second Grav salvo.
>>
Picked up GSII just a bit ago. Here's my first go at list using the new rules therein:

Ulthwe Strike Force
(all units DS, no scatter, cannot be placed within 9" of an enemy unit, all units can be rolled for on turn 1 on one roll)

>3x Black Guardian Windriders - 3x Scatter Lasers
>3x Black Guardian Windriders - 3x Scatter Lasers
>10x Black Guardians - Starcannon
>3x Black Guardian War Walkers - 6x Scatter Lasers

Reborn Warhost
(all units are stubborn, have strength from death)

>Autarch - Skyrunner, Fusion Gun
>Archon - Webway Portal, Blaster
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Wraith Guard - D-Scythes
>Wraithknight - Glaive & Shield

Reborn Warhost

>Farseer - Skyrunner
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons

The Autarch and Archon join the Wraithguard for a very heavy (and now nastier thanks to soulburst) unit eraser. They can then either run to spread out or shoot a second time if there are enough good targets near by.

A lot of the army starts off the table and gives me a decent amount of 'response' type units and with the Autarch I'm getting +1 to reserve rolls to help make it more reliable. Ultimately I know I could probably go with more jetbikes in troops to be overall better but I only own 2 units of 3 and I don't really want to buy a ton more stuff until we see what 8th brings (WHFB End Times taught me well).
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>>51680750
what the fuck do black guardians do
>>
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>>51680450
If by "gold" you meant brass (because that's what the "gold" colored parts of the machinery on most models actually represents) then yes.
>>
>>51680761
+1bs and ws guards.
aka Bs5 scat bikes.
>>
>>51680761
Scare away white guys from getting into your club.
>>
>>51680539
Any particular place we can read about this? Preferably free/internet sources.
>>
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>>51680450

>>51680765
Also copper, almost every ork model with machinery on it shows a combination of brass and copper parts.
>>
>>51680771
No fucking way.
>>
>>51680198
This gets posted Every day. Fuck you, figure it out yourself
>>
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>>51680450
>>
>>51680772
>tfw yer deffskull boyz go raiding a ser-ror-a-tas base and come back wearing bras
>>
>>51680771
>>51680761

This is incorrect. They get Webway assault.

Webway assault - unit may deepstrike, does not scatter, may not be placed within 9" of an enemy unit.
>>
>>51680539
I think the flayer virus is a pretty metal part of their fluff.
>>
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Should I magnetise the heavy/special weapon my kabalite warriors? I jsut bought a start collecting kit.

What is the best choice for that squad?
>>
>>51680521
It's the emperors holy butt plug. The next primarch released will have it as wargear, like robit got his sword.
>>
>>51680807
I pressed the wrong button.
>>
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Pic related anon, if you're here: how's progress on this magnificent thing?

You better hold your promise and paint that baby.
>>
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>>51680138
I can't seem to win with Guard and every bat rep I watch has the Guard losing. Do any Guard players have stories of their victories? Or do you have any Guard lists you've used successfully?
>>
>>51680846
Blaster and splinter cannon, however you generally end up running them in 5 man squads w/ a blaster in a venom so not sure if you want a splinter cannon really. Depends on how hardcore you go on optimization, since a 10 man kabalite squad in a raider with splinter racks can work too (although you wouldn't want a blaster in that)
>>
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Is it me or does the guys on the Annilation barge looks like they're Djing?
>>
>>51680868
Oh no, you're pressing all the RIGHT buttons for me, babe ;^)
>>
>>51680898
Pask in a Punisher has killed several Land Raiders and some WKs in my games. Believe in the gun anon!
>>
>>51680898
I really like the new celestine, played a game with her and a really bad guard force a couple days ago and just used her to tarpit the nastiest melee unit on their side and generally be annoying whilst the rest of your men focus whatever is the biggest threat.

For 200 points, I think having an (functionally) indestructible unit is great value. Also, her relics aren't bad.

Also, Russes and Chimeras are great for a bit of mobility, just don't bother with sponsons.
>>
>>51680910
Kit I have has a raider in it. No venom yet.

I have 1 start collect eldar and 1 start collect dark eldar kit.
>>
>>51680167
Like the face dicks on your tryant.
And fluff wise, when two Nid fleets meet, they duke it out, with the STRONK winner absorbing the biomass of the loser.
>>
>>51680943
Yeah I got the same kit, that's why I mentioned the 10 man in a raider. It's just later on you tend to default to 5 man squads in venoms, so if you just want to do that you have a splinter cannon you can't use.

If you're not playing super competitively, I'd just make a 10man with splinter cannon and just use them in the raider, then any future games save the blaster from the kit and make 2 5 man squads with blasters and venoms.
>>
>>51680521
It's the light to the beep machine like on Captain Pikes wheelchair in Star Trek, TOS, but for the Golden Throne. Going to get Throne Emperor and reborn Emperor in one special box, with 40k's Version of Valador as the third figure
>>
>>51680898
Would you like to share your current list anon?

Maybe we could see if there's any fundamental issues with it - or whether its just bad luck.
>>
>>51680969
You can't use blaser from vehicles? I guess I could just build it with the blaster and tell opponents im not using it if I'm running a raider.
>>
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>>51680784
uh, 3rd edition necron codex if you can get your hands on it (it's probably in the mega in the OP) but maybe one of the 40k wikis.
>>
>>51680779
Implying i dont want tyemal's nigger cocj inside me
>>
>>51680598
> They adopt a different persona
> different persona
> most of the named aspects are different animals
> different persona... that is an animal
Eldar= furries confirmed. Purge them all like the Space Yiffs.
>>
>>51680999
You can, you just don't get the twin-linked effect like you do with splinter weapons.
>>
>>51680999
The troops inside can fire out of the transports as they're open topped at full BS, even if you jink. So with a 10 man squad with a splinter cannon in a raider with splinter racks you can pump out 18 splinter rifle shots and 4 cannon shots rerolling misses whilst your raider shoots at something else.

The reason you generally dont want a blaster in a raider is because anything you want to shoot a blaster at you (generally) having something else the other 9 guys would prefer shooting at instead. Hence you have them in 5 man squads, so you only waste 4 shots as opposed to 9.

>>51681061 this too.
>>
>>51681056
Holy shit how did i not get this before
>>
>>51681070
It only came to me after I read anons fucking blog post
>>
>>51680598
but there are several eldar that don't wear helmets...
>>
>>51680898
i beat my buddy playing CSM by drowning him in 150 shots each turn from a conscript squad + commissar
and blowing his vehicles to shit with my vanquisher
>>
>>51681056
Banshee reaper avenger hunter spectre
Only scorpion and dragon are animals
>>
>>51681070
This also explains why Warp Spiders are so fucking gay.
It's because they are furries.
It's all coming together now.
>>
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>>51680138

SO, what is the deal with Ultimate Apocalypse mod for soulstorm?

i bought SS and a friend of mine is pissing me off with this.

its worthy getting this shit, or there are other mods?
>>
>>51680415
It gets worse anon. Soon you'll notice patterns. Certain units always lasting the whole game. Others dying turn 1. You'll come to realize your just playing the same game, over and over again, against different colored armies.

Soon you'll be an emotionless automaton like the models you play.
>>
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Thinking about buying this for a starter Sisters of Battle army, although in hindsight I might use the Dialogus as a missionary instead of the actual figure to save some money.
The art card of visarch is obviously a very important part of my army composition
>>
>>51681114
> striking scorpion
> swooping hawk
> fire dragon
> Warp spider
> howling banshee (ok that's reaching)
> Don't the fighter pilot guys have some queer ass name too? Falcons or something?
Ok anon. Whatever you say
>>
>>51681114
Okay missed hawks and spiders
Anyway it's more a reflection of Eastern martial arts with way of the crane or wat of the tiger or drunken monk - lines up with temples as well
>>
>>51681139
Also, when you order from GW directly, do you get a tracking number?
>>
>>51681125
Adds a bunch of cool stuff, but I find that most maps don't work well with it.
>>
If Eldar are gay furries, what are DE?
>>
>>51681100
Exarchs, they are lost to Khaine.
>>
>>51681159
Hereosexual sex in the missionary position.
>>
>>51681146
>>51681148
5 vs 4 is not a majority
And in fact it's 6 because shining spears
>>
>>51681146
Fighter pilots are crimson hunters. It's a 50/50 split at best
>>
>>51680602
1864ish, they look like late war confederate molds.
>>
>>51681043
Did you even read his post? Can you even comprehend english?
>>
>>51680898
What this anon >>51680998 said. Also include details on your local play group (Who plays what), what kind of missions your group run and as much detail about terrain density that you can give us.
>>
>>51680750

Tinkered around a bit more with this list. Came up with the following:

Ulthwe Strike Force
(all units DS, no scatter, cannot be placed within 9" of an enemy unit, all units can be rolled for on turn 1 on one roll)

>3x Black Guardian Windriders - 3x Scatter Lasers
>3x Black Guardian Windriders - 3x Scatter Lasers
>10x Black Guardians - Starcannon
>3x Black Guardian War Walkers - 6x Scatter Lasers

Reborn Warhost
(all units are stubborn, have strength from death)

>Autarch - Skyrunner, Fusion Gun
>Archon - Webway Portal, Blaster
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Wraith Guard - D-Scythes
>Wraithknight - Glaive & Shield

Reborn Warhost

>Farseer - Skyrunner
>5x Kabalite Warriors - Blaster, Venom w/Dual Splinter Cannons
>10x Kabalite Warriors - Raider w/Night Shields

The 10 Kabalite warriors will baby sit an objective as well as the farseer while he waits for his BG Windriders to show up. Their raider will move in to pick up the Wraithguard who will Soulburst into embarkation (and leave their Archon Autarch duo to piddle around).
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>>51681069
>>51681061
Do you guys not take squad leaders at all?

Also is the armored assault box for dark eldar bad then?

would two venoms and another box of kabalytes be superior?
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>>51681153
Depends on how you order. If you do the standard, no. If you do express or priority, you get one from the courier that GW uses.
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>>51681176
I think you'll find it's a nice cup of tea before bed, 10 minutes of reading. Then lights out!
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>>51680198
Do you like sex but like the rest of us are a repulsive neckbeard? Play Dark Eldar and imagine yourself getting that captive slave pussy whenever you want.
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Tell me about the lord of change i'm about to buy for my Thousand sons force TG, how do I load him up?
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>>51680279
>Genestealers for warboyz
>Not Warboss Imorktan joe
Mediocre.
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Has anybody else noticed the Defiler is no longer available on the webstore, and is listed as No Longer In Stock?

Please don't be squatted, please be an updated kit, for the love of God don't take away our Crab Tank
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>>51681182
>>51681181
Oh ok. Just 40 fucking percent.
If it's only 40 percent prancing around in battle in their fursonas it is totally not homo. My bad.
TLDR; Vect was right Craftworlds= faggots confirmed forever.
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>>51681125
Firestorm Over Kaurava is way better but Apocalypse is cool if you just want to dick around with the titans.
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>>51681233
There is literally nothing of worth that can be read in only ten minutes, or rather, that one can be content with reading only 10 minutes of at a time.
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Hey guys, any chance anbody has any download links for 30k or 40k audio books? My train just broke down in the middle of nowhere, it's looking like I'm out here for about 6 hours. Any help would be great.
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>>51681247
Might as well go around calling Navy Seals furries
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>>51680913
Well time for someone to make a daft punk annihilation barge.
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>>51681271
You don't?
They are Navy, everyone knows Sailors are all queers.
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>>51681271
Do you not?
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>>51681223
The choice between raiders and venoms comes down to this.

Raider - 10 dudes with poison, 1 dark lance. About 160ish pts all totaled up.

Venom - 5 dudes with poison, 2 splinter cannons. About 120 ish pts all totaled up.

As you can see, Venoms are cheaper and offer the same amount of poison shots but do not offer any anti tank options. Raiders are better for more target versatility but cost more. So that being said, if you like Raiders, the armored assault box is not bad at all. If you want Venoms, then yes it is.
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I heard that male banshees wear boobplate. Is that truth?
If yes please source.
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>>51681237
I've always wondered if people actually play on those fuckhuge tables or if they're for display purposes only. I couldn't even imagine all the time it would take to finish even one player's half of a turn.
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>>51681299
All Banshees wear boobplate
Not all Banshees are female

It's simple deduction.
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>>51681310
They enter their shemale battle persona
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>>51681223 squad leaders only give extra attacks and ld iirc, which you don't need because anything wanting to charge you will win anyway and if you are stuck outside your transport being shot ld won't save you. Also, you get fearless part way through the game anyway

And yeah, for an optimised list another kabalite warrior box and 2 venom's are better, but if you're playing casually and want to save money armoured assault is nice
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>be abbadon the despoiler
>work your ass off for 10 millennia setting up the crimson path
>finally manage to destroy Cadia, the path to Terra lies open
>get fucked over by Eldar and Supreme Liege
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>>51680514

The fluff and models makes me totally want a Nid army. But I can neither paint well enough to do them justice, and they're a contender for worst army in the game.
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>>51681299
>>51681310
>>51681326
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>>51680937
Agreed, Pask is love.
>>51680939
I haven't tried her yet, but I hear she's super hard to kill.
>>51680998
Here.
>>51681108
I'd like to use some Vanquishers, but I'm wary. I wish we got those Beast Hunter shells from that one IA army.
>>51681192
I'm not totally sure of my meta yet, there's a lot of variety. I haven't played against too many similar armies. Terrain is a lot of tall buildings, but there's a decent amount of room to see between. I like having the blob squads because there's a few people who swarm and drop pod/deep strike in. I think my biggest issues come from positioning and not knowing the other person's army that well so I don't know what to focus on or what to avoid/tarpit. Some ended up cheating on accident because they didn't know theirs either. I feel like what happens is one flank ends up getting done in and it's a slow sweep along my side.

Mobility is also an issue so I've been considering doing some storm troopers and maybe a Vendetta.
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>>51681390
Was just thinking about how ugly most Tyranids look. Most paint schemes look awful. Pic' related is one of very few I think looks good. But some people would consider that 'easy' or bland.
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>>51680846
Just do Blaster and Splinter Cannon. There are times you might not want a Blaster over just a splinter rifle in the ten man Raider squad for points reasons, but it's fine. It's very unlikely you'll want the shredder or dark lance in the squad. So it's not worth magnetizing.
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>>51681435
It's mainly a matter of people not knowing what colors go well together on an organic body. Purple and gold works fine for space marines, but looks out of place for tyranids.
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>>51681125
Most of the mods just exacerbate the pathfinding issues of DoW.
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>>51681435
What's wrong with that color scheme? It looks great. Your friends are trash. Get new ones.
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>>51681435

See, I play generic scheme Crons. Base leadbelcher, wash nuln, drybrush ironbreaker. That's my painting.

So I look at the blending on that Nid and nnnnnope.
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>>51681435
I'm a big fan of yellow and black nids. Something about that color scheme triggers a primal "don't fuck with that" response
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>>51681267
I was pulling the old no sex please we're British line
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>>51681499
are you scared of bees
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>>51681458
Bullshit. See insects.
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>>51681267
Ever heard of short stories?
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>>51681512
show me a bug that is purple and gold
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>>51681237
Do it right in the cloaca
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>>51681510
Black and yellow Nids usually remind me of poisonous frogs or venomous snakes. Nature likes yellow as a warning sign for 'don't touch' a lot of the time.
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>>51681510
No, they're cute. But wasps and those jap monsters spook me hard
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>>51681245

>Everytime something goes out of stock people scream end of days/rejoice at new model coming out.

Maybe they just don't have any stock in the store of your county right now? Ever thought of that?
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>>51681523
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>>51681461
Read the post again.

>>51681463
On that picture I'd change the white to more of a bleached bone look. I'd also contrast the bone/skin more to the carapace so I wouldn't wash black into it.

>>51681499
Agreed. That's one of the other looks I like. People still fuck it up though.
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>>51681557
H-he's cute
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Why do so many people do the blushed line effect on the back-ends of 'nid armour?
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>>51681557
God dammit nature gotta prove me wrong
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>>51681573
>>51681578
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Would it be sensible to have a footslogging 10-sister squad providing fire support from the back lines with the Exorcist while the HQ squad rides their immolator up the rectum of my opponent? I'm kinda looking to shave something off my "do want" list.
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>>51681549
No, it straight-up says "no longer available" and has the stamp on it.
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>>51681557
It's more of a matter of the people using that gold and purple scheme not making it look organic like that though. If they wanted purple and yellow for the contrast, a more cream color can work better to make it seem less artificial. I'm talking people who just go for purple skin and gold carapace and don't get why that looks weird.
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>>51681574

It's striations. Most bugs with chitin carapaces have it.
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>>51681574
Adds a bit of texture to the boring flat panels
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>>51681578
this shit is actually pretty tame for nature. I am not talking about colors even.
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Word Bearer marine horde (for 40k) y/n? Have shitloads.
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>>51681588
everything in immolators shooting out of hatches... with celestine. wreck (as best one can in sisters)
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>>51681588
These girls are to be allied with my Imperial Guard if that makes a difference.
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>>51681301
it's a diorama. the models are literally glued to the table.
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>>51681614
Could do okay. Go for big 20 man Chaos Marine blobs, throw in some Dark Apostles, and Zealot your way across the board.
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>>51681578
It happens to everybody. Just try to keep an open mind in the future.

Wait, who am i kidding. this is tg, fuck it
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>>51681606
>The only choices you have in painting a carapace is one color on the entire thing or with striations
Tip-top logic.
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>>51681614
40k/30k get some cultists and some daemons and have a ball. You'll be happy. word bearers are cool
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>>51681614
You don't have to do Word Bearers just because that's what was at Calth. You could to other legions too.
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>>51681644
To rephrase, it's a really easy way of adding texture to them that doesn't involve carefully adding dot or stripe patterns along the ridges or whatever.
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>>51681614
Alpha Legion and Thousand Sons dig blobs
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>tfw want to make a close combat focused loyalist marine chapter
>tfw close combat is garbage this edition
>tfw space marine close combat IN PARTICULAR is garbage
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>>51681644
Okay let me ammend what I said.
>its a simple and easy way to make the flat panels that are everywhere on nids less boring.
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>>51681663
He's got a prospero box too. He presumably actually wants word bearers.
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>>51681644
I've seen spots, but it's a lot less common.
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>>51681674
do it anyway, it will be fun
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>>51681674
Just take Skyhammer. Was that so hard?
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>>51681674
skyhammer annihilation force is a very strong space marine close combat option, just give the devestators heavy bolters or lascannons or something as to not be a cunt
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Can you use the Defiler's (or any walkers) Power Scourge to neutralize models with a lot of attacks?

Does it have any use against Knights or Lords of War for that matter?

And, assuming Helbrutes can take it, how much damage could a Helbrute pack - squadron put out with three Power Scourges followed up by their Power-Fist or Thunder Hammer attacks?
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>>51681723
>>51681674
Oh and also, ally in Space Yiffs that count-as something that fits your own army. Yiffs have insane close combat options like wulfen and thunderwolves.
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So did Horus know that Magnus and the Thousand Sons would be taken in by Tzeentch when he sent Russ and the Wolves to purge them? Was he fully prepared to make Magnus the first primarch causality of the Heresy? Or was Erebus holding on to some sneakyshit info?
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fracture of biel-tan when
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>>51681704
I just use the technique duncan showed in the termagant painting vid but use a light grey instead of the blue
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>>51681663
Bought the boxes to get a solid base for my army, which is gonna be word bearers (and will sculpt on a bunch of detail on both variants of marines as well). Started with Calth and then bought Prospero too on impulse as a guy at work was interested in buying off the sisters and custodes. So now I have 60 marines.
>>51681659
Indeed they are! They've been my favourite legion for quite some time, just never had the time to start an army.
>>51681670
So do Deathguard, which I'd run if it was only a question of rules. However I'm set on Word Bearers!
>>51681635
Yeah. Question is, MoN or not? It's a lot of points for huge squads, but would increase their defensive power quite a bit. Don't know about how much anti T5-horde people have nowadays though. (I'd model them with shields as MoN, as I'm not a big fan of the Nurgly look)
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>>51681766
The original plan was to get two of his most dangerous opponents to exterminate each other; of course, Magnus' humility got the better of him and he lowered the shields, leading to the burning
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>>51681806
Hm. Neat. So did Magnus ever find out what Horus did?
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>>51681674
As a Black Templars player, I feel your pain.

As suggested, Yiffs and Skyhammer are your only real options, though Yiffs are effectively not Space Marines, especially not their Wulfen and Wolf rider guys and Skyhammer is mostly broken because of the insta-shooting Devastators and only marginally because of the Assault guys.
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>>51681806
I need to read the Horus Heresy. Is the link in mega audio books or the actual books?
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>>51681139
>>51681588

Yeah, whatever.
Do not buy the "one-click" bundles. They're garbage.
Honestly, you're better off lurking on eBay for the stuff you want.
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What is the best way to run suicide cadre fireblade? I am still new, just got the model and I can field a good size army just without a Stormsurge or multiple big suits
Just need the most effective way to run him whether suicide or squad wiping
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>>51681421
Your HQ looks fine. I'm not sure whether it would be a good idea to go double punishers with Pask. Its a lot of Dakka. CCS is fine imo.

Both of your infantry platoons are odd to me. I'd rather field 1 big platoon with a combined squad of 40 men than two small 20 man squads. It means that you can take 1 commissar and 1 psyker, (i presume that's what the astropaths are meant to be) and 1 vox (if you want vox) I'd make the guardsmen into a gunline behind aegis with autocannons or an assault force with flamers. You can augment the autocannons with grenade launchers if you so wish.

If you want the Lascannons take them as a heavy weapons squad so you don't waste lasgun fire or use an order to have split fire. Although they will be much squishier.

For your PCS i would potentially dismount it and give it 4 flamers to use as a counter attack unit. Should your infantry squad run into trouble.

I wouldn't recommend that you ever take plasma guns on regular guardsmen. Veterans just do it so much better and can take carapace to mitigate Gets Hot!

I would definitely try to run a veteran squad with the plasma guns, carapace and Chimera. I would also potentially try a melta vet squad too. My concern is that you don't have much long range anti tank.

Do your Leman russes have magentised sponson and hull weapons? There are a lot of options you can use if they are.

I've not tried it out but I've heard that the quad gun for the defense line is worth taking every time.
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>>51681588
>>51681139
what did you use to make this?
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>>51681821
As of yet it isn't clear, and until Crimson King comes out we likely won't know.

>>51681829
If it's Rho-Mu's library there are the actual books.

A Thousand Sons for the lead up to Prospero and Prospero Burns for Horus' plot
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Is this gonna be a good allrounder list?

Wasn't sure what to use my remaining points on so I dumped them into some shield upgrades, an Omnispex and the Pseudogenerator, since I never used that thing but someone last thread suggested that it can be pretty good.
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>>51681802
Mark of Nurgle might be a good call for one squad. It'll make some of the lower strength shooting and blasts sting a bit less and help ensure you actually get to combat.

Mark of Slaanesh might be another option, as you can buy an Icon to give them all Feel no Pain for a relatively cheap price in such a large squad.

I would say to potentially do one 20 man nurgle blob and one 20 man slaanesh blob with an Icon. Have them mark up with an apostle in one to grant both Zealot so they won't back down.

Then, use the remaining 20 marines for Havocs, Chosen, and other special weapon teams to help support your main force. A sorcerer to buff your blobs might also be a good call.
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>>51681741
Power scourge hits WS not attacks and doesn't stack, so it's of limited usefulness.
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I just finished reading red tithe and enjoyed it way more than I expected to. It was my first entry into the black library, can someone give me a logical next step in 40k to pick up? Probably gonna go to the gw store and pick up whatever while playing
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>>51680898
I think the guard players on most batreps I've seen just park their guns in their deployment zone and blast away. Any competent oponent with a reasonable list can top that once he gets close enough.

I rarely see matches where the IG player actually wields blobs and tanks well, using them as complementary tools to take over the board, using orders and psykers and shit. It's always pask in a punisher, a bunch of artillery and a blob behind fortifications. Meh.
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>>51680230
Only Tau MCs (and Wraithknights and Dreadknights) deserve to be fucked over, and they shouldn't be MCs in the first place. Just make them into walkers and get rid of grav.
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>>51681842
I have mine outflank with a squad of pathfinders and gun drones. Split fire with a couple special weapons helps to take out key targets, and then 24 inch range thanks to an accelerator means they've got a decent backfield gunline to hold things off with.
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>>51680198
play 30k, 18 flavors of space marines and a few extras on the side. I wish 40k was as fun as 30k currently is.
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>>51681674
>>tfw space marine close combat IN PARTICULAR is garbage

At least you don't hurt yourself failing morale checks, are immune to Fear, have decent initiative and can take Invulnerable saves.
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>>51681855
Gyazo and paint.net.
>>51681841
Nope, I'm not dealing with a single fucking used figure ever again.
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>>51681877

Red Tithe started sucking halfway through

If you like it you will probably like most BL. I couldn't even finish Blades of Damocles or whatever that Ultramarine vs Tau novel is that features young Sicarius and Ventris vs young Farsight and Shadowsun is but it's similar to Red Tithe with a lot of guerrilla fighting so maybe you'll like it
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>>51681257
>>51681460

i'll try Firestorm over Karuava

Anything else about TItanium mod?

>>51681561
>Scions...

Really if the scions/Former Black dogs Squadron existed in 40k, mankind's would fare better since their Living metal forging and tech is on par with the necrons.

Fast Terraforming included.
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>>51681883
please make them walkers so I can Fist of Khorne them

they really need to be able to be given the D for the amount of points I pay for this fucking formation
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>>51681882
Am guard player, can confirm.
I got this army to hold the line, and damn it that's what I'm going to do
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>>51681911
Don't go for used figures, just go for the people who are selling boxed stuff for 10% off or whatever
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>>51681868
Yeah, that does sound nice. The question is how to arm them though. CCW/pistol or bolters. Not gonna get extra CCW on bolter guys, as that'd be another point sink after already marking them up. I've had the idea to go 50/50 in every squad, having bolterdudes in the front to shoot stuff and also get killed off first, then having the CCWs left in the back to do close combat. And plasma vs flamers?

I've had the idea of doing an assault-focused large tough Chosen unit. 4 flamers, MoN, and a lord. As we get votlw for free with the legions now, one of their largest drawbacks (2pts for it rather than the 1 for standard marines) is gone, the extra points seem like they could be worth it due to them having another base attack and coming with additional CCWs as well (though as stated earlier I'd prefer to just switch bolters for them at no additonal cost). Are the higher cost for them justified?
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>>51681935
Scion are pretty much a hybrid of Tyranid and Necron, as far as 40k is concerned. They're one of my favourite races of all time in my favourite game.

It'd be difficult to make Tyranids and especially Necron look anything like Scion and look good. Maybe not Tyranid so much, actually. Black and yellow carapace.
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>>51681883

>Just make them into walkers

Only if you make ALL suits into walkers.

Including Crisis and Broadside suits.
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>>51681954
Buying boxed stuff for 10% off "or whatever" and adding the postage together will make that shit hardly cheaper than just buying direct from GW though, unless someone miraculously has a whole army on sale, unpainted and everything.
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>>51681247
Dark eldar fuck non eldar including snake men and stuff
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>>51682020
If they're such huge degenerates why don't dark eldar have anime?

Checkmate haters
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>>51681988
Infantry stay infantry. If the person inside is considered a pilot for a giant mech, it becomes a vehicle e.g. Penitent Engine, Dreadnought, Titan Knight. The Wraithknight actually has an argument being an MC, but all the larger Eldar titans are super heavy walkers so it should be, too.
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>>51681980
I would say to go for flamers to keep things cheap. Save the melta or plasma for other squads. The bolters on the nurgle squad is fine, since they're mainly there to distract and meatshield and win things through attrition. Slaanesh I would go heavier on the close combat weapons, since they'd be joining the apostle and shredding things at high initiative.

I think you could get 5 flamers in a unit of chosen, though they might be better off with meltaguns and going after harder targets if they have a Lord with them. They could do well as the bodyguard unit for a Chaos Lord, but you'll need a good way to deliver them, since they won't be as tanky as the hordes. And if you're giving them a land raider, then Mark of Nurgle might be less worthwhile on them.
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>>51682045

>Infantry stay infantry.

But they're piloted. Not worn.

Can't make any exceptions for that.
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>>51681864
Ah, forgot to add:
Should I drop some of the upgrades in favor of an Icarus Array? Never know how many fliers there will be (guaranteed to have at least 2 fliers in the Tyranid armies and there's usually some Land Speeders involved) so I'm not sure how to weigh the Skyfire over the potential FUCK YOU Power of the Neutron Laser
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>>51682039
>His Archon doesn't have the complete collection of all of Ancient Earth "ann-ee-may" holovids to be perused at any time
Is your Kabal even trying?
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>>51682059
Can the exception be that making them walkers just makes things even worse, since AV 10 is about as resistant to bolters, except now they can always be using that 4+ invuln?
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>>51681988

Crisis and Broadside suits have a claim to being infantry due to the pilot taking up so much of the suit. In this way, they're more akin to armoured exoskeletons. If we were going to make Crisis suits Walkers, then Centurions should be Walkers too.

There is absolutely no excuse for Riptides and Stormsurges not being Walkers however.
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>>51682067
I want to make an anime kabal with a super sentai themed incubi squad.
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>>51682067
More than your is, you Baka ass motherfucker. Even has some of those fabled catgirls as well
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>>51682067

It's confirmed that Trazyn has the best anime collection, right?

>I don't know who this Overlord "Ghundamh" is, but he's VERY impressive on the battlefield!
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>>51682100

>since AV 10 is about as resistant to bolters

That's about lore accurate isn't it?

In recent times, I've never seen any Space Marine bringing Bolters against any suit with any amount of success save Stealth Suits.

They always bring out the big guns like Lascannons and Plasma guns.
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>>51682119

The limbless torso in a Dreadnought occupies a greater percentage of the total area than a Stormsurge's pilots do.
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>>51681882
I think that's also why I'm losing. I use a lot of psychic powers and orders, but not much movement. I don't know how to be mobile while also having long range anti-tank. I can move blobs and tanks and what not, but I won't have much range outside of Heavy Weapon Squads or tanks which are both overcosted.
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>>51681980
The problem is that there's just so much I want in the army.
-A DP with ML3, possibly wings and then that tome from wordbearers wargear that gives yet another daemonology spell (sadly he's forced to take at least one god specific power due to being forced to take a "Daemon of", unless something has changed there) and hope for incursion to combine with the primaris summoning, so that he can cast both in one turn. All this because DPs are the only units that both have Daemon (no perils on any double) and gets the WBs bonus of gaining charges for summoning on a 3+ at the same time.

-At least two sorcerers, ML2 or so, at least one of them on bike, in either a bikesquad or with spawn (can I put MoN on spawn and still put an unmarked IC with them?), hoping for sacrifice; 1 charge with the 3+ summoning of wordbearers should make it very possible to create a bunch of heralds with 1-2 dice quite easily, if I have some extras over after the DP action. Also cursed earth could be nice.

-Big marine squads with apostles or lords

-Anything else needed to fill out the Chaos Warband thing

-Khorne juggerlord with axe of blind fury just because I started sculpting up a cool model for that, that I need motivation to finish, stuck into a spawn squad


At this point, it's hard to figure out how to fit in everything pointswise
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>>51682119

>Centurions should be Walkers too.

Exactly.
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>>51682100
>except now they can always be using that 4+ invuln?
What did he mean by this
>>
>>51681854
Thanks for the tips and yes I've learned to magnetize all my stuff. I've got a lot to think about now.
>>
>>51682100
>except now they can always be using that 4+ invuln?
Tau players use shields?

And yeah, that would be a downgrade from the 3+ saves they normally get.
>>
>>51682137
You misunderstand. Right now, with toughness 4 and a 3+ save, you would need as many bolters to kill a crisis suit as you would if it was AV 10.

Except now, that would double, since for the extra points the Crisis suit can get a 4+ invuln save all the time and just double the amount of shots needed without overlapping with 3+ armor.

If this is an attempt to balance Tau by making everything walkers, you're missing the point. Being a Walker only hurts the Riptide that has a great armor save, a poor invuln save, and won't instantly die from a meltagun
>>
>>51682137

And Gorkanauts, which are supposed to be insanely well armoured, explode like fireworks when Space Marines are merely in the vicinity.

Fluff is a poor argument to make for something having particular rules. Gaunts Ghosts has them killing a Chaos Dreadnought with cacti. It all comes down to who is writing the particular piece and from whose perspective it's from. The way Tau are presented in the fluff, they'd already have conquered the Galaxy.
>>
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>>51682135
>Imotekh swings buy to visit Trazyn and look at his collection
>He discovers the titanic wing of "anime girl figures"
>Every last one of them has been hot-glued
>>
>>51682047
The plan is to have little or no vehicles in the army at all. Never liked how fragile they can be, and if I only have one or two things with an AV then all enemy firepower is likely to focus it down. I'd rather see my enemy have to waste lascannons and shit on my basic troops!

My antitank would come from at least one bikersquad with meltas (need one for Chaos Warband formation anyway), which would also give me a reason to do what everyone else does and get Chaos Knights to count as bikers. Because that's cool as shit for CHAOS VULT-daemonworshipping dark crusaders. Then some standarg good ol' termicide squads as I really like the terminator models from both the its I bought and would like to use them. Also fills a spot for Chaos Warband if I don't end up running chosen.
See
>>51682152
For the stuff I'd like to fit in
>>
>>51682185
>Except now, that would double, since for the extra points the Crisis suit can get a 4+ invuln save all the time and just double the amount of shots needed without overlapping with 3+ armor.
If crisis suits would be 10/10/10 jet pack walkers even then buying expensive shield generators for linesuits would be retarded. Sure they would take more beating but holy shit you could optimized those points somewhere else.
>>
>>51682169
>Marines fire bolters at crisis suit
>Crisis suit takes 2 wounds total after using its 3+ save
>Marines fire bolters at crisis walker
>Crisis walker takes 2 HP thanks to AV 10, which is reduced to 1 with the 4+ invuln

>>51682181
It's not a downgrade when the AV 10 replaces the 3+ armor. You're basically arguing that people wouldn't buy shields for crisis suits if they stacked with armor saves.
>>
Why take sanguinary guard?
>>
>>51682226
Because they look cool and are fluffy to run along side dante?
>>
>>51680450
>https://www.warhammer-community.com/2017/02/08/rumour-engine-2/

It seems to be very zoomed in and the 'Gold' is weathered, could be like Orkimides or something.

Its probably AoS Dwarfs or something though, even new GW seems oblivious to the ongoing state of orks.
>>
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>>51682192

>And Gorkanauts, which are supposed to be insanely well armoured, explode like fireworks when Space Marines are merely in the vicinity.

Those are poor in the lore too.

The Orks themselves even call the things a half ass attempt in the Evil Sun Rising novel.
>>
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Is it possible for the tyranids in commoragh to form a long-term "alliance" with the local genestealer cult(s)? Did the deldar take any synapse creatures with them or did they only modify primitive warforms? If they did the latter, could those be dominated by a patriarch?
>>
>>51682213
That's fair. I'm not a big fan of transports myself. Still, you'll have a hard time getting those Chosen into combat otherwise. You'd be better off with a Khorne Lord on a Juggernaut or a Nurgle lord on a bike joining up with a biker blob to be your armored cavalry.

Termicide with meltas could be a good addition to take out enemy tanks as well.

I think the general idea should work though. The key is to have enough bodies to distract the enemy through summoning and hordes while your scalpel units get rid of problems.
>>
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>>51682239
>>
>>51682254
>filename
One thing I've noticed about a lot of new art I pass off as mediocre when seeing the digital versions is it's kinda works in the physical books.

I was surprised at how much more I liked the physical deathwatch book.
>>
>>51682264
Every time I read this it seems more and more like they're mocking anyone fool enough to have bought the things.
>>
>>51682254
Pretty sure they mostly just took Gaunts and non-synapse creatures for use in the arenas. A patriarch could potentially mentally control those, though I'm not sure if he'd have much advantage in it compared to another psyker.

Either way, the idea of a cult getting some base tyrannoforms as cannon fodder could certainly work.
>>
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>>51682135
i've been at trazyn's reliquary Once

And he showed me 3 giant cells with 3 giant titans with their pilots still inside

>One looked like the Nightbringer C'tan with armor, he bore the colors of the Black templars, and he was armed with a giant green scythe.

>The Second looked like Eldar Wrathknight, in full clad red and armed with a appeared to be a Eldar Singing spear.

>The Third one like a Giant Daemon of Khorne, with his body covered in green fire and wielding a Giant Fiery sword.
>>
>>51682239

And lets not forget the Freeblade that destroyed 3 Gorkanauts and the Blood Angel Librarian that defeated and entire mob of them on his own, along with a bunch of other Ork walkers.
>>
>>51680376
I remember picking Chaos because I have always been the one to pick the bad guy, and an army that revolved around pure selfish spiteful evil sounded fucking awesome, it was the idea of the sheer carnage Chaos Space Marines must leave behind when they fight: highly intelligent but also angry enough to kill everyone they set eyes on with no hesitation.

Then.....then I started to play them against people at my LGS
>>
>>51682226
Because they are jump packing terminators. Sang.guards are actally pretty decentish and with those "Shoving golden stuff up your ass"-formations BA got in Angel's Blade-
>>
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>>51681561
>>51681935
>>51681981
>BZfags actually exist in 40k
Holy shit I thought I was the only one. Now I have to be self-conscious about the Necrons I heavily based on Furies and Marines that I made Black Dog-level assholes in their honor
>>
>>51682264
That line about 'cowards behind cover' makes me think they playtest with like no terrain at all and/or they go full autism-roleplay and like only Dark eldar and GSC get to use cover because they are sneaky bastards whereas marines and orks just run out in the open
>>
>>51682320
>Golden Host Formation
>Requirements: The Sanguinor or Commander Dante, 2-5 Sanguinary Guard Units.
>Restrictions: None.
>Special Rules:
>Airborne Assault: From the second turn, you can choose the turn in which the units from this Formation arrive from Reserves. All units in the Formation must arrive on the same turn, and all must Deep Strike onto the battlefield. You can re-roll the scatter dice when units from this Formation arrive from Deep Strike Reserve.
>Glory of Sanguinius: Units in this Formation can charge on the turn from Deep Strike Reserve, but always count as making a disordered charge when they do so.
>>
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>>51682254
>>
New Drop Pod idea:
>loses Inertia Guidance System
>gets "Deep Strike Assault Weapon Systems"
>"If you would land a direct hit while determining your Deep Strike scatter, re-roll until you get a scatter direction. Additionally, use 3 dice to determine this unit's scatter distance."
>"Any enemy unit in a straight line between this unit's attempted Deep Strike position and its determined Deep Strike location can be attacked by this unit's weapons at full Ballistic Skill."
>standard equipment is either a twin-linked Hurricane Bolter or twin-linked Heavy Bolter
>can be exchanged for 2 Deathwind Missile Launchers for 15 points
>costs 55 points by default

Is this shit broken or just unusable? Basically a drop pod with weapons strapped to its underside.
>>
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>>51682308
better question, do you think he has Navy fighter aces in his collection?
>>
>>51682259
Yeah. When I do write up a proper list I'll see how much I end up having left for marine blobs (or rather what upgrades I can afford for them). Don't really know what points value I'm aiming for yet though.

Also, for havocs, is it worth giving them MoN and some extra marines to increase survivability? I see a lot of people taking min squads when building lists, but it seems strange to me as it means they start losing their heavy weapons as soon as they start taking fire.
For their loadout I'm thinking 2-3 AC, 1-2 ML (flak missiles on those if I expect to meet flyers). Would it be better to split into 2 squads with one weapon type each, or be okay with one squad with a mix for versality?
Ah, I've got a lot of questions. While I've been theoryhammering for long, I haven't played many games since back when we had the old codex with Legion rules, and the few games I've played inbetween have been small ones with necrons.
>>
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Sup /tg/! I went to a Tournament today with a very strange new game type. We played a new game called "Assassinate", with Asymmetrical point values and a rather hilariously one-sided objective.

One player is "The Target" and has 2000 points. They bring a single HQ that is designated as the target, and they deploy in a 12"x24" rectangle in the center of the board.

The other player only has 1000 points, but they get a rather huge list of army-wide buffs to choose from, and they deploy 9" from either long-ways table edge. Everyone had to play one game as "The Target" and one game as "The Assassin".

For my first game I went up against Iron Hands with a Cerastus Knight, while I had Captain Valentine and Chapter Master Lias Issodon, as well as like 30 rough riders.
>>
>>51682348
Seems more pointless than anything else. A few bolter shots in a random direction isn't going to be as nice as just landing where you wanted and having the unit blast the important thing.
>>
>>51682302
Sweet. Time to make my own gang of commoragh, with neophytes and mawlocs.
>>
>>51682302
Wait wouldnt the nids just attack the genestealers? i dont think a patriarch has the power to control even lesser gants. The scary part is that now that the nids are out they will probably produce a Hive Tyrant at some point.
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>>51680364
Also the orks are the only race with some end times lore buildup that havent even been mentioned.

Please dont let the rules suck GW PLEASE!!!!!
>>
>>51682348
I would keep the current rule but
>change it so it only reduces distence if it would mishap, this way it can land in terrain
>ALWAYS scatters 3d6, 2d6 if a hit was rolled

What do you think? Not too different but way more unreliable.
>>
>>51682368
>still unpainted RRs
>partially painted speeder I think
Come on Raptors Anon. One of your few good points was you actually painted your shit.
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>>51682368
And so the rules for the game were as follows:
> Defending player automatically wins if the game ends with his Warlord still alive
> Attacking player automatically wins if the defender's warlord is dead.
> Attacker automatically starts first. There is no Seize the Initiative roll
>>
I really like the idea of the standard tac squad.

But they're a fucking tax. There's no way to make them good.
>>
>>51682397

Battle Company?
>>
>>51682393
I think the unpainted SM stuff is the enemies. But seriously, unpainted empire knights? Come on
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>>51682393
Sorry bro, I can't paint my Rough Riders until I get Oval-bases for them. I really wish I could go ahead with them. I do plan on having them using this colour scheme(WIP).
>>
>>51682362
You don't really want to mix weapons on a Havoc squad like that. Buying extra bodies for survivability might be nice, but I'm less sure on the marks as they'll be taking more long ranged fire that's likely higher strength.
>>
>>51682254
Wait, are there Genestealer cults in Commorragh?
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>>51682308


Motherfucker, He captured Sindri's Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great Great ..... Father!.
>>
>>51681882
>>51681854
How about this? I thought a lot about movement and board control after you mentioned it anon. My thoughts were basically this.

- Move up Conscript blob, Vets, Melta PCS, Autocannon blob, Demolisher, Punisher
- Both HWS, Exterminator and CCS stay behind the Aegis
- Use order to fire then run with the Autocannon blob
- Use Prescience on Punisher and Melta PCS squad
- Deep strike to grab or suicide mission with the storm troopers
- Use ignore cover on the HWS or the order to get back up if they go to ground behind the wall

I might want to change up how I do all the Lemans. Part of me wants to keep Pask in so I can put him on the move and maybe drop one of the Lemans to put in a Wyvern and upgrade the other 2 tanks to a Tank commander with Pask.
>>
>>51682394
What is up with that predator? Yellow red and ultramarines symbol? Also 2/10 space shark paint job
>>
>>51682382
That's not how Tyranids work. If it's just basic gaunts, they're essentially no different than any other wild animal. A psyker with sufficient power could easily mentally puppet them around with telepathy, just as they could with a dog or a person. Larger nids might prove more difficult to control, but still doable.

Most nids aren't capable of reproducing either. Hormagaunts are, but something like a Carnifex would be on a relatively short fuse. There would be the risk of them encountering the same hive fleet and getting control assumed once again, but that's less of a risk when you're in the webway.
>>
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>>51682454
I have no idea actually, my opponent was indeed playing Space Sharks. His army could probably look actually decent if he bothered to wash any of them. But at least he had the saving grace of EVERY model actually follows the mandatory "Bolter+Pistol+CCW" modeling.

I actually completely botched my turn at being the assassin, since I completely forgot I even had two scout squads(Heavy Bolter+Combi-Grav and cloaks). I even got my Leviathan in melee with Tyberos the Red Wake, and FATMAN only succeeded in wiping Tybby's squad before dying to 5 chainfist hits. On the plus side my leviathan rolled up S7@9" for his explode radius, and ended up taking out a shitload of the space sharks.
>>
>>51682368
I had a fun game today.
1500 points of Dark eldar vs Tau.

I took first turn and decided to just rush everything at him, come his turn he just about blows half of every squad I had away but everyone passed their panic checks.

Reavers and talos killed his riptides, archon somehow managed to tank a shitload of plasma shots on his shadow field and slice up ghost keels with a husk blade.

He conceded turn four, not to say I'm proud of it but I am bragging.
>>
>>51682430
Oh yeah, you're right about the long range thing. Might get in extra bodies at least, a few extra marines aren't really that expensive, especially unmarked.
You sure about the mixed weapon thing though? seems quite useful. 3AC 1ML; shooting light vehicles/MCs or such? fire a krak. Shooting flyers? At least one of your weapons doesn't snapshot. Shooting infantry because there's nothing else in range? Might as well put in a blast marker. Seems like it could be useful. Don't know though, as I said I've moslty theoryhammered the last few years. It does seem like ACs are the most worthwhile though, but wouldn't one ML (with or without antiair missiles) be a useful addition?
>>
>>51680846
no
one squad with 5 rifles
one squad with blaster
get a second transport

dont put 10 dudes in a single transport the transports are too flimsy for that point level
>>
>>51682394
I love those sponsons, are they from the old Predator or something?
>>
Hey guys, with the new Ynari from gathering storm I have been hearing a lot about d-scythe wraiths with a webway portal. But wouldn't a raider be the better option? An archon with a wwp is at least 95 pts and offers no scatter which is good, but when placing your wraiths down not all of them will be able to shoot. With templates you can not shoot through friendly models so the wraiths in the center or back of your deep strike cluster will not be able to shoot. With a raider you are only paying 55 points and you can scatter, but 1/3 of the time you will not. Then the 2/3s that you do scatter you can disembark 6" from where you scatter before shooting. If I am not mistaken you can also pivot the raider (because it is a long model) before disembarking to add about 3", meaning as long as you dont scatter more than 9" you should be fine. The raider also has the advantage of being able to move 12" to your next target and the flames coming from the same point on the hull helps too.
>>
>>51682499
Hmm...it isn't the worst way to mix weapons, as they do want to be shooting at similar targets a lot of the time. The main thing would be giving up expense for that bit of specialization in an otherwise generalist squad.
>>
>>51682525
Yep, they were a modern Predator Chasis with 2nd Edition Sponsons. When I get more predators, I plan on converting mine to use 1st edition Hovertank Chasis... Made from deoderant sticks.
>>
>>51682368
>>51682394
>>51682492

Cool stuff but I have no idea how you managed to make a jpeg have a file size that large.
>>
>>51682448
That looks pretty cool.

I don't really like putting HWTs in blobs, I feel like you waste the lasgun shots way too often, looking for good targets with the heavy weapons.

Conscripts are just honestly absolutely fucking great. One of the best units in the codex, in my opinion. A 90 point, 30 man unit that no opponent can ignore cause they wreck shit, even with bad morale and BS.

I don't really like the punisher without pask in it, maybe I don't play it right, but I never get enough turns of shooting from it - and when I do it's just more anti-infantry shots, which lasguns already do
>>
>>51682385

We know from the Ghaz supplement that Orkimedes has nearly completed a Tellyporta linking Octavius and Armageddon. Thanks to the Beast series, we also know that Armageddon is actually Ullanor, homeworld of the Beast.

>Orkimedes completes his mega-Tellyporta
>Ghaz tellyports back to Armageddon
>The gigantic amounts of energy used, along with Ghaz being super-charged by the Ork gods, causes long dormant Ork technology from the age of Beast on Armageddon to activate.
>Whole planet begins to violently shake, Orks are worried but Ghaz proclaims it to be a sign from Gork and Mork
>The oxide deserts begin to bulge, something rising from under them
>Horrified Imperial captains in orbit watch as the deserts recede, revealing a gigantic metal face, its eyes two Hives, each ablaze from the energies released
>All over Armageddon, the land is splitting apart as Ork structures emerge, festooned with guns
>Ghaz sends a message back to Octavius, telling the ladz there to get through the Tellyporta, because Gork and Mork have given the Orks somethin' real speshul.
>As Orks flood through, the great mouth suddenly speaks
>Turns out there was another Prime-Ork in stasis on Ullanor
>"No gitz' 'arder than me" - Ghazghkull, M41.999
>Ghaz storms into the central control room of the planet
>Cataclysmic battle between Ghaz and Primeork. Ghaz growing from sheer power of Gork and Mork
>Prime-Ork defeated, but swears fealty. Ghaz has a new lieutenant.
>>
>>51682448
My only thoughts are to reduce the number of melta guns on the PCS. Only 2 fire ports on the Chimera and they're very, very fragile outside of it.

I'm not a fan of the missile launcher personally as I find it to be inferior to the lascannon. I'm going to presume that both heavy weapon squads are like that due to model limitations (2 lascannon, 1 mortar)

I'm not sure what would be a good way to run the russes. I agree that punisher should have Pask.

For me I tend to specialize my Russes. My exterminator is heavy bolters all round, same with Punisher. I tailor them to a role and don't try to multirole them at all.

I also like to keep distance between myself and the enemy so I avoid the Demolisher.
>>
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>>51682570
>literally Orkrons
No thanks.
>>
>>51682570

>With the vast amount of Orks on Octavius flooding into Armageddon through the Tellyporta, Ork numbers of Armgaeddon start hitting a critical mass
>They begin to evolve, just like in the Beast series
>One emerges, smarta and more kunnin' than the others
>Ghaz declares him the Herald of the WAAAGH, sends him off to tell the other Orks of the galaxy that Ghaz is coming to unite them
>Meanwhile, Armageddon finally stabilizes
>The Beast had planned to turn his whole planet into an attack moon
>Now, Ghaz is at the helm
>Ghaz sails his Attack Planet out of the system and off to his destiny.
>>
>>51682570
>Thanks to the Beast series, we also know that Armageddon is actually Ullanor,
Well, holy shit. It's so obvious.
>>
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How is the organization of the World Eaters different from the vanilla Space Marine organization. Would their focus on close combat make them have more berserkers or would they keep the same patterns.
>>
>>51682536

It's still assumed that Wraithguard can't start embarked in a raider because they're still separate factions.
>>
>>51680322

>Nobody answered this poor anon

Minotaurs are Greek-themed but fluffwise have nothing to do with them. Ultramarines are Roman themed and actually have a Roman theme kek. However neither group is necessarily medieval themed, they're pre-medieval. Minotaurs take their names/colour scheme from Mycenaean style Greek culture.

Biel-Tan has a bit of a medieval Byzantine theme in that they're basically a rump empire trying to fight off dirty Turkroach hordes.. er, uh, dirty humans. You know, same shit. But that's not what you're looking for, probably, based on "language or visually" being criteria.
>>
>>51682637
They can now, because Ynnari is technically a new faction with all of those models as a part of it.

It's very dumb
>>
>>51682622
>World Eaters
>Organization
>>
>>51682613
I didn't know! You spoiled it for me
>>
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>>51682662
I meant in and around the Heresy, not after their defeat and subsequent separation.
>>
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>>51682622
Technically speaking, the world eaters would still have devastator, assault and specialist companies in their ranks.

They'd just all carry close combat weapons and act with much less coordination. Remember the legion broke into a bunch of random warbands at skalabawhateverax
>>
>>51682677
Oh. My bad.
>>
>>51682541
I guess. But it could be useful if only running one havoc squad was my general idea. It's not like I'd put MLs in any other squad, so spending some points on one with antiair could be a good choice against players with flyers (at least the ACs aren't completely useless agains them, it's still an avarage of one hit with 3 ACs on 6+ hit, so might get in a glance or two if lucky)

Also, on to Daemon summoning. Wings or not on the summoner DP? It's quite expensive, but at least it does give extra survivability and mobility, so probably a yes.
Assuming I manage to get incursion on him (switch a bad roll for primaris, then hope at least one is incursion) I can summon two squads per turn with him quite reliably. Probably going with plague drones for incursion, they've got nice movement and could be nice to move around with the DP if he's got wings.
What to focus on with the lesser summoning though?

Also, wargear setups for Heralds, assuming I get Sacrifice on at least one sorc. In a thread a while ago when I was first thinking about this someone reccomended a nurgle one with the bell that lowers enemy ld by one as long as he's on the table. Perfect turn one summon to stick far behind the frontline. For the rest? Guess it'd be smart to focus on one god for the lesser daemon + heralds, so they have squads to join. Though a lone herald is always a good fire magnet, the enemy will have to waste one units shooting phase to kill it off, or ignore it and let it do some shit (like charging in into some melee combat where noone can fire more overwatch,or waste a units overwatch if it looks like it could be painful for any of my charing units).
Thing is, I need to be able to plan around models, as I'm not a huge fan of too much proxying (I do sculpt a lot of custom models, but at least it's clear what those represent, talking more the sort of "Oh these bloodletters are plaguebearers").
(cont.)
>>
If I wanted to use 30k rules vs nercons and orks 40k, would it be balanced or would it make my armies too strong in comparison.
>>
>>51682722
40k has the edge until >2k
Beyond that 30k can field more shit and better-equipped armies but cheesed out 40k still wins easily
>>
>>51682448
Consider just a regular old tank commander. You roll for your warlord trait, but the traits you can get are actually really good.

>Disciplinarian:
Your tank's infantry escort/meatshields are less likely to run. Good for you're plans in particular. I love doing what you do, but this plan doesn't work if the enemy is using deep strike, drop pods, or skimmer spam. Which leads me to...
>Outflank:
Hi, I'm a veteran squad! Would you like me to be behind enemy lines? How about me, my chimera, AND a Leman Russ Demolisher behind enemy lines! Don't forget we can tank shock onto the board and still shoot, so counterdeployments are far harder! This is a good trait if you want to avoid a skyhammer assault wrecking your vehicles, but don't want to hide in a corner: Just come in on turn 2 or 3 on a flank to make up for lost time! Best used with an officer of the fleet in your command squad, but it will cost you which is this trait's downside. Consider if you don't want tempestus.
>Preferred Enemy:
Discount Pask! Almost as good as a BS5 tank.

Remember, your a combined arms detachment. So if you want 1 warlord trait in particular you have a 2/3 chance to get it.
>>
>>51682706

And how viable is possession? Figured it could be nice if I rolled it up on a biker sorc, or nice as backup on the DP to pull off when he's near death. Love the idea of popping a Bloodthirster right in the enemys frontline. And that FAQ stated that any of the new variants of them can be chosen for the possession spell.
It still goes off if used by a sorc that blows himself up with perils but successfully gets the charges right?
>>
>>51682553
>I don't really like putting HWTs in blobs, I feel like you waste the lasgun shots way too often, looking for good targets with the heavy weapons.
Thank you. This is exactly how I feel too. It feels like a waste of massed lasguns.

I will find a way to rearrange the points to make Pask in the Punisher.

Conscripts are amazing yes. They never let you down.

>>51682592
>I'm going to presume that both heavy weapon squads are like that due to model limitations (2 lascannon, 1 mortar)

That was a mistake actually, thanks for catching that. Now I know I have 15 less points. As for the Missile Launchers I agree with you, I just happen to have 3 Missiles left over. I might look into getting 3 more Lascannons or I can take the 3 Autocannons from the other squad and make them a HWS.

>Only 2 fire ports on the Chimera and they're very, very fragile outside of it.
This is very true. I considered doing 4 so they could hop out and get Prescience, but I'm not sure because it seems like a suicide option. I will consider dropping 2.

>For me I tend to specialize my Russes
I agree.

Exterimnator with Plasma Cannons is my one exception. I really like Plasma Cannons on the Exterminator because they are both S7 weapons so they both work great on light vehicles and MCs. Autocannons are also decent anti-infantry weapons and Plasma Cannons are great anti-infantry so whatever I'm shooting at I don't feel like either weapon is wasted. I put the Lascannon there out of habit, but I will drop it now. Over all, Exterimantor with Plasma Cannons has been consistently a great combination for me only second to Punisher Pask.

Thanks for all the advice guys I really appreciate it. This has helped me re-think a lot of stuff.
>>
>>51682706
Generally, you should think of summoning as a toolbox. Wings are good for a DP doing it. You'll probably want to go for either Horrors for the warp charges, or Bloodlettters/Daemonettes depending on what needs killing.

You could probably get away with just a squad of pink horrors and a couple squads of bloodletters. Summoning is weird though.
>>
>>51682570
Sounds stupid, the current events are just the evolution of events set up years ago so tht event that should be covered next is the Octarius War to resolve it and the Yarrick/Helbrecht/Ghazkull storyline as well as introducing other armies to the event, returning to armageddon is just counter-productive.

Book 1 should be Deathwatch saving the Yarrick+Templars forces so they can head into the sector and continue their hunt. Book ends with the war spilling into Tau territory

Book 2 is the Farsight Enclaves joining the fight against Tyranids in Octarius and the Hive Fleets just storming through Tau territory in order to reach and feast on Octarius sector. Book ends with the Silent King arriving with his massive fleet into the sector and destroying planet after planet in it.

Book 3 is the Octarius War being completely broken, the Orks regroup on Ghaz and fuck off elsewhere with a massive waaagh, the Tyranids are broken and countless splinter fleets swarm into the neighboring sectors as a thousand genestealer cults begin their uprisings as the Hive Mind makes its presence known in the galaxy, a massive uprising begins on the underhives in Terra. The Imperials have lost so they make one final assault against Ghaz and kill him but the book should end with a cliffhanger suggesting that GorkaMorka has kicked him back to life.
>>
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>>51682743
So it turns out that the Codex Astartes WAS really useful for something, after all.
>>
>>51682766
>I really like Plasma Cannons on the Exterminator because they are both S7 weapons so they both work great on light vehicles and MCs.

I had never thought of that. I like it. I'm super scared of Gets Hot on vehicles, so I never buy the plasma cannon sponsons. How often do you wreck yourself?
>>
>>51682846
It's statistically about 1HP lost per game if you fire every turn. Your call if that's worth it or not.
>>
>>51682876
Forget the statistics, mang, gimme some sweet anedoctal evidence
>>
>>51682798
It's generally accepted (in-universe) that 40k marines are the superior product to 30k ones, and the codex gives them the tools to match chaos-bosted legions blow for blow despite what should be an enormous gap in experience and ability.

The other primarchs didn't consider bobby G the top tactician in the legions without reason, really.
>>
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>>51681159
>mfw
Fuckinng degenerates
>>
Assuming I have to use a deff dread, what weapons are best for it? I was thinking big shoota (so can still do something if immobilized) and scorcha.
>>
>>51682489
I remember their being a book where some imperials tried to imprison some nids. My memory is a bit hazy but i swear they created synapse creatures while in captivity.
>>
>>51682923
Oh, also are grot riggers good for them, or pass on them?
>>
>>51682767
No love for plaguebearers then? I guess they're only really nice for holding objectives though, for some reason I thought they had FnP, but just checked it and can't see that.

The main idea around my summoning is basically to create meatshields and/or extra threats. Especially with the heralds, which is probably the only things the sorcerers will be casting assuming they get Sacrifice, but also for the squads summoned. I figured that even if none of the basic daemons are very good at the squadsizes they're summoned at, they still need to be dealt with. It does sound too good to be true, but it does seem like I could pump out shitloads of them with this setup. With ML3 DP and 2x ML2 Sorc, I have 7 WC + an avarage 3 from d6, assuming no fuckery from the enemy. with the WB bonus of gaining charges on 3+ when summoning I can realistically successfully summon most of the time on 5 dice per spell, and maybe try to summon some heralds on single dice just because, if I end up with enough dice. This sounds more and more fun the more I think about it.
On horrors, I've heard the argument that it's nice with some extra WCs before, but it doesn't feel like they'd be useful as meatshields if I need them for charges, right? Or maybe that's another incentive for the enemy to waste more firepower on them, to deny that extra charge.
Oh and also, that portal glyph from tzeench is within the free 30p I get per herald right? Could be fun to spawn a herald to spawn a portal to spawn more daemons.
But yeah, sounds like I'm gonna end up needing fucking loads of daemon models.
>>
>>51682934
imperial armour 4

space jurassic park + aliens
>>
>>51682901
Well one game it over heated 5 times and lost 2 total. In 5 games I overheated 3 times and saved 2. It's a gamble but it always puts in tons of work for me.
>>
>>51682923

Personally I run mine with 4 CCW because I like the look of them. But for best effectiveness, you want to keep them cheap. Skorchas are the best option.

Don't kid yourself that a Big Shoota or Rokkit Launcha on there means you can do anything if immobilized. You might feel you're doing something, but the chances of it making a difference are minute.

>>51682937

Waste of points. You want them cheap. They ARE going to explode into pieces or be Grav-bait. Investing in them just means you lose more points when they die.
>>
>>51682934

They did, it's the book with D-99 Elysian Drop Troopers in it. I forget the name but it's a FW book. Basically it's Jurassic Park, in space. The nids eventually create fucking Bio-Titans on their own after escaping the facility.
>>
>>51682934
That's fucking terrifying.
>>
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Hows this list look for playing against CSM?
>>
>>51682950
A 10 man horror squad will give an extra charge until all 10 are dead. It's not something you want to do exclusively, but it can be good to summon some in the backfield in early turns before you're really in range to start dropping the melee daemons.

I think you could get away with less than you expect, though it depends on how much you plan on summoning vs. using warp charges for other things. You could always have one of the sorcerers roll on Biomancy or something else to buff the squads, so you have an alternative way to spend if you run out of models to summon.
>>
>>51682961
Thanks man!
>>
>>51683000
Could consider combining things into a Dominus Maniple and an Elimination Cohort with a Skitarii Maniple attached.

Looks solid, though.
>>
>>51682950
And just general question on spells; do DPs with "Daemon of X god" and sorcerers with marks still have to take one power from their patron god even now that rules for choosing psychic disciplines seems less restricted than it used to be?
Also, on powers in general, the WB section of the Traitor Legions states that "Psykers with the Mark of Tzeentch, Nurgle or Slaanesh can choose to generate all of their psychic powers from the Discipline of Tzeentch, Nurgle or Slaanesh respectively."
What exactly does this mean? Did they not have that option before?
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>Ran Castellans of the Imperium today
>Lost 2 Chimera and 40 Veterans
>Detachment special rule enabled me to get 30 Veterans and 1 Chimera back over the course of the game
>Blitzed my opponent since he was in my deployment when my boys came in from reserves
>mfw
>>
>>51682766
>Waste of massed lasguns.

Oh no! Not my strength 3 rapid fire weapons! Whatever shall I do without them?

Sarcasm aside, this is why autocannons are one of the better options for embedded HWTs; they let you threaten vehicles but don't sacrifice anti-infantry firepower. In fact, you can think of it as removing two strength 3 shots in the squad for an equal number of strength 7 AP4 shots. A Straight upgrade! It's not too powerful to make shooting at space marines look like a waste, either.
>>
>>51683047
>Careful Commander, those elite veterans don't grow on trees!

Sure they do! Just look!
>>
>>51683037
Essentially, all marked psykers in the CSM codex had to generate half of their powers from their god's table, but couldn't generate more. A ML 2 psyker with a mark would have to generate 1 from Nurgle, for example, get the primarisis from Nurgle, and then get one roll on another table.

Now they can roll them all on Nurgle, which is nice for consistency, though you still have the option to mix and match. What you can't do is exclude god powers on a marked unit.
>>
i play for funsies, just wondering if this would be fun at 1k level
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>>51683047
>run Castellans
>play Black Templars
>Troop Land Raider
>mfw opponent puts in 5 Lasgun units to get through it
>mfw it respawns
>>
>>51682786
Octarius war was resolved in Waagh Ghazzy at least in the orks point of view its now a farm zone for bigger and badder boys.
>>
>>51683014
Yeah, could be useful to just summon up and stick at an objective I guess, for an extra charge and having something at objectives while the rest of the army marches forward.

Hm, yeah, I could maybe add in some other psychic powers as well. Although I'd prefer to focus on daemonology; it'd be nice to have a larger chance at getting cursed earth on at least one sorc, and then sacrifice and possession preferrably on both, for extra versality.
Sacrifice isn't that good on the DP, as it needs something within 6 to take a wound on, and he might be flying around a bit more than 6'' from other units. Unless I move him around with the bulk of the army. Or maybe take them from a summoned squad.
Having a better chance of getting possession seems quite important as well. Imagine being up against some deathstar unit that is close to being able to charge whatever unit your sorc is in, then just blasting out whatever charges I have (assuming the power goes off even if the sorc dies from perils) to pop out a Bloodthirster/GUO right at them. After all, I'd rather have a greater daemon getting charged by the enemy than a weak little sorc.
>>
>>51683155
I know but its from the Orks pov so that only means the war is being barely won by the Orks which could change any minute especially if the Imperium starts meddling which they are bound to considering Yarrick/Helbrecht are going there, its not resolved, its ongoing because otherwise they wouldnt be able to farm tougher boyz.
>>
>>51683129
Yeah, that's what I thought. Which is too bad as the same applies to DPs, who are forced to upgrade to a "deamon of X". I thought they only needed one power from their god though, but yeah, it's likely half then.
But say my DP is of Nurgle (or any other variant anyone would reccomend?) and ML3. Is he able to do 1 Nurgle, 2 Daemonology? Or is he forced to take majority nurgle if he's got uneven amounts?
If I then add in the artifact from the WB gear list that gives +1 daemonology spell, does it count for this as well, or is it an "added bonus" after the others?
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Did some testing in Tabletop Simulator with my list from last thread and yeah, it really doesn't work.

Overhauled things a little.
Planning to use the LRC as a point contester and general annoyance with the unit it belongs to running around solo. Also swapped the Chaplain for a Captain, as I feel that Zealot isn't worth losing the Captain benefits for in a unit with only 9 guys, though I might be wrong on that.

Any thoughts?
Point of the list is trying to make my Land Raider work and me not even having Rhinos right now.
>>
>>51683322
never, ever take a storm bolter on a dude who can take a pistol
>>
>>51683303
I believe you can take 1 and 2 like that yes, which means you could end up with 3 Daemonology spells, along with a nurgle spell and the nurgle primaris.
>>
>>51683345
Is it that bad? Had the 5 points left and figured the extra shot is decent enough, especially at 24 range.

Guess I'm sticking it onto the Land Raider instead to turn it into a AV 14 Tactical squad during shooting just using its bolters then?
>>
>>51683378
Think of it this way, you either get an extra S4 Ap5 shot every now and then, OR you get an extra power weapon attack on a guy with WS6 and I..5?

If you ever have five points spare, just take a meltabomb on one of your squad leaders. Every now and then it'll get something done.
>>
>>51683205
Its still being managed by the orks to farm boys, its now just a plot point towards ork fluff advancement.

The question is how?
>>
>>51683000
Why not war congregation? Go full cheese to fly stick the boot in on those chaos losers
>>
>>51683425
Oh fuck, completely forgot the whole "pistol gives an extra attack" thing. Yeah, makes perfect sense now, immediately getting this shit out of there.
>>
>>51683150
'Dem Laguns sure do counter land raiders
>>
>>51683479
I didn't mean that he list-tailored for it, just that he focused his 5 Lasgun units on it all game to kill it over 3 turns, just for it to come back.
I wish Land raiders would still do their job as bullet sponges in every game and not only every 10th game while being fucked by Grav or Haywire the other 9 times.
>>
>>51683303
>>51683353
Oh, I read that wrong, thought you meant I'd HAVE to take half of my spells on the gods table, not that I could take a max of half. Checked the codex and found I'm only forced to take one of my god, so more Daemonology for me.

So, what mark should I go for on the DP? I'm unlikely to cast anything from the gods psychic tables, unless I'm unlucky and don't get the Daemonology spells I want.
So from a bonus stats perspective, do I go for Nurgles Shrouded, or Tzeenchs rerolling saves of 1?
Nurgle also gives slow and purposeful, but that doesn't really affect a DP like this, right? Doesn't seem like it affects anything related to flying.
>>
>>51683479
>>51683507
Do you mean Lascannons?
>>
>>51683507
I wonder, they could bring back the old epic rules for land raiders, give 'em a straight 4+ save against any damage suffered.
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>>51683535
Turns out, I am a retard.
Yes.
>>
>>51683530
Shrouded is nice if you have Wings, since that allows for a 2+ Jink. Tzeentch only lets you re-roll invulns of 1, which would only really be better if you took something to give him a 4+ invuln somehow, or if he was on foot.
>>
>>51683572
>he doesn't know about Night Lords
>>
>>51683588
Not too familiar, and I'm giving advice for Word Bearers anyway.
>>
>>51683205
Well, yea. It's not a good farm if the Orks win too good.

It's like a nuclear reactor: If the boys are winning to well then its like your nuclear reactor has started to fizzle out, and is no longer producing power. If the boys start losing then your reactor's going supercritical and you've got the potential disaster on your hands. No, you want a stalemate, the orky equivalent to a reactor at critical (which is actually nuclear reactor's typical operating state; "Critical in science basically means 'On the line between two states'). Spaceborn orks can maintain the critical state on the world by coming back and adding more boys if the situation becomes dire, or stealing away boys if the situation becomes too easy. Almost exactly like adding or removing nuclear fuel rods from a reactor.
>>
>>51683530
Not that the "mark" matters that much, as the DP is modelled non-specific to any god, so can just try out whatever in games. But shrouded seems better for a flyer, no?
Also, 20 pts for Power armour, worth it or not? Seems like a reasonable price, but only against small arms fire. As I've never played with flyers, am I more afraid of small arms fire or heavy hits? It seems good for whenever it's not flying around. But if I Jink with Shrouded, holy shit, do I have a 2+ cover save? That seems strong as hell.
>>
>>51683672
Both are dangerous, though generally for fliers you're worried about volume of firepower more than anything else. You don't get much downside for Jinking though if he'll just be flying around summoning, so skipping on armor may be a way to save some points. That said, it's only 20. On a model that pricey, the extra protection will be helpful regardless.
>>
>>51683546
They should add those and just add a clause stating "This save may not be taken against weapons with 'Armourbane' or with the 'Melta' rule in effect." to make the anti-tank weapons actually work against tanks while protecting them from other crap.
>>
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>>51683047
> Run Castellans of the Imperium to a tournament
> BRING 30 ROUGH RIDERS TO A COMPETITIVE GAME
> MFW THEY FUCKING WRECK THINGS.
> GIB AN ENTIRE VINDICATOR SQUADRON,
> MFW they earn their points back in every game I brought them
> Mfw I have Infernum Razorbacks and Tac-squads somehow make every last one of their respawn rolls
Castellans was the best thing to ever happen to this game. I have never had so much fun.
>>
>>51683719
Horses gibbing tanks! GW's been playing gods and they've finally gone too far!
>>
>>51683717
Nah, reinforced saves were what put land raiders in the same tier as titans and superheavies.

You'd still get pens super easy with armourbane/ordinance/what have you, but the two hundred and fifty point as of right now rather useless brick gets a chance to not get immediately fucked up by a ten point gun.
>>
>>51683572
Actually, Daemon of Tzeentch in the CSM codex states I reroll "all saving throw results of 1". So should work for armour and cover as well. Would've loved if that could be combined with shrouded though!
Cursed Earth can be used for +1 invuln save though, if I want to go for that. I'm likely to try to cast that with whatever psyker that has it available and is the closest to my "summoning area" anyway, as it also lets summoned daemons deepstrike without scattering (because I'm pretty sure they're DSing in when summoned), as well as giving any daemon meatshield a 4+ invuln
>>
>>51683719
Getting free Hatred on everything is so fucking dope.
>>
>>51683784
>he also doesn't know about Night Lords
>>51683614

Night Lords can take the Stormbolt Plate, which gives a 2+ armor save and +1 to cover saves. They already get Stealth by VotLW, so Jinking gives them 2+ cover, too. Look no further for a Tzeentch Prince if you're playing a mixed army, or with allies.
>>
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>>51683205
>>51683155

Thing is the orks dont have any currently hanging plot threads for advancement except Armageddon, and Octarius.

It stands to reason whatever happens, however it happens it will be more ork-centric than nid, as the nids have other ways to advance themselves within the story literally at any time by GW having the real hive fleets show up for example.


The orks will be the ones to get stronger from all this, as its the only plot-line they have to facilitate doing so.

The nids may also get some boost somehow, but they have other avenues for their big racial level up that the orks dont.
>>
>>51683747
After playing shooty armies for 5 years, Rough Riders are now my favourite unit in the whole damn game. The sheer upsurdity of Horseback Cavalry charging and then destroying tanks is just completely ridiculous..

I have never even heard of another game that has such an anachronism. It's just like in WW2 where Winged Hussars performed cavalry charges against panzer divisions.. And actually destroyed tanks by leaping off their horses onto said panzer tanks, and then ripping open hatches to kill the crew with grenades.

> Tfw I embrace the bullshit and name my RR Khan "Wladislaw Ranini" after the polish captain from the battle of Wizna
> Tfw you embrace the bullshit that even though they're just worthless cavalry, they still manage to absolutely demolish units that are 100x as valuable as them.
> Tfw 10,000 year old demigods in power armour get fucking wrecked by horseback dudes with C4-tipped spears
> Tfw Sabatton https://www.youtube.com/watch?v=XnFSb8xcmN4
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>>51683711
Yeah. And after all it'd feel stupid to not purchase power armour on a DP that is based on the Contemptor Dread model, and basically looks like a DP in termi armour. Posted this in a WIP thread earlier.

Figured I'll likely need it often enough anyway. If something grounds it in a bad location it'll have its uses.
Also;
"Grounded
If it takes an unsaved Wound in any phase, must
take a Grounded test at the end of the Phase"

So I can ground myself with an unlucky perils then?
>>
>>51681114
Look at this furfag and laugh.
>>
>>51683862
Well, that's nice and all, but we're discussing my Word Bearers army, where the entire point of the DP is to have a solid daemon summoner, that benefits from the WBs special rule of generating warp charges on 3+ when casting conjuration spells, while being the only psyker available with the Daemon rule (doesn't take the extra perils on any double which others do with daemonology) that can also be part of a WB detachment!
>>
>>51683893
Potentially, though grounding tests tend to not be too dangerous. More worrying would be the perils.
>>
>>51683507
lasguns OP plz nerf
>>
How big should I make my Space Marine collection. OCD says to buy everything from the Codex Astartes list so I have an entire chapter but that might cost a bit much.
>>
>>51683889
That...never happened. Cavalry was deployed, but only against infantry formations. Try to remember that Machine Gun emplacements destroyed horse cavalry in WW1, and the typical WW2 tank mounted between 2 and 3 machine guns.

The Polish Cavalry tactic at the time was that rode to the battlefield, DISMOUNTED, then fought on foot. The one case where they did charge with sabors drawn was against an infantry formation (which they won) that was subsequently reinforced by panzerkamfwagons (the cars, not the tanks). The machine-gun cars then pushed the polish out because, you know, machine guns.
>>
>>51683959
An entire Chapter is a ridiculous amount of models numbering in the tens of thousands of points.

If you're really OCD, go for a company at most.
>>
>>51683954
Ofcourse. Just realized that there's an actual risk of that. Not that worried about perils on that guy in general though, statistically he'll get them every now and then if casting with 5 or so dice, but not nearly as often as the other psykers would if doing the same. Before realizing that I could take a psyker DP I was struggling to try to figure out how the fuck to benefit from the boost to summoning without just blowing my psykers up right away. The perils table looks brutal nowadays.
>>
>>51683657
This is a good analogy anon.
>>
>>51683980
At least the Polish Thermopylae was real. The fucking hardcore poles had a force of only 800 dudes hold back an attacking force of 42,000 for 3 days straight. And they basically died to the last man because their captain decided "We're not retreating, I will die where I stand!"
>>
>>51683959
>OCD says to buy everything from the Codex Astartes list so I have an entire chapter but that might cost a bit much.
Your OCD is right. Entire chapter, everything magnetized so you can run all your games WYIWYG. That is when you should stop, and even then you should always occasionally add some vehicles or FW stuff.

But don't get it all at once, since you'd never paint finish it and it would be a fuckton of money
>>
Anyone got any idea why the web list creator suddenly won't let me save images anymore and always downloads a file without a file ending, listed to have "File" as it's type?
>>
>>51683980

No, he's right. Unless you can source that they literally never worked, I'm certain I've read multiple texts claiming that the whole "they just got massacred by gun emplacements" bit is German propaganda and that in the forests of Prussia they managed to frag a few tanks.
>>
Good deal or no /tg/
>>
>>51684074
https://en.wikipedia.org/wiki/Charge_at_Krojanty

The battle that started the rumor.

http://www.historynet.com/1939-polish-cavalry-vs-german-panzers.htm

History.net's summary.
>>
>vivid discussion over WW1 fights
We need a new thread, boys.
And for you WW1 lot, there's /his/, I'm sure you can talk about that stuff to your heart's content there.
>>
>>51684107
Seems like a decent deal. That many vehicles and infantry isn't cheap, and the extra HQs are nice to have. If you want a mechanized Tau force, I think it'd be a good buy.
>>
>>51684005
Oh and on another note, I can take a spell familiar on a DP I think. 15 pts to reroll failed psychic test, so I assume reroll all my dice if I fail to cast? Probably no reason not to spend 15p on that, right? Feels quite damn useful even on the sorcerers, I could reliably cast the WC1-powers on one dice with them if I do.
I see no reason that I wouldn't be able to cast two charge 1 powers and reroll on both either, as it's not limited "per turn" or anything, meaning I get much more out of my warpcharges, and can quite reliably cast some stuff with 0% chance of perils. Good way to reliably get off Cursed Earth as well, which doesn't benefit from the WB-bonus, as it's not a conjuration spell.
>>
>>51684135
> WW2*
Bro, the discussion was originally about Rough Riders in 40k. Some parallels were drawn between Rough Riders and the Polish Winged Hussars charging panzer tanks, as some anon literally had Cavalry perform charges against tank formations in a tournament.
>>
>>51684111

It says they never charged with lances. It also says they fought them. It's behind a paywall so I can't read the rest of it but that doesn't prove anything.

Wikipedia is fucking worthless so I'm not even reading it, I gave up after I realized some autistic faggot who can't into historiography went on to every single page about the US bombing of Japan in WW2 and added the bullshit quote made up by Truman (and directly contradicted by Army documents) that "500000 to 1 million American lives would have been lost without the nukes being used" (real number varied from 150,000 to 250,000)
>>
>>51684200

>real number varied from 150,000 to 250,000

still a wickedly intolerable number just to claim a moral high ground after holding the moral high ground for the entire fucking war
>>
>>51684200
You don't go to wikipedia for wikipedia. You go to wikipedia to get a bunch of better sources from the bibliography at the bottom. If you want internet sources, here's a shortcut:

https://www.google.com/search?q=poland+cavalry+vs+tanks&oq=pol&aqs=chrome.0.69i59j0j69i65j69i57j69i61l2.1430j0j7&sourceid=chrome&ie=UTF-8
>>
>>51684245

Oh yeah, I'm not saying they shouldn't have nuked them, although the second nuke was completely unnecessary imo. I'll save some time and have the whole debate for both of us in 1 post:
>wtf america you bombed civilians and the second bomb was dropped because the weather was changing, you couldn't have waited another week to see if they surrendered and the rain cleared?
>listen fag the japs were never going to surrender otherwise, there was even an attempted coup after the 1st bombing!
>yeah but the coup failed
>sure but hirohito would have let his people starve and 250,000 soldiers on each side dying is more than 300,000 civilians dying
>yeah but they're civilians man wtf. plus you fire bombed tokyo.
>yeah and the japs were fucking ruthless in every asian country they captured so don't moral high ground me
>we will have to agree to disagree anon since 2 wrongs don't make a right
>USA USA USA
>>
>>51684152
Well shit, been talking about daemon summoning for ages now.
Just got one last question; what to do with possession? Figured I'd grab it on any model that rolls it, to give them a way of going out in a blazing glory when needed. However, what Greater Daemon is the best "generalist" to go for? I'm thinking thirster, but what variant? I can choose any of those new ones with possession (and while it might seem tempting to just go with the slightly more expensive one for points value, I don't know if it's the most useful one from a "generalist" perspective. Leaning more to the one with the huge str D axe, would that be smarter?
A problem with thirsters however is that they come in as swooping when DSing in. And as i assume they can't change mode until the next movement phase (and they can't charge in the phase they switch moves; therefore being a firemagnet for two enemy shooting phases) would it be smarter to go for GUOs or such for melee? Or just go for the thirster and be happy to have a huge firemagnet in the midst of battle, as the enemy is pretty much forced to shoot it off the table asap?
>>
>>51684287

>the second nuke was completely unnecessary

It was generous to the emperor, all things considered.
>>
>>51684319
Well shit, just realized right after writing that that if the enemy shoots it their first turn after it arrived, it might be shot down to the ground in his turn, meaning it can charge my next one. So it's not as bad as I first thought.
>>
>>51684287
you forgot
>enemy lives are not worth your own soldiers, civilian or not
>>
>>51684319
D-Thirsters are probably the best thing to pull in. It's a big target that the enemy will want to deal with right away. If they do, it's eating up a bunch of skyfire and normal shooting that would go to your other guys. If they don't, it'll start mulching tanks and other squads with D hits.
>>
>>51681614
>worst bearers
You're going to play ultramarines and you're going to like it.
>>
How exactly does the Dark Eldar's Soulfright work on who gets effected by it? I understand it won't work on those who are fearless but does the unit have to be wounded in the shooting phase or does it work as long as they were in the blast template but made their saves?
>>
New thread >>51684452
>>
>>51684287
>although the second nuke was completely unnecessary imo.

Then you know nothing about the end of the war.

What made the Japanese surrender was the fact that they couldn't fight against nukes. It wasn't their cities getting destroyed; the fanatics in the upper echelons of the military were prepared to fight until the very last man (and woman for that matter. They were handing out awls, bows and arrows and bamboo spears to schoolgirls for fuck's sake). Not because they thought they could win, but because they believed that if they killed enough Americans, Japan could get more generous terms at the peace table.

The nukes (and the plural is important) changed that. By dropping two in quick succession, the US showed not only that they had a weapon that could annihilate whole armies at no risk to themselves, but that they could mass produce them. That is what sealed the deal. The Japanese military wasn't seriously considering surrender until the second bomb dropped.

>>51684245

100,000 civilians were dying in Japanese occupied territory every MONTH. So if the nukes hadn't been used, and instead Operation Downfall goes ahead, you're looking at 400,000 extra civilians dead, OUTSIDE of Japan. That's not even considering the staggering casualties that would have resulted in Japan as the food supply system was set to completely collapse by the end of the war. Millions dying of starvation, plus untold millions sacrificed by fanatics unwilling to surrender.
>>
>>51684359

>Sign war crimes act, prosecute enemy for killing civilians
>Bomb Dresden for literally no reason when war is already won
>Nuke 2 cities
>Burn Tokyo to the ground
>Don't do anything about Stalin killing for example 20,000 surrendered Polish POWs (Katyn Forest Massacre)

Bravo America

>>51684485

The plural really isn't important since Hirohito already decided he'd surrender and he was unironically the God Emperor. The Americans also couldn't mass produce them, they only had 2 and by late 1946 only had 9. The military accepted Hirohito's demands, only a small cadre of officers tried the coup (Kyujo Incident)

As far as the civilians outside of Japan you are fucking lying, the Manchurian Occupation was destroyed completely by the Soviets in less than 1 week and that was Japan's best supplied army, most elite army, and most involved in massacres.
>>
>>51684107
Bad deal
MSRP is around $350 USD
Do the math yourself fucker, GW has a nice online store so you can just click an add items rather than doing any math
>>
New to game. Trying to find out what falls under Chaos Space Marine auxiliary choices. Nothing that I can find specifically spells it out.

Is it just the demon engines, predators, vindicators, and land raiders?
>>
>>51684541
>The Americans also couldn't mass produce them, they only had 2 and by late 1946 only had 9.

Yeah and Japan sure knew that hey fuckwit. They made the completely reasonable deduction that if the Americans could drop two, they could produce a lot of them. They had their own nuclear program and knew how ungodly difficult it would be to make ONE. The fact that the Yanks had TWO showed them what they were up against.

>The plural really isn't important since Hirohito already decided he'd surrender and he was unironically the God Emperor.

Yeah and guess when he told them he wanted them to give in. August 12th, three days AFTER the 2nd atomic bomb.

>As far as the civilians outside of Japan you are fucking lying, the Manchurian Occupation was destroyed completely by the Soviets in less than 1 week and that was Japan's best supplied army, most elite army, and most involved in massacres.

Yeah because the Japanese had been chased all the way back to Japan right? Oh wait, that's right, they still controlled vast areas of China outside of Manchuria, they owned Korea, Taiwan, and they hadn't even been kicked out of Singapore yet. Outside of the island hopping campaign and the Phillipines, the Japs still had most of the territory they'd taken. You cunt.
>>
Do vehicles get a 4+ cover save from behind the Aegis wall?
>>
>>51684365
Yeah, that's what I figured. If I'm lucky I'll get possession on both sorcerers, which may be on bikes, giving me a possible two greater daemons. And maybe keep it if gained on DP as well, to pull off when at low wounds. Might sculpt up a GUO too to mix it up a little if I manage to get it on 2+ models the same game.

So to summarize my Word Bearers army;
-Flying DP summoner
-2x Sorc, one or both on bikes, with the bikers and spawn squads I'll have either way
-Chaos lord for warband. Either on foot with a CSM-squad, or on Juggernaut with axe of blinding fury with spawn, depending on points available
-Termicide squads for chaos warband formation. One or two units, combimeltas on first, melta or plasma on second
-Bikes for warband
-Havocs for warband
-At least 2 squads of CSM for warband. Likely very big squads, 15+ at least, upgrades/marks depending on points.
-Havocs for warband. 4x AC or 3xAC+1xML
-1-2 units of spawn for auxillary (2 if juggerlord)
-probably a dark apostle for at least one CSM squad. Word Bearers after all.

1 Lord and 1 Sorc are part of warband, getting those bonuses as well. 1 sorc, DP and apostle are taken as "Lord of the legion" choices for the "main formation". This leaves one slot open there for another lord or sorc as well.

CSM squads: one MoN. One maybe MoS with icon. Beef up squads with any leftover points. Add a cheap lord to one squad for fearless, quite capable combatant even if he only has a power weapon/fist.
Apostle, is his Zealot just a better version of Fearless, or does Fearless give some benefit Zealot don't? Either way, he's in there to buff anything nearby with Zealot. Might as well also add Baleful Icon from Word Bearer artifacts to him if no other HQ is taking it. Enemy needs to reroll successful charges against his unit, and doesn't get extra charge attack even if they manage the second time, for just 15 points. Perfect for a buffing-character like that. Stick in Nurgle or Slaneesh squad?
>>
File: WP_20170211_18_32_24_Rich.jpg (493KB, 1024x576px) Image search: [Google]
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Hey there /tg/ GGA here with another Minecr- I mean 40k batrep. Played a pretty massive 2500pt game against my friend's Nid army and while I probably won't be able to fit it in this thread I'll post all the juicy details in the next one. Did you anons do anything today? What are you up to?
>>
>>51684728
I'd say the Apostle should go with the Slaanesh squad so he also benefits from the Icon, though either could work.
>>
>>51684753
I did nothing but with the help of anons in this thread and Grim Resolve, I helped create some lists and unit ideas to mix up how I play the Guard. I've been inspired to take Camo Netting more often and to be more aggressive in how I play and aim for more board control instead of sitting back
>>
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1250 point list, any suggestions? Have not played in a long time.

Stormies deep strike
>>
The Tech-Priest Dominus is such a strong HQ, my word. But why can't you use it as a Skitarii CAD HQ? Or is that just the Army Builder being dumb?
>>
>>51685289
Because Dominus isn't in the Skitarrii codex, dumdum
>>
>>51685449
I am going to shoot myself now.

Merged Codex when?
>>
>>51685496
Use War Convocation (Old WD detachment)
or Grand Convocation (Fall of Cadia).
>>
>>51686131
Or Castellans of the Imperium (Also Cadia)
>>
Looks like no one told you guys about the new thread
Thread posts: 441
Thread images: 78


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