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Thoughts on RIFTS?

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Thoughts on RIFTS?
>>
Clunky system, but I enjoyed it back in ye day.
>>
>>51671057
This. It was the first RPG I ever played, god help me.

Probably couldn't go back to it, but I have fond memories.
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>>51670983
It's great fun as long as you ignore most of the crazy rules. The world is amazing and chock-full of wild, zany ideas.
>>
>>51670983
The setting is so bonkers, I really wish it was more popular.
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>>51670983
Interested. A coworker invited me to play. Need to find the time to read through the book.
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New Savage Worlds based system Rifts is goodn I mean very good !!!
I only regret the lack of european background to play in
>>
>>51670983
Shit rules.

Both the original version and the SW version.
>>
>>51673437

What is the New German Republic?
>>
>>51673437

That glitter boy and combat Borg are way out of scale. Too small.>>51673969
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>>51671524
>The world is amazing and chock-full of wild, zany ideas.
>>51671538
>The setting is so bonkers
Give examples.
>>
>>51670983
Developed by a total egotistical tyrant autistic thieving tool who thinks his company is ground breaking and relevant. When in fact their as relevant as betamax. I've downloaded a load of the books.... What a mess! Glad I'd not paid money for them, how did people play with them?
>>
>>51675477
Florida is full of dinosaurs, and the largest civilising force in North America are skull nazis.
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>>51675477
>Vampires rule Central America and use humans as cattle.
>Said Vampires can be killed with squirt guns filled with ordinary (not Holy or any other magical bullshit) water.

>The Four Horsemen of the Apocalypse are out and about.
>But for some reason confine themselves to Africa.

>Dolphins in power armor fight Cthulhu in the Marianas Trench
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>>51675819
If by Skull Nazis you don't mean sentient floating skulls who put people with anything below their neck in concentration camps, I'm going to be sorely disappointed.
>>
>>51675849
>Vampires rule Central America and use humans as cattle.
That exists everywhere.
>The Four Horsemen of the Apocalypse are out and about. But for some reason confine themselves to Africa.
They saw it and thought that somebody beat them to a punch.
>Dolphins in power armor fight Cthulhu in the Marianas Trench
Okay, that's fucking cool.
>>
I fucking love this shit! The most interesting well-developed characters I've ever made for an RPG (by an overwhelming margin) are my rifts characters.

Also it has the best power armor.

<3 NG I <3 you so fucking hard!

>pic related: BOW BEFORE WALTON'S GLORY!
>>
>>51675793

Kevin is actually charming in person at Cons. Not autistic at all. I have no doubt he is a tyrant to work for.
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>>51676027
Power armour with toes has to be the best power armour around, no contest.
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>>51676042
Really? I heard one story where he said he'd eat his shoes before revising Rifts.
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>>51676200
Power armor with eight different grenade launchers and maybe a flamethrower has to be the best power armor around

>also being able to fit through a door is OP

>pic related: how come I can never convince the rest of the party we need one of these. (even if it can't fit through a door)
>>
>>51676205

I've met Kevin several times at GenCon he is very outgoing and friendly.

A guy in my weekly gaming group has a credit in a Rifts book and said getting paid consisted of him hounding them for months. He said Kevin is a big idea creative guy, talker and dreamer but not much of a businessman, designer or doer. Rumor is he can be a tyrant to work for and is totally uncompromising. I have no doubt he said that. I think the closer and more comfortable Kevin is around you the more his bad side shows.

But no matter what by hook or by crook even resorting to begging for money from fans he has kept Palladium
Books alive for longer then almost everyone else save Steve Jackson perhaps?
>>
>>51676684
And Iron Crown Enterprises (Rolemaster), Chaosium (BRP, Call of Cthulhu), and they were founded in the same year as Hero Games.

Many of the old school companies died in the d20 glut.
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>>51676798

Chaosium was defunct and reformed I had thought? I Don't know about ICE.

Not many Orginal RPG companies from the 70s & 80s still run continually since thier founding by thier founder.
>>
>>51676827

Re: Chaosium

In 1998, following the financial failure of the collectable card game Mythos Founder Greg Stafford resigned as Chaosium president and left the company, along with Sandy Petersen (although they both remained shareholders). Chaosium effectively split up into various successor companies, each maintaining its focus on a few of the company's products. Stafford took the rights to his game setting Glorantha, setting up the company Issaries, Inc. to continue publishing this line (later licensing it to Moon Design Publications, along with the game HeroQuest).
>>
>>51676827

Re: Iron Crown Enterprises

In December 2001, ICE's assets were purchased by Aurigas Aldebaron LLLC, an intellectual property ownership company backed by several wealthy individuals. The new owners licensed the Iron Crown Enterprise name and other assets to Mjolnir LLC until 2011. Starting in January 2011, licensing was transferred to Guild Companion Publications Ltd.
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>>51670983

You're at your LGS when this guy walks up and accuses you of downloading one of his books illegal and hands you a cease and desist order. What do you do? Keep in mind that he assembles all of his publications by hand.
>>
Oldest Table top game companies run to the present day by thier founder?


Flying Buffalo 1970 -Rick Loomis

Steve Jackson Games 1980 - Steve Jackson
Palladium Books 1981 - Kevin Siembieda
>>
>>51676906
Good luck Uncle Kev!
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>>51676906
Laugh at him and ask where my fucking Robotech RPG Tactics Wave 2 shit is.
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>>51676906

brap in his general direction
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>>51676991

Go on take the money and run
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>>51670983
bad rules, good setting
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>>51676991
It was 98% done! So how is it that they still owe us 30 sculpts of the 43 odd that should have been done? The money robbing moose knuckle!!
>>
>>51676906
I'd tell him to go frack himself, he's had my money for Robotech Tactics for years so he gets no more until I get an agreed timescale and product in my hand!
>>
>>51670983
great setting and at first the rules were a lot better that other stuff put out at the time. BUT they kept adding books and rules. It became a joke that when the new book came out you could start a new adventurer that was more powerful then the one you been playing the last 2 years weekly. Sadly that joke was true many times. If you just playing out of the one main book you should have a great time
>>
I like Rifts there are so many types of campaigns you can run.

I've run: Coalition Soldiers on the Tolkien Front, A Wormwood game where PCs never left Wormwood, A N. American Merc campaign set in PA 90 before the CS had cemented power. A vampire hunters/ Dr. Reid's Rangers resistance gurellia campaign hit and run against the vamps
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>>51679187

Is "Tolkeen" a reference to JRR Tolkien?
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>>51678883
I assure you things are coming to a boil and the sculpts are mouthwatering and mindblowing. I can't show them to you because the haters on kickstarter and the rest of the internet have hurt my feelings and I just got hit by a car again.
>>
>>51679224
I hope one of two things happen:
He chokes on a dick causing the company to fold or a fan friend/staff chokes on his dick and the family sues his company into the ground!!
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The Rifts board game Kickstarter will be this Spring: facebook/RogueHeroesPublishing
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>>51670983
Poorly balanced. A lot of fucking work for the GM. Rules are found all over the place and across countless source books.

All in all, a great game. You should play it.
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>>51679377
I will back it for 1 dollar and then troll the ever living shit out of about Robotech Tactics.
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>>51679443
There will be many a $1 for Robotech trolling! Honest Kev isn't running it pah!
>>
>>51675849
>Dolphins in power armor fight Cthulhu in the Marianas Trench
Tell me more. Tell me much, much more.
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>>51679481

It's licensed to a 3rd party.
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I GM'd a campaign using Savage Worlds Rifts. The power level is insane, the augmented SW character generation is a blast, the lunatic world background is well... lunatic, "Blaze of Glory" is the coolest rule in gaming.

Everyone really enjoyed it.
>>
Pinnacle is planning to do a second kickstarter for more Savage Worlds Rifts material. It must have made a lot of money.
>>
>>51679610
Haha. Yeah Carman's a 3rd party honest! Lead writer for Robotech, just happens to work on lots of other Palladium Games books just happens to licence Kev's baby for a boardgame..... There are no words for how obvious this charade is
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>>51679742

I think its legit. No matter what it won't stop shit posting.
>>
>>51676684
I hear Jackson is also and and a pain to work with.
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>>51670983
rifts as a setting a fucking mess. it can be fun but breaks super easily.

i LOVE palladium though. its a nice system that can be really flexible.
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>>51680249
From talking to a man who worked with Jackson back in the 80's, I got the impression that he was, at the time at least, a very agreeable person.
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>>51680248
I think it's more like constructive bookkeeping eg a con job. Kev is shilling it hard, but been sitting on his hands humming the Robotech theme watching the $$$ trickle away....dead game so sad...Had such hopes
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>>51680304
Ah. My source was someone recent, when I asked someone why their product wasn't available in his RPG PDF store (which doesn't contractually allow companies to revoke access to purchased products like wotc did). They had a rather large list of reasons they refused to work with the man, based on their past experiences with him.
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>>51670983
You can not kick in Gerwalk mode.

It says so in the rules, that were cut-and-pasted (literally, with scissors and paste, Kevin don't do no fancy-ass computer publishing) from the original Robotech RPG book. Thing is, there's no such thing as Gerwalk mode in Rifts, and that's the biggest demonstration of the problems with the system. Lots of great ideas, but little attention to the details, so things end up not quite working together.

That said, with a good GM to smooth out the problems, it can be hella fun.
>>
The good sides include the bonkers setting, the massive trove of books, and the occasionally autistic level of granularity.

The downsides include the woefully obsolete system, the austistic level of granularity, the often insane or inexplicable design decisions, and some fans who are a little TOO fond of the coalition.
>>
>>51670983
It's what Numenera would like to be but can't.
>>
The whole theme of Rifts is man's attempt to augment himself: through technology, cybernetics, magic, genetic engineering.

This is against a backdrop of a post apocalyptic earth ravaged by dimensional invaders of every stripe. From the harmless d-bee peon to literal demons.
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>>51681244
>The whole theme of Rifts is 'Kevin Siembieda thinks this thing is cool, and will go well with the other 8 million things he thinks are cool'.
FTFY.
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>>51681289

Uncle Kev isn't the only one that thinks it's cool.
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>>51681320
And that affects that statement how?
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>>51681346

Kevin is far from the only Rifts writer.
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>>51670983
Goofy setting, goofy system, but both can be fun if you know how to use it.

>>51675477
It's like every Saturday morning action cartoon toy line got cooked into a punch-drunk gumbo.
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>>51680744
Nah, Numenara wants to be Phantasy Star IV.
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>>51681424

Yes it's a meaningless critique. Of course Kevin thinks it's cool or he wouldn't print it using the tried and true B&W 2 column layout.
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>>51675941
They're just Nazis who use a skull motif on all their stuff. They hate non-humans, magic, and reading.
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>>51681616
>They hate non-humans, magic, and reading
So they're the Dark Souls community?
>>
>>51675477
A.R.C.H.I.E. 3 is a literally bipolar AI in control of an underground military facility from before the cataclysm. In order to help him spy on the surface and covertly strike at his enemies, he built a series of robots that call themselves Shemarrians. They pretend to be a race of cyborg amazons from another world. This is an effective cover story, because within the context of Rifts Earth there's nothing implausible about it.
>>
>>51681616

The Coalition States are Nazis if the Jews were 30ft tall demons eating people.

The Coalition States have every reason to be human supremacists who are hateful toward magic and non-humans. Humanity was nearly wiped out.
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>>51682180
The threats of monsters isn't the reason the Coalition government behaves the way it does. It's the excuse they use to make their people go along with it.

They're already the dominant power in North Americana, and about as secure as any nation on Rifts Earth can hope to be. Prosek pushes his people to be more xenophobic and militaristic to increase his own personal power. Not because he actually believes it's necessary to safeguard humanity.

Free Quebec is even more human supremacist than the rest of the Coalition, but still got sick of the Nazism. They seceded to escape Prosek's oppressive authoritarian regime.
>>
>>51670983
Fun game. Role playing as a Saturday morning cartoon on acid.

Play a glitter boy. The world will be your Temple of Boom.
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>>51679377
I'll probably back this just for the minis. The only Rifts minis we have now are the ancient pewter models and some downloadable flats with generic looking CGI art.
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>>51682180

The coalition are Nazis because they usethe existence of 30 ft demons as an excuse to use the harmless cactus people and bug eyed aliens as slaves and keep the people isolated and terrified.
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>>51683274
Also because Emperor Prosek is intentionally imitating Hitler.
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>>51680588
The Borg OCC doesn't start with any cybernetics, and tend to avoid implants in favor of natural powers.
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>>51671214
>This. It was the first RPG I ever played, god help me.
Same for me. For the first two or three years of my gaming experience, I only played Palladium RPGs. Mostly Rifts. With that background, my first impression of D&D 3.0 was being really impressed by how elegant and balanced the rules were.

I couldn't go back to original Rifts now. So I'm really happy about the Savage Worlds conversion. SW wouldn't have been my first choice, but any modern system would make it more playable.
>>
>>51684725

Savage world's is a massive improvement, but I wonder if it's possible to make a working rifts ruleset that actually reflects the flavor of the original system.

It was designed to be very simulationist, very granular and to have heroes start fairly close to their intended power levels. So how do you capture that in an updated rule system?
>>
>>51685260
>if it's possible to make a working rifts ruleset that actually reflects the flavor of the original system.
I sorta doubt it. Maybe if you can find another simulationist game that focuses heavily on both vehicle and inter-personal combat. Maybe there's something scifi that can be adapted. You'd need something that scales well over an absurd scale, from sword fights to battleships, which keeps the stats uniform throughout. Humans have five hp, tanks have fifty thousand. Something like that.
>>
>>51685260
Hit point-like MDC was quite gamist though. I made a fairly simple homebrew that converted the armor mechanic into a DR-style mechanic. But that only works if penetrating MDC shots dont automatically kill you - they just automatically pierce you wherever they hit.
>>
>>51685400

MDC is only inherently "gamist" if you assume that armor isn't ablative. I think either ablative armor or damage resistance both can claim to be simulationist to varying degrees.

>>51685381

Those would be the key elements to any rifts replacement system, yeah. I wonder what comes closest? I feel like the core mechanics of savage world's, but with a number of modifications could come close, with a fair bit of extra detail for systems like damage, magic, training and other subsystems, but with more common mechanics than the core rifts rules.
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>>51685540
Can you think of any game that uses the same attribute and skill systems for vehicles and characters?

There must be one. That'd be a place to start: something with the scalability to reach Rifts levels planned right into it.

I mean WOD does, I guess. Cars get 8 strength or whatever, depending on their speed. But it's not really any more modern than Rifts, and it's geared away from combat.
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>>51685902
>Can you think of any game that uses the same attribute and skill systems for vehicles and characters?
Eoris
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Ramon Perez is legitimately my favorite artist
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>>51686044
Mine too, brother. Love his black and white Rifts stuff. Made it come alive.
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>>51686301
The art is really one of the saving graces of RIFTS. If a book comes out with bad art, it just doesn't land with me - like the standard cover of Black Market, for example. On the other hand, one of the totally inane releases like Australia that is filled with great art ends up being super memorable.
>>
>>51685400
I don't think there's anything inherently unrealistic about MDC working like hit points. Armor in Rifts is like wearing a tank. It makes sense you have to break through it to get at the guy inside.

Having said that, I do think that the difference between MDC and SDC would be better represented with some sort of DR system. Anything in Rifts can be destroyed by a sufficient number of pokes from a vibro pocket knife. Which kinda defeats the whole point of MDC.
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>>51686414
tank battles arent attrition battles
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>>51685902
>Can you think of any game that uses the same attribute and skill systems for vehicles and characters?
Mutants & Masters treats vehicles pretty much the same as characters. It's also designed to try to balance characters with radically different abilities.

Superhero systems in general would probably be good to look at. They all have to try to address the problem of how to have Superman-like characters and Batman-like characters on the same team.
>>
>>51686414

One thing I liked about the savage worlds system is the "roll to hit/roll for damage" aspect, though it doesn't really work well at the extreme ends of the scale where you start getting large monsters or vehicles that would require some attrition to take down. Mixing that system with a more standard HP system instead of SW's idiosyncratic benny tracking seems like it could make it a little more simulationist.

>>51686603

I kind of wonder if being inherently imbalanced is a part of Rifts? Not to say any characters should ever be useless, but at least in things like a combat scenario, it might be okay to have some be simply more powerful than others. The difficult part would be achieving a state of "different power levels, but still all contributing".
>>
>>51686652

(To be specific: when I say "okay to be unbalanced" I'm talking about avoiding a system like 4e, where a lot of effort went into making characters at equal levels extremely similar in terms of direct combat damage and effects. That would be an example of what NOT to do with any Rifts update)
>>
>>51686703
It's fine to have some characters suck in combat and shine in other areas. The problem with Rifts is if your group has two combat focused characters, there's a good chance one of them will completely overshadow the other.
>>
>>51681871
Why don't they just admit to being full robots then?
>>
>>51687197
The shemarrians don't know the truth, and ARCHIE keeps the whole thing going because he's bored/
>>
>>51682841
>>51683668
>Prosek
Hilarious. I can't not imagine a fat, red faced Czech when I read this name,
>>
System's not all that great, and the setting is basically just everything that was cool in the 80s and 90s; the aesthetic of the new stuff slowly rolling along with the times just makes the setting look like even more of a mess than it used to be.
>>
Were they any good books based on rifts?
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>>51687455
Novels?
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>>51687461
Yes.
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>>51687197
Misdirection. No one is asking question like "Who built them?" or "Who's really controlling them?" No one who discovers any of ARCHIE's other operations will have any reason to suspect the Shemarrians are connected.

Also because ARCHIE has a human idea man who fills in for his lack of creativity. That guy suggested hot warrior babes.

>>51687232
Pic related is father and son of the Prosek family.
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>>51687466
Wikipedia says there were some, but I don't know if they were any good.
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>>51687485
>>
>>51687485
>Also because ARCHIE has a human idea man who fills in for his lack of creativity. That guy suggested hot warrior babes.
My kind of setting.
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>>51687455
There are two novels, a short story anthology, and a graphic novel. Not sure how good any of them are. They really should make more comics though. That's pretty much the prefect story telling format for Rifts.
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>>51670983
>>
here's a question for the thread, what's your favorite Palladium setting that isn't the main RIFTS setting or one of the licensed ones?

mine is Splicers, the whole Terminator meets Guyver vibe just works rather well, definitely a setting I want to run in the future(just in a system not as clunky as the Palladium house system)
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>>51688610

Never had a chance to play Splicers, but C Waltons art for it in the Rifters always made it look pretty bad ass. Im gonna say Palladium Fantasy then, I actually unironically like the Palladium system when its an SDC only game like PF. The books are all pretty interesting to read and the world seems decently fleshed out.

>>51686703

I concur, I actually have never really had an issue with balanced characters to the same degree that /tg/ always seems to have a fit over. As long as everyone has a role to fill and are having fun with their characters has always been good enough for me and my group. Having a Ley-Line Walker Chiang-Ku dragon character and a wilderness scout in the same party and both being useful and fun is one of the weird strengths Rifts has.

>>51686044

Perez and Walton both make Rifts for me, love perez's comic book style that just ooze character and waltons just hardcore detailed art for military tech.

>>51683237

That 3d shit makes me want to vomit, like the cover of Rifts Black Market. Palladium doesn't fuck around with middle grounds, has some of the best art in RPGs and the worst.

>>51679224

Ah I see you get the weekly newsletter as well.
>>
>>51683274

That's a half truth. Just because the cactus people look innocent doesn't mean they aren't monsters/demons in disguise.

My point is that writing off the CS as cartoon Nazis is shallow and thoughtless(thank you Kevin) The CS policies we see through meta glasses as bigoted and evil are all too human responses to humanity nearly being wiped out by the coming of the Rifts. I'd argue, given the settings history that extreme paranoia toward the supernatural is really the most logical course of action.

I've gotten into more then once with the SJW types on the Palladium forums that weakly try to draw parallels between modern political parties and Rifts.
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>>51687687
>>51670983

And now in proper high res.
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>>51690006
Why does the woman on the left look to be confused by her gun?
>>
If I want to get into the settings, which are the books that I need to read, and in what order?
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>>51690025
Maybe because they are blind? Altarian blind warrior women.
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>>51690091

Read the mainbook and source book 1 first. Read Atlantis and New German Republic. Then you can pick and choose. Many of the settings within Rifts earth are independent of one another.
>>
>>51690025
If I remember the lore about that image properly, that OCC/RCC is blind, so she's probably wondering what idiot thought it was a good idea to hand her a ranged weapon.
>>
>>51687540

Perez did a comic it's good but short. M
The novels aren't very good imo. They are essentially military Sci-Fi written with no knowledge about anything the military is actually like.
>>
>>51670983
It's weird and stupid, and I love it.
>>
>>51686044

Perez is the man! Sadly I don't think he has illustrated a Palladium book for over 10 yrs the graphic novel sourcebook Machinations of Doom in 2007 was his last project.
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>>51690404

They have many psychic powers and those guns are all magical weapons.
>>
>>51681468
> Every Saturday morning cartoon
That's how I like to describe Rifts as well.

Palladium Books is like the Cannon Films of the RPG industry and Rifts is like their Saturday Morning Cartoon that can go anywhere and tell any story.
>>
>>51686603
I ran Rifts with Hero for years. Just let the PCs build characters like they are superheroes. There's so much Rifts material that it's easier that way.
>>
>>51688610
Heroes Unlimited was my jam before Rifts. Nowadays I think they would go well together. Rifts Unlimited...

I also liked After the Bomb (my intro to point buy systems) and Nightbane.
>>
>>51690389
How exactly does being a blind warrior woman work? Do they have either some sort of inherent blindsight, or maybe those helmets act like prosthetic eyes? Sonar?
>>
>>51690006

T H I C C
>>
So are the 4 horsemen roaming Africa truly a world ending threat?
>>
>>51670983

Rifts is broken as fuck but it can be alot of fun.

>Be juicer
>Hopped up on drugs constantly that enhance all physical abilities
>Allows you to do crazy shit cause you're extremely fast and agile and strong
>Downside is you die in 5 or so years
>If you detox your character is basically fucked anyway
>Better to burn out than to fade away
>>
>>51688610
Dead Reign. I'm a sucker for zombie apocalypse shit. Nightbane/Nightspawn is a close second.
>>
>>51689856
It's not just about the bigotry. Even if all their propaganda about D-Bees and spellcasters being universally evil were true, their government would still be a brutal police state. There are other nations in the setting that are human supremacist without being so oppressive to their own people. Like the New German Republic and Free Quebec.
>>
>>51691586
They would be, except that canon assumes a huge army of badass heroes gets together to stop them.
>>
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>>51691605

Crazies OCC is superior to juicers they are just as fast and strong and instead of destroying thier bodies in 5 years the just get progressively more insane. Mind Over Matter. If you don't mind, it don't matter!
>>
>>51691520
They have a radar sense, and other enhanced senses. They're actually far more aware of what's going on around them than normal humans. Their only real handicap is not being able to perceive color.
>>
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>>51691670

>my OC is better than your OC
>>
>>51691687
And the whole being slaves to slimy tentacle monsters...
>>
>>51691687
Well, and not being able to read or perceive signs unless they have raised letters. This has screwed up the altara in my Savage Rifts game a few times now.
>>
>>51691643

Would you personally be willing to take the risk that that's an innocent d-bee family up ahead?

Seeing d-bees on a one on one basis is meta as fuck. Players know all d-bees aren't monsters and then apply that knowledge to thier application of morality in the game world.

Free Quebec was a CS member state till what 5 yrs ago in game time (current date 109PA). NGR makes D-bees live in apartheidesque slums on the dangerous border area where the gargoyle kingdom is most likely to raid.

The police state measures of the CS are as understandable as thier paranoia pro humanity stance. They are waging total war against a shape shifting enemy that can take over people's minds.
>>
>>51691690

There is a natural in game rivalry between 'Borgs, crazies and juicers.
>>
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>>51688610
I love Phase World. Techno-wizardly in SPACE!
>>
>>51691745
>would you personally be willing to take the risk that that's an innocent Muslim family up ahead?
>Seeing individuals as individuals is meta as fuck.
>>
>>51691896

I knew the SJW retards would be along shortly trying to compare shape shifting, mind controlling demons from other dimensions to humans and current real world events.
>>
>>51690006
So what's this guy's deal anyway? I keep seeing him as he's on the front page of the rulebook, but don't know anything about him.
>>
>>51691942
You do get that the whole "persecuted D-Bees" thing is an intentional political metaphor, right?
>>
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>>51691942
It isn't that big a fucking leap. X-Men comics have been doing that shit for decades.
>>
>>51691982

He's in the Atlantis splatbook. He's a slaver who works for the splugorth. His kind raids onto the continental US to get slaves and/or food for the entities who live on Atlantis.
>>
>>51691982
He is a slaver for the Splugorth a species of tentacle monsters that run Atlantis as a giant market for slaves and shit.
>>
>>51691982
That's a Splugorth Slaver. They're minions of a powerful monstrous entity that controls Atlantis. They roam around the North American coast, stealing people and taking them back to Atlantis as slaves. They usually travel with three to a dozen Altara warrior women, and sometimes with support minions.
>>
>>51691982

He is a Splugorth slaver on a floating slave barge.

The splugorth are inter-dimensional power brokers that are giant psychic eye balls with tentacles. On Rifts earth they Splugorth control the now risen Atlantis. Earth is an important trade route for them being lined to so many other dimensions.

The splugorth slavers are a minion race that ride around on grav barges and round up slaves for the slave markets in Splynn the capitol of Atlantis.
>>
>>51692017
>>51692026
>>51692027

slavermind
>>
>>51691942
Its almost like artistic representation is informed by real life experiences and contextual relation.
>>
>>51692039
Isn't that slave barge a tad too tiny? It barely has room for him and three slaves.
>>
>>51670983
fun times back in the early 90s.
now my depression has increased because i've remembered that all those folk are gone now: stay away from drugs kids.
>>
>>51692068

Ther'es a dimensional bag of holding under him
>>
>>51692068

The slaver is actually cybernetically attached to the barge. The Blind warrior women ride with him and he is the boss. The barge isn't for actually carrying and transporting the slaves there are other ships for that. It's the hunting vechicle.

The splugorth slavers mostly work the coasts of North and Central America.
>>
>>51670983
Good cheesecake, bad rules.
>>
I ran a game where my players got very creepy when they captured a blind warrior women that they had lead into an ambush. Killed the slaver and other warrior women. They tied her to a tree and were cutting her purple skin tight suit then fondling ample breasts and making rapey remarks.

Had to send in more slavers to rescue the blind warrior women from my player characters.
>>
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Y'all posting in a Splugorth Slaver thread now!
>>
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>>51675116

It's a German Republic. With giant robots and cyborgs, who are war with an intelligent and powerful kingdom of Gargoyles that controls most of the Balkan and Scandinavian countries, backed up by a crazy multi-centennial cyberneticist bitch who is giving out free Brain Surgery and Cybernetic Enhancements to everyone.
>>
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Kevin why did you make us Nazis? Kevin why is the CS nothing more then a reskinned version of the Empire of Humanity from After the Bomb?
>>
>>51692349

Ah yes the so called "Angel of death"
>>
Shemarrian vs. Blind Warrior Women
>>
>>51691745
>Seeing d-bees on a one on one basis is meta as fuck. Players know all d-bees aren't monsters and then apply that knowledge to thier application of morality in the game world.

Most of the non-CS civilizations in North America have mixed populations. A lot of PCs would have grown up with both humans and d-bees in their community. There's nothing meta about them opposing human supremacy.
>>
>>51692583

I was referring to the Coalition States, not player characters.
>>
>>51692593
No one is saying the average CS citizen is evil for believing the propaganda they're fed. It's the government that's evil for using that propaganda to control them.

The write-up on Prosek outright states that he doesn't believe his own propaganda about d-bees. It's a tool to make people more afraid and easier to control. The goal isn't protecting his people. It's to spur them on to be conquerors and expand his empire.
>>
>>51676943
>doesn't have Nintendo on his list
What, card games don't count?
>>
>>51692157
What the fuck, do you play regularly with these guys?
>>
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>>51670983
RIFTS is the kind of game you run until the rails fall off and then just keep going until space dinosaurs happen. At some point everyone will want to get off.
>>
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These arts remind me strongly of Uno Moralez.
>>
>>51670983
It was fun when I was playing it. I didn't get what I wanted, but I got the next best thing in core, which was fine.
>>
>>51692970

This was 15 yrs ago when I was in the Air Force.
>>
>>51692961

When did Nintendo last make a board game or cards weeb?
>>
>>51692301

She is not the right build for this.
>>
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>>51692993
What do you have against space dinosaurs?
>>
>>51693647
>motherfucking triceratops space marines
>>
>>51689856

Yes, the CS are nazis. No, calling them that isn't "thoughtless" even if they're exaggerated in some ways. They're still nazis.

Paranoia doesn't justify the fact that plenty of other humans have been able to overcome past trauma and understand magic/the supernatural as being separate from the evil manifestations of those phenomena.

And yes, lots of D-bees like cactus people really ARE innocent. That's the whole point - the CS are nazis because they are enslaving and committing genocide against innocent people, just as much as they are doing it against the demons they legitimately need to defend themselves from. They know perfectly well the people they're killing are innocent; but with the threat of an outside enemy and intentional ignorance, they can keep using it as an excuse to oppress their own people as well.
>>
>>51693647
Generally everything.
>>
>>51693967

CS was under sustained dbee attack since the coming of the Rifts as the remenants of NEMA and again by the Federation of Magic. Their extremist views are a result of being pushed to the brink of extinction again and again by supernatural forces.
>>
>>51693967

You need to read heroes of humanity. The CS is all over the place. Not a monolith by any means when it comes to the treatment of non humans.

They are much more fun as unpredictable then as cartoony storm trooper skull armor futuristic Nazi.
>>
>>51694205

The biggest enemies they had were humans. A significant number of the raiders they fight off have no magic at all.

Meanwhile the innocent D-bees they exterminate were no threat whatsoever to them while at the same time being potential allies against real threats.

The CS government knows perfectly well the people they are exterminating are largely innocent. They just don't care because they need a scapegoat and threat to keep the people in line. The same is true of a lot of magic - they know perfectly well a lot of it can be safely used, and even useful.

And if humanity ever does face a REAL threat, alienating the d-bee population is the surest way of making sure humanity really does wind up exterminated rather than having allies and support that could resist a real invasion.

Yes, the CS are Nazis. Stop pretending they're anything else.
>>
Some modifications to making rifts a bit more internally consistent
>>
>>51694272
>The biggest enemies they had were humans

Go read Chaos Earth youngling. I have been playing Rifts since it came out in 1990.
>>
>>51694410

>Go read Chaos Earth youngling. I have been playing Rifts since it came out in 1990.

Yeah, so have I, and you're wrong. The federation of magic was their main enemy through most of the publication, and the federation is mainly human.
>>
>>51694384
That is heresy. The holy writ of the Lord Our Savior Kevin "Peace Be Upon Him" Siembieda came directly from God himself (who is also Kevin "Peace Be Upon Him" Siembieda).
>>
>>51694575

Delicious heresy.
>>
>>51694266
No one is saying that the people of the general population of the Coalition are evil. But the central government IS an evil Nazi-like regime. Which is just as much about how they mistreat their own people as non-humans. This is a nation in which teaching people to read is a serious criminal offense.
>>
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>>51694671

I really don't understand why this is even a debate.

The CS will execute you for teaching someone to read.

Enemy #1 for the entire coalition isn't a D-bee or monster or demon, it's an old lady who writes books about what's going on in the rest of the world.

A lot of the D-bees the coalition exterminates can't do anything scarier than "run fast" or "bleed delicious cactus juice", and the CS knows perfectly well they're harmless.

>"Also, Hans... have you noticed our uniforms? They've got skulls on them."

>"Are we the baddies, Hans?"
>>
>>51675477
The basic thrust of the "core campaign area" is Cyber-nazis versus redneck Sauron.
>>
>>51673437
>Lack european background to play in.
Except over half of the power armor and robots in the Player's Guide are Triax shit.

Would much rather have had stuff actually relevant to a North America campaign (Like Cheapwell or Northern Gun stuff) rather than the Super Jaeger.

Also have to rebalance a bunch of stuff (Railguns are way too powerful, ion pistols/rifles and plasma cannon are way too weak.)
>>
Missed opportunity: the San Andreas fault should have split California from the continental US. What kind of a world book might that have been?
>>
>>51679377
Learned my lesson on RRT. Unless Kevin is completely blocked from interaction he'll ruin the kickstarter.

I backed RRT thinking it'd be Sodapop/Ninja Division, and then Kevin gets rid of them after the Kickstarter and goes insane.
>>
>>51695188
Me too. The Kickstarter really made it look like RRT was a Ninja Division/Sodapop product and Palladium was just there as a middleman between them and Harmony Gold.
>>
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I LOVE palladium overall. I've never played rifts because I've never found anything that can't be done better in Heroes Unlimited, which is a system that feels like home to me. They are like siblings though from what I understand, or at least cousins.
>>
>>51695058

Both coasts have pretty much ceased to exist - Rifts is entirely based around flyover country. The most important surviving state is Illinois.
>>
>>51679669
Considering they charged a hundred bucks for three books the size of an old Viz manga...

Seriously, what the fuck was with their print book sizing. Every other licensed setting they do is the A4 and then they make a $30 book the size of their $10 core rules?
>>
>>51694824

This has changed since the Demon War/Hell on Earth story a arch. CS is looking the other way on diners and magic users to double down on fighting the demon hordes.
>>
>>51680601
>some fans who are a little TOO fond of the coalition.

The worst thing is that some of these are now writers.

Seriously, Heroes of Humanity pretty much retcons half of Xiticix Invasion and tries to make the Coalition look like the good guys for invading Tolkeen.
>>
>>51694982

Federation of Magic is in Tennessee.
>>
>>51693647

Oh yeah, I forgot Kevin got the rights for the TMNT RPG didn't he?

It's kind of weird just how enduring both Palladium and the Turtles franchises have been honestly.
I mean, even the guys who came up with TMNT did as a joke, fully expecting it to get shot down within weeks or months.

Yet here we are, with a version of it STILL being shown on Saturday morning television in the UK, and IDW are running the comics.
Although that last one isn't saying all that much IDW love their old 90s-80's cartoons, and I'm kind of suprised they haven't done HeMan or Thundercats yet.
Or some kind of merged universe with both them, Bravestar, Jayce and the Wheeled Warriors and Visionaries.
>>
>>51691185
I tend to think of it as if Cannon Films had sex with US Manga Corps.
>>
>>51695388
> US Manga Corps
I like this too.
>>
>>51695384

Kevin told me at GenCon 2 years ago that Nickelodeon TV approached him about a new TMNT RPG and he claimed to have turned it down.

Kevin is 60 and it will be interesting to see how long he holds onto the reigns of power and what becomes of the various Palladium IPs.

I really feel a by out would be best for the health of the IPs rather then the slow trickle of 2-3 books a year.
>>
>>51695778
Probably because they'd have demanded it on a fucking schedule and in a format that isn't 2 Column B&W.
>>
>>51695778

There is a certain amount of ego that comes with pricing out ones life's work. And Siembieda has an ego. Unfortunately I think he would over value any complete buy out of the whole studio (all IPs) and I also think its the only way he would sell it off.

Kevin sees himself responsible for Kathy, Alex and Julius at a minimum. All are over 60 and would have to be taken care of in any buyout.
>>
>>51695778

That sounds about as likely as the Rifts movie ever getting made.
>>
>>51694982
>redneck Sauron
The One Mullet?
>>
>>51695188
>goes insane
>goes
We're talking about the same man right?
>>
>>51695891

Two things built Palladium Books and have allowed it to survive to this day (barely).

TMNT, Robotech and the Robotech VHS (Palladium was the SOLE distributor for many years of this popular franchise). IIRC the video tapes in 1990 were $20 EACH+ S&H ($36.54 today) and there like 20 of them. They ran ads in just about every Marvel comic. God they must have made a small fortune.
>>
I was in a RIFTS group around high school. I had a lot of fun until the hobby store shut down and I lost contact with all my friends. This was around 2003 so not everyone was texting and that.
>>
>>51695354
>>51695351
>>51694266
>Heroes of Humanity
Scan when?
>>
>>51696874

I'm not particularly interested in cutting the spine off mine and feeding it through a scanner. Besides Uncle Kev will break my legs if I am distributing bootlegs.
>>
>>51696036

That you Sean?
>>
>>51697361

Does he lurk back alleys with Grant Morrison and kidnap people?
>>
>>51696874
sendspace
file/ack2eh
>>
>>51697461
I love in a non sexual way.

Unless you are into that. Seriously though, you rock.
>>
>>51681511
You make me cry; I miss the old phantasy star games...

To the OP;
The rules are a hot mess, but if you've a gm who knows how to run a game, it's some of the best I've ever been in. Even the Savage adaption; it's like the developers decided to cram the most over powered shit possible into the vooks, then turned to everyone and said to have fun.
And this works for the people who are powergamey to all hell. Want a lesser powered game? Go with the adventurer OCCs. Let them become powerful. And there's a skill for everything, leveling isn't too stupid (unless Kevin forgot to add the exp tables, as he does with most outside the main book), it can be historical, futuristic, horror, and everything else...
All in all, 9/10, would rift again.
>>
>>51697896
You're welcome.
>>
>>51697376

No, but there was a guy named Sean in the group.
>>
>>51693005
wut
>>
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>>51697461
Thanks, kemosabe.
>>
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Shit, now I want to run a Rifts New West campaign.

What's everyone's favorite Rifts Earth location?
>>
>>51699007
North America. I know it's the most vanilla part of the setting (for Rifts standards of "vanilla"), but it's my favorite.
>>
>>51699007

Domain of man (Midwest old American empire), New West and Old Mexico Vampire Kingdoms. So North America.
>>
>>51699007
>>51699080

I always did want to run a RIFTS game where the PC's are security for a boatload of Russians trying to immigrate to America.

Except of course, Russia doesn't want them to go, America probably doesn't want them (depending on where they land) or possibly wants them in ways they wouldn't like (IE they land in Mexico by mistake) and in between they have Cthulhu, Tentacle Monster Jabba The Hutt in Atlantis and a pretty extensive set of D100 random encounter tables for nautical encounters that pull no punches.

Not least being there's AT LEAST four or five Burmuda Triangles in the ocean now.
>>
I always felt there wasn't enough info to run full campaigns in many world books (outside the main N. American setting) Like they are good for side treks but not a whole campaign. A generalization I know.
>>
>>51697461
>Flips through book
>Coalition has successful intimidation campaign against demons
>It's soldiers watch Alamo movies and the Officers deliberately quote 300
>Impale heads on spikes and crucify mortal demon followers on their robots
>The song America the Beautiful actually causes PTSD in demons due to CS brutality
>If you turn the USA dial past 10 somewhere around 12-13 it turns into the CS
>>
>>51699319

The world books always wind up being about 30% new mechs, armor and weapons, 30% new OCCs and RCCs, 30% random NPCs, charts, tables, maps, and then about 10% left over for stuff relevant to plot and adventures.
>>
When did RIFTS go off the rails? The consensus seems to be around the South America books.
>>
>>51699702

South America 1 & 2 were the work of a rogue author CJ Carella. All his shit is way over powered.
>>
>>51699735
>All his shit is way over powered.

Develop your hypothesis.
>>
>>51695778
Who would be willing to buy them out? I could see Pinnacle doing it if Savage Rifts does really really well, but that's about it.
>>
>>51699751

There isn't much to develop. Look at the weapon stats in the S. America books. Even the human tech states which are suppose to be less advanced the CS or NGR have more powerful weapons.
>>
>>51699007
Australia.
A bunch of farmers and techies trying to survive the outback... with tricked out MadMax vehicles.
>>
>>51699782

What Kevin would want no one would be willing to pay.

I think his real plan is to licenses off enough rights and pay peanuts to writers and artists to generate enough new content which he "edits" to keep the bills paid. There is a reason they arent pushing out product hard and fast and that's because Kevin doesn't give a fuck. He is fine with mediocrity and hoping for a big liscensings pay day (like the Rifts motion pictures optioned 10 yrs ago).
>>
>>51697461
Um, not to be greedy but you wouldn't have The Disavowed just sitting around would you?
>>
>>51699843

It's not out ye I had thought?
>>
>>51699878
My bad, rifts stuff gets delayed so much sometimes you don't know if it just hasn't been scanned or it is 3 years overdue.
>>
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I always wished that Rifts had better robots/mecha rules, and some good rules for gonzo networks/cyberspace adventuring. But those seem to be things that Kevin & Co. don't know anything about.
>>
>>
I've missed the whole thing. People gave Kevin 1,5 mil to make a Robotech board game? Why?
>>
>>51702088

Mostly I would assume because he owns the license for games related to robotech.

Also because a lot of them were hoping to use it for battletech.
>>
>>51681289
He was what, 34 when he published Rifts? I find it both heartening and strange that a grown-ass man can preserve his inner 14-year-old for so long. I'm only 28 but the days when I could come up with stuff like cyborg yetis fighting psionic dog-men without a hint of irony are far behind me. Maybe it a generational thing
>>
>>51702300

The 80s were a different time. When men were men. But had hair like women. Who wore jackets for men. And lipstick was fucking everywhere.
>>
>>51695778
I'm surprised tv execs would care for an RPG that isn't DnD.
>>
>>51702843
I'd guess it's because Palladium still have the license to produce TMNT RPGs.
>>
>>51703104
Yeah, I know. But let's face it TMNT RPG wouldn't bring much money even compared to popular indie stuff no matter how great it was. The fact TV people would care for such a thing boggles my mind.
>>
>>51703259
The post also said that Kevin claimed to have turned it down. Since I don't think even Kevin is that daft, I'd wager the whole thing never happened.
>>
>>51670983
The damage system was FUCKED.
>>
>>51703104
They gave up the TMNT license back in 2000 because it was too expensive to hold onto.
>>
>>51704055
Was that why it turned into After the Bomb?
>>
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Mechanoids Space is STILL available for pre-order on Palladium's website.
>>
>>51704118
Yeah. After the Bomb was originally an alternative setting they created for the TMNT RPG. When they had to remove all reference to the TMNT IP, they switched the game over to be entirely about that setting.
>>
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>>51704118
ATB was good in its own right, mostly because it was written by Erick Wujcik.
>>
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>>51698811
You've seen nothing.
>>
>>51670983
Don't like the lore nor the mechanics and ditch it after reading it from my friend shelf.

Too kitchen-sink and make even less sense than your average fantasy setting other that authors jamming every cool thing they could think of without much reason or rhythm.
I can accept kitchen sink setting if you put more thoughts on how different elements interact with each other.
>>
Rift's is basically "only 90s kids will remember this" the setting.
>>
>>51702512
That safety bikini is so sexy AND practical!

All the major exposed points of greatest likelihood of damage (hands, feet, eyes, protruding nipples) are properly protected.
>>
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>>51707928
Fokkin' Ell dat's 'orrifying.
>>
>>51670983
I've never played nor read anything RIFTS.
BUT... That cover is pretty much the greatest cover for anything ever.
I can't get over the amount of awesomeness that's crammed into one picture.

A close second would be that cover of some future warrior riding some sort of chrome robot tiger. You know the one I mean...?
>>
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>>51709538
Can't argue with that
>>
>>51709461
Honestly, it's almost more "only 80s kids will remember this," since the game came out in 1990 and it's late-80s as fuck. Hair metal is a big influence, as are shows like Thundarr the Barbarian and Dino-Riders, not to mention 80s-era anime. Rifts is a culmination of everything people thought was awesome about the mid to late 80s.
>>
>>51709588
>You know the one I mean...?
Gamma World 2nd Edition. Yeah, both of those are MAF.
>>
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>>51709650
Well that was a nice, happy ending. Uh.

Great source of reactimags.
>>
>>51709938
People still think it's awesome. But trying to replicate it now is a big no-no because it's racist, sexist and hurts the Muslims.
>>
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>>51710179
???
>>
>>51710072
Yeah, that's the one. True pieces of art.
>>
>>51710297
You can't have strong men now because it's a symbol of oppression, and you likewise can't have sexy women, because that's objectification. You can't have traditional villains, because it reflects imperialistic values. The only acceptable villains are old, white men, because they're guilty of all the evil in the world.
>>
>>51712045
>dem sjws cucked my rifts and that's why I'm not a manly man
>>
>>51712045
I think you need to head back to /r9k/, /pol/, or whatever retarded hole you crawled out of.
>>
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>>51697461

Holy shit that was quick compared to normal uploads of their books. Nice one man.
>>
>>51699007

New West, Northern Gun, Canada areas for sure.

All my favorite books, tech and classes are those areas. Love Human tech based books mixed with a wild westy vibe.

This thread has been making me read through some of my books and thinking about running another game. Fuck Mercenaries was a good book~
>>
>>51712358
>>51712545
And you need to fuck off back to Tumblr, time to fulfil your daily quota of whining about Drumpf.
>>
>>51712971
your safe space get disrupted?
>>
Palladium Books were heavily advertised in Marvel comic books in the late 1980s and early 1990s. As such thier badly written re-write of AD&D 1st Ed with a percentile based skill system became hugely popular. TMNT was my first RPG. D&D was eVil according to Granny who raised me but the Turtles, shit everyone (even Vanillia Ice) loves the Turtles. The Turtles were A-Ok! I pretty much have everything Palladium wrote but I haven't run or played since I was in high school 20 years ago. Palladium introduced me to history, arms and armor, castles, guns, anime and mythology and myths beyond the Greek myths you more commonly hear about.

These days it's all online but to a nerdy kid in a small town in 1989 this stuff was mind blowing.

Kevin still owes me the rest of my Robotech Tactics pledge. But I can't hate him for being such a terrible businessman. Just too many good memories man.
>>
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>>51712796
>>51698983
>>51698056
>>51697896
>>51697461


Re-upped optimized and OCR'd version @ 16MB

/file/0iat2o
>>
>>51714514
Thanks! You wouldn't happen to have Australia 2 as well?
>>
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>>51715540

We all have Australia 2, as it is solely the creation of our minds and does not exist in the physical world.
>>
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>>51715674
So true! It will live on in our minds until we die, unpublished. You got the in-joke, nice.
>>
Time for my regular Rifts thread handouts.

My combat cheat sheet
>>
>>51716646

Gamemaster Kit, not sure what you'll find useful in it, but I have used the pre-gens for a one-off game which was super fun.
>>
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My step-dad once homebrewed a Triax 'borg that legitimately had 28 independent weapon systems, including a long-range missile system. A while I ago I nabbed the document and did my best to put together a model of it for his 40th birthday.
>>
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>>51717030
Nice gesture! Your dad will love it.
>>
>>51676205

Revising it would require figuring out the bits where they forgot to print important rules.

It'd just be simpler to restart a new entirely at this point.
>>
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>>51715540
Anyone got Rifts Scotland?
>>
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>>51717372
He did, I gave it to him last year. It was called the Overlord, and if I remember correctly it was a full conversion combat borg that wore a suit of power armor.
>>
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>>51717939

It'son my shelf next to Rifts Antarctica. Africa 2, Mercenaries Three, and so so many other classic titles.
>>
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>>51717030
>>51717942

Looking good man, I have no intention of backing the Rifts Board Game, but I sure want to see what the models turn out like, I would love some Rifts minis. Id learn SENMM just to make a glitterboy.
>>
>>51709938
I'd still consider it early 90s because it's much more direct to video movies+Jim Lee X-men+early anime imports than it is hair metal, kung fu, or padded jackets.
>>
>>51699319
The only World Book that actually felt like it covered what a World Book should cover was Dinosaur Swamp. Everything else talks about the area for maybe three pages and then fills the book with robots, power armor, and the generic evil bandit/Coalition/mercenary leaders in the area.
>>
>>51709938
And to add to my earlier point, there's 20 some-odd years between Thundarr and Dino-riders, so it's pretty unlikely to have someone who has nostalgia for both.
>>
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>>51718466
Is that. . . . actually silver?

Or is it just light ice blue, white and a dark grey shadow?

I can't tell.

Am I going blind?
>>
>>51723657
If you can't tell then, yeah, your eyes are going to shit.
>>
>>51720615
>Thundarr 1980-1984
>Dino-Riders 1988
>20 some-odd years
Manwhat?
>>
>>51712045

>setting is literally based on middle America turning fascist under a bunch of white dudes

>Red states go full skull Nazi as soon as the coasts aren't around to keep them sane.

>only point of light in the whole of north America is Toronto where they make multiculturalism work.

Yup, totally offensive to SJW types there.
>>
>>51724428
Honestly, the more offensive thing is how Siembieda's been trying to retcon the Coalition into somehow actually being the good guys. "Oh yeah, they model themselves on the Nazis, but LITERAL HELL is invading, so I guess they're fine!" Fuck that, they're Nazis. Best case scenario is if the Minion Horde and the Coalition wipe each other out. But of course they won't because the Coalition has plot armor a mile thick and can never ever lose. Yes, I'm salty about the end of the Siege on Tolkeen, why do you ask?
>>
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>>51718466
That's not silver.
It's drawn.
The filename is just a name.
Yes?
>>
>>51724499

Yeah, Siege ended badly. It would have made a lot more sense if the army that marched through the Hivelands was butchered to the last man, stirred up the Xiticix and THAT massive fuckup led to an endless horde of the bugmen swarming everywhere, finishing off Tolkeen and bloodying the Coalition (and their farmlands) badly enough that nobody could be called the winner.

Right now, the Minion War thing is just completely out of nowhere, and the whole Xiticix buildup is just ignored in favour of (some admittedly pretty cool) random demons and their hilariously weak ground forces.
>>
>>51691942
>autism
>>
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>>51724971

It's painted if thats what you are struggling to ask, yes.

>>51724499

Just started skimming through Megaverse in Flames and Heroes of Humanity and it's talking about Coalition soldiers working side by side with Deebees and respecting them and how the major evils of th world may become buddy-buddy in order to stop the hordes of hell.

The world is somehow even more topsy turvy than before...
>>
>>51692411
Any setting that has canon battles between robot amazons and genetically modified slavegirls is fine in my book.
>>
>>51724499
This is how GW has been treating the Imperium ever since grimdork started.
>>
Is there a link to all the Rift books on PDF?
>>
>>51727225
...you can have that in Fatal...
>>
>>51683274
Since when are Nazis the bad guys?
>>
>>51730827
Fatal has robots and genetic engineering? I thought its setting was generic fantasy.
>>
>>51735431
It has no coherent setting
>>
>>51685902
You are aware that there is that thing called GURPS, right?
>>
>>51737145
GURPS doesn't use the same shit for vehicles and characters by default. Also, GURPS at Rifts power level would be massively unwieldy, see Lensman.
>>
>>51728824
Please don't let the thread die before this question is answered.
>>
Great thread, some questions:

1- Why isn't the CSA a totalitarian hellhole given the technology they're packing? For all the "space nazis" talk in this thread, their cities seem downright chaotic and not under strict supervision at all.

2- the core rulebook has no coherent description of what a demon looks like besides the generators. I haven't the slightest idea how demon "society" operates or what they even do in the regions conquered, or why they haven't taken over the world effectively already. In the north american setting, What are demons like?

3- if an axe does 5 SDC per hit, that's 20 strikes to destroy a 1MDC structure. Doesn't that seem kind of low to you? You could take an axe and strike 20 times against concrete and get practically the same result for hardness

4- what's the deal with those "isolated feudal townships" in the setting. If they don't even have modern technology, how are they even still around given the hazards around them?
>>
>>51738727
>>51728824
Not sure if there's ALL of them, but there's a great big chunk of them in Da Archive: >>51676449
>>
>>51739468
>1
It is, but that's mainly in the arcology "fortress" cities - the 'Burbs is basically treated like a refugee camp, and apparently is deliberately allowed to remain chaotic to encourage the desire to become a proper CS Citizen or something. However, they could effortlessly impose order, due to having millions of skelebots (the "sci-fi writers have no sense of scale" problem).

>2
Pretty much like they are in DnD. Might makes right, feel free to enslave, torture and eat mortals.

>3
MDC things are totally immune to SDC damage. It's still very wonky, but it does effectively distinguish between the superscience and the regular crap.

>4
Weeeeeel, there's no single good explanation, because the books are wildly inconsistent - it started off as something like Mad Max crossed with Judge Dredd, and has become something more like Cthulhutech.

But it's a big country, and they probably sprung up around remnants of NEMA, who had very fancy power armour and robots, and local magicians, deciding to stay in places that were naturally less monster-ridden. And, while it's a *bad* consequence of the wonky MDC rules, enough peasants with flashlights (the most basic Wilks laser) can eventually kill anything that acts like a dumb beast.

The CS more than has the firepower and logistics to pacify its territory - though they *massively* underutilize their available intel, because KS cannot into military science - so it's fairly plausible that they can keep their territory safe enough for farming towns. Less plausible that they can protect it against magical terrorism, but that's always been ignored by the writers (or the Siege on Tolkeen would have ended with the CS breadbasket Blight of Ages'd).
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