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Warhammer 40,000 General /40kg/

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Thread replies: 487
Thread images: 77

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Painted Tau edition

>Forgetful thread
>>51651248

>Dank Daily Duncan
https://www.youtube.com/watch?v=Y-RRy13XQTU

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Harlequin spiked the pieeeeeee! I think I got really hiiiiiigh! I just came to look! For a book! Now I'm bleeding rainbooooooooooows.)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for Dark Eldar! Long live the Eternal City!
>>
>>51655249
It's some unholy fusion of Tau and Marine

What kind of faggot paints his Tau?
>>
First for the Silent King!
>>
>>51655276
>I2
Fuck.
>>
R8 this list.

Thinking of maybe dropping a Ranger squad for a Dragoon and exchanging the Ruststalkers with Infiltrators (and some wargear adjustments to get points for said infiltrators).

Thoughts?
>>
So I'm getting back in to the game! My only problem is I don't know what army to start (I like them all). Any ideas for a fun army?
>>
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>>51655298
I await ridicule.
>>
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Lets see which Primarch /tg/ wants next!

http://www.strawpoll.me/12305973
>>
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Roboute Guilliman, Imperator Secundus, claims this threat in the name of Terra and Macragge.
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Yvraine is cute!
>>
>>51655313
If you can find room for 145 points, you can take Cawl instead of Dominus.
If you can find room for a knight all your wargear is free.
>>
>>51655326
Obviously Vulkan.
>>
Someone post that tournament win list or whatever the fuck it was were Eldar were at first with 42 wins.
>>
>>51655350
Shush, anon. You will not trick me with your charms! Especially since unique characters and super heavies aren't allowed under 1000 in my store and sneaking in a Knight without anyone noticing is beyond my capabilities.
>>
>>51655379
Brush up on tactical genius.
>>
>>51655326
2 and 11.
>>
>>51655349
It would be a nice model if it weren't for that stupid ass head dress.

If I buy one im gonna sculpt her some nice hair.
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>>51655379
Ask for 1001 point games.
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How's my list? The non-Covens part is supposed to represent the new Reborn Bladehost.

Fucking wonky ass Reaver point costs won't let me add much for 4 points.
>>
Behold your new overlord, Phill "Non-eldar tears for his belly" Kelly
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>>51655412
>Phill "My eldar lost a game? Now aint that a shame..." Kelly
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>>51655397
>he got dat yvraine with the good hair
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>>51655412

Only one man can stop him.
>>
>>51655405
That shit bothers me, too. They cost 16 points for a unit meant to be taken in 3s, so you always end up with fucked up points unless you take 15 of them.
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Feedback and criticism welcome and appreciated!
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Hey guys, would you play my list? :^)
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Post yfw Roboute Guilliman wakes up in 40k just so he can finally meet Marneus Calgar, proclaim him his Spiritual Liege, then die peacefully.
>>
>>51655441
Can he save orks and nids from drowning in the Crud?
>>
>>51655441
While a terrible writer I do actually like most of his codices
>>
>>51655441
Help us, Spiritual Liege!
>>
>>51655412
If he collects dark eldar and works on their codexes then why is it so shit?
>>
>>51655456

Doesn't this require four troops?
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>>51655441
>In our darkest hour, the Spiritual Liege returns to right the wrongs that occurred in his absence

Like pottery
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>>51655456
At least make it legal, faggot.
>>
>>51655476
All of the Codexes released around the time of the current DE book were really stripped back and simplified. GW's studio seems to go through phases where they try and reign the game in, but then slowly let more and more power and complexity creep back in. The DE's 5th edition codex happened during one of those cycles; their 7th ed in the "simpler is better" phase.
>>
>>51655309
Kroot
>>
>>51655490
>The real story of the 40k end times.
>>
>>51655454
What you gonna do against Artillery?

Awful.
>>
>>51655454
Eradicator Russes aren't really putting the benefits of that formation to use.
>>
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>>51655496

Vs this, I think I'd be alright
>>
Chaos Space Marines have gotten some pretty strong and fluffy rules in the new Traitor Legions supplement. If you've ever wanted to run CSM now's the time. (Except for TS...)
>>
>>51655400
>>51655456
>>51655496
>>51655554
Memery aside, could I please get some feedback about the list?

Got a tourney next week and still need to assemble and paint either the Dragoon or the Sicarians.
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>>51655555
Witnessed.

Chaos babbies have no more reason to cry.
>>
I honestly did not expect so many people to want Sanguinius
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>>51655498
Such terrible luck...

I feel like we should have a joke codex that no one really cares about, that way they can test all their awful ideas on that.
oh wait, we already have that, it's called the Orks codex!
>>
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>>51655555
This guy knows his shit.
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>>51655555
As a long time csm player I agree. You won't hear any complaining from me.
>>
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>>51655566

Ok, no memery, how about this?
>>
>>51655309
You could run the Kakophani list from Traitor Legions.

Not exactly cheap points-wise, and good look with dealing with AA or AV14, but if you take the maximum number of units in the formation all your Sonic weapons gain +1 Strength. S9 AP3, Ignores Cover, Pinning, Shred on blastmasters is pretty fucking neato, and this list will generally make a mockery of any list that relies on Jink or other cover saves.

I am expressly forbidden from running this plus a Raptor Talon on urban maps at my store, because it's simply that goddamn annoying for my opponents to beat me. I still lose games, but I win much more than I lose.
>>
>>51655454
This is extremely inefficient, I would recommend ditching the psykana and rolling with Ogryns.
>>
>>51655555
>Except for TS
And word bearers, who's only real benefit is that they have an easier time bringing in units from a not-shit codex
>even in crunch they're massive cucks
>>
>>51655555
As someone who plays CSM, totally agree. There's so many ways to build lists now, and some of them are really strong.

Just getting 'chapter tactics' and formations was enough really. Not quite god tier like loyalists, but plenty good.
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>>51655606
yeah, use the Ogryn Auxilia formation, honestly
>>
>>51655570
I tell ya, before Traitor Legions I felt justified in complaining. My armies basically never won and couldn't do much before turn three. Once the World Eaters rules came out everything changed. Being able to, at max, move 36" on turn one has made my life so much better.
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>>51655555
While there are still some minor details I feel should have been fixed, and I didn't get everything on my wishlist WHY CAN'T I TAKE SORCERERS IN MY KAKOPHANI LIST TO GET +1 STRENGTH ON MY +1 STRENGTH REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I'm honestly more than happy with the book.

It puts us in upper mid/lower upper (depending on the day) and generally facilitates running fluffy lists. That's more than enough for me.
>>
>>51655405
Try an army that's not shit.
>>
>>51655555
>tfw Word Bearers
>the only benefit my list gets is free VotLW
>useless summoning bonuses
>Possessed as troops when Possessed are utter garbage.
GW, pls. I hate summoning. I really do.

>tfw found out that Crimson Slaughter have a relic that turns your HQ into a Daemon
WHY
>>
>>51655628
Oh, absolutely. Pre-TL there's reason to complain. Post TL, with fluffy and decent formations. Nope, none. Sorry someone's favorite legion didn't get super-buffed, but before TL you were stuck playing regular Chaos Marines painted as that legion, now you can actually do a fluffy representation of it.
>>
>>51655608
>And word bearers, who's only real benefit is that they have an easier time bringing in units from a not-shit codex

But they do that in the fluff all the time. That, cause mass possession, incite cult rebellions to act as meat shields, and fail to win any lasting victory over the Ultramarines are really their bread and butter.
>>
>>51655628
I was already pretty happy with KDK. I could finally run marines with daemons again the way Chaos should be.
>>
>>51655555
As a Batmans player, I mostly agree, though their rules are still meh. It would be nice without the "ALL RAPTORS ALL THE TIME!!!!" aspect. I just want to run my legion of cowardly murder hobos. Also, not having access to drop pods that aren't 100pts still feels wrong as NL. We don't even have any infiltration for the sneaky surprise attack.

Pros:
Stealth is sweet
Raptor CAD troops are better than CSM
Fear is good against eldar
Cheap Decurion potential even if a Warband is generally better
Decent relics with one notable one

Cons:
Fear is utterly useless against anything that isn't eldar
No bonuses to actually fighting
No pods
No surprise tactics

It's definitely better than it was because it's all free, but it doesn't feel like Night Lords.
>>
>>51655658
Thats because the Crimson slaughter are batshit crazy

>do YOU hear the voices too
>>
>>51655535
What would you recommend instead, the Eradicators were a cost cutting measure.
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>>51655661
Yeah, but it means running say, a Khornate Word Bearers list, is basically impossible. They're built entirely around summoning spam, which feels a bit bland
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>>51655698
Yes

>>51655704
>tfw running Khornate Word Bearers

Why
>>
>>51655441
>leave kelly to me
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>>51655661
Hench the "even in crunch"
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>>
Butcherhorde - 1250pts
Chaos Lord - MoK, Sigil, Axe of Blind Fury, Jump Pack, Meltabombs
Khârn

3x Chaos Terminators - MoK, 2x Combi-melta, Chainfist

10x CSM - MoK, 2x Melta, BP+CCWs
10x CSM - MoK, 2x Melta, BP+CCWs
10x CSM - MoK, BP+CCWs, Meltabombs

5x Raptors - MoK, 2x Melta-guns
5x Havocs - MoK, 4x Autocannons

Aux
Chaos Spawn - MoK

Do I stand a chance with a list like this? My only experience with the tabletop so far comes from watching batreps so I don't exactly have a firm grasp on power levels. I imagine I'd get shot off the board by competitive lists but could it work in a slightly more casual meta? Looking at it a second time, maybe it'd be better to have the Lord ditch the jump pack for the 3" extra move talisman?
>>
>>51655711
I don't see why WB don't get anything that actually buffs Posessed or Warp Talons, seeing as how they're the only CSM Daemons in the codex, iirc.

And the Crimson Slaughter thing is weird, yeah. The WB should have a relic like that, tbqh.
>>
>>51655792
I think they should have made it so Word Bearers units with the Daemon rule get the appropriate 'Daemon of' rule if they buy a mark.

So possessed with Mark and Daemon of Slaanesh for example.
>>
>>51655702

Drop the multi-melta sponsons off of the Vanquishers and see where that takes you
>>
>>51655810
That would be great. Vice-versa too for stuff like Daemon Princes.

>Khorne Daemon Prince with Axe of Blind Fury potentially having 13 attacks on the charge
HNNG
>>
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>>51655326
>yfw the Blood Angels' prophecy of a "golden warrior defending the Emperor during a battle to overshadow all others" refers to Sanguinius' return after Mephiston exsanguinates himself over the primarch's coffin and the Sanguinor inhabits the body.
>>
Has anyone played the Imperium Superfriends list from the Fall of Cadia book yet?

I'm waiting for the book to arrive and am thinking about building a guard-central force.

What's your ideal list from the formation?
>>
>>51655844
Yeah. It's be a great way to encourage a Daemon heavy list without just making them summoning experts.
>>
>Order 3 sslyth
>They come without bases

get your shit together gw
>>
>>51655275
>t. eldar player
>>
>>51655326
>Lets see which Primarch /tg/ wants next!
Vulkan this low
you all disgust me.
>>
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>>51655326
I want a chaos'd out Lion

And I want the Ynnari to fight Fulgrim and exorcise the demon from him, turning him loyal again
>>
>>51655871
Totally. All they'd need to do is give Warp Talons and Posessed to ignore cover for the purposes of charging and they'd be a LOT better.

Heck, if Posessed had good models and both they and Warp Talons had assault grenades, I'd totally run them.

>Daemon Prince
>Posessed
>Posessed
>Warp Talons
>Warp Talons
>Maulerfiend
>Maulerfiend
>Maulerfiend
All Khornate.
>>
>>51655907
she controls the dead, not daemons

the best she could do is maybe bringing back Ferrus Mannus to give Fulgrim some of that good Iron Head
>>
>>51655704
word bearers are rigid in their undivided worship, the centralized power of their warbands and their organized structures means that you don't get offshoots.
it would be counter to most facts about them to see a group worshiping one god rather than the entire group.
>>
>>51655923
to become a demon, powertwink ate a planet worth of soulstones
>>
>>51655864
That's what I want to do too, but I'm not sure what to do. Since they have Hatred already, I thought it would be fun to put in someone like Jacobus to give combat buffs and go for some blobs since doing First Rank Second Rank is better than charging, having Fearless, Hatred and Counter-Attack would be the perfect set up to be charged. I would probably do a platoon of Guardsmen and then do 3 squads of Scions for some mobility or capturing far objectives. Then I would round it off by doing some Wyvern and Lemans.

It's always tempting to do Coteaz for Objective Secured and anti-deepstrike stuff. Carfax also seems like an okay choice.
>>
>>51655864

I'm going to try and do it with Sisters and Scions.I'll probably hate myself when the game goes down, but it's just terribly fluffy to me, and i can't resist.
>>
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>>51655924
There's actually like three or four Khorne dedicated WB warbands, The Sanctified actually summoned An'ggrath at Vraks.

Hilariously, the best way to represent The Sanctified's Daemonmancers would be to use a Word Bearers Chaos Lord with the WT that gives +1ML and Malefic Daemonology, plus all the WB Daemon Summoning bonuses.
>>
I feel like Deathwatch should have gotten specific relics for dealing with each xeno race

>Phase sword that ignores Reanimation protocols
>Particle emitter that disrupts markerlights
>That one soulstone-encrusted storm shield so eldar units dont want to shoot at you
>Improved Auspex for countering GSC infiltrate


etc
>>
Had my first game of 40k today against guard, ended up losing in the kill point scenario 8-5 but definitely had a blast. Never realized that I needed more fusion and general hight str in my list, the AV 14 on his tanks was insane. Putting crisis suits on deep strike might have also been a no go, they didn't come in for a while. He was worried about my riptide and ghostkeel but at one each and no formations they weren't too bad. Also, pathfinder die way to fast, his pieplates were just too much for my poor scouts.

Stealth suits are goddamned amazing and I'm getting more.

/blog
>>
>>51655991
It be fluffy, but then you would be list tailoring most of the time you brought them.
>>
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>>51655555
>Except TS

Why God, why are we yet again thrown in the dirt?

Man, I just like magic. Why must GeeDubs be so cruel?
>>
>>51656067
Play 30k, where TSons actually have love
>>
>>51655435

Phill "Eldar best, fuck the rest" Kelly
>>
>>51655531
We're the Guard, man.

We march straight through the artillery fire, and like it.
>>
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>>51656067
I hate summoning, which means my legion's rules throw me under a bus, mate.

Let us suffer together.
>>
>>51656077
B-but anon... I love Tzeentch too much for pre-heresy sons...
>>
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>>51656121
We can only hope, space Jihadi's
>>
>>51656077

Aren't they game breakingly powerful now that Inferno's out? Like, 40k Magnus is retarded, but at least he doesn't have a 36" D bubble.
>>
Hey DE friends, I really want to buy a Razorwing because it looks cool as fuck and would make a nice centrepiece (also considering a Tantalus for the same reasons, fuck yeah Tantalus).

Is it any good? Everyone calls the Voidraven shit but I'm pretty sure I remember reading that the RWJF is better.

I don't have an airbrush but I can paint vehicles acceptably. Will the Razorwing be more difficult?

Does anyone have either the Razorwing and/or Tantalus and want to chime in about whether it was worth it?

I'm a bit of a poorfag (not that bad really) so would rather only buy one of the two for now and I want one that will be playable and also fun to paint and all that. I asked my group and they'll let me field either, flyers don't get that much play in our group but at the local shop there's a decent number of them.
>>
>>51656022
Reserves can be pretty annoying and deepstriking is a bit dangerous but when the roll goes in your favor you can pull off some game changing stuff.
>>
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>>51656121
We stand together brother, someday our time will come.
>>
>>51656150
Magnus is fucking banannas, but the rest of the rules are pretty good.

Just dont be an ass with magnus and everything will be fine. 30k isnt about WAACfagging anyway
>>
>>51656152
Razorwing is more point efficient, and it's actually better if you take 2 instead of 1 if I recall. I want one or 2 myself and a Voidraven because it's so fucking beautiful.
>>
>>51655593
Would happily wreck with my Genestealer Cult.
>>
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>>51656147
Tbqh I see AL as Space Jihadi more.
>train insirgents
>get them insurgents fanatical
>no one even notices you're there
>it's usually too late by the time they do
I see WB more as Crusaders/Black Templars, but Evil.

>>51656158
>tfw run Khornate Word Bearers
Unsure if I should agree or slaughter.
>>
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I've been having a spat with my group /40kg/. In the CSM codex it says that a disc of Tzeentch is a jetbike which gives +1 from it being a bike, but my friends don't think it should because unlike the Palanquin or Juggernaut it doesn't explicitely state it gives extra T even though Palanquins and Juggernaut steeds don't already have dedicated rules for them like jetbikes.

Who's right?
>>
>>51656167

People still do, though.

I play Edge Lords, so it's pretty much impossible for me to WAAC anyway.
>>
>>51656211
You, because it's a Jetbike
>>
>>51656211
They're wrong. If it says it's a jetbike, it's a jetbike.
>>
>>51656216
>>51656219
Ok good, if that codex had been trying to push me to pay 30 points for 6 more movement I would have lost my mind.
>>
>>51656174

Yeah I also want a Voidraven since it's our best looking vehicle imo, but like I said I'd rather get something I can actually use. Maybe I'll just suck it up and buy it anyway because it seriously looks good.
>>
>>51656242
I will once I save up enough. My stupid ass missed out on a $35 NiB Voidraven on eBay last week...
>>
>>51656174
Now would you rather take a 2nd RZJF or a 6 man squad of Reavers w/HLs and Caltrops?
Since i'm the only DE player in my area, i really get to debate this
>>
>>51655504
Real cute
>>51655596
I've thought about this before actually. I really like Emperor's Children. My only beef with this idea is just how samey the models would look. If I remember right there like 1 sonic blaster sculpt.
>>
>>51656279
That's just an excuse to kitbash.
>>
>>51656269
I'd probably take the Reavers. But you get 6 Fast Attack slots if you take our detachment so it should be no problem. If you're planning on doing the Reborn Bladehost like I am, we only get 3 FA slots.
>>
>>51656279
I'm sure there are many scale-appropriate megaphone models you can buy from all over the place.
>>
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>>51656279
You know what you have to do.
>>
>>51656307
Noice, now my Reavers will see more play than just GoC
>>
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So Im trying to get my first 40k army 'finished' so I can save for scuba gear, any Tau players have any experience/advice with;
>Shas' o R Myr
>Shas'o R'alai
>Aun 'Va
>>
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How does this look for a 1k casual list? My plan is to stab my foes well frothing at the mouth.
>>
>Not using squads of 8

back to the drawing board
>>
>>51656392

Spawn tax on decurions is the dumbest shit
>>
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I'm looking for MSPaint-able template for Mark 4 style power armor, where can I find one? Google has been no real help to me.

I did find one for Mark 7 power armor, so if someone does not have it here it is.
>>
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>orkz are a melee race!
>I2
>S3
>no natural FNP
>useless psykers
>useless transports
>useless walkers
>useless vehicles in general
>only reliable ap2 is melee and costs 25 points a pop
>overpriced fucking everything
>no good formations
>literally the worst army in the game, our 5th edition codex is a better choice and I would rather have it still
>treated with 0 dignity in the lore, not even a slight threat in any way, a true NPC race
>to top it all off one of the most goddamn expensive armies in the game to buy an army for
>Oh and GW fucking hates us for some reason, Orkz 8th Ed confirmed to be hit with another nerf bat
>mfw
>>
>>51656392
drop one of the units, give your champions some power fists or weapons
>>
Anyone got a pic of the firestream wing formation sheet? Or can at least tell me the rules and composition
>>
>>51656569
>>Oh and GW fucking hates us for some reason, Orkz 8th Ed confirmed to be hit with another nerf bat

How so anon?
>>
>>51656370
>so I can save for scuba gear

As another hobbyist who has a much more expensive hobby than 40k, let me tell you that you're just going to end up constantly buying 40k shit because it'll always be "I could buy a ton of 40k shit right now, ORRRRRR I could wait several months to buy one piece of gear out of the several pieces I need".
>>
>>51656569
Question is who's fucked over more, 'nids or Orks? You know, now that I think of it I never see 'nid players post here.
>>
>>51656569
This and the fact that I thought I'd enjoy having Tau models more is why I didn't start with Orks. Hell, the ridiculous point values alone

Fucking hell, GW. I know they're a bunch of idiots with shitty tech in universe but this is a fucking game. At least let them field an inexhaustible green tide
>>
>>51656683
The Nid players are probably sick of trying to put together lists only to be told by us to take Flyrants.
>>
>>51656683
>You know, now that I think of it I never see 'nid players post here.

I notice this as well. There's plenty of Eldar/Dark Eldar, Space Marine, Chaos, Tau and even fucking Sisters discussion with the occasional Necron and Ork player here and there but it's rare I see anyone say anything about Tyranids.

Poor guys. They've given up and crawled away, forgotten and abused.
>>
>>51656683
They rise from the shadows whenever they're mentioned in any real capacity

Nids are one of the bestselling lines after marines so there would have to be a decent amount of nid players.
>>
>>51656683
Same boat really, they both need a lot of love atm.

Seems like GW knows nids are in trouble, and apparently think orks are fine though
>>
>>51656683
I play Tyranids, but it basically boils down to not having much to talk about

There isn't a lot to discuss list wise, fluff wise, or idea wise. All the problems with the current codex have been discussed to death since before 7e even dropped.

I'm working on a Kill Team for a game tomorrow against my friend's Tau. Planning on bringing a Hive Guard to make sure I've got some ranged firepower.
>>
>>51656713
I know Guard players were posting here a bunch of a little bit, but I've also noticed a huge decrease in them posting. Did they all play some games and get stomped?
>>
>>51656761
No, Guard players are just quiet.
>>
>>51656717
Most of these players are casual and don't troll mongolian horse boards. If they did, they'd have picked another army. A good 'nid player, in today's environment, is someone who picked their army because it looks cool and it's one of the most fun armies to paint in theory, with tons of centerpieces to work around.

Either that or they played back in 3rd and they're either bitter and jaded, or don't know how to use a computer due to their tiny bug-focused minds.
>>
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>>51656744
This.

Also its just imo but it seems like the ork players are a bit riled up because apparently GW have been vocal about orks being fine, and almost what id call condescending at times, intentional or not.

Theyre really fired up!
Did we mention hes mad?
>>
>>51656761
nope, just quiet
our army got massacred with the nerf and deletion bat, but not to Ork or Nid extent
>>
Does anybody know if the Sisters of Battle command squad actually comes with a heavy flamer or just a regular flamer?
>>
>>51656761
I don't know if I count since I'm just a future Guard player and all, but I'm quiet since I'm building lists.
>>
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from the last thread.


look dudes, my painting proves its an optic!
>>
>>51656830

No, you just don't know how to cheese. If Chaos Renegades can be a top army, so can IG. Just take 9+ Quad Mortars and Rapier Laser Destroyers. Granted, you'll just be a shittier Renegades army but you'll still be able to top.
>>
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>>51656279
>If I remember right there like 1 sonic blaster sculpt.

2 technically. The Forgeworld one is pretty good, but doesn't have a Blastmaster.
>>
>>51656875
I ended up kitbashing mine using Grey Knight Psilencers with Warpflame Gargoyles for the barrels.
>>
>want to have an army of a fuckton of chaos terminators
>one of the worst box sets i've seen
GW, I want to give you my money, but you are making it very difficult.
>>
>>51656858

You mean the set from the website? Never buy those. There's no discount, so just buy the models you want.
>>
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>>51656541
Search for "lineart"
>>
>>51655276
>>51655294
The Silent King has an ornate metal body that seems much more advanced than normal Necrons (see: Word of the Silent King). They certainly could choose to give him higher initiative.
>>
>>51656152
My friend has a tantalus, it's a beautiful model, and it wrecks the shit out of my CSM
I absolutely recommend it if your kabal has a lot of Raiders for the overall aesthetic
>>
>>51656917
you should see the Havocs
>>
>>51656941
only the most advanced necro dermis body for the king of kings

>I3
>>
>>51655846
That's Ra anon, he's coming back.
>>
>>51656982
No EW
>>
Are new Necrons built? Do they need to replenish their troops?
>>
>>51657027
Bodies are rebuilt, but the programs stay the same.

Most of the goons are just mindless slaves anyways. Only nobles really have intelligence.
>>
>>51657027
There examples of new Necrons bodies being built but without Necron souls in them. Theres other examples of Necrons being put into new bodies after 'dying'. Other times Necrons phase out instead of being destroyed.

It's what ever you want really.
>>
>>51656964
Havocs are trivial to make with normal CSM and Forgeworld weapon packs.Unfortunately the only Termies you can rescue with Forgewrold right now are Nurgle Terminators.
>>
>>51656810
>>51656830
>>51656860
Fellow Guardsmen. If I take Camo Gear for the Company Command squad it says 2 points per model but only specifies that the Veterans can take it. Does that mean the whole squad gets +1 Cover even though the Commander doesn't have Camo Gear?
>>
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>>51656761
RL happened and I had to stop playing my dudes. Still hoping for a GOOD and WELL FILLED OUT Stormtrooper codex kinda hoping that FW would do an IA though with how long IA14 is taking I ain't holdinh my breath. maybe some Plastic Kasrkins as well A new codex would be nice but theres armies that need it more.
>>
>>51657104
Also if you take Regimental Advisors they won't get Camo Gear either, so do they get a +1 Cover save?
>>
>>51657088
>he only Termies you can rescue with Forgewrold right now are Nurgle Terminators.
it's a shame zerker terminators aren't nearly as badass as they were in 2e
>>
>>51657104
Iirc, the Commander can buy it from the special equipment table.

And no, only the models wearing them get them, iirc.

>>51657112
Again, it's a model by model basis.

I'm assuming SM and IG camo cloaks are the same, which means it's a model, rather than a unit.
>>
>>51657027
Every Necron is one that is at least 60 million years old. No new necrons are made, when Necrons "die" their personality (what small fraction of it is left) and damaged body are phased to their tomb world or tomb ship to be restocked or repaired with new necrodermis. This "phase-out" appears to onlookers as a bright green flash. Should a necron ever take enough damage to where repair is impossible, it will explode in a flash identical to the phase-out, making it impossible for attackers to know if the metal skeleton is dead or not.

tl;dr: Necrons can't me be made but can be repaired. Only rarely are they destroyed so while the faction is running a net loss it's too slow of a loss with too high a number of available warriors to be any fear.
>>
>>51657110
I would love to see some plastic Kasrkin too. The whole reason why I have a Tempestus Scions squad in my army is to showcase the amazing Kasrkin models.
>>
>>51657125
Sadly they have been out of stock for a long ass time.
>>
>>51656931
I'm not gonna get a discount anywhere out of sisters though. I was just wondering if their description or photo was wrong.
>>
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>>51656933
That term had not occurred to me. Thank you.
>>
>>51657155
oh, dang

I understand why they do it, but it's still annoying

>finally have the capital and spare time to indulge in getting my AI wing back together
>ebay prices are at $150~ for three planes
I could almost get two 40k scale thunderbolts for that price. More, if I went counterfeit.
>>
anybody got a good writeup on why 1ksons suck? They dont seem that bad unless your tryhard 100000
>>
Hey guys. My shop is starting an escalation league and I've never had enough models to play more than 1000 pts before so I'm thinking of running Harlequins. Yes, or double yes?

*DISCLAIMER*

I don't expect to win, but I don't wanna paint Tau and that's what I'm between.
>>
>>51657193
The FACTION is okay if only because of Magnus. Sorcerors aren't awful either (Tzeentch Daemons are better, though).

Rubrics:

>overcosted
>no options
>niche role
>>
>>51657193
too specialized in a task that doesn't really need specialization
ultimately just really expensive marines

they're passable with auxiliary units/vehicles, and the sorcerer HQs are solid, but you're basically better off with generic chaos marines
>>
>>51657193
Basically, it boils down to AP 3 only really helping against Marines in the open, and the 4+ Invuln not really mattering if they're just targeted by massed firepower.

Since they pay a lot of points for both of those, along with the additional cost of a Sorcerer, the result is an expensive squad that isn't very killy and isn't as survivable as it sounds.
>>
>>51657210

Isn't being good at shooting MEQ a pretty good role to be stuck in, though?
>>
>>51657193
Basically boils down to they cost way too much
>>
>>51657249
Not when that's literally your whole faction.

At least Scions can deepstrike, are cheaper, and can take useful special weapons alongside their AP 3.
>>
>>51657249
Not if your enemy is running tanks. Or flyers. Or TEQ. or GEQ.

GEQ because the AP3 is wasted except on Tech-priests and Straken.

TEQ because the AP3 is wasted.
>>
>Make rubricae flamers rending
>Give them 3++ and FnP
>Give them Deep Strike
>Let the Scarab Occult trade power swords for power/chainfists. Also give them 2 wounds, 3++ and FnP
TSons fixed
>>
>>51656713
I've always hated biotech so 'nids hold no appeal for me
>>
>>51657193
>They dont seem that bad unless your tryhard 100000
Please post an example list so I can laugh.
>>
>>51656872
The reason Renegades are really good is because they can take zombies for 3 points or something rather than 5 point+ guys. They also swarm better and have better saves with FNP and fearless.

Plus Barrage Tyrant pushes them over the edge to control the mid field. They also are often taken as allies rather than as singular force.

(They are not the top army either SM, Eldar and other -Star armies are)
>>
>>51656713
Problem is same as Oldcrons. They have no real lore to speak of.

They can't really pull the same trick as crons on Nids, though. Not sure what could make them interesting to discuss.
>>
>>51657249
It might be, by if you're in a Firefight with say, a tactical squad, you're not really getting a benefit out of the 4+ invuln, because they just have bolters, and the AP 3 matters less if they're standing in some rubble and have 5+ cover.

The bonuses don't work really well together, and you pay nearly double the points for all of it. In almost every case you're probably better off just buying twice as many normal marines.
>>
>>51657199
it's a little hard to do 1k harlequins, but from what i've seen they're alright. beat my ass soundly, though the player plays more and was more tactical while i made a few obvious blunders

if you buy the box set, idk the name right now, you get a decent amount of models. you could use eldrad as a shadowseer even
>>
>>51657199
Harlequins should be fine for escalation. Just keep in mind that at large enough point values they kind demand that you expand via Craftworld or Dark Eldar. They don't scale up to something like 1850 or 2000 points particularly well.
>>
>>51657193
I've tried so many variations of the War Cabal anon. You just don't get your points value back for the bodies. TSons are good but their cost destroys any viability of a list not backed by Daemons or regular marines.
>>
>>51657286
I would say Rending on the flamers and 2 wounds fixes a lot of it. Also, giving them normal flamers instead of gimmicky ones. Rending Flamers helps their cover worried a bit, and 2 wounds makes them more resilient against small arms, and begs people to waste high strength weapons on instant death only to have the 4++ save them.

Letting them take AP 3 Heavy Bolters with SnP would be good too.
>>
>>51657316
Have them actually do something important. Have their few named units do cool shit. Introduce new types of units (since they fucked up all the old ones l)
>>
>>51657315
Even then most discussions about Necrons boil down to either asking why they haven't won yet since they've finished science and are theoretically immortal and immune to the 2 most dangerous factions or arguing about how oldcrons/newcrons are better than newcrons/oldcrons.
>>
What are some ways to make bases look nice with models glued on already? Is texture paint/glue+sand the only way
>>
>>51657314
>muh 5 points per model

Take Conscripts genius
>>
>>51657314
>They are not the top army either SM

Latest LVO: 0 SM tops, 1 DA top, 1 Renegades top

Winning Renegades list had 4 quad mortars and 9 laser destroyers

get good faggot
>>
>>51657249
no? Killing MEQs isn't something you need expensive AP3 guns for.

Honestly just giving them regular bolters/flamers with a significant point cut would make them almost playable. And give the mandatory psyker some extra utility/unit buffing abilities (including one to drop S&P for a turn so you can overwatch with all those flamers).

>>51657286
>Also give them 2 wounds, 3++ and FnP
come on now
>>
>>51657302
I don't like them just because they hold the least personality for me. In a game literally about Your Dudes, the last thing I'd want is an army of personality-lacking bugs. I don't have any animosity for people who like Nids mind you, I've just never been able to really like them as a playable faction.
>>
>>51657163

The description is the one to go with iirc.
>>
>>51657315
They could use som kind of 'creator' of the nids, like it was done withe the alien movies. Or having them actually run from something. But that would require decent writing, mostly describing stuff inderectly and dropping hints here and there. And I guess that would overwhelm the reading comprehension of the 40kids GW wants to sell their miniatures to.
>>
>>51657371
Little bit of texture paint and spare buts, even just cutting a sprue into bitsome of brick or driftwood
My favorite is putting spare arms or weapons on larger bases
>>
>>51657371

Just rip the models off the bases. No matter how you do up your bases, it's always a million times easier to do the base separately then glue the model on afterwards. If you don't want to pin and think the model won't be able to glue on your scenery properly, mark off the footprint with tape or putty and don't put any basing material on there. If your basing material is thick as fuck, make plasticard shims to raise the model's height. If it's cork mountain level thick, you need the miniature to not be on the base anyway, so just pin it.

>they were plastic glued

This is why you don't use plastic glue.
>>
>>51657397
>1 DA
DA/SW
>>
>>51657392
FNP and Fearless pushes them way above their worth.

Confirmed Tau player.
>>
>>51657417

Neither DA nor SW are SM and none of those lists used units or builds that SM can make without allying DA and SW.

>>51657418

You can easily give Conscripts Fearless. You can find a way to give them FnP too.
>>
>>51657402
Your dudes is only one option though. There is an entire story full of characters and armies, like every single named HQ.

Not everyone wants to use special snowflake chapter's smashfucker
>>
>>51657413
>This is why you don't use plastic glue.
What are you supposed to use?
>>
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I made some major changes from the previous list.
What do y'all think?

The Scions squad is mostly to showcase the Kasrkin models as stated earlier.
>>
>>51657199
>I don't wanna paint Tau

I was under the impression they already come painted.
>>
>>51657370
Nah, there's discussion about Trazyn and the Silent King from time to time.

Good point about having "finished science" though. I guess the argument is that they haven't really fully awoken yet and are at merely a fraction of their power.
>>
>>51657444
Super glue is one option but can be kind of a bitch.

Honestly it's not that hard to base stuff when glued. Just be careful.
>>
Got the Tzeentch Daemons start collecting, how should I upgrade my herald if I don't plan on tossing him on the chariot?
Also, should I give him the bird head or make him moonman?
>>
Is this or is this not an amazing list?

Go on try to poke some holes in it... I'm waiting
>>
>>51656683
>Question is who's fucked over more, 'nids or Orks?

Well it used to be a race to the bottom between Orks, Nids and Chaos. DE would always sort of hover nearby but Hammonculous Covens drags them up enough.

Nids however figured out the Flyrant spam list which is actually quite decent. It's cheesy and completely monobuild, and 90% of the codex is utter trash. It's just that Flyrants are good enough to drag the whole codex up to a semi-acceptable level, if you're willing to spam them.

CSM didn't have much until Traitor Legions, at which point they got a massive shot in the arm.

Which leaves Orks, who got bent over and ravaged by the FAQ, which all but deleted one of the units that was holding us up, Tankbustas. With out-of-print Forgeworld rules, Orks can be better, but they're unquestionably the worst of the lot. It's much the same case as Nids, except the Nids have one or two units that manage to salvage the whole codex, whereas Orks just have nothing.
>>
How's this for a friendly tau list? Mainly comprised of models I have, 1498 pts

Infiltration Cadre
Pathfinder Team [4x Pathfinder]
Pathfinder Team [4x Pathfinder]
Pathfinder Team [4x Pathfinder]
TX4 Piranhas
TX4 Piranha [Automated Repair System, Fusion Blaster]
XV25 Stealth Battlesuits
3x Stealth Shas'ui with Burst Cannon Early Warning Override
XV25 Stealth Battlesuits
3x Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]


Piranha Firestream Wing (220pts)
TX4 Piranha (Team Leader) [Burst Cannon, Disruption Pod]
TX4 Piranhas
TX4 Piranha [Burst Cannon, Disruption Pod]
TX4 Piranhas
TX4 Piranha [Burst Cannon, Disruption Pod]
TX4 Piranhas
TX4 Piranha [Burst Cannon, Disruption Pod]

++ Formation Detachment (Tau Empire: Codex (2015) v2005) (361pts) ++

+ Formation (361pts) +

Firebase Support Cadre (361pts)
XV104 Riptide Battlesuits
Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Plasma Rifle]
XV88 Broadside Battlesuits
Broadside [Advanced Targeting System, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
XV88 Broadside Battlesuits
Broadside [Advanced Targeting System, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]

++ Combined Arms Detachment (Tau Empire: Codex (2015) v2005) (520pts) ++

+ HQ (60pts) +

Cadre Fireblade (60pts)
+ Elites (341pts) +
XV8 Crisis Battlesuits (171pts)
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]
XV95 Ghostkeel Battlesuits (170pts)
Ghostkeel Shas'vre [Cyclic Ion Raker, Early Warning Override, Stimulant Injector, Twin-linked Flamer]
Troops (119pts)
Strike Team (64pts) [6x Fire Warrior with Pulse Rifle]
DS8 Tactical Support Turret [Missile Pod]

Strike Team (55pts) [5x Fire Warrior with Pulse Rifle]
DS8 Tactical Support Turret [Missile Pod]
>>
>>51657459
>taking a screenshot
>deliberately cropping it to remove the points and other important info
4/10 I had to reply
>>
>>51657440
You can, without reaching for allies you can put a commissar and pick up Primaris Psykers and try rolling on Bio for (That whatever named spell). On advantage you need 3 of them of roll the right power.

That makes that squad 175 before buying conscripts. Plague zombies come in lots of 20 for 60 points.
>>
>>51657459
deus/10
>>
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>>51657459
whoops figured out how to do it right.
>>
>>51657468
For you
>>51657490
>>
>>51657464
What did the FAQ do to Tankbustas?
>>
>>51657490
Much better. I give it a deus/vult for effort but it needs more fists.
>>
>>51657498

You can only use 1 grenade in assault now, instead of each model with one getting a single attack.

The powerful part of Tankbustas was that they all got melta-bombs, so if you needed something like a Knight taken out, you'd run a suicide squad of Bustas in and they'd almost certainly kill it. Now, they can't do that, and their rokkits haven't been able to blow up non-open topped vehicles for two editions now.

Mega-nobz with Killsaws can do the same trick, but they're much more expensive, and a Knight can typically kill two of them before they get to swing, meaning you need to commit a hefty force. Bustas had the advantage of being cheap.

Whilst that might not seem like such a big deal, Knights show up a lot, and Orks simply have nothing at range that can deal with them. So when your main way of taking them out just got taken away, it's going to have a major impact on the army.
>>
>>51657458
Random question but does it come with a formation? Because 1 troops choice isnt a CAD, which I think is a weird Start Collecting kit.

Moon face is best face btw.
>>
>>51657210
if you play against mostly marine players do the costs even out?

>>51657211
So just run Standard chaos marines in place of rubrics and everything else how i normally would?

>>51657238
Yeah invulns arent really the tits unless vs plasma or something but hey its something

>>51657328
what about the Grand formation?
>>
>>51657524
No, unfortunately. It came with a formation for AoS, but not one for 40k.
How do I play Tzeentch daemons in a fun way? I'm getting Thousand Sons too, even with how bad they are said to be, but I decided to cash in on the daemons first.
>>
>>51657471
>hur dur muh plague zombies

Fuck off faggot I've been telling you fucks to run Zombies for years when you were all crying about CSM being shit, but you dipshits kept wailing about the Typhus tax when all you had to do was take more Zombies to offset the point cost of Typhus, plus you have to take an HQ anyway.
>>
>>51657440
>Neither DA nor SW are SM
Yeah. I was just a different anon being pedantic.
>>
>>51657562
>No, unfortunately.
Rude. Considering you have to buy so many models I wish you good luck. Each horrors box needs two blue horror boxes.

>How do I play Tzeentch daemons in a fun way?
Depends how many points youre going for mate. A guy at my FLGS plays full Tzeentch Daemons but he's collected for years so he changes though most of the formations as he pleases. One things for that though is that you need a lot of models. Embrace the randomness as well. IT will win you as many games as it loses you.

>I'm getting Thousand Sons too
I mean if you have too...
>>
>>51657551
>So just run Standard chaos marines in place of rubrics
More or less. Basic marines can grab two special weapons and cost like a third of what rubrics do.

Inferno bolters and invulnerable saves are all well and good, but paying for that shit on every basic grunt ain't worth it. Especially since most marines are going to be in transports that the rubrics barely scratch.
>>
>>51657518
Tankbustas really sum up Orks to me. It's a dedicated ranged anti-tank unit, who is stuck using short ranged Krak missiles instead of an actual anti-armor weapon.

It's very innacurate, but they still pay about as many points for it. Their main option to kill things is in melee, at which point they get an option other armies have, but is brought down by initiative 2 and just not being enough.
>>
>>51657566
>Huge tax for CSM plague zombies
>Meanwhile Renegades get them for a pittance.
>>
>>51655326
>Sangpenis so high
BTFO he ain't ever coming back
>>
Let's play a phone poster game. Type your favorite Primarch, then keep tapping the predicitive text until it forms a sentence:

Curze had forsight and saw his own army. I am going to be honest it is a Demon Primarch and he calls them hot dogs.
I did two sentences because it worked out better
>>
>>51657681
Russ is a nigger
>>
>>51655400
What show is this?
>>
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>>51655326
>All this loyalist filth

Disgusting.
>>
>>51657681
Lion El' Johnson and I was wondering if you have a great day especially if you have a nice name.
>>
>>51657681
Sanguinius has been a while before she was hospitalized

What did it mean by this?
>>
>>51657464
Orks nids have some usable units and GW really seems to not understand orks at all, as evidenced by the stupid comments on the ork FAQ as they disregard valid rules issues and nerf bustas.

Also apparently this GW twitch stream "Orks are fine." bullshit i keep hearing about.
>>
>>51657696
Impressively accurate
>>
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Here's some old timey music to remember what that ol' time Ecclesiarcy was like.

https://www.youtube.com/watch?v=iFRa0KZsGhc

https://www.youtube.com/watch?v=wy-sVTaZRPk
>>
>>51657727

Frankly I'd be shocked if GW came out and said "Orks are in a bad place right now" because those streams are as much marketing as White Dwarf is.

That being said, every time I see those guys saying "Orks are great" I get a little more bile building up inside.
>>
Hey, /40kg/, rate from 0 to 10 how triggered you are.
I'm mixing mk3 and mk4.
>>
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>>51655249
>Orks get a very opening turn after seizing the initiative vs Tau.
>Still ends up figting desperately for a tie as tau proceed to crush him with little effort.
>MFW you can hear the tau players heartbreak in his voice ramping up as the turns roll on, even he knows this is complete bullshit.

https://www.youtube.com/watch?v=l5TVqAlMK2s
>>
>>51657759
Good point.

I really hope "Orks are fine." is just marketing team code for we know, wait until 8th ed please.
>>
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>>51657766
0. Retarded ideas amuse me, because of how much money you waste making shit miniatures. Unless you count that as triggered, in which case 10 on the laughing scale.
>>
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What's the cheapest way to get a Knight? Are there any of those Imperial Knights: Renegade boxes still floating around out in the wild? Am I gonna have to go down the Chinaman rabbit hole? Am I gonna have to just suck it up and pay $150+ for a single model?

Help me please /40kg/
>>
>>51657638
>Huge tax
>typhus
>bad
>>
Think if we managed to spread a meme that Orks need a point handicap to match other armies it might change things?
>>
>>51657681
Morty the same as Girlyman's new to Ork fluff.
>>
>>51657768

>Taking a Stormsurge against Orks

Welp, I think I know how this one is going to go.
>>
>>51657801
My friend does recast, i get them dirt cheap. And why mixing is a bad thing? I like how they look.
I remember some guy sperging here how you can't mix armor, i don't see a reason not to.
>>
>>51657802
That's a nice picture with some beautiful models. Where's it from?
>>
>>51657324
>>51657320

I'd be fairly happy running about 1500 or so of them with 500 of allies after looking at some numbers. Unfortunately Death Masque is OOP after only existing for a few months.
>>
>>51657447

Kek <--- This One
Kek
Kek
Kek
Kek
>>
>>51657843

I just did a GIS for "40K Imperial Knight" and that one looked really nice.

Turns out it's from some guy's blog. I won't link it but if you do the same thing I did you'll find it.
>>
>>51657768

Christ, I can't imagine a better first turn for the Orks, and they still got utterly creamed.
>>
>>51657768
>The end of the game with the hand full of orks trying to hide out of LoS to no avail.

Its like this batrep was posted to make a point.
>>
>>51657744
I keked hard, I never knew that I needed 40k Marty Robbins.
>>
>>51657983

>Orks manage to get in charge range
>They don't dare charge

Sums up the game right now really.
>>
>>51657837
It would be fine if you mixed more marks. 2 just asks the question why they don't just wear the proper marks. More mixing suggests a poorer Legion that scraps together what they can.
>>
why's Red Tithe not in the mega >:(
>>
>>51658095
>Orks don't want to charge Tau
What universe have we entered?
>>
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>>51657744
Damn, that Boltgun song sounds like something that could have actually come out of the old days of music, but with 40K lyrics.

This guy is good. I hope he makes more stuff.
>>
>>51658135
And to clarify, I know it's a parody of an actual song. I'm just saying the guy singing did a good job of copying the sound of the original.
>>
>>51658121

A universe where if the Orks charge, they die to 4 Tau squads.
>>
>>51658095
To be fair they only even got that close because of exceptional bad luck on the Taus part.
>>
>>51658157
Right I forgot that almost every tau unit can overwatch if they're half a foot from the charged unit
>>
>>51658121
>>51658095
AV 14 is hard for Tau to crack he had a pretty good frontage of it.

I would have charged myself but its not a totally baseless move.
>>
>>51658164

And yet, Tau fags still try to defend their army.
>>
>>51658164
>>51658181
It would work if CC wasn't shit and assault armies were actually built for assault.
>>
>>51658175

He rolled a 1 on his D missile. The Riptide failed its Nova overcharge against side armour and only got a glance. The Tau player had some seriously bad luck.

And despite all that, the Ork player got in range and just had nothing.
>>
>>51658206
Losing the MaNz and boss like it was nothing was brutal to watch.
>>
>>51658103
I'm playing 30k and 40k and i try to avoid mk7. I use mk2 a little bit of mk6 and no mk5. In 30k they are blackshields in 40k iron hands successors formed from those blackshields.
>>
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I wish Orks didn't suck so much on the table.

I'm considering picking a few up just because they look like they would be pretty fun to model and paint. Are they any good in Killteam? My assumption is no because Killteam sucks for CC armies, but I don't know anything about the Ork codex other than it loses games a lot.
>>
so whats up with that whole fall of cadia thing? a friend just told me about it - what happened?
>>
>>51657518
Really? Is it not only one per shooting?
>>
Here, have some Machine Spirit Rapefic involving a giant Morty Wall.

And as the Dark Omnissiah overlooked the disembodied machine spirits of the ancient lost ark mechnicuses, they melded
using the dark taint of the eye of terror. Excess budded off, filling the blank spaces of the ancient knowledge's amnesia.
From the three greatest machine spirits a fourth was born.
The Dark Mechanicus cheered in unison, for the project was a success. The Dark Magos Fryht was the first to defile the
purity of this machine spirit. The ancient mass of barnacles and metallic tubing instilled in it the ancient knowledge of
Magnus.
"Together, oh Aerugo, we shall rule this reality." The Ark Mechanicus had no words, for it was still learning the reality
of the winds of Chaos. The ebb and flow of the immaterium.
No less than eighteen hundred million cultists souls and bodies had gone into the construction of the hull for this
machine spirit. Stitched together with their cries of pain. The mechanicum instructed the device through a decorum of
ancient rituals. Fryht's servo-skull hummed, "First target, Cadia, locked on. Projected time of battle: 8 months.
Initiating Translation."
A small village was killed by a barking toad shortly after. Their last sight was eighteen hundred million cultists crying
in pain as they tore through the veil between materium and immaterium.
Using the power of bad writing, Cadia destroyed the vile three-parent unholy matrimony excuse for an Ark Mechanicus in the
amount of time it takes for a plot hole to riddle a bio-engineered space hull with enough bullets to rebuild a hall of the
Holy Terran Palace.
>>
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>>51657459
I found some holes at your points value. Here they are.
>>
>>51658249

Yep. One in every phase, because apparently you throw grenades in close combat. Thanks FAQ.
>>
>>51658266
I dont even...
>>
>>51658231
They are actually decent in kill team anon you can pull off some strange builds involving a vehicle or defkoptaz and still have points left for bodies.
>>
Can I run Adeptus Mechanicus even vaguely competitively without the War Convocation?
>>
>>51657681
Lion El Johnson is the only thing that has to do with it all in the right thing and then we will have a great time.
>>
>>51656022
Deepstruck, bare bones suicide units of fusion crisis suits can be a great way to get rid of AV13-14. Tanks will melt. Then your suits will. Remember that they cannot move but can shoot and jetpack away.

Also invest in a Hammerhead, they are sex on anti-grav.
>>
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>>51658297

What do you guys think of my Ork Killteam list?

Captcha: Select all images with Pickup Trucks
>>
>>51658334
Oldshcool, just dont let any of them fall off.
>>
>>51657681
Alpharius and the other is the best way to get a hold of me for a few days to get to the Future of the world is the most important thing to do.

The keyboard I have trained only does predictive completion and not suggestions.
>>
>>51658231
Just pick a few up and work on them slowly. By the time you've got a force painted up they'll probably have new rules.
>>
>>51658343

I don't think the "the trukk hold as many Orks as you can get to fit in the bed" rule applies anymore, but I think that if I showed up to a Killteam game with that list the guys at my FLGS would probably be too busy laughing to care.
>>
>>51657681
Alpharius is the model half the story to fall apart into a bit on how it ended.
>>
>>51657802
Just buy a Knight Warden box from a retailer with a 20% discount or camp ebay listings.Keep in mind that you want the Warden box as that's the one with all the options including the carapace weapons.
>>
>>51658310
Yes it's just nothing is as good as a WarCon unsurprisingly.
>>
>>51657681
Magnus the man is reading a book on the phone to enable the same mistakes that you are looking at.
>>
>>51658370

> Keep in mind that you want the Warden box as that's the one with all the options including the carapace weapons.

Good info to know, thank you
>>
I love Pokémon, which faction could I use to represent trainer and Pokémon? Especially must have a Snorlax and Munchlax because they are the coolest.
>>
>>51658394

Necrons
>>
Dark Angels player here. Is the Interrogator Chaplain worth the 20 extra points? Also, I'm organizing my forces after several years, back when DA were still 4th ed only. Don't really know most of the new stuff.
>>
>>51658385

It's a shame, the meta is shifting in my store from less narrative lists and... I don't wan't to say WAAC but... "I Want to win more than play with a fun list" for the first time.

I don't mind having to get competitive but If it could be avoided using that* list
>>
>>51656457
gotta sell those spawn!
>>
>>51658394
Dark Eldar Bestmasters
>>
>>51658261

what did you use to make this?
>>
>>51658310

Speaking of the War Convacation, is it possible to get it working with the List Builder in OP so you don't pay points for upgrades?
>>
>>51658437

Go fuck yourself
>>
>>51656392
>Khornate army
>Running squads in the sacred number of Slaanesh, who Khorne hates

0/10 would not eat worlds with
>>
>>51658437
Nobz in a naut
>>
>>51658441
No. Just build the army without upgrades first to the appropriate points cost and then add everything on afterwards.
>>
>>51658441
Chaos simply has the upgrades listed for free and their actual pts value so you can choose
>>
>>51658261
Kan this list work?
>>
I need some 40k memes that generate discussion plz.
>>
>>51658484
>orks melee race
>>
>>51655326
next one will be Lion, Morty or Russ

(morty is almost 100% confirmed because of leaked GW paint list with new Death Guard Green)
>>
>>51655907
Old canon anon.
Fulgrim already purged the daemon :^)
>>
>>51657804
Yeah typhus is great, but you should never run him without another nurgle sorcerer and at least 3 terminators to butff him to T 6 and eat ID
>>
>>51658484
Theyre all fired up!
>>
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How's this for a small allied detachment to go close to the enemy and steal their objectives?
>>
>>51658475

I would certainly Dread going up against it.
>>
>>51658484
Heldrakes are OP
>>
>>51658475
No, it's terrible. Maybe if the two Deffdreads were replace with Nobz it could work, but it's all theoretical, very complicated stuff.
>>
>>51658334
2x Deffkoptas
11x Shoota Boyz (1 big shoota), and nob with shoota and big choppa
10x grots with runtherd to delay break test

deffkopta with +1 cover, jinking in ruins is invincible, another one can get +50% range on linked rokkit which is nice or you can toss it on big shoota, and some extra FNP one one of important guys (big shoota or kopta)

almost won a league at my LGS with this one (1st place were also orks)
>>
>>51658484
Are the Alpha Legion still loyal?
>>
>>51658218

>Tau player reduced to a single Markerlight
>Still effortlessly deletes most of the Ork army

See this is why people hate Tau. The army is supposed to live and die around Markerlights, but they just don't even matter.
>>
I heard that there is new faction of Eldar coming. Do you thing they will get their own "start collecting" box?
>>
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>>51658534

See, that list actually looks a lot better, and would actually be useful, but I gotta say there's just something about having 28 Boyz in the back of a Trukk that screams "Orky" to me.
>>
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>>51658553

Sure, right after the "Start Collecting! Sister of Battle" kit is released, featuring a Cannoness, a Battle Squad, and an Immolator.
>>
>>51658580
is that a no? I would like to start playing w40k and I like idea of this faction but I dislike Elder star collecting box
>>
>finally get around to checking out the CSM codex that people have been bitching about for years
>the army has LITERALLY zero long ranged firepower

what in the braised pork ribs fuck, there's nothing here. this army has hardly any shots, this is the real reason it sucks. everything that can shoot ranged has like 2 or 3 mediocre shots except the overpriced forgefiend with 8, and havocs with their meh tier autocannons. how are you supposed to do anything.

I'm so sorry
>>
>>51658655
traitor legions

look at death guard vectorium in particular
>>
>>51658484
>Flyrants take 60 multimeltas!
>>
>>51658653

I'm sorry, I don't actually know, I'm just being a shit.
>>
>>51658553
I doubt it, since the DE and CE Start Collecting boxes both double as Ynnari Start Collecting boxes.
>>
>>51658655
Autocannon Havocs.
>>
>>51658521

Terrible, actually. Fucking terrible, and not solely because of the repentia. I'm also assuming that you don't have the models and are looking at the shitty squad bundles on GW's website.

The SoB squad should be dropped down to 5 and without the Simulacrum, which is pointless on them. For 140, you can get exactly two 5 man squads with a heavy bolter, which is the same number of bodies and twice the efficiency.

Next, the command squad as you have it is a shit waste of potential. You want them to get close, but you have a single heavy flamer and a pair of storm bolters? The Dialgus is worthless (unless you want the anti-deepstrike from Celestine's relic list) and cuts into your fire power. The biggest strength of the command squad is that it can have 5 models with special weapons who can also double up. If you want an up close murder squad, I recommend the flamer + combi-plas setup, which is exactly what it sounds like. Give each model a flamer AND a combi-plasma then a Hospitaliar for FnP. They can handle just about anything at this point. Giving them 4-5 heavy flamers is also a very valid option for getting up close and personal.

This leads to the naked canoness. No. If you want minimal HQ points, take Veridyan because she only costs 85 points for the precision bubble. Personally, I give mine a Rosarius, Eternal Warrior, Combi-plas, and Evicerator then stick her with the command squad. They roll up, hop out, vomit 10 plasma shots since they can't assault anyway, and they're ready to burninate and assault next turn. I use them to hunt Centurions, actually.

Immolators should have the Multi-meltas in almost every scenario.

The Repentia are probably going to die. Just a warning. I would suggest a rhino, a priest with Litanies + a mace, and 3 more repentia to fill it up. Hell, make it 2 and stick the canoness in there as well. She doesn't need the plasma at that point if you want to save on points.
>>
>>51658682
I mentioned those. Mathhammer says they don't destroy a rhino.
>>
>>51658655
If you think about it, almost no army can reliably destroy 14 armor, not counting melta drops.
>>
If you have an IC in a unit, can his unit join another unit?
>>
>>51658700
No.
>>
>>51658698
Did someone say D weapons everywhere?
DId someone say rail/ionguns/cannons?
T. tau player
>>
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>>51658521
Footslogging Sistas? It's a bad idea.
>>
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>>51658698

U wot?
>>
>>51658691
What exactly are you comparing them to? "Doesn't destroy a rhino" has no particular meaning in a vacuum. S7 AP4 shots are the bread and butter of many armies.
>>
>>51656861
That came out extremely well, what color primer did you use?
>>
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>>51658218

>Tau player reduced to a single Markerlight
>Still effortlessly deletes most of the Ork army

See this is why people hate Tau. The army is supposed to live and die around Markerlights, but they just make a good army even better.

>>51658698

>Pic related
>>
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How is this for my semi-waac game.
I'm playing against orks and my friend is using zardshnak the ripper (FW biker hq).
I asked him if he had any preferences/does he want me to not use MCs and he said he was ok with anything by flyers, he was happy to vs the formations and a riptide. Also I'm giving him that biker hq for free to balance the game out, is that fair for him?
>>
I'm thinking of starting a Space Marines army in 40k, but I have a question.

If I play a chapter like Iron Hands that doesn't have any special characters, can I take characters from other chapters without having to actually bring them in as allies? For example, could I take a Sergeant Telion model, and say he's not Sergeant Telion but is instead another character with the exact same stats and point cost and have him gain the benefits of the chapter tactics from the chapter I select?

Otherwise it seems like Iron Hands get the short end of the stick since they have no special characters.
>>
>>51658687
Yeah, I'm just looking at buying stuff, that's why the canoness is naked. I just wanted a vague idea of the points, it was supposed to just be a shopping list.
Honestly it seems like the only way to buy SoB is to buy the "shitty" squad bundles from GW. I'm not going to start stripping paint from models bought off Ebay again, not to mention postages would probably quickly mount up to costing the same as buying from GW.
>>51658715
They pretty clearly have Immolators, while the troop stays behind some cover and prays
>>
>>51658580
>Sisters start collecting box is released
>It's Uriah Jacobus, a priest, and a crusader squad
>$112
>>
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>>51658534
How is this for ork kill team fun?
>>
>>51658680
so what should I buy if I want to start this? I like DE start collecting but I dislike Eldar SC because it got only vehicles in it
>>
>>51658710
Eldar D has like 18 range.
>>51658723
No melta i said.
>>51658728
Pls elaborate on that pic
>>
>>51658739
special characters aren't automatically the superior choice, many special characters in the game are shit. you can't mix chapter tactics, so if you add a character with different chapter tactics than the unit he joins, him + them lose their chapter tactics.
>>
>>51658691
With a bit of luck they do. they are mediocre in many things but they can hurt anything from far away that doesn't have Av 13-14 or a 2+ and they are really great against heavy weapon teams. They are cheap enought to be the better anti air option instead of flakk.
>>
>>51658739
Iron Hands get the specialest character, anon.
>>
>>51658739
>iron hands still doesn't have special character
>hey goyim you can represent your chapter master by taking axe of medusa
>its shit
>>
>>51658739
>he doesn't know about smashfucker
>>
>>51658691
It's 6 hits on average to kill a rhino. That's 8 shots, which is a round of shooting from one squad.
>>
>>51658730
any feedback would be great.
>>
>>51658782
Its gotta be bait anon.
>>
>>51658789

My meta gets a few new players every time a Dawn of War game gets released, that plus how cheap starter boxes are now means that there are a lot of new people. It's entirely possible that he doesn't know about Smashfucker.
>>
>>51658739
Pretty sure you cant do that, unless the special characters you have really do have the same stats.
>>
>>51658751
The DE Start Collecting is a great place to start. For what it's worth eldar and dark eldar bikes are very, very good right now, that's the value of the Eldar box.

Beyond that well, get whatever you want. Ynnari covers everything from CE/DE/Harlequins aside from the Avatar of Khaine and the Haemonculus Covens stuff from Dark Eldar. So more Bikes, especially a Farseer on a bike, Wraith Stuff, more Kabalites, Scourges, Aspect Warriors, More Raiders and Venoms for transport all would be good choices. Vehicles are trickier since they don't benefit as directly from Ynnari rules but the Crimson Hunter makes a great anti-flyer option.
>>
>>51655634
Um. Can't you just take a sorcerer as a hq choice, why does he need to be in the cockafanny
>>
>>51656121
Wurd bearers should have just been the fearless undivided legion
>>
>>51658784
Hm actually 8*2/3*1/2 is 2,33333 so not really enough he is right there. But mathhammer can't be trusted (he ignored the results of any pens)
>>
>>51658825
Err 2,666
>>
>>51658742
As the other Anon pointed out, having a squad of 10 footslogging BSisters with a heavy bolter is bad. What I was saying is that units of 10 should be in Rhinos, that is the only strength of 10 (wo)man Squads in the first place, they take up less Transports. Oh and then they are slightly stronger in combat, but also more vulnerable to being quickly wiped out.
>>
>>51658789
No I think he just doens't understand the game senpai
>>
>>51658829
I might buy two heavy bolters and make it two 5-sister squads then. Or buy a heavy bolter and a heavy flamer plus one immolator, and a canoness and a squad of jump pack sisters over repentias, although I prefer how the repentias look. Or something. I don't want to spend much over 200 euros. Or more likely 250 euros.
>>
>>51658762
5+ cover from "indestructible" AV 14 vehicles. + Stealth and Shrouded = 2+ cover.
>>
>>51658739
Pssst
https://1d4chan.org/wiki/Chapter_Master_Smashfucker
>>
>>51658762
>Pls elaborate on that pic

Well despite Ork players using the Blitz Brigade rules as written peacefully for years, one day an anon (possibly me) once again posted them as advice to an aspiring Ork player, pointing out that they allowed you to charge on the first turn, providing you went second. For some reason still unknown, 40K general went apeshit at the idea that Orks could charge after weathering a mere single turn of shooting at point blank range and declared that Orks were now a Tier 1 army, despite all evidence to the contrary. For a brief period there were several memes created, that picture being one of them. The shitstorm actually flowed over into both the ITC and GW FAQ, with Reccius ruling that it wasn't allowed, and GW following through with this.

The irony of the picture of course is that Battlewagon Blitz was never a highly competitive army and virtually every army in the game could still counter it. It WAS a different and fun way to play Orks, but like so many things with our army, it was too beautiful to survive in this world.
>>
>>51658825
My bad, you're right. I accidentally calculated using a 3/4 hitrate instead of 2/3. Pens don't make a difference because you can't kill it with one pen and you have a 1/36 chance of killing it with two pens.
>>
>>51658762
>No Melta

I... I don't understand
>>
>>51655405
The most competitve Dark Eldar tournament lists seem to start with a base of about 6 units of 5 Kabalite Warriors with Sybarite and Haywire upgrades, in Venom transports with dual splinter canons.

From there you can either get the Corpse Theif Claw formation, or Reaver spam with Blasters and Cluster Caltrops.
>>
>>51658762
I'm pretty sure it's a reference to the Optimized Stealth Cadre's special rule that makes them always hit rear armor. Battlewagons are AV14 front but only AV10 rear. It's just another rule that everyone doesn't really mind except for Ork players that the devs entirely forgot about get assfucked by it.
>>
>>51657286
I had a different fix in mind, one that would focus more on the psykers.

>Aspiring Sorcerers have 2 wounds
>Aspiring Sorcerers can buy ML2 for 25 points
>All psykers can take spell familiars
>All psykers get something similar to the Cult Arcana ability from HH
>War Coven is changed to match
>All psykers can take any damn force weapon they want
>Rubrics are 2-3 points cheaper per model
>Warpflamers are free
>Rubrics can overwatch as normal as long as they are joined by a psyker
>Rubrics and Scarab Occult can buy Soulreaper Cannons for 15 points and Heavy Warpflamers for 10
>Hellfyre missiles have an alternate fire mode and cost 20 points
>Scarab Occult have all the same melee and ranged weapon options as regular termies
>Favoured of Tzeentch made actually usable somehow, either make it weaker but give it by default or make it easier to get.
>>
>>51658934
Just play TSons with the new 30k rules. You'll be much better off.
>>
>>51658952
You'r probably right, though I will miss shooty Ahriman a little.
>>
>>51658698
>if you think about it, almost no army can reliably destroy 14 armor, not counting melta drops

>what is haywire
>what is armorbane
>what is lance
>what is S10
>what are D weapons

the only codexes i can think of that dont have access to the above are tempestus scions and sisters, and thats only because you dont want to include melta, which they have in droves
>>
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>>51658762
Your squad's face when, within melta range and ignoring cover.


Dominion squads, the unit that WAACFags think is broken and OP
>>
>>51658962
Lol they made him div only when it took ages for him to be able to access it in 40k. Didnt realise.
>>
>>51658964
Celestine has armour bane. But you are right she is not a SoB since she does not have an act of faith.
That fucking shit prevents SoB units from using their AoF
>>
>>51658952
With the new fluff about derubriced 1K sons from Ahriman/Yvraine you surely can convince your opponent to let you play it.
>>
>>51658964
I mean scions can get lascannons with valks and missile launcher taurox prime, which can actually deal with AV14 en masse in the 2 large formations.
>>51658730
Can someone rate my list please?
>>
>>51658934
>ExSorc starts with ML3 and can upgrade to ML4
>SOTs can take Soulreaper cannons for 15pts each
>Rubrics down to 17ppm, can take flamer for free
>>
>>51658978
I mean that is what fits with his lore, he was pretty much pure divination before falling to chaos which is why it was so ridiculous that he couldn't use them divination in 40k.
>>
>>51658931
>>51658903
Thanks.
>>51658964
>S10
>4 to glance 5+ to penetrate
Most of haywires and armorbane are melee. Lance is still 5+ gamble. Only eldar have D outside super-heavy.
>>
>>51658988
ML4 should be special, and 17 ppm for rubrics is just over the top.

Free warflamers is fine though when your loosing ap3 for ap4 and gaining the ability to give your opponent FnP.
>>
>>51655249
>>51655249
>Just listened to the ninth realm with the warhammer community managers who went to the LvO
>"Didnt see many horde armies, i think its because they take longer to paint."

https://www.frontlinegaming.org/2017/02/09/the-ninth-realm-episode-30/

Fuck you, GW it couldnt possibly have to do with the rules being shit and unfun.

GW needs to reach the second stage of Internet presence where people arent impressed simply by them being here and start to call out this bullshit.

Its not like it cant be mathmatically proven that armies like nids and orks are trash and no amount of "Its not the army its the general." bullshit from these asshat community outreach fucktards changes that.
>>
>>51658964
>the only codexes i can think of that dont have access to the above are tempestus scions and sisters, and thats only because you dont want to include melta, which they have in droves

The only thing Orks have on that list is armourbane, and that's on one melee weapon. We have none of those options on ranged weapons

And yes, I'm including melta in that.
>>
>>51658980
There no way i would deny opponent AoF by a squad of sisters joined by Celestine, it is obv dumb oversight.

>>51658983
Wait, not all was derrubified, right? Or they just lost their cool gimmick???
>>
>>51658980
S5 armorbane can't reliably pen AV14 anyway. She barely even glance it.
>>
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>>51659008
>>"Didnt see many horde armies, i think its because they take longer to paint."

Couldn't have ANYTHING to do with rules like this being in the game hey.
>>
>>51659022
But with people being so butt hurt mad and trigger by new Celestine, some would do.
Honestly I just use it.

If you have trouble facing SoB before Celestine you will have more trouble after Celestine.

In general WAACFags get trigger hard by SoB.

My only explanation is that they netlist a lot and have no idea how to play, so when an old player shows up they end having a hard time against the mediocre SoB army.
>>
>>51659027
You are retard asking for no melta, we are just trying to work with your stupid restriction.
>>
>>51658995
Most S10 guns are AP1. Half the pen table is an effective kill at that point. Also, grav is the #1 way to fuck up vehicles these days. It's significantly more effective than haywire.
>>
>>51659029
Oh god this made me laugh.
>>
>>51659051
But only Marines get grav weapons
>>
>>51659050
>Implying I'm him
Celestine can't actually kill literally anything worth killing in a normal length game, especially if she deep strikes. She's a tarpit with an army-wide buff, that's it.
>>
Could someone do table for % to manifest WC2/3 power while harnessing at 3+?
>>
>>51658698
Grav weapons will do wonders vs anything armoured, though only SM and 30k Ad Mech has it.
>>
>>51659061
Good thing 95% of players play one flavor of vanilla or another. I'm honestly glad when I get to play against a riptide wing, because at least it's not space marines.
>>
>>51659020
You will no fool me, i popped AV14 vehicle with Mek with Shokk-Attakk Gun.

Too bad it was my Battlewagon, fuck scatter.
>>
>>51659050
Well since melta is fairly ubiquitous he removed it so that he could see which factions can still remove AV14 without melta
1. Eldar: what is the D
2. Tau: Rail/ion weapons + destroyer weapons
3. IG: Tanks/HW lascannon teams
4. DKOK: Artillery spam
5. Elysians/D-99: Vendetta/Valkyrie spam with lascannons
6. SM: Marines
7. I guess some CSM can psychic power to remove AV14,others can chop it to death, Forgefiend S8 plasma cannons
8. Scions: Valkyrie spam
9. Crons: gauss rule
10. Corsairs: i'm sure they have something
11: Deathwatch: Frag cannon=lascannon at close range
12. Imperial agents: Valkyrie spam
idk about Admech/cult mech/skitarii
idk about deldar/harlies/yneead.
orks are shit
nids are shit
idk about GSC too, though I'm guessing tanks again
did I miss anyone?
nids are shit
>>
>>51659077
The probability of rolling dice where the order doesn't matter has a binomial distribution, in this case the number of "tests" n will be the number of warp dice invested, the number of sucesfull tests will be k>2 or 3 and the probability of sucess in each test p is 1/6.
So the probability for any given values k and p will be 1 minus the CDF for those values, you can do the rest.
>>
>>51658995
>>4 to glance 5+ to penetrate

and thats reasonable vs the thickest armor in the game if we arnt factoring in titans

thats a 10% chance to flat out explode the av14 vehicle due to ap1

also av14 is not common at all, you see it in land raiders and leman russes, the former are expensive, the latter are fodder once you get to rear armor
>>
>>51659099
I mean nids can use warp blast to hit Av14. Also you can use Crushing claws if you ever want to bring a carnifex. I hear flyrants are pretty good at cracking armour tho i have never tried.
>>
>>51659099
Deldar have Haywire launchers and Blasterborn (lance), darklances.

Corsairs can dual wield [s]plasma[/s] blast pistols, have darklances ect
>>
>>51659099
>10. Corsairs: i'm sure they have something

lance

>idk about Admech/cult mech/skitarii

haywire

>idk about deldar/harlies/yneead.

haywire and lance
>>
>>51659082
I only face marines or Tau. The random Eldar with bike spam and Wraith Knight

GW is actively killing the other armies with no releases, shit release and release that make the non GW favourites armies even worst.
>>
>>51659160
>actively not doing anything
>>
>>51659160
Yea but why should they care. Marines are the number one reason tons of players get into game. As long as thos are good people will still play the game.
>>
>Orks are really dominant in ITC because of Buzzgob's Stompa guys!

https://www.bestcoastpairings.com/r/3g2lr77k

Highest ranked Ork player got 40th place.
>>
>>51659138
Well what S is warp blast? Carnifex is overprices and shit. what ap is the flyrants weapon, can it pen?
I was looking for weapons that can pen AV14
>>51659140
That solves deldar + corsairs
>>51659142
that solved mechanicus factions and yneead + harlies
>>
So, /40k/
which comes first: painting, or assembling?
>>
>>51659191
I didnt say they werent shit i was just telling you what the Tyranids could do. Also warp blast is S10 ap1 lance.
>>
>>51659191
>I was looking for weapons that can pen AV14

you are looking for weapons that pen av14, which is alot different to what can deal with av14, while also ignoring the most common form of dealing with av14 in the form of melta
>>
>>51659197
well there is one pen weapon, also sorry for sounding rude I am angry that the carnifex is shit since I thought it was a great model and enjoyed going against it. So can the carnifex or the flyrant pen av14?
>>
>>51659202
well penning AV14 is usually a good bet since most S8 weapons have a low rof.
I'm not familiar of many high fire rate S8 weapons that don't appear on superheavies.
>>
>>51659176
Guard is 67th, thanks blizzard
>>
>>51659212
>I'm not familiar of many high fire rate S8 weapons

spam is high fire rate, also lascannon platforms can be spammed easily
>>
You can have tervigon with crushing claws that warp blast + armorbane melee.
>>
>>51659207
If you get a carnifex into combat with the vehicle and its equiped with crushing claws it will pen most of the time. I dont know much about flyrants but i hear they could.
>>
>>51659193
Partial to full assembly depending on the model, then paint.
>>
>>51659176
>Orks are really dominant in ITC because of Buzzgob's Stompa guys!

literally who are you quoting
>>
>>51659239
I mentioned lascannons
Is there something else I missed?
>>51659243
Well, if they weren't badly overcosted they'd be good, though 2 models and 1 psychic power makes them ill equipped for AV14.
>>
>>51659252

The internet.
>>
>>51659264
Welp blame Robin for hating that we could crack tanks
>>
>>51659272
Yeah, it's sad that they dropped so hard.
I remember that 5ed was a more balanced time, at least that's how I remember it.
I started tau in 5th and they were mid range back then, with several strong choices, shame 6th fucked orks+nids and buffed tau+eldar+marines
>>
>>51659212
Chaos has the Hades reaper cannon, and with rapier weapons batteries they're quite spammable too.
>>
Which army is the best for kitbashes/conversions? Guessing orks?
>>
>AV14 2STRONK!
Just shoot it from behind. Only Land Raiders and Warlord Titans are 14/14/14, and both are trash for their points. Hell, 99% of the time you come across a Land Raider, it's just going to sit on an objective and take potshots with its asscannon.
>>
>>51659300
fair enough.>>51659304
orks are the best, though chaos (including csm/traitor guard/daemons) have great opportunities due to chaos.
Also, chaos is actually playable and can win (daemons are op, traitor guard is upper-ish tier and csm can very between low and slightly above mid tier)
>>
>>51659099
>idk about GSC too, though I'm guessing tanks again
Heavy Rock Saws (Chainfist equivalents on S4 dudes, often appearing right next to you), Mining Lasers (Lascannons with shorter range), Lascannons in Neophyte squads and on various vehicles.
>>
>>51658534
For the purpose of rout, grot mob counts as 1 beeing model.
>>
>>51659099
>CSM
Lascannon Havocs. They generally aren't favored, but they aren't the worst, especially for Death Guard or Iron Warriors. Iron Warriors in particular can use Obliterators to deal with AV 14 pretty effectively. Also Chaos can add a Renegade Knight easily to punch them with the D.
>>
>>51659320
seems good, better than the mining laser Elysians get, it's a fucking sad piece of shit
S9
Ap1
Unwieldy, (some other stupid rule)
It is I1, you get only 1 attack and it is always at WS1, cos fuck you.
>>51659356
The list required no LOW/superheavies, not knights, though the havocs/obliterators work. I see plasmafiend spam quite a bit as well, 3 S8 Ap2 blasts are pretty decent for them.
>>
>>51659304
>>51659316
With chaos you can make three armies essentially into one.

>chaos space marines
>chaos daemons
>renegades and heretics/traitor guard

They all go together fluffily so you can play detachments of each at the same time. You can chaosify pretty much any space marine or IG model (except a few rhino chassis variants, landspeeders, and . . . drop pods :'{ )

I started 40k leaning toward going either Tyranids, Orks, or maybe Space Yiffs, but I bought the DV box set in early 6th edition and the CSM grew on me. So many opportunities to make so many different things, Chaos really lets you go balls out. Chaos mutations and jury rigged wargear mean the modelling opportunities are limited only by your imagination for the most part.
>>
>>51659383
>and . . . drop pods :'{ )
Don't worry that's what Dreadclaws and Assault Claws are for.
>>
>>51659365
I dont see anywhere he said that LoW were not allowed
>>
>>51659383
Then call this army Ychaosarii and have triumvirate of Abaddon, Fateweaver and Arhiman.
>>
>Want to play Alpha Legion
>Alpha Legion bonuses are worthless
What legion should I play my AL army as?
>>
>>51659383
What's the lore behind Chaos Space marines having updated army post-heresy? Just looting loyalist chapters? Seems like it's more legit to get mkIII and IV from HH and use them in both settings, especially for TS since scarab occult terminators are in tartaros pattern armour.
>>
>>51658112
Here you chucklefuck.

And buy some books once in a while. Authors need money too.
>>
>>51658995
>Only eldar have D outside super-heavy
>>51659403
So the list was based around non LOW since they obviously provide AV14 removal quite easily, it was to see what non LOW units can deal with it, which is a bit more challenging, as only eldar have D without LOW
>>
>>51659439
But it was never established that you cant use LoW this is just an arbitrary rule that you just added.
>>
>>51659423
A lot of chapters have turned heretic in the last 10,000 years, most notably lughfhgft heron and his Red Corsairs.
>>
>>51659422
Black Legion if you want to be generic. Death Guard if you like bikes and fluffrape.
>>
>>51659434
>tfw local library has all the 40k novels
Feels good to be an Ausfag man.
>>
>>51659356

Don't forget that stealthy Night Lords are sitting with a 3+ cover, and LaS Canons don't need to move.
>>
>>51659434
i actually plan to order it as soon as the paycheck comes in because I really enjoy robbie's blog and it'd be really dogging the boys not to

thanks anon
>>
>>51659439
>as only eldar have D without LOW
Chaos Demons. Also, Space Wolves have saveless removal.
>>
>>51659455
dont worry we can just add it to the list of moving goalposts

so far we have:
no melta allowed
it has to penetrate
it has to be better than 5+ to pen
it can't be a LoW
>>
>>51659423
Mostly looting as you say but really there isn't any, it's just GW being lazy shits with sculpting back in 3rd when the CSM got their first models.

If you look at all the recent CSM kits they've all been using either MK II/III/IV/V armour or non standard armour that in universe is likely made in Chaos controlled forge worlds.
>>
I'm making a new thread no one else do that okay
>>
>>51659456
The amount of traitors the marines have is clear evidence marines are a mistake

We need more Scion and Sisters.
>>
>>51659472
Also can't be melee. I'm guessing there's a reason why panquisher doesn't count either. He also seems to be ignoring how common lascannons are.
>>
Are ruststalkers worth it? I already have a unit of 5 infiltrators, so now I'm wondering sould I make the new box into 5 ruststalkers or boost the existing unit up to 10 infiltrators. Or maybe a new unit of 5 infs?
>>
>>51659455
Well it may be arbitrary bit if you add LOW it's easy to remove AV14.
>>51659472
I never said has to be better 5+
I merely said that it had to be non LOW and able to be relatively easily amassed weapon that removes AV14 and no melta, since most factions have it.
These were reasonable guidelines to explore unique and overlooked tactics weapons that don't see as much use in 40k.
odl what else to say, a different anon mentioned the 5+ pen, not me.
>>
>>51659498
melee is fine, though outside of powerfists and several other weapons, getting up and close against AV14 is hard and the squad will die without an assault transport most of the time.
>>
>>51659396
Dreadclaw is 100 points or something close to that, I haven't checked the latest rules. A loyalist pod is 35 points.

I would grumblingly use it anyway if it weren't for the final nail in the coffin: no guidance system. A drop pod without scatter mitigation is useless, and the damn thing costs 3 times as much points as a loyalist variant. Sure it has a few extra features that "justify" the point increase . . . except those features are worthless shit that nobody wants or will use.
>>
>>51659508

>AV14 is super powerful because most armies can't deal with it
>melta doesn't count because most armies have it
>>
>>51659520
Run here quick
>>51659520
before anon says you cant
>>
>tfw a Skyhammer can reliably remove three Land Raiders on turn 1
>>
>>51659523

You're forgetting one thing about the Dreadclaw: it's a flier. It doesn't need to be accurate when it can turbo boost into location and jink. It offers protection for a turn, you can assault out of it, and after it dumps it's load, it goes around harassing objectives and shitting fire on people.
>>
>>51659525
I never said it was super powerful
I changed the topic to underused weapons and tactics in 40k that are used to remove AV14, if that wasn't clear I'm sorry.
Some other anons were helpful in filling the holes in my knowledge including nids, orks, mechanicus armies, and non craft world eldar.
I just thought it'd be something interesting, seeing what factions can deal with AV14 easily without LOW and meltas.
>>
>>51659518
in that case we missed out a pretty obvious one, MCs

1 S10 ap2 smash attack guarenteed per MC in close combat

corpsthiefclaw would be something you would enjoy against AV14, 5 24" haywire blasters to crack open anything they want, then they can just charge the people that were in the vehicle in the same turn with 25 S7 ap2 shred at I4 WS5 with fear and move through cover
>>
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>>51659523
Well the thing about Dreadclaws is you don't actually have to deep strike them, you can just have them come in as flyers which is a lot more reliable and keeps the contents safer, although it is a lot slower slower.
>>
>>51659476
>Mostly looting as you say but really there isn't any

Absolutely not true. Besides looting, CSM have their own Dark Mechanicus that makes new wargear. The backpacks in the chaos tac marine box are anvilus pattern, manufactured by a forge world until the control of CSM (although their whole suits in that kit are a hodgepodge, not pure anvilus).

And they routinely invade planets and force the population into slavery for production. And plenty of chapters have fallen much more recently, see: the metric assload of chapters that went heretic during the Abyssal Crusade.

I bet most people don't even know about the Abyssal Crusade so everybody has this idea that all the CSM are from HH times, but no. Between the Abyssal Crusade, Badab Wars, Siege of Vraks etc etc etc there have been large amounts of space marines falling to chaos the entire 10k years since the horus heresy. There is plenty of rationale for why any possible piece of wargear might find itself in a chaos space marine warband.
>>
>>51659486
Humans in general are the go-to corrupt faction, it's a shame since it means they always have to be the genestealer cults and renegades when Tau, Eldar and Orks should also be corrupted. Probability wise I guess the most numerous race is going to foster the most cults/get infected but it'd be interesting to have special units based off corrupted xenos.
>>
>>51659539
>>51659571
hmmmm, those are newer rules, didn't know that. they used to require deep strike.
>>
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>>51659571

Holy fuck those rules are for 30k and outdated at that.

Pic related is from IA13 for CSM
>>
>>51659590
>until the control

*under the control
>>
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>>51659601

They're wrong for 40k AND 30k.

See >>51659602 for 40k and pic related for 30k.

Still pretty cool. I have one coming.
>>
>>51659600
Humans>Abhumans>Xenos>Marines

Marines get corrupted so easily it is not even funny
>>
>>51659590
I already addressed the first point indirectly, sure they make their own shit but there's no reason any of it should look anything like any existing type of armour let alone MK VII. Still it mostly boils down to GW having been lazy shits and all their newer CSM models are not MK VII.
>>
>>51659641
>there's no reason any of it should look anything like any existing type of armour let alone MK VII

>what are recent renegades
>what are STCs
>>
>>51659655

>there's no reason any of it should look anything like any existing type of armour let alone MK VII

So, what if a CSM kills a Marine in MKVII armor and takes it?
>>
>>51659635

Xenos are almost never corrupted. It's really just humans in general, because Imperial society is a shit show that does nothing to curb chaos.
>>
>>51655555

> Incoming CSM rant

> Problems with the old book
No Legion rules
Weak as balls
Zero incentive to play fluffy

Troops consist entirely of slow infantry; no Bikes, Jump etc.
Zero Infiltrators in the army
Zero Scouts in the army
One unit with Outflank, God-specific
Lack of Deep Strike mitigation
Appalling internal balance
Lack of Chaotic wargear
Lack of Heresy wargear
Several dud units
Lack of synergy and inter-unit tactics
Units lack basic wargear or transports to do their jobs
Lack of anti-monster equipment
Lack of anti-air
Champions of Chaos
Characters lack decent Challenge equipment


It's certainly a stronger list, and from a tourney perspective that's arguably all you need.
But the book is still poor because of all the above reasons IMO. Admittedly some of them can be mitigated by the new relics, but it's far, far away from the 30k or Loyalist books in terms of fun.
>>
>>51659668
I was quoting that guy?

There are plenty of chaos marines that would wear mark VII, it's the "newest" mark of power armor but it was still developed during the horus heresy. Why wouldn't chaos forces be in possession of the means and will to create it?

Plus all the chapters that fell in the last few thousand years as mark VII was becoming more common, like the huge list of fallen chapters on page 19 of the CSM codex from 37M.
>>
>>51659709

I meant to quote that guy.
>>
>>51658405
Compared to what ?

Normal Chaplin ? You bet.
Company Master ? Depends on the gear.
Psyker ? No.
>>
>>51655991
They shouldn't because either it would give you too much balance on one match up or be a point sink against everything else. Also list tailoring.

Without rules and relics that are usable against everyone your army gets reduced to a gimmick ally.

...ok, Deathwatch is mostly used as a gimmick ally at the moment but they still have place to grow.
>>
>>51659669
It's more that xenos tend to either be inordinately resilient or militant about it

Deldar/Eldar have societies based around militantly avoiding corruption and consumption by Chaos

Necrons and Tyranids have no souls

Tau have tiny, relatively insignificant souls. Even then, you had Fire Warrior guy.
>>
>>51659600
kitbashing ftw
Thread posts: 487
Thread images: 77


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