Would you allow a player to play as a mimic? Remember, mimics have traditionally been intelligent and capable of speech.
Depends. How far is he willing to go?
>>51649072
I dunno, we let people play as drows, so I don't see why not. He's gotta roleplay it well though, I wouldn't accept just a human with quirks. He's gotta have a worldview that fits what a mimic would have. Although I'm not really sure what that would be...
No, that would assume my players are intelligent and capable of speech.
>>51649230
heh
>>51649072
I'd allow a QT trap
>>51649072
I know that there's a big mime joke somewhere in there.
Still, them level adjustments son.
A mimic is going to be either a pretty strong template or a very weak one (blind, slow, can't use tools, etc).
Maybe on something like FATE...
>>51649230
kek
>>51649072
Yeah like >>51649130 said its in the execution of the character
>>51649072
Yes tom, you're still waiting in the forgotten tomb. nothing has happened for fifteen years after the landslide covered the entrance. just eat your damn chips.
>>51649072
Yes, because I think it would encourage more creative solutions to problems than "I turn invisible, fly up into the air and shoot fireballs XD".
>>51649072
How about a mimic playing a player?
>>51649130
>Although I'm not really sure what that would be...
EVERYTHING is perceived in terms of meat or bait. It might take an interest in bait for it's own sake, but at the end of the day it's still just bait. Unless it's also meat.