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MtG: Modern General

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Thread replies: 321
Thread images: 39

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TEMPO EDITION

What are some of you favorite ways to gain tempo advantages?

What deck has the ability to use that advantage most efficiently and why is it grixis delver

Magnets? How do they Work?

All of this and more in today's Magic: the Gathering: Modern General: Dawn of Justice: Resurrection the Thread 2. This time it personal

RESOURCES
Current Modern Metagame
http://mtgtop8.com/format?f=MO
https://www.mtggoldfish.com/metagame/modern

DATABASES
magiccards.info
gatherer.wizards.com

READINGS
A New Modern
http://www.channelfireball.com/articles/a-new-modern-with-aether-revolt/

Playin'?
Hatin'?
Makin'?
>>
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Best ancestral visions deck for modern? I got all the blue fetches
>>
>>51639975
nahiri jeskai. honestly can't think of any other deck that uses it as well it does
>>
>>51639975
Grixis Control?
>>
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Sometimes I like to gain tempo by drawing lots of cards for free
>>
>>51640009
>>51640036
With Dark Dwellers for maximum value?
>>
>>51638996
>>51639379
>>51638942
I'll admit I wasn't paying attention and got Modern mixed up with Standard format, do we have a thread for Standard around here?
>>
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>>51639931
>What are some of you favorite ways to gain tempo advantages?
>>
>>51640300
>best version
good taste
>>
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>>51639931
Hey, if we're going to have a constant general rather than a general when someone feels like posting one, can we at least wait until the old thread hits page 10 before making a new thread? It's just common courtesy.
>>
>>51640394
Kys
>>
Been trying to make mardu vehicles work in modern. But it's got that old mardu problem, sick removal and not much else...at least to close out the game...
>>
>>51640009
Grixis Control works great with Ancestrals

>>51640072
Fuck Dark Dwellers though. I would never add that to a Grixis Control list if I was being at all serious.
>>
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>>51639931
> What are some of you favorite ways to gain tempo advantages?
Is a turn 2 Thoughtknot tempo advantage? If so, then that's my answer.
>>
>>51640394
I wait till the thread hits bump limit, and the way I've been doing has generally been roping everybody into the new thread. And no I won't sit there waiting for the dead thread to hit page ten. If the mods want it gone they can delete. Nobody's posted in it since I've made this one
>>
>>51640681
I'd say so. On turn two you rip their hand and get a 4/4 for your trouble. And without path it's pretty hard to answer. Not a typical tempo play like remand, but I think it lies in the same general line of play. I played against a guy who kept insisting that pathing in response to the trigger was the best way. After asking are you sure for the second yine, I just let him play it. I don't think he ever realized his mistake, because he did several time after that
>>
>>51641188
Why would you not path in response to the trigger? They'll just take the path otherwise
>>
>>51641188
If you only have one answer to it in hand, isn't that the way to go about it?

If you have two path or path+snap you should let the trigger resolve, but otherwise if he has only one answer then TKS will just take it.
>>
>>51641205
>>51641232
Same reason you never naturalize in response to O-ring. The leaves the battlefield trigger goes on the stack and resolves first, then the enter the battlefield trigger resolves and the card gets exiled never to return I just helped you git gud
>>
>>51641262
That's not how it works. They just draw the card then you can see their hand. I guess I can't expect much from someone playing eldrazi
>>
>>51641262
Read the card you dingus
>>
>>51641262
Eldrazi players being illiterate and more news at 11.
>>
>>51641297
>>51641288
>>51641275
I was talking about O-ring. If you guys want to give your opponent more hand info by all means. The less cards thought nazi sees the better. I geuss the old pasta is true
>>
>>51641329
Being unable to answer a 4/4 is much worse
>>
>>51641396
Sure, if reality smasher isnt coming next. Or a reality smasher. Or another seer. Eldrazi is so fun
>>
>>51641418
Could have sworn i typed world breaker...
>>
>>51641478
Stop posting.
>>
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>>51641778
Not even that guy, but he's right. So what if they rip your path. You should be casting a Karn or wurmcoil next turn anyway. Having your opponent see what you draw is detrimental to making sure thought-knots don't take appropriate answers vs. eldrazi
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>>51641886
Path is the appropriate answer, letting them take it is fucking retarded.
>>
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>>51641913
>-3: exile target permanent
It's like you don't even play modern. Why would you let eldrazi players ramp even more than they already do? Only one deck can have gross mana advantage in this meta
>>
>>51640072
No, use the black expertise spell from aether revolt that way visions isn't a dead draw past turn 2.
>>
>>51641972
Is that seeing play in grixis/jund? I havent moderned siince AER was released and seems pretty filthy
>>
>>51641944
>giving your opponent a clock in the hope you randomly top deck karn
>>
>>51642148
>randomly top anything in tron
And that's how i know you really don't play modern
>>
>>51642021
Any deck that runs ancestral could swap out damnation for it and do some dirty stuff
>>
>>51642148
do you honestly think tron doesn't always have a karn, o-stone, or path in hand? no matter what tron has answers for everything in eldrazi in the current meta. that's why bant eldrazi has seen way more gameplay lately. though any midrange still fold to it
>>
Is Esper Narset a meme deck or nah

wondering if I should get Snaps 3-4 (instead of just snap #3), playset of colonnade, playset of cryptic

or 2 narset, 3 gideon, playsets of IoK/Thoughtseize
>>
In generally most cases, not pathing the TKS is the right line of play almost all the time but board state will be factor as well for particular circumstances..

By keeping the Path in hand you will force your opponent to decide between taking the removal and protecting their TKS or one of your relevant bigger threats. If you Path immediately you just make their decision easier as they will take one of your threats instead.
>>
>>51642295
This

If path is the card getting exiled, either your hand is shit or your going to lose regardless
>>
>>51642278
>Is Esper Narset a meme deck or nah
It kind of is.

It's not terrible, but it's only good at cheesing other fair decks. With no clock and no counters combo decks (and tron) will just weather the discard early on and then topdeck their stuff later and kill you.

Draw-go is harder to play, but is just as good against Jund, is also decent against combo, and can be tuned to beat Burn or Tron (but probably not both).
>>
>>51642190
Random top decks have been the name of the game since the eye ban, because your land tutors are dead draws after assembling Tron. Assuming Stirrings always hits (it doesn't) and you have infinite mana for the purpose of cracking eggs drawing Karn after turn 3 is only like 1/5 and that's being optimistic. Being 1 mana off an Ulamog when dob is a daily thing.
>>
>>51642319
But your hand being shit is determined by what your opponent can and can't answer. A 5/6 goyf in hand is great if they've just got that thoughtknot and a smasher, but if they've got their own path or a drowner then they'll be very happy to let you keep the goyf and smash your face in. If your opponent can deal with your hand they'll take the path, keep their 4/4 and the card it would have drawn you. If they can't they'll take what they can't deal with and you'll end up pathing anyway. Letting your opponent make the choice on the off chance the top card of your library is better than everything else is your already not 'shit' hand is silly.
>>
>>51639931
any good red deck wins decks out there now for modern havent played in over two years
>>
>>51642362
how do you think it would face off vs jeskai control, faeries and 3 color CoCo decks?
>>
>>51642560
no mono red, but naya burn hasn't changed since DTK really
>>
>>51642570
so its called naya burn now ?
>>
>>51642564
Narset would be better against Jeskai and Faeries because of Lingering Souls and main deck discard.

Draw-go would be better against CoCo because it plays more instant-speed interaction and has more Wraths.

Those are all solid MUs for both decks, though.
>>
>>51642601
Pretty much. I personally like to call the deck Lightning Bolt Tribal
>>
>>51642601
has been since 2008
>>
How fun to play is Forbidden Orchard bant combo?

Is it worth buying into or is it a shit meme deck?
>>
>>51642951
I've never seen this meme, mind showing us it??

I'm assuming it's an Intruder Alarm Orchard deck? using mistform variants and zendikon variants (which there are a lot of now)

It seems pretty sweet, and BFZ/OGW gave it some nice redundancy pieces.
>>
>>51639931
hands down

having this in a blue shell with a lot of instants and snapcasters is amazing.
>>
>>51639931
>What are some of you favorite ways to gain tempo advantages?
Bloodtree Emissary.

>Magnets? How do they Work?
Kind of like banding.
>>
>Playing pyromancer in a format without probes
Why would you do this?
>>
>>51644122
>playing the shit show that is modern
Why would you do this?
>>
>>51644140
>Playing the shitshow that is Magic; The Gathering™
Why would you do this?
>>
>>51644231
>Playing the shitshow that is TCGs
Why would you do this?
>>
>>51644515
>Living
Why would you do this?
>>
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>>51639931
Post non-legal cards that should be legal.
>>
>>51644531
Brainstorm
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>>51644528
>embracing nihilism
why would you do this?
>>
>>51644531
Git probe
>>
>>51644531
That is legal tho
>>
>>51644531
I'd like to see Price of Progress or anything else that can punish 3+ color decks. Not because I think they're degenerate or that I can't afford mana bases, but because I think there should be a real cost to playing more than 2 colors. (Other than losing a little life sometimes)

Force of Will would be interesting, but probably wouldn't see much play (seeing as how it's mainly a combo- deterant and gets sided out in a lot of matchups).

Cabal Therapy could be fun, but without Git Probe, it's pretty meh.

Oh, and Shardless Agent. Because BUG.
>>
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>>51644686
>He doesn't realize price of progress is literally already built into every deck
>He thinks having multi colored decks isn't already a disadvantage if you're playing against any aggro deck
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>>51644531
Pic related + the cycle lands.
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>>51644810
I mean, it kind of is, but especially with all the new lands coming out, people have moved away from so many shocks (at least locally) and to fastlands, battlelands, etc.

On top of that, I've been seeing a rise of 4c midrange- ish decks locally also. So maybe I'm just biased.
>>
>>51644817
I'd fuck with astral in Modern, this is a good post.
>>
>>51644531
Sinkhole
>>
>>51644844
>4c midrange
>Implying burn needs any help beating this deck
Laffin is me.
>>
>>51644881
Literally everyone loves astral slide.
I maintain that prison is often the most fun archetype to play against, and people don't believe me because almost every fun prison deck is called control and the rest (lantern, mono black pox) are called 'control' whenever they gain legitimacy.
>>
>>51645017
>Prison is fun to play against
What the fuck are you talking about?
>>
>>51645017
do you also enjoy forcibly receiving anal sex?
>>
>>51641972
mainboarding a -3/-3 sweeper? absolutely haram
>>
>>51644977
Help humiliating into them into dropping their Jeskai CoCo brew instead of going, "Man, I'm paired with the only Burn player. Maybe when I lose, I should make some tweaks and come back next week"

PoP would just let me finish my rounds in the fastest and most shaming way possible.
>>
>>51645041
Have you ever played against mono black pox in legacy or lantern (when you play a non creature deck or D&T style deck)? It is basically the most fun you can have while playing magic.
People hate prison because of blood moon chalice style bullshit, which I call hard prison because it actually makes you not play. Soft prison like astral slide, enchantress, intuition lands, and mono black pox are all extremely fun to play against. (lantern control has hard prison aspect ensnaring bridge against creature decks but against combo or control it's fun as it is softer)
Hard prison is like rape. Soft prison is like bondage.
>>
>>51645105
my person of african american descent
>>
>>51645084
If you don't like playing against any deck that tries to stop what you're doing, why do you even play the game?
>>
>>51645114
>Hard prison is like rape. Soft prison is like bondage

that's a pretty good way to put it
>>
>>51645129
nigger i still get cold sweats at night from meme decks that rush blood moon/chalice.

lantern is the worst because they can't even kill you properly i swear to god i will never concede to a lantern player on g3 even if they have the lock.
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>>51645166
Never concede to Lantern players, they know what they signed up for by registering that deck, make them earn it.
>>
>>51645166
>lantern is the worst because they can't even kill you properly
>I hate lantern because the game goes on after it has already effectively been decided
>I don't end the game that frustrates me because I value my opponent's misery over my own happiness
>The reason why I hate lantern players is specifically because I won't concede to them
How do you not realize how fundamentally wrong your behavior is?
>>
>>51645084
>he doesn't like getting fucked in the ass
Faggot
>>
>>51645213
>Lantern player's feel so entitled to victory that they expect their opponents to just concede long before they are dead
>>
>>51645166
>not conceding when there's all mill rocks in play + double bridge
I play Lantern and I don't mind playing a game out once the lock is in place, but I always wonder why people do it when it's impossible for you to do anything? I mean when a proper lock is in place you'd need 3+ draws in a row to get a card you want and most decks don't have that many live cards against lantern to begin with. Is it just to attempt to go to time if you have a slow as fuck lantern pilot? I mean I get playing to your "outs" and all but I'm trying to understand the thought process and just can't.
>>
>>51645099
Even if your opponent doesn't have any creatures a 4 mana draw 3 spell is inoffensive, on par with harmonize/meditate
if you are a spicy memelord you cast expertise and visions, and then cast dank dwellers the next turn, casting visions again.
>>
>>51645243
I don't play lantern, I just think it is irrational to not try to maximize the amount of fun that you have. Unless there's a ton of money on the line, when there's no real chance there's no real point.
>>
>>51645213
>herp derp if you don't want ppl to interact with you why play the game
>lantern literally prevents you from interacting
>>
>>51645276
Not even that guy but I'd play like a dick just to spite you for running a deck with no real win condition. You signed up to play Lantern, what did you expect?
>>
>>51645281
>>lantern literally prevents you from interacting
Yes that is literally what almost every interactive card does (counterspells, discard, removal)...
Except creatures I guess. Maybe we should all just play with those?
>>
>>51645281
>Muh poor tarmogoyfs, why cant I turn them sideways DX
>>
>>51645281
>lantern starts with all of it's pieces on the field
>implying lantern isn't interactive until it turns the corner and locks you out which takes a couple of turns most of the time.
>>
>>51645251
A draw counts for more than a loss.
>>
>>51645301
>No real win condition
Oh I didn't realize getting a hard lock and milling your opponent meant the game wasn't over.
>>
>>51645301
>No win condition
You'll just get milled to death once you're locked out and I'm pretty sure that counts as a wincon even if it's slow as fuck.
>>
>>51645301
>you for running a deck with no real win condition
But this is only a bad thing if you don't concede. Your point has already been addressed.
>>
>>51645323
Milling your opponent takes time. You can't make your opponent scoop, no matter how much you keep telling them to.
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>>51645342
>You can't make your opponent scoop
You can advise them to scoop though, and they aren't retardedly spiteful, there's a good chance they should take that advice.
>>
>>51645311
That will realistically only happen if the lantern player has some disability and can't play fast enough or if you're purposefully slowplaying them, at which point I'd be inclined to call a judge.

Is that really why people play this out? To bitch and moan and hope they can get a draw?
>>
>>51645308
>assembles "combo"
>In this moment i am euphoric
>Tips fedora
>>
>>51645342
Okay, I'll put a win condition in their, like aether grid or spell bomb. Now suck my cock faggot.
>>
>>51645303
>implying lantern.meme is on the same level of real control decks
>>
>>51645369
Now you've watered down your gameplan.

>>51645358
You can't register a deck like Lantern Control and complain when you're forced to actually win each game you play. That's literally what you're meant to do.
>>
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>Butt hurt meme range babbies crying about Lantern Control
This is too good.
>>
>ITT retarded faggots get assmad when people expose their deck for being bullshit
>>
>>51645385
Yes. Yes I am.
>>
>>51645388
desu I've gone to time like 1000 times more with my Lands deck than I have with Lantern
>>
>>51645388
>You can't register a deck like Lantern Control and complain when you're forced to actually win each game you play
Yes you can, that's just like registering a deck in modern and complaining when you face modern decks you don't like: people do it all the time.
>That's literally what you're meant to do.
What? I'm pretty sure it's within the rules to concede.
>>
>>51645410
What's your point? That Modern is riddled with ADHD kids who'd rather scoop and spend 20 minutes sat around than wear down someone they might face again in the top 8?
>>
>>51645393
>retards ass mad that their 1 of pride mage got milled out of their 6 color coco deck
>>
>>51645415
So let me get this straight. You're complaining about the prospect of having to actually win your games of Magic? And you think you're in the right here?
>>
>>51645393
t. Assmad Timmy
>>
>>51645415
>complaining about bad matchups is the same as being entitled enough to demand a concession after assembling the cutest of locks

lantern will never be shops
>>
Ban 8th/9th edition already, holy fuck Wizards
>>
>>51645417
Literally only the saltiest faggot cunts don't concede when they know the hard lock is there. Like if you're topdecking with a burn deck against dome guy with 18 life and a full grip and you refuse to concede, just kill yourself.
>>
>>51645436
I'm saying that if people have a choice to make the game more fun for everyone and they don't take it, they're retarded. No matter how they retardedly try to reframe the discussion
>>
>>51645451
>entitled
Nice buzzword faggot. You feel 'entitled' to only play against decks you like by that logic.
>>
>>51645468
>P-P-PLEASE C-CONCEDE, I HAVEN'T HAD T-TIME FOR A TOILET BREAK ALL T-TOURNAMENT BECAUSE OF THIS D-D-DECK
>>
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>>51645481
>>
>>51645488
What do you actually gain from not conceding game 3 when they have a hard lock and have surgically extracted all your outs? I mean really, what do you benefit from this?
>>
>>51645488
>I-IF I MAKE THE OTHER PERSON'S POSITION SEEM LIKE IT'S BEING SAID BY A RETARD FOR STUPID REASONS, MAYBE THEN NO ONE WILL NOTICE I HAVE NO COUNTER-ARGUMENT
>>
>>51645481
any other combo deck actually winning the game is worth respecting cunt
>>
>>51645504
A draw is worth more than a loss
>>
>>51645519
So either it was going to be a draw anyways cause there isn't enough time, and honestly lantern can kill reasonably fast when the hard lock is there, or you get disqualified for slow play. Good job chief.
>>
>>51645519
>slowplaying because you're salty
This is why I signed up for this deck, the salt level is unreal. You autists just need to get over yourself
>>
>>51645273
all these memes...but at what cost??
feels like a weird divination though since it's technically still a 2 for 3 if you hit nothing
>>
>>51645543
Win the game or don't, but don't expect your opponent to concede to you just because you tell them to
>>
>>51645543
Well, you're an autist too if you play it just to get people upset. I play it personally cause it is skill intensive and I enjoy it.
>>
>>51645543
>slowplaying: the deck
>>
>>51645555
>Skill intensive
>Goldfishing the lock is what is considered "skill" in modern now
>>
>>51645549
Dude, if the hard lock is established, and you're just drawing a land every turn, and you somehow manage to bring it to time, I'd call the judge on your salty ass all day for slow play.
>>
>>51645570
Continuing to play the game when your life total is above zero is not slow play, regardless of how entitled you feel to a win
>>
you literally asked for it. fucking feminists
>>
>>51645567
Oh yeah, I forget that you just start out with a bridge, and lantern and 4 mill rocks every game and have to play no cards to get there.
>>
>>51645549
>I'll play out a game where I have zero outs
I've looked through your deck 2 times with extraction and I have control over 3+ top cards of your library. There is literally no use in playing out a game where lantern has neutered your deck and your autistic for doing so. If you have 1 or 2 outs, then sure play it "out" even though its extremely unlikely you ever see them vs a competent lantern pilot. Honestly I live when you staly faggots do this and complain the entire time or try to slowplay me, shits cute as fuck.

>inb4 you make it seem like lantern players beg for a concession
Most Lantern players I've encountered are happy to advise the opponent that they have little to no out and that it's pointless to play it out, but will do so anyways since once a lock is in place turns are relatively mill, draw, go
>>
>>51645588
If all you have in your hand is a land, or a creature, with the lock established and it takes you more than 20 seconds to finish your turn, any fucking judge will call it slow play, you're a dumb cunt and have clearly never played in a tournament.
>>
>>51645594
If your entire deck is built to find and protect the lock, how is that not a goldfish?
>>
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>mfw i play burn
>>
>>51645617
b-but my thoughtseize!
>>
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>>51645622

>playing burn in modern

i wish mono-red was good in modern.
>>
>>51645615
>Most Lantern players I've encountered are happy to advise the opponent that they have little to no out
Yeah no shit, most lantern players are scummy enough to tell their opponents they have no outs and hope their opponent doesn't think about it and just concedes, no argument there
>>
>>51645555
>you're an autistic too if you only play it to get people upset
Not the only reason I play it, but it just happens to be a fun byproduct of playing the deck. If loving salty Timmy tears makes me an autist then so be it, those cunts are ruining the game and they deserve it desu.
>>
>>51645617
You're fucking literally pants on head retarded if you think lantern is a gold fish deck. It's by far the most interactive deck in the format.
>>
Implying you can't just sideboard against Lantern.
>>
>>51645638
>You have no artifact removal and no burn
>Better play it out champ :)
>>
>>51645650
>What is GBx
>What is Grixis
>What is literally any other deck that doesn't set up a lock
>>
>>51645638
>hope their opponent doesn't think about it
When you LITERALLY have no outs you moron. There's a difference between some shitter trying to convince a Jund player to concede when he has one bridge out and has only milled 1 abrubt decay and a game where lantern literally has you locked out. There's nothing scummy about stating facts, stay mad faggot.
>>
>>51645663
Thas a spicy meatball.
>>
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>>51645638
no hate for lantern but this is what it feels like
>>
>>51645663
das some dank shit right there

[/spoiler] some infect lists are running baby jace for value and a line of play is to +1 on your guy to swing in under a bridge [/spoiler]
>>
>>51645667
>What is GBx
A glorified aggro deck with discard and the best removal
>What is Grixis
A glorified burn deck with tasigur and snapcaster
>What is literally any other deck that doesn't set up a lock
You're literally fucking retarded if you think just because a deck plays a lock it's uninteractive
>>
>>51645617
>built and protect the lock
Ignore the creature interaction, the disruption or the removal and yeah the deck is goldfish. Pro tip: Lantern is literally built around being interactive, even if the end game is to lock you out.
>>
>>51645663
The best part is this card is basically just a blue Doom Blade in lots of other matchups.
>>
>All these salty Lantern cucks crying about how their deck isn't bullshit
Can't wait till March when bridge and opal are banned and you fags are permantely removed from the format.
>>
>>51645744
>Nahiri ultimates for emrakul

GOT EEM
>>
>>51645776
>They take 15 and sacrifice 6 land
>>
>>51645757
>Bridge and opal banned
This will literally never happen
>>
>>51645757
>Mox Opal should be banned
You again?
>>
>>51645785
you can bounce back agoraphobia so you don't have to sacrifice it :^)
>>
>>51645798
It's Mox "better than power" Opal Guy!!
>>
>>51645801
Wait what are you talking about? I suggested Agorophobia as a way to BEAT Lantern. It lets you swing with your creature then bounce it before damage.
>>
>>51645819
was commenting on blue doom blade
>>
>>51645786
>>51645798
Just wait till March and these disgusting cards will be banned. I can't wait for WtC to take steps towards a healthier modern.
>>
People who don't think mox Opal is better than the power 9 and is a vintage level broken card are retarded. It's literally on par with Lotus and Recall
>>
>>51645912
>>51645914
Holy shit, there is two of them!
>>
>>51645914
>People who think mox Opal is better than the power 9 and is a vintage level broken card are retarded. It's literally on par with Lotus and Recall

ftfy
>>
>>51645942
t. Affinity/Lantern cuck
>>
>>51645831

Doom Blade can't hit Emrakul anyways.
>>
>>51646030
>not playing 4 ghost fires and then snapping one back
Poor show
>>
>>51646158

Couldn't you just play Stasis Snare? It's O-Ring but can actually hit before Emrakul nuts all over your board.
>>
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Is anyone here still on infect? What did you replace probes with? I'm gonna try wild defiance x1 main and 4x apostles blessing
>>
Post irl decks
>>
Daily reminder that Splinter Twin should be unbanned. I miss it desu.
>>
>>51646726
Play standard if you want to play Twin.
>>
>>51646697
Does anyone have the sick ebin counter everything and then sphinxs rev for 20 meme?
>>
>>51645636
>doesnt play monored control with chandra the lifesculptor and blood moon
>>
I'm brewing modern snek, should I play walking ballista/hangarback?

4 Winding Constrictor
4 Experiment One
4 Narnam Renegade
4 Strangleroot Geist
3 Avatar of the Resolute
2 Scavenging Ooze
2 Nissa, Voice of Zendikar
4 Fatal Push
2 Rancor
4 Hardened Scales
2 Managorger Hydra
2 Lotleth Troll
1 Dark Confidant
2 Oran-Rief, the Vastwood
3 Blooming Marsh
3 Overgrown Tomb
4 Forest
4 Wooded Foothills
1 Marsh Flats
4 Windswept Heath
1 Swamp
>>
>>51646795
>meme
How to spot a memerange player. That deck was innovative and skill intensive but modern general shit it down since control hurts their feelings.
>>
>>51647325
Are we talking about the same deck?
>>
>>51647311
>1 Dark Confidant
>1
Lol wut
>>
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>>51647407
This masterpiece right?
>>
>>51647457
Yes, that one. Always good for a chuckle.
>>
>>51647424
Yeah I just jammed it in there because it's just a good card but it doesn't really fit the deck and I liked all these synergistic cards, but yes I guess I should be playing 4.
>>
>>51647311
>Not finding a way to run grim flayer
Get out.
>>
>>51647521
Might as well play my regular Junk deck then don't I?
>>
>>51647569
LOL I'd say that would be a better choice
>>
>>51647569
Yeah, you probably should desu
>>
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>>51647569
>Not wanting to thought seize into goyf into lili discarding souls
This is the best feeling.
>>
>>51647609
>>51647584
You guys are no fun
>>
>>51647688
I'm all for brewing. Just not when it's very clearly a bad version of already existing decks.
>>
>Walking ballista
can someone explain to me whats so good about this?
>>
>>51647790
It's like a hangar back walker kind of, except instead of making a dude when he dies he pings. Also his pay 4 to add a counter is kind of a lot shittier than hangarback
>>
>>51645593
???
>>
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http://magic.wizards.com/en/articles/archive/news/return-nationals-and-changes-grand-prix-2017-02-09

1. World Magic Cup is now going back to three player teams playing standard.

2. WMCQs are being replaced with nationals (standard only). Top 2 qualify along with top pro point earner from the country for the WMC.

3. Old school PTQs will be held on the Sunday of a GP.


4. Store GPTs will end after GP LV. 'GPTs' will still be held on the Friday of a GP.

MODERN IS DEAD BABY!!

LONG LIVE STANDARD!!!
>>
>>51646795

>implying you will ever rev for 20
that deck revs for 15
>>
>>51647966
Wizards has never liked standard desu. Doesn't sell the packs. They throw us an overpriced MM every now and then to to rob some of our shekels but besides that it's useless.
>>
>>51648033
>>51648033
>>51648033
thread for discussion of the tournament changes in case people don't want to discuss that shit here
>>
>>51647966
Funny you feel the need to come post this here. Never mind the fact that you play Standard. Take your smug children cartoon reaction images elsewhere please.
>>
>>51642021
Eh, I'm playing Grixis and I'll keep the damnation, the fact that it's only -3 is painful
>>
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>>51648344
>mfw my format is not dead and is being actively supported

It feels good being in the winning team
>>
>>51648544
>playing standard
>winning
Lmao
>>
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>>51648566
Standard
>Supported format
>Constantly fresh
>Hundreds of events
>Gets all the attention
>Bigger playerbase

Modern
>Literally dead support
>Tier 1 composed of old and stale decks that will never be dethroned because the playerbase is autistic about them
>Literally no events
>The only attention it gets is "WHY THE FUCK DONT YOU DIE?" vibes from Wizards
>Playerbase is composed of angry granpas mad at people for playing other formats

I don't know man, it seems like a clear win for Standard.
>>
>>51648683
You need more spice to get the (you)'s senpai. Bait is weak desu
>>
>>51648683
Why do we need wotc sticking their nose into modern constantly? We don't
Standard power level is a joke and it's fresh? Don't make me laugh so hard anon. Are you playing Mardu vehicles or Mardu vehicles?
>>
>>51645615
>There is literally no use in playing out a game where lantern has neutered your deck and your autistic for doing so.
The big exception being when the Lantern player fucks up and doesn't realise a win con is a win con, which I've had happen more than once.
>>
>>51648757
Playing against bad players doesn't mean you deck is good.
>>
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:^)
>What deck has the ability to use that advantage most efficiently
Ad Nauseam
>Playin'?
Ad Nauseam
>Hatin'?
Abzan-Junk
Makin'?
BR control
>>
>>51648683
>Take the best aggro cards in the format, jam them into a deck and run it
>Fresh
>>
>>51648757
>watching stream
>streamer is lantern locked with bridge, just passing turns (playing affinity so a couple outs)
>hoping to find signal pest + orni
>lantern player plays mishra's bauble, cracks it on affinitys endstep
>long-ass fucking pause during lantern player's turn
>motherfucker drew lands off bauble and draw step

Never concede. make them have the win, no matter how brutal the lock is. At the very least you run the clock on em.
>>
>>51649178
You'd have to be pretty retarded not only to play bauble in lantern, but also be retarded enough to crack it for literally no reason when you can't filter the draw. But seriously bauble is shit, and that was a shit list.
>>
>>51649249
But lantern's goal is to filtrer draws
>>
>>51649249
Might have been a spellbomb? But I think it was bauble.

Regardless, just because the deck can lock you out, doesn't mean the pilot can. If your only out is "hope they fuck up", it's better than nothing (unless going to time will affect you negatively, then you should save time)

Also you could always win by a technicallity (drew too many cards etc)
>>
>>51649326
Are you saying bauble is good? Cause it isn't.
>>
>>51649358
I mean, of all decks it doesn't take very long to figure out if the lantern pilot is a tard. I play to that out sometimes, but only if it's clear what's going on.
>>
>>51649365
Not that anon but I've heard the argument that 1) it acts as a mini-lantern in a pinch, 2) it can turn on Mox Opal early, and 3) it lets you dump your hand early to get bridge online

Not a bad card either way, and the opportunity cost for playing it is quite low
>>
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Will cheeri0s get the ban hammer next month?
>>
>>51649139
Idunno, they have Splinter Twin, and we don't anymore.
>>
>>51649178
>watching stream
>streamer is lantern locked with bridge, just passing turns (playing affinity so a couple outs)
>hoping to find signal pest + orni
>lantern player plays mishra's bauble, cracks it on affinitys endstep
>long-ass fucking pause during lantern player's turn
>motherfucker drew lands off bauble and draw step
I understand the affinity player had outs, but you did such a shitty job of describing the board state. A lantern player can also just filter his draws with mill rocks so I don't think it was a true lock based on that fact. That or that was just a retarded lantern player.
>>
>>51649485
It's nowhere near splinter twin.
Believe it or not, modern includes the current standard sets
>>
>>51647869
But the ability to tap your dudes for mana combined with not needing to tap the Ballista to add counters combined with not needing to tap Ballista to ping things or even pay mana to ping things makes it good.
>>
>>51649459
3 things, mini lantern isn't good enough, yeah, if you hit 1 card it's okay, but there's nothing you want to cut for it, literally nothing, the impact isn't enough. Mox Opal on early is a plus, not a necessity, my hand has never been hungry enough where I'd rather have a 0 mana worthless artifact in play over another card in my hand. And third, if you consistently have trouble dumping your hand, you have to fix your deck. I would compare it to Kiki in Twin. It does what you want to do but worse, but in the end there's better cards you'd rather have.
>>
Speaking of Lantern how do you guys feel about Crucible of Worlds in the SB? I feel like it has a lot of utility with recurring ghost quarters and inventors fairs and protecting other important lands like academy ruins and such.
>>
>>51649999
Nice quads, but as far as finishers go, I'm a big fan of Tezzeret out of the board whenever I might want Crucible. He doesn't die to Decay or the shit load of hate brought in. His ability going off a couple turns wins the game, even without ultimate. Yeah he's hard to cast, but in the matchups where I have landed him and he got me more than 1 turn, I have never lost.
>>
>>51647966
Hopefully starcitygames and channelfireball will pick up the spots we lose.

After all, they are the secondary market
>>
>>51649178
The normal one I go in for is Ancestral Vision after building up a board state, then make them draw 3 and go in.
>>
>>51650340
>lantern
>finisher
What the fuck.
>>
>>51650779
I mean """finisher""" or alternate win con that provides insane value in a matchup where you're sure you'll end up casting it. It's useful to have them.
>>
>>51649499
>justifying autism
>>
What is the best combo deck in modern right now? I am looking for a new way to win with unfair magic cards. My first thought was scapeshift, but that is really more of a ramp deck. And don't say cheerios because its shit

Also, is dredge dead or is the golgari thug replacement good enough to keep the deck relevant?
>>
>>51651364
cheerios
>>
>>51651364
Dredge is meh at the moment. It's like burn without bolt. Playable yeah, but a big fucking hit. If you want to play combo try ad nauseum, bloomless, or abzan coco. Those will keep you interested for a while
>>
>>51650340
>I'm a big fan of Tezzeret out of the board whenever I might want Crucible
Tezz doesn't help with tron or decks that run ghost quarter and he is also the definition of a win more card in Lantern. He's been tested and nearly everyone agrees it's a shit card in the deck and just serves to clog your decklist while serving no utility whatsoever. Lantern doesn't need ""finishers"" it needs cards that help further the gameplan and Tezz is not one of those cards
>>
>>51651364

S T O R M
T
O
R
M
>>
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>>51646697
you first

>>51649137
>BR control
oo nice
what kind of card advantage and finishers are you going for? any blood moons?

>>51651364
>What is the best combo deck in modern right now?
u already kno
>>
>>51651508
That's like, not true at all. He wins games in 2 turns sometimes. And in games where they can't beat him he just outvalues and then kills them. I'll say this straight up Tezz provides more value in Lantern control, than any other single card in modern can. If Tezz hits the board against a slower deck who is 1 going 1 for 1 and chipping away, they can't deal with it. The best match he comes in for is Jund, because if they don't have a pulse, they can't touch him. To say everyone agrees he's bad is retarded, I literally just played against Sam Black also playing Lantern Control and he brought in 2 of them against me and that card completely raped me. The fact of the matter is, this isn't a crucible or Tezz meta, but to say Tezz is just bad is retarded. Also I already main board 4 gq and 3 surgical, and if you're not already doing that then you shouldn't be questioning why your Tron matchup is bad. I'm 58% in games and 61% in matches.
>>
>>51651755
Those are the wrong wurms you stupid faggot.
>>
>>51651755
Cheater
>>
>>51651758
Do you play ghirapur aether grid?
>>
>>51651877
No I took it out cause infect isn't really a thing any more, and the affinity matchup is already fine. Used to run 3 cages, dropped one for Tezz and every time I side him in he is absolutely my favorite card to see.
>>
>>51651915
But what do you do against >>51645663?
>>
>>51651788
i'm sorry senpai it won't happen again

>>51651824
what are you talking about?
>>
>>51651935
Needle?
>>
>>51651758
>i played against sam black and he played 2
He is also been testing different versions of lantern has written articles about doing so. Pros can test too you know.
>I main board 4gq and 3 surgical
Forgot the pithing needles too senpai. The tron matchup can always be better and crucible has other applications as well.
>Tezz
He is cmc 4 and sits to clog up hands for bridge
>IF tezz hits the board
That's a big if and against decks like jund they run this cool thing called hand disruption. The only positive I'm seeing is that he can help if you get into a topdeck war with jund which admittedly can happen if you aren't fast enough.
>this isn't a tezz or crucible meta
Tron is on the rise and setting up Gq soft locks against tron destroys them along with needle and extraction.
>he wins games in two turns
If you are honestly suggesting that you wouldn't have won those games without tezz that's laughable. All he does is win you games you would have already won and clog up the board. I mean you can run him but that doesn't mean it's a good card and I think the people who have been testing this deck and building it from the ground up are correct in their sentiment that tezz isn't a great fit for lantern
>>
Rate and hate

4 Inkfathom Infiltrator
4 Nightshade Stinger
4 Oona's Blackguard
4 Oona's Prowler
4 Prickly Boggart
4 Stinkdrinker Bandit

2 Bad Moon
4 Duress
4 Victim of Night
4 Whispers of Emrakul
4 Dead Weight

18 Swamp
>>
>>51652287
Jesus christ, this is the modern thread. Did you just see mtg and decide to post this shit?
>>
>>51652311

it's exactly what every modern deck strives to be, maximum sideways turning and minimal player interaction.
>>
>>51652235
Yeah, he's testing it and clearly it's working.
Crucible isn't necessary in the tron matchup
>Implying you bring him into matchups against decks that run 1 power creatures
Yeah, Jund runs hand disruption, saying don't play a card cause hand disruption is retarded, and yeah, typically it comes down to topdecks with Jund, but clearly you've never played the deck.
>Tron is on the rise
No it's not
Yeah, I literally just won a game while you were typing your autistic response against grixis control thanks to tezz. Not only did he have to pop off a bolt in tezz's face to keep him off ultimate while i was at 6 life, but he went on to win the game 4 turns later. And yeah I'm 100% sure I was losing that game if Tezz didn't come out, you're a fag.
>>
>>51652359
Hilarious
>>
>>51652425
>clearly you've never played the deck
I brought up hand disruption because tezz is fucking 4cmc. I'm not just saying it's shit because discard you mongoloid, it's shit because not only does it sit in your hand clogging for bridge, but the longer it sits the more likely jund will be able to discard. I even admitted it was nice for the topdeck war aspect so idk why you're so assmad about that.
>Tron isn't on the rise
http://mtgtop8.com/format?f=MO&meta=101
https://www.mtggoldfish.com/metagame/modern#paper
stay retarded
>Yeah, I literally just won a game while you were typing your autistic response against grixis control thanks to tezz. Not only did he have to pop off a bolt in tezz's face to keep him off ultimate while i was at 6 life, but he went on to win the game 4 turns later. And yeah I'm 100% sure I was losing that game if Tezz didn't come out, you're a fag.
Maybe if you didn't run a shit card you could've won. Grixis control is a fucking easy matchup too considering the only thing you have to deal with is Kcommand and cryptic mainboard and EE and surgical in the side. They can't really apply pressure fast enough. Get good
>clearly it's working
Clearly it's not because it's not putting up results in the form of consistent 5-0's or tournies, also your last game faggot
>>crucible isn't necessary
I never said it was, I simply said it was nice and can help against other decks as well as making sure you hit your land drops. Learn to read faggot.

Stay mad, Tezz is a shitty card in Lantern and you'll realize that soon enough. What the fuck are you even cutting for Tezz anyway?
>>
>>51652980
>Doesn't get hit by inquisition
>Implying jund leaves in thought seize
Ebin

>Tron is not even 5% of the meta
Cool, thanks for confirming that you tard.

>Grixis Control is an easy matchup
Confirmed never played the deck

>It's not working because I'm a huge cocksucking retard

It's funny, how when infect, ur aggro, deaths shadow, and dredge were all in the meta in larger numbers, a sideboard card for slower matchups wasn't either. You're a fucking tard, I assure you that since Dredge has been banned many many lists have cut sideboard grave hate. It's like I'm talking to someone who literally does not know how to play the game. Oh and if you could read I cut a cage in the board for it, stay autistic and illiterate friend.
>>
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Playing: Naya Burn. I had Company Zoo but then I realized I wanted to be playing a linear deck.

Hatin: Standard. Gonna sell my shit after Game Day weekend. Amonkhet is a few months away, and after that Hour of Devestation. Fuck that noise.

Building: Faeries. I originally planned for Grixis Delver, but I decided for a meh deck than another good deck archetype because I loved the concept when it was the meme back in Lorwyn standard.
>>
>>51653168
>boarded out a cage for him
Wasn't in reply to me so I didn't see it initially
>Doesn't get hit by inquisition
>Implying jund leaves in thought seize
>Ebin
Lili is a card too senpai and so is Kcommand which Jund LOVES against lantern. The longer he sits in your hand which he will the more chance he ends up in the yard
>Tron is not even 5% of the meta
>Cool, thanks for confirming that you tard.
Still in the top 5 most played decks stay pedantic faggot
>grixis control is easy
>confirmed for never playing
Nice argument faggot, grixis has very few maindeck answers to lantern and a fuckton of dead cards game one. The only threats they have are Tasigur, Kcommand, snap and cryptic. Not to mention the deck gives you plenty of time to assemble whatever you want to. It's not even like they run instant speed draw to fuck with the lock like decks can do, they're draw amounts to serum visions and ancestral. Occasionally Electrolyze too but I've been seeing that cut it for other things. Stay bad
>you havent played the deck, you're a retard etc
It's funny how that's all you have to say it's almost like you don't have single fucking clue what yo're talking about

Also I just went over the past 20 Lantern decks that went 5-0 or placed in tournies. Guess what card was universally not included?
>>
>>51653400
Also cutting a cage for tezz hurts against snappy decks and allows you the odd graveyard or coco deck to slap your shit, which is why cutting it for a meme card like tezz is retarded.
>>
>>51653400
>that went 5-0
Not the nerd you're arguing with but c'mon man really?

M I L L
I
L
L
>>
>>51653493
There's a difference between 5-0ing regularly and occasionally cheesing one out, learn the difference fag
>>
>>51653489
Yeah, still run 2 cages instead of 3 and it's fine, suck my cock.
>>
>>51653400
>Only cards that hit it are k command and lili
>Implying either of those are targeted
>Implying you have any idea what you're talking about

>Tron is on the rise
>Literally been floating around 4 percent to 6 since the beginning of modern
Sure, we can move the goal posts all day bud if it makes you feel better.

>Girixis has few main deck answers
Literally the stupidest thing I have ever heard. Listen here you pathetic fucking autist, the only dead cards grixis runs are like 2 of fatal push maybe and 2 of terminate. 4 cards maybe? Literally every other card they run is excellent. 1 of the Grixis Controls biggest strengths is that it can PLAY FROM THE FUCKING GRAVEYARD. When you mill something, it's not dead, they can k command back a snap, they can snap back a k command. They have 4 dead cards, 4 dead targeted creature removal main deck. That's it you fucking idiot. And on top of that they run plenty of BURN. You know Burn? The shit that can get around bridge? I'm done having this conversation, anyone who is going to just pointlessly disagree with me when they clearly have no idea what they're talking about is a fucking autist.

Do you know what this is you autistic faggot? This is my recent playtesting, and the reason I put in Tezz. Kill yourself
>>
Hymn to tourach. Other than having a name from Fallen Empires imprinted and the plot going back to Sarpadia it's VERY unlikely -evendominarialet'stheygetchidedfornotprinting thegoyfonstandarvalidformatagainnotgonnahappenbutidigress- the original claim of "not printing powerfull discard or land destruction" doesn't hold water anymore, and there's already, like,a lot of good two-fers anyway
>>
>>51653785
Excuse me?
>>
>>51653762
>Literally the stupidest thing I have ever heard. Listen here you pathetic fucking autist, the only dead cards grixis runs are like 2 of fatal push maybe and 2 of terminate. 4 cards maybe?
Yeah ignore that serum visions is shit, spell snare is ass and that thoughtscour only serves as instant speed draw to get under lock. Not to mention that creatures are inherently worth less against a deck that runs bridge.
>inb4 kcommand or cryptic
2 cards that can deal with it maindeck and we have ways to recur it too
>m-muh bolts
If they drew every snapcaster and bolt in their deck sure this would be an argument but that's often not the case. The deck isn't running 30 burn spells fuck off
>b-but muh snap loops
If you're running 3 extractions like you say this shouldn't be nearly as much of a problem
>YOU DONT PLAY THE DECK YOURE AUTISTIC FOR DISAGREEING WITH ME
stay mad
>m-muh playtesting
Just because you lost 5 times against grixis doesn't make it a bad matchup, fucking kill yourself. There are plenty of maindeck tools that are great against them and postboard it gets even easier.
>>
>>51654118
>2 of Spell snare is shit
>Hits 4 of brutality and infernal
>inb4 he doesn't run 4 of brutality

>2 cards
You mean like at least 6, also counter squall

>They're not running 30 burn spells
Oh I didn't know they needed to deal 90 damage to us. 2 bolt snap bolts puts us pretty much in lethal range if they hit bridge with one of their many main deck answers.

>He thinks you can just surgical k command and win

Fascinating

You clearly don't know how to run the deck. I've recorded over 1,200 matches with it, and I can conclusively say that Grixis Control in it's current state as less of a counter deck and more of a tempo deck is even/unfavorable, not easy. You can argue literally all you want, I am absolutely certain of my findings, kill yourself anytime desu.
>>
>>51653785
What powerful land destruction has been printed recent?
>>
>>51654118
I've played this match up myself. The fact of the matter is, they have main deck ways to remove bridge, and they have burn and Tasigur. If you can't put another bridge down before their Tasigur gets 2 attacks in, it's gg, and this is a common occurance. I'd disagree with you, and honestly any deck that maindecks multiple ways to deal with Bridge and has reach is not a favorable match up.
>>
>>51654250
Do you play on mtgo?
>>
>>51654290
Ghost Quarter :^)
>>
>>51654293
Yes I do
>>
>>51654293
inb4
>but MTGO doesn't count!
>>
>>51654370
I'm not even the same guy. Calm down
>>
>>51654408
I'm not even that guy, I'm the one that play tests
>>
>>51654250
>4 of brutality in the current meta
Wew
>still running infernal
wew x2

>you mean at least six
Kcommand and cryptic and yeah countersquall which is often a one or two of. 3 cards tops stay mad
>12 points is lethal damage
What are you running fetches or something? They have to burn from 20 which is a much more difficult task than you make it seem. Also those maindeck brutalities and inventor's fair should help with that
>many main deck answers
Again only 3 potential cards and the amount of each varies between lists. I'm pretty sure the only constant is the 4 cryptics across most grixis control lists.
>he thinks you can just surgical k command and win
I mean I don't think I've lost a game where I've extracted K command but I could be forgetting a match. Point is you have maindeck answers to their shit not that you go t1 discard into extraction every time you blithering autist.

>again with the claims of you don't know how to run the deck
Nice argument faggot keep repeating it, it might be true the next time.
>You clearly don't know how to run the deck. I've recorded over 1,200 matches with it, and I can conclusively say that Grixis Control in it's current state as less of a counter deck and more of a tempo deck is even/unfavorable, not easy. You can argue literally all you want, I am absolutely certain of my findings, kill yourself anytime desu.
Loving it, you can cry "muh findings, muh spreadsheets" all you want but all it shows is that YOU have a problem with grixis control, not lantern as a whole you fucktard. Im absolutely certain that you're a fucking idiot who probably doesn't know how to play the matchup and instead of admitting that you might be doing something wrong, you'd rather point the finger at somebody else.

I really wish I could show you MY playtesting to show you what I've found but unfortunately that's not possible at the moment. I'm just going to chalk this up to a difference in lists and walk away since I'm done arguing with you.
>>
>>51654437
>k command cryptic and counter squall all one of
>3 cards tops
Stopped reading there, good night
>>
>>51654437
Not that guy but instead of memes and wew, post your list so we can rag on your dumb ass.
>>
>>51654467
Maybe you should learn to read instead disphit
>yeah countersquall which is often a one or two of
If you're implying by 3 cards that I meant the combined total in their deck you're obviously more retarded than I thought kys.

8 or 9 cards, are you happy now you fucking autist?
>>
the discussion of land destruction itt made me think that we are very likely not going to have good blue control magic printed ever again. I mean, they even banned reflector mage because it was "annoying" not overpowered. it frustrates me that for some reason players who like to play with creatures get a special treatment from r&d while others who don't are getting screwed. I guess the most casual players also like creatures the best and so they have to appeal to them
>>
>>51654476
>my dumb ass
>implying
I'm not the retard who can't win against a good matchup and runs meme cards that are universally absent from every well performing lantern list.

fuck off
>>
>>51654505
>8 or 9 cards to deal with our 4 bridges
Intradesting
>>
>>51654525
Post your list friend, would love to see your burn matchup without 4 of brutality
>>
>>51654505
>only 8 or 9 answers
how many cards do you expect one needs to answer artifacts? Especially in a deck with 8 cantrips and ancestral visions
>>
>>51654525
Dude, the meta just fucking changed from hyper aggro, of course people aren't going to have a Tezzeret in their 75, but it's a tried card and it wins some matchups on the spot
>>
>deck is going to cost 700+ on mtgo
I just can't do it. I'll buy expeditions and shit irl but that much for digital cards is not gonna happen
>>
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>>51640037
>>
>>51654565
against a deck that not only control the draw step, but runs discard and maindeck extractions? I mean it's a decent size but control of the draw and discard certainly helps keep it in check. As for the cantrips serum isn't that good due to our ability to mess with the top and thoughtscour can create staring matches over a draw, which is usually in Lanterns favor. Ancestral is a bitch when they get it real early but late game it's not too bad once you're set up and know what's left in their deck etc.
>>51654538
Keep trying retard and you forget we can interact with them via discard as well as recur our bridges.
>>51654554
>post your list
Why? so you and the other memers in the thread can just shitpost with
>wow brutality isn't a 4 of shit list
>wow no infernal tutor shit list

>>51654620
Yeah and it changed from hyper aggro to BGx, Tron and Burn, which aren't the best matchups for lantern but they're doable. A fucking win more card like tezzerat is only marginally useful in one of those matchups.
>wins some matchups on the spot
You were probably going to win anyway it's not like he's crucial in any matchup, He's a luxury card at best and a detrimental card at worst.
>>
>>51654782
No, we want you to post your list so we can tell you why you're retarded, also if you're not running the playsets if brutality, then yes, your deck is shit
>>
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>inb4 brutality
Cut it to 2 once the meta slowed down, really only worth running 4 if you want a couple of percentage points against burn. Still considering bumping this up but whenever I run 4 I always see them when I don't want to.
>infernal tutor
Clogs and the tutor effect is slow, was never a fan of it
>No tezz
I mean I guess I could cut crucible for him but crucible is actually useful.
>cranes
Chump block and act as stirrings 5 and 6, you can also choose not to use the ability to keep hand size low in a pinch
>inb4 cranes are shit

>crucible
The whole reason this shitstorm started still unsure if I want it in but at least it's not tezz.
>>
>>51654888
>not running playset of brutality means your deck is shit
Get over yourself, it's a good crd but 4 of in the current meta is really only necessary if you want to improve the burn matchup ever so slightly. Exactly what I was talking about by the way if my list isn't a carbon copy of yours you'll just call it shit anyway, hell even if it was you'd probably do the same thing.
>>
>be on the play
>lantern, mox opal, shredder, shredder glimmervoid, needle, thoughtseize
>play mox, glimmervoid and lantern
>he plays urza's mine and chromatic sphere
>draw another glimmervoid
>play it
>shredder shredder thoughtseize
>he scoops
>game two
>similar situation

I bet he was crying. This is why I play this deck, I just want people to be frustrated.
>>
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>>51654904
>Crane
>Fucking main board
>Fucking 2 of them
>2 poor to afford real cards
HAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAHABABAHBAHABAHAHHAHAH
>>
>>51655046
>Crane
>not good
Yeah because stirrings 5-6 and a chump blocker that effectively gains you life is bad?
Fuck off
I can take a picture of real cards if that would calm your autism but it would be in potato quality so I opted against it.
>>
>>51654936
No, I wouldn't, I really do think 4 of brutality is absolutely correct though, hits pretty much every creature we need it too, and gets rid of their answer, also dumps your hand if need be. It's honestly the perfect card for lantern, and I think 4 of is absolutely correct, it doesn't just help in burn btw, can't even tell you how many times I tag a Bob and snag a decay
>>
>>51655075
>Stirrings 5-6
>not double the mana
>not 20% less cards
>not having to go blue for it
>literally just eats a Searing Blaze every time
>doesn't hit lands
Holy shit, thank you so much I haven't laughed this much in years. You da real mvp. Also just take your skites out of the board, they're pretty much just 2 mana welding jars at the moment
>>
Who cares about all the bitching Modern is being killed off by Wizards to be replaced by that new shitty format all he stores are pushing so hard.
>>
>>51655075
Oh, also I should add I've really liked putting in seal of primordium over nature's claim, the fact that you can just get it out of your hand is really convenient when you don't want to pop your own artifact, and also sometimes it eats removal which is fantastic
>>
>>51655128
Just like how tiny leaders killed edh?
Fuck outta here
>>
>>51655120
>Double the mana
You get a creature attached and it's one less card. You act as if the effect is bad, when it's not. I's not stirrings but its just below it in terms of power.
>going blue
Already beneficial because of skite and ruins
>just eats a searing blaze
Wow one matchup where the card is potentially bad good job kiddo
>doesn't hit lands
Already said it's not quite as good as stirrings and it can still hit opal for mana. Again you act like going 4 cards deep is a bad thing
>>
>>51655206
>just below it in terms of power level
No its not, not at all, not only does it turn on every piece of dead removal, but it's much worse. I never take the body into consideration, cause it immediately dies. Would you play the card without the body? No, you wouldn't, and no, taking out all your basics and a gq for blue lands is shit. Also spells kite doesn't need to be in the deck now, and also, if you have trouble activating ruins when you need to, you're not playing the deck correctly
>>
>>51655265
> if you have trouble activating ruins when you need to, you're not playing the deck correctly
There it is again, I never said I had trouble, just that it makes it easier
>skites don't need to be in the deck now
That's just like your opinion man. I've found them useful for the time being so I'll keep them in.
>getting rid of the bascis
The deck only runs 1 or 2 tops and it's not like blood moon is running rampant in the format at the moment. Ghost Q isn't always run as a four of in every list either and the meme play of gqing your own land to fetch isn't that important.
>turns on dead removal
Correct and that is a downside, but it's not like it never blocks either and that needs to be acknowledged
>would you play the card without the body
No, but it has a body and blocks for me often so that's why I play it. You're acting like the card is shit even though it's merely a matter of preference.
>>
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>>51654943

this is why I'm glad I mainboard Suppression Field.

Although the chances of Enchantress running into Lantern is probably a million to one.
>>
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>>51655521
>enchantress
post list
>>
>>51654417
I'm not even a guy
>>
>>51649477
It's putting 0 results, doesn't seem so. At least this soon.
>>
>>51655595

pls no bully

4 Birds of Paradise
4 Utopia Sprawl
2 Soul Tithe
1 Leyline of Sanctity
1 Runed Halo
1 Aegis of the Gods
4 Ghostly Prison
1 Sphere of Safety
2 Wrath of God
2 Oblivion Ring
2 Banishing Light
1 Suppression Field
4 Eidolon of Blossoms
4 Kruphix’s Insight
3 Starfield of Nyx
1 Ethereal Armor
1 Sigil of the Empty Throne
4 Plains
18 Forest

Sideboard (15)
1 Dovescape
1 Stony Silence
1 Aura of Silence
1 Suppression Field
1 Rest In Peace
1 Sanctimony
1 Wrath of God
2 Yavimaya’s Enchantress
4 Nevermore
>>
>>51655521
Well when you're on enchantress it's about the same chance of any other deck going against lantern
>>51649477
Nah. Only way I can see them justifying it is if they are planning on unbanning preordain and are scared of combo decks being too good.
>>
>>51655638
LONDON
>>
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>>51646697
here's a tenth of an irl deck and >>51639931 my fave ways to gain tempo
>>
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>>51655680
Ever heard of Enduring Ideal? You can use Form of the Dragon to kill once you've saturated the field enough with prison, instead of relying on sigil.
>>
>>51645504
I play to the end unless ours is the only game still going. I won't play slow, but why concede?

I could always pull out something useful, it's not statistically impossible. Plus they might get impatient when the see the clock and cock up somehow.
>>
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>>51646795
I have this relic from times' past
>>
WotC and modern.

Pro tour, ban your list X "for the sake of format".

Print whole bunch of super value creatures into format where you can sol land them, because what could go wrong? "Btw, we don't test modern."

Unban Golgari grave-troll, which breaks the deck you don't want in the format.... And print prized amalgam and whole other bunch of dredge cards. Who could have guessed it would be a thing now?

In tron ancient stirring digs for 5 cards, which is fine. But preordain with scry 2 is too strong, makes storm too good.....

Liliana of the veil is fine, but Jace, the mind sculptor is obviously too strong. I see the point of Jace sealing the game, but it's not like discard into you sacrificing creature isn't the same thing...

I don't know why, but it feels like maintaining modern banlist is a loosing battle. You either go all in and ban everything on same powerlevel or unban a lot more and print some answer cards into the format, but currently it's like we are in between some decks having powerhouse cards and other decks getting completely cut.

Also, Bloodbraid elf ban in a deck with DRS. Fucking jund.
>>
>>51658457
Golgari grave troll didn't break shit you faggot
>>
>>51659696
Grave-troll plays so far out of intention wizards had that you can probably just fuck off.
>>
>>51659722
You're right, dredge was such a dominant force between amalgam and cathartic, you're right.
>>
>>51659728
before*
>>
>>51659728
Breaks the deck, not the format. Dredge as a deck as it was in modern was never intended to be a thing.
>>
>>51655680
Very interesting deck, i've never seen it before, cheers!
>>
>>51659748
Amalgam broke the deck
>>
>>51659769
i'm well aware of that.
>>
>>51659748
>>51659722
>WAAAAH WAAAHH X CARD IS NOT AS INTENDED
>WAHH WAHH THEY BROKE MY FORMAT AND I CAN'T HAVE 15 ROUNDS OF TAPPING MY CREATURES

grow the fuck up, everything should be unbanned, banning more cards is not the answer you stupid sick creature tapping pieces of shit.


t. lantern control player
>>
>>51659776
And now they banned the card that lets it be a deck. Yeah you can play twin without twin, but it's nowhere near as good with kiki. Same goes for Dredge killing troll. They should have banned amalgam and started over rather than just completely raping the deck, cause dredge is only as broken as the free shit you get
>>
>>51646444
Friend has been play testing with surgical extraction, very good games with it.
>>
>>51659805
>>51659805
>>51659805

New thread
>>
>>51657430

Yeah, I've seen the Enduring Ideal build. The biggest issue I have is that it locks you into your win condition harder because you can no longer play spells. I'm frequently churning through my deck at a high rate because of the Eidolon of Blossoms and Kruphix's Insight, which means I'd have to heavily rework the deck to fit it more in line with Enduring Ideal, where what's in your hand is now "dead." Also, Starfield of Nyx generates enough value every turn that I'm either able to overwhelm them with Enchantment creatures, swing in with an Ethereal Armored creature, and draw an additional card (or more) each turn depending on how many Eidolon of Blossoms are on the field (who I can also recur). To that end, it feels like it plays like a better version of Emeria Control.

Biggest issue I've run into though is Naya Burn. I need to either slice up my sideboard for more Sanctimony or something else that's quick and gains me a ton of life off the deck, because they'll just win faster than I can build a prison. I've had no problem locking out other aggro decks like Merfolk and Eldrazi (even when they went Mimic-Thoughtknot-Reality Smasher), but Naya Burn keeps giving me problems.
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