[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ Fifth Edition General:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 346
Thread images: 47

File: 1475176749766.jpg (233KB, 571x800px) Image search: [Google]
1475176749766.jpg
233KB, 571x800px
>New Unearthed Arcana: Sorcerer
http://media.wizards.com/2017/dnd/downloads/26_UASorcererUA020617s.pdf
>Don't forget to fill out the survey for Rangers and Rogues.
http://sgiz.mobi/s3/88d00d488e70

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previous thread
>>51603806

"Phoenix sorcerer" edition.
So, now that we've got sorcerers out of the way, warlocks are next. What patrons should we expect? We already have fiends, fey, undead and chtulchu, and we probably shouldn't discount the ones from Arcana - undying light and seekers, because as sorcerer and fighter arcanas shown us, they might rework the old stuff.
>>
>>51610595
>"Phoenix sorcerer" edition
You mean "Shit" edition?
Turn Mantle into a toggle at will and Spark into once per short rest and it's only marginally better than storm at that point.
>>
>>51610659
> 1.45 MB pdf
I wonder who could be behind this post.
>>
Some friends are convinced PF is actually good and they think 5e is babby's first D&D, how are they wrong?
>>
>>51610687
> 5e is babby's first D&D
They're not wrong here.
> PF is actually good
You need better friends.
>>
>>51610687
They have shit taste but in a lot of ways 5e is babby's first D&D. It's actually significantly better at being an intro game than 3e ever was.

It's just that the previous babby's first D&D required you to be on the spectrum to even make functional characters.
>>
Just throwing a question out there about Adventure maps. More to point the ones released with the 5e Out of the Abyss storyline. I was wondering if anyone knows of anywhere. That has the maps broken down so they can be printed off and pieced back together at a much larger size.
>>
>>51610659
Because clearly all people are interested in are raw numbers and not the fairly interesting character possibilities.
>>
>>51610687
They're rollplayers.

That's fine.
>>
>>51610595
>>51610429
Sorcerer uses spll points, combined with sorcerer points.
Points gained as normal as per spellcasting variant
Choose one 7,8,9 spell at appropriate level, instead of learning them Cast once each for no points per long rest.

Makes them more versatile in their own way, but differently than wizards
>>
>>51610701
>>51610714
They seem to think all classes are equally good in PF; especially all classes are equal in dealing damage.
They won't give 5e the time of day because they seem to think PF is mechanically superior.
>>
File: Roman 1.png (360KB, 817x1628px) Image search: [Google]
Roman 1.png
360KB, 817x1628px
>>51610790
>They seem to think all classes are equally good in PF; especially all classes are equal in dealing damage.
Time for that greentext again!
>>
>>51610749
Aside from killing your party members how is it more interesting than fire dragon sorcerer outside of fluff?
>>
File: Roman 2.png (613KB, 695x2930px) Image search: [Google]
Roman 2.png
613KB, 695x2930px
>>51610809
>>
File: 1425779246247.jpg (30KB, 387x580px) Image search: [Google]
1425779246247.jpg
30KB, 387x580px
>>51610659
Lets forget how powerful being able to survive any amount of catastrophic damage with 1hp is.
>>
>>51610687
Not >>51610701 but to further clarify...

PF is a badly designed system. It was promised as a fix to 3.5e problem but not only they didn't fix it, they actually make the caster-martial disparity worst by buffing Wizard.

Also they continue to keep buffing Wizard with each iteration of their monthly release rule book with new spells (even in the book about martials and weapons).

Anyone can see that the designer has a boner for Wizard and hate the idea of martials being able to do anything. They even nerf something due to the fact that their nerdy untrained 250lb+ lump of fat can't do it.
>>
File: Pathfinder sucks 2.jpg (606KB, 1363x1406px) Image search: [Google]
Pathfinder sucks 2.jpg
606KB, 1363x1406px
>>51610862
>>
File: Pathfinder sucks 3.jpg (1MB, 1688x2696px) Image search: [Google]
Pathfinder sucks 3.jpg
1MB, 1688x2696px
>>51610878
>>
File: Pathfinder sucks 4.png (147KB, 1411x805px) Image search: [Google]
Pathfinder sucks 4.png
147KB, 1411x805px
>>51610891
>>
>>51610790
Martials can't do anything in PF.
Caster can do everything.

"Damage" doesn't matter when you're a Wizard who can use Save-or-lost spell (which available since level 1) on a group of enemies. While being absolute safe due to being Fly,Invisible and spontaneously create barrier simutaneously.
>>
File: Pathfinder sucks 5.jpg (1MB, 1668x3437px) Image search: [Google]
Pathfinder sucks 5.jpg
1MB, 1668x3437px
>>51610911
>>
Seriously... if you want to know how bad PF is... just take a peek at /pfg/. Posting furry kitsune and discussing about cute girl doing cute thing on TTRPG is their way of escapism.
>>
>>51610809
>>51610831
Think you got the systems mixed up.

Sad af story though, it's sad af people like that exist.

>>51610862
>>51610912
They specifically think martials are gucci in PF, thanks to the number of feats they get (which are really fucking poorly designed, you want 5e style consolidated feats) and advanced combat training and the damage the martial classes can put out.
>>
>>51610912
Sure am glad 5e casters actually have to rely on their party instead of just being one-man-armies.

That being said, they're still too versatile when it comes to "I have a spell to completely replace that skill you invested a bunch of character points into!"

>Survival? Fuck it, create food and food water.
>Stealth? Invisibility lol.
>Disguise? Disgusie self/alter self
>Diplomacy? LOL CHARM.
>Climb/Swim/Acrobatings. Lol Teleporting/flying.

Man... sometimes I think the game would be better if all the schools except Evocation and Abjuration were just removed from the game entirely, or at least given their own caster classes instead of the "do everything" wizard.
>>
>>51610979
3.5 and Pathfinder are barely any different at all.
>>
Is Jesus a necromancer, or a favored soul sorcerer?
>>
>>51610659
I can not count the times I've clicked on a spoiler and my phone starting to download it, anymore
For this I hate you and I hate myself
>>
>>51610987
While you aren't wrong, they DID take steps to help non-casters out of combat, while lowering the spellcasting versatility drastically.

Plus, IN combat is better than ever, excluding the unmentionable edition.
>>
>>51610994
3.5 is actually more mechanically competent than PF, mostly because the devs of PF intentionally sabotage their own games.
>>
>>51611024
He's our lord and saviour, anon, the son of God who redeemed us through his sacrficie.
>>
>>51611071
BUT ANON, WEAPON CORDS ARE HARD

Trust me on this, I went to college.
>>
>>51610987
they kinda fix that with charm person target knowing that it been charm (and also the fact that charm only give you advantage to diplomacy check).

same thing with invisibility, you still have to make a stealth check. You just doesn't have to find a cover to hide.
>>
>>51610858
When you can only do it a single time, not very.
There's a reason why Long Death monk's 11 is actually good, and why it would be extreme garbage trash if you could only do it once per fucking long rest.
>>
>>51611024
pretty sure he's favored soul, since he has create food and water.
>>
>>51611087
Yeah but if I made him into a 5eg PC what would his class be?
>>
>>51610987
Charm is brain rape and recognized as such. Teleport is highly unreliable, flight won't get a mage out of a grapple (lol, concentration), invisibility doesn't cover sound and afair disguise self isn't better than disguise skill to begin with.
>>
>>51611093
t. Fat tub of lard who has no agility.


People have saying 5e is pretty bland; is this true in any way? And how would you fix it?
>>
>>51610595
>What patrons should we expect?
In my ideal world, they'd just do more invocations. New patrons are no use to me halfway through a campaign.
>>
>>51611118
Elder brain.
>>
>>51611152
This. I'm pretty hyped about new subclasses that'll be in the next book, but I'm much more excited about new spells, new manuevers for battlemaster, new invocations, new pact boons, new feats and all of that.
>>
>>51610811
but that's the interesting bit. Resurrecting in a burst of fire is kinda cool too.
>>
>>51611151
Allow UA and some of the homebrew (not from DandDwiki though).

Also learn to refluff. It's part of 5e design choice.
>>
>>51611113
He can bring a mortal back from death, he can banish demons from the material plane, and he can cure people of disease and restore severed ears. Maybe he's more of a cleric?
>>
>>51611152
Psionic/Illithid
Celestial
Elemental
Slaad
>>
>>51611197
The NEW favored soul from yesterday's UA gets access to the full cleric spell list from 1st level, in addition to the sorcerer list.
>>
>>51611151
Kind of. 5e options are designed to be a lot broader and more all-encompassing; it's an intentional design choice to streamline things and avoid redundant/trap options and hilariously broken combos, but if you're used to 3.PF and having options for every single bit of minutiae, I can understand why it'd seem bland.
>>
>>51610811
Mantle of fire apply to every damage roll you make. No "one damage roll" limitation like draconic sorcerer.
>>
>>51611196
What makes 5e bland though?

Good suggestions.
>>
Let me take another pass at this, since I like the idea of sacrificing HP for Ki.

Bonesaw's Brilliant Band

You can activate this item as a Bonus Action on your turn, taunting enemies to "Bring it on". Until the beginning of your next turn, any missed attack rolls made against you become hits. At the start of your next turn, you regain Ki points equal to 1/4th of the damage you received as long as you aren't Incapacitated. This ability can be used once per short or long rest.
>>
>>51611151
5e only looks bland from the outside, especially when viewed from a bloated mess of a game.
>>
>>51611151
A problem has to actually exist before it can be fixed, unless you're in politics
>>
>>51610659
Max, vas te coucher.
>>
>>51611229
Not him, but what you're saying is...people are retards?
>>
>>51611237
It's simple and clean

It will look bland if you come from a system that has shit ton of minor bonus for every little situation. Like Shadowrun
>>
>>51611261
More specifically that pathfags are retards, but yes.
>>
>>51611261
Pretty much.
I mean, wanting more options is a valid choice and reason that people wouldn't want to play 5e! It's just that when people present it as an objective flaw and don't understand why it's been done, they mark themselves as mouthbreathers.
>>
>>51611275
HOLD ME
WHATEVER LIES BEYOND THIS MORNING
>>
>>51611261
Yes

>>51611151
People think 5e is bland because they're used to having a mechanical effect to every piece of character design, and because they're used to higher possible power levels.

5e streamlines those myriad mechanical effects because they're stupid bookkeeping better accomplished through roleplay, and has a bounded power level.

Neither of these things need fixing, but even if you tried, you'd just fuck everything up because they're core to the system's design.
>>
I can now play an eternally youthful sorcerer who charms people with their youthfulness?

Great!

When can we have a kitsune race in 5e next?
>>
>>51611326
Ne'er. Thine dreams shalt remain memes, thou scurrilous cur.
>>
>>51611294
> posting 15 years old relic
>>
>>51611326
refluff half-elf into one?
>>
File: playtest.pdf (1B, 486x500px)
playtest.pdf
1B, 486x500px
How does 5e compare to Strike!?
>>
>>51611359
>Main Theme to a game released less than a month ago
>Relic

Get up on the hydra's back.
>>
>>51611326
refluff tabaxi into one?
>>
File: A word of advice.jpg (91KB, 863x1300px) Image search: [Google]
A word of advice.jpg
91KB, 863x1300px
>>51611326
>>
>>51610595
>What patrons should we expect?

I don't know what patron to expect, but what I really want is a skill based one, that gives me viable Multiclassing options for Lore Bard 19 and 20 other than just going knowledge cleric
>>
>>51611409
> that gives me viable Multiclassing options for Lore Bard 19 and 20
Your kind is the worst.
>>
Sorcerer spells, now with UA options!
They're literally just elemental archetypes, nothing surprising I think.
>>
>>51611420
I'd say that Earth sorcerer being a Cha-based port of 4e's Swordmage is pretty surprising.
>>
File: seasorcerer.jpg (532KB, 600x839px) Image search: [Google]
seasorcerer.jpg
532KB, 600x839px
Sea sorcerer or Favored soul?
>>
>>51611181
It's a cool concept but I think the mechanic as it is now is really poorly designed.

>>51611231
>Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage.

> Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.

The only situations I can think of where they're different is spells that do flat amounts of fire damage benefit from dragon and spells that buff weapons / items (Flame arrows from Elemental Evil) benefit from phoenix, Though I'm not sure either will ever matter in any build.
>>
>>51611434
I meant the spells, fire sorcerer gets fire spells, sea gets water/storm spells, stone gets stone/earth/weapon spells.
>>
So, my DM doesn't care and is letting me be a Theurgist.

What's the best choice for a domain here?
>>
Should dwarves get the stonecunning bonus to Nature checks to identify natural stone?
>>
>>51611381
Is it meant to be FF as seen through the lense of 4e?
>>
>>51611460
Scorching ray has you roll for fire damage for each ray.
>>
>>51611500
Maybe. Those are just the expansion classes/roles.

Stick together a class and a role, and voile, you have a combat build.
>>
>>51611419

How come? If it's because of "muh level 20 builds", I ask because we legitimately run level 20 one shots a few times a year.
>>
>>51611460
Draconic sorcerer got errata anon. Get your fact up-to-date

https://media.wizards.com/2016/downloads/DND/PH-Errata-V1.pdf
>>
>>51610926
good god....
I think reading those gave me cancer
>>
>>51611462
Depends on what you want to do with it, honestly. Until 6th level you're mainly interested in the Domain spells, because Divine Arcana tends to be more useful than your domain CD option.

So, what level are you starting at and what do you ultimately want to DO with this character, in terms of both abilities and RP?
>>
>>51610858
It actually won't save you from instant death damage, and effects that kill if they reduce you to 0 hp might still trigger. Anything less than that though, sure. The DMG rates this ability as worth 28 hp on a monster past level 17, iirc.
>>
>>51611462
Long game : Arcana (It gets silly because of the level 14 deal)
Low level game : Tempest (yes I will fire 48 flat damage lightning bolts at level 5)

Light is also spicy for radiant damage stuff.

Life is boring but clutch if there's no other healer.
>>
Here's a fun way to help me explain classes to new players.

Describe a class and race by mechanics in a single sentence, e.g.

>Drow: light weapons training, free light and darkness spells, disadvantage in sunlight.
>Rogues: Sneak attacks and features for trying not to get hit.
>>
>>51611684
Fighters : Faggots with polearms
Dwarfs : Faggots with beards
>>
>>51611181
You don't resurrect so much as barely survive.
>>
>>51611684
>Dragonborn: elemental resistance and breath weapon based on dragon color
>Barbarian: Get angry, Fight Harder, all while naked
>>
>>51611528
>>51611505

Don't you still only roll the damage of scorching ray once which means they do the same damage?

If I'm wrong and they nerfed fire dragon just to add phoenix that's pretty xD worthy.

On a side note, Mantle of Flame is much stronger than dragon sorcerer for spells like Fire shield and Immolation because they have multiple damage rolls per cast.
>>
>>51611684
>Variant Human: a minmaxer's wet dream with no accompanying fluff.
>Rogue: a stealthy skill monkey, but all fluff is that of a brazen criminal.
>>
>>51611730
Scorching ray is multiple attack rolls, each with their own damage roll on hit
>>
>>51611730
Too bad fire is the second shittiest damage type in the game. D. Sorc doesn't have to pick fire thankfully.
>>
>>51611684
>Wizard: The bookish nerd who gets shoved in the lockers now has superpowers from reading his books
>High Elf: The same bookish nerd, but irish and with more spells and an easier time to get out of the locker
>>
>>51611730
You are confusing scorching ray with magic missile brah. You need "strike simultaneously" text or some shit (ask JC not me) to only roll damage once.
>>
>>51611326
It's already here. Refer to Tabaxi
>>
So when a monk reaches level 11 all her unarmed strikes are the same damage die as the highest damage monk weapon? What's the point of using weapons then?
>>
>>51611856
>what's the point in an unarmed class using weapons?
>>
>>51611856
Magic weapon.
>>
>>51611856
There is none. Also
> her
>>
>>51611730
>On a side note, Mantle of Flame is much stronger than dragon sorcerer for spells like Fire shield and Immolation because they have multiple damage rolls per cast
It only works on fire damage rolls that take place on your turn right now so some of those won't benefit at all.
>>
>>51611856
>Fluff
>Shillelagh (from Magic Initiate or Multiclassing)
>Polearm Master or Spear Mastery feat
>Magic weapons
>>
>>51611040
Filter by filename dumbass
>>
>>51611906
You're right, back into the trash you go phoenix sorc.
>>
File: Shirou0.png (1MB, 1106x1260px) Image search: [Google]
Shirou0.png
1MB, 1106x1260px
If you want to play Gish there is no fucking reason not to play a Stone Sorcerer, it's a full casting paladin with great AC and decent HP.

Or, am I wrong? Cause honestly it feels like if I want to play Emiya Shriou in 5e Stone Sorcerer is the way to go.
>>
>>51611883

my monk is a qt
>>
>>51611978
You only get one weapon attack, which is alright if you don't care about damage.
>>
spear vs quarterstaff what is more useful overall?
>>
>>51611978
Paladin 6/Stone sorcerer 14 is probably better, just to get the extra attack and aura of protection
>>
File: GOTTA.png (846KB, 667x1000px) Image search: [Google]
GOTTA.png
846KB, 667x1000px
This is kind of why I hate DnD or table top games with classes in general. If you are a new player, you can severely fuck up your character by not taking certain options or taking the wrong option when levling up

For example, I am playing a wild magic sorcerer right now because it was the only sorcerer path that fit with my character. I don't even like the random factor of it.

Anyway, I took extended spell and distant spell as my metamagic. Apparently twinned spell is the superior option almost always and taking hold person as soon as possible is also a must.

I didn't do either of those and my character feels like garbage. I also have no dexterity modifier so my AC is always 10 pretty much. Not even shield spell can save me most times.

What the fuck do I do now? We are now level 5 and my character feels like hot fucking garbage. This happens ALL THE FUCKING TIME in any game I play with classes. Somehow I pick all the hot garbage choices and the character ends up being dog shit.
>>
>>51612012
You can use Quicken to boost that though.
>>
>>51611856
There's no magic item that enchants unarmed strikes to do extra damage or have extra accuracy, but there are plenty of magic weapons

Which sucks in my mind, magic armguards or handwraps would be cool
>>
>>51611978
No self heal.
>>
>>51612052
Ask your DM to respec your character? "Hey, I didn't realize what I was doing and this guy isn't keeping up with the rest of the party very well, you mind if I switch some things around?"
>>
File: 1478526113872.gif (797KB, 300x169px) Image search: [Google]
1478526113872.gif
797KB, 300x169px
>At new FLGS, miss a chance to join a startup 5e group but leave my name/info for any potential others
>Months later, get messaged for a startup game
>Show up for session zero; it's 3.5
>The DM wants to help everyone new to the system by working out builds together...with the goal of making everyone as "OP" as possible
>He lifts alignment restrictions...but in his world all magic is colored and reveals the alignment of the caster
>He has a homebrew setting with exactly 9 gods, one for each alignment, and keeps talking about how the CN god is the "best" and how he's used him for many campaigns and describes a bunch of hijinks
>All of the numerous stories he tells are just bad punchlines; like how one player was [a shapeshifting fishlike only-homebrew-race-in-setting] and went around without clothing and cast spells from his dick, now it's canon that much of the race doesn't understand clothes
I love 5e. I love the broad strokes and ease of homebrew and refluffing, and the open skill system that makes improvising consistently so easy. I know almost all of the game by heart now. I've never played 3.5, but have decided at length I wouldn't care for it, and while the DM seems determined to do...something...around most of the problems I hear about, I don't know if I want to block up a night each week for this experience.
Is it worth a shot?
>>
>>51612064
what is Insignia of Claws?
>>
>>51612052
Play different games or spend more time deliberating your character

I for one really enjoy the optimization game, even if it's been severely dumbed-down for 5e compared to 3.5 or 4e. But I've played with people who would, for example, make a 4-elements monk with negative constitution, and honestly, the only solution by that point is to ask your DM if you can reroll a character
>>
File: please respond.png (17KB, 461x355px) Image search: [Google]
please respond.png
17KB, 461x355px
>>51612083
No.
>>
>>51612052
It's not our fault you're retarded.

It's pretty hard to fuck 5e up.

>For example, I am playing a wild magic sorcerer right now because it was the only sorcerer path that fit with my character. I don't even like the random factor of it.

I hesitate to ask what the fuck character design forced you to pick wild magic sorceror.

>I didn't do either of those and my character feels like garbage. I also have no dexterity modifier so my AC is always 10 pretty much.

This is your fault and unrelated to everything else. If you decide your character build is somebody who is bad at avoiding attacks, no one can help you.

>. This happens ALL THE FUCKING TIME in any game I play with classes. Somehow I pick all the hot garbage choices and the character ends up being dog shit.

Have you considered that you character ideas are either shit, overly specific, or both? That's what it sounds like.

If you decide on a character idea that doesn't mesh with the system, then yeah, it's gonna be retarded.
>>
>>51612090
Not in the DMG, what is it?
>>
>>51612083
Give it a shot, if it is terrible stop going and say "sorry but this isn't my kind of campaign."
>>
>>51612076

we are doing that adventure league stuff so I don't think you can respec. Is there anyway I can salvage my character? Nothing in the book says "YOU MUST TAKE THIS OTHERWISE YOU MAY BE GARBAGE!"

I am mostly salty because I actually don't understand the real advantages a wild magic sorcerer has over other casters. Also, did I fuck up by not putting any points into dex? I have a high constitution though but that seems pointless if one hit will do a third of my life anyway.
>>
So i'm trying to make sorcerers a more attractive option. aside from allowing UA, I'm planning on having them use spell points over spell slots. If I also allowed them access to origin specific spells and made some minor tweaks to archetypes (the only one i can think of this moment is shifting mantle of flame to a short rest) would that risk tipping it over the edge? would they be fun to play? or would they still feel weak? obviously total parity is impossible, but i want them to be differentiated from wizards.
>>
>>51612139
>have a high constitution though but that seems pointless if one hit will do a third of my life anyway.

5e is balanced so all characters go down in around three hits, give or take. Low AC just makes those hits more common, which is not a great thing.

>I actually don't understand the real advantages a wild magic sorcerer has over other casters.

Then why the fuck did you pick it?
>>
>>51611978

>playig animu characters in D&D

I'm going to be sick
>>
>>51612130

Insignia of Claws
Wondrous Item

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

Source: Hoard of the Dragon Queen, page 94
>>
File: 1472517855562.png (248KB, 500x375px) Image search: [Google]
1472517855562.png
248KB, 500x375px
>>51612179
I fucking know right? Shit's sick as fuck. So excited, I'm giving him a longsword and a shield. Not exactly very Emiya, but I don't want to do TWF.
>>
>>51612203
Oh, cool

Almost seems like it was made more with druids in mind, but still, cool
>>
>>51612112

Well, my character is a Fire Genasi and I figured wild magic sorcerors usually involve getting their magic from another plane existence so in my characters case, it may be the elemental plane of fire or something. Makes sense.

Also, the players handbook really doesn't give suggestions as to why or how much of a stat a particular class would want. I just wanted to play a character I had made up for once.

The book doesn't really tell you what is a bad idea in character development.
>>
>>51612203
>>51612231
closest thing to a Ki Focus in 5e
>>
>>51612173

I picked the wild magic sorcerer because it fit with my character as a sorcerer. The dragon path didn't fit and the wild magic one fit. There are only two options available man. What was I supposed to do? I fucking hate dragons too so I would never want to play a character who chalks all of its power up to being a dragons bitch or whatever.
>>
File: 1485972000369.jpg (320KB, 500x572px) Image search: [Google]
1485972000369.jpg
320KB, 500x572px
>>51612234
>Well, my character is a Fire Genasi and I figured wild magic sorcerors usually involve getting their magic from another plane existence so in my characters case, it may be the elemental plane of fire or something. Makes sense.

You're being overly specific with the fluff.

>Also, the players handbook really doesn't give suggestions as to why or how much of a stat a particular class would want.

This is blatantly incorrect.
>>
>>51611326
I know this is bait but I told you where to get one last thread. Here, have the PDF. I know you're gonna be a lazy motherfucker and not actually read it though.
>>
>>51612090
Belt of giant's strength better than Hill also work in a roundabout way.
>>
>>51612234
You have made a common error

You have assumed that the fluff in the books is the only fluff
Ultimately, the only thing that matters is mechanics, if the mechanics fit but the fluff does not, change the fluff. If the fluff fits but the mechanics do not, look elsewhere.

In your example, you really should have refluffed a fire dragon sorcerer as getting your power from the elemental plane of fire. Rather than taking the tentatively fluffy option of wild sorcerer with mechanics that don't fit at all
>>
>>51612289
go back to /pfg/
>>
>>51612289
Why does charm person get to be cast as a second level spell at level 3. That's unnecessary.
>>
>>51612210

Your fun is wrong
>>
>>51610595
I like phoenix sorcerers, but why do they fit better with dragonborn than dragon sorcerers?

Seems like a bit of a mistake
>>
>>51612040
Overall?
I'd say spear. Both weapons deal the same amount of damage, both can be monk weapons, they deal different types of damage, but the spear can be thrown.
Quarterstaff wins if you take the polearm master feat though.
>>
>>51612340
>Go back to a game with shitty overcomplicated mechanics that actively work against you
Nah.

>>51612342
More than likely it's because you get access to it at level 3, when level 2 spell slots open up.
>>
>>51612370
Dragon Sorcerer and Dragonborn is a bit redundant.

And Phoenix only would be good with Red and Brass Dragonborn.
>>
>>51612329

I understand that but as a new player, how was I even supposed to know that wild magic is shitty compared to dragon?

Thats the thing. The book doesn't say "This choice is shitty, use at your own risk." and then you don't realize its shit until you are like level 3-5 and then its too late.

I feel like the choices aren't really choices to begin with. Its either "Do this or you will be shit."
>>
why is PAM considered good? Is that extra d4 worth it? What if you need you bonus actions for something else?
>>
>>51612405
One 3 archetypes in the whole book are shit, you just picked one of them.
>>
>>51612405
Casters are generally expert mode. Sorcerers more than most. You get to pick what you're able to do, but that means you're allowed to pick things that don't go together, or a bunch of the same thing so you can't actually do much.

Pretty sure the quick build still tells you enough to not fuck up on your stats and level 1 though so you might be retarded.
>>
>>51612405
It's not that shitty compared to dragon

It's just shitty compared to dragon for you, since you went with a fire-damage focus, when specific elemental damage is what dragon sorcerers are good at, and had low dex, when dragon sorcerers get a bonus to their AC, alleviating your ac issues somewhat.

Now don't get me wrong, it is worse than dragon magic overall, but normally only in such a way that becomes apparent if everyone's putting a bit more focus into optimization.
>>
>>51610926
>spears were more common in war because they cost less to make than a sword
THIS IS WHAT PF DEVS ACTUALLY BELIEVE
>>
>>51612452
I don't get the "WMS is bad" meme. It's not as good as dragon, but it's nowhere near beastmaster ranger and elemental monk level of terrible.
>>
>>51612427

>While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
>>
>>51612064
Don't unarmed strikes for monks count as magic weapons at a certain level anyway?
>>
>>51612452
Wild magic is much better than 4-elements monk

Much, much better

>>51612466
Wait what?

Oh my god, what the fuck
>>
File: 1432524831970.jpg (357KB, 1219x1600px) Image search: [Google]
1432524831970.jpg
357KB, 1219x1600px
>>51612405
The Quick Build bit at the start of every class gives you basic advice to have your character function, if the logic of "I don't get armor, so I can passively boost my AC at all times with decent Dex" doesn't dawn on you.
Choosing to play someone thing meshes better with your character concept/fluff but doesn't synergize with the system isn't necessarily a downfall of the system- you chose a race that gets a bonus to one of the two secondary stats for your class, and nothing for the primary stat.
Sorcerer is, unfortunately, relatively weak when compared to wizard in terms of options, but still pulls its weight. It isn't completely nonfunctional shit. Yes, there are certain tricks that it's known for being good at like that twinned Hold Person, but between a wizard and sorcerer where neither have a clue what to do, there's little difference. Only in optimization does the disparity show, and even then it isn't insurmountable.
>>
>>51612405
What do you expect?

A book with absolutely flawless balance, or a book with so few rules that every option is equivalent?

Also, keep in mind you didn't fuck up one choice. You fucked up many subsequent choices.

>class on the weaker end (sorc)
>weaker of two archetypes (wild)
>choose exclusively weak spells
>dumped dexterity for some reason
>>
>>51612474
Only as far as piercing resistance to non-magic weapons

They don't get magical enhancement bonuses to hit or damage
>>
>>51612471
>>51612482

My special snowflake last airbender character and my bear never cast fireball on themselves and killed my character or the cleric.
>>
Spear Mastery vs Polearm Mastery gogogo
>>
I got a Kobold Draconic Sorcerer

Wants to turn into a real dragon when he's grown
>>
>>51612512
Wild magic sorcerers have the potential to be much worse than Wot4E monks and beastmaster rangers, but they also have the potential to be much better
>>
>>51612466
>>51612482
What's the problem with this? Is that not true?

Forgive me for being retarded, but I think you'd agree it's acceptable for someone to be ignorant of history when they're NOT a person whose job is building a history-based rules system.
>>
>>51612528
lmao lad why even pick those if money isn't a constraint? just go sword lel
PAM all the way
>>
>>51611147

Disguise self lets you alter your size + or - one foot. I don't see how an actual disguise could be as good as that.
>>
>>51612427
Some classes don't use their bonus action for anything so it is just flat d4+Str additional damage. It's like being able to dual wield a glaive and a dagger with Two Weapon Fighting.

Non-Frenzy Barbarians, fighters who don't second wind, and rangers who already cast hunter's mark, can use PAM well.
>>
>>51612555
spears were favored over swords because the single greatest advantage you can have in warfare is being able to hit them before they hit you

Also they're way better than swords for killing cavalry, and pair better with shield walls, which were dominant military strategies for a long time
>>
>>51612452
What are the other two?
>>
Is Spear Mastery The only way I can get reach and have shield as well?
>>
>>51612611
Use a whip.
>>
>>51612578
Oh, okay, I misunderstood.

I thought you were implying that spears were not, in fact, more common than swords. Your answer about fits what I would've guessed prior to reading that retarded PF thread.
>>
>>51612623
too weak
>>
>>51612485

No where in the book does it say though that wild magic is a weak archetype. If it did, I would have rethought it.

Anyway, how could I salvage my character? I even fucked up the meta magic choices on my sorcerer now then.

It would be nice if the fucking system were not designed to have you go down in 3 hits. If I had known that, I probably would not have skimped dex.

I just also hate being frail HP wise.
>>
>>51612555
Better range, so you hit people from afar
Better in maintaining formation, since you need less space to stab people than you would use maneuvering swords
Better against armor
Being cheaper is just icing on the cake
https://www.youtube.com/watch?v=O8RWLxlzTiM
>>
>>51612663
>No where in the book does it say though that wild magic is a weak archetype. If it did, I would have rethought it.

Wild Magic isn't the problem. You fucked up at every possible step. Stats, spell list, everything. You could've played a Druid or Fighter and still ended up at this point.

This is the stuff your DM is supposed to help you with if you're new, although I think you said it's AL, in which case rip I don't know what that shit's like.

>Anyway, how could I salvage my character? I even fucked up the meta magic choices on my sorcerer now then.

You will never compare to a Wizard, or a sorceror with better choices, but check if sorceror can change out their spells known as they reach higher levels.

>I just also hate being frail HP wise.

Maybe don't pick a class that has a D6 hit die next time.
>>
>>51612663
You made every possible mistake you could have, bad race for your class, bad class, bad stats, bad archetype, bad spells, bad metamagic.

If it somehow becomes salvageable, it will be a miracle. You have fucked up as much as one person can fuck up during character creation
>>
File: 1452874882675.jpg (117KB, 532x800px) Image search: [Google]
1452874882675.jpg
117KB, 532x800px
>>51612628
Spear with Spear Mastery in one hand: 3.5 + 3 (Str) + 2 (Dueling) + 1 (Feat) = 9.5
Whip with ASI: 2.5 + 4 (Str) + 2 (Dueling) = 8.5
And you don't have to burn your bonus action.
>>
File: Spiderwoods part 1.jpg (2MB, 3232x4976px) Image search: [Google]
Spiderwoods part 1.jpg
2MB, 3232x4976px
>>51612512
> Implying killing your party with a fireball isn't great
>>
>>51612663
Ask your DM to change things around.
If you're in Adventurer's League, before level 5 you can change anything about your character's build besides their name and loot gained/expended.
>>
File: spell replace.png (29KB, 396x96px) Image search: [Google]
spell replace.png
29KB, 396x96px
>>51612728
>but check if sorceror can change out their spells known as they reach higher levels.

They can. Also new player here, but I play a dragon sorcerer.
>>
>>51612597

I imagine it is 4e and beast master.
>>
>>51612740
>>51612728

fuck....

So let me ask this then. Which spells are pretty good to have?

Let me also ask this, if I am just supposed to pick the sorcerer the book makes for you, how could I actually roleplay? That is what I don't understand. Is it possible to roleplay and not be shit?
>>
>>51612611
One handed spears don't have reach.
>>
>>51612728
>Maybe don't pick a class that has a D6 hit die next time.

He said he gave himself a shitload of CON, probably figured HP was the only thing about survivability that mattered.
>>
>>51612052
At least it isn't a dragonborn 4elements monk with the hermit background
>>
>>51612814
>Spear Mastery
>>
>>51612466
>>51612555
>>51612578
>>51612666
Also wasn't it easier to train people to use spears?
Not to mention, if the enemies do get into close quarters they can just drop the damn spears and pull out swords.
>>
>>51612663
Rebuild character as Fire Gensai Pheonix Sorcerer.

CHA needs to be highest, Dex and Con follow for survivability.

Metamagic Twinned is mandatatory, it is the best and the only thing Sorcerers are good for.

Quickened is good, Subtle is useful, Empowered is okay if you want to play blaster, other options are terrible.
>>
>>51612804
If your character concept is one that is bad at combat, you shouldn't be upset that it makes you worse at combat.
You can roleplay any balance of your strength, wisdom, and intelligence floating around your lower 3 stats. You can roleplay based on your character's mannerisms and background. But if your concept is someone who is frail, or slow? Those are going to impact you in combat.
>>
>>51612804
If you want to be the very best out there AND roleplay, that's going to be a struggle. In friendly games I've had no trouble with wild magic sorcs. In MinMaxing grindfests you're always going to be behind so you don't pick them.
>>
>>51612834

not that guy, but what about the one that lets you bend AOEs so they miss your party? How is that not good?
>>
>>51612804
My method of building characters in every RPG is to build mechanics first, then build from mechanics to fluff, figuring out why my character can do what he can do.

Usually I start with a mechanical premise. Like "I want to hit things as many times as possible", "I want to be immune to magic", or "I want to be an unkillable wall", figure out how the do that within the game system, then figure why anyone would be able to do that, and why they'd bother
>>
>>51612040
Easily quarterstaff, because while it can't be thrown for any more than 1d4 damage it's compatible with both PAM and shillelagh.
>>
>>51612804
What? Of course. You can roleplay as anything while playing as anything.

Just don't be one of those "caster class roleplayed as a martial using potions and cheap tricks" because they're cancerous as fuck.
>>
>>51612804
The book only gives you suggestions. At most, it gives you some ideas about your character, some possible backstory elements, some traits and quirks. Your stats, abilities and spells often have rather little to do with your character and you can roleplay them as you wish to some extent.
>>
>>51612611
Be a bugbear. Get PAM. Walk up 10ft in someone's face, hit them. If they walk up to you to hit you back, you can hit them again.

>>51612052
Sorcerer is just a shit class that needs fixing, like how ranger is. Normally this doesn't happen.

The sorcerer UA would have been better off fixing sorcerer than making new archetypes for it.
>>
>>51612083
Dickcasting
Noice

>>51612141
No
Yes
No

>>51612280
just refluff everything man

>>51612535
noice
>>
>>51612535

you copied me you nigger
>>
>>51612728

Okay so apparently you can remake your character anytime before level 5. I am level 4 right now and was going to use down time days to reach 5. Again, this is adventure league stuff.

I have a chance to salvage my character. What would be my best course of action? I am pretty dead set in being a wild magic sorc though.

I really don't want to play dragon magic. I am just trying to unfuck my character so I can have fun.
>>
>>51612832
Correct and correct.
PF is not only home of furries, but also fuels misconceptions.
>>
>>51612917

what's your stat spread also everyone here is saying get twinned spell so definitely get that
>>
>>51612851
How often are you in a situation where you are forced to drop an AoE right on your own team, especially when moving and AoO are so forgiving with positioning this edition. Most of the time you can easily hit your enemies without harming your allies, especially if you say "Hey, I'm going to drop fireball next turn make some space.". And should you be in a situation where "Hm, I can't cast Hypnotic-Pattern without hitting two of my party." most of the time you can just say "Well I'll cast this instead."

Is it really worth your very limited sorcery points and your even more limited metamagic slot to force that? I'll say potentially, but not likely.
>>
>>51612851
You know what's better? Coordinated positioning so they're not in range in the first place.
>>
>>51612909

>implying that is creative or unique
>>
>>51612937
>especially if you say "Hey, I'm going to drop fireball next turn make some space."

if you say that in character wouldn't the enemies spread out too? Pretty sure any humanoids would with my DM
>>
What would be the most efficient, long range way to do sneak attacks with a melee weapon?

Bugbear with a whip for 15ft Sneak Attacks?
>>
>>51612917
Honestly mate, Wild-Magic is so cripplingly weak and shit that I would honestly suggest switching to a different class before sticking to it.

Going Fiend-Warlock could work, paying homage to your patron realm of fire, the great flame of the brass city.

Dependsif you want to blast stuff or what you've said incredibly little aobut your character we dont know what you want.
>>
File: 1435457047177.jpg (362KB, 570x800px) Image search: [Google]
1435457047177.jpg
362KB, 570x800px
>>51612917
Stats
>Start with Con of 12 or 14 before racial depending on how hard you want to pump it. Dex and Cha at 14 if you just want t ASI Cha at level 4, Cha at 15 if you want to take Actor feat, or both Dex and Cha at 15 so you can boost both to +3 at level 4. This choice depends on how hard you want to dump the other 3 stats. (If you want buy an odd number in Int so you don't waste that racial.)
Spells
>Hold Person is classic. Mage Armor and/or Shield for AC. Shocking Grasp is good for disengaging from a single enemy in melee. Consider the Bonfire cantrip for area denial. Prestidigitation is good for loads of BSing. Scorching Ray is an ok blast spell you can swap later when your cantrips scale up. Grab Haste when you hit 5, too, and maybe swap one older spell for Fireball.
Metamagics
>Twinned for Holding two enemies or, more importantly, Hasting 2 allies at the same time. Quickened can be used for a cantrip for burst damage or when you have to dodge/help someone/whatever with your action and still want a spell. Careful helps you not blast your allies if you like using AoE like fireball. The sneaky one can be good for some RP situations, or if you ever lose use of arms/are bound.
Go get 'em, tiger
>>
>>51612976
Crossbow expert, hand crossbow.
Duh.

Why even fuck yourself up thatmuch just to use a melee weapon for it? You can't even take advantage of a lot of conditions if you aren't within 5ft, so you might as well use ranged weapons which even have a +2 to hit fighting style if you multiclas a single level.

Otherwise, for melee, you'd want spellsniper for 10ft booming blades.
>>
>>51612967
"Hey guys, I noticed in that fight when I said "Make some space I want to cast fireball" that the enemies also obviously heard me and spread out.

So to avoid this in future, we're going to use a Codeword, "Broccoli" will be our phrase, when I say that loudly, make some space. It will be our "Unsafe word" so to put it."
>>
>>51613028
Because I was trying to have fun
>>
File: 1478234120193.png (3MB, 1207x1167px) Image search: [Google]
1478234120193.png
3MB, 1207x1167px
>>51612976
It was a meme for a reason.
>>
>>51612933

I have 14,14,14,10,10,10 as my stat spread. This is before any racial bonuses.

I think I actually may want to be a earth genasi but then I rethought that because I know you guys were saying "mechanics first, then fluff." Now I am heavily confused about what race I should be.

isn't there a thunderer sorcerer type? I really would like to play a genasi of some type.
>>
>>51612917
Why are you so opposed to dragon? You can fluff it as anything you want, including ancestry from the plane of fire, instead of draconic. Focus on the mechanics, not the fluff.

Your highest stat should be Charisma, followed by Dexterity, then probably Constitution.

Pick a race that benefits your primary stat (cha) at least with +1, or benefits both your secondary stats (dex/con).

Twinned spell is obviously good (gee Paul, how come your bloodline lets you have TWO fireballs?). Quickened, heightened, empowered are all good. Distant and extended suck pretty hard, you almost never need that effect.

You want to pick spells that do different things. Don't stack all damage, or all control, or all utility, but a mixture. You can easily find a million lists of what spells are good online if you feel lost.
>>
>>51612851
Fireball still does half damage. It's only good for effects that a save completely negates.
>>
>>51612967
this is the last thing you should worry really
>not using a language that the enemies don't understand
>not using rary's telepathic bond
>not just coming up with codes for your spells and tactics like any half-decent squad would do in such a situation "okay lads when I'm about to drop fireballs I'm gonna scream pants, so you know to open some space"

>>51612976
Add 3lvls of Fighter for lunging attack
>>
>>51613068
Was it point buy and can you redistribute the stats as part of your rebuild?
>>
File: 1486474662893.gif (333KB, 289x149px) Image search: [Google]
1486474662893.gif
333KB, 289x149px
>>51613042
>Fun
>>
>>51613042
We've got a Hobgoblin Rogue with a whip, it works very well.

Bugbear works, but you need to either Multiclass dip for martial weapons, or take the Weapon Master feat for +1 Dex, Heavy Crossbow, Whip and whatever else you want.
>>
File: 1435538133392.png (2MB, 1125x1534px) Image search: [Google]
1435538133392.png
2MB, 1125x1534px
>>51613068
Bad news: No genasi get a bonus to Cha, so none are ideal sorcerers despite being entirely about inborn magic.
Good news: There IS a Storm Sorcerer archetype that's AL legal.
Bad news: It's in SCAG, and according to AL rules you can't use more than 1 extra-PHB book, so you can't be a wind/water souled guy, who has inborn wind/water magic.
>>
>>51613076
>(gee Paul, how come your bloodline lets you have TWO fireballs?)

It doesn't, though. Specifically only works on spells that have a single target.
>>
File: sorcisactuallyopipromise.png (14KB, 743x137px) Image search: [Google]
sorcisactuallyopipromise.png
14KB, 743x137px
What a wonderful place the facebook D&D page is.
>>
>>51613127
Seems better than the subreddit; at least they're talking about the game. The subreddit is nothing but circlejerking character art, for some reason.
>>
>>51613127
Has anyone got that picture of "What Martials See" that shows how Martials, Psions, and Wizards can deal with problems in 3.pf? Apparently it's still needed these days.
>>
File: Open Hand Monk.jpg (52KB, 597x837px) Image search: [Google]
Open Hand Monk.jpg
52KB, 597x837px
>>
File: Shadow Monk.jpg (51KB, 622x882px) Image search: [Google]
Shadow Monk.jpg
51KB, 622x882px
>>51613171
>>
>>51613147
>The subreddit is nothing but circlejerking character art, for some reason.

>>51613171
>>51613193
Fuck, I've accidentally summoned it

I'm sorry, 5eg
>>
>>51613092

Its point buy system. No rolling for stats and for adventure league you can change a lot about your character. Stats included. You can change class, sub class, race, stats, spells and more.

I guess what I am trying to make is a "Earth Caster" but didn't want to play a caster druid. I really like the spells in the elemental Evil support book. I just didn't want to play wizard but wizard may be the answer. Now I am utterly confused on what to play.
>>
File: ohreddit.png (14KB, 847x244px) Image search: [Google]
ohreddit.png
14KB, 847x244px
>>51613147
The dnd sub is mostly fan and hobby stuff since it's not bound to any single edition, the dndnext one seems to have mostly on topic stuff though. Not that it's much better than facebook.
>>
File: Kensai Monk.jpg (41KB, 736x799px) Image search: [Google]
Kensai Monk.jpg
41KB, 736x799px
>>51613193
>>
>>51613087
>this is the last thing you should worry really

hmm, ok

>How often are you in a situation where you are forced to drop an AoE right on your own team

I wouldn't know. Only level 5, don't have any big AOEs to drop. I started the game with Twinned and Empowered, but was considering the AOE one for later. My only experience with AOE spells is in this other campaign I'm in simultaneously where my paladin has been Thunder Waved multiple times by the bard.

>especially when moving and AoO are so forgiving with positioning this edition

Haven't played past editions; how is it forgiving? As a sorcerer I generally don't want to move past someone's AoO range at all. I guess you mean since each enemy is only limited to one reaction per turn?
>>
>>51613213
>I guess what I am trying to make is a "Earth Caster" but didn't want to play a caster druid. I really like the spells in the elemental Evil support book. I just didn't want to play wizard but wizard may be the answer. Now I am utterly confused on what to play.

It sounds like wizard may be your answer.

Again, you can fluff anything as anything, mostly. If you want to play your wizard as someone who's magical talent comes from their heritage, you can do that, although the mechanics of studying spells still exist.
>>
File: Angel summoner and BMX bandit.png (278KB, 800x450px) Image search: [Google]
Angel summoner and BMX bandit.png
278KB, 800x450px
>>51613166
Best I can do you is this pair.
>>
>>51613068
Adventure League runs on the +1 rule, which means you use Core and +1 Book.

Unfortunately this means if you want to be a gensai, you can't be the Stormsorcerer.

Adventure League sucks I know. It would be cool to be Air-Gensai Stormborn Sorcerer.
>>
I'm currently digging through "Basic Rules" book, and in "Ability Scores" there are only rolls or already preset array. Is there point buy system at all?
>>
>>51612573
There are many ways you can do that and more with the disguise skill
>platform shoes
>fake head
>squatting
>walking with knees
>two halflings in an overcoat
Etc.

Also disguise self can't turn you from an elf to a kenku, disguise can
>>
>>51613296
They're in the PHB. The highest PB attribute is 15.
>>
>>51613243

is abjuration wizard any good? I was considering transmutation wizard I guess.

also, why do some classes have way more sub classes than others? I didn't even realize wizard had this many sub classes.

Also, how does warlock fair in the realm of casters?
>>
>>51613213
Earth-Caster needs Elemental Evil spells, so you'll be stuck with the core-book archtypes.

For race, Earth Gensai, Gnomes, Dwarves and the like all work well.

Which leaves Dragonsorcerer and possibly be Green or Blue heritage, since Green are linked to nature, Blue are underground desert dwellers.

Wild Magic is unfortunatenly, so bad you would literally be better off without an archtype.

As for other classes, Wizard could work better and just focus on the earth spells but you miss out on metamagic.
>>
>>51613313
>>platform shoes
>>fake head
>>squatting
>>walking with knees
>>two halflings in an overcoat

every single one of those would be way more obvious than a disguise spell unless you're going on cartoon logic where a fake mustache can fool people.

>turn you from an elf to a kenku

Sounds implausible, especially when people notice that the elf can only speak in one voice while a kenku's signature trait is copying any voice it hears. I would like to hear a more in-depth explanation of how it's supposed to work.
>>
So what's the verdict on the Kensai?
>>
>>51613347
>Green dragonsorc
Oh yeah, thanks for the reminder that almost every element besides Fire, Cold, and Lightning are awful on that.
I remember counting the spells of each type when EEPC came out. Something like 15 or 20 fire options that benefit from their attack bonus, 5 cold, 4 lightning, everything else 2 or 1 or 0.
>>
>>51613318
>is abjuration wizard any good? I was considering transmutation wizard I guess.

Basically all wizards are good.

>also, why do some classes have way more sub classes than others? I didn't even realize wizard had this many sub classes.

Just depends on what they felt like. Usually the classes with lots of archetypes have very similar ones (wizard, cleric).

>Also, how does warlock fair in the realm of casters?

Warlock is barely a caster. It's more like a martial. You basically cast two spells per short rest, and otherwise spam cantrips. But, it's very good at doing that, with high damage output.
>>
>>51613356
That's what performance is for. More importantly disguise self is even less likely to save you there.

Also platform shoes is definitely used as part of disguises.
>>
>>51613366
Green Dragonsorcerers do get Ray of Sickness, which is okay and twinnable. Poison-Spray is also a solid cantrip.

But yeah, GreenSorcs get cucked, White are nearly unplayable using ice-knife until level 9. Black would be decent if Sorcs got acid-arrow, but they don't, so you get literally nothing. Blue are okay but could work with mostly earth spells and the odd lightning bolt.
>>
>>51613357
Very stale archetype that's basically 'MORE POWER'.

RAW was fucking stupid because whoever made it doesn't understand monks.

RAI it works and it's good on viability, but I don't think it's well designed. Pummel is fucking useless.
>>
>>51613010
>Honestly mate, Wild-Magic is so cripplingly weak
I disagree. The problem with Wild Magic is that it's poorly written and leaves the classes two best features squarely in the hands of the DM (who doesn't give a fuck about babysitting your class features) instead of codified in the rules.

WMS should be rolled every time you cast a non-cantrip, and the floor for triggering it should be the spell's level.

Tides of Chaos should just recharge any time you get a WMS.

Bend Luck is a touch expensive, but when well placed it's extremely powerful.
>>
>>51613412
>More importantly disguise self is even less likely to save you there.

Yeah, I will concede that both disguise self and disguise are unlikely to allow you to pass as a kenku.

>Also platform shoes is definitely used as part of disguises.

You're going to add up to a FOOT of height with platform shoes and you don't think people will immediately notice how fucked your proportions are?
>>
>>51613318
Warlocks are terrible pre5, okay 5-10 and fantastic 11+.

The biggest issue is that they seem almost designed around getting a Rod-of-the-Pact-Keeper, a Warlock only magic item. Unfortunately due to Magic Items in AL, odds of getting one are absolutely nil.
Abjuration wizard is pretty good, Shield and Wards.

I really like Conjuration wizards, having the right thing at the right time is sweet and it works off teleporting really well with a super good level 14 feature.

Transmutation I found to be one of the weaker and less interesting ones.
>>
>>51613421
>10ft range
>Crap on anything with advantage against magical saves
>Crap on anything with poison resistance
>Useless on anything with poison immunity (hint: A lot of things have this)
>Does anything even have poison vulnerability?
>1d12 damage, +1 compared to firebolt
>Did I mention 10ft range?
>No additional effect such as being able to ignite things

Eh, only useful if you use it in a situation where a non-save spell would have disadvantage.
>>
>>51613412
>>51613472

>You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

Also, why can't disguise self let you look like a kenku? They have the same arrangement of limbs, right?
>>
>>51613499
>>51613421
Oh also
>It can't crit, unlike firebolt
And some stuff about spellsniper feat, yadda yadda, maybe I could find some sort of statistics to see whether it's better to target a con save or AC, but I imagine monster con is usually pretty okay
>>
>>51613219
Sorcerers as a class nova hard. They're amazing--if you only get into combat once or twice a day.
>>
>>51613538
And if you lack creativity to use any spells outside of combat.


Might as well just play a paladin though and smite the fuck out of all the infidels if you want burst damage.

Sorcs can't even fire two fireballs in one turn, yet a wizard with two levels of fighter can. Or a sorcerer with two levels of fighter.
>>
>>51613356
>more obvious
But still mechanically the same if you are proficient with disguise skill/roll high in it

>Every single one of those would be way more obvious than a disguise spell unless you're going on cartoon logic where a fake mustache can fool people

It's not just "a fake moustache" it is a well designed ensemble including makeup, wigs etc. Plenty of people do it IRL. Also as a DM, and mechanically speaking rolling disguise opposed to perception/investigation has more chances of being effective than just rolling it against spell save

And you can be a mute kenku, or have an actual kenku use ventriloquism (performance)
>>
>>51613499
I guess I may have been lucky, in the last game I used it, we were fighting lots of High-Dex-Low-Con enemies, and while our Firebolt guy was failing to hit things due to AC, and his Dex-Save spells were constantly getting saved, my Poison Spray was doing work.

But yeah, Poison resistance/immunity is common as fuck and 10ft range is a touch risky, at least it isn't Lightning Lure right?
>>
With PAM do I get a bonus action each time I hit with the Polearm? Like if I'm using extra attack on the Fighter do I get the bonus action twice?
>>
>>51613605
You only get 1 bonus action a round
>>
>>51613430
>Pummel is fucking useless.
I thought the point of pummel was for fighting multiple enemies?
1d4+DEX*2 vs Martial Arts Die + DEX

Unless I'm reading it wrong...

It really does need a rewrite.
>>
>>51613605
You can only take the attack action once (barring using action surge), and more importantly can only take one bonus action each turn.
>>
Is Mastermind actually any good?

Making a sneaky secret agent type, can't decide on an archetype.
>>
>>51613605
You can only ever use one bonus action per turn regardless of source.
>>
>>51613507
>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

You'd get a real fucking beak, for one, and can touch and interact with things without clipping like a badly designed videogame character
>>
File: 10226_2[1].jpg (52KB, 728x409px) Image search: [Google]
10226_2[1].jpg
52KB, 728x409px
>>51613572

The way my DM does things, if you walk into a room with something obviously fake like foot-high platforms or walking on your knees the disguise DC is going to be nat20.

>it is a well designed ensemble including makeup, wigs etc.

how do you design "walking on your knees" well enough to let it fool someone?

>Plenty of people do it IRL

post examples. And I mean plausible ones that could actually fool someone, so far it sounds like you're describing shit like pic related.

>And you can be a mute kenku, or have an actual kenku use ventriloquism (performance)

So we re in agreement this is no better or worse than Disguise Self?
>>
>>51613639
Mastermind is great if you have another rogue or a BIG STUPID FIGHTER (champion or barbarian or whatever) to basically turn into the god of war

If you have two masterminds things start to get hilarious

Also, in social campaigns it is literally the best class to play

It pretty much turns the rogue into a dedicated support guy with the ability to sneak attack
>>
>>51613663
>Nat 20 crit success on skill checks
>Implying a trained prosthetic/disguise crafter can't create nearly true to life items
Granted, not in the span of 6 seconds with a portable kit, but given time and perhaps more materials, a lot more can be done.
>>
>>51613643

Disguise skill lets you grow an actual beak?

If people are inspecting you, won't they be able to tell you aren't breathing through the beak? If you eat, won't you be unable to eat with the beak? If you didn't cover yourself with real kenku feathers won't someone with high enough knowledge be able to tell on close inspection?
>>
>>51613482
Well, Transmutation is a good choice if you know that the GM is going to try to fuck you over with resources, or if you want to make money in general.

Minor Alchemy + Woodcarving and you can make your own silver weapons.

I know that making weapons is actually more complex than that, but unless the GM ins and outs of smithing, it might work. If they do know their shit, you can make weapons with iron cores and apply silver on top of it.
>>
File: rebeer.jpg (57KB, 919x720px) Image search: [Google]
rebeer.jpg
57KB, 919x720px
>been DMing same group for two years
>they still absolutely never check for traps
>even when I mention a block might be shifted or ground looks a bit odd

They're also about to enter a mummy's crypt, filled with them. I can't believe how fucked they are.
>>
>>51613708

Still waiting on an example of someone looking a foot taller or shorter with your methods
>>
>>51613717
It's going to take a lot more effort than just passing your hand through the beak to break a physical disguise.
>>
>>51613633
You don't get +DEX damage. It's just 1d4 damage (Auto-hits) to each target you've hit, which is likely to be either two or one or none.

>>51613639
You can do the same and more by getting arcane trickster, getting a familiar and making the familiar use the help action instead.

Mastermind is pretty lackluster, even if you don't consider familiar abuse. Swashbuckler gets extra initiative, easier sneaks and easy disengage, AT gets a load of utility, BB+GFB and grants themself advantage later on and if you abuse their features with the stupid RAI they've been given your familiar can do what mastermind does and your mage hand can do what thief does.
Assassin and thief are very situational archetypes.


I'd go for either assassin if you like to murderhobo things, thief if you like to climb about a lot or AT otherwise.
>>
>>51613752

Do you slap everyone's beak you come across just in case? do your NPCs?
>>
File: Shrek-Farquaad-Landscape-we.jpg (49KB, 415x302px) Image search: [Google]
Shrek-Farquaad-Landscape-we.jpg
49KB, 415x302px
>>51613738
>>
File: Special-Effects-Makeup-12.jpg (283KB, 678x471px) Image search: [Google]
Special-Effects-Makeup-12.jpg
283KB, 678x471px
>>51613663
Have you never watched a hollywood movie mate?
>>
File: Twardowski_z_diablem.jpg (94KB, 618x800px) Image search: [Google]
Twardowski_z_diablem.jpg
94KB, 618x800px
>Warlock
>None of the pacts are for the OG Warlock, Faust

Here's an idea.

>Pact of Faustian Bullshit
>When you choose this pact at level 3, you gain Proficiency in two skills or tools of your choice. Your proficiency bonus is doubled for these skills, and you can use Charisma for your ability checks with the chosen skills or tools. At 6th level you can select two more skills or tools.

>Invocations-
>You can treat a roll of 9 or lower as a 10 for your chosen skills or tools. Requires 7th level.
>>
>>51610595
The Sorcerrer UA is kinda fucked up.

The only semi-decent one is Earth-sorc cause it is a straight up Gish full caster.
I'd only alter their AC calculation to Str mod+13 when not wearing armour so they can actually use their martial abilities well.


Phoenix kinda makes a good multiclass option for Grapler builds but is shit otherwise.
I'd swap it slightly to:

LvL 1 - Whenever you take fire damage you are healed by your sorcerrer level points in Hp.

LvL6 - Once per long rest when you are reduced to 0 or less Hp you are instead reduced to 1 Hp.

LvL 14 - You sprout phoenix wings at will and gain a 40ft flight speed.
When an enemy within 30ft of you makes an attack roll (magic or weapon attack) you may use your reaction to hit them with a phoenix feather. The target must make a Dex save contesting your Spell save DC on a sucesfull save the target takes no damage, on a failed save it takes 1d10 fire damage and is pushed back 5 ft away from you.
>>
>>51613727
Why not just tell them 'Uhh, there's a trap there?' Though honestly the 'the ground looks kinda odd' or whatever is the best way to approach it, and that doesn't seem to work.

Traps aren't 'Okay, roll perception. Okay, tell me that you're searching for traps every half a minute. Okay, roll to disarm traps.'
Or, at least, they shouldn't be.
They should be environmental factors that could screw the player up if they have to retreat, or the players could turn it against a monster.
It might also require the players to think of a way to get around it, or there might be more to the trap than they think, or they might be investigating a trap and then another trap behind them sets off a rolling boulder and they have to bypass the trap really quickly and might fuck themselves over like that.

But I think the problem is if they don't even pick up when you mention something is off about the room. You shouldn't have to require them to search constantly, but rather listen out for the hints you drop or leave on the map.
>>
>>51613791
>convincing

Those legs ain't fooling anyone

>>51613796
Do you actually red before you reply, mate? I was talking specifically about looking taller or shorter. I never contended you can't use facial prosthetics as part of a disguise

>b-but Holloywood makes people taller/shorter all the time!

Using perspective tricks that would never work in person, yeah.
>>
>>51613451
The DM is allowed up to 105% wild surges when you cast a spell, using tides of chaos. It should be a wild ride for wild mage to be good.
>>
>>51613663
>the disguise DC is going to be nat20.

rreeeeeeEEEEEEEEEEEE

NATURAL 20 ON ABILITY CHECK ISN'T A MAGIC "I SEDUCE THE DRAGON" BUTTON
>>
>>51613854
>those legs aren't fooling anyone
Now you're just being pedantic

And ron pearlman wore platform shoes for hellboy, it wasn't quite a foot taller but he was taller by a fair bit
>>
>>51613870
>NATURAL 20 ON ABILITY CHECK ISN'T A MAGIC "I SEDUCE THE DRAGON" BUTTON

>what is house rule

For seducing dragons, you would need a nat20 with disadvantage :^)

Or let me put it this way, without that houserule, walking on your knees as part of a disguise would auto-fail.
>>
>>51613898
>Now you're just being pedantic

I'm being pedantic about whether a disguise that doesn't fool me into thinking it's real, would fool people into thinking it's real.
>>
So Apparently the DM said I was the mortal reincarnation of a diety and the DM override my personality with the dirty who awakened. How should I roleplay this? Should I try to fight it? I Should I go full antagonist now? I just found out I am the daughter of the BBEG.

DM took advantage of my baby left on monk monestary background.
>>
>>51613910
>what is house rule

IT'S A RETARDED HOUSE RULE FUCK OFF

>5% OF THE TIME I CAN SEDUCE THE DRAGON, INTIMIDATE THE DOOR, OR JUMP OVER THE ETHEREAL PLANE OF GRAVITY
>DM I ROLLED A NATURAL 20 WHY ISN'T THE BBEG SUCKING MY COCK LIKE I PERSUADED HIM TO YOU'VE TRAINED ME TO THINK THIS IS HOW IT WORKS
>WHAT DO YOU MEAN THAT'S NOT HOW IT WORKS, THAT'S WHAT MY LAST DM DID
>>
>>51613166
>>
>>51613975
It could be worse.

>DM rules that Nat. 20s on skill checks don't do anything special
>...but nat 1s do

PICK ONE OR THE OTHER FUCK
>>
>>51613975
>>5% OF THE TIME I CAN SEDUCE THE DRAGON, INTIMIDATE THE DOOR, OR JUMP OVER THE ETHEREAL PLANE OF GRAVITY

do you know how to read, m8? Seducing a dragon would only work 0.25% of the time.

And if you successfully seduced a dragon in one of our game's the dragon's former consort would come kill you out of jealousy.
>>
>>51613859
Most DM's don't give a crap about that rule because they have too many other balls to juggle.
Wild Mage sorcs hardly ever roll for a surge and never get a second Tides of Chaos, which breaks the subclass.
>>
>>51613774
So how do you fix pummel?

And the rest of the Kensai for that matter?
>>
While you are at it - how does skill check works in 5e?
I roll d20 + ability modifier, and if I have a proficiency in that skill because of my class, also + proficiency bonus?
>>
>>51613948
Well, the best choice is to fight it. There might be elements of doubt and drama and all of that, but in the end the conclusion is 'I'm still myself, and I'll do what I think is right' and 'Even if you're my biological parent, the ones who raised me and taught me what I knew were the monks, who were to kind to turn away the baby of someone who couldn't do better themselves'

Or, whatever, go edgy evil guy or not-edgy evil guy or.. Whatever. Just don't brush it off as 'okay lol I'm still myself though' or go straight 'Okay I'm a different person now' unless the DMs being a shit or you're being a shit or everyone's being a shit.
>>
>>51614051
yes

be more confident
>>
>>51614007
My DM does this. I hate this so goddamn much.
>>
>>51613639
It's like playing pic related but you're actually Doc

Don't listen to people telling you AT can do the same thing, if I had a nickel for every time I have seen a DM shut down familiar help shenanigans I could afford the PHB
>>
>>51614049
Play a fighter-monk multiclass, because you're not going to play from level 11 onwards anyway.
>>
>>51613571
The wizard 5/fighter 2 (or sorcerer 5/fighter 2) just consumed a short rest action and his two highest spell slots to do an average of 56 damage. Assuming the target fails both saving throws. Also if the caster is a fire-draconic, tack on an extra 8 damage if they've been maximizing Charisma, for a potential average of 64 damage.

The sorcerer 7 could only cast one level 4 Fireball in a turn, but he can spend 2 sorcery points to Quicken it and follow it up with Fire Bolt, and tack on an Empower on that Fireball. Assuming fire-draconic and 18 Cha, that comes out to 59 damage.

Sure, 59 damage is less than 64, but the pure sorcerer still has both of his level 3 spell slots *and* half his sorcery points. Also Scorching Ray is better than Fireball.
>>
At this point everyone knows Warlock 2/Illusion 14 for Real Silent Images, but couldn't you do the same thing with Disguise Self?

>See room flooding, need only a minute to get to safety
>Disguise Self a ye olde Scuba Suit (Assuming you've seen one before), bonus action to make it real

>See giant cartoon bomb about to detonate
>Disguise Self a suit of massive immobile Adamantium armor, make it real

>In a bizzard, Disguise Self a big comfy jacket, make it real
>>
File: 2bc.jpg (3KB, 165x115px) Image search: [Google]
2bc.jpg
3KB, 165x115px
>>51614007
>>51614080
>"natural 1" is a critical fail
>5% of the time, the level 20 fighter cuts off his own arm

These are the sort of DM that have your character end up having sex with an orc because you rolled a female and "crit failed" a grapple role.
>>
>>
File: images-1.jpg (10KB, 240x180px) Image search: [Google]
images-1.jpg
10KB, 240x180px
>>51614095
Forgot pic
>>
>>51614007

Guy who brought up the houserule nat20 shit in the first place. Our DM is fair about it. He's had enemies kill themselves or their allies due to remarkably shitty rolls too.

What it really comes down to is, my DM is one of those "I play DnD to roll rice, everything should have some built-in randomness to it" but yeah, if you try to seduce a dragon, roll nat20 with disadvantage and if you succeed on something like that, the consequences will likely be much much worse than if you didn't try.
>>
>>51614098
But what if I wanna DEX Longsword?
I'm not a weeaboo I promise I just want to play a flippy fighter with a real weapon ;_;
>>
Does a Stone Sorc need high Cha? I know the smite spells all have a Saving throw component, but so long as the attack hits, the extra damage goes through.

I'm not the kind of person to do 15,15,15,8,8,8
Obviously Str or Dex, Con and Cha are important, but trying to figure out if I should be more concerned with hitting attacks or having a decent spell save DC. I was thinking Str was more important cause I would need to hit the attacks for Smites and BB/GFB before the saving throw would even come into the equation.

I usually just take the standard array
Just comes down to which stat get the 15, the 14, and the 13
I would prefer Con being 16 at level 1 so that i can go pick up a shield and have 18 AC.
Though admittedly...if I took half elf, i'd end up with 2 16s and a 14. But...ugh, half elf, so boring.
>>
>>51614066
Well I'm still me but memories of my past life came flooding in and along with the feelings as well. It's like I have a renewed purpose and goal that passed on from my past life.
>>
>>51613975
>INTIMIDATE THE DOOR
i fucking hate this
>>
Diablo Necromancer=Death Domain Cleric
>>
I know fighters are neat in 5e, but what about monk? Can I at least fill the melee damage dealing niche?
>>
>>51614246
Monks mostly spam stunning strike.
>>
>>51614246
You can sort of keep up in damage if you take enough rests, plus you hand out stuns like candy
>>
>>51614246
/5eg/ will tell you that monks are bad. /5eg/ has unrealistically high standards.
>>
What's the proper way to use Sun Soul monkey? Searing arc strike looks cool for crowds. Using improved unarmored movement to do trick shots in weird angles from vertical surfaces seems good.
>>
>>51614246
You won't deal *as* much damage as a fighter, but you will be incredibly tanky.
>>
>>51614334
Thats cause all our DMs are assholes and throw bullshit at us. We min-max as a survival response.
>>
Has anybody tried Kobold Press' Beyond Damage Dice? I'm not sure if I want to get it but martial weapon maneuvers seem cool as hell.
>>
>>51614435
I haven't but generally I find their stuff to be poorly balanced. Tome of Beasts is great but almost every single creature needs stat adjustments or hp help. I found the same thing to be true for one of their magic supplements I tried when it came out.
>>
How does the Great Weapon Fighting Style interact with the 2d6 Great sword? Do I troll all 1s and 2s on both dice?
>>
>>51611420
>Wild Mages not getting Prismatic spells for free
It's shit.
>>
>>51614469
Too weak or too strong? Cause I'm fine with too strong, players need a challenge imo.
>>
>>51614486
There aren't that many to give. You'd need to pull some 3rd party to get them a full set.
>>
>>51614472
Yes
>>
>>51614488
Tome of beasts was too strong as far as HP and saving throws go, magic was essentially useless and we abandoned I believe the chaos magic supplement after two or three sessions toying with it.
>>
>>51614486
Prismatic Spray and Wall are 7th and 9th level anon. Unless I glossed over lower level similar spells I'm not sure what you're trying to say.
>>
Here's my shitty homebrew on how to fix monks.
Please be critical but at least a bit polite when shiting on me.
>>
>>51614017
Yeah. They really should offload surge management to the player.
>>
>>51614653
>You may choose to become a Str-based monk. If you do, your AC peaks at 17 instead of 20.

...why?
>>
>>51614571
>>51614571
Any particularly bad ones? Cause most I see are pretty fine if a bit specifically countered which I assume is supposed to encourage studying foes rather than running into them randomly.
>>
So I made a stone sorcerer

Dunno how legal this is

>catapult rock
>enlarge rock
>profit

Would that work?
>>
>>51614696
Look it's better than vanilla where it peaks at 15 for a Str focuesed monk and you are able to wear armour at lvl 1 while not gimping your ki abilities that need Wis.
>>
>>51614663
Personally I always have them roll immediately so I dont have to keep track
>>
>>51614755
New thread.
>>
>>51614734
Can't spend 2 spell slots in 1 turn broski
>>
>>51614744

I guess, but why give the player an option to sacrifice AC in order to be Str-based?
>>
>>51614653
>each time you use your action to make attack with an unarmed strike or a monk weapon you may use your bonus action to make an unarmed strike against a target within 5 feet of you

Shouldn't this specify the off hand must be free? Otherwise you could end up with someone making bonus unarmed strikes while sword&boarding, or while the off hand is restrained.
>>
Where is the rule for adventurers league saying you can change your character pre level 5? I am trying to find it in case I need to show the GM.
>>
>>51614762

you can with action surge :^)
>>
>>51614734
Should work, though the damage would be up to the DM and it'd require using an action surge or having a player with a reaction prepared.
>>
>>51611459
Something cleric.
>>
>>51614812

Nope.
>>
>>51614775
They don't have to be completely STR based since bothe their STR and DEX mod are added for damage rolls.
But this is mostly to make the monk not as terrible bor multiclassing.

I should note that the multiclass requirement should be changed to a 13 in Wis.


>>51614791
Thanx i forgot to add the ''while not wielding a shield'' line.
>>
>>51614829

yep
>>
>>51612179
Why do you think they made monk?
>>
>>51614855
The Monk was created before Anime became popular in the west.

Accept them as muscle mages as per DnD lore and move on.
>>
So, fixing Kensei?

+Kensei weapons are monk weapons
-Pummel is stupid
+Some kind of replacement feature for pummel

What else?
>>
>>51613823
Fiend patron. Why do you people always forget that the patrons are the archetype and not the pact?
>>
>>51615416
>kensei weapons are monk weapons
Don't need a replacement for pummel because you can FoB for martial arts damage again.
>>
>>51614355
Air fireballs. Do you know what a 15' cone looks like on the ground from 15' up? I doubt your DM does either.
>>
I am making a Stone Sorcerer and just using the Standard Array, what do you all recommend for my stat load out?

Gonna be using a Shield and Flail

I figure Con should be 15 or 14, depending on the race i pick, cause it'll probably be something that atleast gives a +1 to Con. This way i'd have an 18 AC at level 1, which isnt too shabby.

Should i try and get Str or Cha to 16 and leave the other at 13? or should I try and get them both to 14?
>>
>>51614734
With action surge you still do one spell then the other. It relies on the gm. Another player can Ready enlarge on the rock when you fire it though, in which case it might do 1d4 extra damage.
Thread posts: 346
Thread images: 47


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.