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Adeptus Titanicus Preview

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http://colhertford.blogspot.com/2017/02/adeptus-titanicus-review-part-1-command.html

>The Command Panel

>The command panel is where it is all at in Adeptus Titanicus.

>Starting in the top left, we have the order space. The orders on the right go here, but more on orders later.

>Command - This is the number the titan has to roll to above to get receive orders.

>Ballistic Skill - This is the value you have to roll on a D6 to hit without modifiers.

>Speed - This has two values, the first is the normal speed. The second is when you decide to push extra reactor power to the legs.

>Weapon Skill - This is the value you have to roll on a D6 to hit in close combat without modifiers.

>Manoeuvre - The number of turns a titan can make. This has two values, the first is the normal numbers of turns. The second is when you decide to push extra reactor power to the legs to get additional turns.

>Servitor Clades - This is the amount of dice you roll in the repair phase.

>The box to the right is the power and shields console. The top line is the amount of output the titans reactor can put out. This is currency to boost actions like moves and turns. Shields can be boosted to allow you to re-rolled failed saves. Some weapons like plasma weapons can be overcharged using power. The largest lasers must be powered up to fire. A warning on this is if you are in the orange or red, you need to roll to see if bad things happen. The bottom line is the number of shields your titan currently has.

>The box directly beneath these is the structure console. This has three sections for Head, Body, and Legs. The round circles on the left are the armour. The three linked circles on the left are the structural section. This box is important as its not possible to repair the things in this box.

I
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>>51593721

>The boxes at the bottom are the weapons. I didn't get a good look at the Warhound console, but i assume its has two weapons. Arm Weapons are in a 90 degree arc to the front. The Reaver carapace weapon is 360 Degree arc. The Warlord carapace is a fixed forward fire. When weapons are destroyed, the card is flipped over. Additional damage would then be rolled as the damage then can flash back into the Titan.
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>>51593721
Will it finally have miniatures?
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>>51593721

It reminds me a lot of BFG, am i the only one?
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>>51595788

Yes, but according to FW they're going to be relatively expensive. Not sure if it's still the case, but I recall it floated about that the starter set would include the rules and terrain, but no models. They're also undecided on plastic versus resin.
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>>51597027
No longer the case, FW/Specialist team has already finished AT and it will have a plastic starter set with enough titans for 2 players and right now they are trying to fit Titanicus in a release slot but apparently thats hard right now as GW is super busy.
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>>51597204

Do you have a source? What little has filtered out from the seminar didn't say anything at all like that.
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>>51597249
>>51552470

This is from Discord, from an Anon who watched the demo game they did Friday Evening

WARNING:: In coming stream of notes i gathered on Titanicus

Okay first off news that you already heard:
1 box set, enough titans for 2 players, ruleset, dice (including special dice for markers etc) and some terrain (possibly ofc)

Then they'll be booster packs released along side it. Simultaenously they plan and it will include the contents of the box.

I sense this will interlink with the force-org plan for how to play the game. The rule book (intended to accompany the set currently) has some preset force orgs, and they plan to add more in the future.

One example, which i just about manage to hear in passing conversation between FW employee and a fan was the "Myrmidon" (Myrm sometihng for sure) - from the brief glance it was 1 warlord, 2 reavers and 2 warhounds (likely as a minimum) - warhounds themselves can be in units of 1 - 3.

How this intergrates with knights I dont know. Knights are intended to either act as skirmish line/cannon fodder however they are very potent on the flank - if you let a band of Lancers hit your reavers flank you may very well be dead, similar story for Atrapos.

Handling units of Knights will likely be easier than handling Warhounds (if cohenercy is a factor) because Knights have no limitations on how they may maneuver with their arcs. Yes, moving includings rotating if you are a titan. The larger the Titan the slower the turn rate and other such.

I actually wish I brought a trio of knights instead because then I would be able to learn alot more about the game. I'll probably try to bring an aAtrapos and 2 styrix next time they do an event like this. Easier to carry for a start!
Im reposting the whole thing
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>>51597327

Speaking of the Styrix - Titan scale Volkite is in! This certainly means the rule is in, no idea if it will be on the true Titans (will find out sunday) but given they wish to expand on the Titan types (No info just yet but its been stated previously) we can expect to find it then. In the past (eg, July iirc) Bligh has been open to adding Volkite weapons to the main stream warhammer titans - apaprently people have asked for Phosphex too but nothing yet.

ONTO THE GAME ITSELF.
Mechanically i was not able to directly play the game but I paid as much attention as I could whilst taking photos, and I think I have a pretty good perception of it. Conceptually its clear as crystal (sans knights but its easy to imagine the game with them)

Imagine titans as something of a giant battleship. Vehicle so vast they have armour differences for each location - Legs are actually quite strong on most titans. This is done because most things a titan fight will be attacking from below and you might imagine that titan vs titan combat, gettingyour leg blown out is badnews.

(The rules are for a certain FW. They even have a similar layout (but a blueish tint instead of red) to the book. The models themselves im not sure, will likely find out sunday)

However, not as bad as getting your fucking face shot up. Which happened on at least two occasions that game.

If your void shields are down, and your hit in the face, you can expect your moderatii to die and your MIU's severed.

A reaver titan may expect to survive about 3 bad hits to the face before being destroyed if memory serves me right (it had also been beaten up bad before)
You may be fearing "oh fuck alphastrike city" but you'd be very wrong (at least if your a titan, not sure on knights as none took part). Multiple reasons for this and I will explain the conceptual part first;

Ranges matter ALOT in this game. First turn only Apoc launchers and Volcano cannons were in range.
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>>51597346
(The titan weapons seen, turbo lasers, plasma blastgun, sunfury plasma annhiliator, laser blasters, melta cannons and inferno guns, all weapons that were not in range turn 1 (aside from one instance of for laser blaster/turbo laser i'll get to that in a moment)

Onto mechanically why: the game is done in phases like 40, however each "turn" each sides roll a D10 (yes the game uses d10s!) for initiative.

The side with the higher initiative activates a titan first.

For example (there weas a phase before this, which was not done in turn one, i;ll check my actual written notes soon) Team 1 moves a warlord titan. Team 2 moves a titan of their choice and so on.

Once all titans are moved, we enter the repair phase, where the tech priest on board will begin to repair any current damage. This can be stuff such as plasma reactors leaking etc. Then its damage control ; are these leaking system causing bad effects? what means are being used to dampen these?

I'll go back to more specifics once i've covered damage because its quite important.
We enter the combat phase after this. Naturally this where (most) the attacking happens.
Titans cannot split weapons without giving an order beforehand (more later). First you roll to hit as per usual however other factors are taken into account; dead moderatii, range (seemed to be for certain weapon types) and cover all adjust these values to hit.

Then, the enemy rolls a void save. This is dependent on how many void shields they currently have operating. Shields tend to become less effective as the game goes on due to systems being damaged and the shields being bombarded so less are operating at one time.
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>>51597366
Once the enemy has no shields (or they fail a save iirc) you will begin hitting them.
This is where things get interesting. the old familar D6+Strength, then a bonus if you flanked (there didnt seem to be side armour for each component. Probably for the best otherwise we might have 3 values for each damn piece and there are alot of pieces)

Then your total is compared against the various thresholds for that location. Normal, Critical, Devastating

Normal, obviously, just does damage. Critical and devastating you roll on tables.
These cause additional damage as well as special effects. Devastating ones tend to be permanent - such as a plasma reactor being blown open or a crew member being heavily wounded.

Thats the essence of the game. There are of course specific for deaths of a titan.
One such result is a rather understated "silenced" - crew is dead, perforated beyond function, but stands tall and remains on the board.

Another is "laid low" the titan scatters a short distance, then you roll for the direction it falls

Of course more dramatic explosions exist.
Before all this however (im not sure it applies first turn, it may of just been to help familiaries people with the game to skip it first turn) is Orders Phase.

Each titan has a number of orders. These include: Emergency repairs (bonuses to repairing but you either move, or shoot - you'll actually do alot of moving in this game. ALOT). Stride - immiedately move (iirc) but again, you must either move or fire.

There was one more orders but alas it was not used. OH WAIT. CHARGE.
Charge; move. make immiedate attack.. you may of course make another melee attack later.
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>>51597391
Melee combat, from what little i've seen is absolutely viable. A reaver punched another 4 times in the face, causing 2 criticals, forcing the enemy titan (which had a chainfist!) to back off like the Treasonous Legio Mortis pussycat it was
(Yeah repair was after move)

So how do you do orders?
Well if your the Princep Seniororous (no idea how to spell bullshit latin), you pass your order automatically everyone else makes d10 command checks.

Fail, and well, many guard players know what happens next; no more orders for that team.

We now also have something familar to Battletech players; heat! In this case its the plasma reactor.

You can boost certain actions by powering up your reactor.
For example movement can be exchanged for a better value that is listed in brackets, special rules of some weapons (for example laser blasters can be used to overpower a shield) can be activated ,some weapons require powering (Belicosa's for example)

Plasma weapons can be outright simply improved using reactor power, though the boosts do not work against void shields because of how these weapons work (so much like tabletop, void shields are countered by chaffire, though some strong weapon types can defeat them)

Another use is boostingyour shields. Declaring power to your void shields (it done per instance of weapon fired, so not like jinking) gives you the ability to reroll 1's.
So one believable tactic is to spook someone into keep overcharging their reactor, eventually they will overload it and bad things happen.

Bad things include the machine spirit trying to throw you off like a pissed off horse, forcing your princep to engage in a Machine-Spirit rodeo via a command check

As I mentioned earlier; titans manuervarability is limited. This includes arcs of rotation - you can charge and rotate btw
I believe thats everything besides some loose change intricasies.
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>>51597412
This includes no premeasuring.
Yes, currently premeasuring is not allowed. No weapon uses fantasy cannonball rules currently
If you failed to hit witha blast weapon, you scatter d10 (no direct hit)

Orders that failed - unit carries on as normal.

Voiods do not work in melee - this might be expected.
Overcharging will not (at least as movement goes) cancel your action. Unless of coures your dead.

One order I forgot, that made the game very interesting; First Fire. You fire a single weapon in the order phase, you may not move.

Points cost as per usual are the basis of the game balance (in addition too force org) weapons them selves have specifiic casts
Shields can regen, just like table top.
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>>51593740
I'm tempted to buy this game just to shout the status of the titans to a non-existant operation chief while frantically moving the tokens
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I am excited. Might shell out for this depending on the scale of the Titans. A Warlord the size of a 40k Knight might be too much.
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>>51597327

I've looked around and don't see anywhere else anybody who was at the seminar saying anything about such a box set or booster packs. It wasn't just a random person who said they were still undecided on plastic or resin, but Atia. I'm inclined to believe that the Anon in question may have overheard such information and thought that it came from FW themselves.
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