So me and a friend of mine want to do a tabletop campaign between the two of us, with both of hs having a character and alternating in our GMing duties. Has anyone here done anything like this before? Are there any good systems that facilitate this type of roleplay?
We're specifically looking for fantasy in the same vein as Dungeons & Dragons, but perhaps a bit more rules-lite and not reliant on a full party of adventurers for game balance.
>>51583614
How about an espionage game because the James Bond RPG from the 80's is hands down the best one player RPG I have ever played. You can download the books at any torrent site. Easy system as well.
>>51583614
Ends in gay sex. Calling it.
Can't get much more rules light than Microlite.
If this is a bit too light I suggest Savage Worlds.
>>51584034
We hope
>>51583614
Probably something like Savage Worlds, Cortex Plus, or FATE.
1 on 1 D&D games were common since the beginning. Experienced players would go on solo dungeon runs in Gygax's Greyhawk castle, sometimes playing single PCs, sometimes playing 2-3.
The only caveat here is that if you traded GM duties, you'd probably have to run two separate dungeons/campaigns, since you couldn't very well maintain consistency without spoiling all the details to each other. One idea you could do is collaborate on the barebones architecture of the dungeon - the unkeyed blueprint - and then separately add in all the details, so that each other's dungeon is similar but unique and unpredictable.
For a rules-lite system, I'd recommend microlite74 or Moldvay B/X.
OP here, what about Barbarians of Lemuria?
>>51584585
Good game. Very simple and compact. It doesn't rely on party dynamics, starting characters are competent and easy to scale upward if you want. There's a pretty robust hero point/luck system that prevents death by misadventure.
Also worth looking at are Barbarians of the Aftermath, a post-apocalypse/sci-fi rule set that has all kinds of knobs and dials, and Honor and Intrigue, a swashbuckling, Renaissance era book. Good dueling system and a very digestible gazetteer of the world.
>>51583614
Random dungeons are great for this, expecially with Co-DMing. That way, no major plot secrets need to be there (Because, said secrets would be ruined), but good old crawls ought to be fun.
Add a little fluff though, like, they enter a mega-dungeon to discover (Macguffin of choice).
>>51583614
You can play D&D fine with only one or two PCs. You just have to tailor the adventures to fit the capabilities and proclivities of the characters in question. With that said, if you want something a bit more rules-light, check out Barbarians of Lemuria (see pic).
>Barbarians of Lemuria,Mythic Edition (current edition) -- https://www.mediafire.com/folder/7llc83r2xf8bg/Barbarians_of_Lemuria_-_Mythic_Edition
>Barbarians of Lemuria, Legendary Edition (earlier edition, shorter but not as refined) --http://www.mediafire.com/download/p5w885sa9a869ma/Barbarians+Of+Lemuria+-+Legendary+Edition.pdf
>Barbarians of Lemuria, House Rules / Patches for Legendary Edition (if you want minimalism of Legendary, but with the rules tightened up a bit) -- https://mega.co.nz/#F!CtQR2bST!y_awB-GHCiL3CdK4iLCV7A
Edit: while I was composing this post, I was reading down the thread and noticed you already asked about it here >>51584585, so I guess take this as an endorsement.
>>51585454
>Also worth looking at are Barbarians of the Aftermath, a post-apocalypse/sci-fi rule set that has all kinds of knobs and dials, and Honor and Intrigue, a swashbuckling, Renaissance era book. Good dueling system and a very digestible gazetteer of the world.
Do these use the same system as BoL?