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What are your players' biggest pet peeves?

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What are your players' biggest pet peeves?
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>>51576926
Getting damaged at any point and for any reason.
I now have no players.
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>that pinball fail

Learn to nudge the table, dammit! It's an essential skill!
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Jews
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>>51576989
Well, I would get upset with that too. I mean couple scratches or bruises are no issue but anything that requires stitching or puts me in a plaster is deal breaker.
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>>51576926
Every time. Those look like those fleshlight things.
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>>51576989
These players are the worst.
Hurt me more, Snake.
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>>51576926
Someone keeps stealing coasters.
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>>51576926
Anybody disagreeing with them at any point, ever.

They decide whether or not they hate an NPC based on whether the NPC rolls over for everything they ask, get mad and act like assholes if they don't, and then wonder why they have no allies.
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>>51576989
Had one player like this and it completely baffled me. Every PC he made was a massive fucking coward and responded to every fight by bolting in the opposite direction and taking cover, refusing to do anything to assist, regardless of what class or backstory he had.

His last PC was a Fighter who he described as "a brave and gallant knight, won 100 wars through his power and bravery" which was lowered to 2 well-known conflicts when I reminded him this was a level 1 game. Of course, the brave and gallant knight's response to every fight was hiding behind a tree or wall of some sort as far away from the fighting was and skipping every turn until it's over, and then getting pissed when we nicknamed his PC Sir Robin.

Anywho, this is the 3rd campaign his character did literally nothing to help out fights, so I had an archer peg him to kind of wake him up a bit. Barely hit, and I think he dealt like..4 damage at most. He then says his character takes out a knife and stabs himself to death.

After the requisite "What the fuck are you doing" looks, he told us that "The DM's already decided we lost this fight, so I'm just speeding it up a bit."

He kept trying to convince everyone the rest of the fight that I'm some horrible monster DM that's going to just make them auto-lose this fight any second now because I'm a horrible person. Nevermind that this was a completely below-average bandit scouting group they were attacking, and that even without him the party completely mopped them up with no problems, and the only casualty being the guy who literally committed suicide because an arrow nicked him in the shoulder.

Needless to say, he wasn't invited back, and half the party didn't even notice he was gone because he was such a non-factor in the games already.
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>>51576926
Adventurer guilds.

When they genuinely want to help someone and then get shit on for breaking a rule or other that they should have known in-character.

NPCs that go with the party and steal their spotlight.

I'm the player. If you do any of the above, go fuck yourself with a rake.
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>>51577769
>the brave and gallant knight's response to every fight was hiding behind a tree or wall of some sort as far away from the fighting was and skipping every turn until it's over,

>then getting pissed when we nicknamed his PC Sir Robin.
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>>51577769
Holy shit, what an immature manchild.
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>>51576926
Not having combat. God fucking dammit. Not all problems need you to murder hobo yourself out of things. He's a politician, not a fighter. Why the hell do you think he's skinny and in a business suit!
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>>51577769
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>>51577822
>Adventurer guilds.
I'm in a game right now with that and I didn't know just how bad that is. I mean as a base theory it's fine, just a place for freelance mercenaries to take jobs, but it always just turns into bullshit that makes it no different than a military organization.

What's even worse is when it's the DM that's giving you the wrong information. "The guild told you to go explore this cave and kill what's inside." "Why did you explore the cave, you were supposed to secure the perimeter and build up fortifications to protect some scholars that would study the cave. You're not getting paid, and you owe us 50 gold."
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>>51576926
I don't wanna perpetuate the passive aggressive GM griping but...

One experienced Gm for some reason gets on to me about how "swingy" M&M 3e rolls are and how I'm hiding resistance rolls in the first place. My players just seem to hate the combat in general, but they seem to blame the system as a whole rather than realize that I might have miscalculated things (which was understandable at a particular fight, I had a player threatening to leave the campaign and 4 hours of goddamn sleep that day).

I am thankful for my players, but sometimes I feel they are hard to make happy with anything outside the realms of roleplay. Good thing I'm usually a rather roleplay-happy GM. I still would like to do a combat (which lasts about maybe an hour and a half at most, and that's a lot for M&M 3e) without dreading their reactions.
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i know everything doesn't exactly apply to "pet peeves" as much as "annoying qualities" but hey, sue me, fucker


one player that hates the "high levels" of games, because everything feels detached from reality, either a megadragon army is pulled out of the worlds ass every session because it's the only challenge left, or goblins and regular thugs are beefed up to such absurd levels that they can take on people that can whoop a'dragon'a'day

another player hates low levels, because they hate how limited they are, how their characters are just "aspiring ____" and not simply already "_____" and hate "yeah, in a world with dragon slaying badasses, you're the mop-up-crew for goblins and thugs"


a third player refuses to play anything but the system we're already playing, while actively trying to minmax the system and gets into constant arguments about the RAW

a fourth one is constantly trying to introduce weird homebrew rules that he made for his special snowflake characters "yeah, he's a necromancer but he only got a single zombie which is his dead wife/fighting companion" "oh hey, that's pretty neat, i guess" "yeah, so i made a list of revamps that i need, because i can't have her be just a regular zombie, so instead i gave her some character levels and removed this from my class and also i revamped my spell-list and made a new list of teamworkfeats to pick from"

one is a really chill guy, even if he might be a slight edgelord with a fetish for tieflings

personally, i've had issues with concentration (i get kinda antsy if nothing is really going on) but i've gotten way better.
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>>51578034
Bullshit like that is what makes me hate Adventurer guilds.

In Critical Role, Matt made the mistake of employing one too and so the players killed a Hydra that was attacking a town and became criminals for said town, even though they had just protected it from a fucking monster. Like, what the shit are you smoking man?
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>>51578083
Exactly. Adventurer's Guilds should always be first come first serve that is apathetic at best to the characters. If you want something more make it a mercenary guild or a milita. If you take someone's contract, they can go after you, but the guild should only care about the job getting done.
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>>51578083
>>51578134
Adventure Guilds are from GMs that really only play vidya.
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>>51578402
This is why I never call them adventurer's guilds. They've always got to have some other purpose than "adventuring" because that's so vague that it's meaningless.

In the current game I'm running, there are two guilds the PCs have interacted with: a monster hunting guild (because there are lots of monsters and they're super dangerous) and an explorer's guild (because there are lots of ancient ruins being discovered). They often work together, because as it turns out, ancient ruins tend to have unusual monsters in them.
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What if the Guild is like mafia unions
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>>51578537
Is this a monster hunter based game by chance?
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>>51576926
Dangers that grow with the player characters... and the characters never outgrow the dangers that they face.

It's annoying as all hell!
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>>51578589
No, but I could probably rip off some mechanics and monsters from MonHon for my own 5e game.
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Apparently their biggest pet peeve is showing up.

No one is willing to make specific plans. I message the group "you guys want to play this week? What days are everyone free?" and all I get back is a chorus of "sure I could play this week." with no other details. Propose a day and suddenly everyone's busy that day.

At this point we haven't played in over a month and I'm not willing to put in the effort anymore if no one else is.
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I got a gripe as a player is when the gm tries to be all mysterious as he explains shit as an NPC. Look mayor we know the fucking axe is cursed cause we found it conviently placed in the "haunted" shrine, now fucking tell us the history behind it so we can remove the curse from the party.

Or my favorite, same mayor from same town asks us to go into a witches lair at witching hour and gets all uppity when we ask for a bigger reward. Look mayor you are trusting five people who just entered the town not seven hours ago to kill witches that have been terrorozing the town. We don't want weapons we want real estate. Particularly the inn. Which we will convert into a church of Avendra/casino. What do you mean we cant ask the townsmen if any would want to join our raid? Yeah my gm sucks
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>>51578806
I cleverly changed my game's starting time to one hour earlier. That way we can start at the start time I originally wanted, since everyone but me is always A GODDAMN ENTIRE HOUR LATE EVERY FUCKING TIME DESPITE AGREEING ON THAT TIME.
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>>51576926
> Not getting to collect NPCs like pokemon
Seriously, why must you try and recruit everyone you rescue as a camp follower?
You already have one long-term NPC to pad out the party numbers and allow me to prod you onwards.

> Not being railroaded
Fuck's sake, DO SOMETHING OFF YOUR OWN BACKS. Am I going to have to run this campaign like a 'choose your own adventure' book?

> Sticking around
I started with three players. I have three players now. Only one of them was there from the start, and I've lost two entire party's worth of characters due to player flakes and shitfits.
Luckily the current lineup is working out well-ish.

As the GM, my peeves are mostly health-related right now. I'm trying to get the campaign running again after a hiatus over xmas, and I get whacked with a cold and can't concentrate or stay awake.
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>>51576926
>spoon into the soup
Makes me wanna die every time
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>>51577769
One of my friends tells me of a guy in his old group who always played a dickbag money-grubbing rogue who would always go stealth when combat started. The GM had to get clever to get him to help: he decked out the rogue in all sorts of escape-kit gear, so if he ever took damage, he could just teleport away. I hear it got the rogue to actually start poking things.
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>>51580368

>I've lost two entire party's worth of characters due to player flakes and shitfits

What kind of shitfits?
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>>51576996
Nudging was a mistake.
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>>51580376
Just drink from the the bowl and spit the spoon when you're done, duh.
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>>51578083
>In Critical Role, Matt made the mistake of employing one too and so the players killed a Hydra that was attacking a town and became criminals for said town, even though they had just protected it from a fucking monster.

If I remember correctly, he set them up for that as a plothook.
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>>51580650

Not nudging means losing your ball. Heck, early pinball games didn't even have flippers, and nudging was the only control you had after you had launched the ball. Learning to nudge effectively without tilting is all a part of the game.
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>>51577822
>NPCs that go with the party and steal their spotlight.

As a GM, I hate those but my players keep trying to invite or recruit NPCs to go along with them.

Fucking stop it, I don't want to have a GMPC and I don't want to accidentally steal the spotlight. Just do your own dirty work, players.
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>>51580524
Holy shit, this. The worst part is That Guy in my campaign is playing NE and is using every single trick in the book to ensure that he can't be spotted or recognized. Thus far he's a Ninja/Master Spy Evangelist at 9th level. And his character's "real identity" image is from Naruto. But the GM says he's "playing his character" so it's OK. Except his character is a colossal fucking asshole that nobody can touch or identify. He just disguises himself as random hitchhikers and bluffs/stealths/disguises so well that it's nigh impossible to call him on it.
Pathfinder was a mistake
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>>51580754

The pet NPC is a different problem from the GMPC, IMO. The GMPC is the GM's baby, which is where the favoritism and bias is likely to come in.
The pet NPC is where players latch on to some NPC and drag him around, making the GM roleplay their favorite character whenever they want. Which is more likely to lead to the GM killing them off so he doesn't have to do the monkey dance for his players next session.
Still, be happy your players are engaging with the world and forming attachments to characters, that's a good thing, and can be really useful for plot hooks and stuff.
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>>51578034
This is why I take inspiration from Hunter X Hunter for this shit.

>Here's the licence certifying you as a badass. It comes with some privileges and opens a ton of doors. Do something particularly impressive and we'll see if we can't add a few stars to it so everyone knows just how much of a badass you are. Now go off and do whatever.
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>>51578600
Some games have an Enemy hindrance or something a player can willingly take at character creation. That's designating some threat has it out for the character and is strong enough to do something about it.

For that, I'd say having it always be strong enough to be a threat until they can find a way to deal with it once and for all would be fine. It's a conscious decision on the PC's part afterall.
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>>51578879
I've done that too. It works really well.
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>>51577769
I had someone in a group like that, but he also meta-gamed too which made it even more awkward.

He literally hide during a bar room brawl encounter. A guard watched the fight to make sure no one tried to kill anyone during the encounter. After we barely won the brawl, without his help, the guard breaks up the fight. "All right that's enough, no more fighting". His character comes out of hiding and runs up and punches one of the knocked out baddies. He then explains to the guard that he was just making sure he'd get xp for the encounter.
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>>51580705
And now that I think about it, I'm pretty sure it was more of a monster hunter guild. It still doesn't change the fact that there are rules from organizations that actively punish you from helping others. It's like adopting a dog from a shelter only to have peta break into your house and punch you.
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>>51580752
It shouldn't be. I'm glad that Pinball is a dying art if only for that reason alone.
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>>51580752
>early pinball games didn't even have flippers
I think you're confusing pinball with pachinko now...
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>>51580926
No, it's true. The first one was just a ball and pins with a launcher.
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>>51577769
im sorry anon. No GM should have to put up with that
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>>51580894
That's a special kind of retard.
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>>51576926
Player 1: Non-combat sections
Player 2: Player 1's OBSCENE open roll frequency. Especially since his open roll zone is now mid-80's, due to Elan with the Random Chance Shajad. Also getting screwed by his own dice.
Player 3(me): Going from player to GM... AGAIN.
Player 4(No longer in game, thankfully): People who do more damage than him. People who play female characters. Women in general.
Player 5(No longer in game): Player 2's insistence on crossplaying every time. Not being able to participate due to job schedule.
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>>51580894

>He then explains to the guard that he was just making sure he'd get xp for the encounter.

Please say you told him that it doesn't work that way.
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>>51576989
Why do most of players like this make characters that can't fight for shit and then try to fight anyways?
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>>51581080
Do you run online?
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>>51580868
no, he's talking like goblins that have class levels for no reason other then to be a same lvl threat to the PC's kind of never out-grown danger
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>>51576926
What's in that machine, canned Marlboro?
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Have 2.

I'm DMing.

1. He just hates dice and kinda has this love hate relationship with the game world. Gets annoyed that other seem to be enjoying the game and whenever he plays wonder out loud "why aren't i just playing league of legends"

He hates feeling like he's bad at the game but doesn't want to get better (or read the books) and sits on his phone txting. Hates thinking too hard about the game because if he does "then I realise that all games are worthless and nothing but a giant waste of time." But this isn't something he thinks about when he's spending hours playing runescape or LoL.

2. A /pol/ user. Roleplays as somebody who knows it's a game. Actively tries to destroy the game world around him and when he can't troll the game world he troll other PC's. Things slow the fuck down with him around and everything has this bureaucratic madness about it. He avoids combat situations and sabotages other players plans. Begun to hate our chaotic good paladin (the most experienced player and my favourite because he gets shit done) Because he just couldn't troll him. And between passing notes to me and setting up traps he foiled all the plans of our beloved /pol/ user.

/pol/ then began to believe that there was a conspricay against him, drank vampire blood and flipped his shit at me because i made him a mindless thrall.

Reckoned i was a shit DM, and that even though he had never read the books nor owned a single dice, and that he could do better. And ended up running this memes campaign about defeating the jewish menace.
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>>51580904

Hey, just because you suck at pinball and/or have autism, don't get all down on the game.

>>51580949

This. Tilt sensors have been around ever since those days, and they're always built with a little leeway to tempt you to nudge it too hard and let it eat your quarter. To git gud at pinball requires learning to nudge without tilting, and watching an expert do it is pretty amazing. It's what separates the physical medium of pinball from purely virtual things like video games.
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>>51576926
Anything that's not a combat encounter/loot pinata.
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>>51582476
You just replied to me twice across two different posts.

I say they should go back to hammering nails into the machines for people that get rough with them like they did in the olden days.
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>>51582563
>You just replied to me twice across two different posts.

Yeah, what's your point?

>I say they should go back to hammering nails into the machines for people that get rough with them like they did in the olden days.

Tilt sensors are all that's needed. Proper nudging requires a careful slap; too hard and you lose your ball.
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>>51576926
My intense use of various kinds of mimics. Chest mimic, door mimic, ladder mimic, cup mimic, etc.
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>>51582593
I think pointy spikes all over the board would instill a sense of care as well.

Tilt sensors are baby mode.
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>>51582645

Maybe so, but no manufacturer's going to want to make tables they can't sell.
But seriously, what's with you not liking nudging? It's part of the game.
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>>51580765
>But the GM says he's "playing his character" so it's OK
Congrats, the player is dedicated to being an annoying twat. Show him the door, I say. Better a distracted respectful person than a passionate jackass.
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Is nudging the new Skub?
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>>51582303
First one sounds like he's just not invested. He probably shouldn't be there. You need to tell him that, if he can't keep his, "thinking out loud," about how it's all pointless to himself, he should either get invested in the game or maybe just go play something else, because everyone else is enjoying themselves.

Second one needs a swift kick to the dick and to be left on the curb. Whether that's literal or figurative is entirely up to you. Either way, don't invite him back.
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>>51580765
What's his real identity look like? I don't expect you to know a name, but I'm curious, now.
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>>51580765
>NE
>every trick in the book to keep from being spotted
>ninja/master spy
Okay gonna be retarded here for a second and ask this.
What's wrong with this again? Are you going on about how he's trying really hard to be useless to the group in combat?
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>>51582849

Nah, it's an accepted practice, to the point that famous designers not only do it themselves, but build their tables with nudging in mind. It's just some weirdo on the internet who hates it for some reason.
It's as if he was saying "basketball is stupid, what's with all the running and jumping and dribbling? They should get rid of all that and walk around instead, so they don't, like, scuff the floor" or something. I've never encountered a pinball fan who was anti-nudging before. I met plenty of noobs who didn't do it, usually because they were afraid to tilt and lose their ball. Noone ever opposed it in principle to me before.
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>>51576926
Objective Morality
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>>51582972
I assume it's because he isn't actually with the party and just goes lone wolf the entire time.
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1. Complains every time he gets damaged, but only at "Come on man," levels. When he does something stupid he'll make any justification he can. Like this gem last session "You made it sound like I should have touched the thing! (the thing which caused the last person to touch it to fall into a 5-year long coma)". Can never talk in character, at all.
2. Every choice is life or death important and must be deliberated intensely for way longer than it should take. Including level 1 spell slot allocation, the price of rations, which full-health goblin he should attack, and his position in the watch order. He has predictably started playing "simple" classes and characters in non-D&D systems but now uses the same time he used to spend deliberating actions to playing on his phone.
3. Half-remembers rulings but owns all the books. Know it all.
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>>51582862
autism
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>>51582862

Neither of them are in anymore. Ironically we still play at number 1's house. So we're there having fun playing "Drow-boys" while he sits there playing ARAM. As for number 2, he trolled so hard that he's not invited to anything. You're right anon, where i'm from there just isn't enough D'n'D to go around that you can have shit groups.

>>51582720

I think only really good D'n'D players should be playing evilly aligned characters. Only the wise can differentiate between being evil within the world and being evil to the other players. The former can provide a fantastic dynamic, the latter ends in eye rolling and TPK's.
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>>51583425
>playing on his phone
I see that said a lot, here. Is it really a major problem to have people off on their phones instead of play the game? That just seems incomprehensibly rude to me. To the point of, why even play if you'd rather sit on your phone.
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>>51583636

A lot of people don't take a similar mindset of "going to the movies" that they should when doing a session.

That's how I hope to phrase it to make people understand and oblige.
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>>51581440
No sir. FLGS.
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>>51584326
Sometimes during combat things tend to really drag, especially if it's a larger group of players that session. And a lot of them really like to focus on combat, so it can be a good 45m before someone will get to take another turn, and then I don't mind players in their phones so much as long as they are ready to go when it's their turn. That and a lot of them like to reference things like pfsrd when they play. But if it's clear that phones are being distracting then they get banned at the table for that session.
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>>51584435
Damn, I'll have to figure out Open Rolling on R20 myself. Might just have to do it manually.
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>>51577534

Had a player attempt diplomacy by throwing the mangled corpse of a criminal onto the table of a city official. He was upset when the official called the cops on him.

I even asked if he meant intimidation but no, he specifically said he was trying to be diplomatic.
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>>51584543
>it can be a good 45m before someone will get to take another turn

Jesus christ!
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>>51578070
midlevel tieflings that are all homebrewed and you play them every session. no progression. and some adderall.
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>>51577975

I'll admit I get antsy if a session has *no* combat whatsoever, but even having just one token encounter is enough. Sometimes though you just want to mash that skip cutscene button and get to shooting the demons already.
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>>51584610
>>51584543

I was about to exclaim as well, that speaks to a need for "mor practice" on everyone's part, it should not take that long.

this is me as well, i check everything, need more practice.
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i have a player in a 12th level pathfinder game that insisted on rolling avery damn dice one at a time.

one. at. a. time.

he couldn'y even roll 2d6 at the same time because the dice hitting each other might fudge his rolls
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>>51584854
>counts his dice clacking off of each other as fudging
The fuck? No, really, what the fuck?
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>>51584986
>>51584854

Yeah I don't get it. Unless he's trying to cheat the rolls how does hitting something make the dice any more or less random?
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>>51584854

This is only okay if you're good enough at addition that the rest time of the die is below .7 seconds (and you don't shake the die around for seventeen fucking years between rolls)

If you can't do the math fast enough with individual rolls to keep the duration of the whole operation manageable, you need to get out with that weak ass shit and grandparoll everything in one throw.
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>Has an irrational hate boner against wizards
>Complains they ruin the game by forcing encounters to be balanced based on the number of full casters in the party insteadof level.
>Complains about the wizard character being useful at every opportunity.
>Played a barbarian.
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>>51585029
Maybe he thinks that, since he's seen people do trick throws with dice where they increase their chances of getting certain rolls by throwing the dice so they clack off of each other in specific ways, that he might do it by accident. And he sees doing that, even by accident, as cheating.

It's stupid, but that's all I can think of. Especially considering it's only for a specific casino game that only uses two dice.
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>>51578806
Any chance you play near Wisconsin, specifically the SE quadrant
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>>51578806
>"You guys want to play this week? What days are everyone free?"
>wave of, "Sure, I could play this week."
>five minutes pass with no other info forthcoming
>five becomes ten
>"Okay, so, it's been ten minutes, and no one's said anything about when. If you guys actually want to play the game, I'm gonna need some more info."
>"Seriously, you all have been pulling this crap for more than a month, and I'm getting tired of it."

Problem solved.
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>>51584778
Oh no, everyone is well versed in how to play, but I have one or two players who can be indecisive, a couple that really like to think every move out like a game of chess, and some who have very well made, but technical characters. That and a large group can be up to 8 characters sometimes, plus familiars or all that. But yeah, sometimes I have to implement the "your taking to long or not ready to go, auto delay action" rule.
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>>51577769
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>>51576926
Calling them out on their bullshit.
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>>51585101
Not him, but I'm a SE WI fa/tg/uy. Coincidentally also with player attendance issues.
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>>51586702
What's the nearest 'big' city for you. I'm close to Sheboygan and am willing to drive to West Bend.
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>>51586737
I'm based near Menomonee Falls.
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>>51586768
What do you play because I desperately want to play and have very little social life
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>>51586800
I'm running a DnD 5e game for a few friends right now. Of course we have/will play other systems as well. As well as the occasional board/card game night.
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>Player 1: Shutting down his stupid ideas
>Player 2: Realizing I'm better at improv and everything involving speaking than him
>Player 3: [UN-PHASABLE]
>Player 4 (Me): DM Fiat due to player stupidity

>Player in seperate game playing a power-maxed half animal assassin
>Obvious fur bait
>Jumps ogre that wanders into camp at night
>Without armor
>Dice rolled in open says she gets murdered outright
>DM says that she doesn't
>My face

We coulda had a better game, damn it. Let her roll a normal fuckin character like the rest of us.
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>>51586832
I'm looking to get into 5e and have recently gotten into Standard and Frontier MTG. My body is also ready for board games.
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>>51586860
I'm not a very big MTG guy, other than occasional kitchen table EDH. But at least one of my friends is big into it. I do have a decent collection of big dumb euroboardgames though.

You got a skype or steam or something?
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>>51577769
I think it would've been funnier if he tried to stab hims HP bloated self for d4 damage... and d4 damage... and again, and again, and again with his knife.
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>>51586918
I probably would have made him roleplay out stabbing himself round by round, if only to give him something to actually do during combat, but he threw a tantrum about it, said "I stab myself and die" and tore up his character sheet before anyone could get a word in.

Which was weird because he'd been relatively calm, if fucking useless, the whole time he'd been playing up till then.
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>>51577769
>His last PC was a Fighter who he described as "a brave and gallant knight, won 100 wars through his power and bravery" which was lowered to 2 well-known conflicts when I reminded him this was a level 1 game. Of course, the brave and gallant knight's response to every fight was hiding behind a tree or wall of some sort as far away from the fighting was and skipping every turn until it's over, and then getting pissed when we nicknamed his PC Sir Robin.
Everybody has at least one Monty Python reference in their gaming history. Appreciate yours.
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>>51586890
I do indeed have a steam account. i do have a skype but ill have to dig for the password
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>>51587018
http://steamcommunity.com/id/omnius226
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>>51587031
Just sent the request
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One of my pet peeves is when other players try to play vidya characters.

>level 1 rogue.
>DM allowed him to have a hidden blade which he can use without putting away his bow and arrows, without penalities.
>Asks random villagers if they want people dead
>wears a hood, always.
>DM says he "just fades into shadows" when he rolls stealth.
>runs a feather across the faces of dead goblins when we kill them
"Why?"
> Because Altaire/ezio do it in the vidya.
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>>51587097

I personally feel like using a one handed weapon in an off-hand or with a bow in another hand is fine, even without penalty.

Just make it like the rules say, you don't add leveled bonuses to off and weapons, so if he wants to stab people and do reasonable damage to anything but civilians he needs to use the proper hand and take an action to stow his bow.

As for role playing a vidya character, I've seen worse. Mostly furries and fags trying to be PC in high fantasy settings where whores are whores and men aren't pussies.
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>>51578879
I've got the opposite problem, our gm says we start at 6 but decides that's when he's going to make dinner for his kids so we don't start until 7. I started turning up late to give him time to have dinner but he got shitty about it. How the fuck does he expect us to watch his kids eat for an hour without losing interest?
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DM's whom wait untill you have arrived at chargen to tell you that you'll all be rolling randomly for stats.

>Ok, I rolled the lowerst overall of everyone, the dumpstat of the guy next to me is my second highest.
>People actually brag about how good they rolled. What is going on.
>oh god. This isn't roleplaying. They are literally making a contest out of whom get's the last hit on the enemy and whom dealt the most damage.

>I ask the DM if I can have some stats readjusted or at worst just re-roll everything.
>"But Anon, you're playing a human and get an extra feat, so it evens out!"
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>>51584543
>it can be a good 45m before someone will get to take another turn
>>51585374
>But yeah, sometimes I have to implement the "your taking to long or not ready to go, auto delay action" rule
Not that other anon, but yeah, use an hourglass.

I would quit a group if a couple guys make every single turn into a tedious chore.
Players need to plan their turn during other people's turn, make quick decisions (like in a battle), and actively move the game along.
It makes for a more fun and exciting game.
Watching people think does not.
Give absolute minimal time to secondary characters' turns like familiars and all that.

That said, sometimes there will be delays, and that's when doodling or cross talk would happen. At these times, a phone coming out is probably fine if they can put it back away at a moment's notice.
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>>51581582
Correct: this annoys me so fucking much
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>>51588503
I don't follow entirely; why does a monster with a few PC levels to make them "not hp-balloons" annoy you?
I do have a certain lack of experience, so I'm actually interested in the thoughts behind that.
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>>51588616
lack of progression basically.

It's hard to be special when everyone is special.
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>>51588616
If we are leveling up, we should naturally be getting stronger right? But I don't feel stronger, because the whole world gets stronger WITH ME. This kind of kills the whole point of people being on different levels of abilities, since everywhere there are scenarios that are challenging for the PCs.
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>>51584986
Yes - Really. had to use a whole session (4 fÄrking hours) to explain to the nitwit that using half an hour to calculate his rolls was waste opf time and really annoying
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>>51585045
well he did not shake his dice around that much, but one of the other players had to help him remember what he rolled.

and he would use a long time in between his three attack figuring out if his fighter was better off hitting someone else.

i allmost killed my bard for casting haste near the mthrfcker
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>>51589110

Agreed. I always try to recycle an early low-level encounter for the party again when they're high-level. It makes players feel satisfied when they blow through a similar encounter they had trouble with in the past.

Overwhelmingly easy encounters can be made to work in two ways though. Either throw a horde of weak enemies at the players and don't actually bother too much about tracking each individual creature's actions, or give them a very strong strategic advantage. I threw a goblin encounter at a level 13 party once, but the goblins were using a gorgon as a weapon. They didn't know how to actually train it though so the thing basically just rampaged and killed anything that got near it. The goblins were desperate enough to not care about losing a few of their own to it.
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>The one player who thinks the rules don't work for her so she keeps suggesting changes, some of them that are actually things that are in the rules
I like my players but they really should read the goddamn rulebook. Of course they never do because I'm the one who memorized the damn thing and it's easier to ask me than to look through the book...
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>>51577769
>"a brave and gallant knight, won 100 wars through his power and bravery"
> won 100 wars
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>>51580605
>What kind of shitfits?
'Waa I don't like the idea that cutting a tripwire sets off the trap and hurls my character into a pit' was one.
I think another was not being able to understand a joke.
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I GM a campaign with three players.
>Player 1 pet peeve seems to be shutting up. He is always talking, frequently interrupting others.
>Player 2 is alright, but easily influenced by Player 1. I'd say that his pet peeve is trying new things.
>Player 3 is also alright. Tries very hard to play, but his biggest pet peeve is basically "following the rules of combat". I don't care if you get creative outside of combat (freezing the surface of a river to get to the other side, for example), but understand that I give you a set of skills and abilities so I can keep combat easy to understand and balanced.

>GM (me). As a player. I'd say my biggest pet peeve is playing systems with "complicated" combat systems. I simply don't think combat is so important.
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>>51592866
Maybe he won 100 wars through his incredible grasp of strategy, while never exposing himself to harm, at level 1.
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>>51592866
Mostly he hid in the bushes and when combat was over, he would jump in the middle of he carnage and congratulate the victors, insisting he's with them.
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>>51577769
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>>51577769
Well someone needs to screencap this shit
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>>51580897
Are you saying that's unrealistic? Because PETA would rather you euthanize that dog.
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>>51580897
Peta are monsters. They would break into your house, punch you, then kill your dog.
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>>51582705
Cheating is never an acceptable part of the part. Nudging is literally cheating.
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>>51594840
>Nudging is literally cheating.
I'm sick of this meme.
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>>51594840

If it was cheating they could increase the sensitivity of the tilt sensors to make it impossible. It's trivial to do, but if they did that, nobody'd nudge anymore, and then machines would lose all the quarters that they get to eat from noobs who nudge too hard. (Also the game would lose an important element of play that's been around since the metaphorical stone age)
Manufacturers want people to nudge, they design their tables for it.
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>>51582303

Both real cancer.
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>>51582303
League is a shit game.
Source: Have played and still actively play it for seven years.

Send help.
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>>51597582
League has been around for that long? Time sure flies by...
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