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Pathfinder General /pfg/

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Pathfinder General /pfg/

Homebrew Edition! Tell us about your own creations, whether it's races, feats, classes, archetypes, spells, traits, weapons, monsters, or anything else you've made for Pathfinder! The joke is that the picture is showing homebrewed alcohol.

>HELPFUL TIP: If you want to ask for advice or information on a build or character, explain what sources (1st and 3rd-party) are allowed and if you already have a theme or concept in mind.

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread: >>51551220
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>>51553555
Man, I was hoping for constructs.
'
Oh well. I can sort of talk about constructs anyway, since I've had a robotic race bubbling along on the backburner for a while now.

I should get back to them.
>>
So for a wizard I'm seeing this as a good build using brewkeeper:

>Scrollmaster Wizard 10
>Brewkeeper 3
>Stafflike Wand
>can use scrolls/wands/potions at his CL/casting stat rather than the built in one

Conceptually the idea is based on the fact you can now use Scrolls/Potions/Wands/Staffs at your caster level.

Scrolls come last and when you're already at high levels though. So I'm unsure. Same thing with wands. You need to be a minimum level 13 character for staff like wand.
>>
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Embrace suffering. It is all you can do to mitigate the unrivalled agony of your existence.
>>
How do I into Protean Prowler? I can't help but feel like Symbiotic Slayer is just much better.
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>>51553622
You are TURBOcranky, ain'tcha?
>>
One of my DM's are running a homebrewed variation of Gestalt leveling which he calls a Support track, and also gave everyone a new pool of abilities called Glimmer.

Support's not that interesting, as it's for all intents and purposes a nerfed Gestalt. It's just there to add variety to builds.
Glimmer is more interesting as it's setting and character dependent, and turns boss battles into explosive anime brawls.
>>
>>51553603
I want to fuck Neboa's eyesocket!
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>>51553640
Nah, I'm just amused at how anally nuked you are.

Go outside, anon. Take a walk.
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>>51553591
What are you thinking about for your robot race?
>>51553661
>>51553629
Be the better person, ignore and report.
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>>51553637
Sounds pretty fucking anime. In a good way.
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>>51553674
Alright. I'm sorry anon, I get carried away sometimes.
>>
Hello friends!

I have been brainstorming conceptual archetypes for the Unchained Fighter and Unchained Cavalier.

For the Unchained Fighter:
>Mercenary Lord
Gains a version of leadership where their leadership score is influenced by their ranks in profession soldier. Their followers are their mercenary company. It begins with all warriors, however they have a series of new options for Advanced Equipment trainings that give them special followers. Such as a low level alchemist with brew potion, a scribe with scribe scroll, curriers, stable masters, kennel masters, special mounts, and more. In addition they gain the ability to impart some of their Advanced Weapon and Armor training to some of their followers. Basically it is Leadership, the archetype.

>Scofflaw
An intersection between the Unchained Fighter and the Unchained Rogue. Makes the unchained fighter a bit more skill based, and gains rogue talents/skill unlocks.

>Pact Master
A concept I had that gives the Unchained Fighter something akin to an Eidolon, however instead of a separate creature it takes on the form of a set of living armor or a living weapon (chosen at level 1). You receive a series of upgrades to your living armor/weapon.

For the Unchained Cavalier:
>Beast Lord
Essentially this is an unchained cavalier gaining Rage-lite. The idea is based around a more primal version of the Cavalier, separating them out from the knightly stereotype.

>Green Knight
This is the least developed concept. It'd have minor druidic powers and likely 4 level druid casting.

>Castelan
An archetypes entirely based around defending and fortifying locations. It's banner ability would be changed to instead be upgrades put on a location and the like. Its mount traded out so that they could bond with a location temporarily to strengthen the defense of those inside (it would take something like 4 hours to change bonded locations).

Thoughts?

Is there anything you all would like to see that isn't here?
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>>51553690
No, I'm Doug.
>>
>>51553622
Little do you know he's actually post from the year of 1985 using super-LEET hacking skills. He's no millennial.
>>
>>51553706
seems like garbage tier stuff, the whole point of unchained is to make a class not shit. try making the bond limited in the ammount of time AFTERWARDS you can move it or something. stop raping classes by giving them situational abilities they'll realistically get to use 1nce a campaign.
>>
>>51553706
I really don't like the Mercenary Lord; it feels like they can replace a whole party way too easily, to the point that there's no reason for anyone else to play as a crafter, animal specialist, etc.
Pact Master needs some work, since there's not much difference in that from a Synthesist, or maybe an Aegis/Soulknife hybrid.
Beast Lord and Green Knight both sound badass; Castelan unfortunately feels more like an NPC archetype than a PC one, since very rarely is a character defending a location, rather than attacking it.
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>>51553555
Lucky you, OP. How do I Yugi/Atem, /pfg/? Just Summoner?

>>51553603
Zon-Kuthon please go.
>>
>>51553674
Well.

The intrinsic issue with robots is, as is always the case with races such as this, the immunities they get.

Those have been stripped right down to bleed, poison, disease, nausea, and death effects.

Considering dropping Death Effects from that list.

Outside of that, they pick one of four Models to be.

ARM-type gets a strength bonus and big punchyfists they can also use to wield bigger weapons.

GUN-types get Dex, Weapon Focus with firearms, and can just pick 'firearms' whenever anything would need them to pick a specific one.

SCI-types get Int and can scan something for a round to treat a roll as 10 higher (Up to 20) if it's about observation (Stuff like IDing weakpoints, diagnosing diseases, etc)

X-types get their bonus wherever they want and Skill Focus.
>>
>>51553752
Depends on what part of Yugi you want to do. Theoretically an Oracle, Vigilante (Magical Child), Summoner, or Witch could each do an aspect of his characterization.
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>>51553773
Mostly I wanna recreate the Milennium Puzzle and summon Dark Magician every so often.
>>
>>51553752
Pretty much
Spells can function as both trap cards and... spell cards. I honestly don't remember if the general use / buff card are called anything else besides "spell cards"
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>>51553731
Are you referring to castellan. I agree with you and >>51553735 that castellan has conceptually shaped up into something more like a NPC archetype rather than a PC one due to requiring time to shift their location of focus.

>I really don't like the Mercenary Lord; it feels like they can replace a whole party way too easily, to the point that there's no reason for anyone else to play as a crafter, animal specialist, etc.
This is something I have deliberated on as well. The idea is you do not give the fighter enough resources to replace everyone, merely prosper in their role. In much the same way a wizard can go into crafting and you likely won't have a second crafter, if the Mercenary Lord focuses on magical crafters likely you won't need a second. It's about how much resources they are given.

>Pact Master needs some work, since there's not much difference in that from a Synthesist, or maybe an Aegis/Soulknife hybrid.
I have been thinking on this as well. Eidolons are relatively static at any given time. Needing evolution surge of leveling up to change. As well they are pretty much subservient to the master. The Pact Master was more meant to evolve for the situation and their armor/weapon be an entity that is preying upon them as well. However then it becomes stylistically similar to the Symbiotic Slayer (I began thinking about the Pact Master after designing a Symbiotic Slayer character).

The way it is supposed to be different is constant evolution and change rather than being static like an Eidolon, but I am unsure that is enough. It was also supposed to not be natural attack based, like eidolons often are. I think the real changes would be through what abilities it could give the wearer. Perhaps both a weapon and an armor that upgrade on separate tracks would be more the path to take.
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>>51553771
I love me some robots. especially sky robots or robots you dig out of the ground in tense situations and they turn the fight around. all that said, it's been pretty hard for me to build a robot that can do what I want it to do.
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>>51553779
Well, there's the Empathetic Device archetype for Henshin Heroes and Magical Girls/Boys/Whatevers from Gonzo 2

They get to transform anyway using their Transformation Trinket, but Empathetic Device also makes that trinket an Intelligent Item.

You could theoretically also ask your DM if you could make that a Spherecasting Magical Person, then go for the Conjuration sphere and make the Dark Magician with that. It's SPECIFICALLY the same creature every time, and if they get taken out, they're out for the rest of the day.
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>>51553806
You've talked a lot about how it's different from a summoner, but how is it different from an Aegis?

Is it an Aegis with martial flexibility who sometimes has to make will saves not to get brain eaten by their suit?
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>>51553850
Unfortunately I have never played an Aegis so I actually will have to read through the class and think through it. At the moment I don't know enough about Aegis to speak to how it differentiates itself.
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Let's play a little game in design and pattern recognition. Elsbeth has two pieces of the Invoker's Regalia, wielding the robes and gauntlet while still missing the mask.

Robes: Grants the user +2 enhancement bonus to Intelligence, +2 competence bonus to Spellcraft, Kn: Arcana, and UMD; additionally, whenever the user casts an Arcane spell, there is a 10% chance of creating a mirror image.
>Twin-Casting: Whenever the robes produce a mirror image, the image lasts a number of minutes equal to the level of the spell (Cantrips treated as 1st level spells for this purpose). As a Swift action (regardless of the original spells casting time), the user may expend the mirror image to recast the spell that spawned it while benefiting from all effects that the spell was subjugated (i.e, if the source spell was affected by a metamagic effect, the 'clone' is also affected). If the original spell used a Swift/Immediate Action, the mirror image may be expended as an immediate action.

Gauntlet: +1, Ghost Touch, Spell Storing.
>Counterspell: When an enemy casts a spell and is the same spell stored, that casting spell is instantly countered and the stored spell is expended. The user may expend one use of Mythic Power to not expend the spell stored.

When in the presence of another piece of the regalia, the Robes enhancement bonus increases to +4, competence bonuses become +5, and mirror image chance becomes 25%. When the gauntlet is in the present of another piece of the regalia, it becomes +3 and gains the Spell Stealing property while granting Ghost Touch to all of the wielder's weaponry.
>Phantom Spell: Whenever the user casts an Arcane spell, the user may expend one use of Mythic Power to apply a thin veil of force to a spell, thereby allowing it to inflict full damage to incorporeal creatures (effectively granting Ghost Touch to a damaging spell).

The challenge to you, /pfg/, is what do you think will happen when all three pieces are brought together?
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>>51553779
You'd probably want a Summoner then, unfortunately. THAT BEING SAID, what >>51553827 said regarding spherecasting is also a viable option, as long as Spheres of Power is on the table. An Avant Guard Kineticist is also a functional method of doing that, since you can shape your Astral Construct to be a semi-blaster guardian.
>>
Can someone explain why Onryu us popular?
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>>51553894
You actually make art of the rest of your group instead of just your own PC?
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>>51553674
Any time I've reported anyone on this board I got banned for it. I've gotten banned for reporting CP here. Fuck reporting anything.
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>>51553908
snusnu: the character
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>>51553908
Memes mostly. Same reason DHB gets any attention.
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>>51553873
It's basically just "I can create a suit of armor that lets me fly, swim, think hard enough to make magic, and other abilities". Your concept so far feels very much like just an alternate version, which isn't really necessary as a niche.
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>>51553920
I thought she was more in the line of bwg.
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>>51553912
I do need to scrape together more for them. Hopefully when I get back on top of things financially and commissions are done.
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>>51553918
Don't give up; You got a bad janitor or semi-mod, there are good causes to fight for.
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>>51553678
It's been pretty damn great and has lead to some campaign defining moments. The DM, who's normally a bit of a rules stickler, constantly lets shit fly for rule of cool.

The gist is that players start with 0 out of 25 Glimmer, and they earn Glimmer either by aiding players or beating any enemies that the DM deems sufficiently challenging. The 25 cap permanently grows in size at moments the DM deems plot important, or when we accomplish a great task, so we're standing at a cap of 36 now.

You can cash your Glimmer out on a Glimmer Ability, which the DM creates personally with player input, to strengthen your best abilities and tailors to our playstyle.
>Ex: our Monk is a headstrong, highly mobile dumbass who will rush into battle alone constantly. So they can expend 5 Glimmer as a swift for +3 attack and +4 dmg after an attack misses if they're the only one threatening an enemy.

Alternatively, we get Limit Breaks at 25 Glimmer, which are huge spell-like special moves designed by the player (complete with Roll20 character theme music). That's where the anime shit goes down, as it's usually at a huge boss fight after waves of enemies that we ever get that much.
And then our rival party gets to use Glimmer as well, so that typically means our rival battles are LB after LB.

Our Paladin is currently the guy who uses his the most creatively. His Limit Break has him throwing a divine energy lance that impales enemies and carries them with it into the wall. So he's used it to throw one of our rivals off a high mountaintop and immediately disable them, and also pinned it into the wing of a bomber aircraft to send it careening out of control into a canyon.
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>>51553942
Just curious, do you constantly describe and comment your PC's breast size when you play with your group?
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>>51553943
This is basically the problem. Reporting people is discouraged because if the janitor disagrees with you, YOU get banned. No warnings, no 'well actually that's okay', nothing. Just boop, fuck you.
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>>51553935
I now the concept, but do not know its specific mechanics well enough to comment. Does the Aegis change itself from day to day/as an action?

I actually was thinking of alternate movement types not being a main portion. The Armor/Weapon is supposed to be additionally made of numerous small creatures. Things such as sending out some of the flatworms/small outsiders/etc. that much up your armor to perform tasks/move them around to change your armor during combat/etc. would be a large part of the task.

It would be about giving them different sets of abilities as well as making different portions of the armor separate with their own power sets.
>>
All my good homebrew is archetypes/disciplines for the Occult Psychic.. doubt anyone cares about that.
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>>51553960
Never. There are occasional prods about her weight, but as far as appearance goes it's mostly regarding how borderline tacky and gaudy her equipment is below her rather plain-looking face (because her body is completely covered in the robes/cloak). There's no need to talk about tits.

Besides it's a voice game; it'd be fuckin' weird to go that far.
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>>51554029
Did you mention her huge teats into the character sheet when you wrote the backstory or was this something you decided to add when you drew her?
>>
>>51553908
>first and foremost, big boobs
>a punch girl--everybody wants to bang the girl with a mean right hook
>strong, rowdy, outwardly "one of the guys"
>tiefling, and more than that an oni-spawn--horns, red skin, exaggerated features, and huge appetites
>geared towards fluffy romance as well as pelvis-shattering sex
>>
>>51554023
Psychic, as in the fullcaster? Go ahead and post anon, I'm partially interested in it, since it might actually be fun.
>>
/pfg/, how should one go about making a manly lewd character?

I want to do a little something that could be appealing, more beefcake than prettyboy, but I'm wondering how to implement it without either making him too overbearing and creepy or going too far the other way into it being a smothering, coddling pile of daddy fetish bait.
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>>51554101
Make a character the exact same way DHB does, but then actually play lewdly. Literally all of DHB's characters have HUGE lewd potential.

Name one that doesn't.
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>>51554101
Describe the silhouette his dick makes on his pants and describe how it swings everytime he walks.

Walk around shirtless, mention body hair specially treasure trail, manly scent and subtle yet undeniable smell of smegma.
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>>51554048
The tits play no role mechanically, nor should they (especially with the tone and direction of the game); everything is purely character art at that point. If anything it just makes for something silly in-between games.
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>>51554128
So when someone describes undoing one of Elsbeth's shirt buttons spitting into her cleavage to lubricate the crevice between her lewd teats and then sticking their dick into the now moist and quivering hole, wafting with the smell of the man's saliva and her sweat and pinching her nipples HARD to interrupt her just-beginning attempts to protest, do you imagine yourself in the place of the man or Elsbeth?

When these thoughts arise do you feel yourself lusting for cock?
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>>51554178
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>>51554178
why do i feel like this is some roundabout way of calling them a faggot
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>>51554178
Honestly anon that just sounds kinda stupid.

And it made you sound stupid.

Congrats man.
>>
>>51554178
The man, and no, but now I desperately want to read the rest of that scene.

C'mon, don't blue-ball me man.
>>
>>51553894

I'm probably brain farting, but this lets you either spellcast through your mirror image, or makes the image solid and can take hits for you...
>>
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>>51554101
Easy.
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>>51554101
Be sexually confident but not overbearing with it. Don't be a skeevy bard who chitters about his dick that could please even a dragon. Be a cool and collected paladin (yes they exist) who isn't ashamed of his desire, but doesn't let it overwhelm him into stupidity.
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>>51554259
Kind of; the mirror image acts as a regular mirror image, as brittle as any other if the enemy hits it in place of the caster. It's more that instead of it just being a regular mirror image and nothing more, it can be expended to recast the spell that spawned it.
>>
>>51554326
I think he was thinking about what it'd do with all three bits.
>>
>>51554101
Confidence, charisma, and being evil without being a dick. Also a clear, but lofty goal and working towards that goal.

I ended up having one of my characters be the most popular by far with the ladies and he was a NE mercenary who loved drink and hated nobles. He had a big dream.
>>
>>51554329
OH! My bad. Now that is an interesting idea!
>>
>>51554331
I don't think I want to play Griffith, but thanks for your input.
>>
>>51554343
I am far too scruffy and muscle bound to be griffith.
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>>51554341

If there was some way to get your mirror image other places than you, Maybe combined with magic eye or some shit, you could spell cast around corners.
>>
>>51553894
How about a spell/ghost movement power?

>Whenever a character within 100ft casts a spell with a range greater than touch, the bearer can as an immediate action latch on to the spell, appearing in the target area or next to the targeted character just after the spell is cast.
>>
>>51554365
Thats project image m8 and its high level for the very reason that you can even cast spells from it.
>>
>>51554377

i don't play casters, so really i'm playing with half a deck right now.
>>
>>51554326

Sooo... Infinite Mirror image?
>>
What PrCs or archetypes are specialized in illusions? Particularly Figments.

My character is planning on being an arcane caster specialized in schools in this order:

Illusion > Divination > Necromancy

Anything beyond these play second fiddle. I chose these three schools as my character being represented by the moon and lunar cycles. For some reason they felt appropriate.
>>
>>51554404
I think there is also an effect that constantly replenishes mirror images up to its cap during its duration.
>>
>>51554404
That'd be nutty as hell, but the GM put a cap on what does/does not generate images; basically it only functions with 'pure casting' and thus it won't work with wands, scrolls, or SLAs. In this case, popping an image would be more akin to an SLA.
>>
>>51554414
Also which sorcerer bloodlines are illusion specialized?
>>
>>51554455
Probably best if you go arcanist and either be a fetchling or a human with fetchling heritage just so you can make shadow spells 100% real.
>>
>>51554486
Unfortunately I do not want to be shadow specialization. I considered the shadow illusion spells boring.
>>
http://pastebin.com/7e8FzV1W

If nothing's severely broken here, I can move on to Shoyru, Jetsam, and Grundo in the coming afternoon.
>>
>>51554496
>usul
Must...resist...Dune joke...
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>>51554455
I always thought illusion was a shitty school when I was in my early teens. Then someone in a game cast Phantasm killer, one hitting an antagonist which was clearly going to wipe his ass with our corpses.
Now illusionists have all my respect.
>>
>>51554506
Hey, blame the Neopets Team.

It's a portmanteau of "usagi" - Japanese for "rabbit" - and "squirrel." Or so I'm told.
>>
>>51554455
Arcane is probably the only bloodline worth taking.

>>51554512
Phantasmal killer is shit, the enemy needs to fail several times and if he passes the first check the phantasm turns on you.
>>
>>51554512
what is pathfinder was drawn by rob liefeld
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>>51554520
Bollocks!
It only turns on your if the target saves the Will roll and haves telepathy or a helmet of telepathy.
>>
>>51554326
>>51554341
>>51554259

Maybe, you could expend an active mirror image to fire a second spell you're currently casting at half spell level.
>>
>>51554581
lmao
deleted ur post
>>
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>>51554523
Alternative covers for the shitty comic book.
Some are decent, some are just an offense to Shellyn.
>>
So I tried giving my enemies what I felt like were cool abilities. I gave a recent character a massive gauntlet with the following abilities:

>Reach Through Space
Whenever a creature tries to teleport out of a square he threatens he can as an immediate action try and reach through to pull them back through. If successful he can reposition the creature into a square he threatens and the spell fails.
>Reconnect
If a teleportation spell is cast somewhere within a number of hours equal to the spell level the wearer of the gauntlet can enter the square the spell was cast and reopen the open, pulling themsleves through to where ever the spell went. Passing through in this way is a full round action.
>Piece Barrier
By bypassing barriers through displacement of space the wearer of the gauntlet ignore deflection bonuses to AC when making an attack with his gauntleted hand. In addition spells that would normally apply a barrier, such as ablative barrier, emergency force sphere, etc. do not effect attacks made with the gauntlet.
>Bypass Barrier
The wearer of the gauntlet may open holes in force effects such as Wall of Force and pass through as if it were not there. Opening such a hole is a full round action.

The character in question has invented and made the gauntlet himself to try and break into a massive temple/vault.
>>
>>51554718
>offense to Shelyn

What could possibly offend her besides being an emotionless abomination?
>>
>>51554718
dont be so judgemental
>>
>>51554711
Yeh I realized I made a mistake, still. Its a pretty damn shitty spell if you need for the enemy to fail his Will then his Fort before anything happens to him.

At that level you may as well cast confusion or some other better control spell.
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>>51554727
I guess Shellyn's love haves a limit when bad art is involved. I can picture her losing her chill at the sight of such bad art she starts raging like a barbarian.
>>
>>51554741
It is a fucking lvl 4 save or die spell
Thank your ass it is not stronger than that
>>
>>51554755
Hold person does a similar thing but its a level 3 spell. Stinking cloud is the same as death but is also a level 3 and affects a wide area and ignores SR.
>>
>>51554741
Have a witch or a shaman around and lets see if that Will save doesn't fail.
>>
>>51554741
I think Phantasmal Killer is a valid spell for Greater Nightmare.

That could be fun. Just send 'em potentially instakilling-nightmares.
>>
>>51554773
So?
Two wrongs don't make a right.
>>
>>51554581
Learn to read yourself.
http://www.d20pfsrd.com/magic/all-spells/p/phantasmal-killer
>If the subject of a phantasmal killer attack succeeds in disbelieving and possesses telepathy or is wearing a helm of telepathy, the beast can be turned upon you
It clearly says AND, not OR.
>>
>>51554782
three lefts, however, make a right.
>>
>>51554802
watch your mouth kid or you gonna get bigby's ass spanking hand cast on you
>>
>>51554747
If Shelyn is a real god of art, she will see the value of any self-expression
It is not the result that matters, but the passion of artistry
>>
>>51554819
Bigby was even more retard than Tenser in spell design.
>>
>>51554455
Fey and Shadow.
>>
>>51554838
Then of course there's Mordenkainen's Lubrication...
>>
>>51554802
Nono, it's three rights make a left!
>>
>>51554802

And on with the show! :D
>>
>tfw the sorcerer is a mongrel mage who rolls his bloodlines on a chart, the warpriest won't cast spells, the rogue didn't go Unchained, and the kineticist
>tfw your slayer is the only one who does anything
>>
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>>51554905
>Slayer does anything.
This is not Bizarro world.
>>
>>51555039
>implying Slayer isn't the second best martial class
>>
>>51554905
If I were the GM I would be happy since it is an extremely easy party to balance encounters in such a way that everyone gets a chance to contribute.
>>
>>51553555
heh she looks like alfie
>>
Is there a better class than the warpriest when it comes to being the avatar of Gorum?
>>
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>>51555061
Is the second best martial class but around a wizard, a warpriest and a kineticist the poor guy playing slayer sure will feel like a NPC most of the time.
>>
>>51555061
Martial tier rating:
1. Ranger
2. Rogue
3. Barbarian
Maybe #4 if we're being generous?
>>
>>51555093
Vigilante
Slayer
Barbarian

What does ranger even do that slayer doesn't do better? Before you say spells remember that one of the ranger's.must have spells lets him pretend he's a slayer for a little bit.
>>
>>51554905
If the kineticist uses 3pp you might have a pretty decent team-member there. You may be surprised.
>>
>>51555108
Forgot about vigilante so I guess that makes slayer a #5. But yeah, spells, an animal companion and some nice bonus feats make him better IMO.
>>
Can a d8 melee class get by on 12 con assuming a mediocre defense?
>>
>>51555066
It's really not balanced though because I'm literally the only one who deals damage. Sometimes the sorcerer can help but a lot of days he has shit bloodline spells and can't do anything.

>>51555082
Except I also have better skills than all of them except the rogue. I'm not saying on paper slayer is better, I'm saying in my game they're practically non-factors.

>>51555109
He's not.
>>
>>51555127
>bonus feats
You mean those things that a slayer can get at the same levels, and then another few 4 bonus feats on top?
>spells
Instant Enemy is a spell that is recommended for every ranger. Instant Enemy lets your ranger use the slayer's class features instead of his own.
>animal companion
Yup, the only thing ranger gets that slayer doesn't, and it's a downgraded version of a druid class feature.
>>
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Which is the best Pokeymans class in 1pp + DSP + SoP + SoM + Jolly + Forrest?
>>
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>>51555143
Ah, understood.
I would like to play a slayer in my next campaign. Which builds you recommend?
>>
>>51555237
Seoni is pretty sexual
>>
>>51555231
Spheres of Power.

Conjuration Sphere.

DONE.
>>
>>51555231
Why are Chen and Rumia in high heels?
>>
>>51555237
Vanguard slayer. Lookout. Two-handed and the feats to support it. Slayer is really simple to build.
>>
>>51555137
I'd advice against it. I've played a wildshape focused Druid with 14 con, and even with buffs up, it was a pretty close call a few times.
>>
>>51555137
Get this, wizards get 14 con, put every fcb into hit points and have the best defenses without even trying and even they arent satisfied with 14 con and would likely jump at the chance for more if they could. Then consider that these guys are always in the rear.

Now imagine being in front, taking a role designed to attract attention and only having 12 con. You will die like a bitch or end up running away by the third round because you are about to die.
>>
>>51555137
Maybe if its 15 pb or some shit.
>>
>>51555380
People say this but I've honestly never had this issue with just 12 Con. Maybe not on a d8 melee type(don't play those) but for d10's and d12s I don't really feel it.
>>
>>51555391
25, but I don't want to be a dex fag. So somethings gotta give.
>>
>>51555405
25 pb is more than enough to be anything you want and not dump con. Show us your stats and tell us what you're going for.
>>
>>51555667
Trying to make a human STR based Alchemical Scoundrel Vigilante.

I need Good Strength, Good Dex, Good Con, and Good Int. Something's gotta give even if I dump Charisma into oblivion.
>>
>>51555667
How is 12 con "dumping"?
>>
>>51555685
Fuck, I may be behind the times on this one. How about you link me the class?

>>51555692
Anything less than 14 is a ridiculous number and you know it.
>>
>>51555685
>>51555667
Oh and right now, I have
STR:14+2(racial)
Dex:16
Con:12
Int:16
Wis:10
Cha:8
>>
>>51555698
>Anything less than 14 is a ridiculous number and you know it.
Not really, I've gotten by on plenty of melee dudes with 10 or 12 Con and never really felt it. Maybe not a D8.

'Also Alchemical Scoundral is a Legendary Vigilante Archetype. Gives up some Vigilante Talents for alchemist extracts and the ability to select discoveries/special talents like Mutagens and stuff that modifies it.
>>
>>51555718
Shiiiiiit, not that anon but goddamn I love me some alchemist silliness.
>>
>>51555718
Well all depends how well you roll your hit dice
>>
>>51555718
I've always found it hard to let players use alchemists and their ilk fairly
One time I tried and the level 3 promptly went and made cyanide cookies and aqua regia grenades.
>>
>>51555739
My groups either do average(and retrain to Max later) or Max.
>>
>>51555699
Its str based right?
If its anything like an alchemist with 6th level extracts and progression you can go with something like this.
Str 16+2
Dex 14
Con 14
Int 15
Wis 12
Cha 7

If its some weird lethal grace build then maybe something like this.
Str 14
Dex 16+2
Con 14
Int 15
Wis 12
Cha 7

Then put the ability bonus from leveling up into int since it won't factor into your extra extracts till level 7 assuming it has the same progression as an alchemist.
>>
>>51555747
I rolled my Barbarian's HP
She has 50 HP at lvl 7
She has toughness and like 16 Con
>>
>>51555741
Get a grip and learn to say no. Alchemy is not chesmistry, and aqua regia grenades would just use the stats for normal acid, except gold isn't immune.
>>
>>51555756
Also, if its anything like a vigilante which gets heavy armor later then maybe just forget about dex and get it at 12 or even 10.
>>
>>51555772
>dumping dex that low that early
I don't get how people survive like that. I'd rather have good dex than good Con. Better to avoid hits and go first and just kill the fucker than tank it.
>>
>>51555761
>and learn to say no
Well anon, when players go and describe the period-correct procedures to create poisons and dangerous materials, saying no is pretty asspull.
>>
>>51555782
Shield extract + a reach weapon during round 1?
>>
>>51555756
>Then put the ability bonus from leveling up into int since it won't factor into your extra extracts till level 7 assuming it has the same progression as an alchemist.
What? Alchemists get extra extracts from high int from level 1 onward.
>>
>>51555792
Original anon, here. I wasn't planning on using a reach weapon and shield extracts only good for one encounter depending on how fast the GM marks off time units. My GM tends to do shit pretty fast so minutes per level stuff tends to be "for the encounter and might go into the next one if we fucking book it".
>>
>>51555803
Difference between 14 and 16 int is one extra 3rd level extract which won't factor in till level 7 if you're on an alchemist extract progression. If you want int to matter during your 1st level extracts then you are going to need a 20 for +2 extracts as opposed to +1.

I'm starting to get tired of assuming its progression, maybe a screenshot or somethign on the archetype if you could.

>>51555816
At level 1 a shield extract is only going to last you one fight so that it. Really, I would rather just get an enlarge person extract and bait AoOs and kill things to death.
>>
>>51555816
And yeah, I sorta play my level 1 str alchemists like a reach cleric with the longspear bullshit.
>>
>>51555791
Your players are using out of character knowledge like assholes. There is no reason for their characters to know how to do that. State as such.
>>
>>51555837
THEY'RE AN ALCHEMSIT

IF ANYONE KNOWS IN PERIOD MUNDANE CHEMISTRY ITS THEM

ITS LITERALLY A CLASS FEATURE FOR THEM
>>
>>51555837
Alchemists are literally the precursors to modern chemists though and work with all sorts of random shit.
Fuck "Aqua Regia" is an alchemist's term.
>>
>>51555757
>12+21+7
39 HP means she'd have to be averaging a bit less than 2 HP/level from 2-6.
>>
>>51555859
>>51555852
And yet, it is not listed as alchemical items that players can craft. Either make custom rules for it, or accept the fact that alchemists in that setting in that time do not have the knowledge. Fantasyland is not real life medieval yurop. You cannot expect the DM to have a chemistry degree.
>>
>>51555872
yup
It might not be exaxtly 50 HP, but the amount of low rolls I got have been a nightmare to me
>>
>>51555875
That's because aqua regia would quite easily obliterate the armor of most everything that isn't enchanted and a dusting of lime powder plus a bucket of water would do fireball tier damage despite being cheap as shit
It's balance reasons, not reasonable reasons.
>>
>>51555875
And the DM obviously did.

If In game alchemist can make mundane ghost buster shit, than making an IRL concoction that people knew how to make without modern take isn't really stretching shit. People knew about it since the 14th century so even if you're one of those(wrong) people who think PF is ONLY supposed to be medieval stuff, you still fucked up.
>>
>>51555890
DMs are there to run Pathfinder, not Medieval Chemistry and Physics Simulator 2017. Don't be an asshole by trying to bully DMs into adjudicating those sorts of things on the fly.
>>
>>51555875
I know more chemistry than my players, that's why I know just how overpowered the shit they made is and just how reasonable it is for them to know it, being alchemists.
>>
>>51555917
>players shouldn't try for creative solutions their characters would legitimately know how to execute.
>>
>>51555922
Well if you want to introduce those elements as a DM, go right ahead. Players trying to force that on their DMs are still assholes, though.
>>
>>51555930
>characters would legitimately know how to execute
Only if the DM establishes that such workarounds are common knowledge in their settings.
>>
>>51555947
I mean sure but the thing is, their characters have every right to know this. It's like how a Cleric has every right to know how the clergy works and is probably a functional preacher, or how a scholar has the right to know about the history of a location and some military tactics.
>>
>>51555965
Then petition Paizo to print rules for it. Until then, don't foist it onto your DM like an asshole.
>>
Back in my day metagaming was severely frowned upon and the GM could shut you down by simply saying "your PC doesn't know that".
>>
>>51555972
Except the PC should know about it
My players literally looked this stuff up to find out what medieval and ancient alchemists knew at the time. If anything this is roleplay knowledge leading to meta knowledge, not the other way around

>>51555971
I AM the DM lad
>>
>>51555889
>That's because aqua regia would quite easily obliterate the armor of most everything that isn't enchanted

...do you get all your knowledge of chemistry from cartoons and videogames? It would take better part of an hour for it to do any significant damage to armor, and that's assuming the armor was completely submerged in it.
>>
Paizo only (with light 3pp by DM approval)

I want to build a character who is the ancient mystic sort of monk. Essentially a full caster, but with all the fulff of a unarmed badass monk.
>inb4 just play a wizard and/or monks are shit
My DM is regularly very skilled a fighters tend to maintain a similar impact as wizards do even at higher levels (and by that I mean level 12, the highest we've gotten as a group).

What's the best class to play for this concept? I have no problem refluffing features so long as the character will be capable of the right things.
>>
>>51555987
Actually if it's concentrated, it would take about an hour for it to do damage whether or not it's submerged, as long as it didn't rain or something and he didn't have time to wipe it clean.
Lime will do damage instantly to exposed flesh though
>>
>>51555983
Holy shit are you ever dense. I already said that DMs should be free to introduce this stuff, while players should not force it on DMs. You keep arguing that ALL PCs in ALL games should be able to do it when there are no standard rules for such things.
>>
>>51555996
>you keep arguing
I didn't though?
>>
>>51556001
Then shut the fuck up
>>
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>>51556012
k
>>
>>51555993
Sacred Fist Warpriest. 6th caster. Unarmed badass.
>>
>>51556018
One of my favorite builds, I like to use it with pummeling stance, chaos blessing so I can later summon a shadow demon stand to telekinetic throw me as I pummeling charge into the poor fuck that I'm killing.
>>
>>51556018
This looks perfect, thank you.
>>
>>51553555
I have the most autistic firearm homebrew I've seen for a modern fantasy PF game.

In effect, humanity is divided into Champions and normies. Guns work as normal on normies, but don't target touch and do reduced damage on Champions because the pretentious deity stand-ins don't think guns are heroic.

To buy a gun, you choose Semi (normal weapon) or Fully Auto (up to three extra attacks) or pay a bit more for Switchable, then reloading style- slow-action (bolt action, lever action, single-action revolvers), magazine, belt-fed, and runeguns, then add on whatever special qualities you want- scatter, elemental, increased damage die, so on and so forth. It's pretty autistic without actually being realistic, but my players like how it's going.

I also have some shitty Spheres of Power traditions I made, but meh. They're not as in-depth as this is.
>>
>>51556049
So are Champions just anime characters
>>
>>51556055
They're just regular Pathfinder characters, so basically, yes.
>>
>>51555995
Exposed moist flesh. It's important to remember that if your skin is dry then it won't do damage very quickly and you might be able to shake it off.

If it hits your eyes or mouth you're fucked though.
>>
>>51556067
>plus a bucket of water
>>
>>51556017
CRAB BATTLE
>>
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>>51556103
Snake.
Snake?
SNAAAAAAAKE!
>>
>>51555231
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/preservationist

Literally summons things from a thrown bottle. Also not complete shit, somehow. Just somewhat shit.
>>
>>51554581
>If the subject of a phantasmal killer attack succeeds in disbelieving AND possesses telepathy or is wearing a helm of telepathy

Learn to read shitbrain.
>>
>>51556138
Any class that gets summon monster even at a staggered rate is a good class in my book.
>>
>>51556163
Summon Nature's Ally is Summon Monster's shittier little brother. But yeah, standard action summons are especially always nice.
>>
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When considering high CR NPCs, do you guys prefer NPCs who are clearly good or evil, NPCs who have grey morality, NPCs who act as if they are above morality, or NPCs to whom morality would geniunely would be meaningless? That is to say, do you prefer clear-cut heroes and villains, those who are neither heroic nor villainous, those who are ubermensch in thought to match their uber power, or those who are fundamentally just forces of nature or metaphysical in their existence?
>>
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>>51553555
>Homebrew classes

Oh, it sadly didn't go much because I'm not very well versed in Pathfinder, but I had an idea of a sort of puppetmancer that works similar to the puppeteers from Mabinogi, where the puppet is the main weapon of sorts that has two builds of sorts: Huge man sized Colossus puppets that work on strength and small, cute dainty marionette puppets that work with dex (Both work off Charisma for spells and abilities). I really wish I could go back to it and work on it again but I really don't know where to go on it or even how to go about it, especially since puppets are supposed to kind of count as an entity.

>Look back at what I had written down
>It's just Main act skills and puppet point stuff
Oh well, it was just an ambitious novice's dream, here, laugh at it http://pastebin.com/pzCW3zpE
>>
>>51556151
This is the only rules patch in Pathfinder I like. The original was so oddly specific it weirded me out.
>>
>>51556194
>metaphysical in their existence
Metaphysical or worse, ontological existences shouldn't have a CR to begin with. They're like, mini-GMs.
>>
>>51553555

I have done way, way too many homebrew archetypes as it's something I do when I get bored. The most recent is the Pegaus Knight, a paladin archetype for flying mounted combat and purity. A rather strong 'Fuck spellcasters' sub-theme.

Pegasus Knight
https://docs.google.com/document/d/1FxyQ98xHryv8BS23EN-WqAEou3DoJWlQdw4U6eOFLjw/edit?usp=sharing

Phenomenal Prestidigitator (Spellburst savant archetype, charimsa-based stage magician)
https://docs.google.com/document/d/15Hl4iSN5el-ohN9paOuf_1TszJK9_srUXZFxj-HMpz8/edit?usp=sharing

Concecrafted Chorist (More supportive spellburst savant archtype with a musical theme)
https://docs.google.com/document/d/1qdpAD6J37KQFPHSZq4v0PUHsqRZBm4FTxVCMutFCFtI/edit?usp=sharing

Glorified Glossolalist (Divine spellburst savant archtype)
https://docs.google.com/document/d/1g3-Htf7HYQn6E3_BluPpZAtv3MPMUG3131P1N5L2dwU/edit?usp=sharing
>>
Remember that if you don't knock atleast one PC into negatives per a session, you are being easy on them.
>>
>>51556391
Remember that a single encounter isn't meant to match the party as a challenge, but is instead supposed to consume roughly 1/4 of the parties total resources (HP, spells, items) per encounter, and just because the party was able to eliminate an encounter without losing large amounts of HP does not mean that the encounter was without cost.
>>
>>51556408
Indeed, by mid levels it's expenditures like EFS castings and the such that are the real consumption: any hit into HP is likely to be unimpressive ... or an outright kill.
>>
>>51555791

>period correct procedures

Which period?
>>
>>51556433
high middle ages presumably
>>
>>51556450
Or early industrial, or pre-feudalism tribal, or distant-future replication, or renaissance...

It's golarion, you DO have to be a lot more specific.
>>
>>51556272

Addendum: These are in alpha (Aside from the Phenomenal Prestidigitator) so any feedback/comments are appreciated. I don't claim the are balanced just yet.
>>
>>51556467
I dunno I'm not him
>>
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I have no idea what I am getting into but here you have another game you may join if you wish:
https://app.roll20.net/lfg/listing/68369/adventure-path-shattered-star
>>
Theme of Rise of the Jade Regent

https://www.youtube.com/watch?v=fFDhn4wgwKk
>>
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How do you guys deal with parties who threaten to break the game? Like say they manage to loot a scroll shop and against all odds get away from the city guard in time, or they defeat an enemy and take their shit even though it was one of those preview encounters
Do you just roll with it even though they're overpowered for their level now? If you do do you let them steamroll enemies as a reward for getting overpowered "legit", or do you adjust encounters so they run into more balanced ones for their real powerlevel and not what you'd expect for their level? Or do you take it away through other means?
>>
>>51556731
Logically, any powerful and unscrupulous person within a hundred miles has heard of these people who are carrying about stuff way too valuable for how weak they are. They will, needless to say, desire to take these shinies from them.

Also, looting the shop of a person who can craft scrolls worth stealing at their given level is a Bad Idea(tm) for obvious reasons. If you can't see an inherent way to punish them for that stupidity, then I legitimately do not know what to tell you.

And stop fucking doing "preview encounters", they're shit and everyone hates them for good reason, especially if you're going to have your plot and balance ruined when the PCs inevitably scrappy-dappy-do their way through it and win.
>>
>>51556705
>Espagnoll
Haha, arent you that group thats been hemmoraging players since like last year? Have you even managed to finish RotRL or iron gods?
>>
>>51556645
I'm interested, if it could be bi-weekly I'd be in.
>>
>>51556782
I was just asking a general question, I know how I'd solve these things but I'm just asking if anyone would just let them walk off because, or if they'd have powerful people show up to take the shinies.
And the Bad Idea(tm) thing is covered by "against all odds get away from the city guard"
Basically I'm asking how far would you go to maintain balance if your built-in safeties fail.
>>
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>>51556817
>>
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>>51556822
I could make it bi-weekly if more Anons request me to do so.
>>
>>51556731
>scroll shop
>any sort of magic maet
Absolutely disgusting.
>>
>>51556705
Meant to quote
>>51556645
>>
>>51556877
OK cool. I'll post a character tomorrow night then. Or well, tonight I guess. Basically a level 1 gestalt intended for dank crawls? Sounds cool.
>>
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>>51556912
Thanks for the bi-weekly suggestion, I'll put that in the FAQ.
>>
Best ways to do Vital Strike characters?
>>
>>51557003

Slayer, Rogue, or Vivisectionist
Vital Strike
Savage Critical
>>
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>>51556890
>Iron Gods.
That game was being run by me and it lasted two years before I got feed up of how it was dragging and euthanize it with a tpk triggered by the players.
>Rise of the Runelords
That one wasn't being run by me but by another guy. I jetison from it when it also started to drag and people roll played more than roleplay.
>>
>>51557044

Greatsword Battler is also recommended

Staggering Blow is worth a look but it's not great
>>
What ever happened to the Malefex?
>>
>>51557097

DSP turned their back on /pfg/
>>
>>51557114

Why?
>>
>>51557055
The point is. A shitlord like you shouldnt namedrop tg for your piece of shit games.
>>
>>51557134

He's bullshitting. It's just not released yet.
>>
>>51557114
Gee, I fucking wonder why.
>>
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>>51557138
Ok mate, still it has been like an eternity since the last time I namedrop /tg/ on the title of one of my games.
>>
>>51556645
How do you feel about using Spheres of Might playtest material? I wouldn't have a problem rebuilding if something is broken or gets updated, I just want to try it out.
>>
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>>51557196
Sure, why not?
>>
>>51557134
They made the mistake of letting their infantile dev interact with pfg. Everytime he received a less than positive opinion on the product he was trying to move he would respond in kind with tantrums. It also coincided with a bandwagon of agressive dsp fans acting with hostility against anyone who wanted to 1pp only discussion which sort of leaked outside generals and started affecting random threads. One anon got pissed and called shilling and he had the misfortune of running into said man baby dev. Long story short he tried to organize chargeback spam on dsp kikestarter and that may have been the part where they decided to pull out.

Coincidentally though, agressive "shilling" happened a lot less when they backed off so thats food for thought for you.
>>
How did the first RotJR session go? When is the second group starting up?
>>
>>51557003
Druid is pretty good about it, plus they have another body to throw at it too.
>>
>>51556179
Planar preservationist feat lets you use summon monster for that.
>>
>>51557399
Oh! That's quite neat, I didn't know that.
>>
>>51557266
>When is the second group starting up?
In 9 hours
>>
>>51557266
>When is the second group starting up?

Tonight! Tonight!
>>
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>>51557266
First RotJR went pretty great.
Everyone went to sleep after it was done so greentext will be later, though.
>>
>>51557602

How far did the group get?
>>
>>51557602
Group met up, socialised, fought their way though maybe roughly 30 goblins

The first danger isn't over yet, though.
>>
>>51557822
>replied to the wrong post

I should be back in bed
>>
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>>51557822

>That spoiler
>mfw the DM simply added more goblins rather than toughen them up
>>
>>51557844
Night's not over.

GM's hinted OOC about goblin Walords yes with a capital W but I think they might just have been bullying us with the prospect
>>
>>51557822
>>51557886
Gad Damnit I donut want spoilers! But I wanna know what happened.
>>
>>51557886

they're 1PP warlord archetype fighters
>>
>>51556408
>>51556420
player here. you two are retarded,
CR is bullshit, and consuming 1/4th resources only works if you have resources to consume, design fights around rest periods, IE will the party die if they face this many fights with 1 rest period. You should be dropping players into the negatives if you are doing things right, it's not what you should use as a mile marker but if every player is always in no trouble your fight is boring, and if every fight boils down to damage it's also boring.
>>
>>51558034

That's why every adventure should have a mix of easy, average, challenging, hard, epic encounters
>>
>>51556645
>thought maybe this would be the game that would let me try that felyne race homebrew
>Can I use my homebrew material for build my character?
>McNope with a side of negativenuggets.
O-oh.
>>
>>51553555
Homebrewed (not)Githyanki and (not)Githzerai for my players to deal with in their Cheliax Vigilanties game.

They've erroneously mistaken them for Elan.

This should be terribly amusing.
>>
>>51553612
>totally obscure 3pp classes
>expects advice on /tg/
Just let the idea die
>>
What's a good size for a 5'0" Tiefling's knockers? She's a Pitborn conceived by Keleshite parents, if that helps.
>>
>>51558175
Double G.
>>
>>51558034
HP counts as a resource.
>>
>>51558175
A cup.

AKA the perfect size.
>>
>>51558175

5' circumference is a minimum
>>
>>51558221
>60 ZZZs

Dayum!
>>
>>51558197
Nice try fagtron
>>
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>>51558238
>>51558221
>making something from Eiken
>>
>>51553555
Still working on my bloodborne homebrew. I have the class and four archetypes in a playable state. Now I'm working my way through a bestiary. The only real problem I've had is that it's been difficult getting feedback but I've been working through it.
>>
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>>51558175
>>
>>51558175
>>51558181
>>51558197
>>51558221

WRONG!! Pitborn have itty bitties, but are thigh queens
>>
>>51558353
What are some examples of ideal shape, then, for reference?
>>
>>51558360
>he thinks Demons don't have phat tats

Kys famalam
>>
>>51558342
First time I've heard about this, but consider me interested.
>>
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>>51558263
Flat is justice.

Flat is love.
>>
>>51558384
Educate yourself
>>
>>51558471
I thought elves were the Pathfinder race with gross black sclera
>>
kys desu desu senpai
>>
>>51558496
They don't actually have visible sclera - their pupils are very large and their irises reach from the edges of their eyes deep into their ocular orbit, so it looks like their eyes are glassy black with a tint of color.
>>
>>51558471
This man gets it
>>
>>51558531
Wild

>ywn be raped by scary, black-eyed jungle elves

Why even adventure?
>>
>>51558558
>ywn be raped by scary, black-eyed jungle elves
Already have.
>>
>>51558600
Story. Time.
>>
>>51558471
>>51558549
Angels are on high,
demon are down below.

Basic planar science people.
>>
Threads back to normal I see.
>>
>>51558625
Eh, thighs only interest insofar as they are ancillary to The Booty
>>
>>51553752
Personally, I'd stat him as a Malefex with magical summoning cards or something, since agreeable Atem's real power was probability manipulation
>>
>>51558756
I would normally call you an uncultured swine. But you're at least partially correct
>>
Are there any cheap items that can be used as a pager?

Like, just something one character can activate from a distance so a specific other character can know they're being called. Ideally reusable, and being able to send any actual words isn't necessary.
>>
What the fuck happened last thread? Why are there so many deleted posts?
>>
>>51558221
this, except 5" and we're not talking about tits
>>
>>51558459
What is that picture from?
>>
>>51558625
>he doesn't know the infernal creed is: as above so below
>>
Does anyone still have the dump of Pactmaker pictures someone did a while ago? The link I used to have doesn't work anymore and I wanted to see if he had put the feats in as well.
>>
>>51558806
And also trapping people's souls for cheating.
>>
>>51558819
Some faggot got ultra triggered that transsexuality is a thing and got banned.
>>
>>51558342
>>51558446
Yeah, same here. I haven't heard talk about any Bloodborne homebrew since Downtime God talked about statting the game's trick weapons and people brainstormed Madman's Moon.

How many entries do you have in your bestiary so far? How many do you aim to have- are you aiming to cover every enemy and boss in Bloodborne?
>>
>>51558446
I posted here looking for advice a couple of months back when I only had 1 archetype. Still, I'm always looking for comments so feel free to take a gander.

The Bloodborne Hunter
https://docs.google.com/document/d/1NW98K-_vTEnS5ELs6UEZgu2WyMX0-hwrfEoMKGdUXlE/edit?usp=drivesdk
Blood-Addled Hunter [Archetype]
https://docs.google.com/document/d/1U85TQ-_b_anKdM2O9AzRv0XPxvZTZA9y9w_4GgrAzf0/edit?usp=drivesdk
Charred Hunter [Archetype]
https://docs.google.com/document/d/1VXmJ-2sBdCT7W8gZ6uMYpT4nmVoaT3HBYa_5iyCqAUw/edit?usp=drivesdk
Church Hunter [Archetype]
https://docs.google.com/document/d/1VXmJ-2sBdCT7W8gZ6uMYpT4nmVoaT3HBYa_5iyCqAUw/edit?usp=drivesdk
Vileblood [Archetype]
https://docs.google.com/document/d/1s5BDGbHbBVnoqLpgMAFAlyz2etbaRLcJouVraeJasRI/edit?usp=drivesdk

Im posting from mobile but all the links should be working.
>>
>>51558825
>>51558825
But that's not abyssal you dummy
>>
>>51558870
I'm going through the wiki alphabetically right now, skipping past bosses unttil I get a better idea of what I want the relative CRs to be. I'm only like 6 creatures deep; just got to the Cs. I'd share them but they're kinda rough and I don't know how interested people would be in reading stat block after stat block.
>>
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Why does everything have to be so oversized with you weirdos? And not even proportionally large, they're like huge bean-bags bolted onto a 5'6 frame like >>51558625.
>>
>>51559016
I only wanted proportion recommendations for a five foot middle eastern Tiefling. Those other pervs made it weird.
>>
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>>51553555
>Homebrew Edition! Tell us about your own creations
Well, I made a deer race, however its apparently too formal for some people, and apparently the big words hurt people's brain.
>https://docs.google.com/document/d/1A0q5DEoX2fNWVSNVUaheeFOAjtBN0NQoS85s5SbZN-Y/edit?usp=sharing

Also made an Unchained version of the Armorist
>https://docs.google.com/document/d/1NyV2ScbDMk7WHwLQt8z8MVfBQfBsiVa3pykH_tcTGMY/edit?usp=sharing

Once made a document converting Monk Archetypes to be compatible with UCMonk, however I haven't touched this sucker in ages
>https://docs.google.com/document/d/1HLTUqSi0_fxymwAuLj6lkVo4320S41Ks3-yTJiYCK2s/edit?usp=sharing

I have floating around somewhere a Holy Gun Paladin fix, but its buried deep and I can't find to, plus it was made a long time ago so I doubt its still good

Also made a whole bunch of PoW archetypes for Paizo classes that didn't have them, but recently I've lost my favor in PoW and motivation, though I may rework them if SoM turns out to be good, or not.

Also been working on a homebrew setting, but that's been a REALLY slow process and I'm nowhere near done.
>>
>>51559016
Even your picture is too big for normal
normal big boobs
>>
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Is the Quick Trapsmith rogue talent worthwhile if my DM has allowed the rules for Making Craft Work?

Basically you can deploy a trap up to half your CR as a full round action, so long as you craft it ahead of time.

Any suggestions on good traps to use? Iron Gods game, so will have access to technology stuff too.
>>
>>51559016
Granted that image is full on Angels and demons.
Tiefling and aasimar are reduced
>>
>>51559068

I'd consider the pic I posted the absolute upper limit for how big they can get before things get weird, anything bigger and I'd start seeing them as a medical curiosity more than something I wanna bang.

>>51559042

Honestly, boob size for a 5'0 Keleshite Tiefling depends a lot on what kind of character she is and what her build looks like.

Is she a curvy sorceress? You could probably get away with something large. Slender rogue? Practically flat-chested.
>>
>>51559078
Dimensional Anchor on self really fucks that over.
>>
>>51558817
Wands of Message?
>>
>>51559103
>Granted that image is full on Angels and demons.

But... Angels don't look like that, and neither do Demons.

Angels are not meant to be absurdly voluptuous or even explicitly lustful - they should be beautiful and have figures that reflect that beauty, but boobs bigger than her torso is something so absurd I doubt you'd even see it on a Succubus.
>>
>>51559120
Sticking to upper row is normal
Lower row gets weird
>>
>>51559130
Message requires you point at the target to activate it.

Which is the opposite of useful for this because if you can see where they are, you don't need the wand to call them over.
>>
>>51559121
It's also expensive AF. But the question was about traps to deploy, like dropping a pile of bear traps in one spot, sticking a dart trap on the wall or a scything blade in the doorway. Or later on making the ceiling rain molten, level draining brass.
>>
Say, are there better enhancements if I want a sword that emanates electricity and all?

Shock and Shocking Blast are only 1d6 and 1d6+1d10 on a crit respectively and i find they dont really scale well...

You can also tell me if there are any specific electrical sword artifacts or something
>>
>>51559178

Personally I'm fine with the lower row, but unless you're making a character explicitly described as voluptuous than sticking to the top row is ideal.
>>
>>51559148
I see Exaggeration being something extra planars doing when they're goofing around, however they put on their "game face" (read monster manual image) when doing work
>>
>>51559246
>I see Exaggeration being something extra planars doing when they're goofing around

>Angels
>Goofing around
>Goofing around by making their breasts massive
>>
>>51558034
I agree that PCs getting KOd is a sign of doing it right, my personal philosophies as a DM are "The best victories are the ones barely achieved by the skin of your teeth." and "Try to make sure the players win and try to make sure the players don't know you're doing it."

But from my experience with DMing Pathfinder, CR is generally a good metric for measuring what the party can handle. It's not about the actual CR number, though- >>51558100 has it right. I use a tweaked EXP system where average encounters are worth 1 EXP, epic encounters are worth 3 EXP, and gaining a level takes 20 EXP no matter what level you're a. It still takes about the same amount of time/fights to level up, but the advantage is that it's easy for me as the DM to identify how much danger I'm putting the party in because in any given day at any given level, the party should be able to handle 4 EXP's worth of encounter distributed across an arbitrary number of encounters.

You need an understanding of good encounter design to supplement it and I'd consider it more of an art than a science despite the math and patterns behind the game, but it's entirely possible to regularly push your party to their limits. The idea that the party will consume 1/X of its resources per fight isn't a hard and fast rule, obviously, and making the party fight through more than the expected number of encounters they can handle isn't a guaranteed death sentence. That's because this game relies on the random element of dice rolls.

Anyway, my point is that CR isn't useless and the consumption of daily resources (including HP, because it is a daily resource) through a series of fights is what makes it practical to KO a PC or two once in a while without just killing them (which totally IS an indicator of doing things correctly). HP damage doesn't need to be the only thing threatening that, but it is the most easily seen and most visceral metric by which most players can see and say "Whoa, that was close!"
>>
>>51559256
Yeah basically.
>>
>>51553908
literally who
>>
>>51559241
Ask your GM/DM if the sword can be described as sparking and then get good enchantments on it.
>>
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>>51559290
Dis bitch
>>
>>51558836
Never mind, found them in the archive. Though now I've got a new problem - Occultistfag only posted 1 screencap from the feats section. Would anybody possibly have others?
>>
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>>51558958
That's fair, I'm interested in what you've made but I'm not really in the mood to comb through a series of stat blocks. I'd like to see some of them later one, when you've had time to polish them up, especially the Scourge Beast/Wolf Beast and Father Gascoigne's beast form. I have a custom enemy in my own campaign that draws inspiration from them (and a desire to use more enemies inspired by monsters from Bloodborne), though it is merely inspired by them and not an attempt at properly statting those enemies in Pathfinder because I felt like the latter would be setting a difficult goal for myself. Pathfinder doesn't lend itself so well to emulating Bloodborne's style of combat.

I'd imagine it will be a very difficult task to properly capture the feel of some of Bloodborne's enemies in a statblock for a Pathfinder monster.
>>
>>51558471
>>51558549
>>51558625

This lady's full demon form would make for fantastic balor encounter. Still lewd as fuck though
>>
>>51559413
Soul series needs a system with active defence really
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>>51559413
>I'd imagine it will be a very difficult task to properly capture the feel of some of Bloodborne's enemies in a statblock for a Pathfinder monster
Pathfinder isnt a good game for bloodborne in the first place, but its the only thing I can consistently get games going for so I work with what I got.

I haven't had too much trouble woth enemies. Most mobs in the game don't have that much depth to them and the good thing about making my own Bloodborne class is that I can use that to emulate hunters who are the ones that really throw a lot of curveballs. The only two I'm not satisfied with so far are the bloodlicker because I couldn't get its damage where I wanted at the CR I gave it and the cainhurst servant because its hard making a rapier/blowgun wielding enemy challenging.
>>
"If you have more than one class, feat, or trait that would cause you to treat a particular skill as a class skill, you gain a +1 bonus with that skill (on top of treating it as a class skill). For example, if you have levels in two classes that both give Diplomacy as a class skill, you gain a +1 bonus to Diplomacy in addition to treating it as a class skill. The same is true if you only have one class that treats Diplomacy as a class skill but also have a feat or trait that would make Diplomacy a class skill for you. This bonus for overlapping class skills never increases above +1, no matter how many sources make a particular skill a class skill for you."

Reasonable house rule? Pointless house rule?
>>
>>51559586
I wouldnt say not to it but it doesn't address anything I've ever run into.
>>
>>51559586
Its reasonable but just adds more numbers to track. One thing to keep in mind with rules is their ease of use.
>>
What's /pfg/ favorite starting level?

http://www.strawpoll.me/12268209
>>
>>51559631

LEVEL 9
E
V
E
L

9
>>
>>51555061
>Vigilante
>Archetyped Fighter
>Barbarian
>>
>>51559631
5 or 3 generally
>>
>>51555380
>and have the best defenses without even trying
Entirely false. Wizards have shit saves because they have no class feature support to pump saves.
>>
>>51559425
The only thing that's lewd is she is naked.
>>
>>51559586
>Reasonable house rule? Pointless house rule?
Yes and yes
>>
Next month I'll play a low charisma (8, possibly 6) character for the first time. Can I still play him as funny? Should he be more of a recluse? Sort of antisocial?
>>
>>51559672
Hush child, every wizard plays to same and never adventurers without a magic jarred simulacrum clone body while their really body chills in a demi plane guarded by invincible golems and several hundred HD worth of bound demons.
>>
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>>51559631
>dat Daily Dose
Thanks doc.
>>
>>51559631
Leve 7 is my sweet spot.

4th level casters get 2nd level spells, 6th level casters get 7th level and 9th level casters can 4th level spells.
>>
>>51559696
>Can I still play him as funny?
8 Charisma, yeah. Especially if you trait swap.
6 Charisma, no at least not intentionally. 7 is like borderline for what is "normal" for most people. After that you get into "something is legitimately wrong with you" territory.
>>
>>51559605
Okay, I see what you mean. It doesn't fix any significant problem, but I've been thinking of introducing this as a house rule to my group for a while because of two reasons. First, it's a small benefit to multiclassing, which is generally a sub-optimal option in Pathfinder so I feel like someone who is multiclassing could use whatever help they can get. Second, traits often give a class skill, and it's lame that taking a fitting, flavorful trait is wasted because you already have that skill as a class skill from your class. This means you at least still get something out of the trait. Admittedly, it's a very small benefit, which means it's pretty much just a token effort to make you feel better about it.

>>51559626
I suppose that's a fair criticism, but it would reasonably apply to any house rule. You have to weigh the benefits of the house rule for the game against how much more complicated it makes the game, and although the benefit of this rule is small and niche, I also don't think it's very complicated at all. It's not like you have to tally all your various bonuses to a skill in your head before making a check; most people just write down their total bonus from all sources on their character sheet AFAIK.

>>51559690
At least I'm on point.
>>
>>51559696
He'll be funny but he's the only one who thinks he's funny cause he can't pick up on the social ques. Just watch some Tosh.0 and you'll have an idea of how a Cha 6 dood should behave.
>>
>>51559697
See I just find it fucking silly when someone says wizards have good defense. They don't.

Their AC is poor, their HP is poor, their saves are poor.

Paladin and Barbarian some of the best support for saves. Archetyped Bloodrager have the best support for it. Oracle and Shaman are the best 9 level casters on defense.
>>
>>51559725
I don't watch tv anymore, is that show still a fucking thing?
>>
>>51559739
Yes. As long as Youtube, Instagram or Snapchat exists and people keep uploading videos of themselves being morans, so will Tosh.0
>>
>>51559735
I was being faecestions.

Wizards have things like mage armor, mirror image, resist energy, spells that grant them immunity and bonuses to certain things, curse prevention and dispelling. So I can see the claim.
>>
>>51559716
What if I had a decent bluff skill.

>>51559725
Wouldn't that be wisdom?
>>
>>51559762
Yes, and they still have the suite of abilities for saves. Also if "mage armor" means good AC then you actually have a mental disability.

A wizard with good AC requires the conjunction of numerous spells, some of which aren't on his spell list I'm looking at you Barkskin. If he's spending that many spells on his AC to scape by then it's a waste of resources. Also it still doesn't help his saving throws.

Energy resistance only covers a small number of the spells one is afraid of and none of the scariest.
>>
>>51559696
Yes, he can be funny, but it would rarely be because of something he intentionally does. He might embarrass himself by saying stupid things.

But as someone who has a player running a 7 CHA PC in his game, I strongly suggest you not represent his low CHA as just being obnoxious to talk to. It stopped being funny a long time ago, and even though it's totally fitting for the PC to interrupt NPCs and barrage them with pointless, off-topic questions, it's legitimately frustrating for me. Doubly so when an NPC has something important to say or I want something to be taken seriously.

Just try not to make "annoys other people" your character's low CHA shtick, basically.
>>
I'm trying to see how high I can take Strength modifier to damage on attacks, with 1pp + DSP + Jolly + Forrest + SoM/SoP. Here's what I've managed so far:

Use a one-hander that qualifies for Alternative Unarmed Training from SoM (just the Scizore afaik). This will matter later.
Take a level of Master of Many Styles Monk, you want Scarlet Throne Style and Dragon Style.
Take 3 levels of Two-Handed Fighter. Thanks to Scarlet Throne Style, you now add x2 Str mod to damage on attack actions with your one-hander.
Take 2 levels of Vigilante so you can take the Advanced Grip vigilante talent from Legendary Villgains - Vigilantes to add another 1/2 Str mod. Now x2.5 Str mod.
Remember Dragon Style? It doesn't do anything for us itself, but the followup feat Dragon Ferocity adds a constant 1/2 Str mod to unarmed attacks, bringing us to x3 Str mod damage.
Finally, get the Open Hand Sphere from SoM (free 1/2 BAB nonlethal damage) and then the Axe Kick talent, giving another 1/2 Str mod to damage on an attack action, full Str mod if target is prone. We finish at x3.5/4 Str mod damage on attack actions with a scizore, depending on if the target is prone or not.

Is there anything else I could get for more OVERMAXIMUM Strength to attack damage?
>>
>>51559864
assuming any of that shit actually stacks, you can take horn of the criosphinx feat for 2x strength on charge
>>
>>51559880
Pointless, it needs to be an attack action to benefit from Axe Kick, and Horn of the Criosphinx is just changing the base Str mod damage to x2, which Two-Handed Fighter is doing already.
>>
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>>51555169
>i'm stupid
slayer cant touch the dps on a spirit of wild wanded horizon walker ranger.
in other news ranger spells are amazing. the only reason not to go ranger is if you are building a martial character, then slayer is just better, but ranger has some of the best spells in the game, sadly, it kind of makes them shit, becuase now you can get them as the better animal companion user; hunter. This class is fucking great too. Really ranger is mostly for archtypes, full BAB, and horizon walker cheese. to say that ranger is just better is false, but slayer is better earlier in the game so there's that.
>>
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>>51555231
first party build?
you need some good ruleslawyering but mamoth hunter and nature warden both offer progression for all classes, which can work like nothing if your dm is an asshole, or it can work like hellknight signifer and their domain/mystery advancement, or channeler and holy vindicator/envoy of balance.

In other news, your dm may just shut you down not out of any sense of rules interpretation but the fact that you are bringing 6 extra combatants may not be looked upon favorably.
>>
>>51560184
>first party build?
>post lists 1pp + DSP + SoP + SoM + Jolly + Forrest
really makes you think
>>
New thread's up.

>>51560194
>>51560194
>>51560194
>>51560194

Migrate. Or don't. Your choice.
>>
>>51555169
>>51560116
Ranger isn't a martial, it is a spellcaster.
>>
>>51560214
It's not even a 6th-level spellcaster. It's a martial with spells, but barely worth being called a spellcaster.
>>
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>>51553555

I your need help /pfg/

I'm still kind of new to Pathfinder and never really used a magic user but I want to basically make Megumin.

So what would you suggest Wizard or Sorcerer and what spells would you suggest.
>>
>>51559813
AC isn't the issue. Displacement, Mirror Image, Stoneskin, Protection from missiles, Cloak of Winds, Vampiric Touch, Greater False Life, and every single Stat Booster spell is available to them. They don't need AC - they just need to make you not hit them.
>>
>>51560116
Slayers need only one spell - Vanish - to get their Sneak attack bonus consistently. Unchained Rogue Major Magic is used at CL=character level, so a Slayer who takes it gets to use it 1/2 slayer levels, for level rounds at a time. If they take Bookish Rogue Feat, they can then switch out that first level spell (or the Required minor Magic 0th level spell for that matter) to whatever they like, giving them even more versatility than a Ranger.

Finally, Horizon Walker is available to slayers.
>>
>>51560514
Evoker, with the feats Extend, Enlarge, Empower, Maximixe, and Intenisfy Spell.

Or some Spheres of Power nonsense.
>>
>>51555082
>kineticists
>making anyone feel like an NPC

Dude, they had to add like tree tiers to the bottom of the tier list to include the kineticist.
>>
>>51559178
I don't even get it up for anything that's not on the bottom row, and the bottom left is still a bit whippy for my tastes.
>>
>>51559697
Tell me about it. I lost my arcanist because while he had an int in the mid-20's, I personally do not and did something idiotic. Turns out flying is awesome when you're being mobbed by dumb-ass melee things, but not quite as smart when you''re fighting several blaster caster NPC's. Also, I resorted to casting Magic Missile way too often because I had a shit spell loadout that wasn't applicable for various reasons. I've stuck to more durable classes since then.
>>
>>51558034
>CR is bullshit
OK, nobody ever brought it up.
>only works if you have resources to consume
Every single character, no exceptions, if built in Pathfinder, hasresiurces to consume.
>You should be dropping players into the negatives if you are doing things right
So when the players say to themselves "hey if we keep going and have a other fight, we'll probably go negative. Let's test for now." Means you've failed as a DM? Your metrics are flawed, don't talk about DMing if you haven't done it.
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