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/anrg/ - Android Netrunner General

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>Question of the day
Picking up >>51516704 question,
what card are you going to miss the most when rotation hits?
and what card are you happy to see leave?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (requires build)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner
>>
Its going to be even harder to Corp with Vice-President Jackson getting promoted. Hopefully in a good way.
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>>51522634
I'd guess so, seeing as he's the most successful executive in the game by miles.

Or maybe he'll just fade into the background, but I hope not

>>51522537
Thinking on these
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Corp side, the biggest change is going to be the 3/2s and Jackson leaving. With the Astro errata and Beale off, NBN is 6 months is going to present a completely different landscape.

HB loses Eli 1.0, Accelerated Diagnostics (AND Power Shutdown, CI is going to have to play with others), NEXT bronze, leaving the suite in an awkward spot unless Mars and following cycle brings good news, Wotan and Janus 1.0 - those were their BIG Ice options.
Overall they're not doing so bad I find.

Jinteki loses Replicating Perfection, Caprice, Celebrity Gift, Clone Retirement, Edge of a World, Himitsu Bako, Hokusai Grid, Ronin, SHOCK!, Swordman, Snowflake, Yagura, Trick of Light.
That's a real hecatomb, not only are they losing power cards, they're losing a lot of small pieces that help enable whole plays. We've seen some replacements coming, but overall, looks like Jinteki is going to have to put some money in R&D.

On top of already mentioned cards, NBN loses... Midseason, Pop up Window, Shipment from SanSan (probably hurts HB more), Sweep Weeks, Wraparound. Well, technically, they're losing a slew of other interesting cards (Market Research, City Surveillance, Snoop, Character Assassination...) but then it's not as if most people were playing those anyway.

Weyland loses Curtain Wall, Dedicated Response Team, Elizabeth Mills (nooooooooo), Power Shutdown, Punitive Counterstrike, The Cleaners, Oversight AI, GRNDL... other few cards that I'll miss, but I don't know how much the game will (Vulcan, Geothermal, Hive). They big W wouldn't be hit that hard if they weren't so low already. Any good card counts. And here I think we're going to feel the hit with whole strats being shutdown.

Notable neutral losses include: Quandary, False Lead (the ability to FA a Government Takeover is going to be short lived); Interns, NAPD Contracts, Restructure, Subliminal Massaging. DEfinitely will miss some of those, but I think we can do without.
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>>51523155
Man, I was expecting a Runner side.
>>
>>51523155

Runners are losing 6 out of 10 existing bad pub cards (with one of the 4 left an ID). Strict multi-access is going to be severely reduced with Nerve Agent, HQ and R&D Interface leaving, Stealth support out of Shaper is hit pretty hard I think by the disappearance of the Stealth chips.

Anarchs are losing Whizzard, DLR (rejoice), Imp, Keyhole, Vamp, Xanadu, Scheherazade (one of those small support cards that people will only realize how much they miss it once it's gone), Scrubber, Joshua B, Liberated Accounts.

Secondary to most but I'll definitely miss also: Reina, the caïssa suite (I'm in the small group that enjoyed those, cool design, fun to play), Hemorrhage, Queen's Gambit and Morning Star.

Overall I'm really saddened by the loss. Some really cool cards here that enabled fun play. Loads of competitive staples/power cards lost. But I definitely think the faction can take it.

Criminals are losing Andromeda (good riddance) , Compromised Employee (secondary support, but will be missed), Crecentus and Emergency Shutdown (2/6 of derez support, the 2 best cards to boot), E3 (this is going to HURT), Fall Guy, Faerie, Hostage, Snitch. Overall I think they lose less than other factions, but are hit a lot harder by the loss. Especially given the hints at expanding derez play in the near future.

Shapers are losing Chaos Theory, Deus Ex, Indexing, LLDS Processor, Notoriety, Personal Workshop, Quality Time, Replicator, Sharpshooter, Test Run, ZU.13... overall, they're probably the faction that is hit the least by rotation, but then some pivotal pieces in individual rigs are leaving, which is not helping with the in-faction diversity issue.

Neutral is going to be ouch: Blackmail (rejoice), John Masanori, Kati Jones, Lucky Find, NACH, Plascrete, PPVP (a good thing, maybe that will help with econ events), Public Sympathy, Underworld Contacts.

Overall I'm hoping all those changes are going to promote a meta in which runners *have* to run ore often.
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>>51523470

I'm slow. What can I say?
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>Have rest of the week off
>Jenteki.net is down

Why do I even try...
>>
Now to answer the questions of the day more specifically...

>what card are you going to miss the most when rotation hits?
definitely going to be some of those small, niche Anarch cards barely anyone plays but allow for fun plays.

The Perrault/Flint/Imp Russian roulette.
Activist Support*.
Hemorrhage HQ pressure build.

Not powerful things, but cards that gave me a lot of fun.

And then Corp side, Punitive Counterstrike. We don't have enough meat kill options that aren't co-dependent on tagging (and therefore better in other factions). Losing one is hard.
And GRNDL. Not powerful, but very nice D that allowed a rush play that was very much of the faction.

>and what card are you happy to see leave?

Definitely PPVP, not because I dislike the card in itself that much but because of the dampen it put on econ event design.

Howard. I'll quote Mr Stone, but he was a needed crutch, I'm thinking we have enough better balanced options now, people are going to have to live without him. Which is for the better.

The 3/2s. They were *way* too good. They needed out.

*: on a totally unrelated note, it surprised me in retrospect how we didn't get to see popular support to Reina in the novelette. Which I guess is why they don't need to show us Reina's end: we already know where she went. Been arrested.
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>>51522537
>what card are you going to miss the most when rotation hits?
Definitely Dedicated Response Team, loved it from the first day I started playing. Might make some custom sleeves using the art just because, though I don't know which side should be up.

>and what card are you happy to see leave?
DLR seems to be the loudest besides Blackmail, so maybe that. Haven't had the pleasure of facing it directly though.

>>51523761
>The Perrault/Flint/Imp Russian roulette.
What's this one, got the cards from a local event that gave out some 1st and 2nd cycle recently, might be able to make use of them.
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>>51522537
Loads of bad pub stuff - only 13 of the 40 cards that even mention Bad Publicity aren't from Spin Cycle.

This I think will open up a lot of design space - illicit ice can (potentially, anyway) be rebalanced to deal with the power creep in ice and breakers - a single-sub str 5 senty just won't cut it these days.

Liberated Accounts means anarchs should be a bit less filthy rich, and Vamp leaving means runners will be less able to abuse their wealth.
PPVP and Lucky Find leaving won't make the stir it would have before the MWL, but it's worth noting.
Underworld Contact means the days of Sunny's insane drip econ are numbered

DLR and Keyhole both going puts Mill on the slowdown - good to know, with Jackson leaving. There's replacements, like Bhagat, but they're not as intense

NACH and Fall Guy departing will make resources a lot more vulnerable - though Aaron Marron means you'll still have to lean hard with tags if you want to kill resources, which will get a lot harder without Midseasons.
But at least you won't be able to Hostage him

Personal Workshop is going - not exactly a huge power card, but important for shapers. More universally, they're also losing Quality Time and

Faerie and Zuul going - they're both pretty popular.

Ronin's removal takes away one of Jinteki's best weapons.

Blue Sun lose OAI, Curtain Wall, Hive, and Janus - bad times for them.
On the other hand I think Weyland won't miss too much of their ice - some of it is fun, but not a lot of it is very good.

Ice-wise, NBN is losing Pop-Up and Wraparound - how often do you see NBN decks without one or both?

HB loses some classics, but I think their ice is still robust enough that they won't mind - Eli and NEXT Bronze is a shame, though Eli 2.0 is in TD.

And while Rumours are keeping them down at the moment, the king and queen of "make the runner run again" are both going at once - maybe they're going to have their forbidden love affair at an Off the Grid location?
>>
>>51524902

It's a *very* stupid, inefficient play I got from anr actually.

With Tallie, Imp and Raymond Flint out, when a corp tries to meat-kill you, you give the bad bub, get the HQ access and a chance to trash the other card in the kill combo with Imp.

They can of course trash Tallie while you're tagged, but then that means they don"t have the clicks to finish their combo anymore (though nowadays there's Subcontract).

The usual play was: Midseason -> Scorched Earth -> Tallie Bad Pub access.

Its very fun to dodge death that way. Or well, I guess it appeals to me in an Information Sifting way..
>>
Since I enjoy playing Weyland kill decks I'm excited to see Plascrete leave. Especially because I play BoN. Ill be sad to see Project Atlas go. Hopefully Weyland will get some cool new agendas to balance out the loss of Atlas in Terminal Directive.
>>
>>51525960

Damn, thought Ash was on my list, must have erased it by mistake. Definitely a loss that will be felt.
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>>51525989
Okay, that's kinda dumb but also kind of amazing.

Also I'm loving the theme there, of a PI and Transparency NGO journo working to help the runner and expose the corp, giving the runner a last second window to avoid death.
The only thing that could make it better would be beginning the turn after with Paper Tripping, but it definitely comes off like something out of a movie, as netrunner games often do.

>>51525994
Shame about the Cleaners leaving though, BoN loves the cleaners.

>>51524902
I'll be sad to see DRT go - one of my favourite cards, especially the way it works with Prisec.

And I don't think anyone knows what way up they're meant to be
>>
>>51526788
>Okay, that's kinda dumb but also kind of amazing.

Original Anarch reprazent!
Hits bull's eye on that zone that best defines the faction for me.
>>
Seems like Terminal Directive not getting a French version isn't a joke.

I find it weird.
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>>51527284
Ya, no shit, it was posted by the person translating for the french version
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>>51523638
>Jenteki.net is down
>>
>>51527284
I find it really weird because the Spanish company is also Edge Entertaiment and the TD translation seems to be fine.
>>
>>51528832

And we already know there's a german translation.

And then Asmodée/FFG merger. I don't even find it worrying or anything. It's just so weird.

>>51528185

Still? Hopefully nothing bad like last time.
>>
>>51522537
We have adequate Jackson provision now, I'd say, not as elegant, but neutral and in-faction cards for each Corp, and promote more than just shuffling agendas back in.

I'll miss ZU.13 most probably, and the other splashable breakers that're mediocre but with no weird edge cases where they equal/outperform the best breakers (like Black Orchestra with 4 STR codegates).

Honourable mention to Accelerated Diagnostics, the combos that have now been supported (mainly Hasty CI) have elevated it from pure jank to reasonable jank, just in time for it to go bye bye.

Can't wait to see the back of DLR, responsible for some of the shittiest, boring Netrunner I've ever seen.
>>
>>51522537
I can't but think what are stealth criminals going to do with Silencers gone. Leaving them only with Ghost Runner influence-free.

Bye bye Jackson, bye bye DLR, you won't be missed.
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Hey, we finally confirmed the TD crim ID - is this the first crim recursion?
>>
>>51530297

It's a bit conditional, but it's better then nothing. Still have to take care of your programs though.
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Netrunner's replacement when?
This game is so dead that it is pointless to even keep thinking about it. When does L5R get released again?
>>
>>51529436
>but neutral and in-faction cards for each Corp
We've yet to see Weyland's I think, unless you're counting Election Day. And obviously some of them are universally better than others (Friends).

>>51525960
>the king and queen of "make the runner run again" are both going at once
We don't have any run multiplier cards besides Batty anymore do we? Should we get a replacement at all, do you think? Obviously something lesser than Caprice but as reliable as Ash, because ending the game on a rock paper scissors duel isn't fun.
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>>51531328
Yeah, nah, fuck off you're giving L5R players a bad name.


Also, JINTEKI IS BACK UP

>>51531247
Sure, sure. Still though, looks like a strong ID - having to "choose" between 2 of the same card (especially siphon) won't be fun
>>
>>51531454
Netrunner has been dead at my FLGS for months now. No one likes the current meta and people are selling their collections before rotation.

My entire shop went back to playing open L5R till the new version comes out.
>>
>>51531454

It's also a question of how many times he can trigger his ability, assuming the corp takes reasonable measures to protect HQ/Archives.

Would be interesting to see how Core Directive decks are going to be compared to standard decks.
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>>51530297
Am I the only one seeing this?

He is not bad but I think he needs a native link to really be worth playing.
Runners have no issues with recurring cards so he is not really needed.
>>
>>51531819
Runners, no, Criminals however have always been boned if their breakers get trashed. I wonder if we'll get something that treats cards that get removed from the game as a second heap from Criminals. If we do they'd better be 4 influence or higher. Or even not at all.
>>
>>51531981
Then you run into the case of you need 2 copies of the breaker trashed to really have a chance to recover it.
If I am running a Breaker-Breaker then I am damn sure not giving your breaker back to you unless the other option will be crippling to me.
>>
>>51531819

Crims can SoT events, but otherwise they are screwed over in the recursion department. Especially with programs, which is why Batty is so brutal vs them.

>>51532026

That also assumes one doesn't need that breaker to get into HQ to begin with. If so then it's close to gg as it is.
>>
>>51532026

But then: needed breaker vs Siphon, your HQ is open, your econ shaky, what do you chose?

I don't know, he opens interesting moments at least.

>>51531501

Bracing for how rotation is going to impact the local community myself. The post D&D splintering has been hard, but people still play, just not as regularly in big gatherings. Some people are definitely looking at rotation as the point when they may/will stop buying cards.

Given the current ongoing power-creep and the disappearance of (too) powerful cards once rotation hits, I wonder how hard it's going to keep people playing together with any sort of regularity *even* if people continue playing .

>>51531819
>Am I the only one seeing this?

Kinda see it now you mention it.

>>51531398
>We've yet to see Weyland's I think

Given the number of (more or less) powerful effects tied to self-card trash/discard in Weyland, my hunch is that they won't get one, and will have to import of make do with neutral options.
>>
>>51532442
If I have trashed their breaker and my HQ is still open for the run to trigger the effect and for them to then Siphon me then I have already lost to Crim so the option is meaningless.

I can't see him ever being worth playing over Leela in any Tier 1 deck.

Crim has not seen any good Tier 1 cards worth use in faction for awhile.
>>
>>51532442
That'd be sad if Weyland gets left out, but atleast Reuse is still around and can sort of combo with Preemptive Action atleast.

>>51532496
Aaron, maybe Tapwrm? Temujin's kinda everywhere but not paying 6 influence feels good.
>>
Does anyone also feel like the game currently feel like MTG but all the decks are Blue Control?

90% of games on Jinteki.net lately you are just getting denied interaction and the ability to even play the game.

The game just feels really focused on grabbing early tempo and just denying the rest of the game to the other side.
Just feels really unfun.
>>
>>51532496
>If I have trashed their breaker and my HQ is still open for the run to trigger the effect and for them to then Siphon me then I have already lost to Crim so the option is meaningless.

That's one hell of a definitive conclusion. I wouldn't go that fast there.

Regardless, I do think it proves the point: the runner can push for situations that allow needed recursion without having twice the same card in the heap. And I don't think this is exactly a hedge case.

>I can't see him ever being worth playing over Leela in any Tier 1 deck.

I'd say fuck tier 1 decks, but given you picked Leela, who was considered a novelty ID at best on release, I think I'll just go with: give Cambridge some time. We've yet to see what he'll be released with.

>Crim has not seen any good Tier 1 cards worth use in faction for awhile.

Temujin and Aaron not good enough for you? Following one of my posts in previous thread, I'd say the problem is that Anarchs have benefited from too big a push in efficiency because of complaints, and Shapers were kinda always meant to be able to import whatever they needed, being the brute force faction. So other factions can easily afford criminal toys, while criminals struggle with theiur influence (basically Anarchs and Crims swapped their position from first year and a half of Netrunner).
>>
>>51532639

I don't play on Jinteki, mind giving examples?

Things like Blackmail/En Passant/DDOS runner side, and, say, CtM asset spam corp side?

(Still so much wish CtM hadn't been "unavoidable" as a way to force Link play... Dorm Computer would have offered a honest, inexpensive way to deal with it).
>>
>>51532765
>>51532496

That being said, I don't want to feel contrarian, I *have* lamented the lack of power cards for Criminals for a while now.

One nuance I guess is power cards and tier one cards don't exactly overlap as far as I'm concerned.
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>>51531687
yeah, I'm really looking forward to TD, for the simple fact of how different it is - it's just TD and Core, after all

>>51531819
No, it's been said, he's quite clearly Keanu Reeves

Some TD cards:

Hailstorm
↳ Remove one card in the Heap from the game.
↳ End the run.

Mason Bellamy
Sysop
Every time an encounter with an ice protecting this sever in which the Runner broke at least one subroutine ends, they lose a click if able.

Biometric Spoofing
Neutral Resource
[trash]: prevent 2 damage.

Cards that don't match any on the original decklists - which makes me think they're Campaign cards, hence them being mostly hidden or from mars

SYN Flooding
Double

Cygnet
Install Cygnet only on a rezzed piece of ice.
Host ice gains Sentry, Code Gate and Barrier.

Paper Trail
Security Agenda
When you score Paper Trail... Trace-4 ... all resources
>>
>>51532861
More or less all Runner decks are Anarch control/destruction decks and all the Corp desks are Fast Advance to combo kill decks.
Both more or less just masturbate on their side while you get to do nothing.
>>
>>51532957

I keep repeating it, but given Recon Drone is three influence, Biometric Spoofing better hell be neutral with influence. Or I'm just giving up in trying to get the balance of things.
>>
>>51532957

Core Directive only events would hopefully help attract new/lapsed players to be game. It is kinda refreshing to have to take note of what staples that are 3-offs in a standard deck become 2-offs instead. Doubt Mr Cambridge would be relying on a singleton Desparado for one thing.
>>
>>51533037

That's... unfortunate. I gather that all room are playing that way, even the so-called casual ones?
>>
>>51533226
Ya. Jentai.net is all tier 1 decks all the time.
>>
>>51533226

Not necessarily the case all the time, although sometimes it might be better to indicate if one would prefer to not play vs certain decks when creating a game.
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>>51533040
What would be the problem if it didn't have influence? Countering brain damage decks?
>>
>>51534609
Ew. Why.
>>
>>51534609
Add at the end:
"Remove a tag: Place an advancement token on a card. This ability may only be used by the corp, and only once per turn."

Safe fron any tag punishment, and the corp gets to NA a 5/3.
>>
>>51534609

Shouldn't that be worded "You are considered to have one less tag"? Otherwise the drawback of getting tagged by this is already negated by the base function of the card which, in and of itself would be incredibly broken.
>>
>>51534875
It still interacts with Shoot the Moon and Psychographics.
Those count tags, not tagged status.
>>
http://ice.emergencyshutdown.net/ Reminder to add this sweet page to rhe OP
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>>51535458
>http://ice.emergencyshutdown.net/
Why did all 9 of my Anti Virus plug ins go off on that site?
>>
>>51535519
My antivirus plug ins go off on EVERY site. Anything particularly suspicious on this one?
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>>51535458
Ah, finally a Sneakdoor Zeta replacement.
Still needs work mind, but a decent start
>>
>>51534659

Recon Drone is a 3 influence card that can prevent X damage from an *accessed* card for X credits.

Biometric Spoofing prevents two damage. Period. Free of influence, unless there is an explosion in ambush damages, which I don't find particularly desirable in itself, I find the versatility of the neutral card way better. Cherry on cake, you pay one credit less to prevent those two damages than you would with the drone - though you have to front-load one more.

I guess if Aginfusion/Labyrinthine Server becomes a thing, Recon Drone *might* have its day in the sun.

Compare also with Feedback Filter.
>>
>>51532957
>SYN Flooding
>Double
A SYN flood is a type of attack where the client send multiple SYN messages without responding with ACK to the server SYN-ACK responses. This causes the server to keep responding with SYN-ACK in hopes some reaches the client.
This type of attack works like a DDoS in the sense that any other client that try to stablish contact with the server will be rejected.
I think this card could be the german Brute Force.

>Cygnet
>Install Cygnet only on a rezzed piece of ice.
>Host ice gains Sentry, Code Gate and Barrier.
Mistranslation, A Garceta is actually an Egret.
>>
>>51538399
>Mistranslation, A Garceta is actually an Egret.

Well, too bad, I like the cygnet/signet pun.
>>
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>>51538030
It is a resource though, so more trashable than hardware.

But yeah, Recon Drone feels a bit sad, though it looks rad - if traps start to take off in this era of Sifr then my Geist will quickly find himself dealing in drones

>>51538399
>I think this card could be the german Brute Force Hack
Yeah, certainly a possibility - they're both events, and both would come after Account Siphon alphabetically

The thing that makes me think it might not be is the other cards on the back row not being in the lists unless their names are hugely different - whether they're sealed cards or Mars cards or what I don't have a clue.

Wish Matt Zeilinger would update his art page - he used to be great for full arts
>>
>>51538669
>not being in the lists unless their names are hugely different
Ah, but remember, the German translation is notorious for FUCKING IT UP pretty hard.
>>
>>51538749
I wonder if the German version is better balance.
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>>51538749
>the German translation is notorious for FUCKING IT UP pretty hard.
Are they?
Dammit Haas, get your shit together
>>
>>51538749

Examples!

Can we top the French mistranslations that had World Plaza install Assets rom R&D and Paige Piper work like a better Replicator?
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https://www.fantasyflightgames.com/en/news/2017/2/2/future-past

>WOTC has revoked rights to use the ONR rules & name
>All current Netrunner projects are canceled.
>The game will be redesigned under a new name but still be set in FFG's Android setting.
>Projected release is Gencon 2019
>>
>>51539691
>https://www.fantasyflightgames.com/en/news/2017/2/2/future-past
>2/2
>>
>>51539691
This might be a good thing honestly.
The game really does need a Lukas free redesign.
>>
Anyone watch Netrunner content from Youtube lately? Been hooked on the Codebusting videos and Metropole Grid's stuff, they have some neat ideas. The recent 4 vs 4 Top Deck video was pretty good too, fun to watch other than the first RP Prison match, especially how everyone gave Dan's CI7 shit when his turn came.
>>
>>51535313

Yes, but you'd need at least three tags for Pyscho to be relevant and you can always clear tags to a manageable level of you suspect Psycho play. This? You plop this down with Citadel and that solves that problem immediately, but worse would be this with Obelus.
>>
>>51542630
Psycho can Fast Advance a 3 requirement agenda at 2 Tags.
>Install
>Advance
>Pycho

It is better tho with tags = to requirement as then it more or less becomes immune to anti fast advance tricks.

I always wanted Pycho decks to be playable but tagging a runner to the point they will float them more or less just does not happen.
>>
>>51542734
I have a Pycho deck that took 2nt place in my store champ (of 8 people).

Tag Team

NBN: Making News

Agenda (11)
3x Improved Tracers
3x Project Beale
2x Quantum Predictive Model
3x Restructured Datapool

Asset (6)
3x Jackson Howard
3x News Team

Upgrade (2)
2x Bernice Mai

Operation (15)
2x Best Defense
1x Closed Accounts
3x Hedge Fund
3x Psychographics
3x Surveillance Sweep
3x Sweeps Week

Barrier (3)
3x Resistor

Sentry (12)
1x Data Hound
2x Data Raven
2x Dracō
2x Gutenberg
3x News Hound
2x Thoth

0 influence spent (max 15, available 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Martial Law

I lost all but 2 of my Corp games (Won all my Runner games as Keyhole Val) but I still won so it has something to say about the power of it.
>>
>>51542953
6 econ cards. I know you played cheap ICE but man.
>>
>>51543525
I don't like to lose deck space on too much econ so I tend to just click for credits as needed.
>>
>>51542734
I think I want to try making a Midseasons PsychoBeale deck utilizing Bryan Stinson whenever I next want to switch up my corp deck. Just money up to like 60 credits, Midseasons, then score the Beale to 7 points. Would be fun.
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Is The Professor good yet?
>>
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>>51544290
Yes, he's winning like crazy with Baba Yaga jank.
>>
>>51544290
Nope. Still Datahound level bad.
>>
>>51544369

Pfffff... ye of little faith...
>>
>>51547118
Faith is for those who need a pretend master to keep their little slave lives happy. My IQ of 231 means I don't lies like those other simple people who are too dumb and slow to play this game at my level.
I only work with facts and facts show that The Shitfessor is far too weak to give me the consistent performance that matters for someone like me.
>>
>>51542953
>3 Restructured Datapool
>0 Exchange of Information

I like your style.
>>
>>51544290
Sorcerer Supreme is pretty decent, very complicated to play on a table and not fit for the meta though.
>>
>>51550410

He *really* wants that Aesops out fast, because if you don't things are a lot harder. Also inconvenient mem issues.
>>
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Amusing one yesterday: Councilman into Queen's Gambit.

Also, small debate: if Keros McIntyre is a continuation of the long standing tradition of cutting a runner's rig over two consecutive cycles - and you'll have a hard time convincing me he's not raptor support, Los or no Los - do we have to see GPI Net Tap as Nero support? His way to deal with potentially dangerous code gates?
>>
>>51555287
On the phone atm, who's McIntire?
>>
>>51555287
If we see Nero as a quintaessential Jack Out runner, then yes, not only it allows to jack out before encountering ICE, it also provides information about it. His console would work in a manner that not only you expose the ice, you also peek HQ. Then again, his ability doesn't synergy with it, there would be an overlapping of his ability and the hardware, making his ability strictly less useful. Not necessarily useless, since the Corp still have to rez, but he's already ahead in the information game.
>>
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>>51555843
>Keros McIntyre
>>
>>51556296

I definitely looked at it more as Khan support at first glance. Way to get through ICE early game and trigger her ability... but I can see how, however awkward, it could act as Nero support. Doesn't mesh gracefully, but acts as a needed security buffer, that contrary to Snitch isn't limited to one target, and has greater chance of staying on the table through Nero's own ability.

>>51555843

Sorry, should have posted it. Gain two credits when you derez a piece of ICE.
>>
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I'm remaking/rebalancing Netrunner as a personal project, starting with Core and Genesis. A friend of mine may or may not get a copy of Jinteki.net working with this cardpool once its done for fun and testing.

Current ideas for changes include:
>swapping out Noise for Kim or Null
>swapping out Ninja for Peacock
>Parasite costing 1 and not trashing the host ICE
>no 3/2 or 2/1 agendas without drawbacks
>swap BABW with BWBI and buffing it to at least work on advancing anything
>slightly buffing most traces
>making tags more granular (1 tag != death) but easier to land
etc.

Anything of that nature you would like to see?
>>
>>51558118

Need to go back to work. Will try to chime in once I'm done.

Definitely going to have some things to say (yet again) about the Core Anarch rig.
>>
>>51558161
It's definitely getting nerfs AND some support (especially if I decide to swap Noise and Null).
>>
>>51558118
>>swapping out Noise for Kim or Null
I vote Null
>>swapping out Ninja for Peacock
Are you also removing Crypsis? Otherwise I like the pairing of Ninja/Femme Fatale as a way of dealing with different ranges of ICE.
>>Parasite costing 1 and not trashing the host ICE
That's interesting, but I still think that ICE destroying should be part of anarch snowballing effect.Just making it harder to accomplish. What are you making with datasucker?
>>no 3/2 or 2/1 agendas without drawbacks
Nice
>>swap BABW with BWBI and buffing it to at least work on advancing anything
Depends on the buff, I still like the extra credit, they just need some more transactions.
>>slightly buffing most traces
Problem was never that traces were low, problem was they never fired because ICE was low strength and easily broken with Mimic. I think tracer ICE was supposed to be some sort of drawback like Bioroid ability is, for stronger effects but reduced rez cost. Look at Transistor? As a 0 cost, 0 strength, 1 etr sub it's Vanilla. But with a trace4 it's as expensive to break as an Eli. It's an interesting dichotomy.
>>making tags more granular (1 tag != death) but easier to land
I'd like to see what do you mean with this before judging.
>>
>>51558282
>Are you also removing Crypsis?
Nah. I like the idea of a neutral AI being in core. It might get tweaks, though.
Femme will get a buff so it's an actual Killer instead of just a bypass machine.
>That's interesting, but I still think that ICE destroying should be part of anarch snowballing effect.Just making it harder to accomplish.
Not in my version of Core, where the corps have so few Ice options. It will show up later.
>What are you making with Datasucker?
It's definitely getting a change, I'm undecided on what.
>Depends on the buff, I still like the extra credit, they just need some more transactions.
Same reasoning as with Noise, I don't like Tribal cards in Core.
>I'd like to see what do you mean with this before judging.
Closed accounts will make the Runner lose some amount of credits per tag they have (currently 5). Scorch might stay at 1 tag, but require another condition. Psycho is good as is.
>>
>>51555287
While I don't know if it would be his way of dealing with code gates (3 credits isn't cheap early game, which is when face checking code gates matters), it would be his support via his information broker profession. DDoS/Blackmail stuff might be good with it as you can gather information while getting through it. Too bad Feint is HQ only, it would work well with Net Tap, though that could help prepare for a Siphon

>>51558118
>swapping out Noise for Kim or Null
Kim is probably just as strong as Noise in core set, since the main economy there is from operations. Null would be more "fair" but he doesn't really have the Anarch "disrupt corp actions" feel to him. Perhaps nerf Noise's ability instead?

"The first time you install a virus card, trash the top card of RnD. The corp may lose a click on their next turn to prevent this."

>swapping out Ninja for Peacock
Femme would be gross as the only killer, but you did mention buffing it I guess.

>Parasite costing 1 and not trashing the host ICE
Parasite as the new Datasucker would be nice. Maybe combine the two and allow spending virus counters to reduce strength?

>no 3/2 or 2/1 agendas without drawbacks
So Astroscript and Breaking News then? Cool.

>swap BABW with BWBI and buffing it to at least work on advancing anything
That, and maybe clickless advancement? With the usual "use only on your turn + cannot score agenda this turn" limiter.

>slightly buffing most traces
Don't see a reason for this, unless it's to supplement the next point,

>making tags more granular (1 tag != death) but easier to land
I'm okay with this. I assume this project won't work at all with the current card pool?

As for additions, can't really think of any.
>>
>>51559243
>>51558118
Oh, I managed to find a thing: rebalancing the core Anarch breakers. All 3 of them are way too efficient and importable.
>>
>>51558118
One idea I heard and liked to help balance Parasite was that the trash only happens at the beginning of your turn - worded something like 'if when your turn begins the strength of the host ice is 0 or less, trash it' - it just removes the mid-run trashing, while keeping the rest of Parasite's functionality.

Granular tag punishment is a good idea in theory, but it would require a lot of changes - tags would have to become a lot easier to land : SEA Source makes sense when one tag is death, but blowing all that money for just trashing some shit or maybe a closed account isn't worth it.

Still, I like the idea - one tag for resources, ice effects, PSF and DRT, two for nasty things like rig attacks, Scorched, Traffic Accident, and 3+ for BOOM and large-scale NBN power effects like Psycographics and Shoot the Moon.

I agree with those that say Null, especially with Anarch's core breaker suite - though I'm also in the camp for reducing Yog and Mimic strength. I love the concept of them both and the way they work with datasucker and ice carver - a basic code database and ID spoofer that get stronger if you have a load of data from central servers or if you're using an exploit tool made by rogue sysops, but they're far too abusable.
I'd actually be okay with them being low inf (as weak, generic and semi-public programs) if Sucker, the key to using them effectively if they're low strength, was high influence
>>
>>51559801
I think it's a bit telling that Corroder's equivalent in ONR was a 'noisy' breaker - i.e. one that came with a fairly big downside (that escapes me right now)
>>
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Noisy breakers meant 2 things.
1: Whenever you used one to break subroutines you lost X credits from Stealth cards. Stealth cards are what become recurring credits today. So like Toolkit was a Stealth console that had 3 Stealth credits that can be used for non-noisy programs. The other down side was that the credits only replaced if used so if you lost them all to noisy breakers you'd never replace them.

2: Sleepy ICE like the one in the image. Powerful ICE ICE that you can rez for a discount if a noisy breaker was used during this run.

So you had to use Noisy breakers to deal with large ETR ICE on the outside of servers then deal with the annoying ICE on the inside or drain a bunch of credits using costly non-noisy breakers.

For some reason in new netrunner they thought it was a good idea to just say fuck that and make breakers at least three times better than in ONR.
>>
>>51561054
>4 Str
>5 cost with Runner controled discount.
>AP
>2 meh subs and a ETR
Looks like Mimic or Parasite bait to me.
Did ONR not have ICE removal?
>>
>>51561137
Parasite and Datasucker are entirely new to ANR.
>>
>>51561054
That's a pretty neat concept for stealth credits, I guess they dispensed with it since the concept would've been too much to be included in the core set. Sleepy ice would be nice though, closest we can get is probably "whenever all subroutines on a piece of ice with *ice type* are broken, you may rez this ice, ignoring all costs". Or the reverse of "break all subs, rez another ice at discount".

>and make breakers at least three times better than in ONR.
Most ice breakers actually aren't that bad design wise, breaking most ice at 3 credits, then breaking a specialized few for cheap. The only cards that don't follow this trend are Yog and Mimic. Even Corroder is the bane of Barriers, being the undisputed best in pumping and breaking efficiency meant no other fracters were worth using, and Paperclip just made things even worse.
>>
>>51561399
I'd rather have had mostly bad breakers with a few "good" ones with major downsides. What if Corroder tagged you at the end of a run that you used it on?
ONR made it harder for the Runner to control the tempo of the game, most the time you had to allow yourself to be bad at something in your decks. Examples like If you wanted to have good breakers you had to have weaker econ. If you wanted to play more control you ended up losing out on aggression, etc.

ANR Runner decks just feel like they are good at all aspects of the game at all time. They never worry about cash, they always have easy access to breakers, there is almost always a way out of any unexpected encounter, etc.

The Corp ends up more or less just waiting for a misplay or really bad RNG to hit. There are a few decks where the Corp is more proactive (like NBN combo kill decks) but those are bad in their own right.

ANR is starting to feel a lot like the game Spoils to me. A great base game with really awful design built on top of it.
>>
>>51561576
It really does come down to the core set cards influencing the design of later ones I think. I've mentioned a few times that the balance between efficient and inefficient is really thin and comes down to a single credit. Gordian breaks Enigma for two, and Corroder breaks Wall of Static for two as well. It feels like they went forward basing it on this, making "good" ice require 3+ credits and weaker ones costing less... Except they failed to scale the breakers as well which meant Gordian and Corroder were unmatched in efficiency. Meanwhile Ninja broke Hunter for three; this really should've been the standard for "good" breakers instead, not two to break. The runner having strong econ would've mattered less if breaking subs was more expensive.

To be far, atleast it does seem like they're trying to remedy the ice power levels, plus for some reason I think there's an increase of decks that deliberately chooses to use inefficient breakers in order to either save influence for other tools, or as a backup to "good" breakers. So perhaps playing with influence either directly or indirectly could be a solution.
>>
>>51558282

Juts try that change: leave Parasite as is. Remove Datasucker from the game altogether. Replace Noise with Null.

Parasite is still dangerous against slow str ICE, but high str become a lot more valuable. You still have tools for core breakers; Let Wyrm be the balancing/last chance tool it was meant to be.
>>
>>51561877
People are switching to Inefficient breakers in some decks as Runners are flush with money and there is very little for the Corp can do to change that.
A prime example is Temüjin. One of the main ways to get the Runner to spend money is to put out Assets they want to trash. If you do that without ICE protecting it then they are just going to drop Temüjin and gain tons of credits in short order. If you do protect it you are spending investments in non-scoring and non-central servers.
Leaving you open to losing Agendas.

Now we have cards like Şifr that more or less just entirely Negate ICE and leave the runner spending credits = to the subs only.

For an example look at decks like:
https://netrunnerdb.com/en/decklist/40668/banksy-smoke-swansea-sc-winner-

There are no weaknesses in this deck. Nothing it is bad at.
It can deal with all ICE for almost free, It can fetch breakers and tools as needed, it has strong econ, it has big dig/control, it has strong draw, it has kill protection.
This kind of deck is bad for a card game. There is no major Corp deck that this is a bad match up too.

Another example:
https://netrunnerdb.com/en/decklist/40666/suitcase-andy-1st-store-champ-in-link-ping-sweden-
Once again no real weaknesses.

I think the Influence system while interesting has failed, it is too easy to fix all your problems with only a little splash. In games like MTG you have to invest in other colors with land sucking up your deck space to be able to shore up weaknesses, making your core theme and focus weaker along the way.

You end up with decks like RDW that entirely focus down on one color or style and don't cover their weaknesses and decks like Jeskai Saheeli that import white to get more protection while they build a combo.
Netrunner has just become a 0 sum game of Runners having no real weaknesses.

/rant
>>
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For memory/context, in ONR, the Mimic equivalent cost7 credit to install. That's how powerful it was considered to be.
>>
>>51561576
>ANR is starting to feel a lot like the game Spoils to me

This just hit home for me. I used to play Spoils and quit out of it feeling like there was no downside to any faction. All the games just came down to execution and shuffle luck.
>>
>>51562392

Sifr is ridiculous though. as we've been debating long and large for a few threads.

That card single-handedly hurts the current game-state more than anything ever printed I would say.
>>
>>51559818

Dataucker's influence has always been a huge issue. In value, it's not rare that one Datacusker nets you more than a Desperado. And you can stack three. And it's one influence a pop.

If anything, I have more an issue with it than with Parasite.
>>
>>51562519
I see it as the final straw making a most players come to terms with the current state of Netrunner.
I honestly am having a hard time seeing the game survive rotation at this point as none of the real problem cards are rotating and many of the most fun cards are. Plus the timing being likely right when Legend of the Five Rings releases.

FFG has shown it can learn from the past on design. Game of Thrones version 2 is amazing and the Arkham Horror LCG has become my hold over game till gencon.

The only thing that might make me come back to Netrunner is a massive ban list or an influence free format.
>>
>>51562392
Both are relatively weak to the current meta corps I think, that is, Prison RP, CI combos, and Railgun, but yeah, that's sad for a different reason I think. Corps are in a pretty bad spot now, nothing to do but hope they hear our gripes and handle it somehow.

>it is too easy to fix all your problems with only a little splash.
Really more a matter of high impact cards being easy to splash than a problem with the influence system I think.
>>
>>51562641
I have not really been talking about CI Combo and Railgun as those are even more depressing in some ways.
Just pure combo that do their best to ignore the game and combo out.

>Really more a matter of high impact cards being easy to splash than a problem with the influence system I think.

I am honestly not sure how to do with without a massive bad list or a reboot of the core game.
>>
>>51562797

One sure thing: I'm finding our little experiment of playing without Core has actually done a lot of good to the game.
>>
>>51562899
They are not going to replace the Core box with out making a reboot like they did with Game of Thrones.
>>
>>51561137

Reminder that the trace mechanic didn't work the same way in ONR.

The value of the trace was the maximum amount of credits the corp could put int he trace. The runner's Link value was the max the runner could spend to match it.

Then both runner and corp would reveal how much they had chose to spend at the same time.

A trace5 in ONR is somewhat scarier than a trace5 in ANR.
>>
>>51562970

Honestly I'm not going to pretend I know the business side of FFG well enough to have an informed opinion on the matter.

Just thought mentioning a preliminary conclusion from our little experiment was interesting given the context.
>>
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>>51562382

Forgot the mandatory pic.
>>
I honestly miss the old Never Advance days back in the first cycle.
It'd never work today with all the ways to bypass ICE and avoid traps, But it really was when the game was most fun for me.
>>
I know this is going to sound strange but does anyone really enjoy playing Netrunner anymore?
Going to the shop and playing weekly feels more just like a thing I do more than something I enjoy anymore. I always find myself wishing I was doing something more fun but I am already so invested at this point...

Tips on making the game fun again?
>>
>>51563404

I certainly do. Thing is, the balkanization of the local community has had one unexpected cool result: very specialized micro-metas each focusing on their own preferred way to tackle the game.

And I can just hop one to the other.

There's loads of variants around from the "unique is unique" one I mentioned last thread, to people building decks using only one Core and one cycle, to duel decks build together to face each other (haven't done one of those in a long while, now that I think of it), some people play sealed only (and I personally think it's a very cool/good way to play the game), others will favor draft Then there's the stupid events like the auction based deck building tournament of last year...

From year one, I've been saying that the competitive side of the game was the least interesting of it, and I stand by it. There's a lot of things to do if you want to make the game better for yourself.

That being said, don't force it. Sometimes you've had your fill of a game, and continuing in spite of all is like self-imposed forced-feeding.
Might be worth it to take a rest. If you truly enjoy the game the itch will definitely come back.
>>
>>51563649
>That being said, don't force it. Sometimes you've had your fill of a game, and continuing in spite of all is like self-imposed forced-feeding.
>Might be worth it to take a rest. If you truly enjoy the game the itch will definitely come back.

I agree with this. I took a break from Netrunner and started playing Hex. Been nice to shake things up a bit.

>>51563404
You need to put yourself out there and try some other games for awhile.
>>
Another cute one tonight: rezzing a Ronald Five when going to trash for ICE on an an Heinlein Grid protected server.
>>
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So real talk for a moment because I'm curious. For those of you who favor Corp play: Have you ever forgotten that Corps operate primarily on hidden information, or at least a great deal more hidden information than the Runner? I've been noticing a number of people I've come across recently that seem to have forgotten that fact, or a least seem to have forgotten how it impacts decision-making on the other side of the table.
>>
>>51568887
The extent of my hidden information play has been baiting runs with non-agendas, can't say I can think of any other ways to utilize it. Ice bluffing is limited, since the runner is usually capable of handling most of them, or they just don't care and run through your unrezzable ice anyway. Agendas into Archives is risky, but sometimes you can reduce density in HQ if you can guess how often they plan on accessing Archives.

Any other common hidden information plays I should make use of?
>>
>>51569054

Upgrade bluffing? Despite all the talk about rumour mill, there are decks that have won store champs with Caprice/Batty for instance.
>>
>>51569054

Well beyond the occasional unfortunately-timed Legwork run I've managed to sit on far more Agendas than I should have in HQ (Generally around 3) and have HQ remain relatively unharassed. Even just reinforcing a server to draw the Runner's attention to it seems to do the trick at times.

... Alternatively I've seen corp players get salty over having Agendas piled up in HQ or Archives and having the Runner *not* run on those while they couldn't "safely" stick them in a remote despite the Runner generally not having any way of knowing for sure that HQ/Archives is full of Agendas despite the fact that with this card pool there may be other cards that the Runner may be concerned about playing around. Honestly I kinda feels like it harkens back to the issue discussed in the last thread about Corps in the current meta being so hell-bent against taking calculated risks.

And to a lesser extent what about trying to make the Runner think you are or aren't running a certain card in your deck?
>>
>>51569366
Counts under non-agendas, baiting a run by installing Prisec in a server with Prisec behind a Data Raven is pretty funny.

>>51570253
Holding the poker face to protect HQ is pretty good, managed to protect one or two agendas that way, especially after some unlucky picks by the runner (best being a two card access hitting the only two non-agendas in hand).

Bluffing whether you're running a certain card is harder, though probably effective. Stuff like Snare, Ark Lockdown, and Scorched is easy, but bluffing a Lotus Field in non-Jinteki is not. Though it doesn't matter if the runner already has an answer to everything.
>>
>>51570593

You can stuff them in HQ and it can be enough to seriously deter Siphon/Vamp/et al at times. Not ideal but it's something at least.
>>
>>51559243
>I assume this project won't work at all with the current card pool?
It would BE the current card pool, but rebalanced. Assuming I get that far. My current plan is just Core + Genesis. If we do actually make it happen on a jinteki.net mirror, it mst likely won't include sets I haven't rebalanced, but that's a problem for later.
>>
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>>51571735
Will you keep Posted Bounty as Weyland's kill shot, make it give multiple tags?

Would like to see what some of Core's chaff looks like when boosted - Lemuria Codecracker, Wyrm, Security Subcontract, maybe PriReq (perhaps you get to install, maybe tutor and install if you want it to be really good?)


Thinking about multiple tags - I've just thought of a cool combo - if the runner is tagged, you can use Big Brother to put them into BOOM range.
If the runner is tagged you can also use Subcontract to play 2 ops at once, sequentially.
SEA, Subcontract [Big Bro, BOOM] is probably not efficient or anything, being 4 cards, but it's a neat idea, I think.

Also they don't have a window between BB and BOOM to pop a hopper or anything
>>
>>51572087
>make it give multiple tags?
That's a good idea, I'll add that to the idea pool. I'm nowhere near done.
Lemuria and Sec Subcontract are getting swapped with other cards. Wyrm does get buffs, PriReq I'm leery about buffing, it's pretty good as is, but it's possible.
>>
>>51572122
Do you have a plan for Medium yet? I was thinking it could be more like Turning Wheel and you'd only get a new counter if the the run was successful and if you didn't hit any agendas. Would make it somewhat less snowbally.
>>
>>51572502
I think Medium's in a good place, I doubt it needs changing. With less ICE destruction it should be more taxing to run over and over.
>>
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>>51572122
What swaps?

I get the point of both cards, they kind of make sense, but they're both well below the power curve.

Removing the click cost on both would be pretty neat way to make them much better - Security Subcontract becomes a good way to deal with ice that has become worthless, and could be useful for a fatal trace - you liquidate all your ice and you're rich enough for the kill, but if you miss you're screwed.

Still might need a second feature though
>>
>>51572538
>What swaps?
Undecided at this point. Probably more general use Genesis cards.
>>
>>51572614
Lemuria is a nice new player card, stops them getting fucked over by traps - it's just too slow, and rarely worth it.

More and better traps would be nice too
>>
>>51572843
I doubt I'll keep it in Core even with buffs. Infiltration is enough to avoid traps.

I doubt I'll include more traps, but I may buff the advanceable ones slightly.
>>
>>51572122
>Wyrm does get buffs

I don't know that it needs them. Wyrm is actually at the right spot for what it does.

Inexpensive to install. Can break subroutines, but it's a really desperate move, it's made specifically so you don't want to.

Supports fixed strength breaker (puts them into Crypsis range in efficiency which I think is fair).

Can enable Parasite, but makes it costly.

Let's go with NULL wanting to inst Parasite a Wall of Thorns: one card discarded puts it at 3 str, then 5 credits to put it at zero str...

Non NULL ID? That's 9 credits. I'm thinking at that price range insta parasite is a lot more fair. And it actually incentivizes the corp playing high str ICE instead of just gear-check.
>>
>>51573616
Parasites no longer trash Ice in this rework.
>>
>>51573636

Fair enough. The Crypsis point stands. Whether you take it as against or in favor of the change is another matter given the changes made.

Was thinking, should we add this to the resources in OP?

http://anrsealed.com/
>>
>>51573726
>Was thinking, should we add this to the resources in OP?
>http://anrsealed.com/
Yes, definitely.
>>
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>>51573636
Are you including datasucker as well?

I know you've said >>51558364 - why not keep parasite's functionality for trashing (ideally reduced a bit, especially for insta-trash) and put it in your rework of Genesis?

Trashing the host is the key part of parasite (it's what parasites do, after all), as well as being a big anarch thing - I get that with so little ice in core you might not want it though, so what about just having a re-balanced datasucker (and Null, and Wyrn) for strength reduction and parasite as a later thing
>>
>>51577110
What about turning the parasite trashing trigger into "at the start of your turn, if the host ice has 0 or less strength, trash it."

Makes instant trashing harder, but still gives parasite a place. It also makes purging help defend against para, although at the obvious tempo hit.
>>
>>51579526
Yeah, that's a solution I've heard before, and one I like - it keeps parasite a threat but removes the ever-annoying mid-run trash via datasucker and especially clone chip (and now sifr, but that's hardly the only problem there)

If parasite were to be non-core, it might make sense to come in a datapack with a clickless (and possibly upgraded in other ways) Security Subcontract, as suggested >>51572538, to give you the opportunity to sell ice that's going to be wiped
>>
Weird/amusing one today as a spectator: a deck running Analog Dreamers/Hacktivist Meeting against an asset spam deck.

I actually really enjoyed some of the moves there. It's fun (not to mention gratifying) seeing someone putting my own move of using Hacktivist as a way to prevent rez to some different use.
>>
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>>51579526
>>51579661
>>
>>51582233
4 Influence with the nerf is maybe too much, without instant trashing it's not anywhere near as strong.

It is very Anarch though, so I suppose keeping it mostly in-faction makes sense.
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Would a Sacrificial Construct for ice be welcome/balanced ?
>>
>>51582959
Could be interesting, it depends on how easy runner event recursion is.
Making it a relatively cheap to trash Asset could make for some cool plays and counterplays
>>
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>>51582956
Yeah, 4 might be - it's strong, but it's no Siphon or Scorched.

I'd put datasucker at 3 inf - it's a highly useful tool for the runner, but not as ubiquitous as the first ice trashing card

>>51583019
Yeah, I think so - Hacktavist and Interdiction would work against it, though I don't know how you'd get it to play nice with Parasite
>>
>>51582959

Hard to balance, because of the asymmetric nature of the game. Any ICE protection corp side is going to be of a more transient nature than a runner equivalent. Sacrificial Construct works because runner cards are not open to trashing unconstrained.

And do we really want a strict silver bullet that would be to ICE trashing what Sealed Vault is to anti econ? 0 to rez 8 to trash. Trash: prevent a piece of ICE from getting trashed.

If at all possible, I would rather a secondary form of dealing with the issue that somewhat covers it, if imperfectly, but is also a bit wider.

That being said, I still like the waroid tracker on that front. Good ol' lex talionis.

Operation that allows you to trigger an effect by number of ICE in Archives?
>>
>>51583269

I still think if you want to balance things out, suppressing Datasucker altogether is probably a better solution than any edit.
>>
>>51535313
So does BOOM!, Traffic Accident and Best Defense
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>>51583483
As a way to make flat breakers work I think Datasucker is okay, but it's the rest of the cards that work with it that all come together.

The changes would be:
>Datasucker at 2 cost, 3 inf
>Parasite is as-posted: start-of-turn trash only, 3/4 inf.
>Mimic and Yog are both lower strength - 2, or even 1 strength, and yog costs a little to break - maybe 1 for all subs. They remain low influence, as to use them effectively you'd need Sucker or Parasite
>ID is Null rather than Noise
>>
>>51583919
>Yog
>1 or 2 Str
>1 to break
this seems bad
>>
>>51583919
I've got some data for you to suck right here.

>unzips.dic
>>
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>>51583943
1 to break all, like morning star, not 1/1. If it was 1 strength it might go down in price, but it's still "when you install all codegates below threshold are worthless"

Actually Morning Star might be a cool swap for Corroder - Null is an ex-corp man, it'd make sense for him to have what's clearly a commercially made breaker.
The cost would be an issue though...

>>51583959
Unzipping file .dic
>>
>>51583943

But then a lot more balanced when compared with the other base rigs.

Thing is, the game balance center clearly lies somewhere around the other rigs - it's the anarch one that breaks things, and it only. So it's probably better, faster and easier to just nerf it than power up the other two... and then having to repower all ICE to re-balance sides too.

I'm thinking the fixed breakers as is, with higher influence cost, Null as base ID and no Datasuckers might actually be enough of a change. Hell, Parasite would not be the problem card it is with no way to insta-power trash to zero thanks to Datasucker tokens.
There'd still be Wyrm, but as is, Wyrm is well balanced - which is why no none likes it really.
>>
>>51584107

See also Bishop as support.
>>
>>51583450
>Operation that allows you to trigger an effect by number of ICE in Archives?

Sublimation

Place one advancement counter on a card that can be advanced for every two pieces of ICE in Archives.

Need to be ironed out, but I wonder about the base idea.
>>
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>>51584107
I'm not sure about 2, but Yog and Mimic at 1 strength I think wouldn't need low inf, it's just how well they scale (and how much datasucker enables that scaling) - while ice strength goes from 0-10 in theory, 5 or 6 was really good at core level, and we're only just creeping past that now.
Mimic and Yog covering more than half of the effective range with no help one of the big problems.
>>
>>51585245
That seems pretty damn strong

>3x Sublimation
>Some card draw ala jackson
>All of the ice

Draw and dump or install and reinstall to bin 6-10 ice quickly, then score agendas from hand no problem.
>>
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>>51581900
Nice - always nice to see less direct counters working

Analog Dreamers though, that's one I've not seen used - I think the problem is that you'd almost always rather be actually running R&D.

I guess if you get it early it could be hell though.
And maybe run it with Turning Wheel
>>
Netrunner rebalancer here, I'll probably bring Mimic more in line with the original version with high install cost, not the STR/break costs.
Yog I haven't decided yet, but the 0 to break will definitely change. Maybe make it 2 STR as well, that should be enough.
Datasucker will be 2 cost, maybe 2 Inf.

The effectiveness nerfs of the rig mean that it will be inherently worse to splash, so I don't know how much I'll up the inf costs on the breakers.
>>
>>51589335

Too bad the wheel only gets counters out of HQ/R&D.

Hemorrhage to empty HQ...

>>51587243

As I said, need to iron out the kinks, but what about the base idea?
>>
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>>51590087
>Too bad the wheel only gets counters out of HQ/R&D.
Whut?

That's the point. Though I think you'd have to have Interdiction or Hacktavist to prevent them just rezzing everything.
Or Siphon/Vamp them first
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How I do get into Netrunna? I mean what do I need in order to stay up to date? which cycles are mandatory and which ones not? also Jinteki is down? crap, now what?
>>
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>>51591597
>also Jinteki is down
Nah, these threads stick around, J-net was down 3 days ago
>>
>>51591597
>How I do get into Netrunna? I mean what do I need in order to stay up to date? which cycles are mandatory and which ones not?
Get the Core set and see if you actually like the game first. If you do, buy the 4 (soon to be 5) deluxe expansions. Getting used to that cardpool should take a while, ask again after that, because things may change.
>>
>>51591931
So only deluxe? anything I could be missing from the smaller packs?
also please tell me one core is enough copies of each base card...
>>
>>51591597
Get a core set, find a friend who's willing to learn with you, and just have at it. Don't worry too much over the competitive side just yet, focus on fundamentals using the core set. Once you think you're doing well, you can either start expanding your card pool (usually with the big box of your favourite faction) or go online at jinteki.net and play there, only buying when you really want to play a deck physically. Having a friend to learn with you, or a local community to teach you can help keep you going.

Also, none of the cycles are mandatory to actually own, but knowledge of the card pool and common decks in the meta will benefit you.

>>51591949
There's a few 1-ofs and 2-ofs in the core set, but can be safely ignored if you don't play a deck that requires those cards and once you have a few expansions.
>>
>>51591949
>anything I could be missing from the smaller packs?
Of course, but the deluxes are good value, have a bunch of neutral cards, and will never rotate out of competitive legality if you get into that.
>also please tell me one core is enough copies of each base card...
Nope, most are 2 or 3-ofs, but you need 3 if you want to be reeeeally competitive. 1 Core is quite enough to start.
>>
>>51592006
>>51591982
Thanks. I'll take my time to visit Jinteki and learn from there.
>>
>>51592031
Youtube has nice official tutorials.
>>
>>51559243
I think parasite shoudnt subtract from str. Just virus counters equal str destroy host checked when you add a counter.
>>
>>51589788
Looking at the current code gate pool, 2 might be wise. At 0-1, it covers only Quandry, Popup, Salvage, Yagura and Herald (Broze and IQ can change strength). Of those, only Quandry is really relevant as a hard ETR, especially since you're charging 1 for a full break.

At 2, you hit datapike, enigma (!), Fairchild 1, Turing (out of remote). Gyri and Ireress are also there but...eh. That's a reasonable set without sucker support methinks.

3 Str has some code gates that become much better; support will be much more important. Notably, Victor 1, Magnet, and Fairchild 2 become much stronger. Humourously, NBN and Weyland have no 3 str code gates.

Judging by force of nature, Anarch isn't supposed to be good at code gates; I can't say it's a bad thing that Yog doesn't hit too much in terms of relevant ICE.
>>
>>51592237
>Judging by Force of Nature
Dunno, Black Orchestra is decent. They are worse at Killers, if you disregard Mimic.
>>
>>51592285
Good point. Just looked at the killers, MKUltra's basically a lower strength black Orchestra. Never used BO, dismissed it when I saw Anarch decoder, how does it feel?

Noticeable lack of decoders (3 exist), but the killers aren't much to write home about. Then again, killers in general aren't overly efficient unless you're garrote.
>>
>>51592482

Moongoose and the central killer are also terribly efficient
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>>51592482
>Then again, killers in general aren't overly efficient unless you're garrote.
Or stealth. Stealth killers are great.
Sunny's is also pretty amazing (undercosted, I feel)

>>51592237
Interesting - if you look at making Mimic 1 or 2 instead of 3, 1 is too weak - only pure gearcheck is really covered, but 2 is pretty decent.
And if you look at the 3 strength sentries, half are tracers, and only 3 don't have an extra subtype, one of which is Troll.
I think Mimic @ 2 would be reasonable.

In this whole shuffling around of cards, I'm thinking about the ID shift to Null, and how well he works both mechanically and thematically with a few other cards - particularly Ice Carver and Morningstar, both of which fit the "corporate defector/renegade" thing Null has going on.
It also got me thinking about Noise and Whizzard - I think they should have each other's ability.

Noise is the embodiment of the most obnoxious of the Anarchs, likes to fuck with people directly (see: turntable) and is generally pretty proactive. He's also not short of money, having been something of a trustfund baby and later doing some work on the side for corps (mentioned in Android, and he had to get a clone from somewhere). It also adds an extra layer of hypocrisy and irony to the flavour text of Scrubber.

Whizzard, as well as having Grimoire as his console, he seems more of a cerebral and strategic runner - see Quest Complete, and he's actually introduced playing a strategy game in a battle arena (and hacking to win) - definitely strikes me as the type to fuck with the corps from a distance and have the option to run less, which you can do with Noise's ability.

The runner I'd swap out to put Noise in later would probably be Quetzal - Renia is very tied to GRNDL, so to keep the numbers you'd probably see Noise in Lunar - he is also a known frequenter of Wyldside (Quetzal's an actual "Wylder", as the mods indicate, but that's not mentioned).
It's also the cycle of NEH and IG
>>
>>51593325
>The runner I'd swap out to put Noise in later would probably be Quetzal - Renia is very tied to GRNDL, so to keep the numbers you'd probably see Noise in Lunar - he is also a known frequenter of Wyldside
The fluff doesn't really matter, I can swap their effects while keeping fluff.

Quetzal is bad in Core because they invalidate all Wall of Static, which is an important piece of any core corp deck. They are better when the corp has more options for their ice suite, but that's not core.
>>
>>51593599
>The fluff doesn't really matter
This is wrong. The most wrong.

But anyway, I wasn't advocating putting Quetzal in core ( invalidates too much single ice there), I was just saying that Noise and Whizz should swap effects, and if you're going to put NuNoise anywhere he fits well in Lunar.

Where Quetzal should go (if anywhere at all) would be up in the air, but that's beside the point. I'd say they're one of the runners we know least about and haven't seen much of, and you can say that even though they share a cycle with Leela!
>>
>>51593762
>This is wrong. The most wrong.
I meant as in which runner gets which crunch, i.e. Noise is still Core, but with Null's ability or whichever I decide upon in the end.
>>
>>51593796
>>51593762
I don't think I'd actually DO that, but that's what I meant.
>>
With the huge change in playtesting staff since TD was playtested and now, I have to say I'm fucking surprised that nobody has even attempted to start leaking it. Strange times.
>>
>>51594139

Well, with their new policy of sending chopbots to get rid of of suspected leaking personnel, FFG dropped the ball hard.
>>
>>51594139
>>51594254
Strikes me as a missed marketing opportunity to drum up hype for new packs. Get some playtesters to "spoil," a couple cards on an anonymous imageboard. Maintain about 2 or 3 people rotating this job, veracity of spoilers vary.

For shits and gigs, encrypt the spoiler files and have the community try to break it. Seems appropriate given the game's theme of grabbing the data and bolting.
>>
>>51594355
>Strikes me as a missed marketing opportunity

Definitely, I do think it gives a ludic vibe to the whole process that is good added value, but then corporate people do love themselves their control.
>>
Well I've just played my first couple of games in Jinteki. the first one I got stompted by a Jinteki player (damn snares) and the second one I won against a weyland player who was making very had to get through all his ice.
I can't wait to se what will happen next.
>>
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>>51594440

Nice. Have fun.
>>
>>51594139
I think for the sealed packs people want to find them in-play - not like you can use them in tournaments.

I would like to see more initial TD spoilers, what we've seen so far (>>51532957) looks cool, even if we only know that 3 are definitely in TD
>>
>>51594584
Most of the playtesters don't know what's in the sealed packs anyway, and these were not playtested in the traditional sense.

We've seen way more than 3 by the way.
>>
>>51594524
why I've got the impression that I'll have to learn to hate the card that related with that art....
>>
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>>51594650

Pure paranoia (good to have, helps survive; keep it in check).

That card is considered second rate by most and only jank lovers like me will play it.
>>
>>51594650
Don't worry, Bishop isn't much to worry about. Seeing it hit the board might make people smile, it doesn't hit the table too much.
>>
>>51594648
Seem to recall you saying you'd gotten the boot after D&D, but hey, at least you're not '"""ffg insider"""
>>
>>51594773
I never got the boot, I was just never a playtester, I just knew some people who were and some others with connections to the game. Like I know a few things about some of the upcoming stuff, but not a lot and it's not as verifiable as my SanSan stuff was (but back then I did have a playtesting file which made things a lot easier).
>>
>>51595171
But yeah, I still have different sources. The Weyland ID in TD should be "Once per turn, when a card enters the Heap, you may remove it from the game".
I got it from 2 different sources. Not 100% verifiable but I think it checks out.
>>
hey people dumb question but there's any onther site like Jinteki so I can play, lets say AGot? or Jinteki is the only one like that?
>>
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>>51595499
My favorite rigshooter!
>>
>>51595501
Nothing like that afaik, but there is a sandbox program called OCTGN where you can play all sort of games.
>>
>>51595501
Most people play AGOT on OCTGN, a few on Tabletop Simulator.
>>
>>51595499

Dear lord if true. That's fucking *brutal*.
>>
>>51595499
The Crim vs Weyland matchup in TD is going to suck big time for the Crim.
>>
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>>51595499
Sounds a bit brutal, especially if it's legal for non-TD play.

If that's the Argus-spinoff Weyland, any suggestion for HB's labs?
>>
>>51596513

It it works as worded, that's terrifying to many decks.

"Hope you weren't expecting to spam that event from your heap".

All the existing/upcoming trash from stack to heap effects become a lot more intimidating too.

Underway Renovation could cost you the game if you were extremely unlucky. Here it becomes even worse.
>>
>>51596653
All 4 of the IDs are tournament legal, as are all the cards in the "starter packs" - the non-secret cards.
>>
>>51596513
Yeah I hadn't thought about that.

>>51596474
It might just be when the Runner trashes a card, e.g. you can't trash a Program with Hunter-Seeker and then remove it, but I'm not sure on that. It's a pretty brutal ability, but probably not enough to MWGA.
I have no clue on the decksize/influence, by the way.
>>
That ID reveal honestly has me hyped.

Wanted to go back to those Underway builds, totally going to do that.

The new 2/0 might be interesting also.
>>
>>51597356

Well, will have to wait for final wording, but just imagine the runner playing an event and getting it removed from the game ASAP?

Not to mention the way to fire the ability on both your and the runner's turn.

I'm really digging the possibilities.
>>
>>51597427

I don't know. That feels *awfully* oppressive as is with the lack of restrictions on what kinds of cards it can hit combined with the sheer number of ways cards end up in the heap.
>>
>>51598091

It definitely does, which is why I'm thinking the final wording is likely to be more specific.

That being said, as with the HB Chronos ID in its time, I kinda like that it transforms a way too efficient runner strategy into a potentially terrible liability.

You want to play those event spam decks? Sure you're going to do great, but if that one ID is at the other side of the table, tough luck.

A lot of people seem to dislike that RPS design, but I think it's a good way to foster diversity.

I don't know. Is Ark Lockdown enough? Or is something much stronger but dedicated - non-transferable - and for which you have to build around better? That's an old debate.
>>
>>51598212

See Lockdown is fine in and of itself. You have to respect that it's there and careful use of it can win games but (outside of PU where it's just not fun to deal with) it's something that can change the way the Runner has to play. Take the event spam idea for instance. Do I play it now and hope you don't have Lockdown yet? Do I wait until I can beat you to the lockdown with recursion? Do I toss it for later and run the lockdown risk because it's currently a dead card? Lockdown can ruin certain setups but it doesn't inherently punish you just for playing.
>>
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>tfw when you shut down Wyldside forcing that fuck Noise to have to use ritzy venues, slowing him the fuck down enough that you can scorch his ass
>>
>>51599079
>it doesn't inherently punish you just for playing.

Neither does the ID methinks. What it does punish you for is extremely specialized efficiency builds.
To take an extreme example, decks with absolutely no recursion play are going to look at it as a blank ID.

The question becomes is it better to have such an effect tied to a card or to an ID.

I personally like IDs that impacts different builds differently and force people into high stakes choice at the deck-building level, options punishing specialization/efficiency play while being less impactful to average builds.

Ark Lockdown makes it so any deck can do it (which is not necessarily a good thing either, as it allows people to just build without having to commit to a given strat), but makes it also more random both in the sense that you cannot know whether you'll meet the card in play, and the opposing player has to to draw the card in time.

Really it all comes down to personal preference I guess.
>>
>>51599373

In a way I guess, it's kind of the Whizzard problem.

In a healthy, varied meta, Whizzard is an average ID.
In a meta that is all about Operation play, it's basically a blank ID.
In a meta that is all about asset play, he's a monster, or even an obligation if/when things get at their worse.

We have a similar issue with that ID. But I don't think it's the ID design that's the issue, it's the meta tendency to specialized uniformization. It's more an overall balance issue.
>>
All that being said: Parasite removal is going to make people happy, isn't it?
>>
>>51599801
Parasite isn't getting removed tho
>>
>>51599801
It WOULD, but I'd settle for a sifr nerf.

It's one thing to destroy ice, that sucks, but sifr makes ice trivial for the entire damn game
>>
>>51596281
>>51596251
Sadness.
Jinteke is so well made that I wish more games could exists like in the way Jinteki does.
thanks.
>>
>>51599928

I meant with that Weyland ID, as soon as one Parasite is used, you can remove it from the game.

No Parasite spam.

>>51599957

I'm thinking I've bothered people enough with the Sifr debate, but I'm with you on it being a major issue for the future. Near and far.
>>
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Seidr or Skorpios, and why?

Which one interests you more?
>>
>>51601775

Fluff-wise, Seidr. The whole experimental bioroid angle opens some really cool possibilities.

Gameplay-wise, Skorpios. Weyland weapon division. What's not to want?
>>
>>51597356
It'd actually be pretty fair if it relies on the Runner trashing a card I think, besides events, end of turn discards, and trash abilities, there aren't too many corp side effects that force the runner to trash something. I forget the ruling on which side trashes Parasite when the ice is 0, but it probably manages to survive the ID ability I think.
>>
>>51601775

Would be nice to have more info, but one would think the HB one would be more usable gameplay wise due to biotics helping to push out the 3/2s (ABT + campaign agenda).

That said, if tagging was more accessible, it would be funny playing Skorpios with PSF.
>>
>>51602484
I wonder what flatlining will mean in the campaign fluffwise. Scorched you can atleast justify as "blowing up a block to erase evidence", net and brain damage are a bit harder though.
>>
>>51603235

The runners are presumably still doing actual hacking during their 'investigations', so why wouldn't militarised servers (being arms companies after all) have serious active protection against them?
>>
>>51600010

It would be interesting to see if this ID sees popular competitive usage. If it does, it could make parasites less popular since that ability really wreaks that tactic as mentioned.
>>
>>51603893
Sure, but if flatlining is supposed to be "dying", how would the campaign continue if the runner is dead? You could retweak it so that Net and Brain damage is about damaging the rig I suppose. Or maybe the AI aspect of TD will be relevant here?
>>
>>51604578

If you put it that way, then yeah it is hard to see how meatspace flatlining is supposed to work in early/mid campaign fluff-wise.

It would be fun if FFG did some global event (ala Chronos Protocol) with Core Directive and have future fluff decided on who 'won' the campaign.
>>
>>51604712
>killed the runner, but it's a clone!
>nearly killed the runner, but he escaped at the last minute. All his stuff is wrecked or abandoned tho
>killed the runner, but a copycat has taken his place. Did you really kill him?

There are ways around it
>>
>>51604859

>Does that mean Whiz survived that missile/rocket attack? It's a mystery indeed.
>>
>>51605014
He survived, but he won't last much longer
>>
>>51604859
I was going to call that cheesy, but it'd actually be pretty fitting for Keanu Reeves when you think about it. For the Shaper ID you could say the one of the "plants" dies from it.

>>51604515
The final wording on the ID will definitely be important. What was the ruling for Parasite trashing ice again? Was it the Runner trashes, or the game trashes?
>>
Any hope for a beginner to break into this game?
Seems really cryptic and the playerbase is pretty advanced but I love the dynamics offered by the asymmetric gameplay
>>
>>51605432
It's not as complex as it can seem at first.
Running is scary, but you get the knack of it quickly enough.

Start with a Core Set and play some intro games, and expand from there :)
>>
As a new player, I see a lot of people complaining about balance and the state of the game in general.
As such I'm cautious to buy into the game more than I already have.
Do you believe card design is improving or deteriorating? Do you believe that rotation will make the game more or less enjoyable?
Do you see netrunner alive and well in say 3 years time?
>>
>>51605432

It might be a good idea to wait a bit for the upcoming campaign box (Terminal Directive), which promises a slightly different play mode experience alongside a single core set.

>>51605513

There are certainly more interesting cards in the most recent cycle, certainly better then the preceding one.

Honestly don't mind rotation coming sooner actually, since it does present different deck building challenges albeit with the regrettable loss of earlier staples. Also less expensive to buy into as needed.

The game being around in 3+years time is highly likely, although it may involve a reboot and/or smaller rotation pools along the way. Would be a tragedy otherwise.
>>
>>51605513
Most complaints are from the competitive scene, which has always had low deck diversity and certain archetypes being at the forefront of the current meta. As a new player they can be safely ignored until you plan on joining official tournaments, at which point you should already have multiple expansions and considerable knowledge of the card pool to be able to play around any problem cards. Just focus on the core set and slowly expand your collection alongside a friend or two before deciding to jump into the deep end. Alternatively, there's jinteki.ne, which another new player went ahead and played upthread.

I agree with >>51605863 for the rest, though I don't know if a reboot is necessary, considering the options that have been offered for tweaking the permanent cards.
>>
>>51606031

Indeed. Even during the earliest days of the game there have always been rather...heated discussions about certain cards, some of which today more relevant then others, but others rather less so. The constant addition (and subtraction later on, to a lesser extent) of cards leads to other heated discussions, but for the casual player that shouldn't be too much of a concern.

For the most part it's still a fun game to get into. I certainly feel so for what's it worth.
>>
>>
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>>51608796
How good would Tribunal be if it were cheaper? I actually think 7 is alright (6 is better) because a turn 1 - 3 facecheck into this would set the runner back pretty bad, with only a few ways of recovering if they went all in on setup before hitting it.
>>
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>>51609372
It's in the same spot as pic related - cool concept, lot of potential power, nice art, completely fucked over by its price/strength ratio.
>>
>>51609404
Thing is, Lycan "only" trashes a program. That, and the advancement trick, makes making it cheaper completely fine. Tribunal however, will get rid of your console, your money resource, and another thing if you made a bad running decision. It could probably even affect the meta if it were any cheaper than 5 to rez (probably exaggerating a bit).
>>
What with corps and their hatred for runners? isn't their fault that your company pretty much slaves most humanity in someway or tries to find a way to completely control every aspect in their lives.
>>
>>51610144

But many Runners find steady work by those same fine megas, especially against other megas and/or hostile opposition.
>>
>>51610144
More that they hate the disturbance in their routine than the runner personally really. I think each of the corp factions have a more benevolent division, like Jinteki's medical division and Titan's banking.
>>
>>51610216
Pst. that's a secret.
>>
>>51610334
>banking
>benevolent
Pick one and only one. W's "good guys" are the construction and space divisions.
>>
>>51609372

One thing to keep in mind is that if Skorpios' effect effectively triggers off runner-trashed cards, then a card like Tribunal gains a bit of value. Whether it will be enough...
>>
>>51599373
>>51599629

I'm inclined to disagree somewhat. Most Runner decks are running *some* form of recursion. Maybe not *heavy* recursion and generally tailored to something specific rather than all purpose, but even Crims are typically running a little of it. And the reason this is relevant is less because of how it affects things like Event spam and more due to the fact that there are no sideboards in this game. There are so many different strategies in this game that you have to account for (On both sides, granted), that you end up with a bunch of silver bullets, and often times these are singletons, either due to influence or deck space. Some of them were more fringey splashes where the match wasn't going to be *super* common but without the splash you had zero way to interact with the deck in question and some of them were more general-use but not a card you could afford to run in multiples for various reasons. With that in mind, I can count the number of decks against which this would be completely blank on one hand.

Now if it's off of specifically Runner trashed cards as people have suggested that would be different. It's something the Runner has to stay cognizant of and forces them into some really bad decisions at times but still allows for a measure of... I don't know that interaction is the right word, but... It feels much less oppressive that way.

However I *really* doubt it's going to work that way. The wording given doesn't use the word "trashed", it says "enters the heap" which doesn't really leave much room for distinguishing between who put it there.
>>
>>51611892

I'm thinking you're overstating the impact by way of need for silver bullet for a single reason: this is an ID ability. The ID is going to be limited in range and scope as to what strategies it can attempt. And not everyone is going to play that single ID.

If anything, I would take your argument as a reason why Ark Lockdown is worse for the game than the ID. Everyone can run it to remove the silver bullets it fears.
>>
>>51605513

On the competitive side, I'm thinking the balance complaints are never leaving - if only because of the way the release schedule coupled with the competitive ethos foster trendy builds.

Apart from a few mistakes (sadly big ones, but nothing that can't be reigned in), I'm thinking the design has been getting better overall (not ganging on Lukas he did a good job, but his desire to expand the playing field coupled with his cautious conservatism number-wise has produced some weird results at times).

Game wise I'm thinking rotation could do a lot of good. The biggest issue with rotation I think is how it's going to impact the community - are people going to leave or stop upgrading, and how many?. And it's the only reason I would advise not getting all in on the game if you're really enjoying it.

>Do you see netrunner alive and well in say 3 years time?

Depends what you mean by alive. Still supported by the company? By a strong community? Still played and playable?
>>
>>51610144

Corps are sociopaths (note: corps, not necessarily the people working for them). They pretty much don't care about moral and ethics, they just want it all, and will get rid of anything/anyone in the way, if able.
>>
>>51593762
Is it just me, or does anyone else think Quetzal may be transexual? She's already in on the gene splicing, and she has a flat chest and man-ish features. Even her flavour text seems to fit pretty well.
>>
>>51614255
They are confirmed to be non-binary or something.
>>
>>51614255

I do think the implication is there but I don't remember any official confirmation.

Totally unrelated, but whoever recommended The Expanse, thanks. Not great, but enjoyable, and good preparation for the Mars cycle.
>>
>>51558118
IMO Parasite isn't the problem. It's a good way for Anarchs to disrupt the Corps plans (as well as enable the breaker suite). The problem is its use with Datasucker to instantly destroy ICE which costs the Corp more than the Runner.

Personally, I'd leave Parasite as it is, or make it trigger after all subs are broken.

Datasucker needs to have some kind of cost attached.
>>
>>51616299
>make it trigger after all subs are broken.

Trouble I could see is that Parasite is supposed to be one of the tools you use to be able to break the subroutines in the first place.

When you think about it, Null's breakers are basically this, but going upward.
>>
Jinteki Medtech agenda rush deck viable when?
>>
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>>51617763
I've got one.
"Viable" is a bit of a stretch, but I have fun with it.
Political Dealings + San San Grid is expensive, but amusing.
The ice is total chaff though.

I do enjoy the theme, given Jintkei bought out Harmony and made it a subsidiary when they moved into the Valley - it makes sense to me that the medtech division would have a strong base in San San, plenty of clinics and hospitals.

Speaking of the Valley, Valley Grid might be worth another look with Sifr dominating everything
>>
>>51616299
Datasucker already have a cost attached. It only gain tokens with successful runs on centrals. If you tax all servers with Pups each token is going to cost 2 credits and a click, which leaves them open to Snares, Shocks, and stuff.
>>
>>51618673

But then again, that "cost" can generate better value than Desperado. So it's somewhat a cost if you're down, and an incredible boon in click efficiency otherwise.
>>
I haven't played ANR in about a year. One of my friends is interested in learning and I am curious: is this game still based on silver bullets? Or are more general decks a thing?
>>
>>51619410
>silver bullets
this is Netrunner nega, not Doomtown.
>>
So how is the rotation of Spin and Genesis going to effect the meta?

Who's losing the most? Who's coming out on top?
>>
>>51621932

>>51523155
>>51523544
>>
>>51617763
FA using the Hasty CI setup might work, especially with Improved Protein Source.

>>51618117
Been trying to make Valley Grid work, and early versions have either had it not fire at all or rezzing it not worth it with only 2 pieces of ice in front of it, in addition to econ problems. Newest version has Caprice as a run multiplier, but we'll see.
>>
>>51619410
Generally, kinda. Decks can work without them but they will have a hard time in certain matchups if they don't account for it (Prison RP without Slums for example), but that's true of any deck construction game I would say.
>>
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>>51627288

Whatever happened to whatshername in that novel featuring Ken Tenma?
>>
>>51627508

Miranda Rhapsody.

Can't answer th other one, need to get my hands on the book first.
>>
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>>51627508
Miranda?
Spoilers

She's still a megastar, still on-and-off with Fisk. And still a clone.

And Caprice is sad. Caprice is always sad, she's the Android universe's punching bag.

Hell, even when you play her in-game as Jinteki she'll be sad, you're taking her away from the regular police work she was literally designed to do, just for your own machiavellian schemes and to cover Jinteki's ass.
You assholes.

Which is also something that happens in the novels - Toshiyuki Sakai and the Chairman control her a lot.
>>
>>51628249
>Hell, even when you play her in-game as Jinteki she'll be sad
Yeah, people target her with all kinds of nasty and hurtful rumors.
>>
>>51628249

So the copy of her Ken 'rescued' ended up dead after all? Or in someone's collection?
>>
>>51628249
So wait, does Fisk know she's a clone?

And I wonder if there's a way to get Caprice's role as a detective better represented. Probably something like a current that lets you rearrange the Runner's stack every turn?
>>
>>51628324
I'd like a neutral Caprice in the role of a NAPD detective instead of a Jinteki security consultant.

Also she's cute.
>>
>>51628277
Yeah, finding out you're on complete lockdown, either at work, your shitty clone-accommodation or at some Jinteki facility because there's rumours flying around the NAPD that you were covering something up for Jinteki or that you had some sort of episode really has to suck.
Especially when you can low-level hear what people in close proximity are thinking about you.

>>51628286
You really want me to spoil it?

Actual, litterally end-of-the-book spoiler
She's last seen on Ken's bike, heading for the Brazilian border. Androids (biological ones anyway) are people in Brazil, as soon as they cross the border. She plans to go to Chilo
Which does have a card, not that I've ever used it or seen it used

>>51628324
That's never mentioned - after all to most of the world Fisk is a legit businessman. But he may find out, which might piss him off

I think Cerebral Cast is a pretty good one - she can get a bead on the runner, if they ran.
If they take the brain, maybe they tried to evade/shoot her and got whacked by psi?
>>
>>51628345
That'd be nice, though fluff wise she is at Jinteki's beck and call I think.

>>51628429
Yeah Cerebral Cast is pretty fitting, never thought of it that way. The brain damage could be from the Runner forcefully cutting the connection to avoid getting tagged.

I really hope TD gets fluff cards like this.
>>
>>51628794
>though fluff wise she is at Jinteki's beck and call I think.
Oh definitely, but she isn't working for them all the time, her actual full-time job is at the NAPD.
>>
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>>51628794
>fluff wise she is at Jinteki's beck and call
Yep. It's annoying, but better than being recycled and having your entire gene-line eliminated .

And because Hiro's a dick (and a semi-former genengineer who personally designed most of her "power" genes) he makes it very clear that there's a clone line in R&D (designed around military intelligence) that might make a decent replacement for the Niesi line should she be... unsatisfactory.
>>
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https://www.fantasyflightgames.com/en/upcoming/

Daedalus Complex is Shipping, expected (US) street date 23rd of Feb
>>
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>>51629971

Cycle will start *before* TD si released? Didn't expect that.
>>
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>>51633870
Yeah, seems that way.

Apparently AGoT has mid-cycle deluxes, so it's not unprecedented, but I didn't expect it either .

Still, time to get our asses to Mars
>>
>>51634387

Mars has me so hype for dedicated Anarch Link deck. Something fierce.
>>
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>>51522537
9 messages left before hitting bump-limit and >>51634566
gave me an idea. I'm going to ask a mirror question to OP's QotD.

What card are you most excited to see hitting the tables in Red Mars?
Also, what Red Mars card do you see threatening the Netrunner "balance" meta once again?
>>
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>>51634863
Red Planet Couriers is my most anticipated card personally. It'll be interesting to let Weyland get some quick scores. It also circumvents clot.

I want to make a Weyland fast advance deck based around Government Take Over, Anson Rose and Red Planet Couriers. I don't think it will be particularly viable, but I'm hoping to get some pretty stupid wins with it.
>>
>>51634863

If you're planning on doing the new OP (and if so thanks in advance), don't forget to add the two proposed tools:

http://anrsealed.com/

http://ice.emergencyshutdown.net/

Will keep my answer for WotD for next thread.
>>
>>51635329
If nobody have done it in the next 16 hours, yes, I'll do the new OP.

>>51635153
5 credits and 3 clicks is what kills it for me. I'm excited for Astro and the whole aspect of advance cards with forfeits though.
>>
>>51634863
Well AgInfusion looks like an answer for Sifr, though you'll likely need a lot of ice
>>
Are the Android books any good?
>>
>>51635455

The cost is painful, I agree. Maybe it costing 1 less credit would make it feel a bit better.
>>
>>51636337
Also shenanigans with Whirlpool
>Have Whirlpool + any unrezzed ice
>Have a bunch of kill cards in Archives or a ridiculously overadvanced Junebug/Overwriter/whatever in another server

Forcing them to run on a server of death seems legit
>>
>>51637319
Aww, just occurred to me that Whirlpool is rotating out :(
>>
Labyrinthine Servers isn't though.
>>
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>>51634863
Wetland getting in faction fast advance tools is interesting to me.
>>
>>51638201

The idea that you can FA a Government Takeover is so crazy. Well, for the next six months anyway.

And then of course there's the whole Jemison + Oberth + Success jank on the horizon:

Sacrifice a 5/3 advance three times through Success, which add 1 advancement from Oberth and 4 via Jamison, sacrifice a 2/0 you get another Jamison counter, NA a GT.

Well, there's a room for flexibility with other agendas:

Install a 5/3, rez Oberth via a one-pointer which adds two points on it, advance and get the Oberth bonus token, advance, score.

It's ridiculous when you think about it. A single unrezzed, un-advanced card inside a server is going to mean a lot of pressure for the runner.
>>
>>51638201
>>51638461

Also: Audacity. Really like the design of that one.
>>
>>51638201
This is also pretty nice with things like Whirlpool and Nebula
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