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/40krpg/ 40k RPG General

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"Psykers are OP but they really aren't" edition.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Do you think, with all the changes to 40k, and the death of the RPG line, the playerbase will get ever more fragmented, to the point it will be impossible to find a game that matches your feelings / headcanon?

Old: >>51479649
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>>51514787
It's already impossible to find games. But I play with my circle of friends so it's not going to effect our games.
>>
So as I asked right as the thread ended,what could be an interesting way to do Chaos Dwarfs in Deathwatch? What could be their general capabilities? What about making Skaven or Ogres work in 30k?
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>>51514787
>death of the RPG line
SORRY WAT
I've been out of the loop for a year or two, what's going on?
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>>51515103
FFG decided not to renew the 40k license.
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>>51515120
I HATE THIS PLANET
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>>51515085

Skaven are Hrud, and Ogres are Ogryn.

Chaos Dwarves would be like Chaos Squats. Lots of superheavy machinery, including titans, goliaths, and colossi, backed up with cybernetica, tough infantry with heavy ranged firepower, and subterranean machinery like termites. Very little "fast attack" ability, and few medium / light vehicles.
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>>51515146
There's a high chance that some other company will get the license.
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>>51515241
I can only hope it remains compatible with the previous 40k RPGs.
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>>51515151
>Very little "fast attack" ability
>he doesn't know.....
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>>51515323

Normal Squats use trikes. I didn't see any reference to them in Chaos Squat descriptions. They seem to focus on different warfare types.
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Running a game of DH2 soon. It'll be the last campaign I run with my group of three years, so I don't want to fuck anything up too bad. I'm considering incorporating a recurring troupe of horsebound nurglite thralls whose putridity is so potent that they've entered local folktales as bogeymen. They'll serve more as a recurring threat than an aspect of the main plot. Is there any way I can make them more interesting or threatening without just outright buffing them?
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>>51515338
>Chaos Squat descriptions
sauce that shit, nigga
I know they're mentioned, but I don't recall ANYTHING specific about their shit in 1st/2nd.
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Besides surrounding myself with nullrods and blanks, how do I approach being a witchfinder?
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>>51515555

There's minor descriptions of Chaos Squats in Epic (Chaos Renegades), as well as the 2nd Edition 40k books (those I have as hardcopy). The former, specifically, describes them as constructing daemon engines alongside the Dark Mechanicum, maintaining and constructing titans, and favoring heavy firepower. Beyond this is mostly
>implication
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>>51515460
Places they've been slowly die and rot long before then?
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>>51515085
The obvious would be Chaos Squats, but that's fucking dumb.

I'd make it a Chaos corrupted high grav super massive forgeworld. One that has brought a number of neighboring systems under heel. You could even go nuts and have them manufacture reverse (anti?) soulstones that they use to trap daemons and then slot those into automatons that act as their heavy infantry. Fuck you could even have them so isolated that they actually had an STC to make Astartes armour, but no troops that would fit in them, so they made the daemon stones to power them.

Start the Killteam against what they think are Traitor Marines and have the mastery slowly unfurl.

Actually I might use this idea.
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>>51515719

That really does make me wonder how they get the daemon to stick to the engine.
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>>51515719
>STC astartes armor
>STC
>Astartes
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>>51515460
Give them a headless horseman, black rider kind of feel. Like everyone dismisses them as folklore but everyone's still a little worried.
>"That's a nasty cough you have Thaddeus"
>"Ha ha! If it keeps up I'll visit the hospitalers wouldn't want grey riders to catch me"
>"Ha ha!"
>eyes dart about and both make the sign of the Aquila
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>>51515757

Daemon Engines use the same Cybernetica cortex core container as normal battle automata. However, instead of a bioplastic cortex, they chuck a daemon inside, lock it shut, and hope for the best. Systems are close otherwise.
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>>51515778
Does STC predate the Emperor? My knowledge of the 40k timeline isn't great. But whatever, it's a wide galaxy and alot of shit can happen.

Hell, make them have the ability to make new STCs, but spoiler alert its a shard of the Voiddragon and there's weird internal strife in the forge as some worship the shard and others worship Chaos.
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>>51515824
You don't actually know what an STC is do you?
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>>51515831
Alright hit me Mr..Robot.
>>
So I'm pretty sure I'm stupid but what is the best starting ship, and parts for it for RT? I've made a few but none of them see good enough for a party of explorers who plan on getting into combat to steal mad loot and alien ass.
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>>51515949

Best ship overall is the Repulsive Grand Cruiser.

Best affordable ship is the Meritech Raider, especially in its class.
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>>51515864
When talking about STCs, there are two types. STC print outs that tell you how to make one specific thing in one specific way and an actual STC which is the holy grail of human techonology that can tell how you to make more holy grails of almost whatever you want from swords to ships to tanks to toasters with whatever you have available.

They were made for colonists during the dark age of technology so they could make whatever they needed when they got to wherever they went. Space marines and their equipment would not be STC tech as they were made at least 5 thousand years after the end of the dark age of technology.

Quite a few pieces of technology made by admech is actually new, but is claimed to be STC derivatives for 'I made this from an STC, not on my own, I am not a heretek' reasons.
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>>51515949
I've made a tonne of ships, it's one of the things I love about RT, and I can tell you there is no single "best starting ship".

You cruisers can do things frigates can't, and vice versa. Not to mention the more ship points you have, the less Profit Factor you have (it might suck to get stuck with a shit ship, but 40+ PF is pretty nice to start with when it comes to buying anything you want).

So I'll continue in my next post outlining some of the things that work and don't work.
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>>51516003
>>51515989
Thank you both, I'm perfectly fine with a low Profit factor at the start as are a few of the other people I'll be playing with. I've just got shit knowledge on RT compared to Only War or DH 2.0, or hell even Death watch.
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>>51515998
Okay so I knew all of that. And NONE of that invalidates what I said in >>51515824
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>>51515949
I made a really pimping Raider that specialized in hit and runs using silent running to sneak up on opposing ships. FUCK THEM. Then run and hide again.

It worked real well against orks because their sensors are bad and they can't turn good.
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>>51515614
>Beyond this is mostly
>>implication
Precisely!
So why the hell would chaos squats NOT have the same bikes they had before they went chaos?
BEARDED SONS OF SLAANESH - WE RIDE!!!!
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>>51516030
Well levelling and such is more like Deathwatch than the other two games, just as an aside.

As for larger ships, there's a lot of options depending on what the focus of your group is, and it's hard to know what exactly to suggest without specifics. The Meritech Raider is a great choice for its class, but suffers the same penalty all Raiders have, a lack of space for other stuff. But it is very easy to turn into a fast and deadly gunboat if that's what you're looking for.

If you should want a ship with launch bays (which can offer a wide range of strategic and roleplaying flexibility), I've come to the conclusion that it's just not worth it unless you do it as a Cruiser, since Light Cruisers can only fit the 'small' ones and don't have enough space for them and all the other things you'll want on your ship. The Conquer Star-Galleon from Battlefleet Koronus is a good ship, it's a cruiser but counts as a transport and can take parts for either. It's relatively weak at fighting but has all kinds of space for creating a ship that's outfitted with a lot of facilities. If you do go for a Cruiser, you're likely to run out of ship points before you run out of space and/or power, but you can always add components later.

Otherwise a large Frigate, or Light Cruiser would be perfect for most purposes and will let you produce a rather well armed ship that has plenty of space left over for you to fit in all kinds of useful components, or make a very solid warship.
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>>51516171
Well we're perfectly okay spending most of the SP on the ship at the start. We kinda like the thought of it being a newly 'acquired' ship with a few things left over that we recently bought as a throw away or something for a new system. I apologizes. I'm not used to using these forms.
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>>51515719
That sounds bad ass.
There is an issue however, in that this is for a 30k era game and I'm not sure how much blatant chaos I can get away with before "weird psyker xenos" stops being convincing.That said, I may use most of that regardless.
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>>51515998
>pace marines and their equipment would not be STC tech as they were made at least 5 thousand years after the end of the dark age of technology.
Then how did that Technarchy that Horus completely demolished have a MEQ?
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>>51516236
Well there is one type of Cruiser, one of the cheaper hulls too, that is known for being a class that's built exclusively to order by people who are rich as fuck. That's also in BFK.

A Light Cruiser would probably be perfect then. They can have port and starboard guns, and a prow/dorsal mount as well. This could have been the former flagship of the person you took it from, so it might be decorated with trophies, or have some really shady modifications installed, like stealth systems or xenos components. One of the really good components is a Tenebro-Maze, since it lets you choose which components are hit by criticals, instead of the GM.
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>>51516455
shitty geedubs/bile 'writers'
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>>51516504
What would the larger ships be used for, Like Battlefields and Grand Cruisers?
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>>51516332

You can look at Horus Heresy Book 3 and 6, to see the slow descent. It wasn't all daemons immediately. For the Mechanicum, it wasn't a sudden fall, as much as it was sauntering vaguely downwards.
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>>51516455
>Then how did that Technarchy that Horus completely demolished have a MEQ?
I'm not sure why this is even a question. Obviously, they had heavily augmented troops in STC pattern armor, using power weapons and some kind of gun in the S4-5 AP 4 range. That's literally what MEQ means, Marine EQuivalent. It hardly means they are using the exact same equipment.
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>>51516580
Well, battleships aren't something available to rogue traders, while battle cruisers and grand cruisers are the kinds of things that act as flagships for whole fleets, and are also generally too expensive for most starting groups to have and fill out. But they do also offer a tremendous amount of space and firepower, especially the grand cruisers.
>>
I was also wondering if anyone had any suggestions or inspiration for me and my Rogue Trader group. I'm doing a bunch of pre-planning and our GM loves it when we have ideas he can incorporate into things.


The core of the idea is we're the Captain and command crew of a Cruiser that was 'rewarded' with a Warrant of Trade after the Captain made himself a hero and in the process pissed off a Lord General who rose up from the Guard, by showing everyone that he 'knew better' than his superior officer when it came to naval strategy. He couldn't be executed for disobeying orders since his crew loved him and the Navy would be pissed off, so he was rewarded with the Warrant and his old ship as a "screw you" from the Lord General, but it also had the requirement that he needs to conquer several worlds for the Imperium every century (thinking one every 10 or 20 years, probably the latter).

Aside from that being a good primary focus for the ship and crew, I was wondering what other things we could go with (in addition to everyone's personal goals)? Space has been showing Andromeda lately, and it's given be one or two vague ideas involving a lost sister ship of the group's Cruiser, and such. Something to give the ship more personality since I'm going with the idea that while the Warrant is very new, the ship is an ancient one. But beyond that, I've kinda run out of ideas.
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>>51516709
I meant Battle-Cruisers, thanks brain. Which of those are the best or are they 2 diffferent to truly compare?
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>>51516636
I'm not going to dig out the book and quote it to you. But they were called something like "Brotherhood Warriors" and had power armour and used bolters.
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>>51516775
Grand cruisers tend to have more space and are capable of heavier broadside armament, but are (slightly) slower and less maneuverable than battlecruisers. They also cost more ship points to buy. With the cheapest hull being 69 points, unless you go with the one that's pre-built as a carrier, in which case it's technically 67 when you subtract the cost for the 2 included launch bays.

If you go with either one of them, you might find you end up with 'too much ship'. Especially since Battlecruisers only have slightly more space than regular Cruisers.
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>>51515989
>Best ship overall is the Repulsive Grand Cruiser.
Why would you pick that over an Overlord Class Battlecruiser?
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>>51516944
Probably something to do with it being the only one that doesn't have only port and starboard weapons.
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>>51516944

More space, speed, hull for just +5 SP?
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>>51516944

It has more space, hull, and turrets, for just +5 SP. You lose some armor, but that can be made up with the right background package or lucky history roll. That, and the ship looks tight as fuck.
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>>51515824
STC doesn't predate the Emperor, but it does predate the Imperium and Astartes as well.
Unification wars and subsequental Age of the Imperuim happened long after Dark Age of Technology, which saw the creation of various kinds of nanocheese.
However, it's likely possible that the Emperor(or more like Mechanicus, who he tasked with creation) based Astartes PA on the remnants of that same STC pattern, because during the beggining of Heresy, Horus met with the Technocracy, possessing that same STC and described as having warriors in armour closesly resembling that of the spess marines.
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>>51517008
>for just +5 SP
+15 hull, +12 space, +1 turret rating, -2 Manoeuvrability, -1 armour. Later on I could see it, but not so much to kick off a campaign.
>You lose some armor, but that can be made up with the right background package or lucky history roll
Yeah, you would have to do it that way, because it can't take components that increase armour.
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>>51517008
I once had the bestest best idea of actually going to hunt for space hulk and wrestling cruisers from the, automatically gaining said history.
Fuck, why can't I have a good game with fucking anyone?
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>>51517172
For the majority of games and probabilities, you can only ever have ship such as this at the generation.
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>>51517243
Which means you're starting off with a massive ship and 1SP to customise it with, assuming you didn't spend any on background package.
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>>51516332
Actually if you're setting it in 30k you could do all sorts of shit with the concept of "traitor legions". The players might suspect it's one of the lost Primarchs, one of Pertrabo's pet projects, proto-Grey Knights, some sort of Astartes Black Ops team, the list goes on.

And you could have them identify the deamonstones as AI that power a highly advanced automaton. And good fucking luck if they plug the the AI into something the daemon can infect (literally).
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>>51517401
Well, you can buy poor quality weapons, they aren't quite as bad compared to the human-sized.
2 poor broadsides of macrocannons are still quite capable of ruining the day of most opponents.
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>>51517571
That's stupid, you should just find a smaller ship, ram it into submission (shouldn't take many) and take their guns.
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>>51517582
And how would you do that with only a single weapon on a ship?
You should do both, actually. Or rather just capture the ship and sell it for a couple of tasty PF points and refit your own chip.
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>>51517599
How do you get a weapon slot? You should have 0.

>spend your 1 SP one a sweet trophy room or other ostentatious component
>Find another ship
>invite captain of other ship to check out sweet component
>ram the ship when he's on your ship
>take the guns from other ship
>find another ship
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>>51517635
While that sounds incredibly stupid, that's very rogue traderish thing do.
I can't think like that.
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>>51517635
Doing it now, Thank you. You mad man, my GM will be caught way off guard.
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>>51517571
Poor quality can't reduce SP cost below 1.
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>>51517729
I don't recall exactly where it is written.
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>>51517653
You're not thinking big enough. Luckily I found you an old post of mine in the archives and screencapped it for you to get some inspiration from.
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>>51517772
That wasn't a question; it's in Battlefleet Koronus.

>In addition, although Poor Craftsmanship Components reduce Ship Point costs by 1, this can only be reduced to a minimum of 1.
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>>51517917
Right, I just checked core and its and nothing. I'll go download BFK.
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>>51517772
It might be in the errata, but he's right, since I was using it for that purpose with the cruiser I mentioned here. >>51516726

I'm cheating in my game too though. I want a wardrive for my Cruiser but we don't really have the ship points to spare, unless someone else makes a Child of Dynasty, because Fuck having our cruiser lose power because someone takes out the main drive. So in exchange I'm giving it -1 speed, which is a pretty significant penalty (not too much, since we took the speed boosting Archeotech too). My GM is pretty cool so it's not likely to be a problem.

Feel free to steal my ship for your own use.
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>>51517981
Hah.
Our GM cared very little about being rules lawyer.
So I once had a Havok Class Raider with a Mars Pattern Macrocannon Broadside on the Dorsal slot.
Yes, I've actually asked him and he said it was correct.
Said raider also gained some unknown Xeno Plasma Drive much later, providing 50 Power amd taking 4 Space. Although it was of Poor Quality and barely understood.
Sadly, the game died about the same time I gained all that, so I didn't suffer any complications from such tech heresy.
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>>51517981
>poor quality components
You and I have very different idea on how to trade rogue.
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>>51518081
Our's doesn't care about them too much either. And gets annoyed at players who quibble over minor rules shit. Another example is how he almost never uses endeavor points, but we still have a cargo hold because we might need to hold cargo (like ammo or provisions for our troops).

He also once gave us a raider with 2 bombardment cannons on it. But I'm also kinda autistic about ship design. And in the above case I wanted to include a bit of something for everyone. Repair bays and shit can be added later, and for logical reasons. Plus I'm hoping he'll be so happy we got pre-prepared for the game and have a generally unified group idea, that he'll just let us have the background package for free (while flexible, he's also a carrot and stick style GM... and sometimes the carrot is the stick, heh, but tends to not let us go overboard with starting or acquired loot).

But at the same time we've had cases where a piece of equipment, when given too much leeway, ended up becoming someone's immediate answer to every problem. In the case I mean it was a jet pack. In my case, for a while, I had a tendency to threaten an orbital bombardment if I didn't get my way. He's better at curbing that kind of shit now.
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>>51518207
It was necessary to get a Cruiser with enough space for our purposes, without leaving too much of it empty. Could have saved 2 points if we didn't grab Vessel of the Fleet, but being on good terms with the Navy works to our advantage in several ways (for one thing, we get preferential treatment and prices at Port Wander)

Also it ties into the backstory I have. Since my RT pissed off the Lord General he used his influence to have a shitty job done installing my ship's bombardment cannons and barracks. While the ship's engines were damaged from straining to make it to a battle in time, and weren't fully repaired.

The story goes (very briefly) is that the ship's Captain was ordered to disengage from a battle he was winning, to support another one. He didn't and ended up winning that battle and then rushing off to the next one, arriving in time to ambush the enemy fleet from behind and turn it into a massacre. Making the navy love him too much for the Lord General to go at directly. Hence the Warrant of Trade, the insulting requirement to conquer planets like a grubby infantryman, and the shoddily installed components for doing the job.
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>>51518318
Endeavor system and basic profit factor gaining rules in RT are retarded, and too easy to exploit, so good GM points to him.
You're using cargo holds the way they need to be used.
I'm also very greedy with ships. Trying to include everything of the bestest best is really tiring, especially when you count Archaeotech and upgrades.
Also you're just lucky with your warrant terms. If that were Imperial Worlds, you'd hardly have much opportunity to threaten with bombardments out of fear of losing the warrant, but for rogue worlds? Not so much.
Good for you to have everything you need for a good game.
>>
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So, I tried getting help in the last general thread but no one took notice.

Agents accidentally summoned a swarm of space wasps into the underhive of Gunmetal.

Where can I go with this? Because a swarm psychically impregnating populace with brain larva is kind of a red flag. But gunmetal is a massive cornerstone of the infrastructure of the sector so I can't see the powers at be just nuking it from orbit.

I can see a quarantine set up where no ones allowed in or out. But basically the party just threw the plot of Apostasy Gambit out the window.

Any suggestions?
>>
>>51518388
>Good for you to have everything you need for a good game.
Aye. And it'll be nice watching the explosions on the horizon while we do a ground assault. Just as long as they don't get too close.

I'm hoping we can set up somewhere near the Breaking Yards, and start building some Cobras or something else 'simple', while getting most of the components from the scrappers. Really depends on whether our first world or two has an industrial base. Also thinking of using them for the parts to 'repair' our poor components. I also just suggested our tech-priest can use an asteroid or two for experiments without worrying about destroying our own stuff.
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>>51518536
They'd definitely try and lock the place down with a quarantine like you said, and the PDF would be moved out in in force if Hax is aware of the situation. If it's not generally known to the powers that be then both the Arbites and Inquisition are likely to be tipped off to the weird shit going down and will have teams investigating to see what's going on, and then the PDF will lock things down on their orders, before probably being ordered to go in and kill everything living (Scintilla's PDF are probably as good as guard, it being Sector Capital).
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>>51518536
I don't understand the problem you're facing.
Psychneuein infestation is a serious shit, but generally only for psykers, is it not? And if I got you right, they've summoned only one swarm.
So let their psyker die a particularly gruesome death if he fail to resist, but otherwise only call in the cavalry once the psyker(astropaths) epidemy becomes serious enough.
Beyond that, authorities hardly can discover that it's your damn acolytes are responsible.
Remind me, exactly how they've summoned them? I don't remember specifics, but I think it requires a psyker to fuck up badly, or botch some ritual.
So even if big people discover the source of the problem, they'll unlikely to know exactly who did that or care all that much. Well, unless they pour stronk divinations into uncovering, in which case your acolytes are fucked and your inquisitor is going to have some talk about recruiting standarts.
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>>51515120
Wasn't it because they were bought by Asmodée?

>>51515614
>Paul Bonner
>Eat melta, mutant scum
dis is good.
>>
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Guy asking about psy foci from last thread. My player has expressed interest in making such an item (good-best quality psy-focus) for themselves. That seems more than a simple influence test, but I'm not sure how to mechanically represent that. Also, lorewise, what would such entail?

In a slightly related question, is there any cybernetics that help psykers? What's with the head tubes in all the artwork?

Have a ship to go with all this RT discussion.
>>
>>51520088

Thats what I thought. I've considered swapping to Only War and letting them play as a squadron as they make incursion into the underhive trying to combat the swarm.
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>>51518536
I don't see the problem.
Either you run it like a 21+ reputation modifier:
>Disaster. At this point, terms like “Public Execution” and “Surgical Strike” are being tossed around town on both sides, yours and the enemies'. Once this stage in “Public Relations” has been reached, it is no longer possible to proceed to Act Three of this adventure. Most likely, your group has squads of Imperial Guard rounding up all deviants to be processed, interrogated, and executed. Venomskin will never be found, and Blinding Gulch will become a ghost town, lost to paperwork and history.
Or you add Psychneuein as a fourth faction to the final brawl of Act II
Or your party comes back to the cathedral empty-handed, and you choose between dropping some subtle hints about Vraine's involvement or make him confront the acolytes directly so the adventure can continue.
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>>51520649
Why would you need to swap for that? They can go on in without being a squadron, and I think they have a reasonable chance of winning before anything serious even happened to local psykers. If they can arm themselves good enough or are experienced.
After that, they can continue your original plot.
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>>51520649

Derp... the above was meant for >>51518843

So to answer your questions in order:

Psychneuein lore is scarce, but basically they attack psykers brains in warp space and implant larva which eventually burst out into real-space in small numbers. Currently their is a massive swarm in real space.

Psyker noped his way out the moment the swarm took to the air.

The rest of the team eventually reported to their Inquisitor what went down in the underhive.

A long standing player of mine decided he was going to try and accumulate ALL the corruption. I use the alternative corruption path located in Radicals Handbook. So where he would have got a random mutation instead he rolled the dice and was offered a Dark Pact. After which we sat down and poured over options and decided that Balphomael was a nice option as his new pimp. After which it was just a matter of Invoking the Daemon. In this case he didn't send a greater servant so much as a hoard of lessers.

Like I said above, the surviving Agents reported what they know. The non-heretical ones were able to report that from a breach in real-space poured forth space wasps and they prioritized getting the fuck out of there. The one that decided to go all warpy used the resulting confusion and panic to slip away and board passage out to the Koronus Expanse instead of face judgement.
>>
>>51515562
Fire, and lots of it.
Further, you need PEOPLE.
Remember that witches are humans, and humans are social animals.
You must be able to get in people's ears, accrue rumors and hearsay, get leads. Unless you go full Ecclesiarchy witch hunt, you need to be able to do the investigating.
Honestly, when it comes time, you'd be better served with a poisoned dagger in the dark compared to a full assault.
Once, rather than allow themselves to be burned at the stake, a rather powerful (psy rating 5/6) witch actively just pulled the veil as hard as he could in an active attempt to allow himself to be possessed.
It ended badly for everyone else.
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>>51520525
>That seems more than a simple influence test, but I'm not sure how to mechanically represent that. Also, lorewise, what would such entail?
It would be an influence test if he decided to acquire it from someone else, but it's one of those "You need to put in the work to find someone who actually can provide one" deals.
First, does the character have any idea who to approach about such a thing?
For your part, the Inquisition, Astra Telepathica, perhaps the Munitorum, and Mechanicus would all be the most logical stops to try for such a thing. Rogue Traders are also a possibility.
As for entail, footwork. Bargaining, promises, owing favors and pulling them thru before you get the goods.
>is there any cybernetics that help psykers?
No, not really. I think there was an implant in RT or DH1e that gave unnat Willpower, but you'd have to hunt.
>What's with the head tubes in all the artwork?
It's 40k, baybee, err'thing got tubes.
>pic related, a psyker with his best quality psy focus
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How would one make a functionable but PTSD stricken character in dark heresy 2E? Be it an imperial guard soldier who lost too many comrades or a Chirurgeon who just couldn't save enough?

Wondering if i should develop it as his background or maybe manifest it later once insanities start to rack up if he survives that long. Maybe an addiction to Obscura to get that peace of mind and keeping the memories at bay.
>>
>>51521962
Start with a phobia or psychosis that has a specific trigger, make him a tranq addict.
And do your research, anon.
I've seen real ptsd episodes, they are scary as fuck and make absolutely no sense to the minds of any one else. If you are going to do this, do it justice.
>>
>>51514915
This makes me so sad.
>>
>>51522892
I wonder what if tg will start recruiting? There are enough people around who wants to play, even if many already have someone.
Weekend text based something cannot be too hard.
Bad game is better than none, I'd say.
>>
I can't find anything saying if you are allowed to wear armor under a void suit. The fact that there are void suits with their own AP makes me think maybe not.

However, I'm going to run the intro adventure for my group soon, and they are likely going to be attacked in a void environment at some point. I don't want to leave them getting instantly fucked because they have no armor, but do I have a choice? Also how do you stop any hit being a one hit kill due to depressurization?

Thanks.
>>
>>51523897
It would highly depend on the armour. An armoured body glove? Sure. Carapace armour? Likely not.

And there's rules in their somewhere about void suit punctures and patching them.
>>
>>51523897
You can wear it as long as the void suit is big enough to fit it and not tear etc. But you only get the highest of the two AP
>>
>>51523918
>>51523936
I'm sort of torn between these two approaches right now. It's not like exact void suit sizing is a rules matter, and its not too hard to imagine a basic suit designed to fit over armor. That being said, I would certainly add the the weight of the suit which may be enough to cause problems for some explorers. Which is fine, because going into space is not a trivial matter.
>>
>>51524119
Also you're generally wearing armor to protect you from harm, and a voidsuit OVER aror is like to get fucked the first time you get hit by some xenos energy weapon
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>>51521962
I actually did a DH like that. The reason he was an acolyte was because he was the only guardsmen on his entire planet to survive an encounter with The Necron.

He became obsessed with algorthims and numbers stepping on the tech-priests toes, but being metaphysical as fuck about it and becoming severely autistic about good luck charms and refusing to do anything unless he saw a pattern.

The numbers and babble seemingly lead nowhere. Noone could make heads or tails of it, and it sure as hell was not "the machine demons" as he put it he was trying to emulate. He would never even speak of what he saw in the necrons.

No... the necron fucked him up and left his mind completely open to the warp. One PC figured it out what I had intended and realized he was, unknowingly or not... a cultist of Tzeetch trying to find existential answers to the "why" that is grimdark.
>>
>>51524135
I guess I imagined the players trying to wear their standard armor they would wear in atmosphere. In my mind the standard void suit was kinda bulky, which would preclude fitting your regular armor over it (especially helmets). I found the vacuum rules but still looking for specifics on when a void suit breach would occur.
>>
>>51524428
When a character in environmentally sealed armor (like power armor) takes damage = the AP, the armor is considered breached and no longer e-sealed until it's repaired or patched.

Voidsuits presumably apply the same logic, and those with no AP are breached when you take 1 damage
>>
Is this the right thread to discuss the regimental standard?

Because I just did a blind reading of the newest one if anyone feels like giving it a listen.

http://vocaroo.com/i/s0U0ie6bLKTv
>>
>>51524454
Yeah I was going to use that, which is why someone might want to try to wear the armor over the void suit like >>51524135 suggested.

Of course, as the GM I can say its okay to do, but I prefer to stick to the spirit of the rules whenever possible.
>>
>>51524877
This may be unnecessarily complicated, but my 'tism needs me to make this work in a way that makes sense to me.

So I'm thinking of letting the arms, body and legs of the void suit go under the player's normal armor, but their normal helmet needs to go under the void helmet. This makes headshots an instant suit breach, yet lets them avoid getting heads asploaded instantly. Thoughts?
>>
>>51524428
There are prototype space suits from the past and present that are rather tight, like the one from The Martian. You could try putting some armor over the suit
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What should one do as an acolyte under the inquisitor in dark heresy 2E when all leads turn up fruitless and the local gangs and civilians refuse to talk to you and your group? We've had a bad run of rolls even with fitting talents for the job so people have been tight lipped everywhere we go.

Shake things up and see what falls down or just do some oldschool surveillance stakeout for a couple of days?
>>
>>51525524
Grab someone of potential use, give the psyker a viagra and see if they're prepared for the consequences of refusing to co-operate
>>
>>51525544

Sadly we don't have a psyker, the last one got blown to smithereens after pushing casually and no one dares roll another. Maybe we can hire a local mind fucker for a few scrips.
>>
>>51525593
>the last one got blown to smithereens after pushing casually and no one dares roll another

pussies

Do you at least have a tech-priest who can show them his Pornographic Mechadendrite?
>>
>>51525636
>Do you at least have a tech-priest who can show them his Pornographic Mechadendrite?

Oh yes with a tiny camera and everything so he can see what his inside look like, sadly no interrogation skill on that character.
>>
>>51525693
I the 2 foot camera dildo emerging from your back might be all the interrogation skill you need
>>
>>51521868
You've been very helpful. Thank you anon!
>>
How to bring Orgryns from OW into DH2?
>>
>>51526884
Make ogryn in only war.
Port to 2e.
>>
>>51523897
There's a greytext box in RT's Hostile Aquisitions, somewhere (on phone so can't check PDF) that covers self-sealing voidsuits/void armour ad a function of item quality.
Basically, good or best quality will automatically fix minor damage to retain suit integrity.
>>
>>51527040
What's the EXP/power difference?
>>
>>51515151
>Hrud
Do any of the 40KRPG books have anything detailed on the Hrud? I think they were mentioned in passing in the deathwatch core book or something, but would like more official info. I became more interested after learning how they were originally a skaven parallel, but apparently GW likes to retcon that?

>also, dat post number
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>>51525693
...do you have anyone with interrogation?
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>>51528031

Hrud fusils are statted in DH, but that's it
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>>51522933

I will run an Only War game for people in the future, but not for many months yet.
>>
>>51522933
No offense, but...As a game master, I would not recruit from /tg/ unless I was truly desperate. This thread is a bunch of absolute scum-sucking autists, and I am far too lazy to sift the pearls from the pig shit.
>>
>>51529756
This thread is INFINITELY more sane than the general.....
>>
One of my players wants to play a minion master like character with a small retinue of NPCs. Would the Minion mechanic from BC be swappable for other game lines?
>>
>>51529867
Yes, but it will bog down shit really damn fast.
>>
>>51529927
Comrades then that give some trainable skills to the owner?
>>
>>51530009
Sounds better.
>>
>>51529756
If you think this thread is bad then you truly have my envy because this shit here is mild compared to what you usually get online.
>>
Is this the right spot to talk about blood bowl?
>>
>>51528402

I think thats what were really missing, I'm considering buying it for 200xp though i only have 33 willpower for opposed tests.
>>
>>51530930
Have everybody buy it and then bully whoever into talking with assistance. If you can, get that kit that gives a +20 to interrogation.
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>>51531147
>>51530930
Even still thats like a 53-63 chance.
>>
>>51531180
You can get up to a +20 with assistance bonuses with two people helping.
>>
My GM in dark heresy says scrutiny is mostly used for telling if people lie but there is more in the book about this talent. Anyone got some examples i can wrap my head around for this talent?

English isnt my first language so i had a bit of trouble understanding what other usages scrutiny could have.
>>
>>51531716
Does the book not already give examples?
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>>51525524
Consider contacting the Arbites, determining if they're trustworthy and asking to compare notes with them. Ditto the church, Enforcers and Admech if there's a tech-heresy connection.
If you've still got some living potential informants who have simply refused to talk to you, you've got two options:
>Capture/Interrogate
>Shadow/Observe

The first one you generally only want to do if you have to, or if you're on a time crunch and don't care about going loud.
The second is far better, but of course leaves you open to being spotted/blowing your cover. The way my "subtle" operations usually work is an assassin/scum type does the following/observing assisted by a secondary sneaky type, with the heavy hitters in the crew not far away trailing at a discrete distance in a ground car or other subtle means of conveyance. If the primary observer gets made, the secondary observer takes over, if they get made too, then the heavy support comes sprinting in and captures the target and you switch to full scale interrogation. In any case, you should always have an interrogation room prepped and ready for use.

>>51530930
For the love of god take Interrogate. That's your primary job as Acolytes. Get buddies to take it. Get equipment/drugs too.
>>
>>51531863

It says for example i can methodically search an area for clues or inconsistencies but wouldnt that just fall under the search talent?
>>
>>51531716

It's a bullshit detector, fine detail analysis tool, and voidship augur scanner.
>>
>>51529756
I generally want to offend you in turn, but I'd rather say that you're wrong. And it isn't all that hard to filter out people if someone happens to be a complete ass.
>>
>>51530742
I'm afraid not. Blood bowl isn't very popular at all, try 40k general.
>>
>>51531932
Ah, I see, it's 1ed problems. Well, as per RAW, your GM is right, but in the later books scrutiny was fused into an all-around "look close for details" skill.
So yes, in 1ed its only about lying, in 2ed it's about everything else. Same as there's no concealment, silent move or shadowing, as it's all Stealth.
>>
One of my players is being a super autist with his background. What do?

Also, starting Dark Heresy 2E soon. How do I GM a not shit game?
>>
>>51532920
What is the context?
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>>51532974
Of what. My player is acting like a fucking braindead nigger. I've never GM'd a Dark Heresy or Dark Heresy 2E game.
>>
>>51527711
None, really, OW/DH2e run on the same chassis.
>>
>>51533010
Look, you super fucktard, either explain the entire situation or don't bother bringing it up.
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>>51533336
>Look, you super fucktard, either explain the entire situation or don't bother bringing it up.
Butthurt cancer ahoy detected
>one player is integrating/building upon my setting jsut fine
>one player is making a fucking book for a backstory
>last player hasn't done anything due "brainstorm issues" (He was notified a week in advance to create a character. Help has been provided to said player but he refuses to do any better.
Guess which one is the autist acting like his backstory is irrelevant.
Fucking cancerous threads.
>>
>>51533010
Ok, son: take a deep breath, relax, and then, in your own words, DESCRIBE what the fuck you're on about.
If you keep posting like an autistic retard, we won't be able to help you. Also, quit with the memes: they seem to be interfering with your ability to communicate clearly.
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>>51532104
You sick, cruel bastard, sending that poor bloodbowl lad into the autistic lion's den......
>>
>/40krpg/ is naught but cancer
Unfortunate.
>>
>>51533430
DON'T FUCKING INSULT THE FUCKING THREAD YOU DROOLING RETARD!!
At least two people try to help your blithering idiocy, and that's how you choose to respond.
Take your incoherent babbling ass and gtfo.
>>
So today marked session two of an Only War campaign with a DM I met for the first time. He's great and all, no complaints there, but I just found out that he is simultaneously running seven other groups of players (each group having five players) in some sort of interactive campaign... thing. I don't know, I'm sketchy on details.
Should I be concerned?
>>
@51533503
>I am a drooling retard
>>
>>51533552

Quit now. The GM isn't showing you the respect you deserve as a player. He's spreading the spotlight on what he probably sees as his novel instead of your actions as players.
>>
>>51533571
Is this your first time on 4chan, anon? You're not actually supposed to just call everyone a retard, contrary to popular belief. Especially if you're trying to convince people to help you with a problem.
>>
>>51533464
Stop it, you, you're making me blush.
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>>51533669
>Is this your first time on 4chan, anon? You're not actually supposed to just call everyone a retard, contrary to popular belief. Especially if you're trying to convince people to help you with a problem.
Certainly this irony is not lost upon you?
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>>51533669
>>51533697
Guys, guys, come on. Everyone's a fag here. No need to get into a dick measuring contest about it.
>>
@51533752
>/40krpg/ in charge of getting assmad when I attempt to run a game.
Stay mad. The =I=nquisition will monitor your cancer.
>>
For fuck's sake.
Just ignore the retard, what are you, newfags?
>>
>being this retarded
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>>51533688
I gotta admit, i laughed more than a little; but jesus! I'm tempted to swing on by and see the fallout.......
>>
>>51533552
Don't listen to this guy >>51533613
It's possible your gm is planning some massive crossover adventures: things could turn out really cool. I say hang in there.
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>>51533571
I feel bad now, because I see it's your first time here. Sorry. But seriously try to be more articulate with your questions, or you will be treated like garbage here. This is no place for the weak, and I ain't kiddin'.
>>
My players want to play a dark spacefaring sci-fi game where they own their own ship. I recommended RT. They (minus 1 player) have no knowledge of 40k. One player requested to be a "Space Bard with a theremin." I am now rethinking my recommendation. Should we go forward with RT or should I try to find another system and setting?

As a GM, I've run several 40k games but not RT.
>>
@51534062
>shitters gone too far
Nope.
>>
>>51534077
>theremin
The fuck is this?

>Google search
The fuck is this?
>>
>>51534077
RT can work if you just rebrand some of the terms. Spelljammer might be more their speed, though.

Of course, there's always GURPS.
>>
>>51534102
It uses interference from moving your hands through a radio field to make noise. In the original Star Trek, it was in the theme song. It's a staple of kitschy 50's and 60's sci-fi.
>>
>>51534102
>he doesn't Dune...
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>>51534086
Get the fuck to bed, kid! Being articulate and rational are not your way.
>>
>>51534116
Different anon, I'd just go with spelljammer.
Your players are still defining everything by D&D terms, that is a clear sign that they are not prepared to step out of the tiny box they are used to.
>>
So how exactly do power weapons work? The BC description seems to indicate its some sort of energy discharge weapon. But then why is it not a ranged weapon?
>>
>>51534208
Melee weapon surrounded by an energy field.
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>>51534077
Fading Suns maybe?
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>>51534144
That's a BALISET, anon. Gurney is displeased.
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>>51534144
Dune has Fremen, not Theremin, which is an electronic instrument
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>>51534202
Out of 4 players, 1 has played DnD4e for a few sessions, 1 has played vidya based on 3.5DnD, and the other 2 have never played anything RPG ever.
>>
>>51534374
..... In that case, go RT. You have that singular experience to make someone's first real pnp experience NOT D&D, and to broaden their mindset to a world that is not constrained by it's idioms.
Seriously, most of my group started off on WoD or a 40k rpg, and I have just now started running 4e D&D for them, and the difference in mindset is massive.
>>
>>51534232
What does that mean though? If its like a forcefield that you can make impossibly sharp that would make sense. But that doesn't explain how power fists work.
>>
>>51534400
I have never ran RT and am worried that I may not do it justice. I have ran several campaigns in DH and OW with a one shot of DW, but never RT.
>>
>>51534431
>If its like a forcefield that you can make impossibly sharp that would make sense
Because it's not.
The field of power weapons weakens the bonds between molecules, making them easier to reduce to constituent atoms.
In practice, easier to cut, to smash, to pierce, because the strength of a material is based on it's molecular bonds.
>>51534441
Get all the books, do your reading, and do not be afraid to ask this thread for advice, RT is the most popular topic to discuss.
Do not be afraid to use a module for your first run, if you ran games already then you ouight to have a decent grasp on improv.
>>
>>51534431
Matter disruption field around an object grinds and dissolves whatever you hit.
>>
>>51534431
It's like both hot water and cleaning fluid used on hardened layer of fat on the dirty tableware.
Much easier to get off, right?
>>
>>51534470
Any advice for a first timer? I'm mostly concerned with the openness of the system. How am I supposed to build a narrative if the players can just fuck off whenever they feel like it? How do I set then up? I don't want to be like, "You meet in a space tavern..."

My favorite intro I've ever done was in OW, middle of a firefight in the trenches. Immediate action, get the dice rolling fast and furious, then have a flashback to the briefing to establish goals beyond simple survival. Can't do that with this party, though. All newbies.
>>
>>51534695
>How am I supposed to build a narrative if the players can just fuck off whenever they feel like it?
Creating a narrative does not mean forcing the players to run in your rat race. If the players abandon every endeavor that tests them, they will pay a higher cost in the end, from never raising their PF, to disdain from other dynasties and people of import, ultimately to having their writ revoked.
Really, at the start, just set up a number of different adventures for them to choose from. Allow them the freedom to proceed how they wish, and as they make their way in the galaxy, ensnare them in intrigues that have to do with their current endeavor..
>How do I set then up? I don't want to be like, "You meet in a space tavern..."
No, the Rogue Trader should begin with all of his crew on the bridge of his vessel, addressing them on the nature of the endeavor they are undertaking. The crew should already know each other, honestly, unless the RT just got his writ and is some fresh face rookie.
>>
>>51514787
'Sup bros.

RT player here, playing a game based around a Crusade to bring a sector into the fold of the Imperium. Rate my transport (traveling with the Crusade proper):


Class: Universe-Class Transporter
Speed: 1 Maneuverability: -22
Detection: +11 Hull Integrity: 71
Armour: 13 Turret Rating: 1
Space: 94
Weapon Capacity: 1 Dorsal, 1 Port, 1 Starboard
Machine-Spirit Nature: Resolute
History: Haunted
Plasma Drive: Lathe Drive
Warp Engine: Albanov 1 Engine
Gellar Field: Warpsbane Hull
Void Shields: Repulsor Shield
Life Sustainer: Clemency-Pattern
Bridge: Combat Bridge
Crew Quarters: Voidsman's Quarters
Augur Arrays: BG-15 Assault Scanners

Weapons Systems:
Dorsal: Stygies Macrocannons (Strength 3 Damage 1d10+3 Crit Rate 5 Range 5)
Port: Thunderstrike Macrocannons (Strength 3 Damage 1d10+2 Crit Rate 6 Range 4)
Starboard: Thunderstrike Macrocannons (Strength 3 Damage 1d10+2 Crit Rate 6 Range 4)

Supplemental Components: 4x Main Cargo Bays, Temple-Shrine to the God-Emperor, 3x Drop Pod Launch Bays, Medicae Deck, 3x Barracks, 2x Auxiliary Plasma Banks, Munitorum, Extended Supply Vaults, Additional Armor Plating, Spacedock Piers
>>
>>51534954
Macrocannon abusing scum/10
Alternatively, My GM isn't using sensible homebrew/10.
>>
>>51534208
They're psychically sharp
>>
>>51535450
Wouldn't that be force weapons?
>>
>>51535533
oh yeah

also i hate how force swords don't count as a +15 psychic focus, because the staffs (which do) always feel like you're wielding either a street sign or a keyblade
>>
>>51534954
You macrocannons are sucky and you are using a transporter.
Use the fucking Sunsears. They have range fucking 9. Until you get Staravars.
>>
>>51535611
But then no one would use staves, because they are shit.
Don't even have balanced.
>>
So now that the dust has settled
DH1, RT, OW or DH2?
And for murderhoboes DW or BC?
>>
>>51536644
>DH1, RT, OW or DH2?
Everything.
>And for murderhoboes DW or BC?
BC.
>>
>>51536852
>RT, OW or DH2?
>Everything.
>And for murderhoboes DW or BC?
>BC+DW antagonists
Fixed.
>>
>>51533430

Why would you act like a huge dick and insult someone you just ask for help from?

Did it occur to you that you might be the fucking autist?
>>
>>51534441
>that I may not do it justice

Pirates of the Caribbean IN SPAAAAACE is a good jumping-off point
>>
Why the fuck does an eviscerator have so much penetration?
>>
>>51534695
You know what, I'll provide you the first adventure I ran for my RT party as an example:
At Port Wander, they were approached by a fellow Rogue Trader with an offer they couldn't refuse: an expedition to plunder the hulk of the voidship Terra in Excelsis, floating in the very same star system as Port Wander.
The players, of course agreed. However, when arriving to the destination, and boarding the hulk, it soon became clear why the hulk has not been plundered yet: It as crawling with genestealers. And just as the party made this realization and subsequently became trapped on the hulk, their business partner boarded their ship with the intent of stealing it.
Of course, the party fought their way back to the ship, kicked the bastard's ass, nearly blasted his vessel out of the void, and swore eternal vengeance.
Later, it turned out the man was an impostor using the name of another Rogue Trader when the party nearly got into an honor duel at a ball with the actual RT whose name he used.
>>
>>51537553
Because on TT, eviscerators have armorbane, they are designed to carve into tanks and people.
>>
>>51537821

They also kick fucking ass and are metal as fuck. That is basically the reason why.
>>
>>51538230
That, too.
I dislike how unlike powerfists, they don't add 2xSB to their damage.
If they wanted to maintain parity, they should have the chainfist.
>>
>>51537821

TABLETOP FUCK OFF REEEEEEEEEEEEEEEEEEEEE
>>
>>51534208
They are basicly lightsabers, only that there is actually a need for a physical blade to project the actual damaging energy field around. While that field is turned off you have a simple metal sword or axe or whatever.
>>
>>51537821
Really? I always thought they are only for rending people.
Well, I guess that explains Seth's weapon of choice. Still, it's retarded as fuck.
>>
>>51539745
How else will you RIP/TEAR with authority?
Seth actually has a heavy chainsword, not an eviscerator, iirc.
>2handed, +2S, AP3 at initiative, shred, that one rule that allows you to hit everyone in btb once?
>>
Can any armed ship initiate orbital bombardement even though not armed with a appropriate Bombardment Cannon?
What would be the difference between macrobattery, lance and that cannon bombardment for those on the ground?
>>
>>51540007
>Can any armed ship initiate orbital bombardement even though not armed with a appropriate Bombardment Cannon?
Yes.
>What would be the difference between macrobattery, lance and that cannon bombardment for those on the ground?
Macrocannon: Dozens of maybe 10-meter impact zones that instagib anything within them, everything within 5km but not hit directly eats an autocannon hit per half-hour the bombardment is sustained.

Bombardment cannon: As macrocannon, but double damage and impact zone.

Lance: Few hundred meters direct impact instagib zone, everything within 1km of the impact zone eats a lascannon hit.
>>
>>51540007
>Can any armed ship initiate orbital bombardement even though not armed with a appropriate Bombardment Cannon?
Not really, anon, outside area saturation.
>What would be the difference between macrobattery, lance and that cannon bombardment for those on the ground?
Dead is dead, mang, you ain't surviving such a thing, even with a forcefield (the pressure shockwave would turn you into jelly even if you stopped the attack itself.).
>>51540078
One of the books in OW puts to pen exactly what happens in a orbital strike.
>>
>>51540092
>One of the books in OW puts to pen exactly what happens in a orbital strike.
So does RT, and that is what the RT books say.
>>
>>51540078
Huh. That's actually much more detailed than I hoped it would be. Why, thank you!
>>
How does the Imperium feel about LGBT persons?
>>
>ROWBOAT'S BACK

And you thought your dudes mattered.
>>
>>51540007
You can infer some stuff with the weapon stats and use this:
http://impact.ese.ic.ac.uk/ImpactEffects/
We'll assume a macrocannon shell is 10 meters in diameter and is made of solid iron.
Range of a Mars Patterns macro cannon is 6. Meaning it will hit a target at 120,000 KM within 30 minutes thus the shell moves at roughly 240,000 kmph or 67 kmps.
We'll assume you're directly above your target so it's traveling at a 90 degree angle, meaning the minimum amount of atmosphere to pass through.
And assuming you're hitting sedimentary rock.

And according to the calculation it does next to nothing. You are left with something like a cratered field but little actual damage.

Now then, if you change things up a little and assume macrocannon shells are 50% denser than iron you can get some major shit. And if you're firing Stygies with their adamantine cores (we'll say the equivalent density of tungsten) that creates a thermal radition bloom that will light trees on fire withing 5 km of the impact zone.

And considering the fact that Bombardment cannons are made specifically to hit planets, I can only assume their damage would be ridiculous.
>>
>>51540391
No one in the Imperium gives a fuck what the color of your skin is or your sexual preference. You love the Emperor, hate aliens, and abhor witches you're good enough in my book.

Now keep this shit out of the thread.
>>
>>51540391
The Imperium doesn't give a fuck. Individual cultures within the Imperium might. There is probably a bishop in the Imperium that holds man-boy couplings as purest love, and another that holds them to be utter corruption. These may be within the same sector synod. But the Imperium as an institution does not give a single fuck.
>>
>>51540391
It depends on planetary culture and the discretion of the local policy makers.

One planet may burn LGBT persons at the stake for 'failing to produce manpower for the Imperium' or some such, while its neighboring planet may believe that homo love is the purest.
>>
>>51540107
The OW book goes into detail exactly how many meters it would cover, what the scatter would be, the radius of Dead, Probably Dead, Might Be Dead, Probably Alright.
>>51540417
Why is this even the case?
The rpgs all take place well before the current throw down in 40k, and even if your game does take place at the same time, unless it is on Terra, Ultramar or Cadia, it doesn't mean a fucking lick.
>>
>>51540391
>>51540571
>>51540650
>>51540661
>Catholic Space Nazis who kidnap and torture innocents to death are fine with LGBT

Welcome to nu-40K.
>>
>>51544370
That's always been the stance on it. After all, the Imperium has no racism and is completely fine throwing women in the meatgrinder, too.
>>
>>51544370
>Welcome to nu-40K.
>newfag alert, also samefag
>>
>>51540007
Yep. Rules in Battlefleet Koronus IIRC
>>
>>51544370
As the intro blurb used to say "the galaxy is a big place, and you will not be missed"
>>
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>>51540417

Attention, attention, paging all Ultramarines and Successors in the Deathwatch, please report to Macragge, Bobby G woke up by xenos magic and is currently performing inventory. Your presence is mandatory.
>>
>>51545589
>wearing a helmet
Fuck he truly is the lamest of all the Primarchs. Does anyone have that diagram about pauldrons, helmets, and hats and their relation to importance in 40k?

>Celestine's halo
Oh fuck GW what have you done this time!?
>>
>>51545748

She...wasn't needing it anymore.
>>
>>51545844
I don't have a GODFUCKINGDAMMIT image that's appropriate to 40k. Can anyone help me out?
>>
Can your party win against a baneblade?
>>
>>51547072

Yeah. we'll just call in a Fellblade.
>>
>>51547072
OW. Fuck no.
RT. How long does it take to call down an orbital bombardment?
>>
Okay, so for a fledgling GM, who would like to run a game of Dark Heresy to a bunch of fledgling players, could you explain in simple manners what are the main differences between 1E and 2E?

I've played some Rogue Trader, and the only Dark Heresy game I've played have used 1E disallowed Lathe, and Radical, and used Only War rules for combat. So I might have not gotten the full 1E experience.

I mean I figure that the first thing we'll have to decide is what edition we'll play, and as a newbie GM, I'm supposed to know more than the newbie Players.

Pretty please? With cherry on top?
>>
>>51547072
(OW) Yeah. They've got about 30 Shadowswords and a Grand Cruiser available for fire support.
>>
>>51549546
A massively consolidated skill list. You can see the changes under the GM section of OW core under using it with other games.

If you're already familiar with the combat and psy mechanics of OW, they're not that different from 2e besides 2e changing it up again.

Character creation and advancement is much more open compared to 1e.

The subtlety system which is more something the GM keeps track of and that the players influence with their actions.

The influence system replacing thrones.
>>
My GM for an upcoming campaign has been dropping hints and I think we're going to be facing Rak'gol. Hold me, /tg/.
>>
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>>51545748
But he can remove it.
Also not how he looks like fucking Trump. Does GW have anything to do with Farage? Like a supporting opinion.
>>
Dark Heresy GMs (and players too, I suppose), tell me about your inquisitors. please
>>
Can you use Medicae to heal yourself?
>>
>>51554316
Unless if you are physically incapable of doing so i.e. unconscious, no hands/arms, etc. yes.
>>
>>51554361
Can servitors be healed by medicae or is it a straight up repair test?
>>
>>51554612
Repair.
>>
>>51554612
Repair in 80%.
Medicae if your gm is feeling nasty.
Most of the servitor's systems are machinery, with a bare minimum of flesh a la terminator cyborg. Though, granted, the brain is still human.
>>
>>51554812
Part of it at least.
>>
>>51554887
Well, sorta. The only thing techmonkeys want from human bodies is the supreme nervous system and the related bits to keep it alive and ready - some parts of the brain and body.
Otherwise it's can be almost entirely mechanical.
>>
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>>51554176
I played Dark Heresy about four years ago, and got very attached to my character, a Noble Born Scum (1e since 2e wasn't a thing.) The game went well until the GM disappeared for none of us to ever see him again. He didn't die or anything, just one day he cut all contact. We never found out why.

Fast forward to last year. I pull out my rulebook, to run the game for a fresh batch of players. With my old PC already leading his own cell, at high XP and on the way to been an interrogator, I did the natural thing and set my game in the same universe with him as the new PCs patron Inquisitor.

He is much like I played him. Shady, shifty. Always working through his own interrogators, messages, letters. They have only met him in the flesh once, but the PCs don't realize the man they spoke to briefly once while at a candlemass ball was their patron.

He started heading into radicalism during his lead into been an inquisitor, eventually deciding he does what he does "for humanity" rather than anything else, such as the Imperium. It's a difficult line to walk, and is source of much of his secrecy. Once more the PCs don't know this, and carry out his missions although a smart player is starting to piece it together.
>>
>>51553649
Jesus Christ, he's one ugly sonuvabitch. I'm glad he comes with a helmet instead. Dude is squinty as fuck.
>>
>>51537298
So no DH1? Can i ask why? What has DH2 done to improve?
>>
>>51555726
DH2 updated things like skills, psychic powers and wealth to match the systems used by all other systems. They also made being a psyker almost completely worthless and made being an Inquisitor actually worthless.

It's a toned down, low powered version based on Only War. Essentially it's "better" but only because DH1 had some retarded rules and ideas.

In effect Only War and DH1 mark the start (and probably end) of 4k0RPG 2nd Edition.
>>
>>51555760
>made being an Inquisitor actually worthless
how?
>>
>>51555760
>being an Inquisitor actually worthless.
>Absolute authority
>Worthless
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