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/hwg/ - Historical Wargames General

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Empress Maud Edition

Previous thread: >>51426862

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
>>
2nd February in military history:

1141 – The 1st Battle of Lincoln, at which King Stephen is defeated and captured by the allies of Empress Matilda.
1461 – Wars of the Roses: The Battle of Mortimer's Cross is fought in Herefordshire, England.
1542 – Portuguese forces under Cristóvão da Gama capture a Muslim-occupied hill fort in northern Ethiopia in the Battle of Baçente.
1848 – Mexican–American War: The Treaty of Guadalupe Hidalgo is signed.
1868 – Pro-Imperial forces captured Osaka Castle from the Tokugawa shogunate and burned it to the ground.
1920 – The Tartu Peace Treaty is signed between Estonia and Russia.
1920 – France occupies Memel.
1943 – World War II: The Battle of Stalingrad comes to an end when Soviet troops accept the surrender of the last German troops in the city.
1966 – Pakistan suggests a six-point agenda with Kashmir after the Indo-Pakistani War of 1965.
1971 – Idi Amin replaces President Milton Obote as leader of Uganda.
1972 – The British embassy in Dublin is destroyed in protest at Bloody Sunday.
1982 – Hama massacre: The government of Syria attacks the town of Hama.
1989 – Soviet war in Afghanistan: The last Soviet armoured column leaves Kabul.
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It is 876 years since the (First) Battle of Lincoln, fought during a turbulent period of civil war in England history called The Anarchy. King Stephen was captured during the battle, imprisoned, and effectively deposed while his mother Empress Matilda ruled for a short time.

The forces of Stephen had been besieging Lincoln Castle but were themselves attacked by a relief force loyal to Matilda and commanded by Robert, 1st Earl of Gloucester, Matilda's half-brother. The Angevin army consisted of the divisions of Robert's men, those of Ranulf, Earl of Chester and those disinherited by Stephen, while on the flank was a mass of Welsh troops led by Madog ap Maredudd, Lord of Powys, and Cadwaladr ap Gruffydd. Cadwaladr was the brother of Owain, Prince of Gwynedd, but Owain did not support any side in The Anarchy. Stephen's force included William of Ypres; Simon of Senlis; Gilbert of Hertford; William of Aumale, Alan of Richmond and Hugh Bigod but was markedly short of cavalry.

As soon as the battle was joined, the majority of the leading magnates fled the king. Other important magnates captured with the king were all men of respected baronial families; it had only been earls who had fled.

Even as the royal troops listened to the exhortations of Stephen's lieutenant, Baldwin fitz Gilbert, the advancing enemy was heard and soon the disinherited Angevin knights charged the cavalry of the five earls. On the left Earl William Aumale of York and William Ypres charged and smashed the poorly armed, 'but full of spirits', Welsh division but were themselves in turn routed 'in a moment' by the well-ordered military might of Earl Ranulf who stood out from the mass in 'his bright armour'. The earls, outnumbered and outfought, were soon put to flight and many of their men were killed and captured. King Stephen and his knights were rapidly surrounded by the Angevin force.
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>>51514664
"Then might you have seen a dreadful aspect of battle, on every quarter around the king's troop fire flashing from the meeting of swords and helmets - a dreadful crash, a terrific clamour - at which the hills re-echoed, the city walls resounded. With horses spurred on, they charged the king's troop, slew some, wounded others, and dragging some away, made them prisoners. No rest, no breathing time was granted them, except in the quarter where stood that most valiant king, as the foe dreaded the incomparable force of his blows. The earl of Chester, on perceiving this, envying the king his glory, rushed upon him with all the weight of his armed men. Then was seen the might of the king, equal to a thunderbolt, slaying some with his immense battle-axe, and striking others down. Then arose the shouts afresh, all rushing against him and him against all. At length through the number of the blows, the king's battle-axe was broken asunder. Instantly, with his right hand, drawing his sword, well worthy of a king, he marvellously waged the combat, until the sword as well was broken asunder. On seeing this William Kahamnes [i.e. William de Keynes], a most powerful knight, rushed upon the king, and seizing him by the helmet, cried with a loud voice, 'Hither, all of you come hither! I have taken the king!'"
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>>51514684
After his capture the rest of Stephen's division fought on with no hope of escape until all were killed or had surrendered. Baldwin fitz Richard and Richard fitz Urse 'having received many wounds, and, by their determined resistance, having gained immortal honour' were taken prisoner. The city of Lincoln suffered for its support of King Stephen; it was sacked, and many of its inhabitants killed by the victorious army.

The battle was later popularly called 'The Joust of Lincoln'.

After fierce fighting in the city's streets, Stephen's forces were defeated. Stephen himself was captured and taken to Bristol, where he was imprisoned. He was subsequently exchanged for Robert of Gloucester, who was captured in the Rout of Winchester the following September, that ended Matilda's brief ascendancy in the wars with Stephen.

http://www.mediafire.com/download/a7qatqf535aiz9j/Osprey+-+WAR+001+-+Norman+Knight+950-1204.pdf
http://www.mediafire.com/download/8jo0vztlcex483l/Osprey+-+WAR+048+-+English+Medieval+Knight+1200-1300.pdf
http://deremilitari.org/2014/03/the-battle-of-lincoln-1141-from-five-sources/
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The community project this month, is a mini or unit based on something from military fiction.
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>>51514706

Does anyone know how long it usually takes Rod Langton navals to ship? I ordered a couple of ships (USS Constitution and HMS Java) for the community project about 3 weeks ago and haven't even seen a tracking number.
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Question for Fear Naught anon:
Is there a standard table size intended for games?
>>
Anons there any good medieval skirmish games by chance? I want something flashy saracens and the like vs. shiny knights.
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Few WW1 German minis mostly done for Westfront. I still need to "gloss" the mud of most of these bases with a layer of watered-down PVA.

Its all 1/72, A7V was some random resin model I found on trademe, 21cm morsers are Strelets, 77mm felkanone and most MGs are Emhar, with the odd Caesar armored soldier. The infantry are dirty old Airfix.
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>>51515903
Saga?
>>
I want to play a WW1 game, but I have a terrible time trying to remember rules.

Any suggestions for a simple one?
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>>51516050
You could try something like Trench assault:
http://www.jimwallman.org.uk/wargame/trench%20assault%201916.pdf

What kind of scale do you want to play? skirmish? large battles? Have a look through the WW1 game folders in the OP, there's a bunch of games in there. Westfront might work if you strip out communication.
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>>51516509

Thanks for that link.
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>>51516879
Based Jim's website should be a familar place to all wargamers, the guy's a gem
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>>51516509
Skirmish with Flames of War Great War minis, as those are all I've got for WW1.
And actually, I think I may have found what I'm looking for in Price of a Mile from Nordic Weasel Games!
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quick little campaign run through before i sit down to record. Just wanted to play something for a change that I wasnt shooting video for and to get myself back into the rules

Rapid Deployment situation in Israel with 8 AH-64s. Yeah-im thinking its gonna end badly for me.....
>>
Could anyone recommend guides/pdfs/blogs/image albums/etc for building 10 mm terrain? I've already snagged the Advanced Terrain pdf from "Modelling and Painting guides", but some of it won't translate well from 28mm to 10mm.
>>
>>51519285
I hope you don't mind if I piggyback on this and ask if people share any terrain building pdf's/resources they have.

Seems like useful stuff to have.
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>>51519319

Thirded. I keep seeing people using fluffy fabric of some type to create grassy mats, and I hear that using doormats can make good wheatfields, but I'll be damned if I can figure out how it's supposed to work. A guide would be really nice.
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>>51519601
https://elladan-shop.de/epages/b0930d3e-9a66-4b1e-a9d0-f66fbfd657e0.sf/de_DE/?ObjectPath=/Shops/b0930d3e-9a66-4b1e-a9d0-f66fbfd657e0/Categories/%22Anleitungen%20und%20Tipps%22/HobbyTipps/Anleitung_fuer_Teddyfell_Gelaende%5D
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>>51520230
You are a gentleman and a scholar Anon. i might have to go to the fabric store tomorrow and see what I can find.
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>>51515826
6x4' is what I've been working with but 4x4' will probably work alright too.
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Bump
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>>51523323
that ugly painting.
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>>51523369
The painting looks good its just glossy and the flash is ruining it.
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>>51516050
Might also check 1916

It's free and fairly simple though more complex than Trench Assault there.
http://www.wtj.com/games/1916/
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>>51519319
>>51519285
Probably better for scales larger than 10mm but here how to make a game mat http://tobispaintpot.blogspot.com/2012/10/a-new-horizon-tutorial-for-flexible.html
A large painters drop cloth costs <$10 from Harbor Freight if you're in the USA

To make fields just get a plain coir doormat and cut it into squares. Drybrush it a bit if you want. For tiny scale use heavy fabric or corduroy, paint it browns and add flcok/clump foliage in rows.

For 10mm, just look up 6mm gaming, the techniques are the same.

For 20mm/28mm see here: http://www.matakishi.com/makingthings.htm
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>>51523651
>For 20mm/28mm see here: http://www.matakishi.com/makingthings.htm
You all should probably see matakishi's site whatever you play, it's great.

wait, apparently he's in the process of moving over to http://www.matakishi.net/ now, so go there instead, although most of it's not there yet and I don't think he's got the layout right yet.

just go to a matakishi site.
>>
Anyone know of any good skirmish or about 30 models a side wargames for Early Rome/ Punic wars?
Failing that for Alexander the Great into India.

Small surface to play on, pref not i go you go rules and I can build from army lists
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>>51515688
Mine took a week or two before being shipped out but in that time I received an email to discuss postage and packaging costs.

Might be worth sending a message just to check the progress.
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So apparently Saga is getting an expansion, it's based around the Western Roman Empire during the barbarian invasions. Does any of you play it? How is it? Is it cheap? What army would you reccomend for starters?
>>
>>51526198
I know NEA plays Saga and seems to like it. He'd probably be able to give you a good rundown.
>>
So, /hwg/, do any of you guys (or gals) know of a war/board game where you play as a (not neccessarily US) Air Force Commander in charge of the Air part of Air/Land/Sea Battle in a single Front/Area/Theatre of the war? (tactical handling of the planes is a bonus)

So, basically, you send planes on missions (CAS, Recon, Patrol, SEAD, etc) and try to help your mud-based buddies win the war on the ground - 'cause you win only if they do.
Naturally, the enemy's doing the same, and you've gotta stop him, just like he's trying to stop you.
>>
>>51526500
Planes and Mercs?
>>
>>51526562

No rules for that one, bub. In my dreams only ...
>>
>>51524262
Afraid I don't know of any Ancients skirmish games, but you can check out what's in the folders up top. There's some Medieval ones which might port over.
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>>51526500
Air Superority/Air Strike for the tactical level of plane to plane and ground strike attacks
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>>51526500
Downtown:Air war over Hanoi for a more operational level of the same style of warfare.

there is a NATO/WP version of the game coming out here soon as well...working title is called Red Sto:The air war over central Germany 1987

http://www.insidegmt.com/?p=16070
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>>51526500
Any of DVGs Flight Leader games cover air war and ground strike. Hornet Leader, Thunderbolt/Apache Leader, Phantom Leader, Israeli Air Force Leader
>>
>>51526198
Saga is an immense amount of fun to play, it's a really well-designed wargame in that respect. The basics of the game are pretty simple and easy to explain, which makes it a great option for introducing new players - even people who have little/no experience with wargames.

It's also super cheap to get into, as far as the hobby goes. If you shop around and are frugal about it, you can pretty much buy two warbands (one for you, one for an opponent) for around fifty bucks.

I'd say the game only has two limitations. One is the hard cap on your warband's size - due to the way gameplay is designed, it's very hard to implement players having more than fifty or sixty models per side. If you want more than that, Saga isn't gonna do it.

The other issue - and the weight of this will vary - is Saga's rather loose approach to historical accuracy. I mean, the Pagan Rus battleboard features borderline sorcery, as an example. If you want a realistic simulation, Saga won't cut it. If you want an enjoyable skirmish game with a medieval or dark age setting, Saga is (imo) nearly perfect.
>>
>>51528170
Nice, thanks.
A part from Gripping Beast are there any major plastic miniature producing companies known for their quality/cheapness? I mean like Zvezda or PSC are for 15mm WW2.
>>
>>51528516
conquest does some OK/nice Normans
>>
Anyone play AK-47 republic, especially in 6mm. I think it would be better with Micro-Armor to better approximate the scale. The flag generator is great as well.
>>
>>51528975

It was huge here when it first came out so I think many anons should be able to share ideas about it.
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>>51523651
Cheers anon, looks like I've got a game mat to make.
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>>51528975
Part of what draws me to AK-47 Republic is the visual spectacle, so 6mm feels often too lacking, even if it's better at modelling large scale combats. Plus it's fun coming up with one's own imagi-nations, and just how you choose to model them helps add to the story.
>>
>>51529679
I'm genuinely surprised it doesn't come with a generator for the self-granted title of the dictator of your personal African shithole.

For example 'His Excellency President for Life, Field Marshal Alhaji Dr. Idi Amin Dada, VC, DSO, MC, CBE'
>>
>>51528516
Zvezda, incidentally, has good models for Vikings and Rus Princes if you're alright with playing at 25mm. A single box will probably supply you with enough models to build an entire warband.

At that scale, Caesar and Revell have an array of products that you can use for other warbands like Normans and Anglo-Danes.
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>>51528975
I have to concur with the other anon and suggest 15mm is really the best. The number of minis is on average much lower than your usual 6mm game (Fistful of TOWs for example) and the scales are abstract enough that it's not a big deal.

People either like the first ed for it's utterly chaotic army generation or the second ed for it's more refined and balanced generation. In the first your army can straight up lose and gain units, in the second you don't gain beyond your army list's size or lose units but have them shunted into reserves.

There's an anon around here who has a great-looking 'Colonial Rump' force with Centurions and Land Rovers and so on, hopefully they'll pop in.

>>51529357
It was published before /tg/ was a thing, but around 2011 someone finally scanned and uploaded some PDFs and brought it to the board's general attention. It was fun to watch because /tg/ embraced it for the same reasons it had been originally popular - the novelty of the concept and the spirit of fun with which the rules were written.
>>
>>51528975
I mostly play in 15mm. I find 6mm, while having a broader range of figures, lacks the necessary spectacle.

>>51529734

The most fun I have is making orders and reports for our games. These were the orders for the native forces.

Mhoro Bhudhi General,

Our informants speak of an imperialist convoy on the road from (blank) to (blank). It is your mission to eliminate and/or capture the supply vehicles for the glorious cause! Think of what could be done with such goods! However if you must destruction is tolerated.

You will be well prepared for this ambush, with concealed positions and many of our fine brothers in arms. Recently arrived are gifts from our comrades in the east crewed by our finest warriors, use these to crush the capitalist pigs! Using wealth redistributed from the imperialists we have acquired a force of European mercenaries. See the white mans greed, he fights amongst himself! We will use this weakness to make our country strong!

The imperialist convoy is lightly defended but take no chances! There will be a few armoured vehicle and infantry, the will be no match for our glorious forces! However where they best us, there is no shame in admitting it, is in air cover watch out for their helicopters! However our vehicles and fighters are well equipped with machine guns to deal with such an occurrence. While the convoy may seem lightly guarded there is a military base not too far away, news is sure to travel fast, watch out for their reinforcements!

Uve nemhanza yakanaka,
Presidential Field Marshal Kitenge
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>>51526198
I've heard its not stand alone and it requires a few of the previous editions to full understand the rules.

I would have got it but I remember a review said some rules can't be understood without the previous book which in turn can't be understood without the book before it.

I prefer the late antiquity setting and never got the into Dark Ages Saga so hearing that killed my interest.
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>>51530526
What might be some good sources for miniatures if I want to do 1960s-70s PLA "advisors" in Africa?

Under the command of the perpetually disappointed Colonel Lao Yang, of course
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>>51532574
Pic related
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I know this is a lot to ask, but could anyone give me the cliff notes on the differences between Warmaster Ancient, Hail Caesar, and Dux Bellorum?

From just looking around it seems that there are lots of dice to roll in WMA, lots of unit variations in HC, and DB seems faster paced compared to the other two.

Going to be playing dark ages in 10mm.
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>>51528516

Fireforge if you play the crusades expansion for Saga

>>51524262

I've been looking for this too, so I have something to play while I buy/paint up to larger armies. Pretty much decided I would just have to design it myself, osprey has a couple ancient skirmish games but they have fantasy/mythological elements
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>>51527609

These look promising - thanks, ASLanon!
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Anybody here familiar with the Objective Interim Modern Combat System? If so, how is it?
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>>51532574
Not sure if it's exactly what you're looking for, but Khurasan do modern North Koreans with helmets who might fit the bill. Pic related.
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>>51526500
THUNDERBOLT
APACHE
LEADER
>>
AK-47: 1st edition has a more interesting pre-battle sequence than 2e, really helps the flavour.

Also, check out Nordic Weasel's Not Just A Bush War: http://www.wargamevault.com/product/147407/Not-Just-a-Brush-War-Brush-war-campaigns-for-any-war-game-system

Or the free excerpt from it: http://www.wargamevault.com/product/146620/Nation-Generator-for-20th-century-Brushwars

More serious than AK-47, but still handy and cool.
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>>51532574
>>51532592
Peter Pig have a whole range of minis for AK47 Republic, chances are one of them could work well for that
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A generous anon has delivered

The Pikeman’s Lament - Pike and Shot Wargaming Rules

Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.

http://www.mediafire.com/file/1fs195q31apwq6n/The+Pikeman%27s+Lament.pdf
>>
>>51528516
Get the new big boxes from Strelets - for 60GBP you'll have enough Normans and Saxons for mass battles as well, and a bunch of Vikings too, prolly only enough for Saga, but if you grab a box of Zvezda vikings, enough for mass games too.
>>
>>51535006
>http://www.mediafire.com/file/1fs195q31apwq6n/The+Pikeman%27s+Lament.pdf
Beautiful - this is greatly appreciated. Appraisal copies allow us to look at the whole thing in case we are adding yet another bad ruleset to the pile. Most of us have dozens of these expensive shelf-fillers after all... :-)
>>
>>51532628

Hail Caesar is a Warmaster Ancients derivative that's a Warmaster (Warhammer Fantasy) derivative. Like everything from that stable, it's the same ruleset with limited flavour variations (Like Black Powder is the same ruleset as Hail Caesar or Pike&Shotte).

It's a very rules-light system, and the unit details are given by special rules attached to every single one. It's kinda flexible in building up stuff but it feels very samey after a while. I strongly dislike the order system, it's guaranteed to fuck one of the players thanks to random rolls. All said and done, I prefer Warmaster Ancients, but that's me.

Never played Dux Bellorum. Don't tell me it's another Lion Rampant derivative (I swear, it seems that Warlord keeps remaking Warhammer with every ruleset and Osprey remakes Lion Rampant with every other one, goddammit).
>>
>>51537141
Dux Bellorum is not a variant of LR. It is a development of Glutter of Ravens and was released many years ago. Dux is an improvement over Glutter. I will leave you to check out the "appraisal" copy I uploaded a while ago - you will find it in the Ancients folder at the top of the page.
For me LR is as vanilla as Hail Caesar. A nice idea, but... I am finding most of the Osprey series like this to be honest - somewhat limited by their format. 10 pages of rules, 10 pages of tables and fluff and 22 pages of pictures from Osprey titles.
They are good, light, pint and pretzel games. Dux Bellorum, IHMN and Honours of War are good playable games. I have not seen Chosen Men but Mark Latham can write a good set when he wants to.
>>
>>51532628
Hi,

All three are in the files section. Dux is a good fun game that can be relayed many times. There are limited armies but then it is specifically written for Dark Age Britain. There are many variants to be found online including a pretty good WotR version.
Hail Caesar works as a large multiplayer game as it the only way to put up with the astonishing randomness - ie laugh at the unfortunate who got a blunder - AGAIN!
WMA is designed for 10mm and is the fore-runner to HC. It is a good game but suffers from a lack of availability.
My favourite is Dux, HC is the most popular, I would suggest looking also at Impetus.
Before starting write down the things that you want your game to do, then look at the rules to see if any of them meet all of the criteria.
>>
One more AK question. Looking at the Communist Intervention Army, it seems that you take 1-x units for the major types of infantry, as well as AFVs, towed guns, and technicals.

Does this mean that you need one of each, with an additional one serving as a liability unit?
>>
Oh fuck my life.
>>
>>51540243
£85

Please note this is a pre-order product and is due to be released mid February. Any other products ordered at the the same time will be held until it is ready to go!

Scale: 28mm
96 Infantry
15 Cavalry
3 Artillery Pieces/War Machines
12 Crew
Plastic

It's the Wargames Factory ones.
>>
>>51540260
>It's the Wargames Factory ones.

Yup and they look like absolute wank.
>>
>>51540260
2 boxes of infantry, 1 (AFAIK) of cavalry and 1 of artillery. It was 19.95$ for WGF boxes, so would be around 80$, but factoring in postage from the US to the EU, and free postage over 50GBP from Warlord, I'd say it's worth it. They even managed to paint them pretty well.
>>
>>51540260
>96 Infantry
in 1 post
>>
>>51540500
>post
pose
>>
>>51540453
And then it'll get discounted at some point...

>>51540500
>>51540510
Yeah, but monopose line regiments look totally sweet for some periods, and this is definitely one of them.

I think it's three-figure sprues with two basically standard figures that just need a head attached, and a legs/torso/arms/head one you can customise. Out of 96, that'd be 32 customisable figures in the basic infantry units, plus whatever you might do with the artillery crew. That's not bad.
>>
>>51516050
In this vein of throught anyone know of a good trench raid type scenerio ruleset? Where its smaller scale warband style?
>>
Played another game of Naval War last night.

No pics, so no blog post batrep, but I did write one up for the Naval War forum.
Want me to post it here as well?
>>
>>51542328

Yes please.
>>
>>51542431
I had the pleasure of playing another game yesterday, this time against another local who already had a French collection in 1/3000.

We ran with a simple 150-point game, since I can't really scrape more than that together with my IJN in 1/3000 scale.
My opponent, of course, wanted to use his own French vessels.

Unfortunately, I wasn't able to take any pictures of the battle, so we'll have to do without.

Our scenario was to be an Encounter battle, in the day and on clear seas.
There were two land masses on the battlefield: a cape protruding from the French long table edge and a decent-sized island also roughly in the center, but slightly towards the Japanese side.

The French force:

Commander: 3 star

Core fleet:
>Cruiser squadron
CA Algerie (Algerie class) - Squadron and fleet flagship
CA Colbert (Suffren class)
CA Foch (Suffren class)

>Destroyer squadron
DD Le Hardi (Le Hardi class)
DD Le Mars (l'Adroit class) - I believe she was squadron flagship; might also have been Le Hardi
DD Tornade (Bourrasque class)

The Japanese force:

Commander: 2 star

Core fleet:
>Cruiser squadron
CA Kako (Furutaka class) - Squadron and fleet flagship
DD Sazanami (Fubuki class)

Close support:
>Destroyer squadron
CL Yubari (Yubari class) - Squadron flagship
DD Mutsuki (Mutsuki class)
DD Uzuki (Mutsuki class)

Distant support:
>Air cover
2 G4M "Betty" bomber flights

This matchup was going to be pretty interesting; the French rather outgun and outarmour me and have a solid torpedo arsenal.
I'd have to rely on my superior speed (all French vessels were speed 3) and better torpedoes, plus maybe my decent rapid-fire guns.
After all, the guns on the French destroyers are pretty solid, if only they were rapid fire...

My first squadron would also have to hold on by themselves for a bit, until Yubari and her destroyers could arrive from support.
One undergunned heavy cruiser and a single modern destroyer aren't quite enough to vanquish than entire French force.
>>
>>51542506
>Turn 1
Things start off pretty calmly: the French sail forwards keeping the destroyers near the cape and putting their cruisers near them as well for AA cover against the airpower I manage to call in: a whole two flights of G4M bombers, worth a grand total of 10 points.
The IJN vessels steam forwards cautiously, with Sazanami laying a smokescreen for Kako to hide behind.

>Turn 2
IJN reserves will not be arriving this turn and the French choose to specialize in gunnery for their national rule.
Ships advance cautiously, with Sazanami laying another smokescreen.
The French cruisers try to range in on her with their bow guns since they're just barely close enough, but all of their shots miss.

The G4Ms go for an attack run on the outermost destroyer, but still face three dice of AA fire per flight.
One gets shot down, but the other gets lucky and makes it through only for its attacks to miss.
That would be all from my airpower this game, since I'd have better things to do with my orders in following turns.
>>
>>51542553
Turn 3
This is where the tension will start to rise. The French destroyers advance aggressively, ready to deliver their torpedoes to the heavy cruiser Kako or maybe even Sazanami if they're lucky.
The Japanese leadership has other ideas and maneuvers to cut across the enemy path and put the French small craft in their broadside arc.
French destroyers open up with their bow guns, dealing minor damage.
Out go the Type 93 torpedoes, hoping to score a lucky hit. 13 of them should allow decent odds of that.
The French cruisers manage to range in on Kaka, though their sporadic hits fail to do any serious damage.
Those volleys are followed by close-range gunnery broadsides from both IJN warships, ravaging one French destroyer but failing to put it down.

Finally, the French cruisers turn to fire in broadside against Kako next turn and the IJN light squadron rushes forward to join the battle.

Then it's time to resolve the torpedo fire. Only the already-battered lead ship in the French light column, Le Hardi I believe, is hit.
The Type 93 effectively tears the ship apart, sending it to the bottom nigh instantly.
>>
>>51542565
>Turn 4
The loss of one of the French destroyers reduces their order pool somewhat, which is a rather bad thing at this critical juncture where battle is truly joined.

Things start off with some rapid maneuvering by the French destroyers, their commanders hoping to finally be in a position to launch those torpedoes.
However, the captains of Kako and Sazanami continue to show their guts and dash past the French, with Kako actually crossing between the two destroyers.
Some gunfire is exchanged between the two squadrons, dealing only light damage.

Then the French cruisers open up on Kako.
Her captain immediately orders her to go evasive, which she does effectively.
Each of the cruisers scores some hits, but the frantic maneuvering and solid armour keep things from getting too bad and her crew prove willing to stay in the fight.

The IJN light squadron also advances closer, with Yubari in position to launch her torpedoes at the lead French cruiser and fleet flagship, Algerie.
However, in doing so she has also entered the torpedo range of Le Mars, which fires both of its banks in an attempt to deal some damage while the ship is still in fighting shape.
Aside from Yubari, Kako also fires her starboard torpedoes against the other French cruisers.

The torpedoes from Le Mars run true, with two of them striking Yubari.
Heavy damage is dealt and the ship is now both flooding and on fire.
However, Algerie is similarly unlucky, taking a Type 93 hit from the volley of Yubari and breaking off because of the damage.
Two of the torpedoes from Kako also hit her, sending her to the bottom.
>>
>>51542578
>Turn 5
The French are now in a fairly bad situation; They have lost a third of their force and though some of them have serious damage, all of the IJN vessels are still in the fight.
Fortunately for the French, most IJN vessels have spent their torpedoes; only the pair of Mutsuki-class destroyers still has theirs loaded.
Still, they will have to truly make the most of the now even more limited pool of orders they have left.

The French destroyers and the IJN cruiser-destroyer pair continue weaving around each other and firing their guns.
Continued hits finally force Le Mars to break off.
The remaining French cruisers also continue their fire against Kako, dealing more damage but ending up short of crippling her.
However, the pair of Mutsuki-class destroyers now move into position to launch their torps against the French , sending out three volleys of three into the area they're guaranteed to end up in with their compulsory movement.

Damage control doesn't go too well on Yubari and the continuing damage from the fires forces her to break off.
Finally some good news for the French.

However, things take a turn much for the worse with torpedo resolution: both of the remaining cruisers get struck by a Type 93.
Colbert breaks off, though Foch is saved from that fate by the French commander's once-per-game ability.

>End of game
With this, the French had less than half of their victory points still in the fight.
This requires the flagship to make a command check, but since the fleet flagship was sunk, we weren't sure if the next senior flagship can take the test instead.

Still, we felt this was a nice moment to call it and wrapped up the game.
>>
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We just not gonna discuss this?
>>
>>51542591
>Final results:
IJN light cruiser Yubari: heavily damaged, will require serious repair.
IJN heavy cruiser Kako: moderately damaged, will require some harbor work to be fir for battle again.
IJN destroyer Sazanami: lightly damaged, still fully combat capable.
IJN destroyers Mutsuki and Uzuki: no damage whatsoever.

French heavy cruiser Algerie and destroyer Le Hardi sunk.
French heavy cruisers Colbert and Foch moderately damaged, will require harbour work.
French destroyer Le Mars: crippling damage, might not make it back to port.
French destroyer Tornade: minor damage, still fully combat capable.

All in all, quite the disaster for the Marine Nationale.

While their initial maneuvers were quite effective, they failed to deal with the agressive tactics of Kako and Sazanami, throwing the French battleplan into chaos.
This left the IJN fast squadron in a position to launch torpedo strikes against broadside-on cruisers, dealing massive damage.
Perhaps better anti-torpedo tactics would have allowed the French cruisers to hang in there better and deliver the pain with their eight-inch guns.
However, that would probably have left IJN Kako more free to deal damage as well, so I'm unsure if that would really have been the preferred option.

In the end, their high speed and more powerful torpedo armaments did indeed allow the Japanese to come out on top against an opposing force that is massively superior in terms of guns and pure tonnage.
Interesting matchup, especially with some of the non-standard combinations of armament, armour and speed available in the French fleet and their flexible command station abilities.

I'm quite interested in facing off against them again in the future.
I also wonder how a gunnery-focused US cruiser force would fare against a French force like this one.
>>
>>51542594
I dunno, does anyone care about yet another skirmish game?

I'd need a seriously good hook to even start to care at this point.
>>
>>51542668

I'll wait on the rules and prices but for me more diversity in the market the better. Yet more competition for dollar.
>>
>>51542701
It'll be 35GBP, so not too badly priced, given you get the game and figures. Similarly priced as Project Z, and Warlord put up some pics on their article which shows archers in straw hats (wasn't in the box) and a warrior monk (tho he looks metal), so hopefully there'll be some new stuff as well.

I'm interested in this, have lots of Zvezda samurai figures, but for small skirmishes, I might get some 28mm diddly.
>>
>>51542773

Not too bad for that much. seems like they're doing a staggered activation for units too.

Looks good so far. Hopefully I can do an army of warrior monks.
>>
>>51534618

>no friendly air-supremacy fighters doing their job
>no enemy fighters contesting airspace over target
>no enemy ground-pounder plane counterparts to me
>no friendly ground troops locked in mortal combat & desperately in need of a few good Rockeye's
>Breakdown of enemy target Battalion to get bombable troops (nearly) the same as the shit I made up for the AirWar C.21 Risk Campaign rules way before I even read TAL

1/10 - would skim through the rules again.
>>
>>51543413
Counterpoint: it's fun as hell and the pilot stress management, and other between-mission elements, are a key part of the fun. It's got a bunch of campaign options!

but really who the fuck uses a-10s with enemy fighters contesting airspace unless you're just counting down until the nukes launch, they're going to die in droves
>>
>>51544189

I dunno, might give it a shot.
Found the rules for mixing Hornet and Apache/Thunderbolt Leaders, so there's that.

Also, there are (also) your own fighters who're supposed to cover them - so if you leave them unprotected, you deserve everything that happens.
>>
>>51544297
Now find a way to add in the Cthulhu expansion so your helo pilots are going insane after one too many close encounters with byakhee.

or just break out the nukes.
>>
>>51542594
Isn't this just repackaged Wargames Factory sprues?
>>
>>51544805
Yeah, but as with the Project Z and AWI stuff, they might have kept something back so there'll be new stuff.
>>
What are some good 6mm WW2/modern rulesets? I'd like a better sense of scale in my games.
>>
>>51544641

No can do, Chief, sorry - my helo pilots are already insanity-proof after drinking enough rakija to start seeing pink elephants, after which they have to drag them home and train them as house-guard using only sandpaper and fire ants.

Seeing Cthulhu they be like: "yo, man - sup?"
>>
>>51545127
Schwere Compagnie! It's a Battalion(?) scale wargame. Individual units are infantry squads/halfsquads and single vehicles.

Soviet Infantry list added for fun.
>>
>>51542598
Nice. I had all the make-ready work done for a 300pt escort mission today, but instead my body said fuck you, you get a cold instead. Hopefully next weekend.
>>
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>>51542594
more info from warlord next week
>>
>>51545088
>they might have kept something back so there'll be new stuff.
I'd hope Warlord additions aren't as fiddly and stiff as the old sculpts.
>>
Hi /hwg/ someone from /awg/ send me here in regard of Tanks! the game, what do I need to know about it other than the obvious such as it has a similar manuveral system like X-wing?
when it was released and how often it receives new units? (or this is the wrong general?)
>>
>>51548195
The guys at Flames of War General probably have a better idea, since Tanks! essentially grew out of FoW... but then again, most of them also frequent /hwg/
>>
>>51548342
ok i'll go there then. thanks.
>>
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>>51547186
Did he design it? If so, that's an immediate loss of all interest right there.
>>
>>51542506
>>51542553
>>51542565
>>51542578
>>51542591
>>51542598

Thank you very much.
>>
>>51548844
>Perry Samurai range
Shame that the Perry bros haven't replaced the aging molds.
>>
>>51546270
Sounds cool. I really enjoyed Steel Panthers, and it would be cool to have SP-esque game to play on the tabletop
>>
LAV-75
>>
Going to have a game of Westfront tomorrow lads, should be hilarious. Heading down to the local club. If I'm lucky I might get a wings of war game too for the full WW1 experience.

Research is going well on [INSERT WW2 AIR COMBAT GAME NAME], I have all the aircraft researched except a few Japanese bombers. Holy hell those Japanese fighters can haul ass, very respectable rates of climb and power/weight ratios. No armor worth mentioning though...

>>51545127
You could try Fist full of TOWs (covers WW2 an Modern)
Force on Force does modern
Ostfront would do 6mm WW2 fine
>>
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>>51545127
I'd second a Fist Full of Tows, its a really great rule set that allows you to play as pretty much anyone from WW1 to present day without being overly clunky and slow to play.
>>
>>51514602

Any Naval gamers in here?

I'm looking for some square/rectangle sea themed bases for some models, are there any shops that sell them?

Alternatively if you have any guides on how to make them I'd appreciate it.
>>
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>>51552260
Well, a lot of the laser-engraving places will do custom bases for you. Burn-in Designs and Litko both have some nice dark-blue acrylic base options last I checked. Quite a bit more expensive than making your own but they are pretty clean and classy.

Getting a laser cutter is probably out of your price range, but you can still make your own pretty easily with other materials. You can get thin sheets of clear acrylic or styrene and use a straightedge and box-cutter to score-and-snap custom-sized bases.

Plastruct sells a line of textured clear plastics >specifically< for making naval bases and dioramas. It's usually best to fill in under the ship's base with Squadron putty, milliput, or the like to make sure it holds, though.
https://plastruct.com/?s=textured&post_type=product

Evergreen doesn't have the textures, but they do have both clear and trans-blue sheets for less than half the price.
http://www.evergreenscalemodels.com/Sheets.htm#Clear%20Sheets

If you have a really large or large-scale fleet, I'd recommend getting a frame-cutter (pic related). Realistically, though, for anything less than the Armada Real you will probably only need a couple sheets of plastic and some sticker paper to print out names.
>>
>>51542594

There isn't already Ronin from Osprey and countless other ones?

Talk about wasting time.
>>
>>51550946
Third. It's a huge brick of a rulebook, but the rules are actually light and fast - it just has a ton of options and stats for everything.
>>
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A post on Technicals, covering variety and usage: http://hntdaab.co.uk/blog/2017/02/01/technical-notes-a-primer/

It's slightly aimed at their ruleset, but it's a generic enough article.
>>
>>51557432
Also links to various places to buy decent vehicles and equipment in roughly 28mm, the spectre guys sell both rocket pods and frameworks with bmp turrets on that you can put in the back of your toyota.
>>
>>51540500
DESU I'd trade with you. Give me both single-pose figs off a sprue with tricorne heads, and I'll give you a sprue with everything but the single-pose figs and two tricorne heads. I don't really need 1/3 of my battalion being fancy and poseable and having custom gear.
>>
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>>51552260

If you have a chance to read this, >>51555212 sums up 98% of your good options. The other option (the one that I use) is to make your own bases.

Specifically, what I do to make my bases is to grab a shitton of strip magnets. Horizon Group USA makes an 18-pack of magnetic tape strips that are 1/2-in wide by 4-in long and pre-scored for easy seperation; I like them because they're actually accessible and affordable: ~$0.75-$0.99 per pack at a Walmart. I get about 4 bases per pack. Since I put nameplates on my ships, I use a 1.5-in wide base, so all I have to do is break away 3 strips and then cut them to the desired length. Once they're cut to the length I want, I then use the adhesive side and stick them to some thin plasticard to structural stability. Wait a 1/2-hour for the adhesive to set, and then take a pair of scissors and cut the base away from the larger piece of plasticard.

Then it's just a matter of priming, painting the base, slapping some Woodland Scenics Water Effects on the base and smoothing it (popsicle sticks help), taking a sculpting tool and making wave motions, running the painted-and-varnished model through the "waves" to create a bow wave and a wake, slapping down the nameplate, waiting 24 hours for the Water Effects to dry, and drybrushing the tops of the waves with white paint.

I can assemble, prime, and paint about 24 bases in a 2-hour session. Doing the Water Effects work takes another ~5 minutes per base but you can't assembly-line this portion. The Water Effects will hold the ship on the base extremely well.

Doing it this way is basically a simple way to ensure I get a base thick enough to manipulate (since handling them by the ship is a terrible idea; doubly so since I add brass-wire masts which are *really* fragile), and a base that's magnetic. I carry my fleets around in multi-level tool cases which are spray-painted with magnetic paint, so the bases are locked down tight for transport.
>>
BRDM
>>
>>51560806
M113
>>
>>51562825
sup mah gav
>>
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>>51562957
>>
French and Indian War HYPE!!
>>
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>>51550946
>>51555977

How does FFoT handle WW1? I know the rules are there but I've never seen a review or battle report. Does it give a good feel for the period, especially in terms of artillery?
>>
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>>51563082
Couldn't agree more.

I need to get some terrain desu
>>
>>51557432
Oh jesus you guys found my blog
>>
>>51563621
>living in scotland
Your blog is much better than mine, very clean and organised.
>>
>>51557484
I am just finishing something looking through the Spectre stuff as it's arrived and been built (but not painted)
>>
Does anybody have one of those cheeky Warlord Games 10 quid vouchers?
>>
>>51563082
>render clothing, drums, weapon that well
>can't draw faces beyond ayyys
Did it really take us that many thousands of years, an entire renaissance, and the entire modern age just to figure out how to draw human faces?
>>
>>51565142
Michel Pétard's interest was in the uniforms more than the people, they're just a mannequin.
>>
>>51565237
True enough, but there seems to be basically no one that was really able with faces until the last century, besides a very small few.

Got any more uniforms from that artist tho?
>>
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>>51565328
>True enough, but there seems to be basically no one that was really able with faces until the last century, besides a very small few.
Not true at all to be honest. It just depends on art style and what you are trying to do and a large number of other factors.
>>
Is Deus Vult any good/ are the PDFs around?
I bought some of the minis for other games, so thought I may as well look into it.
>>
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Anons have delivered in force this weekend

En Garde! - Swashbuckling Skirmish Wargames Rules

En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.

http://www.mediafire.com/file/ornajj05fb4yguq/En+Garde%21.pdf
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Honours of War - Wargames Rules for the Seven Years’ War

The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game moves quickly, and players must be prepared to regroup and counterattack or to press home an advantage - a lot can happen in one move!

http://www.mediafire.com/file/5wb2shbakbw2ejn/Honours+of+War.pdf
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Chosen Men - Military Skirmish Games in the Napoleonic Wars

Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.

http://www.mediafire.com/file/4cxhaote9v499r3/Chosen+Men.pdf
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>>51555212
>>51558872

Thanks a lot for the help.

After some research I think I'll go down the route of the Plastruct textured stuff. It's quite expensive but I have to say it looks very impressive.

Some of the models I want to base are quite large so I don't know if that magnetic strip technique would work for me. One vessel is about 5" long by 4" wide.
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>>51566000

I hear mixed things about this.
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>>51566307
>I don't know if that magnetic strip technique would work for me


I might recommend something similar to these, then, if making magnetic bases is something you want.

https://www.amazon.com/10-Adhesive-Magnetic-Sheets-Magnet/dp/B004SOV4NQ

Fair warning that Plasticard/Sheet Styrene on its own is likely not going to give enough lateral strength.
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>>51565501
That's why I mentioned the rare exception, anon.
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>>51563621
>Oh jesus you guys found my blog
Eh, no worries.

Also, there are a couple other sources for technicals out there

• Apocalypse Isle (in bongland!) - does a Land Rover with both a GPMG mount and mounts for the LRDG "pinkrovers", as well as a VW campervan (for your Lybian terrorists seeking plutonium) and a junker box truck that are designed to be converted into technicals.

• Studio Miniatures - Armored and unarmored resin schoolbusses. Less "realistic", more "zombie horde", but still usable.

• Mantic - In the Mars Attacks! line they have a deuce-and-a-half technical. In the Walking Dead line there's a "terrain booster" that has a pair each of banged-up police cars and Ford pickups; the pickups have mostly cosmetic damage to the front quarter panels and would still be drivable. Good for MENA but maybe not "operators".
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>>51565967
>>51565981
>>51566000
You're a ledge mate, fucking brilliant!
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>>51565967
>>51565981
>>51566000

Thank you very much.
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Played another game of Victory at Sea.

For the 4th game in a row that she's played in USS Washington immedietly got a "Magazine Explosion" result was was prevented from firing.

Pretty sure that damn ship is a pacifist.
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>>51567814
>Pretty sure that damn ship is a pacifist.

Yeah, but don't get her mad. You should see what she did to Kirishima.
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Are Warlord ever going to release those fucking plastic Landsknechts? It's been two years.
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>>51568282

Got her shit pushed in, didn't she?

Nine, radar-directed, 16-inch rifles at 6000 yards? No wonder Kirishima was finished in 7 minutes or so.
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>>51568292
Warlord commented some time ago that their production schedule was pretty full and that they would be unlikely to be seen before the middle of 2017. If they stopped producing shite like Konflikt 47 then we would have them by now! :-)
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Finished up down at the wargames club, played a good Westfront game, 250 points late war Germans vs French/British. German orders were to capture the right flank of the allied lines, so they pushed almost entire battalion into the breach, supported by an A7V.

We learned that if you can suppress your enemies artillery, he wont be able to suppress your infantry who are trying to advance. A lesson I learned 3 turns too late as his artillery prevented my infantry from making too much progress.

Meanwhile allied orders were to hold the line, and then later on to reconnoiter the German lines. A French section was selected for the recon mission and sent forward, they encountered no opposition (being on the opposite flank to the German attack) and were able to get to the German lines and back in time for the end of the game.

The German attack did well, but wasn't fast enough and they weren't able to clear their objective area in time, although they did capture a few prisoners.

At the end of the game the Allies had 20 points for their successful recon, while the Germans only had 10 points for taking 1 unit prisoner. An allied victory - proof of the power of recon.

Other games being played: Lion Rampant, Frostgrave (I overheard arguing about humidity and killing a dog...), X wing and SW Armada, as well as Imperial Assault.

No 40K for once!
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>>51568620

Well, maybe if the bloody Americans would stop buying shit game settings, they could stop producing that Konflict 47 waste and produce some real historical games.

But no. We can't have that, can we? Fucking Americans.

NEA, why is your country and everything in it so fucking terrible and why do you people have to ruin perfectly good things for the rest of the planet?
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>>51568620
Warlord doesn't even make K47 stuff, its made by an external company.

And its not plastic anyway so it would not interfere with the production of plastic units.
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>>51568282
Yeah, I keep telling everyone it's the only ship I have that actually sunk another ship.

So far all she's done is proven that the game system is holding her back.
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>>51566575
Thanks, I'll edit the post at some point with this new information
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>>51572173
Other anon here, skimmed throught your fantastic blog. one thing I noticed in your "The Great Big Modern Wargaming Rules Comparison" was that it was missing No End In Sight. Is there any particular reason for this, like something to do with scale?
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Can anyone point me towards any battle reports or anything of the sort for Black Ops? I've found reviews and such but no good videos/blogs, etc of people playing it.
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>>51568292
I asked some time ago and they said this year.
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>>51572273
Rabbits in My Basement has some battle reports. It'll be afghan stuff generally.
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>>51557432
>>51563621

I recall reading somewhere Spetsnaz used captured Mujaheddin technicals during the Soviet-Afghan war. Might have been in the book "Ghost Wars"
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>>51575613
Makes sense given they're (the many branches of things that get lumped under 'spetznaz') special forces and some would have been working on infiltration and reconnaissance.
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>>51575727
Is that for Ukraine/Crimea gaming? Any more pictures or a website?
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>>51575855
Chechens I believe given the saved-date was right next to these, no idea on source. Age of image I think pre-dates the ongoing Ukraine conflict.
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>>51550946
Holy shit those are tiny. What scale is that? What game uses them? Will they be mounted on a base? Also, what brush gauge and paint type do you use on that?
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>>51576456
6mm, and Fistful of TOWs or any one of a million other microarmour games. Some people base microarmour, some people don't.

3mm's tinier (and cuter).

https://tinytanks3mm.blogspot.co.nz/2015/11/smash-bridgehead-little-wars-canberra.html
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>>51571564
She's telling you she wants to play Naval War or GQ3 anon.

Seriously though, you're the anon that was playing in a campaign? Are you failing all your damage control checks and or not using All Hands on Deck for the bonus to your rolls?
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BA airborne scenario
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>>51555620
>a new game is wating time
Guess we don't need any more fantasy games since there's Warhammer.
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>>51572849
They say it every year, but what do we get? Another fucking WW2 German kit.
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>>51572245
Blog writer here, main reason was that I don't own it and not many people on the Modern Minis group on fb talk about it. However, a few people have commented about it's absence so I"ll be grabbing a copy and starting on part 2
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>>51578141
Alright, cheers! I'll definitely be on the lookout for part 2, since I've personally wanted a nice rundown on modern wargaming systems.
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>>51578141
I was gonna ask the same, but then I'm quite fond of it. To the point that I'd recommend it over a lot of the better produced stuff like Force on Force, just because it's a simpler, clearer system.
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>>51542594

People complain about GW boxed games but at least the minis are unarguably high quality even if you don't like the design/setting.

The WGF stuff is pretty wank and if Project Z is anything to go by the "game" will be a fucking joke.
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>>51577625
>since there's Warhammer.

I'm not sure how to tell you this anon ...
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Spectre operations any good? Cool minis.
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>>51580657
Don't like it, don't buy it, but why the fuck would you complain about a new product on the market?
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>>51580734

Don't just assume I'm this guy >>51555620 or even making the same point, it makes you look really stupid.

I'm actually hoping the game will be good, Warlords track record just make me think otherwise.
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>>51580722

Nevermind found anons blog.

>>51563621
Thanks anon for your opinions on spectre. Guess it's a toss up between that and infinity at this point.
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>>51576696
No that wasn't me, and it's not an effect you can use Damage Control on IIRC.

I know V@S is a bit lackluster, I want to try Naval Thuner soon.
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>>51565501
Ancient Greeks knew how to depict faces just fine. They did a lot of painting too, it's just that virtually none of it survives since it was all done on wooden boards or plaster wall frescoes.
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>>51568855
Some of our founders were literally people so determined to make everyone in England miserable, that they were driven out of the country to the Netherlands; and then the Dutch, notoriously miserable bastards themselves, drove them out of there and they had nowhere to go except some cold and stony piece of sparsely uninhabited shoreline in the New World. Being assholes who ruin perfectly good things for the rest of the planet is a foundational part of our national character.
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>>51581681
As long as it's not in the "Vital Systems" category, it can be repaired, and Magazine Explosion can be since it's under "Guns." Now Catastrophic Explosion is another thing entirely.
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>>51582107
New England, sure. My folks descended from people whose philosophy in life was "my pleasure and happiness no matter the cost to others."

https://neelyprojects.com/sugar-money-slavery/

I would say that yeah, Americans are terrible people, but really it's a more a case of people are just terrible people with the odd individual here or there that isn't.
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What draws you to your preferred period/era?
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>>51568855
>stop producing that Konflict 47 waste

>being booty blasted about a company making a game you don't like

Correction

>STILL being booty blasted about a company making a game you don't like

Get over it.
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>>51584791
I have no idea.

I know what puts me off for the most part (fashion choices I disagree with) but what not consistently draws my attention. I like 14th to mid-17th century stuff and mid 19th century onwards. There's no single connecting piece I can point to for explanation.
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>>51527668
Are those in the folders? They're not in the modern or vietnam ones.
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>>51585312
Sadly no. Boardgame scams are hard enough to find, especially modern ones, and especially stuff with so much bits and piece. Although really, it's much more of a tactile pleasure to have an actual copy. That cardboard smell!
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>>51585835
>Boardgame scams
I mean scans. Boardgame scams are a different story entirely!
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>>51585835
Found it, and gonna use VASSAL to play it.
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>>51584791
>What draws you to your preferred period/era?
"five minutes into the future"/post-apoc - a combination of fun conversions and wide minis availability. I can use some chunks of that collection for ultramodern if need be, but there's more freedom than the "All MENA/US/RUS" bullshit that usually comes with operator games.

17th-century - enduring personal interest in the period from my historical and linguistic studies.
I play both naval and surface.

Naval and Aviation - just, all of it. Been into planes since I was a little kid. Same with boats.
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Since there is no game shop or club in my town... are there any good ww2/ww1/victorian/modern modulesfor VASSAL?
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>>51585058

Since I like those periods as well (mostly), I can point out what I like about them (perhaps you agree):
Combined Arms (as opposed to Ancients & 'Sport of Kings') and
Command/Control Chaos (stressing the importance of the individual)

>>51584791

See above.
But, for the record: I like having lots of options available, as well as the sheer Chaos that happens in battle (but sadly, only rarely on the table)
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Not sure if this counts or if this is the right place but has anyone played Sails of Glory?
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>>51588468
Definitely counts, and definitely the right place anon. I've seen some pics of it in action but never read much about it. You could probably build a sailing ship out of the sheer number of games dedicated to Age of Sail wargaming. It does have a pretty decent rating (7.6) on BGG, for what it's worth.
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Modern Dragoon bump
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>>51590853
While the SAS, Rhodesian Light Infantry and Selous Scouts tend to get all the attention, you can't deny the Grey's had some serious class.

https://en.wikipedia.org/wiki/Grey's_Scouts
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No no no no
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>>51591119
>playing on the floor
Disgusting.
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>>51591119
THis nu-male's wife has the same face as him
nu-males get out of my hobby
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>>51588468
It seems like a pretty neat intro product, but it's pretty damn costly. That's one reason I haven't picked any up.
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Where do you guys play these with people. I've never played anything other than 40k in terms of wargames but I like history a lot and would be interested in playing.
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>>51591480
Wargames clubs, at my house, at friends houses.

Just choose a period you like, look around for rules and minis, and gauge your friends interest. If you can find at least 1 guy who is interested in the same period you can probably convince him/her to play some games with you.
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>>51591119
Scary uggo lady
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>>51591480
FLGS that specailises in more historical games
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>>51591541
Damn I wish I had one but there isn't much in the Atlantic City area other than casinos. We have about one store but usually I just play stuff with close friends. I'll go ask people at the store I guess.
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>>51591119

Is his wife just him in drag?
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Painted my scratchbuilt Japanese tankers. They're not super nice, but for something that took me fairly little time to build the effect is good on tabletop at least.
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>>51592818
Looks good for such a small scale.
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>>51592818
Looking hot for scratchbuilds at that scale anon.
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>>51591843
I thought the same thing
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>>51592818
>They're not super nice

Hush your mouth. They're perfect.
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>>51592823
>>51592830
Thanks!

>>51593100
I appreciate it, but believe me, there are people who do shit that boggles the mind. Still, for the amount of effort I put into them versus what some people do, I'll definitely take the compliment.

http://calltoarmsmwg.blogspot.nl/2012/08/hms-king-george-v-and-hms-prince-of.html

http://aaminis.myfastforum.org/IJN_Kongo_Full_Hull_1_1800_Superdetailed_about48322.html
I had found this thread while I was trying to find a design I thought I could ape, plenty of useful stuff here for anybody that wants to give Japanese shipping a try.

http://forums.ubi.com/showthread.php/170084-Barges-and-luggers-and-sea-
trucks-oh-my!-(Beware-56kers-(like-me))-Forums
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>>51592818
Those 1/6000?
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>>51593502
God no. 1/1800. I wish I could paint like that at that scale.
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>>51592818
I consistently love the bright 2d bases you do. I think I prefer them to the dark 3d bases people model on, Love the way they pop and contrast with the Imperial Japanese motif on the rear of the base.

Also the botes look fantastic.
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>>51593438
That's some good shit. I one day hope to be so good with my painting.
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>>51591178
It's a long and classic tradition in wargaming.
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>>51593877
I got two boxes of Perry HYW English from a friend. Collect HYW in 1:72 for both sides, but really liked the figures, the twins know their shit.

Question is: what the fuck should I do with them? Assembled a sprue of men-at-arms and they are great. No Lion Rampant. Maybe I'll just paint them up for shits 'n giggles, but other ideas are welcomed too.
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What are people's experiences with Chain of Command like? I want to move on from Bolt Action but reading through reviews of Chain of Command the randomisation of forces, force morale and activation sounds like a real turn off...

What are some other good WW2 platoon games for 28mm?
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>>51594582
Chevauchee or Saga?
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>>51594896
Don't need 24 knights and 48 archers for the former, no HYW English in the latter, but thanks for the recommendations.

Maybe I'll finally read Lords&Servants.
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>>51594848
Disposable Heroes, Battlegroup
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>>51594848
The Lardies games have Clausewitzian friction built in to their core, which is why they have activation rules.

Force morale is there to prevent you from having to kill every single model your opponent owns in order to win. It's not especially accurate for a firefight to have 100% casualties on one side.

I'm not sure what you mean about randomisation of forces.
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>>51594935
Cheers, I'll check them out

>>51594979
From the review I was reading:

>Before the scenario begins the attacking player rolls 2D6 and add his platoon support bonus (or penalty) number to the result. The total of that roll shows how much support he can field in this battle
>The starting force morale is randomly generated, and can be between 8-11 points

There's recreating friction and then making things rely too much on swingy dice, which is what those rules sound like.
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>>51595103
Making things rely on swingy dice before the game even begins, more specifically
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>>51595103
Support is used as a balancing mechanic, lower rated platoons get more support options (see pic related for example). Attacking forces in scenarios also get more support but scenarios will usually have some kind of defender's advantage in place to balance this.

The force morale roll also has it's probability somewhat skewed - an Elite force will add 2 while a Green force will subtract 2. An adjusted roll of 2 or less gives an FM of 8, a roll of 3-4 gives 9, a 5 10 and 6+ 11.

As such very high morale is unlikely except for vets and very low morale is unlikely except for Greenhorns.
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>>51595288
OK, that doesn't sound as bad as I thought.
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>>51594979
>It's not especially accurate for a firefight to have 100% casualties on one side.
Most wargames and videogames have horrendous casualty rates. In real wars above 20% casualties would be considered large indeed.
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>>51595489
The battle of Heraclea, which caused the coining of the term 'Pyhrric victory' saw the Epirotes lose 4000 troops out of an initial ~35000
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>>51595486
You can still sort of get dicked over a little bit by the dice if you get unlucky, but imo having to make the best of a bad situation is an enjoyable challenge.

If I were to design a game, I'd make it so that a player who starts at a massive disadvantage but narrowly loses or ties a battle should be considered the winner. The battle is lost but the player performed better.
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>>51591178

We're shitting on HG Wells now?

I mean, you must be serious that playing on the floor is an objectively terrible thing, since nobody would come to /hwg/ and just shitpost, right?

Also, when's the due date on the "minis from historical military fiction" project? My ships just got here from the UK.
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>>51596520
We're not in the early 20th century anymore, and not playing Little Wars with pullback cannons. Or at least not many of us.

Playing on the floor is uncomfortable most of the time, the figures are usually hard to reach, not even close to pet and/or toddlerproof...
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>>51596520
I think the consensus was the 16th. Mind taking some pics of them unassembled for reasons and posting them when you post the finished stuff too?

Which there's no way I'll make, since I just got my shit ordered from Shapeways finally and it won't ship until March. Fuck it, gonna post it late though.
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>>51596611

Hell, you can have one right now.
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>>51596520
Wells had the advantage of having rich people's kid's playrooms to use for floors. And gigantic figures. Most people now don't.

>>51594931
>Lords&Servants.
I keep forgetting I have a copy of this, really should try and make use of it...

>>51591119
That's a real Milhouse's parents couple right there.
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>>51597172
Much appreciated. I'd never seen/handled any Langton minis before, and I was curious to see what they looked like out of the box.

Trying to decide between them or Tumbling Dice for when I have money to do some Anglo-Dutch Wars stuff.
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>>51597387
>Most people now don't.

I'd argue that finding tables large enough to play on is just as great of an issue, at least in the US. I'm not a woodworker (I can build theatrical sets and structural stuff, which is *way* different from actual finished furniture), so I was looking around for close to a year to find a 4'x6' table which wasn't ludicrously out of my price range (like the GeekChic stuff or anything custom-built). Almost universally, new tables in the US are either 32" or 36" wide by ~60" long, and perhaps expandable to 72-84" long. 36" wide is totally insufficient.

I finally just happened to run across a very old custom-built table in a flea market that was 5'x7', which works well enough since it gives a little extra room for sundries around the playing surface. Up until that point, if I wanted to game, I either had to do it at a dedicated LGS (which are all pretty miserable around here), or I had to play on the floor, and simply teach my kid not to go near the stuff I was playing with.

>>51597402
>I'd never seen/handled any Langton minis before, and I was curious to see what they looked like out of the box.

So you're aware, you have to buy sail sets separately. This is the first time I've done any Age of Sail stuff, so I went with the easier-to-work-with cast lead sails, and I kind of wish I hadn't. They've got a lot of mold lines and miscasting marks around the sail edges, and they mainsails and gallants are *really* thick. Still deciding if I'm going to try to do any rigging; I know I can't do the shrouds correctly (the cross-hatched lines leading up to the fighting tops) and I don't have time to order a pre-made shroud set from Langton. Unfortunately, I'm committed to doing the moment when HMS Java's foremast collapses and partially catches on the mainmast rigging (as in, I've already cut the collapsing mast), so it'll look weird without rigging lines on there.

I will also say that the hull pieces are REALLY nicely cast.
>>
>>51597718
>not buying a board big enough and putting it on a smaller table
wat
>>
>>51597742
>having a mate unthinkingly lean on the end of the board which is hanging off the actual table, thus upending the entire thing onto the floor, breaking literally every Infinity mini on the board and fully half the buildings on the table, requiring almost a month of daily effort to repair.

No thank you. Not again.
>>
>>51587783
There's ASL, of course. Also Silent Victory and The Hunters, which are basically the same base rules but US subs vs Japan and German Subs vs Western Allies. Fun solitaire sub games. There's some other ones but I haven't tried them yet.
>>
>>51597987
Two smaller tables next to each other?
>>
>>51594582
There is a Lotr avg conversation or Lion Rampant
>>
>>51597718
>I'd argue that finding tables large enough to play on is just as great of an issue, at least in the US. I'm not a woodworker (I can build theatrical sets and structural stuff, which is *way* different from actual finished furniture), so I was looking around for close to a year to find a 4'x6' table which wasn't ludicrously out of my price range (like the GeekChic stuff or anything custom-built). Almost universally, new tables in the US are either 32" or 36" wide by ~60" long, and perhaps expandable to 72-84" long. 36" wide is totally insufficient.
That's true. I cobbled together a lego table that was about 5 by 5 when I was a kid(I have some carpentry skills) and it's served me well for gaming since, but I've known a lot of people who have that problem
>>
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>>51597718
A used ping pong table off craiglist is awesome for a game table, regulation size is 9x5 feet. Most fold in half for storage

Or
http://www.ana-white.com/category/plans/project-type/tables
>>
>>51597987
At our LGS, we have 4x2 foot boards with guide-pieces on the bottom so they fit neatly over the 6-foot long tables they have there.
That allows you to easily set up a number of tables of varying sizes.

With the guides and the proper thickness of wood (about half an inch) they don't really flip, even without the weight of terrain or minis.
>>
Does anyone have a pdf of the book Wargaming on a Budget by Iain Dickie?

Yes, I am cheap.
>>
>>51597718
>I'd argue that finding tables large enough to play on is just as great of an issue

This. There are workarounds, sure, but getting a gaming table in your house that's the right size and which doesn't look like complete shit is surprisingly difficult in this country. I don't know how it is across the pond, but big tables are rare, horribly expensive, look terrible, or any or all of the above here.
>>
>>51599778
>http://www.ana-white.com/category/plans/project-type/tables
A table is a few planks on legs. Make one, it is easy, you can buy the tabletop and the legs already made at a good hardware store.
>>
>>51597995
Wow i just looked at ASL looks very interesting... Has the 2nd ed corebook everything i need or do i need the module books, too? Are there pdfs for these anywhere?
>>
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>>51601544
>Are there pdfs for these anywhere?
Have a look here
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
and in the Avalon Hill folder
https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
Also here's an add-on for running things solitaire
http://www.mediafire.com/file/t1td1jjyx5wypff/ASL+-+Solitaire.pdf
>>
>>51601672
I meant pdfs for the core modules. In the links you posted i only found the starter kit and core book ed 2 and some scenarios... Or am i blind?
>>
>>51599778
>>51597718
>>51597387
>>51598715
Seconding the ping-pong table, we used to use one in the barracks in Lemoore. Best part is that most of them fold up for storage and come on casters, so moving them to handle deployment zones and such isn't as much of an issue. If you need a smaller space you can knock off the ends without too much trouble. Unfortunately the cheap ones are flimsy; in ping-pong circles they tie sandbags the table legs, but frankly a couple of minis boxes ought to work fine

My current solution is a trio of melamine boards. Two are 4x4; the other is 4x2. Lets me make up to a 4x10 table, or run two Frostgrave/low-scale Naval engagements simultaneously. As NEA notes, flipping can be a problem, but these weigh a good bit each, and I support the ends on trestles (AKA cheap adjustable sawhorses). That helps a lot with the leaning problem. One side is covered in low-pile green felt sealed with PVA glue, and the other with non-skid Con-Tact paper in a "choppy ocean" pattern - so it doesn't slide when I drop it on the table. You could use rubber pads for the same effect.

When running a 4x4 game, I've got a 6" strip of my 3x5 kitchen table on either side to put minis and clipboards on, so space isn't really an issue. The trestles go under the sides if we're feeling unlucky that day, otherwise it's usually fine. Anything bigger, we use the trestles under the ends and a side table for minis.

Target has sold (off and on) a 4"x4" folding Bridge table. It's a little expensive, but they're rigid, lightweight, and store compactly.

Finally, if you have the good fortune to own or find a billiards table, you can make a topper for it. Lock the topper (I used plywood with a locking frame underneath) to large plastic or wooden dowels at each pocket to keep it from sliding around. Put felt on both sides of the wood so it doesn't mark the sides of the table and you're golden. I used one of those in Pensacola and helped make one for a friend a few years ago.
>>
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Can anyone recommend some good ancient skirmish rules? I want an excuse to get some 28mm Athenians but I don't want to have to paint them by the hundred.

I quite like Lion Rampant, I don't know if Osprey has showed any interest in the period.
>>
>>51602645
Aristeia
>>
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>>51600596
>http://www.ana-white.com/category/plans/project-type/tables
Ooooooh, dat hidden-drawer desk. Need one of those for my gaming books..
At the moment I'm working on a small bench and a paint-rack for my stuff

For anon, if you do go for one of those plans, I'd recommend the 4x4 truss table for simplicity and strength, a "workbench" for under-table storage (always a plus), or one of the trestle designs for expandability. Check out your local makerspace to see if they have a chopsaw, or a table mitre saw. Seriously, clean, straight/angled sawing is like 90% of successful woodworking, and most of the rest is planing things flat and making them shiny. I'm a historical re-enactor so I use more hand tools, but I'm sure /diy/ would be happy to shoot you a hand on more modern stuff.

Wood for one of the 4x4-braced tables will run you ~$50 (based off of local lumber prices and a 4x6 table surface, using 4"x8"x6' planks), or a bit less if you're willing to hand-pick a bunch of cheapy 2x6 planks out of a pile and clean them up yourself.

>>51602595
<cont>
The ping-pong tables run about $40-100+ new depending on quality and manufacturer, but I've seen them on CL for under $20.

A sheet of .5"x4'x10' melamine cost me $20, and the trestles another $10. Felt was ~$5 and the con-tact paper was thrifted for $5. Non-skid rubber pads are $2-5 for a pack at the hardware store.

The Bridge tables were $35 a pop last time I checked.

Making the billiard table-topper out of 1x1s, felt, and a 4x10-foot slab of quarter-inch ply cost about $20. It's a little lightweight for a kitchen table, but you can use bungee cords to nail it down a little more securely, and space the 1x1 frame to match the edges of the table you're mounting it to. That keeps it from sliding and makes flipping harder. You can even use a couple of cheap door hinges to make it foldable.
>>
my buddy who owns a game company in poland just announced a new title for summer 2017 release

hes been on a tear releasing like 4 games the last few months-none have really interested me...but this one however....
>>
>>51602665

I'm having trouble finding it. Did it get a print?
>>
>>51602890
What's the company name? I can't find that game (there's another Budapest 1945 game already).
>>
>>51603436
Taktyka i Strategia is the company name. and this is an update to the budapest 1945 title he released about 20 years ago. nothing more than this pic and the announcment has been released so far.
>>
>>51602041
The media fire link rulebook for 1st edition has several of the module supplements added into it. its a few years out of date though so doesnt have a lot of the newer stuff.

there is a 2nd edition rulebook in pdf floating around that I need to try and get my hands on and add to the folder but havnt gotten around to getting it yet.

as far as playing the game you can get away with just the 1st or 2nd edition rulebooks. a lot of the modules dont have to much in the way of core rules changes(Gung Ho/Hakka Pella being the only real exceptions adding in pacific rules and Finnish winter fighting rules specifically) they are just adding national OOBs to the game. the campaign games do have their own specific rules to the specific campaigns

i would also recommend checking out VASL as it is THE way ASL players play online with each other. its updated on a constant basis and not only has the offical MMP products done but a lot of the 3rd party projects as well.
http://vasl.info/

there are a couple of us around here knowledgable in ASL. feel free to ask questions
>>
>>51596520
>We're shitting on HG Wells now?
>I mean, you must be serious that playing on the floor is an objectively terrible thing, since nobody would come to /hwg/ and just shitpost, right?
It's almost like pol are fake geek boys.
>>
>>51601544
ASL requires the Beyond Valor module in addition to the rulebook, at a bare minimum.

Or the Starter Kits but they don't have an upgrade path into the full game.
>>
Warlord games has free shipping on orders over 10 quid. I'm thinking about getting myself a tank for my german army which I'm starting up.
What's your favourite german tank from ww2?
>>
>>51607639
I'm also nabbing some snowsuited soviets because they look fucking baller.
>>
>>51607639
>What's your favourite german tank from ww2?
Panzer III. It aint fancy, but its a workhorse
>>
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The last surviving Coast Watcher of WWII, Takapuna man John Jones, died over the weekend at the age of 96. Jones was one of the New Zealand radio operators who the New Zealand government virtually left to fend for themselves in the Kiribati islands after the Japanese entered the war. Most of the others, working for the antecedent of New Zealand Post and including Jones' three best friends, were executed by Japanese sword. Jones had the good fortune - if you could call it that - of being sent to a POW camp in Japan. He long battled for a memorial for his fellow Coast Watchers and finally saw a permanent memorial unveiled in Wellington in 2014.

The Coast Watchers were unarmed volunteers sent to the remote Gilbert Islands, now Kiribati, just before Japan entered the Second World War. Their job was to send reports on Japanese military movements back to Allied forces. Jones was one of seven Coast Watchers on Butaritari atoll in the north of the group. Days after the attack on Pearl Harbour in December 1941, he was captured and taken to a prison camp in Japan.

Seventeen others were beheaded by the Japanese on Tarawa atoll after being captured in August and September 1942, as retaliation for an American raid on the atolls. An eighteenth, Ron Third, was based on Ocean Island, now called Banaba, died in captivity after the island was captured by Japan in August that year. Five other civilians - three Britons, an Australian and a New Zealander - were also killed in the Tarawa massacre.

Toward the end of the war, while still a prisoner, Jones heard from a captured American what had happened to his friends. He remained haunted by the horrific nature of their deaths. A life-time of sorrow and guilt, along with an anger over the lack of recognition for the Coast Watchers, followed for Jones.
>>
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>>51607785
For years Jones would not take part in Anzac Day, the memories were too raw. That changed in Anzac Day 2012. Feeling his time was running out, and knowing it had been 70 years since his mates had been murdered, Jones did something he hadn't done before - lay a wreath.

"I felt very lonely," he said after laying the wreath at the Takapuna Anzac service, "and I thought believe it or not, my three friends, I will see shortly. It is the first wreath that has ever been laid for them."

He wanted other New Zealanders to know of the men. "Each year I get so sad over the whole damn thing."

Successive governments, Jones believes, kept quiet about the executed men, not wanting to make trouble with post-war Japan. Like Jones, most of the executed men were Post and Telegraph department operators and they had all trained for the mission at Wellington's Courtenay Place Post Office. An account of that Anzac Day was seen by the bosses at NZ Post - the direct descendent of the old Post and Telegraph department. Chief executive Brian Roche set up a meeting with Jones and a memorial wall was decided upon. "They were our employees who volunteered for service. A number of them did not come back. It seems appropriate we recognise their contribution."

The memorial carried the inscription: "In memory of 17 New Zealand Coast Watchers executed by the Japanese Army, Oct 15th 1942 on Betio Islet, Tarawa Atoll, Gilbert Islands, now Kiribat. For nine months prior, knowing the 7 Coast Watchers in the northern atolls had been captured before Christmas 1941, they gave daily reports with no outside help and no means of escape. With lasting memories of my 3 best friends, Rex, Arthur and Cliff. From Coast Watcher, Butaritari Atoll, Kiribati."

https://en.wikipedia.org/wiki/Coastwatchers
>>
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>>51607639
In terms of pure aesthetic I'll have to be boring and go with the Tiger, its such an iconic tank and I personally think its one of the most intimidating looking tanks of the war.

In terms of all other aspects I'd have to go for the stug, because that stug life.
>>
>>51607663
If I'm going workhorse I'm grabbing a panzer IV
>>51607823
A tiger is mighty alluring
>>
>>51607795
>"Each year I get so sad over the whole damn thing."
Story of my life.

Rest in peace, John Jones.
>>
>>51602979
I don't know who mentioned that but it's becuase I haven't finished writing it yet. Have no fear Anon at somepoint in my lifetime you too can play a shitty game of my own devising!
>>
>>51607639

While the Tiger is so iconic, I've always had a soft spot for the work horses. PzKpfw IV or StuG III for me.
>>
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>>51607639
Not a tank, but I always had a soft spot for the Sdkfz. 222, even if it wasn't even the best looking Axis armoured car of the war (that honour goes to the Hungarian 39M Csaba).
>>
>>51609254
>Hungarian 39M Csaba
222 is far more aesthetically pleasing imo.
SdKfz 234/2 Puma takes the cake, and it was actually decent.
>>
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>>51609332
> Pumas
> Looking good
Nah, they might have been effective, but they're easily one of the ugliest armoured vehicles ever made. Overlong and misshapen, they just look ungainly and clumsy even if they weren't in practice.
>>
>>51609476
I see we have wildly different tastes. I don't get what you see in the 39M Csaba. Its pretty ugly, even the Humber armored car looks better. the 39M is like a more goofy looking 222.

Puma is boss looking. sleek with dat turret
>>
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Daimler is the cutest armoured car
>>
>>51609985
Oh yeah definitely, that's why I qualified the Csaba as the cutest Axis AC.
>>
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>>51609254
>muh leetle tank
>>
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>>51610133
>when your silly british sitcom has more accurate uniforms than hollywood films that have 100 times the budget
>>
>>51610614
He even has the correct waffenfarbe, ADC's aiguillette, and Frozen Meat medal.
>>
>>51535006
>http://www.mediafire.com/file/1fs195q31apwq6n/The+Pikeman%27s+Lament.pdf

Bless you Anon, wherever you are, whoever you are, for this.
>>
>>51607823
But it's badly designed boxes.

At least stug lyfe is a good vehicle.
>>
>>51607639

Take a Stug. Always take a Stug.
>>
Anyone know where to get some modern South African defence force minis along with some of their vehicles? Me and a buddy are looking at spectre and I'm coming up dry for the models I need for my army.
>>
>>51612775
What scale? Do you mean SADF or SANDF?
>>
>>51613187

28mm. Also just models for whatever the south African army is. We're looking at doing bush war and I wanted something more modern than just rhodesians in retropsect.

Also quick question because I'm at work at the moment. What international forces are at play in say Sub-Saharan Africa? If I can't get south Africans I'm more than fine doing a force that at least operates in the area and fits thematically as long as I can get good quality minis for them.
>>
>>51613248
I do not know any 28mm sorry. The difference in SANDF and SADF is post and during apartheid, respectively.

French, British (Sierra Leone etc) and UN mostly. French had recent interventions in Mali. UN can use a variety of equipment coudl get away with older Soviet kit. Nowadays most is done by African Union forces using African troops. You'll be looking at cold war surplus again and not just soviet.
>>
I doubt it, but does anyone have some actual maps of the terrain and town of Ponyri at the time of the battle of Kursk? All I can find is imprecise overall maps or wildly varying game/illustration boards that are almost certainly inaccurate. Asking because our local group is planning on doing a big kursk game, and Ponyri seemed to have a nice variety of forces on both sides (as well as being a nice focal point to fight over).
>>
>>51613398
I can get you topo, but city maps are going to be hard to find unless you speak Russian. https://mapstor.com/map/de--me--300k--1Y53--(1943)--N053-00_E034-20--N052-00_E036-20.html
is an actual German campaign map of the area, although at 1:300k it's not really going to be useful for the town itself. (pic is a reduced verson of what the site is selling)

Try searching for the Kursk Oblast rather than just Ponyri itself, or looking up related towns on the German and Russian war-maps. Ponyri had a population under 2,000 when the war started, so it kind of got ignored by most of the planners until all the fun stuff was done.
>>
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>>51614728
Oh, an Ponyri is on the bottom left in that pic, if you couldn't tell.


>>51607663
The Panzer II is just so adorably retarded. I can't help but love it. And yeah, Luchs is love, Luchs is life..
>>
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>>51614763
..bottom right. I'm retarded.
>>
Comedy names for 18th century french officers. preferably involving custard. I need some help.
>>
>>51608694

Oh right, yeah I could only find it on what I assume is your blog.
>>
>>51602890
Oh my fuck I didn't know I want this. Too bad I don't have anyone to play with since nobody would want to be with the mocskos komcsik.
>>
>>51615878
>mocskos komcsik
Urambátyám?
>>
>>51615919
Urambátyám
>>
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>>51615979
>>
Looking at the Pikemans' Lament (& thnx to anon for bringing it) my first thought was: "man, I gotta try it out" (as it's part of my favourite period) - and my second was: "what the fuck for???"

It's just another 'lol-totally-randumb slugging match between two accidentally-on-purpose equal-points-cost armies'

This is, basically, what's been the reason for the latest dearth of wargaming in my life: lack of a motivation - a story, if you will.

Raiding a village for supplies? Okay. Why? How's that going to affect the war? Are they concerned about war at all? Or are they there just for the loot & war can go fuck itself? Stuff like that.
>>
>>51616206
I want to create a mini campaign for me and my friend. Any good tools that you know of?
>>
>>51616264

Not sure exactly what you mean by tools ... mapmaking?

My favorite campaign systems are
The Perfect Captain's (focusing on Supply & Leader's 'Drive')
and Two Hour Wargames' (for the Reputation & Reaction mechanic)
and, since imitation is the highest form of flattery, I stole most of my ideas from them.

Well, all but GW's Mighty Empires' 'roll vs.Leader's Rep for Army to show up on the battlefield' - representing various mismanagements.
>>
>>51616555
>mapmaking?
Yes, that's the hardest part
>>
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>>51616949
I've made maps for campaigns before and generally either do it by hand or in gimp.

There are some dedicated mapmaking software options however. Campaign Cartographer and Inkarnate probably being the most notable. Although IMO maps done in dedicated software tend to all look very samey.

While it pains me to link to reddit on here, the r/mapmaking wiki has a pretty decent list of software choices.
>>
>>51617112
The /wbg/ has map making stuff as well.
>>
>>51615749
Colonol LePetit and Lieutenant LeGrand
Capitan Jacques Moineau
>>
>>51614728
Thanks. Managed to find a US army one based off 1941 red army maps, though it's too large to post here. nn37-10 of the N501 series if anybody cares.
>>
>>51618408
>based off 1941 red army maps
Thought you wanted an accurate one.
>>
>>51618696
More accurate than something from '79 or after 2000 will be.
>>
>>51616206
From my reading, thanks again anon, it seemed the progression of officer between games could help make a story and give interest to you. Two rival officers in charge of merc companies during the thirty years war sounds kinda fun. From memory of the other Dan mersey games there is some rules for playing.g non even points games. The second set of scenarios in pl also seem fun to throw in a spice up. Or you can make your own to fit your story.
>>
>>51615749
Capitaine Gateaux
>>
>>51615749
Marechal Putain
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