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/btg/ Battletech General!

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Thread images: 53

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---------------------------------

Fun in the cold edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51481984

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (Still getting worked on & now has 10735 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-01-27!
http://pastebin.com/uFwvhVhE
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Praise Blake!
>>
Any news yet on the HBS closed beta? It's supposed to be sometime between end of january and beginning of march.
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>>51500851
We just have that one video in the copy pasta for the threads, right? Has anything been posted on their you tube channel lately?
>>
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First for Ghost Bears are put upon equipment wise, and the Nova Cats get better gear.
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>>51500832
IT IS RIGHT TO PRAISE HIM
>>
>>51500832
Reminder that the new Comgaurd is dead because Tucker Harwell got a nerdboner for a female Knight of the Sphere.
>>
Lets try something new.
Out of all the corporations in battletech, which one would you say is your favorite?
>>
>>51500926
Wat
>>
>>51500948
Quikscell
>>
>>51500926

>the new Comgaurd

Was an organization with numbered days anyway given the Republic's stance on them.
>>
>>51500904
u wot m8
>>
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>>51500926
They were a splinter group willingly sacrificed to keep the Republic off the trail of Blake's truly faithful.

Double blind.
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>>51500972
>he doesn't know
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>>51500904
>the Nova Cats get better gear
How many Leviathans did they get?
>>
>>51500857
Please do, would love to see how it comes out.
>>
>>51500904
>the Nova Cats get better gear.

Barely, and even that's debateable. Ghost Bear battle armour forces are particularly renowned. Either way it's outweighed by the huge size of the Bear Touman compared to the Cats. It's not like the Nova Cats have any Lev IIs either.
>>
>>51500971
>given the Republic's stance on them.

You mean the stance where Levin was like "Cool bro. Hold Australia and the US for us while we're murdering nobles and senators."

And Precentor New Earth was all "Sure bro. We got your back."
>>
>>51500948
Defiance Industries. Mostly because they make some of my absolute favourite mechs and weapons.
>>
>>51500948
Irian BattleMechs Unlimited
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>>51500904
>>51500986
The Thane is a mech of peace, stop trying to bully it.
>>
>>51501013
What is life like on Terra, anyway? Is it just continents with a unified world culture, or is there still recognition of the territory of former nations even though there was a world government since like the 2100s?
>>
>>51500954
He falls in puppy love with the Knight assigned to protect the operation on Wyatt, and that's why they got found later on Freedom Station.

Dude needed to get laid, bad. Sad thing is, his sister would have obliged. She was on that like Katherine on VSD.
>>
>>51500948
Gilmour MilTech
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>>51501012

>It's not like the Nova Cats have any Lev IIs either.

But the Bears lost two Leviathan IIs and the Nova Cats lost zero Leviathan IIs.

It is thus empirically demonstrated that the authors continuously shit on the Ghost Bears and unfairly favour the Nova Cats.
>>
>>51501076
In the Dark Age it's mostly rebuilt. There's not a lot of big old cities left after Amaris, Odysseus and SCOUR. Even some of the comstar boys comment on how looking at offworld places a few hundred years old is totally different.

Culture is still pretty varied, but Terra is a very insular place. A few hundred years of peaceful isolation only to get bombed off the map by your "liberators" will do that to a world. The world is more like the EU or NATO writ large over the planet than a singular culture or state.

There's a Touring Terra section in the back of JHS:Terra as well
>>
>>51500948
Irian. Why choose between Shadowrun and BT, when you can have both?
>>
>>51501211
What about succession wars era?
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>>51500948
Vengeance Incorporated, there's just something really interesting about Pirates running a company.

Also Brigand and Privateer
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>>51501260
Best descriptions of that are probably in the Warrior Trilogy when all the Successor Lords go to Terra for the wedding.
>>
Is there any way to tell what sort of mechs a regiment has?
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>>51501860
Like... the exact chassis and variant? No, they haven't done phonebook TO&Es for years.
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>>51501947
No, just, does a regiment use light mechs, does it have a lot of Wolverines, does it take any mech as long as it can jump, etc.
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>>51502024
Virtually nothing has been written about that. Some of the early faction books of the 3025-3050 era has a little but nothing modern does.
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>>51500948
Quikscell, of course.
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>>51502186
More specifically, I checked and the pre FCCW Field Manual books has a bit of specific info, saying that one regiment has a lot of new tech with malestroms and cestuses, one regiment fields some bushwackers, this infantry regiment has two platoons of fenrirs, this regiment is mostly heavy and assault mechs, this tank regiment has high tech stuff like Challenger Xs

But capellans never got a field manual book, and nothing past the FCCW goes into any kind of detail.
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>>51502288
Thanks. Was hoping to find such info for the DA, but oh well.
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>>51502288
>But capellans never got a field manual book, and nothing past the FCCW goes into any kind of detail.
What? The Capellans certainly did get a Field Manual.
>>
>>51502365
Yeah, that's right. I got mixed up.

What happened is that it was Kurita, not Liao. And it was the Handbook series, not Field Manual. But it looks like in 2015 handbook kurita actually did finally get released, with the first handbook being literally in 2004.
>>
>>51502363
Battletech timeskipped right past the dark ages, is now in 3150 post dark age.
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>>51502487
Yeah, nah. It's still the Dark Age, since the HPGs are down. And we've gotten a huge amount of material for the DA, even if most of it's crap.
>>
>>51500948
Kong Interstellar Corporation because they make the Black Knight
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I need a name for a FedSuns cadet. What you got, /btg/?
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>>51500948
Norse-Storm, accept no substitutes.
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>>51502915

William Whitmore.
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>>51502915

Joshua DeBoe sounds suitably pretentious enough for a Feddie, especially with the extra capitalization in the last name.
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>>51502915

John "Gwai Lo" Smith.
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>>51502915
Illiterate McDirtfarmer
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>>51502947
oi u cheeky fucker i'll hook u inna gabber
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>>51502915

Jayesh Hasek-Rajit
Tex Bloodgood
Frans Bonaparte
Hirohito Ai

There. One from every March.
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>>51502761
Speaking of the Black Knight, how are the Dark Age variants? Been meaning to try them out, how does the shield work out, should I rip it off for more sinks/armor?
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>>51503033
>how are the Dark Age variants?
Main one is so expensive you might as well take a regular Clan mech. But it's an effective machine.

Some of the others have to mirror some of the pants-on-head clicktech ones and are far more shit.
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>>51503033

The one with the shield is fine, Feddies are just mad it didn't have even more Clan lasers on it.

Which is pretty much their complaint about all their 3145 stuff really.
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>>51502996

I didn't know you were bilingual, Muninn. So aside from English and what I presume is Chav, do you speak anything else?
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>>51503072
>their 3145 stuff

Once we took Robinson, it really became OUR stuff.
>>
>>51503095

>he thinks he'll be allowed to keep it

How long you been playing Drac, mang?
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>>51503133
Shhhhh. Just let me pretend for a little while.

But mostly I was pointing out that at this point, the Dracs have had that variant line as long as the Fedrats did. NT-5H premiered in 3138 and the Dracs have held the march capital since 3144.
>>
>>51503093
Spanish, bits and bobs of French, German, Russian, etc.

Oh, and Redneck.
>>
So is A Time of War as bad as I've heard?
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>>51503186
It's "Boganese" where you are, m8.
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>>51503287

It's fuckin crunchy bro. Tables upon tables. It could be worse (looking at you, Shadowrun), but it can be obtuse to learn without guidance. Also, somehow the combat is more dice and modifiers crunchy than actual tabletop play. It's good for options though, and works reasonably well with IntOps and shit. I don't recommend playing strictly by the book though.
>>
>>51503295
I don't speak Bogan, I can only sort of understand it.
>>
>>51503317
>mechwarriors do it in the cockpit

L-lewd...
>>
>>51503317
So hack it for Fate is what you're saying.
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>>51503464

If I knew what Fate was, sure. I basically roll similar to how Tyler does with Death From Above - I try to go more for story/gameplay flow than getting bogged down in fucking 50+ pages of tables.
>>
How's the Anzu? Anyone used it?
>>
>>51503584
It's OK. I wish it had dropped a ton of UAC10 ammo or the TAG for another ERML or something, or both and the capacitor for another LPPC or ERLL, or...

That being said, I do have a weird fondness for it, and will happily field a lance of three G60s and one G70. Pretty good value for the BV imo.
>>
>>51503537
It's a generic RPG that's system-light with low complexity. There's probably a hack for mechwarrior already.
>>
>>51503661

The one thing I do like about the whole AToW/IntOps/TacOps/etc. is that if your players want to do something silly or obscure, there's probably a rule for it, which can give the players a bit more comfort that you're not just pulling a target number or roll out of your ass. It's just that I ignore it most of the time. Also, house rule of nat 12 is auto-success.
>>
>>51503733
That's one of the plusses of a crunch-heavy game. In FATE the basic assumption is that the GM is pulling absolutely everything out of his ass, so you kind of just roll with it.
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>>51500948
ComStar
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>>51503819

I guess we were asking for that one, weren't we.
>>
So, how long you reckon it'll be til Randall is making not-so-subtle jabs at Trump in BT products?
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>>51504088
Pretty sure as soon as that nigger semen worshipping mongoloid gets around to forcing Catalyst to rewrite Stefan Amaris he'll make that character into a not-so-subtle space Trump.
>>
>>51504088
bette question is why should we care?
>>
>>51504188
Because every single attempt to hamfist in how much somebody hates Trump or Not-Trump into some fantasy work that most people would rather you didn't do it in turns out facepalmingly terrible.

Particularly comicbooks lately, good god.
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Any boxed set news?
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>>51504232
The bush administration gave us the star wars prequels.
>>
>>51504504
Well if we are going this route, the Obongo-bongo administration gave us the new Ghostbusters film.
>>
>>51504688
And the Green Lantern movie.
>>
>>51504188
Because message fiction is universally atrocious. Combine that with genre fiction, and we're utterly fucked.
>>
What's the recommended way to make a TO&E for a regiment, at the individual mech level?
>>
What would an AU where the FWL actually got to use its Jihad-era fleet, instead of having it all stolen or forgotten, look like?
>>
How are new mechs born?
>>
Newb Question. Is the Grey Death Legion the only Mercenary group loyal to the Lyrans or are/could there possibly be more?

I like to write my own fiction for my games, such as my 189th Cadian Grenadiers for 40k, and have their story evolve with each game I play. I want to do something like that for Battletech and I already have a paint scheme in mind, blue with the left arm, or equivalent, painted gold and yellow for the windows with an iron color for the weapons. However, I think it might be a bit cheese to have them just be some unheard of branch of the LCAF and it might be more reasonable to make them Lyran loyal Mercenaries instead.
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>>51504989
I meant cheesy, not cheese.
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>>51504978
They are born from eggs like Pokemon and leveled up by trainers called test pilots.
>>
Rifleman or Jagermech?
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Kong Interstellar is a religion of peace.
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>>51505059
Wrong thread you memester nignog
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>>51505059
>ask box set question
>rapid fire inane posts follow

catalyst plz
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>>51504933
There really isn't one. Roll up RATs, note each pilot and move on.

>>51504989
They could be a long serving mercenary unit for the Lyran Commonwealth, but the length of time is the bigger issue. Anything older than 3000 and bigger than say... a battalion would have popped up in the history books as significant, unless they served on the Anti-Spinward Periphery Border.
>>
>>51505033

Of the two, the RFL is better for fighting other heavy combat units.

Not by much, but still.
>>
>>51504688
>Well if we are going this route
George Lucas even named Nute Gunray after Newt Gingrich.
I'm not just saying it like that. It was in connection to people adding political commentary to their creative works as per >>51504232
>>
Here's a content creation challenge I haven't seen before:

Create a new brigade for your favorite faction

>Lyran Uhlans
>this brigade was formed in an attempt to address the traditional shortcomings of the Lyran military
>Taking inspiration from their Clan neighbors, each officer must be from a common background and pass a series of trials before assuming command of a lance. Promotion to higher ranks may only occur after successful lance leadership
>the brigade focuses on faster, lighter mechs (although being Lyran, this includes many fast mediums and the occasional fast cavalry heavy) and more maneuver tactics
>Only two regiments in the brigade at present, the 1st Bolan Uhlans and the 2nd Arcturan Uhlans
>>
Just watch this

https://www.youtube.com/watch?v=pn0MenBcz_s

And I was wondering if anyone had ever checked out any compilation of those concept sketches. Some of them looked like they might fit into BT pretty well
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>>51505170
>There really isn't one. Roll up RATs, note each pilot and move on.

Sorry, I mean actually tracking and representing the TO&E, not picking the units that go into it
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>>51505033
Riflemech
>>
What's the difference in the way the different Houses handle combined arms? I know the Feddies and Lyrans have RCTs and LCTs, I know the Capellans have augmented lances, I know the FWL apparently like combined arms, and the Dracs don't care. But what practical differences are there when you're putting forces on the table or making up your units?
>>
>>51503004
But there's only three marches...
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>>51505498
Boring.
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>>51505769
>Heavy Rifle instead of an AC/5
Why?
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>>51506215
Welcome to the Dark Age
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>>51506313
>That's the joke.jpg
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>>51505498

Ill shoot out a few set in my 3042 AU after work.
>>
>>51506215
>>51506333
Dark Age always improving the setting. The only people bitching about it are contrarians or those mentally challenged that love the over simplified, color coded, black and white aspects of early Battletech

Battletech fluff is like milk, the newer the better
>>
Dark Age is easily the best Battletech lore.
Better than the Jihad, better than the Succession wars, WAY better than Clan Invasion (although let's be honest, literally anyone in this thread right now could probably do better than the fucking clan invasion)
>>
>>51506534
>better than the Jihad

Sorry, but the Jihad is the best era BattleTech will ever have.
>>
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>>51505518
Alex did. Both his Pheonix Hawk and Black Knight and strongly Pacific Rim inspired.

>That poster by Shinkawa.
God among men, whoever came up with that idea.
>>
>>51506534
Go read Technology of Destruction, The Proving Grounds Trilogy and Ruins of Power again then say that with a straight face. Early DA is garbage. Late DA is okay minus Fortress Republic and clanner shenanigans.
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>>51506427
>over simplified, color coded, black and white aspects

But that's Dark Age
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>>51504949
>an AU where the FWL does it's own thing
>>
>>51506534
>lore
Nah, gameplay and tech. Lore is easily the weakest.
>>
>>51504949
I'll tell you the late-3060's Regulan/Oriente border war would look a fuckton more brutal.
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>>51506783
Whatever that was it wouldn't exist with the FWL controlling its navy.
>>
>>51506791
The FWL breaks apart when the WoB announce Thomas Marik is really a fake. Having the fleet doesn't change that. What it does, is put that disparate fleet in the hands of the major provinces.

You still got the Regulans, Anduriens Oriente and Marik with Tommy boy holed up with Oriente.

That shitshow would just get much uglier.
>>
>>51506823
>Having the fleet doesn't change that.
I disagree, since it changes a lot about the FWL's situation at that point.

Besides which, having it be stolen in pieces by the provinces still goes against the concept of an AU where the FWL itself gets its fleet.
>>
>>51506854
It's not stolen in pieces by the provinces. The provinces themselves built separate ships. They just call them home. Just look at how the federal mech units like the FWLG did the same thing in the canon material.

Real Mariks are in Marik telling everyone to get their shit together
Prince Titus has been looking for a chance to move up in the world for over a decade
Thomas is in exile on Oriente
The Anduriens just want to be left the fuck alone
>>
How would you run a game where you worked for a corporation and would it include Paperwork

Inb4 Comstar
>>
>>51506920
>It's not stolen in pieces by the provinces. The provinces themselves built separate ships. They just call them home. Just look at how the federal mech units like the FWLG did the same thing in the canon material.
No. None of this is right or makes sense but I don't feel arsed to go line by line.
>>
>>51506953
>none of this is right

Bullshit. Free Worlds Guards defected all over the place and got incorporated from everything to provincial forces to WoB Protectorate units because their independent world government they were stationed on switched sides.

I don't see why you would think for a second the various FWLM fleets wouldn't do the same, especially when you see the exact same thing happen to the Dracs with all their rogue warships when they lose central authority in the same era.
>>
>>51506931
:^)
>>
>>51507047
To back this up more, this sort of thing is what happened to the surviving FWL fleet in canon. Stuff like the Attica went to the Regulans while stuff like the Santorini went to Oriente instead of Marik.
>>
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>>51506931
>where you worked for a corporation

"So your characters all work for Quickscell's Complaints Department. Make sure you get Administration, Bureaucracy and Negotiation, at least. And one of you, at least, should have Contact/Office of Fair Trading or Contact/Watchdog."
>>
>>51507047
>Bullshit
ESL? I said two things, one representing the first ideas you suggested and one the last. The latter one, federal units going rogue, was what made no sense in the Jihad. Half of them were plain forgotten by the writers until the thing was over and CGL realized they had to fluff up each province with spare regiments. It was a shit heap, a mess. I can't imagine any FWL player was satisfied with how nonsensical it was.

And more importantly, using rogue warships as an example contributes to the ongoing fact your interpretation is the opposite of the AU posited. Fucking sheesh.
>>
>>51506770
sauce
>>
>>51507134
You said "What if the fleet wasn't taken by the Word of Blake" The answer really isn't anything but "The FWL still breaks apart and the ships take sides." Because you're not changing the core events that cause it, just increasing the forces involved.
>>
>>51507163
>You said "What if the fleet wasn't taken by the Word of Blake"
No, what was literally said is "what if the FWL uses its fleet" which is a different idea. Using logic, if the WoB isn't in a position to loot the fleet then things are quite different are obviously core events have changed. Am I talking to an Australian or something?
>>
>>51507195
You're talking in something unintelligible, because you're not setting any conditions. The FWL doesn't officially disband until 3079-3080'ish? So from that perspective, this is just another civil war. Them using their fleet to blow the shit out of each other is still using their fleet.

Now if you had said "Thomas isn't outed as a fake." or "He is but Titus is elected Captain General." or "They elect a new Marik and go burn Halas and those Humphrey traitors out of Oriente before turning on the Blakists and then the Lyrans, making Broken Fist look like a Sunday stroll." then we would have something else to work with.
>>
>>51507134
It was more WizKids fault than CGL. The former shit the bed and the latter was the one tasked with making it decent enough to sleep in.

I know CGL isn't popular here but let's be fair them. They aren't all bad.
>>
>>51507301
>You're talking in something unintelligible
Whatever you have to tell yourself. Let's just agree to disagree.
>>
>>51507053
>Embezzlement
>Mismanagement
>Promising your buyers that the new mech line will be out soon with no date

I'm just imagining a bunch of house members begrudgingly waiting around and going through the same frustrations we do
>>
>>51507053
>>51507343
>House lords sending multiple holo-mails to customer support, never getting a reply, then the wrong mech shows up 6 months later
>>
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I noticed something in the Invading Clans sourcebook I hadn't before and I thought it might make for a fun scenario for /btg/ to develop to play:

>Jeanette was conquered by Clan Smoke Jaguar in June 3050 during the Third Wave of Operation Revival. The Smoke Jaguars had been informed by ComStar that the planet was undefended but were surprised when the local Com Guards garrison, Divine Light, opened fire on them at the Jeanette HPG Station. The commander of the two Level II units, Precentor Kevin James, was disgusted with ComStar's collusion with these invaders and had chosen this moment to fight back. In response Alpha and Bravo Stars of the First Trinary Battle, 4th Jaguar Dragoons, engaged and destroyed the Com Guards forces. The incident was temporally a burden for the alliance until Precentor Martial Anastasius Focht issued a personal apology and paid restitution for the damages done.

I was thinking we could develop Order of Battle for Divine Light's two Level II and for the Jaguar's Alpha and Bravo stars.

I realize the Clanners have the advantage, but for tabletop purposes we could fudge things a little to make a more balanced fight?

pic related, it's an Archon
>>
>>51507152
Your google-fu is weak.

http://gelbooru.com/index.php?page=post&s=view&id=986438
>>
>>51507343
>inb4 It's not as bad as WizCorp
>>
>>51507305

I think the main issue with CGL isn't that they are wrong themselves but that the attitude around the official forum is that they cannot do any wrong. Its a little grating after a while considering all the stuff they did do wrong.
>>
>>51506427
>>51506534

Your bait was fairly stale as is, same-posting isn't going to help.

No one agrees with each other that fast on /btg/
>>
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>>51508273
I agree.
>>
>>51507390
I always imagined Melissa looking a fair bit more regal than thot
>>
>>51507390
Some googling suggests that there is a Battlecorps story, Righteous Fury, about the incident. The ComGuards ambushed the trashcans, and got their asses handed to them.
>>
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>>51508328
Pledge allegiance to House Steiner.
>>
>>51508417
Do you or anyone else here have it?

Looked on the links in the OP and couldn't find it.
>>
Introducing some of my friends to battletech with 3025 campaign. They know very little about battletech, so I wanted to come up with some starter characters for them to choose from.

Looking for more ideas please, here is what I have so far:

>A pirate mechtek that escaped the Oberon Confederation by stealing a mech. You joined a mercenary company for protection

>A degenerate gambler who owes too much money to the wrong people. You joined a mercenary company to pay back your debts (and to keep your family mech from being confiscated as payment by the battletech equivalent of Jabba the Hut)

>A successful Solaris gladiator, you joined a mercenary company to gain real combat experience and hopefully find an edge in the arena.

>A former member of the FWLM, your unit sided with Anton Marik during the Marik civil war. Unable to return to the FWL under penalty of execution, you became a mercenary.
>>
>>51508691
Doesn't look terrible, what mechs are you giving them?
>>
>>51508554
No luck, sorry. Tried to scour the archives myself. Going to continue my research, this is an interesting line of thought. I want to see this scenario make it to the tabletop.

Besides, I want to make a ComStar Level II for some campaign play.
>>
What mech factories did the Federated Suns have in 3025?
>>
Hey /btg/

I'm just starting off learning BT via MegaMeks - how the heck do I get down set deployment zones instead of letting units go wherever? I've tried fiddling with everything tons already.
>>
>>51508869

Are you going to accept the multiple retcons or is the old Suns handbook the only source you consider canon?
>>
>>51508730
I let them choose from a list of mediums

They took a BJ-1, a CRB-20, and a CN9-A
>>
>>51508691
>the mechwarrior family scion with his Shadow Hawk in the grain silo, wants to see the universe and fight interesting people

>an officer or OR of the local militia who has a feud or other beef with the local politicals/higher ups, decides to give them the finger and go fight elsewhere

>>51508902
Click on Player 1 stat line, click Change Start..., select edge on the grid, hit okay. Repeat with every player/bot you have playing, then check that the Start column in the stat line is correct (the "Any" will change to N, S, or whatever you chose on the selector grid).
>>
>>51508994

Huh I thought that's what I was doing. Anyways, thanks for the tip, ill fiddle with it some more.
>>
>>51508691
How about this?
>Really young mechwarrior who has had a few battles under his time. He's like 18-19. On his first battle he got a head shot against a beloved enemy commander that blasted the cockpit and now he has an entire enemy unit that are itching on finding where in known space he's at and ending him. His other catch, he's a crap pilot, but scary ass good gunner with serious edge.

>Tech chick who was good at her job when after one failed mission a mechwarrior wanted to blame poor repair work for his crappy performance on the battlefield. Angry and just happened to be drunk at the time of the accusation, tech takes the not-repaired mech out on a joy ride to show that the leg actuators work, and while screwing around completely plastered, caused the mech bay to collapse through falling on it, killing her accuser. In the commotion, she walked off with her Thunderbolt 5SE and never looked back. Now she needs a job.

>Nerdy weeaboo from the Combine wanted to be a mechwarrior because of his favorite television show. He knows how to pilot by stealing manuals for battlemechs, and practicing on a simulator at the base his military father works at. During a critical battle, one pilot was stuck in the latrine with nuclear diarrhea and he snuck on board a a Phoenix Hawk and did a barely adequate job that no one noticed it was him until after the battle. To avoid a court martial he was let go and now is available for work.

>Sharp-shooting old veteran who has a sick propensity to collecting discarded personal affects from destroyed enemy cockpits and putting them in his own cockpit. He has four dozen pairs of fuzzy dice alone, not including many family photos that belong to deceased mechwarriors. His kill record is scary good, his value is excellent, but is a real frightening individual.
>>
>>51508902
The button marked "set deployment zone" may be of use
>>
>>51508691
Make the pirate from Circinus. Then you can have them all from the same general area of space.

>>51508950
>Crab
Poor bastard picked it only for the performance and not how bad he's going to get fucked on repairs.
>>
>>51508869

Taking into account current canon. Repeats are multiple factories. As always, hard numbers are almost non-existent, so two lines combined could be half of what just one line makes elsewhere (a very common mistake when people try to calculate commonality).

Longbow, Marauder, Griffin, SHD-2D Shadow Hawk (refit only), Wolverine, Dervish, Enforcer, Locust, Phoenix Hawk, Wasp, Centurion, Valkyrie, Crab (repairs and spare parts only), Kintaro, Atlas, Marauder, Victor, Griffin, Hornet, JagerMech, Rifleman.
>>
>>51509209
>how bad he's going to get fucked on repairs.
Crabs are notoriously easy to maintenance, and Crab repair kits are still in production by Cosara in 3025
>>
>>51509060
>Sharp-shooting old veteran who has a sick propensity to collecting discarded personal affects from destroyed enemy cockpits and putting them in his own cockpit. He has four dozen pairs of fuzzy dice alone, not including many family photos that belong to deceased mechwarriors. His kill record is scary good, his value is excellent, but is a real frightening individual.
I think I'd probably just end up shooting that guy. "Being too creepy" is moderately high on my list of Mercenary Shooting Offenses and he sure as hell qualifies
>>
>>51509224
Hey Xotl, can omnis carry handhelds and BA at the same time?
>>
>>51508994
Love that first one, I just imagine a little kid playing pretend in his great great grandfather's mech that's been sitting in a barn for the last 100 years, then growing up to run away with the mech because he doesn't want to be a farmer
>>
>>51508918
Retcons are a given, I suppose. I thought most of them went to the Steiners and Mariks (Flashmen, Thugs, Guillotines)

>>51509224
Sorry, I was thinking more factories and what made what. I wasn't sure how accurate Sarna was.
>>
>>51509390

Can't say I've ever considered this specific scenario, but I don't see why not. Any reason you think it might be an issue?
>>
>>51507390

Speaking Smoke Jaguar, does anyone know where could be found info on what Second Line mechs the Jags used? Better yet, what Clans were first to the looting of said second line mechs after the Jags died.
>>
>>51509736
I had an idea for a pTSM omni and was just making sure everything was alright.
>>
>>51509774

Mechanized BA only prohibit the use of torso weapons (as do handheld weapons), so I see no rules issue with the combo.
>>
>>51509759
2nd line Jag mechs would be mostly captured/upgraded Kuritan (Jenner IIC, etc) mechs and older clan mechs
>>
>>51509759
The Revival Trials pdf has RATs for it. They used just about all the common ones (Shadow Hawk IIC, Conjurer, Griffin IIC, Wyvern IIC, Rifleman IIC, Guillotine IIC, Warhammer IIC, Marauder IIC and Grizzly), and made (or possessed significant numbers of) ones like the Horned Owl, Locust IIC, Hunchback IIC and Stone Rhino.
(What they made is hard to tell since they were wiped out before making it into an FM)

As for Clans looting, that's also slightly difficult due to contradicting info. At first presentation we were led to believe the Jags pretty much just had Huntress and its factories in the homeworlds.
Then in the post-annihilation frenzy, we're fed info about holdings on 9-10 other Clan homeworlds and factories on almost everyone one building either mechs, aerospace fighters, armor, etc. Yet none of these possessed garrisons of note, no one tried to take them before, and all were important enough to fight over once the Jags were dead. It's a mess.
>>
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>>51509759
here
>>
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>>51504933
Roll individual 'Mechs however you want, but compare lance weights against the spreads in pic related
>1/2
>>
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>>51510374
>2/2
>>
>>51505530
I think the old Mercenary's Handbooks have forms for that. Dunno if the Mercenary Field Manuals do.
>>
Kinda random but I was wondering what all armaments industry the Free Rasalhague Republic inherited after they became independent.

IIRC they took both the Combine's Panther factories. Did the Ghost Bears ever make Panther variants?
>>
>>51510461
>both the Combine's Panther factories

Dracs still had Panther factories on Alshain and Jarett. The only one they lost was New Oslo. It was the fucking Bears that took the other two from them.

>Did the Ghost Bears ever make Panther variants?
They mostly upgraded those factories to clan spec. We know they killed the Alshain Panther line to make Vultures.
>>
>>51510645
That's a shame. I'd love to see a Panther C or Panther IIC.
>>
>>51508691
>former scummy bounty hunter, trying to turn over a new leaf where nobody knows him. Knows more about security and escapes than about 'Mech weaponry or tactics.

>distant cousin to a Rasalhaguian Jarl, is working as a journeyman field technician until he has enough experience for a good position in Swedenborg Industries. Falls in love with some local on every planet.

>mechwarrior detached from a corporate security group to sniff out some shady goings-on what seem to be interfering with corporate profits
>>
>>51510461

There was a Locust line on Rasalhague itself and an Archer factory was implied to be in the region but never given a definitive homeworld. I would put that on Rasalhague as well, YMMV.

>>51510693

Take a -10K, replace the weapons with Clan-spec variants, and add like 2 more SHS.
>>
>>51505530
I use spreadsheets. Then I can track each brigade on its own page.

>>51509857
Hey, if you're free can we go over some stuff for this revised list?
>>
>>51510461

>Did the Ghost Bears ever make Panther variants?

Probably not as they typically favor Heavy Mechs.

Plus the Panther is probably considered junk to them.
>>
The worst thing about the FWL's random unit assignment tables are the fucking ex-WoB units going to the Regulans. You know, the people who murdered billions of people because a WoB guy PASSED THROUGH their planet. And devote a significant portion of their GDP to hunting the slightest sign of WoB influence 60 years later. Fuck that noise.
>>
>>51507301
As the one who posted the scenario, I meant, and assumed it followed from what I said, that the FWL, as the FWL, got to use its fleet. Not "and then they started slapping their dicks together and 3/4s of the ships died with no effect on the outside world"
>>
>>51509267
A wise policy.

>>51509774
You have my attention
>>
What's the equivalent of a Union or Leopard class dropship but for vehicles instead of mechs?
>>
>>51508691
>>51509060

Watch those rabbits, Lance commander.
>>
>>51511910
As a regulan...you mad wobbie?
>>
Question about Clan bondsmen/isorla: is it possible to leave and return to your previous faction or are you in for life once taken?
>>
>>51512415
Gazelle and I forget the other one
>>
>>51512415

Gazelle or Triumph.

There aren't many vehicle transports and the ones that do exist aren't really great at the job.
>>
>>51512576

Your original Clan can Trial to get you back if they think you're important enough.

It's extremely rare but can happen. Given that Wolves have let Star Colonels with the Kerensky bloodname go, though, I can only imagine how important or badass you'd have to be for a Trial to be waged.

Usual disclaimer about the Fire Mandrills applies though. Most Clans (and even other Kindraa) don't even bother trying to take Bondsmen from them and it's easy to imagine them getting buyer's remorse if they made that mistake.
>>
>>51512539
Not even a wobbie, the shit CGL wrote for you to actually get a military is just nonsensical
>>
>tfw outside of /btg/ CGL is primarily known for Porchbux

>>51509763
>>
>>51512831

I need someone to explain Porchbux too me some day.
>>
>>51512831
>porchbux
Is that the thing where CGL worked as a publisher for indie RPGs and then never paid them (did the guy who did that get fired yet)?

Also, I know Fox/Shark is willing to sell clantech of IS customers, but is there anything that they won't sell/reserve for clan deals? Also, how much of a mark-up do they put on IS transactions?
>>
>>51512916
>man embezzles almost a million from company for "remodeling"
>company lets it slide

There you go
>>
>>51512916
>>51512941
Loren coleman embezzled about three quarters of a million from CGL and spend most of it on home renovations, infamously including a new porch.
The indie thing is a seperate pile of grease
>>
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>>51500948
>anything but quickscell
>>
>>51500948

Reed's Brew.
>>
>>51512941

>Also, I know Fox/Shark is willing to sell clantech of IS customers, but is there anything that they won't sell/reserve for clan deals?

They won't sell the Tiberon to anyone else and the Mad Cat II Enhanced was initially kept to them alone. They'll pretty much sell anything to anyone though.

>Also, how much of a mark-up do they put on IS transactions?

Early in the Invasion Clan gear used to have like a 5X mark-up regardless of origin. I think Campaign Ops might have something?
>>
>>51512539>>51512647
Could you Trial the Blood Spirits to take their mechwarrior back?
>>
Would it be possible to make a TSM mech with SHS that can run it by turning heat sinks on and off as needed?
>>
>>51513214
Throw the captive in with other stuff? "If we lose, we'll hand over the prototypes, but you also have to take back these 2 bondsmen. And if we win, you also have to take back these 2 bondsmen when you retreat."
>>
>>51513382

This has always been possible and is in fact how the first refit of Yen-Lo-Wang was stated to work way back in the original BoK trilogy.

>>51513214

To make them take their troops back? Probably, but why not just send them to the Labourer caste or just shoot them if you don't want them any more as warriors? The Spirits won't want them back any way.
>>
>>51511949
Everyone else got it.
>>
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What's your favorite bloodname?
>>
>>51513382
It's possible, but it would be a tremendous pain in the butt for marginal, if any, benefit. I tried it once and it was just...why
>>
>>51513382
Just cheat and use Stealth Armor like everyone else. Or an XXLFE because free heat.
>>
>>51513509
Are you fucking dense?
>>
>>51513595
>SHS
>stealth
>XXL
>SHS
>>
>>51513614

It's a perfectly reasonable design paradigm for Drac Mechs, so why not?
>>
>>51513614
Fucking and? Dost thou speaketh only in greentext, charlatan? If you're trying to imply that those things do not mesh, then let me re-iterate my hot implication that he just use those things instead of SHS, monkey.
>>
>>51513600
What's up your butt?
>>
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>>51513650
let me sing you the song of my people
>>
>>51513666
You aren't in that picture dancing to the rhythm, monkey. DANCE FOR ME! YOUR ORGAN GRINDER ATLAS DEMANDS IT!
>>
>>51513663
the entire premise is "the FWL, as one nation, uses the fleet" not "and then everyone else gets the fleet for lulz"
>>
While I'm working on TRO stuff, spriteanon and artanon, if you see this hit me up.
>>
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>>51513726
Sorry man, but I've go to get this thing done before the 10th.
>>
>>51513781
Lookin' good.

Also, speaking of Spriteanon, his last several sprites have been pretty spot-on. Looking forward to more.
>>
>swarm an atlas with elementals
>atlas tries to bush them off with both arms
>punches itself in the face, pilot killed instantly
>>
>>51513781
Honest question: how does one get good at drawing 'Mechs/Tanks/Machines like this? Lots of practice? Natural aptitude? Both? I've wanted to do my own TRO designs for a while and I just can't seem to come up with good shapes for my machines.
>>
>>51513896

Start by tracing Japanese designs. That should get you pretty good at Battletech stuff.
>>
>>51513940
Older stuff? I suppose, but most of that's been cribbed already, and what hasn't really doesn't fit the aesthetic of the game.
>>
>>51513896
You look at both western and japanese science fiction designs, then you look at modern heavy machinery (the real nitty gritty internal parts that is) and then apply that to common walking robots to get mechs.

I personally own a dozen art books (starcraft 2, all halos, several anime mecha series) and several terabytes worth of sci-fi reference material I sift through on a daily basis looking for 'inspiration.'
>>
>>51514019
Cool. I look at a lot of art online myself so I suppose I'll just start off by trying to mash things I like together and see what I get. I know how to do technical lineart from doing so for old jet fighter blueprints but not so good at original design, so maybe that'll help, thanks.
>>
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>>51513896
Forgot a line from >>51514019,

After all is said and done and you've acquired a taste for mechanical shapes and designs, you then pretty much go by feel of what visual elements complements the silhouette of the machine in question when constructing your 'mech.
>>
>>51514060
>>51513781
Well, if you want to take a crack at some /btg/RO designs, lemme know.
>>
>>51513781
That's some quality work there, anon. I like it.
>>
>>51514113
And I'd be willing to pay commission if they're up to scratch, so not just begging you to do stuff for free.
>>
>>51514060
>Guh
That Akuma man...Love it.
>>
>>51513707
I'm a different anon, anon. I was saying I got your original premise.
>>
>>51514255
well fuck
>>
>>51514329
It's ok
>>
>>51514521
Still, nobody's actually talked about the premise, just argued about why it would or wouldn't work
>>
Is there any way to make offmap long tom fire more accurate other than having skilled gunners? Spotting with infantry and other units doesn't seem to do anything.
>>
>>51514536
OK, assuming the FWL decides to swing its big ship dick around, then they probably go absolutely ham on the Lyrans during BROKEN FIST. They reclaim ancestral Bolan clay and can pretty much snap up whatever worlds they like along that border.

Optionally, they take a few nibbles out of the Cappies to keep them in check.
>>
>>51514756
>can pretty much snap up whatever worlds they like along that border.

What worlds over there are even worth having, anyways?
>>
>>51514536
My bad. Well I've been running a campaign set in that type of AU for a few years now.

Long story short, the League is a big deal with that fleet united. It's not easy for anyone short of the Ghost Bears to make trouble.
And with the Free Worlds standing behind their Captain-General, or at least respecting the office and standing behind the ideals of the League, it's a tough nut to crack.

About a year ago we did a soft reboot focusing on a new regiment. When I get home I'll share the insignia.

It's a fun AU concept I'm sure a good number of folks here have tried. The League undivided is fun.
>>
>>51514791
Timbiqui, Solaris and Loric.
>>
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>>51514791
Hell if I know. Ask a passing Lyran fan I guess.

>>51514792
>tfw the League is united behind the CG to spread FREEDOM to Lyrans and Cappies alike

muh dick
>>
>>51513557
Turgidson
>>
>>51514569

Skilled gunners is literally the only way to do it.

If you get good at guesstimating where the enemy will be so that even scattered rounds can hit something that will help but that only comes with a lot of practice. And choke points.

>>51514536

If WS assets in general had a greater effect on the plot than being glorified transports 90% of the time and consuming the special effects budget for SBs or novels the other 10% of the time, yeah, the FWLN would faceroll.

But the game is far more heavily focused on what happens dirtside.

Pick your poison, basically.
>>
>>51514806
There's also Son Hoa.
>>
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Does the Goliath deserve the poor reputation it has in the lore?

And what are some mechs or vehicles to use in conjunction with it if you were building around it?
>>
>>51515014
Oh yeah, good catch. I was just thinking: beer, games, and goddamn Loric.
>>
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>>51514792
>>51514817

I approve of this.
>>
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>>51515047
>>51514939
>>51514806
Just went and checked Jihad Secrets. After a little research, this situation seems quite plausible given that the League has its warship fleet and little if any internal conflict. I assumed that the League would be more focused on taking specific Lyran manufacturing worlds than on sweeping advances, so that they can garrison those worlds well and maintain warship cover so that they have a better chance of holding them in the future. The League has six Theras in 3067, so I figure they use half their carrier task forces to take the fight to the Lyrans, plus a supplementary raiding force or two, and have the other three holding down the fort. There would probably be a fourth Thera on the border in a reserve role, so that would be available for major pushes or to counter a Lyran move.

Task Force Santorini takes Bolan and a few surrounding worlds, then focuses on raiding any Lyran troops that are cut off, retreating, regrouping, etc. to keep them from consolidating.

Task Force Delphi takes Solaris and surrounding worlds, with the goal of creating a buffer zone around Solaris and choking off some of the resource flow from Rahne, Fianna, etc. to Hesperus II.

Task Force Corinth devotes most of its effort to assaulting Skye after adding Galatea and a couple of other worlds to that salient.

Supplementary task forces focus on interdicting Lyran reinforcements and supplies, launching spoiling raids, etc.
>>
>>51515669
The thought of assaulting Skye didn't really occur to me. I always thought of leaving it for the Dracs to harass. Or just leaving it alone because its a bleeding wound of Scot larping and retardation that's best left to the Lyrans.
>>
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Any boxed set news?
>>
>trying out aerotek in megamek
>it turns out planes move really fast
are there any planes with a slow enough safe speed to be able to loiter around on a map without stalling?
>>
>>51515854
Safe speed doesn't mean that's the minimum you can go and be safe, it's the maximum

Every plane can fart around at 1 velocity
>>
>>51515806
It's got some heavy industry, it's a good target if you have space superiority because you can trap a large number of Lyran troops there (5 regiments give or take), capturing not one but two princial capitals sends a real clear message to fuck off, and who knows, the Skye separatists might like to take a crack at being a FWL member state.
>>
>>51514060
I know it's an Akuma, but it looks godly
>>
>>51515885
I mean yeah, that does make a lot of sense. But I'm not sure if I'd want Skye in the League if I was a Free Worlder. Maybe a buffer state would be fine.
>>
>>51515956
I'm not seeing why a Skye puppet state would be bad. If anything they might help some more dominoes fall. Elaborate?
>>
>>51515969
A puppet/buffer state would be great for the FWL. Just not in the League proper.
>>
>>51515969
>>51515956
Also, Skye is one of the three founding states of the LC. YUGE propaganda value there if the FWL takes it.
>>
>>51515874
I meant more "is there a way to safely go less than 16 hexes?" or is that the purview of VTOLs?
>>
>>51516001
No.
>>
>>51515669
Oh, forgot about this because the Jihad Secrets map is kinda crap, but Son Hoa is quite valuable, isolated, and virtually undefended in 3067-3070, so the FWL might as well pick that up, and Loburg has ANOTHER StarCorps facility, again, virtually undefended and near Bolan anyways...

FWL King Crabs, Emperors, Highlanders, and more? Yes please.
>>
>>51516115
FWL would arm king crabs with quad light gauss
>>
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>>51515669
>>51515885
>>51516000
>>51516115
>>51516151
>>
>>51516151
>Vanquicrab
YES
>>
>>51514569
I've seen an option to pre-select auto-hit hexes, don't remember which book.
>>
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>>51516151
>>51516157
>>51516159
There you go.
>>
>>51516115
>>51516151
>>51516157
The real gem is FWL Manteuffels

The A, B, and C configs would give their heavy armor battalions some much-needed punch
>>
>>51515047
Loburg is pretty close to Bolan as well.
>>
>>51515969

Skye is disloyal as fuck to the Lyrans, and compared to the FWL they have the biggest boner and waifu crush in history for them.

It would be marginally more intelligent to force Skye into the FWL than to try it with the Taurian Concordat.

Marginally.
>>
>>51516240
see >>51516115

Anything else over there you can think of? As Muninn said, there's basically nothing stopping the FWLM from getting over the border and sweeping through dozens of worlds other than not feeling like it.
>>
Capturing Loburg would give them a Sunder facility. It'd be interesting to see what FWL could put on an actually competent omnimech. I really dislike the Perseus.
>>
>>51516260
wut? If I were Skye I might fancy a go as an independet sub-state with the FWLM backing me up.
>>
>>51516268
Probably for the best, but knowing the FWL, they'd just put an LRM configuration in production and let it rot.
>>
>>51513557
The only good bloodname is a dead bloodname. So anything from clan Wolverine.
>>
>>51514569

There's an SPA..."Oblique Attacker," I think it's called.
>>
>>51516115
>>51516268
You could call it self-indulging, but Highlanders, Emperors and Sunders were a few mechs FWL companies got licensed to build during the Clan Invasion in my AU. Because why not? Also because it was annoying that the CapCon was given loads of omnis just because one guy bitched and moaned to CGL.

The FWL apparently built the Emperor starting in 3069 canonically. I'd forgotten that.
>>
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>>51516298
>>51516268
Try this
>>
>>51516207
What heavy armor battalions? When I think FWL armor I think galleons and main gauches and shit. Maybe an ontos.
>>
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>>51516197

behold

if the burds get a variant, so do the robes
>>
>>51516179
>>51516342
Yeah megamek includes both of these. The special ability reduces scatter by 1 tile, which is really good considering that even veteran gunners can miss the target by 6 hexes in my experience.

The auto-hit hexes allow you to zero in on specific points which you can then target with perfect accuracy later. But unless the map has specific chokepoints that naturally funnel enemies together you kinda have to be psychic and figure out where the enemy is going to be in two turns when you place them down. It's especially difficult against the bot because it tends to derp units around all over the place.
>>
>>51516406
>not WoBcrob

ONE JOB
>>
>>51516402
>tfw the Sunder makes a better Mauler than the Mauler
>>
>>51516404
They import a lot of stuff. Manticores, Po's, Demolishers, Shreck PPC carriers, etc.
>>
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>>51516197
>>
>>51515812
>Kuwatga?
Is that a version of the Thunderbolt? Stats? Source?
>>
>>51516207
>FWL heavy armor needing punch
FWL heavy armor's been pretty solidly guntrucks, man. Ontos is THE Burd assault vee, after all.
>>
>>51516549
>Ontos
>guntruck

I'm just gonna sit over here and chuckle as the odd LRM bounces off my armor
>>
>>51516523
It is a version of the Thunderbolt. It has the same stats as a Thunderbolt. The source is a place that I wouldn't post here in catalystville.
>>
>>51516279

That. maybe. But Skye is about as fond of the FWL as the Draconis March is of Dracs. I wouldn't be surprised if they discovered long-dormant veins of patriotism when confronted with an invasion either.
>>
>>51516755
Sure, it might need some carrot and stick - "We're coming either way, but you can join us and get a lot of benefits, or fight to stay part of something you hate and that threw you under the bus, plus you started this so we could be a lot meaner" - but I can kinda see it working. Parliament always needs another troublemaker, after all.

Maybe offer them some sort of provisional membership, observer status, etc. so they don't become a nuisance immediately and get some time to assimilate.
>>
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>>51516233
>>51516157
You purple birds need to stop harassing the peace-loving Lyran people.
>>
>>51516849
Lyran incompetence at its finest.
>>
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>>51516849

can't stop won't stop
>>
>>51516930
A garrison being outnumbered by a surprise raid is definitely incompetence
>>
>>51516958
The Free Worlds League getting raiders all the way to fucking Coventry because of Operation CONCENTRATED WEAKNESS is definitely incompetence, Alessandro.
>>
Hey warship design question: I know each weapon arc can only have up to 20 weapons before you have to start paying extra tonnage for fire control. Is that 20 weapons total, or 20 weapons of each type, ie 20 capital and 20 standard class weapons?
>>
>>51516996
Alessandro literally did nothing wrong, bird-brain.
>>
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>>51517029

You'll need to summon NEA for that one, methinks.
>>
>>51515018
One of my best mechwarriors ran a goliath. In my experience it's very much a back field machine. If you can park it in the back with some schreks and a demolisher or two, you have a recipe for pain.
>>
>>51517080
Or you could take an awesome, or a zeus, or a warhammer, or a marauder. You know, good mechs.
>>
>>51517148

>zeus
>good mechs

bait detected
>>
>>51517156
The AC5 one is trash but the PPC zeus is great. It's a hell of a lot better than a goliath at any rate.
>>
>>51517156
Most of the variants are varying levels of good, yes. Even the base version is at least decent, simply due to its low BV. It's definitely a better choice then the thinly armored base MAD or Whammy.
>>
>>51517148
I mean you could. But the whole point of running anything other than the same 8 or so mechs is so that you can come up with ways the work around each mechs deficiency.
>>
>>51517029

20 total, then 10% for every 20 or fraction thereof after.

So up to 20 = 0%
21-40: 10%
41-60: 20%
61-80: 30%

And so on and so forth.

Note that AMS does count towards this even though it doesn't count for gunners. Note also that a Machine Gun counts for 1 slot the same as a Heavy Naval Gauss Rifle.
>>
>>51517192
I use lots of suboptimal mechs. The goliath is not one of them. I would field a cyclops before I fielded a goliath.
>>
>>51517210
Now you're just trolling.
>>
>>51517210
Eh, to each his own. Maybe I'm just sentimental for them since I had such a good run with one.
>>
>>51517200
Wait, AMS does count for that? Where does it say that, I thought the rules mentioned you only counted equipment that required rolling to-hit.
>>
>>51515018
A lot of the bad rep of the Goliath was spillover from the issues with the Scorpion, which the Goliath actually fixed. Lore wise those who used it thought highly of it, but it wasn't common enough despite a few being cranked out to really affect the bad perception of quads as a whole.

>And what are some mechs or vehicles to use in conjunction with it if you were building around it?
Classic Goliath is pure fire lance material. Put it with things like Archers or Griffins, Warhammers and Thuds are also a good option since they have the long range guns to contribute to the fire lance but also the short range guns to deal with enemies who close in, where the Goliath is very lacking.
>>
>>51517248

StratOps says all weapons, but AMS has always been treated as a weapon for these purposes and AMSes occupy Point Defence bays/slots.

Unless you go absolutely stupid with your weapon count and/or have Naval C3 it shouldn't be an issue. 12 AMS is all you need to be nuke-proof and even if you used all 20 of the other slots on HNGRs that's still only 14,001.5 tons of fire control. Which with WS masses should be easy enough to soak up.
>>
>>51517360
Well that sucks, I gotta redo some ships then. Also, how is 12 enough to nuke-proof your ship? What happens if the enemy fires 2 missiles at your ship and the first uses up your AMS fire for that turn?
>>
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UNIT LOST.
>>
>>51516260
>It would be marginally more intelligent to force Skye into the FWL than to try it with the Taurian Concordat.
>Marginally.
I mean, to be honest the FWL is possibly the only successor state that the taurians WOULDN'T *COMPLETELY* hate on principal.
If anyone could do it, the FWL could
as a member state, they'd basically be turboandurein, though
>>51516394
>You could call it self-indulging, but Highlanders, Emperors and Sunders were a few mechs FWL companies got licensed to build during the Clan Invasion in my AU. Because why not? Also because it was annoying that the CapCon was given loads of omnis just because one guy bitched and moaned to CGL.
I personally give the FWL Starcorps plant Emperors and Pillagers, ebcause it makes sense and gives them a dualguass (the Dracs also get the Nightstar added to LAW for the same reason)
>>
>>51517418
Testing nukes?
>>
>>51517418
>>51517433

What's the biggest AoE that isn't nukes?
That I could conceivably field as a merc battalion?
>>
>>51517460
Great big ICE vee loaded to the brim with MG ammo.
>>
Would things be better if CGL didn't own Battletech?
>>
>>51517460
Either something with a high engine rating and a booby trap, or a cruise missile 120.
>>
>>51517433

Nah. He uses nukes all the damn time for funsies.
>>
>>51517512

It would be better if literally any company other than CGL owned Battletech. I'd rather have GW own it, or Palladium, or even fucking EA.

At least any of those companies would have the decency to either actually develop the game with an eye toward success and not just the status quo, or they'd just kill it off once and for all.
>>
>>51517539

Might get better writing instead of new porches, too.
>>
>>51517539
I thought BTech was pushed even further out of the CGL spotlight so Loren Coleman could spend 3/4 of a million dollars on renovations?
>>
>>51517539
>>51517562
>>51517563

Well then what can we do to ensure that Catalyst fails and goes out of business?
>>
>>51517568
Repeatedly vandalize Loren Coleman's porch
>>
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>>51517188
>It's definitely a better choice then the thinly armored base MAD
A Zeus has the exact same AF as a MAD though. It is allocated differently though, particularly having more armor on the legs.

>>51517234
Goliath isn't a bad mech, but it isn't what most people want from an assault mech, namely the lack of guns. It pays the price for speed and armor where many 3025 assault go for speed and guns.

I do think it could stand to be slower given its range and do a little something about that though. At least now it has the guns of two Griffins instead of 1.5 Griffins.
>>
>>51517512
But CGL doesn't own BT, Topps does.
>>
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>>
>>51517539
>It would be better if literally any company other than CGL owned Battletech. I'd rather have GW own it, or Palladium, or even fucking EA.

It's weird. I'd say BT would be better under different, less porch-hungry leadership, but when I think of the types of companies that need to keep their greasy mitts off BT, those three are what come to mind.

No, BT needs to move to crowd sourced material. it already is, thanks to slow feet at CGL
>>
>>51517417

>Also, how is 12 enough to nuke-proof your ship?

AMSes do 3 damage each and bay damage rounds up. 12 AMS gets you to 36 conventional damage, which is 3.6 Capital damage, and that rounds to 4. The largest nuclear missile takes 4 damage to kill, and nukes have to be fired individually. It doesn't matter if the enemy ship has a bay of 3 Killer Whales, each missile has to be fired one at a time.

AMS can engage multiple times per turn, limited only by heat (though you can simply take a Control Roll for overheating if you want) and/or available ammo.

TL; DR: 12 AMS can render you immune to incoming nukes from that arc. It can be beneficial to mount multiple AMS bays per arc so if something gets knocked out by a crit you've got back-up though.

Honestly fire control usually winds up being a piddling amount of total tonnage even when you go very silly with weapon numbers. There are ways you can minimise it though, like putting 12 AMS in the nose, aft, and fore-side arcs and then using the last 8 slots on big guns while reserving the broadsides for 20 capital weapons each and shit like that.

If you post your designs I can help you tweak them.

>>51517512

If CGL lost BT and the new company that had it wasn't just CGL with a new name and logo it would probably die. CGL relies on rusted-on support to keep the game as alive as it currently is and that loyalty would be lost with a new regime.
>>
>>51517655
https://www.youtube.com/watch?v=ccF8VDQFBcE
>>
>>51517539
>Palladium

Jesus, that's harsh.
>>
>>51517701
>CGL relies on rusted-on support to keep the game as alive as it currently is and that loyalty would be lost with a new regime.

Can you maybe elaborate
>>
>>51517713

CGL relies on the existing base to buy stuff to keep things viable but the existing base gets smaller and more grog-heavy by the year. When the BT computer game comes out they might be able to piggy-back off that, but it is literally a grogfest any way so good luck getting them to buy anything set after the 4th SW.

A new company would want to re-vitalise the game by moving the plot forward and attracting new players, both of which the grogs are pretty averse to. I mean, the OF talks a good game about being welcoming to new players and posters, but you can often see them gangbang and run off noobs any time they post questions. That's the microcosm of the game.

4Chan is a million times more welcoming and useful.

4Chan.
>>
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>>51517701
Ah, somehow I missed the bit about warship AMS bays being able to engage more than once per turn.

And I guess I'll post 'em, sure. First is an anti-fighter focused escort, second is meant to be a main line cruiser. Corvette's bays are 6 Killer Whales in the fore/aft left/right bays, and 20 of each standard weapon in the nose/aft/broadside arcs (just rechecked fire control weights, looked like they're a little off and should only be 1,222 tons).

Cruiser's got identical arcs, one bay of 2x NAC/10+2xNAC/25 for a total of 70 damage, and can bracket well if needed and 4 bays of 4 SCL/3s which are meant to usually fire in AAA mode.

Obviously this is all before changing things to reflect the extra weight of AMS. Thanks for offering to look at them, I hope they're not too offensively terrible.

>>51517845
This, basically. Though to be honest I can't say I would be adverse to the grogs deciding to quit BT if a new company got a hold of it and did some changes like you say. I feel like the often toxic fanbase is one of the big things keeping BT from being successful.
>>
new thread
>>51517943
>>
>>51517897
>I feel like the often toxic fanbase is one of the big things keeping BT from being successful.

Probably the crunchiness too
>>
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>>51517655
>>
>>51517701
>If CGL lost BT and the new company that had it wasn't just CGL with a new name and logo it would probably die. CGL relies on rusted-on support to keep the game as alive as it currently is and that loyalty would be lost with a new regime.

Utter horseshit. That "rusted on support" is rusted onto BT, not Catalyst. BT fans coudn't give less of a fffffuuuucckkk who is running BT as long as they're doing it right.

If they're not doing it right, they get mighty upset. See: Late FASA and WizKids days.

Catalyst is on track to generate more hatred than either of those fuckups. But, admittedly, they're not there yet.

The weird thing is that all of those company names have the same faces behind them. WTF guys?
>>
>>51517897

With the Corvette I'd look at putting 2 KWs in the Nose and Aft then 4 in each Broadside. Broadside arcs are pretty wide and Bearings-Only launches are a thing. Maybe even two in the nose and five in each Broadside. If the crew quarters listed is right you might need to drop a drop collar or two to fit the rest in, since 10 first-class quarters isn't enough.

For the Cruiser the SI to weapon ratio is a bit borked. Those SCLs aren't helping a lot either, the mass per weapon may be low but the fire control contribution is heavy and they only have Medium-C range compared to the Lon-C of the smallest NL or Extreme-C of the good NLs.

The cargo bays and fuel loads are really, really tiny too. Neither ship would be able to operate for much more than a month on those, never mind parts required for them, their ASF, or the ammo we need to carry now with CampOps rules for keeping crew skills sharp with weapons drills.

I think you might need to look at dropping the SI by 25-50 points to get even a minimal cargo fraction happening to support those ships.

You might also want to consider the armour layouts, I know your weapon layout is uniform but generally speaking the best idea is to get your broadsides onto the enemy for the three combined arcs there, and in that scenario it's your Fore-Side and Aft-Side armour bearing the brunt of the hits. Anything down to 75% (or even less) of the side armour on the nose and aft is pretty reasonable given the hit location chart.

I need to go down to the shops to buy ingredients for dinner but when I get back I'll put up one of my reworked designs and rationales.

I guess that will be the next thread.
>>
>>51516632
>/btg/
>catalystville

Anon, you should seek medical aid immediately, you appear to have suffered severe cranial trauma.
>>
>>51517596
Okay, that'll give us something to do until then, but what do we do about Catalyst?
>>
>>51518267
Coleman will keep dipping into company funds to fix his porch until CGL goes into the red and has to fold.
>>
>>51517427
Honestly, I kinda like that the FWL doesn't have an array of headcapping monsters. One of the few things that distinguishes them, albeit not in a great way.
>>
What happens if your ship gets hit by a Large Mass Driver?
>>
>>51517657
/btg/RO would have been so much easier to ge off the ground if I didn't have to figure out how to get around IP issues, particularly with regard to fundraising.
>>
>>51518948

>we openly and willingly accept beer money donations to help our people Hemmingway some fan fluff for you
>>
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>>51518939
>>
>>51518948
Fundraising aside, what other IP issues require(d) getting around?
Thread posts: 346
Thread images: 53


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