Is it okay to use dice that you know have a bias towards preferable numbers?
We know no die is perfect, so to what extent is such a bias acceptable, assuming you know perfectly the statistical distribution of results?
Does your attitude change with the game played, from 40k to D&D and everything in between?
>>51495022
>Is it okay to use dice that you know have a bias towards preferable numbers?
No.
>>51495022
The closest thing to acceptable is having a "Lucky d20" that you found in that bin full of single dice in your FLGS.
Although, I'm the superstitious guy who rolled a Nat 20 first time with a dice, immediately purchased it, then kept it on my person for 72 hours to bond with it before putting it in my dice bag.
It's served me well, to the point that I'm somewhat infamous for being lucky within my group.
>>51495153
You are a ridicuous person.
>>51495153
Are you a fate master? Where did you learn your art?
I'm known as the tragedy in my groups since my characters repeatedly die due to bad luck. It's to the point where I'm 6 characters into a game where everyone else is still on their original. Perhaps I've pissed off the dice roller on roll20.
>>51495153
If you knew the statistical distribution of your lucky d20, how much more preferable would the 20 need to be for you to feel bad about using it?
>>51495313
you need to make a sacrafice to the gods of real dice.
>>51495318
The point is to not know. If you knew how your dice rolled it wouldn't be luck. It's more fun that way. It's lucky because it is.
>>51495265
Thank you.
>>51495313
Honestly it's mostly just being an absolute flirt with the dice gods. Do I care? Do they care? Who knows. It's one of those on-again, off-again things for me. I'll go through a stint of really good rolls, then immediately get a ton of bad luck, because hey, Lady Luck is a fickle mistress like that
Or you could try and Rincewind it, though that's pretty hard once you're aware of it.
>>51495022
>>51495318
>>51495066
Say you have some interesting dice like OP's pic that you want to use. How unfair would they have to be before you considered them completely unacceptable? Keep in mind the reason you want to use these has nothing to do with the imbalance.
>>51495450
This is how I should have phrased the OP to get the answers I wanted. Thanks man.
Personally, I think it'd be hard to draw a line while actually using a d20, because it's so varied even with a significant bias.
If I knew the statistical spread, which will never happen, I'd throw out any d20 with any face having a probability twice that of the face with the lowest probability.
On the one hand I want things to be fair for everyone
On the other hand I have shitty luck and if presented with a die that was just slightly less likely to roll poorly, I'd use it, but none of that "will never roll a 1" shit
I got a bunch of old casino dice and make players use those so this isn't an issue.
>>51496778
Don't you have to roll casino dice a certain way to ensure fairness?
>>51497125
Hard corners mean you need to actually toss them. Casinos have rules for gow far they need to travel, often including hitting the other side of tje table iirc
>>51495022
I have a d20 that rolls on the lower side more often than not.
it's rolled more 1's than 20's (I kept track over the course of a campaign)
so when it came time for a new campaign, I designated that one as my fighter's attack die.
After the first session, where I had rolled 4 1's and the highest roll of a 13, the DM asked why I continued to use it.
"He suffers from a curse, until he finds his true path, he will be the hapless fighter."
the DM ended up giving me a pretty flippin sweet magic item to offset my roleplaying with a "cursed" die.
>>51495022
>no die is perfect
except casino dice
>>51495022
>2017
>Still rolling dice instead of letting the machine do it.
>>51497226
Yeah, they have a tendency to fall flat if you don't vigorously roll them.
>>51495022
I have an old, beat up die that either tends towards very high or very low numbers. It has rolled both more twenties and more ones than any of my other dice. It was actually the first one I bought years ago, dug it out of the 50 cent bin at my local shop.. Used it in the first D&D campaign I ever ran.
I usually use other dice for regular rolls.
I only use the high/low one when shit hits the fan. I figure either I will roll high and succeed gloriously or roll a one and fail with equal glory. Makes things rather interesting. My red die is a fickle mistress.
As for using a biased die? One that tends to roll only high? I would count that as mild cheating but only if the bias is rather substantial. If it is only a mild bias then who really cares.