[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/fowtg/ Cheers edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 365
Thread images: 63

File: Cheers.jpg (203KB, 600x407px) Image search: [Google]
Cheers.jpg
203KB, 600x407px
Remember to add "Cheers" at the end of post. Also, V4 is coming.
Cheers!

Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War

--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing

http://www.400gb.com/u/1883935

Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/

http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf

http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page

Which army do you play the most?
http://strawpoll.me/4631475

what actual country are you from?
http://strawpoll.me/4896764

Do you play TANKS? what is the local scene / meta like? (multi)
http://www.strawpoll.me/12127794/r


https://docs.google.com/document/d/1JWmbvVANUraO9ILWJZduRgiI9w4ZC3ytNUQE8rK7Xrw/edit?usp=sharing an "i want to get a starter set" for late war.

Soviet Brainstorming Batalon Discord
https://discord.gg/BfbxDSp
>>
V4 so far:

SHOOTING:
- Shooting - either MG or Main Gun
- Shooting at Aircraft - similar to TY
- 8 inches for AA safe zone
- Like in TY - LoS to Aircraft can never be blocked
- terrain like in TY - either tall or short
- 2 inches from the edge of terrain you can see normally outside but you are concealed
- teams in upper floors of buildings see teams outside in buildings not concealed, even in short terrain
- No HE is now +1 to shoot against infantry and guns
- After shooting on Aircraft in enemy turn, apart from no def fire and shooting and assaulting turn after, you may NOT be GtG until the end of enemy's next turn
- When you rotate to hit, you can rotate the turret OR rotate the whole tank 90 degrees
- shooting through smoke is only +1 to hit
- your hits must be assigned to the same type of teams and 6 inches within hit team
- Man packed gun teams and light/medium guns are now 3+ save
- Heavy and Immobile guns are 4+ save
- Aircraft has it's own save now - 3+ usual and shooter needs to pass FP test to kill it
- passengers in destroyed transport retain their usual save - 3+ or 4+
- Everybody get mission tactics
- Warrior save is now 3+
- Unit with 12 or more teams at the start of the shooting step need 8 hits to be pinned
- Commander morale reroll to every unit that is within 6 inches of commander and has LoS
- Flamethrowers do not run out of ammo!
- Breakthrough gun is now re-roll to save, not instant fail
>>
ARTILLERY
- Artillery - you have only 1 Observer, other units may spot depending on army
- May not fire artillery bombardment if you attempted to dig-in!
- aiming point may be on the ground, anywhere observing team can see, no need to put it on team
- No more double width template
- You only have three range in attempts for one observer team, if you range in on first, you may give the rest of range in attempts to another artillery, with penalties for second and third range in
- you hit on enemy rating
- 5 or more guns get reroll to hit
- Staff teams are gone, so everybody have all guns repeat!
- Change to Artillery FP and AT rating depending on wherever you hit infantry/gun team or tank:
on Infantry (older FP/newer FP) - 1/1;2/2;3/3;4/3;5/4;6/4
on tanks (older AT/newer AT) - 6/3;5/3;4/3;3/2;2/1;1/0
- Repeat bombardment may be with different spotting team
- Infantry and gun teams need to re-roll saves when under Repeat bombardment!
- 1 Smoke bombardment per game per artillery unit
- LoS through Smoke is blocked unless you are within 6 inches, otherwise +1 to hit

ASSAULT
- More or less like Team Yankee
- Teams on small bases got +1 to hit in assault
- Infantry choose how to hit tank - top armor against TA2/FP1+ or side armor against any AT weapon you have.
- Shurzen is now Side armor 5 against At weapon with 5 or 6 FP
>>
National rules:

Germans
- Stormtrooper: All German units can now attempt a second, different movement order after succeeding at their first one.
- Tiger Ace: +1 bonus to Last Man Standing and Remount tests; the remount bonus stacks with protected ammo; Formation Commander tank team w/ Tiger Ace rerolls all failed to hit rolls with main gun
- Protected Ammo is now just a +1 bonus to remount checks (remount 4+ becomes remount 3+, etc)
- Begleiter tank escorts now add +1 to vehicles machine gun ROF when target is within 8"; reroll missed hits in assault; get defensive fire against infantry teams sneaking up against tank.
- Stuka zu Fuss: fires like heavy rockets (has to skill test to get full salvo markers or wait a turn, etc); fires large templates
- Reich Divided and Kampfgruppe are gone.

British
- Bagpipes: designate unit in company command that is not 1iC; all units w/in 6" of bagpiper require an extra hit in the shooting step/assault step to become pinned down
- British Bulldog is just a +1 bonus to counter-attack now
- Mike Target: if you successfully range in one the first attempt, you can attempt to bring in a second battery/unit with your remaining range-in attempts; no -1 to this attempt.
- Night Attack: Can only night attack in missions where the defender has minefields; if so, "Night-fighting: Dawn" rules are in effect. Units from the CORE formation may move freely from the start of the game; units from support or secondary formations may not move beyond deployment zone until morning breaks.
- Tip & Run now gives a +1 bonus to shoot & scoot maneuver
- Tally Ho increases score needed to pass tactics test (whatever that is) by 1; tactical speed is now 12" for tank teams w/ this trait.
- Semi-indirect unchanged.
>>
Soviets
- Commissar: allows a reroll of Last Unit Standing, Rally Tests, and Counter-Attack tests as long as the Commissar is w/in 6" of the unit leader. Still has to destroy a stand of infantry to work. This reroll can happen even after the formation commander reroll. Roll of 1 on this test destroys commissar team.
- Infiltration: Soviet units w/ Infiltration are spearhead units. Can get to up to 14" of an enemy rather than 16".
- Steel Wall: Each soviet battery in an artillery battalion operates as a separate artillery unit.
- Volley Fire: Soviet units w/ VF that did not move in the movement phase may reroll failed to-hit rolls when shooting main weapon and w/in 16".
- Shtraft companies can't dig in, ever, and can't benefit from foxholes; pass motivation tests on 2+.
- Cat-killer and Roll up the Guns are unchanged.
- Tankodesantniki: now add +1 to vehicles machine gun ROF when target is within 4"; reroll missed hits in assault; get defensive fire against infantry teams sneaking up against tank.

USA:
- Automatic Rifles - no changes
- Detroit's Finest - adds 2 inches to dash movement
- Dismounted MG remains the same
- Duckbills - turn cross to 2+ but it's slow tank
- Hedgecuters reroll unsuccessful rolls to cross hedge and bocage
- Jumbo lead the way - swap hits using mistaken target rule on 2+ (rather then 3+)
- Smooth ride - give cross 2+ to vehicle
- Stabiliser - remain the same, looks like they are now mandatory (still need to check this)
- TD - Security section and TD are separate units, no ninja decloaking TD :)
- Seek & Destroy - TD may use shoot&Scoot order after another successful order
- ToT - remains, works only on infantry and gun teams
- Truscot Trott - infantry cross country and road dash is +2 inches
- Under command - Leader of unit may act as spotting unit, just like company commander
- Tank Telephones, Hit em with all you got, Column Security, Excellent Communication are gone
>>
>>51494571
Cheers OP!

Cheers,
>>
File: RIP Tanks.png (31KB, 663x572px) Image search: [Google]
RIP Tanks.png
31KB, 663x572px
Judging by the Strawpoll, TANKS is not being played that much regardless of sales. Most feel that it is overly simple. What would you do differently to make this game more interesting?

Cheers
>>
What kind of soviet list synergies well with British and American allies?
>>
>>51496290
What do you mean by allies?

Are you talking about a 2 vs 2 game?

Because normally, a list only contains units from one nation unless it's from a campaign like Market-Garden that had close cooperation between allied forces.
>>
>>51496354

Yes. 2 vs 2.
>>
>>51496354
It's not so much which Soviet list synergizes best with which nation.

It's more about making sure your list and your partner's list synergize.

Cover each other's weak spots.

One of you should probably be focused on attack, and the other on defense.

Americans tend to be good at either.

British tend to be decent at both, but are slower and more deliberate on the attack.

Soviets can do both, but I'd say they lean more towards a defensive list.

And the final thing to consider is what you personally find fun to play.
>>
>>51496290
>>51497316

I actually feel that the Soviet's are more aggressive and can benefit greatly from the superior fire support and smoke from american and British armor and artillery. I think the British/Americans can focus on providing covering fire with their artillery/tanks/tank destroyers/etc. while you can focus on assaulting the enemy with a hero motorstrelkovy or hero strelkovy force. Bring some flame tanks or SU-122s and some Heavy Mortars to pin down infantry while your allies focus on smoking and countering any armor your enemies are fielding.
>>
>>51496214
add infantry, artillery and aircraft
>>
>>51496214

our group is going to introduce reverse gear, and probably turning radius limits...

so, new measuring sticks

i'm still thinking "new game" and i know another who would concur...
>>
>>51499391
Would the maneuver tools look something like x-wing maneuvers. Something like the Armada maneuver tool would also be pretty cool.
>>
>>51499450
yeah, except you could move twice to 180.

you know, like a real tank.

also, Puma gets as much reverse straight as they do forward move...
>>
Hey /FoWG/ i've been meaning to ask.
what's up with the soviets in team yankee?
I expected that they would have a big infantry block rather then selling it company - platoon like the other ones considering it's a horde army
>>
>>51499812
They do have big infantry block boxes? I'm dimly aware of platoon blisters as well but there's no conceivable reason to purchase those.
>>
>>51499823
I mean since they operate at a battalion level a company can be considered a platoon so i was wondering why don't they sell it at max bat, and max company rather than plat and company
>>
>>51499875
Do you aware a max battalion with 3 company requires 37 BMPs and costs 80 points if all the BMPs are BMP2? I do not think the big box will sell much.
>>
>>51500149
Right but they are going from V3 Flames POV of selling Armies to the TY and V4 MW POV that forces are composed of formations which are composed of platoons/companies. Everything is modular now. Also helps keep their number of SKUs down for the new products.
>>
File: VDV.jpg (56KB, 240x480px) Image search: [Google]
VDV.jpg
56KB, 240x480px
>>51499732
True enough, but some tanks were, and still are absolutely awful for certain maneuvers. Granted, with TANKS' focus on vehicles not too much ado.

I don't play that game, but does the Tiger's absolutely awful turret traverse get modeled in?

>>51499823
For my non-TY gaming, the platoon was handy, but outside of that one time for me, can't see why I would want it.
>>
>>51500149
I didn't mean they had to provide a full company, i just found it weird that they didn't try and ease soviet players with a strict, buy a box mechanized,
then again most people want tanks and it's cheaper
>>
>>51499391
How many people are in your group?
>>
>>51496290
Historically soviets didn't have any allies

Cheers.
>>
File: 1465075939481.jpg (14KB, 300x201px) Image search: [Google]
1465075939481.jpg
14KB, 300x201px
Guys, i've made the most burger list ever:

M113 Mech Combat Team
Cic 1 pt
Full Mech Platoon 6 pts
Mech Platoon 4 pts
2x M901 ITV 3 pts
2x M901 ITV 3 pts
2x M901 ITV 3 pts
2x M901 ITV 3 pts

M113 Mech Combat Team
Cic 1 pt
Mech Platoon 4 pts
Mech Platoon 4 pts
2x M901 ITV 3 pts
2x M901 ITV 3 pts
2x M901 ITV 3 pts
2x M901 ITV 3 pts

Support
3x M109 + Laser Guided Projectiles 10 pts
4x A-10 Warthog 20 pts
1x FIST 1 pt

14 Platoons, 75 pts
>>
>>51504145

Shit, took me a while to notice that was only 75 points. You'd be able to claw away enemy AA defence then A10 with impunity. That aside, T72's hate AT21 ATGM's.


Does anyone have a scan of the Normandy Battles scenario book? I need it for, things...
>>
>>51504145
Fugg and our BRDMs are resin...

Cheers.
>>
>>51500221
I'm confused what you're trying to ask.
>>
>>51504145
You're fucked if you have to attack though.
>>
>>51505124
In Team Yankee we won't see army boxes besides the starter sets. Nearly everything that isn't plastic is being sold in boxes based on how many you can field in a platoon.

Besides for infantry what's the difference between buying multiple company boxes and one larger box?
>>
Did anybody else noticed that Gaskin and Gopher in Volksarmee don't have "Dedicated AA" rule, only "Guided AA". Is it error or BF just fucking up Volksarmee more?
>>
>>51505348
Guided AA also lets you fire at full RoF and in your opponent's turn, so it'd be redundant.
>>
>>51505348
>>51505403

>Guided AA also lets you fire at full RoF and in your opponent's turn, so it'd be redundant.

From the TY rulebook - Guided AA weapons are Guided weapons that cannot target Tank or Infantry Teams.

Dedicated AA give full RoF for shooting aircraft.

Unless it's FAQed, those are two different rules. Besides, in TY rulebook, Gopher has both Dedicated AA and Guided AA.
>>
>>51505649
Okay, that's bizarre. In my rulebook it says "Guided AA weapons use their full ROF when firing at Aircraft", and the Gopher only has Guided AA. My Gopher does also have 240" cross country dash, though.
>>
Is the Udarny Stretlkovy Batalon (or Shock Rifle Battalion) good?
>>
File: 1482575370444.jpg (29KB, 480x411px) Image search: [Google]
1482575370444.jpg
29KB, 480x411px
>>51494571
Why would I ever take East Germans when USSR is objectively superior in terms of tanks/aircraft and on par if not slightly better with infantry?

Having East Germans hit on a 4+ would have saved the whole army, made it viable and represented them far better.

Perhaps Wargame overhyped the DDR and I'm wrong though, who knows.

And so ends my little rant.
>>
>>51506018
>Why would I ever take East Germans when USSR is objectively superior in terms of tanks/aircraft and on par if not slightly better with infantry?
because you like the east germans?
>>
>>51506018
Even spammier T-72s? The T-72M is decent and cheap as fuck.
>>
>>51506039
I know that's the main reason, I'm just frustrated because of what >>51506040 touched on.

The Warsaw Pact nations and especially East Germany aren't just some horde faction that spams to victory by flooding the enemy in infantry/cheap tanks, and It feels that is the exact approach BF have gone with for the WARPACT in TY.
>>
>>51506018
Because you can spam more tanks and we need to sell more models.

Cheers

>Seriously though the 4+ skill makes orders and artillery an actual options. And losing 1 AT and armor on the T-72M to field more makes them a little more viable for a rush list. T-55s are shit and all the spam list memes that have been posted would get rekt in an actual game.
>>
>>51506141
I dunno, T-55s have enough armour to resist light vehicles while also being fieldable in similar numbers. Having marders/luchs rolling around nuking everything that's not an MBT is bad, and the T-55 is that but also a minor threat to MBTs and capable of resisting some man portable AT.

Agreed on the artillery though, soviet arty is potato-tier and my experience with it is it's usually not worth bothering with carnations at all.
>>
>>51502635
it's a quasi group....

2

supposedly there is another larger group, but i am not there when they are....
>>
M113s of South Korean tiger division for Vietnam
>>
File: 20170202_000311-picsay.jpg (2MB, 3664x2233px) Image search: [Google]
20170202_000311-picsay.jpg
2MB, 3664x2233px
>>51506653
>>
File: nice, good really good.jpg (8KB, 330x190px) Image search: [Google]
nice, good really good.jpg
8KB, 330x190px
>>51506664
>>
>>51506248
I think any force with decent amounts of artillery (minefields especially) or tornados/harriers can wreak havok on the big formations. You can force them through a choke point that you prerange in on and just blast them to hell with artillery. East Germans remount on 4+ so even bails are a big deal.

>>51506664
Holy shit that's good.
>>
>>51506861
Yeah, but you don't care about losing a couple of them because you're going to take ten tanks for less than 20 points, and if they're shelling the guys who're going after M109s/LARS or whatever they're ignoring your schutzen or your T-72s with those same assets. They're still top 2 so only the tornado/harrier is going to be a big threat to that, or mines I guess (but skill 4 is slightly less potato at clearing).
>>
>>51507098
Fun fact: Harriers are so fragile that a 10-tank platoon will usually kill 1-2 of them whenever they do a pass just with AAMGs.
>>
>>51507098
Mainly you just want to slow them down and spread them out. I think infantry will also be a good wall to put in front of them. They are still assault 5+. With the 14" tactical move of the Leopard 2 and M1 they are not really going to get many side shots on the MBTs.

The biggest downsides of the T-55 is they can't effectively shoot while moving and they can't go into terrain to bypass defenses on a 4+ cross.
>>
>>51507203
My point is that T-55s aren't, to look at them, for killing MBTs; they're priced similarly to the BMP-2 recon group and the ITV. They're the game's most annoyingly persisted harassment/flanker unit. They're a BMP/marder/luchs/etc on steroids, basically.
>>
>>51506248
The best part about the artillery, is that historians have always given the Soviets the point that they were ahead of the curve on artillery usage, but yano, "not western doctrine".
>>
>>51506466
I know there's a group that plays down in Pleasnt Grove at Blakfyre, and I used to play with them when I worked in Orem. Bit fuck driving all the way down there now. They also play on Tuesday nights, so that means I can't anyway.
>>
>>51507203
The lack of terrain crossing ability chaps my ass about the T-55. That tank was well known for it's track width.
>>
>>51506083
It feels that way, because that's exactly what it is. That's "spam to win" has been their theme for all Soviet shit for all periods. It's part of the reason the Hero tank lists sucked so goddamed bad. If you remove the spammy nature of a force, yet do nothing to improve survivability, then the whole list becomes fucking terrible.
>>
>>51506011
It's meh... You don't need as much infantry, and you skill check on 3+. But the only arty that benefits is the tube arty (iirc). Heavy Mortars are the Soviet arty of choice. Otherwise I consider the Udarny to have better tank support options than the Hero Strelkovy. But Hero Strelkovy has better mortars, and Panzerfauts.
>>
well it's looking pretty good anons
http://theplasticsoldiercompany.co.uk/index.php?main_page=product_info&cPath=93_94_95&products_id=1336

slated for my birthday too.
also
plastic cheiftans
https://scontent.fxds1-1.fna.fbcdn.net/v/t31.0-8/15723599_1167670770007688_5444783076564961501_o.jpg?oh=4158594cce7a95d0bc1df65af49e177c&oe=59053C69
>>
Never painted anything before, always Shanghai'd my buddy into doing it for me, but gonna give it a shot now. What are good paints to use to paint up some West German units in NATO tricolor camoflauge?
>>
>>51508272
Except the spam is what you bring, it isn't enough to win on that alone. List and skill, like all the armies.
>>
>>51509296
Check out the articles on the TY website. Give you all the colors you'll need.
>>
>>51509381
Yes, that's not exactly a secret to anyone who has ever played spammy armies. You can't just plop down 31 Matildas and 10 SUck-100s and expect to faceroll your way to victory.

The problem is when you remove the spammy nature to a faction without accounting for survivability, you get the suckfest that is Hero Tank.
>>
>>51509825
But the T-34/85 isn't a bad tank. Not by any stretch of the imagination. It has decent armor and a decent gun.

The problem with hero tankovy is that you're still getting hit as a Trained tank.

The durability of the tank itself hasn't changed at all. It just that there is no longer 10 of the fuckers to soak up the hits that Trained tanks will take.
>>
>>51509925
The T-34-85 is not particularly survivable in LW. It's not a bad tank, and I never implied that it was. But the problem is you're going from maximum 21 (or 31 depending on list), to 13 in platoons of 4. You have no 2iC option, no smoke, and you're still Trained. And your suppot options are limited, which makes a difference when you start pushing towards 1700/1800 points or more. It quickly gets to a point where similar (and more expensive) Veteran medium tank lists are outnumbering you and adding more value to their list, while Hero T-34s begin to get diminishing returns with with their sub-par support. The tank's not bad... It's the baseline-standard medium for LW. It just lacks to skill and support to work when limited to no more than 13.
>>
>>51509925
Yeah, and you get more of everything else, or your tanks get extra capabilities. They compare pretty well to CT or FT Germans, for that matter. Your support options are the usual Soviet kitchen sink, and your core platoons are decent.
>>
>>51506664
Noice mate, fooking nice!

>>51508449
>also
>plastic cheiftans

No, that's a BF plastic Chieftain. One lucky pre-order gets a box of T-55s painted, see:

> check out Tim's brushwork on our Facebook page:-

That is his Chieftain paint job.
>>
>>51511134
Germans get incredibly cheap smoke, though, and most people use CT to spam Panthers, which can rely on FA 10.
>>
>>51509629
Cheers!
>>
>>51494695
What's happening to Hen & Chicks?
>>
>>51511134
Hero Tank support options are pretty rubbish. None of your artillert has smoke, your tank-destruction and heavy tank is all capped at 3, and will be ROF 1 unless it's -85s. And all your platoon sizes are slashed down to just above half. The obly parts of the kitchen sink support worth mentioning, is the Spetsnaz, SU-85M, and Heavy Mortars (160mm) . Everything else there might as well go smoke a goat.
>>
>>51511554
Nothing as far as I know.
>>
>>51511406
>No, that's a BF plastic Chieftain
really the tank commander looked off to me, thought it was a psc
>That is his Chieftain paint job.
don't know what to say when the link was up on the site it linked me there
>>
>>51511554
Apparently also affects MGs now.

>>51511559
Also you can get all of that stuff with DM tanks/vistula-oder strelk anyway.
>>
>>51511834
Someone else said that was bollocks. And on the given that WWPD couldn't figure out that Aircraft and Artillery are two different things a while back, I'm not prepared to trust them.
>>
File: IMG_1316.jpg (52KB, 550x424px) Image search: [Google]
IMG_1316.jpg
52KB, 550x424px
>>51511964
>B-b-b-but planes use the artillery template to attack...
>that must mean they're artillery and are getting their stats adjusted as well...
>there's no way to kill Super Heavies any more!

Fucking moron.

Using the template for attacks doesn't turn planes into artillery.

For fuck sake...
>>
>>51509925
except for that lone Cossack Veteran Hero Tankovy platoon you're allowed. Though i used it and it still vaporized in a single turn. But that might have been to do more with that i infiltrated it and we were playing well over a couple thousand points.
>>
>>51512071
>>there's no way to kill Super Heavies any more!
Even if this was true you could always flank them

Cheers.
>>
>>51512915
Midwar desert vs Tigers you can't, especially if the 6pdr's going down at AT 9. Bail from the side, maybe, but the best gun that's not on a TD is the 6pdr (nerfed) and short 75.
>>
>>51513238
Same is true on the Easter Front side of things. In MW, your best AT is the SU-85 and SU-152. Neither of which are survivable, cheap, available in large numbers, or capable of maneuvering and firing to a mediocre level of quality. And despite historic accounts of T-34s driving right up to a stone's throwing range Tiger's flank in order to penetrate, you still can't pen them in game.
>>
>>51511834
>>51511573

Guys in the podcast noted that rule does not explictitly mentiones main gun or MG, just states that if the tanks teams with this rule move, they have +1 to hit.

So if the wording is true, it does apply to MG as well. Considering you now have +7 and +8 for hit, I would not be suprised if its true.
>>
>>51513238
Yes...so MW British are complete and utter shit now. Basically, you have to buy the 17/25 pounder to kill a Tiger, use Air Support, or maybe you will still have Sticky Bombs so you can attempt to kill the Tiger while losing half your platoon. Fantastic.

British Crusader from leaked pic looks like 5+ Morale, Germans on 3+....so Brit desert armour looks basically RT in V3 terms. With little to no armour, and 3-tank platoons. Why bother?
>>
>>51513609
are they going with the cards for FoW aswell?
>>
>>51513609
>from leaked pic looks like 5+
That's only last stand morale though and it's shit due to a special rule it seems.
I don't get why the crusader has the same speed both at tactical and terrain dash, shouldn't dash be a little higher?
>>
>>51513609
>88 that can move and shoot
Fucking what?
>>
>>51513780
it could be that since it's all desert terrain or something
>>
>>51513795
It cannot move though: - Tactical speed
>>
File: 4hRNq3o.png (142KB, 1380x1600px) Image search: [Google]
4hRNq3o.png
142KB, 1380x1600px
>>51513609
>88 gets AT buff
>6pdr gets AT nerf
I have a feeling this is going to be needed when dealing with BF soon.
>>
>>51513928
>would you rather fight in a sherman or a tiger
personally the sherman and a firefly so i can be on the winning side
>>
>>51513960
also if your sherman breaks down you've got plenty of parts unlike the tiger.
>>
>>51513780
Nah; having the same terrain dash means it's basically like the rules are already, i.e. it can't dash through slow going.
>>
>>51513960
Yeah, if you're in a tiger it means you're going to lose a fuckload of buddies at best. Worst you're going to get the fuck bombed out of you and die.
>>
>>51513928
I mean, Stalin was worse. But that's like arguing that just because it's not Ebola you should be happy to have the bubonic plague instead. Both should have been shot in their cribs.
>>
File: alas, this one's true.jpg (220KB, 1000x628px) Image search: [Google]
alas, this one's true.jpg
220KB, 1000x628px
>>51509381
>skill
>oh right, I should spam hydralisks with my zerglings too!

But, I understand what you mean. It's just silly that BF goes "oh, soviets are at the battalion level", and then goes limp dick on letting sov players actually have battalion level assets. (Becuz muh smoke)
>>
>>51514214
Stalin lived longer. That's basically it. The end goal of german fascism was the extermination of several countries worth of people; hell, even the final solution didn't begin until 1942.
>>
>>51513609
No extra crews to add Rof?
>>
>>51513795
I think moved ROF for pinned ROF as in TY
>>
>>51511554
C
>>
>>51511554
h
>>
>>51511554
e
>>
>>51511554
e
>>
>>51515044
k
>>
>>51515077
y
>>
>>51515088
B R E E K Y
R
E
E
K
Y
>>
>>51515044
>>51515077
>>51515088
>>51515099
Holy shit that's a dub combo
>>
>>51515113
Well that's what happens when two randos steal someone's "cheers" combo because the first guy was too slow.
>>
>>51511554
r
>>
>>51511554
s
>>
File: red army guards.jpg (99KB, 481x700px) Image search: [Google]
red army guards.jpg
99KB, 481x700px
>>51515113
Kek be praised, the slav was really stronk there.
>>
>>51515439
It's about the only place in Flames of War that it is.
>>
>>51515597
I doubt what's going through our minds even needs to be said out loud.
>>
>>51507289
Their armor does make them an interesting target. It's too thick for light cannons to punch through, but too thin to really want to waste ATGM assets into. I think their value is going to be situational. I look forward to facing them because they give my Leo 1's something to reliably shoot at.
>>
This week's Site update is up, and in Mid War aircraft come in boxes of two now according to the Pre-orders. So, strike aircraft are in. That's interesting.
>>
>>51513840
So why have a ROF for moving? Seems silly.

>>51513928
Holy shit it did. Was AT13 somehow not enough for somebody? Are all tanks getter armor buffs?

>>51514777
That could make sense, but even then: why can the 88 move at all? It's a fuckhuge gun that requires a truck to tow it around.
>>
>>51517598
>All Brits and Germans
No surprise, but man halfway through the year in terms of releases and not an Italian to be seen.

>Gaming mat
>$90
To quote my British friends "You havin' a fuckin' laugh?!"

Seriously; fuck that noise. I'll see if I can get it on Warstore(thank you stupid people who never change aholesale acct. passwords).
>>
>>51517842
god dammit BF give me my spaghettis.
>>
>>51517842
Also

>5 PzIII for $45

You having a laff, mate. I can get 5 Pz IIIs from PSC for half that price.
>>
>>51517801
>So why have a ROF for moving? Seems silly
Possibly because the moving RoF is also used if you're pinned or such?
>That could make sense, but even then: why can the 88 move at all? It's a fuckhuge gun that requires a truck to tow it around.
Might be because they're removing Transport Teams (or at least unarmored Transports), due to... idk

>>51517998
Once more, BF fails to understand market competition. (Though to be fair, PSC Panzer IIIs seems like one of their weaker kits).
>>
>>51517598
Things that make me go YAY!
>Plastic Honeys
>Destroyed Markers (please be cheap)
>Smoke markers (please be cheap)
>Plastic Grants, but those were already known

Things that make me go WTF:
>25pdr field guns and 17/25pdr AT guns as different kits (hopefully it's the same sprues, jsut sold as 2- and 4-pack).
>Tigers (because those weren't already hard enough to destroy BEFORE they nerfed 6pdrs
>Any and all infantry (those sizes...)

This will be... interresting.
>>
>>51518122
Tigers were in Midwar previously. Now they're just Zimmereit less versions of the new plastic kit replacing, presumably the old resin model. Hell you just have to change out a single sprue.
>>
>>51518183
And I wonder why the fuck those were among the initial releases. It's one thing to release them once everything's fleshed out (they would make perfect sence for the eastern front. Not so much for what I can't help but think of as Alamein).

Then again, I am utterly tired of wheraboos furiously fapping to fucking felines.
>>
Can the 120mm heavy mortars kill Tigers?
>>
>>51518249
Normies. Normies love their big cats that the History Channel told them where great. It really is that simple, and even the most Jaded FoW players will still buy some Big Cats.
>>
File: pm38in1943.jpg (173KB, 900x622px) Image search: [Google]
pm38in1943.jpg
173KB, 900x622px
>>51518259

These ones.
>>
File: 1433313654417.png (1002KB, 1024x742px) Image search: [Google]
1433313654417.png
1002KB, 1024x742px
>>51518183

oh, am i late to the party..... just saw the 88 above.... the fuck?

secret success to the new Plastic Tiger: we can now mix new and old to get optimum Kampfgruppe Hummel / Ausbildungs. too bad i have 11 tiger sprues, 2 of the new MW box will put me at 15 sprues, and those Tank Co.y's max at 14.....boo hoo i have a spare Tiger...

>>51518277
the ones my Sov's run are AT 3....so, if i'm lucky i will bail them more often when i roll firepower.
in V4 stats....eh, no, never.
>>
>>51517998
Which sucks for those of us not playing U.S. or Germans because PSC doesn't give two shits about us. Which means I basically have to buy my tanks for my Italians from BF. And it sucks because their prices can make it real hard to support my LGS.

>>51518057
Fair enough. If they're doing away with transports then I guess it's just more ambiguous?

>>51518122
Of course plastic Tigers would be an early release. They're probably one of BF's best selling models.

As for the infantry; what do you mean "those sizes?"
>>
Wait, so not only is there the zimmerit tiger, but the sans zimmerit version in plastic too? Oh, BF...
>>
>>51518582
>As for the infantry; what do you mean "those sizes?"
On all the tank boxes, they show however many tanks you will get. On the infantry, they show only 2-3 bases, which leads me to suspect that is the size we will get (which would be godawful). Hopefully, I'm wrong.
>>
>All the Italian tanks just went on special order at Warstore
Oh shit...
>>
>>51518749
I think those are maybe just promotional pictures used as placeholders.

Then again, the prices make me suspect maybe they will be small blisters.

>>51518779
It's worse: EVERYTHING Italian is on special order. Guess this means I can buy whatever I need now, bit also worries me that all that shit's gonna vanish soon.
>>
File: Soviets-bagration-01.jpg (35KB, 400x376px) Image search: [Google]
Soviets-bagration-01.jpg
35KB, 400x376px
How effective is the soviet shock battalion?
>>
>>51518549
The picture is wrong.
Suspensions should be lowered and being arched due to gravity, not being stiff straight.
>>
>>51518832
Asiatic horde.

Cheers.
>>
File: 1486020589-picsay.jpg (1MB, 2000x3930px) Image search: [Google]
1486020589-picsay.jpg
1MB, 2000x3930px
Zvezda sturmtigers.
Cheap and nice but its crane is too weak. The nazi flag is made for strengthen broken crane.(and representing plt commander)
>>
So I put up a post last week but shit came up, so it got pushed back. West Germans vs East Germans tomorrow. Will report how things go. West German list is as follows:
Leopard 2 Panzerkompanie:
HQ Leopard 2 (11)
3x Leopard 2 (33)
Full Panzergrenadier platoon (7)
4x Gepard (10)
4x Redeye (4)
2x Luchs (1)
Marder Panzergrenadierkompanie:
HQ G3 & Marder (1)
Full Panzergrenadier platoon (7)
Full Panzergrenadier platoon (7)
3x Jaguar 1 (6)
3x M109G (7)
2x Luchs
Divisional Support:
M113 OP (1)
2x PAH (8)
2x Tornado (4)

Versus

T-72M Panzer Battalion:
HQ T-72M (3)
4x T-72M (11)
4x T-72M (11)
2x Shilka (2)
3x Carnation (6)
T-72M Panzer Battalion:
HQ T -72M (3)
4x T-72M (11)
4x T-72M (11)
2x Shilka (2)
2x Gopher (2)
BMP Moto-Schützen Battalion:
HQ AK-74 & BMP-1 (1)
4x AK-74, 3x RPG-7, 4x BMP-2 (8)
4x AK-74, 3x RPG-7, 4x BMP-1 (6)
4x AK-74, 3x RPG-7, 4x BMP-1 (6)
5x T-55AM2 (6)
3x Spandrel (2)
Support Units:
4x Hind (12)
4x AK-74, 4x RPG-7 (Air Assault )(3)
>>
>>51519165
Oh I forgot the East Germans got a BMP-1 OP in there as well.
>>
What are advantages and disadvanatges of red army artillery vs British and Americans?
>>
>>51518818
>>51518779
Because Battlefront are retiring a lot of old codes and are probably giving hints to their stockists to ditch the old shit as quickly as possible for the new shit. Take heart they may finally have indulged in some not-horrible not-burn victims moulds for Eyeties.

>>51519232
Cost. That's pretty much it. Soviet Guns can be rolled up better that's a plus, and volley fire at short range can be nice. Americans have the best Artillery in the game so any comparison against them is inherently skewed.
>>
>>51519232
THe Reds have Volley Fire, useful if you ever decide to fire your guns in Direct Fire (to be fair, that's the only time the ZIS-3 is useful)

The west have Time on Target (victims reroll saves if ranged in on first attempt) or Mike Target (victims reroll saves on Repeat Bombardment).
>>
So, I have 20 T-34, 10 T-70, 8 Zis-artillery, 6 120mm mortar, a similar numer for antitank,AT rifles, light mortars and machineguns, and a fuckton of infantry. What should I get next?
>>
File: image.jpg (92KB, 365x507px) Image search: [Google]
image.jpg
92KB, 365x507px
>>51515099
ANUUUU!
>>
>>51519148
Could probably replace the shaft if the crane with a bit of brass wire if you needing to strengthen them.
Looking nice though lad
>>
>>51519722
The dubs chain is getting bigger
>>
which is the best/most efficent per points Tiger-killer in the Soviet arsenal?
>>
>>51519575
Some options. Some scout cars or a hanomag for spetznaz. KV-8 flame tanks. SU-122. 122mm guns to field with the Zis-3s if you want a God of War (I don't think the 152 mm is worth bringing with the new V4 artillery changes). ISU-122/152s (you can pin the guns to build both). Maybe some AA trucks.

That or you could literally buy like 2-3 KV-1 or early T-34 and have an Early War list. You could probably already run Early War Strelkovy.
>>
>>51520861
In my opinion it's a group of T-34/85s or SU-85s are your most effective time option against Tigers. The SU-100 is an option, it's AT images it a good panther/tiger killer. That's a contentious issue though as they can't hit shit if they have to move. With the lack of infinite smoke bombardments in V4, they should be more effective.

cheers
>>
File: IMG_0154.jpg (101KB, 615x409px) Image search: [Google]
IMG_0154.jpg
101KB, 615x409px
According to Phil on the forums,Red Thunder is coming next!

Baшe здopoвьe!
>>
>>51521111
Yay. More lemming eastern hordes.
>>
>>51521180
But muh soviet flavour

Cheers.
>>
>>51521111
Can't wait to field my rustyard quality T-64s crewed by literal monkeys, all so they can still be bought at a discount and remain spammable
>>
File: IMG_0156.jpg (66KB, 800x720px) Image search: [Google]
IMG_0156.jpg
66KB, 800x720px
>>51521180
At least it will give us fresh material to bitch about.
>>
>>51521111
What's with these slav gets today?
>>
>>51521219
I don't know, seems like almighty Kek has blessed the slav people today. Maybe it's a sign that Red Thunder will be actually good.
>>
>>51521111
After V4 in March?
>>
>>51521262
Presumably. No date yet. It has to be soon though, as they probably don't want to keep Volksarmee people waiting for the BTR-60 for more than a couple months.
>>
>>51518057
>Possibly because the moving RoF is also used if you're pinned or such?
It's this, yeah.

>Might be because they're removing Transport Teams (or at least unarmored Transports), due to... idk
They're removing them because they rarely get used; their dash is probably meant to represent bringing the trucks in, moving them, and the trucks going away, or something.
>>
>>51518549
How fucking big is that tiger? Or, how small is that woman?
>>
>>51519232
The soviets can get 160mm mortars instead of normal artillery that's basically always strictly better than guns.

US Artillery is OP, British artillery sucks balls since it's all firepower 5+ for some reason.
>>
File: adolf and russian jerks.jpg (62KB, 650x550px) Image search: [Google]
adolf and russian jerks.jpg
62KB, 650x550px
>>51521180
russia knows what it did to deserve this
>>
>>51519259
This explains why I've still not got my italians.
>>
>>51518549
>in V4 stats....eh, no, never.
>>51521555

Yeah in V3 160 mm Mortars (only good thing about hero support) are Davy Crocket nuke launcher good , but in V4 the only reason to bring the 160 mm over the 120 mm is if you want to shoot them at tanks. Firepower is the same... as bizarre as that is. Same thing for the 122mm howitzer and the 152mm reserve howitzer, right? At least I will still be able to bring my 203mm howitzers as a detachment for my assault groups.
>>
>>51521707
I really don't understand the V4 artillery shakeup, I really don't.
>>
>>51521878
The short version is that artillery was too good against tanks, and not good enough against infantry in V3.

Cheers
>>
so.... who elses meta is already looking to create a version 3.5
>>
>>51522341
Please no.

We don't need this D&D style Edition War crap in Flames of War.
>>
>>51522341
4th Age?
>>
File: 10866271.jpg (408KB, 2048x1425px) Image search: [Google]
10866271.jpg
408KB, 2048x1425px
>>51506018
Aesthetics

and https://www.youtube.com/watch?v=6EDczkd-Ofw
>>
>>51521878
>>51522106

I have mixed feelings about it. While artillery certainly was used to great effect during the war, most of the accounts I've heard about artillery wiping out the frontlines was when it was used in mass (size and quantity of guns) before an offensive.

It's true that in V3 regimental guns, Zis-3s, and medium mortars aren't of that much use, the new arty rules make them very powerful. I think putting more company level artillery is a good thing for the game , but I also think that medium mortars or light field guns will now be ahistorically powerful against dug in infantry from long range. Both regimental guns and mortars performed much better in direct fire situations in v3. I think this feels right as in direct fire range the gun teams would be able to more actively bring down their fire into enemy positions. With the new artillery rules, the guns essentially have the ability to bring round directly onto a foxhole from extreme range.

So, if I were in charge, I would probably leave the firepower values as is and keep the mike target for all artillery. Still not sure if that would be balanced, but even forcing infantry to reroll their infantry saves is a big deal for the little guns. It would allow you to range in on where you think infantry are going to rush out to attack you so you can kill them in the open.

*Disclaimer* I have never been shelled by artillery, so I can't say for sure. Just some rambling by an armchair officer.
>>
>>51522572
>So, if I were in charge, I would probably leave the firepower values as is and keep the mike target for all artillery.
I'd do it the other way around. Re-rolling saves matters for jack squat if you need a 6+ or 5+ FP to kill them. Plus then you're making 25pdrs, already not good because of their shit FP, absolutely overpriced shit. Buff the FP of the lighter artillery, don't spread Mike Target around like it's candy.

>>51522341
Our group is considering stealing the artillery veterancy swap (range on own skill, hit on targets), being able to target points, and the 2" terrain LoS thing (instead of the ugly "breach the edge"). We were also considering making smoke bombardments placed like TY, but have the same effects and numbers as FoW. A short strip per gun firing (debating between 2" and 4" in length), oriented as you please, no visibility beyond 16" and Concealed+GtG under that.
>>
>>51519259
Well perhaps now is the time to buy, I guess.

But makes me wonder how everhthing will change. Is BF phasing out blisters in favor of boxes altogether?
>>
>>51522341
Why though, TY rules are actually good and they are solving a lot of issues like poorly balanced rules while also streamlining some unnecessary things. The only reason i see in not using V4 is if you want snowflake lists but nothing is stopping you or your group from using V3 lists. There's no need for a V3.5, V4 will be better than V3.
>>
>>51523696
That's some grade A bait you've got there.
>>
>>51524245
That's some grade A argument you've got there
>>
>>51523696
Are you perhaps an Aussie? Because this type of weaponized shitposting is too advanced for any other nation.
>>
File: (You).jpg (196KB, 698x1528px) Image search: [Google]
(You).jpg
196KB, 698x1528px
>>51524281
>>
File: IMG_1215.jpg (103KB, 564x375px) Image search: [Google]
IMG_1215.jpg
103KB, 564x375px
>>
>>51523696
I have no problem with the team yankee rules, but the V4 rules aren't the same kind of beast. I am not a fan of the artillery rules (they should have stopped at copypasting them from Team Yankee) and the morale rules are a meme in the WW2 setting, especially for large armies.

Still going to give it a shot. I don't think there is any need for a 3.5. Either we'll play v3 or v4.
>>
So what's a fun list, other than the all singing all dancing Old Men and Little Boys Chorus Line Berlin Kampfgruppe list that you can do for Late War, for 750 points, at least three platoons and no top armour two?
>>
>>51528614
Flammenwerfer halftrack support company
>>
>>51528914
Okay since it needs to be stated I guess, first here's your damn (you) second, Legal Army lists only.
>>
>>51528614
How about no top armor 1? Armored Car lists are always fun to play.
>>
>>51528614
You know you want to...
>>
File: 1484274744551.jpg (179KB, 540x776px) Image search: [Google]
1484274744551.jpg
179KB, 540x776px
https://www.youtube.com/watch?v=frAEmhqdLFs

For you, TY
>>
File: image.jpg (695KB, 2048x1229px) Image search: [Google]
image.jpg
695KB, 2048x1229px
6mm army remake is underway lads.
Comfiest scale 2bh
>>
File: IMG_0157.jpg (111KB, 750x819px) Image search: [Google]
IMG_0157.jpg
111KB, 750x819px
>>51528614
Come on Virus!
SU-76M magical realm. 20 Volley firing, wide tracked, Suchkas! Surely you know someone with some SU-76s.
>>
>>51529490

That is magical.

But, semi-seriously, wouldn't taking some light flak for anti-infantry duties make it slightly more viable?
>>
>>51530096
I suppose you could drop the gun shields to fit in a pair of 38s, if you're facing plebians. Or some more extensive and less fucky revision plan.
>>
File: not from a jedi.jpg (27KB, 591x443px) Image search: [Google]
not from a jedi.jpg
27KB, 591x443px
>>51518779

>All the Italian tanks just went on special order at Warstore
>Oh shit...

...you want to....

....i can feel the Avanti rising within you

...DO IT!!!
let your journey to the Blackshirt be complete!
>>
File: Forces.pdf (1B, 486x500px)
Forces.pdf
1B, 486x500px
>>51528614
>>
File: my hon hon shall block the son.jpg (212KB, 856x833px) Image search: [Google]
my hon hon shall block the son.jpg
212KB, 856x833px
>bringing less than 6 platoons to a skirmish game
All of you are bitches. Except the guy earlier who brought the literal bitch tanks. He's fine.
>>
>>51532407
>Six
What are you some kind of fucking Casual Scrub?

Berlin Kampfgruppe
Berlin Kampfgruppe HQ
Heer: 60 points

Volkssturm Platoon with MG08/15: 100 points
Hitlerjugend Platoon: 85 points
Hitlerjugend Platoon

Volkssturm MG Platoon: 65 points
Volkssturm Mortar Platoon: 70 points
Volkssturm Infantry Gun Platoon: 50 points

Bedbug Platoon: 65 points
3x Kleinpanzer Wanze

Luftwaffe Heavy Anti-Aircraft Gun Platoon
2x 8.8cm FlaK36s

Luftwaffe Heavy Anti-Aircraft Gun Platoon
2x 8.8cm FlaK36s

750 points
>Nine Platoons.
>>
>>51532480
>implying a handful of 12 year olds or old men with shit in their britches and a panzerfaust count as a real platoon.
>>
>>51531561
I will for my tanks. My other arty battery I'm gonna grab at Gajo I think. They've got the 102 battery box set which I think is like $40(and I won't feel bad being behind painting the staff team for it).
>>
>>51528614
What about hetzer ace list?
>>
File: IMG_0158.jpg (217KB, 2000x1419px) Image search: [Google]
IMG_0158.jpg
217KB, 2000x1419px
>>51533472
Hetzer aces are badass. It's like when one of the Gundam wing protagonists gets in a Leo.
>>
File: DSCN5913.jpg (1MB, 1386x1550px) Image search: [Google]
DSCN5913.jpg
1MB, 1386x1550px
>>51533620

>Leo's
>superior patrician taste in grunt suits

here , a Graze for the Motherland!

>counts as a Heavy Soviet armor unit
>utterly /fowtg/
>>
File: IMG_0160.jpg (44KB, 400x225px) Image search: [Google]
IMG_0160.jpg
44KB, 400x225px
>>51534025
That's very nice comrade but
>Heavy Soviet Armor Unit
>Not the Based Tieren

The Human Reform League is disappointed in you.
>>
File: FD Vindicator.jpg (185KB, 722x782px) Image search: [Google]
FD Vindicator.jpg
185KB, 722x782px
>>51534151
>>51534025
>Not a vindi
It's like you want to be beaten by the space US.
>>
>>51534151
bitch where the fuck do you find Tierens in HG?
>>
File: IMG_0352.jpg (82KB, 675x673px) Image search: [Google]
IMG_0352.jpg
82KB, 675x673px
Bump the sky!
>>
>>51537196
w-what exactly is that setup trying to accomplish?
>>
>>51537215
Rate of fire in an era when the Maxim Gun's 550 Rounds per minute was considered the hottest shit.
>>
File: 1484649995222.jpg (97KB, 426x697px) Image search: [Google]
1484649995222.jpg
97KB, 426x697px
Bumpin' with the Dream of Gundam!
>>
Does the noob guide cover a lot?

I want to get into FoW but have zero experience in TGing
>>
>>51540152
It is a project that is honestly less than half complete, and will be in serious need of revision anyway when 4th Edition gets released in a few months.

In the meantime, feel free to ask any questions you have here in the thread.

I'm sure there are plenty of people, myself included, who can answer any questions you have.
>>
File: unnamed.jpg (155KB, 636x900px) Image search: [Google]
unnamed.jpg
155KB, 636x900px
>>
>>51541115
What a beautiful, beautiful kit. So many options.
>>
>>51541115
8 options
I'm in awe
So many extra bits to kitbash with
>>
>>51541115
Fuuuuck
I need this. I just don't know if I need 6 or 12.
>>
File: vquF3IJcoiU[1].jpg (37KB, 576x238px) Image search: [Google]
vquF3IJcoiU[1].jpg
37KB, 576x238px
>>
Is US Infantry a good/cheap ($-wise) list?
>>
>>51542277
>1 Tiger is 25% of your list

Glorious
>>
>>51542277
Otherwise, what the heck. Basically auto remount and now completely immune to a six pounder ATG from the front. And a buff to the main gun.
>>
>>51543060
Which is basically the same as a Tiger from North Africa anyway. Which is: 25.666666666667% of 1500
Although didn't they say that they were just rolling Tiger Ace into the normal units? That would explain their TURBO MORALE.
>>
>>51542595
It's pretty good, and one force can be used throughout the war in every period, etc. if you're not too fussy. Most standard US equipment is like that.
>>
>>51543412
So is something like the following a decent list?

Compulsory Rifle Company HQ (p.107) - CinC Carbine, 2iC Carbine (15 pts)

Compulsory Rifle Platoon (p.107) - Command Rifle, 9x Rifle, Bazooka (155 pts)

Compulsory Rifle Platoon (p.107) - Command Rifle, 9x Rifle, Bazooka (155 pts)

Rifle Platoon (p.107) - Command Rifle, 6x Rifle, Bazooka (110 pts)

Weapons Platoon (p.108) - Command Carbine, 3x M2 60mm mortar, 2x M1919 LMG (110 pts)
- Jeep equipped with .50cal AA MG (5 pts)

Mortar Platoon (p.109) - Command Carbine, 4x M1 81mm mortar (95 pts)
- Jeep equipped with .50cal AA MG (5 pts)
- Add Jeep and trailer per mortar (0 pts)

Anti-tank Platoon (p.109) - Command Carbine, Jeep equipped with .50cal AA MG, 2x M1 57mm gun, 2x 1.5-ton truck (60 pts)
- 3x Bazooka (only if 3 guns) (45 pts)

Tank Destroyer Platoon (p.115) - Command Carbine, 2x Carbine, Jeep equipped with .50cal AA MG, 2x M20 Scout car, 4x M18 Hellcat GMC (335 pts)
- add Hedge Cutters to up to half the M10 3in GMC's / M18's (5 pts)

Chemical Mortar Platoon (p.118) - Command Carbine, Observer Carbine, 4x 4.2in Chemical mortar (135 pts)
- Jeep equipped with .50cal AA MG (5 pts)
- Add 2x or 4x Jeep and trailers (0 pts)

Armored Field Artillery Battery (p.117) - Command Carbine, Staff, M2 half-track equipped with .50cal AA MG, M4 Sherman OP, 3x M7 Priest HMC (185 pts)

SP AA Platoon (p.118) - Command M15 CGMC (37mm), M16 MGMC (Quad .50cal) (80 pts)
>>
>>51543520
For Late War, and book source? I'd wait for V4 to see how some things change WRT support options and their value.

The basic infantry is always the same though. If you're starting out, I'd advise you to go Veteran (Confident Veteran) as you have to buy less and it's much more forgiving to play.

You don't need the Weapons Platoon and 81mm mortars, use one or the other. Preferably take towed 105mm guns too, Priests are better for tanks and mechanized forces.You don't edd 4.2" Mortars and 105mm...take one or the other. Looking at the way V4 is headed, the 4.2s are looking a better buy.

You need 3x 57mm to add 3x Bazookas, and 3x 57mm is a good idea. I prefer M10s over Hellcats (plus you can get plastic M10s).
>>
>>51543607
Fortress Europe. It was from that blog with all the different lists.

The idea behind priests was to save IRL money by not having to buy prime movers
>>
When will the US Army come to 4th mid-war?
>>
>>51543710
>>51543607
Fortress Europe isn't legal any more. It's been replaced by Overlord.

>>51543782
Probably after the Soviets for Team Yankee. At the moment they're focusing on the core two nations of the Desert War, the Germans and the British.
>>
>>51543710
>Fortress Europe

Quite an old, V2 book: use the Battle of the Bulge PDF in the OP link, or Overlord (Normandy) or Road to Rome (Italy) on the fowlists blog.

> The idea behind priests was to save IRL money by not having to buy prime movers

You don't need them: I bought tons of trucks and the like when I started (loooong time ago), hardly ever used them.

>>51543782
Later in the year, I hear.
>>
>>51543817
>>51543874

Thanks. Is something like the following better, again copy-pasted from fowlists?

Compulsory Rifle Company HQ (1st Infantry) (p.263) - CinC Carbine, 2iC Carbine (15 pts)

Compulsory Rifle Platoon (1st Infantry) (p.263) - Command Rifle, Bazooka, 9x Rifle (200 pts)

Compulsory Rifle Platoon (1st Infantry) (p.263) - Command Rifle, Bazooka, 9x Rifle (200 pts)

Rifle Platoon (1st Infantry) (p.263) - Command Rifle, Bazooka, 6x Rifle (145 pts)

Machine Gun Platoon (1st Infantry) (p.264) - Command Carbine, 4x M1917 HMG (130 pts)
- Bazooka (20 pts)
- Jeep equipped with .50cal AA MG, Jeep with trailer per HMG (10 pts)

Anti-tank Platoon (1st Infantry) (p.266) - Command Carbine, 3x M1 57mm gun (90 pts)
- Bazooka (20 pts)
- Jeep equipped with .50cal AA MG, 1.5-ton truck per gun (10 pts)

Independent Tank Platoon (1st Infantry) (p.269) - Command M4 or M4A1 Sherman, 3x M4 or M4A1 Sherman (255 pts)
- add Hedge Cutters to up to half the tanks (5 pts)
- 4x add Improvised Armour (20 pts)

Corps Anti-aircraft Artillery (Self-propelled) Platoon (p.294) - Command M15 CGMC (37mm), M16 MGMC (Quad .50cal) (75 pts)

Field Artillery Battery (1st Infantry) (p.274) - Command Carbine, Staff, Observer Carbine, Jeep, 4x M2A1 105mm howitzer (185 pts)

Chemical Mortar Platoon (p.290) - Command Carbine, Observer Carbine, 4x 4.2in Chemical mortar (120 pts)
>>
>>51542277
>Panzer III uparmored or Panzer III 7,5cm
My jimmies are rustled
>>
>>
>>51544143
Short 7.5cm gun.

>>51544170
Stukas are +3 save?
>>
File: scou.jpg (80KB, 589x487px) Image search: [Google]
scou.jpg
80KB, 589x487px
>>
File: ARCF2.jpg (87KB, 621x517px) Image search: [Google]
ARCF2.jpg
87KB, 621x517px
>>
>>51544109
Yep, better.

>>51544170
>>51544339
>>51544389

AT4 bombs...V4 is going to be good for heavy tanks I suspect.

8-Rad went to FA3?

No more Panzerknacker? WTF?
>>
>>51513609
>you have to buy the 17/25 pounder
desu what kind of tank-playing pussy doesn't take 17/25pdrs?
>>
>>51542277
...Panzer III Uparmoured?

Also Last Stand is bad-spirits morale, right? So Tigers are 2+ remount and only run on 1s. Christ, these things are going to be nightmares in MW.
>>
>>51544389
...Well. I guess you'll be needing the mortar and the HMG for those, then.

And yeah, no panzerknackers? Wut? If you get rammed by Churchills there's no way I can see here that these guys can actually resist at all.
>>
>>51545732
Churchills? No, Wait for glorious KV-1 tank comrade.

Basically, bring Tigers or Panthers. So, just like the old MW then.
>>
>>51544389
Jeez the new MW German Platoon sizes are almost as anemic as West Germans in Team Yankee.
>>
>>51545782
Yeah, but in old MW you had an AT rifle and/or panzerknacker, you could make yourself a pain for stuff with top 2. Now you're fucked. Especially with five damn stands, christ.
>>
>>51544170
>>51544339
>>51544389
>>51542277

Thanks kind anon... any cards for Brits? Would love to what they did to Grants...
>>
Are they trying to trim down the amount models needed to play with v4?
>>
>>51547256
I dunno, it looked like they might just be doing it to mw germans, especially in africa. It gives a reason right in the description.
>>
>>51544170
Planes are now arty confirmed!
>>
>>51547948
If it's like TY "Artillery" just means the smaller template. There's Artillery and Salvo, with Artillery being the one we know already and Salvo being 10x10".
>>
Can't wait for the swap to TY rules for mid war. Can finally have my WW2 armies fight my TY ones and see how they do.
>>
>>51548091
a tiger can't crack the side of an abrams and costs more.
it would be a pretty shitty thing to do
>>
>>51548440
AT 14 vs side 8? It's going to blend everything inside.
>>
>>51548511
fuck i was thinking of it with that stupid armouur
Eh.
Even then it's a slot tank with nine front.
even a t-55 can blast it to shit and it costs degrees higher then t-55s
>>
>>51548440
You're incorrectly assuming the points scale matches.

A Leopard 2 in Team Yankee is 11 points.

A Tiger 1 in 4th Ed FoW is 29 points.

The point scales are incompatible.
>>
>>51548593
>You're incorrectly assuming the points scale matches.
see
>>51548091

it was a fair assumption
what are you going to do? adjust the prices of all team yankee units so they can fit in, or the reverse.
every team tankee infantry more or less can clear through MW tanks.
every tank objectively beats every other armoured unit.
balancing it would be really stranger
>>
>>51520861
so far for me either pioneers with flamethrowers, or Sturmovik if it can get into range (it generally can't). ISU-122's work great as well.
>>
>>51541115
That kit is pretty universal, I must say!
>>
>>51548883
Carlooooosssss
>>
File: puning.gif (110KB, 320x240px) Image search: [Google]
puning.gif
110KB, 320x240px
>>51548883
ayyyy
>>
hey people, someone recommended me Tanks! as an alternative to X-wing (and the deceased corpse of D&D attack wing)
what can you tell me about the game? I mean I want to know what it makes it atractive to people?
I can't believe how cheap they are, what's the quality of the plastic? also since when Tanks! exists how frecuently it receives new units to play with?
thanks and sorry if these are too many questions at once.
>>
>>51549086
>I mean I want to know what it makes it atractive to people?
not really I haven't played it but the rules are free, they should be pretty much the same as xwings.
my best reasoning is that tanks are cool and people like them more then other things and it has a pretty casul game system.
>what's the quality of the plastic?
i think it's gale force nine, looks like the 1/72 stuff i got from PSC. should be around there. reasonably good not all that fragile.
>also since when Tanks! exists how frecuently it receives new units to play with?
I haven''t been keeping up with it but it has a limited release number for good reason, history.
there are grants so i think i will go into midwar, not sure of the release windows but it should be pretty easy to produce this stuff as they already have the sprues
>>
>>51549241
how about the company support? I mean there's OP kits or a tournament scene?

someone told me that Tanks! came out from FoW so i checked out a bit and I can only say that Tanks! is more accesible to me and my friends, even if I have to recognize that the Open fire starter box have a very fair price for all they got.
>>
>>51549283
we did a straw poll and there was a majority of us who found no meta at our stores.
>company support
no idea, looks fine to me but it could be a dead game.
>Tanks! came out from FoW
it sorta does but it really isn't the focus i think they handed it off to gale force nine because tanks links to GF9.
if you buy open fire you won't have the cards hand, be wary of that, i mean you could photo copy the cards from whatever thing yo ubuy if it is rather relevant and you will get more but consider the battle of El Alamein if they do more mid war shit.
you'd walk out with 2 crusaders, a panzer 3, a panzer 4 and a grant
also just pick up open fire if you can and you think it will work it's out of production
>>
>>51549367
>looks fine to me but it could be a dead game.
eh, I'm used to support "dead" games for this area I think I have something that doesn't allows me to play what's popular already at my zone.
>>
File: sans sans, sans.png (65KB, 680x395px) Image search: [Google]
sans sans, sans.png
65KB, 680x395px
>>51549402
>I think I have something that doesn't allows me to play what's popular already at my zone
good taste?
>>
>>51549455
and maybe a self hatred to myself and/or my wallet.
>>
File: stalin.jpg (239KB, 1200x1381px) Image search: [Google]
stalin.jpg
239KB, 1200x1381px
>>51549013
>>51549039
I'm surprised no one did it before me.
>>
File: BMPcyka.jpg (163KB, 700x981px) Image search: [Google]
BMPcyka.jpg
163KB, 700x981px
>>
File: Valid Targets.png (507KB, 979x855px) Image search: [Google]
Valid Targets.png
507KB, 979x855px
>>51550511
>>
File: Flying Tankers.png (1006KB, 1694x1176px) Image search: [Google]
Flying Tankers.png
1006KB, 1694x1176px
>>51550511
>>51550799
Are we posting chinese cartoons again?
>>
>>51549086
>what can you tell me about the game? I mean I want to know what it makes it atractive to people?

As far as I can tell the base game is set up like x-wing with movement going in ascending order of initiative and firing in descending order. Overall the game is extremely basic. The base game seems to be "hurt durr tanks pew pew". unlike X-wing lots of terrain is needed to make maneuvering interesting. The only saving grace seems to be the upgrade cards. These are similar to X-Wing.

I only bought it because it was cheap. If you only need a one or a couple of tanks, it's pretty easy/cheap to just buy a tanks pack or two.

>>51549283
>how about the company support?
I mean we'lol probably continue to see kits because they are selling, but there's really no tournament scene or any real hype coming from GF9. There's about as much excitement as watching Zimmermit dry.
>>
File: arty.jpg (40KB, 583x241px) Image search: [Google]
arty.jpg
40KB, 583x241px
>>
>>51541115
Do they make a Soviet version of this? I need it for my Roto Razvedki
>>
>>
File: pz4.jpg (44KB, 567x248px) Image search: [Google]
pz4.jpg
44KB, 567x248px
>>
>>51552930
Interesting, Panzer IVs have lost a point of AT. V3 they were AT-11
>>
>>51552837
I'd prefer plastic M3A1 scout cars. Dat jeep movement.
>>
>>51552975
>>51552930
The short 7.5 also got heavily nerfed, used to be AT 9 in DF, is now 7.

Not sure why they're doing all these changes, though.
>>
>>51552930
>>51552975
>>51552993

I don't understand why the Tiger got an extra point of AT, but everything else is losing AT.

Are they just randomly changing the values or something?
>>
File: pak.jpg (34KB, 570x207px) Image search: [Google]
pak.jpg
34KB, 570x207px
>>
File: pz3.jpg (42KB, 577x251px) Image search: [Google]
pz3.jpg
42KB, 577x251px
>>
File: 88.jpg (38KB, 568x230px) Image search: [Google]
88.jpg
38KB, 568x230px
>>
File: pzii.jpg (37KB, 562x232px) Image search: [Google]
pzii.jpg
37KB, 562x232px
>>
>>51553302
>>51552930
So they decided to solve all the variants by making only the gun matter. Boring.
>>
>>51553320
>4 88s.
Fucking hell.
>>
>>51552930
>>51553302

>Panzer IV with short 75 is AT7, can bombard
>Panzer III with short 75 is AT9, can't bombard

So now one is strictly a gun tank and the other is strictly a support tank. Feels a little unnecessary to me, but I'm also not a BF dev.
>>
>>51553359
Do note that the Tiger platoon had access to "Panzer iii uparmored".

But what the fuck are they doing with the AT values. They're all over the place.
>>
>>51553409

That's not so ba...

>The 4 88s are cheaper than 4 PzIVs with L48s or 4 PzIIIs with L60s

Fucking hell.
>>
Using the Gepard in Team Yankee
https://theflamescorner.blogspot.co.nz/2017/02/team-yankee-gepard-flakpanzer-batterie.html
>>
>>51553484
they have to be making it only for north africa to represent rommels use of it and making gun teams more vunerale....
right?
RIGHT?
>>
>>
>>51553524
Gun teams are less vulnerable in V4
>>
>>51553579
>>51553521
Remind me to noogie you next Monday.
>>
File: dic ks o fat you should suck.png (197KB, 439x375px) Image search: [Google]
dic ks o fat you should suck.png
197KB, 439x375px
>>51553579
watch it be more expensive then a 4x platoon of 25pdrs
Wait...
why is it self defense aa?
>>
>>51553631
Before or after I beat you?
>>
>>51553645
I think they're empathising that a massive wacking great cannon isn't exactly the best for shooting down tactical fighters and bombers.

>>51553654
You're a cheeky little cunt mate I'll give you that.
>>
>>51553484
Although, interestingly enough, you could note no option to make them ROF3 anymore.

Makes me wonder if Italians will be able to take 4 90/53s in the future. That'd be good times.
>>
>>51553359
I remember some anon asking how they were supposed to allow the variety of a number of vehicles work with the 100 point system. Now we know. They said fuck 'em.
>>
>>51553673
then what is the point of having them anyway.
wait
rommel
fuck.
so it is just AT-guns that can defend themselves from planes and shit.
thankfully anti air is no longer based on skill and stukas have a stupid high save so they will be sort of safe, right?
>can fire 2 shots a turn
>can fire AND MOVE
what is this world coming too,
is it truely, the year of the nazi
>>
>>51553842
I hate to burst your bubble and all, but those are -/Dash/- moves. As in, replacement for At the Double moves.
>>
>>51553880
no i am quite fine with that.
then why did it have a move and shoot, I don't see an option for tractors
>>
Are the regimental guns good at clearing buildings?
>>
>>51553904
Maybe it's for digging in, count as moved and so on
>>
>>51554303
Most likely. Digging, Pinned and so on.
>>
>>51553949

Not currently, but the V4 artillery buff should make them decent at it.
>>
>>51552837
Headswaps, Comrade. You'll just need to find an AT rifle to put in place of the hull mounted Bren. Sadly that's the only thing they don't give you in this kit.
>>
>>51552837
just use the figs from the rota crew blister
>>
>>51555435
these guys
it's what you're supposed to use with bfs universal carriers
>>
>>51555858
http://www.flamesofwar.com/hobby.aspx?art_id=1072
>why didn't I post the link
>>
Paint questions.

1) What do I highlight my sherms with, after spraying them Plastic Soldiers US Armour Spray?

2) PSC recommends the following infantry colors; US Field Drab 873 for trousers, and Stone Grey 884 for jacket. Anyone had any experience with those colors, or any better choices?
>>
>>51556244
988 Khaki is a better colour for the M41 Jacket, Stone Grey is very light.
>>
>>51552863
>allies
Lets see what they do with italians
>>51552993
>AT 7
Thats for kwk37 in ew
>>51553265
>Rof 2 halted
Wasnt it 3?
>>51553320
>4 flaks platoon
but no option to add extra crew to increase rof

Im not sure if id like v4
>>
>>51556244

US Field Drab is the 'correct' colour for US Army wool drab trousers, especially with a dark wash and a highlight. Same with Stone Grey, probably the perfect worn-in colour for a M41 field jacket. It was this light cotton khaki thing that would go white around the edges and fade from wear and sunlight. Applies to all allied uniforms and webbing really.
>>
>>51556429
>>51556324

Stone grey was the one that worried me the most. Looks very light. Maybe the wash will fix it. Aggrax Earthshade?
>>
File: 1459058260996.pdf (1B, 486x500px)
1459058260996.pdf
1B, 486x500px
I'm just gonna leave this here ...
>>
File: 1457566993228.pdf (1B, 486x500px)
1457566993228.pdf
1B, 486x500px
And this too ...
>>
http://www.mediafire.com/file/2tojibqpyorxjr7/ElAlamein20160907.pdf
And finally this.
>>
>>51556651
>>51556679
>>51556706
Cheers Anon!

>>51556706
So...this is literally proof that it's C&P from Team Yankee?
>>
>>51557147
>So...this is literally proof that it's C&P from Team Yankee?
Pretty much

Some relevant changes for brits in MW:
17pdrs are AT12
6pdrs are rof 2 AT9

On the other hand No HE now is much less gimping: When you hit infantry or softskins with No HE you must roll again and a 5+ it hits. This means that No HE guns now work normally against gun teams wich, in my opinion, is a huge buff.
>>
>>51557223
Still...you will struggle to hurt a Tiger, and Panther are nearly impossible to KO is they remain FA10 (very likely). Even Air is less effective with AT4 bombs....basically, TA2 tanks will wreck you.
>>
Ah fuck it, everything is out, might as well say this:

As of 24 hours ago there were absolutely no plans for get-you-by lists of any kind in MW. That may change. May. Very unlikely they can manage it.
>>
>>51556651
>>51556679
> Assistant Writers - Luke Melia

It all makes sense now...
>>
>>51557326
Forgive my lack of knowledge, but who's Luke Melia and why is his role in the new edition notable?
>>
>>51557352
He's on the WWPD podcast.
>>
File: 1485183467468.gif (929KB, 264x320px) Image search: [Google]
1485183467468.gif
929KB, 264x320px
>>51557372
they hired some one from WWPD?
>>
>>51557302
Yeah i feel that MW will be German Wank Edition
>>
>>51557391
Apparently: he is credited in both new army books under 'assistant writer'.

>>51557305
You mean, no US, Soviets, etc. list until their actual books come out?
>>
>>51532480
>Nine Platoons
pussy

Infantry Company, Grey Wolf

Grenadier Company HQ (p.27) - CinC SMG, 2iC SMG (45)
- Upgrade CinC SMG to CinC Panzerfaust SMG (10)
- Upgrade 2iC SMG to 2iC Panzerfaust SMG (10)

Grenadier Platoon (p.27) - Command Rifle/MG, 6x Rifle/MG (155)
- Replace Command Rifle/MG with Command Panzerfaust SMG (10)

Grenadier Platoon (p.27) - Command Rifle/MG, 6x Rifle/MG (155)
- Replace Command Rifle/MG with Command Panzerfaust SMG (10)

Grenadier Platoon (Third Platoon) (p.27) - Command Rifle/MG, 6x Rifle/MG (155)
- Replace Command Rifle/MG with Command Panzerfaust SMG (10)

Grenadier Machine-gun Platoon (only if no fortifications) (p.28) - Command SMG, 2x MG34 HMG (70)

Grenadier Mortar Platoon (p.28) - Command SMG, 3x Observer Rifle, 6x 8cm GW34 mortar (180)

Looted Panzer Platoon (p.29) - Command M4 (M4A2 Sherman) (captured) (55)

Grenadier Infantry Gun Platoon (p.29) - Command SMG, Observer Rifle, 2x 7.5cm leIG18 gun (65) - 2x RSO (5)

Grenadier Anti-tank Gun Platoon (p.30) - Command SMG, 2x 7.5cm PaK40 gun (105)
- Kfz 15 field car, 3-ton truck per gun (5)

Grenadier Scout Platoon (p.31) - Command Rifle, 4x Rifle (115)

Tank-Hunter Platoon (p.153) - Command Marder III H, 3x Marder III H (260)

1420 Points, 10 Platoons
>>
>>51557414
Yeah, I can't understand why they'd nerf the 6-pounder especially. It's a shame as Mid-War is undeniably my favourite era of the war, but BF seem determined to just make an absolute fuckup of it.
>>
>>51557429
Apparently it is theoretically possible to get out shit by V4 release but the higher-ups have to be convinced of that.
>>
So, how useful is the Guards upgrade vs cost?
>>
>>51556481

I'd be fine using Stone Grey as the base colour, I've seen enough field jackets in sunlight IRL. Your best bet for mini's would be to use Khaki as the base and Stone Grey as the highlight after any wash. Otherwise yeah, Earthshade would be fine.

>>51556651
>>51556679

Thanks very much for posting, but I really had no idea that the lists would be this anemic, I thought they'd at least have basic rifle platoons and more than the 'motor' options for formations. What the fuck is Battlefront thinking?

I get they're trying to recreate X-Wing/Armada style waves, but it's not fucking good enough. Fantasy Flight is a big company with carefully developed new systems and Star Wars as an IP. Battlefront has a solid set of rules and a great community, both for casual and tourney play, a community made up of people who have already dropped thousands on Flames at the same time Company of Heroes and 1/2 a dozen other titles. Do they really need to work this fucking hard to re-monetise us? Cut existing books into tiny little parts and dole them out in 3 month windows?
>>
Cic PzIII(7.5cm)
3x PzIII(7.5cm)
3x PzIII(7.5cm)
Tiger
2x Sdkfz 231
3x Sdkfz 10/4
2x 10.5cm

100 pts, 6 platoons

Cheers.
>>
>>51556679
That is really interesting. 88s are now AT 14, and so is the Tiger main gun. This is different than v3. Also, the 17 pdr is reduced to AT 12 instead of AT 13, as it used to be in MW. This is strange and I don't understand this.

I hope the game isn't entirely ruined. I have a *lot* of LW brits that I don't want to have to throw out. Although, with the requirement for 2 x aircraft, I'm starting to become very skeptical that Battlefront knows what is best for the game (or even their own pockets).

I can see the community migrating to open source rulesets if they fuck this up.
>>
>>51553949
In direct fire, they're decent at it. Indirectly, not really.
>>
>>51557594
It kicks-in after you've taken substantial losses, so preferably don't get to that point. However, some units simply will take losses, so Guards is pretty good for just +10 Pts.

>>51557609
>>51557800
Yeah. Also:

No Matilda, Valentine, or (despite there being 300 vehicles sent for El Alamein) Shermans. But you can get the Tiger, which was never in the desert, only Tunisia (not desert) from May 1943...so five months after El Alamein. Wut? Fucking BF Wheraboos need their fucking Tiger in everything.

Also, no 2-pounder, no 7.62cm or PaK40 ATGs either. No Bison, no Bishop, and no 5.5" guns, only the DAK get heavy arty.
>>
>>51544170
>hit on 5+
>save 3+
Holy shit stukas are hard to kill
>>
>>51557800
>17pdr gets AT nerf
>88 gets buff
What the fuck. That makes no sense. Fuck BF, I'm sticking with V3.
>>
Late War Books

Does anyone have any insight about the upcoming Late War books?
>>
>>51557447
>need a 750 point list
>presents 1420 point list
m8
>>
>>51556706
Well, interestingly enough that clears up the TY aircraft concealment question, and I'm not surprised to find it's the less interesting of the two answers.

I'm seeing the purpose of this, though. This isn't V3+, this is a new game that's meant to appeal to people who play WoT, watch GUP, and are into their tanks but not WW2 as a whole. It's much more gamey and looks like it'll flow quicker (both in play and in out-of-game organisation) at the expense of accuracy and detail. I'm not sure this is actually the best approach; Malifaux, Infinity, and other games like that show there's markets for deep gameplay even with younger gamers coming in from PC and board games, but if they want to catch the X-Wing, "Fly casual" kind of market this is what FOW would look like.
>>
>>51557959
I like the TY aircraft concealment - an airplane that is flying all over the battlespace will have a tough time using a copse of trees to 'hide' from an AA position. I don't like the second airplane though - that's just balls.

In the transition from V2 to V3, the requirement for multiple aircraft was removed and replaced with the dice - which was elegant and wonderful. No one wants to have multiple airplanes flying around. The game is about the geometry of the ground fight.

I hope they don't fuck up the V4 LW release in March. All they need to do is to clean up some rules, remove Auto-attacking and Spearheading lists, and the game will be pretty much perfect.

Also - giving British engineers the ability to combat attach would be great too (as they were historically used in a decentralized role to breach with the infantry as well) :)
>>
We have the 75mm and 6pdr both at AT 9, so Tigers are going to be a fucking nightmare if you play blue/red.
>>
>>51556706
>>51556679
>>51556651
I sleep in on a Saturday and wake up to find 4the Edition leaked.

Are these the finalized books, or are they still undergoing revisions?
>>
>>51558018
>I like the TY aircraft concealment - an airplane that is flying all over the battlespace will have a tough time using a copse of trees to 'hide' from an AA position.
The more notable thing is that the protection from nearby cover is gone, unless you're "behind" it. Personally I quite liked that it was hard to locate stuff when it was near large terrain features; I've never played a flight sim where tanks were all that easy to pick out being near woods or cities.
>>
>>51558130
Ahh, I didn't realize this. This was a huge part of the game - the estimate between bunching your Panthers together so you can crowd behind a building, or spreading out in the open.

It's sad to see that changed. There's no reason for the change either.
>>
I can't actually see what "Overworked" does. And no cruisers actually have "Charge", either.
>>
It seems using 2 tigers and being defender means almost automatically defeat as in defensive mission e defender should put reserve at least half of his point while 2 tigers are 58 point.
And 2 hurricanes shooting 4 at7 ap4+ cannons will ruin whose day leaving tigers in reserve as the attacker can bring the aircraft in turn 1 without succeeding 4+ roll to bring aircrafts.
>>
>>51551082
Oh, well being honest I was looking for some light game to get my friends into so I think I guess Tanks will do the job just fine.
maybe with some luck I could use this as a gate away for more heavy stuff.
thanks and sorry for the delay
>>
>>51558362
Hey dude... don't take it the wrong way. Flames of War is the best Company level game you can play. The rules are designed so that every type of sub-sub-unit has to be used in its proper role. If you use Machine Guns to assault an objective, for example, you're going to have a tough time. If you use them as part of your kill-zone management to kill infantry in the open, you're going to have a great time.

As far as I'm aware, no other game does this. No other game forces you to make an *actual* plan based on the terrain and your friendly/enemy factors. You have to apply a realistic thought process in FoW - and you don't do that in Tanks or Warspammer.

Think about picking up Open Fire! It has a fantastic German Grenadier force that can easily be expanded into a full army, or a Stug batterie.
>>
Am I reading correctly that the soviet 76mm is now going to be AT 12? What the fuck is going on with BF's AT ratings?
>>
>>51557614
Your 6 platoon counting is meaningless for the game.
Now your list has 3 units in a formation and 4 support units for the purpose of formation morale (which is former company morale) and 8+24+24+7+6+29+2 points for the purpose of counting reserves, which is at least half of your points now.
>>
>>51558479
Where do you get that from?
>>
>>51558205
I can't see the "bombs" rule, either.
>>
>>51558479
Which was former AT 11 with German ammunition with actually better penetration compared with original Soviet ones.
>>
>>51558505
The marder uses the soviet 76mm, and it's AT 12.
>>
>>51558520
>former AT 11
I really don't understand why all these are shifting.
>>
>>51558524
so?
BF's mo is:
>ussr equipment in wherman hands = excellent
>kraut equipment in commie hands = potato

Reason: doctrine, ammo quality or whatever the current excuse is

che-fucking-eers
>>
>>51558541
My mistake.
It was AT 12 in former North Afrika book.
The chamber of the gun was modified to fire shells of pak40, so it has same AT of pak40.
>>
>>51558691
And now the same AT as a 17 Pdr.
Nevermind that the 17pdr had better penetration than the PaK 40 even with basic AP ammo, it's not German so it doesn't get its actual penetration figures.

Fuck V4.
>>
>>51558889
Maybe it's representing the Pheasant's weaker carriage somehow?
>>
>>51558922
Would be better represented with reduced RoF to keep the carriage intact, the 17pdr used single-piece ammo. The penetration characteristics aren't going to change from the carriage.
>>
>>51556679
I thought they were getting rid of platoon command teams, why is there a picture of one in the rifle platoon place?
>>
>>51558524
I think the pak36r was rather extensively rebuilt.
>>
>>51559547
What I know is that they only changed the carriage (if that), they still used the soviet barrels and soviet ammo.
>>
How good are snipers?
>>
>>51559664
Not good at all
>>
>>51559664
If you wanna pin infantry or maybe pick off a few gun teams, then they're alright. But for 50 points, thats 2 panzerschrek teams you could have instead.
>>
>>51560023

And as Soviet?
>>
>>51560233
Not sure as a Soviet, but if you wanna buy a team for pinning at 50 points, you might as well buy a HMG platoons for similar points, have another platoon with better range and ROF.
>>
Does the 120mm PM -38 have a bombardment mode? It doesn't say in the Red Bear book.
>>
>>51560390
It is only bombardment. No direct fire.
>>
>>51560422

Ah, I see. Thanks.
>>
>>51558336
I don't think those cannons hit top, they hit side or front of the tank depending on the position... up until now I only saw weapons with template may hit top armor, all other hit side or front...
>>
New thread maybe?
>>
>>51560599
New thread:

>>51560661
>>51560661
>>51560661
>>
>>51559418
The platoon command team is a smaller stand... For some reason.
Thread posts: 365
Thread images: 63


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.