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/srg/ - Shadowrun General

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...Identity Spoofed
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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever forget your dragon's birthday present

Lizard edition
Have you ever broken the rule? Do you know any dragon (great or not)?
>>
>>51492066
I'm pretty sure that picture should count as furry
>>
>>51492066
Why does that dragon have anime hair.
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>>51492104
Are you brave enough to tell a dragon that it CAN'T have anime hair?
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>>51492192
Damn right.

On a more serious lore note, doesn't anyone find it stupid that they had Sirrug get his ass bailed by the dragon council rather than being killed by the Azzies ? I generally say that AZT actually killed a dragon, or at least that's what their PR say.
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>>51492066
>Have you ever broken the rule? Do you know any dragon (great or not)?
No, but the other streetsam and I once earned a tiny sliver of respect from Lung.
>"You go up against my Red Dragon soldiers, severely outnumbered and outgunned, not knowing the layout of the ship, not even having a plan of attack, improvising the entire time and you still manage to come out ahead?"
>"And for what? 30 children that share no blood with you, that you have never even met before?"
>"You're actually respectable by mortal standards. I'll let you walk out of this alive."
Now, the guys we had gone up against and hadn't been shot or stabbed yet, they were another story.....
>>
>>51492066

Once , Lowfyr made our group an offer we couldn't refuse. Read "He kidnapped us and asked us to do that long-hard-ass run against Fuchi so we didn't have our sorry asses exterminated afterwards" and that's it. Fuck dragons.
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>>51492271
They killed one. Dzitbalchen or something. Even autopsied the fucker live.
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>>51492066
>Broken the rules
Shit nigga I got shanghai'd into working for Nathan Drake, who is a drake, who worked for Ghostwalker. Did such a "great" job that he removed the cranial bomb from my head and hired the team for a whole year on retainer services.

Shame I can't play the character anymore because the campaign moved on to DC and I had to switch.
>>
>>51492396
Omae, did he let you go and left you the fuck alone after that? Because if he did instead of forcing you into permanent service, Count! Your! Blessings!
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>>51492066
Im playing a Drake made by Uncle Dunkel, but since he died, I was put in an orphanage run by the Draco Foundation, who had a dragon (not a Great but he was tasked with raising Uncle Dunkel's drakes) named Kortalynarus who tutored me in the sword & etiquette, i ran off & joined the shadows after. My character sees himself as a dragon & behaves as such (Code of Honor)
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>>51492444

More or less. He gathered evidence that we were Rinelle and basically told us that if something was to happen to the council of princes, we were going to have big and scaly problems. And that if he had need of us, he'll ring.
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>>51492490
>>
Is there stats for any sort of tunnel boring machine in any edition? If not, what are my other options for digging large holes and tunnels and how fast can they do it? Asking for a friend who wants to rob a casino's underground vault.
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>>51492922
Rigger 5.0 has a tunneling drone
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Do your runners loot? Stripping corpses and fencing gear seems like a lot of work for a pathetic pay off at the end of the day. Is it even worth it to go all D&D-style after firefights?
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>>51493139
Oh yeah, how did I miss that, duh.
>a tunnel large enough for most metahumans to uncomfortably shimmy through
Hm, that's a little too small for my purposes. Maybe some sort of modified Kodiak is what I need.
>>
>>51493200

Reaping cyberware and organs was a traditional way to make money till the 4th edition. Even so that they had to drastically change the prices of second hand cyberware and organ "donations" so that runners weren't just becoming glorified butchers.
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>>51493231
>Even so that they had to drastically change the prices of second hand cyberware and organ "donations" so that runners weren't just becoming glorified butchers.
That would imply that weren't already glorified butchers.
>>
>>51493200
Our group would loot if we had time but mostly for gear. We didn't sell a lot of it, just piled it up until we needed it or gave it to contacts as gifts.

For ex. we had a run where we needed to get a painting from a rich elf's house, so we came up with a plan to team up with some Greenwar activists who were also going to trash his place. We gave them some body armor we had gotten several runs previous.

We also managed to stockpile enough Superhawks to outfit all the zombies our houngan made. They were a great distraction ambling up to the front of a facility, shooting revolvers and wearing cowboy hats we'd bought.
>>
My first big run was for Arleesh
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>>51493334
>and wearing cowboy hats we'd bought.
Kinky.
>>
>>51492066
>Have you ever broken the rule? Do you know any dragon (great or not)?
Three, all in the Seattle area. No Greats.
Kalanyr, Urubia, and Drexel.
>>
>>51492271
The happy axolotl in the tank makes me happy.
>>
For acquisitions Anon:
At my table I use two separate processes for acquiring gear. One is the standard (Negotiation + CHA vs Avail x 2) roll, this is for acquiring gear on the black market. You research whose selling Ares Alphas right now, make the roll, and the a courier or drone drops it off at your place. If you have an appropriate contact, they can make this roll or teamwork test it. I have no problem letting a player edge this test, as long as they doing it during play time, not down time, so it has an actual impact on play, not a free reroll on misses.

For contacts, I use (Connection x 2) to determine what availability they'd have in stock, with some exceptions for flavor purposes.

For example, if your Sam knows a 6/2 Arms Dealer, I assume they have Ares Alphas hiding in the back if you ask for one while flashing a credstick. If you'd want a Yamaha Raiden, you'll need to ask the Arms Dealer to order you one. If the Arms Dealer was going legit, even a connection 6 wouldn't nab you an Ares Alpha, unless you were willing to really pay for that risk he's taking.
This works well at my table for keeping what I see as needless rolling out of the way.
>>
>>51492271
Likely they just didn't want to kill off a potential metaplot tool.
>>
>>51492444
Lofwyr is a mean asshole, but he usually plays fair. You do him a solid, he keeps his word and pays you what he owes you.
The issue is more surviving the jobs he sends you on, as he kinda generally considers runners even more disposable then most corporate types.
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>>51493391
>but sometimes I feel getting your hands on an Alpha should be harder?
An Ares Alpha isn't even that hard to find, you can buy them at the black market equivalent of Wal-Mart for crying out loud.

>And what if I roll 2 hits on the Thunderstruck's 24 dice? Does that mean they just happen to find one lying around?
Protip, when your players are looking for stuff, don't even bother rolling Availability unless they get more hits than the item would if it took rule of 4.

>What happens if your PCs don't know any arms dealers, but want to purchase 18F items?
Fixers and organized crime contacts work just as well.

>How does the system explain being able to purchase or fence goods by yourself like that? Or if the players want to use their contact's die pool, how do you decide how big it should be?
Have you considered reading what the core rulebook has to say on the matter?
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>>51493618
Lofwyr keeps his word, that's true. But he also has the tendency of considering anyone working for him as "his". Which tends to, how to put it... Conflict with the average shadowrunner's free-spirited personality.
>>
Is jujitsu any good? My strength score is low so my only unarmed option is shock gloves
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>>51493799
I wouldn't invest in Martial Arts unless you can make use of them. If your Strength is low, chances are you aren't going to be that effective in melee. Martial Arts themselves don't even make decent back-up defense options due to their cost in resources. You're better off specializing in Martial Arts or simply keeping a hold-out if shit hits the fan.
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>>51492066
Hey OP, thanks to you I finally found a source of that pic.

Here's another one that's a bit shadowrunny in return.
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How does the K-12 education system handle ork lifespans? It seems kind of meaningless to force an kid to go to school when they will be middle-age by the time they graduate.
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>>51494555
>orks
>education

Omae... Those lucky few with access to it get a drone (or even private) tutor. The big majority doesn't get any official tuition, they don't exist legally!
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>>51493200
Only for very expensive gear with high utility (Cars), Guns that would be a hassle to acquire in other ways, stuff that is useful for the ongoing run and can be discarded afterwards or if you happen to get some secondary benefits from it (eg favors with a pack of Ghouls).
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Hey /srg/, how do I drugsam? Just load up on cyberware and qualities that make me resist addiction and buy cram/jazz/kamikaze?

Also, possibly related: How do you think a streetsam with Code of Honor (Doesn't Use Guns) would fare? I was thinking throwing knives for ranged and raptor feet for melee.
>>
>>51494899
High BOD, high WIL, the quality that grants two bonus dice, and a few levels of nephritic screen.
Get Narco for a nice roundup.

>Code of Honor (Doesn't Use Guns)

That really not a Code of Honor and more of a "Distinctive Style"
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>>51494899
>Hey /srg/, how do I drugsam? Just load up on cyberware and qualities that make me resist addiction and buy cram/jazz/kamikaze?
yes, just take kamikaze and betameth

>How do you think a streetsam with Code of Honor (Doesn't Use Guns) would fare?
poorly
>>
>>51494921
>"Distinctive Style"
Distinctive style applies to your appearance, even when not on a run.

Not having a gun on your person doesn't count, otherwise the vast majority of the world would have it, making it moot
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>>51494964
Sound argument.
I still don't see it as a "Code of Honor" that would be worth any points, considering it would simply compliment his "I'm using melee anyways" playstyle.
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>>51495017
Meh, every character needs a ranged option of some kind. I suppose I could use a bow rather than throwing knives, though, which means it's not really worth the karma (considering I could probably swing a bow that does 12p damage).
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>>51494555
If I remember right metabolic study said Orcs age at the same rate as humans. They have a much lower life expectation because most of them are in high risk careers like organized crime, Chicago Police, military, less than organized crime. As such the fuckers are messing with the numbers for Sal the Orc Repo Man. Who has a less dangerous job.

The fact that they are drawn to dangerous work, and tend to die young is the problem.
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>>51495180
There's also the fact that orcs only appeared a few decades ago, of course none of them are 60+
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>>51495180
You remembered wrong, the numbers in the book are from genetic study
Most orks suffer from Methuselah syndrom, meaning they age faster than normal persons
so an ork in his 40s has the same problems a 80 year old human has
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>Form-Fitting Body Armor
>Fits under clothing and other armors
>Doesn't provide any sort of armor bonus
>>
>>51495301
It's not quite as exaggerated as that, but orks really do have the short stick in the setting. Any ork that reaches 60 is lucky, even if they spend all their time behind a desk.

Or your character is Bull, and you can apparently afford Leonization on top of your collection of Assault Cannons and Cyberdecks.
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>>51495588
Ugh, fuck all the special snowflakes in the SR setting. Wish they'd all die in a fire.
>>
>>51495588
>Or your character is Bull, and you can apparently afford Leonization on top of your collection of Assault Cannons and Cyberdecks.

Actually, orks who goblinize tend to live lengthier lifespans for an ork, around human standard lifespans, assuming proper medical care.
That said, I'm fairly certain there was NO HINT of that in the fluff until Bull came along and the idiot guy who played him basically re-wrote the fluff of the entire universe to make his character's unusual age canon.

Which is much worse, IMHO.
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>>51495700
>orks who goblinize
You mean the ones that are human until puberty?
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>>51492066
Is 5th edition fully splatted yet?
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>>51495741
Yes, them, or other humans who randomly goblinize for no reason still.
It's rare, but it happens
Prior to that in 3e it was implied here and there that "average ork life expectancty" charts were much like real-life "average human life expectancy charts", a number based on averaging common years of death all over the world (which is higher for orks due to their lifestyle), nothing "genetic" or anything specific like that.

There was kind of a pushback in parts of 3e against the simplistic "everyone who is of metatype had specific urges and instincts to act like a stereotypical fantasy race" that 1e and early 2e had.
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>>51495790
No edition is fully splatted until it's discontinued.
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>>51495878
Does it have these at least?
Magic book
Matrix book
Rigger book
Augmentation book
Weapons book
Creature book
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>>51496026
Are you really so lazy that you're not going to check the OP links for that?
>>
>>51496026
Yes it does now go check the OP.

>tfw making a melee-focused samurai
Is it worth it to take the mechanically better but less stylish spurs on a razorgirl?
>>
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>>51496084
Forgot my damn pic.
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>>51496084
thats 0.01 esence you can still spend, what are you crying about?

Also:
>no ini enhancements besides RA

Stupid.
Get Biocompatibility: Cyberware to free some more essence and try going for alphaware legs.
>>
>>51496084
Not only are you bringing knives to a gun fight, you're having them surgically implanted. Razorgirl is a style choice, not a mechanically advantageous or strategic gaming choice, go with what you think is cool.
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>>51496134
See that Nephritic Screen rating 6? That's so I can speedball betameth and kamikaze.

>>51496135
Fair enough. I prefer the hand razors then.

>>51496135
>>
>>51496283
You have no Narco.
The crash effects will REALLY fuck you over.
>>
If you're doing it for fluff concepts like trying to make a mutant, how much of a faggot are you for combining prototype transhuman and adept?
>>
>>51496424
Not very. Its quite common. Hell, that is pretty much what Prototype Transhuman is for; stuffing bioware into characters who rely on untainted Essence or squeezing out just that little bit more into Street Samurai who are already a toenail-clipping away from being a cyberzombie.
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>>51496369
The only Narco I can find anywhere in chummer is Narcojet, which I don't think you're talking about. Care to elaborate on it? I can probably find a way to squeeze it in.
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>>51496619
Check Bioware.
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>>51496655
Ah. Well it fits onto my build easily, so it's good.
>>
Alright, so, it's my understanding that after the NAN became a nation, they basically pointed a gun at all the remaining non natives in their territory and said "You're Amerind now or you get out," and basically forcibly absorbed this populace into their culture. These days Anglos or non Amerinds who live like native americans are still a thing in the NAN, so much so that there's a special name/slang term for them

Does anyone remember what the fucking term is? Because i'm playing an Anglo from the NAN whose basically a 'ranger'. Phys Adept Bear Spirit, Dhool Wield cougar fineblade's, Wildcat MA, Sport Rifles and Revolvers.
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>>51492066
I plan to end my game with my players by ripping of a certian ending and having Aden offering them a job.
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>>51496718
Anglo tribes, but I'd wager they're only paying lip service to this "living like native americans" thing.
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>>51492066
My highway to hell players have made quite a few deals with dragons, even sorta screwing one or two over along the way. They're almost at the finish line and I couldn't be more proud.
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>>51496763
No, fuck if I can remember but it was a specific name, Whitefeet or something.
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>>51496718
aenaluck's deviantart is one of those thing that you stumble upon and can't help but go "Huh". Least for like three fourths of it.
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>>51496832
>"huh"
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>>51496763
The only references to Anglo Tribes I could find in 5e seem to depict them as a NAN equivalent to sprawl gangs, except instead of being Orks and Trolls, you're dirty honkeys.
Earlier source books might be helpful.
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>>51496867
>>51496817
>>51496763
>>51496718
I FOUND IT! "Pinkskins"
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So /stg/ till now all my runs for the group i dm have been pretty tame when it comes to morals in their jobs.
Pretty much standart stuff like, smuggle those drugs, steal that prototypem "extract" that person and some wetwork.

But now i want to add some potential for a moral conflict and I'm looking for plot twist taht will stab a dagger in a runners shriveled up morals and twist it.

What are some twists and plot developmetnts that will make the PCs regret that they are hired criminals ?
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>>51496982
Keep in mind that pinkskins are treated like third class citizens within NAN territories. It's not quite trying to create a Nazi trained Jew, but close.
>>
>>51497367
Have them fuck with people who don't deserve it. Old people, children, the sick and the poor. People who are a lot worse off than them.
>>
>>51497367
>>51497463
Have them fuck with people they know and love. Create friendly and loveable NPCs for them to encounter during legwork, then hint that what they're doing may have long-term consequences for them. Or just straight up have them oppose the runners.
>>
>>51497367
Have them copy the data for and then destroy the prototypes and data in a Mitsuhama research facility. Prototype transhumans at all stages of growth, of course.
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>>51497575
Gee, it's almost like you want one of the runners to spare one of the transhumans and raise them as their own as penance for murdering his siblings.
>>
>>51497612
At least when one of the PCs die you have a second PC sitting in the wings.
>>
>>51497575
You, i like the style of that idea.
It could start as a simple job offer from Mr. Johnson with leaving out a little detail, i mean, it's only natural that breaking in in a high tech lab is well paid, right ?

>>51497367
Another idea an personal favourite: The runners have to get some personal data, that belongs to a manager/CEO, that contains personal data.

The personal data is of course child pornography that depicts him and different metahuman children of various ages, but the runners don't need to knoe that when they get the offer, of course they are professionals.
>>
I was looking at the spidersilk gland bioware from CF because I want to play Spiderman. It says it has a limited number of doses. It does recharge somehow right? Do I have to manually refill it?
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>>51497753
>I was looking at the spidersilk gland bioware from CF because I want to play Spiderman
>By implanting glands that shoot a reasonable facsimile of spidersilk from the human body, people get the opportunity to trip up opponents, or even rappel down a building. Don’t try swinging from it, though—this is not a comic book.
>>
>>51497753
Also how else so I mimic Spiderman besides webs, tricked out agility and reaction, ans danger sense?
>>
>>51497796
>don't try swinging from it though
>this is not a comic book

I didn't say perfectly copy him in every way. Ehh, I guess I did.

Point is I can be Spiderman without swinging from webs.
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>>51497832
Get a grappling hand or a grappling hook installed in a cyberlimb, chummer.
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>>51497869
This. Grapple Hand takes a lot of capacity, but it's infinitely reusable, and you CAN swing from it.
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>>51497869
>>51497919
But muh webs.
>>
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>>51498083
But grappling!
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>>51494555
It basically dosen't. they get put in the same classes as their chronologically similer metahuman counterparts, and thus are held horribly back. I know that the UCAS army will give orcs an orc speed education once they are about 14, but it requires the orc to join the army, and also a SIN.
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>>51498163
I legitimately do not understand why there isn't a UCAS program to take exceptional SINless Orks and Trolls and enroll them in the Armed Forces. Take a SINless Ork at the ripe age of 14 with some natural or learned skills and sign him on a 10 year service. At the end of his term he gets a SIN and the pride of serving his country. Trolls can serve much longer than Orks, even.
>>
Trying to figure out the best powers for a blade focused Physad. Right now i got
Improved Reflexes 3.5
Berzerk 1
Critical Strike .5
Elemental Weapon (Fire) .5

Danger Sense R1 & Improved Accuracy (Blade) from mentor spirit

Mystic Armor 6 from Qi Foci tatts

Idk if these are good choices or where to spend that last .5
>>
>>51497367

You can add incidental elements like a running battle that by chance (i.e soft railroading) ends up in the grounds of a school during the daytime.

You could have them hired to steal something for someone, and the someone turns out to be ultraradical ecoterrorists and the something turns out to be milspec nerve gas.
>>
>>51498281
Rapid Draw is pretty great. Berserk isn't mechanically amazing, but it's definitely flavorful. Same with Elemental Weapon. Mystic Armor isn't very great. I would swap Mystic Armor with Improved Ability (Blades).
>>
>>51498314
Isnt it free stackable armor?
>>
>>51498367
Its more expensive than its worth. Get some High-Fashion clothing/coats instead.
>>
>>51498367
It's expensive stackable armor at half a PP per point.
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>>51498367
Mystic armour is the same price as combat sense, and it's always better to have extra dodge dice than extra armour dice (A hit on an armour die reduces damage by 1, a hit on a dodge die reduces net hits (and damage) by 1 and may negate the damage entirely)
>>
>>51498367
Even more importantly, you can usually get 2 ranks of Mystic Armor's benefit out of one rank of Attribute Boost (Body). And sometimes you get lucky and get 3 or even 4.

Yeah, it takes an action to turn on and doesn't last forever, but it's still better than buying a rank of Mystic Armor by itself.
>>
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>>51498281
I'm pretty sure the best powers for a blade adept are pretty much the same as a gun adept. Those being:

Improved Reflexes
Improved Ability [Blades rather than your firearm of choice]
Combat Sense (even one rank is good, more is better)

Mystic Armor is ok at best. It's expensive for what it does, and can be duplicated by just buying better armor - particularly since you probably have fair strength as a blade adept. Combat Sense both adds to your defense test (giving you the option of dodging everything - with Imp reflexes 3 you can probably take full defense every round) as well as giving you a compulsory perception test to negate surprise. Improved Ability boosts your dicepool for blades even higher, for more net hits and therefore more damage.

Critical strike and improved accuracy are ok, but bear in mind that improved accuracy will rarely come into play unless you're hitting your weapon's accuracy limit regularly. The attached chart can help you guestimate how many hits you're gonna get on your dicepool.

Also, Attribute Boost (Agi) isn't a bad buy, but only get one rank. Since both the extra attributes and duration are based on hits rather than rank (and the attribute is further limited by your augmented maximum), and the drain is based on rank, Mag 6 rank 1 is basically better than mag 6 rank 4.

Also, if you can squeeze it in, consider taking Adept Spell [Manablade] for soulknife shenanigans.
>>
>>51498652
Where do i find that Spell & Adept Power?
>>
>>51498711
I believe both are in Street Grimoire.
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>>51498742
Hard Targets.
>>
>>51498083
>But muh webs.
How about the adhesive grappling hook??
>>
>>51498652
Can i add my strength to a powerblade? If its physical then i dont see why not
>>
>>51498652
>Chart
Huh, that's neat. So the 4->1 die-trade happens around the point where you've an 80% chance of success anyway.

Though, wouldn't 2 dice have a chance at a regular glitch too? New to the system, but I thought the cutoff was half the dice coming up 1.
>>
>>51499039
I don't think so. They're like a monofilament whip - deadly, but strength has only marginal benefits for them.

>>51499046
I suppose. More interesting is that odd-numbered dicepools have a significantly higher chance of glitching, until you get to about 8 dice.
>>
>When you play a moralfag character and only really like doing hooding jobs
>When your GM still makes you haul babies for organ harvesting and other atrocities

Gettin real tired of this group. But so few run it that I have to play along.
>>
>>51499199
Whoa there chummer, looks like you've got some malfunctioning 'ware there.
Did you know somebody slipped you an extraneous spine?
Because shut up and stop bitching about good money.
>>
>>51499039
It's physical in the sense that it's physical magic. There's no real substance to it in the same way that using a welder as a sword gives you a sword with no substance.

Despite a Force 6 powerblade only being about equal to a katana with average strength, if you need to harm through Regeneration or Hardened Armor, it's a lot better than those numbers.
>>
>>51498083
>implying you can't describe the grapple hook end as some sort of web
>Implying using your imagination is hard

Unless you have Mr. Anus as a GM you should be fine.
>>
>>51499253
>>51499082
If it isnt physical then i should probably take manablade to ignore armor, & drop my strength
>>
>>51496982
>more vehemently back to the land than any native
White people never change
>>
>>51499199
Split the difference. Rather than killing babies, kill gangers. They're human garbage, and unless they're hitting kamikaze real hard you can probably sell something to organleggers.

>>51499253
>>51499305
Pretty much this. Carry around something electric for drones, or just leave them to someone else. Note that you can use clubs for the 'blade spells, so stun baton and manablade is a viable build.
>>
Are there any groups that'd be down for having another player join? Available most days other than Fridays.
>>
>>51499305
Manablade, in my opinion, is the one of the two that's actually overpowered because it's the best of a weapon and a direct mana spell in one package.

Whereas Powerblade's tradeoffs make it kinda interesting as a choice. Assuming you're not alchemizing or reagent cheesing it, it's undetectable, magical, and is a good weapon because it's not The Best Choice bar none.

If you use alchemy, it's detectable, but also doesn't have a penalty. If you're reagent cheeseing it (either direct casting or alchemy), then it's potentially stupid powerful.
>>
>>51499341
What's your timezone chummer?
>>
>>51499445
EST, but I can be awake at just about any time that's needed.
>>
>>51499411
Damn, now i have to reimagine my character away from elemental guy with a weapon focus. Unless elemental weapon stacks..?
>>
>>51499305
Going back to your original blade adept build, what I'd do for a manablade adept is this:

For attributes, you want high body, agility, and willpower, and decent reaction and intuition. For you, strength is only really useful for add-on armor, so 2 or 3 for a helmet and forearm guards. Gun for 6 magic. I don't know if there are any qualities to reduce spellcasting drain since I mostly build noncasters, but if there is then you need it, because you want a high force blade and the drain is always physical.

Adept powers would be:
Adept Spell [Manablade] - 1 PP
Improved Reflexes 3 - 3.5 PP
Improved Ability [Blades or Clubs] 2 - 1 PP
Combat Sense 1 - 0.5 PP

Clubs is the metagamer's choice because it works for both a manablade and a shock baton. You can also reduce Improved Ability by 1 and take Enhanced Accuracy [relevant skill] if you're getting 6 hits pretty regularly. Use Qi foci to upgrade your low-rank powers.

>>51499485
RAW it doesn't because it requires a weapon focus, but ask your DM. Changing your manablade to a fire blade would basically trade the armor ignoring property for the chance to ignite.
>>
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>Reading up on my home state of Arkansas in Shadowrun
>read Dirty Tricks
>"Mount Clips (formally Mount Magazine, but the nickname stuck; thanks Ares!)"
>>
>>51499485
Get a few tattoo foci of Elemental Weapon so that you can change elements fairly quickly.

It's not the greatest thing, but a few of the elemental benefits can be fun to play with. Cold or Acid make good backups because Fire and Electric are very widely covered.
>>
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>>51499478
There's been a few games popping up here and there, so keep an eye out.

Check out the Reddit board/thread/group. More normies, but Shadowrun is still a niche RPG that should net you decent 'runners.
>>
>>51499567
>Reading up Metropole
>It's pretty much regular Brazil with a dash of magic shit/cybernetics in it

I was impressed.
>>
>>51499558
Thats fine, ill take kiai shout for the .5 i needed

Manablade would be awesome for another character I have, Overwatch, a former battlemage of S&K who has a bunch of Sense powers & armor/barrier spells to be a teamleader. Itd be good to give him a bit OP melee so he can participate more
>>
>>51493200

My Face is planning on using the Black Market Pipeline quality to sell 'acquired' guns. Anything I should watch out for?
>>
So, how seriously do you guys take "let's not talk about this ever again"?
Is putting a gun on the table if someone talks about it acceptable?
>>
>>51499670
Arkansas is weird. The state is like 35% Ork [50% of which are unemployed] and Wal-Mart is still around, but on the verge of being bought out. There's violence in the delta between MCT trying to collect Telesma from old Quapaw settlements and shamans who are fighting against them.
>>
>>51499755
Actually sounds like a fun place to run shit.
>>
>>51495494
It's concealable and provides capacity with YNT Softweave - enough to keep a medkit for when you get messed up.
>>
What's Ohio like anyone know?
>>
>>51499767
Yeah, Hillbilly Trolls in the Ouachitas, Ork gangs in Little Rock, Mage Wars against Corps in the East. Getting hired by a fucking Walton to fuck up Wuxing interests and keep them away from calling in their debts.
>>
>>51495588
>Or your character is Bull, and you can apparently afford Leonization
Nah. If you were born human and turned at puberty, you get a free pass on goblinoid aging.
>>
>>51499595
I've been in Living Campaigns before, and I can say with a fair amount of confidence that they are near-universally a bad idea and that I'd be better off with no game than one of those massive 400 player groups they've got advertised.
>>
Best way to become a walking artillery platform?
>>
>>51499876
Build a walking artillery platform
>>
>>51499876
Standard loltroll build with skill in heavy weapons. Or a rigger.
>>
>>51499876
Adept following the Way of the Gauss Cannon. It's not subtle.
>>
>>51499903
But I don't want Solid Snake on my ass.
>>
>>51499947
Then build the final boss platform on your chest or shoulders or head. Have the final exit be across an arm or something.

In fact, keep a large pool with an intake and outake on your front side. Should keep Snake anywhere from your ass.
>>
>>51499947
>not running with Snake
Now I'm imagining a runner team composed of Venom Snake, Big Boss, Solid Snake, and Old Snake.
>>
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Does any of the books have rules for a sawed off (with some futuristic twist perhaps) or should I just take the stats of a normal shotgun and lower the capacity ?
>>
>>51499968
So... Infiltrator Face, Infiltrator Adept, Infiltrator Street Sam, Infiltrator Decker?

It could work. I've seen dumber.
>>
>>51499981
Short Barrel is in Hard Targets, I believe.
>>
>>51499985
>>51499968
Sounds like typical operators operating operationally.

On a related note anyone ever play with small unit tactics and the optional squad formation rules in Run & Gun?
>>
>>51500089
No, but I want to breach and clear by throwing Lightning Grenade spell through a door way and then going to town.
>>
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>>51492399
>tfw you learn so much from live dissection

Also, it's called a vivisection when the subject is still alive. Autopsies and Dissections only occur after death.
>>
Where is the Manablade/Powerblade spells? Anyone know?
>>
>>51501284
Hard Targets
>>
>>51499981
>>51500063
Defiance T250 core book has sawnoff version.
>>
>>51501335
Do they have the same -ap property as normal combat spells?
>>
>>51501421
Powerblade does. Manablade is a manaspell, and so it's basically got infinite AP.
>>
What the fuck is Elemental Focus supposed to do? Seriously. Last two sentences.

"Your magic manifests more easily with one element
than the rest. Choose an elemental type when taking
this quality. When casting spells of that type, you get a
+2 dice pool modiier. Drain you may take from casting
spells of that type is of the same type. You also suffer
the secondary effects of that type."
>>
>>51501637
Let's say you take Elemental Focus: Fire.

When you cast a fire spell, say Fireball, you get another two dice in your pool to cast it. But the drain is now Fire type damage, and you have a chance to start burning.

There's not a really good way to deal with this, because armor mods and Immunity powers don't take effect during the spellcasting process.

It's not that great except if you plan on getting Centering and Absorption ASAP. Or only cast that element through the Prodigal Spell ritual. Or are a Blood Mage. In short, only if you have some way of mitigating the changes to drain and the pain that results is it worth half a damn.
>>
Is there any way to make a viable Code of Honor: Like A Boss build? Being unable to do direct matrix damage seems like a cool twist that forces you to get creative and think outside the box, but unless I'm misunderstanding something it leaves you with no way to deal with IC.
>>
>>51501814
Best way is to be a dwarf with exceptional Willpower (and the willpower max enhancing genetech if the GM lets you assign points in expectation of stuff you're getting) get a drug that enhances Willpower, go Full Matrix Defense constantly, and use a high Firewall.

That way the IC burns itself out on failed attacks more often than it should. Works less well at high level systems, but even then, you could hope to get lucky with some Spoofs.
>>
>>51501752
To add to this, here's a neat little combo.

Go look at the Infected. Nothing really all that special, yeah? Until you check the Dwarf ones. Goblins, specifically, get Immunity: Fire.

Here's how Immunity works, for reference.

A critter with Immunity has an enhanced resistance to a certain type of attack or affliction. Effectively, the
critter has a Hardened Armor rating equal to twice its
Essence against that particular kind of damage (see
Hardened Armor, p. 397). This means that if the mod-
ified Damage Value of the attack does not exceed the
Immunity’s rating, then the attack automatically does
no damage. If the modified DV exceeds the Immunity
rating, perform a Damage Resistance test as normal,
adding the Immunity rating to the dice pool for this test.
Additionally, half (rounded up) of the Immunity rating
counts as automatic hits on this test.

If [Damage] does not exceed [Immunity], then negate damage.

Elemental Focus makes your Drain be Fire damage. If your drain is less than Essence x2, then you don't suffer it. Flame Burst is exceptionally good with this.

Mildly relatedly, YEKKA GO FIX THE DAMN GOBLINS STATLINE FUCK. They aren't supposed to have Noxious Breath or Paralysing Touch, and they're supposed to get Essence Loss.
>>
>>51497367
Take one out of my book: Some mid-level BTL dealer/creator wants to cover up his mistake by abducting shadowrunners, then frying their brains with drugs and BTLs until the runners believe they were the ones that pulled off the run against the dealer. Once that's done, the dealer will turn them over to his boss, and they'll have their way with the runners.

Even better is to have a third party hire the PCs to make a run against the BTL dealer's faction in the first place. Then the BTL dealer is tasked with finding those responsible, and hires the PCs to find abductees.
>>
>>51492066
In the grim future of the 6th world, I'd expect Mommy_Loves_You.btl to be selling like hotcakes
>>
>>51501896
>Another episode of things your GM will never ever ever allow
>>
>>51501896
I'll fix Goblins when you stop telling people that Immunity isn't exclusive to Damage Resistance tests, which Drain Resistance is not.
>>
>>51501973
Drain is Damage.

Immunity applies to damage.

If you're immune, or in this case I guess highly resistant, to being set on fire by a flamethrower, then you're as resistant to flamethrowering yourself.

>>51501968
Oh, no, it's dumb as shit and shouldn't be allowed, but it works.
>>
>>51501896
Yekka summarized it better, but yeah.

On 278, Drain is first a Drain Value that you resist with Will+Trad. Attribute and then a value that goes to your Stun or Physical tracks.
>>
>>51502021
Anon, what do your stun/physical tracks track?
>>
>>51502041
Damage taken. Which is not what Immunity protects you from. It protects you from potential Damage (i.e. Damage Value).
>>
>>51502077
It's doing damage, it's subtracting from your health tracks, and it's the applicable type of damage. It protects.
>>
There any listed software packages like Carnivore gold, but for items? Automatic identification, etc? Or am I just going to need to run an agent with a browse program?
>>
>>51502105
Only if you're claiming that if I hit you with a flamethrower, did 13 damage after your modified damage resistance roll, you should get to apply your immunity benefits to that 13 damage.

And also that an Immunity to Fatigue should also make you immune to starvation and radiation because they're modeled the same way.
>>
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Anybody ever ran the shadows of Vancouver? It's supposedly got a few NAN biotech and cybertech companies. A friend of mine is wondering if it's a good place to sell 'ware that... fell off the back of a truck.
>>
>>51502132
>You shoot flamethrower
>Shiawise Blazer, 10P -6 AP
If you have 6 Essence, you've got Hardened Armor 12, you've got effectively Hardened Armor 6 against it due to the AP. You get 3 automatic hits against the attack, and can otherwise roll your resistance as normal.

If it just did raw 10 damage with no AP, then yes, it'd get completely negated unless you rolled 2+ hits.

With Drain, it literally just goes "Alright, you've got X Drain coming at you. Is X<Y where Y is your Immunity Hardened Armor. If yes, then you don't even roll to resist it, it just stops."

Which basically means that yes, you just don't take fire-based drain.
>>
>>51502150
> Anybody ever ran the shadows of Vancouver?
I did but it was run by an autist who made the campaign all about the ancients and how cool they are because he has a hard-on for elves and anything to do with elves. The only things that didn't revolve around how COOL and BADASS the Ancients were was his self-insert batman-knockoff special snowflake self-insert OC.

Whole campaign could have taken place in literally any sprawl anywhere. He didn't use anything specific to Vancouver whatsoever.
>>
>>51502195
It's more like this. I use the blazer, roll say 10 net hits on my attack because I rolled well and spent edge for the exploding 6s and it paid off. You are facing a Damage Value of 20. It has not gone to your health tracks.

You roll obscenely well, and get 4 hits in addition to the 3 from your hardened armor. You subtract that 7 from my Damage Value of 20.

You now have 13 damage. It is not a damage value to resist.

Similarly, if you cast a F-1 spell at force 6 and get one hit on your Drain Resistance roll, the 5 Drain (be it stun or physical) is not a damage value to resist. It is 5 Drain that goes to your track because that's what Drain does.

It is never a Damage Value to compare to Hardened Armor as per p. 278.

Or if you want another tack, if you got Immunity to Blunt Weapons, falling isn't going to be resisted because it's neither a blunt weapon despite not being sharp in most cases.

Or again, if you had Immunity to Fatigue (as in exertion not all possible meanings of fatigue), then you're not going to get bonuses to resist radiation, starvation, or not being able to breath.
>>
I asked about claws and bone density in the last thread, and without knowing the GM's ruling on it (I would let it stack but I'm not the GM), what other gear or augments should the team's bio-augmented Ork kickboxer have?

He has:
Bone Density 4 (Used)
Muscle Augmentation 3 (Used)
Muscle Toner 3 (Used)
Orthoskin 4 (Used)
Sleep Regulator (Standard)
>>
>>51502440
striking calluses do stack with bone density, and will give you another 2 damage for two pairs. claws are just bad, unfortunately

synaptic booster, because you need some sort of initiative booster unless you plan to rely on drugs and edge
>>
>>51502440
>ever using used gear
>ever

Welp, I hope you like never getting any upgrades as a sam past creation. Welcome to "I don't plan to play this character past the first game" building 101.
>>
>>51502195
>With Drain, it literally just goes "Alright, you've got X Drain coming at you. Is X<Y where Y is your Immunity Hardened Armor. If yes, then you don't even roll to resist it, it just stops."
You would need Immunity: Drain for this to be true, because then you could follow this line;

>Some Immunities function slightly differently, because the attack they protect against doesn’t do damage, per se.

>>51502307
>Or if you want another tack, if you got Immunity to Normal Weapons, falling isn't going to be resisted
(edited)
Falling technically is listed under elemental damage, and is an attack against a character.
>When a character falls more than three meters, he takes Physical damage with a DV equal to the number of meters fallen, with an AP of –4. Use Body + Armor to resist this damage.
>>
>>51502695
(Likewise, you don't get to ignore drain by wearing milspec battle armour.)
>>
>>51502226
Anon, do you wanna talk about it?
>>
>>51502654
>someone who only ever pays full nuyen price for their gear, not the iron price.
>>
>>51502695
Yes, but that's why in that example I gave the specific Immunity of Blunt Weapons.

I don't think that a GM would give that, but it was given for the exact example of something that almost counts, but doesn't. (The ground is not a blunt weapon. If you had Immunity to Falling, then it would work.)
>>
>>
>>51502797
How in the world is that itty bitty ship exerting so much force, and why in the world are the other ships doing jack and shit?
>>
>>51502831
The force
>>
>>51502874
What force? It's fukken tiny.
>>
>>51502831
1) It's easier to move a large object in space

2) It's got really oversized engines meant for this sort of dumb shit

3) It's star wars. You might as well ask how X-Wings turn or why there's a stun setting on Stormtrooper guns that's only ever used once.
>>
>>51502905
>1) It's easier to move a large object in space
F=MA everywhere.

>2) It's got really oversized engines meant for this sort of dumb shit
It has smaller engines than the giant shitheaps it's shoving around. They're not ever shown maneuvering that fast.

>3) It's star wars. You might as well ask how X-Wings turn or why there's a stun setting on Stormtrooper guns that's only ever used once.
Shit, I can't argue against that.
>>
>>51502905
>>51502928
The ship they're pushing also has its engines overloaded, and the other star destroyer doesn't have a clear line of sight to fire. Why fighters aren't all over its ass, or why the other star destroyer doesn't just move out of the way, I can't tell you.
>>
>>51502831
iirc, the hammerhead frigate is meant to be more agile and fast. The star destroyers are slow and cumbersome. Beyond that, rule of cool.
>>
>>51502928
>F=MA everywhere

But momentum is however a really fucking weird thing in outer space.

>It has smaller engines than the giant shitheaps it's shoving around. They're not ever shown maneuvering that fast

The Star Destroyer is not moving, its engines have shut down. Plus, I'm assuming the Hammerhead is positioning itself in a spot and then turning its engines to full. A full-on collision is less desirable since more of the star destroyer would absorb the energy and also it would probably just blow up their ship.

But yeah Star Wars has never made a lick of sense really.
>>
>>51502595
Striking Callouses it is.
I don't know what he's doing for initiative, but I don't think he can afford a synaptic booster.
>>51502654
He'll probably replace them with better grades when/if he has the nuyen.
>>51502728
Also he could get higher rating augments than he would normally be allowed at character creation, in exchange for just under 1 more essence.
>>
>>51500919
Nah, the dragon was dead. The Azzies did broadcast a trid of the dissection while it happened just to send a message.
>>
https://www.youtube.com/watch?v=5CzURm7OpAA

Hackers vs Riggers IRL
>>
>>51502928
At least part of the answer is 'they've just hit the ship with ion weapons, before ramming it'.
>>
>>51502440
>Unless otherwise noted, attacks with Bio-Weaponry use the Unarmed Combat skill with a Natural Weapons specialization.

>When purchased in pairs, claws add +1 to the user’s Reach in unarmed combat using them. Prices listed on the table are for a single limb.

>While sold individually, each pair [of Striking Calluses] a user has grants +1 damage for Unarmed Combat.

If you get four claws and four striking calluses, then you have DV: STR+3P, AP:-3, REACH:+2 as your unarmed attack.
>>
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>>51502440
>>51503153

While your GM may rule otherwise, I'm pretty sure Bone Density and Striking Calluses don't stack with Claws.

My reasoning is that Bio-Weaponry is the bioware equivalent of things like Hand Razors, and as such they are a weapon and not an Unarmed Attack (though they use the Unarmed skill to hit).

Bone Density and Striking Calluses totally stack though, so that's fine.
>>
>>51503260
Yeah, I didn't think they would stack, what with them having their own weapon stats and all.

I hoped, though.
>>
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>>51503338

I'm not going to lie, it makes a certain amount of sense that denser bones would make for a denser claw, so be sure to ask your GM.

Without stacking, claws are pretty weak for a heavy bioware user.

They make a bit more sense on an adept who wants a Unarmed damage boost without as much of an Essence cost as Bone Density.
>>
>>51503260
>While your GM may rule otherwise, I'm pretty sure Bone Density and Striking Calluses don't stack with Claws.
Striking Calluses are StrP, Claws are Str+1P/AP-3, Bone Density 4 is Str+3P.

Those don't stack.

Just having the latter claws and striking calluses in multiples of two provides bonuses to uses of unarmed combat that are distinct from their weapon statlines.
>>
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>>51500089
>On a related note anyone ever play with small unit tactics and the optional squad formation rules in Run & Gun?

Yeah, our group of murderhobos went full operator once for a datajob.

Grapplehooking onto a building, all wearing chameleon suits, no heavy gear, being tacticool with formations, overlapping firing cones and permanent cover.
It still ended with a firefight and maybe a few slight-to-heavily injured guards and a knocked-out troll on our side because someone botched a few to many sneaking tests, but the job was still a success and very fun to plan and execute.
>>
>>51500118
Are the grenade spells considered cheese? Most things introduced in War are, but I love the idea
>>
>>51503601
In 5e they are in "Shadowspells", the new turbocheese book that is universally forbidden in Missions.
Going by this alone i'd put them in the cheese section and reading the rules on them only reinforces my opinion.
They are a bit to efficient.
>>
>>51503635
Chunky Salsa?
>>
In one of the books, there'san initiation ordeal and a lifestyle called 'walking the earth'. Anyone know which one?
>>
Do cyberarms provide any damage bonuses, or does it at least deal lethal damage?
>>
>>51503859
Cyberarms deal (limb STR)P -ap base damage. That can be boosted further by either razors/blades/spurs in the arm. (Or holding a weapon, of course.)
>>
>>51503859
By RAW?
No, only normal stun damage, which is pretty stupid considering you are slapping someone with a few kilos of metal and even lacing your bones with plastic already gives you the ability to deal P Damage.
>>
>>51503905
wat
Source please
>>
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>>51503920
>>51503905

I'm playing an AI who just got offered a brand new body with an metal skeleton, so I'm just gonna ask the GM how he's going to rule the damage. Surely (f/2)+1or 2 lethal or stun. (we're obviously playing 4th)
>>
>>51503929
456. They do (STR) P, no AP, unmodified.

Now, if you don't do many upgrades, that's effectively 1 or 2 in stun.
>>
>>51503963
>4efag

Holy shit, just mention this before you ask questions or post rules, you annoying fuckwit.
>>
>>51503635

Every mention of any magic book makes me wish over again that they'd put all the elements back from 4e. I know you can convert them over, but a lot of things have different treatments. And no homebrew in missions.

Such is life.
>>
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>>51503999

Don't freak up, you giant fagget. I was interested in how the 5e ruled it. I would have precised it if not. Just calm down.
>>
>>51504011
Core pg 455:
>Cyberlimbs have their own Strength and Agility ratings. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb.

And then pg 456:
>Cyberlimbs have other useful features. They give you 1 extra damage box on your Physical Condition Monitor for each cyberlimb you possess (ignore hands and feet, and partial limbs count for half a limb). They have Capacity, letting you add cyberweapons and other cyber systems that have a Capacity cost [in brackets]. They can perform at superhuman levels with the right enhancements. Cyberlimbs can be dangerous even if they don’t have cyberweapons installed — their unarmed Damage Value is (STR)P.

TL;DR: Cyberlimb is a melee weapon with reach -, Damage (Limb's STR)P and ap -.
>>
>>51504040
>hit somebody with a giant slab of metal
>STR P


>hit somebody with weak flesh where only the bones are laced with a bit of aluminium
> STR +3 P


CONSISTENT RULES
A
T
A
L
Y
S
T
>>
>>51504128
Mechfag here from the last thread, my rigger and I ran into the same sort of problem here. A Mechanical Arm has a Strength of (BOD / 2). The Mostrans KVP-28 has 18 body, so it could have a mechanical arm that's 2 meters long punch someone to deal 9P. It's stupid.
>>
>>51504128
Yeah, but you can boost the slab of metal's base strength to way more than your puny natural one. So unless you're Hulk Hogan, metal arm > titanium in bones
>>
>>51504150
Augment it with the drone limbs rules. Suddenly, the truck punches you with 22P damage out of nowhere.
>>
>>51504153
Not THAT much more

Str 6 with Aluminium Bone Lacing = 9 P
Customized Cyberarm with 6 Base and 3 Enhancements = 9 P

Thats a bit disappointing considering you are basically a even stronger Version of "The Mountain" made out of metal.
>>
>>51504128
It's kinda consistent in that you paid almost double in Essence and nuyen to afford the Titanium over a standard arm, but also got +6 soak dice and -1 Condition Box over the arm.

And while the cyberarm will never be as good a defensive choice as the bone lacing, you can make it an equal weapon or better for most with less investment.
>>
>>51504169
>punching somebody with a trucks arm is more effective than hitting him with said truck

kek

I think i really want to build some Goganger with a Bike that is equipped with two Monosword wielding Cyberarms and an appropriate Autosoft.
>>
>>51504128
>hit somebody with a limb of light composite plastics and metal alloys, possibly with improved synthetic musculature for increased force and dexterity
>STR P
FTFY.
>>
>>51504223
DON'T BRING REASON AND SANE ARGUMENTS INTO THIS

yeah, you are probably right
>>
>>51504242
DESU, the two things I want to be able to do;

Upgrade my cyberlimb chassis/frame/whatever (effectively purchasing bone lacing for cyberlimbs), without feeling like I'm being judged by the "Cyberlimbs cannot hold any bioware, nor any cyber-implants that take up Essence rather than Capacity" rule.

A legit way to install a shock ram (Str+2P+12S(e)) into a cyberarm without pretending a custom grenade launcher cyberweapon implant is equivalent.
>>
>>51504242
We do have the stats for a real slab of metal. (STR+5), -5 AP, Reach 2.

On a Troll, this baby is like burst fire from a heavy pistol with the fun kinds of ammo loaded.

On everyone else, it's good enough that the one die probably shouldn't matter.
>>
>>51504380
That thing is way to cumbersome though.

I'm a big fan on concealable toys, pretty sad that there aren't many good options for a Cybersam with low STR.
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>>51504626
You can always mod it for disassembly.
>>
Hey Yekka, when i add the Remote Cybehand to my Cyberarm, shouldn't the Renraku Scuttler be appearing on the "Drones" Tab?
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>>51504675
>modding a sword for disassembly in a way that breaks up the blade into smaller pieces

This doesn't sound like a good idea
>>
>>51504696
... It doesn't sound like an idea supported by hard science. Shadowrun 5e isn't on speaking terms with hard science, and previous editions were only ever penpals at best.
>>
>>51504748
I seem to recall 1e making it so that (in the more well remembered examples) you could have an elf allergic to his own chrome and 2e had the gun making rules that let you have a drum-ed gun that hid like the Streetline Special, hit like a shotgun, and fired like an assault rifle.

Not sure they were even pen-pals back then.
>>
>>51504696
Just cut off a finger and get a monofilamant whip installed where it used to be. It's retractable, it flys through armor like a hot knife through butter, and it makes about as much sense as anything else in shadowrun.
>>
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>>51504684
It should, yes. Will be fixed shortly.
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>>51502797
As a streetsam, I can confirm this is accurate.
>>
>>51502797
I fucking hate Star Wars so much.
>>
>>51504781
Try 3e.
>>
Idle curiosity, how many runners here actually wear their seatbelts and how would many would start wearing them if their GM houseruled that there was a mechanical benefit for doing so?
>>
>>51506583
>Seatbelts

I suppose "being vegetative inside a Rigger Cocoon" counts. So yes, my rigger does.
>>
>>51503920
Wrong. Core 456 in the cyberlimb section specifies they change unarmed damage from stun to physical
>>
>>51506583
> not using the 4e 1/2 crash & ram damage for passengers using safety harness
>>
>>51506802
I was thinking something a little more complex actually:
>If you're wearing your seatbelt and get into a crash, the damage value is reduced by the number of Body+Armor hits scored by the vehicle against the same crash damage. Rigger coocoons count as seatbelts.
>If you're not wearing you seatbelt, then you only get half the damage reduction. (Remember kids, seatbelts save lives!)
>If a vehicle has too much armor to take damage from the crash, then passengers with seatbelts automatically take no damage and passengers without seatbelts take half damage. >However, motorcycles never provide this damage reduction, which is what makes them so dangerous.
The idea would be to combine this with having the damage for both vehicles in a crash be determined by the Body of the other vehicle, so that getting into a crash in a larger vehicle is actually safer than in a smaller one just like in real life.
>>
>>51501814
Play a sleaze build and don't get spotted.

I don't know if RAW explicitly states you can't use Crash program on a IC since the book states that ICs are "a type of program that runs in hosts" (p.247)
I brought this up to my GM and he allowed me to use Crash program on IC, essentially trashing them and forcing the Host to churn out more.

Also for other deckers just get 3 marks and format device, they'll be out of the fight for a minimum of 1h if they ace their hardware test to repair their deck.

Or use garbage-in garbage-out to fuck with their OS.
>>
>>51505632
Is that Symmetra?
>>
>>51507614
looks like her?
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>>51507638
yes, but since Blizz love to steal design from tabletop games I asked to be sure.
>>
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Any advice for a first time player with creating his first character? I don't really know what kinda character to make but I have a preference towards healers. The only races I'm leaning towards are humans and some random subspecies like the satyr. Any advice or where I can go for help would be appreciated.
>>
>>51507964
First: What edition?
Second: In the OP is a pastebin link. SAVE IT
Third: In the pastebin is a link with GM Advice. READ IT
Fourth: In the pastebin are also a mediafire/MEGA link. These contain all the books
Fifth: If you play 4e get Chummer, if you play 5e get Chummer5. The link for Chummer5 is in the OP. One of the developers posts as yekka, if you have problems with Chummer5 post here
Sixth: After reading the GM advice and getting Chummer/Chummer5, what role do you want to play? A healer is a half role at best. Main archetypes are Street Samurai, Mage, Phys. Adept, Decker and Rigger
>>
>>51507964
Hermetic and other LOG tradition Spellcasters make the most efficient healers. First Aid is a LOG skill, so pumping LOG high helps both your magical and mundane healing. Mundane healing is hard to do in combat, so Magical healing is your go to when bullets are flying.

As the other chummer said, healing is a side job. You should be healing Bear Spellcaster who also throws Clouts and shoots a revolver or provides something else to the group.
>>
>>51508120
Oh and Adepts have Empathetic Healing, which is pretty awesome if you want to be the Paladin type.
>>
>>51508045
Adding to this:
Mage+Healer is good

Anything with high Logic as a main stat (Decker, Rigger) + Healer is also good.

Combatmonster + Healer works to, albeit with less synergies. You would only be very competent, not a superbrutalkilleverything Monster.
>>
>>51508120
>healing when bullets are flying.

There is really no need for that actually, even when somebody is in Overflow.
>>
>>51508045
I'll check those now, I don't actually know the edition but I assume the newest since me and my group are just getting into it. For the other people helping I don't really know what other role I'd like to take on. If I'm going with magics I guess I'd mostly like to play a support role, I don't know if there are many spells in the game that would go with that.
>>
I remember reading here that something somewhere said that upgrading your ware is cheaper than buying new ware and selling your old ware. Which document was that?
>>
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How about, right, you get some lesser dragon nerd who gets really into shadowrunner culture, and decides to set up their own agency? Like creating their own naruto-style hidden ninja village full up with training and magic supplies and equipment and such, dedicated to turning out people specialized in the kinds of jobs shadowrunners do, for hiring out. They take time recruiting the best, nabbing promising orphans and escaped corp projects and etc., building this whole special base, maybe even tries to encourage them to form families with each other because a dragon engaging in metahuman husbandry sounds like something that'd happen.

Seems like it'd be a good way to justify a high-power game, having a dragon for a boss right from the get-go. Get to have a nice (outwardly) comfy homebase with its own internal sidestory possibilities of training babby runners and internal politics and dragon shenanigans - the dragon boss would probably consider all their agents part of their hoard or some similar feeling, so you can get that weird blend of kind-of-affection but also being manipulative the way dragons are. Could possibly set the players in opposition with normal shadowrunners, too, sort of a competition/distrust thing. Maybe have another dragon or two get/steal the same idea and set up similar organizations in other places, maybe one per continent, for a rivalry thing. Maybe the dragons have a bet with each other about who can create shadowrunners that out-shadowrun the other guys'? Are giant silly dragon bets a thing? I can't recall an example right now.
>>
>>51508508
>How about, right, you get some lesser dragon nerd who gets really into shadowrunner culture, and decides to set up their own agency? Like creating their own naruto-style hidden ninja village full up with training and magic supplies and equipment and such, dedicated to turning out people specialized in the kinds of jobs shadowrunners do, for hiring out. They take time recruiting the best, nabbing promising orphans and escaped corp projects and etc., building this whole special base, maybe even tries to encourage them to form families with each other because a dragon engaging in metahuman husbandry sounds like something that'd happen.
The shadowrunning will take one look at it, speak amongst themselves briefly and then destroy the place and kill the dragon. It's bad enough that Lofwyr the sole owner of Saeder-Krupp, every other corp has a dragon as a significant shareholder, Lung runs the Red Dragon Triad, Ghostwalker rules Denver and Hualpa rules Amazonia, so any dragon that wants to control the shadows can go fuck itself.
>>
>>51508508
>Dragon controlling the shadows
"Honey! Get the ramming jets ready!"
>>
>>51508668
>>51508884
You could easily reverse it into a good campaign.

>Jyckofyr the dickdragon has assembled an army of shadowrunning ninjas out in the middle of nowhere, are you a bad enough dude to save the shadows from a lifetime of Dragon tyranny?
>>
Could a Naga get cultured limbs added to it?
>>
>>51508508
It sounds a little contrived and pretty well beyond the norm for both runners and dragons in-setting alike.
Which isn't to say a dragon's agent can't be considered a shadowrunner (lots of runners are directly or indirectly attached to organizations and wealthy patrons) as any street operative at all is basically a runner under the technical parlance.
It's just not something most runners would get into or choose to do and has no immediate profit value for a dragon; it lacks both aim and agenda.

If you need them to work for a dragon at the beginning just say "so you're all the favored shadowrunners of [insert dragon name]" and let that be that. You don't need a silly overly complex explanation for a dragon to keep a bunch of skilled hitmen and street mercenaries on retainer; I'm betting most of them do that.
>>
>>51509000
That mostly depends on your GM.

But if you want a more scientific answer... probably not because the Naga, most likely, won't have the necessary brainy-bits to control an limb nearly as well as a metahuman would.

Might want to check out the spell magic fingers
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>>51508948
>MFW rigger can ram with a modded Ares Roadmaster for 54P AP -6
>MFW there's no actual way for a dragon to survive a hit like that
>MFW this vehicle can be obtained and fully modded in chargen
>>
>>51508668
>>51508884

How about we assume the dragon isn't an idiot and manages to keep their nature hidden from people who aren't part of their secret club? Hell, keep it secret from most of them too, until they've proved their loyalty and/or had the ability to inform anyone about it surgically/magically removed.

The whole concept that everyone would instantly try to kick a dragon out of the shadows would just be good material for the campaign.

And like >>51508948 said, reversing it would be good, too. New, surprisingly competent shadowrunners start competing for jobs in your groups' area, they do business with the shadow community as normal but something's off about them, they're a bit distant and a little too cohesive as a group, showing similarities in training despite their varied skillsets. The mystery ramps up after a couple of them die retreating from a bad job and a magical token is found implanted in their skulls, residues reading them as something to do with the ability to communicate. It's a complicated piece of work, and no normal metahuman could mass produce something that quality just to keep some shadowrunners' mouths shut...

Besides, whether it's a good idea or not, I bet a lesser dragon would love to try. There aren't many industries in which there aren't already bigger dragons competing for territory, so an ambitious younger one could easily get the notion of finding another market to climb the ladder in.
>>
>>51509215
>How about we assume the dragon isn't an idiot and manages to keep their nature hidden from people who aren't part of their secret club?
Same reaction, because the shadowrunners will assume it's the corps trying to gain control over them. Or they'll think it's someone else, but the reaction is always going to be the same. The vast majority of shadowrunners very much appreciate their freedom, and not an insignificant number of them are outright anarchists. If you try to gain any more control over the shadows than you'd have as a fixer, then there's going to be a very violent response, no ifs ands or buts about it.
>>
>>51502831
reasonable to assume that main engines of small ship > maneuvering thrusters of big ship. less reasonable to assume that small ship can do the shit in the webm without its bridge getting smushed instantly
>>
>>51508508

You know, I can see Dragon Maid being a show in the Sixth World, too, with only relatively minor alterations.
>>
>>51509318
Even so, the big ship should be able to fire its main thrusters and the other big ship should be able to use its maneuvering thrusters.
>>
>>51508495
The Missions errata has it. IIRC You figure out what 30% of your old ware is, subtract it from the price of your new ware, then add a doctors implantation fee (if applicable). Best check to make sure.

I hear the German errata has even better prices.
>>
>>51509502
Eh, not as entertaining as Celebrity Apprentice: Lofwyr.
>>
>>51509646
Found it. Nothing about a surgery fee, but there's a caveat that you can't sell back your old ware if it's cultured bioware.
>>
Is it rude to walk into the Johnson meet with Analyze Truth going?
>>
>>51509835
Yes.
>>
>>51509821
Of course you can't sell back Cultured Bioware, the only person who could use it is another copy of you. If someone is buying your used Cultured Bioware, you definitely have an issue to resolve.

>>51509835
Only if you get caught
>>
>>51492066
>Have you ever broken the rule? Do you know any dragon (great or not)?
We met one once. Might have been a great, we don't know. It was chained up underground by an ancient, long lost civilization, and we killed it.
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>>51509883
>the only person who could use it is another copy of you.
Not even a sibling, parent or child, huh? Guess it's cheaper to go for the higher grade cultured bioware from the start then.
>>
>>51499670
Wish someone would share the pdf, I'm really interested in amazonia and it doesn't seem to be in the pastebin.
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>>51510025
>I'm really interested in amazonia
Been there, seen that, got my arm blown off by an IED, 0/10 would not wage war there again.
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>CEREBELLUM BOOSTER
>This one’s a sort of Holy Grail for neuro-amplification. While the cerebral booster’s been established for twenty years, increasing the user’s instinctive nature has eluded researchers. It was a breakthrough in Aztechnology’s research that finally found the key; rather than a focus on the hindbrain, the right target was in the cerebellum.

>The cerebellum (Latin for "little brain") is a major feature of the hindbrain of all vertebrates.
Quality research on CGL's part.
>>
>>51510228
Heh. Mostly what I like about Amazonia is how despite being run by a dragon, it's basically no different from a 20th century mortal dictatorship. It all seems so quaint and dated.
(I also kinda wanna know if Sirrug had any kind of official position before being banished to the shadow realm. Was he like, Minister of War or something?)
>>
>>51498281
You could get more bang for your buck if you looked into getting an adept path and a geas
>>
So if I'm reading Chrome Flesh correctly, if I have both a Datajack and an Internal Router, then I get the wireless bonuses of all my ware and gear without any of it being wireless enabled and I don't even have to plug a universal access cable into any of it, right?
>>
>>51511182
That's the whole point for Ware, but Gear is probably going to need a cable. Which shouldn't really mater unless it's a grenade or something.
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>>51511361
I'm more concerned about being connected to 2 different pieces of gear at once. Can I do that with 1 datajack?
>>
>>51511393
I... honestly never thought about that. Does the sixth world not have USB hubs?
>>
That guy preparing to play in a SR4 campaign here

Might I bother you to ask a question about lifestyles? So far I've seen 3 RV/motor-home options available but no word on how living in one would affect the lifestyle cost of a character. How does that work? Am I forced to own both the motor-home and an apartment or did I just miss that part?

Also I spotted a funny little adept power which could have some pretty interesting applications : Multi-tasking

From the looks of it, it lets you "observe in detail" as a free action and give you 2 free action per init pass in addition to the one everybody already has for a total of three. Considering there is a bunch of adept powers and qualities that turn simple actions into free ones such as "nimble fingers" for reload and "more than metahuman" for jumping in and out of drones, I was wondering what crazy combo could be achieved by building a character around it.
>>
>>51511448
I haven't seen stats for any, but it's something that just has to exist unless CGL went full retard with this Wireless Matrix shit.
>>
>>51511521
Right, I just assumed they exist and were ignored, especially since you specifically can't get more than one datajack.
>6th edition makes you buy data hubs and draw out a wire network for all of your gear
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>>51511731
No no chummer, I'm totally serious. Routing your gun's datalink through the first grenade in the underbarrel launcher improves network speed by sixteen percent!
Of course it'll work once you fire the grenade!
>>
>>51511731
>especially since you specifically can't get more than one datajack.
You can't?
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>>51511788
You can, there's just no point. Remember, you're supposed to create a PAN with all your devices connected to your Comlink (that serves as both hub and server/router) and jacking in the comlink.
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>>51511820
Hm. How much would it be to just install a hub system into some SWAT armor? Because that, my guns and my car are the only things I'd be terribly concerned about getting hacked. Well, that and my commlink, but if you turn the wireless off on your commlink you can't bloody talk to anyone with it.
>>
How likely is it that there are runners who only deal in poaching, monster hunting, wiping out non-sentient HMHVV hives, et cetera? I was thinking of a character who only does runs like this being blackmailed or strongarmed into running a "normal" run that involves shooting humans, and they're pretentious enough to think accepting illegal jobs for murdering meta/humans is not as morally acceptable as committing violence on unfortunate animals.

I know people don't like "pacifist" runners, but I'm thinking they're willing to kill in self defense and go for the old "kneecap or leave in screaming pain" cliche, but it'll leave them unfocused the more it goes on.
>>
>>51511929
Well, things like ghouls and vampires often have bounties in urban areas, and it's not too far-fetched to think that things like hellhounds or devil rats would have it too (albeit much lesser, particularly for the rats). Paracritter parts might also have value to magical lodges, based on what your GM considers 'reagents' to be.

Also, if the Shadowrun Returns series is considered canon-ish, there's a character named Rainbow that shows up in Hong Kong, who specifically makes a living as a big game hunter who targets paracritters.
>>
>you will never see Awakened, resurrected dinosaur theropods fight a dragon downtown
>>
I'm considering running a shadowrun game in the near future, and one of my prospective players wants to play an AI. I've heard AI are pretty much garbage - can anyone elaborate on that, and if there's a way to salvage them?
>>
>>51494197
Do you know if there's a place where you can read them in english ? I found the artist on pixiv but it's in jap
>>
>>51511458
Nobody wants to discuss living cost of a nomad lifestyle or abusing the rules on multiple free actions? Really?
>>
>>51512563
Caveat: I have no experience with 4e, only 5e.

In 5e, vehicles come equipped with amenities equivalent of a low lifestyle. This can be upgraded to middle/high/luxury, or downgraded to squatter (which also gives you the improved seating modification for free). This applies modifiers to tests made in the vehicle, such as social tests or extended healing. You CAN live out of your vehicle, but you must pay the standard cost of living. It's not just rent, it's also utilities, food, and day to day expenses. So aside from having a mobile apartment, there's no cost benefit to living out of an RV.

As to the multiple free actions thing, I don't think it'd be broken considering they have to specifically build for it. I can't really think of a reason to use nimble fingers multiple times per round (aside from niche cases involving a double-barreled shotgun that can burst fire), and the rigger thing is nice, but requires a control rig - which incurs a hefty essence loss if it's anything like 5e, nerfing your adept abilities.
>>
>>51507135
>Treat the rigger cocoon as a barrier with an Armor of 12 and Structure of 8 (p. 197, SR5). The occupant of the rigger cocoon receives +6 dice to resist damage from crashes or other vehicle maneuvers.

>A PPS has a Rating of 1 to 6, with the Rating added as dice pool bonus to any Damage Resistance Tests by passengers from damage due to crashes or any other vehicular activity (including ramming) that is not an attack by a weapon.

>[Ram Plate] When making a Ramming attack (see p. 177, R5) the damage done by the ramming vehicle is increased by one level, as if it were going one speed category higher. Damage taken to the ramming vehicle is unchanged.

>If the acting vehicle hits the target vehicle in any direction other than head on, the acting vehicle resists only half the damage (round up). If the acting vehicle hits the target head on, the acting vehicle takes full damage.

So there are ways to add dice to resistance, raise ramming damage multiplier, and it's possible to halve the acting vehicle's received damage by not hitting the target in a mutual head-on collision. (though that will confer the highest speed and most damage)
>>
>>51509969
You can't get second hand (used) cultured, but you can get Omega Grade cultured that is bargain bin tier shit, with a drawback precisely like used grade cultured.

Anyone arguing against used cultured just needs to relax.
>>
>>51511929
That's not a shadowrunner, that's an exterminator. Unless they take jobs going to murder ghouls in that West African county they run, they're not doing anything illegal that requires working in the shadows. They just need a license for their guns and a nice website promoting their abilities to hunt dangerous paracritters. There's fragging bounties out on Infected across North America.

The broad strokes of your run idea still work.
>>
>>51513289
If they're using a fake SIN to collect bounties, that's illegal.
>>
>>51510025
>it doesn't seem to be in the pastebin.
Well that needs fixing. On it.
>>
>>51511182
No.
You get the WiFi bonuses of SOME of your ware, depending on GM approval.
stuff that needs external data input (eg Smartguns reading climate Data to adjust the firing arc) don't grant the Bonus via internal router.

Besides, its overpriced in both essence and Nuyen. Just grab the best Commlink you can get and mod an additional point of Firewall into it.
>>
>>51511820
>there is no Point

Considering each Datajack grants you noise reduction, thats factually wrong.
>>
>>51513993
It is, however, not the most effective way of getting that Noise Reduction, Essence-wise.

Cyber-ears with three Antennae is best essence wise, and programs and mods are best nuyen wise.

Datajacks are great mid-grounds, though.
>>
Hypothetical Question: In a game that involves undersea ops, a weapon like the Aquadyne Shark-XS Harpoon Gun would probably be useful. However, I can't find any rules for actually attaching a line to the harpoons it fires. Should I just treat it like a grapple gun? Furthermore, does it use arrows or bolts as ammunition? This is relevant because seeker shaft arrows exist, but not seeker bolts.
>>
>>51513606
So is using a Thunderstruck. Just monster hunting is legit, if there's other factors that make it illegal that's a different kettle of fish-flavoured soy lumps.

Though on rereading I see anon mentioned poaching, which is definitely illegal.
>>
>>51514073
They're not mutually exclusive.
>>
>>51511885
Judging by the cost of the internal router cyberware, more than is reasonable.
>>
>>51514342
They indeed aren't. But some times you may need to make cuts somewhere, and look at what the trade-offs are.
>>
>>51502831
What happened in the scene is that the Star Destroyer being pushed had been shot with a sort of EMP weapon, shutting down all power. With no way to resist propulsion, the smaller shit was able to wedge itself into a position to then push the black'd out ship into the other.
>>
>>51511885
>install a hub system into some SWAT armor?

Why not just get a universal data connector splitter (that's got to be a thing in-universe, right?) and just connect all your devices directly?
>>
How can i make/buy explosive throwing knives? Can I just buy arrowheads & play pretend.
>>
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>>51514827
>How can i make/buy explosive throwing knives?
... A grenade?
>>
>>51514867
Throwing grenades the normal way doesn't add strength to damage.

I mean, maybe if you throw them like a baseball at your target's head?
>>
>>51514827
self destruct cyber module & advanced safety modification.
>>
>>51514827
You could mold plastique into throwing knives, put a sharp metal edge on the business end.

Real question is how you would want to detonate the explosive. A percussion cap might do the trick, if you're confident enough with your throwing skills. Put it at the tip, it'll explode when it hits.

Otherwise, remote detonation would be the best bet. Throw a bunch, even if you miss you just laid a bunch of explosives on the battlefield.
>>
>>51515016
>Explosive self destruct is the next step up, blowing the weapon up with 14P(f) damage (AP –5 for the person holding the weapon, +4 for anyone else) and a –2/m blast radius.
>There are a few ways to pull this off - one is to have biometric scanners in the grip or butt of the weapon, or the system can scan for an authorised RFID tag or PAN within 1 meter of the weapon.

>This module is 98 percent explosive material by weight. When your deck detects a specific pre-determined condition (chosen by you), the module explodes, turning your cyberdeck into a fragmentation grenade—see p. 435, SR5 for all the mayhem that causes.
>You can hardwire a cyberdeck module into a device. You need the module you want to add to the device. Most devices can only have one module, although cyberdecks can have two—one in the normal module slot, and the one you hardwire in.

>Every item being wireless means that nearly every item has a device rating. Unless otherwise specified in an item’s description, the general Device Rating can be found on the Device Ratings table.
>>
>>51514867
Grenades don't stab them before exploding point blank.
>>
>>51515205
For Exploding Throwing Knife Anon, I would definitely argue that the Hardwired Module is the way to go in terms of actually working in RAW territory.
>>
>>51515016
>remote detonated knives
Have fun fighting hackers
>>
>>51512092
Depending on what you do with them, AI can be awesome. At chargen you can make a streetsam in an anthroform drone with 12 Agility, 6 Automatics, +4 Misc, for $70k, and you can easily push it up even higher.
And then you factor in long-term growth, where all you need to do is raise Depth as high as you can (with the quality that lets you break the cap) and all the programs you make yourself and bind with Karma have their rating equal your Depth. So with 8 Depth you have rating 8 autosofts for only 5 karma.

The rules are badly edited, but I think people seriously underestimate AI's.
>>
>>51516102
To clarify, the Exceptional Entity quality (25 karma) allows you to get more than 6 depth post-chargen.
The advanced program section states that the rating an advanced program gives you is equal to your home node's device rating.
A drone's device rating is equal to it's pilot rating, which is in turn equal to the AI's Depth rating when they are jumped in.

Throw in Pilot Origins 3, Designer, a Multidemensional coprocessor, and a few other bits, and you can have a pretty good streetsam out of kargen, and an awesome one not long after.

Just stay off the Matrix or your overwatch will get you killed.
>>
>>51515911
I'm behind 3 skill rolls, good luck hacking me.
>>
>>51515911
only if they realise the knives are also bombs, and if your own hacker is up to snuff they shouldn't
>>
>>51516311
How on earth are you getting all that at chargen?
>>
>>51516341
You're not, like I said. But you don't need to. It's easy enough to get 20 ranks in your primary skills, and 12+5d6 Initiative in chargen without even specialising.

Might even be possible at Street Scum level if you specialise.
>>
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>>51516600
>>51516600
>>51516600
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>>51515810
Both options work within RAW. Your alternative is to argue that only firearms have internal accessory/modification slots, and this simply isn't true.
>>
>>51515911
That's where the advanced safety comes in. You throw the knife, leaving it embedded in someone, and then they have the option of leaving it there or trying to remove it. Gripping the hilt without authorisation activates the explosive self destruct and one condition set for the module self destruct. Secondary conditions include connecting through the weapon's universal data port. Wireless off. No hacking possible.
>>
>>51509188
>MFW there's no actual way for a dragon to survive a hit like that
Yes there is. The trivial solution is that the dragon burns edge, and then still has another 5 in reserve. It can also tank the damage outright, more than half the time, using a combination of an Armor spell, an Increased body spell and spending a point of edge on its damage resistance test, or by summoning a great form plant spirit to give it the Regeneration power. This ramming attack would only be likely to work on a dragon that was naked, asleep, in a mana void and with no guards, bound spirits, allies or retainers to defend it, and did not get lucky, even after spending edge, on its damage resistance test. This makes it roughly as useful agisnt a dragon as a large knife against a modern CEO.

If you want to reliably put a dragon down, you should be aiming to do a good 80ish damage. And then eather be able to do it 7 times in a row, or have a great dragon on hand to stop it using edge.
>>
>>51517217
Great Dragons will also have prepared spells and likely spirits waiting for such situations to cast spells.
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